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Infantry Pulse is a Type C Passive skill introduced in Fire Emblem Heroes.

Can be learned without inheriting by: Nohrian Summer Xander, Dorcas, and Marisa. It can only be inherited by Infantry units.

Overview[]

Infantry Pulse activates on the start of Turn 1 and provides a -1 to the cooldown of all ally Infantry units. If multiple allies have this skill equipped, the effect is compounded. Units can only receive the benefit of this skill if their HP total is lower than the user.

Infantry Pulse 1 applies to allies whose have at least 5 fewer HP than the user, Infantry Pulse 2 applies to at least 3 fewer HP than the user, and Infantry Pulse 3 applies to at least 1 HP fewer than the user.

Stats[]

Fire Emblem Heroes[]

Name Activation SP
FEH Infantry Pulse 1 Infantry Pulse 1 At the start of Turn 1 60
Effects Special cooldown count-1 at start of turn 1 for infantry Allies
Ally HP must have at least 5 HP fewer than the user.
Users Rarity: ✯✯
Notes Only usable by Infantry units.

Name Activation SP
FEH Infantry Pulse 2 Infantry Pulse 2 At the start of Turn 1 120
Effects Special cooldown count-1 at start of turn 1 for infantry Allies
Ally HP must have at least 3 HP fewer than the user.
Users Rarity: ✯✯✯
Notes Only usable by Infantry units.

Name Activation SP
FEH Infantry Pulse 3 Infantry Pulse 3 At the start of Turn 1 240
Effects Special cooldown count-1 at start of turn 1 for infantry Allies
Ally HP must have at least 1 HP fewer than the user.
Users Rarity: ✯✯✯✯
Notes Only usable by Infantry units.

Name Activation SP
FEH Infantry Pulse 4 Infantry Pulse 4 Start of Turn 300
Effects At Start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.)
Users Rarity: ✯✯✯✯
Notes Only usable by Infantry units.

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