The Light of Dawn is an green tome and a weapon skill exclusive to Micaiah (Queen of Dawn) in Fire Emblem Heroes.
Overview
Similarly to Thani, the Dawn Suzu, and the Joyful Vows wielded by the other Micaiah variations in Heroes; the Light of Dawn offers Micaiah (Queen of Dawn) a weapon that is effective against both cavalry and armored units while granting an extra +3 Resistance. In addition, it also grants Micaiah a stat boost during combat onto each stat equal to the debuffs on the same stat of her opponent, calculating each independently.
Weapon Stats
Name | Type | ||
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Light of Dawn |
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Mt | Rng | SP | Rarity |
14 | 2 | 400 | ![]() |
Effect | |||
Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat equal to current penalty on each of target's stats. Calculates each stat bonus independently. |
Name | Cost | ||||
---|---|---|---|---|---|
Light of Dawn |
400 SP, 500![]() ![]() | ||||
Type | HP | Mt | Spd | Def | Res |
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+2 | + 1 | |||
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+2 | + 2 | |||
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+2 | + 3 | |||
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+2 | + 3 | |||
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If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack. | ||||
Effect | |||||
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |