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“Sorry, I don't like buddying up with others. If you don't have any particular business, leave.”
—Jeritza speaking to Byleth

Jeritza is a playable character from Fire Emblem: Three Houses. He is a teacher at the Officers Academy, in charge of armed combat training. He possesses a Minor Crest of Lamine.

ProfileEdit

Early LifeEdit

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Jeritza was born Emile von Bartels in the Imperial Year 1158 as the son of Baron Bartels. He is the younger half-brother of Mercedes, as his mother was a commoner who married his father for financial security for her. He remained in House Bartels after his mother and sister left in 1167. In his supports with Mercedes, it is revealed that he remained behind to keep them safe, believing that his father would hunt them down and kill both of them if they fled with him. Some time afterwards, Emile learned that the Baron had discovered about Mercedes and her mother's whereabouts and that, since Emile's mother was past the age of bearing children, he intended to reclaim Mercedes as his wife. Upon hearing this, Emile snapped and immediately slew his father along with the entirety of House Bartels; though many believed he was responsible for its destruction, none had solid proof. It's heavily implied the incident caused him to develop his homicidal split personality known as the Death Knight, a persona born as he blacked out from sheer rage and didn't remember anything save for coming to at the scene of the massacre.

Emile was eventually found and taken in by Edelgard, who helped him erase his past and changed his name to Jeritza. He was then taken into House Hrym as an heir and given hunting grounds to satisfy his bloodlust. Since then, Jeritza has been entirely loyal towards Edelgard and will follow her every decision. Eventually, with the recommendation of Edelgard's uncle, Lord Arundel, Jeritza is given a position at the Officers Academy and was given a role as a fencing instructor.

He was also acquainted with Constance, whom he had met sometime before the Dagda-Brigid War.

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Academy phaseEdit

Jeritza is a teacher at the Officers Academy. As the fencing instructor, his main duty is training students.


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Jeritza is actually the true identity of the Death Knight—an imposing figure working for the Flame Emperor. As the Death Knight, he shows his bloodthirsty personality, using his scythe to fight against the Church at night.

He makes his first appearance as the Death Knight during a raid in the Holy Mausoleum. During this encounter, he remains uninterested in fighting Byleth and their party unless they approach or attack him. He then appears in a secret dungeon within the monastery during Flayn's kidnapping, eager to fight Byleth, but the Flame Emperor eventually orders him to retreat to his dismay. Afterward, Jeritza is no longer part of the Academy staff and can not be found in the monastery. The Death Knight arrives with reinforcements to support Solon in Remire Village.

During Edelgard's invasion of Garreg Mach, the Death Knight appears as a general leading the initial attack, though his defeat is not necessary. If Byleth sided with Edelgard, he will appear later on in the battle after Flayn has been defeated and seals off church reinforcements. Byleth is shocked at his arrival, but Edelgard states that he is an ally and will explain everything after the battle; however, Rhea transforms into The Immaculate One and knocks Byleth unconscious, waking up after five years.

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Cindered ShadowsEdit

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Jeritza, as the Death Knight, arrives in Abyss for reasons unknown. He encounters Byleth in the process, this time driven to fight after they had acquired the Sword of the Creator in the Holy Mausoleum.

Should Edelgard battle him, she will order him to leave, an indicator that she is the Flame Emperor he had been working for, though he refuses. If Constance battles him, she suspects that he is Jeritza after seeing his stance with the scythe, but believes she is imagining things.

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War phaseEdit

Crimson FlowerEdit

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Because the Flame Emperor is Edelgard, he is willing to lend his strength to the Adrestian Empire and is promoted to the ranks of a commander in the Imperial Army. After Byleth's return, if Manuela was recruited upon the Black Eagle Strike Force, she tells them that she encountered the Death Knight at Garreg Mach when Byleth was gone. She explains that she learned that the Death Knight was staying at Garreg Mach and, demanding vengeance, sets forth to the monastery. However, much to her surprise, the Death Knight offers a sincere apology for stabbing her five years ago and a confrontation was avoided. In the Base Game, aside from this mention, Jeritza nor the Death Knight are actually seen throughout the rest of the story.

After the 1.1.0 update, Jeritza becomes a playable character, automatically joining during the War Phase. He will show sadness should he battle Mercedes at Tailtean Plains.

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Azure MoonEdit

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The Death Knight is stationed at Fort Merceus as the Kingdom of Faerghus prepares to begin its assault on Adrestia. Among the forces is once again Mercedes, who desires to talk to him during the battle if possible. Despite being a fearsome opponent, he is mortally wounded and the Fort is seized by the Kingdom.

Death Knight Unmasked

Emile comforted by Mercedes in his final moments.

On his death throes, if his and Mercedes' Paralogue has been completed, she will comfort him in his final moments, lamenting that she was not there to take care of him. His final words are feebly saying her name.


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Verdant WindEdit

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Although the Death Knight is fought at Fort Merceus, upon sensing the Javelins of Light unleashed by Those Who Slither in the Dark, he begins retreating from the battlefield. On a whim, he warns Byleth and the Alliance army to evacuate or die. Because of this, they manage to escape just in time to witness Merceus completely demolished.

The Death Knight participates in the Empire's last stand at Enbarr, assisting in its defense with Hubert and, if they weren't recruited or killed, Caspar, Dorothea, Linhardt, and Petra. He meets his end in the battle.

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Silver SnowEdit

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Although the Death Knight is fought at Fort Merceus, upon sensing the Javelins of Light unleashed by Those Who Slither in the Dark, he begins retreating from the battlefield. On a whim, he warns Byleth and the Resistance Army to evacuate or die. Because of this, they manage to escape just in time to witness Merceus completely demolished.

The Death Knight participates in the Empire's last stand at Enbarr, assisting in its defense with Hubert. He meets his end in the battle.

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ParalogueEdit

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Jeritza appears as the Death Knight in the paralogue The Face Beneath unlocked if the Mercedes and Caspar are in the player's army, and the player is not playing on the Crimson Flower route. By that point, Mercedes has realized his true identity, her younger half-brother Emile, who was raised in House Bartels while she and their mother left to live in a church in eastern Faerghus. His life in House Bartels was an unpleasant one, transforming him into a heartless man who lives for battle and slaughter, and at some point, he was adopted into House Hrym.

At the end of the paralogue, he warns Mercedes to leave the monastery or face death. When she insists on staying in the monastery, he gives her the Rafail Gem before leaving, warning her, Caspar, and Byleth that the next time they meet, he would kill them. If Caspar managed to land the final blow on him, Jeritza will give him the Scythe of Sariel as a sign of respect.

"End of spoilers. It's a pleasure doing business with you!"

PersonalityEdit

Jeritza dislikes mingling with others so much that he will outright reject people who attempt polite banter. Despite his enigma, Jeritza's martial prowess has earned him a place in the monastery. He is very perceptive, immediately seeing through Claude's schemes in the Golden Deer route and recognized that the "reinforcements" were enemies in disguise.

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Jeritza suffers from dissociative identity disorder due to his isolation from Mercedes and his mother, switching between his normal and Death Knight persona.

Like Bernadetta, Jeritza prefers to be alone and lets others decide what they think of him. However, he is considerably more calm and collected, not breaking into a panic when confronted by others. Jeritza's reason for isolation is due to his Death Knight persona, fearing that he cannot keep it under wraps, and that should he snap, fears that he would kill those he has a relationship with, and would be unable to cope with it. In his paired endings however, he appears to be successful in suppressing his Death Knight persona.

His Death Knight personality cares only for killing and murder over everything else, finding himself captivated by Byleth and seeking to either murder them or be murdered by Byleth. His lust for blood and dislike of authority leads him to dismiss and disregard others, whether it's Hubert telling him to retreat, obeying Edelgard's allies, or even getting angry at her when she interferes when he has Flayn captive or joins Remire to have fun. Not even Mercedes is safe from him, forcing Jeritza to come to the surface and falter when forced to fight his sister to stall the Death Knight from killing her.

Much like Felix, Jertiza enjoys the thrill of battle and appreciates a good combatant, but his isolation has turned him into a hardened man who cares little for the well-being of others. In the other routes he is not playable in, he informs Byleth of the incoming "javelins of light" so that they could escape and fight another day, indicating that he respects them well enough. In his supports with Byleth, he respects their swordsmanship, fantasizing of a legendary fight if he was ever given the chance to battle them, even in their S-Support.

Despite appearing to be cold and distant to others, Jeritza cares for the well-being of his mother and Mercedes. His supports with her reveal that he stayed behind with Baron Bartels because if he had gone with them, Bartels would have relentlessly searched for his heir and likely have both his mother and Mercedes killed. When he overheard that his father wanted to take Mercedes as his wife, Jeritza immediately slew him to keep her safe. In Mercedes' Paralogue, he decides to spare her, but only once.

He enjoys ice cream and other sweets, his mother's desserts being something he loved growing up, and only smiles in the presence of a select few. He dislikes his original name, as it reminds him of a past he is not fond of recalling.

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In-GameEdit

Fire Emblem: Three HousesEdit

Base StatsEdit

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As an AllyEdit

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As an EnemyEdit

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Assault at the Rite of RebirthEdit
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level B A C+ D C+ D E C - A -
Start
The Underground ChamberEdit
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level B A C+ D C+ D E C - A -
Start
The Remire CalamityEdit
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level B A C+ D C+ D E C - A -
Start
The Battle of Garreg MachEdit
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level B A C+ D C+ D E C - A -
Start
Taking Fort Merceus (Azure Moon)Edit
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level B A C+ D C+ D E C - A -
Start
Taking Fort Merceus (Silver Snow and Verdant Wind)Edit
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level B A C+ D C+ D E C - A -
Start
The Enbarr InfiltrationEdit
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level B A C+ D C+ D E C - A -
Start
The Face BeneathEdit
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level B A C+ D C+ D E C - A -
Start
Ambush in the ArenaEdit
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level B A C+ D C+ D E C - A -
Start
"End of spoilers. It's a pleasure doing business with you!"

Growth RatesEdit

HP Str Mag Dex Spd Lck Def Res Charm
50% 50% 35% 35% 60% 30% 40% 25% 25%

Maximum StatsEdit

HP Str Mag Dex Spd Lck Def Res Charm
79 74 42 49 78 41 63 42 42

Learned MagicEdit

Skill Level Reason Faith
D Thunder Heal
D+ - Nosferatu
C Thoron Restore
C+ - -
B Death Γ -
B+ - -
A - -
A+ - -

Learnt AbilitiesEdit

Ability Learned at Notes
Sword Prowess Lv 4 Sword Prowess Lv 4 Innate -
Sword Prowess Lv 5 Sword Prowess Lv 5 FE16 sword icon A+ Replaces Sword Prowess Lv 4
Mastermind iconMastermind Innate -
Icon Combat Art FE16 Sword Wrath Strike Innate -
Icon Combat Art FE16 Sword Grounder Innate -
Icon Combat Art FE16 Sword Haze Slice Innate -
Axebreaker FE16 Axebreaker Innate -
Icon Combat Art FE16 Sword Windsweep Innate -
Sword Crit +10 FE16 Sword Crit +10 FE16 sword icon S -
Swordfaire FE16 Swordfaire FE16 sword icon S+ -
Lance Prowess Lv 5 Lance Prowess Lv 5 Innate -
Icon Combat Art FE16 Lance Tempest Lance Innate -
Icon Combat Art FE16 Lance Knightkneeler Innate -
Icon Combat Art FE16 Lance Shatter Slash Innate -
Swordbreaker FE16 Swordbreaker Innate -
Icon Combat Art FE16 Lance Glowing Ember Innate -
Lance Crit +10 FE16 Lance Crit +10 FE16 lance icon S -
Lancefaire FE16 Lancefaire FE16 lance icon S+ -
Axe Prowess Lv 3 Axe Prowess Lv 3 Innate -
Axe Prowess Lv 4 Axe Prowess Lv 4 FE16 axe icon B+ Replaces Axe Prowess Lv 3
Axe Prowess Lv 5 Axe Prowess Lv 5 FE16 axe icon A+ Replaces Axe Prowess Lv 4
Icon Combat Art FE16 Axe Smash Innate -
Icon Combat Art FE16 Axe Helm Splitter Innate -
Lancebreaker FE16 Lancebreaker FE16 axe icon B -
Axe Crit +10 FE16 Axe Crit +10 FE16 axe icon S -
Axefaire FE16 Axefaire FE16 axe icon S+ -
Bow Prowess Lv 1 FE16 Bow Prowess Lv 1 Innate -
Bow Prowess Lv 2 FE16 Bow Prowess Lv 2 FE16 bow icon D+ Replaces Bow Prowess Lv 1
Bow Prowess Lv 3 FE16 Bow Prowess Lv 3 FE16 bow icon C+ Replaces Bow Prowess Lv 2
Bow Prowess Lv 4 FE16 Bow Prowess Lv 4 FE16 bow icon B+ Replaces Bow Prowess Lv 3
Bow Prowess Lv 5 Bow Prowess Lv 5 FE16 bow icon A+ Replaces Bow Prowess Lv 4
Icon Combat Art FE16 Bow Curved Shot Innate -
Close Counter FE16 Close Counter FE16 bow icon C -
Bow Crit +10 FE16 Bow Crit +10 FE16 bow icon S -
Bowfaire FE16 Bowfaire FE16 bow icon S+ -
Brawling Prowess Lv 3 FE16 Brawling Prowess Lv 3 Innate -
Brawling Prowess Lv 4 FE16 Brawling Prowess Lv 4 FE16 brawl icon B+ Replaces Brawling Prowess Lv 3
Brawling Prowess Lv 5 FE16 Brawling Prowess Lv 5 FE16 brawl icon A+ Replaces Brawling Prowess Lv 4
Icon Combat Art FE16 Brawl Fading Blow Innate -
Icon Combat Art FE16 Brawl Rushing Blow Innate -
Icon Combat Art FE16 Brawl Nimble Combo Innate -
Combat Art Icon FE16 Special Healing Focus FE16 brawl icon B -
Brawl Crit +10 FE16 Brawl Crit +10 FE16 brawl icon S -
Fistfaire FE16 Fistfaire FE16 brawl icon S+ -
Reason Lv 1 FE16 Reason Lv 1 Innate -
Reason Lv 2 FE16 Reason Lv 2 FE16 reason icon D+ Replaces Reason Lv 1
Reason Lv 3 FE16 Reason Lv 3 FE16 reason icon C+ Replaces Reason Lv 2
Reason Lv 4 FE16 Reason Lv 4 FE16 reason icon B+ Replaces Reason Lv 3
Reason Lv 5 FE16 Reason Lv 5 FE16 reason icon A+ Replaces Reason Lv 4
Black Magic Range +1 FE16 Black Magic Range +1 FE16 reason icon S -
Black Tomefaire FE16 Black Tomefaire FE16 reason icon S+ -
Faith Lv 1 Faith Lv 1 FE16 faith icon E+ -
Faith Lv 2 Faith Lv 2 FE16 faith icon D+ Replaces Faith Lv 1
Faith Lv 3 Faith Lv 3 FE16 faith icon C+ Replaces Faith Lv 2
Faith Lv 4 Faith Lv 4 FE16 faith icon B+ Replaces Faith Lv 3
Faith Lv 5 Faith Lv 5 FE16 faith icon A+ Replaces Faith Lv 4
White Magic Range +1 FE16 White Magic Range +1 FE16 faith icon S -
White Tomefaire FE16 White Tomefaire FE16 faith icon S+ -
Authority Lv 3 Authority Lv 3 Innate -
Authority Lv 4 Authority Lv 4 FE16 authority icon B+ Replaces Authority Lv 3
Authority Lv 5 Authority Lv 5 FE16 authority icon A+ Replaces Authority Lv 4
Battalion Wrath FE16 Battalion Wrath Innate -
Defensive Tactics FE16 Defensive Tactics Innate -
Battalion Desperation FE16 Battalion Desperation Innate -
Offensive Tactics FE16 Offensive Tactics FE16 authority icon S+ -
Weight -3 FE16 Weight -3 FE16 heavy armor icon C -
Combat Art Icon FE16 Special Smite FE16 heavy armor icon B -
Weight -5 FE16 Weight -5 FE16 heavy armor icon A -
Armored Effect Null FE16 Armored Effect Null FE16 heavy armor icon S+ -
Dexterity +4 FE16 Dexterity +4 Innate -
Movement +1 FE16 Movement +1 FE16 riding icon A+ -
Cavalry Effect Null FE16 Cavalry Effect Null FE16 riding icon S+ -
Darting Blow FE16 Darting Blow FE16 flying icon FE16 hidden talent icon Unlocked after twelve tutoring sessions on Flying
Alert Stance FE16 Alert Stance FE16 flying icon B -
Alert Stance+ FE16 Alert Stance+ FE16 flying icon A+ Replaces Alert Stance
Flying Effect Null FE16 Flying Effect Null FE16 flying icon S+ -

RecruitmentEdit

As of version 1.1.0, Jeritza will automatically join the player's army in the first chapter after the time-skip in the Crimson Flower route. If an in-progress Crimson Flower save file started prior to this update is loaded and the player is past his natural join time, he will automatically be added to the player's party with accordingly scaled stats.

OverallEdit

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Jeritza joins the player's army with very high skill levels and stats right off the bat, so he can be put to good use immediately. He has excellent Speed growth as well as high HP and Strength growths, but his other growths may not be all too impressive, especially his Resistance and Charm, leaving him vulnerable to magic and enemy Gambits. His low starting Dexterity may be a bit of a worry; although his personal skill, Murderous Intent, boosts his accuracy when he initiates combat, he will be far less accurate when he is initiated upon, and he will need to rely on particular weapons to score critical hits. His starting Luck is also low, giving him a vulnerability to enemy critical hits.

His skill levels open him up for immediate reclassing, though it should be noted that, due to joining late and only on the shortest route, he won't have much time to master many classes outside of Normal difficulty. His personal class, Death Knight, is very worth mastering for the Counterattack skill, making him an excellent bait unit for enemy mages and archers. Accordingly, Paladin can be worth mastering for Aegis, potentially reducing the damage of such enemies. Mastering Brigand is as useful as ever, making him more threatening on the offense with Death Blow, especially when combined with Lancefaire and Lance Critical +10 and attacking with his weapon of choice, the Scythe of Sariel. Another option is Archer, as it grants Hit Rate +20, which when combined with Murderous Intent and Lance Prowess 5 makes him deadly accurate on the offense, while also counteracting some of the accuracy banes on long-distance counter attacks. If time is taken to improve his Axe and Brawling skills, War Master can provide him with Quick Riposte; combined with Counterattack, this will allow Jeritza to severely punish any attacks directed at him (except for siege weaponry or Gambits). It can also be worth unlocking his Budding Talent in Flying for Darting Blow.

Though he is much more proficient as a physical attacker, he can be a decent mage, as Thoron and Death are excellent spells and his Strength and Magic will be nearly equal when he is pursuing magical classes. However, it should be noted that he starts out with significantly higher Strength, so it is unlikely that his Magic will surpass his Strength. Still due to his steadily growing Magic even while as a Death Knight, magical weapons such as the Arrow of Indra or the Bolt Axe can be effective on him.

Jeritza bears a Minor Crest of Lamine, which gives him a 10% chance to conserve a use of Faith spells, but is unable to use the full benefits of the Tathlum Bow nor the Rafail Gem, as both are unavailable in the Crimson Flower route. On paper, it looks like his Crest's effects will not benefit him much, because of his weakness in Faith and a poor white magic spell pool. However, if one invests into his Faith skill and learns Restore, this can greatly benefit him if no enemies are in range as his personal class can use magic and has high movement, allowing him to reach his and heal his allies. This, followed by the effects of his Crest, can help in lengthy maps to preserve health amongst the army. The Crest of Lamine also allows him to use other Heroes' Relics without the self-damage penalty, but he will likely be using his Scythe of Sariel as his weapon of choice instead.

Overall, Jeritza can be thought of as the only character of the Gotoh archetype in Three Houses, but unlike some previous examples, he can be a very solid choice into the endgame. Jeritza makes for a lethal physical combatant, whether on offense or on defense, thanks to his access to Counterattack and his personal skill.

Tea Party ConversationsEdit

See also: Jeritza/Tea Party

SupportsEdit

See also: Jeritza/Supports

Fire Emblem HeroesEdit

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The Reaper

The Flame Emperor's subordinate, a knight who desires only to fight the strong. Given his name due to his scythe and dark steed. Appears in Fire Emblem: Three Houses.

Base StatsEdit

Rarity: ✯✯✯✯✯

Heroes Death Knight SpriteTitle
The Reaper
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
1
40
18
40
9
35
6
25
8
30
5
27
SkillsWeapon
FEH skill offense Scythe of Sariel
FEH skill special Rising Flame
FEH Lance Lance

SkillsEdit

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Lance---
Steel Lance---
Silver Lance---
Scythe of SarielSilver Lance-FEH Star Rarity 5
FEH skill specialRising Flame-FEH Star Rarity 4FEH Star Rarity 3
Blazing FlameRising Flame-FEH Star Rarity 4
CFEH Close Guard 1 Close Guard 1--
FEH Close Guard 2 Close Guard 2FEH Close Guard 1 Close Guard 1-
FEH Close Guard 3 Close Guard 3FEH Close Guard 2 Close Guard 2FEH Star Rarity 5

OverallEdit

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base SetEdit
CountersEdit
Skill InheritanceEdit
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Quotes Edit

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Three Houses Edit

Jeritza/Quotes

Heroes Edit

Death Knight/Heroes Quotes
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Possible Endings Edit

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Jeritza - Bloodstained Demon

"After the war for Fódlan, Jeritza threw himself fully into the struggle against those who slither in the dark. Visage masked by the likeness of death itself, he laid waste to his enemies with a scythe that terrified friend and foe alike. When it was all over, he stole away in secret and vanished without a trace. His whereabouts thereafter have been the subject of much conjecture."

Jeritza and Byleth

"After the war for Fódlan, Byleth and Jeritza threw themselves fully into Emperor Edelgard's struggle against those who slither in the dark. Though the battle proved vicious, none could stand against the combined might of shining sword and reaper's scythe, and the pair became venerated by history as heroes of Adrestia. Once those who slither in the dark were forever vanquished, the two heroes stole away in secret and vanished without a trace. Their whereabouts thereafter have been the subject of much conjecture among historians."

Jeritza and Mercedes

"Once those who slither in the dark were finally defeated, Mercedes left home and opened a small orphanage in the Faerghus region with her mother. After many years of kind service raising children who had lost their families, she received a letter bearing familiar handwriting. Its author, a prisoner in Enbarr, expressed his sincerest well-wishes to Mercedes and her family. Still more time passed until, one day, the man who wrote the letter paid her a visit. With joyful tears in her eyes, Mercedes smiled, took Emile by the hand, and at last welcomed him home."

Jeritza and Bernadetta

"After the war for Fódlan, Jeritza threw himself fully into the struggle against those who slither in the dark. Visage masked by the likeness of death itself, he laid waste to his enemies with a scythe that terrified friend and foe alike. When it was all over, he stole away in secret and vanished. At the same time, a mysterious guest arrived in Varley territory, which Bernadetta had inherited from her father. On that day, the reclusive noble and her guest were seen walking the grounds pleasantly together. A rendition of that scene, said to be painted by Bernadetta herself, remains at the estate to this day."

Jeritza and Constance

"After the war, Jeritza and Constance joined the battle against those who slither in the dark. In that dire struggle, which raged across the continent, Constance earned her noble title with powerful magic that proved essential to victory. Her rise in status ruffled more than a few feathers, but Jeritza kept the Imperial nobility in line. It is said, In the ballads composed about the couple, that they swore their wedding vows in the beautiful rose garden they had planted together on Nuvelle estate."
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Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Jeritza is illustrated in the trading card game Fire Emblem Cipher with the following cards:

TriviaEdit

  • He shares his English voice actor, Patrick Seitz, with Lambert in Three Houses, Zeke in Echoes: Shadows of Valentia, Basilio and Laurent in Awakening as well as Hector, Draug, Garon, Brady, and Sirius in Heroes.
    • Seitz also served as the English voice director in Three Houses.
  • Jeritza is the first DLC character in the Fire Emblem series to be free instead of requiring a purchase.
    • He is also the first DLC character to be exclusive to a certain route, as he's only playable in the Crimson Flower route.
  • Jeritza is the only DLC character that doesn't possess a Major Crest, he instead has a Minor Crest of Lamine.
  • Jeritza and Edelgard are the only characters in Three Houses able to learn both Black and Dark Magic by leveling up Reason.
  • Jeritza is one of the characters who can have S-Supports with both Male and Female Byleth. The others are: Edelgard, Linhardt, Dorothea, Mercedes, Gilbert (platonic), Alois (platonic), Rhea, Sothis and Yuri.
    • He is also the first DLC character to follow this rule, with the second being Yuri.
  • Jertiza's S-Support with Byleth is the only one that doesn't take place at Garreg Mach Monastery, instead taking place at Shambhala.
  • Jeritza shares his Paralogue with Anna but, differently from the other characters with a shared Paralogue, the two cannot support. The same goes for Ferdinand and Lysithea, Linhardt and Leonie, and finally Caspar and Mercedes.
    • Additionally, Jeritza is the only playable character (excluding Byleth) that does not appear on the preview for any paralogue, even though he is required to be deployed for Crimson Flower variant of The Secret Merchant.
  • On release, he only had two supports; Byleth and Mercedes. From update 1.2.0 onwards, he can also support with Bernadetta and Constance.
    • With Bernadetta, the two are the only characters to gain supports without being new additions in the game (in this case, Jeritza was added in update 1.1.0, not 1.2.0).
  • Jeritza uses black colors for his classes.
  • In the fifth survey conducted by Nintendo DREAM Magazine, Jeritza placed 24th in the character popularity poll for Fire Emblem: Three Houses. The male-female vote ratio was 1:4. He ranked 24th among those who completed the game with 4% of the vote.
Anna fates portrait
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  • Jertiza's in-game affiliation is the Black Eagles, despite being a teacher at the Officers Academy. This is likely because he leaves the Church of Seiros and is only playable in the Crimson Flower route.
    • The inverse is true with Gilbert. Despite also leaving the Church of Seiros and only being playable in the Azure Moon route, Gilbert's affiliation is the Church of Seiros, rather than the Blue Lions.
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GalleryEdit

See main article: Jeritza/Gallery.
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