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Hit Rate +, also called Hit +, is a Skill that debuted in Fire Emblem Awakening.

Overview[]

In Awakening, Hit Rate + will be randomly given to certain enemy units on a map starting from Lunatic Mode. Certain enemies in Apotheosis will also have this skill on all difficulties.

Stats[]

Fire Emblem Awakening[]

Name Activation Capacity
Hit Rate +10 (FE13)
Hit Rate +10
Passive -
Effects Increases Hit Rate by 10.
Users -
Notes Enemy-Exclusive

Name Activation Capacity
Accuracy20
Hit Rate +20
Passive -
Effects Increases Hit Rate by 20.
Users Learned by Snipers at Level 5.
Notes -

Fire Emblem Three Houses[]

Name Activation Capacity
Hit 20 FE16
Hit +20
Passive -
Effects Increases Hit by 20.
Users Learned by mastering the Archer class.
Umbral Beast
Notes Also the Personal Ability of Ignatz under the name Watchful Eye

Fire Emblem Engage[]

Name Activation Capacity
FE17 Hit +10 Icon
Hit +10
Passive
(100%)
-
Effects Grants Hit+10.
Users Inherited from Sigurd for 500 SP.


Name Activation Capacity
FE17 Hit +15 Icon
Hit +15
Passive
(100%)
-
Effects Grants Hit+15.
Users Inherited from Sigurd for 1000 SP.


Name Activation Capacity
FE17 Hit +20 Icon
Hit +20
Passive
(100%)
-
Effects Grants Hit+20.
Users Inherited from Sigurd for 1500 SP.


Name Activation Capacity
FE17 Hit +25 Icon
Hit +25
Passive
(100%)
-
Effects Grants Hit+25.
Users Inherited from Sigurd for 2000 SP.


Name Activation Capacity
FE17 Hit +30 Icon
Hit +30
Passive
(100%)
-
Effects Grants Hit+30.
Users Inherited from Sigurd for 2500 SP.


Trivia[]

  • Oddly, if one edits a save or uses hacking utilities to give an Einherjar unit this skill and update that unit's data in the Character Book in the game's Wireless Features and re-recruit that unit, this skill will remain in that unit's skill list. Normally, enemy-only skills vanish after being unequipped, even when the aforementioned method is used.
    • This may mean that Hit Rate +10 may have originally been the Level 5 Skill for the Sniper class, but was replaced for Hit Rate +20 instead.
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