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D-rank weapons, staves and tomes are more advanced than E-rank tomes, as they usually have more might. But it also introduces weapons like the Horseslayer, it is valuable because of the bonus damage is does to mounted classes.

List of D-Rank WeaponsEdit

Fire Emblem: Thracia 776 Edit

Icon Name Rank Range Uses Wt Mt Hit Crt Cost Effects
Long Sword Long Sword D 1 30 12 10 65% 0% 1,400 -
FE5steelsword Steel Sword D 1 30 11 9 65% 0% 2,900 -
FE5steellance Steel Lance D 1 30 15 10 65% 0% 3,200 -
FE5longlance Long Lance D 1 20 13 11 65% 0% 1,400 -
FE5javelin Javelin D 1-2 20 12 6 50% 0% 1,200 -
FE5steelaxe Steel Axe D 1 25 15 13 55% 0% 1,700 -
FE5handaxe Hand Axe D 1-2 20 12 6 45% 0% 1,000 -
FE5heroaxe Brave Axe D 1 60 12 14 70% 0% - Allows user to strike twice in one attack.
FE5steelbow Steel Bow D 2 30 12 10 60% 0% 3,200 -
FE5longbow Long Bow D 2 20 11 10 65% 0% 1,400 -
FE5wind Wind D 1-2 20 1 6 90% 10% 2,200 -

Fire Emblem: The Binding BladeEdit

Icon Name Rank Range Uses Wt Mt Hit Crt Cost Effects
Steelsword Steel Sword D 1 30 10 8 70% 0% 600 -
Ironblade Iron Blade D 1 35 12 9 65% 0% 980 -
Armourslayer Armorslayer D 1 18 11 8 85% 0% 1,260 Effective vs Knights/Generals.
Poisonsword Poison Sword D 1 40 6 3 70% 0% - Cannot be obtained. Inflicts Poison upon contact.
Wodao Wo Dao D 1 20 5 8 75% 40% 1,200 Myrmidon/Swordmaster Only.
Alsword Al's Sword D 1 50 7 7 70% 0% 1,000 -
SteelLance Steel Lance D 1 30 13 10 55% 0% 480 -
Horseslayer Horseslayer D 1 16 13 11 75% 0% 1,040 Effective vs. Cavaliers/Paladins.
Gant's Lance Gant's Lance D 1 50 10 9 65% 0% 800 -
Poisonaxe Poison Axe D 1 40 10 4 50% 0% - Cannot be obtained. Inflicts Poison upon contact.
Hammer Hammer D 1 20 15 8 45% 0% 800 Effective vs. Knights/Generals.
Halberd Halberd D 1 18 15 10 55% 0% 810 Effective vs. Cavaliers/Paladins.
Steelbow Steel Bow D 2 30 9 9 65% 0% 720 -
Poisonbow Poison Bow D 2 40 5 4 65% 0% - Cannot be obtained. Inflicts Poison upon contact.
Shortbow Short Bow D 2 22 3 5 80% 10% 1,760 -
Longbow Long Bow D 2-3 20 10 5 55% 0% 2,000 -
Thunder Thunder D 1-2 25 2 6 80% 5% 500 -
Flux Flux D 1-2 30 5 8 70% 0% 780 -
Mend Mend D 1 20 - - - - 1,000 Replenishes HP to an adjacent ally equal to (User's Magic +20). Provides 12 EXP to the user.
TorchS Torch D 1 10 - - - - 1,000 Lights up the area by 4 more tiles. Effect decreases by 1 each turn. Provides 15 EXP to the user.
Unlock Unlock D 1-2 3 - - - - 1,200 Unlocks a door. Provides 30 EXP to the user.

Fire Emblem: The Blazing BladeEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Poisonsword Poison Sword D 1 40 6 3 70% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Steelsword Steel Sword D 1 30 10 8 75% 0% 1 600 -
-
Ironblade Iron Blade D 1 35 12 9 70% 0% 2 980 -
-
Armourslayer Armorslayer D 1 18 11 8 80% 0% 1 1,260 Effective vs. Armored units.
Effective against infantry.
Longsword Longsword D 1 18 11 6 85% 0% 1 1,260 Effective vs. Horseback units.
Effective against cavalry.
Wodao Wo Dao D 1 20 5 8 75% 35% 1 1,200 Myrmidon/Swordmaster/Blade Lord only.
Improves critical hit rate.
SteelLance Steel Lance D 1 30 13 10 70% 0% 2 480 -
-
Heavyspear Heavy Spear D 1 16 14 9 70% 0% 1 1,200 Effective vs. Armored units.
Effective against knights.
Horseslayer Horseslayer D 1 16 13 7 70% 0% 1 1,040 Effective vs. Horseback units.
Effective against cavalry.
Poisonaxe Poison Axe D 1 40 10 4 60% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Halberd Halberd D 1 18 15 10 60% 0% 1 810 Effective vs. Horseback units.
Effective against cavalry.
Hammer< Hammer D 1 20 15 10 55% 0% 2 800 Effective vs. Armored units.
Effective against knights.
Poisonbow Poison Bow D 2 40 5 4 65% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Shortbow Short Bow D 2 22 3 5 85% 10% 2 1,760 -
Improves critical hit rate.
Longbow Longbow D 2-3 20 10 5 65% 0% 1 2,000 -
Extended attack range.
Steelbow Steel Bow D 2 30 9 9 70% 0% 1 720 -
-
Thunder Thunder D 1-2 35 6 8 80% 5% 1 700 -
-
Shine Shine D 1-2 30 8 6 90% 8% 2 900 -
-
Flux Flux D 1-2 45 8 7 80% 0% 1 900 -
-
Mend Mend D 1 20 - - - - 3 1,000 Restores HP to an adjacent ally equal to (Magic +20). Provides 12 EXP to the user.
Restores many HP to allies in adjacent spaces.
TorchS Torch D 1~User's Magic/2 10 - - - - 5 1,000 Lights up an area in Fog of War. Effect decreases by 1 each turn. Provides 15 EXP to the user.
Lights an area. The light grows weaker each turn.
Unlock Unlock D 1-2 10 - - - - 5 1,500 Opens a door. Provides 17 EXP to the user.
Unlocks doors, even from a distance.

Fire Emblem: The Sacred StonesEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Steelsword Steel Sword D 1 30 10 8 75% 0% 1 600 -
-
Ironblade Iron Blade D 1 35 12 9 70% 0% 2 980 -
-
Poisonsword Poison Sword D 1 40 6 3 70% 0% 1 - Inflicts Poison upon contact.
-
Shamshir Shamshir D 1 20 5 8 75% 35% 1 1,200 Myrmidon/Swordmaster/Assassin/ Eirika/Bonewalker/Wight Only.
Improves critical hit rate.
Armourslayer Armorslayer D 1 18 11 8 80% 0% 1 1,260 Effective vs. Armored units.
Effective against knights.
Longsword Zanbato D 1 18 11 6 75% 5% 1 1,260 Effective vs. Cavalry units.
Effective against cavalry.
SteelLance Steel Lance D 1 30 13 10 70% 0% 2 480 -
-
Horseslayer Horseslayer D 1 16 13 7 70% 0% 1 1,040 Effective vs. Horseback units.
Effective against cavalry.
Heavyspear Heavy Spear D 1 16 14 9 70% 0% 1 1,200 Effective vs. Armored units.
Effective against knights.
Poisonaxe Poison Axe D 1 40 10 4 60% 0% 1 - Inflicts Poison upon contact.
-
Halberd Halberd D 1 18 15 10 60% 0% 1 810 Supereffective vs. Cavalry units.
-
Hammer Hammer D 1 20 15 10 55% 0% 2 800 Supereffective vs. Armored units.
-
Steelbow Steel Bow D 2 30 9 9 70% 0% 1 720 -
-
Poisonbow Poison Bow D 2 40 5 4 65% 0% 1 - Inflicts Poison upon contact.
-
Shortbow Short Bow D 2 22 3 5 85% 10% 2 1,760 -
-
Longbow Longbow D 2-3 20 10 5 65% 0% 1 2,000 -
Extended attack range.
Thunder Thunder D 1-2 35 6 8 80% 5% 1 700 -
-
Shine Shine D 1-2 20 8 6 90% 8% 2 900 -
-
Flux Flux D 1-2 45 8 7 80% 0% 1 900 -
-
Mend Mend D 1 20 3 - - - 12 1,000 Restores HP equal to (User's Magic +20) to an adjacent ally.
Restores many HP to allies in adjacent spaces.
TorchS Torch D 1-Mag/2 10 5 - - - 15 1,000 Lights up area within casting range, in Fog of War. Effect decreases each turn by 1.
-
Unlock Unlock D 1-2 10 5 - - - 17 1,500 Opens a door.
Unlocks doors, even from a distance.

Fire Emblem: Path of RadianceEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE9veniniedge Venin Edge D 1 40 8 3 70% 0% 1 520 Inflicts Poison upon contact.
FE9SteelSword Steel Sword D 1 35 12 8 75% 0% 2 700 -
FE9IronBlade Iron Blade D 1 35 15 9 70% 0% 2 980 -
FE9Armorslayer Armorslayer D 1 18 17 8 80% 0% 2 1,260 Effective vs. Armored units.
FE9LongSword Longsword D 1 18 15 6 85% 0% 2 1,260 Effective vs. Horseback units.
FE9SteelLance Steel Lance D 1 35 13 10 70% 0% 2 560 -
FE9KnightKiller Knight Killer D 1 18 16 7 70% 0% 2 1,170 Effective vs. Horseback units.
FE9HeavySpear Heavy Spear D 1 18 18 8 80% 0% 1 1,260 Effective vs. Armored units.
FE9veninaxe Venin Axe D 1 40 11 5 60% 0% 1 360 Inflicts Poison upon contact.
FE9hammer Hammer D 1 20 20 10 55% 0% 2 800 Effective vs. Armored units.
FE9poleax Poleax D 1 18 18 10 60% 0% 2 810 Effective vs. Horseback units.
FE9veninbow Venin Bow D 2 40 5 4 65% 0% 1 600 Inflicts Poison upon contact.
FE9longbow Longbow D 2-3 20 10 5 65% 0% 2 2,000 Archer/Sniper only.
FE9steelbow Steel Bow D 2 35 9 9 70% 0% 2 840 -
FE9elfire Elfire D 1-2 30 5 5 85% 0% 2 1,800 -
FE9elthunder Elthunder D 1-2 30 6 7 75% 10% 2 1,950 -
FE9elwind Elwind D 1-2 30 2 4 90% 0% 2 1,650 -
FE9light Light D 1-2 40 4 2 80% 0% 1 800 -
FE9mend Mend D 1 20 4 - - - 3 1,000 Restores HP to an adjacent ally equal to (Magic +20). Provides 12 EXP to the user.
FE9unlock Unlock D 1-2 10 7 - - - 5 1,500 Unused. Opens a door. Provides 17 EXP to the user.
FE9torch Torch D - 10 - - - 5 5 1,000 Increases user's sight in Fog of War. Effect decreases by 1 each turn. Provides 15 EXP to the user.

Fire Emblem: Radiant Dawn Edit

Fire Emblem: Shadow DragonEdit

Fire Emblem: New Mystery of the EmblemEdit

Fire Emblem AwakeningEdit

Fire Emblem FatesEdit


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