FANDOM


“I have no heart. I know nothing of joy, sorrow, anger, dread... And yet, I am...afraid. That I should die, that I should leave Nino alone. That frightens me.”
—Jaffar to Legault in a support conversation.

Jaffar is a playable character from Fire Emblem: The Blazing Blade. Known as the Angel of Death, he is an emotionless killer in the employ of Nergal until he is changed by the kindness of Nino, the first person he ever came to care for.

ProfileEdit

Jaffar was discovered by Nergal as an orphan, sleeping among a pile of dead bodies. Nergal took in the boy, impressed by his evident skill, and began to train him. At some point later, Jaffar was sent by Nergal to infiltrate the Black Fang, an infamous league of assassins. His natural talents, combined with Nergal's training, allowed him to rise through the group's ranks quickly. He eventually replaced Jerme, The Death Kite, as one of the Four Fangs, the most powerful members of the organization.

In Fire Emblem: The Blazing Blade, Jaffar is first seen in a cutscene in The Dread Isle (Eliwood's Chapter 18, Hector's Chapter 19). Ephidel, upon learning that a member of the Black Fang, Leila, was actually a spy for Ostia, summoned Jaffar to kill her for betraying the group. Ephidel then commanded Jaffar to leave her corpse in the forest for Eliwood's army to find.

Jaffar later subdued Lord Elbert at Nergal's command during his escape attempt in Dragon's Gate (Eliwood's Chapter 19, Hector's Chapter 20). During this time, Jaffar had a brief confrontation with Eliwood and his group, but he was ordered to go to Bern and await his next mission. The Four Fangs were later summoned by Sonia in Kinship's Bond (Eliwood's Chapter 21, Hector's Chapter 22) and were commanded to track down and kill Eliwood and his friends.

The turning point for Jaffar came when he met a young girl named Nino in Four-Fanged Offense. Nino was supposed to meet up with him after a mission, but then she found Jaffar hurt and bleeding badly, and had tended to his wounds when he passed out on the floor; for his part, Jaffar had seen Nino from afar sometimes, but they had never been face to face. When he came to his senses, Jaffar asked why Nino had spared him, remembering the Black Fang's code to kill the weak so that the strong may rise; she replied that, as a fellow Black Fang, she did not want him to die. This is the first time Jaffar felt emotions, and over time he began to care for Nino.

When Sonia had ordered Jaffar and Nino to assassinate Prince Zephiel secretly on behalf his father, King Desmond of Bern, Sonia told Jaffar to stay behind for more details, telling him that after assassinating Prince Zephiel, he was to kill Nino so that the King would have a scapegoat upon which to blame the Prince's death. Jaffar openly wondered why Sonia would want to kill her own daughter, but ultimately told her it had nothing to do with him.

Though Jaffar and Nino infiltrate the Prince's manse, upon knocking out Prince Zephiel, he tells Nino it is time for her to do her part, but when she cannot bring herself to kill Prince Zephiel and closes her eyes preparing for Jaffar to kill her, he tells Nino to follow him, and that they are leaving. However, while they were attempting to flee the manse, Ursula spots them and Jaffar proceeds to fight her and her troops, telling Nino to run and that she deserves to live, refusing her offer to run with him and deciding to make a last stand to cover for her and protect Zephiel as well. If you recruit Nino, then she can talk to Jaffar and he joins the group at the end of the chapter, although some among the group (particularly Hector and Matthew) did not think he should be so quickly forgiven for all of the comrades he had killed (namely Leila).

When Jaffar accompanies Nino in her search for her mother Sonia and she confronts her mother and learns her origins, Jaffar defends her when Sonia sends Black Fang members after them both. Afterwards, he joins the group for the rest of the journey, so that he may atone for his sins.

PersonalityEdit

After joining Eliwood’s group, he gradually displays humane emotions in conversations with his allies. He holds special feelings for Nino who had especially moved him. His conversations with his former ally Legault and the ill-fated Matthew also cause his heart to waver.

In GameEdit

Fire Emblem: The Blazing BladeEdit

Description: The Black Fang's Angel of Death. Once served Nergal.

Base StatsEdit

Starting ClassAffinity
FE8 Assassin Map Sprite AssassinGBAIce Ice
LevelHPStrSklSpdLckDefResConMov
133419252410151186
WeaponStarting Items
Sword Sword - AKillingedgeKilling Edge
ElixirElixir

Growth RatesEdit

HP S/M Skl Dex Agl Lck Def
65% 15% 40% 35% 20% 30% 30%

SupportsEdit

See also: Jaffar/Supports.


OverallEdit

Secret Book (Artwork)
Subjective: The following part of this article is subjective to the editor's writing. Therefore, it may not work for everyone.

Jaffar's starting stats are so high that his low growths are easily forgivable. His pitiful Strength growth is relatively meaningless, as he only needs 1 more point to cap. HP and Defense growths aren't terrible, but he will more likely dodge oncoming attacks with his incredibly high Speed and Skill. Given that he joins the group at Level 13 promoted and before obtaining a Fell Contract, the other potential Assassins, Matthew and Legault, take quite a bit of dedication just to catch up to Jaffar, let alone surpass him, so it may be wise to leave your Thief of choice un-promoted so they may continue to Steal. Equipped with a Killing Edge, very few enemies will be able to strike Jaffar or even survive a round of combat against him, making him a valuable offensive asset.

Fire Emblem AwakeningEdit

SpotPassEdit

Starting Class
FE13 NPC Generic Assassin (M) Map SpriteAssassin
LevelHPStrMagSklSpdLckDefResMov
155235340391528216+1
SkillsWeaponStarting Items
Picklock (FE13)Locktouch
Movement +1Movement +1
Lethality (FE13)Lethality
Pass Icon KakuseiPass
LightningspeediconGaleforce
SwordIconFE13Sword - A
BowIconFE13Bow - E
Killing Edge FE13 IconKilling Edge*

*Enemy only, joins unequipped

Fire Emblem HeroesEdit

Angel of Death
An emotionless member of the Black Fang assassins. Known as the Angel of Death. Appears in Fire Emblem: The Blazing Blade.

Base StatsEdit

Rarity: ✯✯✯✯✯

Heroes Jaffar SpriteTitle
Angel of Death
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
16/17/18
38/41/44
6/7/8
23/26/30
8/9/10
30/33/36
5/6/7
22/25/29
4/5/6
19/22/25
SkillsWeapon
FEH skill offense Deathly Dagger
FEH skill special Night Sky
FEH Dagger Dagger

SkillsEdit

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Dagger---
Steel Dagger---
Silver Dagger---
Deathly Dagger-FEH Star Rarity 5-
FEH skill specialNight Sky-FEH Star Rarity 5-
GlimmerNight Sky-FEH Star Rarity 5
AFEH Life and Death 1 Life and Death 1--
FEH Life and Death 2 Life and Death 2FEH Life and Death 1 Life and Death 1-
FEH Life and Death 3 Life and Death 3FEH Life and Death 2 Life and Death 2FEH Star Rarity 5
CFEH Threaten Spd 1 Threaten Spd 1--
FEH Threaten Spd 2 Threaten Spd 2FEH Threaten Spd 1 Threaten Spd 1-
FEH Threaten Spd 3 Threaten Spd 3FEH Threaten Spd 2 Threaten Spd 2FEH Star Rarity 5

OverallEdit

Secret Book (Artwork)
Subjective: The following part of this article is subjective to the editor's writing. Therefore, it may not work for everyone.
Base SetEdit

Though a deadly assassin, Jaffar is surprisingly lacking in Atk and has middling Spd. He is not fast enough to double a good portion of the meta, but he does have enough to prevent it from most units except the fastest out there. Jaffar does have enough bulk to stave off a few hits here and there, but is by no means a tank. As a Dagger unit, he is primarily used as a debuffer and can apply great chip damage, but with skill inheritance, he can potentially push himself in a better direction and bring him out of his mediocrity.

Deathly Dagger has the standard Def/Res -7 penalty after attacking an enemy however it also has a Poison Strike effect, dealing 7 damage to his enemy after a battle he initiates and survives. It has decent power behind it, but it needs its later Weapon Refinery effect to be relevant. Not only does it receive an additional 3 Mt, bringing his neutral Atk to 40, but it also completely disables enemy mages from counterattacking when he initiates combat, giving him a niche over mages who typically have low Def.

Glimmer boosts his damage when it activates by 50% which gives him decent additional power. Life and Death lowers his bulk while bringing his offense to a much better level to actually deal good damage and bringing his targets health low enough for most of his allies to finish off in his stead. Threaten Speed lowers the Spd of enemies within two spaces by 5, which does lower the spd of some threats to either allow him to double them or force them out of doubling him.

CountersEdit

Jaffar does not have many pure counters save Raventome users like both Mage Robins, Sophia, and Lyon who can force a color disadvantage and push it with Triangle Adept to the point that he deals minimal damage to them. He is unlikely to kill them even though they have their counterattacks disabled. Physically bulky units usually can ignore his damage and can counter attack with Distant Counter such as Hector, Fallen Hardin, and Zelgius while Dragon units like Nowi, Myrrh, and Tiki can target his lower Res. Unless he can inflict the Speed penalty onto his enemy, most speed oriented units can completely smash through his low bulk.

Skill InheritanceEdit

Jaffar needs skills that boosts his offense or otherwise impact his opponents so he can deal more damage. His low attack is better suited to have Moonbow as the Def reduction will likely lead to more meaningful damage than Glimmer. Reposition is the usual unit positioning skill though as a ranged unit, Draw Back is another worthy option. Chill Defense lowers the Def of the enemy with the highest Def. It may be a little awkward to use or apply to the appropriate target, but nonetheless, it will give him the means to deal better damage against bulky units or allow his allies to do the same. Desperation gives him a guaranteed follow up and with a Life and Death boost, his Spd is at 38 at neutral, which is a mid-high Spd Tier. Attack Wave skills gives him not only a support skill, but also self-buff him to bring his neutral Atk to 51 on the turn it is active. He can run Spd Smoke for the higher speed debuff or whatever supportive Skill C is needed for his team.

Possible Endings Edit

Jaffar, Angel of Death
Jaffar vanished in the final moments of the last battle. He still avoids the bounty hunters who seek out the famed Angel of Death.
Nino and Jaffar
They were married after the conflict and were gifted with two twin boys. Their time in Pherae was happy until bounty hunters came for Jaffar. To protect his family, he disappeared. Nino vanished in search of him.

QuotesEdit

The Blazing BladeEdit

Jaffar/The Blazing Blade Quotes

HeroesEdit

Jaffar/Heroes Quotes

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Jaffar is illustrated in the trading card game Fire Emblem Cipher with the following cards:

EtymologyEdit

The name 'Jaffar' means 'stream' in Arabic.

There is a city in modern-day Israel named Jaffa, or 'Yafo'. It was an ancient Phoenician city later ruled at various times by the Israelites, Arabs, and European Crusaders. Jaffa was predominately populated by Arabs until the creation of the state of Israel in 1948 and is currently a part of the modern-day city Tel-Aviv.

TriviaEdit

  • The overworld and battle sprites of the assassins in GBA games are all based on Jaffar's attire.
    • The colors of his battle sprite are default palettes for Assassins in the GBA games.
  • Jaffar's death quote of "And so it ends," is later said by Rikard as a portion of his death quote.
  • There is a grammatical error in his S and A rank battle history quote. "...Good, or so I here." should be "hear".
  • In Fire Emblem Heroes, Jaffar shares his English voice actor, Walden James, with Subaki and Jagen.
  • In Fire Emblem Heroes, there is an error in his injured portrait; the curve of his daggers' blades nearly becomes angular, relative to the consistent arc formed by the weapons in his other portraits, as well as the sheaths in all four- including that of the injured portrait.

GalleryEdit

See main article: Jaffar/Gallery.
Community content is available under CC-BY-SA unless otherwise noted.