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|gender =Female
 
|gender =Female
 
|race =[[Human]]
 
|race =[[Human]]
  +
|birthday =August 18
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|nationality =[[Hoshido]]
  +
|residence =[[Castle Shirasagi]]
  +
|occupation(s)=Princess of Hoshido<br>Queen of Hoshido (Conquest only)
 
|relatives =[[Sumeragi]] (Father)<br>
 
|relatives =[[Sumeragi]] (Father)<br>
 
[[Ikona]] (Mother)<br>
 
[[Ikona]] (Mother)<br>
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Chapter 11: [[Rainbow Sage (Conquest)|Rainbow Sage]] (Fates: Conquest)<br>
 
Chapter 11: [[Rainbow Sage (Conquest)|Rainbow Sage]] (Fates: Conquest)<br>
 
Chapter 16: [[White Flames]] (Fates: Revelation)
 
Chapter 16: [[White Flames]] (Fates: Revelation)
  +
|firstjoined =Chapter 8: [[Fierce Winds]] (Fates: Birthright)<br>
  +
Chapter 16: [[White Flames]] (Fates: Revelation)<br>
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|firstfought =
 
|class =[[Pegasus Knight|Sky Knight]]
 
|class =[[Pegasus Knight|Sky Knight]]
 
|mirage =
 
|mirage =
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==Profile==
 
==Profile==
Hinoka is the eldest daughter of [[Sumeragi]] and [[Ikona]] and the second child of four in the Hoshidan royal family. She originally had another [[Corrin|sibling]] whom she was very much attached to. However, Hinoka lost this sibling when they were kidnapped as a young child and raised in [[Nohr]]. Furious at her inability to prevent the kidnapping, Hinoka thereafter began training as a [[Pegasus Knight|Sky Knight]] around the age of seven. Her natural inclination to be rash and hotblooded often made training difficult for her, a fact only worsened by pegasi only accepting riders whose hearts are calm and not ruled by passion. As a result, she had trouble training her steed over the years, often running into accidents due to not being able to properly handle it. One of these accidents allowed her to meet Azama, who tended to her injuries and helped her to return home. Forming the impression that Azama was a kind and benevolent monk, Hinoka later hired him to serve as one of her personal retainers.
+
Hinoka is the eldest daughter of [[Sumeragi]] and [[Ikona]] and the second child of four in the Hoshidan royal family. She originally had another [[Corrin|sibling]] whom she was very much attached to. However, Hinoka lost this sibling when they were kidnapped as a young child and raised in [[Nohr]]. Furious at her inability to prevent the kidnapping, Hinoka thereafter began training as a [[Pegasus Knight|Sky Knight]] around the age of seven.
   
  +
Hinoka's natural inclination to be rash and hotblooded often made training difficult for her, a fact only worsened by Pegasi only accepting riders whose hearts are calm and not ruled by passion. As a result, she had trouble training her steed over the years, often running into accidents due to not being able to properly handle it. One of these accidents allowed her to meet [[Azama]], who tended to her injuries and helped her to return home. Forming the impression that Azama was a kind and benevolent monk, Hinoka later hired him to serve as one of her personal retainers, though she later regretted it, she still kept his services. If Azama is left unmarried at the war's end, she sends him to a remote region at the edge of Hoshidan territory.
According to Hinoka, she had, over the years, attempted to infiltrate Nohr and rescue the Avatar on multiple occasions, although each attempt was halted by [[Ryoma]] and [[Mikoto]].
 
   
  +
According to Hinoka, she had, over the years, attempted to infiltrate Nohr and rescue Corrin on multiple occasions, although each attempt was halted by [[Ryoma]] and [[Mikoto]].
At the end of [[The Path is Yours|Chapter 6]], depending on the side the Avatar chooses, Hinoka's involvement in the plot will be altered.
 
  +
  +
At the end of [[The Path is Yours|Chapter 6]], depending on the side Corrin chooses, Hinoka's involvement in the plot will be altered.
   
 
===Prologue===
 
===Prologue===
Hinoka makes her first appearance in [[Hoshido (Chapter)|Chapter 4]], where she defends [[Sakura]] from a [[Faceless]] horde. Fortunately, [[Ryoma]], who had learnt of their plight beforehand, rushes into the scene and manages to quench the Faceless horde alongside the Avatar, [[Rinkah]] and [[Kaze]]. Upon learning of the Avatar's identity, Hinoka, overcome by joy, buries her face into their chest and sobs.
+
Hinoka makes her first appearance in [[Hoshido (Chapter)|Chapter 4]], where she defends [[Sakura]] from a [[Faceless]] horde. Fortunately, [[Ryoma]], who had learnt of their plight beforehand, rushes into the scene and manages to quench the Faceless horde alongside Corrin, [[Rinkah]] and [[Kaze]]. Upon learning of Corrin's identity, Hinoka, overcome by joy, buries her face into their chest and sobs.
   
Later in [[Mother|Chapter 5]], tragedy strikes as the cursed blade of [[Ganglari]] that the Avatar owns explodes, destroying the town and killing Mikoto. With war inevitable between Hoshido and Nohr, Hinoka accompanies her siblings to the [[Plains of Hoshido]] in Chapter 6, where the two armies meet in battle.
+
Later in [[Mother|Chapter 5]], tragedy strikes as the cursed blade of [[Ganglari]] that Corrin owns explodes, destroying the town and killing Mikoto. With war inevitable between Hoshido and Nohr, Hinoka accompanies her siblings to the [[Plains of Hoshido]] in Chapter 6, where the two armies meet in battle.
   
 
===Birthright===
 
===Birthright===
The Avatar decides to stay with Hoshido as they cannot stand the atrocities that King Garon orchestrated against Hoshido and fights with their birth family to help repel Nohr, much to Hinoka's joy.
+
Corrin decides to stay with Hoshido as they cannot stand the atrocities that King Garon orchestrated against Hoshido and fights with their birth family to help repel Nohr, much to Hinoka's joy.
 
{{Spoiler}}
 
{{Spoiler}}
Hinoka subsequently reappears in [[Fierce Winds|Chapter 8]], where she, along with [[Azama]] and [[Setsuna]], embark on a mission to join up with Ryoma and [[Takumi]]'s forces. While attempting to pass through the region that the [[Wind Tribe Village]] is situated in, the group runs headlong into the conflict that arises between the [[Wind Tribe]] and [[Corrin]]'s forces. The group is introduced at this juncture in a rather comical fashion, with Setsuna absentmindedly getting ensnared by quicksand and Hinoka attempting to help her while exasperatedly chastising Azama for his lighthearted, sardonic regard of the situation. Hinoka joins up with the Avatar after exchanging information with them, thereafter accompanying them to locate their missing brothers.
+
Hinoka subsequently reappears in [[Fierce Winds|Chapter 8]], where she, along with [[Azama]] and [[Setsuna]], embark on a mission to join up with Ryoma and [[Takumi]]'s forces. While attempting to pass through the region that the [[Wind Tribe Village]] is situated in, the group runs headlong into the conflict that arises between the [[Wind Tribe]] and [[Corrin]]'s forces. The group is introduced at this juncture in a rather comical fashion, with Setsuna absentmindedly getting ensnared by quicksand and Hinoka attempting to help her while exasperatedly chastising Azama for his lighthearted, sardonic regard of the situation. Hinoka joins up with Corrin after exchanging information with them, thereafter accompanying them to locate their missing brothers.
   
In [[Land of Gods|Chapter 9]], Hinoka, Sakura and the Avatar are invited into the palace of [[Izumo]] by [[Izana]]. When Izana lures the Avatar and Sakura into a trap, Hinoka, along with Kaze and [[Saizo]], manage to save them after she comes to the realisation that Izana's eccentric mannerisms are antithetical to his royal status. However, her theory is proven wrong when they meet the real Izana, who acts in exactly the way [[Zola]] has portrayed him.
+
In [[Land of Gods|Chapter 9]], Hinoka, Sakura and Corrin are invited into the palace of [[Izumo]] by [[Izana]]. When Izana lures Corrin and Sakura into a trap, Hinoka, along with Kaze and [[Saizo]], manage to save them after she comes to the realization that Izana's eccentric mannerisms are antithetical to his royal status. However, her theory is proven wrong when they meet the real Izana, who acts in exactly the way [[Zola]] has portrayed him.
   
Afterwards, in [[Ninja Village|Chapter 10]], Hinoka and the Avatar's army are reunited with Takumi, who unexpectedly emerges while they are in the midst of engaging the ninja of [[Mokushu]] in battle. Much to their immense horror, Takumi, in a hostile reverie, launches attacks on his allies. Fortunately, [[Azura]] manages to intervene by serenading a song to calm Takumi's mind and guide him back to his senses.
+
Afterwards, in [[Ninja Village|Chapter 10]], Hinoka and Corrin's army are reunited with Takumi, who unexpectedly emerges while they are in the midst of engaging the ninja of [[Mokushu]] in battle. Much to their immense horror, Takumi, in a hostile reverie, launches attacks on his allies. Fortunately, [[Azura]] manages to intervene by serenading a song to calm Takumi's mind and guide him back to his senses.
   
 
In [[Another Hope|Chapter 13]], Hinoka and the army arrive at Cheve, where they hope to find Ryoma. Suddenly, they are attacked by Camilla and Hans and another fight ensues. The Chevois quietly aid the Hoshidans with various items to help their cause. After the battle is over, Leo shows up. Hans is revealed to have survived the battle. Before they are able to do anything, a General appears and attacks Leo. A strong rebel force led by Scarlet soon appear, Leo retreats with Hans, taking Camilla with him. The general reveals himself as Ryoma, and the Hoshidan siblings are reunited again.
 
In [[Another Hope|Chapter 13]], Hinoka and the army arrive at Cheve, where they hope to find Ryoma. Suddenly, they are attacked by Camilla and Hans and another fight ensues. The Chevois quietly aid the Hoshidans with various items to help their cause. After the battle is over, Leo shows up. Hans is revealed to have survived the battle. Before they are able to do anything, a General appears and attacks Leo. A strong rebel force led by Scarlet soon appear, Leo retreats with Hans, taking Camilla with him. The general reveals himself as Ryoma, and the Hoshidan siblings are reunited again.
   
The battles waged against [[Garon]] both in [[King Garon|Chapter 27]] and the [[Dawn Breaks|Endgame]] see Hinoka successfully helping the Avatar slay Garon with their army. Upon returning to [[Castle Shirasagi]] in Hoshido, Ryoma is crowned Hoshido's new king in a ceremony also attended by the surviving Nohrian royals as Hinoka and her siblings proudly watch on. Some time after Ryoma's coronation, Hinoka carries the Avatar on her pegasus steed to the newly rebuilt town square of [[Castle Shirasagi]]. Here, she, alongside her siblings, prays and convenes to a new statue of Mikoto that has been erected in her honor.
+
The battles waged against [[Garon]] both in [[King Garon|Chapter 27]] and the [[Dawn Breaks|Endgame]] see Hinoka successfully helping Corrin slay Garon with their army. Upon returning to [[Castle Shirasagi]] in Hoshido, Ryoma is crowned Hoshido's new king in a ceremony also attended by the surviving Nohrian royals as Hinoka and her siblings proudly watch on. Some time after Ryoma's coronation, Hinoka carries Corrin on her Pegasus steed to the newly rebuilt town square of [[Castle Shirasagi]]. Here, she, alongside her siblings, prays and convenes to a new statue of Mikoto that has been erected in her honor.
 
{{SpoilerEnd}}
 
{{SpoilerEnd}}
 
===Conquest===
 
===Conquest===
The Avatar decides to return to their adopted family, shocking Hinoka and her siblings. Despite their pleas to have them reconsider, the Avatar remains resolved to return. Left with no other choice Hinoka and the others are forced to fight against the Avatar, but soon retreat due to the power the Nohrian siblings wield.
+
Corrin decides to return to their adopted family, shocking Hinoka and her siblings. Despite their pleas to have them reconsider, Corrin remains resolved to return. Left with no other choice Hinoka and the others are forced to fight against Corrin, but soon retreat due to the power the Nohrian siblings wield.
 
{{Spoiler}}
 
{{Spoiler}}
Hinoka later appears in [[Rainbow Sage (Conquest)|Chapter 11]], where she, alongside her retainers, [[Kaze]] and [[Rinkah]], seek to protect the [[Rainbow Sage]] from being kidnapped by the incoming forces of Nohr. The Avatar and their army eventually succeed in ascending the peak of [[Mount Sagesse]], whereupon they enter the [[Sevenfold Sanctuary]] with the intention of seeking the Sage. Hinoka prepares her forces to defend the stronghold, but after a long battle, the Avatar eventually defeats her. When she gives the order to retreat and leave the dead behind, Rinkah informs her that not a single soldier in the Sanctuary had been killed. Much to Hinoka's surprise, the Avatar had ordered their troops to avoid killing anyone. She, along with her everyone, are thereafter allowed to escape without any further opposition from the Avatar's forces. Kaze, however joins the Avatar's army after learning of their true attentions.
+
Hinoka later appears in [[Rainbow Sage (Conquest)|Chapter 11]], where she, alongside her retainers, [[Kaze]] and [[Rinkah]], seek to protect the [[Rainbow Sage]] from being kidnapped by the incoming forces of Nohr. Corrin and their army eventually succeed in ascending the peak of Mount Sagesse, whereupon they enter the [[Sevenfold Sanctuary]] with the intention of seeking the Sage. Hinoka prepares her forces to defend the stronghold, but after a long battle, Corrin eventually defeats her. When she gives the order to retreat and leave the dead behind, Rinkah informs her that not a single soldier in the Sanctuary had been killed. Much to Hinoka's surprise, Corrin had ordered their troops to avoid killing anyone. She, along with her everyone, are thereafter allowed to escape without any further opposition from Corrin's forces. Kaze, however joins Corrin's army after learning of their true attentions.
   
Hinoka makes her next appearance in [[Black & White|Chapter 18]], where she, alongside her siblings, encounters the Avatar and their siblings in [[Izumo]]. Immediately launching into a heated exchange of hostilities with Xander, both crown princes attempt to engage in a duel, only to be stopped by [[Izana]], the duke of Izumo. Izana then proceeds to confiscate the weapons of both parties before leaving the scene. He later reemerges with two soldiers and apprehends Ryoma, thereupon unveiling himself to be but a guise used by the deceptive [[Zola]] to kidnap the Hoshidan royals. Trapped in an execution room with her siblings, Hinoka is later rescued by the Avatar's army, spearheaded by Xander's refusal to support Zola, and Leo later executing Zola. Following the end of the ensuing battle, Hinoka and siblings join the Avatar and the Nohrians in a feast, during which they, despite their enmity, maintain peace in reverence of the laws of Izumo.
+
Hinoka makes her next appearance in [[Black & White|Chapter 18]], where she, alongside her siblings, encounters Corrin and their siblings in [[Izumo]]. Immediately launching into a heated exchange of hostilities with Xander, both crown princes attempt to engage in a duel, only to be stopped by [[Izana]], the duke of Izumo. Izana then proceeds to confiscate the weapons of both parties before leaving the scene. He later reemerges with two soldiers and apprehends Ryoma, thereupon unveiling himself to be but a guise used by the deceptive [[Zola]] to kidnap the Hoshidan royals. Trapped in an execution room with her siblings, Hinoka is later rescued by Corrin's army, spearheaded by Xander's refusal to support Zola, and Leo later executing Zola. Following the end of the ensuing battle, Hinoka and siblings join Corrin and the Nohrians in a feast, during which they, despite their enmity, maintain peace in reverence of the laws of Izumo.
   
Hinoka is absent until the onset of [[Hinoka (Chapter)|Chapter 24]], where she leads the defence of [[Castle Shirasagi]]. Alongside Azama, Setsuna and a sizable army under her command, Hinoka stages a valiant effort to protect the castle, using a [[Dragon Vein]] in an attempt to overwhelm the Nohrians with her fliers. She is, however, defeated by the might of the Avatar's army. After the battle, Hinoka unhesitatingly steps before the Avatar and demands that they take her life but spare those of her soldiers. The Avatar instead decides to spare her life, telling her to hide until they finish with their plan to place King Garon on the throne of Hoshido to reveal his true form. He also tells her that Sakura is safe as a prisoner of war. However, they demand that they take her bloodied naginata as proof to King Garon of her supposed execution.
+
Hinoka is absent until the onset of [[Hinoka (Chapter)|Chapter 24]], where she leads the defense of [[Castle Shirasagi]]. Alongside Azama, Setsuna and a sizable army under her command, Hinoka stages a valiant effort to protect the castle, using a [[Dragon Vein]] in an attempt to overwhelm the Nohrians with her fliers. She is, however, defeated by the might of Corrin's army. After the battle, Hinoka unhesitatingly steps before Corrin and demands that they take her life but spare those of her soldiers. Corrin instead decides to spare her life, telling her to hide until they finish with their plan to place Garon on the throne of Hoshido to reveal his true form and kill him. They also tell her that [[Sakura]] is safe as a prisoner of war, but asks for her naginata as proof of her "demise".
   
  +
Hinoka gives her naginata to Corrin as she escapes with her retainers and the remaining survivors she could find. She also realized Corrin's intentions and prayed that Ryoma would not crush them. Corrin later brought Hinoka's bloodied naginata to Iago as proof they killed her; Iago questioned why they did not take her head, but Garon silenced him. [[Iago]], knowing that Corrin spared Hinoka willingly, sent soldiers out to search for Hinoka; they eventually found her trying to sneak away with her retainers and other survivors, and were promptly captured. This exposes Corrin's deceit and Iago, angered that Corrin spared Hinoka, attempts to kill Corrin for treason, but is turn against by Xander and the Nohrian siblings, and they kill Hans and Garon's loyalist and Leo executes Iago, foiling his schemes to kill Corrin and the Hoshidian royals, while saving Hinoka's life.
However, the Avatar's sparing of Hinoka would cause an event of turn, when [[Iago]] attempts to kill the Avatar for treason, but is betrayed by the Nohrians siblings and is executed by Leo for trying to save his skin and attempting to kill the Avatar many times.
 
   
After the Avatar and their Nohrian allies end the war by killing the false Garon and the possessed Takumi, Hinoka appears with [[Sakura]] to attend [[Xander]]'s coronation as the successor to the throne of Nohr. Due to Takumi and Ryoma's death, Hinoka becomes the new queen of Hoshido. While it is clear that she has forgiven the Avatar, the deaths of her brothers weigh heavily on her.
+
After Corrin and their Nohrian allies end the war by killing the false Garon and the possessed Takumi, Hinoka appears with Sakura to attend [[Xander]]'s coronation as the successor to the throne of Nohr, as well as making peace with Hoshido. As both Ryoma and Takumi were killed, Hinoka becomes the new queen of Hoshido, where she admits that she would have passed it down to Takumi if he was still alive. While she has forgiven Corrin and the Nohrian royal family, the deaths of her brothers weigh heavily on her, and promises to persuade the people of Hoshido of their goodwill, even if it doesn't occur in her lifetime.
 
{{SpoilerEnd}}
 
{{SpoilerEnd}}
   
 
===Revelation===
 
===Revelation===
Due to having formed a deep emotional attachment with both families, the Avatar refuses to pick a side to align themselves with. Despite the Avatar's desperate protests, Xander and Ryoma cross blades with each other in an attempt to sway them into choosing a side. In a bid to prevent both armies from battling each other and retreat from the Plains of Hoshido, the Avatar decides to take down both Xander and Ryoma. Hinoka and her siblings aid Ryoma in battling against the Avatar but are unable to prevent them from succeeding. The Avatar is thereafter branded a traitor and forced to flee.
+
Due to having formed a deep emotional attachment with both families, Corrin refuses to pick a side to align themselves with. Despite Corrin's desperate protests, Xander and Ryoma cross blades with each other in an attempt to sway them into choosing a side. In a bid to prevent both armies from battling each other and retreat from the Plains of Hoshido, Corrin decides to take down both Xander and Ryoma. Hinoka and her siblings aid Ryoma in battling against Corrin but are unable to prevent them from succeeding. Corrin is thereafter branded a traitor and forced to flee.
 
{{Spoiler}}
 
{{Spoiler}}
Hinoka is not seen again until later in the game. In [[White Flame|Chapter 16]], Hinoka decides to leave Castle Shirasagi to join the Avatar's cause, despite not knowing what it is, bringing Setsuna and Azama in tow. Much to her surprise, Ryoma and [[Scarlet]] also decides to join their cause. As they bid farewell to Yukimura, he tells them that he will do his best to defend the castle, though they cannot complain should any damage be sustained to their rooms. Hinoka makes haste to the [[Bottomless Canyon]] where they join the Avatar and their army, already in battle against [[Hans]].
+
Hinoka is not seen again until later in the game. In [[White Flame|Chapter 16]], Hinoka decides to leave Castle Shirasagi to join Corrin's cause, despite not knowing what it is, bringing Setsuna and Azama in tow. Much to her surprise, Ryoma and [[Scarlet]] also decides to join their cause. As they bid farewell to Yukimura, he tells them that he will do his best to defend the castle, though they cannot complain should any damage be sustained to their rooms, especially hers. Hinoka makes haste to the [[Bottomless Canyon]] where they join Corrin and their army, already in battle against [[Hans]].
   
Hinoka follows the Avatar until the end of the war and ultimately aids them in slaying [[Anankos]]. In the aftermath of the battle, she watches as the Avatar is crowned the new ruler of Valla. As Ryoma and Xander forge a new peaceful relationship between Hoshido and Nohr, Hinoka vows alongside her siblings and the Nohrian siblings that they will put all their efforts in maintaining peace to the Avatar.
+
Hinoka follows Corrin until the end of the war and ultimately aids them in slaying [[Anankos]]. In the aftermath of the battle, she watches as Corrin is crowned the new ruler of Valla. As Ryoma and Xander forge a new peaceful relationship between Hoshido and Nohr, Hinoka vows alongside her siblings and the Nohrian siblings that they will put all their efforts in maintaining peace to Corrin.
 
{{SpoilerEnd}}
 
{{SpoilerEnd}}
   
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Though born a princess, Hinoka's personality is nothing typical of one. Serious, determined, and unsophisticated, Hinoka has the spirit of a natural warrior and valiantly charges into battle with utter fearlessness and courage. This spirit of Hinoka's is strongly complemented by her passionate sense of patriotism, one that compels her to personally take up arms in order to defend her homeland and its people from coming under harm. In this regard, she has the tendency to charge headlong into battle with wild abandon, often disregarding her personal safety and the objections of others as she does so. She is known to overwork herself to the point of exhaustion as shown in her support with [[Hinata]].
 
Though born a princess, Hinoka's personality is nothing typical of one. Serious, determined, and unsophisticated, Hinoka has the spirit of a natural warrior and valiantly charges into battle with utter fearlessness and courage. This spirit of Hinoka's is strongly complemented by her passionate sense of patriotism, one that compels her to personally take up arms in order to defend her homeland and its people from coming under harm. In this regard, she has the tendency to charge headlong into battle with wild abandon, often disregarding her personal safety and the objections of others as she does so. She is known to overwork herself to the point of exhaustion as shown in her support with [[Hinata]].
   
[[Ryoma]] and Hinoka herself note that in the past, she was much more shy and even a crybaby. However, [[Corrin]]'s kidnapping proved to be a turning point both in her lifestyle and her personality, as their kidnapping was the source of much guilt and regret in her incapability to rescue them, being devoted into becoming a warrior for that sole reason. As a side effect, this caused her to be unintentionally yet considerably neglectful to [[Takumi]], [[Sakura]] and [[Azura]], not spending a lot of time with them due to her constant training, as her supports are possibly the first real bonding time she's ever had with them, causing her to be stunned and regretful when she realizes that Takumi believes she wouldn't care if he died and Sakura thinks they are not alike at all. Despite that, she cares deeply for them, with her supports with [[Subaki]] telling that, in the midst of a heavy storm where pegasi couldn't fly, she charged into a forest to look for a lost Sakura with complete disregard for the risks involved.
+
[[Ryoma]] and Hinoka herself note that in the past, she was much more shy and even a crybaby. However, [[Corrin]]'s kidnapping proved to be a turning point both in her lifestyle and her personality, as their kidnapping was the source of much guilt and regret in her incapability to rescue them, being devoted into becoming a warrior for that sole reason. As a side effect, this caused her to be unintentionally yet considerably neglectful to [[Takumi]], [[Sakura]] and [[Azura]], not spending a lot of time with them due to her constant training, as her supports are possibly the first real bonding time she's ever had with them, causing her to be stunned and regretful when she realizes that Takumi believes she wouldn't care if he died and Sakura thinks they are not alike at all. Despite that, she cares deeply for them, with her supports with [[Subaki]] telling that, in the midst of a heavy storm where Pegasi couldn't fly, she charged into a forest to look for a lost Sakura with complete disregard for the risks involved.
   
 
It is through Hinoka's adamant desire to protect others that a softer side to her personality is simultaneously revealed; she is, at the core, selflessly compassionate, where she values the lives of others more than she does her own, no matter what their social class may be. This is especially evident in her supports with [[Azama]], where, in spite of his protests, Hinoka desperately attempts to salvage the life of a fatally wounded soldier, unreservedly demanding him to lend his healing assistance to her.
 
It is through Hinoka's adamant desire to protect others that a softer side to her personality is simultaneously revealed; she is, at the core, selflessly compassionate, where she values the lives of others more than she does her own, no matter what their social class may be. This is especially evident in her supports with [[Azama]], where, in spite of his protests, Hinoka desperately attempts to salvage the life of a fatally wounded soldier, unreservedly demanding him to lend his healing assistance to her.
   
  +
In her supports with [[Setsuna]], it reveals that she is a poor cook, though they work together and eventually make a palatable omelette at the end of their support. If she supports with [[Camilla]], who is an accomplished seamstress, she learns to sew and knit from her.
She is the most caring person in the army, knowing plenty of soldiers by name and acts with consideration towards them. Her birthday is August 18.
 
  +
  +
She is the most caring person in the army, knowing plenty of soldiers by name and acts with consideration towards them.
   
 
==In-Game==
 
==In-Game==
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}}
 
}}
 
</tabber>
 
</tabber>
<nowiki>*</nowiki> In [[Guard Stance]] with [[Oni Chieftain]]; +4 [[Strength|Str]]/[[Defense|Def]].
+
<nowiki>*</nowiki> In [[Guard Stance]] with [[Oni Chieftain]]; +4 [[Strength|Str]]/[[Defense (stat)|Def]].
   
 
=====Revelation Chapter 6 - [[Into The Ground]]=====
 
=====Revelation Chapter 6 - [[Into The Ground]]=====
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====Growth Rates====
 
====Growth Rates====
 
'''Class:''' {{Selector}}
 
'''Class:''' {{Selector}}
{{Field|1|;Starting class}}
+
{{Field|Starting class}}
 
{{CharGrowth|game=fe14}}
 
{{CharGrowth|game=fe14}}
 
|45%
 
|45%
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{{Field/end}}
 
{{Field/end}}
   
{{Field|2|;[[Falcon Knight]]}}
+
{{Field|[[Falcon Knight]]}}
 
{{CharGrowth|game=fe14}}
 
{{CharGrowth|game=fe14}}
 
|45%
 
|45%
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{{Field/end}}
 
{{Field/end}}
   
{{Field|3|;[[Kinshi Knight]]}}
+
{{Field|[[Kinshi Knight]]}}
 
{{CharGrowth|game=fe14}}
 
{{CharGrowth|game=fe14}}
 
|45%
 
|45%
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*Hinoka's children
 
*Hinoka's children
   
====Overview====
+
====Overall====
  +
{{Subjective}}
 
=====Base Class=====
 
=====Base Class=====
Hinoka bears the characteristics of a classic [[Pegasus Knight]], sporting high [[Speed (stat)|Speed]], [[Luck]], and [[Resistance]] while maintaining solid [[Skill (stat)|Skill]]. In addition to these strengths, she also possesses a great [[Strength]] stat. Her main weakness is a low [[Defense]] and [[HP]] growths, which makes [[Bow]]/Yumi users especially dangerous for her in her base class. While Hinoka's Strength growth is high, her low base in ''Birthright'' means that she will need time before she can consistently inflict high damage against foes. While she is always recruited after Subaki, Hinoka's traditional Pegasus Knight stats and overall high growth rates can quickly close the gap that may have been created by using Subaki up until her recruitment. Hinoka's Personal Skill improves allies within a two tile of her with a 2 damage dealt bonus, which gives her incentives to stay close to allies. As a Sky Knight, she starts with the [[Darting Blow]] skill, which improves her Player Phase offensive capabilities by giving her increasing her already high Speed when she initiates an attack, allowing her to double most enemy units. [[Camaraderie]] allows her to recover a small amount of health when there is an ally nearby.
+
Hinoka bears the characteristics of a classic [[Pegasus Knight]], sporting high [[Speed (stat)|Speed]], [[Luck]], and [[Resistance]] while maintaining solid [[Skill (stat)|Skill]]. In addition to these strengths, she also possesses a great [[Strength]] stat. Her main weakness is a low [[Defense (stat)|Defense]] and [[HP]] growths, which makes [[Bow]]/Yumi users especially dangerous for her in her base class. While Hinoka's Strength growth is high, her low base in ''Birthright'' means that she will need time before she can consistently inflict high damage against foes. While she is always recruited after Subaki, Hinoka's traditional Pegasus Knight stats and overall high growth rates can quickly close the gap that may have been created by using Subaki up until her recruitment. Hinoka's Personal Skill improves allies within a two tile of her with a 2 damage dealt bonus, which gives her incentives to stay close to allies. As a Sky Knight, she starts with the [[Darting Blow]] skill, which improves her Player Phase offensive capabilities by giving her increasing her already high Speed when she initiates an attack, allowing her to double most enemy units. [[Camaraderie]] allows her to recover a small amount of health when there is an ally nearby.
   
 
Her stat growths fit well as a [[Falcon Knight]] as it is more similar to her base, but with higher Speed and Resistance caps, facts that complement Hinoka's growth profile and her Strength gives her decent damage output with a high chance to double. She does, however, have low [[Magic (stat)|Magic]] growths which can make healing a lot of HP relatively difficult; however, given Hinoka already has a salvageable magic base, a [[Spirit Dust]] is usually all she needs to complement a more effective healer. Falcon Knight offers the skill [[Rally Speed]], which allows Hinoka to support her allies if her offensive or healing abilities are not required and syncs well with her Personal Skill. She also acquires [[Warding Blow]] at level 15, which when combined with her exceptional Resistance, makes her virtually untouchable against magic wielders on Player Phase. As a Kinshi Knight, Hinoka remains fully offensive by gaining the ability to wield [[Bow]]s and Yumis. She remains largely the same. Hinoka can pick up the skills [[Air Superiority]] and [[Amaterasu]]. The former improves her performance against opposing fliers by boosting her Hit and Avoid rates. The latter is a superb support skill which allows allies within two spaces of Hinoka to recover their HP at the beginning of each Player Phase and is another zone skill to sync well with her Personal Skill.
 
Her stat growths fit well as a [[Falcon Knight]] as it is more similar to her base, but with higher Speed and Resistance caps, facts that complement Hinoka's growth profile and her Strength gives her decent damage output with a high chance to double. She does, however, have low [[Magic (stat)|Magic]] growths which can make healing a lot of HP relatively difficult; however, given Hinoka already has a salvageable magic base, a [[Spirit Dust]] is usually all she needs to complement a more effective healer. Falcon Knight offers the skill [[Rally Speed]], which allows Hinoka to support her allies if her offensive or healing abilities are not required and syncs well with her Personal Skill. She also acquires [[Warding Blow]] at level 15, which when combined with her exceptional Resistance, makes her virtually untouchable against magic wielders on Player Phase. As a Kinshi Knight, Hinoka remains fully offensive by gaining the ability to wield [[Bow]]s and Yumis. She remains largely the same. Hinoka can pick up the skills [[Air Superiority]] and [[Amaterasu]]. The former improves her performance against opposing fliers by boosting her Hit and Avoid rates. The latter is a superb support skill which allows allies within two spaces of Hinoka to recover their HP at the beginning of each Player Phase and is another zone skill to sync well with her Personal Skill.
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=====Friendship Classes=====
 
=====Friendship Classes=====
*'''[[Azura]]''' - Azura provides the [[Troubadour]] class set, entailing the [[Strategist]] and [[Maid]] promotions. Hinoka will struggle in this class, due to her abysmal Magic growth, but can learn some decent skills to bring back to another class; from Troubadour, she can learn [[Resistance +2]], which should ideally be switched for a better skill due to her already above average Resistance growth; also, she can learn [[Demoiselle]] to help any male units near her by making them take less damage. For the two promotions, Maid sacrifices some Skill, Luck and Resistance while offering a boost to Strength, Speed and Defense; Strategist offers a boost to Magic and Luck while sacrificing a chunk of her Speed growth. Overall, she benefits more from Maid, due to her Strength, Speed and Defense already being rather high, and her Magic being too low even after the boost from Strategist. For skills, [[Live to Serve]] is not too useful due to her abysmal Magic growth preventing her from making use of healing; however, [[Tomebreaker]] can make Hinoka a decent anti-mage unit along with her relatively high Resistance growth. From Strategist, she learns both [[Rally Resistance]] and [[Inspiration]] giving her supporting skills to sync with her Personal Skill.
+
*'''[[Azura]]''' - Azura provides the [[Troubadour]] class set, entailing the [[Strategist]] and [[Maid]] promotions. Hinoka will struggle in this class, due to her abysmal Magic growth, but can learn some decent skills to bring back to another class; from Troubadour, she can learn [[Resistance +|Resistance +2]], which should ideally be switched for a better skill due to her already above average Resistance growth; also, she can learn [[Demoiselle]] to help any male units near her by making them take less damage. For the two promotions, Maid sacrifices some Skill, Luck and Resistance while offering a boost to Strength, Speed and Defense; Strategist offers a boost to Magic and Luck while sacrificing a chunk of her Speed growth. Overall, she benefits more from Maid, due to her Strength, Speed and Defense already being rather high, and her Magic being too low even after the boost from Strategist. For skills, [[Live to Serve]] is not too useful due to her abysmal Magic growth preventing her from making use of healing; however, [[Tomebreaker]] can make Hinoka a decent anti-mage unit along with her relatively high Resistance growth. From Strategist, she learns both [[Rally Resistance]] and [[Inspiration]] giving her supporting skills to sync with her Personal Skill.
*'''[[Sakura]]''' - Sakura provides the [[Shrine Maiden]] class set, entailing the [[Priestess (Fates)|Priestess]] and [[Onmyoji]] promotions. Compared to Sakura, Hinoka has an extremely low Magic growth, along with the fact that she trails behind Sakura in her Luck growth as well; however, she excels in all other stats, primarily her Strength growth, making her a more sturdy healer, but a less effective one all around. From Shrine Maiden, her average Luck can make her able to utilise [[Miracle]] occasionally, saving her from a deadly attack and making up for her lacking Defense growth; [[Rally Luck]], on the other hand, should only be used if you intend to put Hinoka in a supporting role. From the two promotions, Priestess sacrifices some Skill growth to improve her Health and Strength growths marginally, while Onmyoji sacrifices some Strength, Luck and Resistance to improve her Magic; Hinoka benefits more from Priestess due to Onmyoji sacrificing some good growths to improve her Magic, which even after improvement is lacking and below average. Skills-wise, Hinoka can learn [[Renewal (Skill)|Renewal]] to replace [[Camaraderie]] from Sky Knight due to its greater healing ability no matter how many allies are around her; also, she can learn [[Countermagic]] to fight against any mages who attempt to attack her; however, due to her above average Resistance growth, it can be swapped out for better skills. Onmyoji provides [[Rally Magic]] which, like Rally Luck, can be used if you intend to keep her as a supporting role, and [[Tomefaire]], which is not a useful skill due to it needing a tome/scroll oriented class which will not work well due to Hinoka's abysmal Magic growth.
+
*'''[[Sakura]]''' - Sakura provides the [[Shrine Maiden]] class set, entailing the [[Priestess (Fates)|Priestess]] and [[Onmyoji]] promotions. Compared to Sakura, Hinoka has an extremely low Magic growth, along with the fact that she trails behind Sakura in her Luck growth as well; however, she excels in all other stats, primarily her Strength growth, making her a more sturdy healer, even if a less effective one all around. From Shrine Maiden, her average Luck can make her able to utilize [[Miracle]] occasionally, saving her from a deadly attack and making up for her lacking Defense growth; [[Rally Luck]], on the other hand, should only be used if you intend to put Hinoka in a supporting role. From the two promotions, Priestess sacrifices some Skill growth to improve her Health and Strength growths marginally, while Onmyoji sacrifices some Strength, Luck and Resistance to improve her Magic; Hinoka benefits more from Priestess due to Onmyoji sacrificing some good growths to improve her Magic, which even after improvement is lacking and below average. Skills-wise, Hinoka can learn [[Renewal (Skill)|Renewal]] to replace [[Camaraderie]] from Sky Knight due to its greater healing ability no matter how many allies are around her; also, she can learn [[Countermagic]] to fight against any mages who attempt to attack her; however, due to her above average Resistance growth, it can be swapped out for better skills. Onmyoji provides [[Rally Magic]] which, like Rally Luck, can be used if you intend to keep her as a supporting role, and [[Tomefaire]], which is not a useful skill due to it needing a tome/scroll oriented class which will not work well due to Hinoka's abysmal Magic growth.
 
*'''[[Setsuna]]''' - Setsuna provides the [[Archer]] class set and adding only the [[Sniper]] class to her class repertoire. Compared to Setsuna, Hinoka excels in every stat growth besides Speed, where she falls slightly short, but this can be made up for by equipping [[Darting Blow]] from her base class Sky Knight. For skills, [[Skill +2]] can be used in earlier chapters to make up for her average Skill growth, but like many stat boosting skills, should preferably be exchanged for a more useful skill; [[Quick Draw]] can stack with Darting Blow to make her even more deadly in the Player Phase by making her able to perform doubles more often and deal more damage. Sniper strangely offers no stat boosts, only lowering her Skill growth slightly; for skills, she can first get [[Certain Blow]] to make her attacks almost always hit the enemy, especially useful for enemies with high Evade like Swordmasters and Master Ninjas; [[Bowfaire]], on the other hand, is only useful if you intend to keep her in either this class set or the Kinishi Knight due to all of her other classes not able to equip Bows.
 
*'''[[Setsuna]]''' - Setsuna provides the [[Archer]] class set and adding only the [[Sniper]] class to her class repertoire. Compared to Setsuna, Hinoka excels in every stat growth besides Speed, where she falls slightly short, but this can be made up for by equipping [[Darting Blow]] from her base class Sky Knight. For skills, [[Skill +2]] can be used in earlier chapters to make up for her average Skill growth, but like many stat boosting skills, should preferably be exchanged for a more useful skill; [[Quick Draw]] can stack with Darting Blow to make her even more deadly in the Player Phase by making her able to perform doubles more often and deal more damage. Sniper strangely offers no stat boosts, only lowering her Skill growth slightly; for skills, she can first get [[Certain Blow]] to make her attacks almost always hit the enemy, especially useful for enemies with high Evade like Swordmasters and Master Ninjas; [[Bowfaire]], on the other hand, is only useful if you intend to keep her in either this class set or the Kinishi Knight due to all of her other classes not able to equip Bows.
 
*'''[[Camilla]]''' - Camilla is only available in the ''Revelation'' route and provides the [[Wyvern Rider]] class set, entailing the [[Wyvern Lord]] and [[Malig Knight]] promotions. As a Wyvern Rider, Hinoka is rather balanced in terms of her stat growths, lacking behind mostly in Magic, Luck and Resistance; the first skill she learns is [[Strength +2]], which is not too useful due to her high Strength growth, so it should ideally be switched for a more useful skill; the second skill she learns is [[Lunge]], which is good for removing enemies from defensive spots like chokepoints and tiles with terrain effects. For the two promotions, Wyvern Lord trades a slight amount of her Magic for Skill, while Malig Knight sacrifices some Health, Speed, Luck and Defense for some Magic and Resistance; Hinoka definitely excels in Wyvern Lord, due to her focus being primarily on a physical Strength build rather than a Magic build. For skills, Wyvern Lord allows Hinoka to learn [[Rally Defense]] which is only useful if you intend to keep her in a supporting role, and [[Swordbreaker]] to make it easier for her to deal with sword-wielding opponents like Swordmasters. From Malig Knight, Hinoka first learns [[Savage Blow]] to deal area-of-effect damage to enemies around her target, or weaken her target even more; after that, she learns [[Trample]], which is useful due to the abundance of unmounted enemies later in the game.
 
*'''[[Camilla]]''' - Camilla is only available in the ''Revelation'' route and provides the [[Wyvern Rider]] class set, entailing the [[Wyvern Lord]] and [[Malig Knight]] promotions. As a Wyvern Rider, Hinoka is rather balanced in terms of her stat growths, lacking behind mostly in Magic, Luck and Resistance; the first skill she learns is [[Strength +2]], which is not too useful due to her high Strength growth, so it should ideally be switched for a more useful skill; the second skill she learns is [[Lunge]], which is good for removing enemies from defensive spots like chokepoints and tiles with terrain effects. For the two promotions, Wyvern Lord trades a slight amount of her Magic for Skill, while Malig Knight sacrifices some Health, Speed, Luck and Defense for some Magic and Resistance; Hinoka definitely excels in Wyvern Lord, due to her focus being primarily on a physical Strength build rather than a Magic build. For skills, Wyvern Lord allows Hinoka to learn [[Rally Defense]] which is only useful if you intend to keep her in a supporting role, and [[Swordbreaker]] to make it easier for her to deal with sword-wielding opponents like Swordmasters. From Malig Knight, Hinoka first learns [[Savage Blow]] to deal area-of-effect damage to enemies around her target, or weaken her target even more; after that, she learns [[Trample]], which is useful due to the abundance of unmounted enemies later in the game.
   
 
===== Partner Classes =====
 
===== Partner Classes =====
  +
* [[Avatar (Fates)|'''Male Avatar''']] - A Male Avatar has the advantage of bestowing Hinoka class sets that she won't be able to get through other friends or husbands. Then it's recommended to give her Nohrian or Hoshidan classes that are otherwise locked out to her - these can include [[Outlaw]], [[Knight]], [[Apothecary]], etc.
* [[Jakob]] - Jakob provides the [[Troubadour]] class set, entailing the [[Strategist]] and [[Maid]] promotions; the benefits of this class line are explained under Azura in the friendship class section.
 
  +
* [[Jakob|'''Jakob''']] - Jakob provides the [[Troubadour]] class set, entailing the [[Strategist]] and [[Maid]] promotions; the benefits of this class line are explained under Azura in the friendship class section.
* [[Silas]]/[[Xander]] - Both Silas and Xander provide the [[Cavalier]] class set, entailing the [[Paladin]] and [[Great Knight]] promotions. As a Cavalier, Hinoka's growth rates are rather balanced, meaning that she can be a versatile unit who can fit a number of roles; the first skill she will learn is [[Elbow Room]], which can help in maps with very few defensive terrain tiles, but can be swapped out for better skills later on. Secondly, she will learn [[Shelter]], which allows her to pull vulnerable units like weakened ones or healers into cover, shielding them from any damage, which can be useful considering her high Movement allows her to get to other units with ease. From the two promotions, Great Knight more balances her growths towards a heavy hitting, sturdy unit with high Health but with lower Speed and Luck growths; Paladin, on the other hand, is a more balanced class, increasing her Resistance growth slightly while keeping the rest of her growths the same.
 
  +
* [[Silas|'''Silas''']]'''/[[Xander]]''' - Both Silas and Xander provide the [[Cavalier]] class set, entailing the [[Paladin]] and [[Great Knight]] promotions. As a Cavalier, Hinoka's growth rates are rather balanced, meaning that she can be a versatile unit who can fit a number of roles; the first skill she will learn is [[Elbow Room]], which can help in maps with very few defensive terrain tiles, but can be swapped out for better skills later on. Secondly, she will learn [[Shelter]], which allows her to pull vulnerable units like weakened ones or healers into cover, shielding them from any damage, which can be useful considering her high Movement allows her to get to other units with ease. From the two promotions, Great Knight more balances her growths towards a heavy hitting, sturdy unit with high Health but with lower Speed and Luck growths; Paladin, on the other hand, is a more balanced class, increasing her Resistance growth slightly while keeping the rest of her growths the same.
* [[Kaze]]/[[Saizo]] - Both Kaze and Saizo provide the [[Ninja]] class set, entailing the [[Master Ninja]] and [[Mechanist]] promotions.
 
* [[Subaki]]/[[Hinata]] - Both Subaki and Hinata provide the [[Samurai]] class set, entailing the [[Swordmaster]] and [[Master of Arms]] promotions.
+
* [[Kaze|'''Kaze''']]'''/[[Saizo]]''' - Both Kaze and Saizo provide the [[Ninja]] class set, entailing the [[Master Ninja]] and [[Mechanist]] promotions.
* [[Hayato]]/[[Kaden]] - Both Hayato and Kaden provide the [[Diviner]] class set, entailing the [[Onmyoji]] and [[Basara]] promotions.
+
* [[Subaki|'''Subaki''']]'''/[[Hinata]]''' - Both Subaki and Hinata provide the [[Samurai]] class set, entailing the [[Swordmaster]] and [[Master of Arms]] promotions.
* [[Azama]] - Azama provides the [[Shrine Maiden]] class set, entailing the [[Priestess (Fates)|Priestess]] and [[Onmyoji]] promotions; the benefits of this class line are explained under Sakura in the friendship class section.
+
* [[Hayato|'''Hayato''']]'''/[[Kaden]]''' - Both Hayato and Kaden provide the [[Diviner]] class set, entailing the [[Onmyoji]] and [[Basara]] promotions.
  +
* [[Azama|'''Azama''']] - Azama provides the [[Shrine Maiden]] class set, entailing the [[Priestess (Fates)|Priestess]] and [[Onmyoji]] promotions; the benefits of this class line are explained under Sakura in the friendship class section.
* [[Leo]] - Leo provides the [[Dark Mage]] class set, entailing the [[Sorcerer]] and [[Dark Knight]] promotions. Hinoka does not have the magic growths to take advantage of tomes, but the skills learned in the classes should not be overlooked. Malefic Aura has no use, since it requires the use of tome or scrolls, while Heartseeker can be used to decrease avoid for adjacent enemies, and can potentially work well with her personal skill. From Sorcerer, she can first learn Vengeance, and considering her high skill, can activate it frequently, though considering she must take damage, this could be high risk and reward. Bowbreaker is superb if you plan to reclass her to Sky Knight, as it reduces the threat of bows and yumis. From Dark Knight, Hinoka can learn Seal Magic, which reduces magic by when she starts the battle against an enemy. Lifetaker allows Hinoka to recover HP when she defeats an enemy, making it a great regenerative skill if she fluent at k-oing.
 
  +
* [[Leo|'''Leo''']] - Leo provides the [[Dark Mage]] class set, entailing the [[Sorcerer]] and [[Dark Knight]] promotions. Hinoka does not have the magic growths to take advantage of tomes, but the skills learned in the classes should not be overlooked. Malefic Aura has no use, since it requires the use of tome or scrolls, while Heartseeker can be used to decrease avoid for adjacent enemies, and can potentially work well with her personal skill. From Sorcerer, she can first learn Vengeance, and considering her high skill, can activate it frequently, though considering she must take damage, this could be high risk and reward. Bowbreaker is superb if you plan to reclass her to Sky Knight, as it reduces the threat of bows and yumis. From Dark Knight, Hinoka can learn Seal Magic, which reduces magic by when she starts the battle against an enemy. Lifetaker allows Hinoka to recover HP when she defeats an enemy, making it a great regenerative skill if she fluent at k-oing.
   
 
===''[[Fire Emblem Heroes]]''===
 
===''[[Fire Emblem Heroes]]''===
  +
{{Padding|feh}}
 
<tabber>
 
<tabber>
 
|-|Original=
 
|-|Original=
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====Skills====
 
====Skills====
  +
{{CharSkills
=====Weapon=====
 
  +
|weapon 1 =[[Iron Lance]]
{| class="wikitable" style="text-align: center;"
 
  +
|weapon 2 =[[Steel Lance]]
!Name
 
  +
|weapon 3 =[[Brave Lance]]
!Prerequisite
 
  +
|weapon 4 =[[Brave Lance|Brave Lance+]]*[[Brave Lance]]*5
!Might
 
  +
|weapon 5 =[[Hinoka's Spear]]*[[Brave Lance|Brave Lance+]]**5
!Range
 
  +
|special 1 =[[Rising Wind]]**5
!Effects
 
  +
|special 2 =[[Blazing Wind]]*[[Rising Wind]]**5
!SP Cost
 
  +
|passive A 1 = [[Defiant Defense|Defiant Def 1]]
!Default
 
  +
|passive A 2 = [[Defiant Defense|Defiant Def 2]]*[[Defiant Defense|Defiant Def 1]]
!Unlocked
 
  +
|passive A 3 = [[Defiant Defense|Defiant Def 3]]*[[Defiant Defense|Defiant Def 2]]**5
|-
 
  +
|passive C 1 = [[Hone Speed|Hone Spd 1]]
|[[File:FEH skill offense.png|20px]] [[Iron Lance]]
 
  +
|passive C 2 = [[Hone Speed|Hone Spd 2]]*[[Hone Speed|Hone Spd 1]]
| -
 
  +
|passive C 3 = [[Hone Fliers|Hone Fliers]]*[[Hone Speed|Hone Spd 2]] or [[Hone Attack|Hone Atk 2]]**5
|6
 
  +
}}
|1
 
| -
 
|50
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Steel Lance]]
 
| -
 
|8
 
|1
 
| -
 
|100
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Brave Lance]]
 
| -
 
|5
 
|1
 
|Spd -5. Attack twice when initiating combat.
 
|200
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Brave Lance|Brave Lance+]]
 
| -
 
|8
 
|1
 
|Spd -5. Attack twice when initiating combat.
 
|300
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Hinoka's Spear]]
 
|[[File:FEH skill offense.png|20px]] [[Brave Lance|Brave Lance+]]
 
|16
 
|1
 
|Grants Atk/Spd +4 during combat if infantry or flying ally is within 2 spaces of unit.
 
|400
 
| -
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|}
 
 
=====Weapon Refinements=====
 
;<span style="color: #498f2d">Hinoka's Spear</span>
 
{| class="wikitable" style="text-align: center;"
 
!Type
 
!Stats
 
!Effects
 
!Cost
 
|-
 
|[[File:FEH WUp 22.png|25px]]
 
| +3 HP
 
|Grants Atk/Spd +4 during combat if<br>infantry or flying ally is within 2 spaces of unit.<br><span style="color: #498f2d">Infantry and flying allies within 2 spaces<br>can move to a space adjacent to unit.</span>
 
|400 SP<br>500 [[File:Arena Medal.png|20px|link=Arena Medal]]<br>200 [[File:Divine Dew.png|20px|link=Divine Dew]]
 
|-
 
|[[File:FEH WUp 1.png|25px]]
 
| +5 HP<br>+2 Mt
 
|Grants Atk/Spd +4 during combat if<br>infantry or flying ally is within 2 spaces of unit.
 
|400 SP<br>500 [[File:Arena Medal.png|20px|link=Arena Medal]]<br>200 [[File:Divine Dew.png|20px|link=Divine Dew]]
 
|-
 
|[[File:FEH WUp 2.png|25px]]
 
| +5 HP<br>+3 Spd
 
|Grants Atk/Spd +4 during combat if<br>infantry or flying ally is within 2 spaces of unit.
 
|400 SP<br>500 [[File:Arena Medal.png|20px|link=Arena Medal]]<br>200 [[File:Divine Dew.png|20px|link=Divine Dew]]
 
|-
 
|[[File:FEH WUp 3.png|25px]]
 
| +5 HP<br>+4 Def
 
|Grants Atk/Spd +4 during combat if<br>infantry or flying ally is within 2 spaces of unit.
 
|400 SP<br>500 [[File:Arena Medal.png|20px|link=Arena Medal]]<br>200 [[File:Divine Dew.png|20px|link=Divine Dew]]
 
|-
 
|[[File:FEH WUp 4.png|25px]]
 
| +5 HP<br>+4 Res
 
|Grants Atk/Spd +4 during combat if<br>infantry or flying ally is within 2 spaces of unit.
 
|400 SP<br>500 [[File:Arena Medal.png|20px|link=Arena Medal]]<br>200 [[File:Divine Dew.png|20px|link=Divine Dew]]
 
|}
 
 
=====Special=====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Effects
 
!Charge Cost
 
!SP Cost
 
!Default
 
!Unlocked
 
|-
 
|[[File:FEH skill special.png|20px]] [[Rising Wind]]
 
| -
 
|Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
 
|4
 
|150
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|-
 
|[[File:FEH skill special.png|20px]] [[Blazing Wind]]
 
|[[File:FEH skill special.png|20px]] [[Rising Wind]]
 
|Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).
 
|4
 
|300
 
| -
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|}
 
 
=====Passive=====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Effects
 
!SP Cost
 
!Unlocked
 
!Type
 
|-
 
|[[File:FEH Defiant Def 1.png|25px]] [[Defiant Defense|Defiant Def 1]]
 
| -
 
|Grants Def +3 at start of turn if unit's HP <50%.
 
|40
 
| -
 
|A
 
|-
 
|[[File:FEH Defiant Def 2.png|25px]] [[Defiant Defense|Defiant Def 2]]
 
|[[File:FEH Defiant Def 1.png|25px]] [[Defiant Defense|Defiant Def 1]]
 
|Grants Def +5 at start of turn if unit's HP <50%.
 
|80
 
| -
 
|A
 
|-
 
|[[File:FEH Defiant Def 3.png|25px]] [[Defiant Defense|Defiant Def 3]]
 
|[[File:FEH Defiant Def 2.png|25px]] [[Defiant Defense|Defiant Def 2]]
 
|Grants Def +5 at start of turn if unit's HP <50%.
 
|160
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|A
 
|-
 
|[[File:FEH Hone Spd 1.png|25px]] [[Hone Speed|Hone Spd 1]]
 
| -
 
|Grants adjacent allies Spd +2 through their next actions at the start of each turn.
 
|50
 
| -
 
|C
 
|-
 
|[[File:FEH Hone Spd 2.png|25px]] [[Hone Speed|Hone Spd 2]]
 
|[[File:FEH Hone Spd 1.png|25px]] [[Hone Speed|Hone Spd 1]]
 
|Grants adjacent allies Spd +3 through their next actions at the start of each turn.
 
|100
 
| -
 
|C
 
|-
 
|[[File:FEH Hone Fliers.png|25px]] [[Hone Fliers]]
 
|[[File:FEH Hone Spd 2.png|25px]] [[Hone Speed|Hone Spd 2]] or [[File:FEH Hone Atk 2.png|25px]] [[Hone Attack|Hone Atk 2]]
 
|Grants adjacent flying allies Atk/Spd +6 through their next actions at the start of each turn.
 
|200
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|C
 
|}
 
   
 
====Overall====
 
====Overall====
  +
{{subjective}}
=====Base Set=====
 
  +
=====Base Kit=====
Hinoka was once a highly desired Flying unit due to the fact that she was the only [[Hone Fliers]] user up until the release of [[Nowi|Halloween Nowi]] 8 months after ''Heroes'' release. Compared to her fellow Brave Lance+ wielding Flying unit [[Cordelia]], she was generally outclassed by her in every aspect with only Hone Flier being her only mainstay. It also does not help that she can only be pulled as a 5 Star while Cordelia can be pulled at 4. While she can help her flier's excel with her Hone Fliers, she herself cannot benefit from it, allowing her allies to shine while she stays on the backline. Thanks to her Weapon Refinement update, Hinoka gained a new weapon that allowed her to separate herself from fellow Blue Flying units. Her exclusive [[Hinoka's Spear]] grants her +4 Atk/Spd when within two tiles of an ally, at least granting her some boost to her own stats while boosting her allies. If refined for its special effect, she gains a [[Guidance]] effect, giving Infantry and Flying units great mobility. All in all, Hinoka has improved thanks to this update to be a great supporting Flying unit while being able to hold her own. Hinoka's other two skills are [[Blazing Wind]] a decent area of effect attack skill that is good for Arena Scores while [[Defiant Defense]] which improves her defense when she is under 50% health.
 
  +
Hinoka stands at the middle of the road for most Flying Lance units. She has high Atk and decent Spd, giving her a good offensive presence, though [[Cordelia]] and [[Est]] are slightly better. She has average bulk, but not quite to the level of units like [[Subaki]] and [[Valter]].
  +
She does have one of the best starting kits for a Flier however, as she carries [[Brave Lance]] as her original base weapon, allowing her to guarantee a double attack despite taking a Speed penalty. While Cordelia and Est use it to a better effect, Hinoka was given the means to separate herself from them thanks to [[Hinoka's Spear]]. If she battles an enemy while an infantry or flier ally is within two spaces of her, she gains a +4 to Atk/Spd. She can take a Spd refine to push her into the high Spd tiers or take its bonus effect to grant her a [[Guidance]]-like effect that allows Infantry and Fliers within two spaces to move to a tile adjacent to her, giving her a great mobility supportive skill on flier teams and mixed infantry teams.
   
  +
[[Blazing Wind]], when charged, inflicts damage on enemies in an area around her target equal to 1.5x her Atk from the enemy’s Def. Unfortunately, Hinoka’s Atk is not high enough to exploit this skill but it can still deal decent damage. [[Defiant Defense]] increases her Def by 7 at the start of her turn if her health is under 50% health. The boost is decent, but maintaining the health threshold is difficult and ultimately fruitless in certain matchups.
  +
Hinoka is most remembered for carrying [[Hone Fliers]], boosting flying allies Atk/Spd by 6. This made her a key unit for most fliers teams as a support unit as the sole innate carrier and is currently the only non-seasonal/grail hero to carry the skill. This combined with her Spear’s effect gave her a natural role on flier teams to support better offensive allies while having decent combat stat potential as well.
 
=====Counters=====
 
=====Counters=====
  +
Hinoka defenses are both low with her Res just being slightly lower. High damage mages including [[Reinhardt]], [[Lute]], [[Nino]], and [[Julia]] rip through her. Her Def is only one point better, thus other strong physical units and bulky blue units can survive her attacks and then retaliate hard. As a flier, she is naturally weak to Bows, leaving her open to common threats such as [[Lyn|Brave Lyn]], [[Cordelia|Bridal Cordelia]], [[Klein]], and her Kinshi Form. [[Merric]] has a natural strength over her, having high defense, commonly run with [[Close Counter]], and not only color advantage, but flier effectiveness with [[Excalibur]]. [[Lyn|Legendary Lyn]] and [[Fjorm|New Year Fjorm]] achieve similar effects with their Green Bows.
Hinoka is weak to Archers as are most Flying units so most popular archers and bulky ones easily take care of her. Strong Green units like [[Hector]] and [[Cherche]] also easily take care of her. Most interestingly, [[Merric]] is a solid counter as his [[Excalibur]] tome deals effective damage and has a color advantage. He is especially dangerous to her if he is running [[Distant Counter]].
 
  +
=====Skill Inheritance Options=====
  +
[[Reposition]] is Hinoka’s best support option to pull allies out of range of enemies. Hinoka can work with [[Glimmer]], especially on a Flier buff heavy team who can fuel the damage of Glimmer, while [[Moonbow]] ignores part of her target’s Def when attacking. She already has Brave Lance in her skill set, but she is also a natural fit for [[Firesweep Lance]] as well as her high Atk and Spd allows her to reliably deal good damage and double on a wide range of characters.
  +
Hinoka’s skill sets are consistent regardless of weapons. [[Swift Sparrow]] stacks on top of her Spear’s effect, granting her +8 to both of her Atk and Spd on initiation, which grants her a 59/40 Atk/Spd stat when initiating. Other alternatives include [[Fury]] and [[Life and Death]] for either even stat boosts with a damage penalty or trading her lower defense to further improve her offense. [[Desperation (skill)|Desperation]] is a natural fit for a speed attacker while [[Hit and Run]] allows her to retreat after battle, which pairs especially well with Firesweep Lance. She is a good option for [[Fortify Fliers]] if her Hone Flier role can be fulfilled by someone else.
   
=====Skill Inheritance Options=====
 
Hinoka's Refinement options are either to take the effect or a raw Speed refinement. Speed for overall better combat performance while the effect is for more support. Special Skills for Hinoka wind down to either Glimmer, which benefits more from her Buffs and Flying team buffs, or Moonbow for a reliable, fast charging special. [[Reposition]] is the standard Flying unit Assist skill for unit manipulation. Desired Skill A is usually [[Swift Sparrow]] to capitalize a more offensive Hinoka while Fury works just as well and is more accessible, but HP damage taken can pile. However, Fury does have synergy with [[Desperation]] which is her best Skill B for a guaranteed follow up. [[Hit and Run]] is also a feasible Skill B to help reposition her after a round of combat. For the most part, Skill C has Hone Fliers already, but she would rather have an ally with the skill to help her. Though she cannot give it without sacrificing herself or a copy, Hinoka does function best with [[Fortify Fliers]]. But nevertheless, it is not a necessity.
 
   
 
|-|Wings of Fate=
 
|-|Wings of Fate=
Line 796: Line 661:
   
 
====Skills====
 
====Skills====
  +
{{CharSkills
=====Weapon=====
 
  +
|weapon 1 = [[Iron Bow]]
{| class="wikitable" style="text-align: center;"
 
  +
|weapon 2 = [[Steel Bow]]
!Type
 
  +
|weapon 3 = [[Silver Bow]]
!Prerequisite
 
  +
|weapon 4 = [[Warrior Princess]]**5
!Might
 
  +
|special 1 =[[New Moon]]**5
!Range
 
  +
|special 2 =[[Luna (Skill)|Luna]]*[[New Moon]]**5
!Effects
 
  +
|passive A 1 = [[Attack Speed Bond|Atk/Spd Bond 1]]
!SP Cost
 
  +
|passive A 2 = [[Attack Speed Bond|Atk/Spd Bond 2]]*[[Attack Speed Bond|Atk/Spd Bond 1]]
!Default
 
  +
|passive A 3 = [[Attack Speed Bond|Atk/Spd Bond 3]]*[[Attack Speed Bond|Atk/Spd Bond 2]]**5
!Unlocked
 
  +
|passive B 1 = [[Flier Formation|Flier Formation 1]]
|-
 
  +
|passive B 2 = [[Flier Formation|Flier Formation 2]]*[[Flier Formation|Flier Formation 1]]
|[[File:FEH skill offense.png|20px]] [[Iron Bow]]
 
  +
|passive B 3 = [[Flier Formation|Flier Formation 3]]*[[Flier Formation|Flier Formation 2]]**5
| -
 
  +
|passive C 1 = [[Flier Guidance|Flier Guidance 1]]
|4
 
  +
|passive C 2 = [[Flier Guidance|Flier Guidance 2]]*[[Flier Guidance|Flier Guidance 1]]
|2
 
  +
|passive C 3 = [[Flier Guidance|Flier Guidance 3]]*[[Flier Guidance|Flier Guidance 2]]**5
|Effective against flying units. [[File:Heroes Flying.png|20px]]
 
  +
}}
|50
 
  +
====Overall====
| -
 
  +
{{subjective}}
| -
 
  +
=====Base Kit=====
|-
 
  +
Hinoka rides into battle on a Kinshi and has equipped a bow, making her the first Bow Flier introduced into the game and is the only one summonable in the regular summon pool, though [[Loki|Spring Loki]] is a grail option. Her offensive potential is even higher than her lance form and is easily comparable to [[Lyn|Brave Lyn]], a top tier Bow unit at the time. Rather than a huge movement range, she instead makes up for it with terrain mobility. Her stat spread overall favors a player turn offensive build, bursting down enemies while her starting base kit values high damage and coordination primarily on a Flier team.
|[[File:FEH skill offense.png|20px]] [[Steel Bow]]
 
| -
 
|6
 
|2
 
|Effective against flying units. [[File:Heroes Flying.png|20px]]
 
|100
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Silver Bow]]
 
| -
 
|9
 
|2
 
|Effective against flying units. [[File:Heroes Flying.png|20px]]
 
|200
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Warrior Princess]]
 
| -
 
|14
 
|2
 
|Effective against flying units. [[File:Heroes Flying.png|20px]]<br>Grants Spd +3. Grants Atk +3 to allies within 2 spaces during combat.
 
|400
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|}
 
   
  +
[[Warrior Princess]] grants herself an innate +3 to Spd and increases her allies Atk by 3 if they are in combat within two spaces of her, giving them vital support. While her bow has the innate bonus damage to fliers, it also contains bonus damage against armor units as well, giving her a prominent spot in the meta.
=====Special=====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Effects
 
!Charge Cost
 
!SP Cost
 
!Default
 
!Unlocked
 
|-
 
|[[File:FEH skill special.png|20px]] [[New Moon]]
 
| -
 
|Treats foe’s Def/Res as if reduced by 30% during combat.
 
|3
 
|100
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|-
 
|[[File:FEH skill special.png|20px]] [[Luna (Skill)|Luna]]
 
|[[File:FEH skill special.png|20px]] [[New Moon]]
 
|Treats foe’s Def/Res as if reduced by 50% during combat.
 
|3
 
|200
 
| -
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|}
 
   
  +
[[Luna (skill)|Luna]], when it resolves, ignores 50% of her target’s Def, giving her even more damage. [[Attack Speed Bond]] grants herself a 5 point boost to her Atk and Spd when next to an ally during combat, giving herself a base 49 Atk and 41 Spd neutral stats, which can be pushed to 52/44 respectively with a boon in either stat, giving her high offensive potential. [[Flier Formation]] allows Kinshi Hinoka to move to any space adjacent to an ally who is within two spaces of herself, increasing her mobility while [[Flier Guidance]] does the opposite, allowing flier allies within two spaces of her to move to a space adjacent to her.
=====Passive=====
 
  +
=====Counters=====
{| class="wikitable" style="text-align: center;"
 
  +
Kinshi Hinoka is at her weakest during the enemy phase as her low Def especially is a sore spot. Many common units who run [[Distant Counter]] or weapons with that effect can soak a hit and retaliate, though some Armor units need to be wary of her effective damage. Any sort of Bow user with similar burst as her, such as Brave Lyn, [[Cordelia|Bridal Cordelia]], and [[Klein]] can shoot her down with a single attack. [[Merric]] can be a counter, though her higher Res can allow her to survive in some instances, albeit rarely. Dragons can target her lower Def, thus making them a counter to her, though [[Myrrh]] and [[Naga]] can be shot down first if neither are running [[Iote’s Shield (Skill)|Iote’s Shield]]
!Name
 
  +
=====Skill Inheritance Options=====
!Prerequisite
 
  +
Kinshi Hinoka is best off running a skill set that emphasizes a player turn aggressive build. [[Swift Sparrow]] is the best Skill A to enforce this build, though [[Fury]] and [[Life and Death]] make excellent budget options. She can run [[Brave Bow]] or [[Firesweep Bow]] to make the most of her offensive stats, securing powerful double or quadruple attacks in tandem or uncontested potential doubles. [[Reposition]] is Hinoka’s best support option to pull allies out of range of enemies. If running Flier Formation/Flier Guidance, this also allows to some very interesting unit manipulation. While Luna’s half Def negation is good, [[Moonbow]] charges faster and with a 30% def ignoring effect, it is a good trade off to proc it sooner and more often. [[Chill Speed]] reduces the Spd of the foe with the highest Spd, thus bringing some of her biggest speed tier rivals down enough to double them. Her Skill C can be flexibly changed to common flier skills including [[Hone Fliers]], [[Fortify Fliers]], and [[Goad Fliers]] for the stat boosts, depending on the player’s team needs.
!Effects
 
!SP Cost
 
!Unlocked
 
!Type
 
|-
 
|[[File:FEH Atk Spd Bond 1.png|25px]] [[Attack Speed Bond|Atk/Spd Bond 1]]
 
| -
 
|If unit is adjacent to an ally, grants Atk/Spd +3 during combat.
 
|60
 
| -
 
|A
 
|-
 
|[[File:FEH Atk Spd Bond 2.png|25px]] [[Attack Speed Bond|Atk/Spd Bond 2]]
 
|[[File:FEH Atk Spd Bond 1.png|25px]] [[Attack Speed Bond|Atk/Spd Bond 1]]
 
|If unit is adjacent to an ally, grants Atk/Spd +4 during combat.
 
|120
 
| -
 
|A
 
|-
 
|[[File:FEH Atk Spd Bond 3.png|25px]] [[Attack Speed Bond|Atk/Spd Bond 3]]
 
|[[File:FEH Atk Spd Bond 2.png|25px]] [[Attack Speed Bond|Atk/Spd Bond 2]]
 
|If unit is adjacent to an ally, grants Atk/Spd +5 during combat.
 
|240
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|A
 
|-
 
|[[File:FEH Flier Formation 1.png|25px]] [[Flier Formation|Flier Formation 1]]
 
| -
 
|If unit HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces.
 
|60
 
| -
 
|B
 
|-
 
|[[File:FEH Flier Formation 2.png|25px]] [[Flier Formation|Flier Formation 2]]
 
|[[File:FEH Flier Formation 1.png|25px]] [[Flier Formation|Flier Formation 1]]
 
|If unit HP ≥50%, unit can move to a space adjacent to a flying ally within 2 spaces.
 
|120
 
| -
 
|B
 
|-
 
|[[File:FEH Flier Formation 3.png|25px]] [[Flier Formation|Flier Formation 3]]
 
|[[File:FEH Flier Formation 2.png|25px]] [[Flier Formation|Flier Formation 2]]
 
|Unit can move to a space adjacent to a flying ally within 2 spaces.
 
|240
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|B
 
|-
 
|[[File:FEH Flier Guidance 1.png|25px]] [[Flier Guidance|Flier Guidance 1]]
 
| -
 
|If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.
 
|60
 
| -
 
|C
 
|-
 
|[[File:FEH Flier Guidance 2.png|25px]] [[Flier Guidance|Flier Guidance 2]]
 
|[[File:FEH Flier Guidance 1.png|25px]] [[Flier Guidance|Flier Guidance 1]]
 
|If unit's HP ≥50% HP, flying allies within 2 spaces can move to a space adjacent to unit.
 
|120
 
| -
 
|C
 
|-
 
|[[File:FEH Flier Guidance 3.png|25px]] [[Flier Guidance|Flier Guidance 3]]
 
|[[File:FEH Flier Guidance 2.png|25px]] [[Flier Guidance|Flier Guidance 2]]
 
|Flying allies within 2 spaces can move to a space adjacent to unit.
 
|240
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|C
 
|}
 
   
 
|-|Hostile Springs=
 
|-|Hostile Springs=
Line 965: Line 712:
   
 
====Skills====
 
====Skills====
  +
{{CharSkills
=====Weapon=====
 
  +
|weapon 1 = [[Iron Dagger]]
{| class="wikitable" style="text-align: center;"
 
  +
|weapon 2 = [[Steel Dagger]]
!Type
 
  +
|weapon 3 = [[Splashy Bucket]]
!Prerequisite
 
  +
|weapon 4 = [[Splashy Bucket|Splashy Bucket+]]*[[Splashy Bucket]]*5
!Might
 
  +
|assist 1 = [[Draw Back]]**5
!Range
 
  +
|passive A 1 = [[Attack Speed Bond|Atk/Spd Bond 1]]
!Effects
 
  +
|passive A 2 = [[Attack Speed Bond|Atk/Spd Bond 2]]*[[Attack Speed Bond|Atk/Spd Bond 1]]
!SP Cost
 
  +
|passive A 3 = [[Attack Speed Bond|Atk/Spd Bond 3]]*[[Attack Speed Bond|Atk/Spd Bond 2]]**5
!Default
 
  +
|passive B 1 = [[Attack Speed Link|Atk/Spd Link 1]]
!Unlocked
 
  +
|passive B 2 = [[Attack Speed Link|Atk/Spd Link 2]]*[[Attack Speed Link|Atk/Spd Link 1]]
|-
 
  +
|passive B 3 = [[Attack Speed Link|Atk/Spd Link 3]]*[[Attack Speed Link|Atk/Spd Link 2]]**5
|[[File:FEH skill offense.png|20px]] [[Iron Dagger]]
 
  +
|passive C 1 = [[Air Orders|Air Orders 1]]
| -
 
  +
|passive C 2 = [[Air Orders|Air Orders 2]]*[[Air Orders|Air Orders 1]]
|3
 
  +
|passive C 3 = [[Air Orders|Air Orders 3]]*[[Air Orders|Air Orders 2]]**5
|2
 
  +
}}
|After combat, inflicts [[Defense|Def]]/[[Resistance|Res]] -3 on foe through its next action.
 
  +
====Overall====
|50
 
  +
{{subjective}}
| -
 
  +
=====Base Kit=====
| -
 
  +
Hot Spring Hinoka remains a flier unit, but now with Green Daggers as her weapon, making her a unique unit as the only Green Dagger Flier upon release. Hinoka is once again an offensive powerhouse in this form, but once again at the expense of her physical bulk. She has a unique role thanks to her color to counter several blue units.
|-
 
|[[File:FEH skill offense.png|20px]] [[Steel Dagger]]
 
| -
 
|5
 
|2
 
|After combat, inflicts Def/Res -3 on foe through its next action.
 
|100
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Splashy Bucket]]
 
| -
 
|8
 
|2
 
|Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res -7 on foes within 2 spaces of target through their next actions.
 
|200
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Splashy Bucket|Splashy Bucket+]]
 
| -
 
|12
 
|2
 
|Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res -7 on foes within 2 spaces of target through their next actions.
 
|300
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|}
 
   
  +
[[Splashy Bucket]] is meant to battle Dragon units as not only does it deal effective damage, but it also forces them to attack her higher Res. It also allows her to counter the common [[Dazzling Staff]]/[[Wrathful Staff]] combo of the rising staff meta by disabling any skill or weapon with the Wrathful Staff effect in it. Finally, it inflicts a Def/Res -7 effect to enemies within two tiles of the target. It is a multi-purpose tool with three beneficial effects.
=====Assist=====
 
  +
{| class="wikitable" style="text-align: center;"
 
  +
[[Attack Speed Bond]] boosts her Atk/Spd by 5 if adjacent to an ally during combat. [[Attack Speed Link]] triggers when an Assist skill is used with Hot Spring Hinoka involved. Regardless if Hinoka uses an assist on an ally or an ally uses one on her, both her ally and Hinoka herself gains a +6 Atk/Spd buff. This can be used by herself since she comes with [[Draw Back]], which pulls an enemy and herself back one tile. [[Air Orders]] grants a [[Flier Formation]] effect to any flying ally adjacent to her at the start of her turn, giving superior movement to her allies.
!Name
 
  +
=====Counters=====
!Prerequisite
 
  +
High bulk Reds can easily eat her damage, though [[Idunn]] would be somewhat of an exception. [[Zelgius]] and Black Knight are particular counters who can retaliate from a distance and destroy her through her low Def. Offensive physical units in general handles Hinoka with little trouble. Her high stats also leaves her vulnerable to a wealth of debuffs, mainly Chill kills which severely hinders her performance.
!Range
 
  +
=====Skill Inheritance Options=====
!Effects
 
  +
With the plethora of special seasonal daggers, Hot Spring Hinoka has various options for her weapon of choice to counter specific unit types or to apply specific stat debuffs on enemies. Choices are ultimately left to the player to decide how they wish to utilize her solid offense. [[Reposition]] is her best option for ally movement and to take allies out of danger. Her high Spd is a natural fit for [[Moonbow]]’s fast cooldown and its ability to ignore 30% of enemy def. Emphasizing her player turn takes [[Swift Sparrow]] to maximize initiated attacks without relying on ally positioning. [[Chill Speed]] lowers her speed tier rivals and help secure doubles herself or for her allies. Her Res is high enough to run Ploy skills, though she can be used on a fliers team and take flier support skills instead.
!SP Cost
 
!Default
 
!Unlocked
 
|-
 
|[[File:FEH skill support.png|20px]] [[Draw Back]]
 
| -
 
|1
 
|Unit moves 1 space away from target ally. Ally moves to unit's previous space.
 
|150
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|}
 
   
=====Passive=====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Effects
 
!SP Cost
 
!Unlocked
 
!Type
 
|-
 
|[[File:FEH Atk Spd Bond 1.png|25px]] [[Attack Speed Bond|Atk/Spd Bond 1]]
 
| -
 
|If unit is adjacent to an ally, grants Atk/Spd +3 during combat.
 
|60
 
| -
 
|A
 
|-
 
|[[File:FEH Atk Spd Bond 2.png|25px]] [[Attack Speed Bond|Atk/Spd Bond 2]]
 
|[[File:FEH Atk Spd Bond 1.png|25px]] [[Attack Speed Bond|Atk/Spd Bond 1]]
 
|If unit is adjacent to an ally, grants Atk/Spd +4 during combat.
 
|120
 
| -
 
|A
 
|-
 
|[[File:FEH Atk Spd Bond 3.png|25px]] [[Attack Speed Bond|Atk/Spd Bond 3]]
 
|[[File:FEH Atk Spd Bond 2.png|25px]] [[Attack Speed Bond|Atk/Spd Bond 2]]
 
|If unit is adjacent to an ally, grants Atk/Spd +5 during combat.
 
|240
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|A
 
|-
 
|[[File:FEH Atk Spd Link 2.png|25px]] [[Attack Speed Link|Atk/Spd Link 2]]
 
|[[File:FEH Atk Spd Link 1.png|25px]] [[Attack Speed Link|Atk/Spd Link 1]]
 
|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn.
 
|120
 
| -
 
|B
 
|-
 
|[[File:FEH Atk Spd Link 3.png|25px]] [[Attack Speed Link|Atk/Spd Link 3]]
 
|[[File:FEH Atk Spd Link 2.png|25px]] [[Attack Speed Link|Atk/Spd Link 2]]
 
|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn.
 
|240
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|B
 
|-
 
|[[File:FEH Air Orders 1.png|25px]] [[Air Orders|Air Orders 1]]
 
| -
 
|At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
 
|60
 
| -
 
|C
 
|-
 
|[[File:FEH Air Orders 2.png|25px]] [[Air Orders|Air Orders 2]]
 
|[[File:FEH Air Orders 1.png|25px]] [[Air Orders|Air Orders 1]]
 
|At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
 
|120
 
| -
 
|C
 
|-
 
|[[File:FEH Air Orders 3.png|25px]] [[Air Orders|Air Orders 3]]
 
|[[File:FEH Air Orders 2.png|25px]] [[Air Orders|Air Orders 2]]
 
|At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
 
|240
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|C
 
|}
 
 
</tabber>
 
</tabber>
   
Line 1,145: Line 789:
 
:Hinoka became general of the Hoshidan army. While her official portraits depict a gentle princess, she was known to personally go on solo missions to destroy the remaining Faceless.
 
:Hinoka became general of the Hoshidan army. While her official portraits depict a gentle princess, she was known to personally go on solo missions to destroy the remaining Faceless.
 
; Hinoka and [[Corrin]] (Birthright)
 
; Hinoka and [[Corrin]] (Birthright)
: Avatar was hailed as a hero, working alongside his spouse to spread peace worldwide. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
+
: Corrin was hailed as a hero, working alongside his spouse to spread peace worldwide. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
; Hinoka and Avatar (Revelation)
+
; Hinoka and Corrin (Revelation)
: The two spent the rest of their lives together, Avatar ruling as the wise King of Valla. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
+
: The two spent the rest of their lives together, Corrin ruling as the wise King of Valla. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
 
; Hinoka and [[Azama]]
 
; Hinoka and [[Azama]]
 
: Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
 
: Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
Line 1,167: Line 811:
 
: Silas served loyally as a Knight of Nohr. He was beloved by trainee knights for his great patience. His wife, Hinoka, became general of the Hoshidan royal army and the two remained together always.
 
: Silas served loyally as a Knight of Nohr. He was beloved by trainee knights for his great patience. His wife, Hinoka, became general of the Hoshidan royal army and the two remained together always.
 
; Hinoka and [[Subaki]]
 
; Hinoka and [[Subaki]]
: Subaki was appointed chief of the pegasus knights and served with a perfect record. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
+
: Subaki was appointed chief of the Pegasus knights and served with a perfect record. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
 
; Hinoka and [[Xander]]
 
; Hinoka and [[Xander]]
 
: As King of Nohr, Xander laid the foundation for a new era of peace and prosperity for the kingdom. His wife, Hinoka, became general of the Hoshidan royal army and the two remained together always.
 
: As King of Nohr, Xander laid the foundation for a new era of peace and prosperity for the kingdom. His wife, Hinoka, became general of the Hoshidan royal army and the two remained together always.
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===''[[Fire Emblem 0 (Cipher)]]''===
 
===''[[Fire Emblem 0 (Cipher)]]''===
 
Hinoka is illustrated in the trading card game ''Fire Emblem Cipher'' with the following cards:
 
Hinoka is illustrated in the trading card game ''Fire Emblem Cipher'' with the following cards:
*{{CardLink|P02-011PR}}
+
{{CardLink|P02-011PR}}
*{{CardLink|P02-005PR}}
+
{{CardLink|P02-005PR}}
*{{CardLink|P07-010PR}}
+
{{CardLink|P07-010PR}}
*{{CardLink|B02-008SR}}
+
{{CardLink|B02-008SR}}
*{{CardLink|B02-009N}}
+
{{CardLink|B02-009N}}
*{{CardLink|S03-003ST}}
+
{{CardLink|S03-003ST}}
*{{CardLink|S03-003ST+}}
+
{{CardLink|S03-003ST+}}
*{{CardLink|B03-080HN}}
+
{{CardLink|B03-080HN}}
*{{CardLink|B07-054SR}}
+
{{CardLink|B07-054SR}}
*{{CardLink|B07-054SR+}}
+
{{CardLink|B07-054SR+}}
*{{CardLink|B07-055N}}
+
{{CardLink|B07-055N}}
*{{CardLink|B14-058R}}
+
{{CardLink|B14-058R}}
*{{CardLink|B14-059N}}
+
{{CardLink|B14-059N}}
*{{CardLink|B15-071SR}}
+
{{CardLink|B15-071SR}}
   
 
== Etymology ==
 
== Etymology ==
 
It is speculated that Hinoka's name is derived from the Hinoki, the Japanese cypress tree. This particular species of cypress is not only native to Japan, but is seen as sacred in multiple parts of the country. It is also known to be very resistant to rotting, making it a building material used in many shrines, temples and other important buildings. Osaka Castle is known to have mainly used Hinoki cypress as well.
 
It is speculated that Hinoka's name is derived from the Hinoki, the Japanese cypress tree. This particular species of cypress is not only native to Japan, but is seen as sacred in multiple parts of the country. It is also known to be very resistant to rotting, making it a building material used in many shrines, temples and other important buildings. Osaka Castle is known to have mainly used Hinoki cypress as well.
   
Her name might also derive from ''Hinokagatsuchi,'' (火之迦具土) which is another name for the Japanese kami Kagu-tsuchi found in the Kojiki, the oldest surviving extant chronicle in Japan. Kagu-tsuchi was the kami of fire, and his death leads to the creation of eight volcanoes in Japan. The use of this deity for the Hoshidan princess might stem from Hinoka's recklesness, passion, and flame-colored hair.
+
Her name might also derive from ''Hinokagatsuchi,'' (火之迦具土) which is another name for the Japanese kami Kagu-tsuchi found in the Kojiki, the oldest surviving extant chronicle in Japan. Kagu-tsuchi was the kami of fire, and his death leads to the creation of eight volcanoes in Japan. The use of this deity for the Hoshidan princess might stem from Hinoka's recklessness, passion, and flame-colored hair.
   
 
However, it is also possible that her name may simply derive from the fact that she has scarlet red hair, as ''Hinoka'' is a shortened (more colloquial) form of ''Hi-no-kami ''(火の髪), which in Japanese literally means ''Fire-Hair''.
 
However, it is also possible that her name may simply derive from the fact that she has scarlet red hair, as ''Hinoka'' is a shortened (more colloquial) form of ''Hi-no-kami ''(火の髪), which in Japanese literally means ''Fire-Hair''.
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*According to the Making of Fire Emblem 25th Anniversary Book, Kozaki had Hinoka’s image ready earlier than Camilla’s, as he has taken an especial liking for her concept: a straightforward and determined woman. As he wanted to make her different from the earlier Pegasus Knights, Kozaki made Hinoka to have an image of a somewhat stoic hero.
 
*According to the Making of Fire Emblem 25th Anniversary Book, Kozaki had Hinoka’s image ready earlier than Camilla’s, as he has taken an especial liking for her concept: a straightforward and determined woman. As he wanted to make her different from the earlier Pegasus Knights, Kozaki made Hinoka to have an image of a somewhat stoic hero.
 
**However, Hinoka did not exist in the original story draft that was written by Kibayashi. She replaced Kagero's original role as the eldest Hoshidan princess, demoting Kagero to being Ryoma's retainer.
 
**However, Hinoka did not exist in the original story draft that was written by Kibayashi. She replaced Kagero's original role as the eldest Hoshidan princess, demoting Kagero to being Ryoma's retainer.
*The gender of Hinoka's pegasus is inconsistent in the English translation; In her B support with [[Corrin]] it is referred to as male, while in her supports with [[Kaden]] it is referred to as female. In the original Japanese text, it was consistently female.
+
*The gender of Hinoka's Pegasus is inconsistent in the English translation; In her B support with [[Corrin]] it is referred to as male, while in her supports with [[Kaden]] it is referred to as female. In the original Japanese text, it was consistently female.
 
**Ironically, in Warriors, her Pegasus is always referred to as male.
 
**Ironically, in Warriors, her Pegasus is always referred to as male.
 
*Hinoka is the only known character in ''Fire Emblem Fates'' to have a precise age approximation - in her supports with [[Camilla]] and with Minerva in ''Warriors'', she reveals that she was seven years old when she began her training.
 
*Hinoka is the only known character in ''Fire Emblem Fates'' to have a precise age approximation - in her supports with [[Camilla]] and with Minerva in ''Warriors'', she reveals that she was seven years old when she began her training.
 
 
*Hinoka shares her critical quote "I won't lose!" with her retainers [[Setsuna]] and [[Azama]].
 
*Hinoka shares her critical quote "I won't lose!" with her retainers [[Setsuna]] and [[Azama]].
 
*In ''Fates'', Hinoka shares her English voice actress, E.G. Daily, with [[Selkie]] and [[Peri]].
 
*In ''Fates'', Hinoka shares her English voice actress, E.G. Daily, with [[Selkie]] and [[Peri]].
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==Gallery==
 
==Gallery==
 
{{SeeMain|gallery}}
 
{{SeeMain|gallery}}
  +
{{FE14}}
 
{{FE14}}{{FEH}}{{FEW}}{{Cipher}}
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{{FEH}}
  +
{{FEW}}
  +
{{Cipher}}
 
[[Category:Playable characters]]
 
[[Category:Playable characters]]
 
[[Category:Fire Emblem Fates characters]]
 
[[Category:Fire Emblem Fates characters]]

Revision as of 20:31, 15 June 2020

“Even if the odds are against us... as a princess of Hoshido, I shall fight to the end!”
—Hinoka

Hinoka is a major playable character from Fire Emblem Fates on the Birthright and Revelation routes. The second eldest child of the Hoshidan royal siblings, Hinoka is one of the princesses of the country, commanding the loyalty of Azama and Setsuna as her personal retainers.

Profile

Hinoka is the eldest daughter of Sumeragi and Ikona and the second child of four in the Hoshidan royal family. She originally had another sibling whom she was very much attached to. However, Hinoka lost this sibling when they were kidnapped as a young child and raised in Nohr. Furious at her inability to prevent the kidnapping, Hinoka thereafter began training as a Sky Knight around the age of seven.

Hinoka's natural inclination to be rash and hotblooded often made training difficult for her, a fact only worsened by Pegasi only accepting riders whose hearts are calm and not ruled by passion. As a result, she had trouble training her steed over the years, often running into accidents due to not being able to properly handle it. One of these accidents allowed her to meet Azama, who tended to her injuries and helped her to return home. Forming the impression that Azama was a kind and benevolent monk, Hinoka later hired him to serve as one of her personal retainers, though she later regretted it, she still kept his services. If Azama is left unmarried at the war's end, she sends him to a remote region at the edge of Hoshidan territory.

According to Hinoka, she had, over the years, attempted to infiltrate Nohr and rescue Corrin on multiple occasions, although each attempt was halted by Ryoma and Mikoto.

At the end of Chapter 6, depending on the side Corrin chooses, Hinoka's involvement in the plot will be altered.

Prologue

Hinoka makes her first appearance in Chapter 4, where she defends Sakura from a Faceless horde. Fortunately, Ryoma, who had learnt of their plight beforehand, rushes into the scene and manages to quench the Faceless horde alongside Corrin, Rinkah and Kaze. Upon learning of Corrin's identity, Hinoka, overcome by joy, buries her face into their chest and sobs.

Later in Chapter 5, tragedy strikes as the cursed blade of Ganglari that Corrin owns explodes, destroying the town and killing Mikoto. With war inevitable between Hoshido and Nohr, Hinoka accompanies her siblings to the Plains of Hoshido in Chapter 6, where the two armies meet in battle.

Birthright

Corrin decides to stay with Hoshido as they cannot stand the atrocities that King Garon orchestrated against Hoshido and fights with their birth family to help repel Nohr, much to Hinoka's joy.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

Hinoka subsequently reappears in Chapter 8, where she, along with Azama and Setsuna, embark on a mission to join up with Ryoma and Takumi's forces. While attempting to pass through the region that the Wind Tribe Village is situated in, the group runs headlong into the conflict that arises between the Wind Tribe and Corrin's forces. The group is introduced at this juncture in a rather comical fashion, with Setsuna absentmindedly getting ensnared by quicksand and Hinoka attempting to help her while exasperatedly chastising Azama for his lighthearted, sardonic regard of the situation. Hinoka joins up with Corrin after exchanging information with them, thereafter accompanying them to locate their missing brothers.

In Chapter 9, Hinoka, Sakura and Corrin are invited into the palace of Izumo by Izana. When Izana lures Corrin and Sakura into a trap, Hinoka, along with Kaze and Saizo, manage to save them after she comes to the realization that Izana's eccentric mannerisms are antithetical to his royal status. However, her theory is proven wrong when they meet the real Izana, who acts in exactly the way Zola has portrayed him.

Afterwards, in Chapter 10, Hinoka and Corrin's army are reunited with Takumi, who unexpectedly emerges while they are in the midst of engaging the ninja of Mokushu in battle. Much to their immense horror, Takumi, in a hostile reverie, launches attacks on his allies. Fortunately, Azura manages to intervene by serenading a song to calm Takumi's mind and guide him back to his senses.

In Chapter 13, Hinoka and the army arrive at Cheve, where they hope to find Ryoma. Suddenly, they are attacked by Camilla and Hans and another fight ensues. The Chevois quietly aid the Hoshidans with various items to help their cause. After the battle is over, Leo shows up. Hans is revealed to have survived the battle. Before they are able to do anything, a General appears and attacks Leo. A strong rebel force led by Scarlet soon appear, Leo retreats with Hans, taking Camilla with him. The general reveals himself as Ryoma, and the Hoshidan siblings are reunited again.

The battles waged against Garon both in Chapter 27 and the Endgame see Hinoka successfully helping Corrin slay Garon with their army. Upon returning to Castle Shirasagi in Hoshido, Ryoma is crowned Hoshido's new king in a ceremony also attended by the surviving Nohrian royals as Hinoka and her siblings proudly watch on. Some time after Ryoma's coronation, Hinoka carries Corrin on her Pegasus steed to the newly rebuilt town square of Castle Shirasagi. Here, she, alongside her siblings, prays and convenes to a new statue of Mikoto that has been erected in her honor.

"End of spoilers. It's a pleasure doing business with you!"

Conquest

Corrin decides to return to their adopted family, shocking Hinoka and her siblings. Despite their pleas to have them reconsider, Corrin remains resolved to return. Left with no other choice Hinoka and the others are forced to fight against Corrin, but soon retreat due to the power the Nohrian siblings wield.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

Hinoka later appears in Chapter 11, where she, alongside her retainers, Kaze and Rinkah, seek to protect the Rainbow Sage from being kidnapped by the incoming forces of Nohr. Corrin and their army eventually succeed in ascending the peak of Mount Sagesse, whereupon they enter the Sevenfold Sanctuary with the intention of seeking the Sage. Hinoka prepares her forces to defend the stronghold, but after a long battle, Corrin eventually defeats her. When she gives the order to retreat and leave the dead behind, Rinkah informs her that not a single soldier in the Sanctuary had been killed. Much to Hinoka's surprise, Corrin had ordered their troops to avoid killing anyone. She, along with her everyone, are thereafter allowed to escape without any further opposition from Corrin's forces. Kaze, however joins Corrin's army after learning of their true attentions.

Hinoka makes her next appearance in Chapter 18, where she, alongside her siblings, encounters Corrin and their siblings in Izumo. Immediately launching into a heated exchange of hostilities with Xander, both crown princes attempt to engage in a duel, only to be stopped by Izana, the duke of Izumo. Izana then proceeds to confiscate the weapons of both parties before leaving the scene. He later reemerges with two soldiers and apprehends Ryoma, thereupon unveiling himself to be but a guise used by the deceptive Zola to kidnap the Hoshidan royals. Trapped in an execution room with her siblings, Hinoka is later rescued by Corrin's army, spearheaded by Xander's refusal to support Zola, and Leo later executing Zola. Following the end of the ensuing battle, Hinoka and siblings join Corrin and the Nohrians in a feast, during which they, despite their enmity, maintain peace in reverence of the laws of Izumo.

Hinoka is absent until the onset of Chapter 24, where she leads the defense of Castle Shirasagi. Alongside Azama, Setsuna and a sizable army under her command, Hinoka stages a valiant effort to protect the castle, using a Dragon Vein in an attempt to overwhelm the Nohrians with her fliers. She is, however, defeated by the might of Corrin's army. After the battle, Hinoka unhesitatingly steps before Corrin and demands that they take her life but spare those of her soldiers. Corrin instead decides to spare her life, telling her to hide until they finish with their plan to place Garon on the throne of Hoshido to reveal his true form and kill him. They also tell her that Sakura is safe as a prisoner of war, but asks for her naginata as proof of her "demise".

Hinoka gives her naginata to Corrin as she escapes with her retainers and the remaining survivors she could find. She also realized Corrin's intentions and prayed that Ryoma would not crush them. Corrin later brought Hinoka's bloodied naginata to Iago as proof they killed her; Iago questioned why they did not take her head, but Garon silenced him. Iago, knowing that Corrin spared Hinoka willingly, sent soldiers out to search for Hinoka; they eventually found her trying to sneak away with her retainers and other survivors, and were promptly captured. This exposes Corrin's deceit and Iago, angered that Corrin spared Hinoka, attempts to kill Corrin for treason, but is turn against by Xander and the Nohrian siblings, and they kill Hans and Garon's loyalist and Leo executes Iago, foiling his schemes to kill Corrin and the Hoshidian royals, while saving Hinoka's life.

After Corrin and their Nohrian allies end the war by killing the false Garon and the possessed Takumi, Hinoka appears with Sakura to attend Xander's coronation as the successor to the throne of Nohr, as well as making peace with Hoshido. As both Ryoma and Takumi were killed, Hinoka becomes the new queen of Hoshido, where she admits that she would have passed it down to Takumi if he was still alive. While she has forgiven Corrin and the Nohrian royal family, the deaths of her brothers weigh heavily on her, and promises to persuade the people of Hoshido of their goodwill, even if it doesn't occur in her lifetime.

"End of spoilers. It's a pleasure doing business with you!"

Revelation

Due to having formed a deep emotional attachment with both families, Corrin refuses to pick a side to align themselves with. Despite Corrin's desperate protests, Xander and Ryoma cross blades with each other in an attempt to sway them into choosing a side. In a bid to prevent both armies from battling each other and retreat from the Plains of Hoshido, Corrin decides to take down both Xander and Ryoma. Hinoka and her siblings aid Ryoma in battling against Corrin but are unable to prevent them from succeeding. Corrin is thereafter branded a traitor and forced to flee.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

Hinoka is not seen again until later in the game. In Chapter 16, Hinoka decides to leave Castle Shirasagi to join Corrin's cause, despite not knowing what it is, bringing Setsuna and Azama in tow. Much to her surprise, Ryoma and Scarlet also decides to join their cause. As they bid farewell to Yukimura, he tells them that he will do his best to defend the castle, though they cannot complain should any damage be sustained to their rooms, especially hers. Hinoka makes haste to the Bottomless Canyon where they join Corrin and their army, already in battle against Hans.

Hinoka follows Corrin until the end of the war and ultimately aids them in slaying Anankos. In the aftermath of the battle, she watches as Corrin is crowned the new ruler of Valla. As Ryoma and Xander forge a new peaceful relationship between Hoshido and Nohr, Hinoka vows alongside her siblings and the Nohrian siblings that they will put all their efforts in maintaining peace to Corrin.

"End of spoilers. It's a pleasure doing business with you!"

Personality

Though born a princess, Hinoka's personality is nothing typical of one. Serious, determined, and unsophisticated, Hinoka has the spirit of a natural warrior and valiantly charges into battle with utter fearlessness and courage. This spirit of Hinoka's is strongly complemented by her passionate sense of patriotism, one that compels her to personally take up arms in order to defend her homeland and its people from coming under harm. In this regard, she has the tendency to charge headlong into battle with wild abandon, often disregarding her personal safety and the objections of others as she does so. She is known to overwork herself to the point of exhaustion as shown in her support with Hinata.

Ryoma and Hinoka herself note that in the past, she was much more shy and even a crybaby. However, Corrin's kidnapping proved to be a turning point both in her lifestyle and her personality, as their kidnapping was the source of much guilt and regret in her incapability to rescue them, being devoted into becoming a warrior for that sole reason. As a side effect, this caused her to be unintentionally yet considerably neglectful to Takumi, Sakura and Azura, not spending a lot of time with them due to her constant training, as her supports are possibly the first real bonding time she's ever had with them, causing her to be stunned and regretful when she realizes that Takumi believes she wouldn't care if he died and Sakura thinks they are not alike at all. Despite that, she cares deeply for them, with her supports with Subaki telling that, in the midst of a heavy storm where Pegasi couldn't fly, she charged into a forest to look for a lost Sakura with complete disregard for the risks involved.

It is through Hinoka's adamant desire to protect others that a softer side to her personality is simultaneously revealed; she is, at the core, selflessly compassionate, where she values the lives of others more than she does her own, no matter what their social class may be. This is especially evident in her supports with Azama, where, in spite of his protests, Hinoka desperately attempts to salvage the life of a fatally wounded soldier, unreservedly demanding him to lend his healing assistance to her.

In her supports with Setsuna, it reveals that she is a poor cook, though they work together and eventually make a palatable omelette at the end of their support. If she supports with Camilla, who is an accomplished seamstress, she learns to sew and knit from her.

She is the most caring person in the army, knowing plenty of soldiers by name and acts with consideration towards them.

In-Game

Fire Emblem Fates

Base Stats

As an Enemy

Conquest Chapter 6 - Embrace the Dark
Conquest Chapter 11 - The Rainbow Sage
Conquest Chapter 24 - Hinoka

* In Guard Stance with Oni Chieftain; +4 Str/Def.

Revelation Chapter 6 - Into The Ground

Growth Rates

Class:

Starting class
HP Str Mag Skl Spd Lck Def Res
45% 55% 15% 50% 60% 60% 35% 60%
HP Str Mag Skl Spd Lck Def Res
45% 55% 25% 50% 60% 60% 35% 60%
HP Str Mag Skl Spd Lck Def Res
45% 50% 15% 55% 60% 55% 35% 55%

Max Stat Modifiers

Str Mag Skl Spd Luk Def Res
+1 -1 -1 +1 0 -1 +2

Class Sets

Standard Sets
Base Classes Promoted Classes
Friendship Sets

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Partner Sets

Marriage Sets
Possible Candidates Base Classes Possible Promotions
Varies
Varies
Varies

Marriage Sets
Possible Candidates Base Classes Possible Promotions

Special Classes
Base Classes Promoted Classes
-
-
-
-
-
-
-
-

Supports

See also: Hinoka/Supports

Romantic Supports

Other Supports

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Class

Hinoka bears the characteristics of a classic Pegasus Knight, sporting high Speed, Luck, and Resistance while maintaining solid Skill. In addition to these strengths, she also possesses a great Strength stat. Her main weakness is a low Defense and HP growths, which makes Bow/Yumi users especially dangerous for her in her base class. While Hinoka's Strength growth is high, her low base in Birthright means that she will need time before she can consistently inflict high damage against foes. While she is always recruited after Subaki, Hinoka's traditional Pegasus Knight stats and overall high growth rates can quickly close the gap that may have been created by using Subaki up until her recruitment. Hinoka's Personal Skill improves allies within a two tile of her with a 2 damage dealt bonus, which gives her incentives to stay close to allies. As a Sky Knight, she starts with the Darting Blow skill, which improves her Player Phase offensive capabilities by giving her increasing her already high Speed when she initiates an attack, allowing her to double most enemy units. Camaraderie allows her to recover a small amount of health when there is an ally nearby.

Her stat growths fit well as a Falcon Knight as it is more similar to her base, but with higher Speed and Resistance caps, facts that complement Hinoka's growth profile and her Strength gives her decent damage output with a high chance to double. She does, however, have low Magic growths which can make healing a lot of HP relatively difficult; however, given Hinoka already has a salvageable magic base, a Spirit Dust is usually all she needs to complement a more effective healer. Falcon Knight offers the skill Rally Speed, which allows Hinoka to support her allies if her offensive or healing abilities are not required and syncs well with her Personal Skill. She also acquires Warding Blow at level 15, which when combined with her exceptional Resistance, makes her virtually untouchable against magic wielders on Player Phase. As a Kinshi Knight, Hinoka remains fully offensive by gaining the ability to wield Bows and Yumis. She remains largely the same. Hinoka can pick up the skills Air Superiority and Amaterasu. The former improves her performance against opposing fliers by boosting her Hit and Avoid rates. The latter is a superb support skill which allows allies within two spaces of Hinoka to recover their HP at the beginning of each Player Phase and is another zone skill to sync well with her Personal Skill.

Secondary Class

Hinoka secondary class set is the Spear Fighter. Statwise, the Spear Fighter class offers higher HP, Strength, Skill and Defence at the cost of Luck and Resistance. Considering that Hinoka's base Luck and Resistance are already fairly high, the Spear Fighter class can serve to make Hinoka more balanced, both offensively and defensively. Also, since Hinoka starts off with a C rank in Naginatas, she should have little issues offensively as a Spear Fighter. Seal Defense is a great skill that she can learn in this class, as it helps her fend against tankier units like enemy Generals, for it lowers their Defense should Hinoka be unable to finish them off. Swap, the other skill she can learn, affords usage for numerous arrangements, such as providing cover for more fragile units or moving Hinoka to a particular location faster.

As a Spear Master, Hinoka can continue the same growth rates as the Spear Fighter class while also potentially gaining access to the S-ranked Waterwheel. Seal Speed is one of the skills that she can learn as a Spear Master, and it is immensely useful to her, for it cripples enemy units that she cannot finish off by dropping their Speed. Lancefaire is the other skill she can learn, and is one that will be beneficial to her due to her natural affinity for lances. As a Basara, Hinoka cannot effectively exploit the Scrolls that she gains access to too well with her low Magic. The class does, however, give her more room to channel her naturally high Luck, as well as an increased growth rate in HP at the cost of lower Strength and Speed. Rend Heaven, one of the skills that Hinoka can learn in this class, works well with her, as it gives her more power against tankier enemies like Generals and Great Knights. Quixotic, conversely, looks appealing should Hinoka get access to an offensive skill through Friendship or Partner Sealing. It does, however, come at the cost of dampening her ability to evade, which she relies a lot on for survivability.

Friendship Classes
  • Azura - Azura provides the Troubadour class set, entailing the Strategist and Maid promotions. Hinoka will struggle in this class, due to her abysmal Magic growth, but can learn some decent skills to bring back to another class; from Troubadour, she can learn Resistance +2, which should ideally be switched for a better skill due to her already above average Resistance growth; also, she can learn Demoiselle to help any male units near her by making them take less damage. For the two promotions, Maid sacrifices some Skill, Luck and Resistance while offering a boost to Strength, Speed and Defense; Strategist offers a boost to Magic and Luck while sacrificing a chunk of her Speed growth. Overall, she benefits more from Maid, due to her Strength, Speed and Defense already being rather high, and her Magic being too low even after the boost from Strategist. For skills, Live to Serve is not too useful due to her abysmal Magic growth preventing her from making use of healing; however, Tomebreaker can make Hinoka a decent anti-mage unit along with her relatively high Resistance growth. From Strategist, she learns both Rally Resistance and Inspiration giving her supporting skills to sync with her Personal Skill.
  • Sakura - Sakura provides the Shrine Maiden class set, entailing the Priestess and Onmyoji promotions. Compared to Sakura, Hinoka has an extremely low Magic growth, along with the fact that she trails behind Sakura in her Luck growth as well; however, she excels in all other stats, primarily her Strength growth, making her a more sturdy healer, even if a less effective one all around. From Shrine Maiden, her average Luck can make her able to utilize Miracle occasionally, saving her from a deadly attack and making up for her lacking Defense growth; Rally Luck, on the other hand, should only be used if you intend to put Hinoka in a supporting role. From the two promotions, Priestess sacrifices some Skill growth to improve her Health and Strength growths marginally, while Onmyoji sacrifices some Strength, Luck and Resistance to improve her Magic; Hinoka benefits more from Priestess due to Onmyoji sacrificing some good growths to improve her Magic, which even after improvement is lacking and below average. Skills-wise, Hinoka can learn Renewal to replace Camaraderie from Sky Knight due to its greater healing ability no matter how many allies are around her; also, she can learn Countermagic to fight against any mages who attempt to attack her; however, due to her above average Resistance growth, it can be swapped out for better skills. Onmyoji provides Rally Magic which, like Rally Luck, can be used if you intend to keep her as a supporting role, and Tomefaire, which is not a useful skill due to it needing a tome/scroll oriented class which will not work well due to Hinoka's abysmal Magic growth.
  • Setsuna - Setsuna provides the Archer class set and adding only the Sniper class to her class repertoire. Compared to Setsuna, Hinoka excels in every stat growth besides Speed, where she falls slightly short, but this can be made up for by equipping Darting Blow from her base class Sky Knight. For skills, Skill +2 can be used in earlier chapters to make up for her average Skill growth, but like many stat boosting skills, should preferably be exchanged for a more useful skill; Quick Draw can stack with Darting Blow to make her even more deadly in the Player Phase by making her able to perform doubles more often and deal more damage. Sniper strangely offers no stat boosts, only lowering her Skill growth slightly; for skills, she can first get Certain Blow to make her attacks almost always hit the enemy, especially useful for enemies with high Evade like Swordmasters and Master Ninjas; Bowfaire, on the other hand, is only useful if you intend to keep her in either this class set or the Kinishi Knight due to all of her other classes not able to equip Bows.
  • Camilla - Camilla is only available in the Revelation route and provides the Wyvern Rider class set, entailing the Wyvern Lord and Malig Knight promotions. As a Wyvern Rider, Hinoka is rather balanced in terms of her stat growths, lacking behind mostly in Magic, Luck and Resistance; the first skill she learns is Strength +2, which is not too useful due to her high Strength growth, so it should ideally be switched for a more useful skill; the second skill she learns is Lunge, which is good for removing enemies from defensive spots like chokepoints and tiles with terrain effects. For the two promotions, Wyvern Lord trades a slight amount of her Magic for Skill, while Malig Knight sacrifices some Health, Speed, Luck and Defense for some Magic and Resistance; Hinoka definitely excels in Wyvern Lord, due to her focus being primarily on a physical Strength build rather than a Magic build. For skills, Wyvern Lord allows Hinoka to learn Rally Defense which is only useful if you intend to keep her in a supporting role, and Swordbreaker to make it easier for her to deal with sword-wielding opponents like Swordmasters. From Malig Knight, Hinoka first learns Savage Blow to deal area-of-effect damage to enemies around her target, or weaken her target even more; after that, she learns Trample, which is useful due to the abundance of unmounted enemies later in the game.
Partner Classes
  • Male Avatar - A Male Avatar has the advantage of bestowing Hinoka class sets that she won't be able to get through other friends or husbands. Then it's recommended to give her Nohrian or Hoshidan classes that are otherwise locked out to her - these can include Outlaw, Knight, Apothecary, etc.
  • Jakob - Jakob provides the Troubadour class set, entailing the Strategist and Maid promotions; the benefits of this class line are explained under Azura in the friendship class section.
  • Silas/Xander - Both Silas and Xander provide the Cavalier class set, entailing the Paladin and Great Knight promotions. As a Cavalier, Hinoka's growth rates are rather balanced, meaning that she can be a versatile unit who can fit a number of roles; the first skill she will learn is Elbow Room, which can help in maps with very few defensive terrain tiles, but can be swapped out for better skills later on. Secondly, she will learn Shelter, which allows her to pull vulnerable units like weakened ones or healers into cover, shielding them from any damage, which can be useful considering her high Movement allows her to get to other units with ease. From the two promotions, Great Knight more balances her growths towards a heavy hitting, sturdy unit with high Health but with lower Speed and Luck growths; Paladin, on the other hand, is a more balanced class, increasing her Resistance growth slightly while keeping the rest of her growths the same.
  • Kaze/Saizo - Both Kaze and Saizo provide the Ninja class set, entailing the Master Ninja and Mechanist promotions.
  • Subaki/Hinata - Both Subaki and Hinata provide the Samurai class set, entailing the Swordmaster and Master of Arms promotions.
  • Hayato/Kaden - Both Hayato and Kaden provide the Diviner class set, entailing the Onmyoji and Basara promotions.
  • Azama - Azama provides the Shrine Maiden class set, entailing the Priestess and Onmyoji promotions; the benefits of this class line are explained under Sakura in the friendship class section.
  • Leo - Leo provides the Dark Mage class set, entailing the Sorcerer and Dark Knight promotions. Hinoka does not have the magic growths to take advantage of tomes, but the skills learned in the classes should not be overlooked. Malefic Aura has no use, since it requires the use of tome or scrolls, while Heartseeker can be used to decrease avoid for adjacent enemies, and can potentially work well with her personal skill. From Sorcerer, she can first learn Vengeance, and considering her high skill, can activate it frequently, though considering she must take damage, this could be high risk and reward. Bowbreaker is superb if you plan to reclass her to Sky Knight, as it reduces the threat of bows and yumis. From Dark Knight, Hinoka can learn Seal Magic, which reduces magic by when she starts the battle against an enemy. Lifetaker allows Hinoka to recover HP when she defeats an enemy, making it a great regenerative skill if she fluent at k-oing.

Fire Emblem Heroes

Warrior Princess
Hoshidan princess who prefers battles over court life. Excels at watching over others. Appears in Fire Emblem Fates.

Base Stats

Rarity: ✯✯✯✯✯

Heroes Hinoka SpriteTitle
Warrior Princess
Group
Heroes Flying Flying
LevelHPAtkSpdDefRes
1
40
18/19/20
37/41/44
6/7/8
32/35/38
7/8/9
29/32/35
5/6/7
22/25/29
6/7/8
21/24/27
SkillsWeapon
FEH skill offense Brave Lance+
FEH skill special Rising Wind
FEH Lance Lance

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Lance---
Steel Lance---
Brave Lance---
Brave Lance+Brave LanceFEH Star Rarity 5-
Hinoka's SpearBrave Lance+-FEH Star Rarity 5
FEH skill specialRising Wind-FEH Star Rarity 5-
Blazing WindRising Wind-FEH Star Rarity 5
AFEH Defiant Def 1 Defiant Def 1--
FEH Defiant Def 2 Defiant Def 2FEH Defiant Def 1 Defiant Def 1-
FEH Defiant Def 3 Defiant Def 3FEH Defiant Def 2 Defiant Def 2FEH Star Rarity 5
CFEH Hone Spd 1 Hone Spd 1--
FEH Hone Spd 2 Hone Spd 2FEH Hone Spd 1 Hone Spd 1-
FEH Hone Fliers Hone FliersFEH Hone Spd 2 Hone Spd 2 or
FEH Hone Atk 2 Hone Atk 2
FEH Star Rarity 5

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Kit

Hinoka stands at the middle of the road for most Flying Lance units. She has high Atk and decent Spd, giving her a good offensive presence, though Cordelia and Est are slightly better. She has average bulk, but not quite to the level of units like Subaki and Valter. She does have one of the best starting kits for a Flier however, as she carries Brave Lance as her original base weapon, allowing her to guarantee a double attack despite taking a Speed penalty. While Cordelia and Est use it to a better effect, Hinoka was given the means to separate herself from them thanks to Hinoka's Spear. If she battles an enemy while an infantry or flier ally is within two spaces of her, she gains a +4 to Atk/Spd. She can take a Spd refine to push her into the high Spd tiers or take its bonus effect to grant her a Guidance-like effect that allows Infantry and Fliers within two spaces to move to a tile adjacent to her, giving her a great mobility supportive skill on flier teams and mixed infantry teams.

Blazing Wind, when charged, inflicts damage on enemies in an area around her target equal to 1.5x her Atk from the enemy’s Def. Unfortunately, Hinoka’s Atk is not high enough to exploit this skill but it can still deal decent damage. Defiant Defense increases her Def by 7 at the start of her turn if her health is under 50% health. The boost is decent, but maintaining the health threshold is difficult and ultimately fruitless in certain matchups. Hinoka is most remembered for carrying Hone Fliers, boosting flying allies Atk/Spd by 6. This made her a key unit for most fliers teams as a support unit as the sole innate carrier and is currently the only non-seasonal/grail hero to carry the skill. This combined with her Spear’s effect gave her a natural role on flier teams to support better offensive allies while having decent combat stat potential as well.

Counters

Hinoka defenses are both low with her Res just being slightly lower. High damage mages including Reinhardt, Lute, Nino, and Julia rip through her. Her Def is only one point better, thus other strong physical units and bulky blue units can survive her attacks and then retaliate hard. As a flier, she is naturally weak to Bows, leaving her open to common threats such as Brave Lyn, Bridal Cordelia, Klein, and her Kinshi Form. Merric has a natural strength over her, having high defense, commonly run with Close Counter, and not only color advantage, but flier effectiveness with Excalibur. Legendary Lyn and New Year Fjorm achieve similar effects with their Green Bows.

Skill Inheritance Options

Reposition is Hinoka’s best support option to pull allies out of range of enemies. Hinoka can work with Glimmer, especially on a Flier buff heavy team who can fuel the damage of Glimmer, while Moonbow ignores part of her target’s Def when attacking. She already has Brave Lance in her skill set, but she is also a natural fit for Firesweep Lance as well as her high Atk and Spd allows her to reliably deal good damage and double on a wide range of characters.

Hinoka’s skill sets are consistent regardless of weapons. Swift Sparrow stacks on top of her Spear’s effect, granting her +8 to both of her Atk and Spd on initiation, which grants her a 59/40 Atk/Spd stat when initiating. Other alternatives include Fury and Life and Death for either even stat boosts with a damage penalty or trading her lower defense to further improve her offense. Desperation is a natural fit for a speed attacker while Hit and Run allows her to retreat after battle, which pairs especially well with Firesweep Lance. She is a good option for Fortify Fliers if her Hone Flier role can be fulfilled by someone else.

Blue Sky Warrior
Princess of Hoshido. Soars higher and higher upon the back of a legendary kinshi.

Base Stats

Rarity: ✯✯✯✯✯

Heroes Hinoka Sprite (Kinshi Knight)Title
Blue Sky Warrior
Group
Heroes Flying Flying
LevelHPAtkSpdDefRes
1
40
17/18/19
34/37/41
5/6/7
29/32/35
8/9/10
32/35/38
3/4/5
13/17/20
6/7/8
25/29/32
SkillsWeapon
FEH skill offense Warrior Princess
FEH skill special New Moon
FEH Bow Bow

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Bow---
Steel Bow---
Silver Bow---
Warrior Princess-FEH Star Rarity 5-
FEH skill specialNew Moon-FEH Star Rarity 5-
LunaNew Moon-FEH Star Rarity 5
AFEH Atk Spd Bond 1 Atk/Spd Bond 1--
FEH Atk Spd Bond 2 Atk/Spd Bond 2FEH Atk Spd Bond 1 Atk/Spd Bond 1-
FEH Atk Spd Bond 3 Atk/Spd Bond 3FEH Atk Spd Bond 2 Atk/Spd Bond 2FEH Star Rarity 5
BFEH Flier Formation 1 Flier Formation 1--
FEH Flier Formation 2 Flier Formation 2FEH Flier Formation 1 Flier Formation 1-
FEH Flier Formation 3 Flier Formation 3FEH Flier Formation 2 Flier Formation 2FEH Star Rarity 5
CFEH Flier Guidance 1 Flier Guidance 1--
FEH Flier Guidance 2 Flier Guidance 2FEH Flier Guidance 1 Flier Guidance 1-
FEH Flier Guidance 3 Flier Guidance 3FEH Flier Guidance 2 Flier Guidance 2FEH Star Rarity 5

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Kit

Hinoka rides into battle on a Kinshi and has equipped a bow, making her the first Bow Flier introduced into the game and is the only one summonable in the regular summon pool, though Spring Loki is a grail option. Her offensive potential is even higher than her lance form and is easily comparable to Brave Lyn, a top tier Bow unit at the time. Rather than a huge movement range, she instead makes up for it with terrain mobility. Her stat spread overall favors a player turn offensive build, bursting down enemies while her starting base kit values high damage and coordination primarily on a Flier team.

Warrior Princess grants herself an innate +3 to Spd and increases her allies Atk by 3 if they are in combat within two spaces of her, giving them vital support. While her bow has the innate bonus damage to fliers, it also contains bonus damage against armor units as well, giving her a prominent spot in the meta.

Luna, when it resolves, ignores 50% of her target’s Def, giving her even more damage. Attack Speed Bond grants herself a 5 point boost to her Atk and Spd when next to an ally during combat, giving herself a base 49 Atk and 41 Spd neutral stats, which can be pushed to 52/44 respectively with a boon in either stat, giving her high offensive potential. Flier Formation allows Kinshi Hinoka to move to any space adjacent to an ally who is within two spaces of herself, increasing her mobility while Flier Guidance does the opposite, allowing flier allies within two spaces of her to move to a space adjacent to her.

Counters

Kinshi Hinoka is at her weakest during the enemy phase as her low Def especially is a sore spot. Many common units who run Distant Counter or weapons with that effect can soak a hit and retaliate, though some Armor units need to be wary of her effective damage. Any sort of Bow user with similar burst as her, such as Brave Lyn, Bridal Cordelia, and Klein can shoot her down with a single attack. Merric can be a counter, though her higher Res can allow her to survive in some instances, albeit rarely. Dragons can target her lower Def, thus making them a counter to her, though Myrrh and Naga can be shot down first if neither are running Iote’s Shield

Skill Inheritance Options
Kinshi Hinoka is best off running a skill set that emphasizes a player turn aggressive build. Swift Sparrow is the best Skill A to enforce this build, though Fury and Life and Death make excellent budget options. She can run Brave Bow or Firesweep Bow to make the most of her offensive stats, securing powerful double or quadruple attacks in tandem or uncontested potential doubles. Reposition is Hinoka’s best support option to pull allies out of range of enemies. If running Flier Formation/Flier Guidance, this also allows to some very interesting unit manipulation. While Luna’s half Def negation is good, Moonbow charges faster and with a 30% def ignoring effect, it is a good trade off to proc it sooner and more often. Chill Speed reduces the Spd of the foe with the highest Spd, thus bringing some of her biggest speed tier rivals down enough to double them. Her Skill C can be flexibly changed to common flier skills including Hone Fliers, Fortify Fliers, and Goad Fliers for the stat boosts, depending on the player’s team needs.

Relaxed Warrior
Eldest princess of Hoshido. She seeks respite from the travails of battle in hot springs from time to time, but she rarely finds it.

Base Stats

Rarity: ✯✯✯✯✯

Heroes Hinoka Sprite (Hot Spring)Title
Relaxed Warrior
Group
Heroes Flying Flying
LevelHPAtkSpdDefRes
1
40
15/16/17
34/38/41
8/9/10
32/35/38
8/9/10
32/35/38
2/3/4
12/16/19
6/7/8
23/26/30
SkillsWeapon
FEH skill offense Splashy Bucket+
FEH skill support Draw Back
FEH Green Dagger Icon Dagger

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Dagger---
Steel Dagger---
Splashy Bucket---
Splashy Bucket+Splashy BucketFEH Star Rarity 5-
FEH skill supportDraw Back-FEH Star Rarity 5-
AFEH Atk Spd Bond 1 Atk/Spd Bond 1--
FEH Atk Spd Bond 2 Atk/Spd Bond 2FEH Atk Spd Bond 1 Atk/Spd Bond 1-
FEH Atk Spd Bond 3 Atk/Spd Bond 3FEH Atk Spd Bond 2 Atk/Spd Bond 2FEH Star Rarity 5
BFEH Atk Spd Link 1 Atk/Spd Link 1--
FEH Atk Spd Link 2 Atk/Spd Link 2FEH Atk Spd Link 1 Atk/Spd Link 1-
FEH Atk Spd Link 3 Atk/Spd Link 3FEH Atk Spd Link 2 Atk/Spd Link 2FEH Star Rarity 5
CFEH Air Orders 1 Air Orders 1--
FEH Air Orders 2 Air Orders 2FEH Air Orders 1 Air Orders 1-
FEH Air Orders 3 Air Orders 3FEH Air Orders 2 Air Orders 2FEH Star Rarity 5

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Kit

Hot Spring Hinoka remains a flier unit, but now with Green Daggers as her weapon, making her a unique unit as the only Green Dagger Flier upon release. Hinoka is once again an offensive powerhouse in this form, but once again at the expense of her physical bulk. She has a unique role thanks to her color to counter several blue units.

Splashy Bucket is meant to battle Dragon units as not only does it deal effective damage, but it also forces them to attack her higher Res. It also allows her to counter the common Dazzling Staff/Wrathful Staff combo of the rising staff meta by disabling any skill or weapon with the Wrathful Staff effect in it. Finally, it inflicts a Def/Res -7 effect to enemies within two tiles of the target. It is a multi-purpose tool with three beneficial effects.

Attack Speed Bond boosts her Atk/Spd by 5 if adjacent to an ally during combat. Attack Speed Link triggers when an Assist skill is used with Hot Spring Hinoka involved. Regardless if Hinoka uses an assist on an ally or an ally uses one on her, both her ally and Hinoka herself gains a +6 Atk/Spd buff. This can be used by herself since she comes with Draw Back, which pulls an enemy and herself back one tile. Air Orders grants a Flier Formation effect to any flying ally adjacent to her at the start of her turn, giving superior movement to her allies.

Counters

High bulk Reds can easily eat her damage, though Idunn would be somewhat of an exception. Zelgius and Black Knight are particular counters who can retaliate from a distance and destroy her through her low Def. Offensive physical units in general handles Hinoka with little trouble. Her high stats also leaves her vulnerable to a wealth of debuffs, mainly Chill kills which severely hinders her performance.

Skill Inheritance Options
With the plethora of special seasonal daggers, Hot Spring Hinoka has various options for her weapon of choice to counter specific unit types or to apply specific stat debuffs on enemies. Choices are ultimately left to the player to decide how they wish to utilize her solid offense. Reposition is her best option for ally movement and to take allies out of danger. Her high Spd is a natural fit for Moonbow’s fast cooldown and its ability to ignore 30% of enemy def. Emphasizing her player turn takes Swift Sparrow to maximize initiated attacks without relying on ally positioning. Chill Speed lowers her speed tier rivals and help secure doubles herself or for her allies. Her Res is high enough to run Ploy skills, though she can be used on a fliers team and take flier support skills instead.

Fire Emblem Warriors

Base Stats

Starting Class
FE14 Hinoka Pegasus Warrior Map SpriteSky Knight
LevelHPStrMagSklSpdLckDefResMov
11114126121513131920
WeaponStarting Items
FEW Lance Lance - EHinoka's Spear

Supports

See also: Hinoka/Warriors Supports

Quotes

Fates

Hinoka/Fates Quotes

Heroes

Hinoka/Heroes Quotes

Warriors

Hinoka/Warriors Quotes

Possible Endings

Hinoka - Warrior Princess (紅の戦姫 Kurenai no Ikusahime lit. Crimson Valkyrie)

Hinoka became general of the Hoshidan army. While her official portraits depict a gentle princess, she was known to personally go on solo missions to destroy the remaining Faceless.
Hinoka and Corrin (Birthright)
Corrin was hailed as a hero, working alongside his spouse to spread peace worldwide. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
Hinoka and Corrin (Revelation)
The two spent the rest of their lives together, Corrin ruling as the wise King of Valla. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
Hinoka and Azama
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
Hinoka and Hayato
After the war, Hayato traveled the world before replacing Fuga as chief of the Wind Tribe. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
Hinoka and Hinata
Hinata's passion for the blade did not end with the war. He practiced morning, noon, and night. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
Hinoka and Jakob
Jakob served as a butler for the rest of his life, but his true love was reserved for his wife alone. His wife, Hinoka became general of the Hoshidan royal army, and the two remained together always.
Hinoka and Leo
Leo sacrificed much for Nohr, leading the effort to spread King Xander's radical new policies. His wife, Hinoka became general of the Hoshidan royal army, and the two remained together always.
Hinoka and Kaden
Despite marriage, Kaden continued to travel, returning favors. Later, he served as chief of his village. His wife, Hinoka became general of the Hoshidan royal army, and the two remained together always.
Hinoka and Kaze
While no official records of Kaze survive, he appears in many rumors and tales of heroic exploits. His wife, Hinoka became general of the Hoshidan royal army, and the two remained together always.
Hinoka and Saizo
Saizo disappeared from official records after the war, but no doubt he served the royal family forever. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
Hinoka and Silas
Silas served loyally as a Knight of Nohr. He was beloved by trainee knights for his great patience. His wife, Hinoka, became general of the Hoshidan royal army and the two remained together always.
Hinoka and Subaki
Subaki was appointed chief of the Pegasus knights and served with a perfect record. His wife, Hinoka, became general of the Hoshidan royal army, and the two remained together always.
Hinoka and Xander
As King of Nohr, Xander laid the foundation for a new era of peace and prosperity for the kingdom. His wife, Hinoka, became general of the Hoshidan royal army and the two remained together always.

Other Appearances

Fire Emblem 0 (Cipher)

Hinoka is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Etymology

It is speculated that Hinoka's name is derived from the Hinoki, the Japanese cypress tree. This particular species of cypress is not only native to Japan, but is seen as sacred in multiple parts of the country. It is also known to be very resistant to rotting, making it a building material used in many shrines, temples and other important buildings. Osaka Castle is known to have mainly used Hinoki cypress as well.

Her name might also derive from Hinokagatsuchi, (火之迦具土) which is another name for the Japanese kami Kagu-tsuchi found in the Kojiki, the oldest surviving extant chronicle in Japan. Kagu-tsuchi was the kami of fire, and his death leads to the creation of eight volcanoes in Japan. The use of this deity for the Hoshidan princess might stem from Hinoka's recklessness, passion, and flame-colored hair.

However, it is also possible that her name may simply derive from the fact that she has scarlet red hair, as Hinoka is a shortened (more colloquial) form of Hi-no-kami (火の髪), which in Japanese literally means Fire-Hair.

Trivia

  • Hinoka placed 6th most popular female in the official character popularity poll held on the game's official site.
    • Hinoka came in 21th place for females in the Fire Emblem Heroes Choose Your Legends popularity poll. She had 6,851 total votes.
  • Hinoka's artwork depicts her wielding a Steel Naginata.
  • According to the Making of Fire Emblem 25th Anniversary Book, Kozaki had Hinoka’s image ready earlier than Camilla’s, as he has taken an especial liking for her concept: a straightforward and determined woman. As he wanted to make her different from the earlier Pegasus Knights, Kozaki made Hinoka to have an image of a somewhat stoic hero.
    • However, Hinoka did not exist in the original story draft that was written by Kibayashi. She replaced Kagero's original role as the eldest Hoshidan princess, demoting Kagero to being Ryoma's retainer.
  • The gender of Hinoka's Pegasus is inconsistent in the English translation; In her B support with Corrin it is referred to as male, while in her supports with Kaden it is referred to as female. In the original Japanese text, it was consistently female.
    • Ironically, in Warriors, her Pegasus is always referred to as male.
  • Hinoka is the only known character in Fire Emblem Fates to have a precise age approximation - in her supports with Camilla and with Minerva in Warriors, she reveals that she was seven years old when she began her training.
  • Hinoka shares her critical quote "I won't lose!" with her retainers Setsuna and Azama.
  • In Fates, Hinoka shares her English voice actress, E.G. Daily, with Selkie and Peri.

Gallery

See main article: Hinoka/Gallery.