The Light of Dawn is a Green Tome and a weapon skill exclusive to Micaiah (Queen of Dawn) in Fire Emblem Heroes.
Overview[]
Similarly to Thani, the Dawn Suzu, and the Joyful Vows wielded by the other variations of Micaiah in Heroes; the Light of Dawn offers Micaiah (Queen of Dawn) a weapon that is effective against both cavalry and armored units while granting an extra +3 Resistance. In addition, it also grants Micaiah a stat boost during combat onto each stat equal to the debuffs on the same stat of her opponent, calculating each independently.
Weapon Stats[]
Name | Type | ||
---|---|---|---|
Light of Dawn |
|||
Mt | Rng | SP | Rarity |
14 | 2 | 400 | |
Effect | |||
Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat equal to current penalty on each of target's stats. Calculates each stat bonus independently. |
Name | Cost | ||||
---|---|---|---|---|---|
Light of Dawn |
400 SP, 500, 200 | ||||
Type | HP | Mt | Spd | Def | Res |
+2 | + 1 | ||||
+2 | + 2 | ||||
+2 | + 3 | ||||
+2 | + 3 | ||||
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack. | |||||
Effect | |||||
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |