Not to be confused with Hit%, the stat for weapon accuracy.
Hit Rate is a combat stat that influences an attacking unit's probability of landing a successful weapon-, magic-, or staff-based hit. It is a subtotal value that is used in conjunction with other factors, such as the defending unit's avoid rate or weapon triangle effects, to determine the attacking unit's overall battle accuracy.
Overview[]
Hit rate calculations are based various factors influencing the attacking unit. Such factors often include the attacker's skill or weapon accuracy, but they can vary between weapon types as well as titles themselves. The following calculations consider only factors that would influence a character's combat stat that often labeled "hit." External factors, such as those from weapon triangle effects, are considered in calculations for the overall battle accuracy.
In Fire Emblem: Shadow Dragon and the Blade of Light[]
Physical hit rate
Hit Rate = (Skl) + (Hit)
Skl = Attacking unit's skill Hit = Attacking unit's weapon accuracy
Magical hit rate
Hit Rate = (Hit)
Hit = Attacking unit's weapon accuracy
In Fire Emblem Gaiden[]
Physical hit rate
Hit Rate = (Skl) + (Hit)
Skl = Attacking unit's skill Hit = Attacking unit's weapon accuracy
Magical hit rate
Hit Rate = (Hit)
Hit = Attacking unit's weapon accuracy
In Fire Emblem: Mystery of the Emblem[]
Overall hit rate
Hit Rate = (Skl ×2) + (Hit) + (Supp)
Skl = Attacking unit's skill Hit = Attacking unit's weapon accuracy Supp = Bonuses from any supportive allies within 3 spaces
In Fire Emblem: Genealogy of the Holy War[]
Overall hit rate
Hit Rate = (Skl ×2) + (Hit) + (Char) + (Lead) + (Supp)
Skl = Attacking unit's skill Hit = Attacking unit's weapon accuracy Char = Bonus from charisma holder within 3 spaces Lead = Bonus from leadership holder within 3 spaces Supp = Bonuses from any supportive allies within 3 spaces
In Fire Emblem: Thracia 776[]
Physical and magical hit rate
Hit Rate = (Skl ×2) + (Lck) + (Hit)
Skl = Attacking unit's skill Lck = Attacking unit's luck Hit = Attacking unit's weapon accuracy Char = Bonus from charisma holder within 3 spaces Lead = Bonus from leadership holder within 3 spaces Supp = Bonuses from any supportive allies within 3 spaces
Staff hit rate
Hit rate = (Skl ×4) + 60
Skl = Casting unit's skill Hit = Casting unit's staff accuracy
In Fire Emblem: The Binding Blade[]
Physical and magical hit rate
Hit Rate = (Skl ×2) + (Lck ×0.5) + (Hit)
Skl = Attacking unit's skill Lck = Attacking unit's luck Hit = Attacking unit's weapon accuracy Supp = Bonuses from any supportive allies within 3 spaces
In this game, the battle accuracy of staff-related combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.
In Fire Emblem: The Blazing Blade[]
Physical and magical hit rate
Hit Rate = (Skl ×2) + (Lck ×0.5) + (WRnk) + (Hit) + (Supp) + (Tact)
Skl = Attacking unit's skill Lck = Attacking unit's luck WRnk = Bonus from weapon rank Hit = Attacking unit's weapon accuracy Supp = Bonuses from any supportive allies within 3 spaces Tact = Bonuses from tactician stars
Staff hit rate
Hit Rate = (Mag ×5) + (Skl) + 30
Mag = Attacking unit's magic Skl = Attacking unit's skill
In Fire Emblem: The Sacred Stones[]
Physical and magical hit rate
Hit Rate = (Skl ×2) + (Lck ×0.5) + (WRnk) + (Hit) + (Supp)
Skl = Attacking unit's skill Lck = Attacking unit's luck WRank = Bonus from weapon rank Hit = Attacking unit's weapon accuracy Supp = Bonuses from any supportive allies within 3 spaces
Staff hit rate
Hit Rate = (Mag ×5) + (Skl) + 30
Mag = Casting unit's magic Skl = Casting unit's skill
In Fire Emblem: Path of Radiance[]
Physical and magical hit rate
Hit Rate = (Skl ×2) + (Lck) + (Bio) + (SpA) + (Hit) + (Supp)
Skl = Attacking unit's skill (stat) Lck = Attacking unit's luck Bio = Modifier from attacking unit's biorhythm Spa = Modifier from attacking unit's skills (special abilities) Hit = Attacking unit's weapon accuracy Supp = Bonuses from any supportive allies within 3 spaces
In this game, the battle accuracy of staff-related combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.
In Fire Emblem: Radiant Dawn[]
Physical and magical hit rate
Hit Rate = (Aff) + (Skl ×2) + (Lck) + (Bio) + (SpA)
+ (Ht) + (Hit) + (Rnge) + (Lead) + (Supp)
Aff = +5 if attacking unit shares affinity with the map Skl = Attacking unit's skill Lck = Attacking unit's luck Bio = Modifier from attacking unit's biorhythm SpA = Modifier from attacking unit's skills (special abilities) Ht = +50 with height advantage; -50 with disadvantage Hit = Attacking unit's weapon accuracy Rnge = (Bow users only) -30 if attacking an opponent 1 or 3 spaces away Lead = Bonus from the armies commander's leadership stars Supp = Bonuses from any supportive allies within 3 spaces
※ On Hard Mode, Aff
= 0 regardless of shared affinity
In this game, the battle accuracy of staff-related combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.
In Fire Emblem: Shadow Dragon[]
Overall hit rate
Hit Rate = (Skl) + (Lck ×0.5) + (Class) + (WRank) + (Hit) + (Supp)
Skl = Attacking unit's skill Lck = Attacking unit's luck Class = +5 if Sniper; +10 if Swordmaster WRank = Bonus from weapon rank Hit = Attacking unit's weapon accuracy Supp = Bonuses from any supportive allies within 3 spaces
In Fire Emblem: New Mystery of the Emblem[]
Overall hit rate
Hit Rate = (Skl) + (Lck ×0.5) + (Class) + (WRank) + (Hit) + (Supp) + (Lun)
Skl = Attacking unit's skill Lck = Attacking unit's luck Class = +5 if Sniper WRank = Bonus from weapon rank Hit = Attacking unit's weapon accuracy Supp = Bonuses from any supportive allies within 3 spaces Lun = (Enemies only) +10 if Lunatic Mode
In Fire Emblem Awakening[]
Displayed hit rate
Hit Rate = (Skl ×1.5) + (Lck ×0.5) + (WRank) + (Hit)
Skl = Attacking unit's skill Lck = Attacking unit's luck WRank = Bonus from weapon rank Hit = Attacking unit's weapon accuracy
In Fire Emblem Fates[]
Displayed physical and magical hit rate
Hit Rate = (Skl ×1.5) + (Lck ×0.5) + (Class) + (WRank) + (Hit)
Skl = Attacking unit's skill Lck = Attacking unit's luck Class = Bonus from class WRank = Bonus from weapon rank Hit = Attacking unit's weapon accuracy
Staff/rod hit rate
Hit Rate = (Mag) + (Skl) + (Class) + (WRank) + (Hit)
Mag = Casting unit's magic Skl = Casting unit's skill Class = (Iago only) Bonus from class WRank = Bonus from weapon rank Hit = Casting unit's staff/rod accuracy
In Fire Emblem: Three Houses[]
Hit for physical attacks:
Hit = (Hit) + (Dex) + (Abil) + (Equip) + (Batt) + (Supp) + (Art) - (Bow Penalty)
Hit = Attacking unit's weapon accuracy Dex = Attacking unit's Dexterity Abil = Bonuses from abilities (e.g. weapon prowess, Hit +20, etc.) Equip = Bonuses from equipment (e.g. Accuracy Ring) Batt = Bonuses from unit's Battalion Supp = Bonuses from unit supports Art = Bonuses/penalties from using a Combat Art Bow Penalty = -20/-40/-60 when attacking with Bows at a range of 3/4/5+, and a further -10 on Maddening difficulty
Hit for magical attacks:
Hit = (Hit) + (Dex x0.5) + (Lck x0.5) + (Abil) + (Equip) + (Batt) + (Supp) + (Art) - (Bow Penalty)
Hit = Attacking unit's weapon accuracy Dex = Attacking unit's Dexterity Lck = Attacking unit's Luck Abil = Bonuses from abilities (e.g. weapon prowess, Hit +20, etc.) Equip = Bonuses from equipment (e.g. Accuracy Ring) Batt = Bonuses from unit's Battalion Supp = Bonuses from unit supports Art = Bonuses/penalties from using a Combat Art Bow Penalty = -20/-40/-60 when attacking with Bows at a range of 3/4/5+, and a further -10 on Maddening difficulty
Hit for offensive gambits:
Hit = (Hit) + (ChaΔ x5) + (Abil) + (Equip) + (Boost)
Hit = Gambit's accuracy ChaΔ = Difference between unit's Charm and target's Charm, capped at ±6 Abil = Bonuses from abilities (e.g. Offensive Tactics, Hit +20, etc.) Equip = Bonuses from equipment (e.g. Accuracy Ring) Boost = Gambit boosts from unit supports