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“Oh ancient gods....what's up?”
—Izana, seeking guidance from the gods in Birthright Chapter 9

Izana is a playable character in Fire Emblem Fates and an ally in Birthright and Conquest. He is the Archduke of Izumo.


Archduke of the Kingdom of Izumo, direct descendant of the gods, and five-time winner of the Best Hair award, Izana has an unexpectedly cheerful and joking personality in contrast to his divine appearance and royal status.

In a similar vein to Flora, Izana joins the party in My Castle after certain conditions have been met. He will appear in the player's My Castle after Chapter 18 of Birthright or Chapter 22 of Conquest, if they have upgraded their Hot Springs to level 3, and then complete any battle afterwards, after which he will show up in My Castle and is recruited on the spot.


Prior to the events of Chapter 9, Izana was kidnapped by Zola, after which the latter disguised himself as him to fool Corrin and their party. He is later freed after Zola and his men are defeated in battle. He shows off his personality to the Hoshidans, surprising them as they had never expected the ruler of Izumo to be very energetic. Izana decides to host a party in gratitude for saving him. Corrin asks Izana if there had been any battles involving Nohrian troops, and Izana confirms their answers, calling the Nohrians "party poopers" and that they had thrown him in a cell that he had upholstered recently.

Corrin later asks Izana about Ryoma and Takumi, and Izana tells them that he heard the battle stretch all the way to the Bottomless Canyon and speculates that they fell in. Izana quickly apologizes for causing them unnecessary worry and performs a fortune, cryptically stating "A double-edged sword" and "Embrace the brand-new day". When he finishes, he tells them that they are still alive, much to their relief.


In Chapter 18, the Nohrian army led by Corrin enter Izumo to relax before all-out war starts between Hoshido and Nohr. Like in all other routes, Zola and his men had arrived earlier and took Izana hostage, throwing him into his cell and leaving him in there. This time though, Ryoma and the Hoshidan royals are captured as well, and the Nohrian put a stop to Zola's plans. After Zola is killed, Izana is freed from his cell and shows off his flamboyant personality, which surprises the Nohrian royals as both sides feast.

If Izana is recruited, he aids Corrin's effort to put an end to the age old conflict between Hoshido and Nohr. He returns to Izumo thereafter, though the stress of warfare means that he never again won the Best Hair award.


In this path in Chapter 10, Izana is still captured by Zola, but eventually rescued by Corrin. Helping to free Takumi and his retainers, Izana helps to convince him to join Corrin's cause to stop Valla. Izana supports Corrin, but Takumi is more reluctant to do so despite Izana telling him otherwise. As a result, he communes with the ancient gods and obtains the message "Go meet the dragon". As he returns to the group, he is exhausted and states that the fortune cost him his life. Izana jokingly states that a bard should write about his noble sacrifice, and jokingly threatens to haunt Takumi as a ghost if he still refuses to help Corrin before dying. Izana's sacrifice results in Takumi and his retainers joining Corrin's army.

Since he dies in this route, he cannot be recruited as with the other two paths; Fuga replaces him instead.


Contrary to his serene appearance and status as a noble, Izana is extremely flamboyant, peppering his speech with unusual phrases and overall excitable charm. He enjoys throwing parties for even the simplest of things, as on Birthright he asks Corrin to stay for a party for saving him (even though he stayed in a luxurious cell). He is also concerned with his appearance, as he is a five-time winner of the Best Hair Award in Izumo. This is supported in his epilogue, where the war prevented him from winning the award, and despite hosting lavish parties and vacations, was left with a hollow feeling. The fact that he is also recruited by upgrading the Hot Springs to the highest level also supports this fact.

During his spare time, Izana gives fortunes to curious clients. Whether they are legitimate or not are unknown, as during his support conversations with Corrin, he gives a simple fortune which they state is quite obvious to everyone. During Birthright and Revelation, his fortunes are considerably more accurate than the ones in his support conversations.


Base Stats[]

Starting Class
FE14 Izana Onmyoji Map SpriteOnmyoji
Beautiful KingPeacebringer
Miracle (FE13)Miracle
MagiccryiconRally Magic
LuckCryRally Luck
FE14 Tome Tome - B
FE14 Staff Staff - B

Growth Rates[]

HP Str Mag Skl Spd Lck Def Res
45% 15% 55% 65% 45% 45% 35% 50%

◾ Note: Growth Rates are based on the character in their starting class

Max Stat Modifiers[]

Str Mag Skl Spd Luk Def Res
0 +1 +1 -2 0 0 +1


See also: Izana/Supports

Romantic Supports

Other Supports

  • Corrin (Male)
  • Kana (if Izana is his father)

Class Sets[]

Standard Sets[]

Base Classes Promoted Classes

Partner Sets[]

Marriage Sets
Possible Candidates Base Classes Possible Promotions

Special Classes[]

Base Classes Promoted Classes


Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Base Class[]

Izana is a typical glass cannon mage boasting high Magic, Skill, and Resistance growths while lacking in Defense and HP with mediocre Speed and Luck growths. Due to his base class, Monk, he comes with Rally Magic and Rally Luck, which make him a decent Rally and Staff user right upon recruitment. Unless Corrin's secondary class is Monk, Izana is the only non-Einherjar Monk in Conquest, making him worth considering simply for more rallying diversity though his base stats may not be satisfactory on some higher difficulties. His personal skill, Peacebringer, causes allies and enemies within two spaces to deal 2 less damage and could be compared to Inspiration. Peacebringer uniquely benefits Izana in solo combat as his enemy will deal 2 less damage while he himself is not affected by it. Peacebringer somewhat neuters his support capabilities as it causes nearby allies to deal less damage but this can be somewhat remedied by having Izana heal units before engaging in combat but this has its own downsides. One could place allied units adjacent to Izana to cause any unit attacking one of the adjacent allies to deal 2 less damage but the ally themselves dealing 2 less damage as well. His personal skill only shines when putting him in solo combat but can be unnoticeable or in some cases useful if the player's units have high enough offenses that the reduced damage dealt doesn't affect their combat potency.

Onmyoji gives him access to Tomefaire, the only skill left for him to learn in the class, should the player choose to bolster his offense. As a Monk, Izana also has access to Great Master. Due to his low Strength growth, reclassing Izana to Great Master effectively forfeits his offenses - granted he may be rather effective should you raise his lance rank so he may use the Bolt Naginata - in exchange for the higher defense growths of Great Master. Great Master gives Izana access to Renewal which gives him health regeneration at the start of his turn alongside giving him the Countermagic skill which may not serve him greatly due to his inherently high Resistance base and growth.

Secondary and Tertiary Classes[]

Izana has access to two secondary class sets: Samurai and Apothecary. Both sets give him an interesting range of skills that allow him to fill offensive roles more effectively as well as assisting him as a support unit a bit.

As part of the Samurai set, Izana gains access to Swordmaster and Master of Arms. From Samurai, he gains access to Duelist's Blow and Vantage, both of which bolster his offense. Duelist's Blow can be utilized to great effect due to Izana's decent Speed growth already giving him a fine Avoid to work with in most of his classes while Vantage is purely offensive but could be used to help him build his Dual Guard gauge or possibly saving him from death if his offenses are high enough to kill an opponent in one hit. Vantage can also synergize with Izana's inherit Miracle, however it shouldn't be counted on due to his rather ordinary Luck growth and the overall riskiness of relying on Miracle's Luck% proc rate.

Swordmaster gives Izana purely offensive skills in the form of Astra and Swordfaire. Astra can be utilized in all his classes and possibly even if intendding to use him as a supporting unit due to the fact that if all the hits of Astra are executed the Dual Guard gauge will fill entirely which may assist Izana due to his low Defense. Swordfaire gives Izana +5 damage whenever he is wielding a Sword or Katana but only benefits him if choosing to keep him in a sword-wielding class which may not be worth the +5 damage due to his low Strength growth.

Master of Arms' skills, Seal Strength and Life and Death, are not fantastic skills for Izana. Seal Strength may be utilized to have him decrease the Strength of any units that engages him in combat without him killing them which may be utilized to decent effect due to his low Defense. Life and Death may be used alongside Vantage to make Izana a revenge killer. In combination with Izana's personal skill - Peacebringer - Life and Death instead causes the enemy to only deal +8 damage in combat effectively since his personal decreases damage dealt by enemies and allies within two spaces by 2 while allowing him to retain the +10 damage dealt from Life and Death.

From Apothecary, Izana is given access to Merchant and Mechanist. From the base class, Izana learns Potent Potion and Quick Salve. Potent Potion increases the health healed by healing items and tonics while Quick Salve allows him to use a healing item or tonic and then take another action. Potent Potion can be used to increase the effectiveness of healing items by 50%, such as causing the Concoction to heal 30 HP. Potent Potion can also be utilized to increase the effectiveness of tonics, notably you could use it to increase the effectiveness of tonics such as the Defense Tonic and HP Tonic to increase his shaky durability. Quick Salve can be used to have Izana heal as well as attack an enemy which can be rather useful should you make him a more offensive unit or possibly save him if he is starting to get overwhelmed by enemy units and needs to perform both actions in one turn to survive.

Merchant lets Izana access Profiteer and Spendthrift. Profiteer gives a Luck% of gaining a Gold Bar when he ends his turn for seven turns. Other than obviously synergizing with Spendthrift, Izana is one of the few units in Conquest with access to Profiteer inherently which can assist due to the limited access to gold in the route (without using DLC). Spendthrift allows Izana to spend one Gold Bar from his inventory to deal +10 damage to his enemy and take -10 damage himself when attacking. This skill can be useful to not only help him deal damage while in Strength based classes where he may struggle but it also allows a Magic-based Izana to more easily take down high Resistance units. Similar to the already noted effects with Life and Death, Spendthrift allows Izana to effectively deal +10 damage while taking -12 damage himself due to his personal skill.

When as a Mechanist, Izana has access to the skills Golembane and Replicate. It should be noted that Mechanist is Izana's only non-DLC class that gives him access to Shuriken. Golembane allows Izana to deal bonus damage to enemy Mechanists, Puppets/Automatons, and Stoneborn. Golembane isn't terribly useful due to the time in the campaign needed to recruit him as well as needing to go through Mechanist to actually obtain the skill. The second skill from Mechanist is Replicate. Izana can use Replicate to spread out the effect of Peacebringer or use the Replica as a pair-up for himself notably. Due to his questionable defenses, one might not want to use the Replica aggressively due to the risk of losing him.

Marriage Classes[]

Izana's only marriage candidate is Corrin, meaning that he will get whatever class the player sets as her secondary and he can not get a Marriage Class with male Corrin. There's a handful of class sets that one could consider making their secondary if they are marrying Izana.

The Dark Mage line gives Izana access to Dark Knight and Sorcerer. From the base class, he gets Heartseeker and Malefic Aura. Heartseeker is unlikely to be useful to Izana due to his decent base Skill and growth, not to mention that the player typically won't want Izana engaging in melee combat due to his low Defense. Dark Knight gives him some more bulk in exchange for some Speed while also granting him Sword access. The access to Swords is unlikely to be particularly useful to Izana due to his low Strength. However, he does learn Seal Magic and Lifetaker, which provide interesting utility opportunities. Seal Magic is unlikely to see much use on him due to his already high Resistance but Lifetaker, when combined with Renewal, gives Izana 80% HP recovery on his turn if he gets a kill which can help him recover from a dangerous combat scenario. Sorcerer gives Izana access to Vengeance, a decent attacking skill for him, alongside Bowbreaker. Vengeance gives him a proc skill with a decent activation rate (Skill^1.5%) that can be rather deadly when combined with a chance Miracle activation. Bowbreaker won't usually be particularly useful for Izana as he has no inherit access to a flying class that would benefit greatly from the skill and Izana will typically be used in a Tome-wielding class, which already gives him Weapon Triangle advantage against bows.

One could consider giving Izana the Knight class line as while the classes it grants, General and Great Knight, are not useful classes for him to remain in, they give him some helpful skills. It should be noted that in order to obtain these skills Izana will need to be leveled to the point in these classes where they can be obtained, which may not be worth the trouble of leveling a magically based character through an exclusively physically based class. The base skills of Natural Cover and Defense +2 can be decent utility due to the prevalence of defensive terrain in Fates - more notably in Conquest - and Defense +2 can give Izana a slight Defense boost. General gives Izana access to Wary Fighter but more notably access to Pavise. He typically has good enough Speed to not warrant Wary Fighter but Pavise can be used to perhaps increase his durability against physical attacks though it is not guaranteed to proc so it's usually much better to use Pavise as though it is a random bonus to his defenses rather than relying on it. Great Knight gives Izana access to Luna and Armored Blow. Since his only attacking skill in his initial reclass options is Astra, which has a Skill*0.25% of activation, Luna is a decent damage increasing skill for Izana boasting an activation rate of Skill%. Armored Blow reduces physical damage dealt to Izana by 10 on Player Phase which can be useful to have him take out high priority physical threats with a reduced risk of falling due to his low Defense.

The Oni Savage line is another class tree one might consider passing to Izana. The base skills of the class, Seal Resistance and Shove can be utilized to decent effect by him. Seal Resistance allows Izana to lower the Resistance of an enemy after a round of combat with them which can be useful when he is going up against enemies with a high Resistance since he is primarily magical and Seal Resistance can allow him to pierce their lower their Resistance so he can grab the kill or give it to another magic focused character. From Oni Chieftain, Izana can grab Death Blow and Counter. Death Blow grants Izana +20 Crit on Player Phase which can give him some more offensive capabilities. Counter can used to decent effect on Izana since his typically low defenses should allow him to retaliate some decent damage back and can be extremely potent when combined with a Miracle activation. One could also keep him in Oni Chieftain which, while lowering his Speed and Magic, can bolster his defenses while still allowing him to wield Tomes. Blacksmith, while an entirely physical class, gives Izana access to Salvage Blow and Lancebreaker. Salvage Blow can be used alongside Profiteer to make him a decent Gold and resources generator should the player find themselves in need of someone filling the role, which on Conquest most notably, can be a difficult role to be filled. Most notably though, Blacksmith gives Izana access to Lancebreaker, which increases his Hit and Avoid by 50 when fighting foes wielding lances. Since Izana is likely to have less than spectacular Defense and end off in a Tome-using class (which has a Weapon Triangle disadvantage against lances) one could very easily find potency in running Lancebreaker on Izana.


Refer to Izana/Quotes.

Possible Endings[]

Izana - Lord of Leisure (イズモ公王, Izumo Kō'ō lit. Prince King of Izumo)
Izana certainly suffered the ravages of war—he was never able to win another "Best Hair" contest. He tried to make up for it with lavish dinner parties and vacations, but he felt hollow inside.
Izana and Corrin
Izana returned to Izumo and continued hosting great banquets and feasts for neighboring royals. Corrin was hailed as a hero, working alongside her spouse to spread peace worldwide.

Non-Canon Appearances[]

Fire Emblem 0 (Cipher)[]

Izana is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Choose Your Legends Placement History[]

Round Placement Character Version Votes

CYL1 276 CYL Izana Portrait
CYL2 372
CYL Izana Portrait
CYL3 305
CYL Izana Portrait
CYL4 360
CYL Izana Portrait
CYL5 302
CYL Izana Portrait
CYL6 274
CYL Izana Portrait
CYL7 239
CYL Izana Portrait

CYL8 291
CYL Izana Portrait


Izana may be named after Izanagi or Izanami. His name is fitting as he is a direct descendant of the gods, while Izanagi and Izanami are the two original beings in Japanese mythology.


  • Izana shares his English voice actor, Liam O'Brien, with Laslow and Zola.
  • Izana was voted as the 28th most popular male character in Nintendo's official Fates character poll.
  • Izana is the only character who is playable in Birthright and Conquest but not Revelation.
  • Izana is one of only two playable characters in Fates who is not playable in Revelation. The other is Yukimura.
  • Despite that he cannot be recruited in Revelation, Izana originally has a Revelation paired ending coded into the game, suggesting that he was playable at some point, however this ultimately goes unused.
  • Along with Nyx and Mozu, he is the only recruitable character that cannot be fought in any route or DLC chapter in Fates.
  • If Izana is recruited later than when the Hot Springs can first be fully upgraded, he will be automatically leveled up to compensate for his later joining time. He shares this property with Yukimura, Flora and Fuga.


See main article: Izana/Gallery.