This is a list of Skills found in Fire Emblem Engage.
Personal Skills[]
Innate abilities that each character has at the start. These skills cannot be removed and there's only one for each character.
Icon | Skill | Character | Effect |
---|---|---|---|
Divinely Inspiring | Alear | Adjacent Allies deal +3 damage and take 1 less damage. | |
Alabaster Duty | Vander | If unit is adjacent to the Divine Dragon, grants Crit+5 during combat to both of them. | |
Verdant Faith | Clanne | If unit is adjacent to the Divine Dragon, grants Hit+10 during combat to both of them. | |
Crimson Cheer | Framme | If unit is adjacent to the Divine Dragon, grants Avo+10 during combat to both of them. | |
Self-Improver/ Self-Defense |
Alfred | If unit uses Wait without attacking or using items, grants Str+2 for 1 turn. | |
Energized | Etie | When unit recovers HP using an item, grants Str+2 for 1 turn. | |
Moved to Tears | Boucheron | When an ally joins a chain attack in this unit's combat, unit deals +2 damage. | |
Gentle Flower/ Fierce Bloom |
Céline | Recovery items used by allies within 2 spaces heal +50% HP. | |
Admiration | Louis | If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat. | |
Fairy-Tale Folk | Chloé | If a male and a female ally are adjacent within 2 spaces, unit deals +2 damage during combat. | |
Expertise | Jean | Grants unit enhanced stat growth when leveling up. | |
Fair Fight/ This Ends Here |
Diamant | If unit initiates combat, grants Hit+15 to unit and foe if foe is able to counterattack. | |
Aspiring Hero | Amber | If no other units are within 1 space of unit or foe, grants Hit+20 at a cost of Avo-10 during combat. | |
Meditation | Jade | If unit uses Wait without attacking or using items, grants Res+2 for 1 turn. | |
Get Behind Me!/ Show-Off |
Alcryst | When an ally within 2 spaces is attacked, grants Str+3 to unit for 1 turn. | |
Generosity | Citrinne | When this unit uses a healing item, adjacent allies also recover the same amount of HP. | |
Share Spoils | Lapis | If there is an ally within 1 space, grants Hit/Avo+10 at a cost of Crit-10 to unit. | |
Trained to Kill | Yunaka | While unit occupies terrain that provides Avo bonus, grants Crit+15. | |
Will to Win | Saphir | If unit's HP is 50% or less at start of combat, grants Hit/Avo+20 during combat. | |
Single-Minded/ Final Say |
Ivy | During combat with a foe who was also unit's most recent opponent, grants Hit+20. | |
Blinding Flash | Kagetsu | If unit initiates combat, inflicts Avo-10 on foe during combat. | |
Not *Quite* | Zelkov | If foe initiates combat, inflicts Hit-10 on that foe during combat. | |
Big Personality/ Stealth Assist |
Hortensia | When unit uses a healing staff, grants range +1. | |
Stunning Smile | Rosado | If foe is male, inflicts Avo-20 on that foe during combat. | |
Disarming Sigh | Goldmary | If foe is male, inflicts Hit-20 on that foe during combat. | |
Make a Killing | Anna | May obtain 500G when unit defeats a foe. Trigger %=Lck. | |
Weapon Insight | Lindon | If unit is equipped with a weapon of lower level than foe's, grants Crit+20 during combat. | |
Racket of Solm/ Dignity of Solm |
Timerra | Inflicts Crit-5 on foes within 3 spaces. | |
Knightly Escort | Merrin | When 2 or more female allies are within 2 spaces, grants Hit/Avo+5 to unit and those allies. | |
Blood Fury | Panette | If unit's HP is not at max after combat, grants Crit+10 as long as unit's HP stays below max. | |
Charmer/ Wear Down |
Fogado | During combat with a foe who was also unit's most recent opponent, inflicts Crit-10 on that foe. | |
Seconds? | Bunet | On eating a packed lunch, unit may obtain another of the same item. Trigger %=Lck. | |
Party Animal | Pandreo | Grants a bonus to Hit and Avo equal to 3× the number of allies and foes within 2 spaces. | |
Curious Dance | Seadall | At start of turn, allies within 2 spaces of unit recover 10% of their max HP. | |
Fell Protection | Veyle | Adjacent allies deal +1 damage and take 3 less damage. | |
Contemplative | Mauvier | If unit uses Wait without attacking or using items, grants Def+2 for 1 turn. | |
Protective | Nel | If foe initiates combat against Nil/Rafal, grants Crit+10 to unit for 1 turn. | |
Wounded Pride | Nil | When an ally within 2 spaces defeats a foe, grants Crit+10 to unit for 1 turn. | |
Friendly Boost | Zelestia | When unit defeats a foe, grants Hit+20 to allies within 2 spaces for 1 turn. | |
Survival Plan | Gregory | When there are more foes than allies within 3 spaces, grants Avo+20. | |
Knightly Code | Madeline | If foe initiates combat and unit is adjacent to an ally, unit takes 2 less damage. | |
Rivalry | Rafal | When an ally within 2 spaces defeats a foe, grants Crit+10 to unit for 1 turn. |
Class Skills[]
Skills learned from each class. Can only be used in that class.
Icon | Skill | Class | Effect |
---|---|---|---|
Divine Spirit | Divine Dragon | Unit's engage meter is shortened one step. | |
Golden Lotus | Avenir | During combat, may prevent 50% of physical damage taken. Trigger %=Dex. | |
Ignis | Vidame | During combat, may add half of Str to magic damage or half of Mag to all other damage. Trigger %=Dex. | |
Sol | Successeur | Unit may recover HP=50% damage dealt. Trigger %=Dex. | |
Luna | Tireur d'élite | While making an attack, may ignore half of foe's Def/Res. Trigger %=Dex. | |
Grasping Void | Lindwurm | When attacking with a tome, unit may deal extra damage = half of foe's Mag. Trigger %=Dex. | |
World Tree | Sleipnir Rider | When unit uses a staff, may not consume a use. Trigger %=Dex. | |
Sandstorm | Picket | While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex. | |
Back at You | Cupido | When countering, unit may deal extra damage = half of damage taken. Trigger %=Dex. | |
Special Dance | Dancer | If unit uses Dance, grants Dex/Spd/Lck+3 to target for 1 turn. | |
Fell Spirit | Fell Child (Veyle) | At the start of each turn, unit's engage meter is filled by 1. | |
Resist Emblems | Fell Child (Nel) | When attacked with an engage attack, prevents 20% of damage. | |
Spur Emblems | Fell Child (Rafal) | At start of player phase, fills adjacent allies' engage meters by 1. | |
Soulblade | Melusine | When attacking with a sword, damage is calculated using average of foe's Def and Res. | |
Pivot | Paladin | Use to move to the opposite side of an adjacent ally. | |
Hobble | Wolf Knight | If unit initiates combat with a knife, inflicts Mov-2 on foe for 1 turn. | |
Diffuse Healer | Martial Master | When unit is healed by a staff, all adjacent allies also recover 50% of the HP that the unit recovered. | |
Self-Healing | High Priest | Unit can target itself with healing staves. | |
Spell Harmony | Sage | If unit initiates combat with a tome, grants Atk equal to the number of adjacent allies with tomes. | |
Chaos Style | Mage Knight | If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd+3 during combat. | |
Brave Assist | Hero | If unit's HP is at max while unit makes a chain attack, unit attacks twice. | |
Run Through | Swordmaster | Use to attack an adjacent foe, then move to the space opposite that foe. | |
Pincer Attack | Halberdier | If unit initiates combat while an ally is on the opposite side of the foe, always follow up (if weapon allows). | |
Reforge | Royal Knight | If unit's HP is 11 or more and an adjacent ally is broken after combat, sacrifices 10 HP and removes the break status from that ally. | |
Smash+ | Berserker | When making a smash attack, push the target 2 spaces instead of 1. | |
Merciless | Warrior | Unit deals +50% damage against broken foes. | |
No Distractions | Sniper | Grants Crit+10 during combat with a foe that can't counter. | |
Careful Aim | Bow Knight | If unit initiates combat without moving first, grants Hit+40 during combat. | |
Clear the Way | Griffon Knight | Unit's space and adjacent spaces have a movement cost of 1 for allies. | |
Air Raid | Wyvern Knight | If unit initiates combat from a space a foe cannot enter, grants Spd+5 during combat. | |
Swap | General | Use to switch places with an adjacent ally. | |
Allied Defense | Great Knight | If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe. | |
Pass | Thief | Foes do not block this unit's movement. | |
Dark Spirit | Fell Monarch | Inflicts -1 to the engage meters of foes within 2 spaces at the start of the turn. | |
Convoy | Enchanter | Use to deposit or retrieve weapons and items. | |
Let Fly | Mage Cannoneer | Use to peform a guaranteed-hit, area-of-effect attack at the start of the next player phase. Unit loses equipped weapon. | |
Frost Domain | Phantom Wyvern | At start of turn, applies frost to terrain within 2 spaces of unit. | |
Pack Hunter | Phantom Wolf | Allies of the same class as unit within 3 spaces participate in chain attacks. | |
Miasma Domain | Corrupted Wyvern | At start of turn, applies miasma to terrain within 2 spaces of unit. |
Emblem Skills[]
Skills gained from Emblems.
Inheritable Skills[]
Skills obtained from Emblems using SP. They are not otherwise available.
Icon | Skill | Emblem | Effect |
---|---|---|---|
Avoid +10 | Marth | Grants Avo+10. | |
Avoid +15 | Marth | Grants Avo+15. | |
Avoid +20 | Marth | Grants Avo+20. | |
Avoid +25 | Marth | Grants Avo+25. | |
Avoid +30 | Marth | Grants Avo+30. | |
Sword Agility 1 | Marth | Grants Avo+10 at a cost of Crit-10 when using a sword. | |
Sword Agility 2 | Marth | Grants Avo+15 at a cost of Crit-10 when using a sword. | |
Sword Agility 3 | Marth | Grants Avo+20 at a cost of Crit-10 when using a sword. | |
Sword Agility 4 | Marth | Grants Avo+25 at a cost of Crit-10 when using a sword. | |
Sword Agility 5 | Marth | Grants Avo+30 at a cost of Crit-10 when using a sword. | |
Magic +3 | Celica | Grants Mag+3. | |
Magic +4 | Celica | Grants Mag+4. | |
Magic +5 | Celica | Grants Mag+5. | |
Tome Precision 1 | Celica | Grants Hit/Avo+3 when using a tome. | |
Tome Precision 2 | Celica | Grants Hit/Avo+5 when using a tome. | |
Tome Precision 3 | Celica | Grants Hit/Avo+7 when using a tome. | |
Tome Precision 4 | Celica | Grants Hit/Avo+10 when using a tome. | |
Tome Precision 5 | Celica | Grants Hit/Avo+15 when using a tome. | |
Hit +10 | Sigurd | Grants Hit+10. | |
Hit +15 | Sigurd | Grants Hit+15. | |
Hit +20 | Sigurd | Grants Hit+20. | |
Hit +25 | Sigurd | Grants Hit+25. | |
Hit +30 | Sigurd | Grants Hit+30. | |
Lance Power 1 | Sigurd | Grants Atk+2 at a cost of Avo-10 when using a lance. | |
Lance Power 2 | Sigurd | Grants Atk+4 at a cost of Avo-10 when using a lance. | |
Lance Power 3 | Sigurd | Grants Atk+6 at a cost of Avo-10 when using a lance. | |
Lance Power 4 | Sigurd | Grants Atk+8 at a cost of Avo-10 when using a lance. | |
Lance Power 5 | Sigurd | Grants Atk+10 at a cost of Avo-10 when using a lance. | |
Build +3 | Leif | Grants Bld+3. | |
Build +4 | Leif | Grants Bld+4. | |
Build +5 | Leif | Grants Bld+5. | |
Knife Precision 1 | Leif | Grants Hit/Avo+3 when using a knife. | |
Knife Precision 2 | Leif | Grants Hit/Avo+5 when using a knife. | |
Knife Precision 3 | Leif | Grants Hit/Avo+7 when using a knife. | |
Knife Precision 4 | Leif | Grants Hit/Avo+10 when using a knife. | |
Knife Precision 5 | Leif | Grants Hit/Avo+15 when using a knife. | |
Strength +1 | Roy | Grants Str+1. | |
Strength +2 | Roy | Grants Str+2. | |
Strength +3 | Roy | Grants Str+3. | |
Strength +4 | Roy | Grants Str+4. | |
Strength +5 | Roy | Grants Str+5. | |
Strength +6 | Roy | Grants Str+6. | |
Sword Power 1 | Roy | Grants Atk+2 at a cost of Avo-10 when using a sword. | |
Sword Power 2 | Roy | Grants Atk+4 at a cost of Avo-10 when using a sword. | |
Sword Power 3 | Roy | Grants Atk+6 at a cost of Avo-10 when using a sword. | |
Sword Power 4 | Roy | Grants Atk+8 at a cost of Avo-10 when using a sword. | |
Sword Power 5 | Roy | Grants Atk+10 at a cost of Avo-10 when using a sword. | |
Speed +1 | Lyn | Grants Spd+1. | |
Speed +2 | Lyn | Grants Spd+2. | |
Speed +3 | Lyn | Grants Spd+3. | |
Speed +4 | Lyn | Grants Spd+4. | |
Speed +5 | Lyn | Grants Spd+5. | |
Bow Focus 1 | Lyn | Grants Hit+10 at a cost of Ddg-10 when using a bow. | |
Bow Focus 2 | Lyn | Grants Hit+15 at a cost of Ddg-10 when using a bow. | |
Bow Focus 3 | Lyn | Grants Hit+20 at a cost of Ddg-10 when using a bow. | |
Bow Focus 4 | Lyn | Grants Hit+25 at a cost of Ddg-10 when using a bow. | |
Bow Focus 5 | Lyn | Grants Hit+30 at a cost of Ddg-10 when using a bow. | |
Dodge +10 | Eirika | Grants Ddg+10. | |
Dodge +15 | Eirika | Grants Ddg+15. | |
Dodge +20 | Eirika | Grants Ddg+20. | |
Dodge +25 | Eirika | Grants Ddg+25. | |
Dodge +30 | Eirika | Grants Ddg+30. | |
Lance Agility 1 | Eirika | Grants Avo+10 at a cost of Crit-10 when using a lance. | |
Lance Agility 2 | Eirika | Grants Avo+15 at a cost of Crit-10 when using a lance. | |
Lance Agility 3 | Eirika | Grants Avo+20 at a cost of Crit-10 when using a lance. | |
Lance Agility 4 | Eirika | Grants Avo+25 at a cost of Crit-10 when using a lance. | |
Lance Agility 5 | Eirika | Grants Avo+30 at a cost of Crit-10 when using a lance. | |
Defense +1 | Ike | Grants Def+1. | |
Defense +2 | Ike | Grants Def+2. | |
Defense +3 | Ike | Grants Def+3. | |
Defense +4 | Ike | Grants Def+4. | |
Defense +5 | Ike | Grants Def+5. | |
Axe Power 1 | Ike | Grants Atk+2 at a cost of Avo-10 when using an axe. | |
Axe Power 2 | Ike | Grants Atk+4 at a cost of Avo-10 when using an axe. | |
Axe Power 3 | Ike | Grants Atk+6 at a cost of Avo-10 when using an axe. | |
Axe Power 4 | Ike | Grants Atk+8 at a cost of Avo-10 when using an axe. | |
Axe Power 5 | Ike | Grants Atk+10 at a cost of Avo-10 when using an axe. | |
Resistance +2 | Micaiah | Grants Res+2. | |
Resistance +3 | Micaiah | Grants Res+3. | |
Resistance +4 | Micaiah | Grants Res+4. | |
Resistance +5 | Micaiah | Grants Res+5. | |
Staff Mastery 1 | Micaiah | Grants Hit+10 when using a staff. Staves also heal an additional 3 HP. | |
Staff Mastery 2 | Micaiah | Grants Hit+15 when using a staff. Staves also heal an additional 5 HP. | |
Staff Mastery 3 | Micaiah | Grants Hit+20 when using a staff. Staves also heal an additional 7 HP. | |
Staff Mastery 4 | Micaiah | Grants Hit+25 when using a staff. Staves also heal an additional 10 HP. | |
Staff Mastery 5 | Micaiah | Grants Hit+30 when using a staff. Staves also heal an additional 15 HP. | |
Dexterity +1 | Lucina | Grants Dex+1. | |
Dexterity +2 | Lucina | Grants Dex+2. | |
Dexterity +3 | Lucina | Grants Dex+3. | |
Dexterity +4 | Lucina | Grants Dex+4. | |
Dexterity +5 | Lucina | Grants Dex+5. | |
Bow Agility 1 | Lucina | Grants Avo+10 at a cost of Crit-10 when using a bow. | |
Bow Agility 2 | Lucina | Grants Avo+15 at a cost of Crit-10 when using a bow. | |
Bow Agility 3 | Lucina | Grants Avo+20 at a cost of Crit-10 when using a bow. | |
Bow Agility 4 | Lucina | Grants Avo+25 at a cost of Crit-10 when using a bow. | |
Bow Agility 5 | Lucina | Grants Avo+30 at a cost of Crit-10 when using a bow. | |
HP +5 | Corrin | Grants max HP+5. | |
HP +7 | Corrin | Grants max HP+7. | |
HP +10 | Corrin | Grants max HP+10. | |
HP +12 | Corrin | Grants max HP+12. | |
HP +15 | Corrin | Grants max HP+15. | |
Sword Focus 1 | Corrin | Grants Hit+10 at a cost of Ddg-10 when using a sword. | |
Sword Focus 2 | Corrin | Grants Hit+15 at a cost of Ddg-10 when using a sword. | |
Sword Focus 3 | Corrin | Grants Hit+20 at a cost of Ddg-10 when using a sword. | |
Sword Focus 4 | Corrin | Grants Hit+25 at a cost of Ddg-10 when using a sword. | |
Sword Focus 5 | Corrin | Grants Hit+30 at a cost of Ddg-10 when using a sword. | |
Luck +2 | Byleth | Grants Lck+2. | |
Luck +4 | Byleth | Grants Lck+4. | |
Luck +6 | Byleth | Grants Lck+6. | |
Luck +8 | Byleth | Grants Lck+8. | |
Luck +10 | Byleth | Grants Lck+10. | |
Luck +12 | Byleth | Grants Lck+12. | |
Art Focus 1 | Byleth | Grants Hit+10 at a cost of Ddg-10 when using an art. | |
Art Focus 2 | Byleth | Grants Hit+15 at a cost of Ddg-10 when using an art. | |
Art Focus 3 | Byleth | Grants Hit+20 at a cost of Ddg-10 when using an art. | |
Art Focus 4 | Byleth | Grants Hit+25 at a cost of Ddg-10 when using an art. | |
Art Focus 5 | Byleth | Grants Hit+30 at a cost of Ddg-10 when using an art. | |
HP/Lck +2 | Tiki | Grants HP+2 and Lck+2. | |
HP/Lck +4 | Tiki | Grants HP+4 and Lck+4. | |
HP/Lck +6 | Tiki | Grants HP+6 and Lck+6. | |
HP/Lck +8 | Tiki | Grants HP+8 and Lck+8. | |
HP/Lck +10 | Tiki | Grants HP+10 and Lck+10. | |
Special Guard 1 | Tiki | If foe is equipped with a special attack, unit takes 1 less damage during combat. | |
Special Guard 2 | Tiki | If foe is equipped with a special attack, unit takes 2 less damage during combat. | |
Special Guard 3 | Tiki | If foe is equipped with a special attack, unit takes 3 less damage during combat. | |
Special Guard 4 | Tiki | If foe is equipped with a special attack, unit takes 4 less damage during combat. | |
Special Guard 5 | Tiki | If foe is equipped with a special attack, unit takes 5 less damage during combat. | |
Assembly Gambit | Edelgard, Dimitri, Claude | Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit's previous space. | |
Str/Dex +1 | Edelgard, Dimitri, Claude | Grants Str+1 and Dex+1. | |
Str/Dex +2 | Edelgard, Dimitri, Claude | Grants Str+2 and Dex+2. | |
Str/Dex +3 | Edelgard, Dimitri, Claude | Grants Str+3 and Dex+3. | |
Str/Dex +4 | Edelgard, Dimitri, Claude | Grants Str+4 and Dex+4. | |
Str/Dex +5 | Edelgard, Dimitri, Claude | Grants Str+5 and Dex+5. | |
Bow Guard 1 | Edelgard, Dimitri, Claude | If foe is equipped with a bow, unit takes 1 less damage during combat. | |
Bow Guard 2 | Edelgard, Dimitri, Claude | If foe is equipped with a bow, unit takes 2 less damage during combat. | |
Bow Guard 3 | Edelgard, Dimitri, Claude | If foe is equipped with a bow, unit takes 3 less damage during combat. | |
Bow Guard 4 | Edelgard, Dimitri, Claude | If foe is equipped with a bow, unit takes 4 less damage during combat. | |
Bow Guard 5 | Edelgard, Dimitri, Claude | If foe is equipped with a bow, unit takes 5 less damage during combat. | |
Str/Def +1 | Hector | Grants Str+1 and Def+1. | |
Str/Def +2 | Hector | Grants Str+2 and Def+2. | |
Str/Def +3 | Hector | Grants Str+3 and Def+3. | |
Str/Def +4 | Hector | Grants Str+4 and Def+4. | |
Str/Def +5 | Hector | Grants Str+5 and Def+5. | |
Axe Guard 1 | Hector | If foe is equipped with an axe, unit takes 1 less damage during combat. | |
Axe Guard 2 | Hector | If foe is equipped with an axe, unit takes 2 less damage during combat. | |
Axe Guard 3 | Hector | If foe is equipped with an axe, unit takes 3 less damage during combat. | |
Axe Guard 4 | Hector | If foe is equipped with an axe, unit takes 4 less damage during combat. | |
Axe Guard 5 | Hector | If foe is equipped with an axe, unit takes 5 less damage during combat. | |
Mag/Res +1 | Soren | Grants Mag+1 and Res+1. | |
Mag/Res +2 | Soren | Grants Mag+2 and Res+2. | |
Mag/Res +3 | Soren | Grants Mag+3 and Res+3. | |
Mag/Res +4 | Soren | Grants Mag+4 and Res+4. | |
Mag/Res +5 | Soren | Grants Mag+5 and Res+5. | |
Magic Guard 1 | Soren | If foe is equipped with a tome, unit takes 1 less damage during combat. | |
Magic Guard 2 | Soren | If foe is equipped with a tome, unit takes 2 less damage during combat. | |
Magic Guard 3 | Soren | If foe is equipped with a tome, unit takes 3 less damage during combat. | |
Magic Guard 4 | Soren | If foe is equipped with a tome, unit takes 4 less damage during combat. | |
Magic Guard 5 | Soren | If foe is equipped with a tome, unit takes 5 less damage during combat. | |
Spd/Res +1 | Camilla | Grants Spd+1 and Res+1. | |
Spd/Res +2 | Camilla | Grants Spd+2 and Res+2. | |
Spd/Res +3 | Camilla | Grants Spd+3 and Res+3. | |
Spd/Res +4 | Camilla | Grants Spd+4 and Res+4. | |
Spd/Res +5 | Camilla | Grants Spd+5 and Res+5. | |
Lance Guard 1 | Camilla | If foe is equipped with a lance, unit takes 1 less damage during combat. | |
Lance Guard 2 | Camilla | If foe is equipped with a lance, unit takes 2 less damage during combat. | |
Lance Guard 3 | Camilla | If foe is equipped with a lance, unit takes 3 less damage during combat. | |
Lance Guard 4 | Camilla | If foe is equipped with a lance, unit takes 4 less damage during combat. | |
Lance Guard 5 | Camilla | If foe is equipped with a lance, unit takes 5 less damage during combat. | |
Spd/Dex +1 | Chrom, Robin | Grants Spd+1 and Dex+1. | |
Spd/Dex +2 | Chrom, Robin | Grants Spd+2 and Dex+2. | |
Spd/Dex +3 | Chrom, Robin | Grants Spd+3 and Dex+3. | |
Spd/Dex +4 | Chrom, Robin | Grants Spd+4 and Dex+4. | |
Spd/Dex +5 | Chrom, Robin | Grants Spd+5 and Dex+5. | |
Sword Guard 1 | Chrom, Robin | If foe is equipped with a sword, unit takes 1 less damage during combat. | |
Sword Guard 2 | Chrom, Robin | If foe is equipped with a sword, unit takes 2 less damage during combat. | |
Sword Guard 3 | Chrom, Robin | If foe is equipped with a sword, unit takes 3 less damage during combat. | |
Sword Guard 4 | Chrom, Robin | If foe is equipped with a sword, unit takes 4 less damage during combat. | |
Sword Guard 5 | Chrom, Robin | If foe is equipped with a sword, unit takes 5 less damage during combat. | |
Mag/Dex +1 | Veronica | Grants Mag+1 and Dex+1. | |
Mag/Dex +2 | Veronica | Grants Mag+2 and Dex+2. | |
Mag/Dex +3 | Veronica | Grants Mag+3 and Dex+3. | |
Mag/Dex +4 | Veronica | Grants Mag+4 and Dex+4. | |
Mag/Dex +5 | Veronica | Grants Mag+5 and Dex+5. | |
Knife Guard 1 | Veronica | If foe is equipped with a knife, unit takes 1 less damage during combat. | |
Knife Guard 2 | Veronica | If foe is equipped with a knife, unit takes 2 less damage during combat. | |
Knife Guard 3 | Veronica | If foe is equipped with a knife, unit takes 3 less damage during combat. | |
Knife Guard 4 | Veronica | If foe is equipped with a knife, unit takes 4 less damage during combat. | |
Knife Guard 5 | Veronica | If foe is equipped with a knife, unit takes 5 less damage during combat. |
Sync Skills[]
Skills useable when equipping an Emblem Ring. Some Sync Skills can be inherited.
Icon | Skill | Emblem | Effect |
---|---|---|---|
Perceptive | Marth | If the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd. | |
Perceptive+ | Marth | If the unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd. | |
Break Defenses | Marth | If unit's attack breaks foe, unit makes an extra attack at 50% damage. | |
Unyielding | Marth | At start of player phase, if HP is 20% or less, restores 20% of unit's max HP. | |
Unyielding+ | Marth | At start of player phase, if HP is 30% or less, restores 30% of unit's max HP. | |
Unyielding++ | Marth | At start of player phase, if HP is 40% or less, restores 40% of unit's max HP. | |
Holy Stance | Celica | If a Corrupted attacks unit, deals 10% of damage taken back to foe. | |
Holy Stance+ | Celica | If a Corrupted attacks unit, deals 30% of damage taken back to foe. | |
Holy Stance++ | Celica | If a Corrupted attacks unit, deals 50% of damage taken back to foe. | |
Unholy Stance | Dark Celica | If a non-Corrupted foe attacks unit, deals 50% of damage taken back to foe. | |
Resonance | Celica | When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat. | |
Resonance+ | Celica | When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +3 damage during combat. | |
Favorite Food | Celica | When unit eats a packed lunch, its engage meter is maxed out. | |
Canter | Sigurd | Unit can move 2 spaces after acting. | |
Canter+ | Sigurd | Unit can move 3 spaces after acting. | |
Momentum | Sigurd | Grants Atk+1 to first attack during combat for each space unit moved before attacking. (Max +10) | |
Momentum+ | Sigurd | Grants Atk+1 to first attack during combat for each space unit moved before attacking. | |
Headlong Rush | Sigurd | Grants immunity to freeze. | |
Arms Shield | Leif | When unit has weapon advantage, unit takes 3 less damage. | |
Arms Shield+ | Leif | When unit has weapon advantage, unit takes 5 less damage. | |
Arms Shield++ | Leif | When unit has weapon advantage, unit takes 7 less damage. | |
Vantage | Leif | If unit's HP is 25% or less and foe initiates combat, unit can counter before foe's first attack. | |
Vantage+ | Leif | If unit's HP is 50% or less and foe initiates combat, unit can counter before foe's first attack. | |
Vantage++ | Leif | If unit's HP is 75% or less and foe initiates combat, unit can counter before foe's first attack. | |
Hold Out | Roy | If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. | |
Hold Out+ | Roy | If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. | |
Hold Out++ | Roy | If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP. | |
Hold Out+++ | Roy | If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP. | |
Advance | Roy | Use to move 1 space toward a foe that is 2 spaces away and attack. | |
Alacrity | Lyn | If unit initiates combat with a Spd advantage of 9 or more, unit's follow-up (if possible) occurs before foe can counterattack. | |
Alacrity+ | Lyn | If unit initiates combat with a Spd advantage of 7 or more, unit's follow-up (if possible) occurs before foe can counterattack. | |
Alacrity++ | Lyn | If unit initiates combat with a Spd advantage of 5 or more, unit's follow-up (if possible) occurs before foe can counterattack. | |
Speedtaker | Lyn | Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) | |
Lunar Brace | Eirika | If unit initiates combat with a physical attack, deals extra damage=20% of foe's Def. Useable when Eirika is active. | |
Lunar Brace+ | Eirika | If unit initiates combat with a physical attack, deals extra damage=30% of foe's Def. Useable when Eirika is active. | |
Solar Brace | Eirika | If unit initiates combat, unit recovers HP=30% of damage dealt. Useable when Ephraim is active. | |
Solar Brace+ | Eirika | If unit initiates combat, unit recovers HP=50% of damage dealt. Useable when Ephraim is active. | |
Eclipse Brace | Eirika | If unit initiates combat, unit deals extra damage=20% of foe's Def with physical attacks and recovers HP=30% of damage dealt. Only useable when Engaged. Replaces Lunar Brace and Solar Brace. | |
Eclipse Brace+ | Eirika | If unit initiates combat, unit deals extra damage=30% of foe's Def with physical attacks and recovers HP=50% of damage dealt. Only useable when Engaged. Replaces Lunar Brace and Solar Brace. | |
Night and Day | Eirika | Use to switch Emblems and swap between Lunar Brace/Gentility and Solar Brace/Bravery for all allies. | |
Gentility | Eirika | Unit takes 3 less damage. Useable when Eirika is active. | |
Gentility+ | Eirika | Unit takes 5 less damage. Useable when Eirika is active. | |
Bravery | Eirika | Unit deals +3 damage. Useable when Ephraim is active. | |
Bravery+ | Eirika | Unit deals +5 damage. Useable when Ephraim is active. | |
Blue Skies | Eirika | Unit takes 3 less damage and deals +3 damage. Only useable when Engaged. Replaces Gentility and Bravery. | |
Blue Skies+ | Eirika | Unit takes 5 less damage and deals +5 damage. Only useable when Engaged. Replaces Gentility and Bravery. | |
Demolish | Ike | Break destructible terrain in a single blow when using Destroy. | |
Resolve | Ike | If unit's HP is 75% or less after combat, grants Def/Res+5 as long as unit's HP stays below 75%. | |
Resolve+ | Ike | If unit's HP is 75% or less after combat, grants Def/Res+7 as long as unit's HP stays below 75%. | |
Reposition | Ike | Use to move an adjacent ally to the opposite side of unit. | |
Wrath | Ike | At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30) | |
Cleric | Micaiah | Unit can equip staves up to level C. | |
Cleric+ | Micaiah | Unit can equip staves up to level B. | |
Cleric++ | Micaiah | Unit can equip staves up to level A. | |
Healing Light | Micaiah | When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed. | |
Silence Ward | Micaiah | Grants immunity to silence. | |
Dual Strike | Lucina | Unit participates in chain attacks as if it were a backup unit. | |
Dual Assist | Lucina | If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35. | |
Dual Assist+ | Lucina | If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70. | |
Dual Support | Lucina | Grants a bonus to Avo that increases with unit's support level with adjacent allies. (Max +90) | |
Dragon Vein | Corrin, Camilla | Use to add a special effect to certain spaces.
| |
Quality Time | Corrin | After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them. | |
Quality Time+ | Corrin | After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them. | |
Draconic Hex | Corrin | If unit initiates combat, inflicts -4 to all of foe's basic stats after combat. (Penalties shrink by 1 each turn.) | |
Pair Up | Corrin | Prevents damage from foes' chain attacks against unit. | |
Divine Pulse | Byleth | May turn a missed attack into a hit. Trigger %=30. Chance increases with high Lck. | |
Divine Pulse+ | Byleth | May turn a missed attack into a hit. Trigger %=50. Chance increases with high Lck. | |
Mentorship | Byleth | Grants 1.2× EXP modifier to unit and adjacent allies. | |
Lost & Found | Byleth | If unit finishes an action or waits next to an ally, may find an item and increase support with that ally. Trigger %=Lck. | |
Holy Aura | Alear | Unit is Effective: Fell Dragon. Allies within 2 spaces with Effective: Dragon gain Effective: Fell Dragon. | |
Bond Forger | Alear | Grants Hit/Avo+20 to unit and allies within 2 spaces that are synced or engaged with an Emblem. | |
Bond Forger+ | Alear | Grants Hit/Avo+30 to unit and allies within 2 spaces that are synced or engaged with an Emblem. | |
Holy Shield | Alear | Neutralizes Effective against this unit. | |
Boon of Elyos | Alear | If unit initiates combat, grants bonus to Crit and Ddg equal to 2× the number of allies who have acted this turn. | |
Starsphere | Tiki | Grants unit enhanced stat growth when leveling up. [Adds +15% to final growth rates.] | |
Geosphere | Tiki | At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn. | |
Geosphere+ | Tiki | At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. | |
Lifesphere | Tiki | If unit uses Wait without attacking or using items, restores 20 HP and heals status effects. | |
Lifesphere+ | Tiki | If unit uses Wait without attacking or using items, restores 30 HP and heals status effects. | |
Lifesphere++ | Tiki | If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. | |
Lightsphere | Tiki | If unit initiates combat, halves chance of receiving critical hit from foe. | |
Gambit | Edelgard, Dimitri, Claude | Effects change based on synced Emblem.
| |
Friendly Rivalry | Edelgard, Dimitri, Claude | At start of player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude. | |
Lineage | Edelgard, Dimitri, Claude | Increases unit's earned experience by 20%. | |
Weapon Sync | Edelgard, Dimitri, Claude | If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type. | |
Weapon Sync+ | Edelgard, Dimitri, Claude | If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type. | |
Quick Riposte | Hector | If unit's HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows). | |
Quick Riposte+ | Hector | If unit's HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows). | |
Adaptability | Hector | When hit by a foe's attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again. | |
Adaptability+ | Hector | When hit by a foe's attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again. | |
Heavy Attack | Hector | When making a physical attack, if an equipped weapon's Wt exceeds unit's Bld, adds excess as damage. (Max +5) | |
Piercing Glare | Hector | Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn. | |
Assign Decoy | Soren | Use to make one chosen ally more likely to be targeted by enemies for 1 turn. Effect is removed after ally is targeted by or otherwise damaged by foes 3 times. | |
Anima Focus | Soren | When using tomes, unit inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn. | |
Keen Insight | Soren | When unit deals Effective damage, deal +5 damage. | |
Keen Insight+ | Soren | When unit deals Effective damage, deal +7 damage. | |
Block Recovery | Soren | When attacking a broken foe with a tome, grants a chance the foe will remain broken. Chance increases with high Spd. | |
Decisive Strike | Camilla | If unit initiates combat and lands a critical, deals 5 damage to foe after combat. | |
Decisive Strike+ | Camilla | If unit initiates combat and lands a critical, deals 10 damage to foe after combat. | |
Detoxify | Camilla | Cures poison at start of turn. | |
Groundswell | Camilla | After unit acts or waits in flames, miasma, or similar terrain effect, unit clears effect and recovers 10 HP. | |
Surprise Attack | Chrom, Robin | If unit initiates combat from terrain that provides an Avo bonus, foe cannot counterattack. | |
Rally Spectrum | Chrom, Robin | Use to grant adjacent allies +3 to all seven basic stats for 1 turn. | |
Rally Spectrum+ | Chrom, Robin | Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn. | |
Brute Force | Chrom, Robin | While making a physical attack, critical hits deal increased damage. | |
Charm | Chrom, Robin | If unit's attack triggers a chain attack, increases chain attack accuracy to 90%. | |
Reprisal | Veronica | If unit's HP is not full, adds 30% of lost HP to Atk. | |
Reprisal+ | Veronica | If unit's HP is not full, adds 50% of lost HP to Atk. | |
Book of Worlds | Veronica | Book of Worlds advances 1 stage (to max 5) for each consecutive round that unit uses Wait. Reverts to base stage if unit triggers the effect. | |
Book I: Seal | Veronica | If unit initiates combat, freezes foe after combat. | |
Book II: Flame | Veronica | If unit initiates combat, freezes foe and sets foe's space on fire after combat. | |
Book III: Death | Veronica | If unit initiates combat, deals 10 damage, freezes foe, and sets foe's space on fire after combat. | |
Book IV: Dream | Veronica | If unit initiates combat, restore HP equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe's space on fire after combat. | |
Book V: Science | Veronica | If unit initiates combat, restore HP to self and adjacent allies equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe's space on fire after combat. | |
Level Boost | Veronica | When unit defeats a foe of a higher level, grants Lvl+1 until the end of battle. (Max +3) | |
SP Conversion | Veronica | Grants +20 SP for each defeated foe. Triggers even without a ring or bracelet equipped. |
Engage Skills[]
Skills useable when Engaged with an Emblem.
Icon | Skill | Emblem | Effect |
---|---|---|---|
Divine Speed | Marth | Unit performs an extra attack at 50% damage in combat. | |
Echo | Celica | Use to attack with magic at 50% damage. Use a second time to launch another 50% attack. | |
Gallop | Sigurd | Grants Mov+5. | |
Dark Gallop | Dark Sigurd | Grants Mov+3. | |
Adaptable | Leif | If foe initiates combat, unit counters with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.). | |
Rise Above | Roy | Grants Lvl+5. | |
Sink Below | Dark Roy | Grants Lvl+3. | |
Call Doubles | Lyn | Creates four illusory doubles that can make chain attacks with unit. | |
Sacred Twins | Eirika | While engaged with Eirika, changes Lunar Brace to Eclipse Brace and Gentility to Blue Skies for all allies. | |
Laguz Friend | Ike | Unit takes 50% less damage, but sets unit's Avo to 0. | |
Augment | Micaiah | Grants staff range +5 and area of effect +1. | |
Dark Augment | Dark Micaiah | Grants staff range +3 and area of effect +1. | |
Bonded Shield | Lucina | Use to prevent first attacks on adjacent allies until your next turn. Trigger %=80. | |
Dreadful Aura | Corrin | If unit initiates combat, target foe and all foes within 1 space of it cannot move for 1 turn after combat. | |
Instruct | Byleth | Use to grant allies within 2 spaces a stat bonus based on user's type. Bonus lasts for 1 turn. | |
Attuned | Alear | If unit initiates combat and defeats foe, grants engage partner +4 to all seven basic stats while engaged. | |
Draconic Form | Tiki | Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. | |
Combat Arts | Edelgard, Dimitri, Claude | Enables use of Edelgard, Dimitri, or Claude's Combat Art. Spends some remaining engage turns.
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Impenetrable | Hector | If foe initiates combat, grants Def/Res+30% during combat. | |
Flare | Soren | When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt. | |
Soar | Camilla | Grants Mov+2. Unit can cross terrain as if flying. | |
Other Half | Chrom, Robin | If unit initiates combat, Robin chain attacks. Grants Mag+10 while engaged. | |
Contract | Veronica | Use to grant another action to an adjacent ally who has already acted. (Ally cannot move.) |
Engage Attacks[]
Special techniques useable when Engaged with an Emblem. Can only be used once per Engagement.
Icon | Skill | Emblem | Effect |
---|---|---|---|
Lodestar Rush | Marth | Use to launch 7 consecutive sword attacks at 30% damage. Adjacent foe only. | |
Warp Ragnarok | Celica | Use to warp up to 10 spaces and make a powerful magic attack. | |
Dark Warp | Dark Celica | Use to warp up to 5 spaces and make a powerful magic attack. | |
Ragnarok Warp | Dark Celica | Use to make a powerful magic attack, then warp somewhere else on the map. | |
Override | Sigurd | Use to attack and move through a line of adjacent foes. Sword/lance only. | |
Quadruple Hit | Leif | Use to attack once each with sword, lance, axe, and bow. | |
Blazing Lion | Roy | Use to attack adjacent foe and an area 3 spaces wide. Target area and the 2 rows beyond it are set on fire. Sword only. | |
Astra Storm | Lyn | Use to launch 5 bow attacks at 30% damage, up to range 10. | |
Twin Strike | Eirika | Use to make a sword attack followed by a lance attack from Ephraim on adjacent foe. Effective: Corrupted. | |
Great Aether | Ike | Use to grant Def/Res+5, but unit can't counter for 1 turn. Next turn, attack a 2-space area, heal HP=30% of damage dealt. Sword/axe only. | |
Great Sacrifice | Micaiah | Use to restore full HP to all allies, even those not under the player's control. After use, unit's HP=1. | |
All for One | Lucina | Use to make a sword attack against an adjacent foe. All allies within 2 spaces chain attack. | |
Torrential Roar | Corrin | Use to attack 3 spaces in a line, turning those spaces into water terrain. | |
Goddess Dance | Byleth | Use to grant another action to all adjacent allies. | |
Diabolical Dance | Dark Byleth | Use to grant another action to allies within 2 spaces. | |
Dragon Blast | Alear | Use to make two attacks against an adjacent foe with a sword and powerful magic beam. | |
Bond Blast | Alear | Use to make a sword attack from the unit and engage partner followed by a magic beam attack against an adjacent foe. | |
Divine Blessing | Tiki | Use to grant 1 ally a Revival Stone. | |
Divine Blessing+ | Tiki | Use to grant 1 ally a Revival Stone. If ally is not synced, fully restore HP. If ally is synced, +3 to engage meter. If ally is engaged, restore engage turns. | |
Houses Unite | Edelgard, Dimitri, Claude | Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. | |
Houses Unite+ | Edelgard, Dimitri, Claude | Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. After combat, take another action. | |
Storm's Eye | Hector | Grants immunity to break. Foe cannot follow up. Unit follows up. Lasts 1 turn. Sword/axe only. | |
Storm's Eye+ | Hector | Grants immunity to break. Foe cannot follow up. Unit counters before foe's first attack and follows up. Lasts 1 turn. Sword/axe only. | |
Cataclysm | Soren | Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying. | |
Cataclysm+ | Soren | Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying. | |
Dark Inferno | Camilla | Use to deal damage to foes on certain spaces near unit and set those spaces on fire. | |
Dark Inferno+ | Camilla | Use to deal damage to foes on certain spaces near unit and set those spaces on fire. | |
Giga Levin Sword | Chrom, Robin | Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only. | |
Giga Levin Sword+ | Chrom, Robin | Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only. Adjacent allies chain attack. | |
Summon Hero | Veronica | Use to summon a random unit. |
Bond Ring Skills[]
Skills useable when equipping a Bond Ring.
Icon | Skill | Bond Ring | Effect |
---|---|---|---|
Sympathetic | Caeda | If foe initiates combat and if unit's HP is 50% or less, unit takes 5 less damage. | |
Deadly Blade | Navarre | If unit initiates combat with a sword, grants Crit+10 during combat. | |
Windsweep | Alm | If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck. | |
Great Thunder | Mae | If unit uses Thunder, Elthunder, or Thoron, deals +20% damage. | |
Renewal | Deirdre | Unit recovers 5 HP each turn. | |
Battlewise | Seliph | Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) | |
Miracle | Finn | Avoids foe's attack when unit would be defeated. Trigger %=Lck. (Max 50%) | |
Dire Thunder | Olwen | When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.) | |
Raging Fire | Lilina | If unit uses Fire, Elfire, or Bolganone, deals +20% damage. | |
Strong Arm | Dieck | Grants Hit+20 while unit is equipped with a smash weapon. | |
Draw Back | Eliwood | Use to move 1 space away from adjacent ally and pull the ally along. | |
Giga Excalibur | Nino | If unit initiates combat with Excalibur, deals +20% damage. | |
Sure Strike | Innes | If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex | |
Lethality | Marisa | When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.) | |
Wind Adept | Soren | If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.) | |
Shove | Mia | Use to push an adjacent ally with less Bld 1 space away. | |
Bane | Sothe | May reduce foe's HP to 1. Trigger %=half of Dex. (Certain foes are immune to this effect.) | |
Mercy | Elincia | If dealing enough damage to defeat foe, instead leaves foe with 1 HP. | |
Rightful Ruler | Chrom | Adds +5% to trigger rate for all skills with trigger rates. | |
Healtouch | Lissa | When unit heals an ally with a staff, restores +5 HP to target. | |
Bushido | Ryoma | If unit's level is higher than foe's, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage. | |
Chivalry | Xander | If unit initiates combat while foe's HP=100%, unit deals +2 damage and takes 2 less damage. | |
Flickering Flower | Edelgard | If unit initiates combat, freezes foe. Trigger % = total damage dealt. | |
Paraselene | Dimitri | Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat. | |
Wind God | Claude | If unit's HP=100%, grants range +1 with bows. | |
Spur Attack | Alfonse | Grants Atk+2 to adjacent allies. | |
Fortify Def | Sharena | Grants Def+2 to adjacent allies for 1 turn at start of player phase. | |
Spur Res | Anna | Grants Res+2 to adjacent allies. |
Enemy Only Skills[]
Skills exclusive to enemy units.
Icon | Skill | Effect |
---|---|---|
Swordbreaker | If unit's HP is 50% or higher at start of combat and foe has a sword equipped, unit can follow up and foe cannot follow up. | |
Lancebreaker | If unit's HP is 50% or higher at start of combat and foe has a lance equipped, unit can follow up and foe cannot follow up. | |
Axebreaker | If unit's HP is 50% or higher at start of combat and foe has an axe equipped, unit can follow up and foe cannot follow up. | |
Tomebreaker | If unit's HP is 50% or higher at start of combat and foe has a tome equipped, unit can follow up and foe cannot follow up. | |
Bowbreaker | If unit's HP is 50% or higher at start of combat and foe has a bow equipped, unit can follow up and foe cannot follow up. | |
Knifebreaker | If unit's HP is 50% or higher at start of combat and foe has a knife equipped, unit can follow up and foe cannot follow up. | |
Artbreaker | If unit's HP is 50% or higher at start of combat and foe has an art equipped, unit can follow up and foe cannot follow up. | |
Seal Strength | If unit initiates combat, inflicts Str-6 on foe after combat. (Penalty shrinks by 1 each turn.) | |
Seal Magic | If unit initiates combat, inflicts Mag-6 on foe after combat. (Penalty shrinks by 1 each turn.) | |
Seal Defense | If unit initiates combat, inflicts Def-6 on foe after combat. (Penalty shrinks by 1 each turn.) | |
Seal Speed | If unit initiates combat, inflicts Spd-6 on foe after combat. (Penalty shrinks by 1 each turn.) | |
Seal Resistance | If unit initiates combat, inflicts Res-6 on foe after combat. (Penalty shrinks by 1 each turn.) | |
Darting Blow | When unit initiates combat, grants Spd+5 during combat. | |
Death Blow | When unit initiates combat, grants Crit+20 during combat. | |
Certain Blow | When unit initiates combat, grants Hit+40 during combat. | |
Duelist's Blow | When unit initiates combat, grants Avo+30 during combat. | |
Armored Blow | When unit initiates combat, unit takes 10 less physical damage during combat. | |
Warding Blow | When unit initiates combat, unit takes 20 less magical damage during combat. | |
Fierce Stance | If foe initiates combat, grants Str+6 during combat. | |
Steady Stance | If foe initiates combat, grants Def+6 during combat. | |
Darting Stance | If foe initiates combat, grants Spd+6 during combat. | |
Warding Stance | If foe initiates combat, grants Res+6 during combat. | |
Poison Strike | If unit initiates combat, deals damage to foe equal to 20% of their max HP after combat. | |
Savage Blow | If unit initiates combat, deals damage to foes within 2 spaces equal to 20% of their max HP after combat. | |
Life and Death | Unit deals +10 damage and takes +10 damage during combat. | |
Self-Destruct | If unit's HP is 50% or less at the start of player phase, unit dies and deals 50% of its max HP to foes within 2 spaces. | |
Triangle Adept | When unit has weapon advantage, always follows up. When unit has disadvantage, foe always follows up. | |
Cornered Beast | If unit's HP is 50% or less at start of combat, grants Crit+30 during combat. | |
Spirit Strike | When unit hits with an attack, inflicts -5 to foe's engage meter. | |
Bond Breaker | Makes enemy chain attack accuracy always 30%. Reduces damage taken. | |
Bond Breaker+ | Makes enemy chain attack accuracy always 10%. Reduces damage taken. | |
Anchor | Unit cannot be moved by skills, smash weapons, etc. | |
Stalwart | Reduces damage from effectiveness. | |
Unwavering | Negates damage from effectiveness. | |
Unbreakable | Prevents unit from being broken. | |
Veteran | Prevents unit from being broken. Reduces damage from effectiveness. | |
Veteran+ | Prevents unit from being broken. Negates damage from effectiveness. | |
Void Curse | Foes do not earn EXP fighting this unit. | |
Dark Barrier | A barrier created by Dark Emblems. Prevents 20% of damage to unit. | |
Dark Barrier+ | A barrier created by Dark Emblems. Prevents 40% of damage to unit. | |
Dark Barrier++ | A barrier created by Dark Emblems. Prevents 60% of damage to unit. | |
Dark Barrier+++ | A barrier created by Dark Emblems. Prevents 80% of damage to unit. | |
Fell Barrier | A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents 50% of damage to unit. | |
Fell Barrier+ | A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents 70% of damage to unit. | |
Fell Barrier++ | A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents 85% of damage to unit. | |
Fell Barrier+++ | A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents all damage to unit. | |
Sigil Protection | Reduces damage taken and foe's critical hit chance by 50. |