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(Undo revision 353619 by Mantax52 (talk) It seems Denning doesn't have it after all)
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{{SkillInfobox
 
{{SkillInfobox
|image = [[File:FE10 Lethality.jpg|300px]]<br>Lethality in ''[[Fire Emblem: Radiant Dawn]]''.
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|title=
  +
|image = [[File:FE Fates Lethality.gif]]
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|caption=Lethality in ''[[Fire Emblem: Fates]]''.
  +
|jap_name={{Hover|滅殺|Messatsu}}, Annihilator<br>
  +
{{Hover|瞬殺|Shunsatsu}}, Instant Kill <small>([[FE8]], [[FE9]])</small><br>
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{{Hover|烈風の技|Reppū no Waza}}, Art of the Gale <small>([[TS1]])</small><br>
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|name=Silencer <small>(ENG; [[FE7]], [[FE8]])</small><br>
  +
Blazing Wind <small>(ENG; [[TS1]])</small><br>
 
|firstseen = [[TearRing Saga: Utna Heroes Saga]]
 
|firstseen = [[TearRing Saga: Utna Heroes Saga]]
|effect = Allows the user to instantly kill a selected enemy unit.}}
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|effect = Allows the user to instantly kill a selected enemy unit.
  +
}}
  +
  +
'''Lethality''' is a special skill native to the [[Assassin]]-related classes; it first debuted in ''[[TearRing Saga: Utna Heroes Saga]]'', but debuted in the [[Fire Emblem (series)|Fire Emblem series]] with the release of ''[[Fire Emblem: The Blazing Blade]]''.
   
'''Lethality''' (瞬殺 ''Shunsatsu'' in ''[[Fire Emblem: The Sacred Stones]]'' and ''[[Fire Emblem: Path of Radiance]]'', 滅殺 ''Messatsu'' in ''[[Fire Emblem: Radiant Dawn]]'' and ''[[Fire Emblem Awakening]]'', also known as '''Silencer''' in the English version of ''[[Fire Emblem: Rekka no Ken]]'' and ''[[Fire Emblem: The Sacred Stones]]'') is a special skill native to the [[Assassin]] class. It is a special attack which disregards an enemy's defense and remaining health, allowing its user to instantly annihilate the enemy.
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In ''[[TearRing Saga: Utna Heroes Saga]]'', this skill is known as '''Blazing Wind''', or '''Gale''' in the fan translation.
   
In ''[[TearRing Saga: Utna Heroes Saga]]'', this skill is known as '''Blazing Wind''' (烈風の技 ''Reppū no waza'' or '''Gale''' in the fan translation).
+
==Overview==
  +
In its various incarnations, activating Lethality will instantly deplete the enemy's health, regardless of the normal battle damage calculations. The potency of this effect is countered by the lowest activation rate of any attacking skill.
   
In ''[[Fire Emblem: Rekka no Ken]]'' and ''[[Fire Emblem: The Sacred Stones]]'', Silencer uses half of the user's critical rate as a percentage. This makes it highly recommended to use [[Myrmidon]]s as the base unit when creating an Assassin unit in ''The Sacred Stones'', as Myrmidons typically possess high [[Skill (stat)|skill]] stats. It cannot activate against the [[Fire Dragon]] or [[Fomortiis]], but can activate against other bosses, although the use of the [[Iron Rune|Iron Rune/Hoplon Guard]] will prevent it from triggering.
+
In ''[[Fire Emblem: The Blazing Blade]]'' and ''[[Fire Emblem: The Sacred Stones]]'', Silencer uses half of the user's critical rate as a percentage. This makes it highly recommended to use [[Myrmidon]]s as the base unit when creating an Assassin unit in ''The Sacred Stones'', as Myrmidons typically possess high [[Skill (stat)|skill]] stats. It cannot activate against the [[Fire Dragon]] or [[Fomortiis]], but can activate against other bosses, although the use of the [[Iron Rune|Iron Rune/Hoplon Guard]] will prevent it from triggering.
   
 
In the Japanese version of ''[[Fire Emblem: Radiant Dawn]]'', [[Bane]] is called ''Shunsatsu'', or what is known as Lethality in the earlier games.
 
In the Japanese version of ''[[Fire Emblem: Radiant Dawn]]'', [[Bane]] is called ''Shunsatsu'', or what is known as Lethality in the earlier games.
   
In ''Awakening'' and ''Fates'', this skill is prioritized first over all other skill-activated skills. This is likely because it is the least likely to occur, and the most devastating if activated.
+
In ''Awakening'' and ''Fates'', if the user battles an enemy with [[Dragonskin]], the skill is disabled. This skill is prioritized first over all other skill-activated attack skills. This is likely because it is the least likely to occur and the most devastating if activated. It can be blocked by [[Dual Guard]] and [[Guard Stance]] or the enemy can survive if they have [[Miracle]] and it activates.
   
 
==Stats==
 
==Stats==
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}}
 
}}
   
===''[[Fire Emblem: Rekka no Ken]]'' and ''[[Fire Emblem: The Sacred Stones]]''===
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===''[[Fire Emblem: The Blazing Blade]]'' and ''[[Fire Emblem: The Sacred Stones]]''===
 
{{SkillStat
 
{{SkillStat
 
|Silencer
 
|Silencer
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===''[[Fire Emblem: Path of Radiance]]''===
 
===''[[Fire Emblem: Path of Radiance]]''===
 
{{SkillStat
 
{{SkillStat
|[[File:Lethality_(FE9).gif]]Lethality
+
|[[File:Lethality_(FE9).gif]]<br>Lethality
 
|([[Critical rate|Critical Rate]]/2)%
 
|([[Critical rate|Critical Rate]]/2)%
 
|20
 
|20
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===''[[Fire Emblem: Radiant Dawn]]''===
 
===''[[Fire Emblem: Radiant Dawn]]''===
 
{{SkillStat
 
{{SkillStat
|[[File:Lethality.png]]Lethality
+
|[[File:Lethality.png]]<br>Lethality
 
|([[Skill (stat)|Skill]]/2)%
 
|([[Skill (stat)|Skill]]/2)%
 
|30
 
|30
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===''[[Fire Emblem Awakening]]''===
 
===''[[Fire Emblem Awakening]]''===
 
{{SkillStat
 
{{SkillStat
|[[File:Lethality_(FE13).png]]Lethality
+
|[[File:Lethality_(FE13).png]]<br>Lethality
 
|([[Skill (stat)|Skill]]/4)%
 
|([[Skill (stat)|Skill]]/4)%
 
| -
 
| -
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===''[[Fire Emblem Fates]]''===
 
===''[[Fire Emblem Fates]]''===
 
{{SkillStat
 
{{SkillStat
|[[File:Lethality_(FE13).png]]Lethality
+
|[[File:Lethality_(FE13).png]]<br>Lethality
 
|([[Skill (stat)|Skill]]/4)%
 
|([[Skill (stat)|Skill]]/4)%
 
| -
 
| -
 
|Allows the user to instantly kill a selected enemy unit, provided that the unit would deal at least 1 damage in battle, not including any post-combat skills such as [[Savage Blow]]. This skill is ineffective against certain characters.
 
|Allows the user to instantly kill a selected enemy unit, provided that the unit would deal at least 1 damage in battle, not including any post-combat skills such as [[Savage Blow]]. This skill is ineffective against certain characters.
 
|Learned by [[Master Ninja]]s at Level 5 or higher.
 
|Learned by [[Master Ninja]]s at Level 5 or higher.
  +
}}
  +
  +
===''[[Fire Emblem Echoes: Shadows of Valentia]]''===
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{{ArtStat
  +
|Lethality
  +
|Allows the user to instantly kill a selected enemy unit.
  +
|[[List of unused content in Fire Emblem|Unused]]
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|HP = -10
  +
|Mt = -
  +
|Hit = -
  +
|Avo = -
  +
|Crt = -
  +
|Rng = -
  +
}}
  +
  +
===''[[Fire Emblem Three Houses]]''===
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{{SkillStat
  +
|[[File:Lethality_FE16.png|20px]]<br>Lethality
  +
|([[Skill (stat)|Dex]]/4)%
  +
| -
  +
|Chance to instantly kill a foe when dealing damage.
  +
|Learned by mastering the [[Assassin]] class.
 
}}
 
}}
   
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**In the GBA series, there are no generic Assassins because of this.
 
**In the GBA series, there are no generic Assassins because of this.
 
*In both ''Awakening'' and ''Fates'', Lethality has the following properties:
 
*In both ''Awakening'' and ''Fates'', Lethality has the following properties:
** Lethality changes the next attack of the user to one-hit an foe, but does not guarantee that it will hit. This means it is possible to avoid the Lethality hit.
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** Lethality changes the next attack of the user to one-hit a foe, but does not guarantee that it will hit. This means it is possible to avoid the Lethality hit.
** If the target is struck by a Lethality hit, [[Pavise]] and [[Aegis]] can still activate, even though Lethality will always eliminate them.
+
** If the target is struck by a Lethality hit, [[Pavise]] and [[Aegis]] can still activate, even though Lethality will always ignore them.
 
** Triggered guards from a [[Pair Up]] in ''Awakening'' or a filled [[Guard Stance]] in ''Fates'' will block the Lethality hit.
 
** Triggered guards from a [[Pair Up]] in ''Awakening'' or a filled [[Guard Stance]] in ''Fates'' will block the Lethality hit.
 
** [[Miracle]] can trigger against a Lethality hit, meaning that a user hit by Lethality can survive if it activates.
 
** [[Miracle]] can trigger against a Lethality hit, meaning that a user hit by Lethality can survive if it activates.
*** If the said unit has [[Counter]] or [[Countermagic]] (in ''Fates''), since it did not instantly kill the opponent, damage will be returned to the attacker. It is possible for the attacker to die from the reflected damage if it is high enough.
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*** If the said unit has [[Counter]] or [[Countermagic]] (in ''Fates''), since it did not instantly kill the opponent, the damage will be returned to the attacker. It is possible for the attacker to die from the reflected damage if it is high enough.
 
*In ''Awakening'', the highest obtainable activation rate for Lethality is 25%. This is obtained with [[Inigo]] as Chrom's son, being in the Assassin class with [[Limit Breaker]], which will give him 60 Skill, or 15% activation rate. This is increased to 25% with [[Rightful King]].
 
*In ''Awakening'', the highest obtainable activation rate for Lethality is 25%. This is obtained with [[Inigo]] as Chrom's son, being in the Assassin class with [[Limit Breaker]], which will give him 60 Skill, or 15% activation rate. This is increased to 25% with [[Rightful King]].
*In ''Fates'', playable first generation characters can have a minimum 15% activation rate on Lethality with [[Quixotic]], not factoring in their current skill stat. The Avatar and children characters can have a minimum 25% activation rate (also not factoring in their skill stat), as they can learn [[Hoshidan Unity]] which stacks with Quixotic and adds an additional 10% activation rate.
+
*In ''Fates'', playable first-generation characters can have a minimum 15% activation rate on Lethality with [[Quixotic]], not factoring in their current skill stat. The Avatar and children characters can have a minimum 25% activation rate (also not factoring in their skill stat), as they can learn [[Hoshidan Unity]] which stacks with Quixotic and adds an additional 10% activation rate.
  +
*In ''Echoes: Shadows of Valentia'', the skill Lethality is fully programmed in the game files but goes unused during normal gameplay.
   
 
==Gallery==
 
==Gallery==
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File:Blazing-Wind.gif|Animation of Xeno activating Blazing Wind in ''TearRing Saga''.
 
File:Blazing-Wind.gif|Animation of Xeno activating Blazing Wind in ''TearRing Saga''.
 
File:FE9 Lethality.jpg|Lethality in ''Fire Emblem: Path of Radiance''.
 
File:FE9 Lethality.jpg|Lethality in ''Fire Emblem: Path of Radiance''.
  +
File:FE10 Lethality.jpg|Lethality in ''Fire Emblem: Radiant Dawn''.
 
</gallery>
 
</gallery>
   

Revision as of 00:31, September 10, 2019


Lethality is a special skill native to the Assassin-related classes; it first debuted in TearRing Saga: Utna Heroes Saga, but debuted in the Fire Emblem series with the release of Fire Emblem: The Blazing Blade.

In TearRing Saga: Utna Heroes Saga, this skill is known as Blazing Wind, or Gale in the fan translation.

Overview

In its various incarnations, activating Lethality will instantly deplete the enemy's health, regardless of the normal battle damage calculations. The potency of this effect is countered by the lowest activation rate of any attacking skill.

In Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones, Silencer uses half of the user's critical rate as a percentage. This makes it highly recommended to use Myrmidons as the base unit when creating an Assassin unit in The Sacred Stones, as Myrmidons typically possess high skill stats. It cannot activate against the Fire Dragon or Fomortiis, but can activate against other bosses, although the use of the Iron Rune/Hoplon Guard will prevent it from triggering.

In the Japanese version of Fire Emblem: Radiant Dawn, Bane is called Shunsatsu, or what is known as Lethality in the earlier games.

In Awakening and Fates, if the user battles an enemy with Dragonskin, the skill is disabled. This skill is prioritized first over all other skill-activated attack skills. This is likely because it is the least likely to occur and the most devastating if activated. It can be blocked by Dual Guard and Guard Stance or the enemy can survive if they have Miracle and it activates.

Stats

TearRing Saga: Utna Heroes Saga

Name Activation Capacity
TS Blazing WindBlazing Wind (User's Skill - Enemy's Skill) +3)% -
Effects When activated, the user will be able to instantly kill the enemy, provided the enemy is low on HP, alongside the user having an Attack Range of 1.
Users Base skill of Ezekiel and Yoda.
Notes {{{6}}}

Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones

Name Activation Capacity
Silencer 50% chance when unleashing a critical hit. -
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Base skill of the Assassin class.
Notes {{{6}}}

Fire Emblem: Path of Radiance

Name Activation Capacity
Lethality (FE9)
Lethality
(Critical Rate/2)% 20
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Occult skill of the Assassin class; Can be assigned with the MasteryBookOccult Scroll.
Notes {{{6}}}

Fire Emblem: Radiant Dawn

Name Activation Capacity
Lethality
Lethality
(Skill/2)% 30
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Class skill of the Assassin class.
Notes {{{6}}}

Fire Emblem Awakening

Name Activation Capacity
Lethality (FE13)
Lethality
(Skill/4)% -
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Class skill of Level 5 Assassins.
Notes {{{6}}}

Fire Emblem Fates

Name Activation Capacity
Lethality (FE13)
Lethality
(Skill/4)% -
Effects Allows the user to instantly kill a selected enemy unit, provided that the unit would deal at least 1 damage in battle, not including any post-combat skills such as Savage Blow. This skill is ineffective against certain characters.
Users Learned by Master Ninjas at Level 5 or higher.
Notes {{{6}}}

Fire Emblem Echoes: Shadows of Valentia

Name Lethality
HP/Dur Rng Mt Hit Avo Crt
-10 - - - - -
Effects Allows the user to instantly kill a selected enemy unit.
Users Unused
Notes {{{4}}}

Fire Emblem Three Houses

Name Activation Capacity
Lethality FE16
Lethality
(Dex/4)% -
Effects Chance to instantly kill a foe when dealing damage.
Users Learned by mastering the Assassin class.
Notes {{{6}}}

Trivia

  • Enemies never have Lethality on them in games where they appear where the skill is triggered by stats for balancing reasons.
    • In the GBA series, there are no generic Assassins because of this.
  • In both Awakening and Fates, Lethality has the following properties:
    • Lethality changes the next attack of the user to one-hit a foe, but does not guarantee that it will hit. This means it is possible to avoid the Lethality hit.
    • If the target is struck by a Lethality hit, Pavise and Aegis can still activate, even though Lethality will always ignore them.
    • Triggered guards from a Pair Up in Awakening or a filled Guard Stance in Fates will block the Lethality hit.
    • Miracle can trigger against a Lethality hit, meaning that a user hit by Lethality can survive if it activates.
      • If the said unit has Counter or Countermagic (in Fates), since it did not instantly kill the opponent, the damage will be returned to the attacker. It is possible for the attacker to die from the reflected damage if it is high enough.
  • In Awakening, the highest obtainable activation rate for Lethality is 25%. This is obtained with Inigo as Chrom's son, being in the Assassin class with Limit Breaker, which will give him 60 Skill, or 15% activation rate. This is increased to 25% with Rightful King.
  • In Fates, playable first-generation characters can have a minimum 15% activation rate on Lethality with Quixotic, not factoring in their current skill stat. The Avatar and children characters can have a minimum 25% activation rate (also not factoring in their skill stat), as they can learn Hoshidan Unity which stacks with Quixotic and adds an additional 10% activation rate.
  • In Echoes: Shadows of Valentia, the skill Lethality is fully programmed in the game files but goes unused during normal gameplay.

Gallery

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