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“Saving your family but leaving the rest of your people to the mercy of the Empire? Such selfishness would be shameful to us knights of Razelia. Look, Arkis. She's my sister. I worry about her every day. But, first and foremost, we are knights of Razelia. Right now, all we can do is have faith in Lord Runan...”
—Kreiss, in a conversation with Arkis

Kreiss is a playable character from TearRing Saga: Utna Heroes Saga. He is one of the knights of Razelia accompanying Runan. He is also the older brother of Rina, and the partner of her fiancé, Arkis.

Profile[]

When Razelia falls to the reborn Zoa Empire, Kreiss escapes alongside Runan and several other knights. Early in the game, he attempts to calm Arkis down when the latter doubts Runan's cause out of concern for Rina. If both he and Arkis are sent with Holmes' army after the first route split, they can meet Leteena at Verge.

If the aforementioned encounter with Leteena occurred, Kreiss can visit her in Verge at certain points in the game. Although she initially thinks that he is acting out of pity, his actions are driven by his romantic feelings for her. During his second visit, he brings a Healing Drop, believing that it could be used to cure Leteena's blindness. When he visits for the third time, he leaves a gift of flowers and an Amulet for Leteena, which causes her to realize that she has misunderstood him.

During his fourth visit to Verge, Kreiss learns from Elette that Leteena has left alone to search for him. If he is sent with Runan's army after the second route split, he can reunite with Leteena in Map 25. To do this, he must defeat Marco and thereafter visit the bottom left village.

Later in the game, Leteena asks Kreiss to abandon the army with her because she does not wish for him to die like Marco. If he refuses, she leaves alone. If he agrees while Ezekiel is not in either of the player's armies, they leave together. However, if Ezekiel is present when Kreiss agrees, Leteena is convinced by her brother to stay.

In the ending, Kreiss and Arkis are assigned to be the bodyguards of Enteh. He will also be accompanied by Leteena if she was recruited.

Personality[]

Unlike Arkis, Kreiss is an honorable man with a calm and serious personality. He values his loyalty to Razelia over his loved ones, although he can be convinced to abandon his knighthood for Leteena. He considers Arkis' willingness to sacrifice civilians for the safety of his family to be selfish and shameful to knights such as themselves. Although he often worries about Rina, he considers her safety to be less important than his knighthood. He also thinks that he and Arkis should not enjoy eating food because people in Razelia are most likely starving.

In-Game[]

Recruitment[]

Automatically from the start of Map 1.

Base Stats[]

Starting ClassGroup
RookKnightRook KnightTS group horse Horseback
LevelHPStrMagSklAglLckDefWlvMov
22470554557
SkillsWeaponStarting Items
TS Gale Gale (Lv 19)

TS Geomancy Geomancy (Lv 25)

TS Awareness Awareness (Lv 37)
TS SwordSword
TS LanceLance
TSHand LanceHand Lance
IronSwordTRSIron Sword

Growth Rates[]

HP Str Mag Skl Agl Lck Wlv Def Mov
65% 30% 0% 30% 20% 20% 30% 25% 0%

Supports[]

Promotion[]

Item Required Promoted Class
Ts-knight-proof Knight Proof CommandoKnight Commando Knight
+3 +2 +0 +2 +1 +2 +3 +0

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Kriess falls in the Cain archetype of the Christmas Cavaliers with higher Strength but worse Speed. Early on however, this isn't too much of an issue since he is fast enough to double most of the earlygame enemies. His Mastery is high enough that he can make good use of the crit boosted Iron Lance, and he has Javelins to fall back on for 1-2 range. Even with Narron being recruited early, Kreiss can still contribute a good amount in Maps 1-3.

Beyond that however, Kreiss' problems become much more apparent. TRS gives the player a ton of powerful cavaliers, namely the aforementioned Narron, Raffin, Zieg, Roger, Mintz and Loffaru. All of these units have tools to dispatch the stronger enemies (namely Armor Knights and Soldiers) in the midgame, something that Kriess struggles immensely with. He also has the issue of having too little Strength to one-round them, and too little Speed to double.

The bigger issue is his awful promotion gains. While using Lances indoors is nice, he doesn't gain any movement when promoted. What doesn't help is that he competes with Narron for promotion, who has much better promotion gains. Even Estelle has a better argument for early promotion with the better stat gains when compared to Kreiss.

The only justification for training Kreiss is to recruit Leteena, in which having him trained is an absolute must. Since he is needed to land the finishing blow on Marco, it is important to train him for that role. The biggest drawback would be missing out on Narron, Lionel or Lee for the 2nd Verge Recruitment, as the player needs to recruit Ezekiel instead. To recruit Leteena, Kreiss must be sent to Holmes' Route, where he will likely have enough time to patch his combat issues despite the movement penalties indoors. If the player doesn't intend to recruit Leteena however, then Kreiss is only worth using early on and can simply be benched when you get better cavaliers.

Quotes[]

“Forgive me, Lord Runan... I couldn't fulfill my duty...”
—Kreiss' death quote on Runan's route
“My only regret is that... I could not die at Lord Runan's side...”
—Kreiss' death quote on Holmes' route

Gallery[]

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