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This is a list of Skills, called Abilities in-game, found in Fire Emblem: Three Houses.

Personal Abilities[]

Innate abilities that each character has at the start. These skills cannot be removed and there's only one for each character.

Icon Skill Character Effect
Professor's Guidance Byleth Multiplies this unit's and adjacent allies' experience earned by 1.2.
Professor's Guidance+ Byleth (Chapter 10 Battle) Unit deals 2 extra damage during combat. Multiplies this unit's and adjacent allies' experience earned by 1.2.
Imperial Lineage Edelgard Multiplies experience earned by 1.2.
Imperial Lineage+ Edelgard (Post-Timeskip) If unit takes no action except Wait, grants Res +4 for 1 turn. Multiplies experience earned by 1.2.
Royal Lineage Dimitri Multiplies experience earned by 1.2.
Royal Lineage+ Dimitri (Post-Timeskip) Grants Avo +20 while unit is at full HP. Multiplies experience earned by 1.2.
Leicester Lineage Claude Multiplies experience earned by 1.2.
Leicester Lineage+ Claude (Post-Timeskip) Allows unit to pass through spaces occupied by foes. Multiplies experience earned by 1.2.
Officer Duty Hubert Grants Mt +5 with gambits.
Songstress Dorothea Adjacent allies recover up to 10% of max HP at the start of each turn.
Confidence Ferdinand Grants Hit/Avo +15 when unit is at full HP.
Persecution Complex Bernadetta Grants Atk +5 when unit is not at full HP.
Born Fighter Caspar Adjacent foes suffer Avo -10 during combat.
Catnap Linhardt If unit takes no action except Wait, recovers up to 10% of max HP.
Hunter's Boon Petra Grants Crit +20 when foe's HP is ≤ 50%.
Live to Serve Mercedes When healing an ally with white magic, unit recovers the same amount of HP.
Staunch Shield Dedue If unit takes no action except Wait, grants Def +4 for 1 turn.
Lone Wolf Felix Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0.
Lockpick Ashe Allows unit to open doors and chests without keys.
Perseverance Annette Use Rally to grant Str +4 to an ally.
Philanderer Sylvain If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Lady Knight Ingrid Grants Mt +3 and Hit +5 with gambits.
Distinguished House Lorenz Unit deals 2 extra damage while in formation with a battalion.
Advocate Hilda Adjacent male allies deal 3 extra damage during combat.
Goody Basket Raphael Chance to recover up to 10% of max HP at the start of each turn. Trigger % = Lck stat.
Mastermind Lysithea Doubles skill experience earned in battle.
Watchful Eye Ignatz Grants Hit +20.
Animal Friend Marianne Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally.
Rivalry Leonie If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Infirmary Master Manuela Adjacent allies gain Crit Avo +10 during combat.
Crest Scholar Hanneman Use Rally to grant Mag +4 to an ally
Fighting Spirit Catherine Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0.
Compassion Alois Use Rally to grant Lck +8 to an ally.
Guardian Seteth Adjacent female allies deal 3 extra damage during combat
Lily's Poise Flayn Adjacent allies take 3 less damage during combat.
Veteran Knight Gilbert Unit takes 2 less damage while in formation with a battalion.
Survival Instinct Shamir If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn.
Aptitude Cyril Makes each stat 20% more likely to increase on level up.
Murderous Intent Death Knight If unit initiates combat, grants Hit +20 during combat.
Business Prosperity Anna Grants Lck +5.
Honorable Spirit Yuri If unit is not near an ally, grants Atk +3 when in combat with a foe one space away.
Circadian Beat Constance Grants Str/Mag +3 when indoors and Def/Res +3 when outdoors.
King of Grappling Balthus Grants Str/Def +6 when HP ≤ 50%.
Monstrous Appeal Hapi Makes all attacks effective against monsters and makes it easier for monsters to target unit.
Blade Breaker Jeralt If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat.
Sacred Power Rhea Adjacent allies deal 3 extra damage and take 3 less damage during combat.
General Lonato, Gwendal, Judith, Ladislava, Randolph Nullifies instant death effects and halves damage from enemy gambits.
Steal FE16
Steal Miklan Unit can steal non-weapon items from enemies with lower Spd than self.
Poison Strike Acheron If unit initiates combat, enemy loses up to 20% HP.
Agarthan Technology Solon, Kronya, Thales, Cornelia, Myson, Odesse, Bias, Chilon, Pittacus Adjacent foes deal 3 less damage during combat.
Heartseeker FE16
Heartseeker Metodey Reduces Avoid of adjacent foes by 20.
Commander Rodrigue, Lord Arundel, Aelfric Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
Magic Bind The Wind Caller If unit lands a hit, targeted foe is unable to use magic for 1 turn.
Monster Effect Null The Immovable Nullifies any extra effectiveness against monsters.
Mighty King of Legend Nemesis Negates 1 attack per turn and strengthens stats while the 10 Elites are present.
10 Elites Blaiddyd, Riegan, Lamine, Goneril, Charon, Fraldarius, Gloucester, Dominic, Gautier, Daphnel Grants power to the Mighty King of Legend.
Umbral Leech Umbral Beast Unit absorbs HP from phantoms.

Class Abilities[]

Innate abilities for each class. It's granted to that class only and disappears if you change class.

Icon Skill Class Effect
Charm FE16
Charm Lord
Armored Lord
High Lord
Wyvern Master
Emperor
Great Lord
Barbarossa
Archbishop
Saint
Adjacent allies deal 3 extra damage during combat.
Canto FE16
Canto Cavalier
Pegasus Knight
Paladin
Wyvern Rider
Wyvern Master
Death Knight
Dark Flier
Valkyrie
Falcon Knight
Wyvern Lord
Great Knight
Bow Knight
Dark Knight
Holy Knight
Barbarossa
Allows unit to move again after completing certain actions, if there is movement remaining.
Unarmed Combat FE16
Unarmed Combat Brawler
Grappler
War Monk
War Cleric
Allow unit to fight without a weapon.
Fire FE16
Fire Mage Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often.
Miasma Δ FE16
Miasma Δ Dark Mage
Dark Bishop
Allows unit to cast Miasma. If Miasma is already available, then unit can cast it twice as often.
Heartseeker FE16
Heartseeker Dark Mage
Dark Bishop
King of Liberation
Adjacent foes suffer Avo -20 during combat.
Steal FE16
Steal Thief Allows unit to steal a non-weapon item from a foe with a lower Spd stat.
Locktouch FE16
Locktouch Thief
Assassin
Trickster
Allows unit to open doors and chests without keys.
Avo+10 FE16
Avoid +10 Pegasus Knight
Falcon Knight
Wyvern Lord
Lord of the Desert
Increases Avoid by 10.
Bowrange+1 FE16
Bowrange +1 Archer
Sniper
Increases Bow range by 1.
Bowrange+2 FE16
Bowrange +2 Bow Knight Increases Bow range by 2.
Heal FE16
Heal Priest
War Monk
War Cleric
Allows unit to cast Heal. If Heal is already available, then unit can caste it twice as often.
White Magic Heal+5 FE16
White Magic Heal +5 Priest Heal 5 extra HP when using white magic.
White Magic Heal+10 FE16
White Magic Heal +10 Bishop Heal 10 extra HP when using white magic.
Swordfaire FE16
Swordfaire Hero
Swordmaster
Assassin
Mortal Savant
Enlightened One
King of Liberation
Grants Atk +5 when using a sword.
Axefaire FE16
Axefaire Fortress Knight
Warrior
Wyvern Rider
Armored Lord
Wyvern Lord
Great Knight
War Master
Emperor
Grants Atk +5 when using an axe.
Lancefaire FE16
Lancefaire Paladin
High Lord
Death Knight
Falcon Knight
Great Knight
Great Lord
Grants Atk +5 when using a lance.
Bowfaire FE16
Bowfaire Sniper
Wyvern Master
Bow Knight
Barbarossa
Grants Atk +5 when using a bow
Fistfaire FE16
Fistfaire Grappler
War Monk
War Cleric
War Master
Grants Atk +5 when brawling.
Black Tomefaire FE16
Black Tomefaire Warlock
Dark Knight
Dark Flier
Mortal Savant
Verrat
Grants Atk +5 when using Black Magic.
Dark Tomefaire FE16
Dark Tomefaire Dark Knight Grants Atk +5 when using Dark Magic.
White Tomefaire FE16
White Tomefaire Holy Knight Grants Atk +5 when using White Magic.
Vantage FE16
Vantage Hero
The Immaculate One (Crimson Flower Only)
When foe initiates combat, unit still attacks first if HP is ≤ 50%.
Weight -5 FE16
Weight -5 Fortress Knight Reduces total equipment weight by 5.
Terrain Resistance FE16
Terrain Resistance Paladin
Bishop
Holy Knight
Enlightened One
Archbishop
Saint
Nullifies damage from terrain.
Black Magic Uses x2 FE16
Black Magic Uses ×2 Warlock
Gremory
Verrat
Doubles the number of uses for Black Magic.
Dark Magic Uses x2 FE16
Dark Magic Uses ×2 Gremory Doubles the number of uses for Dark Magic.
White Magic Uses x2 FE16
White Magic Uses ×2 Bishop
Gremory
Doubles the number of uses for White Magic.
Sword Critical +10 Swordmaster Grants Crit +10 when using a sword.
Stealth FE16
Stealth Assassin
Trickster
Makes it more difficult for foes to target unit.
Axe Crit +10 FE16
Axe Critical +10 Warrior Grants Crit +10 when using an axe.
Critical +20 War Master Increases Crit by 20.
Fiendish Blow FE16
Fiendish Blow Dark Bishop
Verrat
If unit initiates combat, grants Mag +6 during combat.
Lucky 7 FE16
Lucky Seven Trickster Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit or Avo.
Transmute FE16
Transmute Dark Flier If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends.
Black Magic Range +1 Valkyrie Increases black magic range by 1.
Dark Magic Range +1 Valkyrie Increases dark magic range by 1.
Seal Magic Agastya If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat.
Seal Strength Agastya If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat.
Commander Archbishop
Saint
King of Liberation
Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
Ancient Dragonskin The Immaculate One
Lord of the Desert
Lord of the Lake
Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved.
Ancient Dragon Wrath The Immaculate One (Crimson Flower Only) Calculates damage using the lower of the foe's Prt or Rsl.
Counterattack The Immaculate One
Lord of the Desert
Lord of the Lake
Umbral Beast
Allows unit to counterattack regardless of distance to attacker.
Surging Light The Immaculate One (Silver Snow Only) Performs Staggering Blow immediately.
Armored Blow Lord of the Lake If unit initiates combat, grants Def +6 during combat.
Death Blow The Immaculate One (Crimson Flower Only)
Black Beast
If unit initiates combat, grants Str +6 during combat.
Magic Bind The Immaculate One (Crimson Flower Only)
Black Beast
If unit lands a hit, targeted foe is unable to use magic for 1 turn.
Wrath The Immaculate One (Crimson Flower Only) If foe initiates combat while unit's HP is ≤ 50%, grants Crit +50.
Miracle The Immaculate One (Silver Snow Only)
Lord of the Desert
Lord of the Lake
Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat.
Defiant Strength The Immaculate One (Silver Snow Only) Grants Str +8 when HP is ≤ 25%.
Darting Blow Lord of the Desert If unit initiates combat, grants AS +6 during combat.
Desperation Lord of the Desert If unit initiates combat with HP ≤ 50%, unit's follow-up attack (if possible) occurs before foe's counterattack.
Renewal Lord of the Lake Unit recovers up to 20% of max HP at the start of each turn.
Quick Riposte Lord of the Lake If Unit's HP ≥ 50%, if attacked by a foe, unit automatically makes a follow-up attack.
Vital Defense The Immaculate One
Lord of the Desert
Black Beast
Hegemon Husk
Umbral Beast
Makes critical hits against this unit impossible.
Giant Wings The Immaculate One (Crimson Flower Only)
Lord of the Desert
Flying Demonic Beast
Giant Bird
White Beast
Grants Avo +30 against sword, lance, or axe users.
Divine Dragon Horn The Immaculate One (Silver Snow Only) Unit recovers 100% of HP at the start of each turn if a White Beast is within 10 spaces.
Pavise Lord of the Lake
Titanus
Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat.
Aegis Lord of the Lake
Titanus
Chance to reduce bow/magic damage by half. Trigger % = Dex stat.
Anti-Magic Armor Altered Golem Nullifies damage from magic attacks.

Standard Abilities[]

These are abilities learned according to the character's skill levels or from mastering classes. Unlike class abilities, they can be customized and are independent of class.

Abilities learned from Skill Levels[]

Skill Skill Lvl Icon Ability Effect Characters
Sword E+
Sword Prowess Lv. 1 Grants Hit +5, Avo +7 and Crit Avo +5 when using a sword. All
D+
Sword Prowess Lv. 2 Grants Hit +6, Avo +10 and Crit Avo +6 when using a sword. All
C+
Sword Prowess Lv. 3 Grants Hit +7, Avo +13 and Crit Avo +7 when using a sword. All
B
Axebreaker Grants Hit/Avo +20 when using a sword against axe users. All
B+
Sword Prowess Lv. 4 Grants Hit +8, Avo +16 and Crit Avo +8 when using a sword. All
A+
Sword Prowess Lv. 5 Grants Hit +10, Avo +20 and Crit Avo +10 when using a sword. All
S
Sword Critical +10 Grants Crit +10 when using a sword. All
S+
Swordfaire FE16
Swordfaire Grants Atk +5 when using a sword. All
Lance E+
Lance Prowess Lv.1 Grants Hit +6, Avo +6 and Crit Avo +5 when using a lance. All
D+
Lance Prowess Lv.2 Grants Hit +8, Avo +8 and Crit Avo +6 when using a lance. All
C+
Lance Prowess Lv.3 Grants Hit +10, Avo +10 and Crit Avo +7 when using a lance. All
B
Swordbreaker Grants Hit/Avo +20 when using a lance against sword users. All
B+
Lance Prowess Lv.4 Grants Hit +12, Avo +12 and Crit Avo +8 when using a lance. All
A+
Lance Prowess Lv.5 Grants Hit +15, Avo +15 and Crit Avo +10 when using a lance. All
S
Lance Critical +10 Grants Crit +10 when using a lance. All
S+
Lancefaire FE16
Lancefaire Grants Atk +5 when using a lance. All
Axe E+
Axe Prowess Lv.1 Grants Hit +7, Avo +5 and Crit Avo +5 when using an axe. All
D+
Axe Prowess Lv.2 Grants Hit +10, Avo +6 and Crit Avo +6 when using an axe. All
C+
Axe Prowess Lv.3 Grants Hit +13, Avo +7 and Crit Avo +7 when using an axe. All
B
Lancebreaker Grants Hit/Avo +20 when using an axe against lance users. All
B+
Axe Prowess Lv.4 Grants Hit +16, Avo +8 and Crit Avo +8 when using an axe. All
A+
Axe Prowess Lv.5 Grants Hit +20, Avo +10 and Crit Avo +10 when using an axe. All
S Axe Critical +10 Grants Crit +10 when using an axe. All
S+ Axefaire Grants Atk +5 when using an axe. All
Bow E+
Bow Prowess Lv.1 Grants Hit +6, Avo +6 and Crit Avo +5 when using a bow. All
D+
Bow Prowess Lv.2 Grants Hit +8, Avo +8 and Crit Avo +6 when using a bow. All
C Close Counter Allows unit to counterattack adjacent foes. All
C+
Bow Prowess Lv.3 Grants Hit +10, Avo +10 and Crit Avo +7 when using a bow. All
B+
Bow Prowess Lv.4 Grants Hit +12, Avo +12 and Crit Avo +8 when using a bow. All
A+
Bow Prowess Lv.5 Grants Hit +15, Avo +15 and Crit Avo +10 when using a bow. All
S
Bow Critical +10 Grants Crit +10 when using a bow. All
S+
Bowfaire FE16
Bowfaire Grants Atk +5 when using a bow. All
Brawl E+
Brawling Prowess Lv.1 Grants Hit +5, Avo +7 and Crit Avo +5 when brawling. All
D+
Brawling Prowess Lv.2 Grants Hit +6, Avo +10 and Crit Avo +6 when brawling. All
C+
Brawling Prowess Lv.3 Grants Hit +7, Avo +13 and Crit Avo +7 when brawling. All
B+
Brawling Prowess Lv.4 Grants Hit +8, Avo +16 and Crit Avo +8 when brawling. All
A+
Brawling Prowess Lv.5 Grants Hit +10, Avo +20 and Crit Avo +10 when brawling. All
S
Brawl Critical +10 Grants Crit +10 when brawling. All
S+
Fistfaire FE16
Fistfaire Grants Atk +5 when brawling. All
Reason E+
Reason Prowess Lv.1 Grants Hit +7, Avo +5 and Crit Avo +5 when using black or dark magic. All
D+
Reason Prowess Lv.2 Grants Hit +10, Avo +6 and Crit Avo +6 when using black or dark magic. All
C+
Reason Prowess Lv.3 Grants Hit +13, Avo +7 and Crit Avo +7 when using black or dark magic. All
B+
Reason Prowess Lv.4 Grants Hit +16, Avo +8 and Crit Avo +8 when using black or dark magic. All
A+
Reason Prowess Lv.5 Grants Hit +20, Avo +10 and Crit Avo +10 when using black or dark magic. All
S
Black Magic Range +1 Increases black magic range by 1. All but Edelgard, Hubert, Lysithea, and Hapi
S
Dark Magic Range +1 Increases dark magic range by 1. Edelgard, Hubert, Lysithea, and Hapi
S+
Black Tomefaire Grants Atk +5 when using black magic. All but Edelgard, Hubert, Lysithea, and Hapi
S+
Dark Tomefaire Grants Atk +5 when using dark magic. Edelgard, Hubert, Lysithea, and Hapi
Faith E+
Faith Lv 1
Faith Prowess Lv.1 Grants Hit +5, Avo +7 and Crit Avo +5 when using white magic. All
D+
Faith Lv 2
Faith Prowess Lv.2 Grants Hit +6, Avo +10 and Crit Avo +6 when using white magic. All
C+
Faith Lv 3
Faith Prowess Lv.3 Grants Hit +7, Avo +13 and Crit Avo +7 when using white magic. All
B+
Faith Lv 4
Faith Prowess Lv.4 Grants Hit +8, Avo +16 and Crit Avo +8 when using white magic. All
A+
Faith Lv 5
Faith Prowess Lv.5 Grants Hit +10, Avo +20 and Crit Avo +10 when using white magic. All
S
White Magic Range +1 Increases White Magic range by 1 for attacks that damage foes. All
S+
White Tomefaire FE16
White Tomefaire Grants Atk +5 when using white magic. All
Authority E+
Authority Lv 1
Authority Prowess Lv.1 Grants Mt +2 with gambits. All
D
Rally Magic Use Rally to grant Mag +4 to an ally. Hubert, Ingrid, Constance
D/

S

Rally Charm Use Rally to grant Cha +8 to an ally. Dorothea, Manuela, Edelgard, Dimitri, Claude
D/

C+

Rally Dexterity Use Rally to grant Dex +8 to an ally. Ferdinand, Ignatz, Hapi
D/

C/ C+/ S

Rally Resistance Use Rally to grant Res +4 to an ally. Annette, Hubert, Seteth, Constance
D/

S

Rally Strength Use Rally to grant Str +4 to an ally. Raphael, Alois, Ignatz, Balthus
D/

C+/ S

Rally Speed Use Rally to grant Spd +4 to an ally. Ignatz, Annette, Hubert
D
Rally Defense Use Rally to grant Def +4 to an ally. Seteth, Gilbert
D
Rally Luck Use Rally to grant Lck +8 to an ally. Flayn, Anna
D+
Authority Lv 2
Authority Prowess Lv.2 Grants Mt +4 with gambits. All
C/

A

Battalion Vantage When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine, Dimitri, Ignatz, Anna, Yuri
C/

A

Battalion Wrath If foe initiates combat while unit's battalion endurance is ≤ 1/3, grants Crit +50. Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert, Annette, Claude, Jeritza, Hapi
C/

A

Battalion Desperation If unit initiates combat when battalion endurance is ≤ 1/3, unit's follow-up attack (if possible) occurs before foe's counterattack. Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir, Byleth, Hubert, Seteth, Jeritza, Balthus
C/

A

Battalion Renewal Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn, Edelgard
C+
Authority Lv 3
Authority Prowess Lv.3 Grants Mt +6 with gambits. All
C+ Model Leader Doubles experience earned for battalions. Byleth, Edelgard, Dimitri, Seteth, Claude, Yuri
B
Defensive Tactics Battalion endurance takes half damage. All
B+
Authority Lv 4
Authority Prowess Lv.4 Grants Mt +8 with gambits. All
A+
Authority Lv 5
Authority Prowess Lv.5 Grants Mt +10 with gambits. All
S
Rally Movement Use Rally to grant Mv +1 to an ally. Byleth, Annette
S+
Offensive Tactics Grants Mt +5 and Hit +20 with gambits. All
Heavy Armor C
Weight -3 Reduces total equipment weight by 3. All
A+
Weight -5 Reduces total equipment weight by 5. All
S+
Armored Effect Null Nullifies any extra effectiveness against armored units. All
Riding C
Dexterity +4 Increases Dex by 4. All
A+
Movement +1 Increases Mv by 1. All
S+
Cavalry Effect Null Nullifies any extra effectiveness against cavalry units. All
Flying B
Alert Stance If unit takes no action except Wait, grants Avo +15 for 1 turn. All
A+
Alert Stance+ If unit takes no action except Wait, grants Avo +30 for 1 turn. All
S+
Flying Effect Null Nullifies any extra effectiveness against flying units. All

Abilities learned from Mastering Classes[]

Icon Ability Effect Mastered Class
HP +5 Increases HP by 5 Noble
Commoner
Speed +2 Increases Spd by 2 Myrmidon
Defense +2 Increases Def by 2 Soldier
Strength +2 Increases Str by 2 Fighter
Magic +2 Increases Mag by 2 Monk
Resistance +2 Increases Res by 2 Lord
Vantage FE16
Vantage When foe initiates combat, unit still attacks first if HP is ≤ 50%. Mercenary
Steal FE16
Steal Allows unit to steal a non-weapon item from a foe with a lower Spd stat. Thief
Desperation If unit initiates combat with HP ≤ 50%, unit's follow-up attack (if possible) occurs before foe's counterattack. Cavalier
Darting Blow If unit initiates combat, grants AS +6 during combat. Pegasus Knight
Death Blow If unit initiates combat, grants Str +6 during combat. Brigand
Armored Blow If unit initiates combat, grants Def +6 during combat. Armored Knight
Hit +20 Increases Hit by 20. Archer
Unarmed Combat FE16
Unarmed Combat Allows unit to fight without a weapon. Brawler
Fiendish Blow If unit initiates combat, grants Mag+6 during combat Mage
Poison Strike If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat. Dark Mage
Miracle Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat. Priest
Special Dance When using the Dance ability, grant Dex/Spd/Lck +4 to target ally. Dancer
Pomp & Circumstance Increases Lck/Cha by 4. Armored Lord
High Lord
Wyvern Master
Sacred Power Adjacent allies deal 3 extra damage and take 3 less damage during combat. Enlightened One
Defiant Strength Grants Str +8 when HP is ≤ 25%. Hero
Lethality Chance to instantly kill a foe when dealing damage. Trigger % = 0.25×Dex. Assassin
Aegis Chance to reduce bow/magic damage by half. Trigger % = Dex stat. Paladin
Wrath If foe initiates combat while unit's HP is ≤ 50%, grants Crit +50. Warrior
Pavise Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. Fortress Knight
Seal Defense If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. Wyvern Rider
Tomebreaker Grants Hit/Avo +20 when brawling against magic users. Grappler
Bowbreaker Grants Hit/Avo +20 when using magic against bow users. Warlock
Lifetaker Unit recovers HP equal to 50% of damage dealt after defeating a foe. Dark Bishop
Renewal Unit recovers up to 20% of max HP at the start of each turn. Bishop
Warding Blow If unit initiates combat, grants Res +6 during combat. Mortal Savant
Defiant Avoid Grants Avo +30 when HP is ≤ 25%. Falcon Knight
Quick Riposte If foe initiates combat while unit's HP is ≥ 50%, unit makes guaranteed follow-up attack. War Master
Defiant Critical Grants Crit +50 when HP is ≤ 25%. Wyvern Lord
Defiant Defense Grants Def +8 when HP is ≤ 25%. Great Knight
Defiant Speed Grants Spd +8 when HP is ≤ 25%. Bow Knight
Defiant Magic Grants Mag +8 when HP is ≤ 25%. Gremory
Seal Resistance If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. Dark Knight
Defiant Resistance Grants Res +8 when HP is ≤ 25%. Holy Knight
Counterattack Allows unit to counterattack regardless of distance to attacker. Death Knight
Duelist's Blow If unit initiates combat, grants Avo +20 during combat. Trickster
Brawl Avo +20 Grants Avo +20 when brawling. War Monk
War Cleric
Transmute If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends. Dark Flier
Uncanny Blow If unit initiates combat, grants Hit +30 during combat Valkyrie

Abilities learned from Budding Talents[]

Icon Ability Budding Talent Effect Characters
Black Magic Critical +10 Reason Grants Crit +10 when using black magic. Edelgard, Felix, Balthus
Black Magic Avo +20 Reason Grants Avo +20 when using black magic. Sylvain
Seal Strength Reason If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat. Ignatz
Seal Magic Reason If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. Flayn
White Magic Avo +20 Faith Grants Avo +20 when using white magic. Byleth, Dorothea
Seal Speed Heavy Armor If unit damages foe during combat, foe suffers Spd -6 for 1 turn after combat. Ferdinand, Hilda
Seal Movement Riding If unit damages foe during combat, foe suffers Mv -1 for 1 turn after combat. Dimitri
Pass Riding Allows unit to pass through spaces occupied by foes. Bernadetta, Anna
Darting Blow Flying If unit initiates combat, grants AS +6 during combat. Jeritza

Other Abilities[]

Icon Ability Effect How to Get
Sword Avo +20 Grants Avo +20 when using a sword. Win the White Heron Cup
Mastermind Doubles skill experience earned in battle. Starting skill of Jeritza

Unknown/Enemy-exclusive abilities[]

Icon Ability Effect
[NAME UNKNOWN] [EFFECT UNKNOWN]
[NAME UNKNOWN] [EFFECT UNKNOWN]
[NAME UNKNOWN] [EFFECT UNKNOWN]
Effect Null Cancels all types of effectiveness.
Infantry Effect Null Cancels effectiveness against infantry units.
Dragon Effect Null Cancels effectiveness against dragons.
Monster Effect Null Nullifies any extra effectiveness against monsters.
Swordbreaker+ Grants Hit/Avo +30 when using a lance against sword users.
Lancebreaker+ Grants Hit/Avo +30 when using an axe against lance users.
Axebreaker+ Grants Hit/Avo +30 when using a sword against axe users.
Fistbreaker Grants Hit/Avo +20 when using a bow against a brawling foe.
Paragon Doubles experience earned.
Discipline Doubles skill experience earned in battle.
White Magic Crit +10 Grants Crit +10 when using White Magic.
Dark Magic Crit +10 Grants Crit +10 when using Dark Magic.
Lance Avo +20 Grants Avo +20 when using a lance.
Axe Avo +20 Grants Avo +20 when using an axe.
Bow Avo +20 Grants Avo +20 when using a bow.
Dark Magic Avo +20 Grants Avo +20 when using dark magic.
Black Magic Uses ×4 Quadruples the number of uses for black magic.
Dark Magic Uses ×4 Quadruples the number of uses for dark magic.
White Magic Uses ×4 Quadruples the number of uses for white magic.
Infinite Magic Removes the limitation on the number of times magic can be used.
Immune Status Nullifies status effects and debuffs.
Unsealable Magic Nullifies silence
Magic Bind If unit lands a hit, targeted foe is unable to use magic for 1 turn.
Noncombatant Unit cannot be targeted by foes.
Poison Chance to inflict poison on foe when dealing damage. Trigger % = Dex stat.
Cursed Power Unit recovers HP on swamp terrain.
Anchor Prevents unit from being moved.
Keen Intuition Grants Avo +30 during combat with a foe 2 or more spaces away.
General Nullifies instant death effects and halves damage from enemy gambits.
Commander Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
Twin Crests Allows unit to take two actions in one turn.
Ancient Dragon Wrath Calculates damage using the lower of the foe's Prt or Rsl.
Surging Light Performs Staggering Blow immediately.
Manifest Phantoms Unit births phantoms.
Enhanced Fortitude Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved.