This is a list of Skills, called Abilities in-game, found in Fire Emblem: Three Houses.

Personal Abilities[edit | edit source]

Innate abilities that each character has at the start. These skills cannot be removed and there’s only one for each character.

Icon Skill Character Effect
Teacher's Guidance.png Professor's Guidance Byleth Multiplies this unit's and adjacent allies' experience earned by 1.2.
Professor's Guidance+.png Professor's Guidance+ Byleth (Chapter 10 Battle) Unit deals 2 extra damage during combat. Multiplies this unit's and adjacent allies' experience earned by 1.2.
Imperial Bloodline.png Imperial Lineage Edelgard Multiplies experience earned by 1.2.
Imperial Lineage+.png Imperial Lineage+ Edelgard (Post-Timeskip) If unit takes no action except Wait, grants Res +4 for 1 turn. Multiplies experience earned by 1.2.
Royal Bloodline.png Royal Lineage Dimitri Multiplies experience earned by 1.2.
Royal Lineage+.png Royal Lineage+ Dimitri (Post-Timeskip) Grants Avo +20 while unit is at full HP. Multiplies experience earned by 1.2.
Alliance Bloodline.png Leicester Lineage Claude Multiplies experience earned by 1.2.
Leicester Lineage+.png Leicester Lineage+ Claude (Post-Timeskip) Allows unit to pass through spaces occupied by foes. Multiplies experience earned by 1.2.
Strategist.png Officer Duty Hubert Grants Mt +5 with gambits.
Songstress skill.png Songstress Dorothea Adjacent allies recover up to 10% of max HP at the start of each turn.
Confidence skill.png Confidence Ferdinand Grants Hit/Avo +15 when unit is at full HP.
Persecution Complex.png Persecution Complex Bernadetta Grants Atk +5 when unit is not at full HP.
Born Fighter.png Born Fighter Caspar Adjacent foes suffer Avo -10 during combat.
Catnap.png Catnap Linhardt If unit takes no action except Wait, recovers up to 10% of max HP.
Hunter's Boon.png Hunter's Boon Petra Grants Crit +20 when foe's HP is ≤ 50%.
Live to Serve FE16.png Live to Serve Mercedes When healing an ally with white magic, unit recovers the same amount of HP.
Staunch Shield skill.png Staunch Shield Dedue If unit takes no action except Wait, grants Def +4 for 1 turn.
Lone Wolf skill.png Lone Wolf Felix Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0.
Wisdom to Live.png Lockpick Ashe Allows unit to open doors and chests without keys.
Perseverance.png Perseverance Annette Use Rally to grant Str +4 to an ally.
Philanderer.png Philanderer Sylvain If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Lady Knight skill.png Lady Knight Ingrid Grants Mt +3 and Hit +5 with gambits.
Prestigious Noble.png Distinguished House Lorenz Unit deals 2 extra damage while in formation with a battalion.
Plead.png Advocate Hilda Adjacent male allies deal 3 extra damage during combat.
Catnap.png Goody Basket Raphael Chance to recover up to 10% of max HP at the start of each turn. Trigger % = Lck stat.
Mastermind icon.png Mastermind Lysithea Doubles skill experience earned in battle.
Watchful Eye.png Watchful Eye Ignatz Grants Hit +20.
Animal Friend.png Animal Friend Marianne Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally.
Rivalry FE16.png Rivalry Leonie If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Plead.png Infirmary Master Manuela Adjacent allies gain Crit Avo +10 during combat.
Crest Scholar FE16.png Crest Scholar Hanneman Use Rally to grant Mag +4 to an ally
Confidence skill.png Fighting Spirit Catherine Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0.
Compassion FE16.png Compassion Alois Use Rally to grant Lck +8 to an ally.
Plead.png Guardian Seteth Adjacent female allies deal 3 extra damage during combat
Plead.png Lily's Poise Flayn Adjacent allies take 3 less damage during combat.
Prestigious Noble.png Veteran Knight Gilbert Unit takes 2 less damage while in formation with a battalion.
Confidence skill.png Survival Instinct Shamir If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn.
Aptitude FE16.png Aptitude Cyril Makes each stat 20% more likely to increase on level up.
Born Fighter.png Murderous Intent Death Knight If unit initiates combat, grants Hit +20 during combat.
Pomp & Circumstance FE16.png Business Prosperity Anna Grants Lck +5.
FE16 Honorable Spirit icon.png Honorable Spirit Yuri If unit is not near an ally, grants Atk +3 when in combat with a foe one space away.
FE16 Circadian Beat icon.png Circadian Beat Constance Grants Str/Mag +3 when indoors and Def/Res +3 when outdoors.
FE16 King of Grappling icon.png King of Grappling Balthus Grants Str/Def +6 when HP ≤ 50%.
FE16 Monstrous Appeal icon.png Monstrous Appeal Hapi Makes all attacks effective against monsters and makes it easier for monsters to target unit.
Hunter's Boon.png Blade Breaker Jeralt If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat.
Sacred Power FE16.png Sacred Power Rhea Adjacent allies deal 3 extra damage and take 3 less damage during combat.
General skill FE16.png General Lonato, Gwendal, Judith, Ladislava, Randolph Nullifies instant death effects and halves damage from enemy gambits.
Steal FE16.png
Steal Miklan Unit can steal non-weapon items from enemies with lower Spd than self.
Poison Strike FE16.png
Poison Strike Acheron If unit initiates combat, enemy loses up to 20% HP.
Miasma Δ FE16.png Agarthan Technology Solon, Kronya, Thales, Cornelia, Myson, Odesse, Bias, Chilon, Pittacus Adjacent foes deal 3 less damage during combat.
Heartseeker FE16.png
Heartseeker Metodey Reduces Avoid of adjacent foes by 20.
Commander FE16.png Commander Rodrigue, Lord Arundel, Aelfric Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
Magic Bind FE16.png Magic Bind The Wind Caller If unit lands a hit, targeted foe is unable to use magic for 1 turn.
Monster Effect Null FE16.png Monster Effect Null The Immovable Nullifies any extra effectiveness against monsters.
Mighty King of Legend FE16.png Mighty King of Legend Nemesis Negates 1 attack per turn and strengthens stats while the 10 Elites are present.
Ten Elites Skill FE16.png 10 Elites Blaiddyd, Riegan, Lamine, Goneril, Charon, Fraldarius, Gloucester, Dominic, Gautier, Daphnel Grants power to the Mighty King of Legend.
Umbral Leech Skill FE16.png Umbral Leech Umbral Beast Unit absorbs HP from phantoms.

Class Abilities[edit | edit source]

Innate abilities for each class. It’s granted to that class only and disappears if you change class.

Icon Skill Class Effect
Charm FE16.png
Charm FE16 Lord Edelgard Icon.gif FE16 Lord Dimitri Icon.gif FE16 Lord Claude Icon.gifLord
FE16 Armored Lord Icon.gifArmored Lord
FE16 High Lord Dimitri Icon.gifHigh Lord
FE16 Wyvern Master Icon.gif Wyvern Master
FE16 Emperor Icon.gif Emperor
FE16 Great Lord Dimitri Icon.gifGreat Lord
FE16 Barbarossa Icon.gifBarbarossa
FE16 Archbishop Icon.gifArchbishop
FE16 Archbishop Icon.gifSaint
Adjacent allies deal 3 extra damage during combat.
Canto FE16.png
Canto FE16 Cavalier Icon.gifCavalier
FE16 Pegasus Knight Icon.gifPegasus Knight
FE16 Paladin Icon.gifPaladin
FE16 Wyvern Rider Icon.gifWyvern Rider
FE16 Wyvern Master Icon.gifWyvern Master
FE16 Death Knight Jeritza Icon.gifDeath Knight
FE16 Dark Flier Icon.gifDark Flier
FE16 Valkyrie Icon.gif Valkyrie
FE16 Falcon Knight Icon.gif Falcon Knight
FE16 Wyvern Lord Icon.gifWyvern Lord
FE16 Great Knight Icon.gifGreat Knight
FE16 Bow Knight Icon.gifBow Knight
FE16 Dark Knight Icon.gifDark Knight
FE16 Holy Knight Icon.gifHoly Knight
FE16 Barbarossa Icon.gifBarbarossa
Allows unit to move again after completing certain actions, if there is movement remaining.
Unarmed Combat FE16.png
Unarmed Combat FE16 Brawler Icon.gifBrawler
FE16 Grappler Icon.gifGrappler
FE16 War Monk Icon.gifWar Monk
FE16 War Cleric Icon.gifWar Cleric
Allow unit to fight without a weapon.
Fire FE16.png
Fire FE16 Mage Icon.gifMage Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often.
Miasma Δ FE16.png
Miasma Δ FE16 Dark Mage Icon.gifDark Mage
FE16 Dark Bishop Icon.gifDark Bishop
Allows unit to cast Miasma. If Miasma is already available, then unit can cast it twice as often.
Heartseeker FE16.png
Heartseeker FE16 Dark Mage Icon.gifDark Mage
FE16 Dark Bishop Icon.gifDark Bishop
FE16 King of Liberation Enemy Icon.gifKing of Liberation
Adjacent foes suffer Avo -20 during combat.
Steal FE16.png
Steal FE16 Thief Icon.gifThief Allows unit to steal a non-weapon item from a foe with a lower Spd stat.
Locktouch FE16.png
Locktouch FE16 Thief Icon.gifThief
FE16 Assassin Icon.gifAssassin
FE16 Trickster Icon.gifTrickster
Allows unit to open doors and chests without keys.
Avo+10 FE16.png
Avoid +10 FE16 Pegasus Knight Icon.gifPegasus Knight
FE16 Falcon Knight Icon.gifFalcon Knight
FE16 Wyvern Lord Icon.gifWyvern Lord
FE16 Lord of the Desert Icon.gifLord of the Desert
Increases Avoid by 10.
Bowrange+1 FE16.png
Bowrange +1 FE16 Archer Icon.gifArcher
FE16 Sniper Icon.gifSniper
Increases Bow range by 1.
Bowrange+2 FE16.png
Bowrange +2 FE16 Bow Knight Icon.gifBow Knight Increases Bow range by 2.
Heal FE16.png
Heal FE16 Priest Icon.gifPriest
FE16 War Monk Icon.gifWar Monk
FE16 War Cleric Icon.gifWar Cleric
Allows unit to cast Heal. If Heal is already available, then unit can caste it twice as often.
White Magic Heal+5 FE16.png
White Magic Heal +5 FE16 Priest Icon.gifPriest Heal 5 extra HP when using white magic.
White Magic Heal+10 FE16.png
White Magic Heal +10 FE16 Bishop Icon.gifBishop Heal 10 extra HP when using white magic.
Swordfaire FE16.png
Swordfaire FE16 Hero Icon.gifHero
FE16 Swordmaster Icon.gifSwordmaster
FE16 Assassin Icon.gifAssassin
FE16 Mortal Savant Icon.gifMortal Savant
FE16 Enlightened One Male Byleth Icon.gifFE16 Enlightened One Female Byleth Icon.gifEnlightened One
FE16 King of Liberation Enemy Icon.gifKing of Liberation
Grants Atk +5 when using a sword.
Axefaire FE16.png
Axefaire FE16 Fortress Knight Icon.gifFortress Knight
FE16 Warrior Icon.gifWarrior
FE16 Wyvern Rider Icon.gifWyvern Rider
FE16 Armored Lord Icon.gifArmored Lord
FE16 Wyvern Lord Icon.gifWyvern Lord
FE16 Great Knight Icon.gifGreat Knight
FE16 War Master Icon.gifWar Master
FE16 Emperor Icon.gifEmperor
Grants Atk +5 when using an axe.
Lancefaire FE16.png
Lancefaire FE16 Paladin Icon.gifPaladin
FE16 High Lord Dimitri Icon.gifHigh Lord
FE16 Death Knight Jeritza Icon.gifDeath Knight
FE16 Falcon Knight Icon.gifFalcon Knight
FE16 Great Knight Icon.gifGreat Knight
FE16 Great Lord Dimitri Icon.gifGreat Lord
Grants Atk +5 when using a lance.
Bowfaire FE16.png
Bowfaire FE16 Sniper Icon.gifSniper
FE16 Wyvern Master Icon.gifWyvern Master
FE16 Bow Knight Icon.gifBow Knight
FE16 Barbarossa Icon.gifBarbarossa
Grants Atk +5 when using a bow
Fistfaire FE16.png
Fistfaire FE16 Grappler Icon.gifGrappler
FE16 War Monk Icon.gifWar Monk
FE16 War Cleric Icon.gifWar Cleric
FE16 War Master Icon.gifWar Master
Grants Atk +5 when brawling.
Black Tomefaire FE16.png
Black Tomefaire FE16 Warlock Icon.gifWarlock
FE16 Dark Knight Icon.gifDark Knight
FE16 Dark Flier Icon.gifDark Flier
FE16 Mortal Savant Icon.gifMortal Savant
FE16 Verrat Icon.gifVerrat
Grants Atk +5 when using Black Magic.
Dark Tomefaire FE16.png
Dark Tomefaire FE16 Dark Knight Icon.gifDark Knight Grants Atk +5 when using Dark Magic.
White Tomefaire FE16.png
White Tomefaire FE16 Holy Knight Icon.gifHoly Knight Grants Atk +5 when using White Magic.
Vantage FE16.png
Vantage FE16 Hero Icon.gifHero
FE16 The Immaculate One Icon.gifThe Immaculate One (Crimson Flower Only) FE16HealthBar3-0.png
When foe initiates combat, unit still attacks first if HP is ≤ 50%.
Weight -5 FE16.png
Weight -5 FE16 Fortress Knight Icon.gifFortress Knight Reduces total equipment weight by 5.
Terrain Resistance FE16.png
Terrain Resistance FE16 Paladin Icon.gifPaladin
FE16 Bishop Icon.gifBishop
FE16 Holy Knight Icon.gifHoly Knight
FE16 Enlightened One Male Byleth Icon.gifFE16 Enlightened One Female Byleth Icon.gifEnlightened One
FE16 Archbishop Icon.gifArchbishop
FE16 Archbishop Icon.gifSaint
Nullifies damage from terrain.
Black Magic Uses x2 FE16.png
Black Magic Uses ×2 FE16 Warlock Icon.gifWarlock
FE16 Gremory Icon.gifGremory
FE16 Verrat Icon.gifVerrat
Doubles the number of uses for Black Magic.
Dark Magic Uses x2 FE16.png
Dark Magic Uses ×2 FE16 Gremory Icon.gifGremory Doubles the number of uses for Dark Magic.
White Magic Uses x2 FE16.png
White Magic Uses ×2 FE16 Bishop Icon.gifBishop
FE16 Gremory Icon.gifGremory
Doubles the number of uses for White Magic.
Sword Crit +10 FE16.png
Sword Critical +10 FE16 Swordmaster Icon.gifSwordmaster Grants Crit +10 when using a sword.
Stealth FE16.png
Stealth FE16 Assassin Icon.gifAssassin
FE16 Trickster Icon.gifTrickster
Makes it more difficult for foes to target unit.
Axe Crit +10 FE16.png
Axe Critical +10 FE16 Warrior Icon.gifWarrior Grants Crit +10 when using an axe.
Crit +20 FE16.png
Critical +20 FE16 War Master Icon.gifWar Master Increases Crit by 20.
Fiendish Blow FE16.png
Fiendish Blow FE16 Dark Bishop Icon.gifDark Bishop
FE16 Verrat Icon.gifVerrat
If unit initiates combat, grants Mag +6 during combat.
Lucky 7 FE16.png
Lucky Seven FE16 Trickster Icon.gifTrickster Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit or Avo.
Transmute FE16.png
Transmute FE16 Dark Flier Icon.gifDark Flier If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends.
Black Magic Range +1 FE16.png
Black Magic Range +1 FE16 Valkyrie Icon.gifValkyrie Increases black magic range by 1.
Dark Magic Range +1 FE16.png
Dark Magic Range +1 FE16 Valkyrie Icon.gifValkyrie Increases dark magic range by 1.
Seal Magic FE16.png
Seal Magic FE16 Agastya Enemy Icon.gifAgastya If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat.
Seal Strength FE16.png
Seal Strength FE16 Agastya Enemy Icon.gifAgastya If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat.
Commander FE16.png
Commander FE16 Archbishop Icon.gifArchbishop
FE16 Archbishop Icon.gifSaint
FE16 King of Liberation Enemy Icon.gifKing of Liberation
Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
Ancient Dragonskin.png
Ancient Dragonskin FE16 The Immaculate One Icon.gifThe Immaculate One
FE16 Lord of the Desert Icon.gifLord of the Desert
FE16 Lord of the Lake Icon.gifLord of the Lake
Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved.
Ancient Dragon Wrath.png
Ancient Dragon Wrath FE16 The Immaculate One Icon.gifThe Immaculate One (Crimson Flower Only) Calculates damage using the lower of the foe's Prt or Rsl.
Counterattack.png
Counterattack FE16 The Immaculate One Icon.gifThe Immaculate One
FE16 Lord of the Desert Icon.gifLord of the Desert
FE16 Lord of the Lake Icon.gifLord of the Lake
FE16 Umbral Beast Icon.gifUmbral Beast
Allows unit to counterattack regardless of distance to attacker.
FE16 Icon Skill Surging Light.png
Surging Light FE16 The Immaculate One Icon.gifThe Immaculate One (Silver Snow Only) Performs Staggering Blow immediately.
Armored Blow FE16.png
Armored Blow FE16 Lord of the Lake Icon.gifLord of the Lake If unit initiates combat, grants Def +6 during combat.
Death Blow FE16.png
Death Blow FE16 The Immaculate One Icon.gifThe Immaculate One (Crimson Flower Only) FE16HealthBar3-2.png
FE16 Experimental Demonic Beast Icon.gifBlack BeastFE16HealthBar2-0.png
If unit initiates combat, grants Str +6 during combat.
Magic Bind FE16.png
Magic Bind FE16 The Immaculate One Icon.gifThe Immaculate One (Crimson Flower Only) FE16HealthBar3-1.png
FE16 Experimental Demonic Beast Icon.gifBlack BeastFE16HealthBar2-1.png
If unit lands a hit, targeted foe is unable to use magic for 1 turn.
Wrath FE16.png
Wrath FE16 The Immaculate One Icon.gifThe Immaculate One (Crimson Flower Only) FE16HealthBar3-0.png If foe initiates combat while unit’s HP is ≤ 50%, grants Crit +50.
Miracle FE16.png
Miracle FE16 The Immaculate One Icon.gifThe Immaculate One (Silver Snow Only)FE16HealthBar3-2.png
FE16 Lord of the Desert Icon.gifLord of the DesertFE16HealthBar3-1.png
FE16 Lord of the Lake Icon.gifLord of the LakeFE16HealthBar3-1.png
Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat.
Defiant Str FE16.png
Defiant Strength FE16 The Immaculate One Icon.gifThe Immaculate One (Silver Snow Only)FE16HealthBar3-1.png Grants Str +8 when HP is ≤ 25%.
Darting Blow FE16.png
Darting Blow FE16 Lord of the Desert Icon.gifLord of the DesertFE16HealthBar3-2.png If unit initiates combat, grants AS +6 during combat.
Desperation FE16.png
Desperation FE16 Lord of the Desert Icon.gifLord of the DesertFE16HealthBar3-0.png If unit initiates combat with HP ≤ 50%, unit’s follow-up attack (if possible) occurs before foe’s counterattack.
Renewal FE16.png
Renewal FE16 Lord of the Lake Icon.gifLord of the LakeFE16HealthBar3-2.png Unit recovers up to 20% of max HP at the start of each turn.
Quick Riposte FE16.png
Quick Riposte FE16 Lord of the Lake Icon.gifLord of the LakeFE16HealthBar3-0.png If Unit's HP ≥ 50%, if attacked by a foe, unit automatically makes a follow-up attack.
FE16 Icon Barrier Skill.png Vital Defense FE16 The Immaculate One Icon.gifThe Immaculate One
FE16 Lord of the Desert Icon.gifLord of the Desert
FE16 Experimental Demonic Beast Icon.gifBlack Beast
FE16 Hegemon Husk Icon.gifHegemon Husk
FE16 Umbral Beast Icon.gifUmbral Beast
Makes critical hits against this unit impossible.
FE16 Icon Barrier Skill.png Giant Wings FE16 The Immaculate One Icon.gifThe Immaculate One (Crimson Flower Only)
FE16 Lord of the Desert Icon.gifLord of the Desert
FE16 Flying Demonic Beast Icon.gifFlying Demonic Beast
FE16 Giant Bird Icon.gifGiant Bird
FE16 White Beast Icon.gifWhite Beast
Grants Avo +30 against sword, lance, or axe users.
FE16 Icon Barrier Skill.png Divine Dragon Horn FE16 The Immaculate One Icon.gifThe Immaculate One (Silver Snow Only) Unit recovers 100% of HP at the start of each turn if a White Beast is within 10 spaces.
FE16 Icon Barrier Skill.png Pavise FE16 Lord of the Lake Icon.gifLord of the Lake
FE16 Titanus Icon.gifTitanus
Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat.
FE16 Icon Barrier Skill.png Aegis FE16 Lord of the Lake Icon.gifLord of the Lake
FE16 Titanus Icon.gifTitanus
Chance to reduce bow/magic damage by half. Trigger % = Dex stat.
FE16 Icon Barrier Skill.png Anti-Magic Armor FE16 Altered Golem Icon.gifAltered Golem Nullifies damage from magic attacks.

Standard Abilities[edit | edit source]

These are abilities learned according to the character’s skill levels or from mastering classes. Unlike class abilities, they can be customized and are independent of class.

Abilities learned from Skill Levels[edit | edit source]

Skill Skill Lvl Icon Ability Effect Characters
FE16 sword icon.pngSword E+
Sword Prowess Lv 1.png
Sword Prowess Lv. 1 Grants Hit +5, Avo +7 and Crit Avo +5 when using a sword. All
D+
Sword Prowess Lv 2.png
Sword Prowess Lv. 2 Grants Hit +6, Avo +10 and Crit Avo +6 when using a sword. All
C+
Sword Prowess Lv 3.png
Sword Prowess Lv. 3 Grants Hit +7, Avo +13 and Crit Avo +7 when using a sword. All
B
Axebreaker FE16.png
Axebreaker Grants Hit/Avo +20 when using a sword against axe users. All
B+
Sword Prowess Lv 4.png
Sword Prowess Lv. 4 Grants Hit +8, Avo +16 and Crit Avo +8 when using a sword. All
A+
Sword Prowess Lv 5.png
Sword Prowess Lv. 5 Grants Hit +10, Avo +20 and Crit Avo +10 when using a sword. All
S
Sword Crit +10 FE16.png
Sword Critical +10 Grants Crit +10 when using a sword. All
S+
Swordfaire FE16.png
Swordfaire Grants Atk +5 when using a sword. All
FE16 lance icon.pngLance E+
Lance Prowess Lv 1.png
Lance Prowess Lv.1 Grants Hit +6, Avo +6 and Crit Avo +5 when using a lance. All
D+
Lance Prowess Lv 2.png
Lance Prowess Lv.2 Grants Hit +8, Avo +8 and Crit Avo +6 when using a lance. All
C+
Lance Prowess Lv 3.png
Lance Prowess Lv.3 Grants Hit +10, Avo +10 and Crit Avo +7 when using a lance. All
B
Swordbreaker FE16.png
Swordbreaker Grants Hit/Avo +20 when using a lance against sword users. All
B+
Lance Prowess Lv 4.png
Lance Prowess Lv.4 Grants Hit +12, Avo +12 and Crit Avo +8 when using a lance. All
A+
Lance Prowess Lv 5.png
Lance Prowess Lv.5 Grants Hit +15, Avo +15 and Crit Avo +10 when using a lance. All
S
Lance Crit +10 FE16.png
Lance Critical +10 Grants Crit +10 when using a lance. All
S+
Lancefaire FE16.png
Lancefaire Grants Atk +5 when using a lance. All
FE16 axe icon.pngAxe E+
Axe Prowess Lv 1.png
Axe Prowess Lv.1 Grants Hit +7, Avo +5 and Crit Avo +5 when using a lance. All
D+
Axe Prowess Lv 2.png
Axe Prowess Lv.2 Grants Hit +10, Avo +6 and Crit Avo +6 when using a lance. All
C+
Axe Prowess Lv 3.png
Axe Prowess Lv.3 Grants Hit +13, Avo +7 and Crit Avo +7 when using a lance. All
B
Lancebreaker FE16.png
Lancebreaker Grants Hit/Avo +20 when using an axe against lance users. All
B+
Axe Prowess Lv 4.png
Axe Prowess Lv.4 Grants Hit +16, Avo +8 and Crit Avo +8 when using a lance. All
A+
Axe Prowess Lv 5.png
Axe Prowess Lv.5 Grants Hit +20, Avo +10 and Crit Avo +10 when using a lance. All
S Axe Crit +10 FE16.png Axe Critical +10 Grants Crit +10 when using an axe. All
S+ Axefaire FE16.png Axefaire Grants Atk +5 when using an axe. All
FE16 bow icon.pngBow E+
Bow Prowess Lv 1 FE16.png
Bow Prowess Lv.1 Grants Hit +6, Avo +6 and Crit Avo +5 when using a bow. All
D+
Bow Prowess Lv 2 FE16.png
Bow Prowess Lv.2 Grants Hit +8, Avo +8 and Crit Avo +6 when using a bow. All
C Close Counter FE16.png Close Counter Allows unit to counterattack adjacent foes. All
C+
Bow Prowess Lv 3 FE16.png
Bow Prowess Lv.3 Grants Hit +10, Avo +10 and Crit Avo +7 when using a bow. All
B+
Bow Prowess Lv 4 FE16.png
Bow Prowess Lv.4 Grants Hit +12, Avo +12 and Crit Avo +8 when using a bow. All
A+
Bow Prowess Lv 5.png
Bow Prowess Lv.5 Grants Hit +15, Avo +15 and Crit Avo +10 when using a bow. All
S
Bow Crit +10 FE16.png
Bow Critical +10 Grants Crit +10 when using a bow. All
S+
Bowfaire FE16.png
Bowfaire Grants Atk +5 when using a bow. All
FE16 brawl icon.pngBrawl E+
Brawling Prowess Lv 1 FE16.png
Brawling Prowess Lv.1 Grants Hit +5, Avo +7 and Crit Avo +5 when brawling. All
D+
Brawling Prowess Lv 2 FE16.png
Brawling Prowess Lv.2 Grants Hit +6, Avo +10 and Crit Avo +6 when brawling. All
C+
Brawling Prowess Lv 3 FE16.png
Brawling Prowess Lv.3 Grants Hit +7, Avo +13 and Crit Avo +7 when brawling. All
B+
Brawling Prowess Lv 4 FE16.png
Brawling Prowess Lv.4 Grants Hit +8, Avo +16 and Crit Avo +8 when brawling. All
A+
Brawling Prowess Lv 5 FE16.png
Brawling Prowess Lv.5 Grants Hit +10, Avo +20 and Crit Avo +10 when brawling. All
S
Brawl Crit +10 FE16.png
Brawl Critical +10 Grants Crit +10 when brawling. All
S+
Fistfaire FE16.png
Fistfaire Grants Atk +5 when brawling. All
FE16 reason icon.pngReason E+
Reason Lv 1 FE16.png
Reason Prowess Lv.1 Grants Hit +7, Avo +5 and Crit Avo +5 when using black or dark magic. All
D+
Reason Lv 2 FE16.png
Reason Prowess Lv.2 Grants Hit +10, Avo +6 and Crit Avo +6 when using black or dark magic. All
C+
Reason Lv 3 FE16.png
Reason Prowess Lv.3 Grants Hit +13, Avo +7 and Crit Avo +7 when using black or dark magic. All
B+
Reason Lv 4 FE16.png
Reason Prowess Lv.4 Grants Hit +16, Avo +8 and Crit Avo +8 when using black or dark magic. All
A+
Reason Lv 5 FE16.png
Reason Prowess Lv.5 Grants Hit +20, Avo +10 and Crit Avo +10 when using black or dark magic. All
S
Black Magic Range +1 FE16.png
Black Magic Range +1 Increases black magic range by 1. All but Edelgard, Hubert, Lysithea, and Hapi
S
Dark Magic Range +1 FE16.png
Dark Magic Range +1 Increases dark magic range by 1. Edelgard, Hubert, Lysithea, and Hapi
S+
Black Tomefaire FE16.png
Black Tomefaire Grants Atk +5 when using black magic. All but Edelgard, Hubert, Lysithea, and Hapi
S+
Dark Tomefaire FE16.png
Dark Tomefaire Grants Atk +5 when using dark magic. Edelgard, Hubert, Lysithea, and Hapi
FE16 faith icon.pngFaith E+
Faith Lv 1.png
Faith Prowess Lv.1 Grants Hit +5, Avo +7 and Crit Avo +5 when using white magic. All
D+
Faith Lv 2.png
Faith Prowess Lv.2 Grants Hit +6, Avo +10 and Crit Avo +6 when using white magic. All
C+
Faith Lv 3.png
Faith Prowess Lv.3 Grants Hit +7, Avo +13 and Crit Avo +7 when using white magic. All
B+
Faith Lv 4.png
Faith Prowess Lv.4 Grants Hit +8, Avo +16 and Crit Avo +8 when using white magic. All
A+
Faith Lv 5.png
Faith Prowess Lv.5 Grants Hit +10, Avo +20 and Crit Avo +10 when using white magic. All
S
White Magic Range +1 FE16.png
White Magic Range +1 Increases White Magic range by 1 for attacks that damage foes. All
S+
White Tomefaire FE16.png
White Tomefaire Grants Atk +5 when using white magic. All
FE16 authority icon.pngAuthority E+
Authority Lv 1.png
Authority Prowess Lv.1 Grants Mt +2 with gambits. All
D
Rally Magic FE16.png
Rally Magic Use Rally to grant Mag +4 to an ally. Hubert, Ingrid, Constance
D/

S

Rally Charm FE16.png
Rally Charm Use Rally to grant Cha +8 to an ally. Dorothea, Manuela, Edelgard, Dimitri, Claude
D/

C+

Rally Dexterity FE16.png
Rally Dexterity Use Rally to grant Dex +8 to an ally. Ferdinand, Ignatz, Hapi
D/

C/ C+/ S

Rally Resistance FE16.png
Rally Resistance Use Rally to grant Res +4 to an ally. Annette, Hubert, Seteth, Constance
D/

S

Rally Strength FE16.png
Rally Strength Use Rally to grant Str +4 to an ally. Raphael, Alois, Ignatz, Balthus
D/

C+/ S

Rally Speed FE16.png
Rally Speed Use Rally to grant Spd +4 to an ally. Ignatz, Annette, Hubert
D
Rally Defense FE16.png
Rally Defense Use Rally to grant Def +4 to an ally. Seteth, Gilbert
D
Rally Luck FE16.png
Rally Luck Use Rally to grant Lck +8 to an ally. Flayn, Anna
D+
Authority Lv 2.png
Authority Prowess Lv.2 Grants Mt +4 with gambits. All
C/

A

Battalion Vantage FE16.png
Battalion Vantage When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine, Dimitri, Ignatz, Anna, Yuri
C/

A

Battalion Wrath FE16.png
Battalion Wrath If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert, Annette, Claude, Jeritza, Hapi
C/

A

Battalion Desperation FE16.png
Battalion Desperation If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack (if possible) occurs before foe’s counterattack. Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir, Byleth, Hubert, Seteth, Jeritza, Balthus
C/

A

Battalion Renewal FE16.png
Battalion Renewal Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn, Edelgard
C+
Authority Lv 3.png
Authority Prowess Lv.3 Grants Mt +6 with gambits. All
C+ Sacred Power FE16.png Model Leader Doubles experience earned for battalions. Byleth, Edelgard, Dimitri, Seteth, Claude, Yuri
B
Defensive Tactics FE16.png
Defensive Tactics Battalion endurance takes half damage. All
B+
Authority Lv 4.png
Authority Prowess Lv.4 Grants Mt +8 with gambits. All
A+
Authority Lv 5.png
Authority Prowess Lv.5 Grants Mt +10 with gambits. All
S
Rally Movement FE16.png
Rally Movement Use Rally to grant Mv +1 to an ally. Byleth, Annette
S+
Offensive Tactics FE16.png
Offensive Tactics Grants Mt +5 and Hit +20 with gambits. All
FE16 heavy armor icon.pngHeavy Armor C
Weight -3 FE16.png
Weight -3 Reduces total equipment weight by 3. All
A+
Weight -5 FE16.png
Weight -5 Reduces total equipment weight by 5. All
S+
Armored Effect Null FE16.png
Armored Effect Null Nullifies any extra effectiveness against armored units. All
FE16 riding icon.pngRiding C
Dexterity +4 FE16.png
Dexterity +4 Increases Dex by 4. All
A+
Movement +1 FE16.png
Movement +1 Increases Mv by 1. All
S+
Cavalry Effect Null FE16.png
Cavalry Effect Null Nullifies any extra effectiveness against cavalry units. All
FE16 flying icon.pngFlying B
Alert Stance FE16.png
Alert Stance If unit takes no action except Wait, grants Avo +15 for 1 turn. All
A+
Alert Stance+ FE16.png
Alert Stance+ If unit takes no action except Wait, grants Avo +30 for 1 turn. All
S+
Flying Effect Null FE16.png
Flying Effect Null Nullifies any extra effectiveness against flying units. All

Abilities learned from Mastering Classes[edit | edit source]

Icon Ability Effect Mastered Class
HP+5 FE16.png
HP +5 Increases HP by 5 Noble
Commoner
Speed 2 FE16.png
Speed +2 Increases Spd by 2 Myrmidon
Defense 2 FE16.png
Defense +2 Increases Def by 2 Soldier
Strength 2 FE16.png
Strength +2 Increases Str by 2 Fighter
Magic 2 FE16.png
Magic +2 Increases Mag by 2 Monk
Resistance 2 FE16.png
Resistance +2 Increases Res by 2 Lord
Vantage FE16.png
Vantage When foe initiates combat, unit still attacks first if HP is ≤ 50%. Mercenary
Steal FE16.png
Steal Allows unit to steal a non-weapon item from a foe with a lower Spd stat. Thief
Desperation FE16.png
Desperation If unit initiates combat with HP ≤ 50%, unit’s follow-up attack (if possible) occurs before foe’s counterattack. Cavalier
Darting Blow FE16.png
Darting Blow If unit initiates combat, grants AS +6 during combat. Pegasus Knight
Death Blow FE16.png
Death Blow If unit initiates combat, grants Str +6 during combat. Brigand
Armored Blow FE16.png
Armored Blow If unit initiates combat, grants Def +6 during combat. Armored Knight
Hit 20 FE16.png
Hit +20 Increases Hit by 20. Archer
Unarmed Combat FE16.png
Unarmed Combat Allows unit to fight without a weapon. Brawler
Fiendish Blow FE16.png
Fiendish Blow If unit initiates combat, grants Mag+6 during combat Mage
Poison Strike FE16.png
Poison Strike If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat. Dark Mage
Miracle FE16.png
Miracle Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat. Priest
Special Dance FE16.png
Special Dance When using the Dance ability, grant Dex/Spd/Lck +4 to target ally. Dancer
Pomp & Circumstance FE16.png
Pomp & Circumstance Increases Lck/Cha by 4. Armored Lord
High Lord
Wyvern Master
Sacred Power FE16.png
Sacred Power Adjacent allies deal 3 extra damage and take 3 less damage during combat. Enlightened One
Defiant Str FE16.png
Defiant Strength Grants Str +8 when HP is ≤ 25%. Hero
Lethality FE16.png
Lethality Chance to instantly kill a foe when dealing damage. Trigger % = 0.25×Dex. Assassin
Aegis FE16.png
Aegis Chance to reduce bow/magic damage by half. Trigger % = Dex stat. Paladin
Wrath FE16.png
Wrath If foe initiates combat while unit’s HP is ≤ 50%, grants Crit +50. Warrior
Pavise FE16.png
Pavise Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. Fortress Knight
Seal Defense FE16.png
Seal Defense If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. Wyvern Rider
Tomebreaker FE16.png
Tomebreaker Grants Hit/Avo +20 when brawling against magic users. Grappler
Bowbreaker FE16.png
Bowbreaker Grants Hit/Avo +20 when using magic against bow users. Warlock
Lifetaker FE16.png
Lifetaker Unit recovers HP equal to 50% of damage dealt after defeating a foe. Dark Bishop
Renewal FE16.png
Renewal Unit recovers up to 20% of max HP at the start of each turn. Bishop
Warding Blow FE16.png
Warding Blow If unit initiates combat, grants Res +6 during combat. Mortal Savant
Defiant Avo FE16.png
Defiant Avoid Grants Avo +30 when HP is ≤ 25%. Falcon Knight
Quick Riposte FE16.png
Quick Riposte If foe initiates combat while unit’s HP is ≥ 50%, unit makes guaranteed follow-up attack. War Master
Defiant Crit FE16.png
Defiant Critical Grants Crit +50 when HP is ≤ 25%. Wyvern Lord
Defiant Def FE16.png
Defiant Defense Grants Def +8 when HP is ≤ 25%. Great Knight
Defiant Spd FE16.png
Defiant Speed Grants Spd +8 when HP is ≤ 25%. Bow Knight
Defiant Mag FE16.png
Defiant Magic Grants Mag +8 when HP is ≤ 25%. Gremory
Seal Resistance FE16.png
Seal Resistance If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. Dark Knight
Defiant Res FE16.png
Defiant Resistance Grants Res +8 when HP is ≤ 25%. Holy Knight
Counterattack.png
Counterattack Allows unit to counterattack regardless of distance to attacker. Death Knight
Duelist's Blow FE16.png
Duelist's Blow If unit initiates combat, grants Avo +20 during combat. Trickster
Brawl Avo 20 FE16.png
Brawl Avo +20 Grants Avo +20 when brawling. War Monk
War Cleric
Transmute FE16.png
Transmute If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends. Dark Flier
Uncanny Blow FE16.png
Uncanny Blow If unit initiates combat, grants Hit +30 during combat Valkyrie

Abilities learned from Budding Talents[edit | edit source]

Icon Ability Budding Talent Effect Characters
Black Mag Crit 10 FE16.png
Black Magic Critical +10 Reason Grants Crit +10 when using black magic. Edelgard, Felix, Balthus
Black Mag Avo 20 FE16.png
Black Magic Avo +20 Reason Grants Avo +20 when using black magic. Sylvain
Seal Strength FE16.png
Seal Strength Reason If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat. Ignatz
Seal Magic FE16.png
Seal Magic Reason If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. Flayn
White Mag Avo 20 FE16.png
White Magic Avo +20 Faith Grants Avo +20 when using white magic. Byleth, Dorothea
Seal Speed FE16.png
Seal Speed Heavy Armor If unit damages foe during combat, foe suffers Spd -6 for 1 turn after combat. Ferdinand, Hilda
Seal Movement FE16.png
Seal Movement Riding If unit damages foe during combat, foe suffers Mv -1 for 1 turn after combat. Dimitri
Pass FE16.png
Pass Riding Allows unit to pass through spaces occupied by foes. Bernadetta, Anna
Darting Blow FE16.png
Darting Blow Flying If unit initiates combat, grants AS +6 during combat. Jeritza

Other Abilities[edit | edit source]

Icon Ability Effect How to Get
Sword Avo 20 FE16.png
Sword Avo +20 Grants Avo +20 when using a sword. Win the White Heron Cup
Mastermind icon.png
Mastermind Doubles skill experience earned in battle. Starting skill of Jeritza

Unknown/Enemy-exclusive abilities[edit | edit source]

Icon Ability Effect
FE16 Icon Skill ??? 1.png [NAME UNKNOWN] [EFFECT UNKNOWN]
FE16 Icon Skill ??? 2.png [NAME UNKNOWN] [EFFECT UNKNOWN]
Wary Fighter? FE16.png [NAME UNKNOWN] [EFFECT UNKNOWN]
Effect Null FE16.png Effect Null Cancels all types of effectiveness.
Infantry Effect Null FE16.png Infantry Effect Null Cancels effectiveness against infantry units.
Dragon Effect Null FE16.png Dragon Effect Null Cancels effectiveness against dragons.
Monster Effect Null FE16.png Monster Effect Null Nullifies any extra effectiveness against monsters.
Swordbreaker FE16.png
Swordbreaker+ Grants Hit/Avo +30 when using a lance against sword users.
Lancebreaker FE16.png
Lancebreaker+ Grants Hit/Avo +30 when using an axe against lance users.
Axebreaker FE16.png
Axebreaker+ Grants Hit/Avo +30 when using a sword against axe users.
FE16 Icon Skill Fistbreaker.png
Fistbreaker Grants Hit/Avo +20 when using a bow against a brawling foe.
Paragon FE16.png Paragon Doubles experience earned.
Mastermind icon.png Discipline Doubles skill experience earned in battle.
White Mag Crit 10 FE16.png White Magic Crit +10 Grants Crit +10 when using White Magic.
Dark Mag Crit 10 FE16.png Dark Magic Crit +10 Grants Crit +10 when using Dark Magic.
Lance Avo 20 FE16.png Lance Avo +20 Grants Avo +20 when using a lance.
Axe Avo 20 FE16.png Axe Avo +20 Grants Avo +20 when using an axe.
Bow Avo 20 FE16.png Bow Avo +20 Grants Avo +20 when using a bow.
Dark Magic Avo 20 FE16.png Dark Magic Avo +20 Grants Avo +20 when using dark magic.
Black Magic Uses x4 FE16.png Black Magic Uses ×4 Quadruples the number of uses for black magic.
Dark Magic Uses x4 FE16.png Dark Magic Uses ×4 Quadruples the number of uses for dark magic.
White Magic Uses x4 FE16.png White Magic Uses ×4 Quadruples the number of uses for white magic.
Infinite Magic FE16.png Infinite Magic Removes the limitation on the number of times magic can be used.
Immune Status FE16.png Immune Status Nullifies status effects and debuffs.
Unsealable Magic.png Unsealable Magic Nullifies silence
Magic Bind FE16.png Magic Bind If unit lands a hit, targeted foe is unable to use magic for 1 turn.
Noncombatant FE16.png Noncombatant Unit cannot be targeted by foes.
Poison Skill FE16.png Poison Chance to inflict poison on foe when dealing damage. Trigger % = Dex stat.
Cursed Power FE16.png Cursed Power Unit recovers HP on swamp terrain.
Anchor FE16.png Anchor Prevents unit from being moved.
Keen Intuition FE16.png Keen Intuition Grants Avo +30 during combat with a foe 2 or more spaces away.
General skill FE16.png General Nullifies instant death effects and halves damage from enemy gambits.
Commander FE16.png Commander Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
Twin Crests FE16.png Twin Crests Allows unit to take two actions in one turn.
Ancient Dragon Wrath.png Ancient Dragon Wrath Calculates damage using the lower of the foe's Prt or Rsl.
FE16 Icon Skill Surging Light.png Surging Light Performs Staggering Blow immediately.
Manifests Phantoms Skill FE16.png Manifest Phantoms Unit births phantoms.
Enhanced Fortitude Skill FE16.png Enhanced Fortitude Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved.
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