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Not to be confused with Hit%, the stat for weapon accuracy.

Hit Rate is a combat stat that influences an attacking unit's probability of landing a successful weapon-, magic-, or staff-based hit. It is a subtotal value that is used in conjunction with other factors, such as the defending unit's avoid rate or weapon triangle effects, to determine the attacking unit's overall battle accuracy.

Overview

Hit rate calculations are based various factors influencing the attacking unit. Such factors often include the attacker's skill or weapon accuracy, but they can vary between weapon types as well as titles themselves. The following calculations consider only factors that would influence a character's combat stat that often labeled "hit." External factors, such as those from weapon triangle effects, are considered in calculations for the overall battle accuracy.

In Fire Emblem: Shadow Dragon and the Blade of Light

Physical hit rate

Hit Rate = (Skl) + (Hit)
Skl = Attacking unit's skill
Hit = Attacking unit's weapon accuracy

Magical hit rate

Hit Rate = (Hit)
Hit = Attacking unit's weapon accuracy

In Fire Emblem Gaiden

Physical hit rate

Hit Rate = (Skl) + (Hit)
Skl = Attacking unit's skill
Hit = Attacking unit's weapon accuracy

Magical hit rate

Hit Rate = (Hit)
Hit = Attacking unit's weapon accuracy

In Fire Emblem: Mystery of the Emblem

Overall hit rate

Hit Rate = (Skl ×2) + (Hit) + (Supp)
Skl = Attacking unit's skill
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces

In Fire Emblem: Genealogy of the Holy War

Overall hit rate

Hit Rate = (Skl ×2) + (Hit) + (Char) + (Lead) + (Supp)
Skl = Attacking unit's skill
Hit = Attacking unit's weapon accuracy
Char = Bonus from charisma holder within 3 spaces
Lead = Bonus from leadership holder within 3 spaces
Supp = Bonuses from any supportive allies within 3 spaces

In Fire Emblem: Thracia 776

Physical and magical hit rate

Hit Rate = (Skl ×2) + (Lck) + (Hit)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Hit = Attacking unit's weapon accuracy
Char = Bonus from charisma holder within 3 spaces
Lead = Bonus from leadership holder within 3 spaces
Supp = Bonuses from any supportive allies within 3 spaces

Staff hit rate

Hit rate = (Skl ×4) + (Hit)
Skl = Casting unit's skill
Hit = Casting unit's staff accuracy

In Fire Emblem: The Binding Blade

Physical and magical hit rate

Hit Rate = (Skl ×2) + (Lck ×0.5) + (Hit)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces

In this game, the battle accuracy of staff-related combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.

In Fire Emblem: The Blazing Blade

Physical and magical hit rate

Hit Rate = (Skl ×2) + (Lck ×0.5) + (WRnk) + (Hit) + (Supp) + (Tact)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
WRnk = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces
Tact = Bonuses from tactician stars

Staff hit rate

Hit Rate = (Mag ×5) + (Skl) + 30
Mag = Attacking unit's magic
Skl = Attacking unit's skill

In Fire Emblem: The Sacred Stones

Physical and magical hit rate

Hit Rate = (Skl ×2) + (Lck ×0.5) + (WRnk) + (Hit) + (Supp)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
WRank = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces

Staff hit rate

Hit Rate = (Mag ×5) + (Skl) + 30
Mag = Casting unit's magic
Skl = Casting unit's skill

In Fire Emblem: Path of Radiance

Physical and magical hit rate

Hit Rate = (Skl ×2) + (Lck) + (Bio) + (SpA) + (Hit) + (Supp)
Skl = Attacking unit's skill (stat)
Lck = Attacking unit's luck
Bio = Modifier from attacking unit's biorhythm
Spa = Modifier from attacking unit's skills (special abilities)
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces

In this game, the battle accuracy of staff-related combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.

In Fire Emblem: Radiant Dawn

Physical and magical hit rate

Hit Rate = (Aff) + (Skl ×2) + (Lck) + (Bio) + (SpA)
+ (Ht) + (Hit) + (Rnge) + (Lead) + (Supp)


 Aff = +5 if attacking unit shares affinity with the map
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Bio = Modifier from attacking unit's biorhythm
SpA = Modifier from attacking unit's skills (special abilities)
Ht = +50 with height advantage; -50 with disadvantage
Hit = Attacking unit's weapon accuracy
Rnge = (Bow users only) -30 if attacking an opponent 1 or 3 spaces away
Lead = Bonus from the armies commander's leadership stars
Supp = Bonuses from any supportive allies within 3 spaces

※ On Hard Mode, Aff = 0 regardless of shared affinity

In this game, the battle accuracy of staff-related combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.

In Fire Emblem: Shadow Dragon

Overall hit rate

Hit Rate = (Skl) + (Lck ×0.5) + (Class) + (WRank) + (Hit) + (Supp)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Class = +5 if Sniper; +10 if Swordmaster
WRank = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces

In Fire Emblem: New Mystery of the Emblem

Overall hit rate

Hit Rate = (Skl) + (Lck ×0.5) + (Class) + (WRank) + (Hit) + (Supp) + (Lun)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Class = +5 if Sniper
WRank = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces
Lun = (Enemies only) +10 if Lunatic Mode

In Fire Emblem Awakening

Displayed hit rate

Hit Rate = (Skl ×1.5) + (Lck ×0.5) + (WRank) + (Hit)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
WRank = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy

In Fire Emblem Fates

Displayed physical and magical hit rate

Hit Rate = (Skl ×1.5) + (Lck ×0.5) + (Class) + (WRank) + (Hit)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Class = Bonus from class
WRank = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy

Staff/rod hit rate

Hit Rate = (Mag) + (Skl) + (Class) + (WRank) + (Hit)
Mag = Casting unit's magic
Skl = Casting unit's skill
Class = (Iago only) Bonus from class
WRank = Bonus from weapon rank
Hit = Casting unit's staff/rod accuracy
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