This is a list of Combat Arts in Fire Emblem: Three Houses.
Weapon-Proficient Arts[]
Weapon | Art | Skill Level | Dur Cost | Mt | Hit | Avo | Crit | Range | Effect | Characters |
---|---|---|---|---|---|---|---|---|---|---|
Sword |
Wrath Strike | D | -3 | +5 | +10 | 1 | All | |||
Grounder | C | -4 | +3 | +20 | +5 | 1 | Effective against Flying enemies | All | ||
Bane of Monsters | C+ | -4 | +6 | +10 | 1 | Effective against Monsters | Byleth, Petra, Claude, Catherine, Balthus | |||
Haze Slice | C+ | -5 | +2 | +30 | 1 | Edelgard, Ignatz, Seteth, Jeritza | ||||
Hexblade | C+/A | -3 | +7 | +10 | 1 | Deals magic-based damage | Edelgard, Dorothea, Ingrid, Manuela, Anna, Constance | |||
Sunder | C+ | -3 | +4 | +15 | 1 | Ferdinand, Dimitri, Felix | ||||
Soulblade | C+ | -4 | +2 | +10 | 1 | Deals magic-based damage, Might increases based on user's Resistance | Marianne, Anna, Constance | |||
Windsweep | C+/A | -5 | +3 | +20 | +10 | 1 | Prevents enemy counterattack | Byleth, Dimitri, Jeritza, Yuri | ||
Finesse Blade | A | -4 | +2 | +10 | 1 | Might increases based on user's Dexterity | Petra, Felix, Claude, Catherine, Yuri | |||
Lance |
Tempest Lance | D | -5 | +8 | +10 | 1 | All | |||
Knightkneeler | C | -4 | +5 | +15 | 1 | Effective against Cavalry enemies | All | |||
Shatter Slash | C+ | -3 | +4 | +10 | 1 | After combat, inflicts Def -5 on foe for 1 turn. | Ferdinand, Hilda, Gilbert, Jeritza | |||
Vengeance | C+ | -4 | +2 | +10 | 1 | Damage increases in relation to the user’s missing HP. | Bernadetta, Dedue, Cyril | |||
Monster Piercer | C+ | -4 | +7 | 1 | Effective against Monsters | Dimitri, Sylvain, Leonie, Seteth | ||||
Hit and Run | C+ | -4 | +4 | +10 | +20 | 1 | After combat, user moves 1 space backwards. | Ingrid, Flayn, Shamir | ||
Frozen Lance | C+/A | -4 | +3 | +5 | 1 | Deals magic-based damage. Might increases based on user’s Dexterity. | Ingrid, Lorenz, Flayn, Hubert | |||
Swift Strikes | A | -4 | +2 | 1 | Triggers 2 consecutive hits. | Ferdinand, Sylvain, Seteth | ||||
Glowing Ember | A | -4 | +2 | +10 | 1 | Might increases based on user’s Defense. | Dimitri, Gilbert, Jeritza | |||
Lance Jab | A | -5 | +3 | +10 | 1 | Might increases based on user’s Speed. | Leonie, Cyril, Shamir | |||
Axe |
Smash | D | -5 | +3 | +20 | +20 | 1 | All | ||
Helm Splitter | C | -5 | +7 | +5 | 1 | Effective against Armored enemies | All | |||
Monster Breaker | C+ | -5 | +9 | 1 | Effective against Monsters | Edelgard, Dedue, Cyril | ||||
Focused Strike | C+ | -3 | +30 | 1 | Ferdinand, Ashe, Seteth | |||||
Wild Abandon | C+ | -5 | +10 | -30 | +30 | 1 | Caspar, Petra, Raphael | |||
Lightning Axe | C+/A | -3 | +4 | 1 | Deals magic-based damage. Might increases based on user’s Resistance. | Edelgard, Annette, Sylvain | ||||
Spike | C+ | -5 | +5 | +15 | +10 | 1 | Sylvain, Hilda, Alois, Gilbert, Anna | |||
Diamond Axe | C+/A | -7 | +14 | -20 | 1 | Petra, Hilda, Seteth, Balthus | ||||
Armored Strike | A | -3 | +4 | 1 | Might increases based on user’s Defense. | Ferdinand, Dedue, Cyril, Anna, Balthus | ||||
Exhaustive Strike | A | -1 | +3 | +10 | 1 | Depletes all of the weapon’s remaining durability and adds 30% of that value to Might. | Caspar, Alois | |||
Bow |
Curved Shot | D | -3 | +1 | +30 | 2-3 | All | |||
Heavy Draw | C+ | -5 | +8 | +10 | 2 | Hubert, Felix, Shamir | ||||
Deadeye | C+ | -5 | +6 | 3-5 | Bernadetta, Ashe | |||||
Waning Shot | C+/A | -3 | +4 | +10 | 2-3 | After combat, inflicts Str -5 on foe for 1 turn. | Petra, Ashe | |||
Monster Blast | C+/A | -4 | +5 | +10 | 2 | Effective against Monsters | Claude, Shamir | |||
Break Shot | C+ | -3 | +4 | +5 | 2-3 | After combat, inflicts Def -5 on foe for 1 turn. | Ignatz, Leonie, Anna | |||
Schism Shot | C+/A | -3 | +4 | +15 | 2-3 | After combat, inflicts Res -5 on foe for 1 turn. | Hubert, Hanneman | |||
Point-Blank Volley | C+/A | -4 | +3 | +10 | +10 | 1 | 2 consecutive hits. | Leonie, Cyril | ||
Encloser | A | -3 | +4 | +15 | 2 | Prevents foe from moving for 1 turn | Claude, Bernadetta | |||
Ward Arrow | A | -3 | +4 | +15 | 2 | Prevents foe from using magic for 1 turn | Ignatz, Hanneman | |||
Brawl |
Fading Blow | D | -3 | +6 | +10 | +30 | 1 | After combat, user moves 1 space backwards. | All | |
Rushing Blow | C | -3 | +7 | +20 | +10 | 1 | After combat, user moves 1 space in front of the enemy. | All | ||
Draining Blow | C+/A | -3 | +5 | +20 | 1 | Restores HP equal to 50% of the damage inflicted to the enemy. | Byleth, Raphael, Balthus | |||
Bombard | C+/A | -3 | +3 | +10 | 1 | Triggers 2 consecutive hits. | Caspar, Catherine | |||
One-Two Punch | C+ | -4 | +8 | +20 | 1 | Triggers a follow-up attack. | Dedue, Alois | |||
Nimble Combo | C+ | -3 | +4 | +20 | 1 | 2 consecutive hits. | Felix, Catherine, Jeritza | |||
Monster Crusher | C+ | -4 | +13 | +10 | +10 | 1 | Effective against Monsters | Raphael | ||
Healing Focus* | B | Restores 50% of the user’s HP. | All | |||||||
Mystic Blow | A | -3 | +10 | +10 | 1 | Deals magic-based damage. | Byleth, Felix | |||
Mighty Blow | A | -3 | +10 | -5 | +20 | 1 | Caspar, Dedue, Alois, Balthus |
Exclusive Combat Arts[]
Weapon-Exclusive Combat Arts[]
Weapon | Crest | Art | Dur Cost | Mt | Hit | Avo | Crit | Range | Effect |
---|---|---|---|---|---|---|---|---|---|
Sword of the Creator | Ruptured Heaven* | -3 | +7 | +10 | +10 | 1~2 | Might increases based on user’s Magic Effective against Dragon foes. | ||
Sublime Creator Sword | Sublime Heaven* | -3 | +10 | +10 | +20 | 1~2 | Might increases based on user’s Magic Effective against Dragon foes. | ||
Dark Creator Sword | Heaven’s Fall | -3 | +10 | +10 | +10 | 1~2 | Might increases based on user’s Magic | ||
Thunderbrand | Foudroyant Strike | -3, -4, -5 | +6 | +30 | +30 | 0 | 1 | Effective against Armored and Dragon foes. | |
Aymr | Raging Storm | -3, -4, -5 | +14 | +10 | 1 | If attack lands, user can move again Effective against Dragon foes. | |||
Areadbhar | Atrocity | -3, -4, -5 | +15 | +20 | 1 | Effective against all foes | |||
Failnaught | Fallen Star | -3, -4, -5 | +10 | +30 | +10 | 2~3 | Avoids all attacks during the next round of combat; effective against Dragon foes. | ||
Lance of Ruin | Ruined Sky | -3, -4, -5 | +13 | +10 | +10 | +10 | 1 | Effective against Flying and Dragon foes. | |
Lúin | Burning Quake | -3, -4, -5 | +8 | +20 | +10 | 1 | Might increases based on user’s Speed; Effective against Dragon foes. | ||
Crusher | Dust | -3, -4, -5 | +20 | 1 | Inflicts Def -5 on foe for 1 turn, Effective against Dragon foes. | ||||
Freikugel | Apocalyptic Flame | -3, -4, -5 | +15 | +20 | 1 | Inflicts Str -5 on foe for 1 turn; Effective against Dragon foes. | |||
Blutgang | Beast Fang | -3, -4, -5 | +10 | +30 | 1 | Effective against Cavalry and Dragon foes. | |||
Vajra-Mushti | Eviscerate | -3, -4, -5 | +10 | +10 | - | +10 | 1 | Calculates damage using the lower of foe's Def or Res. |
* While Ruptured and Sublime Heaven are attached to the Crest of Flames, they are only usable by Byleth.
Class-Exclusive Arts[]
Class | Weapon | Art | Dur Cost | Mt | Hit | Avo | Crit | Crit Avo | Range | Effect |
---|---|---|---|---|---|---|---|---|---|---|
Swordmaster | Sword | Astra | -9 | -10 | 1 | 5 consecutive hits at 30% Mt. | ||||
Assassin | Sword | Assassinate | -5 | +15 | +15 | +15 | 1 | Can kill enemies instantly. | ||
Sniper | Bow | Hunter's Volley | -5 | +1 | +15 | +10 | 2~3 | 2 consecutive hits | ||
Grappler | Brawl | Fierce Iron Fist | -5 | +1 | +10 | 1 | 3 consecutive hits | |||
Trickster | None | Foul Play | 1~5 | Unit swaps positions with an ally in range. | ||||||
War Monk War Cleric |
Brawl | Pneuma Gale | -3 | +7 | +10 | 1~2 | Magic attack. | |||
War Master | Axe | War Master’s Strike | -5 | +3 | +30 | 1 | Effective against all foes. | |||
Emperor | Axe | Flickering Flower | -3 | +10 | +10 | +10 | 1 | After combat, prevents foe from moving for 1 turn | ||
Great Lord | Lance | Paraselene | -3 | +10 | +10 | +10 | +10 | 1 | After combat, user moves 1 space backwards. | |
Barbarossa | Bow | Wind God | -3 | +5 | +20 | 2~5 |
Arts from Budding Talents[]
Character | Talent | Art | Dur Cost | Mt | Hit | Avo | Crit | Range | Effect |
---|---|---|---|---|---|---|---|---|---|
Lysithea | Sword | Soulblade | -4 | +2 | +10 | 1 | Deals magic-based damage, Might increases based on user's Resistance | ||
Hubert Marianne |
Lance | Frozen Lance | -4 | +3 | +5 | 1 | Deals magic-based damage. Might increases based on user’s Dexterity. | ||
Ashe | Lance | Shatter Slash | -3 | +4 | +10 | 1 | Foes hit by this attack suffer -5 Def for 1 turn | ||
Claude | Axe | Diamond Axe | -7 | +14 | -20 | 1 | |||
Hapi | Axe | Exhaustive Strike | -1 | +3 | +10 | 1 | Depletes all of the weapon’s remaining durability and adds 30% of that value to Might. | ||
Mercedes | Bow | Waning Shot | -3 | +4 | +10 | 2~3 | Foes hit by this attack suffer -5 Str for 1 turn. | ||
Yuri | Bow | Deadeye | -5 | +6 | 3~5 | ||||
Constance | Brawl | Mystic Blow | -3 | +10 | +10 | 1 | Deals magic-based damage. |
Other Arts[]
Weapon | Art | Dur Cost | Mt | Hit | Avo | Crit | Range | Effect | How to Learn |
---|---|---|---|---|---|---|---|---|---|
None | Swap | 1 | User swaps places with an ally. | Master Myrmidon | |||||
None | Shove | 1 | User pushes ally forward 1 space. | Master Fighter | |||||
None | Reposition | 1 | User moves ally to the space behind the user. | Master Soldier | |||||
None | Draw Back | 1 | User moves 1 space backwards and ally is moved to where the user was previously. | Master Monk | |||||
Sword | Subdue | -3 | +20 | 1 | Leaves foe with at least 1 HP. | Master Lord | |||
Any weapon | Triangle Attack | 3 | +8 | +30 | +40 | 1 | Can only be triggered when 3 allied Flying units (including the user) are adjacent to the same enemy. Only user needs to know Triangle Attack. | Master Pegasus Knight | |
None | Smite | 1 | User pushes ally forward 2 spaces. | Reach B in Heavy Armor | |||||
Sword | Sword Dance | 2 | +1 | +20 | 1 | Might increases based on user’s Charm. | Win the White Heron Cup |