—Opening Narration
Hidden Capital is Chapter 22 of Fire Emblem Fates in the Birthright Version. This chapter takes place in Windmire.
Script[]
The script for this chapter can be found here.
Items[]
Dropped Items[]
- Dracoshield
- Venge Club
- Bloom Festal
- 5,000 G
- 3,000 G
- Dragon Spirit
- Silver Shuriken
Strategy[]
You will gain an additional deployment slot in this chapter. It might be a good idea to complete your first child Paralogue by this point, especially because child units will start at a high enough level to gain their third class ability after using an offspring seal if recruited here.
On Normal mode, and to a lesser extent Hard mode, this chapter is essentially trivial. While you begin completely surrounded, you can (and should) tear right through the small number of enemies at the bottom of the map gain a safe spot, then play defensively from there. On Lunatic, however, the enemy force has essentially doubled in number, and must be punched through quickly before you get overwhelmed on all sides. This task can be simplified through aggressive use of attack stance. Also on Lunatic, the top enemies will move into a defensive formation around the Ballistas and Shura, at the end of Turn 7.
Sword units such as Ryoma are invaluable here, as are units that are equipped with the dual naginata. While the enemy force has a variety of weapon types, the bow and axe users, which both suffer weapon triangle disadvantage against swords, are mostly clustered together and may be taken out with relative safety. If Felicia and Jakob have tomebreaker, they could make a good selection to deal with the enemy dark mages and sorcerers. Finally, bronze weapons and the Sunrise Katana can prove to be real life-savers against the enemy Berserkers and Sorcerers, who all come equipped with innate boosts to their critical hit rates.
Enemy Reinforcements[]
Lunatic Mode[]
- Turn 3
- 1 Maid LV6 w/ Steel Dagger (next to Launcher)
- 1 Maid LV6 w/ Steel Dagger (next to Fire Orb)
- Turn 4
- 1 Dark Mage LV20 w/ Fimbulvetr (next to Launcher)
- 1 Dark Mage LV20 w/ Fimbulvetr (next to Fire Orb)
- 1 Sorcerer LV6 w/ Fimbulvetr (bottom middle)
- Turn 5
- 1 Maid LV6 w/ Steel Dagger (next to Launcher)
- 1 Maid LV6 w/ Steel Dagger (next to Fire Orb)
- Turn 6
- 1 Dark Mage LV20 w/ Fimbulvetr (next to Launcher)
- 1 Dark Mage LV20 w/ Fimbulvetr (next to Fire Orb)
- 1 Sorcerer LV6 w/ Fimbulvetr (bottom middle)
- Turn 7
- 2 Fighters LV20 w/ Silver Axe (below the left Ballista, paired-up)
- 2 Dark Mages LV20 w/ Ragnarok (below the right Ballista, paired-up)
- 1 Maid LV6 w/ Silver Dagger (above the left Ballista, paired up with the Adventurer)
- 1 Adventurer LV6 w/ Silver Bow (above the left Ballista, paired up with the Maid)
- 1 Berserker LV6 w/ Silver Axe (above the right Ballista, paired up with the Sorcerer)
- 1 Sorcerer LV6 w/ Ragnarok (above the right Ballista, paired up with the Berserker)