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==In-Game==
 
==In-Game==
 
===Combat===
 
===Combat===
As stated above, Great Masters are almost identical to [[War Monk|War Monks]] in a multitude of ways: They've balanced stats and make for great "tanks", they are the promoted forms of [[Priest|male-only healing units]], and now wield a physical weapon as well as staves. Furthermore, they can both learn the skill [[Renewal]], though at different levels. There are some differences, however, and one of which are that Great Masters use Lances instead of Axes. This means that while Great Masters will deal smaller amounts of damage than War Monks, their blows have a greater chance of hitting. Moreover, they can learn a new skill called [[Countermagic]], which returns any damage from magical attacks at any range. This and their high [[Resistance]] make Great Masters extremely effective mage-killers, and this is leaving out the fact that Lances and Naginata now have the advantage over magic weapons. Additionally, Countermagic also stacks with [[Counter]], which ensures that the only risk-free way that they can be attacked is through throwing weapons (Which have several penalties to them) and bows (Which mostly cannot attack in melee range).
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As stated above, Great Masters are almost identical to [[War Monk|War Monks]] in a multitude of ways; they have balanced stats and make for great "tanks", they are the promoted forms of [[Priest|male-only healing units]], and now wield a physical weapon as well as staves. Furthermore, they can both learn the skill [[Renewal]], though at different levels. There are some differences, however, and one of which are that Great Masters use Lances instead of Axes. This means that while Great Masters will deal smaller amounts of damage than War Monks, their blows have a greater chance of hitting. Moreover, they can learn a new skill called [[Countermagic]], which returns any damage from magical attacks at any range. This and their high [[Resistance]] make Great Masters extremely effective mage-killers, and the fact that they will have an advantage over tome users as lances beat them in combat.
 
Since they are the Hoshidan counterparts to War Monks, they should be used like them: Bulky healers that can hold their own in combat as well as heal themselves, and mage-killers if the situation calls for it. Great Masters are a good choice for healers to deploy alongside glass-cannon units who need the survivability, and make excellent combat and support units simultaneously.
 
   
 
Since they are the Hoshidan counterparts to War Monks, they should be used like them: Bulky healers that can hold their own in combat as well as heal themselves, and mage-killers if the situation calls for it. Great Masters are a good choice for both frontline and support units, as their A Rank in staves allows them to use every staff except the [[Bifröst]].
   
 
===Base Stats===
 
===Base Stats===
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==Etymology==
 
==Etymology==
 
Yamabushi (山伏) are Japanese priests who follow the Shugendo doctrine. They also practice martial arts to defend themselves from bandits.
 
Yamabushi (山伏) are Japanese priests who follow the Shugendo doctrine. They also practice martial arts to defend themselves from bandits.
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==Trivia==
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*Like [[Sentinel|Spear Master]]s, Great Masters use a different set of animations if given a lance.
   
 
{{Classnav}}
 
{{Classnav}}

Revision as of 01:04, 17 August 2016

The Great Master (山伏 Yamabushi, lit. Mountain Hermit) is a class that is introduced in Fire Emblem Fates. The Great Master has well balanced stats, making them suitable for both physical and magicial roles. It is one of the promoted forms of the Monk class, armed with Naginata and Rods as their equipment of choice.

The Great Master is treated as a Hoshidan class and is regarded as the male counterpart of the Priestess class. The Great Master is extremely similar to the War Monks who appear in Awakening.

In-Game

Combat

As stated above, Great Masters are almost identical to War Monks in a multitude of ways; they have balanced stats and make for great "tanks", they are the promoted forms of male-only healing units, and now wield a physical weapon as well as staves. Furthermore, they can both learn the skill Renewal, though at different levels. There are some differences, however, and one of which are that Great Masters use Lances instead of Axes. This means that while Great Masters will deal smaller amounts of damage than War Monks, their blows have a greater chance of hitting. Moreover, they can learn a new skill called Countermagic, which returns any damage from magical attacks at any range. This and their high Resistance make Great Masters extremely effective mage-killers, and the fact that they will have an advantage over tome users as lances beat them in combat.

Since they are the Hoshidan counterparts to War Monks, they should be used like them: Bulky healers that can hold their own in combat as well as heal themselves, and mage-killers if the situation calls for it. Great Masters are a good choice for both frontline and support units, as their A Rank in staves allows them to use every staff except the Bifröst.

Base Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE141986685676--FE14 Lance E FE14 Staff E

Maximum Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1455323031333228326--FE14 Lance B FE14 Staff A

Growth Rates

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1410%15%5%5%15%15%10%10%----

Class Skills

SkillRequirements
FE14Renewal (FE14)Renewal
Magic Counter (Skill)Countermagic
Learnt at Level 5 and above.
Learnt at Level 15 and above.

Promotion

Base ClassPromotion MethodPromoted Class
FE14FE14 Generic Monk Map SpriteMonkUse a Master Seal FE13 IconMaster Seal on a Level 10+ Monk.FE14 Generic Great Master Map SpriteGreat Master

Notable Great Masters

Fates

  • Possible promotion for Azama.

Etymology

Yamabushi (山伏) are Japanese priests who follow the Shugendo doctrine. They also practice martial arts to defend themselves from bandits.

Trivia

  • Like Spear Masters, Great Masters use a different set of animations if given a lance.