History in the SeriesEdit
The most recurring promotion of the Lord class, the Great Lord class wields the primary weapon of the prior Lord class, usually with a secondary weapon type added (such as Hector gaining the ability to wield Swords or Chrom gaining the ability to use Lances).
In its original inception in The Binding Blade, the Master Lord class is the promoted form of the Lord class and is exclusive to Roy. Wielding Swords as its sole weapon of choice, the Master Lord class is able to arm the legendary Binding Blade.
In Fire Emblem: The Blazing Blade, the Great Lord class is the promoted form of Hector's version of the Lord class. The class wields Axes as its primary weapon of choice and Swords as its secondary weapon. This version of the class is an Armored Unit with the same terrain capabilities and effective weakness as the other armored classes. Hector's Great Lord class has extremely high attack and defense but low speed and movement. It is effectively a Lord version of General.
In Fire Emblem: The Sacred Stones, two versions of the Great Lord class appears in the game, acting as the promoted forms of the two Lord characters. Eirika's version wields Swords as its sole weapon of choice and can arm the sacred Sieglinde, while Ephraim's version is locked to Lances and is able to equip the sacred Siegmund.
The Great Lord class is absent until Fire Emblem Awakening, where it is again the promoted form of the Lord class. Exclusive to both Chrom and his daughter Lucina, the Great Lord class wields Swords and Lances as its weapons of choice.
In Fire Emblem: Three Houses, the Great Lord returns as a unique class for Dimitri after he receives the Areadbhar and therefore earns the certification. Like in Awakening, the Great Lord class is an infantry class that is proficient in Swords and Lances, as well as Authority.
Great Lords have nigh identical growths to that of Paladins, only differing in slightly lower HP and slightly higher resistance. Their max stats tend to be higher than Paladins, except for Strength, Magic, Defense and Resistance. Unlike Paladins, they max out at A rank Swords and B rank Lances.
Dual Striker helps allies take down enemies more easily, although it can be traded out for more useful skills down the line. Charm gives allied units within 2 spaces a +2 damage boost, and it can be stacked with other skills such as Inspiration.
Aether is one of the most effective damaging skills in the game, combining healing with huge damage, as the attacker strikes twice with the second strike lowering the target's defense or resistance. While it does have a low trigger rate, this can be patched up with Quixotic or Hoshidan Unity.
Awakening is the final skill Great Lords learn, increasing their Hit rate, Avoid, Critical Rate and Critical Avoid by 30% when they fall below 50% HP. This skill makes them extremely dangerous at low health. It combos extremely well with Vantage, as that allows the user to strike first when below 50% HP. It also combos well with Vengeance, as that increases in power the more damage the user has.
|FE7 (Hector)||18||3||-||3||4||0||5||0||5||15||-||D D|
|FE13 (Chrom)||23||10||0||7||9||0||10||3||6||-||-||E E|
|FE13 (Lucina)||20||8||1||9||11||0||8||4||6||-||-||E E|
|FE7 (Hector)||60||30||-||24||24||30||29||20||15||25||-||S S|
|FE13 (Chrom)||80||44||30||41||42||45||41||39||6||-||-||A A|
|FE13 (Lucina)||80||40||30||42||44||45||40||40||6||-||-||A A|
|Learned at Level 5.|
Learned at Level 15.
|Learned at Level 1 and above.|
Learned at Level 10 and above.
Learned at Level 25 and above.
Learned at Level 35 and above.
|Class Ability of Great Lord.|
Class Ability of Great Lord.
Mastery Ability of Great Lord.
|Base Class||Promotion Method||Promoted Class|
|FE6||Lord||Complete either Chapter 21 or Chapter 21x.||Master Lord|
|FE7 (Hector)||Lord||Use a Heaven Seal on Eliwood's route when he reaches Level 10+ or complete Chapter 29 on his route.||Great Lord|
|FE8 (Eirika)||Lord||Choose to promote her when prompted in Chapter 16 or use the Lunar Brace when she is Level 10+.||Great Lord|
|FE8 (Ephraim)||Lord||Choose to promote him when prompted in Chapter 16 or use the Solar Brace when he is Level 10+.||Great Lord|
|FE13 (Chrom)||Lord||Use a Master Seal when he reaches Level 10+.||Great Lord|
|FE13 (Lucina)||Lord||Use a Master Seal when she reaches Level 10+.||Great Lord|
|FE14||(Any female unit)||Use an Exalt's Brand.||Great Lord|
|FE16||File:FE16 Noble Dimitri Part 2 Icon.gif Any class||Proceed to Azure Moon Chapter 16 after receiving the Hero's Relic Areadbhar.||Great Lord|
|FEW||Lord||Use a Master Seal on a lord (except Marth or Lyn).|
- In The Binding Blade, the Master Lord class uses the same sprites and animations as its base form, the Lord. It is the only class in Game Boy Advance games to do so.
- Hector's version of the Great Lord class could be retroactively considered the prototype for Axe General. Like Axe General, Great Lord Hector is a variant of General with Axes and Swords as well as a slightly higher focus on offense compared to the regular lance General.
- In Awakening, the Great Lord class carries a shield on its left arm. For Chrom, this shield is the Fire Emblem, and accordingly changes as its orbs are collected and disappears entirely for the few chapters in which it has been stolen by Validar.
- In Fates, the Great Lord class utilises Lucina's original Lord class outfit instead of her Awakening Great Lord outfit. Grandmasters also share the same trend in Fates.