In all Fire Emblem games to date the E-Rank for weapons, tomes and staves is the lowest. But usually the weapons are very useful and the only in the first chapters of each game. Most of the time, they have higher hit rate and lower weight.

Fire Emblem: Thracia 776 [edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt EXP Cost Effects
Shortsword.gif Short Sword E 1 40 8 6 75% 0% - 1,000 -
FE5ironsword.gif Iron Sword E 1 40 6 6 70% 0% - 2,200 -
FE5poisonsword.gif Poison Sword E 1 40 6 3 60% 0% - - Inflicts Poison upon contact. Becomes Iron Sword when stolen.
FE5slimsword.gif Slim Sword E 1 30 2 3 100% 5% - 2,600 -
Elitesword.gif Elite Sword E 1 40 9 9 65% 0% - 5,800 Grants Paragon skill while equipped. Defense +5.
FE5ironlance.png Iron Lance E 1 40 9 7 70% 0% - 2,200 -
FE5slimlance.png Slim Lance E 1 20 6 4 100% 5% - 2,000 -
FE5poisonlance.png Poison Lance E 1 25 9 4 70% 0% - - Inflicts Poison upon contact. Becomes Iron Lance when stolen.
FE5shortlance.png Short Lance E 1 20 8 5 70% 0% - 800 -
FE5darknesslance.png Darkness Lance E 1-2 60 20 20 60% 0% - 200 Unused. Grants Nihil skill while equipped.
FE5ironaxe.png Iron Axe E 1 30 10 9 65% 0% - 1,100 -
FE5poisonaxe.png Poison Axe E 1 30 10 6 65% 0% - - Inflicts Poison upon contact. Becomes Iron Axe when stolen.
FE5devilaxe.png Devil Axe E 1 20 20 20 50% 0% - 1,200 May inflict damage on the user instead when attacking.
FE5ironbow.png Iron Bow E 2 40 6 7 65% 0% - 2,200 -
FE5poisonbow.png Poison Bow E 2 40 6 4 55% 0% - - Inflicts Poison upon contact. Becomes Iron Bow when stolen.
FE5shortbow.png Short Bow E 2 20 6 5 75% 0% - 800 -
FE5fire.png Fire E 1-2 20 4 5 70% 0% - 2,200 -
FE5thunder.png Thunder E 1-2 30 5 7 60% 5% - 3,200 -
FE5lightning.png Lightning E 1-2 20 6 9 75% 20% - 3,200 -
FE5live.png Heal E 1 20 4 - - - 15 2,200 Restores minor HP to an adjacent ally.

Fire Emblem: The Binding Blade[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt EXP Cost Effects
Ironsword.gif Iron Sword E 1 46 5 5 85% 0% - 460 -
Slimsword.gif Slim Sword E 1 30 2 3 90% 5% - 480 -
IronLance.gif Iron Lance E 1 45 8 7 70% 0% - 360 -
SlimLance.gif Slim Lance E 1 30 4 4 80% 5% - 450 -
PoisonLance.gif Poison Lance E 1 40 8 4 55% 0% - - Cannot be obtained. Inflicts Poison upon contact.
Javelin.gif Javelin E 1-2 20 11 6 55% 0% - 400 -
Ironaxe.gif Iron Axe E 1 45 10 8 65% 0% - 270 -
Steelaxe.gif Steel Axe E 1 30 15 11 50% 0% - 360 -
Handaxe.gif Hand Axe E 1-2 20 12 7 50% 0% - 300 -
Devilaxe.gif Devil Axe E 1 20 18 18 55% 0% - 900 May damage user instead when attacking.
Ironbow.gif Iron Bow E 2 45 5 6 80% 0% - 540 -
Ballista.gif Ballista E 3-10 5 20 8 70% 0% - - Archer/Sniper only.
Ironballista.gif Long Ballista E 3-15 5 20 13 70% 0% - - Archer/Sniper only.
Killerballista.gif Killer Ballista E 3-10 5 20 12 65% 10% - - Archer/Sniper only.
Fire.gif Fire E 1-2 30 1 5 95% 0% - 420 -
Lightning.gif Lightning E 1-2 30 1 5 75% 0% - 540 -
Heal.gif Heal E 1 30 - - - - 11 600 Replenishes HP to an adjacent ally equal to (User's Magic +10).
Tina's Staff.gif Tiena's Staff E 1 30 - - - - ? 1,800 Restores HP to an adjacent ally equal to (User's Magic +15).

Fire Emblem: The Blazing Blade[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Ironsword.gif Iron Sword E 1 46 5 5 90% 0% 1 - 460 -
Slimsword.gif Slim Sword E 1 30 2 3 100% 5% 1 - 480 -
Emblemblade.gif Emblem Blade E 1 60 5 5 90% 0% 1 - - -
A tactician's sword.
IronLance.gif Iron Lance E 1 45 8 7 80% 0% 1 - 360 -
SlimLance.gif Slim Lance E 1 30 4 4 85% 5% 1 - 450 -
Javelin.gif Javelin E 1-2 20 11 6 65% 0% 1 - 400 -
Doubles as ranged attack.
EmblemLance.gif Emblem Lance E 1 60 8 7 80% 0% 1 - - -
A tactician's lance.
PoisonLance.gif Poison Lance E 40 8 4 60% 0% 1 1 - - Inflicts Poison upon contact.
Coated in lethal poison.
Handaxe.gif Hand Axe E 1-2 20 12 7 60% 0% 1 - 300 -
Doubles as ranged attack.
Ironaxe.gif Iron Axe E 1 45 10 8 75% 0% 1 - 270 -
Emblemaxe.gif Emblem Axe E 1 60 10 8 75% 0% 1 - - -
A tactician's axe.
Steelaxe.gif Steel Axe E 1 30 15 11 65% 0% 2 - 360 -
Devilaxe.gif Devil Axe E 1 20 18 18 55% 0% 8 - 900 May inflict damage to the user instead when attacking.
Might injure its wielder.
Ironbow.gif Iron Bow E 2 45 5 6 85% 0% 1 - 540 -
Emblembow.gif Emblem Bow E 2 60 5 6 85% 0% 1 - - -
A tactician's bow.
Ballista.gif Ballista E 3-10 5 20 8 70% 0% 4 - - Cannot be countered.
Killerballista.gif Killer Ballista E 3-10 5 20 12 65% 10% 4 - - Cannot be countered.
Ironballista.gif Iron Ballista E 3-15 5 20 13 60% 0% 4 - - Cannot be countered.
Fire.gif Fire E 1-2 40 4 5 90% 0% 1 - 560 -
Lightning.gif Lightning E 1-2 35 6 4 95% 5% 1 - 630 -
Heal.gif Heal E 1 30 - - - - 2 11 600 Restores HP to an adjacent ally equal to (Magic +10).

Fire Emblem: The Sacred Stones[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Ironsword.gif Iron Sword E 1 46 5 5 90% 0% 1 - 460 -
-
SlimLance.gif Slim Lance E 1 30 4 4 85% 5% 1 - 450 -
-
Emblemblade.gif Shadowkiller E 1 60 5 5 90% 5% 1 - - Effective vs. Monsters. Cannot be obtained normally.
-
IronLance.gif Iron Lance E 1 45 8 7 80% 0% 1 - 360 -
-
SlimLance.gif Slim Lance E 1 30 4 4 85% 5% 1 - 450 -
-
PoisonLance.gif Toxin Lance E 1 40 8 4 65% 0% 1 - - Inflicts Poison on contact.
-
Javelin.gif Javelin E 1-2 20 11 6 65% 0% 1 - 400 -
Doubles as ranged attack.
EmblemLance.gif Bright Lance E 1 60 8 7 80% 5% 1 - - Effective vs. Monsters. Cannot be obtained normally.
-
Ironaxe.gif Iron Axe E 1 45 10 8 75% 0% 1 - 270 -
-
Steelaxe.gif Steel Axe E 1 30 15 11 65% 0% 2 - 360 -
-
Devilaxe.gif Devil Axe E 1 20 18 18 55% 0% 8 - 880 May damage wielder instead of target.
Might injure its wielder.
Handaxe.gif Hand Axe E 1-2 20 12 7 60% 0% 2 - 300 -
Doubles as ranged attack.
Hatchet.gif Hatchet E 1-2 50 5 4 85% 0% 1 - - -
Lightweight and easy to hit with.
Emblemaxe.gif Fiendcleaver E 1 60 10 8 75% 5% 1 - - Supereffective vs. Monsters. Cannot be obtained normally.
-
Ironbow.gif Iron Bow E 2 45 5 6 85% 0% 1 - 540 -
-
Emblembow.gif Beacon Bow E 2 60 5 6 85% 5% 1 - - Effective vs. Monsters. Cannot obtain normally.
-
Ballista.gif Ballista E 3-10 5 20 8 60% 0% 4 - - Archers/Snipers/Fleet only.
-
Ironballista.gif Iron Ballista E 3-15 5 20 13 60% 0% 4 - - Archers/Snipers/Fleet only.
-
Killerballista.gif Killer Ballista E 3-10 5 20 12 65% 10% 4 - - Archers/Snipers/Fleet only.
-
Fire.gif Fire E 1-2 40 4 5 90% 0% 1 - 560 -
-
Lightning.gif Lightning E 1-2 35 6 4 95% 5% 1 - 630 -
-
Heal.gif Heal E 1 30 - - - - 2 11 600 Restores HP equal to (User's Magic +10) to an adjacent ally.
Restores HP to allies in adjacent spaces.

Fire Emblem: Path of Radiance[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE9SlimSword.gif Slim Sword E 1 35 5 3 100% 5% 1 - 560 -
FE9IronSword.gif Iron Sword E 1 46 7 5 90% 0% 1 - 460 -
Trainer.gif Trainer E 1 - 3 6 150% 0% 1 - 230 Cannot critical.
FE9IronLance.gif Iron Lance E 1 45 8 7 80% 0% 1 - 360 -
FE9SlimLance.gif Slim Lance E 1 35 6 4 85% 5% 1 - 525 -
FE9Javelin.gif Javelin E 1-2 25 11 6 60% 0% 1 - 500 -
FE9VeninLance.gif Venin Lance E 1 40 9 4 60% 0% 1 - 440 Inflicts Poison upon contact.
Ironaxe.gif Iron Axe E 1 45 10 8 75% 0% 1 - 270 -
FE9practiceaxe.gif Practice Axe E 1 - 4 8 150% 0% 1 - 225 Cannot critical.
FE9handaxe.gif Hand Axe E 1-2 25 13 7 55% 0% 1 - 375 -
FE9steelaxe.gif Steel Axe E 1 35 15 11 65% 0% 2 - 420 -
DevilAxeFE9Unused.gif Devil Axe E 1 20 18 18 55% 0% 8 - 900 Unused.
FE9ironbow.gif Iron Bow E 2 45 5 6 85% 0% 1 - 540 -
FE9Ballista.gif Ballista E 3-10 5 20 18 100% 0% 4 - - Archer/Sniper only. Ignores user's Strength.
FE9IronBallista.gif Long Ballista E 3-10 5 20 22 90% 0% 4 - - Archer/Sniper only. Ignores user's Strength.
KillerballistaFE9.gif Killer Ballista E 3-10 5 10 20 95% 10% 4 - - Archer/Sniper only. Ignores user's Strength.
Onager.png Onager E 3-10 5 20 20 255% 0% 4 - - Archer/Sniper only. Ignores user's Strength. Damages surrounding enemies. Always hits. Cannot critical.
FE9fire.gif Fire E 1-2 40 3 3 95% 0% 1 - 560 -
FE9thunder.gif Thunder E 1-2 40 3 4 85% 5% 1 - 600 -
FE9wind.gif Wind E 1-2 40 1 2 100% 0% 1 - 520 -
FE9heal.gif Heal E 1 40 2 - - - 3 11 800 Restores HP to an adjacent ally equal to (Magic +10).

Fire Emblem: Radiant Dawn[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE10slimsword.png Slim Sword E 1 35 3 2 100% 5% 1 - 560 -
Bronze Sword.png Bronze Sword E 1 50 5 3 95% 0% 1 - 350 Cannot critical.
FE10slimlance.png Slim Lance E 1 35 4 3 95% 5% 1 - 490 Unused.
FE10bronzelance.png Bronze Lance E 1 50 6 4 90% 0% 1 - 450 Cannot critical.
Bronze Axe.png Bronze Axe E 1 50 7 5 85% 0% 2 - 250 Cannot critical.
FE10bronzebow.png Bronze Bow E 2 50 4 3 80% 0% 1 - 400 Cannot critical.
FE10ironbow.png Iron Bow E 2 50 8 6 85% 0% 2 - 750 -
FE10ballista.png Ballista E 3-10 5 20 18 100% 0% - - 0 Ignores user's Strength.
FE10ironballista.png Iron Ballista E 3-15 5 20 28 90% 0% - - 0 Ignores user's Strength.
FE10killerballista.png Killer Ballista E 3-10 5 20 26 95% 10% - - 0 Ignores user's Strength.
Onager.png Onager E 3-10 5 20 22 255% 0% - - 0 Ignores user's Strength. Hits nearby units. Cannot critical.
Bronzeknife.png Bronze Knife E 1-2 30 1 1 70% 0% 1 - 180 Cannot critical.
FE10fire.png Fire E 1-2 40 3 5 90% 0% 1 - 400 -
FE10thunder.png Thunder E 1-2 40 4 3 80% 5% 1 - 880 -
FE10wind.png Wind E 1-2 40 2 4 95% 0% 1 - 720 -
FE10light.png Light E 1-2 40 1 3 100% 0% 1 - 960 -
FE10heal.png Heal E 1 40 2 - - 5% 3 11 800 Restores HP to an adjacent ally equal to (Magic +10). While equipped, user restores 5 HP each turn.

Fire Emblem: Shadow Dragon[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE11ironsword.png Iron Sword E 1 40 4 5 100% 0% 2 - 400 -
An affordable sword that is easy to wield.
FE11ironlance.png Iron Lance E 1 40 5 6 90% 0% 2 - 480 -
An affordable lance that is easy to wield.
FE11ironaxe.png Iron Axe E 1 40 6 7 80% 0% 2 - 320 -
An affordable axe that is easy to wield.
FE11ironbow.png Iron Bow E 2 40 4 5 90% 0% 2 - 440 -
An affordable bow that is easy to wield.
FE11fire.png Fire E 1-2 25 1 5 100% 0% 2 - 300 -
Magic used to attack with flames.
FE11thunder.png Thunder E 1-2 21 2 6 90% 0% 2 - 420 -
Magic used to attack with lightning.
FE11heal.png Heal E 1 20 - - - - 2 17 800 Restores HP to an adjacent unit equal to (Magic/2 +8).
A staff used to restore HP to an adjacent ally.

Fire Emblem: New Mystery of the Emblem[edit | edit source]

Icon Name Rank Range Uses Mt Hit Crt WEx EXP Cost Effects
FE11ironsword.png Iron Sword E 1 40 5 100% 0% 2 - 400 -
An affordable sword that is easy to wield.
Obtuse Sword.png Obtuse Sword E 1 20 1 100% 0% 2 - 100 -
-
Bamboo Sword.png Bamboo Sword E 1 15 2 120% 30% 2 - 300 -
A wooden practice sword. Weak, but easy to use.
Glass Sword.png Glass Sword E 1 3 12 100% 0% 2 - 600 -
-
Ruke's Sword.png Luke's Sword E 1 30 7 80% 10% 2 - 750 -
-
Cecil's Sword.png Cecil's Sword E 1 25 6 100% 10% 2 - 625
-
FE11ironlance.png Iron Lance E 1 40 6 90% 0% 2 - 600 -
An affordable lance that is easy to wield.
Laundry Pole.png Laundry Pole E 1 20 1 90% 0% 2 - 100 -
A long pole meant for daily use, not for battle.
Flycatcher.png Flycatcher E 1 10 6 70% 0% 2 - 800 Effective vs. flying units.
-
Glass Lance.png Glass Lance E 1 3 13 90% 0% 2 - 600
-
Rody's Lance.png Roderick's Lance E 1 25 7 100% 10% 2 - 625 -
-
FE11ironaxe.png Iron Axe E 1 40 7 80% 0% 2 - 320 -
An affordable axe that is easy to wield.
Frying Pan.png Frying Pan E 1 20 1 80% 0% 2 - 100
-
Glass Axe.png Glass Axe E 1 3 14 80% 0% 2 - 600 -
-
Bord'n'cord Axe.png Bord'n'Cord Axe E 1 30 8 90% 10% 2 - 750 -
-
FE11ironbow.png Iron Bow E 2 40 5 90% 0% 2 - 440 -
An affordable bow that is easy to wield.
Toy Bow.png Toy Bow E 2 20 1 90% 0% 2 - 100 -
-
Glass Bow.png Glass Bow E 2 3 12 90% 0% 2 - 600 -
-
Ryan's Bow.png Ryan's Bow E 2 30 6 100% 10% 2 - 750 -
-
FE11fire.png Fire E 1-2 25 5 100% 0% 2 - 300 -
Magic used to attack with flames.
FE11thunder.png Thunder E 1-2 21 5 100% 0% 2 - 300 -
Magic used to attack with lightning.
FE12Nosferatu.png Nosferatu E 1-2 24 8 90% 0% 2 - 2,400 Females Only. Restores HP to user equal to damage dealt.
Powerful magic that drains enemy HP. For women.
Nurufire.png Nurufire E 1-2 15 1 100% 0% 2 - 150
-
Yurublizzard.png Yurublizzard E 1-2 12 5 90% 10% 2 - 660 -
-
FE11heal.png Heal E 1 20 - - - 2 17 800 Recovers HP equal to (Magic/2) +8 to an adjacent ally.
A staff used to restore HP to an adjacent ally.
Rescue (FE12).png Rescue E 5 - - - 2 50 1,500 Teleports any ally unit to a space adjacent to user.
A special staff that returns an ally to the user.
Thief Staff (FE12).png Thief E 5 - - - 2 50 1,250 User can unlock any chest from a distance.
A staff that can open chests.
Mediocre Staff.png Mediocre E 1 10 - - - 10 10 100 Recovers HP equal to (Magic/2) +1 to an adjacent ally.
-
Strength Staff.png Strength E 1 3 - - - 2 20 750 Increases ally's Strength by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Speed Staff.png Speed E 1 3 - - - 2 20 750 Increases ally's Speed by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Defense Staff.png Defense E 1 3 - - - 2 20 750 Increases ally's Defence by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Wrys Staff.png Wrys E 1 30 - - - 2 18 900 Recovers HP equal to (Magic/2) +10 to an adjacent ally.
-

Fire Emblem Awakening[edit | edit source]

Icon Name Rank Uses Mt Hit Crt EXP Cost Effects
Bronze Sword FE13 Icon.png Bronze Sword E 1 50 3 100% 0% - 350 -
24 Tree Branch FE13.png Tree Branch* E 1 20 1 100% 0% - 100 -
Glass Sword FE13.png Glass Sword* E 1 3 11 85% 0% - 600 -
Bronze Lance FE13.png Bronze Lance E 1 50 3 90% 0% - 350 -
Log FE13.png Log* E 1 20 1 90% 0% - 100 -
Glass Lance FE13.png Glass Lance* E 1 3 13 75% 0% - 600 -
Bronze Axe FE13.png Bronze Axe E 1 50 4 80% 0% - 400 -
Ladle FE13.png Ladle* E 1 20 1 80% 0% - 100 -
Glass Axe FE13.png Glass Axe* E 1 3 15 65% 0% - 600 -
Bronze Bow FE13 Icon.png Bronze Bow E 2 50 3 90% 0% - 350 -
Slack Bow FE13 Icon.png Slack Bow* E 2 20 1 90% 0% - 100 -
Glass Bow FE13.png Glass Bow* E 2 3 13 75% 0% - 600 -
Fire FE13 Icon.png Fire E 1-2 45 2 90% 0% - 540 -
Thunder FE13 Icon.png Thunder E 1-2 45 3 80% 5% - 630 -
Wind FE13 Icon.png Wind E 1-2 45 1 100% 0% - 450 Effective vs. flying units.
Flux FE13 Icon.png Flux E 1-2 45 5 70% 0% - 540 Dark Mage/Sorcerer/Tome wielders with Shadowgift only.
Dying Blaze FE13.png Dying Blaze E 1-2 3 10 75% 0% - 600 -
Heal FE13 Icon.png Heal E 1 30 - - - 17 600 Restores a small amount of HP to an adjacent ally.
Rescue.png Rescue E 1-(User's Magic/2) 5 - - - 40 2,100 Teleports an ally to an adjacent space to user.
Kneader FE13.png Kneader E 1 20 - - - 12 100 Restores a tiny amount of HP to an adjacent ally.

Fire Emblem Fates[edit | edit source]

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Katana.png Brass Katana E 1 4 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Katana.png Daikon Radish E 1 1 110% 0% 10% 0 Critical Evade +10. Not the best weapon, but delicious when pickled.
Dual Wield as a Swordmaster
FE14Katana.png Raider Katana E 1 5 85% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Naginata.png Brass Naginata E 1 4 90% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Naginata.png Bamboo Pole E 1 1 100% 0% 10% 0 Critical Evade +10. Nature's finest blacksmithing on display.
FE14Naginata.png Raider Naginata E 1 5 75% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Club.png Brass Club E 1 5 85% 0% 0% 500 Critical Evade +10, cannot trigger critical hits
FE14Club.png Carp Streamer E 1 1 95% 5% 10% 0 Critical Evade +10. Not great in a fight, but very festive.
FE14Yumi.png Brass Yumi E 2 7 80% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Yumi.png Bamboo Yumi E 2 4 90% 0% 10% 0 Critical Evade +10. 
FE14Yumi.png Raider Yumi E 2 6 65% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Shuriken.png Brass Shuriken E 1~2 2 95% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
[Skill/Speed -1, Defense/Resistance -2]
FE14Shuriken.png Chopstick E 1~2 1 105% 0% 10% 0 Critical Evade +10. Better on the table than the battlefield.
[Defense/Resistance -1]
FE14Scroll.png Rat Spirit E 1~2 3 85% 0% 0% 500 Critical Evade +10, cannot inflict critical hits, Skill +1
FE14Scroll.png Paper E 1~2 1 95% 0% 10% 0 Critical Evade +10. Speed +1. Supposedly beats rock. Not much else.
FE14Rod.png Bloom Festal E 1~2 20 - - - 25 Restores (7 + Magic/3) HP to an ally
FE14Rod.png Lantern E 1~3 5 - - - 20 Restores 7 HP to an ally
FE14Rod.png Sakura's Rod E 1~2 10 - - - 20 Restores 7 HP to an ally

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Sword.png Bronze Sword E 1 4 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Sword.png Bottle E 1 1 110% 0% 10% 0 Critical Evade +10. Best suited for thirsty warriors.
FE14Lance.png Bronze Lance E 1 5 90% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Lance.png Broom E 1 2 100% 0% 10% 0 Critical Evade +10. Don't think of it as a broom. It's a spear with a thousand tiny points.
FE14Axe.png Bronze Axe E 1 6 80% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
FE14Axe.png Frying Pan E 1 3 90% 0% 10% 0 Critical Evade +10. Heavy and hard to wield, but cast iron, so you don't really need to clean it.
FE14Axe.png Raider Axe E 1 7 65% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Bow.png Bronze Bow E 2 6 90% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
FE14Bow.png Rubber Bow E 2 3 100% 0% 10% 0 Critical Evade +10. Someone's idea of a battlefield prank?
FE14Bow.png Cupid Bow E 2 1 100% 0% 0% 0 After battle, enemy recovers 20% HP
FE14Dagger.png Bronze Dagger E 1~2 2 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
[Skill/Speed -1, Defense/Resistance -2]
FE14Dagger.png Quill Pen E 1~2 1 110% 0% 10% 0 Critical Evade +10. Not actually mightier than the sword.
[Defense/Resistance -1]
FE14Dagger.png Raider Knife E 1~2 3 85% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
[Luck -2, Defense/Resistance -2]
FE14Dagger.png Pebble E 1~2 1 80% 0% 0% 0 Cannot double attack, trigger critical hits or special skills
[Strength/Speed/Defense/Resistance -4]
FE14Tome.png Fire E 1~2 3 90% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
FE14Tome.png Ember E 1~2 1 100% 0% 10% 0 Critical Evade +10. A cantrip learned by beginning mages.
FE14Tome.png Disrobing Gale E 1~2 4 75% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3

Name Rank Range Mt Hit Crit Avoid Cost Effects
Dragonstone E 1 14 85% 0% -10% 2000 Critical Evade +10, Magic weapon, cannot double attack, Skill -3, Speed -2, Defense +4, and Resistance +3
Beaststone E 1 6 90% 5% 10% 2000 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill +5, Speed +3, Defense -2
Shackled Fist E 1 8 80% 0% 0% - Faceless only. The only weapon the Faceless need.
Rock E 1~5 9 80% 0% 0% - Stoneborn only. Cannot double attack, cannot inflict critical hits or special skills
Saw E 1 7 90% 0% 10% - Automatons only. Upon a successful hit, enemy's Strength/Magic -4 until next turn
Draconic Rage E 1 15 75% 0% -10% - Locked to Chapter 5 Avatar/Paralogue 2 Kana. Critical Evade +10, Magic weapon, cannot double attack
Astral Breath E 1~5 10 85% 0% 0% - Locked to Lilith. Magic weapon, cannot double attack

Fire Emblem: Three Houses[edit | edit source]

Icon Name Lvl Range Use Wt Mt Hit Crit
FE16 Broken Sword Weapon Icon.png Broken Sword E 1 20 - 0 30 0
A broken and barely usable sword. A blacksmith can surely fix it up.
FE16 Sword Weapon Icon.png Rusted Sword E 1 N/A 20 0 30 0
A rust-coated that can be forged into an Iron, Steel, Brave or Silver sword, or Mercurius.
FE16 Sword Weapon Icon.png Training Sword E 1 50
(65)
4
(2)
3 100 0
This simple sword is perfect for training purposes.
(A reinforced training sword, for those who take their training seriously.)
FE16 Sword Weapon Icon.png Iron Sword E 1 40
(45)
5 5
(6)
90
(100)
0
A standard sword made of iron--simple but effective.
(Reinforced in the forge's flames, this iron sword shines with a new brilliance.)
FE16 Sword Weapon Icon.png Rapier E 1 40
(45)
5 7
(9)
95 10
(20)
A sword designed to exploit the weaknesses of armored and cavalry units.
(An elegant reinforced rapier, put to good use against armored and cavalry units.)
FE16 Agarthan Sword Weapon Icon.png Viskam E 1-9 50 5 20 100 0
Deals magic-based damage.
FE16 Broken Lance Weapon Icon.png Broken Lance E 1 - 20 0 30 0
A weapon that has ran out of uses. Can be repaired.
FE16 Lance Weapon Icon.png Rusted Lance E 1 - 20 0 30 0
Can be forged into an Iron, Steel, Silver or Brave Lance or Gradivus.
FE16 Lance Weapon Icon.png Training Lance E 1 50
(65)
5
(3)
4 90 0
This simple lance is perfect for training purposes.
(A reinforced training lance, for those who take their training seriously.)
FE16 Lance Weapon Icon.png Iron Lance E 1 30
(35)
6 6
(7)
80
(90)
0
A standard lance made of iron--simple but effective.
(Reinforced in the forge's flames, this iron lance shines with a new brilliance.)
FE16 Broken Axe Weapon Icon.png Broken Axe E 1 - 20 0 30 0
A weapon that has ran out of uses. Can be repaired.
FE16 Axe Weapon Icon.png Rusted Axe E 1 ? 20 0 30 0
Can be forged into an Iron, Steel, Silver or Brave Axe or Hauteclere.
FE16 Axe Weapon Icon.png Training Axe E 1 50
(65)
6
(4)
6 80 0
This simple axe is perfect for training purposes.
(A reinforced training axe, for those who take their training seriously.)
FE16 Axe Weapon Icon.png Iron Axe E 1 45 7 8
(9)
70
(75)
0
A standard axe made of iron--simple but effective.
(Reinforced in the forge's flames, this iron axe shines with a new brilliance.)
FE16 Axe Weapon Icon.png Mace E 1 20
(25)
6 6 70
(90)
0
(5)
A bludgeoning weapon that can ravage armor, this mace is effective against armored units.
(Reinforced mace with greater bludgeoning power that is effective against armored units.)
FE16 Broken Bow Weapon Icon.png Broken Bow E 1 - 20 0 30 0
A weapon that has ran out of uses. Can be repaired.
FE16 Bow Weapon Icon.png Rusted Bow E 2 - 20 0 30 0
Spotted with rust, this bow can be forged into an Iron, Steel, Silver or Brave Bow or Parthia.
FE16 Bow Weapon Icon.png Training Bow E 2 50
(65)
5
(3)
3 90 0
This simple bow is perfect for training purposes.
(A reinforced training bow, for those who take training seriously.)
FE16 Bow Weapon Icon.png Iron Bow E 2 40 6
(5)
6
(7)
85
(95)
0
A standard bow made of iron--simple but effective.
(Reinforced in the forge's flames, this iron bow shines with a new brilliance.)
FE16 Broken Brawl Weapon Icon.png Broken Gauntlets E 1 - 20 0 30 0
A weapon that has ran out of uses. Can be repaired.
FE16 Brawl Weapon Icon.png Rusted Gauntlets E 1 - 20 0 30 0
Can be forged into an Iron, Steel or Silver Gauntlets or Dragon Claws.
FE16 Brawl Weapon Icon.png Training Gauntlets E 1 70
(90)
1 0 90
(100)
5
Simple gauntlets perfect for training purposes. Wielder strikes twice when initiating combat.
(Reinforced training gauntlets for serious training, wearer attacks twice when initiating combat.)
FE16 Brawl Weapon Icon.png Iron Gauntlets E 1 50
(60)
3 1 85
(95)
5
Standard iron gauntlets-simple but effective. Wielder strikes twice when initiating combat.
(Reinforced in the forge's flames, wearer attacks twice when initiating combat.)

Icon Name Lvl Range Use Wt Mt Hit Crit User(s)
FE16 black magic icon.png Fire E 1-2 10 3 3 90 0 Byleth, Edelgard, Ferdinand, Caspar, Linhardt, Dedue, Mercedes, Sylvain, Lorenz, Raphael, Leonie, Rhea, Flayn, Catherine, Alois
Basic fire magic.
FE16 black magic icon.png Thunder E 1-2 8 4 4 80 5 Byleth, Dimitri, Dorothea, Ferdinand, Bernadetta, Felix, Mercedes, Hilda, Manuela, Gilbert
Basic lighting magic.
FE16 black magic icon.png Wind E 1-2 6 2 2 100 10 Claude, Petra, Linhardt, Ashe, Annette, Hanneman, Seteth, Flayn, Shamir, Cyril
Basic wind magic.
FE16 black magic icon.png Blizzard E 1~2 10 4 3 70 15 Bernadetta, Ingrid, Ignatz, Marianne, Shamir
Basic ice magic.
FE16 dark magic icon.png Miasma Δ

*

E 1~2 10 5 5 80 0 Hubert, Lysithea
Basic dark magic.
FE16 dark magic icon.png Mire Β

*

E 1~3 8 5 3 70 0 Hubert
Basic dark magic.
Inflicts Def -5 to foe for 1 turn.
FE16 dark magic icon.png Swarm Ζ

*

E 1~2 8 4 4 70 0 Lysithea
Basic dark magic.
Inflicts Spd -5 to foe for 1 turn.
FE16 White Magic Icon.png Nosferatu E 1-2 8 8 1 80 0 All Characters
Basic light attack magic. Recovers HP equal to 50% of the damage dealt.
FE16 White Magic Icon.png Seraphim E 1-2 12 8 8 75 5 Edelgard, Sylvain, Ingrid, Lysithea
Effective against Monster foes.
FE16 White Magic Icon.png Heal E 1 5 6 8 100 0 All Characters
Basic light magic. Heals an adjacent ally.
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