Late Arrival (後れてきた者 Okurete kita mono) is Chapter 3 of Fire Emblem: The Binding Blade.
The chapter begins with Roy and his forces heading towards Araphen after receiving news of a massacre of Lycian forces there. He is also informed that Bern's Wyvern Lords had a hand in the Bern victory over the Lycian forces.
Roy and company eventually reach Castle Araphen, where he discovers it is overrun with Bern forces who have captured it. As Roy's forces approach Castle Araphen, King Zephiel of Bern takes leave of the Castle from the north-east and is shortly followed by one of Bern's Wyvern Lords, Narcian, who before leaving puts Slater in charge of the Bern forces at Castle Araphen.
A battle then ensues.
See: Late Arrival/Script
The battle takes place in the area in and around Castle Araphen, and the castle takes up most of the map. The castle walls creates relatively narrow passageways that can be used to create 'walls' or 'bottlenecks' to advance forces through.
The area around the outside of the castle is also accessible, although only a handful of enemy forces inhabit the outside of the castle. The outside of the castle features a few scattered Forests that allow for defending and attacking boosts when a character stands on them.
The map also includes two villages, one to the southeast which is relatively close to the player's deployment point. This southeast house will give the player a Mend staff, which Elen can use. The second house is located near the northwest corner of the map; at the end of the first turn, a few people inside the house will have a conversation and a number of people will escape from the house off the map's north edge. If a character goes to the house, Lugh will be recruited.
- 10 Soldier L5 w/ Iron Lance
- 3 Soldier L5 w/ Javelin
- 2 Archer L2 w/ Iron Bow
- 1 Knight L2 w/ Iron Lance
- 1 Knight L3 w/ Iron Lance
- 1 Knight L3 w/ Iron Lance, Javelin
- 2 Cavalier from two squares outside the throne room on turn 3 and when you recruit Lugh; they also appear on turn 5, 10 and 15 in Hard mode
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
The player's units will start off deployed to the southwest of the map. A few enemy units will be scattered outside, and they should be quickly dispatched by the player's units.
Once the enemy units outside in the south are dealt with, the player can send a unit to the southeast village to visit. This village will give the person who is visiting a Mend staff to help.
The player can then slowly advance their forces up through the castle using the building's walls to create barricades, which the units with weaker defenses can stay behind.
While this is done, a few units can head up the left side of the castle towards the northwest village. A small amount of units will be stationed around the village, which can easily be dispatched by a few player-controlled units. The recruitable mage, Lugh, can be found here.
The player can then slowly advance through the Castle; by the time they reach the outside of the throne room, the forces who had recruited Lugh will likely have caught up to the main force.
The thief Chad can then head to the southeast room with the treasure chests, along with a few units who can defeat the few Knights guarding the room.
As Chad picks the chests, the main force can gang up on the boss, who can easily be defeated with the Armorslayer sword acquired in the previous battle or, better yet, with Lugh, for some much needed experience. He should be used against the enemy Knights as much as possible.
- 1 Vulnerary from the Knight guarding the southeast room
- Mend - Southeast village
- Halberd - Left treasure chest in southeast room
- 3,000 g - Right treasure chest in southeast room