This is a list of Skills, called Abilities in game, found in Fire Emblem: Three Houses.
Personal Abilities
Innate abilities that each character has at the start. Cannot be removed and there’s only one for each character.
Icon | Skill | Character | Effect |
---|---|---|---|
Professor's Guidance | Byleth | +20% Experience Gained to user and adjacent ally | |
Professor's Guidance+ | Byleth (post-timeskip) | +20% Experience Gained to user and adjacent ally, +2 Damage Dealt | |
Imperial Lineage | Edelgard | +20% Experience Gained | |
Imperial Lineage+ | Edelgard (post-timeskip) | +20% Experience Gained, If unit takes no action except Wait, grants Res +4 for 1 turn. | |
Royal Lineage | Dimitri | +20% Experience Gained | |
Royal Lineage+ | Dimitri (post-timeskip) | +20% Experience Gained, Grants Avo +20 while unit is at full HP. | |
Leicester Lineage | Claude | +20% Experience Gained | |
Leicester Lineage+ | Claude (post-timeskip) | +20% Experience Gained, grants unit effects of Pass | |
Officer Duty | Hubert | Boosts Gambit Might by 5. | |
Songstress | Dorothea | At the start of each turn, restores adjacent allies’ HP by 10%. | |
Confidence | Ferdinand | When HP is full, unit gains +15 Hit and Avoid | |
Persecution Complex | Bernadetta | When HP is not full, unit gains +5 Damage | |
Born Fighter | Caspar | Adjacent foes receive Avoid -10 during combat. | |
Catnap | Linhardt | If unit waits without performing an action, restores 10% HP. | |
Hunter's Boon | Petra | When foe has less than 50% HP, Critical rate +20 | |
Live to Serve | Mercedes | When healing allies with White Magic, unit is healed by the same amount | |
Staunch Shield | Dedue | If user waits without acting, Defense +4 for one turn. | |
Lone Wolf | Felix | When a Battalion is not deployed or when battalion health is zero, damage dealt +5 | |
Lockpick | Ashe | Unit can open locks and chests without keys | |
Perseverance | Annette | When Rally command is used on ally, grants Strength +4. | |
Philanderer | Sylvain | When adjacent to a female ally, damage dealt to foe +2, damage received from foe -2. | |
Lady Knight | Ingrid | When using a Gambit, Might +3 and Hit Rate +5. | |
Distinguished House | Lorenz | When a battalion is deployed, damage dealt +2 | |
Advocate | Hilda | When an adjacent male ally enters battle, ally’s damage dealt +3 | |
Goody Basket | Raphael | At the start of a turn, unit has Luck% chance of regaining 10% of HP | |
Mastermind | Lysithea | Unit gains 2x skill EXP from combat | |
Watchful Eye | Ignatz | Hit rate +20. | |
Animal Friend | Marianne | When adjacent to a horseback or flying ally, restores 20% HP at the start of the turn. | |
Rivalry | Leonie | When adjacent to a male ally, damage dealt to foe +2, damage received from foe -2. | |
Infirmary Master | Manuela | Adjacent allies gain Crit Avoid +10 during combat | |
Crest Scholar | Hanneman | Use Rally to grant Mag +4 to an ally | |
Fighting Spirit | Catherine | Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0. | |
Compassion | Alois | Use Rally to grant Lck +8 to an ally. | |
Guardian | Seteth | Adjacent female allies deal 3 extra damage during combat | |
Lily's Poise | Flayn | Adjacent allies take 3 less damage during combat. | |
File:Veteran Knight FE16.png | Veteran Knight | Gilbert | Unit takes 2 less damage while in formation with a battalion. |
Survival Instinct | Shamir | If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn. | |
Aptitude | Cyril | Makes each stat 20% more likely to increase on level up. | |
Blade Breaker | Jeralt | If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. | |
Murderous Intent | Death Knight | If unit initiates combat, grants Hit +20 during combat. | |
Sacred Power | Rhea | Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
Class Abilities
Innate abilities for each class. It’s granted to that class only and disappears if you change class.
Icon | Skill | Class | Effect |
---|---|---|---|
Charm | Lord | When allies adjacent to unit enter combat, allies gain +3 Damage. | |
Canto | Cavalier Pegasus Knight Paladin Wyvern Rider Falcon Knight Wyvern Lord Great Knight Bow Knight Dark Knight Holy Knight |
After performing an action, user can use their leftover movement. | |
Unarmed Combat | Brawler Grappler |
User can fight without a weapon equipped. | |
Fire | Mage | Enables the use of Fire. If already learned, doubles the number of uses. | |
Miasma △ | Dark MageDark Bishop | Enables the use of Miasma △. If already learned, doubles the number of uses. | |
Heartseeker | Dark Mage Dark Bishop |
Reduces Avoid of adjacent foes by 20. | |
Steal | Thief | Unit can steal non-weapon items from enemies with lower Spd than self. | |
Locktouch | Thief Assassin |
Unit can open locks and chests without keys. | |
Avoid +10 | Pegasus Knight Falcon Knight Wyvern Lord |
Increases Avoid by 10. | |
Bowrange +1 | Archer Sniper |
Increases range of Bows by 1. | |
Bowrange +2 | Bow Knight | Increases range of Bows by 2. | |
Heal | Priest | Unit can use Heal. If it has already been learnt, the number of times it can be used is doubled. | |
White Magic Heal +5 | Priest | White Magic heals +5 more HP. | |
White Magic Heal +10 | Bishop | White Magic heals +10 more HP. | |
Swordfaire | Hero Swordmaster Assassin Mortal Savant |
Might +5 when a sword is equipped. | |
Axefaire | Fortress Knight Warrior Wyvern Rider Wyvern Lord Great Knight War Master |
Might +5 when an axe is equipped. | |
Lancefaire | Paladin Falcon Knight Great Knight |
Might +5 when a lance is equipped. | |
Bowfaire | Sniper Bow Knight |
Might +5 when a bow is equipped. | |
Fistfaire | Grappler War Master |
Might +5 when a gauntlet is equipped. | |
Black Tomefaire | Warlock Dark Knight Mortal Savant |
Might +5 when Black Magic is equipped. | |
Dark Tomefaire | Dark Knight | Might +5 when Dark Magic is equipped. | |
White Tomefaire | Holy Knight | Might +5 when White Magic is equipped. | |
Vantage | Hero | Always attack first when under 50% HP. | |
Weight -3 | - | The combined weight of equipment is reduced by 3. | |
Weight -5 | Fortress Knight | The combined weight of equipment is reduced by 5. | |
Terrain Resistance | Paladin Bishop Holy Knight |
Unit does not receive terrain damage. | |
Black Magic Use x2 | Warlock Gremory |
Doubles the number of uses of Black Magic spells. | |
Dark Magic Use x2 | Gremory | Doubles the number of uses of Dark Magic spells. | |
White Magic Use x2 | Bishop Gremory |
Doubles the number of uses of White Magic spells. | |
Sword Critical +10 | Swordmaster | Critical +10 when equipped with a sword. | |
Stealth | Assassin Thief |
Unit is less likely to be targeted by enemies. | |
Axe Critical +10 | Warrior | Critical +10 when equipped with an axe. | |
Critical +20 | War Master | Critical +20 | |
Fiendish Blow | Dark Bishop | MAG+6 when initiating attack. |
Standard Abilities
These are abilities learned according to the character’s skill levels or from mastering classes. Unlike class abilities, they can be customized and are independent of class.
Abilities learned from Skill Levels
Skill | Skill Lvl | Icon | Ability | Effect | Characters |
---|---|---|---|---|---|
Sword | E+ | Sword Prowess Lv. 1 | Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Sword | All | |
D+ | Sword Prowess Lv. 2 | Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Sword | All | ||
C+ | Sword Prowess Lv. 3 | Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Sword | All | ||
B | Axebreaker | Grants Hit/Avo +20 when using a sword against axe users. | All | ||
B+ | Sword Prowess Lv. 4 | Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Sword | All | ||
A+ | Sword Prowess Lv. 5 | Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Sword | All | ||
S | Sword Crit +10 | Grants Crit +10 when using a sword. | All | ||
S+ | Swordfaire | Might +5 when a sword is equipped. | All | ||
Lance | E+ | Lance Prowess Lv.1 | Grants Hit +6, Avoid +6 and Critical Evade +5 when equipped with Lance | All | |
D+ | Lance Prowess Lv.2 | Grants Hit +8, Avoid +8 and Critical Evade +6 when equipped with Lance | All | ||
C+ | Lance Prowess Lv.3 | Grants Hit +10, Avoid +10 and Critical Evade +7 when equipped with Lance | All | ||
B | Swordbreaker | Grants Hit/Avo +20 when using a lance against sword users. | All | ||
B+ | Lance Prowess Lv.4 | Grants Hit +12, Avoid +12 and Critical Evade +8 when equipped with Lance | All | ||
A+ | Lance Prowess Lv.5 | Grants Hit +15, Avoid +15 and Critical Evade +10 when equipped with Lance | All | ||
S | Lance Crit +10 | Grants Crit +10 when using a lance. | All | ||
S+ | Lancefaire | Might +5 when a lance is equipped. | All | ||
Axe | E+ | Axe Prowess Lv.1 | Grants Hit +7, Avoid +5 and Critical Evade +5 when equipped with Axe | All | |
D+ | Axe Prowess Lv.2 | Grants Hit +10, Avoid +6 and Critical Evade +6 when equipped with Axe | All | ||
C+ | Axe Prowess Lv.3 | Grants Hit +13, Avoid +7 and Critical Evade +7 when equipped with Axe | All | ||
B | Lancebreaker | Grants Hit/Avo +20 when using an axe against lance users. | All | ||
B+ | Axe Prowess Lv.4 | Grants Hit +16, Avoid +8 and Critical Evade +8 when equipped with Axe | All | ||
A+ | Axe Prowess Lv.5 | Grants Hit +20, Avoid +10 and Critical Evade +10 when equipped with Axe | All | ||
S | Axe Crit +10 | Grants Crit +10 when using an axe. | All | ||
S+ | Axefaire | Might +5 when an axe is equipped. | All | ||
Bow | E+ | Bow Prowess Lv.1 | Grants Hit +6, Avoid +6 and Critical Evade +5 when equipped with Bow | All | |
D+ | Bow Prowess Lv.2 | Grants Hit +8, Avoid +8 and Critical Evade +6 when equipped with Bow | All | ||
C | Close Counter | Allows unit to counterattack adjacent foes. | All | ||
C+ | Bow Prowess Lv.3 | Grants Hit +10, Avoid +10 and Critical Evade +7 when equipped with Bow | All | ||
B+ | Bow Prowess Lv.4 | Grants Hit +12, Avoid +12 and Critical Evade +8 when equipped with Bow | All | ||
A+ | Bow Prowess Lv.5 | Grants Hit +15, Avoid +15 and Critical Evade +10 when equipped with Bow | All | ||
S | Bow Crit +10 | Grants Crit +10 when using a bow. | All | ||
S+ | Bowfaire | Might +5 when a bow is equipped. | All | ||
Brawl | E+ | Brawling Prowess Lv.1 | Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Brawl | All | |
D+ | Brawling Prowess Lv.2 | Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Brawl | All | ||
C+ | Brawling Prowess Lv.3 | Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Brawl | All | ||
B+ | Brawling Prowess Lv.4 | Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Brawl | All | ||
A+ | Brawling Prowess Lv.5 | Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Brawl | All | ||
S | Brawl Crit +10 | Grants Crit +10 when brawling. | All | ||
S+ | Fistfaire | Might +5 when a gauntlet is equipped. | All | ||
Reason | E+ | Reason Prowess Lv.1 | Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Reason Magic | All | |
D+ | Reason Prowess Lv.2 | Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Reason Magic | All | ||
C+ | Reason Prowess Lv.3 | Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Reason Magic | All | ||
B+ | Reason Prowess Lv.4 | Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Reason Magic | All | ||
A+ | Reason Prowess Lv.5 | Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Reason Magic | All | ||
S | Black Magic Range +1 | Increases black magic range by 1. | All but Edelgard, Hubert and Lysithea | ||
S | Dark Magic Range +1 | Increases dark magic range by 1. | Edelgard, Hubert and Lysithea | ||
S+ | Black Tomefaire | Might +5 when Black Magic is equipped. | All but Edelgard, Hubert and Lysithea | ||
S+ | Dark Tomefaire | Might +5 when Dark Magic is equipped. | Edelgard, Hubert and Lysithea | ||
Faith | E+ | Faith Prowess Lv.1 | Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Faith Magic | All | |
D+ | Faith Prowess Lv.2 | Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Faith Magic | All | ||
C+ | Faith Prowess Lv.3 | Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Faith Magic | All | ||
B+ | Faith Prowess Lv.4 | Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Faith Magic | All | ||
A+ | Faith Prowess Lv.5 | Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Faith Magic | All | ||
S | White Magic Range +1 | Increases White Magic range by 1 for attacks that damage foes. | All | ||
S+ | White Tomefaire | Might +5 when White Magic is equipped. | All | ||
Authority | E+ | Authority Prowess Lv.1 | Grants Mt +2 with gambits. | All | |
D | Rally Magic | Use Rally to grant Mag +4 to an ally. | Hubert, Ingrid | ||
D | Rally Charm | Use Rally to grant Cha +8 to an ally. | Dorothea, Manuela | ||
D | Rally Dexterity | Use Rally to grant Dex +8 to an ally. | Ferdinand | ||
D | Rally Resistance | Use Rally to grant Res +4 to an ally. | Annette | ||
D | Rally Strength | Use Rally to grant Str +4 to an ally. | Raphael, Alois | ||
D | Rally Speed | Use Rally to grant Spd +4 to an ally. | Ignatz | ||
D | Rally Defense | Use Rally to grant Def +4 to an ally. | Seteth, Gilbert | ||
D | Rally Luck | Use Rally to grant Lck +8 to an ally. | Flayn | ||
D+ | Authority Prowess Lv.2 | Grants Mt +4 with gambits. | All | ||
C | Battalion Vantage | When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. | Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine | ||
C | Battalion Wrath | If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. | Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert | ||
C | Battalion Desperation | If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack (if possible) occurs before foe’s counterattack. | Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir | ||
C | Battalion Renewal | Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. | Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn | ||
C+ | Authority Prowess Lv.3 | Grants Mt +6 with gambits. | All | ||
C+ | Model Leader | Doubles experience earned for battalions. | Byleth, Edelgard, Dimitri, Seteth, Claude | ||
C+ | Rally Resistance | Use Rally to grant Res +4 to an ally. | Hubert | ||
C+ | Rally Speed | Use Rally to grant Spd +4 to an ally. | Annette | ||
C+ | Rally Dexterity | Use Rally to grant Dex +8 to an ally. | Ignatz | ||
B | Defensive Tactics | Battalion endurance takes half damage. | All | ||
B+ | Authority Prowess Lv.4 | Grants Mt +8 with gambits. | All | ||
A | Battalion Desperation | If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack (if possible) occurs before foe’s counterattack. | Byleth, Hubert, Seteth | ||
A | Battalion Renewal | Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. | Edelgard | ||
A | Battalion Vantage | When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. | Dimitri, Ignatz | ||
A | Battalion Wrath | If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. | Annette, Claude | ||
A+ | Authority Prowess Lv.5 | Grants Mt +10 with gambits. | All | ||
S | Rally Movement | Use Rally to grant Mv +1 to an ally. | Byleth, Annette | ||
S | Rally Charm | Use Rally to grant Cha +8 to an ally. | Edelgard, Dimitri, Claude | ||
S | Rally Speed | Use Rally to grant Spd +4 to an ally. | Hubert | ||
S | Rally Strength | Use Rally to grant Str +4 to an ally. | Ignatz | ||
S | Rally Resistance | Use Rally to grant Res +4 to an ally. | Seteth | ||
S+ | Offensive Tactics | Grants Mt +5 and Hit +20 with gambits. | All | ||
Heavy Armor | C | Weight -3 | The combined weight of equipment is reduced by 3. | All | |
A+ | Weight -5 | The combined weight of equipment is reduced by 5. | All | ||
S+ | Armored Effect Null | Nullifies any extra effectiveness against armored units. | All | ||
Riding | C | Dexterity +4 | Increases Dex by 4. | All | |
A+ | Movement +1 | Increases Mv by 1. | All | ||
S+ | Cavalry Effect Null | Nullifies any extra effectiveness against cavalry units. | All | ||
Flying | B | Alert Stance | If unit takes no action except Wait, grants Avo +15 for 1 turn. | All | |
A+ | Alert Stance+ | If unit takes no action except Wait, grants Avo +30 for 1 turn. | All | ||
S+ | Flying Effect Null | Nullifies any extra effectiveness against flying units. | All |
Abilities learned from Mastering Classes
Icon | Ability | Effect | Mastered Class |
---|---|---|---|
HP +5 | Increases HP by 5 | Noble Commoner | |
Speed +2 | Increases Spd by 2 | Myrmidon | |
Defense +2 | Increases Def by 2 | Soldier | |
Strength +2 | Increases Str by 2 | Fighter | |
Magic +2 | Increases Mag by 2 | Monk | |
Resistance +2 | Increases Res by 2 | Lord | |
Vantage | Always attack first when under 50% HP. | Mercenary | |
Steal | Unit can steal non-weapon items from enemies with lower Spd than self. | Thief | |
Desperation | If unit initiates combat with HP ≤ 50%, unit’s follow-up attack (if possible) occurs before foe’s counterattack. | Cavalier | |
Darting Blow | If unit initiates combat, grants AS +6 during combat. | Pegasus Knight | |
Death Blow | If unit initiates combat, grants Str +6 during combat. | Brigand | |
Armored Blow | If unit initiates combat, grants Def +6 during combat. | Armored Knight | |
Hit +20 | Increases Hit by 20. | Archer | |
Unarmed Combat | User can fight without a weapon equipped. | Brawler | |
Fiendish Blow | If unit initiates combat, grants Mag+6 during combat | Mage | |
Miracle | Luck % chance to survive lethal damage with 1HP if HP is above 1 | Priest | |
Poison Strike | If unit initiates combat, enemy loses up to 20% HP | Dark Mage | |
Special Dance | Dex/Spd/Luck +4 to target ally when using Dance | Dancer | |
Defiant Str | Grants Str +8 when HP is ≤ 25%. | Hero | |
Lethality | Chance to instantly kill a foe when dealing damage. Trigger % = 0.25×Dex. | Assassin | |
Aegis | Chance to reduce bow/magic damage by half. Trigger % = Dex stat. | Paladin | |
Wrath | If foe initiates combat while unit’s HP is ≤ 50%, grants Crit +50. | Warrior | |
Pavise | Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. | Fortress Knight | |
Seal Defense | If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. | Wyvern Rider | |
Tomebreaker | Grants Hit/Avo +20 when brawling against magic users. | Grappler | |
Bowbreaker | Grants Hit/Avo +20 when using magic against bow users. | Warlock | |
Lifetaker | Unit recovers HP equal to 50% of damage dealt after defeating a foe. | Dark Bishop | |
Renewal | Unit recovers up to 20% of max HP at the start of each turn. | Bishop | |
Pomp & Circumstance | Increases Lck/Cha by 4. | Armored Lord High Lord Wyvern Master | |
Sacred Power | Adjacent allies deal 3 extra damage and take 3 less damage during combat. | Enlightened One | |
Warding Blow | If unit initiates combat, grants Res +6 during combat | Mortal Savant | |
Defiant Avo | Grants Avo +30 when HP is ≤ 25%. | Falcon Knight | |
Quick Riposte | If foe initiates combat while unit’s HP is ≥ 50%, unit makes guaranteed follow-up attack. | War Master | |
Defiant Crit | Grants Crit +50 when HP is ≤ 25%. | Wyvern Lord | |
Defiant Def | Grants Def +8 when HP is ≤ 25%. | Great Knight | |
Defiant Spd | Grants Spd +8 when HP is ≤ 25%. | Bow Knight | |
Defiant Mag | Grants Mag +8 when HP is ≤ 25%. | Gremory | |
Seal Resistance | If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. | Dark Knight | |
Defiant Res | Grants Res +8 when HP is ≤ 25%. | Holy Knight |
Abilities learned from Budding Talents
Icon | Ability | Budding Talent | Effect | Characters |
---|---|---|---|---|
White Magic Avo +20 | Faith | Grants Avo +20 when using white magic. | Byleth, Dorothea | |
Black Magic Crit +10 | Reason | Grants Crit +10 when using black magic. | Edelgard, Felix | |
Seal Movement | Riding | If unit damages foe during combat, foe suffers Mv -1 for 1 turn after combat. | Dimitri | |
Seal Speed | Heavy Armor | If unit damages foe during combat, foe suffers Spd -6 for 1 turn after combat. | Ferdinand, Hilda | |
Pass | Riding | Allows unit to pass through spaces occupied by foes. | Bernadetta | |
Black Magic Avo +20 | Reason | Grants Avo +20 when using black magic. | Sylvain | |
Seal Strength | Reason | If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat. | Ignatz | |
Seal Magic | Reason | If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. | Flayn |
Abilities learned from Classes
Icon | Ability | Effect | Classes |
---|---|---|---|
Sword Avo +20 | Grants Avo +20 when using a sword. | Dancer |