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{{Chapterinfobox
 
{{Chapterinfobox
|title = Invasion
+
|title = Invasion<br>[[File:Conquest C16 Map.png|280px|center]]
 
|game = [[Fire Emblem Fates]]
 
|game = [[Fire Emblem Fates]]
|objective = Defeat Boss|number of allowed units = 13
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|objective = Defeat the Boss|number of allowed units = [[Corrin]] + 12
|units gained = [[Xander]] (Start of Chapter)<br>[[Shura (Character)|Shura]] (End of Chapter, if spared)
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|units gained = [[Xander]] <small>(Automatic from start)</small><br>[[Shura (Character)|Shura]] <small>(End of chapter, if spared)</small>
 
|boss name = [[Shura]]
 
|boss name = [[Shura]]
 
|pre = [[The Black Pillar]]|next = [[Den of Betrayal]]}}
}}
 
 
{{Quote|[[Nohr|Nohrian]] and [[Hoshido|Hoshidan]] forces meet in all-out-war. [[Corrin]] sets out to lead the vanguard but instead must defend the Nohrian war chest from Hoshidan Ninja.|Opening Narration}}
   
 
'''Invasion''' (白夜侵攻 ''Byakuya Shinkō'' lit. '''Invading Hoshido''' in the Japanese version) is Chapter 16 of ''[[Fire Emblem Fates]]'' in the ''Conquest'' Version. This chapter takes place in the Nohrian Sea.
{{Quote|Nohrian and Hoshidan forces meet in all-out-war. Avatar sets out to lead the vanguard but instead must defend the Nohrian war chest from Hoshidan Ninja.|Opening Narration}}
 
   
  +
==Overview==
'''Invasion''' (白夜侵攻 lit. '''Invading Hoshido''' in the Japanese version) is Chapter 16 of ''[[Fire Emblem Fates]]'' in the ''Conquest'' Version.
 
  +
'''Warning:''' This is the only time in the ''Conquest'' route where a potential recruit can die permanently, besides [[Mozu]].
 
==Synopsis==
 
 
==Script==
 
The script for this chapter can be found [[Invasion (Chapter)/Script|here]].
 
   
 
==Strategy==
 
==Strategy==
 
{{subjective}}Upon starting this chapter, you are given 10,000 gold as a "gift" from [[Iago]]. In addition, [[Xander]] also joins you permanently. At the start of each player phase, the enemy ruffians will take 300 gold. Whatever you are left with upon defeating the boss is yours to keep.
{{subjective}}
 
Upon starting this chapter, you are given 10,000 gold as a "gift" from [[Iago]]. At the start of each player phase, the enemy ruffians will take 300 gold. Whatever you are left with upon defeating the boss is yours to keep.
 
   
There are a good amount of non-promoted enemies on the map, though there are also a few promoted ones to deal with. In addition, four allied [[Soldier|Lancers]] are on the ship. The enemy does not attack them, nor will the Lancers attack the enemy if one gets into their range. To find the boss, you need to speak with the Lancers, as stated before the battle begins.
+
There are a good amount of non-promoted enemies on the map, though there are also a few promoted ones to deal with. In addition, four allied [[Soldier|Lancers]] are on the ship. The enemy does not attack them, nor will the Lancers attack the enemy if one gets into their range. To find the boss, you need to speak with the Lancers, as stated before the battle begins.
   
There is no set position for the boss to hide in; instead, his placement is random. However, this is player determined, as the boss is automatically the last Lancer that is not spoken to. Therefore, you can manipulate where the boss will appear to easily swarm him by speaking to the Lancers that are in bad/far positions before closing in on the easier ones.
+
There is no set position for the boss to hide in; instead, the boss is automatically the last Lancer that is not spoken to. Therefore, you can manipulate where the boss will appear to easily swarm him by speaking to the Lancers that are in bad/far positions before closing in on the easier ones.
   
 
After the chapter ends, you are given the option to kill or spare [[Shura]] (the boss). If you spare him, he will join your army. If you kill him, you will get a pair of [[Boots]] instead. This is the first pair of Boots you will obtain in ''Conquest'', barring DLCs and BP/VP rewards. The next pair of Boots will appear in [[Possessed|Chapter 23]].
 
After the chapter ends, you are given the option to kill or spare [[Shura]] (the boss). If you spare him, he will join your army. If you kill him, you will get a pair of [[Boots]] instead. This is the first pair of Boots you will obtain in ''Conquest'', barring DLCs and BP/VP rewards. The next pair of Boots will appear in [[Possessed|Chapter 23]].
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This applies on Lunatic Mode:
 
This applies on Lunatic Mode:
 
* Hero - A few heroes on the middle right side of the map will carry [[Armored Blow]] and [[Darting Blow]]. You may capture these enemies if you find these skills useful in the future chapters.
 
* Hero - A few heroes on the middle right side of the map will carry [[Armored Blow]] and [[Darting Blow]]. You may capture these enemies if you find these skills useful in the future chapters.
  +
== Trivia ==
 
  +
* This chapter uses the map from [[To The Sea|Chapter 11]] of the ''Birthright'' route.
 
  +
* The name of this chapter references to the start of the invasion to Hoshido.{{FE14}}
{{Chap|[[The Black Pillar]]|[[Den of Betrayal]]}}
 
{{FE14}}
 
 
[[Category:Fates Chapters]]
 
[[Category:Fates Chapters]]

Revision as of 20:45, 11 June 2020

Nohrian and Hoshidan forces meet in all-out-war. Corrin sets out to lead the vanguard but instead must defend the Nohrian war chest from Hoshidan Ninja.”
—Opening Narration

Invasion (白夜侵攻 Byakuya Shinkō lit. Invading Hoshido in the Japanese version) is Chapter 16 of Fire Emblem Fates in the Conquest Version. This chapter takes place in the Nohrian Sea.

Overview

Warning: This is the only time in the Conquest route where a potential recruit can die permanently, besides Mozu.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Upon starting this chapter, you are given 10,000 gold as a "gift" from Iago. In addition, Xander also joins you permanently. At the start of each player phase, the enemy ruffians will take 300 gold. Whatever you are left with upon defeating the boss is yours to keep.

There are a good amount of non-promoted enemies on the map, though there are also a few promoted ones to deal with. In addition, four allied Lancers are on the ship. The enemy does not attack them, nor will the Lancers attack the enemy if one gets into their range. To find the boss, you need to speak with the Lancers, as stated before the battle begins.

There is no set position for the boss to hide in; instead, the boss is automatically the last Lancer that is not spoken to. Therefore, you can manipulate where the boss will appear to easily swarm him by speaking to the Lancers that are in bad/far positions before closing in on the easier ones.

After the chapter ends, you are given the option to kill or spare Shura (the boss). If you spare him, he will join your army. If you kill him, you will get a pair of Boots instead. This is the first pair of Boots you will obtain in Conquest, barring DLCs and BP/VP rewards. The next pair of Boots will appear in Chapter 23.

Capturable Enemies

This applies on Lunatic Mode:

  • Hero - A few heroes on the middle right side of the map will carry Armored Blow and Darting Blow. You may capture these enemies if you find these skills useful in the future chapters.

 Trivia