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(→‎Lunatic mode: Reinforcements occur on Hard, too (as I unfortunately learned).)
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{{Chapterinfobox
 
{{Chapterinfobox
|title = Incursion<br>[[File:FE13 Chapter 7.jpg|450px|center]]
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|title = Incursion<br>[[File:FE13 Chapter 7.jpg|280px|center]]
|game = [[Fire Emblem: Awakening]]
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|game = [[Fire Emblem Awakening]]
 
|objective = Rout the enemy
 
|objective = Rout the enemy
|number of allowed units = Chrom +10
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|number of allowed units = Chrom + 10|units gained = [[Cordelia]]
|units gained = [[Cordelia]]
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|boss name = [[Vasto]]
|boss name = [[Vasto]]}}
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|pre = [[Foreseer]]
  +
|next = [[The Grimleal]] or [[A Strangled Peace]]
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}}
 
{{Quote|While escorting the exalt to safety, the [[Ylisse (country)|Ylisse]]ans are ambushed. [[Emmeryn]] gives [[Chrom]] the [[Binding Shield#Fire Emblem Awakening|Fire Emblem]] and returns to [[Ylisstol]] to protect her people.|Opening Narration}}
   
 
'''Incursion''' ('''Invasion''' in the Japanese version) is Chapter 7 of ''[[Fire Emblem Awakening]]''. This chapter takes place in [[Breakneck Pass]].
{{Quote|While escorting the exalt to safety, the [[Ylisse (Country)|Ylisseans]] are ambushed. [[Emmeryn]] gives [[Chrom]] the [[Shield of Seals#Fire Emblem: Awakening|Fire Emblem]] and returns to [[Ylisstol]] to protect her people.|Opening Narration}}
 
  +
==Script==
 
  +
The script for this chapter can be found [[Incursion/Script|here]].
'''Incursion''' ('''Invasion''' in the Japanese version) is Chapter 7 of ''[[Fire Emblem: Awakening]]''.
 
   
 
==Strategy==
 
==Strategy==
  +
{{Subjective}}This map is a race to the finish. Your army starts on the west side and must make its way to the east side, killing the enemies along the way. The enemies consist of [[barbarian]]s, [[archer]]s, [[thieves]], and [[Wyvern Rider|wyvern riders]]. Surprisingly, there are no [[mage]]s of any kind, so it is safe to bring your powerhouses with low [[resistance]], such as [[Frederick]], [[Vaike]], and [[Kellam]]. [[Reinforcements]] will appear on this map at the start of the enemy phase on Turn 5 so choose if you want to fight more wyvern riders or work fast.  
{{Subjective}}
 
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Start by using [[Sumia]] to fly a strong unit that can take a lot of hits, dodge a lot of attacks, and take down a lot of enemies alone out east as far as she can reach. This will clear up all the enemies in the middle of the map. Have everyone else start making their way east, being careful of the wyvern riders with their exceptional range. It is best to keep [[Chrom]] in this group so that his [[Falchion]] can be used to easily take down the wyvern riders. By the end of Turn 2, the entire left hand side of the map should be cleared and now it is time to face the right hand side which includes the boss. At this time, [[Cordelia]] will appear at the southwest corner of the map and warn you that reinforcements are on their way. She can be controlled immediately so quickly have her reach your army, but be wary of [[axe]] users and archers since she is a [[Pegasus Knight|pegasus knight]].  
  +
  +
This is a "rout the enemy" chapter so killing the boss will not end the chapter. You have 2 turns left to take out the remaining enemies which should be mostly wyvern riders. Use archers, mages, and Chrom's Falchion to finish off the wyvern riders and take out all the enemies. If done correctly, you should not face any reinforcements and [[A Strangled Peace|Paralogue 3]] will unlock along with [[The Grimleal|Chapter 8]] after completing this chapter.  
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==Reinforcements==
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===Hard/Lunatic mode===
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All enemies spawn at the beginning of the enemy turn.
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*Turn 5 (from the west)
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**3 [[Wyvern Rider]]s L7 w/ [[Steel Axe]]
   
{{Stub}}
 
{{Chap|[[Foreseer]]|[[A Strangled Peace]] or [[The Grimleal]]}}
 
 
{{FE13}}
 
{{FE13}}
 
[[Category:Awakening Chapters]]
 
[[Category:Awakening Chapters]]

Revision as of 09:08, 10 March 2020

“While escorting the exalt to safety, the Ylisseans are ambushed. Emmeryn gives Chrom the Fire Emblem and returns to Ylisstol to protect her people.”
—Opening Narration

Incursion (Invasion in the Japanese version) is Chapter 7 of Fire Emblem Awakening. This chapter takes place in Breakneck Pass.

Script

The script for this chapter can be found here.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This map is a race to the finish. Your army starts on the west side and must make its way to the east side, killing the enemies along the way. The enemies consist of barbarians, archers, thieves, and wyvern riders. Surprisingly, there are no mages of any kind, so it is safe to bring your powerhouses with low resistance, such as Frederick, Vaike, and Kellam. Reinforcements will appear on this map at the start of the enemy phase on Turn 5 so choose if you want to fight more wyvern riders or work fast.  

Start by using Sumia to fly a strong unit that can take a lot of hits, dodge a lot of attacks, and take down a lot of enemies alone out east as far as she can reach. This will clear up all the enemies in the middle of the map. Have everyone else start making their way east, being careful of the wyvern riders with their exceptional range. It is best to keep Chrom in this group so that his Falchion can be used to easily take down the wyvern riders. By the end of Turn 2, the entire left hand side of the map should be cleared and now it is time to face the right hand side which includes the boss. At this time, Cordelia will appear at the southwest corner of the map and warn you that reinforcements are on their way. She can be controlled immediately so quickly have her reach your army, but be wary of axe users and archers since she is a pegasus knight.  

This is a "rout the enemy" chapter so killing the boss will not end the chapter. You have 2 turns left to take out the remaining enemies which should be mostly wyvern riders. Use archers, mages, and Chrom's Falchion to finish off the wyvern riders and take out all the enemies. If done correctly, you should not face any reinforcements and Paralogue 3 will unlock along with Chapter 8 after completing this chapter.  

Reinforcements

Hard/Lunatic mode

All enemies spawn at the beginning of the enemy turn.