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Luck (幸運 Kōun) is a core character statistic that serves a variety of functions. As with the other core stats, it has a chance of increasing each time a character levels up.

Overview[]

In most games, 1 point in Luck will increase both hit rate and evasion by 1, and reduce enemy critical hit rates by 1. In most games where a Devil Axe exists, 1 Luck will also reduce the backfire chance by 1%. On desert maps where objects lie in the sand, Luck sometimes affects the ability to unearth them. In most games, enemy units have very low Luck compared to player-controlled units, and thus does not play as much of a factor in their ability to avoid player-character attacks.

In contrast to other stats, there is usually no luck gained on promotion to a new class. The player may use a an expendable item called a Goddess Icon to give a character a permanent Luck boost.

Game-specific Luck Effects[]

In Fire Emblem: Shadow Dragon, the effects of Luck on hit rate and evasion are halved.

In Fire Emblem: Genealogy of the Holy War, Ulir blood gives a 30% boost to luck growth. Baldur and Bragi blood give a 10% boost to luck growth. In Fire Emblem Awakening, Luck is used for calculating the activation rates of Miracle, Despoil, and Armsthrift.

In Fire Emblem Fates, Luck is used for calculating the activation rates of Dragon Ward, Salvage Blow, MiracleProfiteer, Good Fortune, and Witch's Brew, as well as the activation rates of the personal skills of Kaze, Keaton, Velouria, and Anna. Midori's personal skill boosts her activation rates of any skill that involves "Luck%" for its activation, but does not affect the stat itself.

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