D-rank weapons, staves and tomes are more advanced than E-rank tomes, as they usually have more might. But it also introduces weapons like the Horseslayer, it is valuable because of the bonus damage is does to mounted classes.
Fire Emblem: Thracia 776 []
Icon | Name | Rank | Range | Uses | Wt | Mt | Hit | Crt | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|
Long Sword | D | 1 | 30 | 12 | 10 | 65% | 0% | 1,400 | - | |
Steel Sword | D | 1 | 30 | 11 | 9 | 65% | 0% | 2,900 | - | |
Steel Lance | D | 1 | 30 | 15 | 10 | 65% | 0% | 3,200 | - | |
Long Lance | D | 1 | 20 | 13 | 11 | 65% | 0% | 1,400 | - | |
Javelin | D | 1-2 | 20 | 12 | 6 | 50% | 0% | 1,200 | - | |
Steel Axe | D | 1 | 25 | 15 | 13 | 55% | 0% | 1,700 | - | |
Hand Axe | D | 1-2 | 20 | 12 | 6 | 45% | 0% | 1,000 | - | |
Brave Axe | D | 1 | 60 | 12 | 14 | 70% | 0% | - | Allows user to strike twice in one attack. | |
Steel Bow | D | 2 | 30 | 12 | 10 | 60% | 0% | 3,200 | - | |
Long Bow | D | 2 | 20 | 11 | 10 | 65% | 0% | 1,400 | - | |
Wind | D | 1-2 | 20 | 1 | 6 | 90% | 10% | 2,200 | - |
Fire Emblem: The Binding Blade[]
Icon | Name | Rank | Range | Uses | Wt | Mt | Hit | Crt | EXP | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|---|
Steel Sword | D | 1 | 30 | 10 | 8 | 70% | 0% | - | 600 | - | |
Iron Blade | D | 1 | 35 | 12 | 9 | 65% | 0% | - | 980 | - | |
Armorslayer | D | 1 | 18 | 11 | 8 | 85% | 0% | - | 1,260 | Effective vs Knights/Generals. | |
Poison Sword | D | 1 | 40 | 6 | 3 | 70% | 0% | - | - | Cannot be obtained. Inflicts Poison upon contact. | |
Wo Dao | D | 1 | 20 | 5 | 8 | 75% | 40% | - | 1,200 | Myrmidon/Swordmaster Only. | |
Al's Sword | D | 1 | 50 | 7 | 7 | 70% | 0% | - | 1,000 | - | |
Steel Lance | D | 1 | 30 | 13 | 10 | 55% | 0% | - | 480 | - | |
Horseslayer | D | 1 | 16 | 13 | 11 | 75% | 0% | - | 1,040 | Effective vs. Cavaliers/Paladins. | |
Gant's Lance | D | 1 | 50 | 10 | 9 | 65% | 0% | - | 800 | - | |
Poison Axe | D | 1 | 40 | 10 | 4 | 50% | 0% | - | - | Cannot be obtained. Inflicts Poison upon contact. | |
Hammer | D | 1 | 20 | 15 | 8 | 45% | 0% | - | 800 | Effective vs. Knights/Generals. | |
Halberd | D | 1 | 18 | 15 | 10 | 55% | 0% | - | 810 | Effective vs. Cavaliers/Paladins. | |
Steel Bow | D | 2 | 30 | 9 | 9 | 65% | 0% | - | 720 | - | |
Poison Bow | D | 2 | 40 | 5 | 4 | 65% | 0% | - | - | Cannot be obtained. Inflicts Poison upon contact. | |
Short Bow | D | 2 | 22 | 3 | 5 | 80% | 10% | - | 1,760 | - | |
Long Bow | D | 2-3 | 20 | 10 | 5 | 55% | 0% | - | 2,000 | - | |
Thunder | D | 1-2 | 25 | 2 | 6 | 80% | 5% | - | 500 | - | |
Flux | D | 1-2 | 30 | 5 | 8 | 70% | 0% | - | 780 | - | |
Mend | D | 1 | 20 | - | - | - | - | 12 | 1,000 | Replenishes HP to an adjacent ally equal to (User's Magic +20). | |
Torch | D | 1 | 10 | - | - | - | - | 15 | 1,000 | Lights up the area by 4 more tiles. Effect decreases by 1 each turn. | |
Unlock | D | 1-2 | 3 | - | - | - | - | 30 | 1,200 | Unlocks a door. |
Fire Emblem: The Blazing Blade[]
Icon | Name | Rank | Range | Uses | Wt | Mt | Hit | Crt | WEx | EXP | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Poison Sword | D | 1 | 40 | 6 | 3 | 70% | 0% | 1 | - | - | Inflicts Poison upon contact. | |
Coated in lethal poison. | ||||||||||||
Steel Sword | D | 1 | 30 | 10 | 8 | 75% | 0% | 1 | - | 600 | - | |
- | ||||||||||||
Iron Blade | D | 1 | 35 | 12 | 9 | 70% | 0% | 2 | - | 980 | - | |
- | ||||||||||||
Armorslayer | D | 1 | 18 | 11 | 8 | 80% | 0% | 1 | - | 1,260 | Effective vs. Armored units. | |
Effective against infantry. | ||||||||||||
Longsword | D | 1 | 18 | 11 | 6 | 85% | 0% | 1 | - | 1,260 | Effective vs. Horseback units. | |
Effective against cavalry. | ||||||||||||
Wo Dao | D | 1 | 20 | 5 | 8 | 75% | 35% | 1 | - | 1,200 | Myrmidon/Swordmaster/Blade Lord only. | |
Improves critical hit rate. | ||||||||||||
Steel Lance | D | 1 | 30 | 13 | 10 | 70% | 0% | 2 | - | 480 | - | |
- | ||||||||||||
Heavy Spear | D | 1 | 16 | 14 | 9 | 70% | 0% | 1 | - | 1,200 | Effective vs. Armored units. | |
Effective against knights. | ||||||||||||
Horseslayer | D | 1 | 16 | 13 | 7 | 70% | 0% | 1 | - | 1,040 | Effective vs. Horseback units. | |
Effective against cavalry. | ||||||||||||
Poison Axe | D | 1 | 40 | 10 | 4 | 60% | 0% | 1 | - | - | Inflicts Poison upon contact. | |
Coated in lethal poison. | ||||||||||||
Halberd | D | 1 | 18 | 15 | 10 | 60% | 0% | 1 | - | 810 | Effective vs. Horseback units. | |
Effective against cavalry. | ||||||||||||
< | Hammer | D | 1 | 20 | 15 | 10 | 55% | 0% | 2 | - | 800 | Effective vs. Armored units. |
Effective against knights. | ||||||||||||
Poison Bow | D | 2 | 40 | 5 | 4 | 65% | 0% | 1 | - | - | Inflicts Poison upon contact. | |
Coated in lethal poison. | ||||||||||||
Short Bow | D | 2 | 22 | 3 | 5 | 85% | 10% | 2 | - | 1,760 | - | |
Improves critical hit rate. | ||||||||||||
Longbow | D | 2-3 | 20 | 10 | 5 | 65% | 0% | 1 | - | 2,000 | - | |
Extended attack range. | ||||||||||||
Steel Bow | D | 2 | 30 | 9 | 9 | 70% | 0% | 1 | - | 720 | - | |
- | ||||||||||||
Thunder | D | 1-2 | 35 | 6 | 8 | 80% | 5% | 1 | - | 700 | - | |
- | ||||||||||||
Shine | D | 1-2 | 30 | 8 | 6 | 90% | 8% | 2 | - | 900 | - | |
- | ||||||||||||
Flux | D | 1-2 | 45 | 8 | 7 | 80% | 0% | 1 | - | 900 | - | |
- | ||||||||||||
Mend | D | 1 | 20 | - | - | - | - | 3 | 12 | 1,000 | Restores HP to an adjacent ally equal to (Magic +20). | |
Restores many HP to allies in adjacent spaces. | ||||||||||||
Torch | D | 1~(User's Magic/2) | 10 | - | - | - | - | 5 | 15 | 1,000 | Lights up an area in Fog of War. Effect decreases by 1 each turn. | |
Lights an area. The light grows weaker each turn. | ||||||||||||
Unlock | D | 1-2 | 10 | - | - | - | - | 5 | 17 | 1,500 | Opens a door. | |
Unlocks doors, even from a distance. |
Fire Emblem: The Sacred Stones[]
Icon | Name | Rank | Range | Uses | Wt | Mt | Hit | Crt | WEx | EXP | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Steel Sword | D | 1 | 30 | 10 | 8 | 75% | 0% | 1 | - | 600 | - | |
- | ||||||||||||
Iron Blade | D | 1 | 35 | 12 | 9 | 70% | 0% | 2 | - | 980 | - | |
- | ||||||||||||
Poison Sword | D | 1 | 40 | 6 | 3 | 70% | 0% | 1 | - | - | Inflicts Poison upon contact. | |
- | ||||||||||||
Shamshir | D | 1 | 20 | 5 | 8 | 75% | 35% | 1 | - | 1,200 | Myrmidon/Swordmaster/Assassin/ Eirika/Bonewalker/Wight Only. | |
Improves critical hit rate. | ||||||||||||
Armorslayer | D | 1 | 18 | 11 | 8 | 80% | 0% | 1 | - | 1,260 | Effective vs. Armored units. | |
Effective against knights. | ||||||||||||
Zanbato | D | 1 | 18 | 11 | 6 | 75% | 5% | 1 | - | 1,260 | Effective vs. Cavalry units. | |
Effective against cavalry. | ||||||||||||
Steel Lance | D | 1 | 30 | 13 | 10 | 70% | 0% | 2 | - | 480 | - | |
- | ||||||||||||
Horseslayer | D | 1 | 16 | 13 | 7 | 70% | 0% | 1 | - | 1,040 | Effective vs. Horseback units. | |
Effective against cavalry. | ||||||||||||
Heavy Spear | D | 1 | 16 | 14 | 9 | 70% | 0% | 1 | - | 1,200 | Effective vs. Armored units. | |
Effective against knights. | ||||||||||||
Poison Axe | D | 1 | 40 | 10 | 4 | 60% | 0% | 1 | - | - | Inflicts Poison upon contact. | |
- | ||||||||||||
Halberd | D | 1 | 18 | 15 | 10 | 60% | 0% | 1 | - | 810 | Supereffective vs. Cavalry units. | |
- | ||||||||||||
Hammer | D | 1 | 20 | 15 | 10 | 55% | 0% | 2 | - | 800 | Supereffective vs. Armored units. | |
- | ||||||||||||
Steel Bow | D | 2 | 30 | 9 | 9 | 70% | 0% | 1 | - | 720 | - | |
- | ||||||||||||
Poison Bow | D | 2 | 40 | 5 | 4 | 65% | 0% | 1 | - | - | Inflicts Poison upon contact. | |
- | ||||||||||||
Short Bow | D | 2 | 22 | 3 | 5 | 85% | 10% | 2 | - | 1,760 | - | |
- | ||||||||||||
Longbow | D | 2-3 | 20 | 10 | 5 | 65% | 0% | 1 | - | 2,000 | - | |
Extended attack range. | ||||||||||||
Thunder | D | 1-2 | 35 | 6 | 8 | 80% | 5% | 1 | - | 700 | - | |
- | ||||||||||||
Shine | D | 1-2 | 20 | 8 | 6 | 90% | 8% | 2 | - | 900 | - | |
- | ||||||||||||
Flux | D | 1-2 | 45 | 8 | 7 | 80% | 0% | 1 | - | 900 | - | |
- | ||||||||||||
Mend | D | 1 | 20 | 3 | - | - | - | 3 | 12 | 1,000 | Restores HP equal to (User's Magic +20) to an adjacent ally. | |
Restores many HP to allies in adjacent spaces. | ||||||||||||
Torch | D | 1-Mag/2 | 10 | 5 | - | - | - | ? | 15 | 1,000 | Lights up area within casting range, in Fog of War. Effect decreases each turn by 1. | |
- | ||||||||||||
Unlock | D | 1-2 | 10 | 5 | - | - | - | 5 | 17 | 1,500 | Opens a door. | |
Unlocks doors, even from a distance. |
Fire Emblem: Path of Radiance[]
Icon | Name | Rank | Range | Uses | Wt | Mt | Hit | Crt | WEx | EXP | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Venin Edge | D | 1 | 40 | 8 | 3 | 70% | 0% | 1 | - | 520 | Inflicts Poison upon contact. | |
Steel Sword | D | 1 | 35 | 12 | 8 | 75% | 0% | 2 | - | 700 | - | |
Iron Blade | D | 1 | 35 | 15 | 9 | 70% | 0% | 2 | - | 980 | - | |
Armorslayer | D | 1 | 18 | 17 | 8 | 80% | 0% | 2 | - | 1,260 | Effective vs. Armored units. | |
Longsword | D | 1 | 18 | 15 | 6 | 85% | 0% | 2 | - | 1,260 | Effective vs. Horseback units. | |
Steel Lance | D | 1 | 35 | 13 | 10 | 70% | 0% | 2 | - | 560 | - | |
Knight Killer | D | 1 | 18 | 16 | 7 | 70% | 0% | 2 | - | 1,170 | Effective vs. Horseback units. | |
Heavy Spear | D | 1 | 18 | 18 | 8 | 80% | 0% | 1 | - | 1,260 | Effective vs. Armored units. | |
Venin Axe | D | 1 | 40 | 11 | 5 | 60% | 0% | 1 | - | 360 | Inflicts Poison upon contact. | |
Hammer | D | 1 | 20 | 20 | 10 | 55% | 0% | 2 | - | 800 | Effective vs. Armored units. | |
Poleax | D | 1 | 18 | 18 | 10 | 60% | 0% | 2 | - | 810 | Effective vs. Horseback units. | |
Venin Bow | D | 2 | 40 | 5 | 4 | 65% | 0% | 1 | - | 600 | Inflicts Poison upon contact. | |
Longbow | D | 2-3 | 20 | 10 | 5 | 65% | 0% | 2 | - | 2,000 | Archer/Sniper only. | |
Steel Bow | D | 2 | 35 | 9 | 9 | 70% | 0% | 2 | - | 840 | - | |
Elfire | D | 1-2 | 30 | 5 | 5 | 85% | 0% | 2 | - | 1,800 | - | |
Elthunder | D | 1-2 | 30 | 6 | 7 | 75% | 10% | 2 | - | 1,950 | - | |
Elwind | D | 1-2 | 30 | 2 | 4 | 90% | 0% | 2 | - | 1,650 | - | |
Light | D | 1-2 | 40 | 4 | 2 | 80% | 0% | 1 | - | 800 | - | |
Mend | D | 1 | 20 | 4 | - | - | - | 3 | 12 | 1,000 | Restores HP to an adjacent ally equal to (Magic +20). | |
Unlock | D | 1-2 | 10 | 7 | - | - | - | 5 | 17 | 1,500 | Unused. Opens a door. | |
Torch | D | - | 10 | - | - | - | 5 | 5 | 15 | 1,000 | Increases user's sight in Fog of War. Effect decreases by 1 each turn. |
Fire Emblem: Radiant Dawn[]
Icon | Name | Rank | Range | Uses | Wt | Mt | Hit | Crt | WEx | EXP | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Iron Sword | D | 1 | 50 | 7 | 6 | 90% | 0% | 2 | - | 500 | - | |
Venin Edge | D | 50 | 7 | 6 | 90% | 0% | 1 | 1 | - | 300 | Inflicts Poison upon contact. | |
Wind Edge | D | 1-2 | 20 | 10 | 6 | 60% | 0% | 2 | - | 700 | - | |
Iron Lance | D | 1 | 50 | 9 | 7 | 85% | 0% | 2 | - | 600 | - | |
Venin Lance | D | 1 | 50 | 9 | 7 | 85% | 0% | 1 | - | 350 | Inflicts Poison upon contact. | |
Javelin | D | 1-2 | 20 | 11 | 7 | 65% | 0% | 2 | - | 600 | - | |
Horseslayer | D | 1 | 20 | 15 | 12 | 65% | 0% | 2 | - | 1,300 | Effective vs. Horseback units. | |
Iron Axe | D | 1 | 50 | 11 | 8 | 80% | 0% | 2 | - | 400 | - | |
Venin Axe | D | 1 | 50 | 11 | 8 | 80% | 0% | 1 | - | 250 | Inflicts Poison upon contact. | |
Hand Axe | D | 1-2 | 25 | 12 | 9 | 75% | 0% | 2 | - | 625 | - | |
Hammer | D | 1 | 20 | 17 | 13 | 60% | 0% | 2 | - | 800 | Effective vs. Armored units. | |
Venin Bow | D | 2 | 50 | 8 | 6 | 85% | 0% | 1 | - | 400 | Inflicts Poison upon contact. | |
Bronze Dagger | D | 1 | 45 | 1 | 2 | 85% | 0% | 2 | - | 270 | Cannot critical. | |
Iron Knife | D | 1-2 | 25 | 2 | 2 | 65% | 0% | 2 | - | 500 | - | |
Beast Killer | D | 1 | 20 | 8 | 9 | 65% | 20% | 2 | - | 1,200 | Effective vs. Beasts. | |
Elfire | D | 1-2 | 35 | 5 | 7 | 85% | 0% | 2 | - | 2,100 | - | |
Elwind | D | 1-2 | 35 | 4 | 6 | 90% | 0% | 2 | - | 2,030 | - | |
Mend | D | 1 | 20 | 4 | 1 | 100% | 10% | 5 | 12 | 1,000 | Restores HP to an adjacent ally equal to (Magic +20). While equipped, user restores 15 HP each turn. | |
Torch | D | 0 | 10 | 7 | 1 | 100% | 15% | 5 | 15 | 1,000 | Raises sight in Fog of War. When equipped, user gains +2 sight in Fog of War. | |
Unlock | D | 1 | 10 | 7 | 1 | 100% | 15% | 5 | 17 | 1,500 | Unlocks a door. When equipped, user gains +3 Speed and +1 Defense. |
Fire Emblem: Shadow Dragon[]
Icon | Name | Rank | Range | Uses | Wt | Mt | Hit | Crt | WEx | EXP | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Steel Sword | D | 1 | 35 | 8 | 8 | 90% | 0% | 2 | - | 875 | - | |
A weighty but more powerful sword. | ||||||||||||
Devil Sword | D | 1 | 25 | 4 | 17 | 100% | 0% | 2 | - | - | May inflict damage to the user when attacking instead. | |
A mighty but cursed sword known to harm its user. | ||||||||||||
Steel Lance | D | 35 | 9 | 9 | 80% | 0% | 1 | 2 | - | 980 | - | |
A weighty but more powerful lance. | ||||||||||||
Javelin | D | 1-2 | 30 | 7 | 7 | 70% | 0% | 2 | - | 750 | - | |
A throwing spear used to attack enemies indirectly. | ||||||||||||
Steel Axe | D | 1 | 35 | 10 | 10 | 70% | 0% | 2 | - | 700 | - | |
A weighty but more powerful axe. | ||||||||||||
Hand Axe | D | 1-2 | 30 | 8 | 8 | 60% | 0% | 2 | - | 540 | - | |
A throwing axe used to attack enemies indirectly. | ||||||||||||
Devil Axe | D | 1 | 25 | 8 | 17 | 100% | 0% | 2 | - | - | May damage the user instead when attacking. | |
A mighty but cursed axe known to harm its user. | ||||||||||||
Steel Bow | D | 2 | 35 | 8 | 8 | 80% | 0% | 2 | - | 770 | - | |
A weighty but more powerful bow. | ||||||||||||
Blizzard | D | 1-2 | 23 | 2 | 7 | 80% | 5% | 2 | - | 690 | - | |
Potent magic used to attack with ice. | ||||||||||||
Elfire | D | 1-2 | 18 | 3 | 9 | 80% | 0% | 2 | - | 1,260 | - | |
Potent magic used to attack with flames. | ||||||||||||
Mend | D | 1 | 16 | - | - | - | - | 2 | 22 | 1,280 | Restores HP to an adjacent unit equal to (Magic/2 +15). | |
Greatly restores HP to an adjacent ally. | ||||||||||||
Barrier | D | 1 | 18 | - | - | - | - | 2 | 19 | 2,520 | Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn. | |
Raises a nearby ally's resistance. Wears off with time. |
Fire Emblem: New Mystery of the Emblem[]
Icon | Name | Rank | Range | Uses | Mt | Hit | Crt | WEx | EXP | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|---|
Steel Sword | D | 1 | 35 | 8 | 90% | 0% | 2 | - | 875 | - | |
A weighty but more powerful sword. | |||||||||||
Devil Sword | D | 1 | 25 | 17 | 100% | 0% | 2 | - | 0 | Has a chance of damaging the wielder when attacking. | |
A mighty but cursed sword known to harm its user. | |||||||||||
Pure Sword | D | 1 | 10 | 8 | 100% | 0% | 2 | - | 700 | When used as an item, increases Resistance by 7. Each turn, the bonus decreases by 1. | |
- | |||||||||||
Quick Sword | D | 1 | 12 | 2 | 80% | 0% | 2 | - | 960 | Allows user to attack twice in one attack. | |
- | |||||||||||
Steel Lance | D | 1 | 35 | 9 | 80% | 0% | 2 | - | 980 | - | |
A weighty but more powerful lance. | |||||||||||
Javelin | D | 1-2 | 30 | 7 | 70% | 0% | 2 | - | 750 | - | |
A spear used to attack foes directly or indirectly. | |||||||||||
Quick Lance | D | 1 | 12 | 3 | 75% | 0% | 2 | - | 960 | Allows the user to attack twice in one attack. | |
- | |||||||||||
Draug's Lance | D | 1 | 20 | 10 | 80% | 10% | 2 | - | 800 | - | |
- | |||||||||||
Steel Axe | D | 1 | 35 | 10 | 70% | 0% | 2 | - | 700 | - | |
A weighty but more powerful axe. | |||||||||||
Hand Axe | D | 1-2 | 30 | 8 | 60% | 0% | 2 | - | 540 | - | |
An axe used to attack foes directly or indirectly. | |||||||||||
Devil Axe | D | 1 | 20 | 17 | 100% | 0% | 2 | - | - | May damage user when attacking. | |
A mighty but cursed axe known to harm its user. | |||||||||||
Immortal Axe | D | 1 | 15 | 10 | 80% | 0% | 2 | - | 825 | When used as an item, recovers 20 HP. | |
- | |||||||||||
Hit Axe | D | 1 | 20 | 7 | 120% | 0% | 2 | - | 700 | - | |
- | |||||||||||
Quick Axe | D | 1 | 10 | 4 | 70% | 0% | 2 | - | 800 | Allows user to attack twice in one attack. | |
- | |||||||||||
Barst's Axe | D | 25 | 11 | 80% | 10% | 1 | 2 | - | 1,000 | - | |
- | |||||||||||
Steel Bow | D | 2 | 35 | 8 | 80% | 0% | 2 | - | 770 | - | |
A weighty but more powerful bow. | |||||||||||
Cleave Bow | D | 2 | 10 | 5 | 70% | 0% | 2 | - | 800 | Effective vs. Armored units. | |
- | |||||||||||
Quick Bow | D | 2 | 12 | 2 | 80% | 0% | 2 | - | 960 | Allows user to attack twice in one attack. | |
- | |||||||||||
Gordin's Bow | D | 2 | 25 | 9 | 90% | 10% | 2 | - | 1,000 | - | |
- | |||||||||||
Blizzard | D | 1-2 | 23 | 7 | 80% | 5% | 2 | - | 690 | - | |
Potent magic used to attack with ice. | |||||||||||
Shaver | D | 1-2 | 30 | 7 | 100% | 30% | 2 | - | 1,500 | Effective vs. flying units | |
Magic that attacks with wind. Strong against fliers. | |||||||||||
Elfire | D | 1-2 | 18 | 4 | 80% | 0% | 2 | - | 1,260 | - | |
Potent magic used to attack with flames. | |||||||||||
Merric's Book | D | 1-2 | 20 | 8 | 100% | 30% | 2 | - | 1,300 | Effective vs. flying units. | |
- | |||||||||||
Katarina's Book | D | 1-2 | 15 | 11 | 90% | 10% | 2 | - | 1,350 | - | |
- | |||||||||||
Mend | D | 1 | 16 | - | - | - | 2 | 22 | 1,280 | Recovers HP equal to 15 +(Magic/2) to an adjacent ally. | |
Greatly restores HP to an adjacent ally. | |||||||||||
Barrier | D | 1 | 18 | - | - | - | 2 | 19 | 2,160 | Increases Resistance of an adjacent ally by 7. Bonus decreases by 1 per turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. | |
Raises a nearby ally's resistance. Wears off with time. | |||||||||||
Glass | D | 1 | 3 | - | - | - | 2 | 25 | 600 | Recovers all HP to an adjacent ally. | |
- |
Fire Emblem Awakening[]
Icon | Name | Rank | Range | Uses | Mt | Hit | Crt | EXP | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|
Iron Sword | D | 1 | 40 | 5 | 95% | 0% | - | 520 | - | |
Armorslayer | D | 1 | 25 | 8 | 80% | 0% | - | 1,450 | Effective vs. Armored units. | |
Wyrmslayer | D | 1 | 25 | 8 | 80% | 0% | - | 1,500 | Effective vs. Dragon units. | |
Leif's Blade* | D | 1 | 20 | 4 | 95% | 30% | - | 820 | Grants Despoil skill while equipped. | |
Roy's Blade* | D | 1 | 25 | 8 | 95% | 5% | - | 900 | - | |
Iron Lance | D | 1 | 40 | 6 | 85% | 0% | - | 560 | - | |
Javelin | D | 1-2 | 25 | 2 | 80% | 0% | - | 700 | - | |
Beast Killer | D | 1 | 25 | 9 | 70% | 0% | - | 1,650 | Effective vs. Beast units. | |
Miniature Lance* | D | 1-2 | 10 | 1 | 55% | 35% | - | 650 | - | |
Finn's Lance* | D | 1 | 25 | 8 | 85% | 10% | - | 950 | Defense +2, Luck +2. | |
Iron Axe | D | 1 | 40 | 7 | 75% | 0% | - | 600 | - | |
Hand Axe | D | 1-2 | 35 | 3 | 70% | 0% | - | 750 | - | |
Hammer | D | 1 | 25 | 10 | 60% | 0% | - | 1,850 | Effective vs. Armored units. | |
Imposing Axe* | D | 1 | 10 | 14 | 35% | 10% | - | 830 | - | |
Orsin's Hatchet* | D | 1-2 | 20 | 4 | 85% | 5% | - | 960 | - | |
Iron Bow | D | 2 | 40 | 6 | 85% | 0% | - | 560 | - | |
Towering Bow* | D | 2-3 | 10 | 3 | 80% | 0% | - | 810 | Archer/Sniper only. | |
Underdog Bow* | D | 2 | 15 | 9 | 75% | 5% | - | 950 | Grants Underdog skill while equipped. | |
Elfire | D | 1-2 | 35 | 5 | 85% | 0% | - | 980 | - | |
Elthunder | D | 1-2 | 35 | 6 | 75% | 5% | - | 1,050 | - | |
Elwind | D | 1-2 | 35 | 4 | 95% | 0% | - | 910 | Effective vs. flying units. | |
Nosferatu | D | 1-2 | 20 | 7 | 65% | 0% | - | 980 | Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Restores HP to user equal to half the damage dealt. | |
Wilderwind | D | 1-2 | 5 | 2 | 70% | 35% | - | 760 | Effective vs. flying units. | |
Mend | D | 1 | 20 | - | - | - | 22 | 1,000 | Restores a medium amount of HP to an adjacent ally. | |
Balmwood Staff | D | 1 | 15 | - | - | - | 22 | 1,200 | Restores HP to an adjacent ally or the user. |
Fire Emblem Fates[]
Icon | Name | Rank | Range | Uses | Mt | Hit | Crit | Avoid | EXP | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|---|
Iron Katana | D | 1 | - | 6 | 90% | 0% | 0% | - | 1000 | - | |
Iron Katti | D | 1~2 | - | 6 | 90% | 0% | 0% | - | - | Enemy only | |
Kodachi | D | 1~2 | - | 5 | 85% | 0% | 0% | - | 1,800 | Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills | |
Axe Splitter | D | 1 | - | 7 | 75% | 0% | -10% | - | 3,400 | Effective against Axes, ineffective otherwise Dual Wield as a Swordmaster | |
Parasol | D | 1~2 | - | 1 | 85% | 0% | 0% | - | 0 | Cannot double attack, enemy's ability to double attack +5 | |
Sunrise Katana | D | 1 | - | 3 | 85% | 0% | 20% | - | 0 | Dual Wield as a Swordmaster | |
Iron Naginata | D | 1 | - | 6 | 80% | 0% | 0% | - | 1000 | - | |
Iron Nageyari | D | 1~2 | - | 6 | 80% | 0% | 0% | - | - | Enemy only | |
Swordcatcher | D | 1 | - | 7 | 65% | 0% | -10% | - | 3,400 | Effective against Swords, ineffective otherwise | |
Pine Branch | D | 1 | - | 11 | 55% | 10% | -10% | - | 0 | Ability to double attack -3 | |
Subaki's Pike | D | 1 | - | 4 | 85% | 0% | 0% | - | 0 | Might is doubled when user's Skill is higher than the enemy's | |
Iron Club | D | 1 | - | 6 | 75% | 5% | 0% | - | 1000 | - | |
Iron Mace | D | 1~2 | - | 6 | 75% | 5% | 0% | - | - | Enemy only | |
Throwing Club | D | 1~2 | - | 6 | 70% | 0% | 0% | - | 1,800 | Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits | |
Pike-Ruin Club | D | 1 | - | 10 | 60% | 5% | -10% | - | 3,400 | Effective against Lances, ineffective otherwise | |
Hoe | D | 1 | - | 5 | 70% | 5% | 0% | - | 0 | Ignores user and enemy's terrain effects | |
Ryoma's Club | D | 1 | - | 16 | 55% | 15% | -10% | - | 0 | Speed -5. An awkward, but powerful weapon. | |
Iron Yumi | D | 2 | - | 9 | 70% | 0% | 0% | - | 1000 | - | |
Iron Hankyu | D | 1~2 | - | 9 | 70% | 0% | 0% | - | 0 | Enemy only | |
Harp Yumi | D | 2 | - | 6 | 65% | 0% | 0% | - | 0 | After a battle initiated by the user, Resistance +4 to allies within a 2 tile radius | |
Setsuna's Yumi | D | 2 | - | 7 | 55% | 0% | 0% | - | 0 | Upon a successful hit, enemy's Skill/Speed/Defense -4 (stats recover by 1 each turn) | |
Iron Shuriken | D | 1~2 | - | 4 | 85% | 0% | 0% | - | 1000 | [Magic -2, Defense/Resistance -3] | |
Sting Shuriken | D | 1~2 | - | 7 | 90% | 0% | 0% | - | 2500 | Effective against armored units, ineffective otherwise [Skill/Defense/Resistance -3] | |
Hair Pin | D | 1~2 | - | 5 | 80% | 0% | 0% | - | 0 | Females only [Strength -2, Defense/Resistance -3] | |
Kagero's Dart | D | 1~2 | - | 1 | 80% | 0% | 20% | - | 0 | A blinding weapon. [Skill -5, Defense/Resistance -3] | |
Ox Spirit | D | 1~2 | - | 5 | 75% | 0% | 0% | - | 1000 | Defense +1 | |
Horse Spirit | D | 1~2 | - | 4 | 70% | 0% | 0% | - | 2100 | Skill/Speed/Defense/Resistance +3. An Enduring Spirit. | |
Sheep Spirit | D | 1~2 | - | 5 | 70% | 0% | 0% | - | 1800 | Defense/Resistance +1; use to recover 10 HP | |
Malevolent Text | D | 1~2 | - | 10 | 50% | 10% | -10% | - | 0 | Ability to double attack -3, Skill +1 | |
Monkey Spirit | D | 1~2 | - | 4 | 80% | 0% | 0% | - | 0 | Skill/Speed +1, Luck -4, and Resistance +2 A star-crossed spirit. | |
Sun Festal | D | 1~2 | 15 | - | - | - | - | 30 | 1000 | Restores (14 + Magic/3) HP to an ally | |
Dumpling Rod | D | 1~2 | 3 | - | - | - | - | 25 | 0 | Restores 10 HP to an ally; use to recover 10 HP |
Icon | Name | Rank | Range | Uses | Mt | Hit | Crit | Avoid | EXP | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|---|
Iron Sword | D | 1 | - | 6 | 90% | 0% | 0% | - | 1000 | - | |
Iron Kukri | D | 1~2 | - | 6 | 90% | 0% | 0% | - | 0 | Enemy only | |
Armorslayer | D | 1 | - | 9 | 95% | 0% | 0% | - | 2500 | Effective against armored units, ineffective otherwise | |
Wyrmslayer | D | 1 | - | 9 | 95% | 0% | 0% | - | 2500 | Effective against dragon units, ineffective otherwise | |
Umbrella | D | 1~2 | - | 1 | 85% | 10% | 0% | - | 0 | Cannot double attack, enemy's ability to double attack +5 | |
Nohrian Blade | D | 1 | - | 5 | 85% | 0% | -10% | - | 0 | Defense +3 | |
Iron Lance | D | 1 | - | 7 | 80% | 0% | 0% | - | 1000 | - | |
Iron Javelin | D | 1~2 | - | 7 | 80% | 0% | 0% | - | 0 | Enemy only | |
Javelin | D | 1~2 | - | 6 | 75% | 0% | 0% | - | 1800 | Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills | |
Beast Killer | D | 1 | - | 10 | 85% | 0% | 0% | - | 2500 | Effective against horse/beast units, ineffective otherwise | |
Stick | D | 1 | - | 5 | 85% | 0% | 0% | - | 0 | Skill +3. Suitable for practice. | |
Peri's Lance | D | 1~2 | - | 2 | 75% | 10% | 0% | - | 0 | Cannot double attack, enemy's ability to double attack +5 | |
Iron Axe | D | 1 | - | 8 | 70% | 0% | 0% | - | 1000 | - | |
Iron Star Axe | D | 1~2 | - | 8 | 70% | 0% | 0% | - | 0 | Enemy only | |
Hand Axe | D | 1~2 | - | 7 | 65% | 0% | 0% | - | 1800 | Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits | |
Hammer | D | 1 | - | 12 | 75% | 0% | 0% | - | 2500 | Effective against armored units, ineffective otherwise | |
Bone Axe | D | 1 | - | 9 | 60% | 0% | 0% | - | 0 | Resistance +3. Sometimes the old ways are best. | |
Arthur's Axe | D | 1 | - | 10 | 65% | 0% | 0% | - | 0 | Male only. Defense +2. An Axe for smiting evildoers. | |
Iron Bow | D | 2 | - | 8 | 80% | 0% | 0% | - | 1000 | - | |
Iron Shortbow | D | 1~2 | - | 8 | 80% | 0% | 0% | - | 0 | Enemy only | |
Mini Bow | D | 1 | - | 7 | 75% | 0% | -10% | - | 2400 | A powerful bow with a short range. | |
Violin Bow | D | 2 | - | 6 | 75% | 0% | 0% | - | 0 | After a battle initiated by the user, Skill +4 to allies within a 2 tile radius | |
Iron Dagger | D | 1~2 | - | 4 | 90% | 0% | 0% | - | 1000 | [Magic -2, Defense/Resistance -3] | |
Fruit Knife | D | 1~2 | - | 4 | 85% | 0% | 0% | - | 1800 | Use to recover 10 HP [Skill -2, Defense/Resistance -3] | |
Hunter's Knife | D | 1~2 | - | 7 | 95% | 0% | 0% | - | 2500 | Effective against beast units, Might and Hit rate reduced otherwise [Luck -2, Defense/Resistance -3] | |
Stale Bread | D | 1~2 | - | 3 | 80% | 0% | 0% | - | 0 | After a battle initiated by the user, user recovers 20% HP [Defense/Resistance -3] | |
Votive Candle | D | 1~2 | - | 5 | 70% | 0% | 0% | - | 0 | When equipped, survive lethal attacks is HP > 1. Trigger % = (Luck stat) [Strength/Magic -1, Defense/Resistance -3] | |
Thunder | D | 1~2 | - | 5 | 80% | 0% | 0% | - | 1000 | - | |
Nosferatu | D | 1~2 | - | 7 | 70% | 0% | -20% | - | 4000 | Dark Mages, Sorcerers, and units with Shadowgift only. Drains HP from enemy; cannot double attack or inflict critical hits | |
Moonlight | D | 1~2 | - | 4 | 70% | 0% | 0% | - | 0 | After a battle initiated by the user, user recovers 20% HP | |
Mend | D | 1 | 15 | - | - | - | - | 30 | 1000 | Restores (20 + Magic/3) HP to an ally | |
Freeze | D | 1~7 | 4 | - | 80% | - | - | 35 | 1800 | Reduces an enemy's Movement to 0 and their Avoid by 20 for one turn | |
Bouquet Staff | D | 1 | 3 | - | - | - | - | 25 | 0 | Restores 20 HP to an ally and increases their Luck by 4 until the mission's end |
Fire Emblem: Three Houses[]
icon | Name | Lvl | Range | Use | Wt | Mt | Hit | Crit |
---|---|---|---|---|---|---|---|---|
Steel Sword | D | 1 | 50 (55) |
10 | 8 (10) |
85 | 0 | |
A weighty steel sword that deals significant blows. (A reinforced steel sword made strong and remade stronger.) | ||||||||
Armorslayer | D | 1 | 20 (25) |
11 | 8 | 80 (100) |
0 (5) | |
Sharp enough to pierce even the thickest plate, this sword is effective against armored units. (A reinforced armorslayer, designed specifically for taking out armored units.) | ||||||||
Devil Sword | D | 1 | 30 | 10 | 13 (16) |
65 | 0 | |
An unholy sword that inflicts 10 damage on the wielder after combat. (A reinforced devil sword that inflicts 10 damage on the wielded after combat.) | ||||||||
Steel Lance | D | 1 | 40 (45) |
11 | 9 (11) |
75 | 0 | |
A weighty steel lance that deals significant blows. (A reinforced steel lance made strong and remade stronger.) | ||||||||
Javelin | D | 1-2 | 30 (40) |
8 | 2 (3) |
80 | 0 | |
A basic ranged lance that can be thrown at distant enemies. (This reinforced Javelin has significant stopping power when thrust or thrown at enemies.) | ||||||||
Horseslayer | D | 1 | 20 (25) |
13 | 8 | 70 (90) |
0 (5) | |
A lance specifically for combat against mounted foes. (An equine nightmare, this refined horseslayer is effective against cavalry units.) | ||||||||
Steel Axe | D | 1 | 55 (60) |
12 | 11 (13) |
65 | 0 | |
A weighty steel axe that deals significant blows. (A reinforced steel axe made strong and remade stronger.) | ||||||||
Hammer | D | 1 | 20 | 15 | 10 | 60 (80) |
0 (5) | |
This hammer can pummel metal with astonishing force, making it effective against armored units. (A reinforced hammer that rends metal. It is especially effective against armored units.) | ||||||||
Hand Axe | D | 1-2 | 30 (40) |
10 | 4 (5) |
70 | 0 | |
A compact ranged axe that can be thrown at distant enemies. (A reinforced hand axe that causes significant damage when swung or hurled at enemies.) | ||||||||
Devil Axe | D | 1 | 30 | 14 | 18 (21) |
60 | 0 | |
A diabolical axe that inflicts 10 damage after combat. (A reinforced devil axe that inflicts 10 damage on the wielder after combat.) | ||||||||
Steel Bow | D | 2 | 50 | 11 (10) |
9 (11) |
80 | 0 | |
A weighty steel bow that deals significant blows. (A reinforced steel bow made strong and remade stronger.) | ||||||||
Mini Bow | D | 1-2 | 50 (55) |
3 | 4 (6) |
90 | 0 (10) | |
A bow that can be used at close range. Cannot make follow-up attacks at 1 space away. (A reinforced mini bow. Cannot make a follow-up attack at 1 space away.) | ||||||||
Steel Gauntlets | D | 1 | 60 (70) |
5 | 3 | 80 (85) |
5 | |
Weighty steel gauntlets that deal heavy blows. Wielder strikes twice when initiating combat. (Reinforced steel gauntlets remade stronger, wearer attacks twice when initiating combat.) |