“You think I'm stupid!? The Balmung is not some stupid shield! And Prince Shannan is more handsome than you could ever hope to be!”
—Hermina to a Shannan impersonator.

Hermina is a character from Fire Emblem: Genealogy of the Holy War. She is the substitute character for Fee if Erinys was not paired up. She is the sister of Hawk, and is supposedly a "fangirl" of the deceased Erinys and Sigurd, even going so far as to name her pegasus after Annand, prompting her to join the Silessean Pegasus Squad. Her portrait appears as unused data in Fire Emblem: Thracia 776.

She can talk to a fake Shannan in Chapter 9 if she visits a northwest village, and she will gain three defense points (Note: This conversation can also be triggered by Jeanne).

Personality Edit

Hermina is depicted as being plucky, carefree and somewhat idealistic with her dreams of being a renowned pegasus knight and joining Seliph's rebel army. She is optimistic and positive, much like the character she replaces.


Base StatsEdit

Starting ClassHoly Blood
FE4 Pegasus Knight SpritePegasus Knight-
SkillsWeaponStarting Items
ContinueAdeptFE4 SwordSword - B
FE4 Lance Lance - B
FE4SlimLanceSlim Lance
FE4berserkswordBerserk Sword

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
60% 30% 10% 20% 50% 50% 20% 5%

Promotion GainsEdit

Promoted Class
FE4 Falcon Knight Sprite Falcon Knight
0 +7 +3 +3 +1 +5 0
Weapon Levels
FE4 Sword +1 FE4 Lance +1 FE4 Staff C


Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

While Hermina is able to hold well on her own, the character she replaces, Fee, will always hold distinct advantages over her. Fee will always possess the Pursuit skill, while the only skill Hermina will ever possess is that of Adept. As Pegasus Knights in Genealogy of the Holy War gain the Adept skill upon promotion, Hermina starting off with said skill is essentially redundant. However, Hermina is still a good unit that can be relied on.


In Chapter 6, Hermina may speak to Seliph, but nothing will result from the conversation.

In Chapter 8, Arthur/Amid may speak to her if neither of them has a lover. This will result in Hermina gaining three points of HP and 100 love points with the initiator of the conversation.

In Chapter 8, if Hermina speaks to Hawk, she will gain one point of luck.

In Chapter 9, if Hermina visits one of the northwest villages, she may initiate a conversation with a fake Shannan, whereupon she will gain three points of defense.

In the Final Chapter, after Freege is captured, if Hermina is in love with either Seliph, Arthur, or Amid, she may speak to her lover in question. This will result in said lover gaining three points of skill.

Love GrowthsEdit

Original and replacement characters have the same love growths, unless stated otherwise.

Non-Canon Appearances Edit

Fire Emblem 0 (Cipher)Edit

Hermina is illustrated in the trading card game Fire Emblem Cipher with the following cards:


Hermina is a name of Spanish and Greek origin meaning "messenger". Hermina is an alternate form of Hermia, a character from the play A Midsummer Night's Dream.

"Femina" is the Latin first declension feminine noun, which hereby means "woman".


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