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Infantry Rush is a type C passive skill introduced in Fire Emblem Heroes. It grants all infantry allies within 2 spaces Heavy Blade as an additional skill; reducing Special cooldown by an extra 1 per hit if the unit has higher attack than their opponent.

Infantry Flash can be learned without inheriting by Mikoto and Noire (Shade Seeker).

StatsEdit

Fire Emblem HeroesEdit

Name Activation SP
FEH Infantry Rush 1 Infantry Rush 1 When unit is positioned within two spaces of allies. 60
Effects Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Notes Rarity:

Name Activation SP
FEH Infantry Rush 2 Infantry Rush 2 When unit is positioned within two spaces of allies. 120
Effects Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Notes Rarity:

Name Activation SP
FEH Infantry Rush 3 Infantry Rush 3 When unit is positioned within two spaces of allies. 240
Effects Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Notes Rarity:

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