This is a list of Skills, called Abilities in-game, found in Fire Emblem: Three Houses.
Personal Abilities[]
Innate abilities that each character has at the start. These skills cannot be removed and there’s only one for each character.
Icon | Skill | Character | Effect |
---|---|---|---|
Professor's Guidance | Byleth | Multiplies this unit's and adjacent allies' experience earned by 1.2. | |
Professor's Guidance+ | Byleth (Chapter 10 Battle) | Unit deals 2 extra damage during combat. Multiplies this unit's and adjacent allies' experience earned by 1.2. | |
Imperial Lineage | Edelgard | Multiplies experience earned by 1.2. | |
Imperial Lineage+ | Edelgard (Post-Timeskip) | If unit takes no action except Wait, grants Res +4 for 1 turn. Multiplies experience earned by 1.2. | |
Royal Lineage | Dimitri | Multiplies experience earned by 1.2. | |
Royal Lineage+ | Dimitri (Post-Timeskip) | Grants Avo +20 while unit is at full HP. Multiplies experience earned by 1.2. | |
Leicester Lineage | Claude | Multiplies experience earned by 1.2. | |
Leicester Lineage+ | Claude (Post-Timeskip) | Allows unit to pass through spaces occupied by foes. Multiplies experience earned by 1.2. | |
Officer Duty | Hubert | Grants Mt +5 with gambits. | |
Songstress | Dorothea | Adjacent allies recover up to 10% of max HP at the start of each turn. | |
Confidence | Ferdinand | Grants Hit/Avo +15 when unit is at full HP. | |
Persecution Complex | Bernadetta | Grants Atk +5 when unit is not at full HP. | |
Born Fighter | Caspar | Adjacent foes suffer Avo -10 during combat. | |
Catnap | Linhardt | If unit takes no action except Wait, recovers up to 10% of max HP. | |
Hunter's Boon | Petra | Grants Crit +20 when foe's HP is ≤ 50%. | |
Live to Serve | Mercedes | When healing an ally with white magic, unit recovers the same amount of HP. | |
Staunch Shield | Dedue | If unit takes no action except Wait, grants Def +4 for 1 turn. | |
Lone Wolf | Felix | Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0. | |
Lockpick | Ashe | Allows unit to open doors and chests without keys. | |
Perseverance | Annette | Use Rally to grant Str +4 to an ally. | |
Philanderer | Sylvain | If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat. | |
Lady Knight | Ingrid | Grants Mt +3 and Hit +5 with gambits. | |
Distinguished House | Lorenz | Unit deals 2 extra damage while in formation with a battalion. | |
Advocate | Hilda | Adjacent male allies deal 3 extra damage during combat. | |
Goody Basket | Raphael | Chance to recover up to 10% of max HP at the start of each turn. Trigger % = Lck stat. | |
Mastermind | Lysithea | Doubles skill experience earned in battle. | |
Watchful Eye | Ignatz | Grants Hit +20. | |
Animal Friend | Marianne | Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally. | |
Rivalry | Leonie | If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat. | |
Infirmary Master | Manuela | Adjacent allies gain Crit Avo +10 during combat. | |
Crest Scholar | Hanneman | Use Rally to grant Mag +4 to an ally | |
Fighting Spirit | Catherine | Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0. | |
Compassion | Alois | Use Rally to grant Lck +8 to an ally. | |
Guardian | Seteth | Adjacent female allies deal 3 extra damage during combat | |
Lily's Poise | Flayn | Adjacent allies take 3 less damage during combat. | |
Veteran Knight | Gilbert | Unit takes 2 less damage while in formation with a battalion. | |
Survival Instinct | Shamir | If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn. | |
Aptitude | Cyril | Makes each stat 20% more likely to increase on level up. | |
Murderous Intent | Death Knight | If unit initiates combat, grants Hit +20 during combat. | |
Business Prosperity | Anna | Grants Lck +5. | |
Honorable Spirit | Yuri | If unit is not near an ally, grants Atk +3 when in combat with a foe one space away. | |
Circadian Beat | Constance | Grants Str/Mag +3 when indoors and Def/Res +3 when outdoors. | |
King of Grappling | Balthus | Grants Str/Def +6 when HP ≤ 50%. | |
Monstrous Appeal | Hapi | Makes all attacks effective against monsters and makes it easier for monsters to target unit. | |
Blade Breaker | Jeralt | If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. | |
Sacred Power | Rhea | Adjacent allies deal 3 extra damage and take 3 less damage during combat. | |
General | Lonato, Gwendal, Judith, Ladislava, Randolph | Nullifies instant death effects and halves damage from enemy gambits. | |
Steal | Miklan | Unit can steal non-weapon items from enemies with lower Spd than self. | |
Poison Strike | Acheron | If unit initiates combat, enemy loses up to 20% HP. | |
Agarthan Technology | Solon, Kronya, Thales, Cornelia, Myson, Odesse, Bias, Chilon, Pittacus | Adjacent foes deal 3 less damage during combat. | |
Heartseeker | Metodey | Reduces Avoid of adjacent foes by 20. | |
Commander | Rodrigue, Lord Arundel, Aelfric | Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits. | |
Magic Bind | The Wind Caller | If unit lands a hit, targeted foe is unable to use magic for 1 turn. | |
Monster Effect Null | The Immovable | Nullifies any extra effectiveness against monsters. | |
Mighty King of Legend | Nemesis | Negates 1 attack per turn and strengthens stats while the 10 Elites are present. | |
10 Elites | Blaiddyd, Riegan, Lamine, Goneril, Charon, Fraldarius, Gloucester, Dominic, Gautier, Daphnel | Grants power to the Mighty King of Legend. | |
Umbral Leech | Umbral Beast | Unit absorbs HP from phantoms. |
Class Abilities[]
Innate abilities for each class. It’s granted to that class only and disappears if you change class.
Icon | Skill | Class | Effect |
---|---|---|---|
Charm | Lord Armored Lord High Lord Wyvern Master Emperor Great Lord Barbarossa Archbishop Saint |
Adjacent allies deal 3 extra damage during combat. | |
Canto | Cavalier Pegasus Knight Paladin Wyvern Rider Wyvern Master Death Knight Dark Flier Valkyrie Falcon Knight Wyvern Lord Great Knight Bow Knight Dark Knight Holy Knight Barbarossa |
Allows unit to move again after completing certain actions, if there is movement remaining. | |
Unarmed Combat | Brawler Grappler War Monk War Cleric |
Allow unit to fight without a weapon. | |
Fire | Mage | Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often. | |
Miasma Δ | Dark Mage Dark Bishop |
Allows unit to cast Miasma. If Miasma is already available, then unit can cast it twice as often. | |
Heartseeker | Dark Mage Dark Bishop King of Liberation |
Adjacent foes suffer Avo -20 during combat. | |
Steal | Thief | Allows unit to steal a non-weapon item from a foe with a lower Spd stat. | |
Locktouch | Thief Assassin Trickster |
Allows unit to open doors and chests without keys. | |
Avoid +10 | Pegasus Knight Falcon Knight Wyvern Lord Lord of the Desert |
Increases Avoid by 10. | |
Bowrange +1 | Archer Sniper |
Increases Bow range by 1. | |
Bowrange +2 | Bow Knight | Increases Bow range by 2. | |
Heal | Priest War Monk War Cleric |
Allows unit to cast Heal. If Heal is already available, then unit can caste it twice as often. | |
White Magic Heal +5 | Priest | Heal 5 extra HP when using white magic. | |
White Magic Heal +10 | Bishop | Heal 10 extra HP when using white magic. | |
Swordfaire | Hero Swordmaster Assassin Mortal Savant Enlightened One King of Liberation |
Grants Atk +5 when using a sword. | |
Axefaire | Fortress Knight Warrior Wyvern Rider Armored Lord Wyvern Lord Great Knight War Master Emperor |
Grants Atk +5 when using an axe. | |
Lancefaire | Paladin High Lord Death Knight Falcon Knight Great Knight Great Lord |
Grants Atk +5 when using a lance. | |
Bowfaire | Sniper Wyvern Master Bow Knight Barbarossa |
Grants Atk +5 when using a bow | |
Fistfaire | Grappler War Monk War Cleric War Master |
Grants Atk +5 when brawling. | |
Black Tomefaire | Warlock Dark Knight Dark Flier Mortal Savant Verrat |
Grants Atk +5 when using Black Magic. | |
Dark Tomefaire | Dark Knight | Grants Atk +5 when using Dark Magic. | |
White Tomefaire | Holy Knight | Grants Atk +5 when using White Magic. | |
Vantage | Hero The Immaculate One (Crimson Flower Only) |
When foe initiates combat, unit still attacks first if HP is ≤ 50%. | |
Weight -5 | Fortress Knight | Reduces total equipment weight by 5. | |
Terrain Resistance | Paladin Bishop Holy Knight Enlightened One Archbishop Saint |
Nullifies damage from terrain. | |
Black Magic Uses ×2 | Warlock Gremory Verrat |
Doubles the number of uses for Black Magic. | |
Dark Magic Uses ×2 | Gremory | Doubles the number of uses for Dark Magic. | |
White Magic Uses ×2 | Bishop Gremory |
Doubles the number of uses for White Magic. | |
Sword Critical +10 | Swordmaster | Grants Crit +10 when using a sword. | |
Stealth | Assassin Trickster |
Makes it more difficult for foes to target unit. | |
Axe Critical +10 | Warrior | Grants Crit +10 when using an axe. | |
Critical +20 | War Master | Increases Crit by 20. | |
Fiendish Blow | Dark Bishop Verrat |
If unit initiates combat, grants Mag +6 during combat. | |
Lucky Seven | Trickster | Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit or Avo. | |
Transmute | Dark Flier | If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends. | |
Black Magic Range +1 | Valkyrie | Increases black magic range by 1. | |
Dark Magic Range +1 | Valkyrie | Increases dark magic range by 1. | |
Seal Magic | Agastya | If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. | |
Seal Strength | Agastya | If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat. | |
Commander | Archbishop Saint King of Liberation |
Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits. | |
Ancient Dragonskin | The Immaculate One Lord of the Desert Lord of the Lake |
Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved. | |
Ancient Dragon Wrath | The Immaculate One (Crimson Flower Only) | Calculates damage using the lower of the foe's Prt or Rsl. | |
Counterattack | The Immaculate One Lord of the Desert Lord of the Lake Umbral Beast |
Allows unit to counterattack regardless of distance to attacker. | |
Surging Light | The Immaculate One (Silver Snow Only) | Performs Staggering Blow immediately. | |
Armored Blow | Lord of the Lake | If unit initiates combat, grants Def +6 during combat. | |
Death Blow | The Immaculate One (Crimson Flower Only) Black Beast |
If unit initiates combat, grants Str +6 during combat. | |
Magic Bind | The Immaculate One (Crimson Flower Only) Black Beast |
If unit lands a hit, targeted foe is unable to use magic for 1 turn. | |
Wrath | The Immaculate One (Crimson Flower Only) | If foe initiates combat while unit’s HP is ≤ 50%, grants Crit +50. | |
Miracle | The Immaculate One (Silver Snow Only) Lord of the Desert Lord of the Lake |
Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat. | |
Defiant Strength | The Immaculate One (Silver Snow Only) | Grants Str +8 when HP is ≤ 25%. | |
Darting Blow | Lord of the Desert | If unit initiates combat, grants AS +6 during combat. | |
Desperation | Lord of the Desert | If unit initiates combat with HP ≤ 50%, unit’s follow-up attack (if possible) occurs before foe’s counterattack. | |
Renewal | Lord of the Lake | Unit recovers up to 20% of max HP at the start of each turn. | |
Quick Riposte | Lord of the Lake | If Unit's HP ≥ 50%, if attacked by a foe, unit automatically makes a follow-up attack. | |
Vital Defense | The Immaculate One Lord of the Desert Black Beast Hegemon Husk Umbral Beast |
Makes critical hits against this unit impossible. | |
Giant Wings | The Immaculate One (Crimson Flower Only) Lord of the Desert Flying Demonic Beast Giant Bird White Beast |
Grants Avo +30 against sword, lance, or axe users. | |
Divine Dragon Horn | The Immaculate One (Silver Snow Only) | Unit recovers 100% of HP at the start of each turn if a White Beast is within 10 spaces. | |
Pavise | Lord of the Lake Titanus |
Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. | |
Aegis | Lord of the Lake Titanus |
Chance to reduce bow/magic damage by half. Trigger % = Dex stat. | |
Anti-Magic Armor | Altered Golem | Nullifies damage from magic attacks. |
Standard Abilities[]
These are abilities learned according to the character’s skill levels or from mastering classes. Unlike class abilities, they can be customized and are independent of class.
Abilities learned from Skill Levels[]
Skill | Skill Lvl | Icon | Ability | Effect | Characters |
---|---|---|---|---|---|
Sword | E+ | Sword Prowess Lv. 1 | Grants Hit +5, Avo +7 and Crit Avo +5 when using a sword. | All | |
D+ | Sword Prowess Lv. 2 | Grants Hit +6, Avo +10 and Crit Avo +6 when using a sword. | All | ||
C+ | Sword Prowess Lv. 3 | Grants Hit +7, Avo +13 and Crit Avo +7 when using a sword. | All | ||
B | Axebreaker | Grants Hit/Avo +20 when using a sword against axe users. | All | ||
B+ | Sword Prowess Lv. 4 | Grants Hit +8, Avo +16 and Crit Avo +8 when using a sword. | All | ||
A+ | Sword Prowess Lv. 5 | Grants Hit +10, Avo +20 and Crit Avo +10 when using a sword. | All | ||
S | Sword Critical +10 | Grants Crit +10 when using a sword. | All | ||
S+ | Swordfaire | Grants Atk +5 when using a sword. | All | ||
Lance | E+ | Lance Prowess Lv.1 | Grants Hit +6, Avo +6 and Crit Avo +5 when using a lance. | All | |
D+ | Lance Prowess Lv.2 | Grants Hit +8, Avo +8 and Crit Avo +6 when using a lance. | All | ||
C+ | Lance Prowess Lv.3 | Grants Hit +10, Avo +10 and Crit Avo +7 when using a lance. | All | ||
B | Swordbreaker | Grants Hit/Avo +20 when using a lance against sword users. | All | ||
B+ | Lance Prowess Lv.4 | Grants Hit +12, Avo +12 and Crit Avo +8 when using a lance. | All | ||
A+ | Lance Prowess Lv.5 | Grants Hit +15, Avo +15 and Crit Avo +10 when using a lance. | All | ||
S | Lance Critical +10 | Grants Crit +10 when using a lance. | All | ||
S+ | Lancefaire | Grants Atk +5 when using a lance. | All | ||
Axe | E+ | Axe Prowess Lv.1 | Grants Hit +7, Avo +5 and Crit Avo +5 when using an axe. | All | |
D+ | Axe Prowess Lv.2 | Grants Hit +10, Avo +6 and Crit Avo +6 when using an axe. | All | ||
C+ | Axe Prowess Lv.3 | Grants Hit +13, Avo +7 and Crit Avo +7 when using an axe. | All | ||
B | Lancebreaker | Grants Hit/Avo +20 when using an axe against lance users. | All | ||
B+ | Axe Prowess Lv.4 | Grants Hit +16, Avo +8 and Crit Avo +8 when using an axe. | All | ||
A+ | Axe Prowess Lv.5 | Grants Hit +20, Avo +10 and Crit Avo +10 when using an axe. | All | ||
S | Axe Critical +10 | Grants Crit +10 when using an axe. | All | ||
S+ | Axefaire | Grants Atk +5 when using an axe. | All | ||
Bow | E+ | Bow Prowess Lv.1 | Grants Hit +6, Avo +6 and Crit Avo +5 when using a bow. | All | |
D+ | Bow Prowess Lv.2 | Grants Hit +8, Avo +8 and Crit Avo +6 when using a bow. | All | ||
C | Close Counter | Allows unit to counterattack adjacent foes. | All | ||
C+ | Bow Prowess Lv.3 | Grants Hit +10, Avo +10 and Crit Avo +7 when using a bow. | All | ||
B+ | Bow Prowess Lv.4 | Grants Hit +12, Avo +12 and Crit Avo +8 when using a bow. | All | ||
A+ | Bow Prowess Lv.5 | Grants Hit +15, Avo +15 and Crit Avo +10 when using a bow. | All | ||
S | Bow Critical +10 | Grants Crit +10 when using a bow. | All | ||
S+ | Bowfaire | Grants Atk +5 when using a bow. | All | ||
Brawl | E+ | Brawling Prowess Lv.1 | Grants Hit +5, Avo +7 and Crit Avo +5 when brawling. | All | |
D+ | Brawling Prowess Lv.2 | Grants Hit +6, Avo +10 and Crit Avo +6 when brawling. | All | ||
C+ | Brawling Prowess Lv.3 | Grants Hit +7, Avo +13 and Crit Avo +7 when brawling. | All | ||
B+ | Brawling Prowess Lv.4 | Grants Hit +8, Avo +16 and Crit Avo +8 when brawling. | All | ||
A+ | Brawling Prowess Lv.5 | Grants Hit +10, Avo +20 and Crit Avo +10 when brawling. | All | ||
S | Brawl Critical +10 | Grants Crit +10 when brawling. | All | ||
S+ | Fistfaire | Grants Atk +5 when brawling. | All | ||
Reason | E+ | Reason Prowess Lv.1 | Grants Hit +7, Avo +5 and Crit Avo +5 when using black or dark magic. | All | |
D+ | Reason Prowess Lv.2 | Grants Hit +10, Avo +6 and Crit Avo +6 when using black or dark magic. | All | ||
C+ | Reason Prowess Lv.3 | Grants Hit +13, Avo +7 and Crit Avo +7 when using black or dark magic. | All | ||
B+ | Reason Prowess Lv.4 | Grants Hit +16, Avo +8 and Crit Avo +8 when using black or dark magic. | All | ||
A+ | Reason Prowess Lv.5 | Grants Hit +20, Avo +10 and Crit Avo +10 when using black or dark magic. | All | ||
S | Black Magic Range +1 | Increases black magic range by 1. | All but Edelgard, Hubert, Lysithea, and Hapi | ||
S | Dark Magic Range +1 | Increases dark magic range by 1. | Edelgard, Hubert, Lysithea, and Hapi | ||
S+ | Black Tomefaire | Grants Atk +5 when using black magic. | All but Edelgard, Hubert, Lysithea, and Hapi | ||
S+ | Dark Tomefaire | Grants Atk +5 when using dark magic. | Edelgard, Hubert, Lysithea, and Hapi | ||
Faith | E+ | Faith Prowess Lv.1 | Grants Hit +5, Avo +7 and Crit Avo +5 when using white magic. | All | |
D+ | Faith Prowess Lv.2 | Grants Hit +6, Avo +10 and Crit Avo +6 when using white magic. | All | ||
C+ | Faith Prowess Lv.3 | Grants Hit +7, Avo +13 and Crit Avo +7 when using white magic. | All | ||
B+ | Faith Prowess Lv.4 | Grants Hit +8, Avo +16 and Crit Avo +8 when using white magic. | All | ||
A+ | Faith Prowess Lv.5 | Grants Hit +10, Avo +20 and Crit Avo +10 when using white magic. | All | ||
S | White Magic Range +1 | Increases White Magic range by 1 for attacks that damage foes. | All | ||
S+ | White Tomefaire | Grants Atk +5 when using white magic. | All | ||
Authority | E+ | Authority Prowess Lv.1 | Grants Mt +2 with gambits. | All | |
D | Rally Magic | Use Rally to grant Mag +4 to an ally. | Hubert, Ingrid, Constance | ||
D/
S |
Rally Charm | Use Rally to grant Cha +8 to an ally. | Dorothea, Manuela, Edelgard, Dimitri, Claude | ||
D/
C+ |
Rally Dexterity | Use Rally to grant Dex +8 to an ally. | Ferdinand, Ignatz, Hapi | ||
D/
C/ C+/ S |
Rally Resistance | Use Rally to grant Res +4 to an ally. | Annette, Hubert, Seteth, Constance | ||
D/
S |
Rally Strength | Use Rally to grant Str +4 to an ally. | Raphael, Alois, Ignatz, Balthus | ||
D/
C+/ S |
Rally Speed | Use Rally to grant Spd +4 to an ally. | Ignatz, Annette, Hubert | ||
D | Rally Defense | Use Rally to grant Def +4 to an ally. | Seteth, Gilbert | ||
D | Rally Luck | Use Rally to grant Lck +8 to an ally. | Flayn, Anna | ||
D+ | Authority Prowess Lv.2 | Grants Mt +4 with gambits. | All | ||
C/
A |
Battalion Vantage | When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. | Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine, Dimitri, Ignatz, Anna, Yuri | ||
C/
A |
Battalion Wrath | If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. | Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert, Annette, Claude, Jeritza, Hapi | ||
C/
A |
Battalion Desperation | If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack (if possible) occurs before foe’s counterattack. | Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir, Byleth, Hubert, Seteth, Jeritza, Balthus | ||
C/
A |
Battalion Renewal | Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. | Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn, Edelgard | ||
C+ | Authority Prowess Lv.3 | Grants Mt +6 with gambits. | All | ||
C+ | Model Leader | Doubles experience earned for battalions. | Byleth, Edelgard, Dimitri, Seteth, Claude, Yuri | ||
B | Defensive Tactics | Battalion endurance takes half damage. | All | ||
B+ | Authority Prowess Lv.4 | Grants Mt +8 with gambits. | All | ||
A+ | Authority Prowess Lv.5 | Grants Mt +10 with gambits. | All | ||
S | Rally Movement | Use Rally to grant Mv +1 to an ally. | Byleth, Annette | ||
S+ | Offensive Tactics | Grants Mt +5 and Hit +20 with gambits. | All | ||
Heavy Armor | C | Weight -3 | Reduces total equipment weight by 3. | All | |
A+ | Weight -5 | Reduces total equipment weight by 5. | All | ||
S+ | Armored Effect Null | Nullifies any extra effectiveness against armored units. | All | ||
Riding | C | Dexterity +4 | Increases Dex by 4. | All | |
A+ | Movement +1 | Increases Mv by 1. | All | ||
S+ | Cavalry Effect Null | Nullifies any extra effectiveness against cavalry units. | All | ||
Flying | B | Alert Stance | If unit takes no action except Wait, grants Avo +15 for 1 turn. | All | |
A+ | Alert Stance+ | If unit takes no action except Wait, grants Avo +30 for 1 turn. | All | ||
S+ | Flying Effect Null | Nullifies any extra effectiveness against flying units. | All |
Abilities learned from Mastering Classes[]
Icon | Ability | Effect | Mastered Class |
---|---|---|---|
HP +5 | Increases HP by 5 | Noble Commoner | |
Speed +2 | Increases Spd by 2 | Myrmidon | |
Defense +2 | Increases Def by 2 | Soldier | |
Strength +2 | Increases Str by 2 | Fighter | |
Magic +2 | Increases Mag by 2 | Monk | |
Resistance +2 | Increases Res by 2 | Lord | |
Vantage | When foe initiates combat, unit still attacks first if HP is ≤ 50%. | Mercenary | |
Steal | Allows unit to steal a non-weapon item from a foe with a lower Spd stat. | Thief | |
Desperation | If unit initiates combat with HP ≤ 50%, unit’s follow-up attack (if possible) occurs before foe’s counterattack. | Cavalier | |
Darting Blow | If unit initiates combat, grants AS +6 during combat. | Pegasus Knight | |
Death Blow | If unit initiates combat, grants Str +6 during combat. | Brigand | |
Armored Blow | If unit initiates combat, grants Def +6 during combat. | Armored Knight | |
Hit +20 | Increases Hit by 20. | Archer | |
Unarmed Combat | Allows unit to fight without a weapon. | Brawler | |
Fiendish Blow | If unit initiates combat, grants Mag+6 during combat | Mage | |
Poison Strike | If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat. | Dark Mage | |
Miracle | Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat. | Priest | |
Special Dance | When using the Dance ability, grant Dex/Spd/Lck +4 to target ally. | Dancer | |
Pomp & Circumstance | Increases Lck/Cha by 4. | Armored Lord High Lord Wyvern Master | |
Sacred Power | Adjacent allies deal 3 extra damage and take 3 less damage during combat. | Enlightened One | |
Defiant Strength | Grants Str +8 when HP is ≤ 25%. | Hero | |
Lethality | Chance to instantly kill a foe when dealing damage. Trigger % = 0.25×Dex. | Assassin | |
Aegis | Chance to reduce bow/magic damage by half. Trigger % = Dex stat. | Paladin | |
Wrath | If foe initiates combat while unit’s HP is ≤ 50%, grants Crit +50. | Warrior | |
Pavise | Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. | Fortress Knight | |
Seal Defense | If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. | Wyvern Rider | |
Tomebreaker | Grants Hit/Avo +20 when brawling against magic users. | Grappler | |
Bowbreaker | Grants Hit/Avo +20 when using magic against bow users. | Warlock | |
Lifetaker | Unit recovers HP equal to 50% of damage dealt after defeating a foe. | Dark Bishop | |
Renewal | Unit recovers up to 20% of max HP at the start of each turn. | Bishop | |
Warding Blow | If unit initiates combat, grants Res +6 during combat. | Mortal Savant | |
Defiant Avoid | Grants Avo +30 when HP is ≤ 25%. | Falcon Knight | |
Quick Riposte | If foe initiates combat while unit’s HP is ≥ 50%, unit makes guaranteed follow-up attack. | War Master | |
Defiant Critical | Grants Crit +50 when HP is ≤ 25%. | Wyvern Lord | |
Defiant Defense | Grants Def +8 when HP is ≤ 25%. | Great Knight | |
Defiant Speed | Grants Spd +8 when HP is ≤ 25%. | Bow Knight | |
Defiant Magic | Grants Mag +8 when HP is ≤ 25%. | Gremory | |
Seal Resistance | If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. | Dark Knight | |
Defiant Resistance | Grants Res +8 when HP is ≤ 25%. | Holy Knight | |
Counterattack | Allows unit to counterattack regardless of distance to attacker. | Death Knight | |
Duelist's Blow | If unit initiates combat, grants Avo +20 during combat. | Trickster | |
Brawl Avo +20 | Grants Avo +20 when brawling. | War Monk War Cleric | |
Transmute | If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends. | Dark Flier | |
Uncanny Blow | If unit initiates combat, grants Hit +30 during combat | Valkyrie |
Abilities learned from Budding Talents[]
Icon | Ability | Budding Talent | Effect | Characters |
---|---|---|---|---|
Black Magic Critical +10 | Reason | Grants Crit +10 when using black magic. | Edelgard, Felix, Balthus | |
Black Magic Avo +20 | Reason | Grants Avo +20 when using black magic. | Sylvain | |
Seal Strength | Reason | If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat. | Ignatz | |
Seal Magic | Reason | If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. | Flayn | |
White Magic Avo +20 | Faith | Grants Avo +20 when using white magic. | Byleth, Dorothea | |
Seal Speed | Heavy Armor | If unit damages foe during combat, foe suffers Spd -6 for 1 turn after combat. | Ferdinand, Hilda | |
Seal Movement | Riding | If unit damages foe during combat, foe suffers Mv -1 for 1 turn after combat. | Dimitri | |
Pass | Riding | Allows unit to pass through spaces occupied by foes. | Bernadetta, Anna | |
Darting Blow | Flying | If unit initiates combat, grants AS +6 during combat. | Jeritza |
Other Abilities[]
Icon | Ability | Effect | How to Get |
---|---|---|---|
Sword Avo +20 | Grants Avo +20 when using a sword. | Win the White Heron Cup | |
Mastermind | Doubles skill experience earned in battle. | Starting skill of Jeritza |
Unknown/Enemy-exclusive abilities[]
Icon | Ability | Effect |
---|---|---|
[NAME UNKNOWN] | [EFFECT UNKNOWN] | |
[NAME UNKNOWN] | [EFFECT UNKNOWN] | |
[NAME UNKNOWN] | [EFFECT UNKNOWN] | |
Effect Null | Cancels all types of effectiveness. | |
Infantry Effect Null | Cancels effectiveness against infantry units. | |
Dragon Effect Null | Cancels effectiveness against dragons. | |
Monster Effect Null | Nullifies any extra effectiveness against monsters. | |
Swordbreaker+ | Grants Hit/Avo +30 when using a lance against sword users. | |
Lancebreaker+ | Grants Hit/Avo +30 when using an axe against lance users. | |
Axebreaker+ | Grants Hit/Avo +30 when using a sword against axe users. | |
Fistbreaker | Grants Hit/Avo +20 when using a bow against a brawling foe. | |
Paragon | Doubles experience earned. | |
Discipline | Doubles skill experience earned in battle. | |
White Magic Crit +10 | Grants Crit +10 when using White Magic. | |
Dark Magic Crit +10 | Grants Crit +10 when using Dark Magic. | |
Lance Avo +20 | Grants Avo +20 when using a lance. | |
Axe Avo +20 | Grants Avo +20 when using an axe. | |
Bow Avo +20 | Grants Avo +20 when using a bow. | |
Dark Magic Avo +20 | Grants Avo +20 when using dark magic. | |
Black Magic Uses ×4 | Quadruples the number of uses for black magic. | |
Dark Magic Uses ×4 | Quadruples the number of uses for dark magic. | |
White Magic Uses ×4 | Quadruples the number of uses for white magic. | |
Infinite Magic | Removes the limitation on the number of times magic can be used. | |
Immune Status | Nullifies status effects and debuffs. | |
Unsealable Magic | Nullifies silence | |
Magic Bind | If unit lands a hit, targeted foe is unable to use magic for 1 turn. | |
Noncombatant | Unit cannot be targeted by foes. | |
Poison | Chance to inflict poison on foe when dealing damage. Trigger % = Dex stat. | |
Cursed Power | Unit recovers HP on swamp terrain. | |
Anchor | Prevents unit from being moved. | |
Keen Intuition | Grants Avo +30 during combat with a foe 2 or more spaces away. | |
General | Nullifies instant death effects and halves damage from enemy gambits. | |
Commander | Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits. | |
Twin Crests | Allows unit to take two actions in one turn. | |
Ancient Dragon Wrath | Calculates damage using the lower of the foe's Prt or Rsl. | |
Surging Light | Performs Staggering Blow immediately. | |
Manifest Phantoms | Unit births phantoms. | |
Enhanced Fortitude | Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved. |