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Lethality (瞬殺 Shunsatsu in Fire Emblem: The Sacred Stones and Fire Emblem: Path of Radiance, 滅殺 Messatsu in Fire Emblem: Radiant Dawn and Fire Emblem Awakening, also known as Silencer in the English version of Fire Emblem: Rekka no Ken and Fire Emblem: The Sacred Stones) is a special skill native to the Assassin class. It is a special attack which disregards an enemy's defense and remaining health, allowing its user to instantly annihilate the enemy.

In TearRing Saga: Utna Heroes Saga, this skill is known as Blazing Wind (烈風の技 Reppū no waza or Gale in the fan translation).

In Fire Emblem: Rekka no Ken and Fire Emblem: The Sacred Stones, Silencer uses half of the user's critical rate as a percentage. This makes it highly recommended to use Myrmidons as the base unit when creating an Assassin unit in The Sacred Stones, as Myrmidons typically possess high skill stats. It cannot activate against the Fire Dragon or Fomortiis, but can activate against other bosses, although the use of the Iron Rune/Hoplon Guard will prevent it from triggering.

In the Japanese version of Fire Emblem: Radiant Dawn, Bane is called Shunsatsu, or what is known as Lethality in the earlier games.

In Fire Emblem Awakening, this skill is prioritized first over all other skill-activated skills. This is likely because it is the least likely to occur, and the most devastating if activated.

Stats

TearRing Saga: Utna Heroes Saga

Name Activation Capacity
TS Blazing WindBlazing Wind (User's Skill - Enemy's Skill) +3)% -
Effects When activated, the user will be able to instantly kill the enemy, provided the enemy is low on HP, alongside the user having an Attack Range of 1.
Users Base skill of Ezekiel and Yoda.


Fire Emblem: Rekka no Ken and Fire Emblem: The Sacred Stones

Name Activation Capacity
Silencer 50% chance when unleashing a critical hit. -
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Base skill of the Assassin class.


Fire Emblem: Path of Radiance

Name Activation Capacity
Lethality (FE9)Lethality (Critical Rate/2)% 20
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Occult skill of the Assassin class; Can be assigned with the MasteryBookOccult Scroll.


Fire Emblem: Radiant Dawn

Name Activation Capacity
LethalityLethality (Skill/2)% 30
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Class skill of the Assassin class.


Fire Emblem Awakening

Name Activation Capacity
Lethality (FE13)Lethality (Skill/4)% -
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Class skill of Level 5 Assassins.


Fire Emblem Fates

Name Activation Capacity
Lethality (FE13)Lethality (Skill/4)% -
Effects Allows the user to instantly kill a selected enemy unit, provided that the unit would deal at least 1 damage in battle, not including any post-combat skills such as Savage Blow. This skill is ineffective against certain characters.
Users Learned by Master Ninjas at Level 5 or higher.


Trivia

  • Enemies never have Lethality on them in games where they appear where the skill is triggered by stats for balancing reasons.
    • In the GBA series, there are no generic Assassins because of this.
  • In Awakening, if Lethality activates and kills a unit with Pavise or Aegis, it is possible for the skills to activate, even though Lethality is a instant kill attack.
  • In both Awakening and Fates, Lethality has the following properties:
    • Lethality changes the next attack of the user to one hit an opponent, but does not guarantee that it will hit. This means it is possible to avoid the Lethality hit.
    • Triggered guards from a Pair Up in Awakening or a filled Guard Stance in Fates will block the Lethality hit.
    • Miracle can trigger against a Lethality hit, meaning that a user hit by Lethality can survive if it activates.
      • If the said unit has Counter or Countermagic (in Fates), since it did not instantly kill the opponent, damage will be reflected back at the attacker. It is possible for the attacker to be killed from the reflected damage if it is high enough.

Gallery

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