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(→‎Trivia: Lethality can also activate Aegis)
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*In ''Awakening'', activating Lethality won't necessary mean the user will be guaranteed to hit. Since this skill only modifies the next move to be a one-hit kill, it can be countered via [[Dual Guard]], simply be dodged like a normal attack if the user's Hit rate is low enough, and even [[Miracle]] can counter its effect.
 
*In ''Awakening'', activating Lethality won't necessary mean the user will be guaranteed to hit. Since this skill only modifies the next move to be a one-hit kill, it can be countered via [[Dual Guard]], simply be dodged like a normal attack if the user's Hit rate is low enough, and even [[Miracle]] can counter its effect.
 
**A Lethality hit can still become a [[critical hit]], despite the fact that the target would be killed anyway. It remains useful however as a critical hit guarantees the attack will hit the target, since critical hits cannot miss (due to Hit rate being calculated before Crit. rate) and are not countered by Dual Guards.
 
**A Lethality hit can still become a [[critical hit]], despite the fact that the target would be killed anyway. It remains useful however as a critical hit guarantees the attack will hit the target, since critical hits cannot miss (due to Hit rate being calculated before Crit. rate) and are not countered by Dual Guards.
**A Lethality hit can also trigger the target's [[Great Shield|Pavise]] skill to activate, despite it not having any effect since Lethality will always strike the opponent with an equal amount of damage to that of the targets remaining HP.
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**A Lethality hit can also trigger the target's [[Great Shield|Pavise]] or [[Aegis]] skill to activate, despite it not having any effect since Lethality will always strike the opponent with an equal amount of damage to that of the targets remaining HP.
   
 
==Gallery==
 
==Gallery==

Revision as of 06:47, 6 October 2015

Lethality (瞬殺 Shunsatsu in Fire Emblem: The Sacred Stones and Fire Emblem: Path of Radiance, 滅殺 Messatsu in Fire Emblem: Radiant Dawn and Fire Emblem: Awakening, also known as Silencer in the English version of Fire Emblem: Rekka no Ken and Fire Emblem: The Sacred Stones) is a special skill native to the Assassin class. It is a special attack which disregards an enemy's defense and remaining health, allowing its user to instantly annihilate the enemy.

In TearRing Saga: Utna Heroes Saga, this skill is known as Blazing Wind (烈風の技 Reppū no waza or Gale in the fan translation).

In Fire Emblem: Rekka no Ken and Fire Emblem: The Sacred Stones, Silencer uses half of the user's critical rate as a percentage. This makes it highly recommended to use Myrmidons as the base unit when creating an Assassin unit in The Sacred Stones, as Myrmidons typically possess high skill stats. It cannot activate against the Fire Dragon or Fomortiis, but can activate against other bosses, although the use of the Iron Rune/Hoplon Guard will prevent it from triggering.

In the Japanese version of Fire Emblem: Radiant Dawn, Bane is called Shunsatsu, or what is known as Lethality in the earlier games.

In Fire Emblem: Awakening, this skill is prioritized first over all other skill-activated skills. This is likely because it is the least likely to occur, and the most devastating if activated.

Stats

TearRing Saga: Utna Heroes Saga

Template:SkillStat/start |TS Blazing WindBlazing Wind |(User's Skill - Enemy's Skill) +3)% | - |When activated, the user will be able to instantly kill the enemy, provided the enemy is low on HP, alongside the user having an Attack Range of 1. |Base skill of Ezekiel and Yoda. |}

Fire Emblem: Rekka no Ken and Fire Emblem: The Sacred Stones

Template:SkillStat/start |Silencer |50% chance when unleashing a critical hit. | - |Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters. |Base skill of the Assassin class. |}

Fire Emblem: Path of Radiance

Template:SkillStat/start |Lethality (FE9)Lethality |(Critical Rate/2)% |20 |Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters. |Occult skill of the Assassin class; Can be assigned with the MasteryBookOccult Scroll. |}

Fire Emblem: Radiant Dawn

Template:SkillStat/start |LethalityLethality |(Skill/2)% |30 |Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters. |Class skill of the Assassin class. |}

Fire Emblem: Awakening

Template:SkillStat/start |Lethality (FE13)Lethality |(Skill/4)% | - |Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters. |Class skill of Level 5 Assassins. |}

Fire Emblem: Fates

Template:SkillStat/start |Lethality (FE13)Lethality |(Skill/4)% | - |Allows the user to instantly kill a selected enemy unit, provided that the unit would deal at least 1 Damage. This skill is ineffective against certain characters. |Learnt by Elite Ninjas. |}

Trivia

  • In Awakening, activating Lethality won't necessary mean the user will be guaranteed to hit. Since this skill only modifies the next move to be a one-hit kill, it can be countered via Dual Guard, simply be dodged like a normal attack if the user's Hit rate is low enough, and even Miracle can counter its effect.
    • A Lethality hit can still become a critical hit, despite the fact that the target would be killed anyway. It remains useful however as a critical hit guarantees the attack will hit the target, since critical hits cannot miss (due to Hit rate being calculated before Crit. rate) and are not countered by Dual Guards.
    • A Lethality hit can also trigger the target's Pavise or Aegis skill to activate, despite it not having any effect since Lethality will always strike the opponent with an equal amount of damage to that of the targets remaining HP.

Gallery