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II: Realms Collide (弐:記憶の双剣, Ni: Kioku no Sōken lit. 2: Twin Swords of Memories in the Japanese version) is Xenologue 16 of Fire Emblem Fates.


“Lost and far from home, the youths of Nohr must save not only themselves, but also a savage young dragon.”


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Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This map may be a bit more challenging than the last map, as this is an escape map rather than a simple rout the enemy one.

Players start off with male Kana, Dwyer, Sophie, Forrest, Nina and Ophelia. They carry the following items:

Like the previous Xenologue, if any of the children fall at 0 health, they will simply retreat.

Kana does not gain the massive bonuses that Corrin obtained during Chapter 5, so care should be taken. In addition, several groups of Samurai carry Wyrmslayers, so do not let Kana tank if there are any nearby, or else he will be taken down in one hit. Like in Chapter 5, Kana cannot benefit from both Attack and Guard Stance, although he can trade with other characters.

Players can pick either the left or right path. The bosses are slightly harder than the other Vallite soldiers that accompany them in battle. In the middle is a group of slightly stronger Vallites and Shiro. After several turns have passed, Shiro will start chasing your units. On Lunatic and Hard mode, Shiro will begin to chase you at the end of turn 6. Like Siegbert in Heirs of Fate I, Shiro is extremely dangerous, as he carries both Samurai and Spear Fighter skills on him, along with Rajinto which can heavily damage/kill your units if he gets lucky. Players should either rush the enemies on either path before he gets to him, or camp in an area free of enemies and prepare to fight him (although fighting him will be next to impossible in Lunatic difficulty since his stats will be higher to the point that he can double or critical you). In hard or normal mode however, Shiro can be taken down quite easily in a concerterd effort of the entire group. Ophelia will be crucial to this, as her debuffing abilities while she is adjacent to him will enable Forrest and Nina's Shining bow to deal massive damage to him.

it is recommended to take the left side path and the rigth side features a corridor of death with several Ninjas camping behind the walls, who are ready to sting anybody who dare steps through the corridor.

Initially he player should clear out the samurai on the left side as they will advance towards Kana in an attempt to kill him with Wyrmslayers. After they have been killed decide if you want to kill Shiro to give you more time clearing the chapter.

After cleaning the room with the Samurai you are faced with two paths. Position Nina at the edge of the right side path's Automaton's attacking range and position Sophie right next to her in attack stance. The Automaton will kill itself trying to attack Nina with its bow. Do the same with the Ninja waiting in Rhajats room. This will also lure the second Ninja towards you. Next have Forrest and Ophelia stand next to each other beneath the southside wall of Rhajat's room, which will cause her and the Diviner to attack them and nearly kill themselves. Have Sophie, Forrest and Ophelia clear out the room during the next turn and move Kana into the left side corridor to take care of the Automaton (it does not have a bow, only its saw) and the Oni Savage, which will be one shot by Kana. Have Nina loot the chest in Rhajat's room and don't forget to give the Rescue staff to Dwyer or Forrest later.

Aggroing the first Oni Savage will also cause the second one and the final pair of Samurai to advance south. Abuse the walls and pillars to take them down without facing casualties. The same should be done for the last group of enemies in Asugi's room. Put one character into one of their aggro ranges to trigger them and then funnel them through the door to Rhajats room, taking care of them one by one. Avoid standing next to the top wall, as the Ninjas and Automaton will quickly snipe you to death through it if you aren't in guard stance.

Finally, the last remaining enemies should be Midori and Asugi. Midori will not move on hard mode unless you enter the room properly. Her assuming attack stance with Asugi can result in her killing one of your characters quite quickly, so quickly surround her while staying out of Asugi's attack range and go in for the kill. Before you take care of Asugi, make sure Ophelia is paired with a cavalry unit so she is not left behind when you make your escape afterwards. Use the Rescue staff to make sure Kana is not left behind either. If you didn't waste time in Asugi's room, you should be able to escape before Caeldori's group can get to you.

When either Asugi or Caeldori are defeated, all screens but the middle will open. Players should be extremely wary upon doing this, as all enemies in the other path will start chasing your units until they escape. Except if you defeat Asugi only 4 of the enemies on the other side will go for you (including Caeldori).

Dropped Items

Note: These items only last for the Xenologue attempt.

Chest Items

Note: These items only last for the Xenologue attempt.


Note: These rewards are only given if all children survived the battle.


  • This chapter uses the map from Chapter 25 of the Conquest route.