Every unit in Fire Emblem: Fates has a skill that is unique to them and cannot be removed. This is a list of all such skills.
Main Character Skills
Icon | Skill | Character | Effect |
---|---|---|---|
Mysterious Appeal | Avatar | When acting as the support unit, if the front unit has a C or higher Support, the front unit’s Hit Rate is boosted by 10, damage by 2, and damage received is reduced by 2. | |
Healing Voice | Azura | Allies within a 2 tile radius recover 10% HP at the start of the user’s Turn | |
Absolute Support | Felicia | If the Avatar is the lead unit, Avatar’s damage +2, damage received -2 | |
Absolute Protection | Jakob | If the Avatar is the lead unit, Avatar’s Avoid +15, damage received -3 | |
Prayer of Bonds | Kaze | Kaze is the support unit, the lead unit has a Luck% chance of surviving a fatal attack with 1 HP | |
Friendship Oath | Silas | If the Avatar is an ally, when the Avatar is under half HP, Silas’s damage +3 and damage received -3 | |
Farmland Master | Mozume | When standing on Mountain, Forest, Wasteland or Field terrain, Mozume recovers 20% HP at the start of the Turn | |
Dirty Fight | Asyura | When Asura triggers a battle, if the enemy cannot counter-attack, enemy’s Strength and Speed -3 after the battle (recover by 1 each Turn) | |
Beautiful King | Izana | Allies and enemies within a 2 tile radius receive 2 less damage |
Nohr Personal Skills
Icon | Skill | Character | Effect |
---|---|---|---|
File:UnkuckySoul.png | Unlucky Soul | Arthur | Enemies within a 2 tile radius have their Critical Evade reduced by 15, while Arthur’s Critical Evade is reduced by 5 |
Ambush Duty | Belka | When Belka attacks an enemy who cannot counter-attack, damage increases by 4. | |
Intimidate | Benoit | Avoid -10 to all enemy unit within a 2 tile radius of this unit. | |
Bewitching Flower | Camilla | Adjacent allies deal 3 extra damage and receive 1 less damage | |
Woman's True Nature | Charlotte | Damage +4 and Critical rate +20 when facing a female enemy. | |
Superpower | Effie | When the Effie’s Strength is 5 or more points higher than the enemy’s, damage increases by 3. | |
Beautiful Flower | Elise | Adjacent allies deal 1 extra damage and receive 3 less damage | |
Pick Up | Flannel | Luck% chance of obtaining 3 Minerals or Foodstuffs after moving up to the 7th Turn | |
Ice Blood | Flora | When Flora’s HP is not full and she sustains damage, the enemy receives the half same damage and the enemy’s Skill and Speed is reduced by 3 | |
Absolute Offense | Gunter | If the Avatar is the lead unit, Avatar’s Hit rate +15, damage +3 | |
Azure Dance | Lazward | When used as a command, Strength and Speed +1 to all allies within a 2 tile radius for one turn. | |
Cold-Blooded | Leo | When enemy’s HP is not full, damage +3 and damage received -1 during the battle | |
Competitive | Luna | When Luna is the support unit, if the front unit triggers a critical hit, the user is guaranteed a critical hit (if their attack connects). | |
Curse Reflection | Nyx | When Nyx sustains damage from an enemy’s magic attack, the enemy also receives half of the same damage. | |
Blood Tingling | Odin | Critical rate +10 when equipped with a forged weapon whose name is written with 8 kanji, | |
Killer Instinct | Pieri | If Pieri initiates the battle and KOs an enemy with their attack, Strength, Magic, Skill and Speed +4 for one turn. | |
Way of the Knight | Xander | When enemy’s HP is at maximum, damage +2 and damage received -2 during the battle | |
Nohrian Restraint | Zero | Zero can take a normal enemy and certain bosses back to the Jail upon defeating them with the Capture command if there is a Jail in My Castle. |
Hoshido Personal Skills
Icon | Skill | Character | Effect |
---|---|---|---|
Divine Retribution | Asama | When Asama has no weapon equipped, enemy attacks deal back half of all damage received in combat. | |
Victory Conviction | Crimson | When Crimson’s HP is under a quarter, Critical rate +30 | |
Tomboy | Hana | When Hana’s defeats an enemy, all adjacent enemies have their HP reduced by 20% of their max HP. | |
Desperate Struggle | Hinata | When at half HP or lower, half the damage received by swords, lances and axes is also dealt to the enemy. | |
Encouragement | Hinoka | Allies within a 2 tile radius deal 2 extra damage | |
Ninja Reversal | Kagerou | When Kagerou receives damage from a Kunai attack, the enemy receives half the same damage and the Kunai’s stat reduction effect | |
Gratitude | Nishiki | When an unit uses a healing staff on Nishiki, that unit has their HP restored by half the same amount. | |
Nohr-hater | Oboro | When engaging a Nohr-related enemy, damage increases by 3 | |
Hoshidan Capture | Orochi | Orochi can take a normal enemy back to the Jail upon defeating them with the Capture command if there is a Jail in My Castle. | |
Flame Blood | Rinkah | When Rinkah's HP is not full, damage +4 | |
Way of the Samurai | Ryoma | When Ryoma is the lead unit, if their Level is higher than their support unit’s Level, Critical rate +10, damage +2 and damage received -2 | |
Explosive Flame | Saizou | When Saizou triggers a battle at under half HP, the user and enemies within a 2 tile radius have their HP reduced by 20% | |
Little Cheer | Sakura | All allies within a 2 tile radius receive 2 less damage from attacks | |
Absentminded | Setsuna | When a staff is used to heal Setsuna, Recovery x 1.5. | |
Perfectionist | Subaki | Hit rate and Avoid +15 when HP is full. | |
Rivalry | Takumi | When Takumi is the lead unit and his Level is lower than their support unit’s Level, Critical rate +10, damage +3 and damage received -1 | |
Arrogance | Tsukuyomi | If Tsukuyomi's Level is lower than the enemy’s (promoted units count as Level +20), damage increases by 4 | |
Tactical Teachings | Yukimura | Hit rate +5 for all allies | |
File:Victor’s Delight.png | Victor's Delight | Yuugiri | When Yuugiri triggers a battle, recover 20% HP after defeating the enemy |
Children Personal Skills
Icon | Skill | Character | Effect |
---|---|---|---|
Butler’s Feat | Deere | When fighting in My Castle, Hit rate and Avoid +20, damage +2 and damage received -2 | |
Wicked Fantasy | Éponine | When Éponine is in Guard Stance with or adjacent to a male ally, damage +2 and damage received -2 | |
Foul Play | Foleo | When a male enemy initiates the battle, damage +2 | |
Sweet Tooth | Gurei | After choosing to Wait, Gurei recovers 4 HP by eating hidden treats | |
Calmness | Hisame | After choosing to Wait, Skill and Resistance +4 for one Turn | |
Timid | Ignis | When Ignis is the lead unit, damage received -2. If not in Attack Stance or Guard Stance, damage received +2 | |
Dragon Child | Kanna | When Kanna is equipped with a Dragonstone, they recover 15% HP at the start of their Turn | |
Play-time | Kinu | After the start of the user’s Turn, all enemies that are adjacent to Kinu have their HP reduced by 5 | |
Positive Thinking | Kisaragi | After choosing to Wait, Speed +4 and Luck +8 for one Turn | |
Lucky Soul | Lutz | Allies within a 2 tile radius have their Critical Evade increased by 15, while Lutz’s Critical Evade is increased by 5 | |
Prodigy | Matoi | At the start of the battle, if Matoi's Strength and Magic is lower than the enemy’s, damage +4 | |
Lucky Charm | Midoriko | Skills with an activation rate dependent on the Luck stat have their rate increased by 20% | |
Haiku | Mitama | When Mitama is between two allied units, one above and one below her, Mitama recovers 7 HP, while the the two allies recover 5 HP | |
Blossoming Mind | Ophelia | When Ophelia is carrying 3 or more Tomes, Critical rate +10 | |
Tuning | Shigure | When used as a command, allies within 2 tiles who have HP lower than Shigure will heal 10% of their max HP. | |
Righteous Bravery | Shinonome | When Shinonome is the lead unit, if their support unit doesn’t have full HP, damage +3 and damage received -1 | |
Ladies First | Siegbert | When Siegbert is the support unit, if the lead unit is female, the lead unit’s damage +2 | |
Girl Lover | Soleil | When Soleil is the lead unit, if their support unit is female, damage +2 and damage received -2 | |
Clumsy | Sophie | When Sophie triggers the battle and their attack connects with the enemy, enemy’s Defence -3 after battle and enemy's clothes are torn apart (purely cosmetic) | |
Tenacity | Syalla | When Syalla triggers a battle in a repeated map, damage +4 | |
Scavenge | Velour | At the start of the Turn, Luck% chance of recovering 10% HP |
Other Personal Skills
Icon | Skill | Character | Effect |
---|---|---|---|
Get Rich Quick | Anna | Luck% chance of obtaining Gold after defeating an enemy | |
Wind Blood | Fuuga | When Fuuga’s HP is not full, Hit rate and Avoid +10 |