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The C-rank is usually seen as more advanced, as it gives access to the mighty Killer Weapons, Wyvern Classbusters and the useful Physic staff. After promotion, most classes get another specialization and start with an E-rank for that weapon. Usually, if you use that weapon frequently, you can get that rank up to C which is useful for the Link Arena and Trial Maps.

Fire Emblem: Genealogy of the Holy WarEdit

Icon Name Rank Range Uses Wt Mt Hit EXP Cost Effects
FE4Ironsword Iron Sword C 1 50 3 6 80% - 1,000 -
Thiefsword Thief Sword C 1 50 2 3 50% - 1,000 Grants Steal skill while equipped.
Barriersword Barrier Blade C 1 50 3 10 70% - 12,000 Resistance +7.
FE4berserksword Berserk Sword C 1 50 12 8 70% - 10,000 May inflict Berserk upon contact.
Silencesword Silence Sword C 1 50 12 8 70% - 15,000 Unused. May inflict Silence upon contact.
Sleepsword Sleep Sword C 1 50 12 8 70% - 15,000 May inflict Sleep upon contact.
FE4Slimsword Slim Sword C 1 50 1 8 90% - 3,000 -
Defendersword Safeguard C 1 50 5 12 90% - 12,000 Defense +7.
FE4flamesword Flame Sword C 1-2 50 5 12 70% - 10,000 When attacking from afar, casts Elfire.
FE4earthsword Earth Sword C 1-2 10 5 12 70% - 10,000 Drains HP from target. When attacking from afar, casts Nosferatu. Negates Pavise.
Levinsword Levin Sword C 1-2 50 5 12 70% - 10,00 When attacking from afar, casts Elthunder.
Windsword Wind Sword C 1-2 50 5 12 70% - 10,000 When attacking from afar, casts Elwind.
Lightsword Light Brand C 1-2 50 5 12 70% - 12,000 When attacking from afar, casts Light.
Brokensword Broken Sword C 1 0 30 0 30% - 1,000 -
FE4IronLance Iron Lance C 1 50 12 12 80% - 1,000 -
FE4Javelin Javelin C 1-2 50 18 12 60% - 3,000 -
FE4Horseslayer Horseslayer C 1 50 16 10 60% - 5,000 Effective vs. Horseback units.
FE4SlimLance Slim Lance C 1 50 6 12 90% - 3,000 -
FE4brokenlance Broken Lance C 1 0 30 0 30% - 1,000 -
FE4Ironaxe Iron Axe C 1 50 18 14 70% - 1,000 -
FE4Handaxe Hand Axe C 1-2 50 20 10 50% - 3,000 -
FE4brokenaxe Broken Axe C 1 0 30 0 30% - 1,000 -
FE4Ironbow Iron Bow C 2 50 8 10 70% - 1,000 -
FE4killerbow Killer Bow C 2 50 3 14 100% - 10,000 Grants Critical skill while equipped.
FE4brokenbow Broken Bow C 2 0 30 0 30% - 1,000 -
FE4longarch Ballista C 3-10 255 30 15 60% - 65,535 -
FE4ironarch Iron Ballista C 3-10 255 30 25 60% - 65,535 -
FE4killerarch Killer Ballista C 3-10 255 30 20 100% - 65,535 Grants Critical skill while equipped.
Great arch icon Great Arch C 3-10 255 30 30 50% - 65,535 Unused.
FE4fire Fire C 1-2 50 12 8 90% - 3,000 -
Fe4meteor Meteor C 3-10 50 30 15 60% - 65,535 User cannot be countered. Reduces user's Move to 0.
FE4thunder Thunder C 1-2 50 7 8 90% - 3,000 -
FE4thunderstorm Bolting C 3-10 50 30 15 60% - 65,535 User cannot be countered. Reduces user's Move to 0.
FE4wind Wind C 1-2 50 2 8 90% - 3,000 -
Fe4blizzard Blizzard C 3-10 50 30 15 60% - 65,535 User cannot be countered. Reduces user's Move to 0.
FE4lightning Light C 1-2 50 5 14 90% - 5,000 -
FE4yotsmungand Yotsmungand C 1-2 50 12 20 90% - 65,535 -
Fe4emptybook Empty Book C 0 0 0 0 0% - 1,000 -
FE4live Heal C 1 50 - - - 15 5,000 Restores HP to an adjacent ally equal to (Magic +10).
FE4relive Mend C 1 50 - - - 20 10,000 Restores HP to an adjacent ally equal to (Magic +10)x2.
ReturnS Return C 1 10 - - - 35 5,000 Returns an adjacent ally to the main castle.
FE4Brokenstaff Broken Staff C 1 0 - - - 0 1,000 -

Fire Emblem: Thracia 776Edit

Icon Name Rank Range Uses Wt Mt Hit Crt EXP Cost Effects
FE5ironblade Iron Blade C 1 30 15 12 55% 0% - 2,000 -
FE5rapier Rapier C 1 20 3 4 90% 10% - 1,000 Effective vs. Armored/Horseback units.
FE5killingedge Killing Edge C 1 30 7 9 80% 30% - 3,800 -
FE5kingsword King Sword C 1 60 10 13 70% 20% - - Allows user to strike twice in one attack. Grants Charm skill while equipped.
Great Lance Great Lance C 1 20 18 18 60% 0% - 2,200 -
FE5hammer Hammer C 1 20 18 12 50% 0% - 1,200 Effective vs. Armored units.
FE5killeraxe Killer Axe C 1 20 10 12 75% 30% - 2,000 -
FE5poleaxe Poleaxe C 1 20 17 15 60% 0% - 2,200 Effective vs. Horseback units.
Great Bow Great Bow C 2 20 16 18 55% 0% - 2,200 -
FE5elfire Elfire C 1-2 20 7 11 60% 0% - 3,200 -
FE5yotsmungand Yotsmungand C 1-2 20 12 14 70% 10% - 2,200 Inflicts Poison upon contact when used by enemy units.
FE5recover Recover C 1 10 8 - - - 20 2,200 Restores all HP to an adjacent ally.
FE5reblow Physic C 5 8 - - - 40 1,700 Restores a minor amount of HP to an ally.
FE5restore Restore C 1 5 8 - - - 40 3,200 Restores all conditions to an adjacent ally (excluding Stone).
FE5magicup Magic Up C 1 5 8 - - - 30 2,200 Increases an adjacent ally's Magic by 7. Bonus decreases by 1 each turn.
FE5sleep Sleep C 3 8 - - - 25 1,700 Inflicts Sleep to one enemy. Does not work on enemies on thrones or gates.
FE5watch Watch C 4 7 - - - 30 1,800 Unused. Supposed to reveal areas hidden under roofs.

Fire Emblem: The Binding BladeEdit

Icon Name Rank Range Uses Wt Mt Hit Crt EXP Cost Effects
Steelblade Steel Blade C 1 25 14 11 60% 0% - 1,250 -
Killingedge Killing Edge C 1 20 7 9 80% 30% - 1,300 -
Wyrmslayer Wyrmslayer C 1 15 5 10 70% 0% - 2,250 Effective vs. Manaketes/Wyvern Riders/Wyvern Lords.
Lightbrand Light Brand C 1-2 25 9 9 70% 0% - 1,250 When used at 2 range, always inflicts 10 damage.
Lancereaver Lancereaver C 1 15 9 9 80% 5% - 1,800 Effective vs. Lances. Weak vs. Axes.
KillerLance Killer Lance C 1 20 9 10 75% 30% - 1,200 -
Axereaver Axereaver C 1 15 11 10 75% 5% - 1,950 Strong vs. Axes. Weak vs. Swords.
Killeraxe Killer Axe C 1 20 11 11 60% 30% - 1,000 -
Swordreaver Swordreaver C 1 20 13 11 60% 5% - 2,800 Strong vs. Swords. Weak vs. Lances.
Killerbow Killer Bow C 2 20 7 9 80% 30% - 1,400 -
Elfire Elfire C 1-2 20 4 8 75% 0% - 800 -
Divine Divine C 1-2 25 3 8 65% 0% - 1,250 -
Nosferatu Nosferatu C 1-2 20 6 10 70% 0% - 3,000 Restores HP to user equal to damage dealt.
Recover Recover C 1 15 - - - - 17 2,250 Replenishes all HP of an adjacent ally.
Restore Restore C 1 10 - - - - 20 2,000 Restores all conditions to an adjacent ally.
Hammerne Hammerne C 1 3 - - - - 40 1,800 Fully repairs one weapon of an adjacent ally's to full uses.
Watch (FE6) Watch C 1~(User's Magic) 5 - - - - 30 2,000 Unused. Supposed to reveal hidden rooms.
Barrier Barrier C 1 15 - - - - 17 2,250 Increases one adjacent ally's Resistance by 7. Bonus decreases by 1 each turn.

Fire Emblem: The Blazing BladeEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Steelblade Steel Blade C 1 25 14 11 65% 0% 2 - 1,250 -
-
Killingedge Killing Edge C 1 20 7 9 75% 30% 1 - 1,300 -
Improves critical hit rate.
Wyrmslayer Wyrmslayer C 1 20 5 7 75% 0% 1 - 3,000 Effective vs. Dragon units.
Effective against wyverns.
Lightbrand Light Brand C 1-2 25 9 9 70% 0% 1 - 1,250 Targets Resistance. Inflicts light magic damage at ranged.
Suffused with light magic.
Lancereaver Lancereaver C 1 15 9 9 75% 5% 2 - 1,800 Strong vs. Lances. Weak vs. Axes.
Strong against spears.
Shortspear Short Spear C 1-2 18 12 9 60% 0% 1 - 900 -
Doubles as ranged attack.
KillerLance Killer Lance C 1 20 9 10 70% 30% 1 - 1,200 -
Improves critical hit rate.
Axereaver Axereaver C 1 15 11 10 70% 5% 2 - 1,950 Strong vs. Axes. Weak vs. Swords.
Strong against axes.
Dragonaxe Dragon Axe C 1 40 11 10 60% 0% 1 - 6,000 Effective vs. Dragon units; Unused outside of Mario Kart bonus disc
An axe designed to strike
Killeraxe Killer Axe C 1 20 11 11 65% 30% 1 - 1,000 -
Improves critical hit rate.
Swordreaver Swordreaver C 1 15 13 11 65% 5% 2 - 2,100 Strong vs. Swords. Weak vs. Lances.
Strong against swords.
Swordslayer Swordslayer C 1 20 13 11 80% 5% 1 - 2,000 Strong vs. Swords. Weak vs Lances. Effective vs. Mercenaries/Heroes/ Myrmidons/Swordmasters/Blade Lords.
Good against myrmidons.
Killerbow Killer Bow C 2 20 7 9 75% 30% 1 - 1,400 -
Improves critical hit rate.
Elfire Elfire C 1-2 30 10 10 85% 0% 2 - 1,200 -
-
Divine Divine C 1-2 25 12 8 85% 10% 1 - 2,500 -
-
Luna Luna C 1-2 35 12 0 95% 20% 1 - 5,250 Negates Resistance.
Negates enemy resistance.
Nosferatu Nosferatu C 1-2 20 14 10 70% 0% 1 - 3,200 Restores HP equal to damage dealt.
Drains enemy HP into caster.
Recover Recover C 1 15 3 - - - - 17 2,250 Restores all HP to an adjacent ally.
Restores all HP to allies in adjacent spaces.
Restore Restore C 1 10 3 - - - - 20 3,000 Restores all conditions to an adjacent ally.
Returns allies to normal condition. (Cures sleep, etc.)
Hammerne Hammerne C 1 3 8 - - - - 40 2,000 Fully repairs an adjacent ally's weapon to full durability.
Restores an adjacent ally's weapons to new condition.
Barrier Barrier C 1 15 4 - - - - 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn.
Increases magic resistance of adjacent allies briefly.

Fire Emblem: The Sacred StonesEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Steelblade Steel Blade C 1 25 14 11 65% 0% 2 - 980 -
-
Killingedge Killing Edge C 1 20 7 9 75% 30% 1 - 1,300 -
Improves critical hit rate.
Wyrmslayer Wyrmslayer C 1 30 5 8 75% 0% 1 - 4,500 Effective vs. Dragon units.
Effective against wyverns.
Lightbrand Light Brand C 1-2 25 9 9 70% 0% 1 - 1,250 Casts Light when attacking from range. Inflicts magic-based damage. Cannot critical at range.
-
Lancereaver Lancereaver C 1 15 9 9 75% 5% 2 - 1,800 Advantage vs. Lances, disadvantage vs. Axes.
Strong against spears.
KillerLance Killer Lance C 1 20 9 10 70% 30% 1 - 1,200 -
Improves critical hit rate.
Axereaver Axereaver C 1 15 11 10 70% 5% 2 - 1,950 Effective vs. Axes. Weak vs. Swords.
Strong against axes.
Shortspear Short Spear C 1-2 18 12 9 60% 0% 1 - 900 -
Doubles as ranged attack.
Killeraxe Killer Axe C 1 20 11 11 65% 30% 1 - 1,000 -
Improves critical hit rate.
Swordreaver Swordreaver C 1 15 13 11 65% 5% 2 - 2,100 Advantage vs. Swords, Disadvantage vs. Lances
Strong against swords.
Swordslayer Swordslayer C 1 20 11 13 80% 5% 1 - 2,000 Advantage vs. Swords, Disadvantage vs. Lances.
-
Dragonaxe Dragon Axe C 1 30 11 12 60% 0% 1 - 4,500 Supereffective vs. Dragon units.
-
Killerbow Killer Bow C 2 20 7 9 75% 30% 1 - 1,400 -
Improves critical hit rate.
Elfire Elfire C 1-2 30 10 10 85% 0% 2 - 1,200 -
-
Divine Divine C 1-2 25 12 8 85% 10% 3 - 2,500 -
-
Luna Luna C 1-2 30 12 0 50% 10% 1 - 4,200 Ignores enemy's Resistance.
Negates enemy resistance.
Nosferatu Nosferatu C 1-2 20 14 10 70% 0% 1 - 3,200 Recovers user's HP equal to damage dealt.
Drains enemy HP into caster.
Recover Recover C 1 15 - - - - 3 17 2,250 Restores all HP to an adjacent unit.
Restores all HP to allies in adjacent spaces.
Restore Restore C 1 10 - - - - 3 20 2,000 Cures all status conditions on an adjacent ally.
Returns allies to normal condition. (Cures, sleep, etc.)
Sleep Sleep C 1-(Magic/2) 3 - - - - 5 35 1,500 Inflicts Sleep to one enemy.
-
Hammerne Hammerne C 1 3 - - - - 8 40 1,800 Fully restores an adjacent ally's equipped weapon to full. Does not work on Myrrh's Dragonstone.
Restores an adjacent ally's weapons to new condition.
Barrier Barrier C 1 15 - - - - 4 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 per turn.
Increases magic resistance of adjacent allies briefly.

Fire Emblem: Path of RadianceEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE9Killingedge Killing Edge C 1 20 9 9 75% 30% 2 - 1,300 -
FE9laguzslayer Laguzslayer C 1 18 15 9 75% 0% 2 - 1,800 Effective vs. Laguz units.
FE9steelblade Steel Blade C 1 35 17 11 75% 0% 2 - 700 -
FE9ShortSpear Short Spear C 1-2 15 12 9 70% 0% 2 - 1,950 -
FE9KillerLance Killer Lance C 1 20 10 10 70% 30% 2 - 1,200 -
LaguzLance Laguz Lance C 1 15 17 12 75% 0% 2 - 1,620 Effective vs. Laguz units.
FE9shortaxe Short Axe C 1-2 15 13 10 65% 0% 2 - 1,500 -
FE9killeraxe Killer Axe C 1 20 12 12 65% 30% 2 - 1,000 -
Laguzaxe Laguz Axe C 1 15 16 13 65% 0% 2 - 5,250 Effective vs. Laguz units.
FE9killerbow Killer Bow C 2 15 7 9 75% 30% 2 - 1,050 -
FE9laguzbow Laguz Bow C 2 15 10 10 75% 0% 2 - 1,950 Effective vs. Laguz units.
FE9meteor Meteor C 3-10 5 11 11 70% 0% 3 - 750 -
FE9bolting Bolting C 3-10 5 13 13 65% 5% 3 - 800 -
FE9blizzard Blizzard C 3-5 5 10 8 75% 0% 3 - 700 -
FE9shine Shine C 1-2 30 6 4 75% 0% 2 - 2,100 -
FE9ward Ward C 1 15 4 - - - 4 17 2,250 Increases an adjacent ally's Resistance. Bonus decreases by 1 each turn.
FE9restore Restore C 1 10 4 - - - 3 20 2,000 Cures all conditions on an adjacent ally.
FE9physic Physic C 1-(User's Magic/2) 15 5 - - - 4 22 3,750 Restores an ally's HP equal to (Magic +10).
FE9hammerne Hammerne C 1 3 7 - - - 8 40 1,800 Fully repairs an adjacent ally's weapon to full durability.

Fire Emblem: Radiant Dawn Edit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE10steelsword Steel Sword C 1 40 11 9 85% 0% 3 - 800 -
FE10bravesword Brave Sword C 1 40 9 9 90% 0% 2 - 2,800 Allows user to strike twice in one attack.
FE10ironblade Iron Blade C 1 40 13 10 70% 0% 3 - 800 -
FE10steellance Steel Lance C 1 40 13 10 80% 0% 3 - 960 -
FE10bravelance Brave Lance C 1 40 11 10 85% 0% 2 - 2,900 Allows user to strike twice in one attack.
Irongreatlance Iron Greatlance C 1 40 14 11 75% 0% 3 - 640 -
FE10steelaxe Steel Axe C 1 40 15 11 75% 0% 3 - 640 -
FE10braveaxe Brave Axe C 1 40 13 11 80% 0% 2 - 2,640 Allows user to strike twice in one attack.
FE10ironpoleax Iron Poleax C 1 40 16 12 65% 0% 3 - 400 -
FE10killerbow Killer Bow C 2 25 9 8 80% 30% 2 - 2,000 -
Rolfsbow Rolf's Bow C 2 45 8 8 85% 0% 4 - 2,700 -
Ironlongbow Iron Longbow C 2-3 20 15 8 65% 0% 2 - 2,000 -
FE10steelbow Steel Bow C 2 35 10 10 80% 0% 3 - 1,050 -
Steelknife Steel Knife C 1-2 20 3 4 60% 0% 3 - 800 -
Irondagger Iron Dagger C 1 40 3 5 80% 5% 3 - 360 -
Meteor Meteor C 3-10 5 18 8 70% 0% 2 - 750 -
FE10elthunder Elthunder C 1-2 35 6 5 75% 10% 2 - 1,470 -
FE10blizzard Blizzard C 3-10 5 17 7 75% 0% 2 - 700 -
FE10ellight Ellight C 1-2 35 3 5 95% 0% 2 - 2,240 -
FE10worm Worm C 1-2 30 9 8 75% 0% 3 - 2,400 -
FE10restore Restore C 1 10 4 1 100% 15% 7 20 2,000 Restores all conditions to an adjacent ally. When equipped, user is cured of all conditions each turn.
FE10ward Ward C 1 15 4 1 100% 20% 7 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn. When equipped, user gains +2 Speed and +2 Defense.
FE10physic Physic C 1-(User's Magic/2) 15 5 1 100% 25% 7 22 3,750 Restores an ally's HP equal to (Magic +10). When equipped, user restores 20 HP each turn.
FE10hammerne Hammerne C 1 3 7 1 100% 25% 7 40 1,800 Fully restores all uses to an adjacent ally's weapon. When equipped, user gains +1 Speed and +3 Defense.

Fire Emblem: Shadow DragonEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE11killingedge Killing Edge C 1 20 6 8 90% 20% 2 - 1,500 -
A sword whose design yields frequent critical hits.
Levinsword Levin Sword C 1-2 16 20 6 90% 0% 2 - 1,600 Inflicts magic-based damage.
A sword of lightning used to attack indirectly.
FE11wyrmslayer Wyrmslayer C 1 15 9 7 80% 0% 2 - 1,200 Effective vs. Manaketes.
A sword effective against dragons.
FE11armorslayer Armorslayer C 1 20 9 7 80% 0% 2 - 1,000 Effective vs. Armored units.
A sword effective against armored units.
FE11Wodao Wo Dao C 1 20 5 7 85% 30% 2 - 1,400 -
-
FE11killerlance Killer Lance C 1 20 6 9 80% 20% 2 - 1,800 -
A lance whose design yields frequent critical hits.
FE11ridersbane Ridersbane C 1 20 10 8 70% 0% 2 - 1,200 Effective vs. Horseback units.
A lance effective against cavalry.
Dragonpike Dragonpike C 1 15 10 8 70% 0% 2 - 1,350 Effective vs. Manaketes.
A lance effective against dragons.
FE11killeraxe Killer Axe C 1 20 7 10 70% 20% 2 - 1,400 -
An axe whose design yields frequent critical hits.
FE11hammer Hammer C 1 20 11 9 60% 0% 2 - 1,100 Effective vs. Armored units.
An axe weapon effective against armored units.
FE11poleax Poleax C 1 15 11 9 60% 0% 2 - 1,050 Effective vs. Horseback units.
An axe weapon effective against cavalry.
FE11killerbow Killer Bow C 2 20 6 8 80% 20% 2 - 1,600 -
A bow whose design yields frequent critical hits.
FE11longbow Longbow C 2-3 25 8 8 70% 0% 2 - 2,000 Archers/Snipers only.
A bow with great range used to strike distant foes.
FE11bolganone Bolganone C 1-2 13 4 12 70% 0% 2 - 1,690 -
Superior magic used to attack with flames.
FE11thoron Thoron C 1-2 21 4 13 100% 10% 2 - 2,100 -
Superior magic used to attack with lightning.
Starlight Starlight C 13 4 13 100% 0% 1-2 2 - - Negates Imhullu's effect.
The sole magic capable of thwarting Imhullu's power.
FE11physic Physic C 10 - - - - 2 30 1,500 Restores HP to an ally equal to (Magic/2 +8).
A staff used to restore HP to a distant ally.
FE11warp Warp C 1 7 - - - - 2 50 - Teleports an adjacent ally to any traversable space on the map.
Transports an adjacent ally to another location.

Fire Emblem: New Mystery of the EmblemEdit

Icon Name Rank Range Uses Mt Hit Crt WEx EXP Cost Effects
FE11wyrmslayer Wyrmslayer C 1 15 7 80% 0% 2 - 1,200 Effective vs. Manaketes and transformed dragons (except Dark Dragons)
A sword effective against dragons.
FE11armorslayer Armorslayer C 1 20 7 80% 0% 2 - 1,000 Effective vs. armored units.
A sword effective against armored units.
SwordKillerFE12 Swordslayer C 1 12 8 80% 0% 2 - 1,560 Effective vs. Myrmidons and Mercenaries.
A sword effective against myrmidons/mercenaries.
FE11killingedge Killing Edge C 1 20 8 90% 20% 2 - 1,500 -
A sword whose design yields frequent critical hits.
FE11Wodao Wo Dao C 1 20 7 85% 30% 2 - 1,400 -
An exotic sword that yields frequent critical hits.
Levinsword Levin Sword C 1-2 20 10 90% 0% 2 - 1,600 Inflicts Thunder-elemental magic damage.
A lightning sword. Can be used to attack indirectly.
Ogma's Sword Ogma's Sword C 1 20 12 90% 20% 2 - 1,600 -
A sword owned by Ogma, mercenary of Talys.
FE11killerlance Killer Lance C 1 20 9 80% 30% 2 - 1,800 -
A lance whose design yields frequent critical hits.
FE11ridersbane Ridersbane C 1 20 8 70% 0% 2 - 1,200 Effective vs. Horseback units.
A lance effective against cavalry.
Dragonpike Dragonpike C 1 15 8 70% 0% 2 - 1,350 Effective vs. Manaketes and transformed dragons (except Dark Dragons)
A lance effective against dragons.
Camus's Lance Camus's Lance C 1 20 13 90% 20% 2 - 1,600 -
-
FE11killeraxe Killer Axe C 1 30 10 70% 30%  ? - 1,860 -
An axe whose design yields frequent critical hits.
FE11hammer Hammer C 1 20 9 60% 0% 2 - 1,100 Effective vs. Armored units
An axe weapon effective against armored units.
FE11poleax Poleax C 1 15 9 60% 0% 2 - 1,050 Effective vs. Horseback units.
An axe weapon effective against cavalry.
Roro's Axe Legion's Axe C 20 11 70% 30% 1 2 - 1,200 -
-
FE11killerbow Killer Bow C 2 20 8 80% 20% 2 - 1,600 -
A bow whose design yields frequent critical hits.
FE11longbow Longbow C 2-3 20 8 65% 0% 2 - 2,000 Archers/Snipers Only.
A bow with great range. For Archers and Snipers.
Kleine's Bow Clarisse's Bow C 2 20 9 80% 30% 2 - 1,400 -
-
FE11bolganone Bolganone C 1-2 13 12 70% 0% 2 - 1,690 -
-
FE11thoron Thoron C 1-2 21 13 100% 10% 2 - 2,100 -
Superior magic used to attack with lightning.
Starlight Starlight C 1-2 13 17 100% 10% 2 - - Negates Imhullu's special effects.
-
FE11physic Physic C 10 - - - 2 40 1,500 Recovers HP equal to 8 +(Magic/2) to an adjacent ally.
A staff used to restore HP to a distant ally.
FE11warp Warp C 1 7 - - - 2 50 - Teleports an adjacent ally to any traversable square on the map. Does not exist in Lunatic mode.
Transports an adjacent ally to another location.
Unlock (FE12) Unlock C 1-2 5 - - - 2 50 1,050 User can unlock any door from a distance.
A staff that can open locked doors.

Fire Emblem AwakeningEdit

Icon Name Rank Range Uses Mt Hit Crt EXP Cost Effects
Steel Sword FE13 Icon Steel Sword C 1 35 8 90% 0% - 840 -
Killing Edge FE13 Icon Killing Edge C 1 30 9 90% 30% - 1,470 -
Levin Sword FE13 Icon Levin Sword C 1-2 25 10 80% 0% - 1,600 Inflicts magic-based damage.
Noble Rapier FE13 Icon Noble Rapier C 1 25 8 85% 10% - 2,100 Lord/Great Lord/Lodestar only. Effective vs. Armored/Horseback units.
Eliwood's Blade FE13 Eliwood's Blade* C 1 20 10 85% 5% - 960 -
Eirika's Blade FE13 Eirika's Blade* C 1 20 6 95% 10% - 1,200 Allows user to strike twice in one attack.
Steel Lance FE13 Icon Steel Lance C 1 35 9 80% 0% - 910 -
Short Spear FE13 Icon Short Spear C 1-2 25 5 75% 0% - 1,600 -
Blessed Lance FE13 Blessed Lance C 1 35 11 70% 0% - 1,540 Effective vs. Revenant units. Restores 10 HP to user each turn.
Killer Lance FE13 Icon Killer Lance C 1 30 10 80% 30% - 1,680 -
Shockstick FE13 Shockstick* C 1 20 11 85% 10% - 1,200 Deals magic-based damage.
Ephraim's Lnce FE13 Ephraim's Lance* C 1 20 11 80% 10% - 1,220 Strength +2, Speed +2.
Steel Axe FE13 Icon Steel Axe C 1 35 11 70% 0% - 980 -
Short Axe FE13 Short Axe C 1-2 25 7 65% 0% - 1,750 -
Killer Axe FE13 Icon Killer Axe C 1 30 12 70% 30% - 1,860 -
Volant Axe FE13 Volant Axe* C 1-2 10 8 55% 0% - 1,510 Effective vs. flying units.
Titania's Redaxe FE13 Icon Titania's Axe* C 1 20 12 80% 10% - 1,320 Grants Patience skill while equipped.
Steel Bow FE13 Icon Steel Bow C 2 35 9 80% 0% - 910 -
Blessed Bow FE13 Blessed Bow C 2 35 11 70% 0% - 1,540 Effective vs. Revenants. Restores 10 HP each turn.
Killer Bow FE13 Icon Killer Bow C 2 30 10 80% 30% - 1,680 -
Longbow FE13 Longbow C 2-3 25 9 70% 0% - 2,150 Archer/Sniper only.
Wolt's Bow FE13 Wolt's Bow* C 2 25 10 85% 5% - 950 When used as an item, restores 20 HP.
Arcfire FE13 Arcfire C 1-2 30 8 80% 0% - 1,440 -
Arcthunder icon Arcthunder C 1-2 30 10 70% 10% - 1,620 -
Arcwind FE13 Arcwind C 1-2 30 6 90% 0% - 1,320 Effective vs. flying units.
Ruin FE13 Icon Ruin C 1-2 20 4 60% 50% - 1,380 Dark Mage/Sorcerer/Tome wielders with Shadowgift only.
Mire (FE13) Mire C 3-10 10 10 65% 0% - 2,000 Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Cannot double attack (except in Double Duels). Negates user's offensive trigger Skills (such as Astra) and support unit's Dual Strikes.
FE13 Katarina's Lightning Icon Katarina's Bolt C 1-2 20 11 75% 30% - 1,920 -
Celica's Gale FE13 Celica's Gale C 1-2 20 4 80% 5% - 1,720 Allows user to strike twice in one attack.
Physic FE13 Icon Physic C 1-(User's Magic/2) 10 - - - 30 1,800 Restores a small amount of HP to an ally.
Ward FE13 Ward C 1-(User's Magic/2) 5 - - - 30 2,100 Increases an adjacent ally's Resistance by 5. Bonus decreases by 1 each turn. Provides 30 EXP to the user.

Fire Emblem FatesEdit

Icon Name Rank Range Uses Mt Hit Crit Avoid EXP Cost Effects
FE14Katana Steel Katana C 1 - 9 85% 0% -5% - 2000 Ability to double attack -3
FE14Katana Steel Katti C 1~2 - 9 85% 0% -5% - - Enemy only.
Ability to double attack -3
FE14Katana Dual Katana C 1 - 8 75% 0% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Katana Practice Katana C 1 - 6 80% 0% 0% - 2700 Speed +5, Defense/Resistance -1
FE14Katana Spirit Katana C 1 - 5 80% 0% 0% - 2200 Effective against monster units, recover HP each turn, Speed +1, Defense/Resistance -4
Dual Wield as a Swordmaster
FE14Katana Takumi's Shinai C 1 - 2 85% 0% -10% - 0 Fatal attacks leave the enemy with 1 HP, cannot double attack, Speed +1, Defense/Resistance -3
FE14Katana Hana's Katana C 1 - 6 90% 0% -10% - 0 Might is doubled when enemy initiates the battle, cannot double attack
Dual wield as a Swordmaster
FE14Naginata Steel Naginata C 1 - 9 75% 0% -5% - 2000 Ability to double attack -3
FE14Naginata Steel Nageyari C 1~2 - 9 85% 0% -5% - - Enemy only.
Ability to double attack -3
FE14Naginata Dual Naginata C 1 - 8 65% 5% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Naginata Guard Naginata C 1 - 5 75% 0% -10% - 2,700 Defense/Resistance +5
FE14Naginata Bolt Naginata C 1~2 - 11 70% 0% -20% - 3300 Magic weapon. Cannot trigger critical hits or special skills
FE14Naginata Bold Naginata C 1 - 15 100% 10% 0% - 0 Cannot double attack, enemy's ability to double attack +5, Defense/Resistance -5
FE14Naginata Hinoka's Spear C 1 - 8 75% 0% 10% - 0 Defense/Resistance -1
FE14Club Steel Club C 1 - 10 70% 5% -5% - 2000 Ability to double attack -3
FE14Club Steel Mace C 1~2 - 10 70% 5% -5% - - Enemy only.
Ability to double attack -3
FE14Club Dual Club C 1 - 9 60% 10% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Club Great Club C 1 - 6 45% 55% -5% - 1,900 Critical Evade -5, Critical hits deal 4x damage instead of 3x
FE14Club Adamant Club C 1 - 3 80% 5% 0% - 0 Defense +4. An enduring weapon.
FE14Club Rinkah's Club C 1 - 8 75% 15% 0% - 0 Critical Evade -5, ability to double attack -3
FE14Yumi Steel Yumi C 2 - 12 65% 0% -5% - 2000 Ability to double attack -3
FE14Yumi Steel Hankyu C 1~2 - 12 65% 0% -5% - 0 Enemy only.
Ability to double attack -3
FE14Yumi Dual Yumi C 2 - 11 55% 5% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Yumi Illusory Yumi C 2 - 8 65% 0% -10% - 2700 Resistance +10. A bow strung with magic.
FE14Yumi Spellbane Yumi C 2 - 5 60% 0% -10% - 0 Effective against Tomes, Might and Hit rate reduced otherwise, Defense -4
FE14Yumi Sidelong Yumi C 1~2 - 3 65% 0% -10% - 0 Cannot double attack, enemy's ability to double attack +5
FE14Shuriken Steel Shuriken C 1~2 - 7 80% 0% -5% - 2000 Ability to double attack -3
[Strength -3, Defense/Resistance -4]
FE14Shuriken Dual Shuriken C 1~2 - 6 70% 5% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects
[Strength/Magic -2, Defense/Resistance -4]
FE14Shuriken Barb Shuriken C 1~2 - 4 80% 25% -10% - 3000 Critical hits deal 4x more damage instead of 3x
[Luck/Defense/Resistance -4]
FE14Shuriken Flame Shuriken C 1~2 - 9 75% 0% -20% - 3300 Magic weapon, cannot inflict critical hits
[Magic/Defense/Resistance -4]
FE14Shuriken Kaze's Needle C 1~2 - 3 90% 0% 0% - 0 After a battle initiated by the user, Speed +4 to allies within a 2 tile radius
[Speed/Defense/Resistance -4]
FE14Shuriken Saizo's Star C 1~2 - 3 90% 0% 0% - 0 After a battle initiated by the user, Strength +4 to allies within a 2 tile radius
[Strength/Defense/Resistance -4]
FE14Scroll Tiger Spirit C 1~2 - 8 70% 0% -5% - 2000 Ability to double attack -3, Speed +1
FE14Scroll Calamity Gate C 1~2 - 7 70% 5% 0% - 4000 Reverses the weapon triangle and doubles weapon triangle effects, Speed/Defense +1
FE14Scroll Bird Spirit C 1~2 - 5 75% 0% 15% - 0 Speed/Luck +1 and Defense -4. A lighthearted spirit.
FE14Scroll Izana's Scroll C 1~2 - 5 85% 0% 0% - 0 Might is doubled when user initiates the battle, cannot double attack, Skill +1, Defense -2, Resistance -1
FE14Rod Wane Festal C 1~10 5 - - - - 35 3000 Restores (2 + Magic/3) HP to an ally
FE14Rod Silence C 1~10 4 - 70% - - 40 2400 Prevents an enemy from using Tomes or Staves until the next turn
FE14Rod Bamboo Branch C 1~2 3 - - - - 30 0 Restores 15 HP to an ally; Luck +8 to all allies within a 2 tile radius for one turn

Icon Name Rank Range Uses Mt Hit Crit Avoid EXP Cost Effects
FE14Sword Steel Sword C 1 - 9 85% 0% -5% - 2000 Ability to double attack -3
FE14Sword Steel Kukri C 1~2 - 9 85% 0% -5% - 0 Enemy only.
Ability to double attack -3
FE14Sword Killing Edge C 1 - 6 85% 25% -10% - 3000 Critical hits deal 4x more damage instead of 3x
FE14Sword Levin Sword C 1~2 - 11 80% 0% -20% - 3300 Magic weapon, cannot trigger critical hits or special skills
FE14Sword Selena's Blade C 1 - 7 90% 10% 0% - 0 Critical Evade -5, ability to double attack -3
FE14Sword Laslow's Blade C 1 - 8 80% 0% 0% - 0 Speed +3, Defense/Resistance -3. A nimble weapon.
FE14Sword Marth's Spatha C 1 - 9 75% 0% 0% - 3000 Critical Evade +10
FE14Sword Ike's Backup C 1 - 10 70% 0% -10% - 3000 Defense +3, ability to double attack -3
FE14Sword Lucina's Estoc C 1 - 7 75% 0% 0% - 3000 Ability to double attack +3
FE14Lance Steel Lance C 1 - 10 75% 0% -5% - 2000 Ability to double attack -3
FE14Lance Steel Javelin C 1~2 - 10 75% 0% -5% - 0 Enemy only.
Ability to double attack -3
FE14Lance Killer Lance C 1 - 7 75% 25% -10% - 3000 Critical hits deal 4x more damage instead of 3x
FE14Lance Blessed Lance C 1 - 6 70% 0% 0% - 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
FE14Lance Hexlock Spear C 1 - 1 80% 0% 0% - 0 Resistance +8. A spear destined to pierce a mage's heart.
FE14Lance Effie's Lance C 1 - 16 65% 0% 0% - 0 Ability to double attack -5, enemy's ability to double attack +5
FE14Axe Steel Axe C 1 - 12 65% 0% -5% - 2000 Ability to double attack -3
FE14Axe Steel Star Axe C 1~2 - 12 65% 0% -5% - 0 Enemy only.
Ability to double attack -3
FE14Axe Bolt Axe C 1~2 - 14 65% 0% -20% - 3300 Magic weapon, cannot inflict critical hits
FE14Axe Killer Axe C 1 - 8 65% 25% -10% - 3000 Critical hits deal 4x more damage instead of 3x
FE14Axe Berserker's Axe C 1 - 17 90% 0% 0% - 0 After battle, user's HP is reduced by 30%
FE14Axe Beruka's Axe C 1 - 13 60% 30% 0% - 0 Critical Evade -20, Critical hits deal more damage, enemy's ability to double attack +5
FE14Bow Steel Bow C 2 - 11 75% 0% -5% - 2000 Ability to double attack -3
FE14Bow Steel Shortbow C 1~2 - 11 75% 0% -5% - 0 Enemy only.
Ability to double attack -3
FE14Bow Killer Bow C 2 - 7 75% 25% -10% - 3000 Critical hits deal 4x damage
FE14Bow Blessed Bow C 2 - 7 70% 0% 0% - 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
FE14Bow Shining Bow C 1~2 - 13 70% 0% -20% - 3300 Magic weapon, cannot inflict critical hits
FE14Bow Hunter's Bow C 2 - 6 85% 0% -10% - 0 Effective against horse/beast units, ineffective otherwise
FE14Bow Niles's Bow C 2 - 4 75% 0% -10% - 0 Fatal hits leave the enemy with 1 HP, cannot double attack, Defense/Resistance -2
FE14Dagger Steel Dagger C 1~2 - 7 85% 0% -5% - 2000 Ability to double attack -3
[Strength -3, Defense/Resistance -4]
FE14Dagger Kris Knife C 1~2 - 3 80% 0% 0% - 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
[Magic -3, Defense/Resistance -4]
FE14Dagger Sacrificial Knife C 1~2 - 11 110% 0% 0% - 0 After battle, user’s HP is reduced by 30%
[Luck -8, Defense/Resistance -5]
FE14Dagger Felicia's Plate C 1~2 - 4 85% 0% -10% - 0 Magic weapon. Best served chilled.
[Strength -3, Defense/Resistance -4]
FE14Tome Fimbulvetr C 1~2 - 8 75% 0% -5% - 2000 Ability to double attack -3
FE14Tome Lightning C 1~2 - 1 75% 0% 0% - 3400 2 consecutive attacks when user initiates battle; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Tome Mjölnir C 1~2 - 5 75% 25% -10% - 3000 Critical hits deal 4x more damage instead of 3x
FE14Tome Speed Thunder C 1~2 - 9 70% 5% 0% - 0 After battle, Speed +4 to enemies within a 2 tile radius
FE14Tome Odin's Grimoire C 1~2 - 9 65% 20% 0% - 0 Critical Evade -20, critical hits deal more damage, cannot double attack
FE14Tome Robin's Primer C 1~2 - 7 65% 5% -10% - 3000 Resistance +3
FE14Staff Physic C 1~7 5 - - - - 35 3000 Restores (7 + Magic/3) HP to an ally
FE14Staff Enfeeble C 1~7 4 - 80% - - 40 2500 Reduces all stats of an enemy by 4 (stats recover by 1 each turn)
FE14Staff Elise's Staff C 1~5 1 - - - - 30 0 Restores 10 HP to an ally

Name Rank Range Mt Hit Crit Avoid Worth Effects
Dragonstone+ C 1 25 75% 0% -10% 0 Critical Evade +10, Magic weapon, cannot double attack, Skill -5, Speed -4, Defense +9, and Resistance +7; after battle, Magic/Skill -2 (stats recover by 1 each turn)
Beastrune C 1 9 80% 0% 0% 0 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only.
Critical Evade +10, Skill -2, Speed -1, Defense +4 and Resistance +5

Fire Emblem: Three HousesEdit

icon Name Rank Range Use Wt Mt Hit Crit
FE16 Sword Weapon Icon Killing Edge C 1 20
(25)
10 8
(9)
85 25
(35)
Deadly sharp, this sword boasts a high critical-hit rate.
(This reinforced killing edge has a high critical hit rate and has been sharpened to take down foes.)
FE16 Sword Weapon Icon Levin Sword C 1-2
(1-3)
25
(30)
9 9 70 0
Coursing with electric energy, this magical sword has been struck by lightning.
(A reinforced levin sword. Magic weapon.)
FE16 Sword Weapon Icon Venin Edge C 1 20
(25)
6 5
(6)
90
(100)
0
A sword that poisons foes.
(A reinforced venin edge.)
FE16 Agarthan Sword Weapon Icon Athame C 1 30 5 6 90 20
Crafted with archaic methods, this sword is Disciple Kronya's preferred weapon.
FE16 Agarthan Sword Weapon Icon Ridill C 1-2 50 11 11 80 0
Thales only(?), deals magic-based damage.
FE16 Lance Weapon Icon Killer Lance C 1 20
(25)
11 9
(10)
80 25
(35)
Deadly sharp, this lance boasts a high critical-hit rate.
(This reinforced killer lance has a high critical hit rate and has been sharpened to take down foes.)
FE16 Lance Weapon Icon Short Spear C 1-2 25
(35)
10 5
(6)
75 0
The light construction of this ranged lance makes it easy to throw at foes from afar.
(A reinforced short spear used for close combat and ranged attacks.)
FE16 Lance Weapon Icon Blessed Lance C 1 20 14 7
(9)
80 0
A lance blessed with sacred might that smites monsters and restores 10% of HP every turn.
(A reinforced blessed lance that is effective against monsters and restores 15% of HP every turn.)
FE16 Lance Weapon Icon Arrow of Indra C 1-2 30 14 12 75 0
Deals magic-based damage.
FE16 Lance Weapon Icon Venin Lance C 1 20
(25)
7 6
(7)
80
(90)
0
A lance that poisons foes.
(A reinforced venin lance.)
FE16 Axe Weapon Icon Killer Axe C 1 20
(25)
12 11
(12)
70 25
(35)
Deadly sharp, this axe boasts a high critical-hit rate.
(This reinforced killer axe has a high critical hit rate and has been sharpened to take down foes.)
FE16 Axe Weapon Icon Short Axe C 1-2 25
(35)
12 8
(9)
65 0
The light construction of this ranged axe makes it easy to throw at foes from afar.
(A reinforced short axe used for close combat and ranged attacks.)
FE16 Axe Weapon Icon Venin Axe C 1 20
(25)
18 8
(9)
70
(80)
0
An axe that poisons foes.
(A reinforced venin axe.)
FE16 Bow Weapon Icon Longbow C 2-3 20
(25)
13 9
(11)
70 0
A bow with +1 range.
(A powerful and durable longbow that has been reinforced.)
FE16 Bow Weapon Icon Killer Bow C 2 20
(25)
11 9
(11)
80 25
(35)
A bow that boasts a high critical-hit rate.
(This reinforced killer bow has a high critical hit rate and has been sharpened to take down foes.)
FE16 Bow Weapon Icon Blessed Bow C 2 20 14 6
(8)
70 0
A bow radiating a sacred power that smites monsters and restores 10% of HP every turn.
(A reinforced blessed bow that is effective against monsters and restores 15% of HP every turn.)
FE16 Bow Weapon Icon Venin Bow C 2 20
(25)
6 6
(7)
85
(95)
0
A bow that poisons foes.
(A reinforced venin bow.)

Icon Name Rank Range Use Wt Mt Hit Crit User(s)
FE16 black magic icon Bolganone C 1~2 5 6 8 85 0 Byleth, Edelgard, Ferdinand, Caspar, Linhardt, Dedue, Mercedes, Sylvain, Raphael, Leonie, Rhea, Manuela, Seteth, Catherine, Alois
Advanced fire magic.
FE16 black magic icon Thoron C 1~3 4 7 9 75 10 Dimitri, Dorothea, Ferdinand, Bernadetta, Felix, Ingrid, Hilda, Marianne, Hanneman, Gilbert
Advanced thunder magic.
FE16 black magic icon Cutting Gale C 1-2 6 5 7 95 10 Claude, Linhardt, Ashe, Annette, Ignatz, Marianne, Seteth, Flayn, Cyril
Advanced wind magic.
FE16 black magic icon Sagittae C 1-2 10 6 7 90 5 Claude, Dorothea, Petra, Annette, Sylvain, Lorenz, Hanneman, Shamir
Magic arrows with a high Hit.
FE16 dark magic icon Banshee Θ

*

C 1~2 5 9 9 75 5 Hubert
Intermediate dark magic.
Inflicts reduced Mov to foe for 1 turn.
FE16 dark magic icon Death Γ

*

C 1~3 4 8 6 70 20 Hubert
Intermediate dark magic.
Has a high Crit rate.
FE16 dark magic icon Luna Λ

*

C 1~2 2 7 1 65 0 Edelgard, Lysithea
Intermediate dark magic.
Ignores enemy Res. Cannot make follow-up attacks.
FE16 White Magic Icon Recover C 1 5 6 30 100 0 Byleth, Edelgard, Dimitri, Claude, Hubert, Caspar, Dedue, Felix, Annette, Lorenz, Hilda, Raphael, Rhea, Hanneman, Seteth, Cyril, Catherine, Alois, Shamir
Intermediate light magic. Greatly heals an adjacent ally.
FE16 White Magic Icon Physic C 1-Mag/2 5 ? 8 100 0 Dorothea, Bernadetta, Linhardt, Mercedes, Ashe, Sylvain, Ingrid, Ignatz, Marianne, Leonie
Intermediate light magic. Heals an ally within range based on Mag.
FE16 White Magic Icon Restore C 1-Mag/4 10 ? 0 100 0 Ferdinand, Petra, Linhardt, Felix, Mercedes, Leonie, Flayn
Cures status effects on all allies within a range based on Mag.
FE16 White Magic Icon Ward C 1 5 - - - - Ferdinand, Lorenz, Ignatz, Manuela, Hanneman, Gilbert
Grants Res +7 to an ally; effect diminishes with each turn.
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