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In all Fire Emblem games to date the E-Rank for weapons, tomes and staves is the lowest. But usually the weapons are very useful and the only in the first chapters of each game. Most of the time, they have higher hit rate and lower weight.

Fire Emblem: Thracia 776 Edit

Name Rank Uses Wt Mt Hit Crt Range Cost Effects
Shortsword
Short Sword
E 40 8 6 75% 0% 1 1,000 -
FE5ironsword
Iron Sword
E 40 6 6 70% 0% 1 2,200 -
FE5poisonsword
Poison Sword
E 40 6 3 60% 0% 1 - Inflicts Poison upon contact. Becomes Iron Sword when stolen.
FE5slimsword
Slim Sword
E 30 2 3 100% 5% 1 2,600 -
Elitesword
Elite Sword
E 40 9 9 65% 0% 1 5,800 Grants Paragon skill while equipped. Defense +5.
FE5ironlance
Iron Lance
E 40 9 7 70% 0% 1 2,200 -
FE5slimlance
Slim Lance
E 20 6 4 100% 5% 1 2,000 -
FE5poisonlance
Poison Lance
E 25 9 4 70% 0% 1 - Inflicts Poison upon contact. Becomes Iron Lance when stolen.
FE5shortlance
Short Lance
E 20 8 5 70% 0% 1 800 -
FE5darknesslance
Darkness Lance
E 60 20 20 60% 0% 1-2 200 Unused. Grants Nihil skill while equipped.
FE5ironaxe
Iron Axe
E 30 10 9 65% 0% 1 1,100 -
FE5poisonaxe
Poison Axe
E 30 10 6 65% 0% 1 - Inflicts Poison upon contact. Becomes Iron Axe when stolen.
FE5devilaxe
Devil Axe
E 20 20 20 50% 0% 1 1,200 May inflict damage on the user instead when attacking.
FE5ironbow
Iron Bow
E 40 6 7 65% 0% 2 2,200 -
FE5poisonbow
Poison Bow
E 40 6 4 55% 0% 2 - Inflicts Poison upon contact. Becomes Iron Bow when stolen.
FE5shortbow
Short Bow
E 20 6 5 75% 0% 2 800 -
FE5fire
Fire
E 20 4 5 70% 0% 1-2 2,200 -
FE5thunder
Thunder
E 30 5 7 60% 5% 1-2 3,200 -
FE5lightning
Lightning
E 20 6 9 75% 20% 1-2 3,200 -
FE5live
Heal
E 20 4 - - - 1 2,200 Restores minor HP to an adjacent ally. Provides 15 EXP to the user.

Fire Emblem: The Binding BladeEdit

Name Rank Uses Wt Mt Hit Crt Range Cost Effects
Ironsword
Iron Sword
E 46 5 5 85% 0% 1 460 -
Slimsword
Slim Sword
E 30 2 3 90% 5% 1 480 -
IronLance
Iron Lance
E 45 8 7 70% 0% 1 360 -
SlimLance
Slim Lance
E 30 4 4 80% 5% 1 450 -
PoisonLance
Poison Lance
E 40 8 4 55% 0% 1 - Cannot be obtained. Inflicts Poison upon contact.
Javelin
Javelin
E 20 11 6 55% 0% 1-2 400 -
Ironaxe
Iron Axe
E 45 10 8 65% 0% 1 270 -
Steelaxe
Steel Axe
E 30 15 11 50% 0% 1 360 -
Handaxe
Hand Axe
E 20 12 7 50% 0% 1-2 300 -
Devilaxe
Devil Axe
E 20 18 18 55% 0% 1 900 May damage user instead when attacking.
Ironbow
Iron Bow
E 45 5 6 80% 0% 2 540 -
Ballista
Ballista
E 5 20 8 70% 0% 3-10 - Archer/Sniper only.
Ironballista
Long Ballista
E 5 20 13 70% 0% 3-15 - Archer/Sniper only.
Killerballista
Killer Ballista
E 5 20 12 65% 10% 3-10 - Archer/Sniper only.
Fire
Fire
E 30 1 5 95% 0% 1-2 420 -
Lightning
Lightning
E 30 1 5 75% 0% 1-2 540 -
Heal
Heal
E 30 - - - - 1 600 Replenishes HP to an adjacent ally equal to (User's Magic +10). Provides 11 EXP to the user
Tina's Staff
Tiena's Staff
E 30 - - - - 1 1,800 Restores HP to an adjacent ally equal to (User's Magic +15).

Fire Emblem: The Blazing BladeEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
Ironsword
Iron Sword
E 46 5 5 90% 0% 1 1 460 -
Slimsword
Slim Sword
E 30 2 3 100% 5% 1 1 480 -
Emblemblade
Emblem Blade
E 60 5 5 90% 0% 1 1 - -
A tactician's sword.
IronLance
Iron Lance
E 45 8 7 80% 0% 1 1 360 -
SlimLance
Slim Lance
E 30 4 4 85% 5% 1 1 450 -
Javelin
Javelin
E 20 11 6 65% 0% 1-2 1 400 -
Doubles as ranged attack.
EmblemLance
Emblem Lance
E 60 8 7 80% 0% 1 1 - -
A tactician's lance.
PoisonLance
Poison Lance
E 40 8 4 60% 0% 1 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Handaxe
Hand Axe
E 20 12 7 60% 0% 1-2 1 300 -
Doubles as ranged attack.
Ironaxe
Iron Axe
E 45 10 8 75% 0% 1 1 270 -
Emblemaxe
Emblem Axe
E 60 10 8 75% 0% 1 1 - -
A tactician's axe.
Steelaxe
Steel Axe
E 30 15 11 65% 0% 1 2 360 -
Devilaxe
Devil Axe
E 20 18 18 55% 0% 1 8 900 May inflict damage to the user instead when attacking.
Might injure its wielder.
Ironbow
Iron Bow
E 45 5 6 85% 0% 2 1 540 -
Emblembow
Emblem Bow
E 60 5 6 85% 0% 2 1 - -
A tactician's bow.
Ballista
Ballista
E 5 20 8 70% 0% 3-10 4 - Cannot be countered.
Killerballista
Killer Ballista
E 5 20 12 65% 10% 3-10 4 - Cannot be countered.
Ironballista
Iron Ballista
E 5 20 13 60% 0% 3-15 4 - Cannot be countered.
Fire
Fire
E 40 4 5 90% 0% 1-2 1 560 -
Lightning
Lightning
E 35 6 4 95% 5% 1-2 1 630 -
Heal
Heal
E 30 - - - - 1 2 600 Restores HP to an adjacent ally equal to (Magic +10). Provides 11 EXP to the user.

Fire Emblem: The Sacred StonesEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
Ironsword
Iron Sword
E 46 5 5 90% 0% 1 1 460 -
-
SlimLance
Slim Lance
E 30 4 4 85% 5% 1 1 450 -
-
Emblemblade
Shadowkiller
E 60 5 5 90% 5% 1 1 - Effective vs. Monsters. Cannot be obtained normally.
-
IronLance
Iron Lance
E 45 8 7 80% 0% 1 1 360 -
-
SlimLance
Slim Lance
E 30 4 4 85% 5% 1 1 450 -
-
PoisonLance
Toxin Lance
E 40 8 4 65% 0% 1 1 - Inflicts Poison on contact.
-
Javelin
Javelin
E 20 11 6 65% 0% 1-2 1 400 -
Doubles as ranged attack.
EmblemLance
Bright Lance
E 60 8 7 80% 5% 1 1 - Effective vs. Monsters. Cannot be obtained normally.
-
Ironaxe
Iron Axe
E 45 10 8 75% 0% 1 1 270 -
-
Steelaxe
Steel Axe
E 30 15 11 65% 0% 1 2 360 -
-
Devilaxe
Devil Axe
E 20 18 18 55% 0% 1 8 880 May damage wielder instead of target.
Might injure its wielder.
Handaxe
Hand Axe
E 20 12 7 60% 0% 1-2 2 300 -
Doubles as ranged attack.
Hatchet
Hatchet
E 50 5 4 85% 0% 1-2 1 - -
Lightweight and easy to hit with.
Emblemaxe
Fiendcleaver
E 60 10 8 75% 5% 1 1 - Supereffective vs. Monsters. Cannot be obtained normally.
-
Ironbow
Iron Bow
E 45 5 6 85% 0% 2 1 540 -
-
Emblembow
Beacon Bow
E 60 5 6 85% 5% 2 1 - Effective vs. Monsters. Cannot obtain normally.
-
Ballista
Ballista
E 5 20 8 60% 0% 3-10 4 - Archers/Snipers/Fleet only.
-
Ironballista
Iron Ballista
E 5 20 13 60% 0% 3-15 4 - Archers/Snipers/Fleet only.
-
Killerballista
Killer Ballista
E 5 20 12 65% 10% 3-10 4 - Archers/Snipers/Fleet only.
-
Fire
Fire
E 40 4 5 90% 0% 1-2 1 560 -
-
Lightning
Lightning
E 35 6 4 95% 5% 1-2 1 630 -
-
Heal
Heal
E 30 - - - 1 2 11 600 Restores HP equal to (User's Magic +10) to an adjacent ally.
Restores HP to allies in adjacent spaces.

Fire Emblem: Path of RadianceEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE9SlimSword
Slim Sword
E 35 5 3 100% 5% 1 1 560 -
FE9IronSword
Iron Sword
E 46 7 5 90% 0% 1 1 460 -
Trainer
Trainer
E - 3 6 150% 0% 1 1 230 Cannot critical.
FE9IronLance
Iron Lance
E 45 8 7 80% 0% 1 1 360 -
FE9SlimLance
Slim Lance
E 35 6 4 85% 5% 1 1 525 -
FE9Javelin
Javelin
E 25 11 6 60% 0% 1-2 1 500 -
FE9VeninLance
Venin Lance
E 40 9 4 60% 0% 1 1 440 Inflicts Poison upon contact.
Ironaxe
Iron Axe
E 45 10 8 75% 0% 1 1 270 -
FE9practiceaxe
Practice Axe
E - 4 8 150% 0% 1 1 225 Cannot critical.
FE9handaxe
Hand Axe
E 25 13 7 55% 0% 1-2 1 375 -
FE9steelaxe
Steel Axe
E 35 15 11 65% 0% 1 2 420 -
DevilAxeFE9Unused
Devil Axe
E 20 18 18 55% 0% 1 8 900 Unused.
FE9ironbow
Iron Bow
E 45 5 6 85% 0% 2 1 540 -
FE9Ballista
Ballista
E 5 20 18 100% 0% 3-10 4 - Archer/Sniper only. Ignores user's Strength.
FE9IronBallista
Long Ballista
E 5 20 22 90% 0% 3-10 4 - Archer/Sniper only. Ignores user's Strength.
KillerballistaFE9
Killer Ballista
E 5 10 20 95% 10% 3-10 4 - Archer/Sniper only. Ignores user's Strength.
Onager
Onager
E 5 20 20 255% 0% 3-10 4 - Archer/Sniper only. Ignores user's Strength. Damages surrounding enemies. Always hits. Cannot critical.
FE9fire
Fire
E 40 3 3 95% 0% 1-2 1 560 -
FE9thunder
Thunder
E 40 3 4 85% 5% 1-2 1 600 -
FE9wind
Wind
E 40 1 2 100% 0% 1-2 1 520 -
FE9heal
Heal
E 40 2 - - - 1 3 800 Restores HP to an adjacent ally equal to (Magic +10). Provides 11 EXP to the user.

Fire Emblem: Radiant DawnEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE10slimsword
Slim Sword
E 35 3 2 100% 5% 1 1 560 -
Bronze Sword
Bronze Sword
E 50 5 3 95% 0% 1 1 350 Cannot critical.
FE10slimlance
Slim Lance
E 35 4 3 95% 5% 1 1 490 Unused.
FE10bronzelance
Bronze Lance
E 50 6 4 90% 0% 1 1 450 Cannot critical.
Bronze Axe
Bronze Axe
E 50 7 5 85% 0% 1 2 250 Cannot critical.
FE10bronzebow
Bronze Bow
E 50 4 3 80% 0% 2 1 400 Cannot critical.
FE10ironbow
Iron Bow
E 50 8 6 85% 0% 2 2 750 -
FE10ballista
Ballista
E 5 20 18 100% 0% 3-10 - 0 Ignores user's Strength.
FE10ironballista
Iron Ballista
E 5 20 28 90% 0% 3-15 - 0 Ignores user's Strength.
FE10killerballista
Killer Ballista
E 5 20 26 95% 10% 3-10 - 0 Ignores user's Strength.
Onager
Onager
E 5 20 22 255% 0% 3-10 - 0 Ignores user's Strength. Hits nearby units. Cannot critical.
Bronzeknife
Bronze Knife
E 30 1 1 70% 0% 1-2 1 180 Cannot critical.
FE10fire
Fire
E 40 3 5 90% 0% 1-2 1 400 -
FE10thunder
Thunder
E 40 4 3 80% 5% 1-2 1 880 -
FE10wind
Wind
E 40 2 4 95% 0% 1-2 1 720 -
FE10light
Light
E 40 1 3 100% 0% 1-2 1 960 -
FE10heal
Heal
E 40 2 - - 5% 1 3 800 Restores HP to an adjacent ally equal to (Magic +10). While equipped, user restores 5 HP each turn. Provides 11 EXP to the user.

Fire Emblem: Shadow DragonEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE11ironsword
Iron Sword
E 40 4 5 100% 0% 1 2 400 -
An affordable sword that is easy to wield.
FE11ironlance
Iron Lance
E 40 5 6 90% 0% 1 2 480 -
An affordable lance that is easy to wield.
FE11ironaxe
Iron Axe
E 40 6 7 80% 0% 1 2 320 -
An affordable axe that is easy to wield.
FE11ironbow
Iron Bow
E 40 4 5 90% 0% 2 2 440 -
An affordable bow that is easy to wield.
FE11fire
Fire
E 25 1 5 100% 0% 1-2 2 300 -
Magic used to attack with flames.
FE11thunder
Thunder
E 21 2 6 90% 0% 1-2 2 420 -
Magic used to attack with lightning.
FE11heal
Heal
E 20 1 - - - 2 17 800 Restores HP to an adjacent unit equal to (Magic/2 +8).
A staff used to restore HP to an adjacent ally.

Fire Emblem: New Mystery of the EmblemEdit

Name Rank Uses Mt Hit Crt Range WEx Cost Effects
FE11ironsword
Iron Sword
E 40 5 100% 0% 1 2 400 -
An affordable sword that is easy to wield.
Obtuse Sword
Obtuse Sword
E 20 1 100% 0% 1 2 100 Worth 0 when sold.
Bamboo Sword
Bamboo Sword
E 15 2 120% 30% 1 2 300 Worth 0 when sold.
A wooden practice sword. Weak, but easy to use.
Glass Sword
Glass Sword
E 3 12 100% 0% 1 2 600 Worth 0 when sold.
Ruke's Sword
Luke's Sword
E 30 7 80% 10% 1 2 750 Worth 0 when sold.
Cecil's Sword
Cecil's Sword
E 25 6 100% 10% 1 2 625 Worth 0 when sold.
FE11ironlance
Iron Lance
E 40 6 90% 0% 1 2 600 -
An affordable lance that is easy to wield.
Laundry Pole
Laundry Pole
E 20 1 90% 0% 1 2 100 Worth 0 when sold.
A long pole meant for daily use, not for battle.
Flycatcher
Flycatcher
E 10 6 70% 0% 1 2 800 Worth 0 when sold. Effective vs. flying units.
Glass Lance
Glass Lance
E 3 13 90% 0% 1 2 600 Worth 0 when sold.
Rody's Lance
Roderick's Lance
E 25 7 100% 10% 1 2 625 Worth 0 when sold.
FE11ironaxe
Iron Axe
E 40 7 80% 0% 1 2 320 -
An affordable axe that is easy to wield.
Frying Pan
Frying Pan
E 20 1 80% 0% 1 2 100 Worth 0 when sold.
Glass Axe
Glass Axe
E 3 14 80% 0% 1 2 600 Worth 0 when sold.
Bord'n'cord Axe
Bord'n'Cord Axe
E 30 8 90% 10% 1 2 750 Worth 0 when sold.
FE11ironbow
Iron Bow
E 40 5 90% 0% 2 2 440 -
An affordable bow that is easy to wield.
Toy Bow
Toy Bow
E 20 1 90% 0% 2 2 100 Worth 0 when sold.
Glass Bow
Glass Bow
E 3 12 90% 0% 2 2 600 Worth 0 when sold.
Ryan's Bow
Ryan's Bow
E 30 6 100% 10% 2 2 750 Worth 0 when sold.
FE11fire
Fire
E 25 5 100% 0% 1-2 2 300 -
Magic used to attack with flames.
FE11thunder
Thunder
E 21 5 100% 0% 1-2 2 300 -
Magic used to attack with lightning.
FE12Nosferatu
Nosferatu
E 24 8 90% 0% 1-2 2 2,400 Females Only. Restores HP to user equal to damage dealt.
Powerful magic that drains enemy HP. For women.
Nurufire
Nurufire
E 15 1 100% 0% 1-2 2 150 Worth 0 when sold.
Yurublizzard
Yurublizzard
E 12 5 90% 10% 1-2 2 660 Worth 0 when sold.
FE11heal
Heal
E 20 - - - 1 2 800 Recovers HP equal to (Magic/2) +8 to an adjacent ally.. Provides 17 EXP to user.
A staff used to restore HP to an adjacent ally.
Rescue (FE12)
Rescue
E 5 - - - 2 1,500 Teleports any ally unit to a space adjacent to user. Provides 50 EXP to user.
A special staff that returns an ally to the user.
Thief Staff (FE12)
Thief
E 5 - - - 2 1,250 User can unlock any chest from a distance. Provides 50 EXP to user.
A staff that can open chests.
Mediocre Staff
Mediocre
E 10 - - - 1 10 100 Worth 0 when sold. Recovers HP equal to (Magic/2) +1 to an adjacent ally. Provides 10 EXP to user.
Strength Staff
Strength
E 3 - - - 1 2 750 Worth 0 when sold. Increases ally's Strength by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user.
Speed Staff
Speed
E 3 - - - 1 2 750 Worth 0 when sold. Increases ally's Speed by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user.
Defense Staff
Defense
E 3 - - - 1 2 750 Worth 0 when sold. Increases ally's Defence by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user.
Wrys Staff
Wrys
E 30 - - - 1 2 900 Worth 0 when sold. Recovers HP equal to (Magic/2) +10 to an adjacent ally. Provides 18 EXP to user.

Fire Emblem AwakeningEdit

Name Rank Uses Mt Hit Crt Range Cost Effects
Bronze Sword FE13 Icon
Bronze Sword
E 50 3 100% 0% 1 350 -
24 Tree Branch FE13
Tree Branch*
E 20 1 100% 0% 1 100 -
Glass Sword FE13
Glass Sword*
E 3 11 85% 0% 1 600 -
Bronze Lance FE13
Bronze Lance
E 50 3 90% 0% 1 350 -
Log FE13
Log*
E 20 1 90% 0% 1 100 -
Glass Lance FE13
Glass Lance*
E 3 13 75% 0% 1 600 -
Bronze Axe FE13
Bronze Axe
E 50 4 80% 0% 1 400 -
Ladle FE13
Ladle*
E 20 1 80% 0% 1 100 -
Glass Axe FE13
Glass Axe*
E 3 15 65% 0% 1 600 -
Bronze Bow FE13 Icon
Bronze Bow
E 50 3 90% 0% 2 350 -
Slack Bow FE13 Icon
Slack Bow*
E 20 1 90% 0% 2 100 -
Glass Bow FE13
Glass Bow*
E 3 13 75% 0% 2 600 -
Fire FE13 Icon
Fire
E 45 2 90% 0% 1-2 540 -
Thunder FE13 Icon
Thunder
E 45 3 80% 5% 1-2 630 -
Wind FE13 Icon
Wind
E 45 1 100% 0% 1-2 450 Effective vs. flying units.
Flux FE13 Icon
Flux
E 45 5 70% 0% 1-2 540 Dark Mage/Sorcerer/Tome wielders with Shadowgift only.
Dying Blaze FE13
Dying Blaze
E 3 10 75% 0% 1-2 600 -
Heal FE13 Icon
Heal
E 30 - - - 1 600 Restores a small amount of HP to an adjacent ally. Provides 17 EXP to the user.
Rescue
Rescue
E 5 - - - 1-User's Magic/2 2,100 Teleports an ally to an adjacent space to user. Provides 40 EXP to the user.
Kneader FE13
Kneader
E 20 - - - 1 100 Restores a tiny amount of HP to an adjacent ally. Provides 12 EXP to the user.

Fire Emblem FatesEdit

Hoshidan WeaponsEdit

Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Katana
Brass Katana
E 4 100% 0% 0% 1 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Katana
Daikon Radish
E 1 110% 0% 10% 1 0 Critical Evade +10. Not the best weapon, but delicious when pickled.
Dual Wield as a Swordmaster
FE14Katana
Raider Katana
E 5 85% 0% 0% 1 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Naginata
Brass Naginata
E 4 90% 0% 0% 1 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Naginata
Bamboo Pole
E 1 100% 0% 10% 1 0 Critical Evade +10. Nature's finest blacksmithing on display.
FE14Naginata
Raider Naginata
E 5 75% 0% 0% 1 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Club
Brass Club
E 5 85% 0% 0% 1 500 Critical Evade +10, cannot trigger critical hits
FE14Club
Carp Streamer
E 1 95% 5% 10% 1 0 Critical Evade +10. Not great in a fight, but very festive.
FE14Yumi
Brass Yumi
E 7 80% 0% 0% 2 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Yumi
Bamboo Yumi
E 4 90% 0% 10% 2 0 Critical Evade +10. 
FE14Yumi
Raider Yumi
E 6 65% 0% 0% 2 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Shuriken
Brass Shuriken
E 2 95% 0% 0% 1~2 500 Critical Evade +10, cannot inflict critical hits
[Skill/Speed -1, Defense/Resistance -2]
FE14Shuriken
Chopstick
E 1 105% 0% 10% 1~2 0 Critical Evade +10. Better on the table than the battlefield.
[Defense/Resistance -1]
FE14Scroll
Rat Spirit
E 3 85% 0% 0% 1~2 500 Critical Evade +10, cannot inflict critical hits, Skill +1
FE14Scroll
Paper
E 1 95% 0% 10% 1~2 0 Critical Evade +10. Speed +1. Supposedly beats rock. Not much else.
FE14Rod
Bloom Festal
E 20 - - - 1~2 25 Restores (7 + Magic/3) HP to an ally
FE14Rod
Lantern
E 5 - - - 1~3 20 Restores 7 HP to an ally
FE14Rod
Sakura's Rod
E 10 - - - 1~2 20 Restores 7 HP to an ally

Nohrian WeaponsEdit

Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Sword
Bronze Sword
E 4 100% 0% 0% 1 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Sword
Bottle
E 1 110% 0% 10% 1 0 Critical Evade +10. Best suited for thirsty warriors.
FE14Lance
Bronze Lance
E 5 90% 0% 0% 1 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Lance
Broom
E 2 100% 0% 10% 1 0 Critical Evade +10. Don't think of it as a broom. It's a spear with a thousand tiny points.
FE14Axe
Bronze Axe
E 6 80% 0% 0% 1 500 Critical Evade +10, cannot inflict critical hits
FE14Axe
Frying Pan
E 3 90% 0% 10% 1 0 Critical Evade +10. Heavy and hard to wield, but cast iron, so you don't really need to clean it.
FE14Axe
Raider Axe
E 7 65% 0% 0% 1 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Bow
Bronze Bow
E 6 90% 0% 0% 2 500 Critical Evade +10, cannot inflict critical hits
FE14Bow
Rubber Bow
E 3 100% 0% 10% 2 0 Critical Evade +10. Someone's idea of a battlefield prank?
FE14Bow
Cupid Bow
E 1 100% 0% 0% 2 0 After battle, enemy recovers 20% HP
FE14Dagger
Bronze Dagger
E 2 100% 0% 0% 1~2 500 Critical Evade +10, cannot trigger critical hits or special skills
[Skill/Speed -1, Defense/Resistance -2]
FE14Dagger
Quill Pen
E 1 110% 0% 10% 1~2 0 Critical Evade +10. Not actually mightier than the sword.
[Defense/Resistance -1]
FE14Dagger
Raider Knife
E 3 85% 0% 0% 1~2 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
[Luck -2, Defense/Resistance -2]
FE14Dagger
Pebble
E 1 80% 0% 0% 1~2 0 Cannot double attack, trigger critical hits or special skills
[Strength/Speed/Defense/Resistance -4]
FE14Tome
Fire
E 3 90% 0% 0% 1~2 500 Critical Evade +10, cannot inflict critical hits
FE14Tome
Ember
E 1 100% 0% 10% 1~2 0 Critical Evade +10. A cantrip learned by beginning mages.
FE14Tome
Disrobing Gale
E 4 75% 0% 0% 1~2 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3

Other WeaponsEdit

Name Rank Mt Hit Crit Avoid Range Cost Effects
Dragonstone E 14 85% 0% -10% 1 2000 Critical Evade +10, Magic weapon, cannot double attack, Skill -3, Speed -2, Defense +4, and Resistance +3
Beaststone E 6 90% 5% 10% 1 2000 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill +5, Speed +3, Defense -2
Shackled Fist E 8 80% 0% 0% 1 - Faceless only. The only weapon the Faceless need.
Rock E 9 80% 0% 0% 1~5 - Stoneborn only. Cannot double attack, cannot inflict critical hits or special skills
Saw E 7 90% 0% 10% 1 - Automatons only. Upon a successful hit, enemy's Strength/Magic -4 until next turn
Draconic Rage E 15 75% 0% -10% 1 - Locked to Chapter 5 Avatar/Paralogue 2 Kana. Critical Evade +10, Magic weapon, cannot double attack
Astral Breath E 10 85% 0% 0% 1~5 - Locked to Lilith. Magic weapon, cannot double attack

Fire Emblem: Three HousesEdit

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