Tag: Visual edit |
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(47 intermediate revisions by 9 users not shown) | |||
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==Personal Abilities== |
==Personal Abilities== |
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Innate abilities that each character has at the start. Cannot be removed and there’s only one for each character. |
Innate abilities that each character has at the start. Cannot be removed and there’s only one for each character. |
||
− | {| class="wikitable" width="100%" |
+ | {| class="wikitable" style="font-size: 90%" width="100%" |
! Icon !! Skill !! Character !! Effect |
! Icon !! Skill !! Character !! Effect |
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|- |
|- |
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|- |
|- |
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|[[File:Professor's Guidance+.png|35px]] |
|[[File:Professor's Guidance+.png|35px]] |
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− | |[[Professor's Guidance+]] |
+ | |[[Professor's Guidance|Professor's Guidance+]] |
− | |[[Byleth]] |
+ | |[[Byleth]] (Chapter 10 Battle) |
| +20% Experience Gained to user and adjacent ally, +2 Damage Dealt |
| +20% Experience Gained to user and adjacent ally, +2 Damage Dealt |
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|- |
|- |
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|- |
|- |
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|[[File:Imperial Lineage+.png|35px]] |
|[[File:Imperial Lineage+.png|35px]] |
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− | |[[Imperial Lineage+]] |
+ | |[[Imperial Lineage|Imperial Lineage+]] |
− | |[[Edelgard]] |
+ | |[[Edelgard]] (post-timeskip) |
| +20% Experience Gained, If unit takes no action except Wait, grants Res +4 for 1 turn. |
| +20% Experience Gained, If unit takes no action except Wait, grants Res +4 for 1 turn. |
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|- |
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|- |
|- |
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|[[File:Royal Lineage+.png|35px]] |
|[[File:Royal Lineage+.png|35px]] |
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− | |[[Royal Lineage+]] |
+ | |[[Royal Lineage|Royal Lineage+]] |
− | |[[Dimitri]] |
+ | |[[Dimitri]] (post-timeskip) |
| +20% Experience Gained, Grants Avo +20 while unit is at full HP. |
| +20% Experience Gained, Grants Avo +20 while unit is at full HP. |
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|- |
|- |
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|- |
|- |
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|[[File:Leicester Lineage+.png|35px]] |
|[[File:Leicester Lineage+.png|35px]] |
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− | |[[Leicester Lineage+]] |
+ | |[[Leicester Lineage|Leicester Lineage+]] |
|[[Claude]] (post-timeskip) |
|[[Claude]] (post-timeskip) |
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| +20% Experience Gained, grants unit effects of Pass |
| +20% Experience Gained, grants unit effects of Pass |
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| When a battalion is deployed, damage dealt +2 |
| When a battalion is deployed, damage dealt +2 |
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|- |
|- |
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− | |[[File: |
+ | |[[File:Plead.png|35px]] |
|[[Advocate]] |
|[[Advocate]] |
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|[[Hilda (Three Houses)|Hilda]] |
|[[Hilda (Three Houses)|Hilda]] |
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|When adjacent to a male ally, damage dealt to foe +2, damage received from foe -2. |
|When adjacent to a male ally, damage dealt to foe +2, damage received from foe -2. |
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|- |
|- |
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− | |[[File: |
+ | |[[File:Plead.png|35px]] |
|[[Infirmary Master]] |
|[[Infirmary Master]] |
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|[[Manuela]] |
|[[Manuela]] |
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|Use Rally to grant Mag +4 to an ally |
|Use Rally to grant Mag +4 to an ally |
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|- |
|- |
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− | |[[File: |
+ | |[[File:Confidence skill.png|35px]] |
|[[Fighting Spirit]] |
|[[Fighting Spirit]] |
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|[[Catherine]] |
|[[Catherine]] |
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|Use Rally to grant Lck +8 to an ally. |
|Use Rally to grant Lck +8 to an ally. |
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|- |
|- |
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− | |[[File: |
+ | |[[File:Plead.png|35px]] |
|[[Guardian (skill)|Guardian]] |
|[[Guardian (skill)|Guardian]] |
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|[[Seteth]] |
|[[Seteth]] |
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|Adjacent female allies deal 3 extra damage during combat |
|Adjacent female allies deal 3 extra damage during combat |
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|- |
|- |
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− | |[[File: |
+ | |[[File:Plead.png|35px]] |
|[[Lily's Poise]] |
|[[Lily's Poise]] |
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|[[Flayn]] |
|[[Flayn]] |
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|Adjacent allies take 3 less damage during combat. |
|Adjacent allies take 3 less damage during combat. |
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|- |
|- |
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− | |[[File: |
+ | |[[File:Prestigious Noble.png|35px]] |
|[[Veteran Knight]] |
|[[Veteran Knight]] |
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|[[Gilbert]] |
|[[Gilbert]] |
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|Unit takes 2 less damage while in formation with a battalion. |
|Unit takes 2 less damage while in formation with a battalion. |
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|- |
|- |
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− | |[[File: |
+ | |[[File:Confidence skill.png|35px]] |
|[[Survival Instinct]] |
|[[Survival Instinct]] |
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|[[Shamir]] |
|[[Shamir]] |
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|[[Cyril]] |
|[[Cyril]] |
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|Makes each stat 20% more likely to increase on level up. |
|Makes each stat 20% more likely to increase on level up. |
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− | |- |
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− | |[[File:Hunter's Boon.png|35px]] |
||
− | |[[Blade Breaker]] |
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− | |[[Jeralt]] |
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− | |If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. |
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|- |
|- |
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|[[File:Born_Fighter.png|35px]] |
|[[File:Born_Fighter.png|35px]] |
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|[[Jeritza|Death Knight]] |
|[[Jeritza|Death Knight]] |
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|If unit initiates combat, grants Hit +20 during combat. |
|If unit initiates combat, grants Hit +20 during combat. |
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+ | |- |
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+ | |[[File:Pomp_%26_Circumstance_FE16.png|35px]] |
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+ | |[[Business Prosperity]] |
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+ | |[[Anna]] |
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+ | |Grants Lck +5. |
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+ | |- |
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+ | |[[File:Hunter's Boon.png|35px]] |
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+ | |[[Blade Breaker]] |
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+ | |[[Jeralt]] |
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+ | |If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. |
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|- |
|- |
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|[[File:Sacred Power FE16.png|35px]] |
|[[File:Sacred Power FE16.png|35px]] |
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|[[Rhea]] |
|[[Rhea]] |
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|Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
|Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
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+ | |- |
||
+ | |[[File:Miasma Δ FE16.png|35px]] |
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+ | |[[Agarthan Technology]] |
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+ | |[[Solon]], [[Kronya]], [[Thales]], [[Cornelia]] |
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+ | |Adjacent foes deal 3 less damage during combat. |
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+ | |- |
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+ | |[[File:Mighty King of Legend FE16.png|35px]] |
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+ | |[[Mighty King of Legend]] |
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+ | |[[Nemesis]] |
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+ | |Negates 1 attack per turn and grants +3 to all stats per member of Ten Elites present. |
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+ | |- |
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+ | |[[File:Ten Elites Skill FE16.png|35px]] |
||
+ | |[[10 Elites]] |
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+ | |[[Blaiddyd]], [[Riegan]], [[Lamine]], [[Goneril]], [[Charon]], [[Fraldarius]], [[Gloucester]], [[Dominic]], [[Gautier]], [[Daphnel]] |
||
+ | |Grants power to the Mighty King of Legend. |
||
|} |
|} |
||
==Class Abilities== |
==Class Abilities== |
||
Innate abilities for each class. It’s granted to that class only and disappears if you change class. |
Innate abilities for each class. It’s granted to that class only and disappears if you change class. |
||
− | {| class="wikitable" |
+ | {| class="wikitable" style="font-size: 90%" width="100%" |
+ | ! Icon |
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− | ! Icon !! Skill !! Class !! Effect |
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+ | ! Skill |
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+ | ! width="150px"| Class |
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+ | ! Effect |
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|- |
|- |
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− | |[[File: |
+ | |[[File:Charm_FE16.png|35px]] |
|[[Charm]] |
|[[Charm]] |
||
− | |[[File:FE16_Edelgard_Lord.gif|30px]][[Lord]] |
+ | |[[File:FE16_Edelgard_Lord.gif|30px]][[Lord]]<br />[[Armored Lord]]<br />[[High Lord]]<br />[[Wyvern Master]]<br />[[Emperor]]<br />[[Great Lord]]<br />[[Barbarossa]] |
| When allies adjacent to unit enter combat, allies gain +3 Damage. |
| When allies adjacent to unit enter combat, allies gain +3 Damage. |
||
|- |
|- |
||
|[[File:Canto FE16.png|centre|thumb|35x35px]] |
|[[File:Canto FE16.png|centre|thumb|35x35px]] |
||
|[[Canto]] |
|[[Canto]] |
||
− | |[[File:FE16_Felix_Cavalier.gif|30px]][[Cavalier]]<br />[[File:FE16_Hilda_Pegasus_Knight.gif|30px]][[Pegasus Knight]]<br />[[File:FE16_Sylvain_Paladin.gif|30px]][[Paladin]]<br />[[File:FE16_Claude_Wyvern_Rider.gif|30px]][[Wyvern Rider]]<br />[[Falcon Knight]]<br />[[Wyvern Lord]]<br />[[Great Knight]]<br />[[Bow Knight]]<br />[[Dark Knight (Awakening)|Dark Knight]]<br />[[Holy Knight]] |
+ | |[[File:FE16_Felix_Cavalier.gif|30px]][[Cavalier]]<br />[[File:FE16_Hilda_Pegasus_Knight.gif|30px]][[Pegasus Knight]]<br />[[File:FE16_Sylvain_Paladin.gif|30px]][[Paladin]]<br />[[File:FE16_Claude_Wyvern_Rider.gif|30px]][[Wyvern Rider]]<br />[[Wyvern Master]]<br />[[Falcon Knight]]<br />[[Wyvern Lord]]<br />[[Great Knight]]<br />[[Bow Knight]]<br />[[Dark Knight (Awakening)|Dark Knight]]<br />[[Holy Knight]]<br />[[Barbarossa]]<br />[[Death Knight]] |
| After performing an action, user can use their leftover movement. |
| After performing an action, user can use their leftover movement. |
||
|- |
|- |
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|- |
|- |
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|[[File:Miasma Δ FE16.png|centre|thumb|35x35px]] |
|[[File:Miasma Δ FE16.png|centre|thumb|35x35px]] |
||
− | |[[Miasma |
+ | |[[Miasma Δ]] |
− | |[[File:FE16_Linhardt_Dark_Mage.gif|30px]][[Dark Mage]][[File:FE16 Ignatz Dark Bishop.gif|30px]][[Dark Bishop]] |
+ | |[[File:FE16_Linhardt_Dark_Mage.gif|30px]][[Dark Mage]]<br />[[File:FE16 Ignatz Dark Bishop.gif|30px]][[Dark Bishop]] |
− | | Enables the use of [[Miasma|Miasma |
+ | | Enables the use of [[Miasma|Miasma Δ]]. If already learned, doubles the number of uses. |
|- |
|- |
||
|[[File:Heartseeker FE16.png|centre|thumb|35x35px]] |
|[[File:Heartseeker FE16.png|centre|thumb|35x35px]] |
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|- |
|- |
||
|[[File:White Magic Heal+5 FE16.png|centre|thumb|35x35px]] |
|[[File:White Magic Heal+5 FE16.png|centre|thumb|35x35px]] |
||
− | |[[White Magic Heal +5]] |
+ | |[[White Magic Heal +|White Magic Heal +5]] |
|[[File:FE16_Lysithea_Priest.gif|30px]][[Priest]] |
|[[File:FE16_Lysithea_Priest.gif|30px]][[Priest]] |
||
| White Magic heals +5 more HP. |
| White Magic heals +5 more HP. |
||
|- |
|- |
||
|[[File:White Magic Heal+10 FE16.png|centre|thumb|35x35px]] |
|[[File:White Magic Heal+10 FE16.png|centre|thumb|35x35px]] |
||
− | |[[White Magic Heal +10]] |
+ | |[[White Magic Heal +|White Magic Heal +10]] |
|[[File:FE16_Annette_Bishop.gif|30px]][[Bishop]] |
|[[File:FE16_Annette_Bishop.gif|30px]][[Bishop]] |
||
| White Magic heals +10 more HP. |
| White Magic heals +10 more HP. |
||
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|[[File:Swordfaire FE16.png|centre|thumb|35x35px]] |
|[[File:Swordfaire FE16.png|centre|thumb|35x35px]] |
||
|[[Swordfaire]] |
|[[Swordfaire]] |
||
− | |[[File:FE16_Ferdinand_Hero.gif|30px]][[Hero (class)|Hero]]<br />[[File:FE16 Ingrid Swordmaster.gif|30px]][[Swordmaster]]<br />[[File:FE16 Dorothea Assassin.gif|30px]][[Assassin]]<br />[[Mortal Savant]] |
+ | |[[File:FE16_Ferdinand_Hero.gif|30px]][[Hero (class)|Hero]]<br />[[File:FE16 Ingrid Swordmaster.gif|30px]][[Swordmaster]]<br />[[File:FE16 Dorothea Assassin.gif|30px]][[Assassin]]<br />[[Mortal Savant]]<br />[[Enlightened One]] |
| Might +5 when a sword is equipped. |
| Might +5 when a sword is equipped. |
||
|- |
|- |
||
|[[File:Axefaire FE16.png|centre|thumb|35x35px]] |
|[[File:Axefaire FE16.png|centre|thumb|35x35px]] |
||
|[[Axefaire]] |
|[[Axefaire]] |
||
− | |[[File:FE16_Raphael_Fortress.gif|30px]][[Fortress Knight]]<br />[[File:FE16 Edelgard Warrior.gif|30px]][[Warrior]]<br />[[File:FE16_Claude_Wyvern_Rider.gif|30px]][[Wyvern Rider]]<br />[[Wyvern Lord]]<br />[[Great Knight]]<br />[[War Master]] |
+ | |[[File:FE16_Raphael_Fortress.gif|30px]][[Fortress Knight]]<br />[[File:FE16 Edelgard Warrior.gif|30px]][[Warrior]]<br />[[File:FE16_Claude_Wyvern_Rider.gif|30px]][[Wyvern Rider]]<br />[[Armored Lord]]<br />[[Wyvern Lord]]<br />[[Great Knight]]<br />[[War Master]]<br />[[Emperor]] |
| Might +5 when an axe is equipped. |
| Might +5 when an axe is equipped. |
||
|- |
|- |
||
|[[File:Lancefaire FE16.png|centre|thumb|35x35px]] |
|[[File:Lancefaire FE16.png|centre|thumb|35x35px]] |
||
|[[Lancefaire]] |
|[[Lancefaire]] |
||
− | |[[File:FE16_Sylvain_Paladin.gif|30px]][[Paladin]]<br />[[Falcon Knight]]<br />[[Great Knight]] |
+ | |[[File:FE16_Sylvain_Paladin.gif|30px]][[Paladin]]<br />[[High Lord]]<br />[[Falcon Knight]]<br />[[Great Knight]]<br />[[Great Lord]] |
| Might +5 when a lance is equipped. |
| Might +5 when a lance is equipped. |
||
|- |
|- |
||
|[[File:Bowfaire FE16.png|centre|thumb|35x35px]] |
|[[File:Bowfaire FE16.png|centre|thumb|35x35px]] |
||
|[[Bowfaire]] |
|[[Bowfaire]] |
||
− | |[[File:FE16 Bernadetta Sniper.gif|30px]][[Sniper]]<br />[[Bow Knight]] |
+ | |[[File:FE16 Bernadetta Sniper.gif|30px]][[Sniper]]<br />[[Wyvern Master]]<br />[[Bow Knight]]<br />[[Barbarossa]] |
| Might +5 when a bow is equipped. |
| Might +5 when a bow is equipped. |
||
|- |
|- |
||
|[[File:Fistfaire FE16.png|centre|thumb|35x35px]] |
|[[File:Fistfaire FE16.png|centre|thumb|35x35px]] |
||
− | |[[ |
+ | |[[Fistfaire]] |
|[[File:FE16_Caspar_Grappler.gif|30px]][[Grappler]]<br />[[War Master]] |
|[[File:FE16_Caspar_Grappler.gif|30px]][[Grappler]]<br />[[War Master]] |
||
| Might +5 when a gauntlet is equipped. |
| Might +5 when a gauntlet is equipped. |
||
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|[[File:FE16_Ferdinand_Hero.gif|30px]][[Hero (class)|Hero]] |
|[[File:FE16_Ferdinand_Hero.gif|30px]][[Hero (class)|Hero]] |
||
| Always attack first when under 50% HP. |
| Always attack first when under 50% HP. |
||
− | |- |
||
− | |[[File:Weight -3 FE16.png|centre|thumb|35x35px]] |
||
− | |[[Weight -3]] |
||
− | | - |
||
− | | The combined weight of equipment is reduced by 3. |
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|- |
|- |
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|[[File:Weight -5 FE16.png|centre|thumb|35x35px]] |
|[[File:Weight -5 FE16.png|centre|thumb|35x35px]] |
||
− | |[[Weight -5]] |
+ | |[[Weight -|Weight -5]] |
|[[File:FE16_Raphael_Fortress.gif|30px]][[Fortress Knight]] |
|[[File:FE16_Raphael_Fortress.gif|30px]][[Fortress Knight]] |
||
| The combined weight of equipment is reduced by 5. |
| The combined weight of equipment is reduced by 5. |
||
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|[[File:Terrain Resistance FE16.png|centre|thumb|35x35px]] |
|[[File:Terrain Resistance FE16.png|centre|thumb|35x35px]] |
||
|[[Absolve|Terrain Resistance]] |
|[[Absolve|Terrain Resistance]] |
||
− | |[[File:FE16_Sylvain_Paladin.gif|30px]][[Paladin]]<br />[[File:FE16_Annette_Bishop.gif|30px]][[Bishop]]<br />[[Holy Knight]] |
+ | |[[File:FE16_Sylvain_Paladin.gif|30px]][[Paladin]]<br />[[File:FE16_Annette_Bishop.gif|30px]][[Bishop]]<br />[[Holy Knight]]<br />[[Enlightened One]] |
| Unit does not receive terrain damage. |
| Unit does not receive terrain damage. |
||
|- |
|- |
||
|[[File:Black Magic Uses x2 FE16.png|centre|thumb|35x35px]] |
|[[File:Black Magic Uses x2 FE16.png|centre|thumb|35x35px]] |
||
− | |[[Black Magic |
+ | |[[Black Magic Uses ×|Black Magic Uses ×2]] |
|[[File:FE16_Hubert_Warlock.gif|30px]][[Warlock]]<br />[[Gremory]] |
|[[File:FE16_Hubert_Warlock.gif|30px]][[Warlock]]<br />[[Gremory]] |
||
| Doubles the number of uses of Black Magic spells. |
| Doubles the number of uses of Black Magic spells. |
||
|- |
|- |
||
|[[File:Dark Magic Uses x2 FE16.png|centre|thumb|35x35px]] |
|[[File:Dark Magic Uses x2 FE16.png|centre|thumb|35x35px]] |
||
− | |[[Dark Magic |
+ | |[[Dark Magic Uses ×|Dark Magic Uses ×2]] |
|[[Gremory]] |
|[[Gremory]] |
||
| Doubles the number of uses of Dark Magic spells. |
| Doubles the number of uses of Dark Magic spells. |
||
|- |
|- |
||
|[[File:White Magic Uses x2 FE16.png|centre|thumb|35x35px]] |
|[[File:White Magic Uses x2 FE16.png|centre|thumb|35x35px]] |
||
− | |[[White Magic |
+ | |[[White Magic Uses ×|White Magic Uses ×2]] |
|[[File:FE16_Annette_Bishop.gif|30px]][[Bishop]]<br />[[Gremory]] |
|[[File:FE16_Annette_Bishop.gif|30px]][[Bishop]]<br />[[Gremory]] |
||
| Doubles the number of uses of White Magic spells. |
| Doubles the number of uses of White Magic spells. |
||
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|- |
|- |
||
|[[File:Axe Crit +10 FE16.png|centre|thumb|35x35px]] |
|[[File:Axe Crit +10 FE16.png|centre|thumb|35x35px]] |
||
− | |[[Axe Critical +10]] |
+ | |[[Axe Crit +10|Axe Critical +10]] |
|[[File:FE16 Edelgard Warrior.gif|30px]][[Warrior]] |
|[[File:FE16 Edelgard Warrior.gif|30px]][[Warrior]] |
||
| Critical +10 when equipped with an axe. |
| Critical +10 when equipped with an axe. |
||
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|[[Fiendish Blow]] |
|[[Fiendish Blow]] |
||
|[[File:FE16 Ignatz Dark Bishop.gif|30px]][[Dark Bishop]] |
|[[File:FE16 Ignatz Dark Bishop.gif|30px]][[Dark Bishop]] |
||
− | | |
+ | | Mag +6 when initiating attack. |
|} |
|} |
||
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These are abilities learned according to the character’s skill levels or from mastering classes. Unlike class abilities, they can be customized and are independent of class. |
These are abilities learned according to the character’s skill levels or from mastering classes. Unlike class abilities, they can be customized and are independent of class. |
||
===Abilities learned from Skill Levels=== |
===Abilities learned from Skill Levels=== |
||
− | {| class="wikitable" |
+ | {| class="wikitable" style="font-size: 90%" width="100%" |
! Skill !! Skill Lvl !! Icon !! Ability !! Effect !! Characters |
! Skill !! Skill Lvl !! Icon !! Ability !! Effect !! Characters |
||
|- |
|- |
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|S |
|S |
||
|[[File:Sword Crit +10 FE16.png|center|35px]] |
|[[File:Sword Crit +10 FE16.png|center|35px]] |
||
− | |[[Sword |
+ | |[[Sword Critical +10]] |
|Grants Crit +10 when using a sword. |
|Grants Crit +10 when using a sword. |
||
|All |
|All |
||
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|S |
|S |
||
|[[File:Lance Crit +10 FE16.png|centre|35px]] |
|[[File:Lance Crit +10 FE16.png|centre|35px]] |
||
− | |[[Lance |
+ | |[[Lance Critical +10]] |
|Grants Crit +10 when using a lance. |
|Grants Crit +10 when using a lance. |
||
|All |
|All |
||
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|S |
|S |
||
|[[File:Axe Crit +10 FE16.png|35px]] |
|[[File:Axe Crit +10 FE16.png|35px]] |
||
− | |[[Axe |
+ | |[[Axe Critical +10]] |
|Grants Crit +10 when using an axe. |
|Grants Crit +10 when using an axe. |
||
|All |
|All |
||
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|S |
|S |
||
|[[File:Bow Crit +10 FE16.png|centre|35px]] |
|[[File:Bow Crit +10 FE16.png|centre|35px]] |
||
− | |[[Bow |
+ | |[[Bow Critical +10]] |
|Grants Crit +10 when using a bow. |
|Grants Crit +10 when using a bow. |
||
|All |
|All |
||
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|[[File:Brawling Prowess Lv 1 FE16.png|centre|35px]] |
|[[File:Brawling Prowess Lv 1 FE16.png|centre|35px]] |
||
|[[Brawling Prowess|Brawling Prowess Lv.1]] |
|[[Brawling Prowess|Brawling Prowess Lv.1]] |
||
− | |Grants Hit +5, Avoid +7 and Critical Evade +5 when |
+ | |Grants Hit +5, Avoid +7 and Critical Evade +5 when brawling. |
|All |
|All |
||
|- |
|- |
||
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|[[File:Brawling Prowess Lv 2 FE16.png|centre|35px]] |
|[[File:Brawling Prowess Lv 2 FE16.png|centre|35px]] |
||
|[[Brawling Prowess|Brawling Prowess Lv.2]] |
|[[Brawling Prowess|Brawling Prowess Lv.2]] |
||
− | |Grants Hit +6, Avoid +10 and Critical Evade +6 when |
+ | |Grants Hit +6, Avoid +10 and Critical Evade +6 when brawling |
|All |
|All |
||
|- |
|- |
||
Line 605: | Line 623: | ||
|[[File:Brawling Prowess Lv 3 FE16.png|centre|35px]] |
|[[File:Brawling Prowess Lv 3 FE16.png|centre|35px]] |
||
|[[Brawling Prowess|Brawling Prowess Lv.3]] |
|[[Brawling Prowess|Brawling Prowess Lv.3]] |
||
− | |Grants Hit +7, Avoid +13 and Critical Evade +7 when |
+ | |Grants Hit +7, Avoid +13 and Critical Evade +7 when brawling |
|All |
|All |
||
|- |
|- |
||
Line 611: | Line 629: | ||
|[[File:Brawling Prowess Lv 4 FE16.png|centre|35px]] |
|[[File:Brawling Prowess Lv 4 FE16.png|centre|35px]] |
||
|[[Brawling Prowess|Brawling Prowess Lv.4]] |
|[[Brawling Prowess|Brawling Prowess Lv.4]] |
||
− | |Grants Hit +8, Avoid +16 and Critical Evade +8 when |
+ | |Grants Hit +8, Avoid +16 and Critical Evade +8 when brawling |
|All |
|All |
||
|- |
|- |
||
Line 617: | Line 635: | ||
|[[File:Brawling Prowess Lv 5 FE16.png|centre|35px]] |
|[[File:Brawling Prowess Lv 5 FE16.png|centre|35px]] |
||
|[[Brawling Prowess|Brawling Prowess Lv.5]] |
|[[Brawling Prowess|Brawling Prowess Lv.5]] |
||
− | |Grants Hit +10, Avoid +20 and Critical Evade +10 when |
+ | |Grants Hit +10, Avoid +20 and Critical Evade +10 when brawling |
|All |
|All |
||
|- |
|- |
||
|S |
|S |
||
|[[File:Brawl Crit +10 FE16.png|centre|35px]] |
|[[File:Brawl Crit +10 FE16.png|centre|35px]] |
||
− | |[[Brawl |
+ | |[[Brawl Critical +10]] |
|Grants Crit +10 when brawling. |
|Grants Crit +10 when brawling. |
||
|All |
|All |
||
Line 667: | Line 685: | ||
|[[Black Magic Range +1]] |
|[[Black Magic Range +1]] |
||
|Increases black magic range by 1. |
|Increases black magic range by 1. |
||
− | |All but Edelgard, Hubert and |
+ | |All but Edelgard, Hubert, Lysithea, and Jeritza |
|- |
|- |
||
|S |
|S |
||
Line 673: | Line 691: | ||
|[[Dark Magic Range +1]] |
|[[Dark Magic Range +1]] |
||
|Increases dark magic range by 1. |
|Increases dark magic range by 1. |
||
− | |Edelgard, Hubert and |
+ | |Edelgard, Hubert, Lysithea, and Jeritza |
|- |
|- |
||
|S+ |
|S+ |
||
Line 679: | Line 697: | ||
|[[Black Tomefaire]] |
|[[Black Tomefaire]] |
||
|Might +5 when Black Magic is equipped. |
|Might +5 when Black Magic is equipped. |
||
− | |All but Edelgard, Hubert and |
+ | |All but Edelgard, Hubert, Lysithea, and Jeritza |
|- |
|- |
||
|S+ |
|S+ |
||
Line 685: | Line 703: | ||
|[[Dark Tomefaire]] |
|[[Dark Tomefaire]] |
||
|Might +5 when Dark Magic is equipped. |
|Might +5 when Dark Magic is equipped. |
||
− | |Edelgard, Hubert and |
+ | |Edelgard, Hubert, Lysithea, and Jeritza |
|- |
|- |
||
| rowspan="7" |[[File:FE16_faith_icon.png|20px]][[Faith]] |
| rowspan="7" |[[File:FE16_faith_icon.png|20px]][[Faith]] |
||
Line 730: | Line 748: | ||
|All |
|All |
||
|- |
|- |
||
− | | rowspan=" |
+ | | rowspan="21" |[[File:FE16_authority_icon.png|20px]][[Authority]] |
|E+ |
|E+ |
||
|[[File:Authority Lv 1.png|centre|thumb|35x35px]] |
|[[File:Authority Lv 1.png|centre|thumb|35x35px]] |
||
Line 743: | Line 761: | ||
|Hubert, Ingrid |
|Hubert, Ingrid |
||
|- |
|- |
||
+ | |{{Abbr|D|Dorothea, Manuela}}/ |
||
− | |D |
||
+ | {{Abbr|S|Edelgard, Dimitri, Claude}} |
||
|[[File:Rally Charm FE16.png|centre|35px]] |
|[[File:Rally Charm FE16.png|centre|35px]] |
||
|[[Rally Charm]] |
|[[Rally Charm]] |
||
|Use Rally to grant Cha +8 to an ally. |
|Use Rally to grant Cha +8 to an ally. |
||
− | |Dorothea, Manuela |
+ | |Dorothea, Manuela, Edelgard, Dimitri, Claude |
|- |
|- |
||
+ | |{{Abbr|D|Ferdinand}}/ |
||
− | |D |
||
+ | {{Abbr|C+|Ignatz}} |
||
|[[File:Rally Dexterity FE16.png|centre|35px]] |
|[[File:Rally Dexterity FE16.png|centre|35px]] |
||
|[[Rally Skill|Rally Dexterity]] |
|[[Rally Skill|Rally Dexterity]] |
||
|Use Rally to grant Dex +8 to an ally. |
|Use Rally to grant Dex +8 to an ally. |
||
− | |Ferdinand |
+ | |Ferdinand, Ignatz |
|- |
|- |
||
+ | |{{Abbr|D|Annette}}/ |
||
− | |D |
||
+ | {{Abbr|C+|Hubert}}/ |
||
+ | {{Abbr|S|Seteth}} |
||
|[[File:Rally Resistance FE16.png|centre|35px]] |
|[[File:Rally Resistance FE16.png|centre|35px]] |
||
|[[Rally Resistance]] |
|[[Rally Resistance]] |
||
|Use Rally to grant Res +4 to an ally. |
|Use Rally to grant Res +4 to an ally. |
||
− | |Annette |
+ | |Annette, Hubert, Seteth |
|- |
|- |
||
+ | |{{Abbr|D|Raphael, Alois}}/ |
||
− | |D |
||
+ | {{Abbr|S|Ignatz}} |
||
|[[File:Rally Strength FE16.png|centre|35px]] |
|[[File:Rally Strength FE16.png|centre|35px]] |
||
|[[Rally Strength]] |
|[[Rally Strength]] |
||
|Use Rally to grant Str +4 to an ally. |
|Use Rally to grant Str +4 to an ally. |
||
− | |Raphael, Alois |
+ | |Raphael, Alois, Ignatz |
|- |
|- |
||
+ | |{{Abbr|D|Ignatz}}/ |
||
− | |D |
||
+ | {{Abbr|C+|Annette}}/ |
||
+ | {{Abbr|S|Hubert}} |
||
|[[File:Rally Speed FE16.png|centre|35px]] |
|[[File:Rally Speed FE16.png|centre|35px]] |
||
|[[Rally Speed]] |
|[[Rally Speed]] |
||
|Use Rally to grant Spd +4 to an ally. |
|Use Rally to grant Spd +4 to an ally. |
||
− | |Ignatz |
+ | |Ignatz, Annette, Hubert |
|- |
|- |
||
|D |
|D |
||
Line 791: | Line 816: | ||
|All |
|All |
||
|- |
|- |
||
+ | |{{Abbr|C|Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine}}/ |
||
− | |C |
||
+ | {{Abbr|A|Dimitri, Ignatz}} |
||
|[[File:Battalion Vantage FE16.png|centre|35px]] |
|[[File:Battalion Vantage FE16.png|centre|35px]] |
||
|[[Battalion Vantage]] |
|[[Battalion Vantage]] |
||
|When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. |
|When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. |
||
− | |Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine |
+ | |Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine, Dimitri, Ignatz |
|- |
|- |
||
+ | |{{Abbr|C|Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert}}/ |
||
− | |C |
||
+ | {{Abbr|A|Annette, Claude}} |
||
|[[File:Battalion Wrath FE16.png|centre|35px]] |
|[[File:Battalion Wrath FE16.png|centre|35px]] |
||
|[[Battalion Wrath]] |
|[[Battalion Wrath]] |
||
|If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. |
|If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. |
||
− | |Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert |
+ | |Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert, Annette, Claude |
|- |
|- |
||
+ | |{{Abbr|C|Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir}}/ |
||
− | |C |
||
+ | {{Abbr|A|Byleth, Hubert, Seteth}} |
||
|[[File:Battalion Desperation FE16.png|centre|35px]] |
|[[File:Battalion Desperation FE16.png|centre|35px]] |
||
|[[Battalion Desperation]] |
|[[Battalion Desperation]] |
||
|If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack (if possible) occurs before foe’s counterattack. |
|If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack (if possible) occurs before foe’s counterattack. |
||
− | |Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir |
+ | |Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir, Byleth, Hubert, Seteth |
|- |
|- |
||
+ | |{{Abbr|C|Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn}}/ |
||
− | |C |
||
+ | {{Abbr|A|Edelgard}} |
||
|[[File:Battalion Renewal FE16.png|centre|35px]] |
|[[File:Battalion Renewal FE16.png|centre|35px]] |
||
|[[Battalion Renewal]] |
|[[Battalion Renewal]] |
||
|Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. |
|Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. |
||
− | |Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn |
+ | |Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn, Edelgard |
|- |
|- |
||
|C+ |
|C+ |
||
Line 826: | Line 855: | ||
|Doubles experience earned for battalions. |
|Doubles experience earned for battalions. |
||
|Byleth, Edelgard, Dimitri, Seteth, Claude |
|Byleth, Edelgard, Dimitri, Seteth, Claude |
||
− | |- |
||
− | |C+ |
||
− | |[[File:Rally Resistance FE16.png|centre|35px]] |
||
− | |[[Rally Resistance]] |
||
− | |Use Rally to grant Res +4 to an ally. |
||
− | |Hubert |
||
− | |- |
||
− | |C+ |
||
− | |[[File:Rally Speed FE16.png|centre|35px]] |
||
− | |[[Rally Speed]] |
||
− | |Use Rally to grant Spd +4 to an ally. |
||
− | |Annette |
||
− | |- |
||
− | |C+ |
||
− | |[[File:Rally Dexterity FE16.png|centre|35px]] |
||
− | |[[Rally Skill|Rally Dexterity]] |
||
− | |Use Rally to grant Dex +8 to an ally. |
||
− | |Ignatz |
||
|- |
|- |
||
|B |
|B |
||
Line 856: | Line 867: | ||
|Grants Mt +8 with gambits. |
|Grants Mt +8 with gambits. |
||
|All |
|All |
||
− | |- |
||
− | |A |
||
− | |[[File:Battalion Desperation FE16.png|centre|35px]] |
||
− | |[[Battalion Desperation]] |
||
− | |If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack (if possible) occurs before foe’s counterattack. |
||
− | |Byleth, Hubert, Seteth |
||
− | |- |
||
− | |A |
||
− | |[[File:Battalion Renewal FE16.png|centre|35px]] |
||
− | |[[Battalion Renewal]] |
||
− | |Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. |
||
− | |Edelgard |
||
− | |- |
||
− | |A |
||
− | |[[File:Battalion Vantage FE16.png|centre|35px]] |
||
− | |[[Battalion Vantage]] |
||
− | |When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. |
||
− | |Dimitri, Ignatz |
||
− | |- |
||
− | |A |
||
− | |[[File:Battalion Wrath FE16.png|centre|35px]] |
||
− | |[[Battalion Wrath]] |
||
− | |If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. |
||
− | |Annette, Claude |
||
|- |
|- |
||
|A+ |
|A+ |
||
Line 892: | Line 879: | ||
|Use Rally to grant Mv +1 to an ally. |
|Use Rally to grant Mv +1 to an ally. |
||
|Byleth, Annette |
|Byleth, Annette |
||
− | |- |
||
− | |S |
||
− | |[[File:Rally Charm FE16.png|centre|35px]] |
||
− | |[[Rally Charm]] |
||
− | |Use Rally to grant Cha +8 to an ally. |
||
− | |Edelgard, Dimitri, Claude |
||
− | |- |
||
− | |S |
||
− | |[[File:Rally Speed FE16.png|centre|35px]] |
||
− | |[[Rally Speed]] |
||
− | |Use Rally to grant Spd +4 to an ally. |
||
− | |Hubert |
||
− | |- |
||
− | |S |
||
− | |[[File:Rally Strength FE16.png|centre|35px]] |
||
− | |[[Rally Strength]] |
||
− | |Use Rally to grant Str +4 to an ally. |
||
− | |Ignatz |
||
− | |- |
||
− | |S |
||
− | |[[File:Rally Resistance FE16.png|centre|35px]] |
||
− | |[[Rally Resistance]] |
||
− | |Use Rally to grant Res +4 to an ally. |
||
− | |Seteth |
||
|- |
|- |
||
|S+ |
|S+ |
||
Line 926: | Line 889: | ||
|C |
|C |
||
|[[File:Weight -3 FE16.png|centre|35px]] |
|[[File:Weight -3 FE16.png|centre|35px]] |
||
− | |[[Weight -3]] |
+ | |[[Weight -|Weight -3]] |
|The combined weight of equipment is reduced by 3. |
|The combined weight of equipment is reduced by 3. |
||
|All |
|All |
||
Line 932: | Line 895: | ||
|A+ |
|A+ |
||
|[[File:Weight -5 FE16.png|centre|35px]] |
|[[File:Weight -5 FE16.png|centre|35px]] |
||
− | |[[Weight -5]] |
+ | |[[Weight -|Weight -5]] |
|The combined weight of equipment is reduced by 5. |
|The combined weight of equipment is reduced by 5. |
||
|All |
|All |
||
Line 970: | Line 933: | ||
|A+ |
|A+ |
||
|[[File:Alert Stance+ FE16.png|centre|35px]] |
|[[File:Alert Stance+ FE16.png|centre|35px]] |
||
− | |[[Alert Stance |
+ | |[[Alert Stance]]+ |
|If unit takes no action except Wait, grants Avo +30 for 1 turn. |
|If unit takes no action except Wait, grants Avo +30 for 1 turn. |
||
|All |
|All |
||
Line 982: | Line 945: | ||
===Abilities learned from Mastering Classes=== |
===Abilities learned from Mastering Classes=== |
||
− | {| class="wikitable" |
+ | {| class="wikitable" style="font-size: 90%" width="100%" |
! Icon !! Ability !! Effect !! Mastered Class |
! Icon !! Ability !! Effect !! Mastered Class |
||
|- |
|- |
||
Line 1,064: | Line 1,027: | ||
|If unit initiates combat, enemy loses up to 20% HP |
|If unit initiates combat, enemy loses up to 20% HP |
||
|[[Dark Mage]] |
|[[Dark Mage]] |
||
+ | |- |
||
+ | |[[File:Miracle FE16.png|center|35px]] |
||
+ | |[[Miracle]] |
||
+ | |Luck % chance to survive lethal damage with 1HP if HP is above 1 |
||
+ | |[[Priest]] |
||
|- |
|- |
||
|[[File:Special Dance FE16.png|center|35px]] |
|[[File:Special Dance FE16.png|center|35px]] |
||
Line 1,069: | Line 1,037: | ||
|Dex/Spd/Luck +4 to target ally when using Dance |
|Dex/Spd/Luck +4 to target ally when using Dance |
||
|[[Dancer]] |
|[[Dancer]] |
||
+ | |- |
||
+ | |[[File:Pomp & Circumstance FE16.png|center|35px]] |
||
+ | |[[Pomp & Circumstance]] |
||
+ | |Increases Lck/Cha by 4. |
||
+ | |[[Armored Lord]]<br />[[High Lord]]<br />[[Wyvern Master]] |
||
+ | |- |
||
+ | |[[File:Sacred Power FE16.png|35px]] |
||
+ | |[[Sacred Power]] |
||
+ | |Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
||
+ | |[[Enlightened One]] |
||
|- |
|- |
||
|[[File:Defiant Str FE16.png|center|35px]] |
|[[File:Defiant Str FE16.png|center|35px]] |
||
− | |[[Defiant Strength |
+ | |[[Defiant Strength]] |
|Grants Str +8 when HP is ≤ 25%. |
|Grants Str +8 when HP is ≤ 25%. |
||
|[[Hero (class)|Hero]] |
|[[Hero (class)|Hero]] |
||
Line 1,119: | Line 1,097: | ||
|Unit recovers up to 20% of max HP at the start of each turn. |
|Unit recovers up to 20% of max HP at the start of each turn. |
||
|[[Bishop]] |
|[[Bishop]] |
||
− | |- |
||
− | |[[File:Pomp & Circumstance FE16.png|center|35px]] |
||
− | |[[Pomp & Circumstance]] |
||
− | |Increases Lck/Cha by 4. |
||
− | |[[Armored Lord]]<br />[[High Lord]]<br />[[Wyvern Master]] |
||
− | |- |
||
− | |[[File:Sacred Power FE16.png|35px]] |
||
− | |[[Sacred Power]] |
||
− | |Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
||
− | |[[Enlightened One]] |
||
|- |
|- |
||
|[[File:Warding Blow FE16.png|center|35px]] |
|[[File:Warding Blow FE16.png|center|35px]] |
||
Line 1,136: | Line 1,104: | ||
|- |
|- |
||
|[[File:Defiant Avo FE16.png|center|35px]] |
|[[File:Defiant Avo FE16.png|center|35px]] |
||
− | |[[Defiant Avoid |
+ | |[[Defiant Avoid]] |
|Grants Avo +30 when HP is ≤ 25%. |
|Grants Avo +30 when HP is ≤ 25%. |
||
|[[Falcon Knight]] |
|[[Falcon Knight]] |
||
Line 1,146: | Line 1,114: | ||
|- |
|- |
||
|[[File:Defiant Crit FE16.png|center|35px]] |
|[[File:Defiant Crit FE16.png|center|35px]] |
||
− | |[[Defiant Critical |
+ | |[[Defiant Critical]] |
|Grants Crit +50 when HP is ≤ 25%. |
|Grants Crit +50 when HP is ≤ 25%. |
||
|[[Wyvern Lord]] |
|[[Wyvern Lord]] |
||
|- |
|- |
||
|[[File:Defiant Def FE16.png|center|35px]] |
|[[File:Defiant Def FE16.png|center|35px]] |
||
− | |[[Defiant Defense |
+ | |[[Defiant Defense]] |
|Grants Def +8 when HP is ≤ 25%. |
|Grants Def +8 when HP is ≤ 25%. |
||
|[[Great Knight]] |
|[[Great Knight]] |
||
|- |
|- |
||
|[[File:Defiant Spd FE16.png|center|35px]] |
|[[File:Defiant Spd FE16.png|center|35px]] |
||
− | |[[Defiant Speed |
+ | |[[Defiant Speed]] |
|Grants Spd +8 when HP is ≤ 25%. |
|Grants Spd +8 when HP is ≤ 25%. |
||
|[[Bow Knight]] |
|[[Bow Knight]] |
||
|- |
|- |
||
|[[File:Defiant Mag FE16.png|center|35px]] |
|[[File:Defiant Mag FE16.png|center|35px]] |
||
− | |[[Defiant Magic |
+ | |[[Defiant Magic]] |
|Grants Mag +8 when HP is ≤ 25%. |
|Grants Mag +8 when HP is ≤ 25%. |
||
|[[Gremory]] |
|[[Gremory]] |
||
Line 1,171: | Line 1,139: | ||
|- |
|- |
||
|[[File:Defiant Res FE16.png|center|35px]] |
|[[File:Defiant Res FE16.png|center|35px]] |
||
− | |[[Defiant Resistance |
+ | |[[Defiant Resistance]] |
|Grants Res +8 when HP is ≤ 25%. |
|Grants Res +8 when HP is ≤ 25%. |
||
|[[Holy Knight]] |
|[[Holy Knight]] |
||
+ | |- |
||
+ | |[[File:Counterattack.png|center|35px]] |
||
+ | |[[Distant Counter|Counterattack]] |
||
+ | |Counters attacks regardless of enemies' range. |
||
+ | |[[Death Knight]] |
||
|} |
|} |
||
=== Abilities learned from Budding Talents === |
=== Abilities learned from Budding Talents === |
||
− | {| class="wikitable" |
+ | {| class="wikitable" style="font-size: 90%" width="100%" |
! Icon !! Ability |
! Icon !! Ability |
||
!Budding Talent!! Effect |
!Budding Talent!! Effect |
||
Line 1,189: | Line 1,162: | ||
|- |
|- |
||
|[[File:Black_Mag_Crit_10_FE16.png|center|35px]] |
|[[File:Black_Mag_Crit_10_FE16.png|center|35px]] |
||
− | |[[Black Magic |
+ | |[[Black Magic Critical +10]] |
|Reason |
|Reason |
||
| Grants Crit +10 when using black magic. |
| Grants Crit +10 when using black magic. |
||
Line 1,210: | Line 1,183: | ||
|Riding |
|Riding |
||
| Allows unit to pass through spaces occupied by foes. |
| Allows unit to pass through spaces occupied by foes. |
||
− | |[[Bernadetta]] |
+ | |[[Bernadetta]], [[Anna]] |
|- |
|- |
||
|[[File:Black_Mag_Avo_20_FE16.png|center|35px]] |
|[[File:Black_Mag_Avo_20_FE16.png|center|35px]] |
||
Line 1,229: | Line 1,202: | ||
| If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. |
| If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. |
||
|[[Flayn]] |
|[[Flayn]] |
||
+ | |- |
||
+ | |[[File:Darting Blow FE16.png|center|35px]] |
||
+ | |[[Darting Blow]] |
||
+ | |Flying |
||
+ | |If unit initiates combat, grants AS +6 during combat. |
||
+ | |[[Jeritza]] |
||
|} |
|} |
||
− | === Abilities |
+ | === Other Abilities === |
− | {| class="wikitable" width=" |
+ | {| class="wikitable" style="font-size: 90%" width="100%" |
! Icon !! Ability!! Effect |
! Icon !! Ability!! Effect |
||
+ | !How to Get |
||
− | !Classes |
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|- |
|- |
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− | |[[File:Sword_Avo_20_FE16. |
+ | |[[File:Sword_Avo_20_FE16.png|center|35px]] |
− | |Sword Avo +20 |
+ | |[[Sword Avoid +20|Sword Avo +20]] |
| Grants Avo +20 when using a sword. |
| Grants Avo +20 when using a sword. |
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+ | |Win the [[White Heron Cup]] |
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− | |[[Dancer]] |
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+ | |- |
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+ | |[[File:Mastermind icon.png|center|35px]] |
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+ | |[[Discipline|Mastermind]] |
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+ | |Unit gains 2x skill EXP from combat |
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+ | |Starting skill of [[Jeritza]] |
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+ | |} |
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+ | |||
+ | === Unknown/Enemy-exclusive abilities === |
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+ | {| class="wikitable" style="font-size: 90%" width="100%" |
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+ | ! Icon !! Ability!! Effect |
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+ | |- |
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+ | |[[File:FE16 Icon Skill ??? 1.png|35px]] |
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+ | |[NAME UNKNOWN] |
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+ | |[EFFECT UNKNOWN] |
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+ | |- |
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+ | |[[File:FE16 Icon Skill ??? 2.png|35px]] |
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+ | |[NAME UNKNOWN] |
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+ | |[EFFECT UNKNOWN] |
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+ | |- |
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+ | |[[File:Wary Fighter?_FE16.png|35px]] |
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+ | |[NAME UNKNOWN] |
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+ | |[EFFECT UNKNOWN] |
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+ | |- |
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+ | |[[File:Effect Null_FE16.png|35px]] |
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+ | |[[Nullify (Skill)|Effect Null]] |
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+ | |Cancels all types of effectiveness. |
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+ | |- |
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+ | |[[File:Infantry Effect Null_FE16.png|35px]] |
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+ | |[[Infantry Effect Null]] |
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+ | |Cancels effectiveness against infantry units. |
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+ | |- |
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+ | |[[File:Dragon Effect Null_FE16.png|35px]] |
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+ | |[[Dragon Effect Null]] |
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+ | |Cancels effectiveness against dragons. |
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+ | |- |
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+ | |[[File:Monster Effect Null_FE16.png|35px]] |
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+ | |[[Monster Effect Null]] |
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+ | |Nullifies any extra effectiveness against monsters. |
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+ | |- |
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+ | |[[File:Swordbreaker FE16.png|centre|35px]] |
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+ | |[[Swordbreaker]]+ |
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+ | |Grants Hit/Avo +30 when using a lance against sword users. |
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+ | |- |
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+ | |[[File:Lancebreaker FE16.png|centre|35px]] |
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+ | |[[Lancebreaker]]+ |
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+ | |Grants Hit/Avo +30 when using an axe against lance users. |
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+ | |- |
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+ | |[[File:Axebreaker FE16.png|centre|35px]] |
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+ | |[[Axebreaker]]+ |
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+ | |Grants Hit/Avo +30 when using a sword against axe users. |
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+ | |- |
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+ | |[[File:FE16 Icon Skill Fistbreaker.png|centre|35px]] |
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+ | |[[Fistbreaker]] |
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+ | |Grants Hit/Avo +20 when brawling. |
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+ | |- |
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+ | |[[File:Paragon_FE16.png|35px]] |
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+ | |[[Paragon]] |
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+ | |Doubles experience earned. |
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+ | |- |
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+ | |[[File:Mastermind icon.png|35px]] |
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+ | |[[Discipline]] |
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+ | |Doubles skill experience earned in battle. |
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+ | |- |
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+ | |[[File:White_Mag_Crit_10_FE16.png|35px]] |
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+ | |[[White Magic Critical +10|White Magic Crit +10]] |
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+ | | Grants Crit +10 when using White Magic. |
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+ | |- |
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+ | |[[File:Dark_Mag_Crit_10_FE16.png|35px]] |
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+ | |[[Dark Magic Critical +10|Dark Magic Crit +10]] |
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+ | |Grants Crit +10 when using Dark Magic. |
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+ | |- |
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+ | |[[File:Lance_Avo_20_FE16.png|35px]] |
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+ | |[[Lance Avoid +20|Lance Avo +20]] |
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+ | |Grants Avo +20 when using a lance. |
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+ | |- |
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+ | |[[File:Axe_Avo_20_FE16.png|35px]] |
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+ | |[[Axe Avoid +20|Axe Avo +20]] |
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+ | |Grants Avo +20 when using an axe. |
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+ | |- |
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+ | |[[File:Bow_Avo_20_FE16.png|35px]] |
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+ | |[[Bow Avoid +20|Bow Avo +20]] |
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+ | |Grants Avo +20 when using a bow. |
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+ | |- |
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+ | |[[File:Brawl_Avo_20_FE16.png|35px]] |
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+ | |[[Brawl Avoid +20|Brawl Avo +20]] |
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+ | |Grants Avo +20 when brawling. |
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+ | |- |
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+ | |[[File:Dark Magic_Avo_20_FE16.png|35px]] |
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+ | |[[Dark Magic Avoid +20|Dark Magic Avo +20]] |
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+ | |Grants Avo +20 when using dark magic. |
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+ | |- |
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+ | |[[File:Black Magic Uses x4_FE16.png|35px]] |
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+ | |[[Black Magic Uses ×|Black Magic Uses ×4]] |
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+ | |Quadruples the number of uses for black magic. |
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+ | |- |
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+ | |[[File:Dark Magic Uses x4_FE16.png|35px]] |
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+ | |[[Dark Magic Uses ×|Dark Magic Uses ×4]] |
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+ | |Quadruples the number of uses for dark magic. |
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+ | |- |
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+ | |[[File:White Magic Uses x4_FE16.png|35px]] |
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+ | |[[White Magic Uses ×|White Magic Uses ×4]] |
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+ | |Quadruples the number of uses for white magic. |
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+ | |- |
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+ | |[[File:Infinite Magic_FE16.png|35px]] |
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+ | |[[Infinite Magic]] |
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+ | |Removes the limitation on the number of times magic can be used. |
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+ | |- |
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+ | |[[File:Immune Status_FE16.png|35px]] |
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+ | |[[Immune Status]] |
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+ | |Nullifies status effects and debuffs. |
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+ | |- |
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+ | |[[File:Unsealable Magic.png|35px]] |
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+ | |[[Unsealable Magic]] |
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+ | |Nullifies [[Silence (condition)|silence]] |
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+ | |- |
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+ | |[[File:Magic Bind_FE16.png|35px]] |
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+ | |[[Magic Bind]] |
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+ | |If unit lands a hit, targeted foe is [[Silence (condition)|unable to use magic]] for 1 turn. |
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+ | |- |
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+ | |[[File:Noncombatant_FE16.png|35px]] |
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+ | |[[Noncombatant]] |
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+ | |Unit cannot be targeted by foes. |
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+ | |- |
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+ | |[[File:Poison Skill FE16.png|35px]] |
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+ | |[[Poison (skill)|Poison]] |
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+ | |Chance to inflict poison on foe when dealing damage. Trigger % = Dex stat. |
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+ | |- |
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+ | |[[File:Cursed Power_FE16.png|35px]] |
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+ | |[[Cursed Power]] |
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+ | |Unit recovers HP on swamp terrain. |
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+ | |- |
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+ | |[[File:Anchor_FE16.png|35px]] |
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+ | |[[Anchor]] |
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+ | |Prevents unit from being moved. |
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+ | |- |
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+ | |[[File:Keen Intuition_FE16.png|35px]] |
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+ | |[[Keen Intuition]] |
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+ | |Grants Avo +30 during combat with a foe 2 or more spaces away. |
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+ | |- |
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+ | |[[File:General skill FE16.png|35px]] |
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+ | |[[General (skill)|General]] |
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+ | |Nullifies instant death effects and halves damage from enemy gambits. |
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+ | |- |
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+ | |[[File:Commander_FE16.png|35px]] |
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+ | |[[Commander]] |
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+ | |Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits. |
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+ | |- |
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+ | |[[File:Twin Crests FE16.png|35px]] |
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+ | |[[Twin Crests]] |
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+ | |Allows unit to take two actions in one turn. |
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+ | |- |
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+ | |[[File:Ancient Dragon Wrath.png|35px]] |
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+ | |[[Ancient Dragon Wrath]] |
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+ | |Calculates damage using the lower of the foe's Prt or Rsl. |
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+ | |- |
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+ | |[[File:FE16 Icon Skill Surging Light.png|35px]] |
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+ | |[[Surging Light]] |
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+ | |Allows unit to perform a Staggering Blow without charging it beforehand. |
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|} |
|} |
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Revision as of 10:20, 14 November 2019
This is a list of Skills, called Abilities in game, found in Fire Emblem: Three Houses.
Personal Abilities
Innate abilities that each character has at the start. Cannot be removed and there’s only one for each character.
Icon | Skill | Character | Effect |
---|---|---|---|
Professor's Guidance | Byleth | +20% Experience Gained to user and adjacent ally | |
Professor's Guidance+ | Byleth (Chapter 10 Battle) | +20% Experience Gained to user and adjacent ally, +2 Damage Dealt | |
Imperial Lineage | Edelgard | +20% Experience Gained | |
Imperial Lineage+ | Edelgard (post-timeskip) | +20% Experience Gained, If unit takes no action except Wait, grants Res +4 for 1 turn. | |
Royal Lineage | Dimitri | +20% Experience Gained | |
Royal Lineage+ | Dimitri (post-timeskip) | +20% Experience Gained, Grants Avo +20 while unit is at full HP. | |
Leicester Lineage | Claude | +20% Experience Gained | |
Leicester Lineage+ | Claude (post-timeskip) | +20% Experience Gained, grants unit effects of Pass | |
Officer Duty | Hubert | Boosts Gambit Might by 5. | |
Songstress | Dorothea | At the start of each turn, restores adjacent allies’ HP by 10%. | |
Confidence | Ferdinand | When HP is full, unit gains +15 Hit and Avoid | |
Persecution Complex | Bernadetta | When HP is not full, unit gains +5 Damage | |
Born Fighter | Caspar | Adjacent foes receive Avoid -10 during combat. | |
Catnap | Linhardt | If unit waits without performing an action, restores 10% HP. | |
Hunter's Boon | Petra | When foe has less than 50% HP, Critical rate +20 | |
Live to Serve | Mercedes | When healing allies with White Magic, unit is healed by the same amount | |
Staunch Shield | Dedue | If user waits without acting, Defense +4 for one turn. | |
Lone Wolf | Felix | When a Battalion is not deployed or when battalion health is zero, damage dealt +5 | |
Lockpick | Ashe | Unit can open locks and chests without keys | |
Perseverance | Annette | When Rally command is used on ally, grants Strength +4. | |
Philanderer | Sylvain | When adjacent to a female ally, damage dealt to foe +2, damage received from foe -2. | |
Lady Knight | Ingrid | When using a Gambit, Might +3 and Hit Rate +5. | |
Distinguished House | Lorenz | When a battalion is deployed, damage dealt +2 | |
Advocate | Hilda | When an adjacent male ally enters battle, ally’s damage dealt +3 | |
Goody Basket | Raphael | At the start of a turn, unit has Luck% chance of regaining 10% of HP | |
Mastermind | Lysithea | Unit gains 2x skill EXP from combat | |
Watchful Eye | Ignatz | Hit rate +20. | |
Animal Friend | Marianne | When adjacent to a horseback or flying ally, restores 20% HP at the start of the turn. | |
Rivalry | Leonie | When adjacent to a male ally, damage dealt to foe +2, damage received from foe -2. | |
Infirmary Master | Manuela | Adjacent allies gain Crit Avoid +10 during combat | |
Crest Scholar | Hanneman | Use Rally to grant Mag +4 to an ally | |
Fighting Spirit | Catherine | Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0. | |
Compassion | Alois | Use Rally to grant Lck +8 to an ally. | |
Guardian | Seteth | Adjacent female allies deal 3 extra damage during combat | |
Lily's Poise | Flayn | Adjacent allies take 3 less damage during combat. | |
Veteran Knight | Gilbert | Unit takes 2 less damage while in formation with a battalion. | |
Survival Instinct | Shamir | If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn. | |
Aptitude | Cyril | Makes each stat 20% more likely to increase on level up. | |
Murderous Intent | Death Knight | If unit initiates combat, grants Hit +20 during combat. | |
Business Prosperity | Anna | Grants Lck +5. | |
Blade Breaker | Jeralt | If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. | |
Sacred Power | Rhea | Adjacent allies deal 3 extra damage and take 3 less damage during combat. | |
Agarthan Technology | Solon, Kronya, Thales, Cornelia | Adjacent foes deal 3 less damage during combat. | |
Mighty King of Legend | Nemesis | Negates 1 attack per turn and grants +3 to all stats per member of Ten Elites present. | |
10 Elites | Blaiddyd, Riegan, Lamine, Goneril, Charon, Fraldarius, Gloucester, Dominic, Gautier, Daphnel | Grants power to the Mighty King of Legend. |
Class Abilities
Innate abilities for each class. It’s granted to that class only and disappears if you change class.
Icon | Skill | Class | Effect |
---|---|---|---|
Charm | Lord Armored Lord High Lord Wyvern Master Emperor Great Lord Barbarossa |
When allies adjacent to unit enter combat, allies gain +3 Damage. | |
Canto | Cavalier Pegasus Knight Paladin Wyvern Rider Wyvern Master Falcon Knight Wyvern Lord Great Knight Bow Knight Dark Knight Holy Knight Barbarossa Death Knight |
After performing an action, user can use their leftover movement. | |
Unarmed Combat | Brawler Grappler |
User can fight without a weapon equipped. | |
Fire | Mage | Enables the use of Fire. If already learned, doubles the number of uses. | |
Miasma Δ | Dark Mage Dark Bishop |
Enables the use of Miasma Δ. If already learned, doubles the number of uses. | |
Heartseeker | Dark Mage Dark Bishop |
Reduces Avoid of adjacent foes by 20. | |
Steal | Thief | Unit can steal non-weapon items from enemies with lower Spd than self. | |
Locktouch | Thief Assassin |
Unit can open locks and chests without keys. | |
Avoid +10 | Pegasus Knight Falcon Knight Wyvern Lord |
Increases Avoid by 10. | |
Bowrange +1 | Archer Sniper |
Increases range of Bows by 1. | |
Bowrange +2 | Bow Knight | Increases range of Bows by 2. | |
Heal | Priest | Unit can use Heal. If it has already been learnt, the number of times it can be used is doubled. | |
White Magic Heal +5 | Priest | White Magic heals +5 more HP. | |
White Magic Heal +10 | Bishop | White Magic heals +10 more HP. | |
Swordfaire | Hero Swordmaster Assassin Mortal Savant Enlightened One |
Might +5 when a sword is equipped. | |
Axefaire | Fortress Knight Warrior Wyvern Rider Armored Lord Wyvern Lord Great Knight War Master Emperor |
Might +5 when an axe is equipped. | |
Lancefaire | Paladin High Lord Falcon Knight Great Knight Great Lord |
Might +5 when a lance is equipped. | |
Bowfaire | Sniper Wyvern Master Bow Knight Barbarossa |
Might +5 when a bow is equipped. | |
Fistfaire | Grappler War Master |
Might +5 when a gauntlet is equipped. | |
Black Tomefaire | Warlock Dark Knight Mortal Savant |
Might +5 when Black Magic is equipped. | |
Dark Tomefaire | Dark Knight | Might +5 when Dark Magic is equipped. | |
White Tomefaire | Holy Knight | Might +5 when White Magic is equipped. | |
Vantage | Hero | Always attack first when under 50% HP. | |
Weight -5 | Fortress Knight | The combined weight of equipment is reduced by 5. | |
Terrain Resistance | Paladin Bishop Holy Knight Enlightened One |
Unit does not receive terrain damage. | |
Black Magic Uses ×2 | Warlock Gremory |
Doubles the number of uses of Black Magic spells. | |
Dark Magic Uses ×2 | Gremory | Doubles the number of uses of Dark Magic spells. | |
White Magic Uses ×2 | Bishop Gremory |
Doubles the number of uses of White Magic spells. | |
Sword Critical +10 | Swordmaster | Critical +10 when equipped with a sword. | |
Stealth | Assassin Thief |
Unit is less likely to be targeted by enemies. | |
Axe Critical +10 | Warrior | Critical +10 when equipped with an axe. | |
Critical +20 | War Master | Critical +20 | |
Fiendish Blow | Dark Bishop | Mag +6 when initiating attack. |
Standard Abilities
These are abilities learned according to the character’s skill levels or from mastering classes. Unlike class abilities, they can be customized and are independent of class.
Abilities learned from Skill Levels
Skill | Skill Lvl | Icon | Ability | Effect | Characters |
---|---|---|---|---|---|
Sword | E+ | Sword Prowess Lv. 1 | Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Sword | All | |
D+ | Sword Prowess Lv. 2 | Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Sword | All | ||
C+ | Sword Prowess Lv. 3 | Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Sword | All | ||
B | Axebreaker | Grants Hit/Avo +20 when using a sword against axe users. | All | ||
B+ | Sword Prowess Lv. 4 | Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Sword | All | ||
A+ | Sword Prowess Lv. 5 | Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Sword | All | ||
S | Sword Critical +10 | Grants Crit +10 when using a sword. | All | ||
S+ | Swordfaire | Might +5 when a sword is equipped. | All | ||
Lance | E+ | Lance Prowess Lv.1 | Grants Hit +6, Avoid +6 and Critical Evade +5 when equipped with Lance | All | |
D+ | Lance Prowess Lv.2 | Grants Hit +8, Avoid +8 and Critical Evade +6 when equipped with Lance | All | ||
C+ | Lance Prowess Lv.3 | Grants Hit +10, Avoid +10 and Critical Evade +7 when equipped with Lance | All | ||
B | Swordbreaker | Grants Hit/Avo +20 when using a lance against sword users. | All | ||
B+ | Lance Prowess Lv.4 | Grants Hit +12, Avoid +12 and Critical Evade +8 when equipped with Lance | All | ||
A+ | Lance Prowess Lv.5 | Grants Hit +15, Avoid +15 and Critical Evade +10 when equipped with Lance | All | ||
S | Lance Critical +10 | Grants Crit +10 when using a lance. | All | ||
S+ | Lancefaire | Might +5 when a lance is equipped. | All | ||
Axe | E+ | Axe Prowess Lv.1 | Grants Hit +7, Avoid +5 and Critical Evade +5 when equipped with Axe | All | |
D+ | Axe Prowess Lv.2 | Grants Hit +10, Avoid +6 and Critical Evade +6 when equipped with Axe | All | ||
C+ | Axe Prowess Lv.3 | Grants Hit +13, Avoid +7 and Critical Evade +7 when equipped with Axe | All | ||
B | Lancebreaker | Grants Hit/Avo +20 when using an axe against lance users. | All | ||
B+ | Axe Prowess Lv.4 | Grants Hit +16, Avoid +8 and Critical Evade +8 when equipped with Axe | All | ||
A+ | Axe Prowess Lv.5 | Grants Hit +20, Avoid +10 and Critical Evade +10 when equipped with Axe | All | ||
S | Axe Critical +10 | Grants Crit +10 when using an axe. | All | ||
S+ | Axefaire | Might +5 when an axe is equipped. | All | ||
Bow | E+ | Bow Prowess Lv.1 | Grants Hit +6, Avoid +6 and Critical Evade +5 when equipped with Bow | All | |
D+ | Bow Prowess Lv.2 | Grants Hit +8, Avoid +8 and Critical Evade +6 when equipped with Bow | All | ||
C | Close Counter | Allows unit to counterattack adjacent foes. | All | ||
C+ | Bow Prowess Lv.3 | Grants Hit +10, Avoid +10 and Critical Evade +7 when equipped with Bow | All | ||
B+ | Bow Prowess Lv.4 | Grants Hit +12, Avoid +12 and Critical Evade +8 when equipped with Bow | All | ||
A+ | Bow Prowess Lv.5 | Grants Hit +15, Avoid +15 and Critical Evade +10 when equipped with Bow | All | ||
S | Bow Critical +10 | Grants Crit +10 when using a bow. | All | ||
S+ | Bowfaire | Might +5 when a bow is equipped. | All | ||
Brawl | E+ | Brawling Prowess Lv.1 | Grants Hit +5, Avoid +7 and Critical Evade +5 when brawling. | All | |
D+ | Brawling Prowess Lv.2 | Grants Hit +6, Avoid +10 and Critical Evade +6 when brawling | All | ||
C+ | Brawling Prowess Lv.3 | Grants Hit +7, Avoid +13 and Critical Evade +7 when brawling | All | ||
B+ | Brawling Prowess Lv.4 | Grants Hit +8, Avoid +16 and Critical Evade +8 when brawling | All | ||
A+ | Brawling Prowess Lv.5 | Grants Hit +10, Avoid +20 and Critical Evade +10 when brawling | All | ||
S | Brawl Critical +10 | Grants Crit +10 when brawling. | All | ||
S+ | Fistfaire | Might +5 when a gauntlet is equipped. | All | ||
Reason | E+ | Reason Prowess Lv.1 | Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Reason Magic | All | |
D+ | Reason Prowess Lv.2 | Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Reason Magic | All | ||
C+ | Reason Prowess Lv.3 | Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Reason Magic | All | ||
B+ | Reason Prowess Lv.4 | Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Reason Magic | All | ||
A+ | Reason Prowess Lv.5 | Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Reason Magic | All | ||
S | Black Magic Range +1 | Increases black magic range by 1. | All but Edelgard, Hubert, Lysithea, and Jeritza | ||
S | Dark Magic Range +1 | Increases dark magic range by 1. | Edelgard, Hubert, Lysithea, and Jeritza | ||
S+ | Black Tomefaire | Might +5 when Black Magic is equipped. | All but Edelgard, Hubert, Lysithea, and Jeritza | ||
S+ | Dark Tomefaire | Might +5 when Dark Magic is equipped. | Edelgard, Hubert, Lysithea, and Jeritza | ||
Faith | E+ | Faith Prowess Lv.1 | Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Faith Magic | All | |
D+ | Faith Prowess Lv.2 | Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Faith Magic | All | ||
C+ | Faith Prowess Lv.3 | Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Faith Magic | All | ||
B+ | Faith Prowess Lv.4 | Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Faith Magic | All | ||
A+ | Faith Prowess Lv.5 | Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Faith Magic | All | ||
S | White Magic Range +1 | Increases White Magic range by 1 for attacks that damage foes. | All | ||
S+ | White Tomefaire | Might +5 when White Magic is equipped. | All | ||
Authority | E+ | Authority Prowess Lv.1 | Grants Mt +2 with gambits. | All | |
D | Rally Magic | Use Rally to grant Mag +4 to an ally. | Hubert, Ingrid | ||
D/
S |
Rally Charm | Use Rally to grant Cha +8 to an ally. | Dorothea, Manuela, Edelgard, Dimitri, Claude | ||
D/
C+ |
Rally Dexterity | Use Rally to grant Dex +8 to an ally. | Ferdinand, Ignatz | ||
D/
C+/ S |
Rally Resistance | Use Rally to grant Res +4 to an ally. | Annette, Hubert, Seteth | ||
D/
S |
Rally Strength | Use Rally to grant Str +4 to an ally. | Raphael, Alois, Ignatz | ||
D/
C+/ S |
Rally Speed | Use Rally to grant Spd +4 to an ally. | Ignatz, Annette, Hubert | ||
D | Rally Defense | Use Rally to grant Def +4 to an ally. | Seteth, Gilbert | ||
D | Rally Luck | Use Rally to grant Lck +8 to an ally. | Flayn | ||
D+ | Authority Prowess Lv.2 | Grants Mt +4 with gambits. | All | ||
C/
A |
Battalion Vantage | When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. | Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine, Dimitri, Ignatz | ||
C/
A |
Battalion Wrath | If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. | Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert, Annette, Claude | ||
C/
A |
Battalion Desperation | If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack (if possible) occurs before foe’s counterattack. | Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir, Byleth, Hubert, Seteth | ||
C/
A |
Battalion Renewal | Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. | Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn, Edelgard | ||
C+ | Authority Prowess Lv.3 | Grants Mt +6 with gambits. | All | ||
C+ | Model Leader | Doubles experience earned for battalions. | Byleth, Edelgard, Dimitri, Seteth, Claude | ||
B | Defensive Tactics | Battalion endurance takes half damage. | All | ||
B+ | Authority Prowess Lv.4 | Grants Mt +8 with gambits. | All | ||
A+ | Authority Prowess Lv.5 | Grants Mt +10 with gambits. | All | ||
S | Rally Movement | Use Rally to grant Mv +1 to an ally. | Byleth, Annette | ||
S+ | Offensive Tactics | Grants Mt +5 and Hit +20 with gambits. | All | ||
Heavy Armor | C | Weight -3 | The combined weight of equipment is reduced by 3. | All | |
A+ | Weight -5 | The combined weight of equipment is reduced by 5. | All | ||
S+ | Armored Effect Null | Nullifies any extra effectiveness against armored units. | All | ||
Riding | C | Dexterity +4 | Increases Dex by 4. | All | |
A+ | Movement +1 | Increases Mv by 1. | All | ||
S+ | Cavalry Effect Null | Nullifies any extra effectiveness against cavalry units. | All | ||
Flying | B | Alert Stance | If unit takes no action except Wait, grants Avo +15 for 1 turn. | All | |
A+ | Alert Stance+ | If unit takes no action except Wait, grants Avo +30 for 1 turn. | All | ||
S+ | Flying Effect Null | Nullifies any extra effectiveness against flying units. | All |
Abilities learned from Mastering Classes
Icon | Ability | Effect | Mastered Class |
---|---|---|---|
HP +5 | Increases HP by 5 | Noble Commoner | |
Speed +2 | Increases Spd by 2 | Myrmidon | |
Defense +2 | Increases Def by 2 | Soldier | |
Strength +2 | Increases Str by 2 | Fighter | |
Magic +2 | Increases Mag by 2 | Monk | |
Resistance +2 | Increases Res by 2 | Lord | |
Vantage | Always attack first when under 50% HP. | Mercenary | |
Steal | Unit can steal non-weapon items from enemies with lower Spd than self. | Thief | |
Desperation | If unit initiates combat with HP ≤ 50%, unit’s follow-up attack (if possible) occurs before foe’s counterattack. | Cavalier | |
Darting Blow | If unit initiates combat, grants AS +6 during combat. | Pegasus Knight | |
Death Blow | If unit initiates combat, grants Str +6 during combat. | Brigand | |
Armored Blow | If unit initiates combat, grants Def +6 during combat. | Armored Knight | |
Hit +20 | Increases Hit by 20. | Archer | |
Unarmed Combat | User can fight without a weapon equipped. | Brawler | |
Fiendish Blow | If unit initiates combat, grants Mag+6 during combat | Mage | |
Poison Strike | If unit initiates combat, enemy loses up to 20% HP | Dark Mage | |
Miracle | Luck % chance to survive lethal damage with 1HP if HP is above 1 | Priest | |
Special Dance | Dex/Spd/Luck +4 to target ally when using Dance | Dancer | |
Pomp & Circumstance | Increases Lck/Cha by 4. | Armored Lord High Lord Wyvern Master | |
Sacred Power | Adjacent allies deal 3 extra damage and take 3 less damage during combat. | Enlightened One | |
Defiant Strength | Grants Str +8 when HP is ≤ 25%. | Hero | |
Lethality | Chance to instantly kill a foe when dealing damage. Trigger % = 0.25×Dex. | Assassin | |
Aegis | Chance to reduce bow/magic damage by half. Trigger % = Dex stat. | Paladin | |
Wrath | If foe initiates combat while unit’s HP is ≤ 50%, grants Crit +50. | Warrior | |
Pavise | Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. | Fortress Knight | |
Seal Defense | If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. | Wyvern Rider | |
Tomebreaker | Grants Hit/Avo +20 when brawling against magic users. | Grappler | |
Bowbreaker | Grants Hit/Avo +20 when using magic against bow users. | Warlock | |
Lifetaker | Unit recovers HP equal to 50% of damage dealt after defeating a foe. | Dark Bishop | |
Renewal | Unit recovers up to 20% of max HP at the start of each turn. | Bishop | |
Warding Blow | If unit initiates combat, grants Res +6 during combat | Mortal Savant | |
Defiant Avoid | Grants Avo +30 when HP is ≤ 25%. | Falcon Knight | |
Quick Riposte | If foe initiates combat while unit’s HP is ≥ 50%, unit makes guaranteed follow-up attack. | War Master | |
Defiant Critical | Grants Crit +50 when HP is ≤ 25%. | Wyvern Lord | |
Defiant Defense | Grants Def +8 when HP is ≤ 25%. | Great Knight | |
Defiant Speed | Grants Spd +8 when HP is ≤ 25%. | Bow Knight | |
Defiant Magic | Grants Mag +8 when HP is ≤ 25%. | Gremory | |
Seal Resistance | If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. | Dark Knight | |
Defiant Resistance | Grants Res +8 when HP is ≤ 25%. | Holy Knight | |
Counterattack | Counters attacks regardless of enemies' range. | Death Knight |
Abilities learned from Budding Talents
Icon | Ability | Budding Talent | Effect | Characters |
---|---|---|---|---|
White Magic Avo +20 | Faith | Grants Avo +20 when using white magic. | Byleth, Dorothea | |
Black Magic Critical +10 | Reason | Grants Crit +10 when using black magic. | Edelgard, Felix | |
Seal Movement | Riding | If unit damages foe during combat, foe suffers Mv -1 for 1 turn after combat. | Dimitri | |
Seal Speed | Heavy Armor | If unit damages foe during combat, foe suffers Spd -6 for 1 turn after combat. | Ferdinand, Hilda | |
Pass | Riding | Allows unit to pass through spaces occupied by foes. | Bernadetta, Anna | |
Black Magic Avo +20 | Reason | Grants Avo +20 when using black magic. | Sylvain | |
Seal Strength | Reason | If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat. | Ignatz | |
Seal Magic | Reason | If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. | Flayn | |
Darting Blow | Flying | If unit initiates combat, grants AS +6 during combat. | Jeritza |
Other Abilities
Icon | Ability | Effect | How to Get |
---|---|---|---|
Sword Avo +20 | Grants Avo +20 when using a sword. | Win the White Heron Cup | |
Mastermind | Unit gains 2x skill EXP from combat | Starting skill of Jeritza |
Unknown/Enemy-exclusive abilities
Icon | Ability | Effect |
---|---|---|
[NAME UNKNOWN] | [EFFECT UNKNOWN] | |
[NAME UNKNOWN] | [EFFECT UNKNOWN] | |
[NAME UNKNOWN] | [EFFECT UNKNOWN] | |
Effect Null | Cancels all types of effectiveness. | |
Infantry Effect Null | Cancels effectiveness against infantry units. | |
Dragon Effect Null | Cancels effectiveness against dragons. | |
Monster Effect Null | Nullifies any extra effectiveness against monsters. | |
Swordbreaker+ | Grants Hit/Avo +30 when using a lance against sword users. | |
Lancebreaker+ | Grants Hit/Avo +30 when using an axe against lance users. | |
Axebreaker+ | Grants Hit/Avo +30 when using a sword against axe users. | |
Fistbreaker | Grants Hit/Avo +20 when brawling. | |
Paragon | Doubles experience earned. | |
Discipline | Doubles skill experience earned in battle. | |
White Magic Crit +10 | Grants Crit +10 when using White Magic. | |
Dark Magic Crit +10 | Grants Crit +10 when using Dark Magic. | |
Lance Avo +20 | Grants Avo +20 when using a lance. | |
Axe Avo +20 | Grants Avo +20 when using an axe. | |
Bow Avo +20 | Grants Avo +20 when using a bow. | |
Brawl Avo +20 | Grants Avo +20 when brawling. | |
Dark Magic Avo +20 | Grants Avo +20 when using dark magic. | |
Black Magic Uses ×4 | Quadruples the number of uses for black magic. | |
Dark Magic Uses ×4 | Quadruples the number of uses for dark magic. | |
White Magic Uses ×4 | Quadruples the number of uses for white magic. | |
Infinite Magic | Removes the limitation on the number of times magic can be used. | |
Immune Status | Nullifies status effects and debuffs. | |
Unsealable Magic | Nullifies silence | |
Magic Bind | If unit lands a hit, targeted foe is unable to use magic for 1 turn. | |
Noncombatant | Unit cannot be targeted by foes. | |
Poison | Chance to inflict poison on foe when dealing damage. Trigger % = Dex stat. | |
Cursed Power | Unit recovers HP on swamp terrain. | |
Anchor | Prevents unit from being moved. | |
Keen Intuition | Grants Avo +30 during combat with a foe 2 or more spaces away. | |
General | Nullifies instant death effects and halves damage from enemy gambits. | |
Commander | Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits. | |
Twin Crests | Allows unit to take two actions in one turn. | |
Ancient Dragon Wrath | Calculates damage using the lower of the foe's Prt or Rsl. | |
Surging Light | Allows unit to perform a Staggering Blow without charging it beforehand. |