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Into The Ground (狭間へ沈みゆく, Hazama e shizumi yuku Sinking into the Ravine in the Japanese version) is Chapter 6 of Fire Emblem Fates in the Revelation Version.

Chapter Summary

The Avatar chooses not to side with Ryoma. Xander commends them, but they say they are not siding with Xander either. They say they cannot choose between them as they do not want to betray either side of the family. They plead the two to put their weapons down and find a solution together. Xander and Ryoma ignore the Avatar's words and move to engage each other. A battle begins with the Avatar overlooking the siblings fight. Azura remains with them, as their servant (Felicia/Jakob) rushes to join their side.

After the battle, both sides are still in shock at the Avatar's decision. Xander remarks on how he treated them like a true sibling, hurting them. Ryoma remarks that his hopes of being a family are but a shattered dream, furthering the Avatar's guilt. Both sides announce that the Avatar is a traitor to them and must be arrested. Azura comments that the two aren't listening, no matter what the Avatar says, and so they retreat.

Azura says both countries are now enemies, and that the Avatar must choose between them. They say they already chose a path—one where they side with neither army. Surprised, Azura remarks her mother lost her life protecting Nohr, and likely had no regrets having protected something she loved. Azura feels that this is a sign, and resolves to travel with the Avatar.

Lilith then takes the Avatar to their special castle.

Overview

The player simply needs to defeat the two enemy commanders within the turn limit in order to complete the map.

The player will temporarily lose the ability to use Rinkah, Kaze, and Sakura. Kaze and Sakura will rejoin at the end of Chapter 8 and Rinkah will rejoin in Chapter 9. However, the Avatar will regain either Jakob or Felicia depending on their gender.

Script

The script for this chapter can be found here.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

The objective is to defeat both enemy commanders within 5 turns.

There are 3 enemy units on each side (excluding the four siblings on each side, as they do not take part in the battle) on Normal, 4 on Hard, and 5 on Lunatic. You will have control of the Avatar, Felicia/Jakob, and Azura.

On Normal and Hard, the Nohrian troops are Wyvern Riders, and will immediately fly over. The lead siblings (Xander/Ryoma) will not attack unless you enter their range. Once you've killed the enemy commander, Ryoma will tell the other Hoshidan units to "hold their positions," so they will no longer attack your units. Note that even after you defeat the enemy commander, if you enter Ryoma's range, he will attack. Same goes for Xander and the Nohrians.

On Lunatic, the Nohrian troops are replaced with other, non flying enemies, and will not move until you enter their range. To get to them, have the Avatar walk on the river, otherwise you enter Ryoma's attack range.

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