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“...Sir Orson. I am sorry for this, but please give me your weapons. If I am mistaken, then I will give you all due apologies. However, there are questions I have that I cannot answer. Too many questions. Why did no enemy reinforcements come from the castle during our battle outside? Why would you escape your cell and yet leave Prince Ephraim in chains? How do you know the tie between the bracelets and the Sacred Stone? And why... do you conceal a blade within your doublet?”
Seth, to Orson

It's a Trap! is Chapter 8 of Fire Emblem: The Sacred Stones, and the final chapter of Eirika's beginning story. In this chapter Eirika reunites with Ephraim, after being trapped to fight in Castle Renvall. It is in this chapter that it is revealed that Orson was the one who betrayed Ephraim.

  • Note that in order to unlock Song 39, Reunion, in the Sound Room, you must have Eirika and Ephraim talk to each other in this chapter.

Items[]

Drops[]

Chests[]

Reinforcements[]

  • Turn 5: 3 Cavaliers from the south west
  • Once you pass the broken wall to the north west, or get close to the area south of the throne room (from the north east), reinforcements will appear the following turn: 2 Mages, one from the north east and one from the north west, and a Thief from the stairs directly south of the throne room.

Strategy[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Bring Colm to open 3 chests, one of them contains a promotion item for Vanessa or any other flier. After this chapter, Eirika and Ephraim will be separated into different routes (the rest of the army will follow the lord chosen by player).

At start of the battle, kill all enemies in the first room, and the knight will drop a door key. Ephraim and his troops will arive in turn 2 from the southwest. Clear the nearby enemies, and let 2 lords talk to each other if you want to unlock Song 39 in the Sound Room. In turn 5, there are 3 cavaliers appear near Ephraim's starting position, so be careful not to be ambushed.

Now you can either countinue to the left or right, or split the party (if you go to the left, you can save one door key or lockpick for the northeast room). Anyway, you should watch out for enemy mercenaries as they can double some of your units. Using the narrow path to bait and kill the enemies one by one if needed. Move to the north and unlock all chests there. In each coridor near the throne room, there is one archer equipped with a Longbow, so it's recommended to use ranged units to kill those archers before sending your thief to unlock the chests.

When you pass the wall surrounding the throne and its 2 coridors, reinforcements will appear. The thief in the stairs possesses lockpicks, so you can have Colm steal them if he has enough speed (unlikely so if you haven't trained him much). Be careful as enemy thief can steal your items as well.

After that, you have to kill Tirado to seize the throne. He has a Silver Lance equipped, as well as a Javelin for 1-2 range control. Use units with 2-range attacks to damage him (and to avoid being hit by his powerful silver lance) in the first turn. On enemy turn, he will switch to javelin to attack (as he can't move). Now use your strongest melee unit to kill him (Ephraim with Reginleif is a good choice). Collect all chests if you haven't done so, as well as kill all remaining enemies for extra experiences, then seize the throne with Eirika to end this chapter.

Notes[]

Remember to remove any items in Eirika/Ephraim's inventory that you want to keep in the other's campaign before seizing the throne, as said items will not be sent to the supply cart afterwards. This can cause you to miss out on promotion items, stat boosters or the like if you're not careful. After seizing the throne, player will get an option to save the game, and it's recommended to save in a separated slot so player can try the other route without replaying the first 8 chapters.

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