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Laguz Friend is an Engage Skill in Fire Emblem Engage that can be used when Engaged with Emblem Ike.

Overview[]

When a unit engages with Emblem Ike, Laguz Friend reduces all damage the user takes by 50% at the cost of their Avoid being set to 0. The skill has additional effects depending on the user's Battle Style:

  • Dragon: Extra -10% to damage.

Stats[]

Fire Emblem Engage[]

Name Activation Capacity
FE17 Laguz Friend Icon
Laguz Friend
Engage -
Effects Unit takes 50% less damage, but sets unit’s Avo to 0.
Users Engaged with Emblem Ike
Notes -

Fire Emblem Heroes[]

Name Activation SP
FEH Laguz Friend 1 Laguz Friend 1 During combat 60
Effects If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat).
Users -


Name Activation SP
FEH Laguz Friend 2 Laguz Friend 2 During combat 120
Effects If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat).
Users -


Name Activation SP
FEH Laguz Friend 3 Laguz Friend 3 During combat 240
Effects If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat).
Users -


Name Activation SP
FEH Laguz Friend 4 Laguz Friend 4 During combat 300
Effects Inflicts Atk-5 on foe during combat.

If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduces damage by X%: skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown Count-2 to unit before foe's first attack during combat.

During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special when Special triggers, deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat.)

Users -


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