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In all Fire Emblem games to date the E-Rank for weapons, tomes and staves is the lowest. But usually the weapons are very useful and the only in the first chapters of each game. Most of the time, they have higher hit rate and lower weight.

Fire Emblem: Thracia 776 Edit

Icon Name Rank Range Uses Wt Mt Hit Crt EXP Cost Effects
Shortsword Short Sword E 1 40 8 6 75% 0% - 1,000 -
FE5ironsword Iron Sword E 1 40 6 6 70% 0% - 2,200 -
FE5poisonsword Poison Sword E 1 40 6 3 60% 0% - - Inflicts Poison upon contact. Becomes Iron Sword when stolen.
FE5slimsword Slim Sword E 1 30 2 3 100% 5% - 2,600 -
Elitesword Elite Sword E 1 40 9 9 65% 0% - 5,800 Grants Paragon skill while equipped. Defense +5.
FE5ironlance Iron Lance E 1 40 9 7 70% 0% - 2,200 -
FE5slimlance Slim Lance E 1 20 6 4 100% 5% - 2,000 -
FE5poisonlance Poison Lance E 1 25 9 4 70% 0% - - Inflicts Poison upon contact. Becomes Iron Lance when stolen.
FE5shortlance Short Lance E 1 20 8 5 70% 0% - 800 -
FE5darknesslance Darkness Lance E 1-2 60 20 20 60% 0% - 200 Unused. Grants Nihil skill while equipped.
FE5ironaxe Iron Axe E 1 30 10 9 65% 0% - 1,100 -
FE5poisonaxe Poison Axe E 1 30 10 6 65% 0% - - Inflicts Poison upon contact. Becomes Iron Axe when stolen.
FE5devilaxe Devil Axe E 1 20 20 20 50% 0% - 1,200 May inflict damage on the user instead when attacking.
FE5ironbow Iron Bow E 2 40 6 7 65% 0% - 2,200 -
FE5poisonbow Poison Bow E 2 40 6 4 55% 0% - - Inflicts Poison upon contact. Becomes Iron Bow when stolen.
FE5shortbow Short Bow E 2 20 6 5 75% 0% - 800 -
FE5fire Fire E 1-2 20 4 5 70% 0% - 2,200 -
FE5thunder Thunder E 1-2 30 5 7 60% 5% - 3,200 -
FE5lightning Lightning E 1-2 20 6 9 75% 20% - 3,200 -
FE5live Heal E 1 20 4 - - - 15 2,200 Restores minor HP to an adjacent ally.

Fire Emblem: The Binding BladeEdit

Icon Name Rank Range Uses Wt Mt Hit Crt EXP Cost Effects
Ironsword Iron Sword E 1 46 5 5 85% 0% - 460 -
Slimsword Slim Sword E 1 30 2 3 90% 5% - 480 -
IronLance Iron Lance E 1 45 8 7 70% 0% - 360 -
SlimLance Slim Lance E 1 30 4 4 80% 5% - 450 -
PoisonLance Poison Lance E 1 40 8 4 55% 0% - - Cannot be obtained. Inflicts Poison upon contact.
Javelin Javelin E 1-2 20 11 6 55% 0% - 400 -
Ironaxe Iron Axe E 1 45 10 8 65% 0% - 270 -
Steelaxe Steel Axe E 1 30 15 11 50% 0% - 360 -
Handaxe Hand Axe E 1-2 20 12 7 50% 0% - 300 -
Devilaxe Devil Axe E 1 20 18 18 55% 0% - 900 May damage user instead when attacking.
Ironbow Iron Bow E 2 45 5 6 80% 0% - 540 -
Ballista Ballista E 3-10 5 20 8 70% 0% - - Archer/Sniper only.
Ironballista Long Ballista E 3-15 5 20 13 70% 0% - - Archer/Sniper only.
Killerballista Killer Ballista E 3-10 5 20 12 65% 10% - - Archer/Sniper only.
Fire Fire E 1-2 30 1 5 95% 0% - 420 -
Lightning Lightning E 1-2 30 1 5 75% 0% - 540 -
Heal Heal E 1 30 - - - - 11 600 Replenishes HP to an adjacent ally equal to (User's Magic +10).
Tina's Staff Tiena's Staff E 1 30 - - - -  ? 1,800 Restores HP to an adjacent ally equal to (User's Magic +15).

Fire Emblem: The Blazing BladeEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Ironsword Iron Sword E 1 46 5 5 90% 0% 1 - 460 -
Slimsword Slim Sword E 1 30 2 3 100% 5% 1 - 480 -
Emblemblade Emblem Blade E 1 60 5 5 90% 0% 1 - - -
A tactician's sword.
IronLance Iron Lance E 1 45 8 7 80% 0% 1 - 360 -
SlimLance Slim Lance E 1 30 4 4 85% 5% 1 - 450 -
Javelin Javelin E 1-2 20 11 6 65% 0% 1 - 400 -
Doubles as ranged attack.
EmblemLance Emblem Lance E 1 60 8 7 80% 0% 1 - - -
A tactician's lance.
PoisonLance Poison Lance E 40 8 4 60% 0% 1 1 - - Inflicts Poison upon contact.
Coated in lethal poison.
Handaxe Hand Axe E 1-2 20 12 7 60% 0% 1 - 300 -
Doubles as ranged attack.
Ironaxe Iron Axe E 1 45 10 8 75% 0% 1 - 270 -
Emblemaxe Emblem Axe E 1 60 10 8 75% 0% 1 - - -
A tactician's axe.
Steelaxe Steel Axe E 1 30 15 11 65% 0% 2 - 360 -
Devilaxe Devil Axe E 1 20 18 18 55% 0% 8 - 900 May inflict damage to the user instead when attacking.
Might injure its wielder.
Ironbow Iron Bow E 2 45 5 6 85% 0% 1 - 540 -
Emblembow Emblem Bow E 2 60 5 6 85% 0% 1 - - -
A tactician's bow.
Ballista Ballista E 3-10 5 20 8 70% 0% 4 - - Cannot be countered.
Killerballista Killer Ballista E 3-10 5 20 12 65% 10% 4 - - Cannot be countered.
Ironballista Iron Ballista E 3-15 5 20 13 60% 0% 4 - - Cannot be countered.
Fire Fire E 1-2 40 4 5 90% 0% 1 - 560 -
Lightning Lightning E 1-2 35 6 4 95% 5% 1 - 630 -
Heal Heal E 1 30 - - - - 2 11 600 Restores HP to an adjacent ally equal to (Magic +10).

Fire Emblem: The Sacred StonesEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
Ironsword Iron Sword E 1 46 5 5 90% 0% 1 - 460 -
-
SlimLance Slim Lance E 1 30 4 4 85% 5% 1 - 450 -
-
Emblemblade Shadowkiller E 1 60 5 5 90% 5% 1 - - Effective vs. Monsters. Cannot be obtained normally.
-
IronLance Iron Lance E 1 45 8 7 80% 0% 1 - 360 -
-
SlimLance Slim Lance E 1 30 4 4 85% 5% 1 - 450 -
-
PoisonLance Toxin Lance E 1 40 8 4 65% 0% 1 - - Inflicts Poison on contact.
-
Javelin Javelin E 1-2 20 11 6 65% 0% 1 - 400 -
Doubles as ranged attack.
EmblemLance Bright Lance E 1 60 8 7 80% 5% 1 - - Effective vs. Monsters. Cannot be obtained normally.
-
Ironaxe Iron Axe E 1 45 10 8 75% 0% 1 - 270 -
-
Steelaxe Steel Axe E 1 30 15 11 65% 0% 2 - 360 -
-
Devilaxe Devil Axe E 1 20 18 18 55% 0% 8 - 880 May damage wielder instead of target.
Might injure its wielder.
Handaxe Hand Axe E 1-2 20 12 7 60% 0% 2 - 300 -
Doubles as ranged attack.
Hatchet Hatchet E 1-2 50 5 4 85% 0% 1 - - -
Lightweight and easy to hit with.
Emblemaxe Fiendcleaver E 1 60 10 8 75% 5% 1 - - Supereffective vs. Monsters. Cannot be obtained normally.
-
Ironbow Iron Bow E 2 45 5 6 85% 0% 1 - 540 -
-
Emblembow Beacon Bow E 2 60 5 6 85% 5% 1 - - Effective vs. Monsters. Cannot obtain normally.
-
Ballista Ballista E 3-10 5 20 8 60% 0% 4 - - Archers/Snipers/Fleet only.
-
Ironballista Iron Ballista E 3-15 5 20 13 60% 0% 4 - - Archers/Snipers/Fleet only.
-
Killerballista Killer Ballista E 3-10 5 20 12 65% 10% 4 - - Archers/Snipers/Fleet only.
-
Fire Fire E 1-2 40 4 5 90% 0% 1 - 560 -
-
Lightning Lightning E 1-2 35 6 4 95% 5% 1 - 630 -
-
Heal Heal E 1 30 - - - - 2 11 600 Restores HP equal to (User's Magic +10) to an adjacent ally.
Restores HP to allies in adjacent spaces.

Fire Emblem: Path of RadianceEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE9SlimSword Slim Sword E 1 35 5 3 100% 5% 1 - 560 -
FE9IronSword Iron Sword E 1 46 7 5 90% 0% 1 - 460 -
Trainer Trainer E 1 - 3 6 150% 0% 1 - 230 Cannot critical.
FE9IronLance Iron Lance E 1 45 8 7 80% 0% 1 - 360 -
FE9SlimLance Slim Lance E 1 35 6 4 85% 5% 1 - 525 -
FE9Javelin Javelin E 1-2 25 11 6 60% 0% 1 - 500 -
FE9VeninLance Venin Lance E 1 40 9 4 60% 0% 1 - 440 Inflicts Poison upon contact.
Ironaxe Iron Axe E 1 45 10 8 75% 0% 1 - 270 -
FE9practiceaxe Practice Axe E 1 - 4 8 150% 0% 1 - 225 Cannot critical.
FE9handaxe Hand Axe E 1-2 25 13 7 55% 0% 1 - 375 -
FE9steelaxe Steel Axe E 1 35 15 11 65% 0% 2 - 420 -
DevilAxeFE9Unused Devil Axe E 1 20 18 18 55% 0% 8 - 900 Unused.
FE9ironbow Iron Bow E 2 45 5 6 85% 0% 1 - 540 -
FE9Ballista Ballista E 3-10 5 20 18 100% 0% 4 - - Archer/Sniper only. Ignores user's Strength.
FE9IronBallista Long Ballista E 3-10 5 20 22 90% 0% 4 - - Archer/Sniper only. Ignores user's Strength.
KillerballistaFE9 Killer Ballista E 3-10 5 10 20 95% 10% 4 - - Archer/Sniper only. Ignores user's Strength.
Onager Onager E 3-10 5 20 20 255% 0% 4 - - Archer/Sniper only. Ignores user's Strength. Damages surrounding enemies. Always hits. Cannot critical.
FE9fire Fire E 1-2 40 3 3 95% 0% 1 - 560 -
FE9thunder Thunder E 1-2 40 3 4 85% 5% 1 - 600 -
FE9wind Wind E 1-2 40 1 2 100% 0% 1 - 520 -
FE9heal Heal E 1 40 2 - - - 3 11 800 Restores HP to an adjacent ally equal to (Magic +10).

Fire Emblem: Radiant DawnEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE10slimsword Slim Sword E 1 35 3 2 100% 5% 1 - 560 -
Bronze Sword Bronze Sword E 1 50 5 3 95% 0% 1 - 350 Cannot critical.
FE10slimlance Slim Lance E 1 35 4 3 95% 5% 1 - 490 Unused.
FE10bronzelance Bronze Lance E 1 50 6 4 90% 0% 1 - 450 Cannot critical.
Bronze Axe Bronze Axe E 1 50 7 5 85% 0% 2 - 250 Cannot critical.
FE10bronzebow Bronze Bow E 2 50 4 3 80% 0% 1 - 400 Cannot critical.
FE10ironbow Iron Bow E 2 50 8 6 85% 0% 2 - 750 -
FE10ballista Ballista E 3-10 5 20 18 100% 0% - - 0 Ignores user's Strength.
FE10ironballista Iron Ballista E 3-15 5 20 28 90% 0% - - 0 Ignores user's Strength.
FE10killerballista Killer Ballista E 3-10 5 20 26 95% 10% - - 0 Ignores user's Strength.
Onager Onager E 3-10 5 20 22 255% 0% - - 0 Ignores user's Strength. Hits nearby units. Cannot critical.
Bronzeknife Bronze Knife E 1-2 30 1 1 70% 0% 1 - 180 Cannot critical.
FE10fire Fire E 1-2 40 3 5 90% 0% 1 - 400 -
FE10thunder Thunder E 1-2 40 4 3 80% 5% 1 - 880 -
FE10wind Wind E 1-2 40 2 4 95% 0% 1 - 720 -
FE10light Light E 1-2 40 1 3 100% 0% 1 - 960 -
FE10heal Heal E 1 40 2 - - 5% 3 11 800 Restores HP to an adjacent ally equal to (Magic +10). While equipped, user restores 5 HP each turn.

Fire Emblem: Shadow DragonEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE11ironsword Iron Sword E 1 40 4 5 100% 0% 2 - 400 -
An affordable sword that is easy to wield.
FE11ironlance Iron Lance E 1 40 5 6 90% 0% 2 - 480 -
An affordable lance that is easy to wield.
FE11ironaxe Iron Axe E 1 40 6 7 80% 0% 2 - 320 -
An affordable axe that is easy to wield.
FE11ironbow Iron Bow E 2 40 4 5 90% 0% 2 - 440 -
An affordable bow that is easy to wield.
FE11fire Fire E 1-2 25 1 5 100% 0% 2 - 300 -
Magic used to attack with flames.
FE11thunder Thunder E 1-2 21 2 6 90% 0% 2 - 420 -
Magic used to attack with lightning.
FE11heal Heal E 1 20 - - - - 2 17 800 Restores HP to an adjacent unit equal to (Magic/2 +8).
A staff used to restore HP to an adjacent ally.

Fire Emblem: New Mystery of the EmblemEdit

Icon Name Rank Range Uses Mt Hit Crt WEx EXP Cost Effects
FE11ironsword Iron Sword E 1 40 5 100% 0% 2 - 400 -
An affordable sword that is easy to wield.
Obtuse Sword Obtuse Sword E 1 20 1 100% 0% 2 - 100 -
-
Bamboo Sword Bamboo Sword E 1 15 2 120% 30% 2 - 300 -
A wooden practice sword. Weak, but easy to use.
Glass Sword Glass Sword E 1 3 12 100% 0% 2 - 600 -
-
Ruke's Sword Luke's Sword E 1 30 7 80% 10% 2 - 750 -
-
Cecil's Sword Cecil's Sword E 1 25 6 100% 10% 2 - 625
-
FE11ironlance Iron Lance E 1 40 6 90% 0% 2 - 600 -
An affordable lance that is easy to wield.
Laundry Pole Laundry Pole E 1 20 1 90% 0% 2 - 100 -
A long pole meant for daily use, not for battle.
Flycatcher Flycatcher E 1 10 6 70% 0% 2 - 800 Effective vs. flying units.
-
Glass Lance Glass Lance E 1 3 13 90% 0% 2 - 600
-
Rody's Lance Roderick's Lance E 1 25 7 100% 10% 2 - 625 -
-
FE11ironaxe Iron Axe E 1 40 7 80% 0% 2 - 320 -
An affordable axe that is easy to wield.
Frying Pan Frying Pan E 1 20 1 80% 0% 2 - 100
-
Glass Axe Glass Axe E 1 3 14 80% 0% 2 - 600 -
-
Bord'n'cord Axe Bord'n'Cord Axe E 1 30 8 90% 10% 2 - 750 -
-
FE11ironbow Iron Bow E 2 40 5 90% 0% 2 - 440 -
An affordable bow that is easy to wield.
Toy Bow Toy Bow E 2 20 1 90% 0% 2 - 100 -
-
Glass Bow Glass Bow E 2 3 12 90% 0% 2 - 600 -
-
Ryan's Bow Ryan's Bow E 2 30 6 100% 10% 2 - 750 -
-
FE11fire Fire E 1-2 25 5 100% 0% 2 - 300 -
Magic used to attack with flames.
FE11thunder Thunder E 1-2 21 5 100% 0% 2 - 300 -
Magic used to attack with lightning.
FE12Nosferatu Nosferatu E 1-2 24 8 90% 0% 2 - 2,400 Females Only. Restores HP to user equal to damage dealt.
Powerful magic that drains enemy HP. For women.
Nurufire Nurufire E 1-2 15 1 100% 0% 2 - 150
-
Yurublizzard Yurublizzard E 1-2 12 5 90% 10% 2 - 660 -
-
FE11heal Heal E 1 20 - - - 2 17 800 Recovers HP equal to (Magic/2) +8 to an adjacent ally.
A staff used to restore HP to an adjacent ally.
Rescue (FE12) Rescue E 5 - - - 2 50 1,500 Teleports any ally unit to a space adjacent to user.
A special staff that returns an ally to the user.
Thief Staff (FE12) Thief E 5 - - - 2 50 1,250 User can unlock any chest from a distance.
A staff that can open chests.
Mediocre Staff Mediocre E 1 10 - - - 10 10 100 Recovers HP equal to (Magic/2) +1 to an adjacent ally.
-
Strength Staff Strength E 1 3 - - - 2 20 750 Increases ally's Strength by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Speed Staff Speed E 1 3 - - - 2 20 750 Increases ally's Speed by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Defense Staff Defense E 1 3 - - - 2 20 750 Increases ally's Defence by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Wrys Staff Wrys E 1 30 - - - 2 18 900 Recovers HP equal to (Magic/2) +10 to an adjacent ally.
-

Fire Emblem AwakeningEdit

Icon Name Rank Uses Mt Hit Crt EXP Cost Effects
Bronze Sword FE13 Icon Bronze Sword E 1 50 3 100% 0% - 350 -
24 Tree Branch FE13 Tree Branch* E 1 20 1 100% 0% - 100 -
Glass Sword FE13 Glass Sword* E 1 3 11 85% 0% - 600 -
Bronze Lance FE13 Bronze Lance E 1 50 3 90% 0% - 350 -
Log FE13 Log* E 1 20 1 90% 0% - 100 -
Glass Lance FE13 Glass Lance* E 1 3 13 75% 0% - 600 -
Bronze Axe FE13 Bronze Axe E 1 50 4 80% 0% - 400 -
Ladle FE13 Ladle* E 1 20 1 80% 0% - 100 -
Glass Axe FE13 Glass Axe* E 1 3 15 65% 0% - 600 -
Bronze Bow FE13 Icon Bronze Bow E 2 50 3 90% 0% - 350 -
Slack Bow FE13 Icon Slack Bow* E 2 20 1 90% 0% - 100 -
Glass Bow FE13 Glass Bow* E 2 3 13 75% 0% - 600 -
Fire FE13 Icon Fire E 1-2 45 2 90% 0% - 540 -
Thunder FE13 Icon Thunder E 1-2 45 3 80% 5% - 630 -
Wind FE13 Icon Wind E 1-2 45 1 100% 0% - 450 Effective vs. flying units.
Flux FE13 Icon Flux E 1-2 45 5 70% 0% - 540 Dark Mage/Sorcerer/Tome wielders with Shadowgift only.
Dying Blaze FE13 Dying Blaze E 1-2 3 10 75% 0% - 600 -
Heal FE13 Icon Heal E 1 30 - - - 17 600 Restores a small amount of HP to an adjacent ally.
Rescue Rescue E 1-(User's Magic/2) 5 - - - 40 2,100 Teleports an ally to an adjacent space to user.
Kneader FE13 Kneader E 1 20 - - - 12 100 Restores a tiny amount of HP to an adjacent ally.

Fire Emblem FatesEdit

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Katana Brass Katana E 1 4 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Katana Daikon Radish E 1 1 110% 0% 10% 0 Critical Evade +10. Not the best weapon, but delicious when pickled.
Dual Wield as a Swordmaster
FE14Katana Raider Katana E 1 5 85% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Naginata Brass Naginata E 1 4 90% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Naginata Bamboo Pole E 1 1 100% 0% 10% 0 Critical Evade +10. Nature's finest blacksmithing on display.
FE14Naginata Raider Naginata E 1 5 75% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Club Brass Club E 1 5 85% 0% 0% 500 Critical Evade +10, cannot trigger critical hits
FE14Club Carp Streamer E 1 1 95% 5% 10% 0 Critical Evade +10. Not great in a fight, but very festive.
FE14Yumi Brass Yumi E 2 7 80% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Yumi Bamboo Yumi E 2 4 90% 0% 10% 0 Critical Evade +10. 
FE14Yumi Raider Yumi E 2 6 65% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Shuriken Brass Shuriken E 1~2 2 95% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
[Skill/Speed -1, Defense/Resistance -2]
FE14Shuriken Chopstick E 1~2 1 105% 0% 10% 0 Critical Evade +10. Better on the table than the battlefield.
[Defense/Resistance -1]
FE14Scroll Rat Spirit E 1~2 3 85% 0% 0% 500 Critical Evade +10, cannot inflict critical hits, Skill +1
FE14Scroll Paper E 1~2 1 95% 0% 10% 0 Critical Evade +10. Speed +1. Supposedly beats rock. Not much else.
FE14Rod Bloom Festal E 1~2 20 - - - 25 Restores (7 + Magic/3) HP to an ally
FE14Rod Lantern E 1~3 5 - - - 20 Restores 7 HP to an ally
FE14Rod Sakura's Rod E 1~2 10 - - - 20 Restores 7 HP to an ally

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Sword Bronze Sword E 1 4 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Sword Bottle E 1 1 110% 0% 10% 0 Critical Evade +10. Best suited for thirsty warriors.
FE14Lance Bronze Lance E 1 5 90% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Lance Broom E 1 2 100% 0% 10% 0 Critical Evade +10. Don't think of it as a broom. It's a spear with a thousand tiny points.
FE14Axe Bronze Axe E 1 6 80% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
FE14Axe Frying Pan E 1 3 90% 0% 10% 0 Critical Evade +10. Heavy and hard to wield, but cast iron, so you don't really need to clean it.
FE14Axe Raider Axe E 1 7 65% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Bow Bronze Bow E 2 6 90% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
FE14Bow Rubber Bow E 2 3 100% 0% 10% 0 Critical Evade +10. Someone's idea of a battlefield prank?
FE14Bow Cupid Bow E 2 1 100% 0% 0% 0 After battle, enemy recovers 20% HP
FE14Dagger Bronze Dagger E 1~2 2 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
[Skill/Speed -1, Defense/Resistance -2]
FE14Dagger Quill Pen E 1~2 1 110% 0% 10% 0 Critical Evade +10. Not actually mightier than the sword.
[Defense/Resistance -1]
FE14Dagger Raider Knife E 1~2 3 85% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
[Luck -2, Defense/Resistance -2]
FE14Dagger Pebble E 1~2 1 80% 0% 0% 0 Cannot double attack, trigger critical hits or special skills
[Strength/Speed/Defense/Resistance -4]
FE14Tome Fire E 1~2 3 90% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
FE14Tome Ember E 1~2 1 100% 0% 10% 0 Critical Evade +10. A cantrip learned by beginning mages.
FE14Tome Disrobing Gale E 1~2 4 75% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3

Name Rank Range Mt Hit Crit Avoid Cost Effects
Dragonstone E 1 14 85% 0% -10% 2000 Critical Evade +10, Magic weapon, cannot double attack, Skill -3, Speed -2, Defense +4, and Resistance +3
Beaststone E 1 6 90% 5% 10% 2000 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill +5, Speed +3, Defense -2
Shackled Fist E 1 8 80% 0% 0% - Faceless only. The only weapon the Faceless need.
Rock E 1~5 9 80% 0% 0% - Stoneborn only. Cannot double attack, cannot inflict critical hits or special skills
Saw E 1 7 90% 0% 10% - Automatons only. Upon a successful hit, enemy's Strength/Magic -4 until next turn
Draconic Rage E 1 15 75% 0% -10% - Locked to Chapter 5 Avatar/Paralogue 2 Kana. Critical Evade +10, Magic weapon, cannot double attack
Astral Breath E 1~5 10 85% 0% 0% - Locked to Lilith. Magic weapon, cannot double attack

Fire Emblem: Three HousesEdit

Icon Name Lvl Range Use Wt Mt Hit Crit
FE16 Broken Sword Weapon Icon Broken Sword E 1 20 - 0 30 0
A broken and barely usable sword. A blacksmith can surely fix it up.
FE16 Sword Weapon Icon Rusted Sword E 1 N/A 20 0 30 0
A rust-coated that can be forged into an Iron, Steel, Brave or Silver sword, or Mercurius.
FE16 Sword Weapon Icon Training Sword E 1 50
(65)
4
(2)
3 100 0
This simple sword is perfect for training purposes.
(A reinforced training sword, for those who take their training seriously.)
FE16 Sword Weapon Icon Iron Sword E 1 40
(45)
5 5
(6)
90
(100)
0
A standard sword made of iron--simple but effective.
(Reinforced in the forge's flames, this iron sword shines with a new brilliance.)
FE16 Sword Weapon Icon Rapier E 1 40
(45)
5 7
(9)
95 10
(20)
A sword designed to exploit the weaknesses of armored and cavalry units.
(An elegant reinforced rapier, put to good use against armored and cavalry units.)
FE16 Agarthan Sword Weapon Icon Viskam E 1-9 50 5 20 100 0
Deals magic-based damage.
FE16 Broken Lance Weapon Icon Broken Lance E 1 - 20 0 30 0
A weapon that has ran out of uses. Can be repaired.
FE16 Lance Weapon Icon Rusted Lance E 1 - 20 0 30 0
Can be forged into an Iron, Steel, Silver or Brave Lance or Gradivus.
FE16 Lance Weapon Icon Training Lance E 1 50
(65)
5
(3)
4 90 0
This simple lance is perfect for training purposes.
(A reinforced training lance, for those who take their training seriously.)
FE16 Lance Weapon Icon Iron Lance E 1 30
(35)
6 6
(7)
80
(90)
0
A standard lance made of iron--simple but effective.
(Reinforced in the forge's flames, this iron lance shines with a new brilliance.)
FE16 Broken Axe Weapon Icon Broken Axe E 1 - 20 0 30 0
A weapon that has ran out of uses. Can be repaired.
FE16 Axe Weapon Icon Rusted Axe E 1 ? 20 0 30 0
Can be forged into an Iron, Steel, Silver or Brave Axe or Hauteclere.
FE16 Axe Weapon Icon Training Axe E 1 50
(65)
6
(4)
6 80 0
This simple axe is perfect for training purposes.
(A reinforced training axe, for those who take their training seriously.)
FE16 Axe Weapon Icon Iron Axe E 1 45 7 8
(9)
70
(75)
0
A standard axe made of iron--simple but effective.
(Reinforced in the forge's flames, this iron axe shines with a new brilliance.)
FE16 Axe Weapon Icon Mace E 1 20
(25)
6 6 70
(90)
0
(5)
A bludgeoning weapon that can ravage armor, this mace is effective against armored units.
(Reinforced mace with greater bludgeoning power that is effective against armored units.)
FE16 Broken Bow Weapon Icon Broken Bow E 1 - 20 0 30 0
A weapon that has ran out of uses. Can be repaired.
FE16 Bow Weapon Icon Rusted Bow E 2 - 20 0 30 0
Spotted with rust, this bow can be forged into an Iron, Steel, Silver or Brave Bow or Parthia.
FE16 Bow Weapon Icon Training Bow E 2 50
(65)
5
(3)
3 90 0
This simple bow is perfect for training purposes.
(A reinforced training bow, for those who take training seriously.)
FE16 Bow Weapon Icon Iron Bow E 2 40 6
(5)
6
(7)
85
(95)
0
A standard bow made of iron--simple but effective.
(Reinforced in the forge's flames, this iron bow shines with a new brilliance.)
FE16 Broken Brawl Weapon Icon Broken Gauntlets E 1 - 20 0 30 0
A weapon that has ran out of uses. Can be repaired.
FE16 Brawl Weapon Icon Rusted Gauntlets E 1 - 20 0 30 0
Can be forged into an Iron, Steel or Silver Gauntlets or Dragon Claws.
FE16 Brawl Weapon Icon Training Gauntlets E 1 70
(90)
1 0 90
(100)
5
Simple gauntlets perfect for training purposes. Wielder strikes twice when initiating combat.
(Reinforced training gauntlets for serious training, wearer attacks twice when initiating combat.)
FE16 Brawl Weapon Icon Iron Gauntlets E 1 50
(60)
3 1 85
(95)
5
Standard iron gauntlets-simple but effective. Wielder strikes twice when initiating combat.
(Reinforced in the forge's flames, wearer attacks twice when initiating combat.)

Icon Name Lvl Range Use Wt Mt Hit Crit User(s)
FE16 black magic icon Fire E 1-2 10 3 3 90 0 Byleth, Edelgard, Ferdinand, Caspar, Linhardt, Dedue, Mercedes, Sylvain, Lorenz, Raphael, Leonie, Rhea, Flayn, Catherine, Alois
Basic fire magic.
FE16 black magic icon Thunder E 1-2 8 4 4 80 5 Byleth, Dimitri, Dorothea, Ferdinand, Bernadetta, Felix, Mercedes, Hilda, Manuela, Gilbert
Basic lighting magic.
FE16 black magic icon Wind E 1-2 6 2 2 100 10 Claude, Petra, Linhardt, Ashe, Annette, Hanneman, Seteth, Flayn, Shamir, Cyril
Basic wind magic.
FE16 black magic icon Blizzard E 1~2 10 4 3 70 15 Bernadetta, Ingrid, Ignatz, Marianne, Shamir
Basic ice magic.
FE16 dark magic icon Miasma Δ

*

E 1~2 10 5 5 80 0 Hubert, Lysithea
Basic dark magic.
FE16 dark magic icon Mire Β

*

E 1~3 8 5 3 70 0 Hubert
Basic dark magic.
Inflicts Def -5 to foe for 1 turn.
FE16 dark magic icon Swarm Ζ

*

E 1~2 8 4 4 70 0 Lysithea
Basic dark magic.
Inflicts Spd -5 to foe for 1 turn.
FE16 White Magic Icon Nosferatu E 1-2 8 8 1 80 0 All Characters
Basic light attack magic. Recovers HP equal to 50% of the damage dealt.
FE16 White Magic Icon Seraphim E 1-2 12 8 8 75 5 Edelgard, Sylvain, Ingrid, Lysithea
Effective against Monster foes.
FE16 White Magic Icon Heal E 1 5 6 8 100 0 All Characters
Basic light magic. Heals an adjacent ally.
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