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“This isn't like the time I chased your ship from Port Toha, hoping to win fame and approval from my father. When I joined you, I acted on my own accord. For the first time. I chose what I thought was a righteous path. Even if my decision forced me to face my own father... It's too late to change things now. That's why... I'm here.”
—Jill talking to Lethe in a support

Jill, full name Jill Fizzart, is a playable character from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn.


Path of Radiance[]

Jill hails from the Talrega region of Daein, and is the daughter of the famed Wyvern Lord, general Shiharam. Jill aspires to be a renowned Wyvern Lord like her father, and first appears as a novice-ranked Wyvern Rider.

During the Mad King’s war, after the Greil Mercenaries are rescued by Goldoan soldiers and Prince Kurthnaga, Jill defects from the Daein army when she spots Ike's forces battling pirate Ravens and joins the liberation effort for Crimea. She later reveals that her main purpose for joining the battle was to experience the thrill of hunting Laguz, alongside an underlying desire to clinch glory for herself. Despite this, however, she chooses to continue fighting alongside the Crimean army after being exposed to the fact that the laguz race is not comprised of the mindless monsters she initially perceives them to be.

As Ike's army continues traveling into the domains of Begnion, Ike questions Jill's purpose in staying with his army, despite having the right to leave. She replies by revealing that she has been raised to believe that laguz are evil, where they are referred to as nothing more than "sub-humans" in the schools she once attended. Jill then expresses a desire to remain with the army for a longer period of time, all in order to gain a better understanding of the laguz race.

If Jill is deployed to participate in Chapter 20, she will be able to face off against Shiharam on the battlefield. If she lacks an A support with Mist at this point in the game, Jill will defect to the Daein army upon conversing with her father, where she asserts her determination to "fight for those [she wishes] to protect".

If Jill does not defect to the Daein army in the aforementioned chapter, she will remain with the Crimean Liberation Army until the game reaches its conclusion.

After the war, she and Haar watch over Shiharam’s grave and start a dracoknight package delivery service that would see them flying all over the continent.

Radiant Dawn[]

Like Haar, Jill tries staying away from military affairs after the war. However, after finding out about Prince Pelleas and the Daein Liberation Army, she takes to the battlefield as a Dracoknight once again. The Dawn Brigade first encounters her defending a fort in Grann Desert against a massive Begnion assault with Zihark and Tauroneo. She will then continue to remain with the Daein army, unless Haar, or Mist if an A Support from Path of Radiance was imported, talks to her to convince her to defect to the Laguz Alliance.

In Chapter 3-7, Jill will not attack Haar, and vice versa. This shows the big appreciation and esteem they have for each other, which may turn into romance if they hold an A Support at the end of the game. Also, if an A Support with Mist was imported, she will not attack her either due to their friendship.


Jill is first introduced as being highly prejudiced towards the Laguz race, as can be observed through her frequent articulation of the demeaning term "sub-human" when referring to members of the race. When questioned by Ike, she replies by revealing that she has been raised to believe that laguz are evil, where they are referred to as nothing more than "sub-humans" in the schools she once attended. Jill then expresses a desire to remain with the army for a longer period of time, all in order to gain a better understanding of the laguz race.

This makes her extremely conflicted in Radiant Dawn, as she cannot not find justice in the Daein Liberation Army’s attacks against the Laguz Alliance on behalf of the Begnion Senate. She also cannot no longer hide her doubts on fighting her former friends, be they on one side of the conflict or another.


Path of Radiance[]


  • Chapter 12: Jill must survive Chapter 11, where upon she will appear as an Other Unit in the next chapter. She will then proceed to fly towards Ike and speak to him.

Base Stats[]

Starting ClassAffinity
FE9 Jill Wyvern Rider Sprite Wyvern RiderFE9Thunder Thunder
SkillsWeaponStarting Items
-FE9 Lance Lance - DFE9SteelLance Steel Lance
FE9Laguzguard Laguzguard

Growth Rates[]

HP Str Mag Skl Spd Lck Def Res
60% 40% 30% 45% 45% 25% 35% 30%

Support Conversations[]

See also: Jill/Supports

Promotion Gains[]

Item Required Promoted Class
(FE9masterseal Master Seal) FE9 Jill Wyvern Lord Sprite Wyvern Lord
1 +5 +2 +1 +2 +2 +2 +1 +1 +1
Weapon Levels
FE9 AxeE


Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Jill may not seem like much on the surface, but with the proper investment she can pay off in spades. Her base stats are actually somewhat mediocre, particularly in Speed. This will make it difficult for her to secure kills early on. However, her base access to forged Steel Lances can be a powerful supplement for this, allowing her to do massive chunks of damage to enemies in one hit. She is also a very worthy recipient of Bonus EXP. Being a flier, she is legitimately worth all of this investment. Jill can ferry units to parts of the map that they would take too long to reach otherwise. She herself can reach places faster and more easily than practically any other unit type. This can make her an asset on any team if properly trained. Upon promotion, she gains access to both Steel and Hand Axes immediately, which is a nice bonus.

Jill has no base skills, but as a flier, she is flexible enough to work with most skills. Adept and Guard have decent activation rates thanks to her good Skill. Savior is an invaluable skill if she is to regularly face combat while ferrying units like Ike. It is not recommended to teach her Stun with an Occult Scroll as stunning enemy units is rarely useful.

Jill has a thunder affinity which gives a Defense and Avoid boost, both useful for her survival. Mist has a water affinity which gives Jill +3 defense at A support, which is extremely useful for Jill but not as much for Mist since she is a healer. They will have similar mobility when Mist promotes, though Mist does not fly. Lethe has a heaven affinity which gives only Accuracy, which Jill appreciates when using axes, but her Skill and forges often make it unnecessary. Haar has a wind affinity which gives light Accuracy and Avoid, complementing Jill's thunder affinity; furthermore, he is the same class as her, but he joins extremely late in the game.

When compared to Marcia, the Pegasus Knight joins earlier and is able to be promoted much sooner. That said, there is only one full guard, and Marcia is probably the better recipient of it. Bows are much more common and dangerous than Wind Magic, and Jill's higher physical defense allows her to better handle the former.

Radiant Dawn[]

Base Stats[]

Starting ClassAffinity
FE10 Jill Dracoknight Sprite DracoknightFE10Thunder Thunder
SkillsWeaponStarting Items
Canto CantoFE10 Axe Axe - BFE10handaxe Hand Axe
FE10steelaxe Steel Axe
FE10vulnerary Vulnerary

Growth Rates[]

HP Str Mag Skl Spd Lck Def Res
50% 45% 15% 45% 65% 60% 35% 45%


RD Biorhythm E

Promotion Gains[]

Item Required Promoted Class
(FE10masterseal Master Seal) FE10 Jill Dragonmaster Sprite Dragonmaster
1 +2 +2 +2 +1 +1 +2 +2 +1 +1
Weapon Levels
FE10 Lance D

Item Required Promoted Class
(FE10mastercrown Master Crown) FE10 Jill Dragonlord Sprite Dragonlord
1 +4 +3 +4 +2 +2 +3 +4 +0 +0
Skills Weapon Levels
Stun Stun FE10 Lance B*
* Only if Lance mastery level is at C or lower.


Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Jill possesses high stats across the board. Her Strength and Skill are average in growth, but they'll grow enough to cap with enough effort. Her Speed and Luck are by far her best stats, her Resistance is decent, but low in cap. Her HP is also usable. Her contributions to the Dawn Brigade make her a highly useful unit. However, she can be recruited to the Greil Mercenaries to train her and/or build supports with Haar for the ending. Assigning her the Blossom Skill can prove useful in building her slightly weaker stats, or Bonus Experience for when she caps Speed, Resistance, and eventually Luck.

Jill has no skills upon joining, but as a flier, almost any skill benefits her significantly. She unfortunately does not have the capacity for any useful skills until she promotes to tier 2. She is the best user of Paragon, as she has the best long-term payoff out of Micaiah's entire team; keep in mind she is not available on chapter 1-8, so it is wise to assign Paragon to a different unit just for that chapter. Beastfoe is extremely helpful through part 3, though admittedly a bit overkill with a properly trained Jill. Jill can put Tauroneo's Resolve and Zihark's Adept to good use thanks to her excellent speed. She can put Fiona's Savior to good use too, though that skill is often better off passed to Ike's team due to lack of seize chapters for Micaiah's team after part 1. Tormod's Celerity is an excellent skill that amplifies her mobility even further, though it may be overkill since she can get the boots in part 3 anyways.

Jill has a thunder affinity which boosts her defense and avoid. Earth affinity users like Nolan, Zihark, Volug, and Fiona all give more Avoid, turning her into a better dodgetank, and also appreciate the light Defense boost from her, though all of these earth affinity users benefit more from supporting each other than Jill. Micaiah herself gives Jill a small Attack boost and more Avoid, giving her +2 Attack, +2 Defense, and +15 Avoid at A support. Unfortunately there are no other permanent fliers on Micaiah's team, so there is no unit that can fully keep up with her until part 4, where Jill has more options with good mounted fliers like Haar and Tanith.

Jill has the potential to cap every stat, with all except resistance ranging in the 35 to 38 range, and with flyer utility, Axe/Lance weapon triangle control, and her aforementioned high stats which cause high avoid, hit rate, durability, and damage output make her one of the best beorc units.

Fire Emblem Heroes[]

Fiery Dracoknight
A wyvern rider of Daein. Only daughter of Shiharam Fizzart, lord of Talrega. Appears in Fire Emblem: Path of Radiance.

Base Stats[]

Rarity: ✯✯✯✯✯

Jill Heroes spriteTitle
Fiery Dracoknight
Heroes Flying Flying
FEH skill offense Talregan Axe
FEH skill special New Moon
FEH Axe Axe


FEH skill offenseIron Axe---
Steel Axe---
Silver Axe---
Talregan Axe---
FEH skill specialNew Moon-FEH Star Rarity 4-
MoonbowNew Moon-FEH Star Rarity 4
AFEH Atk Spd Push 1 Atk/Spd Push 1--
FEH Atk Spd Push 2 Atk/Spd Push 2FEH Atk Spd Push 1 Atk/Spd Push 1-
FEH Atk Spd Push 3 Atk/Spd Push 3FEH Atk Spd Push 2 Atk/Spd Push 2FEH Star Rarity 5
FEH Atk Spd Push 4 Atk/Spd Push 4FEH Atk Spd Push 3 Atk/Spd Push 3FEH Star Rarity 5
BFEH Chill Spd 1 Chill Spd 1-FEH Star Rarity 3
FEH Chill Atk Spd 1 Chill Atk/Spd 1FEH Chill Atk 1 Chill Atk 1-
FEH Chill Atk Spd 2 Chill Atk/Spd 2FEH Chill Atk Spd 1 Chill Atk/Spd 1FEH Star Rarity 5
CFEH Spd Def Rein 1 Spd/Def Rein 1--
FEH Spd Def Rein 2 Spd/Def Rein 2FEH Spd Def Rein 1 Spd/Def Rein 1-
FEH Spd Def Rein 3 Spd/Def Rein 3FEH Spd Def Rein 2 Spd/Def Rein 2FEH Star Rarity 5


Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]
Skill Inheritance[]

Meet Some of the Heroes[]

Fiery Dracoknight Jill
Jill fiery dracoknight pop01 Jill is a dracoknight from Daein who serves with the forces guarding the kingdom's borders. She's also the daughter of Shiharam, a renowned lord who governs the territory of Talrega.
Jill fiery dracoknight pop02 Serious and dedicated, Jill was devoted to her military career and completely loyal to Daein. She looked up to her father, who was a general himself, and Haar, the captain of her squad.
Jill fiery dracoknight pop03 Growing up in Daein, Jill was taught lies about her country's history, and she learned to hate the laguz as a result. However, through the course of battle, she came into contact with other beliefs and ways of thinking, and realized that the history she had learned was wrong.
Jill fiery dracoknight pop04 Doubting her values and her homeland, Jill abandoned the army, knowing that she may have to face her own father in battle. Still, I'm sure that whatever happens, her resolve and determination will guide her to the right path!
Closely Associated Characters
Haar A dracoknight and former Daein soldier. Naturally talented, but lazy. Often napping. He is Jill's former superior.


Path of Radiance[]

Recruit Conversation[]

  • Jill: You! Why are you lollygagging about?
  • Ike: Who are...
  • Jill: I am Jill Fizzart, wyvern rider of Daein, attached to Commander Haar's battalion. I offer a truce! I cannot sit by and allow a human vessel to be attacked by sub-human degenerates! I will fight with you!
  • Ike: We will accept no help from Daein!
  • Jill: This is no place for foolish pride! At this rate, the sub-humans will devour you--
  • Ike: I will not accept aid from anyone who thinks laguz are sub-human.
  • Jill: What are you babbling about? I'm on your side! We'll talk after I chase off these crows! Bleed the half-breed!
  • Ike: Hold it! What... What in the world is going on?

Death Quote[]

“Father... I'm proud to have been your daughter...”
—Jill's death quote

Radiant Dawn[]

Recruit Conversation[]

Recruited By Mist

  • Mist: Jill! I can't believe it! It is you!
  • Jill: Oh, Mist...
  • Mist: I'm so glad to see you!
  • Jill: Wh-what?
  • Mist: Well, I was wondering about what to do if I saw you here with the Daein army. I had it all worked out, you see? And, well, here you are! It's great!
  • Jill: Mist. We're enemies now.
  • Mist: No, you have to listen, Jill. Let's not fight. There's a really easy solution to this whole mess!
  • Jill: But...what?
  • Mist: Just listen! It's so simple! Since Daein shouldn't be in this war, they shouldn't be here right now, right? And you and I are friends, right? So, we can each pretend that the other one of us isn't here! Isn't that great?
  • Jill: Mist, that makes absolutely no sense. Besides, that's not the issues here! You're mercenary. You know how th--
  • Mist: We're not fighting. That's final.
  • Jill: Mist?!
  • Mist: Jill, you'd never turn your weapon against me. I just know it. I trusted you, because you're my friend.
  • Jill: Oh, Mist... All right, that's it. I've had enough of this.
  • Mist: Jill?
  • Jill: You made my last doubts fade away. I've made my decision. I'm not fighting in the Daein army anymore. I'm joining back up with you.
  • Mist: Jill! I knew you'd come around!
  • Jill: I feel bad for my comrades in Daein, but I'm going to stand by what I believe. I will not be ashamed anymore.
  • Mist: That's the Jill I know and love!
  • Jill: Thank you, Mist!

Recruited by Haar

  • Jill: Sir Haar! Why are you fighting for these people?!
  • Haar: Hey, you stole my question! Why are you fighting for the Daein army?
  • Jill: There was a war to liberate Daein while you were gone. So I joined the army again.
  • Haar: Well, it looks like you did a good job. Daein has been liberated. So why are you still with the army?
  • Jill: I can't just leave! These people are my friends!
  • Haar: Oh, stop it with the sentimental nonsense, Jill. In case you haven't noticed, you're fighting your friends, too.
  • Jill: What about you, then? How did you end up in this fight?
  • Haar: Well... Somehow, I got mixed up in putting down uprisings in Crimea. And then I ended up with the Laguz Alliance know, being old friends with Ike and all that.
  • Jill: What?! That is hardly a cause worth fighting for!! You're unbelievable!
  • Haar: All right, enough debating. What do you want to do now? Do you want to fight me?
  • Jill: Of course not! I could never...
  • Haar: Then join me.
  • Jill: Easy for you to say!
  • Haar: You're full of doubt. How do you live like that all the time? Is that how your father wanted you to live? Afraid to trust your own instincts?
  • Jill: But...
  • Haar: Daein has no business in this war. You know that, right?
  • Jill: But...what about my comrades? What about my friends?
  • Haar: Is dying how you show loyalty? If you're really their friend, then fight alongside us! Maybe that will get them to think about what they're doing.
  • Jill: Oh, Captain...
  • Haar: Come with me, Jill. We both know that we should follow our hearts, even if it makes us traitors. We know that better than anyone. For the sake of your father, live your life without shame.
  • Jill: Y-you're right, Captain Haar! I've been so foolish. Just as before. I would be proud to serve with you. And...Captain Haar? Thank you. Thank you so much...

Battle with Tanith (3-Endgame)

  • Tanith: Jill Fizzart! You shall pay for your treachery! May the goddess have mercy on you, where I cannot. Prepare to die.
  • Jill: I understand. It doesn't matter what I've done. It was all to protect my country and my people!

Death Quote[]

“Father... Even now... I know convictions... were the...end...”
—Jill's death quote


Jill/Heroes Quotes

Possible Endings[]

Mistress of Wyverns (フィザットを継ぐ者, Fizatto o Tsugu Mono, lit. The Heir of Fizzart)
Queen Micaiah ceded Talrega to Jill. Bearing her father's ideals, she made her land and people prosper.
Jill and Haar
Queen Micaiah ceded Talrega to Jill. Bearing her father's ideals, she and her husband made the land prosper.

Non-Canon Appearances[]

Fire Emblem 0 (Cipher)[]

Jill is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Choose Your Legends Placement History[]

Round Placement Character Version Votes

CYL1 175 CYL Jill POR Portrait
Path of Radiance
183 CYL Jill RD Portrait
Radiant Dawn
CYL2 129
CYL Jill POR Portrait
Path of Radiance
CYL Jill RD Portrait
Radiant Dawn
CYL3 52
(From highest)
CYL Jill POR Portrait
Path of Radiance/Radiant Dawn
(From combined)
CYL4 24
(From highest)
CYL Jill RD Portrait
Radiant Dawn/Path of Radiance
(From highest)
CYL5 196
CYL Jill RD Portrait
Radiant Dawn/Path of Radiance
CYL6 183
CYL Jill RD Portrait
Radiant Dawn/Path of Radiance
CYL7 187
CYL Jill RD Portrait
Radiant Dawn/Path of Radiance

CYL8 197
CYL Jill RD Portrait
Radiant Dawn/Path of Radiance


  • In Path of Radiance, if the player forces Jill to fight her father, she can either engage him in battle or defect to his side. This marks the first time in Fire Emblem history an allied unit can defect to the enemy in the heat of battle.
  • Jill is the first character in Fire Emblem series who can leave the roster after they are recruited if certain conditions are not met. The next two examples are Zihark in Fire Emblem: Radiant Dawn and Kaze in Fire Emblem: Fates.
  • Jill is one of few characters in Fire Emblem history (before Fire Emblem: Three Houses) to have a known last name.
  • In Radiant Dawn, Jill is the only first-tier female character who is able to wield axes before undergoing a Class Change.
  • Jill, along with Ilyana, are the only playable characters in Path of Radiance to reappear as a first tier unit in Radiant Dawn.


See main article: Jill/Gallery.