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Headlong Rush is a Sync Skill in Fire Emblem Engage. It can be used when a character has equipped the Ring of the Holy Knight.


Headlong Rush is also a captain skill in Fire Emblem Heroes.

Overview[]

Headlong Rush is a Sync Skill unique to Emblem Sigurd that grants immunity to the Freeze status effect. A unit can inherit the skill for use permanently if they develop their bond levels with Sigurd and then spend SP to acquire it.

Stats[]

Fire Emblem Engage[]

Name Activation Capacity
FE17 Headlong Rush Icon
Headlong Rush
Passive -
Effects Grants immunity to freeze.
Users Sync Skill of Emblem Sigurd
Notes Can be inherited for 200 SP

Fire Emblem Heroes[]

Name Activation Capacity
FEH Headlong RushHeadlong Rush Start of turns 2 through 5 N/A
Effects At the start of turns 2 through 5, grants 【Charge】and【Canto (1)】to captain for 1 turn.

【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)

【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)

Users Rarity: N/A


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