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Not to be confused with Hit%, the stat for weapon accuracy.

Hit Rate is a combat stat that influences an attacking unit's probability of landing a successful weapon-, magic-, or staff-based hit. It is a subtotal value that is used in conjunction with other factors, such as the defending unit's avoid rate or weapon triangle effects, to determine the attacking unit's overall battle accuracy.

Overview[]

Hit rate calculations are based various factors influencing the attacking unit. Such factors often include the attacker's skill or weapon accuracy, but they can vary between weapon types as well as titles themselves. The following calculations consider only factors that would influence a character's combat stat that often labeled "hit." External factors, such as those from weapon triangle effects, are considered in calculations for the overall battle accuracy.

In Fire Emblem: Shadow Dragon and the Blade of Light[]

Physical hit rate

Hit Rate = (Skl) + (Hit)
Skl = Attacking unit's skill
Hit = Attacking unit's weapon accuracy

Magical hit rate

Hit Rate = (Hit)
Hit = Attacking unit's weapon accuracy

In Fire Emblem Gaiden[]

Physical hit rate

Hit Rate = (Skl) + (Hit)
Skl = Attacking unit's skill
Hit = Attacking unit's weapon accuracy

Magical hit rate

Hit Rate = (Hit)
Hit = Attacking unit's weapon accuracy

In Fire Emblem: Mystery of the Emblem[]

Overall hit rate

Hit Rate = (Skl ×2) + (Hit) + (Supp)
Skl = Attacking unit's skill
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces

In Fire Emblem: Genealogy of the Holy War[]

Overall hit rate

Hit Rate = (Skl ×2) + (Hit) + (Char) + (Lead) + (Supp)
Skl = Attacking unit's skill
Hit = Attacking unit's weapon accuracy
Char = Bonus from charisma holder within 3 spaces
Lead = Bonus from leadership holder within 3 spaces
Supp = Bonuses from any supportive allies within 3 spaces

In Fire Emblem: Thracia 776[]

Physical and magical hit rate

Hit Rate = (Skl ×2) + (Lck) + (Hit)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Hit = Attacking unit's weapon accuracy
Char = Bonus from charisma holder within 3 spaces
Lead = Bonus from leadership holder within 3 spaces
Supp = Bonuses from any supportive allies within 3 spaces

Staff hit rate

Hit rate = (Skl ×4) + 60
Skl = Casting unit's skill
Hit = Casting unit's staff accuracy

In Fire Emblem: The Binding Blade[]

Physical and magical hit rate

Hit Rate = (Skl ×2) + (Lck ×0.5) + (Hit)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces

In this game, the battle accuracy of staff-related combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.

In Fire Emblem: The Blazing Blade[]

Physical and magical hit rate

Hit Rate = (Skl ×2) + (Lck ×0.5) + (WRnk) + (Hit) + (Supp) + (Tact)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
WRnk = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces
Tact = Bonuses from tactician stars

Staff hit rate

Hit Rate = (Mag ×5) + (Skl) + 30
Mag = Attacking unit's magic
Skl = Attacking unit's skill

In Fire Emblem: The Sacred Stones[]

Physical and magical hit rate

Hit Rate = (Skl ×2) + (Lck ×0.5) + (WRnk) + (Hit) + (Supp)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
WRank = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces

Staff hit rate

Hit Rate = (Mag ×5) + (Skl) + 30
Mag = Casting unit's magic
Skl = Casting unit's skill

In Fire Emblem: Path of Radiance[]

Physical and magical hit rate

Hit Rate = (Skl ×2) + (Lck) + (Bio) + (SpA) + (Hit) + (Supp)
Skl = Attacking unit's skill (stat)
Lck = Attacking unit's luck
Bio = Modifier from attacking unit's biorhythm
Spa = Modifier from attacking unit's skills (special abilities)
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces

In this game, the battle accuracy of staff-related combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.

In Fire Emblem: Radiant Dawn[]

Physical and magical hit rate

Hit Rate = (Aff) + (Skl ×2) + (Lck) + (Bio) + (SpA)
+ (Ht) + (Hit) + (Rnge) + (Lead) + (Supp)


 Aff = +5 if attacking unit shares affinity with the map
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Bio = Modifier from attacking unit's biorhythm
SpA = Modifier from attacking unit's skills (special abilities)
Ht = +50 with height advantage; -50 with disadvantage
Hit = Attacking unit's weapon accuracy
Rnge = (Bow users only) -30 if attacking an opponent 1 or 3 spaces away
Lead = Bonus from the armies commander's leadership stars
Supp = Bonuses from any supportive allies within 3 spaces

※ On Hard Mode, Aff = 0 regardless of shared affinity

In this game, the battle accuracy of staff-related combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.

In Fire Emblem: Shadow Dragon[]

Overall hit rate

Hit Rate = (Skl) + (Lck ×0.5) + (Class) + (WRank) + (Hit) + (Supp)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Class = +5 if Sniper; +10 if Swordmaster
WRank = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces

In Fire Emblem: New Mystery of the Emblem[]

Overall hit rate

Hit Rate = (Skl) + (Lck ×0.5) + (Class) + (WRank) + (Hit) + (Supp) + (Lun)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Class = +5 if Sniper
WRank = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy
Supp = Bonuses from any supportive allies within 3 spaces
Lun = (Enemies only) +10 if Lunatic Mode

In Fire Emblem Awakening[]

Displayed hit rate

Hit Rate = (Skl ×1.5) + (Lck ×0.5) + (WRank) + (Hit)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
WRank = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy

In Fire Emblem Fates[]

Displayed physical and magical hit rate

Hit Rate = (Skl ×1.5) + (Lck ×0.5) + (Class) + (WRank) + (Hit)
Skl = Attacking unit's skill
Lck = Attacking unit's luck
Class = Bonus from class
WRank = Bonus from weapon rank
Hit = Attacking unit's weapon accuracy

Staff/rod hit rate

Hit Rate = (Mag) + (Skl) + (Class) + (WRank) + (Hit)
Mag = Casting unit's magic
Skl = Casting unit's skill
Class = (Iago only) Bonus from class
WRank = Bonus from weapon rank
Hit = Casting unit's staff/rod accuracy

In Fire Emblem: Three Houses[]

Hit for physical attacks:

Hit = (Hit) + (Dex) + (Abil) + (Equip) + (Batt) + (Supp) + (Art) - (Bow Penalty)
Hit = Attacking unit's weapon accuracy
Dex = Attacking unit's Dexterity
Abil = Bonuses from abilities (e.g. weapon prowess, Hit +20, etc.)
Equip = Bonuses from equipment (e.g. Accuracy Ring)
Batt = Bonuses from unit's Battalion
Supp = Bonuses from unit supports
Art = Bonuses/penalties from using a Combat Art
Bow Penalty = -20/-40/-60 when attacking with Bows at a range of 3/4/5+, and a further -10 on Maddening difficulty

Hit for magical attacks:

Hit = (Hit) + (Dex x0.5) + (Lck x0.5) + (Abil) + (Equip) + (Batt) + (Supp) + (Art) - (Bow Penalty)
Hit = Attacking unit's weapon accuracy
Dex = Attacking unit's Dexterity
Lck = Attacking unit's Luck
Abil = Bonuses from abilities (e.g. weapon prowess, Hit +20, etc.)
Equip = Bonuses from equipment (e.g. Accuracy Ring)
Batt = Bonuses from unit's Battalion
Supp = Bonuses from unit supports
Art = Bonuses/penalties from using a Combat Art
Bow Penalty = -20/-40/-60 when attacking with Bows at a range of 3/4/5+, and a further -10 on Maddening difficulty

Hit for offensive gambits:

Hit = (Hit) + (ChaΔ x5) + (Abil) + (Equip) + (Boost)
Hit = Gambit's accuracy
ChaΔ = Difference between unit's Charm and target's Charm, capped at ±6
Abil = Bonuses from abilities (e.g. Offensive Tactics, Hit +20, etc.)
Equip = Bonuses from equipment (e.g. Accuracy Ring)
Boost = Gambit boosts from unit supports
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