The C-rank is usually seen as more advanced, as it gives access to the mighty Killer Weapons, Wyvern Classbusters and the useful Physic staff. After promotion, most classes get another specialization and start with an E-rank for that weapon. Usually, if you use that weapon frequently, you can get that rank up to C which is useful for the Link Arena and Trial Maps.

Fire Emblem: Genealogy of the Holy War[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit EXP Cost Effects
FE4Ironsword.gif Iron Sword C 1 50 3 6 80% - 1,000 -
Thiefsword.gif Thief Sword C 1 50 2 3 50% - 1,000 Grants Steal skill while equipped.
Barriersword.gif Barrier Blade C 1 50 3 10 70% - 12,000 Resistance +7.
FE4berserksword.gif Berserk Sword C 1 50 12 8 70% - 10,000 May inflict Berserk upon contact.
Silencesword.gif Silence Sword C 1 50 12 8 70% - 15,000 Unused. May inflict Silence upon contact.
Sleepsword.gif Sleep Sword C 1 50 12 8 70% - 15,000 May inflict Sleep upon contact.
FE4Slimsword.gif Slim Sword C 1 50 1 8 90% - 3,000 -
Defendersword.gif Safeguard C 1 50 5 12 90% - 12,000 Defense +7.
FE4flamesword.gif Flame Sword C 1-2 50 5 12 70% - 10,000 When attacking from afar, casts Elfire.
FE4earthsword.gif Earth Sword C 1-2 10 5 12 70% - 10,000 Drains HP from target. When attacking from afar, casts Nosferatu. Negates Pavise.
Levinsword.gif Levin Sword C 1-2 50 5 12 70% - 10,00 When attacking from afar, casts Elthunder.
Windsword.gif Wind Sword C 1-2 50 5 12 70% - 10,000 When attacking from afar, casts Elwind.
Lightsword.gif Light Brand C 1-2 50 5 12 70% - 12,000 When attacking from afar, casts Light.
Brokensword.gif Broken Sword C 1 0 30 0 30% - 1,000 -
FE4IronLance.gif Iron Lance C 1 50 12 12 80% - 1,000 -
FE4Javelin.gif Javelin C 1-2 50 18 12 60% - 3,000 -
FE4Horseslayer.gif Horseslayer C 1 50 16 10 60% - 5,000 Effective vs. Horseback units.
FE4SlimLance.gif Slim Lance C 1 50 6 12 90% - 3,000 -
FE4brokenlance.gif Broken Lance C 1 0 30 0 30% - 1,000 -
FE4Ironaxe.gif Iron Axe C 1 50 18 14 70% - 1,000 -
FE4Handaxe.gif Hand Axe C 1-2 50 20 10 50% - 3,000 -
FE4brokenaxe.gif Broken Axe C 1 0 30 0 30% - 1,000 -
FE4Ironbow.gif Iron Bow C 2 50 8 10 70% - 1,000 -
FE4killerbow.gif Killer Bow C 2 50 3 14 100% - 10,000 Grants Critical skill while equipped.
FE4brokenbow.gif Broken Bow C 2 0 30 0 30% - 1,000 -
FE4longarch.png Ballista C 3-10 255 30 15 60% - 65,535 -
FE4ironarch.png Iron Ballista C 3-10 255 30 25 60% - 65,535 -
FE4killerarch.png Killer Ballista C 3-10 255 30 20 100% - 65,535 Grants Critical skill while equipped.
Great arch icon.gif Great Arch C 3-10 255 30 30 50% - 65,535 Unused.
FE4fire.gif Fire C 1-2 50 12 8 90% - 3,000 -
Fe4meteor.gif Meteor C 3-10 50 30 15 60% - 65,535 User cannot be countered. Reduces user's Move to 0.
FE4thunder.gif Thunder C 1-2 50 7 8 90% - 3,000 -
FE4thunderstorm.gif Bolting C 3-10 50 30 15 60% - 65,535 User cannot be countered. Reduces user's Move to 0.
FE4wind.gif Wind C 1-2 50 2 8 90% - 3,000 -
Fe4blizzard.gif Blizzard C 3-10 50 30 15 60% - 65,535 User cannot be countered. Reduces user's Move to 0.
FE4lightning.gif Light C 1-2 50 5 14 90% - 5,000 -
FE4yotsmungand.gif Yotsmungand C 1-2 50 12 20 90% - 65,535 -
Fe4emptybook.gif Empty Book C 0 0 0 0 0% - 1,000 -
FE4live.gif Heal C 1 50 - - - 15 5,000 Restores HP to an adjacent ally equal to (Magic +10).
FE4relive.gif Mend C 1 50 - - - 20 10,000 Restores HP to an adjacent ally equal to (Magic +10)x2.
ReturnS.gif Return C 1 10 - - - 35 5,000 Returns an adjacent ally to the main castle.
FE4Brokenstaff.gif Broken Staff C 1 0 - - - 0 1,000 -

Fire Emblem: Thracia 776[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt EXP Cost Effects
FE5ironblade.gif Iron Blade C 1 30 15 12 55% 0% - 2,000 -
FE5rapier.gif Rapier C 1 20 3 4 90% 10% - 1,000 Effective vs. Armored/Horseback units.
FE5killingedge.gif Killing Edge C 1 30 7 9 80% 30% - 3,800 -
FE5kingsword.gif King Sword C 1 60 10 13 70% 20% - - Allows user to strike twice in one attack. Grants Charm skill while equipped.
Great Lance.png Great Lance C 1 20 18 18 60% 0% - 2,200 -
FE5hammer.png Hammer C 1 20 18 12 50% 0% - 1,200 Effective vs. Armored units.
FE5killeraxe.png Killer Axe C 1 20 10 12 75% 30% - 2,000 -
FE5poleaxe.png Poleaxe C 1 20 17 15 60% 0% - 2,200 Effective vs. Horseback units.
Great Bow.png Great Bow C 2 20 16 18 55% 0% - 2,200 -
FE5elfire.png Elfire C 1-2 20 7 11 60% 0% - 3,200 -
FE5yotsmungand.png Yotsmungand C 1-2 20 12 14 70% 10% - 2,200 Inflicts Poison upon contact when used by enemy units.
FE5recover.png Recover C 1 10 8 - - - 20 2,200 Restores all HP to an adjacent ally.
FE5reblow.png Physic C 5 8 - - - 40 1,700 Restores a minor amount of HP to an ally.
FE5restore.png Restore C 1 5 8 - - - 40 3,200 Restores all conditions to an adjacent ally (excluding Stone).
FE5magicup.png Magic Up C 1 5 8 - - - 30 2,200 Increases an adjacent ally's Magic by 7. Bonus decreases by 1 each turn.
FE5sleep.png Sleep C 3 8 - - - 25 1,700 Inflicts Sleep to one enemy. Does not work on enemies on thrones or gates.
FE5watch.png Watch C 4 7 - - - 30 1,800 Unused. Supposed to reveal areas hidden under roofs.

Fire Emblem: The Binding Blade[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt EXP Cost Effects
Steelblade.gif Steel Blade C 1 25 14 11 60% 0% - 1,250 -
Killingedge.gif Killing Edge C 1 20 7 9 80% 30% - 1,300 -
Wyrmslayer.gif Wyrmslayer C 1 15 5 10 70% 0% - 2,250 Effective vs. Manaketes/Wyvern Riders/Wyvern Lords.
Lightbrand.gif Light Brand C 1-2 25 9 9 70% 0% - 1,250 When used at 2 range, always inflicts 10 damage.
Lancereaver.gif Lancereaver C 1 15 9 9 80% 5% - 1,800 Effective vs. Lances. Weak vs. Axes.
KillerLance.gif Killer Lance C 1 20 9 10 75% 30% - 1,200 -
Axereaver.gif Axereaver C 1 15 11 10 75% 5% - 1,950 Strong vs. Axes. Weak vs. Swords.
Killeraxe.gif Killer Axe C 1 20 11 11 60% 30% - 1,000 -
Swordreaver.gif Swordreaver C 1 20 13 11 60% 5% - 2,800 Strong vs. Swords. Weak vs. Lances.
Killerbow.gif Killer Bow C 2 20 7 9 80% 30% - 1,400 -
Elfire.gif Elfire C 1-2 20 4 8 75% 0% - 800 -
Divine.gif Divine C 1-2 25 3 8 65% 0% - 1,250 -
Nosferatu.gif Nosferatu C 1-2 20 6 10 70% 0% - 3,000 Restores HP to user equal to damage dealt.
Recover.gif Recover C 1 15 - - - - 17 2,250 Replenishes all HP of an adjacent ally.
Restore.gif Restore C 1 10 - - - - 20 2,000 Restores all conditions to an adjacent ally.
Hammerne.gif Hammerne C 1 3 - - - - 40 1,800 Fully repairs one weapon of an adjacent ally's to full uses.
Watch (FE6).gif Watch C 1~(User's Magic) 5 - - - - 30 2,000 Unused. Supposed to reveal hidden rooms.
Barrier.gif Barrier C 1 15 - - - - 17 2,250 Increases one adjacent ally's Resistance by 7. Bonus decreases by 1 each turn.

Fire Emblem: The Blazing Blade[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Steelblade.gif Steel Blade C 1 25 14 11 65% 0% 2 - 1,250 -
-
Killingedge.gif Killing Edge C 1 20 7 9 75% 30% 1 - 1,300 -
Improves critical hit rate.
Wyrmslayer.gif Wyrmslayer C 1 20 5 7 75% 0% 1 - 3,000 Effective vs. Dragon units.
Effective against wyverns.
Lightbrand.gif Light Brand C 1-2 25 9 9 70% 0% 1 - 1,250 Targets Resistance. Inflicts light magic damage at ranged.
Suffused with light magic.
Lancereaver.gif Lancereaver C 1 15 9 9 75% 5% 2 - 1,800 Strong vs. Lances. Weak vs. Axes.
Strong against spears.
Shortspear.gif Short Spear C 1-2 18 12 9 60% 0% 1 - 900 -
Doubles as ranged attack.
KillerLance.gif Killer Lance C 1 20 9 10 70% 30% 1 - 1,200 -
Improves critical hit rate.
Axereaver.gif Axereaver C 1 15 11 10 70% 5% 2 - 1,950 Strong vs. Axes. Weak vs. Swords.
Strong against axes.
Dragonaxe.gif Dragon Axe C 1 40 11 10 60% 0% 1 - 6,000 Effective vs. Dragon units; Unused outside of Mario Kart bonus disc
An axe designed to strike
Killeraxe.gif Killer Axe C 1 20 11 11 65% 30% 1 - 1,000 -
Improves critical hit rate.
Swordreaver.gif Swordreaver C 1 15 13 11 65% 5% 2 - 2,100 Strong vs. Swords. Weak vs. Lances.
Strong against swords.
Swordslayer.gif Swordslayer C 1 20 13 11 80% 5% 1 - 2,000 Strong vs. Swords. Weak vs Lances. Effective vs. Mercenaries/Heroes/ Myrmidons/Swordmasters/Blade Lords.
Good against myrmidons.
Killerbow.gif Killer Bow C 2 20 7 9 75% 30% 1 - 1,400 -
Improves critical hit rate.
Elfire.gif Elfire C 1-2 30 10 10 85% 0% 2 - 1,200 -
-
Divine.gif Divine C 1-2 25 12 8 85% 10% 1 - 2,500 -
-
Luna.gif Luna C 1-2 35 12 0 95% 20% 1 - 5,250 Negates Resistance.
Negates enemy resistance.
Nosferatu.gif Nosferatu C 1-2 20 14 10 70% 0% 1 - 3,200 Restores HP equal to damage dealt.
Drains enemy HP into caster.
Recover.gif Recover C 1 15 3 - - - - 17 2,250 Restores all HP to an adjacent ally.
Restores all HP to allies in adjacent spaces.
Restore.gif Restore C 1 10 3 - - - - 20 3,000 Restores all conditions to an adjacent ally.
Returns allies to normal condition. (Cures sleep, etc.)
Hammerne.gif Hammerne C 1 3 8 - - - - 40 2,000 Fully repairs an adjacent ally's weapon to full durability.
Restores an adjacent ally's weapons to new condition.
Barrier.gif Barrier C 1 15 4 - - - - 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn.
Increases magic resistance of adjacent allies briefly.

Fire Emblem: The Sacred Stones[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Steelblade.gif Steel Blade C 1 25 14 11 65% 0% 2 - 980 -
-
Killingedge.gif Killing Edge C 1 20 7 9 75% 30% 1 - 1,300 -
Improves critical hit rate.
Wyrmslayer.gif Wyrmslayer C 1 30 5 8 75% 0% 1 - 4,500 Effective vs. Dragon units.
Effective against wyverns.
Lightbrand.gif Light Brand C 1-2 25 9 9 70% 0% 1 - 1,250 Casts Light when attacking from range. Inflicts magic-based damage. Cannot critical at range.
-
Lancereaver.gif Lancereaver C 1 15 9 9 75% 5% 2 - 1,800 Advantage vs. Lances, disadvantage vs. Axes.
Strong against spears.
KillerLance.gif Killer Lance C 1 20 9 10 70% 30% 1 - 1,200 -
Improves critical hit rate.
Axereaver.gif Axereaver C 1 15 11 10 70% 5% 2 - 1,950 Effective vs. Axes. Weak vs. Swords.
Strong against axes.
Shortspear.gif Short Spear C 1-2 18 12 9 60% 0% 1 - 900 -
Doubles as ranged attack.
Killeraxe.gif Killer Axe C 1 20 11 11 65% 30% 1 - 1,000 -
Improves critical hit rate.
Swordreaver.gif Swordreaver C 1 15 13 11 65% 5% 2 - 2,100 Advantage vs. Swords, Disadvantage vs. Lances
Strong against swords.
Swordslayer.gif Swordslayer C 1 20 11 13 80% 5% 1 - 2,000 Advantage vs. Swords, Disadvantage vs. Lances.
-
Dragonaxe.gif Dragon Axe C 1 30 11 12 60% 0% 1 - 4,500 Supereffective vs. Dragon units.
-
Killerbow.gif Killer Bow C 2 20 7 9 75% 30% 1 - 1,400 -
Improves critical hit rate.
Elfire.gif Elfire C 1-2 30 10 10 85% 0% 2 - 1,200 -
-
Divine.gif Divine C 1-2 25 12 8 85% 10% 3 - 2,500 -
-
Luna.gif Luna C 1-2 30 12 0 50% 10% 1 - 4,200 Ignores enemy's Resistance.
Negates enemy resistance.
Nosferatu.gif Nosferatu C 1-2 20 14 10 70% 0% 1 - 3,200 Recovers user's HP equal to damage dealt.
Drains enemy HP into caster.
Recover.gif Recover C 1 15 - - - - 3 17 2,250 Restores all HP to an adjacent unit.
Restores all HP to allies in adjacent spaces.
Restore.gif Restore C 1 10 - - - - 3 20 2,000 Cures all status conditions on an adjacent ally.
Returns allies to normal condition. (Cures, sleep, etc.)
Sleep.gif Sleep C 1-(Magic/2) 3 - - - - 5 35 1,500 Inflicts Sleep to one enemy.
-
Hammerne.gif Hammerne C 1 3 - - - - 8 40 1,800 Fully restores an adjacent ally's equipped weapon to full. Does not work on Myrrh's Dragonstone.
Restores an adjacent ally's weapons to new condition.
Barrier.gif Barrier C 1 15 - - - - 4 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 per turn.
Increases magic resistance of adjacent allies briefly.

Fire Emblem: Path of Radiance[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE9Killingedge.gif Killing Edge C 1 20 9 9 75% 30% 2 - 1,300 -
FE9laguzslayer.gif Laguzslayer C 1 18 15 9 75% 0% 2 - 1,800 Effective vs. Laguz units.
FE9steelblade.gif Steel Blade C 1 35 17 11 75% 0% 2 - 700 -
FE9ShortSpear.gif Short Spear C 1-2 15 12 9 70% 0% 2 - 1,950 -
FE9KillerLance.gif Killer Lance C 1 20 10 10 70% 30% 2 - 1,200 -
LaguzLance.gif Laguz Lance C 1 15 17 12 75% 0% 2 - 1,620 Effective vs. Laguz units.
FE9shortaxe.gif Short Axe C 1-2 15 13 10 65% 0% 2 - 1,500 -
FE9killeraxe.gif Killer Axe C 1 20 12 12 65% 30% 2 - 1,000 -
Laguzaxe.gif Laguz Axe C 1 15 16 13 65% 0% 2 - 5,250 Effective vs. Laguz units.
FE9killerbow.gif Killer Bow C 2 15 7 9 75% 30% 2 - 1,050 -
FE9laguzbow.gif Laguz Bow C 2 15 10 10 75% 0% 2 - 1,950 Effective vs. Laguz units.
FE9meteor.gif Meteor C 3-10 5 11 11 70% 0% 3 - 750 -
FE9bolting.gif Bolting C 3-10 5 13 13 65% 5% 3 - 800 -
FE9blizzard.gif Blizzard C 3-5 5 10 8 75% 0% 3 - 700 -
FE9shine.gif Shine C 1-2 30 6 4 75% 0% 2 - 2,100 -
FE9ward.gif Ward C 1 15 4 - - - 4 17 2,250 Increases an adjacent ally's Resistance. Bonus decreases by 1 each turn.
FE9restore.gif Restore C 1 10 4 - - - 3 20 2,000 Cures all conditions on an adjacent ally.
FE9physic.gif Physic C 1-(User's Magic/2) 15 5 - - - 4 22 3,750 Restores an ally's HP equal to (Magic +10).
FE9hammerne.gif Hammerne C 1 3 7 - - - 8 40 1,800 Fully repairs an adjacent ally's weapon to full durability.

Fire Emblem: Radiant Dawn [edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE10steelsword.png Steel Sword C 1 40 11 9 85% 0% 3 - 800 -
FE10bravesword.png Brave Sword C 1 40 9 9 90% 0% 2 - 2,800 Allows user to strike twice in one attack.
FE10ironblade.png Iron Blade C 1 40 13 10 70% 0% 3 - 800 -
FE10steellance.png Steel Lance C 1 40 13 10 80% 0% 3 - 960 -
FE10bravelance.png Brave Lance C 1 40 11 10 85% 0% 2 - 2,900 Allows user to strike twice in one attack.
Irongreatlance.png Iron Greatlance C 1 40 14 11 75% 0% 3 - 640 -
FE10steelaxe.png Steel Axe C 1 40 15 11 75% 0% 3 - 640 -
FE10braveaxe.png Brave Axe C 1 40 13 11 80% 0% 2 - 2,640 Allows user to strike twice in one attack.
FE10ironpoleax.png Iron Poleax C 1 40 16 12 65% 0% 3 - 400 -
FE10killerbow.png Killer Bow C 2 25 9 8 80% 30% 2 - 2,000 -
Rolfsbow.png Rolf's Bow C 2 45 8 8 85% 0% 4 - 2,700 -
Ironlongbow.png Iron Longbow C 2-3 20 15 8 65% 0% 2 - 2,000 -
FE10steelbow.png Steel Bow C 2 35 10 10 80% 0% 3 - 1,050 -
Steelknife.png Steel Knife C 1-2 20 3 4 60% 0% 3 - 800 -
Irondagger.png Iron Dagger C 1 40 3 5 80% 5% 3 - 360 -
Meteor.gif Meteor C 3-10 5 18 8 70% 0% 2 - 750 -
FE10elthunder.png Elthunder C 1-2 35 6 5 75% 10% 2 - 1,470 -
FE10blizzard.png Blizzard C 3-10 5 17 7 75% 0% 2 - 700 -
FE10ellight.png Ellight C 1-2 35 3 5 95% 0% 2 - 2,240 -
FE10worm.png Worm C 1-2 30 9 8 75% 0% 3 - 2,400 -
FE10restore.png Restore C 1 10 4 1 100% 15% 7 20 2,000 Restores all conditions to an adjacent ally. When equipped, user is cured of all conditions each turn.
FE10ward.png Ward C 1 15 4 1 100% 20% 7 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn. When equipped, user gains +2 Speed and +2 Defense.
FE10physic.png Physic C 1-(User's Magic/2) 15 5 1 100% 25% 7 22 3,750 Restores an ally's HP equal to (Magic +10). When equipped, user restores 20 HP each turn.
FE10hammerne.png Hammerne C 1 3 7 1 100% 25% 7 40 1,800 Fully restores all uses to an adjacent ally's weapon. When equipped, user gains +1 Speed and +3 Defense.

Fire Emblem: Shadow Dragon[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE11killingedge.png Killing Edge C 1 20 6 8 90% 20% 2 - 1,500 -
A sword whose design yields frequent critical hits.
Levinsword.png Levin Sword C 1-2 16 20 6 90% 0% 2 - 1,600 Inflicts magic-based damage.
A sword of lightning used to attack indirectly.
FE11wyrmslayer.png Wyrmslayer C 1 15 9 7 80% 0% 2 - 1,200 Effective vs. Manaketes.
A sword effective against dragons.
FE11armorslayer.png Armorslayer C 1 20 9 7 80% 0% 2 - 1,000 Effective vs. Armored units.
A sword effective against armored units.
FE11Wodao.png Wo Dao C 1 20 5 7 85% 30% 2 - 1,400 -
-
FE11killerlance.png Killer Lance C 1 20 6 9 80% 20% 2 - 1,800 -
A lance whose design yields frequent critical hits.
FE11ridersbane.png Ridersbane C 1 20 10 8 70% 0% 2 - 1,200 Effective vs. Horseback units.
A lance effective against cavalry.
Dragonpike.png Dragonpike C 1 15 10 8 70% 0% 2 - 1,350 Effective vs. Manaketes.
A lance effective against dragons.
FE11killeraxe.png Killer Axe C 1 20 7 10 70% 20% 2 - 1,400 -
An axe whose design yields frequent critical hits.
FE11hammer.png Hammer C 1 20 11 9 60% 0% 2 - 1,100 Effective vs. Armored units.
An axe weapon effective against armored units.
FE11poleax.png Poleax C 1 15 11 9 60% 0% 2 - 1,050 Effective vs. Horseback units.
An axe weapon effective against cavalry.
FE11killerbow.png Killer Bow C 2 20 6 8 80% 20% 2 - 1,600 -
A bow whose design yields frequent critical hits.
FE11longbow.png Longbow C 2-3 25 8 8 70% 0% 2 - 2,000 Archers/Snipers only.
A bow with great range used to strike distant foes.
FE11bolganone.png Bolganone C 1-2 13 4 12 70% 0% 2 - 1,690 -
Superior magic used to attack with flames.
FE11thoron.png Thoron C 1-2 21 4 13 100% 10% 2 - 2,100 -
Superior magic used to attack with lightning.
Starlight.png Starlight C 13 4 13 100% 0% 1-2 2 - - Negates Imhullu's effect.
The sole magic capable of thwarting Imhullu's power.
FE11physic.png Physic C 10 - - - - 2 30 1,500 Restores HP to an ally equal to (Magic/2 +8).
A staff used to restore HP to a distant ally.
FE11warp.png Warp C 1 7 - - - - 2 50 - Teleports an adjacent ally to any traversable space on the map.
Transports an adjacent ally to another location.

Fire Emblem: New Mystery of the Emblem[edit | edit source]

Icon Name Rank Range Uses Mt Hit Crt WEx EXP Cost Effects
FE11wyrmslayer.png Wyrmslayer C 1 15 7 80% 0% 2 - 1,200 Effective vs. Manaketes and transformed dragons (except Dark Dragons)
A sword effective against dragons.
FE11armorslayer.png Armorslayer C 1 20 7 80% 0% 2 - 1,000 Effective vs. armored units.
A sword effective against armored units.
SwordKillerFE12.png Swordslayer C 1 12 8 80% 0% 2 - 1,560 Effective vs. Myrmidons and Mercenaries.
A sword effective against myrmidons/mercenaries.
FE11killingedge.png Killing Edge C 1 20 8 90% 20% 2 - 1,500 -
A sword whose design yields frequent critical hits.
FE11Wodao.png Wo Dao C 1 20 7 85% 30% 2 - 1,400 -
An exotic sword that yields frequent critical hits.
Levinsword.png Levin Sword C 1-2 20 10 90% 0% 2 - 1,600 Inflicts Thunder-elemental magic damage.
A lightning sword. Can be used to attack indirectly.
Ogma's Sword.png Ogma's Sword C 1 20 12 90% 20% 2 - 1,600 -
A sword owned by Ogma, mercenary of Talys.
FE11killerlance.png Killer Lance C 1 20 9 80% 30% 2 - 1,800 -
A lance whose design yields frequent critical hits.
FE11ridersbane.png Ridersbane C 1 20 8 70% 0% 2 - 1,200 Effective vs. Horseback units.
A lance effective against cavalry.
Dragonpike.png Dragonpike C 1 15 8 70% 0% 2 - 1,350 Effective vs. Manaketes and transformed dragons (except Dark Dragons)
A lance effective against dragons.
Camus's Lance.png Camus's Lance C 1 20 13 90% 20% 2 - 1,600 -
-
FE11killeraxe.png Killer Axe C 1 30 10 70% 30% ? - 1,860 -
An axe whose design yields frequent critical hits.
FE11hammer.png Hammer C 1 20 9 60% 0% 2 - 1,100 Effective vs. Armored units
An axe weapon effective against armored units.
FE11poleax.png Poleax C 1 15 9 60% 0% 2 - 1,050 Effective vs. Horseback units.
An axe weapon effective against cavalry.
Roro's Axe.png Legion's Axe C 20 11 70% 30% 1 2 - 1,200 -
-
FE11killerbow.png Killer Bow C 2 20 8 80% 20% 2 - 1,600 -
A bow whose design yields frequent critical hits.
FE11longbow.png Longbow C 2-3 20 8 65% 0% 2 - 2,000 Archers/Snipers Only.
A bow with great range. For Archers and Snipers.
Kleine's Bow.png Clarisse's Bow C 2 20 9 80% 30% 2 - 1,400 -
-
FE11bolganone.png Bolganone C 1-2 13 12 70% 0% 2 - 1,690 -
-
FE11thoron.png Thoron C 1-2 21 13 100% 10% 2 - 2,100 -
Superior magic used to attack with lightning.
Starlight.png Starlight C 1-2 13 17 100% 10% 2 - - Negates Imhullu's special effects.
-
FE11physic.png Physic C 10 - - - 2 40 1,500 Recovers HP equal to 8 +(Magic/2) to an adjacent ally.
A staff used to restore HP to a distant ally.
FE11warp.png Warp C 1 7 - - - 2 50 - Teleports an adjacent ally to any traversable square on the map. Does not exist in Lunatic mode.
Transports an adjacent ally to another location.
Unlock (FE12).png Unlock C 1-2 5 - - - 2 50 1,050 User can unlock any door from a distance.
A staff that can open locked doors.

Fire Emblem Awakening[edit | edit source]

Icon Name Rank Range Uses Mt Hit Crt EXP Cost Effects
Steel Sword FE13 Icon.png Steel Sword C 1 35 8 90% 0% - 840 -
Killing Edge FE13 Icon.png Killing Edge C 1 30 9 90% 30% - 1,470 -
Levin Sword FE13 Icon.png Levin Sword C 1-2 25 10 80% 0% - 1,600 Inflicts magic-based damage.
Noble Rapier FE13 Icon.png Noble Rapier C 1 25 8 85% 10% - 2,100 Lord/Great Lord/Lodestar only. Effective vs. Armored/Horseback units.
Eliwood's Blade FE13.png Eliwood's Blade* C 1 20 10 85% 5% - 960 -
Eirika's Blade FE13.png Eirika's Blade* C 1 20 6 95% 10% - 1,200 Allows user to strike twice in one attack.
Steel Lance FE13 Icon.png Steel Lance C 1 35 9 80% 0% - 910 -
Short Spear FE13 Icon.png Short Spear C 1-2 25 5 75% 0% - 1,600 -
Blessed Lance FE13.png Blessed Lance C 1 35 11 70% 0% - 1,540 Effective vs. Revenant units. Restores 10 HP to user each turn.
Killer Lance FE13 Icon.png Killer Lance C 1 30 10 80% 30% - 1,680 -
Shockstick FE13.png Shockstick* C 1 20 11 85% 10% - 1,200 Deals magic-based damage.
Ephraim's Lnce FE13.png Ephraim's Lance* C 1 20 11 80% 10% - 1,220 Strength +2, Speed +2.
Steel Axe FE13 Icon.png Steel Axe C 1 35 11 70% 0% - 980 -
Short Axe FE13.png Short Axe C 1-2 25 7 65% 0% - 1,750 -
Killer Axe FE13 Icon.png Killer Axe C 1 30 12 70% 30% - 1,860 -
Volant Axe FE13.png Volant Axe* C 1-2 10 8 55% 0% - 1,510 Effective vs. flying units.
Titania's Redaxe FE13 Icon.png Titania's Axe* C 1 20 12 80% 10% - 1,320 Grants Patience skill while equipped.
Steel Bow FE13 Icon.png Steel Bow C 2 35 9 80% 0% - 910 -
Blessed Bow FE13.png Blessed Bow C 2 35 11 70% 0% - 1,540 Effective vs. Revenants. Restores 10 HP each turn.
Killer Bow FE13 Icon.png Killer Bow C 2 30 10 80% 30% - 1,680 -
Longbow FE13.png Longbow C 2-3 25 9 70% 0% - 2,150 Archer/Sniper only.
Wolt's Bow FE13.png Wolt's Bow* C 2 25 10 85% 5% - 950 When used as an item, restores 20 HP.
Arcfire FE13.png Arcfire C 1-2 30 8 80% 0% - 1,440 -
Arcthunder icon.png Arcthunder C 1-2 30 10 70% 10% - 1,620 -
Arcwind FE13.png Arcwind C 1-2 30 6 90% 0% - 1,320 Effective vs. flying units.
Ruin FE13 Icon.png Ruin C 1-2 20 4 60% 50% - 1,380 Dark Mage/Sorcerer/Tome wielders with Shadowgift only.
Mire (FE13).png Mire C 3-10 10 10 65% 0% - 2,000 Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Cannot double attack (except in Double Duels). Negates user's offensive trigger Skills (such as Astra) and support unit's Dual Strikes.
FE13 Katarina's Lightning Icon.png Katarina's Bolt C 1-2 20 11 75% 30% - 1,920 -
Celica's Gale FE13.png Celica's Gale C 1-2 20 4 80% 5% - 1,720 Allows user to strike twice in one attack.
Physic FE13 Icon.png Physic C 1-(User's Magic/2) 10 - - - 30 1,800 Restores a small amount of HP to an ally.
Ward FE13.png Ward C 1-(User's Magic/2) 5 - - - 30 2,100 Increases an adjacent ally's Resistance by 5. Bonus decreases by 1 each turn. Provides 30 EXP to the user.

Fire Emblem Fates[edit | edit source]

Icon Name Rank Range Uses Mt Hit Crit Avoid EXP Cost Effects
FE14Katana.png Steel Katana C 1 - 9 85% 0% -5% - 2000 Ability to double attack -3
FE14Katana.png Steel Katti C 1~2 - 9 85% 0% -5% - - Enemy only.
Ability to double attack -3
FE14Katana.png Dual Katana C 1 - 8 75% 0% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Katana.png Practice Katana C 1 - 6 80% 0% 0% - 2700 Speed +5, Defense/Resistance -1
FE14Katana.png Spirit Katana C 1 - 5 80% 0% 0% - 2200 Effective against monster units, recover HP each turn, Speed +1, Defense/Resistance -4
Dual Wield as a Swordmaster
FE14Katana.png Takumi's Shinai C 1 - 2 85% 0% -10% - 0 Fatal attacks leave the enemy with 1 HP, cannot double attack, Speed +1, Defense/Resistance -3
FE14Katana.png Hana's Katana C 1 - 6 90% 0% -10% - 0 Might is doubled when enemy initiates the battle, cannot double attack
Dual wield as a Swordmaster
FE14Naginata.png Steel Naginata C 1 - 9 75% 0% -5% - 2000 Ability to double attack -3
FE14Naginata.png Steel Nageyari C 1~2 - 9 85% 0% -5% - - Enemy only.
Ability to double attack -3
FE14Naginata.png Dual Naginata C 1 - 8 65% 5% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Naginata.png Guard Naginata C 1 - 5 75% 0% -10% - 2,700 Defense/Resistance +5
FE14Naginata.png Bolt Naginata C 1~2 - 11 70% 0% -20% - 3300 Magic weapon. Cannot trigger critical hits or special skills
FE14Naginata.png Bold Naginata C 1 - 15 100% 10% 0% - 0 Cannot double attack, enemy's ability to double attack +5, Defense/Resistance -5
FE14Naginata.png Hinoka's Spear C 1 - 8 75% 0% 10% - 0 Defense/Resistance -1
FE14Club.png Steel Club C 1 - 10 70% 5% -5% - 2000 Ability to double attack -3
FE14Club.png Steel Mace C 1~2 - 10 70% 5% -5% - - Enemy only.
Ability to double attack -3
FE14Club.png Dual Club C 1 - 9 60% 10% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Club.png Great Club C 1 - 6 45% 55% -5% - 1,900 Critical Evade -5, Critical hits deal 4x damage instead of 3x
FE14Club.png Adamant Club C 1 - 3 80% 5% 0% - 0 Defense +4. An enduring weapon.
FE14Club.png Rinkah's Club C 1 - 8 75% 15% 0% - 0 Critical Evade -5, ability to double attack -3
FE14Yumi.png Steel Yumi C 2 - 12 65% 0% -5% - 2000 Ability to double attack -3
FE14Yumi.png Steel Hankyu C 1~2 - 12 65% 0% -5% - 0 Enemy only.
Ability to double attack -3
FE14Yumi.png Dual Yumi C 2 - 11 55% 5% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Yumi.png Illusory Yumi C 2 - 8 65% 0% -10% - 2700 Resistance +10. A bow strung with magic.
FE14Yumi.png Spellbane Yumi C 2 - 5 60% 0% -10% - 0 Effective against Tomes, Might and Hit rate reduced otherwise, Defense -4
FE14Yumi.png Sidelong Yumi C 1~2 - 3 65% 0% -10% - 0 Cannot double attack, enemy's ability to double attack +5
FE14Shuriken.png Steel Shuriken C 1~2 - 7 80% 0% -5% - 2000 Ability to double attack -3
[Strength -3, Defense/Resistance -4]
FE14Shuriken.png Dual Shuriken C 1~2 - 6 70% 5% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects
[Strength/Magic -2, Defense/Resistance -4]
FE14Shuriken.png Barb Shuriken C 1~2 - 4 80% 25% -10% - 3000 Critical hits deal 4x more damage instead of 3x
[Luck/Defense/Resistance -4]
FE14Shuriken.png Flame Shuriken C 1~2 - 9 75% 0% -20% - 3300 Magic weapon, cannot inflict critical hits
[Magic/Defense/Resistance -4]
FE14Shuriken.png Kaze's Needle C 1~2 - 3 90% 0% 0% - 0 After a battle initiated by the user, Speed +4 to allies within a 2 tile radius
[Speed/Defense/Resistance -4]
FE14Shuriken.png Saizo's Star C 1~2 - 3 90% 0% 0% - 0 After a battle initiated by the user, Strength +4 to allies within a 2 tile radius
[Strength/Defense/Resistance -4]
FE14Scroll.png Tiger Spirit C 1~2 - 8 70% 0% -5% - 2000 Ability to double attack -3, Speed +1
FE14Scroll.png Calamity Gate C 1~2 - 7 70% 5% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects, Speed/Defense +1
FE14Scroll.png Bird Spirit C 1~2 - 5 75% 0% 15% - 0 Speed/Luck +1 and Defense -4. A lighthearted spirit.
FE14Scroll.png Izana's Scroll C 1~2 - 5 85% 0% 0% - 0 Might is doubled when user initiates the battle, cannot double attack, Skill +1, Defense -2, Resistance -1
FE14Rod.png Wane Festal C 1~10 5 - - - - 35 3000 Restores (2 + Magic/3) HP to an ally
FE14Rod.png Silence C 1~10 4 - 70% - - 40 2400 Prevents an enemy from using Tomes or Staves until the next turn
FE14Rod.png Bamboo Branch C 1~2 3 - - - - 30 0 Restores 15 HP to an ally; Luck +8 to all allies within a 2 tile radius for one turn

Icon Name Rank Range Uses Mt Hit Crit Avoid EXP Cost Effects
FE14Sword.png Steel Sword C 1 - 9 85% 0% -5% - 2000 Ability to double attack -3
FE14Sword.png Steel Kukri C 1~2 - 9 85% 0% -5% - 0 Enemy only.
Ability to double attack -3
FE14Sword.png Killing Edge C 1 - 6 85% 25% -10% - 3000 Critical hits deal 4x more damage instead of 3x
FE14Sword.png Levin Sword C 1~2 - 11 80% 0% -20% - 3300 Magic weapon, cannot trigger critical hits or special skills
FE14Sword.png Selena's Blade C 1 - 7 90% 10% 0% - 0 Critical Evade -5, ability to double attack -3
FE14Sword.png Laslow's Blade C 1 - 8 80% 0% 0% - 0 Speed +3, Defense/Resistance -3. A nimble weapon.
FE14Sword.png Marth's Spatha C 1 - 9 75% 0% 0% - 3000 Critical Evade +10
FE14Sword.png Ike's Backup C 1 - 10 70% 0% -10% - 3000 Defense +3, ability to double attack -3
FE14Sword.png Lucina's Estoc C 1 - 7 75% 0% 0% - 3000 Ability to double attack +3
FE14Lance.png Steel Lance C 1 - 10 75% 0% -5% - 2000 Ability to double attack -3
FE14Lance.png Steel Javelin C 1~2 - 10 75% 0% -5% - 0 Enemy only.
Ability to double attack -3
FE14Lance.png Killer Lance C 1 - 7 75% 25% -10% - 3000 Critical hits deal 4x more damage instead of 3x
FE14Lance.png Blessed Lance C 1 - 6 70% 0% 0% - 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
FE14Lance.png Hexlock Spear C 1 - 1 80% 0% 0% - 0 Resistance +8. A spear destined to pierce a mage's heart.
FE14Lance.png Effie's Lance C 1 - 16 65% 0% 0% - 0 Ability to double attack -5, enemy's ability to double attack +5
FE14Axe.png Steel Axe C 1 - 12 65% 0% -5% - 2000 Ability to double attack -3
FE14Axe.png Steel Star Axe C 1~2 - 12 65% 0% -5% - 0 Enemy only.
Ability to double attack -3
FE14Axe.png Bolt Axe C 1~2 - 14 65% 0% -20% - 3300 Magic weapon, cannot inflict critical hits
FE14Axe.png Killer Axe C 1 - 8 65% 25% -10% - 3000 Critical hits deal 4x more damage instead of 3x
FE14Axe.png Berserker's Axe C 1 - 17 90% 0% 0% - 0 After battle, user's HP is reduced by 30%
FE14Axe.png Beruka's Axe C 1 - 13 60% 30% 0% - 0 Critical Evade -20, Critical hits deal more damage, enemy's ability to double attack +5
FE14Bow.png Steel Bow C 2 - 11 75% 0% -5% - 2000 Ability to double attack -3
FE14Bow.png Steel Shortbow C 1~2 - 11 75% 0% -5% - 0 Enemy only.
Ability to double attack -3
FE14Bow.png Killer Bow C 2 - 7 75% 25% -10% - 3000 Critical hits deal 4x damage
FE14Bow.png Blessed Bow C 2 - 7 70% 0% 0% - 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
FE14Bow.png Shining Bow C 1~2 - 13 70% 0% -20% - 3300 Magic weapon, cannot inflict critical hits
FE14Bow.png Hunter's Bow C 2 - 6 85% 0% -10% - 0 Effective against horse/beast units, ineffective otherwise
FE14Bow.png Niles's Bow C 2 - 4 75% 0% -10% - 0 Fatal hits leave the enemy with 1 HP, cannot double attack, Defense/Resistance -2
FE14Dagger.png Steel Dagger C 1~2 - 7 85% 0% -5% - 2000 Ability to double attack -3
[Strength -3, Defense/Resistance -4]
FE14Dagger.png Kris Knife C 1~2 - 3 80% 0% 0% - 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
[Magic -3, Defense/Resistance -4]
FE14Dagger.png Sacrificial Knife C 1~2 - 11 110% 0% 0% - 0 After battle, user’s HP is reduced by 30%
[Luck -8, Defense/Resistance -5]
FE14Dagger.png Felicia's Plate C 1~2 - 4 85% 0% -10% - 0 Magic weapon. Best served chilled.
[Strength -3, Defense/Resistance -4]
FE14Tome.png Fimbulvetr C 1~2 - 8 75% 0% -5% - 2000 Ability to double attack -3
FE14Tome.png Lightning C 1~2 - 1 75% 0% 0% - 3400 2 consecutive attacks when user initiates battle; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Tome.png Mjölnir C 1~2 - 5 75% 25% -10% - 3000 Critical hits deal 4x more damage instead of 3x
FE14Tome.png Speed Thunder C 1~2 - 9 70% 5% 0% - 0 After battle, Speed +4 to enemies within a 2 tile radius
FE14Tome.png Odin's Grimoire C 1~2 - 9 65% 20% 0% - 0 Critical Evade -20, critical hits deal more damage, cannot double attack
FE14Tome.png Robin's Primer C 1~2 - 7 65% 5% -10% - 3000 Resistance +3
FE14Staff.png Physic C 1~7 5 - - - - 35 3000 Restores (7 + Magic/3) HP to an ally
FE14Staff.png Enfeeble C 1~7 4 - 80% - - 40 2500 Reduces all stats of an enemy by 4 (stats recover by 1 each turn)
FE14Staff.png Elise's Staff C 1~5 1 - - - - 30 0 Restores 10 HP to an ally

Name Rank Range Mt Hit Crit Avoid Worth Effects
Dragonstone+ C 1 25 75% 0% -10% 0 Critical Evade +10, Magic weapon, cannot double attack, Skill -5, Speed -4, Defense +9, and Resistance +7; after battle, Magic/Skill -2 (stats recover by 1 each turn)
Beastrune C 1 9 80% 0% 0% 0 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only.
Critical Evade +10, Skill -2, Speed -1, Defense +4 and Resistance +5

Fire Emblem: Three Houses[edit | edit source]

icon Name Rank Range Use Wt Mt Hit Crit
FE16 Sword Weapon Icon.png Killing Edge C 1 20
(25)
10 8
(9)
85 25
(35)
Deadly sharp, this sword boasts a high critical-hit rate.
(This reinforced killing edge has a high critical hit rate and has been sharpened to take down foes.)
FE16 Sword Weapon Icon.png Levin Sword C 1-2
(1-3)
25
(30)
9 9 70 0
Coursing with electric energy, this magical sword has been struck by lightning.
(A reinforced levin sword. Magic weapon.)
FE16 Sword Weapon Icon.png Venin Edge C 1 20
(25)
6 5
(6)
90
(100)
0
A sword that poisons foes.
(A reinforced venin edge.)
FE16 Agarthan Sword Weapon Icon.png Athame C 1 30 5 6 90 20
Crafted with archaic methods, this sword is Disciple Kronya's preferred weapon.
FE16 Agarthan Sword Weapon Icon.png Ridill C 1-2 50 11 11 80 0
Thales only(?), deals magic-based damage.
FE16 Lance Weapon Icon.png Killer Lance C 1 20
(25)
11 9
(10)
80 25
(35)
Deadly sharp, this lance boasts a high critical-hit rate.
(This reinforced killer lance has a high critical hit rate and has been sharpened to take down foes.)
FE16 Lance Weapon Icon.png Short Spear C 1-2 25
(35)
10 5
(6)
75 0
The light construction of this ranged lance makes it easy to throw at foes from afar.
(A reinforced short spear used for close combat and ranged attacks.)
FE16 Lance Weapon Icon.png Blessed Lance C 1 20 14 7
(9)
80 0
A lance blessed with sacred might that smites monsters and restores 10% of HP every turn.
(A reinforced blessed lance that is effective against monsters and restores 15% of HP every turn.)
FE16 Lance Weapon Icon.png Arrow of Indra C 1-2 30 14 12 75 0
Deals magic-based damage.
FE16 Lance Weapon Icon.png Venin Lance C 1 20
(25)
7 6
(7)
80
(90)
0
A lance that poisons foes.
(A reinforced venin lance.)
FE16 Axe Weapon Icon.png Killer Axe C 1 20
(25)
12 11
(12)
70 25
(35)
Deadly sharp, this axe boasts a high critical-hit rate.
(This reinforced killer axe has a high critical hit rate and has been sharpened to take down foes.)
FE16 Axe Weapon Icon.png Short Axe C 1-2 25
(35)
12 8
(9)
65 0
The light construction of this ranged axe makes it easy to throw at foes from afar.
(A reinforced short axe used for close combat and ranged attacks.)
FE16 Axe Weapon Icon.png Venin Axe C 1 20
(25)
18 8
(9)
70
(80)
0
An axe that poisons foes.
(A reinforced venin axe.)
FE16 Bow Weapon Icon.png Longbow C 2-3 20
(25)
13 9
(11)
70 0
A bow with +1 range.
(A powerful and durable longbow that has been reinforced.)
FE16 Bow Weapon Icon.png Killer Bow C 2 20
(25)
11 9
(11)
80 25
(35)
A bow that boasts a high critical-hit rate.
(This reinforced killer bow has a high critical hit rate and has been sharpened to take down foes.)
FE16 Bow Weapon Icon.png Blessed Bow C 2 20 14 6
(8)
70 0
A bow radiating a sacred power that smites monsters and restores 10% of HP every turn.
(A reinforced blessed bow that is effective against monsters and restores 15% of HP every turn.)
FE16 Bow Weapon Icon.png Venin Bow C 2 20
(25)
6 6
(7)
85
(95)
0
A bow that poisons foes.
(A reinforced venin bow.)

Icon Name Rank Range Use Wt Mt Hit Crit User(s)
FE16 black magic icon.png Bolganone C 1~2 5 6 8 85 0 Byleth, Edelgard, Ferdinand, Caspar, Linhardt, Dedue, Mercedes, Sylvain, Raphael, Leonie, Rhea, Manuela, Seteth, Catherine, Alois
Advanced fire magic.
FE16 black magic icon.png Thoron C 1~3 4 7 9 75 10 Dimitri, Dorothea, Ferdinand, Bernadetta, Felix, Ingrid, Hilda, Marianne, Hanneman, Gilbert
Advanced thunder magic.
FE16 black magic icon.png Cutting Gale C 1-2 6 5 7 95 10 Claude, Linhardt, Ashe, Annette, Ignatz, Marianne, Seteth, Flayn, Cyril
Advanced wind magic.
FE16 black magic icon.png Sagittae C 1-2 10 6 7 90 5 Claude, Dorothea, Petra, Annette, Sylvain, Lorenz, Hanneman, Shamir
Magic arrows with a high Hit.
FE16 dark magic icon.png Banshee Θ

*

C 1~2 5 9 9 75 5 Hubert
Intermediate dark magic.
Inflicts reduced Mov to foe for 1 turn.
FE16 dark magic icon.png Death Γ

*

C 1~3 4 8 6 70 20 Hubert
Intermediate dark magic.
Has a high Crit rate.
FE16 dark magic icon.png Luna Λ

*

C 1~2 2 7 1 65 0 Edelgard, Lysithea
Intermediate dark magic.
Ignores enemy Res. Cannot make follow-up attacks.
FE16 White Magic Icon.png Recover C 1 5 6 30 100 0 Byleth, Edelgard, Dimitri, Claude, Hubert, Caspar, Dedue, Felix, Annette, Lorenz, Hilda, Raphael, Rhea, Hanneman, Seteth, Cyril, Catherine, Alois, Shamir
Intermediate light magic. Greatly heals an adjacent ally.
FE16 White Magic Icon.png Physic C 1-Mag/2 5 ? 8 100 0 Dorothea, Bernadetta, Linhardt, Mercedes, Ashe, Sylvain, Ingrid, Ignatz, Marianne, Leonie
Intermediate light magic. Heals an ally within range based on Mag.
FE16 White Magic Icon.png Restore C 1-Mag/4 10 ? 0 100 0 Ferdinand, Petra, Linhardt, Felix, Mercedes, Leonie, Flayn
Cures status effects on all allies within a range based on Mag.
FE16 White Magic Icon.png Ward C 1 5 - - - - Ferdinand, Lorenz, Ignatz, Manuela, Hanneman, Gilbert
Grants Res +7 to an ally; effect diminishes with each turn.
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