Fire Emblem Wiki
Register
Advertisement
Fire Emblem Wiki

“You've already heard about it, I presume. It seems they're doing mock battles between classes. That said, I'm not making much progress in my research regarding your Crest... Your flesh... No, your blood is fine. Leave a few drops there.”
—Hanneman, to Byleth

Hanneman is a character in Fire Emblem: Three Houses. He was formerly a nobleman of House Essar, but currently serves as an instructor at the Academy, where he offers lessons in Bows and Reason. He possesses a Minor Crest of Indech and is 51 years old at the start of the game.

Profile[]

Hanneman is a teacher at the Officers Academy. He is a scholar who studies the power of Crests. He became a scholastic authority on Crestology throughout the Adrestian Empire in 1159. He had a sister, who did not have a Crest. Due to being in a family where Crests were prevalent (his father bearing a Major Crest, and both himself and his grandfather possessing Minor Crests), his sister (who did not have a Crest) was married to another noble whose influence was waning and desperately desired a Crest bearing child. All of the children produced from their marriage did not bear Crests, and she eventually died, the primary cause being heart disease. Hanneman believed otherwise, believing that it was Crests that caused his sister's early death. Though he was styled as "von Essar", he renounced his peerage in 1164 following his sister's death.

The grief-stricken scholar absconded to Garreg Mach Monastery a year later. Though he had always been fascinated by Crests, his current goal is to find a way to make Crests easily available to anyone who would want one, believing that if everyone had access to Crests the value placed on Crests in society would diminish, so that what happened to his sister wouldn't happen to anyone again.

The monocle he wears is a custom piece.

Academy Phase[]

Hanneman becomes acquainted with Byleth when they first arrive at the academy as the third professor teaching the students. After allowing them to visit the three house representatives, he and Manuela allow Byleth to choose the house they wish to teach, taking one of the other two left after they make their choice.

Two days later, Hanneman invites Byleth to use a special device to see if they hold a Crest while giving Byleth a rundown of what they do. When Byleth uses the device, Hanneman is shocked to discover a brand new Crest never seen before. However, later in the story, he deduces that contrary to his first assumptions, Byleth's crest is not an undiscovered crest: it is the Crest of Flames, wielded by Nemesis the Liberation King. While this discovery pleases him, he finds it odd that Byleth has the crest, as it would mean Nemesis had descendants.

War Phase[]

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

Should Hanneman be recruited but defeated during the Academy Phase on Classic Mode, he will travel to Fhirdiad's school of sorcery after the battle of Garreg Mach, but be killed during a coup.

"End of spoilers. It's a pleasure doing business with you!"

Crimson Flower[]

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

Should Hanneman be recruited during the Academy phase, he decides to attach himself to the Imperial Army after the Battle of Garreg Mach. Happy to help Edelgard, he willfully decides to assist her and puts his past feelings of the Empire aside for her cause. Should Manuela have also been recruited, he notes that the three professors are together once more, and is eager to investigate Byleth in further detail.

If Hanneman is not recruited, Linhardt notes that he has taken over his former office space.

"End of spoilers. It's a pleasure doing business with you!"

Azure Moon[]

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

If recruited in the Academy phase, Hanneman decides to remain with the Kingdom and Church.

If not recruited, he appears in Dimitri's paralogue, The Silver Maiden, finding employment in the Empire and is deployed to Arianrhod. Due to his skills, he gains control over Arianrhod's trap system to repel the Kingdom's attempt to recapture the city. He may be killed in the ensuing battle to deactivate the traps, though if Hubert is defeated first, he will take his leave, deciding he has no further reason to remain.

"End of spoilers. It's a pleasure doing business with you!"

Personality[]

Hanneman is an avid scholar and one of the most academically intelligent members of the Academy Faculty. He focuses on studying Crests in particular, unable to contain any excitement whenever he has a new discovery. This does make him a bit pushy with certain students in order to learn as much as he can, though he usually respects their boundaries if he senses discomfort, such as Lysithea's twin crests.

The death of his sister impacted Hanneman greatly, as he renounced his peerage because he felt incapable of protecting his sister. The incident also made him become a Crest scholar so he could learn how Crests work so they could be distributed to anyone who wanted one, and as such, he doesn't hold a high view with how Crests influence society, and if he was successful, he would honor his sister's memory. He generally shows no affiliation for his Crest research, having abandoned his position in the Empire to obtain a better research environment, as shown in Crimson Flower where he may return to the Empire to continue his research.

He has somewhat of a shaky relationship with his colleague Manuela. Although they bear no ill will towards each other, they often get into verbal spats which quickly escalate into arguments over the slightest of infractions, even if they end up marrying in their paired ending. Despite this, they are able to maintain their professionalism in front of their students.

In-Game[]

Base Stats[]

Starting ClassCrest
FE16 Mage Hanneman IconMageMinor Crest of Indech
LevelHPStrMagDexSpdLckDefResCha
15321020139971711+3
MagicCombat ArtsAbilitiesStarting Items
FE16 black magic iconWind
FE16 black magic iconSagittae
FE16 black magic iconThoron
FE16 black magic iconFire*
Icon Combat Art FE16 BowCurved Shot
Icon Combat Art FE16 BowSchism Shot
Crest Scholar FE16Crest Scholar
Fire FE16Fire
Bow Prowess Lv 3 FE16Bow Prowess Lv 3
Reason Lv 3 FE16Reason Lv 3
Authority Lv 1Authority Lv 1
Close Counter FE16Close Counter
FE16 Bow Weapon IconIron Bow
FE16 Seal IconIntermediate Seal
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level E E E C+ E B E D E D E
Start
Strong
Strong
Weak
Strong
Weak

As a Mission Assistant[]

Oil and Water[]

Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level E E E E E C E D - - -
Start

As an Ally[]

The Battle of Garreg Mach[]

Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level E E E B E B E D - - -
Start

As an Enemy[]

Rivalry of the Houses[]

Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level E E E E E C E E - - -
Start

The Silver Maiden[]

Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level E E E E E A E D - - -
Start

Growth Rates[]

Class:

Default
HP Str Mag Dex Spd Lck Def Res Cha
40% 30% 55% 45% 20% 35% 25% 40% 35%
Noble
HP Str Mag Dex Spd Lck Def Res Cha
40% 30% 55% 45% 20% 35% 25% 40% 40%
Myrmidon
HP Str Mag Dex Spd Lck Def Res Cha
50% 30% 55% 45% 25% 35% 25% 35% 40%
Soldier
HP Str Mag Dex Spd Lck Def Res Cha
50% 30% 55% 50% 20% 35% 25% 35% 40%
Fighter
HP Str Mag Dex Spd Lck Def Res Cha
50% 35% 55% 45% 20% 35% 25% 35% 40%
Monk
HP Str Mag Dex Spd Lck Def Res Cha
45% 30% 55% 45% 20% 35% 25% 45% 40%
Mercenary
HP Str Mag Dex Spd Lck Def Res Cha
60% 35% 55% 45% 25% 35% 25% 35% 40%
Thief
HP Str Mag Dex Spd Lck Def Res Cha
60% 30% 55% 55% 30% 35% 25% 40% 40%
Armored Knight
HP Str Mag Dex Spd Lck Def Res Cha
60% 30% 55% 45% 10% 35% 35% 35% 40%
Cavalier
HP Str Mag Dex Spd Lck Def Res Cha
60% 35% 55% 50% 10% 35% 30% 40% 40%
Brigand
HP Str Mag Dex Spd Lck Def Res Cha
70% 40% 55% 45% 20% 35% 25% 35% 40%
Archer
HP Str Mag Dex Spd Lck Def Res Cha
45% 30% 55% 55% 20% 45% 25% 40% 40%
Brawler
HP Str Mag Dex Spd Lck Def Res Cha
70% 30% 45% 55% 30% 35% 25% 30% 40%
Mage
HP Str Mag Dex Spd Lck Def Res Cha
45% 25% 65% 50% 20% 35% 20% 45% 40%
Dark Mage
HP Str Mag Dex Spd Lck Def Res Cha
45% 25% 65% 50% 20% 35% 20% 45% 35%
Priest
HP Str Mag Dex Spd Lck Def Res Cha
45% 25% 60% 50% 20% 35% 20% 50% 45%
Hero
HP Str Mag Dex Spd Lck Def Res Cha
70% 40% 55% 45% 30% 35% 25% 35% 40%
Swordmaster
HP Str Mag Dex Spd Lck Def Res Cha
65% 40% 55% 45% 40% 35% 25% 35% 40%
Assassin
HP Str Mag Dex Spd Lck Def Res Cha
60% 30% 55% 65% 40% 35% 25% 40% 35%
Fortress Knight
HP Str Mag Dex Spd Lck Def Res Cha
70% 40% 55% 45% 10% 35% 40% 40% 40%
Paladin
HP Str Mag Dex Spd Lck Def Res Cha
70% 40% 55% 50% 10% 40% 30% 45% 40%
Wyvern Rider
HP Str Mag Dex Spd Lck Def Res Cha
70% 40% 50% 45% 20% 35% 30% 35% 40%
Warrior
HP Str Mag Dex Spd Lck Def Res Cha
80% 45% 50% 45% 20% 35% 25% 40% 40%
Sniper
HP Str Mag Dex Spd Lck Def Res Cha
50% 35% 55% 65% 20% 45% 25% 40% 50%
Grappler
HP Str Mag Dex Spd Lck Def Res Cha
80% 40% 55% 55% 30% 35% 25% 40% 40%
Warlock
HP Str Mag Dex Spd Lck Def Res Cha
50% 30% 65% 45% 20% 35% 20% 45% 40%
Dark Bishop
HP Str Mag Dex Spd Lck Def Res Cha
50% 30% 65% 45% 20% 35% 20% 45% 35%
Bishop
HP Str Mag Dex Spd Lck Def Res Cha
50% 30% 65% 45% 20% 45% 20% 45% 45%
Trickster
HP Str Mag Dex Spd Lck Def Res Cha
60% 30% 55% 60% 40% 45% 25% 45% 35%
War Monk
HP Str Mag Dex Spd Lck Def Res Cha
80% 40% 60% 55% 20% 35% 25% 45% 40%
Wyvern Lord
HP Str Mag Dex Spd Lck Def Res Cha
70% 45% 50% 45% 30% 35% 30% 40% 40%
Mortal Savant
HP Str Mag Dex Spd Lck Def Res Cha
60% 40% 65% 45% 10% 45% 25% 40% 40%
Great Knight
HP Str Mag Dex Spd Lck Def Res Cha
70% 40% 55% 45% 10% 35% 30% 35% 40%
Bow Knight
HP Str Mag Dex Spd Lck Def Res Cha
50% 30% 55% 45% 15% 35% 25% 40% 40%
Dark Knight
HP Str Mag Dex Spd Lck Def Res Cha
50% 35% 65% 45% 15% 35% 30% 50% 40%
Holy Knight
HP Str Mag Dex Spd Lck Def Res Cha
50% 30% 65% 45% 15% 45% 30% 50% 45%
War Master
HP Str Mag Dex Spd Lck Def Res Cha
80% 45% 55% 45% 30% 35% 25% 40% 40%

Maximum Stats[]

Default
HP Str Mag Dex Spd Lck Def Res Cha
77 43 78 62 35 49 36 57 48
With all saint statue bonuses activated
HP Str Mag Dex Spd Lck Def Res Cha
77 48 83 67 40 54 41 62 53

Learnt Magic[]

Skill Level Reason Faith
D Wind Heal
D+ - Nosferatu
C Sagittae Recover
C+ - -
B Thoron Ward
B+ - -
A Ragnarok -
A+ Meteor -

Learnt Abilities[]

Ability Learned at Notes
Sword Prowess Lv 1 Sword Prowess Lv 1 FE16 sword icon E+ -
Sword Prowess Lv 2 Sword Prowess Lv 2 FE16 sword icon D+ Replaces Sword Prowess Lv 1
Sword Prowess Lv 3 Sword Prowess Lv 3 FE16 sword icon C+ Replaces Sword Prowess Lv 2
Sword Prowess Lv 4 Sword Prowess Lv 4 FE16 sword icon B+ Replaces Sword Prowess Lv 3
Sword Prowess Lv 5 Sword Prowess Lv 5 FE16 sword icon A+ Replaces Sword Prowess Lv 4
Icon Combat Art FE16 Sword Wrath Strike FE16 sword icon D -
Icon Combat Art FE16 Sword Grounder FE16 sword icon C -
Axebreaker FE16 Axebreaker FE16 sword icon B -
Sword Crit +10 FE16 Sword Crit +10 FE16 sword icon S -
Swordfaire FE16 Swordfaire FE16 sword icon S+ -
Lance Prowess Lv 1 Lance Prowess Lv 1 FE16 lance icon E+ -
Lance Prowess Lv 2 Lance Prowess Lv 2 FE16 lance icon D+ Replaces Lance Prowess Lv 1
Lance Prowess Lv 3 Lance Prowess Lv 3 FE16 lance icon C+ Replaces Lance Prowess Lv 2
Lance Prowess Lv 4 Lance Prowess Lv 4 FE16 lance icon B+ Replaces Lance Prowess Lv 3
Lance Prowess Lv 5 Lance Prowess Lv 5 FE16 lance icon A+ Replaces Lance Prowess Lv 4
Icon Combat Art FE16 Lance Tempest Lance FE16 lance icon D -
Icon Combat Art FE16 Lance Knightkneeler FE16 lance icon C -
Swordbreaker FE16 Swordbreaker FE16 lance icon B -
Lance Crit +10 FE16 Lance Crit +10 FE16 lance icon S -
Lancefaire FE16 Lancefaire FE16 lance icon S+ -
Axe Prowess Lv 1 Axe Prowess Lv 1 FE16 axe icon E+ -
Axe Prowess Lv 2 Axe Prowess Lv 2 FE16 axe icon D+ Replaces Axe Prowess Lv 1
Axe Prowess Lv 3 Axe Prowess Lv 3 FE16 axe icon C+ Replaces Axe Prowess Lv 2
Axe Prowess Lv 4 Axe Prowess Lv 4 FE16 axe icon B+ Replaces Axe Prowess Lv 3
Axe Prowess Lv 5 Axe Prowess Lv 5 FE16 axe icon A+ Replaces Axe Prowess Lv 4
Icon Combat Art FE16 Axe Smash FE16 axe icon D -
Icon Combat Art FE16 Axe Helm Splitter FE16 axe icon C+ -
Lancebreaker FE16 Lancebreaker FE16 axe icon B -
Axe Crit +10 FE16 Axe Crit +10 FE16 axe icon S -
Axefaire FE16 Axefaire FE16 axe icon S+ -
Bow Prowess Lv 3 FE16 Bow Prowess Lv 3 Innate -
Bow Prowess Lv 4 FE16 Bow Prowess Lv 4 FE16 bow icon B+ Replaces Bow Prowess Lv 3
Bow Prowess Lv 5 Bow Prowess Lv 5 FE16 bow icon A+ Replaces Bow Prowess Lv 4
Icon Combat Art FE16 Bow Curved Shot Innate -
Close Counter FE16 Close Counter Innate -
Icon Combat Art FE16 Bow Schism Shot Innate -
Icon Combat Art FE16 Bow Ward Arrow FE16 bow icon A -
Bow Crit +10 FE16 Bow Crit +10 FE16 bow icon S -
Bowfaire FE16 Bowfaire FE16 bow icon S+ -
Brawling Prowess Lv 1 FE16 Brawling Prowess Lv 1 FE16 brawl icon E+ -
Brawling Prowess Lv 2 FE16 Brawling Prowess Lv 2 FE16 brawl icon D+ Replaces Brawling Prowess Lv 1
Brawling Prowess Lv 3 FE16 Brawling Prowess Lv 3 FE16 brawl icon C+ Replaces Brawling Prowess Lv 2
Brawling Prowess Lv 4 FE16 Brawling Prowess Lv 4 FE16 brawl icon B+ Replaces Brawling Prowess Lv 3
Brawling Prowess Lv 5 FE16 Brawling Prowess Lv 5 FE16 brawl icon A+ Replaces Brawling Prowess Lv 4
Icon Combat Art FE16 Brawl Fading Blow FE16 brawl icon D -
Icon Combat Art FE16 Brawl Rushing Blow FE16 brawl icon C -
Combat Art Icon FE16 Special Healing Focus FE16 brawl icon B -
Brawl Crit +10 FE16 Brawl Crit +10 FE16 brawl icon S -
Fistfaire FE16 Fistfaire FE16 brawl icon S+ -
Reason Lv 3 FE16 Reason Lv 3 Innate -
Reason Lv 4 FE16 Reason Lv 4 FE16 reason icon B+ Replaces Reason Lv 3
Reason Lv 5 FE16 Reason Lv 5 FE16 reason icon A+ Replaces Reason Lv 4
Black Magic Range +1 FE16 Black Magic Range +1 FE16 reason icon S -
Black Tomefaire FE16 Black Tomefaire FE16 reason icon S+ -
Faith Lv 1 Faith Lv 1 FE16 faith icon E+ -
Faith Lv 2 Faith Lv 2 FE16 faith icon D+ Replaces Faith Lv 1
Faith Lv 3 Faith Lv 3 FE16 faith icon C+ Replaces Faith Lv 2
Faith Lv 4 Faith Lv 4 FE16 faith icon B+ Replaces Faith Lv 3
Faith Lv 5 Faith Lv 5 FE16 faith icon A+ Replaces Faith Lv 4
White Magic Range +1 FE16 White Magic Range +1 FE16 faith icon S -
White Tomefaire FE16 White Tomefaire FE16 faith icon S+ -
Authority Lv 1 Authority Lv 1 Innate -
Authority Lv 2 Authority Lv 2 FE16 authority icon D+ Replaces Authority Lv 1
Authority Lv 3 Authority Lv 3 FE16 authority icon C+ Replaces Authority Lv 2
Authority Lv 4 Authority Lv 4 FE16 authority icon B+ Replaces Authority Lv 3
Authority Lv 5 Authority Lv 5 FE16 authority icon A+ Replaces Authority Lv 4
Battalion Desperation FE16 Battalion Desperation FE16 authority icon C -
Defensive Tactics FE16 Defensive Tactics FE16 authority icon B -
Offensive Tactics FE16 Offensive Tactics FE16 authority icon S+ -
Weight -3 FE16 Weight -3 FE16 heavy armor icon C -
Combat Art Icon FE16 Special Smite FE16 heavy armor icon B -
Weight -5 FE16 Weight -5 FE16 heavy armor icon A+ Replaces Weight -3
Armored Effect Null FE16 Armored Effect Null FE16 heavy armor icon S+ -
Dexterity +4 FE16 Dexterity +4 FE16 riding icon C -
Movement +1 FE16 Movement +1 FE16 riding icon A+ -
Cavalry Effect Null FE16 Cavalry Effect Null FE16 riding icon S+ -
Alert Stance FE16 Alert Stance FE16 flying icon B -
Alert Stance+ FE16 Alert Stance+ FE16 flying icon A+ Replaces Alert Stance
Flying Effect Null FE16 Flying Effect Null FE16 flying icon S+ -

Recruitment[]

Hanneman can be recruited into any house Byleth is teaching from Chapter 8 to the end of the Academy Phase, so long as Byleth has a high enough level. The player can decrease the required threshold if they have had a support rank with him.

Support Rank Level
None 15
C 12
C+ 9
B 6
B+ 3
A Any

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Hanneman can serve as a standard mage thanks to his good Magic growth, along with above-average Dexterity and Resistance, and acceptable Charm, Luck and Health. His main weakness is that he is slower than all of the other main mage candidates, having a poor growth in Speed, so he can be easily doubled and won't land many doubles of his own. Additionally, despite his proficiency in Bows, his Strength is unimpressive, and his below-average Defense means physical attackers can take him out easily. Like the other faculty characters (besides Byleth and Anna), he does not have the hidden "2-point minimum" safety net for leveling up that the students get, so he can potentially get a 1-point or even 0-point level up if one is unlucky. He can only be recruited upon reaching Chapter 8, by which point he may be surpassed by various other mages. His personal skill is basically a built-in Rally Magic, giving him some supportive capabilities.

Thankfully, Hanneman has a good list of spells at his disposal, including Meteor, though he still can't compete with Lysithea or Constance for raw damage, nor Dorothea or Annette in utility. Meteor does enable him to provide Linked Attack and Gambit Boost bonuses from extreme range, however, only requiring that he equip the spell. He does have a strength in Riding, so he can make for a good Dark Knight, though it will not provide him additional spell charges (which can be a serious drawback for Meteor) like Warlock does. Thanks to his high Magic and strength in Bows, he can make for an ideal user of a Magic Bow. Additionally, he is able to learn Ward Arrow if he trains enough in Bows, allowing him to Silence enemy mages. Training as an Archer is worthwhile in any event to acquire Hit +20, ensuring that he can hit even slippery opponents, and acquiring Sniper will give him a minimum Strength bonus to help offset Weight.

Another unorthodox route for him is to focus on Brawling, making excellent use of Aura Knuckles as a War Monk, as the innate Brave weapon quality of Gauntlets offsets his lackluster Speed. If he spends time mastering War Master, he will also be able to double on the enemy turn via Quick Riposte. However, this route will not adequately compensate for his low physical durability, and is more of a gimmick than truly viable; Constance can do it better in any event thanks to her hidden talent in Brawling and higher Magic growth (though she can't learn Quick Riposte).

Overall, Hanneman works best as a support mage rather than a dedicated mage due to his low Speed holding him back. He can certainly deal damage, but he's actually best off providing assistance to allies through Linked Attack and Gambit Boost bonuses via Meteor, or boosting allies with his built-in Rally Magic. Give him a Bow and he can even provide an occasional Silence via Ward Arrow, giving him more utility.

Gift List[]

Gift Name Type of Gift Description Rank
Tea Leaves Favorite Aromatic tea leaves suited for a noble’s refined taste. Appreciated by tea aficionados. ★★★
Dapper Handkerchief Favorite A handkerchief adorned with refined embroidery. Appreciated by fashionable men. ★★
Arithmetic Textbook Favorite A textbook for studying arithmetic with everyday examples of its use. Appreciated by those who enjoy studying. ★★★
Book of Crest Designs Favorite A book containing the designs of 21 identified Crests. Appreciated by those who enjoy studying Crests. ★★★★
Owl Feather Favorite A feather from a messenger owl that can be used in a variety of ways. Appreciated by everyone. ★★★
Exotic Spices Dislike Spices from a land to the east of Almyra. Appreciated by those who enjoy traveling or cooking. ★★★★
Blue Cheese Dislike A pungent cheese with a very distinctive taste. Appreciated by lovers of food and drink. ★★★★

Share a Meal List[]

Meal Name Type of Meal Description
Vegetable Pasta Salad Favorite Pasta with a blend of fresh vegetables from various regions of Fódlan. This popular dish sells out almost instantly.
Garreg Mach Meat Pie Favorite A crispy-brown pie packed with tomatoes, cheese, and tender chunks of meat.
Cheesy Verona Stew Favorite A rich dish consisting of verona and sautéed Teutates loach. These ingredients are boiled and served with two kinds of melted cheese.
Super-Spicy Fish Dango Favorite A light snack, popular in the Empire. Small, spicy balls of fried dough packed with white trout and dried tomato.
Peach Sorbet Favorite A sorbet made with thin slices of magically frozen peach, dusted with bean flour.
Pickled Seafood and Vegetables Favorite A Dagdan dish of raw fish and turnips pickled in a vinegar-based seasoning liquid. Rarely eaten in Fódlan.
Two-Fish Sauté Favorite Two types of fish are cut into strips and sautéed in butter. This lavish meal hails from Enbarr, the Imperial Capital.
Gautier Cheese Gratin Favorite A gratin of bird meat topped with heaps of Gautier cheese, which is famous for its low fat content. It has a unique flavor.
Cabbage and Herring Stew Favorite Cabbage and Albinean herring stewed whole. The fish guts lend this hearty dish a superbly bitter kick.
Bourgeois Pike Favorite A gourmet fish dish with Airmid pike, vegetables, and a sprinkle of expensive spices. Popular among nobles.
Derdriu-Style Fried Pheasant Favorite Pheasant meat is pounded flat and fried. Can be served as a sort of sandwich, with cheese between two strips of meat.
Beast Meat Teppanyaki Dislike A dish that tastes like the wilderness. Thick slices of meat covered with Noa fruit and grilled on a hotplate.
Small Fish Skewers Dislike Made by grilling skewered Airmid gobies. With a muddy flavor and dry texture, this dish is beloved by few.
Spicy Fish and Turnip Stew Dislike Spicy stew made with Teutates loach and turnips. The monastery's unique recipe features spices from Dagda.
Sweet and Salty Whitefish Sauté Dislike Whitefish is coated in spices and sautéed with dried tomatoes to bring out an addictive salty-sweet flavor.
Fisherman's Bounty Dislike Freshly-caught fish are cut into chunks and stewed together to make this hearty dish.
Pheasant Roast with Berry Sauce Dislike Well-roasted Fódlan pheasant drizzled with a berry reduction sauce.
Fish Sandwich Dislike A simple dish. Airmid pike is pickled in vinegar and served with cabbage between two slices of bread.
Pickled Rabbit Skewers Dislike Hunks of rabbit meat are pickled in bacchus, skewered, and roasted over an open flame to create this flavorful dish.
Gronder Meat Skewers Dislike Fatty hunks of Gronder fox cooked slowly on skewers. The meat is magically aged for a full flavor.
Vegetable Stir-Fry Dislike A dish of dried tomatoes, cabbage, chickpeas, and other vegetables, stir-fried with eggs. Nutritious and very filling.

Lost Items[]

Lost Item Description
Lens Cloth A clean white cloth decorated with fine embroidery. It probably belongs to someone who wears glasses.
Hammer and Chisel A sturdy wooden hammer and metal chisel. They probably belong to someone who frequently conducts research.
Sketch of a Sigil A drawing of a circle used to activate magic. It probably belongs to someone interested in magic and Crests.

Tea Party Conversations[]

See also: Hanneman/Tea Party

Supports[]

See also: Hanneman/Supports

Quotes[]

Hanneman/Quotes

Possible Endings[]

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"


Hanneman (if defeated before the timeskip on Classic Mode
Went to Fhirdiad's school of sorcery after the battle of Garreg Mach, but was caught up in a coup and killed.
Hanneman - Father of Crestology
Though Fódlan had changed, Hanneman's goal remained unwavering: to determine the workings of the Crests and to do away with the inequality caused by them. To that end, his research resulted in magical tools that could be used even without the aid of Crests. This proved to be yet another worthwhile discovery by the Father of Crestology.
Hanneman and Byleth (Crimson Flower)
Very soon after Byleth and Hanneman had finished their quiet wedding ceremony, the struggle against those who slither in the dark began in earnest. The pair fought in many battles, eventually bringing true peace to Fódlan. Afterwards, they worked together to pursue Hanneman's goal to determine the workings of the Crests and to do away with the inequality caused by them. Their research resulted in magical tools which could be used even without the aid of Crests. The Father of Crestology and his spouse earned worldwide renown for devising tools that became a cornerstone of progress.
Hanneman and Byleth (Azure Moon)
Byleth announced her marriage to Hanneman shortly after being named archbishop of the Church of Seiros. Hanneman provided counsel to the archbishop as she worked to restore the church, but his goal remained to determine the workings of the Crests, and to do away with the inequality caused by them. To that end, his research resulted in magical tools which could be used even without the aid of Crests. The archbishop made good use of these tools, and they soon became a cornerstone for continued progress.
Hanneman and Byleth (Verdant Wind/Silver Snow)
Byleth announced her marriage to Hanneman shortly after becoming leader of the United Kingdom of Fódlan. Hanneman provided counsel to the queen as she worked to restore Fódlan, but his goal remained to determine the workings of the Crests and to do away with the inequality caused by them. To that end, his research resulted in magical tools which could be used even without the aid of Crests. The queen made good use of these tools, and they soon became a cornerstone for continued progress.
Hanneman and Edelgard
As the new Adrestian emperor, Edelgard gave all she had to breathe new life into the government of Fódlan. To that end, Hanneman's research proved invaluable. Seeking to determine the nature of Crests, and to do away with the inequality caused by them, the Father of Crestology produced magical tools that could be used even without the aid of Crests. These were put to eager use by Edelgard, who saw both of their dreams realized. It is not hard to imagine that a pair with such similar ideologies and plans for the future would eventually settle into an affectionate and fulfilling relationship.
Hanneman and Dorothea
Though Fódlan had changed, Hanneman's goal remained unwavering: to determine the workings of the Crests, and to do away with the inequality caused by them. To that end, his research resulted in magical tools which could be used even without the aid of Crests. This proved to be yet another worthwhile discovery by the Father of Crestology. Hanneman also became a father in more literal sense, by raising many children with his wife, Dorothea. Their marriage was not publicly known, however, as the songstress elected to keep it secret for the sake of both of their careers.
Hanneman and Annette
After the war, Annette and Hanneman both accepted teaching positions at Fhirdiad's school of sorcery. There, while educating the next generation of mages, they made great strides in their research of Crests and magic. Working side by side, the pair—formerly teacher and student, now partners and colleagues—brought great progress to the world and prestige to their institution. It is said that the wait list for students to enroll in either of their classes was notoriously long.
Hanneman and Lysithea
After the war, Lysithea returned to her parents in Ordelia territory. She was joined by Hanneman, and together the two worked to research a method by which to extend her lifespan. Some years later, their efforts bore fruit, and they devised a procedure to remove her Crests. Afterward, Lysithea renounced her noble claim and continued to assist Hanneman with his research. When he passed, she took up his mantle, and by the great discoveries she made, came to be called the Golden Child of Crestology.
Hanneman and Marianne
After the war, Marianne and Hanneman stayed in touch and deepened their friendship through letters. When Hanneman's Crest research fell on hard times, Marianne was able to secure Margrave Edmund's financial support to allow his work to continue. The research bore fruit in the form of magical tools which could be used even without the aid of Crests, and the funding allowed these tools to be produced in great number. After Marianne inherited her adoptive father's house, she guided Hanneman to create a branch of research devoted to peaceful applications of Crestology. These advancements, which Hanneman provided, became the legacy of Marianne's later years.
Hanneman and Manuela (Crimson Flower)
After the war, Hanneman and Manuela held a grand wedding ceremony, to which all of their many students were invited. Later, after the church was transformed and rehabilitated under the supervision of the Empire, the Officers Academy finally reopened, with a renewed focus on accepting students regardless of status and offering classes on a wider variety of practical subjects. Hanneman and Manuela returned to work as teachers, almost as if nothing had changed, and filled the halls with their banter in the way only married couples can.
Hanneman and Manuela (Other routes)
After the war, Hanneman and Manuela held a grand wedding ceremony, to which all of their many students were invited. Later, as Garreg Mach came to be restored, the Officers Academy finally reopened, with a renewed focus on accepting students regardless of status. Manuela and Hanneman returned to work as teachers, almost as if nothing had changed, and filled the halls with their banter in the way only married couples can. Their relationship spawned a trend of romances among colleagues at the Officers Academy, but that is an entirely different story.
"End of spoilers. It's a pleasure doing business with you!"

Non-Canon Appearances[]

Fire Emblem 0 (Cipher)[]

Hanneman is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Choose Your Legends Placement History[]

Round Placement Character Version Votes

CYL1 - CYL3 N/A
CYL4 388 CYL Hanneman Portrait
Three Houses
249
CYL5 339
↑49
CYL Hanneman Portrait
Three Houses
182
↓67
CYL6 291
↑48
CYL Hanneman Portrait
Three Houses
270
↑88

CYL7 242
↑49
CYL Hanneman Portrait
Three Houses
209
↓61

Etymology[]

Hanneman means "son or husband of Hanne", by combining Hanne-, the German form of the Hebrew biblical name Hannah, with the Yiddish -man. It may also stem from Hanne as a diminutive of Johanne, meaning "YHWH is gracious." This name has been used as both Jewish given names and surnames since the 16th century.

Hanneman could also potentially stem from the Gaelic family name O'hEeanchain (abbreviated as O'Heneghan) loosely meaning "the descendant of the son of the Bird", though not typically used as a given name.

Essar likely comes from the Turkish given name and surname Eser meaning "success, achievement." It could potentially derive from the German word ishild, meaning "fighting the ice battle."

Trivia[]

  • Hanneman shares his English voice actor, Dan Woren, with Desaix from Echoes.
    • However, the actor is credited with a different name, W.T. Falke.
  • Hanneman and Bernadetta both share the same Crest, the Minor Crest of Indech.
    • If, like Seiros, Indech only gave his blood to a single individual, then this would make Hanneman and Bernadetta distant relatives.
  • Hanneman uses a brown color palette for his classes.
  • Hanneman, Linhardt, Dorothea, and Constance can learn the most black magic spells, with a number of five.
  • Ice is the only anima-based Reason spell type that Hanneman cannot learn.
  • As a non-playable character, Hanneman can use Reason spells outside of his playable spell pool. In his case, he can use Bolganone, Excalibur, Bolting and Agnea's Arrow.
  • Hanneman and Manuela's Strong Points are the opposite of each other. While Hanneman is good in Bows, Reason, and Horseback, Manuela is good in Swords, Faith, and Flying.
  • The Lens Cloth's description says that it belongs to someone who wears glasses, despite Hanneman wearing a monocle.
  • In Hanneman's S-Support illustration, his goatee is missing. This was later fixed in Version 1.0.2.
    • Ironically, despite being revisited, Hanneman still misses his tissue pocket in the illustration.
  • Hanneman has an unused personalized class icon depicting him as a Warlock during the War Phase.
  • In a survey conducted by Famitsu Magazine, Hanneman placed 19th for males and 36th overall with 74 votes in the character popularity poll for Three Houses.

Gallery[]

See main article: Hanneman/Gallery.
Advertisement