In all Fire Emblem games to date the E-Rank for weapons, tomes and staves is the lowest. But usually the weapons are very useful and the only in the first chapters of each game. Most of the time, they have higher hit rate and lower weight.
Fire Emblem: Thracia 776
Name | Rank | Uses | Wt | Mt | Hit | Crt | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Short Sword |
E | 40 | 8 | 6 | 75% | 0% | 1 | 1,000 | - |
Iron Sword |
E | 40 | 6 | 6 | 70% | 0% | 1 | 2,200 | - |
Poison Sword |
E | 40 | 6 | 3 | 60% | 0% | 1 | - | Inflicts Poison upon contact. Becomes Iron Sword when stolen. |
Slim Sword |
E | 30 | 2 | 3 | 100% | 5% | 1 | 2,600 | - |
Elite Sword |
E | 40 | 9 | 9 | 65% | 0% | 1 | 5,800 | Grants Paragon skill while equipped. Defense +5. |
Iron Lance |
E | 40 | 9 | 7 | 70% | 0% | 1 | 2,200 | - |
Slim Lance |
E | 20 | 6 | 4 | 100% | 5% | 1 | 2,000 | - |
Poison Lance |
E | 25 | 9 | 4 | 70% | 0% | 1 | - | Inflicts Poison upon contact. Becomes Iron Lance when stolen. |
Short Lance |
E | 20 | 8 | 5 | 70% | 0% | 1 | 800 | - |
Darkness Lance |
E | 60 | 20 | 20 | 60% | 0% | 1-2 | 200 | Unused. Grants Nihil skill while equipped. |
Iron Axe |
E | 30 | 10 | 9 | 65% | 0% | 1 | 1,100 | - |
Poison Axe |
E | 30 | 10 | 6 | 65% | 0% | 1 | - | Inflicts Poison upon contact. Becomes Iron Axe when stolen. |
Devil Axe |
E | 20 | 20 | 20 | 50% | 0% | 1 | 1,200 | May inflict damage on the user instead when attacking. |
Iron Bow |
E | 40 | 6 | 7 | 65% | 0% | 2 | 2,200 | - |
Poison Bow |
E | 40 | 6 | 4 | 55% | 0% | 2 | - | Inflicts Poison upon contact. Becomes Iron Bow when stolen. |
Short Bow |
E | 20 | 6 | 5 | 75% | 0% | 2 | 800 | - |
Fire |
E | 20 | 4 | 5 | 70% | 0% | 1-2 | 2,200 | - |
Thunder |
E | 30 | 5 | 7 | 60% | 5% | 1-2 | 3,200 | - |
Lightning |
E | 20 | 6 | 9 | 75% | 20% | 1-2 | 3,200 | - |
Heal |
E | 20 | 4 | - | - | - | 1 | 2,200 | Restores minor HP to an adjacent ally. Provides 15 EXP to the user. |
Fire Emblem: The Binding Blade
Name | Rank | Uses | Wt | Mt | Hit | Crt | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Iron Sword |
E | 46 | 5 | 5 | 85% | 0% | 1 | 460 | - |
Slim Sword |
E | 30 | 2 | 3 | 90% | 5% | 1 | 480 | - |
Iron Lance |
E | 45 | 8 | 7 | 70% | 0% | 1 | 360 | - |
Slim Lance |
E | 30 | 4 | 4 | 80% | 5% | 1 | 450 | - |
Poison Lance |
E | 40 | 8 | 4 | 55% | 0% | 1 | - | Cannot be obtained. Inflicts Poison upon contact. |
Javelin |
E | 20 | 11 | 6 | 55% | 0% | 1-2 | 400 | - |
Iron Axe |
E | 45 | 10 | 8 | 65% | 0% | 1 | 270 | - |
Steel Axe |
E | 30 | 15 | 11 | 50% | 0% | 1 | 360 | - |
Hand Axe |
E | 20 | 12 | 7 | 50% | 0% | 1-2 | 300 | - |
Devil Axe |
E | 20 | 18 | 18 | 55% | 0% | 1 | 900 | May damage user instead when attacking. |
Iron Bow |
E | 45 | 5 | 6 | 80% | 0% | 2 | 540 | - |
Ballista |
E | 5 | 20 | 8 | 70% | 0% | 3-10 | - | Archer/Sniper only. |
Long Ballista |
E | 5 | 20 | 13 | 70% | 0% | 3-15 | - | Archer/Sniper only. |
Killer Ballista |
E | 5 | 20 | 12 | 65% | 10% | 3-10 | - | Archer/Sniper only. |
Fire |
E | 30 | 1 | 5 | 95% | 0% | 1-2 | 420 | - |
Lightning |
E | 30 | 1 | 5 | 75% | 0% | 1-2 | 540 | - |
Heal |
E | 30 | - | - | - | - | 1 | 600 | Replenishes HP to an adjacent ally equal to (User's Magic +10). Provides 11 EXP to the user |
Tiena's Staff |
E | 30 | - | - | - | - | 1 | 1,800 | Restores HP to an adjacent ally equal to (User's Magic +15). |
Fire Emblem: The Blazing Blade
Name | Rank | Uses | Wt | Mt | Hit | Crt | Range | WEx | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|
Iron Sword |
E | 46 | 5 | 5 | 90% | 0% | 1 | 1 | 460 | - |
Slim Sword |
E | 30 | 2 | 3 | 100% | 5% | 1 | 1 | 480 | - |
Emblem Blade |
E | 60 | 5 | 5 | 90% | 0% | 1 | 1 | - | - |
A tactician's sword. | ||||||||||
Iron Lance |
E | 45 | 8 | 7 | 80% | 0% | 1 | 1 | 360 | - |
Slim Lance |
E | 30 | 4 | 4 | 85% | 5% | 1 | 1 | 450 | - |
Javelin |
E | 20 | 11 | 6 | 65% | 0% | 1-2 | 1 | 400 | - |
Doubles as ranged attack. | ||||||||||
Emblem Lance |
E | 60 | 8 | 7 | 80% | 0% | 1 | 1 | - | - |
A tactician's lance. | ||||||||||
Poison Lance |
E | 40 | 8 | 4 | 60% | 0% | 1 | 1 | - | Inflicts Poison upon contact. |
Coated in lethal poison. | ||||||||||
Hand Axe |
E | 20 | 12 | 7 | 60% | 0% | 1-2 | 1 | 300 | - |
Doubles as ranged attack. | ||||||||||
Iron Axe |
E | 45 | 10 | 8 | 75% | 0% | 1 | 1 | 270 | - |
Emblem Axe |
E | 60 | 10 | 8 | 75% | 0% | 1 | 1 | - | - |
A tactician's axe. | ||||||||||
Steel Axe |
E | 30 | 15 | 11 | 65% | 0% | 1 | 2 | 360 | - |
Devil Axe |
E | 20 | 18 | 18 | 55% | 0% | 1 | 8 | 900 | May inflict damage to the user instead when attacking. |
Might injure its wielder. | ||||||||||
Iron Bow |
E | 45 | 5 | 6 | 85% | 0% | 2 | 1 | 540 | - |
Emblem Bow |
E | 60 | 5 | 6 | 85% | 0% | 2 | 1 | - | - |
A tactician's bow. | ||||||||||
Ballista |
E | 5 | 20 | 8 | 70% | 0% | 3-10 | 4 | - | Cannot be countered. |
Killer Ballista |
E | 5 | 20 | 12 | 65% | 10% | 3-10 | 4 | - | Cannot be countered. |
Iron Ballista |
E | 5 | 20 | 13 | 60% | 0% | 3-15 | 4 | - | Cannot be countered. |
Fire |
E | 40 | 4 | 5 | 90% | 0% | 1-2 | 1 | 560 | - |
Lightning |
E | 35 | 6 | 4 | 95% | 5% | 1-2 | 1 | 630 | - |
Heal |
E | 30 | - | - | - | - | 1 | 2 | 600 | Restores HP to an adjacent ally equal to (Magic +10). Provides 11 EXP to the user. |
Fire Emblem: The Sacred Stones
Name | Rank | Uses | Wt | Mt | Hit | Crt | Range | WEx | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|
Iron Sword |
E | 46 | 5 | 5 | 90% | 0% | 1 | 1 | 460 | - |
- | ||||||||||
Slim Lance |
E | 30 | 4 | 4 | 85% | 5% | 1 | 1 | 450 | - |
- | ||||||||||
Shadowkiller |
E | 60 | 5 | 5 | 90% | 5% | 1 | 1 | - | Effective vs. Monsters. Cannot be obtained normally. |
- | ||||||||||
Iron Lance |
E | 45 | 8 | 7 | 80% | 0% | 1 | 1 | 360 | - |
- | ||||||||||
Slim Lance |
E | 30 | 4 | 4 | 85% | 5% | 1 | 1 | 450 | - |
- | ||||||||||
Toxin Lance |
E | 40 | 8 | 4 | 65% | 0% | 1 | 1 | - | Inflicts Poison on contact. |
- | ||||||||||
Javelin |
E | 20 | 11 | 6 | 65% | 0% | 1-2 | 1 | 400 | - |
Doubles as ranged attack. | ||||||||||
Bright Lance |
E | 60 | 8 | 7 | 80% | 5% | 1 | 1 | - | Effective vs. Monsters. Cannot be obtained normally. |
- | ||||||||||
Iron Axe |
E | 45 | 10 | 8 | 75% | 0% | 1 | 1 | 270 | - |
- | ||||||||||
Steel Axe |
E | 30 | 15 | 11 | 65% | 0% | 1 | 2 | 360 | - |
- | ||||||||||
Devil Axe |
E | 20 | 18 | 18 | 55% | 0% | 1 | 8 | 880 | May damage wielder instead of target. |
Might injure its wielder. | ||||||||||
Hand Axe |
E | 20 | 12 | 7 | 60% | 0% | 1-2 | 2 | 300 | - |
Doubles as ranged attack. | ||||||||||
Hatchet |
E | 50 | 5 | 4 | 85% | 0% | 1-2 | 1 | - | - |
Lightweight and easy to hit with. | ||||||||||
Fiendcleaver |
E | 60 | 10 | 8 | 75% | 5% | 1 | 1 | - | Supereffective vs. Monsters. Cannot be obtained normally. |
- | ||||||||||
Iron Bow |
E | 45 | 5 | 6 | 85% | 0% | 2 | 1 | 540 | - |
- | ||||||||||
Beacon Bow |
E | 60 | 5 | 6 | 85% | 5% | 2 | 1 | - | Effective vs. Monsters. Cannot obtain normally. |
- | ||||||||||
Ballista |
E | 5 | 20 | 8 | 60% | 0% | 3-10 | 4 | - | Archers/Snipers/Fleet only. |
- | ||||||||||
Iron Ballista |
E | 5 | 20 | 13 | 60% | 0% | 3-15 | 4 | - | Archers/Snipers/Fleet only. |
- | ||||||||||
Killer Ballista |
E | 5 | 20 | 12 | 65% | 10% | 3-10 | 4 | - | Archers/Snipers/Fleet only. |
- | ||||||||||
Fire |
E | 40 | 4 | 5 | 90% | 0% | 1-2 | 1 | 560 | - |
- | ||||||||||
Lightning |
E | 35 | 6 | 4 | 95% | 5% | 1-2 | 1 | 630 | - |
- | ||||||||||
Heal |
E | 30 | - | - | - | 1 | 2 | 11 | 600 | Restores HP equal to (User's Magic +10) to an adjacent ally. |
Restores HP to allies in adjacent spaces. |
Fire Emblem: Path of Radiance
Name | Rank | Uses | Wt | Mt | Hit | Crt | Range | WEx | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|
Slim Sword |
E | 35 | 5 | 3 | 100% | 5% | 1 | 1 | 560 | - |
Iron Sword |
E | 46 | 7 | 5 | 90% | 0% | 1 | 1 | 460 | - |
Trainer |
E | - | 3 | 6 | 150% | 0% | 1 | 1 | 230 | Cannot critical. |
Iron Lance |
E | 45 | 8 | 7 | 80% | 0% | 1 | 1 | 360 | - |
Slim Lance |
E | 35 | 6 | 4 | 85% | 5% | 1 | 1 | 525 | - |
Javelin |
E | 25 | 11 | 6 | 60% | 0% | 1-2 | 1 | 500 | - |
Venin Lance |
E | 40 | 9 | 4 | 60% | 0% | 1 | 1 | 440 | Inflicts Poison upon contact. |
Iron Axe |
E | 45 | 10 | 8 | 75% | 0% | 1 | 1 | 270 | - |
Practice Axe |
E | - | 4 | 8 | 150% | 0% | 1 | 1 | 225 | Cannot critical. |
Hand Axe |
E | 25 | 13 | 7 | 55% | 0% | 1-2 | 1 | 375 | - |
Steel Axe |
E | 35 | 15 | 11 | 65% | 0% | 1 | 2 | 420 | - |
Devil Axe |
E | 20 | 18 | 18 | 55% | 0% | 1 | 8 | 900 | Unused. |
Iron Bow |
E | 45 | 5 | 6 | 85% | 0% | 2 | 1 | 540 | - |
Ballista |
E | 5 | 20 | 18 | 100% | 0% | 3-10 | 4 | - | Archer/Sniper only. Ignores user's Strength. |
Long Ballista |
E | 5 | 20 | 22 | 90% | 0% | 3-10 | 4 | - | Archer/Sniper only. Ignores user's Strength. |
Killer Ballista |
E | 5 | 10 | 20 | 95% | 10% | 3-10 | 4 | - | Archer/Sniper only. Ignores user's Strength. |
Onager |
E | 5 | 20 | 20 | 255% | 0% | 3-10 | 4 | - | Archer/Sniper only. Ignores user's Strength. Damages surrounding enemies. Always hits. Cannot critical. |
Fire |
E | 40 | 3 | 3 | 95% | 0% | 1-2 | 1 | 560 | - |
Thunder |
E | 40 | 3 | 4 | 85% | 5% | 1-2 | 1 | 600 | - |
Wind |
E | 40 | 1 | 2 | 100% | 0% | 1-2 | 1 | 520 | - |
Heal |
E | 40 | 2 | - | - | - | 1 | 3 | 800 | Restores HP to an adjacent ally equal to (Magic +10). Provides 11 EXP to the user. |
Fire Emblem: Radiant Dawn
Name | Rank | Uses | Wt | Mt | Hit | Crt | Range | WEx | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|
Slim Sword |
E | 35 | 3 | 2 | 100% | 5% | 1 | 1 | 560 | - |
Bronze Sword |
E | 50 | 5 | 3 | 95% | 0% | 1 | 1 | 350 | Cannot critical. |
Slim Lance |
E | 35 | 4 | 3 | 95% | 5% | 1 | 1 | 490 | Unused. |
Bronze Lance |
E | 50 | 6 | 4 | 90% | 0% | 1 | 1 | 450 | Cannot critical. |
Bronze Axe |
E | 50 | 7 | 5 | 85% | 0% | 1 | 2 | 250 | Cannot critical. |
Bronze Bow |
E | 50 | 4 | 3 | 80% | 0% | 2 | 1 | 400 | Cannot critical. |
Iron Bow |
E | 50 | 8 | 6 | 85% | 0% | 2 | 2 | 750 | - |
Ballista |
E | 5 | 20 | 18 | 100% | 0% | 3-10 | - | 0 | Ignores user's Strength. |
Iron Ballista |
E | 5 | 20 | 28 | 90% | 0% | 3-15 | - | 0 | Ignores user's Strength. |
Killer Ballista |
E | 5 | 20 | 26 | 95% | 10% | 3-10 | - | 0 | Ignores user's Strength. |
Onager |
E | 5 | 20 | 22 | 255% | 0% | 3-10 | - | 0 | Ignores user's Strength. Hits nearby units. Cannot critical. |
Bronze Knife |
E | 30 | 1 | 1 | 70% | 0% | 1-2 | 1 | 180 | Cannot critical. |
Fire |
E | 40 | 3 | 5 | 90% | 0% | 1-2 | 1 | 400 | - |
Thunder |
E | 40 | 4 | 3 | 80% | 5% | 1-2 | 1 | 880 | - |
Wind |
E | 40 | 2 | 4 | 95% | 0% | 1-2 | 1 | 720 | - |
Light |
E | 40 | 1 | 3 | 100% | 0% | 1-2 | 1 | 960 | - |
Heal |
E | 40 | 2 | - | - | 5% | 1 | 3 | 800 | Restores HP to an adjacent ally equal to (Magic +10). While equipped, user restores 5 HP each turn. Provides 11 EXP to the user. |
Fire Emblem: Shadow Dragon
Name | Rank | Uses | Wt | Mt | Hit | Crt | Range | WEx | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|---|
Iron Sword |
E | 40 | 4 | 5 | 100% | 0% | 1 | 2 | 400 | - |
An affordable sword that is easy to wield. | ||||||||||
Iron Lance |
E | 40 | 5 | 6 | 90% | 0% | 1 | 2 | 480 | - |
An affordable lance that is easy to wield. | ||||||||||
Iron Axe |
E | 40 | 6 | 7 | 80% | 0% | 1 | 2 | 320 | - |
An affordable axe that is easy to wield. | ||||||||||
Iron Bow |
E | 40 | 4 | 5 | 90% | 0% | 2 | 2 | 440 | - |
An affordable bow that is easy to wield. | ||||||||||
Fire |
E | 25 | 1 | 5 | 100% | 0% | 1-2 | 2 | 300 | - |
Magic used to attack with flames. | ||||||||||
Thunder |
E | 21 | 2 | 6 | 90% | 0% | 1-2 | 2 | 420 | - |
Magic used to attack with lightning. | ||||||||||
Heal |
E | 20 | 1 | - | - | - | 2 | 17 | 800 | Restores HP to an adjacent unit equal to (Magic/2 +8). |
A staff used to restore HP to an adjacent ally. |
Fire Emblem: New Mystery of the Emblem
Name | Rank | Uses | Mt | Hit | Crt | Range | WEx | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Iron Sword |
E | 40 | 5 | 100% | 0% | 1 | 2 | 400 | - |
An affordable sword that is easy to wield. | |||||||||
Obtuse Sword |
E | 20 | 1 | 100% | 0% | 1 | 2 | 100 | Worth 0 when sold. |
Bamboo Sword |
E | 15 | 2 | 120% | 30% | 1 | 2 | 300 | Worth 0 when sold. |
A wooden practice sword. Weak, but easy to use. | |||||||||
Glass Sword |
E | 3 | 12 | 100% | 0% | 1 | 2 | 600 | Worth 0 when sold. |
Luke's Sword |
E | 30 | 7 | 80% | 10% | 1 | 2 | 750 | Worth 0 when sold. |
Cecil's Sword |
E | 25 | 6 | 100% | 10% | 1 | 2 | 625 | Worth 0 when sold. |
Iron Lance |
E | 40 | 6 | 90% | 0% | 1 | 2 | 600 | - |
An affordable lance that is easy to wield. | |||||||||
Laundry Pole |
E | 20 | 1 | 90% | 0% | 1 | 2 | 100 | Worth 0 when sold. |
A long pole meant for daily use, not for battle. | |||||||||
Flycatcher |
E | 10 | 6 | 70% | 0% | 1 | 2 | 800 | Worth 0 when sold. Effective vs. flying units. |
Glass Lance |
E | 3 | 13 | 90% | 0% | 1 | 2 | 600 | Worth 0 when sold. |
Roderick's Lance |
E | 25 | 7 | 100% | 10% | 1 | 2 | 625 | Worth 0 when sold. |
Iron Axe |
E | 40 | 7 | 80% | 0% | 1 | 2 | 320 | - |
An affordable axe that is easy to wield. | |||||||||
Frying Pan |
E | 20 | 1 | 80% | 0% | 1 | 2 | 100 | Worth 0 when sold. |
Glass Axe |
E | 3 | 14 | 80% | 0% | 1 | 2 | 600 | Worth 0 when sold. |
Bord'n'Cord Axe |
E | 30 | 8 | 90% | 10% | 1 | 2 | 750 | Worth 0 when sold. |
Iron Bow |
E | 40 | 5 | 90% | 0% | 2 | 2 | 440 | - |
An affordable bow that is easy to wield. | |||||||||
Toy Bow |
E | 20 | 1 | 90% | 0% | 2 | 2 | 100 | Worth 0 when sold. |
Glass Bow |
E | 3 | 12 | 90% | 0% | 2 | 2 | 600 | Worth 0 when sold. |
Ryan's Bow |
E | 30 | 6 | 100% | 10% | 2 | 2 | 750 | Worth 0 when sold. |
Fire |
E | 25 | 5 | 100% | 0% | 1-2 | 2 | 300 | - |
Magic used to attack with flames. | |||||||||
Thunder |
E | 21 | 5 | 100% | 0% | 1-2 | 2 | 300 | - |
Magic used to attack with lightning. | |||||||||
Nosferatu |
E | 24 | 8 | 90% | 0% | 1-2 | 2 | 2,400 | Females Only. Restores HP to user equal to damage dealt. |
Powerful magic that drains enemy HP. For women. | |||||||||
Nurufire |
E | 15 | 1 | 100% | 0% | 1-2 | 2 | 150 | Worth 0 when sold. |
Yurublizzard |
E | 12 | 5 | 90% | 10% | 1-2 | 2 | 660 | Worth 0 when sold. |
Heal |
E | 20 | - | - | - | 1 | 2 | 800 | Recovers HP equal to (Magic/2) +8 to an adjacent ally.. Provides 17 EXP to user. |
A staff used to restore HP to an adjacent ally. | |||||||||
Rescue |
E | 5 | - | - | - | ∞ | 2 | 1,500 | Teleports any ally unit to a space adjacent to user. Provides 50 EXP to user. |
A special staff that returns an ally to the user. | |||||||||
Thief |
E | 5 | - | - | - | ∞ | 2 | 1,250 | User can unlock any chest from a distance. Provides 50 EXP to user. |
A staff that can open chests. | |||||||||
Mediocre |
E | 10 | - | - | - | 1 | 10 | 100 | Worth 0 when sold. Recovers HP equal to (Magic/2) +1 to an adjacent ally. Provides 10 EXP to user. |
Strength |
E | 3 | - | - | - | 1 | 2 | 750 | Worth 0 when sold. Increases ally's Strength by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user. |
Speed |
E | 3 | - | - | - | 1 | 2 | 750 | Worth 0 when sold. Increases ally's Speed by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user. |
Defense |
E | 3 | - | - | - | 1 | 2 | 750 | Worth 0 when sold. Increases ally's Defence by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user. |
Wrys |
E | 30 | - | - | - | 1 | 2 | 900 | Worth 0 when sold. Recovers HP equal to (Magic/2) +10 to an adjacent ally. Provides 18 EXP to user. |
Fire Emblem Awakening
Name | Rank | Uses | Mt | Hit | Crt | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Bronze Sword |
E | 50 | 3 | 100% | 0% | 1 | 350 | - |
Tree Branch* |
E | 20 | 1 | 100% | 0% | 1 | 100 | - |
Glass Sword* |
E | 3 | 11 | 85% | 0% | 1 | 600 | - |
Bronze Lance |
E | 50 | 3 | 90% | 0% | 1 | 350 | - |
Log* |
E | 20 | 1 | 90% | 0% | 1 | 100 | - |
Glass Lance* |
E | 3 | 13 | 75% | 0% | 1 | 600 | - |
Bronze Axe |
E | 50 | 4 | 80% | 0% | 1 | 400 | - |
Ladle* |
E | 20 | 1 | 80% | 0% | 1 | 100 | - |
Glass Axe* |
E | 3 | 15 | 65% | 0% | 1 | 600 | - |
Bronze Bow |
E | 50 | 3 | 90% | 0% | 2 | 350 | - |
Slack Bow* |
E | 20 | 1 | 90% | 0% | 2 | 100 | - |
Glass Bow* |
E | 3 | 13 | 75% | 0% | 2 | 600 | - |
Fire |
E | 45 | 2 | 90% | 0% | 1-2 | 540 | - |
Thunder |
E | 45 | 3 | 80% | 5% | 1-2 | 630 | - |
Wind |
E | 45 | 1 | 100% | 0% | 1-2 | 450 | Effective vs. flying units. |
Flux |
E | 45 | 5 | 70% | 0% | 1-2 | 540 | Dark Mage/Sorcerer/Tome wielders with Shadowgift only. |
Dying Blaze |
E | 3 | 10 | 75% | 0% | 1-2 | 600 | - |
Heal |
E | 30 | - | - | - | 1 | 600 | Restores a small amount of HP to an adjacent ally. Provides 17 EXP to the user. |
Rescue |
E | 5 | - | - | - | 1-User's Magic/2 | 2,100 | Teleports an ally to an adjacent space to user. Provides 40 EXP to the user. |
Kneader |
E | 20 | - | - | - | 1 | 100 | Restores a tiny amount of HP to an adjacent ally. Provides 12 EXP to the user. |
Fire Emblem Fates
Hoshidan Weapons
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Brass Katana |
E | 4 | 100% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot trigger critical hits or special skills |
Daikon Radish |
E | 1 | 110% | 0% | 10% | 1 | 0 | Critical Evade +10. Not the best weapon, but delicious when pickled. Dual Wield as a Swordmaster |
Raider Katana |
E | 5 | 85% | 0% | 0% | 1 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 |
Brass Naginata |
E | 4 | 90% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot trigger critical hits or special skills |
Bamboo Pole |
E | 1 | 100% | 0% | 10% | 1 | 0 | Critical Evade +10. Nature's finest blacksmithing on display. |
Raider Naginata |
E | 5 | 75% | 0% | 0% | 1 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 |
Brass Club |
E | 5 | 85% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot trigger critical hits |
Carp Streamer |
E | 1 | 95% | 5% | 10% | 1 | 0 | Critical Evade +10. Not great in a fight, but very festive. |
Brass Yumi |
E | 7 | 80% | 0% | 0% | 2 | 500 | Critical Evade +10, cannot trigger critical hits or special skills |
Bamboo Yumi |
E | 4 | 90% | 0% | 10% | 2 | 0 | Critical Evade +10. |
Raider Yumi |
E | 6 | 65% | 0% | 0% | 2 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 |
Brass Shuriken |
E | 2 | 95% | 0% | 0% | 1~2 | 500 | Critical Evade +10, cannot inflict critical hits [Skill/Speed -1, Defense/Resistance -2] |
Chopstick |
E | 1 | 105% | 0% | 10% | 1~2 | 0 | Critical Evade +10. Better on the table than the battlefield. [Defense/Resistance -1] |
Rat Spirit |
E | 3 | 85% | 0% | 0% | 1~2 | 500 | Critical Evade +10, cannot inflict critical hits, Skill +1 |
Paper |
E | 1 | 95% | 0% | 10% | 1~2 | 0 | Critical Evade +10. Speed +1. Supposedly beats rock. Not much else. |
Bloom Festal |
E | 20 | - | - | - | 1~2 | 25 | Restores (7 + Magic/3) HP to an ally |
Lantern |
E | 5 | - | - | - | 1~3 | 20 | Restores 7 HP to an ally |
Sakura's Rod |
E | 10 | - | - | - | 1~2 | 20 | Restores 7 HP to an ally |
Nohrian Weapons
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Bronze Sword |
E | 4 | 100% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot trigger critical hits or special skills |
Bottle |
E | 1 | 110% | 0% | 10% | 1 | 0 | Critical Evade +10. Best suited for thirsty warriors. |
Bronze Lance |
E | 5 | 90% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot trigger critical hits or special skills |
Broom |
E | 2 | 100% | 0% | 10% | 1 | 0 | Critical Evade +10. Don't think of it as a broom. It's a spear with a thousand tiny points. |
Bronze Axe |
E | 6 | 80% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot inflict critical hits |
Frying Pan |
E | 3 | 90% | 0% | 10% | 1 | 0 | Critical Evade +10. Heavy and hard to wield, but cast iron, so you don't really need to clean it. |
Raider Axe |
E | 7 | 65% | 0% | 0% | 1 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 |
Bronze Bow |
E | 6 | 90% | 0% | 0% | 2 | 500 | Critical Evade +10, cannot inflict critical hits |
Rubber Bow |
E | 3 | 100% | 0% | 10% | 2 | 0 | Critical Evade +10. Someone's idea of a battlefield prank? |
Cupid Bow |
E | 1 | 100% | 0% | 0% | 2 | 0 | After battle, enemy recovers 20% HP |
Bronze Dagger |
E | 2 | 100% | 0% | 0% | 1~2 | 500 | Critical Evade +10, cannot trigger critical hits or special skills [Skill/Speed -1, Defense/Resistance -2] |
Quill Pen |
E | 1 | 110% | 0% | 10% | 1~2 | 0 | Critical Evade +10. Not actually mightier than the sword. [Defense/Resistance -1] |
Raider Knife |
E | 3 | 85% | 0% | 0% | 1~2 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 [Luck -2, Defense/Resistance -2] |
Pebble |
E | 1 | 80% | 0% | 0% | 1~2 | 0 | Cannot double attack, trigger critical hits or special skills [Strength/Speed/Defense/Resistance -4] |
Fire |
E | 3 | 90% | 0% | 0% | 1~2 | 500 | Critical Evade +10, cannot inflict critical hits |
Ember |
E | 1 | 100% | 0% | 10% | 1~2 | 0 | Critical Evade +10. A cantrip learned by beginning mages. |
Disrobing Gale |
E | 4 | 75% | 0% | 0% | 1~2 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 |
Other Weapons
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Dragonstone | E | 14 | 85% | 0% | -10% | 1 | 2000 | Critical Evade +10, Magic weapon, cannot double attack, Skill -3, Speed -2, Defense +4, and Resistance +3 |
Beaststone | E | 6 | 90% | 5% | 10% | 1 | 2000 | Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill +5, Speed +3, Defense -2 |
Shackled Fist | E | 8 | 80% | 0% | 0% | 1 | - | Faceless only. The only weapon the Faceless need. |
Rock | E | 9 | 80% | 0% | 0% | 1~5 | - | Stoneborn only. Cannot double attack, cannot inflict critical hits or special skills |
Saw | E | 7 | 90% | 0% | 10% | 1 | - | Automatons only. Upon a successful hit, enemy's Strength/Magic -4 until next turn |
Draconic Rage | E | 15 | 75% | 0% | -10% | 1 | - | Locked to Chapter 5 Avatar/Paralogue 2 Kana. Critical Evade +10, Magic weapon, cannot double attack |
Astral Breath | E | 10 | 85% | 0% | 0% | 1~5 | - | Locked to Lilith. Magic weapon, cannot double attack |