Laguz Friend is an Engage Skill in Fire Emblem Engage that can be used when Engaged with Emblem Ike.
Overview[]
When a unit engages with Emblem Ike, Laguz Friend reduces all damage the user takes by 50% at the cost of their Avoid being set to 0. The skill has additional effects depending on the user's Battle Style:
- Dragon: Extra -10% to damage.
Stats[]
Fire Emblem Engage[]
Name | Activation | Capacity |
---|---|---|
Laguz Friend |
Engage | - |
Effects | Unit takes 50% less damage, but sets unit’s Avo to 0. | |
Users | Engaged with Emblem Ike | |
Notes | - |
Fire Emblem Heroes[]
Name | Activation | SP |
---|---|---|
Laguz Friend 1 | During combat | 60 |
Effects | If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat). | |
Users | -
|
Name | Activation | SP |
---|---|---|
Laguz Friend 2 | During combat | 120 |
Effects | If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat). | |
Users | -
|
Name | Activation | SP |
---|---|---|
Laguz Friend 3 | During combat | 240 |
Effects | If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat). | |
Users | -
|
Name | Activation | SP |
---|---|---|
Laguz Friend 4 | During combat | 300 |
Effects | Inflicts Atk-5 on foe during combat.
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduces damage by X%: skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown Count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special when Special triggers, deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat.) | |
Users | -
|