“I am Gunnthrá, eldest princess of Nifl, the Kingdom of Ice.”
—Gunnthrá introducing herself to the Summoner
Gunnthrá is a Book II character from Fire Emblem Heroes. She is the eldest of the Niflese royal siblings. She possesses the ability to communicate with others through her dreams as well as receive prophetic dreams. She shares this ability with her siblings. Performing the Rite of Dreams gives her more power over her dreams allowing her to recall them in great detail even when she's awake.
Gunnthrá is portrayed as being a gentle soul, capable of putting anyone who interacts with her at ease. This is seen through her communions with the Summoner, where she speaks to them with a soothing voice, exuding an aura of calm intertwined with resolve. She believes herself to not be much of a warrior compared to Fjorm and Hríd, however, Fjorm believes that her magical prowess more than makes up for it.
Gunnthrá's maintenance of a calm demeanor does not end in polite interactions, as it is portrayed to extend to adverse situations. Even while in hiding from Múspell, she never once breaks down in panic or fear, instead expressing joy and hope with each victory that the Summoner and the Askran army seize.
- Voice of Dreams
- The eldest princess of Nifl, the Kingdom of Ice. A gentle and caring soul with strong maternal instincts.
Voice of Dreams
|Blizzard||-||14||2||Grants Res +3.|
Grants bonus to unit's Atk equal to total penalties on foe during combat.
|Name||Prerequisite||Effects||Charge Cost||SP Cost||Default||Unlocked|
|Chilling Wind||-||Boosts damage dealt by 50% of unit's Res.||4||100||-|
|Glacies||Chilling Wind||Boosts damage dealt by 80% of unit's Res.||4||200||-|
|Fortress Res 1||-||Grants Res +3. Inflicts Atk -3.||40||-||A|
|Fortress Res 2||Fortress Res 1||Grants Res +4. Inflicts Atk -4.||80||-||A|
|Fortress Res 3||Fortress Res 2||Grants Res +5. Inflicts Atk -3.||160||A|
|Chilling Seal||-||At the start of each turn, if unit's HP ≥50%, inflicts Atk/Spd -6 on foe on the enemy team with the lowest Def through its next action.|
(Skill cannot be inherited)
|Res Ploy 1||-||At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res -3 until the end of foe's next action.||60||-||C|
|Res Ploy 2||Res Ploy 1||At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res -4 until the end of foe's next action.||120||-||C|
|Res Ploy 3||Res Ploy 2||At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res -5 until the end of foe's next action.||240||C|
Introduced as the second Green Cavalry Mage, Gunnthrá stands out from her competition due to her ATK and SPD combo and her personal tome. Thanks to her Cavalry Mage combo, she has impressive reach and can attack just about any part of a map. Topped with her Legendary Hero status, Gunnthrá provides ample support and has strong stats overall, especially during a Wind season. For the most part, Gunnthrá can dispatch a good chuck of the Heroes meta and works well on a Cavalry Team who can deal with her own weaknesses.
Gunnthrá thrives off of Debuffing enemies as her personal tome Blizzard gains power the more stat debuffs her opponents have. Combined with her unique Chilling Seal, Gunnthrá can dispatch many enemies with relative ease thanks to its ability to lower the enemy with the lowest DEF stat, regardless of their position on the map in relation to her. Gunnthrá comes with Glacies which works well with her base kit set up overall, but is inferior to better attack skills listed below. Fortress Resistance 3 synergizes with Glacies but its decrease to her ATK can be more harmful than helpful and thus is better replaced with other skill since Gunnthrá is better for offense than defense. RES Ploy 3 is a solid Skill C and will boost her damage from Blizzard due to the Res debuff it gives. Gunnthrá works well with her starting set and is capable from the get go, but she has room to inherit better skills suited for her more offensive nature.
Gunnthrá's low Defense makes her extremely vulnerable to the Red unit heavy meta game and prefers to avoid engaging them as much as possible. She is especially vulnerable to Distant Counter red units like Ryoma, Xander, and Black Knight, who can easily dispatch her if she attempts to attack them. Other strong Red Mages like Tharja, Lilina, Sophia, and Sanaki can dispatch her easily, though Rauðrblade+ users fear her Chilling seal a little.
Skill Inherit OptionsEdit
Gunnthrá works well with a Gronnblade+ as her stats allow her to maximize damage and works well with Cavalry Team buffs. With her Blizzard tome or Blade tome, Glimmer works well with scaling her damage. Fury 3 is a strong staple for her damage output and the best A skill overall. If running on a Cavalry Team, Hone Cavalry is a great option for synergy. Reposition is her best Support skill option for utility and unit placement manipulation.
Her preferred Sacred Seals would be any that increase her offensive prowess. Heavy Blade works well with her Debuffing abilities to help speed up her charges.
- Year's First Dream
- The eldest princess of Nifl, the Kingdom of Ice. A gentle soul with strong maternal instincts. She is very much looking forward to her first dream of the New Year.
Year's First Dream
|Steel Sword||Iron Sword||8||1||-||100||-||-|
|Silver Sword||Steel Sword||11||1||-||200||-||-|
|Hikami||Silver Sword||16||1||Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions.||400||-|
|Name||Prerequisite||Effects||Charge Cost||SP Cost||Default||Unlocked|
|Night Sky||-||Boosts damage dealt by 50%.||3||100||-|
|Glimmer||Night Sky||Boosts damage dealt by 50%.||2||200||-|
|Darting Blow 1||-||Grants Atk/Def +3 during combat if unit is adjacent to an ally.||60||-||A|
|Swift Sparrow 1||Darting Blow 1||Grants Atk/Spd +2 if unit initiates combat.||120||-||A|
|Swift Sparrow 2||Swift Sparrow 1||Grants Atk/Spd +4 if unit initiates combat.||240||A|
|Desperation 1||-||If unit initiates combat with HP ≤25%, follow-up attacks occur immediately after unit's attack.||50||-||B|
|Desperation 2||Desperation 1||If unit initiates combat with HP ≤50%, follow-up attacks occur immediately after unit's attack.||100||-||B|
|Desperation 3||Desperation 2||If unit initiates combat with HP ≤75%, follow-up attacks occur immediately after unit's attack.||200||B|
|Hone Atk 1||-||Grants adjacent allies Atk +2 through their next actions at the start of each turn.||50||-||C|
|Hone Atk 2||Hone Atk 1||Grants adjacent allies Atk +3 through their next actions at the start of each turn.||100||-||C|
|Hone Atk 3||Hone Atk 2||Grants adjacent allies Atk +4 through their next actions at the start of each turn.||200||-||C|
|Joint Hone Spd||Hone Atk 3||At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn.||300||C|
Her Japanese name, Slidr, is the name of another of the Élivágar rivers.
- Gunnthrá shares her English voice actress, Carrie Keranen, with Irma and L'Arachel.
- Both Hríd and Ylgr were hinted long before their reveal by Gunnthrá due to her unit dialogue where she mentioned having siblings/sisters, despite only having Fjorm revealed at the time of her release.
- Gunnthrá is the winner of the 13th Voting Gauntlet (Heroes & Legends) in Fire Emblem Heroes.
- She is also the first Fire Emblem Heroes original character to win a Voting Gauntlet.
- Gunnthrá's artwork depicts her wielding Blizzard.
- Despite being a green tome unit, the animation for Gunnthrá's magic is blue.