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D-rank weapons, staves and tomes are more advanced than E-rank tomes, as they usually have more might. But it also introduces weapons like the Horseslayer, it is valuable because of the bonus damage is does to mounted classes.

Fire Emblem: Thracia 776 Edit

Icon Name Rank Range Uses Wt Mt Hit Crt Cost Effects
Long Sword Long Sword D 1 30 12 10 65% 0% 1,400 -
FE5steelsword Steel Sword D 1 30 11 9 65% 0% 2,900 -
FE5steellance Steel Lance D 1 30 15 10 65% 0% 3,200 -
FE5longlance Long Lance D 1 20 13 11 65% 0% 1,400 -
FE5javelin Javelin D 1-2 20 12 6 50% 0% 1,200 -
FE5steelaxe Steel Axe D 1 25 15 13 55% 0% 1,700 -
FE5handaxe Hand Axe D 1-2 20 12 6 45% 0% 1,000 -
FE5heroaxe Brave Axe D 1 60 12 14 70% 0% - Allows user to strike twice in one attack.
FE5steelbow Steel Bow D 2 30 12 10 60% 0% 3,200 -
FE5longbow Long Bow D 2 20 11 10 65% 0% 1,400 -
FE5wind Wind D 1-2 20 1 6 90% 10% 2,200 -

Fire Emblem: The Binding BladeEdit

Icon Name Rank Range Uses Wt Mt Hit Crt EXP Cost Effects
Steelsword Steel Sword D 1 30 10 8 70% 0% - 600 -
Ironblade Iron Blade D 1 35 12 9 65% 0% - 980 -
Armourslayer Armorslayer D 1 18 11 8 85% 0% - 1,260 Effective vs Knights/Generals.
Poisonsword Poison Sword D 1 40 6 3 70% 0% - - Cannot be obtained. Inflicts Poison upon contact.
Wodao Wo Dao D 1 20 5 8 75% 40% - 1,200 Myrmidon/Swordmaster Only.
Alsword Al's Sword D 1 50 7 7 70% 0% - 1,000 -
SteelLance Steel Lance D 1 30 13 10 55% 0% - 480 -
Horseslayer Horseslayer D 1 16 13 11 75% 0% - 1,040 Effective vs. Cavaliers/Paladins.
Gant's Lance Gant's Lance D 1 50 10 9 65% 0% - 800 -
Poisonaxe Poison Axe D 1 40 10 4 50% 0% - - Cannot be obtained. Inflicts Poison upon contact.
Hammer Hammer D 1 20 15 8 45% 0% - 800 Effective vs. Knights/Generals.
Halberd Halberd D 1 18 15 10 55% 0% - 810 Effective vs. Cavaliers/Paladins.
Steelbow Steel Bow D 2 30 9 9 65% 0% - 720 -
Poisonbow Poison Bow D 2 40 5 4 65% 0% - - Cannot be obtained. Inflicts Poison upon contact.
Shortbow Short Bow D 2 22 3 5 80% 10% - 1,760 -
Longbow Long Bow D 2-3 20 10 5 55% 0% - 2,000 -
Thunder Thunder D 1-2 25 2 6 80% 5% - 500 -
Flux Flux D 1-2 30 5 8 70% 0% - 780 -
Mend Mend D 1 20 - - - - 12 1,000 Replenishes HP to an adjacent ally equal to (User's Magic +20).
TorchS Torch D 1 10 - - - - 15 1,000 Lights up the area by 4 more tiles. Effect decreases by 1 each turn.
Unlock Unlock D 1-2 3 - - - - 30 1,200 Unlocks a door.

Fire Emblem: The Blazing BladeEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Poisonsword Poison Sword D 1 40 6 3 70% 0% 1 - - Inflicts Poison upon contact.
Coated in lethal poison.
Steelsword Steel Sword D 1 30 10 8 75% 0% 1 - 600 -
-
Ironblade Iron Blade D 1 35 12 9 70% 0% 2 - 980 -
-
Armourslayer Armorslayer D 1 18 11 8 80% 0% 1 - 1,260 Effective vs. Armored units.
Effective against infantry.
Longsword Longsword D 1 18 11 6 85% 0% 1 - 1,260 Effective vs. Horseback units.
Effective against cavalry.
Wodao Wo Dao D 1 20 5 8 75% 35% 1 - 1,200 Myrmidon/Swordmaster/Blade Lord only.
Improves critical hit rate.
SteelLance Steel Lance D 1 30 13 10 70% 0% 2 - 480 -
-
Heavyspear Heavy Spear D 1 16 14 9 70% 0% 1 - 1,200 Effective vs. Armored units.
Effective against knights.
Horseslayer Horseslayer D 1 16 13 7 70% 0% 1 - 1,040 Effective vs. Horseback units.
Effective against cavalry.
Poisonaxe Poison Axe D 1 40 10 4 60% 0% 1 - - Inflicts Poison upon contact.
Coated in lethal poison.
Halberd Halberd D 1 18 15 10 60% 0% 1 - 810 Effective vs. Horseback units.
Effective against cavalry.
Hammer< Hammer D 1 20 15 10 55% 0% 2 - 800 Effective vs. Armored units.
Effective against knights.
Poisonbow Poison Bow D 2 40 5 4 65% 0% 1 - - Inflicts Poison upon contact.
Coated in lethal poison.
Shortbow Short Bow D 2 22 3 5 85% 10% 2 - 1,760 -
Improves critical hit rate.
Longbow Longbow D 2-3 20 10 5 65% 0% 1 - 2,000 -
Extended attack range.
Steelbow Steel Bow D 2 30 9 9 70% 0% 1 - 720 -
-
Thunder Thunder D 1-2 35 6 8 80% 5% 1 - 700 -
-
Shine Shine D 1-2 30 8 6 90% 8% 2 - 900 -
-
Flux Flux D 1-2 45 8 7 80% 0% 1 - 900 -
-
Mend Mend D 1 20 - - - - 3 12 1,000 Restores HP to an adjacent ally equal to (Magic +20).
Restores many HP to allies in adjacent spaces.
TorchS Torch D 1~(User's Magic/2) 10 - - - - 5 15 1,000 Lights up an area in Fog of War. Effect decreases by 1 each turn.
Lights an area. The light grows weaker each turn.
Unlock Unlock D 1-2 10 - - - - 5 17 1,500 Opens a door.
Unlocks doors, even from a distance.

Fire Emblem: The Sacred StonesEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Steelsword Steel Sword D 1 30 10 8 75% 0% 1 - 600 -
-
Ironblade Iron Blade D 1 35 12 9 70% 0% 2 - 980 -
-
Poisonsword Poison Sword D 1 40 6 3 70% 0% 1 - - Inflicts Poison upon contact.
-
Shamshir Shamshir D 1 20 5 8 75% 35% 1 - 1,200 Myrmidon/Swordmaster/Assassin/ Eirika/Bonewalker/Wight Only.
Improves critical hit rate.
Armourslayer Armorslayer D 1 18 11 8 80% 0% 1 - 1,260 Effective vs. Armored units.
Effective against knights.
Longsword Zanbato D 1 18 11 6 75% 5% 1 - 1,260 Effective vs. Cavalry units.
Effective against cavalry.
SteelLance Steel Lance D 1 30 13 10 70% 0% 2 - 480 -
-
Horseslayer Horseslayer D 1 16 13 7 70% 0% 1 - 1,040 Effective vs. Horseback units.
Effective against cavalry.
Heavyspear Heavy Spear D 1 16 14 9 70% 0% 1 - 1,200 Effective vs. Armored units.
Effective against knights.
Poisonaxe Poison Axe D 1 40 10 4 60% 0% 1 - - Inflicts Poison upon contact.
-
Halberd Halberd D 1 18 15 10 60% 0% 1 - 810 Supereffective vs. Cavalry units.
-
Hammer Hammer D 1 20 15 10 55% 0% 2 - 800 Supereffective vs. Armored units.
-
Steelbow Steel Bow D 2 30 9 9 70% 0% 1 - 720 -
-
Poisonbow Poison Bow D 2 40 5 4 65% 0% 1 - - Inflicts Poison upon contact.
-
Shortbow Short Bow D 2 22 3 5 85% 10% 2 - 1,760 -
-
Longbow Longbow D 2-3 20 10 5 65% 0% 1 - 2,000 -
Extended attack range.
Thunder Thunder D 1-2 35 6 8 80% 5% 1 - 700 -
-
Shine Shine D 1-2 20 8 6 90% 8% 2 - 900 -
-
Flux Flux D 1-2 45 8 7 80% 0% 1 - 900 -
-
Mend Mend D 1 20 3 - - - 3 12 1,000 Restores HP equal to (User's Magic +20) to an adjacent ally.
Restores many HP to allies in adjacent spaces.
TorchS Torch D 1-Mag/2 10 5 - - -  ? 15 1,000 Lights up area within casting range, in Fog of War. Effect decreases each turn by 1.
-
Unlock Unlock D 1-2 10 5 - - - 5 17 1,500 Opens a door.
Unlocks doors, even from a distance.

Fire Emblem: Path of RadianceEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE9veniniedge Venin Edge D 1 40 8 3 70% 0% 1 - 520 Inflicts Poison upon contact.
FE9SteelSword Steel Sword D 1 35 12 8 75% 0% 2 - 700 -
FE9IronBlade Iron Blade D 1 35 15 9 70% 0% 2 - 980 -
FE9Armorslayer Armorslayer D 1 18 17 8 80% 0% 2 - 1,260 Effective vs. Armored units.
FE9LongSword Longsword D 1 18 15 6 85% 0% 2 - 1,260 Effective vs. Horseback units.
FE9SteelLance Steel Lance D 1 35 13 10 70% 0% 2 - 560 -
FE9KnightKiller Knight Killer D 1 18 16 7 70% 0% 2 - 1,170 Effective vs. Horseback units.
FE9HeavySpear Heavy Spear D 1 18 18 8 80% 0% 1 - 1,260 Effective vs. Armored units.
FE9veninaxe Venin Axe D 1 40 11 5 60% 0% 1 - 360 Inflicts Poison upon contact.
FE9hammer Hammer D 1 20 20 10 55% 0% 2 - 800 Effective vs. Armored units.
FE9poleax Poleax D 1 18 18 10 60% 0% 2 - 810 Effective vs. Horseback units.
FE9veninbow Venin Bow D 2 40 5 4 65% 0% 1 - 600 Inflicts Poison upon contact.
FE9longbow Longbow D 2-3 20 10 5 65% 0% 2 - 2,000 Archer/Sniper only.
FE9steelbow Steel Bow D 2 35 9 9 70% 0% 2 - 840 -
FE9elfire Elfire D 1-2 30 5 5 85% 0% 2 - 1,800 -
FE9elthunder Elthunder D 1-2 30 6 7 75% 10% 2 - 1,950 -
FE9elwind Elwind D 1-2 30 2 4 90% 0% 2 - 1,650 -
FE9light Light D 1-2 40 4 2 80% 0% 1 - 800 -
FE9mend Mend D 1 20 4 - - - 3 12 1,000 Restores HP to an adjacent ally equal to (Magic +20).
FE9unlock Unlock D 1-2 10 7 - - - 5 17 1,500 Unused. Opens a door.
FE9torch Torch D - 10 - - - 5 5 15 1,000 Increases user's sight in Fog of War. Effect decreases by 1 each turn.

Fire Emblem: Radiant DawnEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE10ironsword Iron Sword D 1 50 7 6 90% 0% 2 - 500 -
FE10veninedge Venin Edge D 50 7 6 90% 0% 1 1 - 300 Inflicts Poison upon contact.
Windedge Wind Edge D 1-2 20 10 6 60% 0% 2 - 700 -
FE10ironlance Iron Lance D 1 50 9 7 85% 0% 2 - 600 -
FE10veninlance Venin Lance D 1 50 9 7 85% 0% 1 - 350 Inflicts Poison upon contact.
FE10javelin Javelin D 1-2 20 11 7 65% 0% 2 - 600 -
FE10horseslayer Horseslayer D 1 20 15 12 65% 0% 2 - 1,300 Effective vs. Horseback units.
FE10ironaxe Iron Axe D 1 50 11 8 80% 0% 2 - 400 -
FE10veninaxe Venin Axe D 1 50 11 8 80% 0% 1 - 250 Inflicts Poison upon contact.
FE10handaxe Hand Axe D 1-2 25 12 9 75% 0% 2 - 625 -
FE10hammer Hammer D 1 20 17 13 60% 0% 2 - 800 Effective vs. Armored units.
FE10veninbow Venin Bow D 2 50 8 6 85% 0% 1 - 400 Inflicts Poison upon contact.
Bronzedagger Bronze Dagger D 1 45 1 2 85% 0% 2 - 270 Cannot critical.
Ironknife Iron Knife D 1-2 25 2 2 65% 0% 2 - 500 -
Beastkiller Beast Killer D 1 20 8 9 65% 20% 2 - 1,200 Effective vs. Beasts.
FE10elfire Elfire D 1-2 35 5 7 85% 0% 2 - 2,100 -
FE10elwind Elwind D 1-2 35 4 6 90% 0% 2 - 2,030 -
FE10mend Mend D 1 20 4 1 100% 10% 5 12 1,000 Restores HP to an adjacent ally equal to (Magic +20). While equipped, user restores 15 HP each turn.
FE10torchstaff Torch D 0 10 7 1 100% 15% 5 15 1,000 Raises sight in Fog of War. When equipped, user gains +2 sight in Fog of War.
FE10unlock Unlock D 1 10 7 1 100% 15% 5 17 1,500 Unlocks a door. When equipped, user gains +3 Speed and +1 Defense.

Fire Emblem: Shadow DragonEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE11steelsword Steel Sword D 1 35 8 8 90% 0% 2 - 875 -
A weighty but more powerful sword.
Devilsword Devil Sword D 1 25 4 17 100% 0% 2 - - May inflict damage to the user when attacking instead.
A mighty but cursed sword known to harm its user.
FE11steellance Steel Lance D 35 9 9 80% 0% 1 2 - 980 -
A weighty but more powerful lance.
FE11javelin Javelin D 1-2 30 7 7 70% 0% 2 - 750 -
A throwing spear used to attack enemies indirectly.
FE11steelaxe Steel Axe D 1 35 10 10 70% 0% 2 - 700 -
A weighty but more powerful axe.
FE11handaxe Hand Axe D 1-2 30 8 8 60% 0% 2 - 540 -
A throwing axe used to attack enemies indirectly.
FE11devilaxe Devil Axe D 1 25 8 17 100% 0% 2 - - May damage the user instead when attacking.
A mighty but cursed axe known to harm its user.
FE11steelbow Steel Bow D 2 35 8 8 80% 0% 2 - 770 -
A weighty but more powerful bow.
Blizzard Blizzard D 1-2 23 2 7 80% 5% 2 - 690 -
Potent magic used to attack with ice.
FE11elfire Elfire D 1-2 18 3 9 80% 0% 2 - 1,260 -
Potent magic used to attack with flames.
FE11mend Mend D 1 16 - - - - 2 22 1,280 Restores HP to an adjacent unit equal to (Magic/2 +15).
Greatly restores HP to an adjacent ally.
FE11barrier Barrier D 1 18 - - - - 2 19 2,520 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn.
Raises a nearby ally's resistance. Wears off with time.

Fire Emblem: New Mystery of the EmblemEdit

Icon Name Rank Range Uses Mt Hit Crt WEx EXP Cost Effects
FE11steelsword Steel Sword D 1 35 8 90% 0% 2 - 875 -
A weighty but more powerful sword.
Devilsword Devil Sword D 1 25 17 100% 0% 2 - 0 Has a chance of damaging the wielder when attacking.
A mighty but cursed sword known to harm its user.
Pure Sword Pure Sword D 1 10 8 100% 0% 2 - 700 When used as an item, increases Resistance by 7. Each turn, the bonus decreases by 1.
-
Quick Sword Quick Sword D 1 12 2 80% 0% 2 - 960 Allows user to attack twice in one attack.
-
FE11steellance Steel Lance D 1 35 9 80% 0% 2 - 980 -
A weighty but more powerful lance.
FE11javelin Javelin D 1-2 30 7 70% 0% 2 - 750 -
A spear used to attack foes directly or indirectly.
Quick Lance Quick Lance D 1 12 3 75% 0% 2 - 960 Allows the user to attack twice in one attack.
-
Draug&#039;s Lance Draug's Lance D 1 20 10 80% 10% 2 - 800 -
-
FE11steelaxe Steel Axe D 1 35 10 70% 0% 2 - 700 -
A weighty but more powerful axe.
FE11handaxe Hand Axe D 1-2 30 8 60% 0% 2 - 540 -
An axe used to attack foes directly or indirectly.
FE11devilaxe Devil Axe D 1 20 17 100% 0% 2 - - May damage user when attacking.
A mighty but cursed axe known to harm its user.
Immortal Axe Immortal Axe D 1 15 10 80% 0% 2 - 825 When used as an item, recovers 20 HP.
-
Hit Axe Hit Axe D 1 20 7 120% 0% 2 - 700 -
-
Quick Axe Quick Axe D 1 10 4 70% 0% 2 - 800 Allows user to attack twice in one attack.
-
Barst&#039;s Axe Barst's Axe D 25 11 80% 10% 1 2 - 1,000 -
-
FE11steelbow Steel Bow D 2 35 8 80% 0% 2 - 770 -
A weighty but more powerful bow.
Cleave Bow Cleave Bow D 2 10 5 70% 0% 2 - 800 Effective vs. Armored units.
-
Quick Bow Quick Bow D 2 12 2 80% 0% 2 - 960 Allows user to attack twice in one attack.
-
Gordin&#039;s Bow Gordin's Bow D 2 25 9 90% 10% 2 - 1,000 -
-
Blizzard Blizzard D 1-2 23 7 80% 5% 2 - 690 -
Potent magic used to attack with ice.
FE12Shaver Shaver D 1-2 30 7 100% 30% 2 - 1,500 Effective vs. flying units
Magic that attacks with wind. Strong against fliers.
FE11elfire Elfire D 1-2 18 4 80% 0% 2 - 1,260 -
Potent magic used to attack with flames.
Merric&#039;s Book Merric's Book D 1-2 20 8 100% 30% 2 - 1,300 Effective vs. flying units.
-
Katarina&#039;s Book Katarina's Book D 1-2 15 11 90% 10% 2 - 1,350 -
-
FE11mend Mend D 1 16 - - - 2 22 1,280 Recovers HP equal to 15 +(Magic/2) to an adjacent ally.
Greatly restores HP to an adjacent ally.
FE11barrier Barrier D 1 18 - - - 2 19 2,160 Increases Resistance of an adjacent ally by 7. Bonus decreases by 1 per turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
Raises a nearby ally's resistance. Wears off with time.
Glass Staff Glass D 1 3 - - - 2 25 600 Recovers all HP to an adjacent ally.
-

Fire Emblem AwakeningEdit

Icon Name Rank Range Uses Mt Hit Crt EXP Cost Effects
Iron Sword FE13 Icon Iron Sword D 1 40 5 95% 0% - 520 -
Armorslayer FE13 Armorslayer D 1 25 8 80% 0% - 1,450 Effective vs. Armored units.
Wyrmslayer FE13 Wyrmslayer D 1 25 8 80% 0% - 1,500 Effective vs. Dragon units.
Leif&#039;s Blade FE13 Leif's Blade* D 1 20 4 95% 30% - 820 Grants Despoil skill while equipped.
Roy&#039;s Blade FE13 Roy's Blade* D 1 25 8 95% 5% - 900 -
Iron Lance FE13 Icon Iron Lance D 1 40 6 85% 0% - 560 -
Javelin FE13 Icon Javelin D 1-2 25 2 80% 0% - 700 -
Beast Killer FE13 Beast Killer D 1 25 9 70% 0% - 1,650 Effective vs. Beast units.
Miniature Lance FE13 Miniature Lance* D 1-2 10 1 55% 35% - 650 -
Finn&#039;s Lance FE13 Finn's Lance* D 1 25 8 85% 10% - 950 Defense +2, Luck +2.
Iron Axe FE13 Iron Axe D 1 40 7 75% 0% - 600 -
Hand Axe FE13 Icon Hand Axe D 1-2 35 3 70% 0% - 750 -
Hammer FE13 Icon Hammer D 1 25 10 60% 0% - 1,850 Effective vs. Armored units.
Imposing Axe FE 13 Imposing Axe* D 1 10 14 35% 10% - 830 -
Orsin&#039;s Hatchet FE13 Orsin's Hatchet* D 1-2 20 4 85% 5% - 960 -
Iron Bow FE13 Icon Iron Bow D 2 40 6 85% 0% - 560 -
Towering Bow FE13 Towering Bow* D 2-3 10 3 80% 0% - 810 Archer/Sniper only.
Underdog Bow FE13 Underdog Bow* D 2 15 9 75% 5% - 950 Grants Underdog skill while equipped.
Elfire FE13 Elfire D 1-2 35 5 85% 0% - 980 -
Elthunder FE13 Elthunder D 1-2 35 6 75% 5% - 1,050 -
Elwind FE13 Elwind D 1-2 35 4 95% 0% - 910 Effective vs. flying units.
Nosferatu FE13 Icon Nosferatu D 1-2 20 7 65% 0% - 980 Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Restores HP to user equal to half the damage dealt.
Wilderwind FE13 Wilderwind D 1-2 5 2 70% 35% - 760 Effective vs. flying units.
Mend FE13 Icon Mend D 1 20 - - - 22 1,000 Restores a medium amount of HP to an adjacent ally.
Balmwood Staff FE13 Balmwood Staff D 1 15 - - - 22 1,200 Restores HP to an adjacent ally or the user.

Fire Emblem FatesEdit

Icon Name Rank Range Uses Mt Hit Crit Avoid EXP Cost Effects
FE14Katana Iron Katana D 1 - 6 90% 0% 0% - 1000 -
FE14Katana Iron Katti D 1~2 - 6 90% 0% 0% - - Enemy only
FE14Katana Kodachi D 1~2 - 5 85% 0% 0% - 1,800 Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills
FE14Katana Axe Splitter D 1 - 7 75% 0% -10% - 3,400 Effective against Axes, ineffective otherwise
Dual Wield as a Swordmaster
FE14Katana Parasol D 1~2 - 1 85% 0% 0% - 0 Cannot double attack, enemy's ability to double attack +5
FE14Katana Sunrise Katana D 1 - 3 85% 0% 20% - 0 Dual Wield as a Swordmaster
FE14Naginata Iron Naginata D 1 - 6 80% 0% 0% - 1000 -
FE14Naginata Iron Nageyari D 1~2 - 6 80% 0% 0% - - Enemy only
FE14Naginata Swordcatcher D 1 - 7 65% 0% -10% - 3,400 Effective against Swords, ineffective otherwise
FE14Naginata Pine Branch D 1 - 11 55% 10% -10% - 0 Ability to double attack -3
FE14Naginata Subaki's Pike D 1 - 4 85% 0% 0% - 0 Might is doubled when user's Skill is higher than the enemy's
FE14Club Iron Club D 1 - 6 75% 5% 0% - 1000 -
FE14Club Iron Mace D 1~2 - 6 75% 5% 0% - - Enemy only
FE14Club Throwing Club D 1~2 - 6 70% 0% 0% - 1,800 Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits
FE14Club Pike-Ruin Club D 1 - 10 60% 5% -10% - 3,400 Effective against Lances, ineffective otherwise
FE14Club Hoe D 1 - 5 70% 5% 0% - 0 Ignores user and enemy's terrain effects
FE14Club Ryoma's Club D 1 - 16 55% 15% -10% - 0 Speed -5. An awkward, but powerful weapon.
FE14Yumi Iron Yumi D 2 - 9 70% 0% 0% - 1000 -
FE14Yumi Iron Hankyu D 1~2 - 9 70% 0% 0% - 0 Enemy only
FE14Yumi Harp Yumi D 2 - 6 65% 0% 0% - 0 After a battle initiated by the user, Resistance +4 to allies within a 2 tile radius
FE14Yumi Setsuna's Yumi D 2 - 7 55% 0% 0% - 0 Upon a successful hit, enemy's Skill/Speed/Defense -4 (stats recover by 1 each turn)
FE14Shuriken Iron Shuriken D 1~2 - 4 85% 0% 0% - 1000 [Magic -2, Defense/Resistance -3]
FE14Shuriken Sting Shuriken D 1~2 - 7 90% 0% 0% - 2500 Effective against armored units, ineffective otherwise
[Skill/Defense/Resistance -3]
FE14Shuriken Hair Pin D 1~2 - 5 80% 0% 0% - 0 Females only
[Strength -2, Defense/Resistance -3]
FE14Shuriken Kagero's Dart D 1~2 - 1 80% 0% 20% - 0 A blinding weapon. [Skill -5, Defense/Resistance -3]
FE14Scroll Ox Spirit D 1~2 - 5 75% 0% 0% - 1000 Defense +1
FE14Scroll Horse Spirit D 1~2 - 4 70% 0% 0% - 2100 Skill/Speed/Defense/Resistance +3. An Enduring Spirit.
FE14Scroll Sheep Spirit D 1~2 - 5 70% 0% 0% - 1800 Defense/Resistance +1; use to recover 10 HP
FE14Scroll Malevolent Text D 1~2 - 10 50% 10% -10% - 0 Ability to double attack -3, Skill +1
FE14Scroll Monkey Spirit D 1~2 - 4 80% 0% 0% - 0 Skill/Speed +1, Luck -4, and Resistance +2
A star-crossed spirit.
FE14Rod Sun Festal D 1~2 15 - - - - 30 1000 Restores (14 + Magic/3) HP to an ally
FE14Rod Dumpling Rod D 1~2 3 - - - - 25 0 Restores 10 HP to an ally; use to recover 10 HP

Icon Name Rank Range Uses Mt Hit Crit Avoid EXP Cost Effects
FE14Sword Iron Sword D 1 - 6 90% 0% 0% - 1000 -
FE14Sword Iron Kukri D 1~2 - 6 90% 0% 0% - 0 Enemy only
FE14Sword Armorslayer D 1 - 9 95% 0% 0% - 2500 Effective against armored units, ineffective otherwise
FE14Sword Wyrmslayer D 1 - 9 95% 0% 0% - 2500 Effective against dragon units, ineffective otherwise
FE14Sword Umbrella D 1~2 - 1 85% 10% 0% - 0 Cannot double attack, enemy's ability to double attack +5
FE14Sword Nohrian Blade D 1 - 5 85% 0% -10% - 0 Defense +3
FE14Lance Iron Lance D 1 - 7 80% 0% 0% - 1000 -
FE14Lance Iron Javelin D 1~2 - 7 80% 0% 0% - 0 Enemy only
FE14Lance Javelin D 1~2 - 6 75% 0% 0% - 1800 Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills
FE14Lance Beast Killer D 1 - 10 85% 0% 0% - 2500 Effective against horse/beast units, ineffective otherwise
FE14Lance Stick D 1 - 5 85% 0% 0% - 0 Skill +3. Suitable for practice.
FE14Lance Peri's Lance D 1~2 - 2 75% 10% 0% - 0 Cannot double attack, enemy's ability to double attack +5
FE14Axe Iron Axe D 1 - 8 70% 0% 0% - 1000 -
FE14Axe Iron Star Axe D 1~2 - 8 70% 0% 0% - 0 Enemy only
FE14Axe Hand Axe D 1~2 - 7 65% 0% 0% - 1800 Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits
FE14Axe Hammer D 1 - 12 75% 0% 0% - 2500 Effective against armored units, ineffective otherwise
FE14Axe Bone Axe D 1 - 9 60% 0% 0% - 0 Resistance +3. Sometimes the old ways are best.
FE14Axe Arthur's Axe D 1 - 10 65% 0% 0% - 0 Male only.
Defense +2. An Axe for smiting evildoers.
FE14Bow Iron Bow D 2 - 8 80% 0% 0% - 1000 -
FE14Bow Iron Shortbow D 1~2 - 8 80% 0% 0% - 0 Enemy only
FE14Bow Mini Bow D 1 - 7 75% 0% -10% - 2400 A powerful bow with a short range.
FE14Bow Violin Bow D 2 - 6 75% 0% 0% - 0 After a battle initiated by the user, Skill +4 to allies within a 2 tile radius
FE14Dagger Iron Dagger D 1~2 - 4 90% 0% 0% - 1000 [Magic -2, Defense/Resistance -3]
FE14Dagger Fruit Knife D 1~2 - 4 85% 0% 0% - 1800 Use to recover 10 HP
[Skill -2, Defense/Resistance -3]
FE14Dagger Hunter's Knife D 1~2 - 7 95% 0% 0% - 2500 Effective against beast units, Might and Hit rate reduced otherwise
[Luck -2, Defense/Resistance -3]
FE14Dagger Stale Bread D 1~2 - 3 80% 0% 0% - 0 After a battle initiated by the user, user recovers 20% HP
[Defense/Resistance -3]
FE14Dagger Votive Candle D 1~2 - 5 70% 0% 0% - 0 When equipped, survive lethal attacks is HP > 1. Trigger % = (Luck stat)
[Strength/Magic -1, Defense/Resistance -3]
FE14Tome Thunder D 1~2 - 5 80% 0% 0% - 1000 -
FE14Tome Nosferatu D 1~2 - 7 70% 0% -20% - 4000 Dark Mages, Sorcerers, and units with Shadowgift only.
Drains HP from enemy; cannot double attack or inflict critical hits
FE14Tome Moonlight D 1~2 - 4 70% 0% 0% - 0 After a battle initiated by the user, user recovers 20% HP
FE14Staff Mend D 1 15 - - - - 30 1000 Restores (20 + Magic/3) HP to an ally
FE14Staff Freeze D 1~7 4 - 80% - - 35 1800 Reduces an enemy's Movement to 0 and their Avoid by 20 for one turn
FE14Staff Bouquet Staff D 1 3 - - - - 25 0 Restores 20 HP to an ally and increases their Luck by 4 until the mission's end

Fire Emblem: Three HousesEdit

icon Name Lvl Range Use Wt Mt Hit Crit
FE16 Sword Weapon Icon Steel Sword D 1 50
(55)
10 8
(10)
85 0
A weighty steel sword that deals significant blows.
(A reinforced steel sword made strong and remade stronger.)
FE16 Sword Weapon Icon Armorslayer D 1 20
(25)
11 8 80
(100)
0
(5)
Sharp enough to pierce even the thickest plate, this sword is effective against armored units.
(A reinforced armorslayer, designed specifically for taking out armored units.)
FE16 Sword Weapon Icon Devil Sword D 1 30 10 13
(16)
65 0
An unholy sword that inflicts 10 damage on the wielder after combat.
(A reinforced devil sword that inflicts 10 damage on the wielded after combat.)
FE16 Lance Weapon Icon Steel Lance D 1 40
(45)
11 9
(11)
75 0
A weighty steel lance that deals significant blows.
(A reinforced steel lance made strong and remade stronger.)
FE16 Lance Weapon Icon Javelin D 1-2 30
(40)
8 2
(3)
80 0
A basic ranged lance that can be thrown at distant enemies.
(This reinforced Javelin has significant stopping power when thrust or thrown at enemies.)
FE16 Lance Weapon Icon Horseslayer D 1 20
(25)
13 8 70
(90)
0
(5)
A lance specifically for combat against mounted foes.
(An equine nightmare, this refined horseslayer is effective against cavalry units.)
FE16 Axe Weapon Icon Steel Axe D 1 55
(60)
12 11
(13)
65 0
A weighty steel axe that deals significant blows.
(A reinforced steel axe made strong and remade stronger.)
FE16 Axe Weapon Icon Hammer D 1 20 15 10 60
(80)
0
(5)
This hammer can pummel metal with astonishing force, making it effective against armored units.
(A reinforced hammer that rends metal. It is especially effective against armored units.)
FE16 Axe Weapon Icon Hand Axe D 1-2 30
(40)
10 4
(5)
70 0
A compact ranged axe that can be thrown at distant enemies.
(A reinforced hand axe that causes significant damage when swung or hurled at enemies.)
FE16 Axe Weapon Icon Devil Axe D 1 30 14 18
(21)
60 0
A diabolical axe that inflicts 10 damage after combat.
(A reinforced devil axe that inflicts 10 damage on the wielder after combat.)
FE16 Bow Weapon Icon Steel Bow D 2 50 11
(10)
9
(11)
80 0
A weighty steel bow that deals significant blows.
(A reinforced steel bow made strong and remade stronger.)
FE16 Bow Weapon Icon Mini Bow D 1-2 50
(55)
3 4
(6)
90 0
(10)
A bow that can be used at close range. Cannot make follow-up attacks at 1 space away.
(A reinforced mini bow. Cannot make a follow-up attack at 1 space away.)
FE16 Brawl Weapon Icon Steel Gauntlets D 1 60
(70)
5 3 80
(85)
5
Weighty steel gauntlets that deal heavy blows. Wielder strikes twice when initiating combat.
(Reinforced steel gauntlets remade stronger, wearer attacks twice when initiating combat.)
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