D-rank weapons, staves and tomes are more advanced than E-rank tomes, as they usually have more might. But it also introduces weapons like the Horseslayer, it is valuable because of the bonus damage is does to mounted classes.

Fire Emblem: Thracia 776 [edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt Cost Effects
Long Sword.gif Long Sword D 1 30 12 10 65% 0% 1,400 -
FE5steelsword.gif Steel Sword D 1 30 11 9 65% 0% 2,900 -
FE5steellance.png Steel Lance D 1 30 15 10 65% 0% 3,200 -
FE5longlance.png Long Lance D 1 20 13 11 65% 0% 1,400 -
FE5javelin.png Javelin D 1-2 20 12 6 50% 0% 1,200 -
FE5steelaxe.png Steel Axe D 1 25 15 13 55% 0% 1,700 -
FE5handaxe.png Hand Axe D 1-2 20 12 6 45% 0% 1,000 -
FE5heroaxe.png Brave Axe D 1 60 12 14 70% 0% - Allows user to strike twice in one attack.
FE5steelbow.png Steel Bow D 2 30 12 10 60% 0% 3,200 -
FE5longbow.png Long Bow D 2 20 11 10 65% 0% 1,400 -
FE5wind.png Wind D 1-2 20 1 6 90% 10% 2,200 -

Fire Emblem: The Binding Blade[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt EXP Cost Effects
Steelsword.gif Steel Sword D 1 30 10 8 70% 0% - 600 -
Ironblade.gif Iron Blade D 1 35 12 9 65% 0% - 980 -
Armourslayer.gif Armorslayer D 1 18 11 8 85% 0% - 1,260 Effective vs Knights/Generals.
Poisonsword.gif Poison Sword D 1 40 6 3 70% 0% - - Cannot be obtained. Inflicts Poison upon contact.
Wodao.gif Wo Dao D 1 20 5 8 75% 40% - 1,200 Myrmidon/Swordmaster Only.
Alsword.gif Al's Sword D 1 50 7 7 70% 0% - 1,000 -
SteelLance.gif Steel Lance D 1 30 13 10 55% 0% - 480 -
Horseslayer.gif Horseslayer D 1 16 13 11 75% 0% - 1,040 Effective vs. Cavaliers/Paladins.
Gant's Lance.gif Gant's Lance D 1 50 10 9 65% 0% - 800 -
Poisonaxe.gif Poison Axe D 1 40 10 4 50% 0% - - Cannot be obtained. Inflicts Poison upon contact.
Hammer.gif Hammer D 1 20 15 8 45% 0% - 800 Effective vs. Knights/Generals.
Halberd.gif Halberd D 1 18 15 10 55% 0% - 810 Effective vs. Cavaliers/Paladins.
Steelbow.gif Steel Bow D 2 30 9 9 65% 0% - 720 -
Poisonbow.gif Poison Bow D 2 40 5 4 65% 0% - - Cannot be obtained. Inflicts Poison upon contact.
Shortbow.gif Short Bow D 2 22 3 5 80% 10% - 1,760 -
Longbow.gif Long Bow D 2-3 20 10 5 55% 0% - 2,000 -
Thunder.gif Thunder D 1-2 25 2 6 80% 5% - 500 -
Flux.gif Flux D 1-2 30 5 8 70% 0% - 780 -
Mend.gif Mend D 1 20 - - - - 12 1,000 Replenishes HP to an adjacent ally equal to (User's Magic +20).
TorchS.gif Torch D 1 10 - - - - 15 1,000 Lights up the area by 4 more tiles. Effect decreases by 1 each turn.
Unlock.gif Unlock D 1-2 3 - - - - 30 1,200 Unlocks a door.

Fire Emblem: The Blazing Blade[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Poisonsword.gif Poison Sword D 1 40 6 3 70% 0% 1 - - Inflicts Poison upon contact.
Coated in lethal poison.
Steelsword.gif Steel Sword D 1 30 10 8 75% 0% 1 - 600 -
-
Ironblade.gif Iron Blade D 1 35 12 9 70% 0% 2 - 980 -
-
Armourslayer.gif Armorslayer D 1 18 11 8 80% 0% 1 - 1,260 Effective vs. Armored units.
Effective against infantry.
Longsword.gif Longsword D 1 18 11 6 85% 0% 1 - 1,260 Effective vs. Horseback units.
Effective against cavalry.
Wodao.gif Wo Dao D 1 20 5 8 75% 35% 1 - 1,200 Myrmidon/Swordmaster/Blade Lord only.
Improves critical hit rate.
SteelLance.gif Steel Lance D 1 30 13 10 70% 0% 2 - 480 -
-
Heavyspear.gif Heavy Spear D 1 16 14 9 70% 0% 1 - 1,200 Effective vs. Armored units.
Effective against knights.
Horseslayer.gif Horseslayer D 1 16 13 7 70% 0% 1 - 1,040 Effective vs. Horseback units.
Effective against cavalry.
Poisonaxe.gif Poison Axe D 1 40 10 4 60% 0% 1 - - Inflicts Poison upon contact.
Coated in lethal poison.
Halberd.gif Halberd D 1 18 15 10 60% 0% 1 - 810 Effective vs. Horseback units.
Effective against cavalry.
Hammer.gif< Hammer D 1 20 15 10 55% 0% 2 - 800 Effective vs. Armored units.
Effective against knights.
Poisonbow.gif Poison Bow D 2 40 5 4 65% 0% 1 - - Inflicts Poison upon contact.
Coated in lethal poison.
Shortbow.gif Short Bow D 2 22 3 5 85% 10% 2 - 1,760 -
Improves critical hit rate.
Longbow.gif Longbow D 2-3 20 10 5 65% 0% 1 - 2,000 -
Extended attack range.
Steelbow.gif Steel Bow D 2 30 9 9 70% 0% 1 - 720 -
-
Thunder.gif Thunder D 1-2 35 6 8 80% 5% 1 - 700 -
-
Shine.gif Shine D 1-2 30 8 6 90% 8% 2 - 900 -
-
Flux.gif Flux D 1-2 45 8 7 80% 0% 1 - 900 -
-
Mend.gif Mend D 1 20 - - - - 3 12 1,000 Restores HP to an adjacent ally equal to (Magic +20).
Restores many HP to allies in adjacent spaces.
TorchS.gif Torch D 1~(User's Magic/2) 10 - - - - 5 15 1,000 Lights up an area in Fog of War. Effect decreases by 1 each turn.
Lights an area. The light grows weaker each turn.
Unlock.gif Unlock D 1-2 10 - - - - 5 17 1,500 Opens a door.
Unlocks doors, even from a distance.

Fire Emblem: The Sacred Stones[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Steelsword.gif Steel Sword D 1 30 10 8 75% 0% 1 - 600 -
-
Ironblade.gif Iron Blade D 1 35 12 9 70% 0% 2 - 980 -
-
Poisonsword.gif Poison Sword D 1 40 6 3 70% 0% 1 - - Inflicts Poison upon contact.
-
Shamshir.gif Shamshir D 1 20 5 8 75% 35% 1 - 1,200 Myrmidon/Swordmaster/Assassin/ Eirika/Bonewalker/Wight Only.
Improves critical hit rate.
Armourslayer.gif Armorslayer D 1 18 11 8 80% 0% 1 - 1,260 Effective vs. Armored units.
Effective against knights.
Longsword.gif Zanbato D 1 18 11 6 75% 5% 1 - 1,260 Effective vs. Cavalry units.
Effective against cavalry.
SteelLance.gif Steel Lance D 1 30 13 10 70% 0% 2 - 480 -
-
Horseslayer.gif Horseslayer D 1 16 13 7 70% 0% 1 - 1,040 Effective vs. Horseback units.
Effective against cavalry.
Heavyspear.gif Heavy Spear D 1 16 14 9 70% 0% 1 - 1,200 Effective vs. Armored units.
Effective against knights.
Poisonaxe.gif Poison Axe D 1 40 10 4 60% 0% 1 - - Inflicts Poison upon contact.
-
Halberd.gif Halberd D 1 18 15 10 60% 0% 1 - 810 Supereffective vs. Cavalry units.
-
Hammer.gif Hammer D 1 20 15 10 55% 0% 2 - 800 Supereffective vs. Armored units.
-
Steelbow.gif Steel Bow D 2 30 9 9 70% 0% 1 - 720 -
-
Poisonbow.gif Poison Bow D 2 40 5 4 65% 0% 1 - - Inflicts Poison upon contact.
-
Shortbow.gif Short Bow D 2 22 3 5 85% 10% 2 - 1,760 -
-
Longbow.gif Longbow D 2-3 20 10 5 65% 0% 1 - 2,000 -
Extended attack range.
Thunder.gif Thunder D 1-2 35 6 8 80% 5% 1 - 700 -
-
Shine.gif Shine D 1-2 20 8 6 90% 8% 2 - 900 -
-
Flux.gif Flux D 1-2 45 8 7 80% 0% 1 - 900 -
-
Mend.gif Mend D 1 20 3 - - - 3 12 1,000 Restores HP equal to (User's Magic +20) to an adjacent ally.
Restores many HP to allies in adjacent spaces.
TorchS.gif Torch D 1-Mag/2 10 5 - - - ? 15 1,000 Lights up area within casting range, in Fog of War. Effect decreases each turn by 1.
-
Unlock.gif Unlock D 1-2 10 5 - - - 5 17 1,500 Opens a door.
Unlocks doors, even from a distance.

Fire Emblem: Path of Radiance[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE9veniniedge.gif Venin Edge D 1 40 8 3 70% 0% 1 - 520 Inflicts Poison upon contact.
FE9SteelSword.gif Steel Sword D 1 35 12 8 75% 0% 2 - 700 -
FE9IronBlade.gif Iron Blade D 1 35 15 9 70% 0% 2 - 980 -
FE9Armorslayer.gif Armorslayer D 1 18 17 8 80% 0% 2 - 1,260 Effective vs. Armored units.
FE9LongSword.gif Longsword D 1 18 15 6 85% 0% 2 - 1,260 Effective vs. Horseback units.
FE9SteelLance.gif Steel Lance D 1 35 13 10 70% 0% 2 - 560 -
FE9KnightKiller.gif Knight Killer D 1 18 16 7 70% 0% 2 - 1,170 Effective vs. Horseback units.
FE9HeavySpear.gif Heavy Spear D 1 18 18 8 80% 0% 1 - 1,260 Effective vs. Armored units.
FE9veninaxe.gif Venin Axe D 1 40 11 5 60% 0% 1 - 360 Inflicts Poison upon contact.
FE9hammer.gif Hammer D 1 20 20 10 55% 0% 2 - 800 Effective vs. Armored units.
FE9poleax.gif Poleax D 1 18 18 10 60% 0% 2 - 810 Effective vs. Horseback units.
FE9veninbow.gif Venin Bow D 2 40 5 4 65% 0% 1 - 600 Inflicts Poison upon contact.
FE9longbow.gif Longbow D 2-3 20 10 5 65% 0% 2 - 2,000 Archer/Sniper only.
FE9steelbow.gif Steel Bow D 2 35 9 9 70% 0% 2 - 840 -
FE9elfire.gif Elfire D 1-2 30 5 5 85% 0% 2 - 1,800 -
FE9elthunder.gif Elthunder D 1-2 30 6 7 75% 10% 2 - 1,950 -
FE9elwind.gif Elwind D 1-2 30 2 4 90% 0% 2 - 1,650 -
FE9light.gif Light D 1-2 40 4 2 80% 0% 1 - 800 -
FE9mend.gif Mend D 1 20 4 - - - 3 12 1,000 Restores HP to an adjacent ally equal to (Magic +20).
FE9unlock.gif Unlock D 1-2 10 7 - - - 5 17 1,500 Unused. Opens a door.
FE9torch.gif Torch D - 10 - - - 5 5 15 1,000 Increases user's sight in Fog of War. Effect decreases by 1 each turn.

Fire Emblem: Radiant Dawn[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE10ironsword.png Iron Sword D 1 50 7 6 90% 0% 2 - 500 -
FE10veninedge.png Venin Edge D 50 7 6 90% 0% 1 1 - 300 Inflicts Poison upon contact.
Windedge.png Wind Edge D 1-2 20 10 6 60% 0% 2 - 700 -
FE10ironlance.png Iron Lance D 1 50 9 7 85% 0% 2 - 600 -
FE10veninlance.png Venin Lance D 1 50 9 7 85% 0% 1 - 350 Inflicts Poison upon contact.
FE10javelin.png Javelin D 1-2 20 11 7 65% 0% 2 - 600 -
FE10horseslayer.png Horseslayer D 1 20 15 12 65% 0% 2 - 1,300 Effective vs. Horseback units.
FE10ironaxe.png Iron Axe D 1 50 11 8 80% 0% 2 - 400 -
FE10veninaxe.png Venin Axe D 1 50 11 8 80% 0% 1 - 250 Inflicts Poison upon contact.
FE10handaxe.png Hand Axe D 1-2 25 12 9 75% 0% 2 - 625 -
FE10hammer.png Hammer D 1 20 17 13 60% 0% 2 - 800 Effective vs. Armored units.
FE10veninbow.png Venin Bow D 2 50 8 6 85% 0% 1 - 400 Inflicts Poison upon contact.
Bronzedagger.png Bronze Dagger D 1 45 1 2 85% 0% 2 - 270 Cannot critical.
Ironknife.png Iron Knife D 1-2 25 2 2 65% 0% 2 - 500 -
Beastkiller.png Beast Killer D 1 20 8 9 65% 20% 2 - 1,200 Effective vs. Beasts.
FE10elfire.png Elfire D 1-2 35 5 7 85% 0% 2 - 2,100 -
FE10elwind.png Elwind D 1-2 35 4 6 90% 0% 2 - 2,030 -
FE10mend.png Mend D 1 20 4 1 100% 10% 5 12 1,000 Restores HP to an adjacent ally equal to (Magic +20). While equipped, user restores 15 HP each turn.
FE10torchstaff.png Torch D 0 10 7 1 100% 15% 5 15 1,000 Raises sight in Fog of War. When equipped, user gains +2 sight in Fog of War.
FE10unlock.png Unlock D 1 10 7 1 100% 15% 5 17 1,500 Unlocks a door. When equipped, user gains +3 Speed and +1 Defense.

Fire Emblem: Shadow Dragon[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE11steelsword.png Steel Sword D 1 35 8 8 90% 0% 2 - 875 -
A weighty but more powerful sword.
Devilsword.png Devil Sword D 1 25 4 17 100% 0% 2 - - May inflict damage to the user when attacking instead.
A mighty but cursed sword known to harm its user.
FE11steellance.png Steel Lance D 35 9 9 80% 0% 1 2 - 980 -
A weighty but more powerful lance.
FE11javelin.png Javelin D 1-2 30 7 7 70% 0% 2 - 750 -
A throwing spear used to attack enemies indirectly.
FE11steelaxe.png Steel Axe D 1 35 10 10 70% 0% 2 - 700 -
A weighty but more powerful axe.
FE11handaxe.png Hand Axe D 1-2 30 8 8 60% 0% 2 - 540 -
A throwing axe used to attack enemies indirectly.
FE11devilaxe.png Devil Axe D 1 25 8 17 100% 0% 2 - - May damage the user instead when attacking.
A mighty but cursed axe known to harm its user.
FE11steelbow.png Steel Bow D 2 35 8 8 80% 0% 2 - 770 -
A weighty but more powerful bow.
Blizzard.png Blizzard D 1-2 23 2 7 80% 5% 2 - 690 -
Potent magic used to attack with ice.
FE11elfire.png Elfire D 1-2 18 3 9 80% 0% 2 - 1,260 -
Potent magic used to attack with flames.
FE11mend.png Mend D 1 16 - - - - 2 22 1,280 Restores HP to an adjacent unit equal to (Magic/2 +15).
Greatly restores HP to an adjacent ally.
FE11barrier.png Barrier D 1 18 - - - - 2 19 2,520 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn.
Raises a nearby ally's resistance. Wears off with time.

Fire Emblem: New Mystery of the Emblem[edit | edit source]

Icon Name Rank Range Uses Mt Hit Crt WEx EXP Cost Effects
FE11steelsword.png Steel Sword D 1 35 8 90% 0% 2 - 875 -
A weighty but more powerful sword.
Devilsword.png Devil Sword D 1 25 17 100% 0% 2 - 0 Has a chance of damaging the wielder when attacking.
A mighty but cursed sword known to harm its user.
Pure Sword.png Pure Sword D 1 10 8 100% 0% 2 - 700 When used as an item, increases Resistance by 7. Each turn, the bonus decreases by 1.
-
Quick Sword.png Quick Sword D 1 12 2 80% 0% 2 - 960 Allows user to attack twice in one attack.
-
FE11steellance.png Steel Lance D 1 35 9 80% 0% 2 - 980 -
A weighty but more powerful lance.
FE11javelin.png Javelin D 1-2 30 7 70% 0% 2 - 750 -
A spear used to attack foes directly or indirectly.
Quick Lance.png Quick Lance D 1 12 3 75% 0% 2 - 960 Allows the user to attack twice in one attack.
-
Draug's Lance.png Draug's Lance D 1 20 10 80% 10% 2 - 800 -
-
FE11steelaxe.png Steel Axe D 1 35 10 70% 0% 2 - 700 -
A weighty but more powerful axe.
FE11handaxe.png Hand Axe D 1-2 30 8 60% 0% 2 - 540 -
An axe used to attack foes directly or indirectly.
FE11devilaxe.png Devil Axe D 1 20 17 100% 0% 2 - - May damage user when attacking.
A mighty but cursed axe known to harm its user.
Immortal Axe.png Immortal Axe D 1 15 10 80% 0% 2 - 825 When used as an item, recovers 20 HP.
-
Hit Axe.png Hit Axe D 1 20 7 120% 0% 2 - 700 -
-
Quick Axe.png Quick Axe D 1 10 4 70% 0% 2 - 800 Allows user to attack twice in one attack.
-
Barst's Axe.png Barst's Axe D 25 11 80% 10% 1 2 - 1,000 -
-
FE11steelbow.png Steel Bow D 2 35 8 80% 0% 2 - 770 -
A weighty but more powerful bow.
Cleave Bow.png Cleave Bow D 2 10 5 70% 0% 2 - 800 Effective vs. Armored units.
-
Quick Bow.png Quick Bow D 2 12 2 80% 0% 2 - 960 Allows user to attack twice in one attack.
-
Gordin's Bow.png Gordin's Bow D 2 25 9 90% 10% 2 - 1,000 -
-
Blizzard.png Blizzard D 1-2 23 7 80% 5% 2 - 690 -
Potent magic used to attack with ice.
FE12Shaver.png Shaver D 1-2 30 7 100% 30% 2 - 1,500 Effective vs. flying units
Magic that attacks with wind. Strong against fliers.
FE11elfire.png Elfire D 1-2 18 4 80% 0% 2 - 1,260 -
Potent magic used to attack with flames.
Merric's Book.png Merric's Book D 1-2 20 8 100% 30% 2 - 1,300 Effective vs. flying units.
-
Katarina's Book.png Katarina's Book D 1-2 15 11 90% 10% 2 - 1,350 -
-
FE11mend.png Mend D 1 16 - - - 2 22 1,280 Recovers HP equal to 15 +(Magic/2) to an adjacent ally.
Greatly restores HP to an adjacent ally.
FE11barrier.png Barrier D 1 18 - - - 2 19 2,160 Increases Resistance of an adjacent ally by 7. Bonus decreases by 1 per turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
Raises a nearby ally's resistance. Wears off with time.
Glass Staff.png Glass D 1 3 - - - 2 25 600 Recovers all HP to an adjacent ally.
-

Fire Emblem Awakening[edit | edit source]

Icon Name Rank Range Uses Mt Hit Crt EXP Cost Effects
Iron Sword FE13 Icon.png Iron Sword D 1 40 5 95% 0% - 520 -
Armorslayer FE13.png Armorslayer D 1 25 8 80% 0% - 1,450 Effective vs. Armored units.
Wyrmslayer FE13.png Wyrmslayer D 1 25 8 80% 0% - 1,500 Effective vs. Dragon units.
Leif's Blade FE13.png Leif's Blade* D 1 20 4 95% 30% - 820 Grants Despoil skill while equipped.
Roy's Blade FE13.png Roy's Blade* D 1 25 8 95% 5% - 900 -
Iron Lance FE13 Icon.png Iron Lance D 1 40 6 85% 0% - 560 -
Javelin FE13 Icon.png Javelin D 1-2 25 2 80% 0% - 700 -
Beast Killer FE13.png Beast Killer D 1 25 9 70% 0% - 1,650 Effective vs. Beast units.
Miniature Lance FE13.png Miniature Lance* D 1-2 10 1 55% 35% - 650 -
Finn's Lance FE13.png Finn's Lance* D 1 25 8 85% 10% - 950 Defense +2, Luck +2.
Iron Axe FE13.png Iron Axe D 1 40 7 75% 0% - 600 -
Hand Axe FE13 Icon.png Hand Axe D 1-2 35 3 70% 0% - 750 -
Hammer FE13 Icon.png Hammer D 1 25 10 60% 0% - 1,850 Effective vs. Armored units.
Imposing Axe FE 13.png Imposing Axe* D 1 10 14 35% 10% - 830 -
Orsin's Hatchet FE13.png Orsin's Hatchet* D 1-2 20 4 85% 5% - 960 -
Iron Bow FE13 Icon.png Iron Bow D 2 40 6 85% 0% - 560 -
Towering Bow FE13.png Towering Bow* D 2-3 10 3 80% 0% - 810 Archer/Sniper only.
Underdog Bow FE13.png Underdog Bow* D 2 15 9 75% 5% - 950 Grants Underdog skill while equipped.
Elfire FE13.png Elfire D 1-2 35 5 85% 0% - 980 -
Elthunder FE13.png Elthunder D 1-2 35 6 75% 5% - 1,050 -
Elwind FE13.png Elwind D 1-2 35 4 95% 0% - 910 Effective vs. flying units.
Nosferatu FE13 Icon.png Nosferatu D 1-2 20 7 65% 0% - 980 Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Restores HP to user equal to half the damage dealt.
Wilderwind FE13.png Wilderwind D 1-2 5 2 70% 35% - 760 Effective vs. flying units.
Mend FE13 Icon.png Mend D 1 20 - - - 22 1,000 Restores a medium amount of HP to an adjacent ally.
Balmwood Staff FE13.png Balmwood Staff D 1 15 - - - 22 1,200 Restores HP to an adjacent ally or the user.

Fire Emblem Fates[edit | edit source]

Icon Name Rank Range Uses Mt Hit Crit Avoid EXP Cost Effects
FE14Katana.png Iron Katana D 1 - 6 90% 0% 0% - 1000 -
FE14Katana.png Iron Katti D 1~2 - 6 90% 0% 0% - - Enemy only
FE14Katana.png Kodachi D 1~2 - 5 85% 0% 0% - 1,800 Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills
FE14Katana.png Axe Splitter D 1 - 7 75% 0% -10% - 3,400 Effective against Axes, ineffective otherwise
Dual Wield as a Swordmaster
FE14Katana.png Parasol D 1~2 - 1 85% 0% 0% - 0 Cannot double attack, enemy's ability to double attack +5
FE14Katana.png Sunrise Katana D 1 - 3 85% 0% 20% - 0 Dual Wield as a Swordmaster
FE14Naginata.png Iron Naginata D 1 - 6 80% 0% 0% - 1000 -
FE14Naginata.png Iron Nageyari D 1~2 - 6 80% 0% 0% - - Enemy only
FE14Naginata.png Swordcatcher D 1 - 7 65% 0% -10% - 3,400 Effective against Swords, ineffective otherwise
FE14Naginata.png Pine Branch D 1 - 11 55% 10% -10% - 0 Ability to double attack -3
FE14Naginata.png Subaki's Pike D 1 - 4 85% 0% 0% - 0 Might is doubled when user's Skill is higher than the enemy's
FE14Club.png Iron Club D 1 - 6 75% 5% 0% - 1000 -
FE14Club.png Iron Mace D 1~2 - 6 75% 5% 0% - - Enemy only
FE14Club.png Throwing Club D 1~2 - 6 70% 0% 0% - 1,800 Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits
FE14Club.png Pike-Ruin Club D 1 - 10 60% 5% -10% - 3,400 Effective against Lances, ineffective otherwise
FE14Club.png Hoe D 1 - 5 70% 5% 0% - 0 Ignores user and enemy's terrain effects
FE14Club.png Ryoma's Club D 1 - 16 55% 15% -10% - 0 Speed -5. An awkward, but powerful weapon.
FE14Yumi.png Iron Yumi D 2 - 9 70% 0% 0% - 1000 -
FE14Yumi.png Iron Hankyu D 1~2 - 9 70% 0% 0% - 0 Enemy only
FE14Yumi.png Harp Yumi D 2 - 6 65% 0% 0% - 0 After a battle initiated by the user, Resistance +4 to allies within a 2 tile radius
FE14Yumi.png Setsuna's Yumi D 2 - 7 55% 0% 0% - 0 Upon a successful hit, enemy's Skill/Speed/Defense -4 (stats recover by 1 each turn)
FE14Shuriken.png Iron Shuriken D 1~2 - 4 85% 0% 0% - 1000 [Magic -2, Defense/Resistance -3]
FE14Shuriken.png Sting Shuriken D 1~2 - 7 90% 0% 0% - 2500 Effective against armored units, ineffective otherwise
[Skill/Defense/Resistance -3]
FE14Shuriken.png Hair Pin D 1~2 - 5 80% 0% 0% - 0 Females only
[Strength -2, Defense/Resistance -3]
FE14Shuriken.png Kagero's Dart D 1~2 - 1 80% 0% 20% - 0 A blinding weapon. [Skill -5, Defense/Resistance -3]
FE14Scroll.png Ox Spirit D 1~2 - 5 75% 0% 0% - 1000 Defense +1
FE14Scroll.png Horse Spirit D 1~2 - 4 70% 0% 0% - 2100 Skill/Speed/Defense/Resistance +3. An Enduring Spirit.
FE14Scroll.png Sheep Spirit D 1~2 - 5 70% 0% 0% - 1800 Defense/Resistance +1; use to recover 10 HP
FE14Scroll.png Malevolent Text D 1~2 - 10 50% 10% -10% - 0 Ability to double attack -3, Skill +1
FE14Scroll.png Monkey Spirit D 1~2 - 4 80% 0% 0% - 0 Skill/Speed +1, Luck -4, and Resistance +2
A star-crossed spirit.
FE14Rod.png Sun Festal D 1~2 15 - - - - 30 1000 Restores (14 + Magic/3) HP to an ally
FE14Rod.png Dumpling Rod D 1~2 3 - - - - 25 0 Restores 10 HP to an ally; use to recover 10 HP

Icon Name Rank Range Uses Mt Hit Crit Avoid EXP Cost Effects
FE14Sword.png Iron Sword D 1 - 6 90% 0% 0% - 1000 -
FE14Sword.png Iron Kukri D 1~2 - 6 90% 0% 0% - 0 Enemy only
FE14Sword.png Armorslayer D 1 - 9 95% 0% 0% - 2500 Effective against armored units, ineffective otherwise
FE14Sword.png Wyrmslayer D 1 - 9 95% 0% 0% - 2500 Effective against dragon units, ineffective otherwise
FE14Sword.png Umbrella D 1~2 - 1 85% 10% 0% - 0 Cannot double attack, enemy's ability to double attack +5
FE14Sword.png Nohrian Blade D 1 - 5 85% 0% -10% - 0 Defense +3
FE14Lance.png Iron Lance D 1 - 7 80% 0% 0% - 1000 -
FE14Lance.png Iron Javelin D 1~2 - 7 80% 0% 0% - 0 Enemy only
FE14Lance.png Javelin D 1~2 - 6 75% 0% 0% - 1800 Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills
FE14Lance.png Beast Killer D 1 - 10 85% 0% 0% - 2500 Effective against horse/beast units, ineffective otherwise
FE14Lance.png Stick D 1 - 5 85% 0% 0% - 0 Skill +3. Suitable for practice.
FE14Lance.png Peri's Lance D 1~2 - 2 75% 10% 0% - 0 Cannot double attack, enemy's ability to double attack +5
FE14Axe.png Iron Axe D 1 - 8 70% 0% 0% - 1000 -
FE14Axe.png Iron Star Axe D 1~2 - 8 70% 0% 0% - 0 Enemy only
FE14Axe.png Hand Axe D 1~2 - 7 65% 0% 0% - 1800 Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits
FE14Axe.png Hammer D 1 - 12 75% 0% 0% - 2500 Effective against armored units, ineffective otherwise
FE14Axe.png Bone Axe D 1 - 9 60% 0% 0% - 0 Resistance +3. Sometimes the old ways are best.
FE14Axe.png Arthur's Axe D 1 - 10 65% 0% 0% - 0 Male only.
Defense +2. An Axe for smiting evildoers.
FE14Bow.png Iron Bow D 2 - 8 80% 0% 0% - 1000 -
FE14Bow.png Iron Shortbow D 1~2 - 8 80% 0% 0% - 0 Enemy only
FE14Bow.png Mini Bow D 1 - 7 75% 0% -10% - 2400 A powerful bow with a short range.
FE14Bow.png Violin Bow D 2 - 6 75% 0% 0% - 0 After a battle initiated by the user, Skill +4 to allies within a 2 tile radius
FE14Dagger.png Iron Dagger D 1~2 - 4 90% 0% 0% - 1000 [Magic -2, Defense/Resistance -3]
FE14Dagger.png Fruit Knife D 1~2 - 4 85% 0% 0% - 1800 Use to recover 10 HP
[Skill -2, Defense/Resistance -3]
FE14Dagger.png Hunter's Knife D 1~2 - 7 95% 0% 0% - 2500 Effective against beast units, Might and Hit rate reduced otherwise
[Luck -2, Defense/Resistance -3]
FE14Dagger.png Stale Bread D 1~2 - 3 80% 0% 0% - 0 After a battle initiated by the user, user recovers 20% HP
[Defense/Resistance -3]
FE14Dagger.png Votive Candle D 1~2 - 5 70% 0% 0% - 0 When equipped, survive lethal attacks is HP > 1. Trigger % = (Luck stat)
[Strength/Magic -1, Defense/Resistance -3]
FE14Tome.png Thunder D 1~2 - 5 80% 0% 0% - 1000 -
FE14Tome.png Nosferatu D 1~2 - 7 70% 0% -20% - 4000 Dark Mages, Sorcerers, and units with Shadowgift only.
Drains HP from enemy; cannot double attack or inflict critical hits
FE14Tome.png Moonlight D 1~2 - 4 70% 0% 0% - 0 After a battle initiated by the user, user recovers 20% HP
FE14Staff.png Mend D 1 15 - - - - 30 1000 Restores (20 + Magic/3) HP to an ally
FE14Staff.png Freeze D 1~7 4 - 80% - - 35 1800 Reduces an enemy's Movement to 0 and their Avoid by 20 for one turn
FE14Staff.png Bouquet Staff D 1 3 - - - - 25 0 Restores 20 HP to an ally and increases their Luck by 4 until the mission's end

Fire Emblem: Three Houses[edit | edit source]

icon Name Lvl Range Use Wt Mt Hit Crit
FE16 Sword Weapon Icon.png Steel Sword D 1 50
(55)
10 8
(10)
85 0
A weighty steel sword that deals significant blows.
(A reinforced steel sword made strong and remade stronger.)
FE16 Sword Weapon Icon.png Armorslayer D 1 20
(25)
11 8 80
(100)
0
(5)
Sharp enough to pierce even the thickest plate, this sword is effective against armored units.
(A reinforced armorslayer, designed specifically for taking out armored units.)
FE16 Sword Weapon Icon.png Devil Sword D 1 30 10 13
(16)
65 0
An unholy sword that inflicts 10 damage on the wielder after combat.
(A reinforced devil sword that inflicts 10 damage on the wielded after combat.)
FE16 Lance Weapon Icon.png Steel Lance D 1 40
(45)
11 9
(11)
75 0
A weighty steel lance that deals significant blows.
(A reinforced steel lance made strong and remade stronger.)
FE16 Lance Weapon Icon.png Javelin D 1-2 30
(40)
8 2
(3)
80 0
A basic ranged lance that can be thrown at distant enemies.
(This reinforced Javelin has significant stopping power when thrust or thrown at enemies.)
FE16 Lance Weapon Icon.png Horseslayer D 1 20
(25)
13 8 70
(90)
0
(5)
A lance specifically for combat against mounted foes.
(An equine nightmare, this refined horseslayer is effective against cavalry units.)
FE16 Axe Weapon Icon.png Steel Axe D 1 55
(60)
12 11
(13)
65 0
A weighty steel axe that deals significant blows.
(A reinforced steel axe made strong and remade stronger.)
FE16 Axe Weapon Icon.png Hammer D 1 20 15 10 60
(80)
0
(5)
This hammer can pummel metal with astonishing force, making it effective against armored units.
(A reinforced hammer that rends metal. It is especially effective against armored units.)
FE16 Axe Weapon Icon.png Hand Axe D 1-2 30
(40)
10 4
(5)
70 0
A compact ranged axe that can be thrown at distant enemies.
(A reinforced hand axe that causes significant damage when swung or hurled at enemies.)
FE16 Axe Weapon Icon.png Devil Axe D 1 30 14 18
(21)
60 0
A diabolical axe that inflicts 10 damage after combat.
(A reinforced devil axe that inflicts 10 damage on the wielder after combat.)
FE16 Bow Weapon Icon.png Steel Bow D 2 50 11
(10)
9
(11)
80 0
A weighty steel bow that deals significant blows.
(A reinforced steel bow made strong and remade stronger.)
FE16 Bow Weapon Icon.png Mini Bow D 1-2 50
(55)
3 4
(6)
90 0
(10)
A bow that can be used at close range. Cannot make follow-up attacks at 1 space away.
(A reinforced mini bow. Cannot make a follow-up attack at 1 space away.)
FE16 Brawl Weapon Icon.png Steel Gauntlets D 1 60
(70)
5 3 80
(85)
5
Weighty steel gauntlets that deal heavy blows. Wielder strikes twice when initiating combat.
(Reinforced steel gauntlets remade stronger, wearer attacks twice when initiating combat.)
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