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Type A[]

Skill Effect Rarity Users
FEH HP +3 HP +3 Grants +3 to max HP. FEH Star Rarity 3 Abel, Arthur*, Donnel*, Fjorm (Bride of Rime), Lucius, Marisa, Merric, Nils, Raigh, Saber, Seliph*, Setsuna
FEH HP +4 HP +4 Grants +4 to max HP. FEH Star Rarity 4 Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna
FEH HP +5 HP +5 Grants +5 to max HP. FEH Star Rarity 5 Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna
FEH Attack +1 Attack +1 Grants Atk+1 FEH Star Rarity 3 Alm, Camilla (Steamy Secrets), Cecilia, Cherche*, Finn, Gordin*, Iago*, Lilina, Lilina (Blush of Youth), Tailtiu, Tobin*, Valbar*
FEH Attack +2 Attack +2 Grants Atk+2 FEH Star Rarity 4 Alm, Cecilia, Cherche*, Gordin*, Lilina, Tobin*
FEH Attack +3 Attack +3 Grants Atk+3 FEH Star Rarity 5 Alm, Cecilia, Cherche*, Gordin*, Lilina, Tobin*
FEH Speed +1 Speed +1 Grants Spd+1 FEH Star Rarity 3 Aversa, Azura, Elise (Summer), Fir*, Kris (Unknown Hero), Leon*, Linde, Lon'qu, Nephenee, Noire (Summer), Shamir (Lone-Moon Ninja)*, Sharena*, Tana, Veronica (Bestowed Love)
FEH Speed +2 Speed +2 Grants Spd+2 FEH Star Rarity 4 Azura, Fir*, Leon*, Linde, Lon'qu, Sharena*
FEH Speed +3 Speed +3 Grants Spd+3 FEH Star Rarity 5 Azura, Fir*, Leon*, Linde, Lon'qu, Sharena*
FEH Defense +1 Defense +1 Grants Def+1 FEH Star Rarity 3 Chrom (Spring), Clive*, Corrin (Male)*, Corrin (New Year's), Jakob*, Kris (Ardent Firebrand), Myrrh (Spooky Monster) Nowi, Robin (Summer), Stahl*
FEH Defense +2 Defense +2 Grants Def+2 FEH Star Rarity 4 Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl*
FEH Defense +3 Defense +3 Grants Def+3 FEH Star Rarity 5 Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl*
FEH Resistance +1 Resistance +1 Grants Res+1 FEH Star Rarity 3 Caeda (Bride), Canas, Clarine, Felicia, Julia, Lena*, Lute, Lyon, Nanna, Natasha, Nino*, Peri, Saleh (Vernal Sage), Subaki*
FEH Resistance +2 Resistance +2 Grants Res+2 FEH Star Rarity 4 Clarine, Felicia, Julia, Nino*, Peri, Subaki*
FEH Resistance +3 Resistance +3 Grants Res+3 FEH Star Rarity 5 Clarine, Felicia, Julia, Nino*, Peri, Subaki*
FEH HP Atk 1 HP/Atk 1 Grants HP+3, Atk+1 FEH Star Rarity 5 Fjorm (Bride of Rime), Iago*, Lilina (Blush of Youth), Valbar*
FEH HP Atk 2 HP/Atk 2 Grants HP+4, Atk+2 FEH Star Rarity 5 Fjorm (Bride of Rime), Iago*, Lilina (Blush of Youth), Valbar*
FEH HP Spd 1 HP/Spd 1 Grants HP+3, Spd+1 FEH Star Rarity 5 Aversa, Kris (Unknown Hero), Saber, Veronica (Bestowed Love)
FEH HP Spd 2 HP/Spd 2 Grants HP+4, Spd+2 FEH Star Rarity 5 Aversa, Kris (Unknown Hero), Saber, Veronica (Bestowed Love)
FEH HP Def 1 HP/Def 1 Grants HP+3, Def+1 FEH Star Rarity 5 Marisa, Nils, Robin (Summer)
FEH HP Def 2 HP/Def 2 Grants HP+4, Def+2 FEH Star Rarity 5 Marisa, Nils, Robin (Summer)
FEH HP Res 1 HP/Res 1 Grants HP+3, Res+1 FEH Star Rarity 5 Canas, Lute, Natasha, Saleh (Vernal Sage)
FEH HP Res 2 HP/Res 2 Grants HP+4, Res+2 FEH Star Rarity 5 Canas, Lute, Natasha, Saleh (Vernal Sage)
FEH Atk Spd 1 Atk/Spd 1 Grants Atk/Spd+1 FEH Star Rarity 5 Camilla (Steamy Secrets), Nephenee, Noire (Summer), Shamir (Lone-Moon Ninja)*
FEH Atk Spd 2 Atk/Spd 2 Grants Atk/Spd+2 FEH Star Rarity 5 Camilla (Steamy Secrets), Nephenee, Noire (Summer), Shamir (Lone-Moon Ninja)*
FEH Attack Def +1 Atk/Def +1 Grants Atk/Def+1 FEH Star Rarity 5 Chrom (Spring), Corrin (New Year's), Finn
FEH Attack Def +2 Atk/Def +2 Grants Atk/Def+2 FEH Star Rarity 5 Chrom (Spring), Corrin (New Year's), Finn
FEH Attack Res +1 Atk/Res +1 Grants Atk/Res+1 FEH Star Rarity 5 Caeda (Bride), Lyon, Tailtiu
FEH Attack Res +2 Atk/Res +2 Grants Atk/Res+2 FEH Star Rarity 5 Caeda (Bride), Lyon, Tailtiu
FEH Spd Def 1 Spd/Def 1 Grants Spd/Def+1 FEH Star Rarity 5 Kris (Ardent Firebrand), Tana
FEH Spd Def 2 Spd/Def 2 Grants Spd/Def+2 FEH Star Rarity 5 Kris (Ardent Firebrand), Tana
FEH Spd Res 1 Spd/Res 1 Grants Spd/Res+1 FEH Star Rarity 5 Elise (Summer), Nanna
FEH Spd Res 2 Spd/Res 2 Grants Spd/Res+2 FEH Star Rarity 5 Elise (Summer), Nanna
FEH Def Res +1 Def/Res +1 Grants Def/Res+1 FEH Star Rarity 5 Lena*, Myrrh (Spooky Monster)
FEH Def Res +2 Def/Res +2 Grants Def/Res+2 FEH Star Rarity 5 Lena*, Myrrh (Spooky Monster)
FEH Defiant Atk 1 Defiant Atk 1 At start of turn, if unit's HP ≤ 50%, grants Atk+3 for 1 turn. FEH Star Rarity 3 Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)
FEH Defiant Atk 2 Defiant Atk 2 At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. FEH Star Rarity 4 Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)*
FEH Defiant Atk 3 Defiant Atk 3 At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. FEH Star Rarity 5 Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)*
FEH Defiant Spd 1 Defiant Spd 1 At start of turn, if unit's HP ≤ 50%, grants Spd+3 for 1 turn. FEH Star Rarity 3 Camilla (Spring), Lucina, Raven, Robin (Male)
FEH Defiant Spd 2 Defiant Spd 2 At start of turn, if unit's HP ≤ 50%, grants Spd+5 for 1 turn. FEH Star Rarity 4 Camilla (Spring), Lucina, Raven, Robin (Male)
FEH Defiant Spd 3 Defiant Spd 3 At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. FEH Star Rarity 5 Camilla (Spring), Lucina, Raven*, Robin (Male)
FEH Defiant Def 1 Defiant Def 1 At start of turn, if unit's HP ≤ 50%, grants Def+3 for 1 turn. FEH Star Rarity 3 Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Def 2 Defiant Def 2 At start of turn, if unit's HP ≤ 50%, grants Def+5 for 1 turn. FEH Star Rarity 4 Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Def 3 Defiant Def 3 At start of turn, if unit's HP ≤ 50%, grants Def+3 for 1 turn. FEH Star Rarity 5 Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Res 1 Defiant Res 1 At start of turn, if unit's HP ≤ 50%, grants Res+3 for 1 turn. FEH Star Rarity 3 Est, Robin (Female), Virion
FEH Defiant Res 2 Defiant Res 2 At start of turn, if unit's HP ≤ 50%, grants Res+5 for 1 turn. FEH Star Rarity 4 Est, Robin (Female), Virion
FEH Defiant Res 3 Defiant Res 3 At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. FEH Star Rarity 5 Est, Robin (Female), Virion
FEH Triangle Adept 1 Triangle Adept 1 If unit has weapon-triangle advantage, boosts Atk by 10%. If unit has weapon-triangle disadvantage, reduces Atk by 10%. FEH Star Rarity 3 Azura (Performing), Cordelia, Roy, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight)
FEH Triangle Adept 2 Triangle Adept 2 If unit has weapon-triangle advantage, boosts Atk by 15%. If unit has weapon-triangle disadvantage, reduces Atk by 15%. FEH Star Rarity 4 Azura (Performing), Cordelia, Roy, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight)
FEH Triangle Adept 3 Triangle Adept 3 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. FEH Star Rarity 5 Azura (Performing), Cordelia, Roy*, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight)
FEH Life and Death 1 Life and Death 1 Grants Atk/Spd+3. Inflicts Def/Res -3. FEH Star Rarity 3 Hana, Hana (Focused Samurai), Igrene, Jaffar, Leila, Minerva, Selena, Sothe*, Ullr, Wolf, Zephiel
FEH Life and Death 2 Life and Death 2 Grants Atk/Spd+4. Inflicts Def/Res -4. FEH Star Rarity 4 Hana, Hana (Focused Samurai), Igrene, Jaffar, Leila, Minerva, Selena, Sothe*, Ullr, Wolf, Zephiel
FEH Life and Death 3 Life and Death 3 Grants Atk/Spd+5. Inflicts Def/Res -5. FEH Star Rarity 5 Hana, Hana (Focused Samurai), Igrene, Jaffar, Leila, Minerva, Selena, Sothe*, Ullr, Wolf, Zephiel
FEH Life and Death 4 Life and Death 4 Grants Atk/Spd+7. Inflicts Def/Res -5. FEH Star Rarity 5 Igrene, Leila, Selena, Ullr, Wolf
FEH Fury 1 Fury 1 Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit. FEH Star Rarity 3 Asbel, Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Claude (Almyra's King), Eldigan, Est (Springtime Flier), Fiora, Greil (Heroic Exemplar), Hinata*, Jagen, Kris (Unsung Hero), Laevatein, Legion, Marcia, Micaiah (Radiant Queen), Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play)
FEH Fury 2 Fury 2 Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit. FEH Star Rarity 4 Asbel, Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Claude (Almyra's King), Eldigan, Est (Springtime Flier), Fiora, Greil (Heroic Exemplar), Hinata*, Jagen, Kris (Unsung Hero), Laevatein, Legion, Marcia, Micaiah (Radiant Queen), Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play)
FEH Fury 3 Fury 3 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. FEH Star Rarity 5 Asbel, Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Claude (Almyra's King), Eldigan, Est (Springtime Flier), Fiora, Greil (Heroic Exemplar), Hinata*, Jagen, Kris (Unsung Hero), Laevatein, Legion, Marcia, Micaiah (Radiant Queen), Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play)
FEH Fury 4 Fury 4 Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. FEH Star Rarity 5 Asbel, Byleth (Proven Professor), Claude (Almyra's King), Est (Springtime Flier), Greil (Heroic Exemplar), Kris (Unsung Hero), Micaiah (Radiant Queen)
FEH Death Blow 1 Death Blow 1 If unit initiates combat, grants Atk+2 during combat. FEH Star Rarity 3 Alfonse*, Alfonse (Spring Prince), Annand, Brunnya, Camilla (Summer), Catherine, Celica (Warrior Priestess), Celica (Queen of Valentia), Charlotte, Corrin (Daylight Ninja Act)*, Delthea, Delthea (Tatarrah's Puppet), Dimitri, Dimitri (Savior King), Effie, Eirika (Anamnesis Lady), Elincia, Eliwood (Blazing Knight), Eliwood (Marquess Pherae), Faye (Drawn Heartstring), Felix (Icy Gift Giver), Hawkeye, Katarina, Klein*, L'Arachel (Harvest Princess), Laevatein (Bonfire's Blaze), Lucina (Glorious Archer), Luthier, Lyn (Brave Heroes), Lyn (Lady of the Beach), Lysithea, Nino (Pale Flower), Ophelia, Reginn, Reinhardt (Lightning's Rondo), Reinhardt (World of Thracia), Roy (Valentines), Siegbert, Tibarn, Volke, Ursula
FEH Death Blow 2 Death Blow 2 If unit initiates combat, grants Atk+4 during combat. FEH Star Rarity 4 Alfonse*, Brunnya, Camilla (Summer), Celica (Warrior Priestess), Delthea, Delthea (Tatarrah's Puppet), Dimitri, Effie, Elincia, Eliwood (Blazing Knight), Faye (Drawn Heartstring), Hawkeye, Klein*, Lysithea, Reinhardt (Lightning's Rondo), Reinhardt (World of Thracia), Roy (Valentine), Siegbert, Ursula
FEH Death Blow 3 Death Blow 3 If unit initiates combat, grants Atk+6 during combat. FEH Star Rarity 5 Alfonse*, Brunnya, Camilla (Summer), Celica (Warrior Priestess), Delthea, Delthea (Tatarrah's Puppet), Dimitri, Effie, Elincia, Eliwood (Blazing Knight), Faye (Drawn Heartstring), Hawkeye, Klein*, Lysithea, Reinhardt (Lightning's Rondo), Reinhardt (World of Thracia), Roy (Valentine), Siegbert, Ursula
FEH Death Blow 4 Death Blow 4 If unit initiates combat, grants Atk+8 during combat. FEH Star Rarity 5 Celica (Warrior Priestess), Dimitri, Eliwood (Blazing Knight), Faye (Drawn Heartstring), Lysithea
FEH Darting Blow 1 Darting Blow 1 If unit initiates combat, grants Spd+2 during combat. FEH Star Rarity 3 Alm (Saint-King), Ayra, Caeda, Camilla, Corrin (Summer Female), Dorothea (Twilit Harmony), Eir, Eirika (Pledged Restorer), Elise (Bubbling Flower), Florina*, Gerik, Gunnthrá (Year's First Dream), Innes (Frelian Moonlight), Ishtar, Ishtar (Thunder's Waltz), Laegjarn (Burning Sun), Legault, Lewyn, Lucina (Spring Exalt), Lyn (Ninja-Friend Duo), Merric (Changing Winds), Mia (Harmonic Blades), Mist (Purest Spirit), Naesala, Nailah (Blessed Queen), Niles (Forbidden Tease), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Python, Rebecca, Roy (Brave Lion), Shanna (Bridal Novice), Soleil, Sue, Tana (Frelian Starlight), Tanith (Forthright Heart), Tharja*, Tharja (Florid Charmer), Valter
FEH Darting Blow 2 Darting Blow 2 If unit initiates combat, grants Spd+4 during combat. FEH Star Rarity 4 Alm (Saint-King), Caeda, Camilla, Florina*, Gerik, Rebecca, Soleil, Tharja, Valter*
FEH Darting Blow 3 Darting Blow 3 If unit initiates combat, grants Spd+6 during combat. FEH Star Rarity 5 Alm (Saint-King), Caeda, Camilla, Florina*, Gerik, Rebecca*, Soleil Tharja*, Valter*
FEH Darting Blow 4 Darting Blow 4 If unit initiates combat, grants Spd+9 during combat. FEH Star Rarity 5 Alm (Saint-King), Gerik
FEH Armored Blow 1 Armored Blow 1 If unit initiates combat, grants Def+2 during combat. FEH Star Rarity 3 Athena, Brigid (Orgahil Pirate), Catria, Cordelia (Summer), Frederick (Summer), Gunter, Ingrid (Solstice Knight), Jakob (Devoted Monster), Keaton (Resolved Wolfskin), Leif, Lucina (Brave), Tanith, Tiki (Young), Titania, Xander
FEH Armored Blow 2 Armored Blow 2 If unit initiates combat, grants Def+4 during combat. FEH Star Rarity 4 Catria*, Frederick (Summer), Gunter, Tiki (Young), Titania*, Xander
FEH Armored Blow 3 Armored Blow 3 If unit initiates combat, grants Def+6 during combat. FEH Star Rarity 5 Catria*, Frederick (Summer), Gunter, Tiki (Young), Titania*, Xander
FEH Warding Blow 1 Warding Blow 1 If unit initiates combat, grants Res+2 during combat. FEH Star Rarity 3 Ilyana, Julia (Crusader of Light), Kagero, Kagero (Beverage Ninja), Knoll, Niles, Oliver, Olwen, Orochi, Palla (Sisterly Trio), Rinea (Reminiscent Belle), Seiros, Sonya, Sophia
FEH Warding Blow 2 Warding Blow 2 If unit initiates combat, grants Res+4 during combat. FEH Star Rarity 4 Kagero, Niles*, Olwen, Sophia
FEH Warding Blow 3 Warding Blow 3 If unit initiates combat, grants Res+6 during combat. FEH Star Rarity 5 Kagero, Niles*, Olwen, Sophia
FEH Swift Sparrow 1 Swift Sparrow 1 If unit initiates combat, grants Atk/Spd+2 during combat. FEH Star Rarity 5 Ayra, Catherine, Celica (Queen of Valentia), Charlotte, Corrin (Daylight Ninja Act)*, Eir, Eirika (Anamnesis Lady), Eirika (Pledged Restorer), Elise (Bubbling Flower), Eliwood (Marquess Pherae), Felix (Icy Gift Giver), Gunnthrá (Year's First Dream), Innes (Frelian Moonlight), Ishtar, Ishtar (Thunder's Waltz), Katarina, L'Arachel (Harvest Princess), Lewyn, Laegjarn (Burning Sun), Lucina (Glorious Archer), Lucina (Spring Exalt), Luthier, Lyn (Brave), Lyn (Ninja-Friend Duo), Merric (Changing Winds), Mia (Harmonic Blades), Mist (Purest Spirit), Naesala, Nailah (Blessed Queen), Niles (Forbidden Tease), Nino (Pale Flower), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Reginn, Shanna (Bridal Novice), Sue, Tanith (Forthright Heart), Tharja (Florid Charmer)
FEH Swift Sparrow 2 Swift Sparrow 2 If unit initiates combat, grants Atk/Spd+4 during combat. FEH Star Rarity 5 Ayra, Catherine, Celica (Queen of Valentia), Charlotte, Corrin (Daylight Ninja Act)*, Eir, Eirika (Anamnesis Lady), Eirika (Pledged Restorer), Elise (Bubbling Flower), Eliwood (Marquess Pherae), Felix (Icy Gift Giver), Gunnthrá (Year's First Dream), Innes (Frelian Moonlight), Ishtar, Ishtar (Thunder's Waltz), Katarina, L'Arachel (Harvest Princess), Lewyn, Laegjarn (Burning Sun), Lucina (Glorious Archer), Lucina (Spring Exalt), Luthier, Lyn (Brave), Lyn (Ninja-Friend Duo), Merric (Changing Winds), Mia (Harmonic Blades), Mist (Purest Spirit), Naesala, Nailah (Blessed Queen), Niles (Forbidden Tease), Nino (Pale Flower), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Reginn, Shanna (Bridal Novice), Sue, Tanith (Forthright Heart), Tharja (Florid Charmer)
FEH Swift Sparrow 3 Swift Sparrow 3 If unit initiates combat, grants Atk+6, Spd+7 during combat. FEH Star Rarity 5 Catherine, Celica (Queen of Valentia), Charlotte, Eliwood (Marquess Pherae), Ishtar (Thunder's Waltz), Laegjarn (Burning Sun), Lyn (Ninja-Friend Duo), Merric (Changing Winds), Mia (Harmonic Blades), Nailah (Blessed Queen), Reginn, Shanna (Bridal Novice), Tharja (Florid Charmer)
FEH Surge Sparrow Surge Sparrow If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) FEH Star Rarity 5 Eirika (Pledged Restorer)
FEH Sturdy Blow 1 Sturdy Blow 1 If unit initiates combat, grants Atk/Def+2 during combat. FEH Star Rarity 4 Alfonse (Spring Prince), Annand, Athena, Cordelia (Summer), Dimitri (Savior King), Ingrid (Solstice Knight), Keaton (Resolved Wolfskin), Lucina (Brave), Lyn (Lady of the Beach), Ophelia, Tanith, Tibarn, Volke
FEH Sturdy Blow 2 Sturdy Blow 2 If unit initiates combat, grants Atk/Def+4 during combat. FEH Star Rarity 5 Alfonse (Spring Prince), Annand, Athena, Cordelia (Summer), Dimitri (Savior King), Ingrid (Solstice Knight), Keaton (Resolved Wolfskin), Lucina (Brave), Lyn (Lady of the Beach), Ophelia, Tanith, Tibarn, Volke
FEH Sturdy Impact Sturdy Impact If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. FEH Star Rarity 5 Annand, Dimitri (Savior King), Ingrid (Solstice Knight), Lyn (Lady of the Beach), Tibarn, Volke
FEH Mirror Strike 1 Mirror Strike 1 If unit initiates combat, grants Atk/Res+2 during combat. FEH Star Rarity 5 Ilyana, Julia (Crusader of Light), Kagero (Beverage Ninja), Knoll, Laevatein (Bonfire's Blaze), Oliver, Orochi, Palla (Sisterly Trio), Seiros, Sonya
FEH Mirror Strike 2 Mirror Strike 2 If unit initiates combat, grants Atk/Res+4 during combat. FEH Star Rarity 5 Ilyana, Julia (Crusader of Light), Kagero (Beverage Ninja), Knoll, Laevatein (Bonfire's Blaze), Oliver, Orochi, Palla (Sisterly Trio), Seiros, Sonya
FEH Mirror Impact Mirror Impact If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. FEH Star Rarity 5 Julia (Crusader of Light), Laevatein (Bonfire's Blaze), Palla (Sisterly Trio), Seiros
FEH Steady Blow 1 Steady Blow 1 If unit initiates combat, grants Spd/Def+2 during combat. FEH Star Rarity 5 Brigid (Orgahil Pirate), Leif, Python, Roy (Brave Lion), Tana (Frelian Starlight)
FEH Steady Blow 2 Steady Blow 2 If unit initiates combat, grants Spd/Def+4 during combat. FEH Star Rarity 5 Brigid (Orgahil Pirate), Leif, Python, Roy (Brave Lion), Tana (Frelian Starlight)
FEH Steady Impact Steady Impact If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. FEH Star Rarity 5 Brigid (Orgahil Pirate), Tana (Frelian Starlight)
FEH Swift Strike 1 Swift Strike 1 If unit initiates combat, grants Spd/Res+2 during combat. FEH Star Rarity 5 Corrin (Nohrian Summer), Dorothea (Twilit Harmony), Legault
FEH Swift Strike 2 Swift Strike 2 If unit initiates combat, grants Spd/Res+4 during combat. FEH Star Rarity 5 Corrin (Nohrian Summer), Dorothea (Twilit Harmony), Legault
FEH Swift Impact Swift Impact If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. FEH Star Rarity 5 Dorothea (Twilit Harmony)
FEH Bracing Blow 1 Bracing Blow 1 If unit initiates combat, grants Def/Res+2 during combat. FEH Star Rarity 5 Jakob (Devoted Monster), Rinea (Reminiscent Belle)
FEH Bracing Blow 2 Bracing Blow 2 If unit initiates combat, grants Def/Res+4 during combat. FEH Star Rarity 5 Jakob (Devoted Monster), Rinea (Reminiscent Belle)
FEH Fortress Def 1 Fortress Def 1 Grants Def+3. Inflicts Atk-3. FEH Star Rarity 3 Ferdinand*, Gatrie, Gerome, Idunn, Kliff, Lukas, Seth
FEH Fortress Def 2 Fortress Def 2 Grants Def+4. Inflicts Atk-3. FEH Star Rarity 4 Ferdinand*, Gerome, Lukas, Seth
FEH Fortress Def 3 Fortress Def 3 Grants Def+5. Inflicts Atk-3. FEH Star Rarity 5 Ferdinand*, Gerome, Lukas, Seth*
FEH Fortress Res 1 Fortress Res 1 Grants Res+3. Inflicts Atk-3. FEH Star Rarity 5 Forrest*, Gunnthrá, Innes, Kempf*, Mirabilis, Sonia
FEH Fortress Res 2 Fortress Res 2 Grants Res+4. Inflicts Atk-3. FEH Star Rarity 5 Forrest*, Gunnthrá, Innes, Kempf*
FEH Fortress Res 3 Fortress Res 3 Grants Res+5. Inflicts Atk-3. FEH Star Rarity 5 Forrest*, Gunnthrá, Innes, Kempf*
FEH Fortress Def Res 1 Fortress Def/Res 1 Grants Def/Res+3. Inflicts Atk-3. FEH Star Rarity 3 Gatrie, Idunn, Kliff, Mirabilis, Sonia
FEH Fortress Def Res 2 Fortress Def/Res 2 Grants Def/Res+4. Inflicts Atk-3. FEH Star Rarity 4 Gatrie, Idunn, Kliff, Mirabilis, Sonia
FEH Fortress Def Res 3 Fortress Def/Res 3 Grants Def/Res+6. Inflicts Atk-2. FEH Star Rarity 5 Gatrie, Idunn, Kliff, Mirabilis
FEH Close Def 1 Close Def 1 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. FEH Star Rarity 4 Dieck, Ephraim (Brave), Gustav (Majestic Love), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria
FEH Close Def 2 Close Def 2 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. FEH Star Rarity 4 Dieck, Ephraim (Brave), Gustav (Majestic Love), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria
FEH Close Def 3 Close Def 3 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. FEH Star Rarity 5 Dieck, Ephraim (Brave), Gustav (Majestic Love), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria
FEH Close Def 4 Close Def 4 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Dieck, Gustav (Majestic Love)
FEH Distant Def 1 Distant Def 1 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. FEH Star Rarity 5 Ashnard, Caineghis, Celica, Garon, Henriette (Overflowing Love), Leo (Extra Tomatoes)*, Micaiah, Olivia (Performing), Rhajat,
FEH Distant Def 2 Distant Def 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. FEH Star Rarity 5 Ashnard, Caineghis, Celica, Garon, Henriette (Overflowing Love), Leo (Extra Tomatoes)*, Micaiah, Olivia (Performing), Rhajat,
FEH Distant Def 3 Distant Def 3 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. FEH Star Rarity 5 Ashnard, Caineghis, Celica, Garon, Henriette (Overflowing Love), Leo (Extra Tomatoes)*, Micaiah, Olivia (Performing), Rhajat,
FEH Distant Def 4 Distant Def 4 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat FEH Star Rarity 5 Caineghis, Henriette (Overflowing Love)
FEH Fierce Stance 1 Fierce Stance 1 If foe initiates combat, grants Atk+2 during combat FEH Star Rarity 5 Bantu*, Dheginsea (Harvest Goldoan), Dorcas, Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord), Kana (Female), Robin (Fall Reincarnation), Ryoma (Supreme Samurai), Tiki (Legendary Dragon), Zelgius
FEH Fierce Stance 2 Fierce Stance 2 If foe initiates combat, grants Atk+4 during combat FEH Star Rarity 5 Bantu*, Dorcas, Kana (Female), Tiki (Legendary Dragon), Zelgius
FEH Fierce Stance 3 Fierce Stance 3 If foe initiates combat, grants Atk+6 during combat FEH Star Rarity 5 Bantu*, Dorcas, Kana (Female), Zelgius
FEH Fierce Breath Fierce Breath If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Tiki (Legendary Dragon)
FEH Darting Stance 1 Darting Stance 1 If foe initiates combat, grants Spd+2 during combat. FEH Star Rarity 4 Ewan, Fjorm (Ice Ascendant), Ike (Zeal Unleashed), Quan, Reyson*, Say'ri, Shannan, Sharena (Hare), Shigure, Thea
FEH Darting Stance 2 Darting Stance 2 If foe initiates combat, grants Spd+4 during combat. FEH Star Rarity 4 Ike (Zeal Unleashed), Shigure
FEH Darting Stance 3 Darting Stance 3 If foe initiates combat, grants Spd+6 during combat. FEH Star Rarity 5 Shigure
FEH Darting Breath Darting Breath If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Ike (Zeal Unleashed)
FEH Steady Stance 1 Steady Stance 1 If foe initiates combat, grants Def+2 during combat FEH Star Rarity 4 Altena, Benny, Black Knight, Dedue, Idunn (Dragonkin Duo), Ike (Brave), Mila, Olivia (Sky-High Dancer), Shiro, Silas, Surtr
FEH Steady Stance 2 Steady Stance 2 If foe initiates combat, grants Def+4 during combat FEH Star Rarity 4 Black Knight, Ike (Brave), Shiro, Silas, Surtr
FEH Steady Stance 3 Steady Stance 3 If foe initiates combat, grants Def+6 during combat FEH Star Rarity 5 Black Knight, Shiro, Silas Surtr
FEH Steady Stance 4 Steady Stance 4 If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Surtr
FEH Steady Breath Steady Breath If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Ike (Brave)
FEH Warding Stance 1 Warding Stance 1 If foe initiates combat, grants Res+2 during combat. FEH Star Rarity 5 Berkut (Purgatorial Prince), Conrad*, Flame Emperor*, Gharnef, Ike (Vanguard Legend), Leanne, Lugh, Morgan (Female), Osian, Ronan, Sakura (Gentle Nekomata), Silvia, Tatiana*
FEH Warding Stance 2 Warding Stance 2 If foe initiates combat, grants Res+4 during combat. FEH Star Rarity 5 Berkut (Purgatorial Prince), Ike (Vanguard Legend), Sakura (Gentle Nekomata)
FEH Warding Stance 3 Warding Stance 3 If foe initiates combat, grants Res+6 during combat. FEH Star Rarity 5 Berkut (Purgatorial Prince), Sakura (Gentle Nekomata)
FEH Warding Stance 4 Warding Stance 4 If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Berkut (Purgatorial Prince)
FEH Warding Breath Warding Breath If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Ike (Vanguard Legend)
FEH Kestrel Stance 1 Kestrel Stance 1 If foe initiates combat, grants Atk/Spd+2 during combat. FEH Star Rarity 5 Ryoma (Supreme Samurai), Say'ri
FEH Kestrel Stance 2 Kestrel Stance 2 If foe initiates combat, grants Atk/Spd+4 during combat. FEH Star Rarity 5 Ryoma (Supreme Samurai), Say'ri
FEH Kestrel Stance 3 Kestrel Stance 3 If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Say'ri
FEH Sturdy Stance 1 Sturdy Stance 1 If foe initiates combat, grants Atk/Def+2 during combat. FEH Star Rarity 5 Altena, Dedue, Dheginsea (Harvest Goldoan), Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord), Idunn (Dragonkin Duo), Robin (Fall Reincarnation)
FEH Sturdy Stance 2 Sturdy Stance 2 If foe initiates combat, grants Atk/Def+4 during combat. FEH Star Rarity 5 Altena, Dedue, Dheginsea (Harvest Goldoan), Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord), Idunn (Dragonkin Duo), Robin (Fall Reincarnation)
FEH Sturdy Stance 3 Sturdy Stance 3 If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Dedue, Dheginsea (Harvest Goldoan), Idunn (Dragonkin Duo), Robin (Fall Reincarnation)
FEH Mirror Stance 1 Mirror Stance 1 If foe initiates combat, grants Atk/Res+2 during combat. FEH Star Rarity 4 Gharnef*, Leanne, Lugh, Morgan (Female), Osian, Silvia
FEH Mirror Stance 2 Mirror Stance 2 If foe initiates combat, grants Atk/Res+4 during combat. FEH Star Rarity 5 Gharnef*, Leanne, Lugh Morgan (Female), Osian, Silvia
FEH Mirror Stance 3 Mirror Stance 3 If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Osian
FEH Steady Posture 1 Steady Posture 1 If foe initiates combat, grants Spd/Def+2 during combat. FEH Star Rarity 5 Fjorm (Ice Ascendant), Quan, Reyson*, Shannan, Thea
FEH Steady Posture 2 Steady Posture 2 If foe initiates combat, grants Spd/Def+4 during combat. FEH Star Rarity 5 Fjorm (Ice Ascendant), Quan, Reyson*, Shannan, Thea
FEH Steady Posture 3 Steady Posture 3 If foe initiates combat, grants Spd/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Fjorm (Ice Ascendant), Shannan
FEH Swift Stance 1 Swift Stance 1 If foe initiates combat, grants Spd/Res+2 during combat. FEH Star Rarity 5 Ewan, Ronan, Sharena (Hare), Tatiana*
FEH Swift Stance 2 Swift Stance 2 If foe initiates combat, grants Spd/Res+4 during combat. FEH Star Rarity 5 Ewan, Ronan, Sharena (Hare), Tatiana*
FEH Swift Stance 3 Swift Stance 3 If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Ronan
FEH Bracing Stance 1 Bracing Stance 1 If foe initiates combat, grants Def/Res+2 during combat. FEH Star Rarity 5 Benny, Conrad*, Flame Emperor*, Mila, Olivia (Sky-High Dancer)
FEH Bracing Stance 2 Bracing Stance 2 If foe initiates combat, grants Def/Res+4 during combat. FEH Star Rarity 5 Benny, Conrad*, Flame Emperor*, Mila, Olivia (Sky-High Dancer)
FEH Bracing Stance 3 Bracing Stance 3 If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Mila
FEH Fire Boost 1 Fire Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat. FEH Star Rarity 5 Eliwood (Devoted Love), Geese (A Life at Sea), Lorenz (Highborn Heat), Luke, Ross*, Xander (Summer)
FEH Fire Boost 2 Fire Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat. FEH Star Rarity 5 Eliwood (Devoted Love), Geese (A Life at Sea), Lorenz (Highborn Heat), Luke, Ross*, Xander (Summer)
FEH Fire Boost 3 Fire Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. FEH Star Rarity 5 Eliwood (Devoted Love), Geese (A Life at Sea), Lorenz (Highborn Heat), Luke, Ross*, Xander (Summer)
FEH Wind Boost 1 Wind Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+2 during combat. FEH Star Rarity 5 Astram*, Charlotte (Bride), Gray, Lifis (Terror of Iz)
FEH Wind Boost 2 Wind Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+4 during combat. FEH Star Rarity 5 Astram*, Charlotte (Bride), Gray, Lifis (Terror of Iz)
FEH Wind Boost 3 Wind Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. FEH Star Rarity 5 Astram*, Charlotte (Bride), Gray, Lifis (Terror of Iz)
FEH Earth Boost 1 Earth Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat. FEH Star Rarity 4 Amelia, Boey*, Darros
FEH Earth Boost 2 Earth Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat. FEH Star Rarity 4 Amelia, Boey*, Darros
FEH Earth Boost 3 Earth Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. FEH Star Rarity 5 Amelia, Boey*, Darros
FEH Water Boost 1 Water Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. FEH Star Rarity 3 Berkut, Mustafa
FEH Water Boost 2 Water Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. FEH Star Rarity 4 Berkut, Mustafa
FEH Water Boost 3 Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. FEH Star Rarity 5 Berkut, Mustafa
FEH Heavy Blade 1 Heavy Blade 1 If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Ephraim (Dynastic Duo), Ike, Jamke, Tibarn (Shipless Pirate)
FEH Heavy Blade 2 Heavy Blade 2 If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Ephraim (Dynastic Duo), Ike, Jamke, Tibarn (Shipless Pirate)
FEH Heavy Blade 3 Heavy Blade 3 If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Ephraim (Dynastic Duo), Ike, Jamke, Tibarn (Shipless Pirate)
FEH Heavy Blade 4 Heavy Blade 4 If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Ephraim (Dynastic Duo), Tibarn (Shipless Pirate)
FEH Flashing Blade 1 Flashing Blade 1

If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)

FEH Star Rarity 5 Mareeta (The Blade's Pawn), Mia, Navarre (Scarlet Ninja), Thrasir, Ylgr (Breaking the Ice)
FEH Flashing Blade 2 Flashing Blade 2 If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack.

(Only highest value applied. Does not stack.)

FEH Star Rarity 5 Mareeta (The Blade's Pawn), Mia, Navarre (Scarlet Ninja), Thrasir, Ylgr (Breaking the Ice)
FEH Flashing Blade 3 Flashing Blade 3 If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack.

(Only highest value applied. Does not stack.)

FEH Star Rarity 5 Mareeta (The Blade's Pawn), Mia, Navarre (Scarlet Ninja), Thrasir, Ylgr (Breaking the Ice)
FEH Flashing Blade 4 Flashing Blade 4 If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack.
(Only highest value applied. Does not stack.)
FEH Star Rarity 5 Mareeta (The Blade's Pawn), Navarre (Scarlet Ninja), Thrasir
FEH Atk Spd Bond 1Atk/Spd Bond 1 If unit is adjacent to an ally, grants Atk/Spd+3 during combat. Catria (Mild Middle Sister), Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Lilith, Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Marianne (Serene Adherent), Peony (Álfar Dream Duo), Selkie, Tharja (Obsessive Bride)
FEH Atk Spd Bond 2Atk/Spd Bond 2 If unit is adjacent to an ally, grants Atk/Spd+4 during combat. Catria (Mild Middle Sister), Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Lilith, Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Marianne (Serene Adherent), Peony (Álfar Dream Duo), Selkie, Tharja (Obsessive Bride)
FEH Atk Spd Bond 3Atk/Spd Bond 3 If unit is adjacent to an ally, grants Atk/Spd+5 during combat. FEH Star Rarity 5 Catria (Mild Middle Sister), Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Lilith, Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Marianne (Serene Adherent), Peony (Álfar Dream Duo), Selkie, Tharja (Obsessive Bride)
FEH Atk Spd Bond 4Atk/Spd Bond 4 If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. FEH Star Rarity 5 Catria (Mild Middle Sister), Peony (Álfar Dream Duo)
FEH Atk Spd UnityAtk/Spd Unity If unit is within 2 spaces of an ally, grants Atk/Spd+5 and bonus to Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. FEH Star Rarity 5 Marianne (Serene Adherent)
FEH Atk Def Bond 1 Atk/Def Bond 1 If unit is adjacent to an ally, grants Atk/Def+3 during combat. FEH Star Rarity 5 Corrin (Dream Prince), Dimitri (King of Faerghus), Fjorm, Hinata (Samurai Groom)*, Hríd (Resolute Prince), Owain, Quan (Lightfoot Prince), Rutger*, Tiki (Young, Summer)
FEH Atk Def Bond 2 Atk/Def Bond 2 If unit is adjacent to an ally, grants Atk/Def+4 during combat. FEH Star Rarity 5 Corrin (Dream Prince), Dimitri (King of Faerghus), Fjorm, Hinata (Samurai Groom)*, Hríd (Resolute Prince), Owain, Quan (Lightfoot Prince), Rutger*, Tiki (Young, Summer)
FEH Atk Def Bond 3 Atk/Def Bond 3 If unit is adjacent to an ally, grants Atk/Def+5 during combat. FEH Star Rarity 5 Corrin (Dream Prince), Dimitri (King of Faerghus), Fjorm, Hinata (Samurai Groom)*, Hríd (Resolute Prince), Owain, Quan (Lightfoot Prince), Rutger*, Tiki (Young, Summer)
FEH Atk Def Bond 4 Atk/Def Bond 4 If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. FEH Star Rarity 5 Quan (Lightfoot Prince)
FEH Atk Def UnityAtk/Def Unity If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. FEH Star Rarity 5 Dimitri (King of Faerghus), Fjorm
FEH Atk Res Bond 1 Atk/Res Bond 1 If unit is adjacent to an ally, grants Atk/Res+3 during combat. FEH Star Rarity 5 Altina (Cross-Time Duo), Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Micaiah (Summer's Dawn), Micaiah (Queen of Dawn), Nowi (Halloween), Rhea (Witch of Creation), Sanaki (Bride), Sigurd (Destined Duo), Soren (Addled Strategist), Takumi (New Year), Yune
FEH Atk Res Bond 2 Atk/Res Bond 2 If unit is adjacent to an ally, grants Atk/Res+4 during combat. FEH Star Rarity 5 Altina (Cross-Time Duo), Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Micaiah (Summer's Dawn), Micaiah (Queen of Dawn), Nowi (Halloween), Rhea (Witch of Creation), Sanaki (Bride), Sigurd (Destined Duo), Soren (Addled Strategist), Takumi (New Year), Yune
FEH Atk Res Bond 3 Atk/Res Bond 3 If unit is adjacent to an ally, grants Atk/Res+5 during combat. FEH Star Rarity 5 Altina (Cross-Time Duo), Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Micaiah (Summer's Dawn), Micaiah (Queen of Dawn), Nowi (Halloween), Rhea (Witch of Creation), Sanaki (Bride), Sigurd (Destined Duo), Soren (Addled Strategist), Takumi (New Year), Yune
FEH Atk Res Bond 4 Atk/Res Bond 4 If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. FEH Star Rarity 5 Micaiah (Queen of Dawn), Sigurd (Destined Duo)
FEH Atk Res UnityAtk/Res Unity If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. FEH Star Rarity 5 Altina (Cross-Time Duo), Rhea (Witch of Creation)
FEH Spd Def Bond 1Spd/Def Bond 1 If unit is adjacent to an ally, grants Spd/Def+3 during combat. Camilla (New Year), Ethlyn, Felicia (Off the Menu), Norne (Seaside Volunteer)*
FEH Spd Def Bond 2Spd/Def Bond 2 If unit is adjacent to an ally, grants Spd/Def+4 during combat. Camilla (New Year), Ethlyn, Felicia (Off the Menu), Norne (Seaside Volunteer)*
FEH Spd Def Bond 3Spd/Def Bond 3 If unit is adjacent to an ally, grants Spd/Def+5 during combat. Camilla (New Year), Ethlyn, Felicia (Off the Menu), Norne (Seaside Volunteer)*
FEH Spd Res Bond 1Spd/Res Bond 1 If unit is adjacent to an ally, grants Spd/Res+3 during combat. Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch), Tethys
FEH Spd Res Bond 2Spd/Res Bond 2 If unit is adjacent to an ally, grants Spd/Res+4 during combat. Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch), Tethys
FEH Spd Res Bond 3Spd/Res Bond 3 If unit is adjacent to an ally, grants Spd/Res+5 during combat. Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch), Tethys
FEH Def Res Bond 1Def/Res Bond 1 If unit is adjacent to an ally, grants Def/Res+3 during combat. Fae (Holiday Dear), Forsyth, Jaffar (Angel of Night)
FEH Def Res Bond 2Def/Res Bond 2 If unit is adjacent to an ally, grants Def/Res+4 during combat. Fae (Holiday Dear), Forsyth, Jaffar (Angel of Night)
FEH Def Res Bond 3Def/Res Bond 3 If unit is adjacent to an ally, grants Def/Res+5 during combat. Fae (Holiday Dear), Forsyth, Jaffar (Angel of Night)
FEH Brazen Atk Spd 1Brazen Atk/Spd 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3 during combat. Linus, Pelleas*, Robin (Winter's Envoy), Seteth, Tiki (Torpid Dragon), Wolt (Sunbeam Archer)
FEH Brazen Atk Spd 2Brazen Atk/Spd 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+5 during combat. Linus, Pelleas*, Robin (Winter's Envoy), Seteth, Tiki (Torpid Dragon), Wolt (Sunbeam Archer)
FEH Brazen Atk Spd 3Brazen Atk/Spd 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. Linus, Pelleas*, Robin (Winter's Envoy), Seteth, Tiki (Torpid Dragon), Wolt (Sunbeam Archer)
FEH Brazen Atk Spd 4Brazen Atk/Spd 4 At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. Wolt (Sunbeam Archer)
FEH Brazen Atk Def 1Brazen Atk/Def 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+3 during combat. Ares, Balthus*, Chrom (Winter's Envoy), Galle
FEH Brazen Atk Def 2Brazen Atk/Def 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+5 during combat. Ares, Balthus*, Chrom (Winter's Envoy), Galle
FEH Brazen Atk Def 3Brazen Atk/Def 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. Ares, Balthus*, Chrom (Winter's Envoy), Galle
FEH Brazen Atk Res 1Brazen Atk/Res 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat. Eir (Renewed Life)*, Linde (Summer), Mikoto, Rhys (Gentle Basker)
FEH Brazen Atk Res 2Brazen Atk/Res 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat. Eir (Renewed Life)*, Linde (Summer), Mikoto, Rhys (Gentle Basker)
FEH Brazen Atk Res 3Brazen Atk/Res 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. Eir (Renewed Life)*, Linde (Summer), Mikoto, Rhys (Gentle Basker)
FEH Brazen Spd Def 1Brazen Spd/Def 1 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+3 during combat. Norne
FEH Brazen Spd Def 2Brazen Spd/Def 2 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+5 during combat. Norne
FEH Brazen Spd Def 3Brazen Spd/Def 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. Norne
FEH Brazen Spd Res 1Brazen Spd/Res 1 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+3 during combat. Echidna
FEH Brazen Spd Res 2Brazen Spd/Res 2 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+5 during combat. Echidna
FEH Brazen Spd Res 3Brazen Spd/Res 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. Echidna
FEH Brazen Def Res 1Brazen Def/Res 1 At start of combat, if unit's HP ≤ 80%, grants Def/Res+3 during combat. Conrad (Unmasked Knight)*, Hardin, Kana (Male)
FEH Brazen Def Res 2Brazen Def/Res 2 At start of combat, if unit's HP ≤ 80%, grants Def/Res+5 during combat. Conrad (Unmasked Knight)*, Hardin, Kana (Male)
FEH Brazen Def Res 3Brazen Def/Res 3 At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. Conrad (Unmasked Knight)*, Hardin, Kana (Male)
FEH Atk Spd Push 1Atk/Spd Push 1 At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. Bernadetta, Byleth (Fell Star's Duo), Camilla (Light of Nohr), Catria (Azure Wing Pair), Constance, Corrin (Nightfall Ninja Act), Dagr, Eleonora, Elincia (Hoshidan Summer), Hilda (Deer's Two-Piece), Hinoka (Fair Pirate Pair), Jill, Julia (Scion of the Saint), L'Arachel (Seeker of Justice), Leonie (Relentless Rays)*, Lysithea (Earnest Seeker), Malice, Petrine, Sara, Selena (Sandbar Fluorspar), Tana (Summer), Tiki (Harmonic Hope), Triandra
FEH Atk Spd Push 2Atk/Spd Push 2 At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. Bernadetta, Byleth (Fell Star's Duo), Camilla (Light of Nohr), Catria (Azure Wing Pair), Constance, Corrin (Nightfall Ninja Act), Dagr, Eleonora, Elincia (Hoshidan Summer), Hilda (Deer's Two-Piece), Hinoka (Fair Pirate Pair), Jill, Julia (Scion of the Saint), L'Arachel (Seeker of Justice), Leonie (Relentless Rays)*, Lysithea (Earnest Seeker), Malice, Petrine, Sara, Selena (Sandbar Fluorspar), Tana (Summer), Tiki (Harmonic Hope), Triandra
FEH Atk Spd Push 3Atk/Spd Push 3 At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. Bernadetta, Byleth (Fell Star's Duo), Camilla (Light of Nohr), Catria (Azure Wing Pair), Constance, Corrin (Nightfall Ninja Act), Dagr, Eleonora, Elincia (Hoshidan Summer), Hilda (Deer's Two-Piece), Hinoka (Fair Pirate Pair), Jill, Julia (Scion of the Saint), L'Arachel (Seeker of Justice), Leonie (Relentless Rays)*, Lysithea (Earnest Seeker), Malice, Petrine, Sara, Selena (Sandbar Fluorspar), Tana (Summer), Tiki (Harmonic Hope), Triandra
FEH Atk Spd Push 4Atk/Spd Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. Bernadetta, Byleth (Fell Star's Duo), Camilla (Light of Nohr), Catria (Azure Wing Pair), Constance, Corrin (Nightfall Ninja Act), Dagr, Eleonora, Hilda (Deer's Two-Piece), Hinoka (Fair Pirate Pair), Jill, Julia (Scion of the Saint), L'Arachel (Seeker of Justice), Lysithea (Earnest Seeker), Malice, Sara, Selena (Sandbar Fluorspar), Tiki (Harmonic Hope), Triandra
FEH Atk Def Push 1Atk/Def Push 1 At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. Bramimond, Bruno (Masked Hare), Heath*, Lex, Líf (Undying Ties Duo), Vyland
FEH Atk Def Push 2Atk/Def Push 2 At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. Bramimond, Bruno (Masked Hare), Heath*, Lex, Líf (Undying Ties Duo), Vyland
FEH Atk Def Push 3Atk/Def Push 3 At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit, Vyland
FEH Atk Def Push 4Atk/Def Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but after combat, if unit attacked, deals 5 damage to unit. Bramimond, Líf (Undying Ties Duo)
FEH Atk Res Push 1Atk/Res Push 1 At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. Aelfric, Arete*, Brady*, Eremiya*, Guinevere, Leif (Unifier of Thracia), Mercedes (Unfussed Basker), Micaiah (Dawn Wind's Duo), Plumeria, Sephiran (Hoary Sovereign)
FEH Atk Res Push 2Atk/Res Push 2 At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. Aelfric, Arete*, Brady*, Eremiya*, Guinevere, Leif (Unifier of Thracia), Mercedes (Unfussed Basker), Micaiah (Dawn Wind's Duo), Plumeria, Sephiran (Hoary Sovereign)
FEH Atk Res Push 3Atk/Res Push 3 At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. Aelfric, Arete*, Brady*, Eremiya*, Guinevere, Leif (Unifier of Thracia), Mercedes (Unfussed Basker), Micaiah (Dawn Wind's Duo), Plumeria, Sephiran (Hoary Sovereign)
FEH Atk Res Push 4Atk/Res Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. Guinevere, Leif (Unifier of Thracia), Mercedes (Unfussed Basker), Micaiah (Dawn Wind's Duo), Plumeria, Sephiran (Hoary Sovereign)
FEH Atk Spd Solo 1 Atk/Spd Solo 1 If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. FEH Star Rarity 5 Bernadetta (Frosty Shut-In), Corrin (Bloodbound Beast), Corrin (Wailing Soul), Dimitri (Savage Boar), Eirika (Graceful Resolve), Fir (Student of Spring), Freyja, Freyja (Fleeting Summer), Hilda, Ingrid, Katarina (Torchlit Wanderer), Larcei, Lethe (New Year's Claw, Mareeta, Naesala (Sea's Shadow), Ogma (Blade on Leave)*, Shamir, Shinon (Sharptongue Ninja), Sirius, Sothis, Sothis (Bound-Spirit Duo), Yarne
FEH Atk Spd Solo 2 Atk/Spd Solo 2 If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. FEH Star Rarity 5 Bernadetta (Frosty Shut-In), Corrin (Bloodbound Beast), Corrin (Wailing Soul), Dimitri (Savage Boar), Eirika (Graceful Resolve), Fir (Student of Spring), Freyja, Freyja (Fleeting Summer), Hilda, Ingrid, Katarina (Torchlit Wanderer) Larcei, Lethe (New Year's Claw, Mareeta, Naesala (Sea's Shadow), Ogma (Blade on Leave)*, Shamir, Shinon (Sharptongue Ninja), Sirius, Sothis, Sothis (Bound-Spirit Duo), Yarne
FEH Atk Spd Solo 3 Atk/Spd Solo 3 If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. FEH Star Rarity 5 Bernadetta (Frosty Shut-In), Corrin (Bloodbound Beast), Corrin (Wailing Soul), Dimitri (Savage Boar), Eirika (Graceful Resolve), Fir (Student of Spring), Freyja, Freyja (Fleeting Summer), Hilda, Ingrid, Katarina (Torchlit Wanderer), Larcei, Lethe (New Year's Claw, Mareeta, Naesala (Sea's Shadow), Ogma (Blade on Leave)*, Shamir, Shinon (Sharptongue Ninja), Sirius, Sothis, Sothis (Bound-Spirit Duo), Yarne
FEH Atk Spd Solo 4 Atk/Spd Solo 4 If unit is not adjacent to an ally, grants Atk/Spd+7 during combat. FEH Star Rarity 5 Bernadetta (Frosty Shut-In), Corrin (Bloodbound Beast), Dimitri (Savage Boar), Freyja, Freyja (Fleeting Summer), Ingrid, Katarina (Torchlit Wanderer), Naesala (Sea's Shadow), Shamir, Shinon (Sharptongue Ninja), Sothis (Bound-Spirit Duo)
FEH Atk Def Solo 1 Atk/Def Solo 1 If unit is not adjacent to an ally, grants Atk/Def+2 during combat. FEH Star Rarity 5 Edelgard, Ephraim (Sparkling Gallantly), Melady, Minerva (Verdant Dragoon), Morgan (Devoted Darkness), Perceval, Ryoma (Samurai at Ease), Shinon, Veronica (Harmonic Pirates)
FEH Atk Def Solo 2 Atk/Def Solo 2 If unit is not adjacent to an ally, grants Atk/Def+4 during combat. FEH Star Rarity 5 Edelgard, Ephraim (Sparkling Gallantly), Melady, Minerva (Verdant Dragoon), Morgan (Devoted Darkness), Perceval, Ryoma (Samurai at Ease), Shinon, Veronica (Harmonic Pirates)
FEH Atk Def Solo 3 Atk/Def Solo 3 If unit is not adjacent to an ally, grants Atk/Def+6 during combat. FEH Star Rarity 5 Edelgard, Ephraim (Sparkling Gallantly), Melady, Minerva (Verdant Dragoon), Morgan (Devoted Darkness), Perceval, Ryoma (Samurai at Ease), Shinon, Veronica (Harmonic Pirates)
FEH Atk Def Solo 4 Atk/Def Solo 4 If unit is not adjacent to an ally, grants Atk/Def+7 during combat. FEH Star Rarity 5 Melady, Morgan (Devoted Darkness), Shinon, Veronica (Harmonic Pirates)
FEH Atk Res Solo 1 Atk/Res Solo 1 If unit is not adjacent to an ally, grants Atk/Res+2 during combat. FEH Star Rarity 5 Edelgard (Flame Emperor), Flora, Julia (Heart Usurped), Kiria, Lewyn (Wind-Song Scion)*, Lilina (Beachside Bloom), Lilina (Firelight Leader), Lyon (Grado's Gaze)*, Morgan (Fated Darkness)
FEH Atk Res Solo 2 Atk/Res Solo 2 If unit is not adjacent to an ally, grants Atk/Res+4 during combat. FEH Star Rarity 5 Edelgard (Flame Emperor), Flora, Julia (Heart Usurped), Kiria, Lewyn (Wind-Song Scion)*, Lilina (Beachside Bloom), Lilina (Firelight Leader), Lyon (Grado's Gaze)*, Morgan (Fated Darkness)
FEH Atk Res Solo 3 Atk/Res Solo 3 If unit is not adjacent to an ally, grants Atk/Res+6 during combat. FEH Star Rarity 5 Edelgard (Flame Emperor), Flora, Julia (Heart Usurped), Kiria, Lewyn (Wind-Song Scion)*, Lilina (Beachside Bloom), Lilina (Firelight Leader), Lyon (Grado's Gaze)*, Morgan (Fated Darkness)
FEH Atk Res Solo 4 Atk/Res Solo 4 If unit is not adjacent to an ally, grants Atk/Res+7 during combat. FEH Star Rarity 5 Julia (Heart Usurped), Lilina (Firelight Leader), Morgan (Fated Darkness)
FEH Spd Def Solo 1 Spd/Def Solo 1 If unit is not adjacent to an ally, grants Spd/Def+2 during combat. FEH Star Rarity 5 Larcei (Scion of Astra), Lethe
FEH Spd Def Solo 2 Spd/Def Solo 2 If unit is not adjacent to an ally, grants Spd/Def+4 during combat. FEH Star Rarity 5 Larcei (Scion of Astra), Lethe
FEH Spd Def Solo 3 Spd/Def Solo 3 If unit is not adjacent to an ally, grants Spd/Def+6 during combat. FEH Star Rarity 5 Larcei (Scion of Astra), Lethe
FEH Spd Def Solo 4 Spd/Def Solo 4 If unit is not adjacent to an ally, grants Spd/Def+7 during combat. FEH Star Rarity 5 Larcei (Scion of Astra)
FEH Spd Res Solo 1 Spd/Res Solo 1 If unit is not adjacent to an ally, grants Spd/Res+2 during combat. FEH Star Rarity 5 Ced, Erk, Nyx, Vika (Sea-Dark Wing)*
FEH Spd Res Solo 2 Spd/Res Solo 2 If unit is not adjacent to an ally, grants Spd/Res+4 during combat. FEH Star Rarity 5 Ced, Erk, Nyx, Vika (Sea-Dark Wing)*
FEH Spd Res Solo 3 Spd/Res Solo 3 If unit is not adjacent to an ally, grants Spd/Res+6 during combat. FEH Star Rarity 5 Ced, Erk, Nyx, Vika (Sea-Dark Wing)*
FEH Spd Res Solo 4 Spd/Res Solo 4 If unit is not adjacent to an ally, grants Spd/Res+7 during combat. FEH Star Rarity 5 Nyx
FEH Def Res Solo 1 Def/Res Solo 1 If unit is not adjacent to an ally, grants Def/Res+2 during combat. FEH Star Rarity 5 Duessel, Duma
FEH Def Res Solo 2 Def/Res Solo 2 If unit is not adjacent to an ally, grants Def/Res+4 during combat. FEH Star Rarity 5 Duessel, Duma
FEH Def Res Solo 3 Def/Res Solo 3 If unit is not adjacent to an ally, grants Def/Res+6 during combat. FEH Star Rarity 5 Duessel, Duma
FEH Def Res Solo 4 Def/Res Solo 4 If unit is not adjacent to an ally, grants Def/Res+7 during combat. FEH Star Rarity 5 Duessel
FEH Atk Spd Form 1 Atk/Spd Form 1 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces; max 3). FEH Star Rarity 5 Anna (Secret Seller), Juno (Soaring Bride), Marth (Royal Altean Duo), Nino (Flower of Frost), Petra
FEH Atk Spd Form 2 Atk/Spd Form 2 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). FEH Star Rarity 5 Anna (Secret Seller), Juno (Soaring Bride), Marth (Royal Altean Duo), Nino (Flower of Frost), Petra
FEH Atk Spd Form 3 Atk/Spd Form 3 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). FEH Star Rarity 5 Anna (Secret Seller), Juno (Soaring Bride), Marth (Royal Altean Duo), Nino (Flower of Frost), Petra
FEH Atk Def Form 1 Atk/Def Form 1 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces; max 3). FEH Star Rarity 5 Eyvel, Hilda (Holiday Layabout), Oboro (Fierce Bride-to-Be), Zelot (Avowed Groom)
FEH Atk Def Form 2 Atk/Def Form 2 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). FEH Star Rarity 5 Eyvel, Hilda (Holiday Layabout), Oboro (Fierce Bride-to-Be), Zelot (Avowed Groom)
FEH Atk Def Form 3 Atk/Def Form 3 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). FEH Star Rarity 5 Eyvel, Hilda (Holiday Layabout), Oboro (Fierce Bride-to-Be), Zelot (Avowed Groom)
FEH Atk Res Form 1 Atk/Res Form 1 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). FEH Star Rarity 5 Sophia (Cobweb Prophet)*, Xane (Autumn Trickster)
FEH Atk Res Form 2 Atk/Res Form 2 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). FEH Star Rarity 5 Sophia (Cobweb Prophet)*, Xane (Autumn Trickster)
FEH Atk Res Form 3 Atk/Res Form 3 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). FEH Star Rarity 5 Sophia (Cobweb Prophet)*, Xane (Autumn Trickster)
FEH Spd Def Form 1 Spd/Def Form 1 If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = number of allies within 2 spaces; max 3). FEH Star Rarity 5 Phina, Roshea*
FEH Spd Def Form 2 Spd/Def Form 2 If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 2; max 5). FEH Star Rarity 5 Phina, Roshea*
FEH Spd Def Form 3 Spd/Def Form 3 If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). FEH Star Rarity 5 Phina, Roshea*
FEH Spd Res Form 1 Spd/Res Form 1 If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). FEH Star Rarity 5 Nanna (Mystletainn Scion)*, Rath*
FEH Spd Res Form 2 Spd/Res Form 2 If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). FEH Star Rarity 5 Nanna (Mystletainn Scion)*, Rath*
FEH Spd Res Form 3 Spd/Res Form 3 If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). FEH Star Rarity 5 Nanna (Mystletainn Scion)*, Rath*
FEH Def Res Form 1 Def/Res Form 1 If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). FEH Star Rarity 5 Alfonse (Uplifting Love)
FEH Def Res Form 2 Def/Res Form 2 If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). FEH Star Rarity 5 Alfonse (Uplifting Love)
FEH Def Res Form 3 Def/Res Form 3 If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). FEH Star Rarity 5 Alfonse (Uplifting Love)
FEH Atk Spd Catch 1Atk/Spd Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Caeda (Sea-Blossom Pair), Claude (King of Unification), Farina, Leif (Destined Scions)
FEH Atk Spd Catch 2Atk/Spd Catch 2 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Caeda (Sea-Blossom Pair), Claude (King of Unification), Farina, Leif (Destined Scions)
FEH Atk Spd Catch 3Atk/Spd Catch 3 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Caeda (Sea-Blossom Pair), Claude (King of Unification), Farina, Leif (Destined Scions)
FEH Atk Spd Catch 4Atk/Spd Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Caeda (Sea-Blossom Pair), Claude (King of Unification), Farina, Leif (Destined Scions)
FEH Atk Def Catch 1Atk/Def Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Sedgar, Sigurd (Fated Holy Knight), Zeke
FEH Atk Def Catch 2Atk/Def Catch 2 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Sedgar, Sigurd (Fated Holy Knight), Zeke
FEH Atk Def Catch 3Atk/Def Catch 3 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Sedgar, Sigurd (Fated Holy Knight), Zeke
FEH Atk Def Catch 4Atk/Def Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Sigurd (Fated Holy Knight), Zeke
FEH Def Res Catch 1Def/Res Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Freyr (Estival Dreams)
FEH Def Res Catch 2Def/Res Catch 2 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Def/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Freyr (Estival Dreams)
FEH Def Res Catch 3Def/Res Catch 3 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Def/Res+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Freyr (Estival Dreams)
FEH Def Res Catch 4Def/Res Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Freyr (Estival Dreams)
FEH Atk Res Catch 1Atk/Res Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Hapi
FEH Atk Res Catch 2Atk/Res Catch 2 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Hapi
FEH Atk Res Catch 3Atk/Res Catch 3 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Hapi
FEH Atk Res Catch 4Atk/Res Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Hapi
FEH Atk Spd Ideal 1Atk/Spd Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Louise
FEH Atk Spd Ideal 2Atk/Spd Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Louise
FEH Atk Spd Ideal 3Atk/Spd Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Louise
FEH Atk Spd Ideal 4Atk/Spd Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Louise
FEH Atk Def Ideal 1Atk/Def Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Byleth (The Fódlan Star), Edelgard (Hegemon Husk)
FEH Atk Def Ideal 2Atk/Def Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Byleth (The Fódlan Star), Edelgard (Hegemon Husk)
FEH Atk Def Ideal 3Atk/Def Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Byleth (The Fódlan Star), Edelgard (Hegemon Husk)
FEH Atk Def Ideal 4Atk/Def Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Byleth (The Fódlan Star), Edelgard (Hegemon Husk)
FEH Atk Res Ideal 1Atk/Res Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Ashera
FEH Atk Res Ideal 2Atk/Res Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Ashera
FEH Atk Res Ideal 3Atk/Res Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Ashera
FEH Atk Res Ideal 4Atk/Res Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Ashera
FEH Def Res Ideal 1Def/Res Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Surtr (Pirate of Red Sky)
FEH Def Res Ideal 2Def/Res Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Surtr (Pirate of Red Sky)
FEH Def Res Ideal 3Def/Res Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Surtr (Pirate of Red Sky)
FEH Def Res Ideal 4Def/Res Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Surtr (Pirate of Red Sky)
FEH Red Duel Infantry 1Red Duel Infantry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Azelle, Helbindi (Seaside Scourge)
FEH Red Duel Infantry 2Red Duel Infantry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Azelle, Helbindi (Seaside Scourge)
FEH Red Duel Infantry 3Red Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Azelle, Helbindi (Seaside Scourge)
FEH Red Duel Infantry 4Red Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Azelle
FEH B Duel Infantry 1Blue Duel Infantry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Berkut (Debonair Noble), Marianne
FEH B Duel Infantry 2Blue Duel Infantry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Berkut (Debonair Noble), Marianne
FEH B Duel Infantry 3Blue Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Berkut (Debonair Noble), Marianne
FEH B Duel Infantry 4Blue Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Marianne
FEH B Duel Cavalry 1Blue Duel Cavalry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Ashe (Fabled Sea Knight)
FEH B Duel Cavalry 2Blue Duel Cavalry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Ashe (Fabled Sea Knight)
FEH B Duel Cavalry 3Blue Duel Cavalry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Ashe (Fabled Sea Knight)
FEH B Duel Cavalry 4Blue Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Ashe (Fabled Sea Knight)
FEH Green Duel Infantry 1Green Duel Infantry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Helbindi, Pent
FEH Green Duel Infantry 2Green Duel Infantry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Helbindi, Pent
FEH Green Duel Infantry 3Green Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Helbindi, Pent
FEH G Duel Infantry 4Green Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Pent
FEH Colorless Duel Infantry 1Colorless Duel Infantry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Loki, Yuri
FEH Colorless Duel Infantry 2Colorless Duel Infantry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Loki, Yuri
FEH Colorless Duel Infantry 3Colorless Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Loki, Yuri
FEH C Duel Infantry 4Colorless Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Yuri
FEH C Duel Cavalry 1Colorless Duel Cavalry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Saul (Minister of Love)
FEH C Duel Cavalry 2Colorless Duel Cavalry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Saul (Minister of Love)
FEH C Duel Cavalry 3Colorless Duel Cavalry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Saul (Minister of Love)
FEH C Duel Cavalry 4Colorless Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Saul (Minister of Love)
FEH Red Duel Flying 1Red Duel Flying 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Laegjarn, Palla (Kind Eldest Sister)
FEH Red Duel Flying 2Red Duel Flying 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Laegjarn, Palla (Kind Eldest Sister)
FEH Red Duel Flying 3Red Duel Flying 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Laegjarn, Palla (Kind Eldest Sister)
FEH R Duel Flying 4Red Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Palla (Kind Eldest Sister)
FEH Blue Duel Flying 1Blue Duel Flying 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Azura (Vallite Songstress), Erinys, Peony
FEH Blue Duel Flying 2Blue Duel Flying 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Azura (Vallite Songstress), Erinys, Peony
FEH Blue Duel Flying 3Blue Duel Flying 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Azura (Vallite Songstress), Erinys, Peony
FEH Blue Duel Flying 4Blue Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Erinys
FEH G Duel Flying 1Green Duel Flying 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Inigo (Festival Flower), Veronica (Spring Princess)
FEH G Duel Flying 2Green Duel Flying 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Inigo (Festival Flower), Veronica (Spring Princess)
FEH G Duel Flying 3Green Duel Flying 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Inigo (Festival Flower), Veronica (Spring Princess)
FEH G Duel Flying 4Green Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Inigo (Festival Flower)
FEH Red Duel Cavalry 1Red Duel Cavalry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Severa (Bitter Blossom)
FEH Red Duel Cavalry 2Red Duel Cavalry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Severa (Bitter Blossom)
FEH Red Duel Cavalry 3Red Duel Cavalry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Severa (Bitter Blossom)
FEH Red Duel Cavalry 4Red Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Severa (Bitter Blossom)
FEH G Duel Cavalry 1Green Duel Cavalry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Ótr
FEH G Duel Cavalry 2Green Duel Cavalry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Ótr
FEH G Duel Cavalry 3Green Duel Cavalry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Ótr
FEH G Duel Cavalry 4Green Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Ótr
FEH C Duel Flying 1Colorless Duel Flying 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Igrene (Ninja of Nabata)
FEH C Duel Flying 2Colorless Duel Flying 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Igrene (Ninja of Nabata)
FEH C Duel Flying 3Colorless Duel Flying 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Igrene (Ninja of Nabata)
FEH C Duel Flying 4Colorless Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Igrene (Ninja of Nabata)
FEH Sorcery Blade 1Sorcery Blade 1 At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) Ylgr
FEH Sorcery Blade 2Sorcery Blade 2 At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) Ylgr
FEH Sorcery Blade 3Sorcery Blade 3 At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) Ylgr
FEH Bonus Doubler 1Bonus Doubler 1 Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. Alm (Lovebird Duo), Caspar (Summer Intensity)*, Lyon (Demon King), Nah, Roy (Blazing Lion)
FEH Bonus Doubler 2Bonus Doubler 2 Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. Alm (Lovebird Duo), Caspar (Summer Intensity)*, Lyon (Demon King), Nah, Roy (Blazing Lion)
FEH Bonus Doubler 3Bonus Doubler 3 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. Alm (Lovebird Duo), Caspar (Summer Intensity)*, Lyon (Demon King), Nah, Roy (Blazing Lion)
FEH AR-O Atk Spd 1AR-O Atk/Spd 1 If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) Naga
FEH AR-O Atk Spd 2AR-O Atk/Spd 2 If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) Naga
FEH AR-O Atk Spd 3AR-O Atk/Spd 3 If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Naga
FEH AR-O Atk Def 1AR-O Atk/Def 1 If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) Lukas (Buffet for One)
FEH AR-O Atk Def 2AR-O Atk/Def 2 If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) Lukas (Buffet for One)
FEH AR-O Atk Def 3AR-O Atk/Def 3 If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Lukas (Buffet for One)
FEH AR-O Spd Res 1AR-O Spd/Res 1 If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) Gunnthrá (Beaming Smile)
FEH AR-O Spd Res 2AR-O Spd/Res 2 If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) Gunnthrá (Beaming Smile)
FEH AR-O Spd Res 3AR-O Spd/Res 3 If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Gunnthrá (Beaming Smile)
FEH AR-D Atk Spd 1AR-D Atk/Spd 1 If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) Ethlyn (Glimmering Lady), Nifl
FEH AR-D Atk Spd 2AR-D Atk/Spd 2 If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) Ethlyn (Glimmering Lady), Nifl
FEH AR-D Atk Spd 3AR-D Atk/Spd 3 If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Ethlyn (Glimmering Lady), Nifl
FEH AR-D Atk Spd 4AR-D Atk/Spd 4 If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Nifl
FEH AR-D Atk Def 1AR-D Atk/Def 1 If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) Dozla (Harvest Attendant)
FEH AR-D Atk Def 2AR-D Atk/Def2 If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) Dozla (Harvest Attendant)
FEH AR-D Atk Def 3AR-D Atk/Def 3 If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Dozla (Harvest Attendant)
FEH AR-D Atk Res 1AR-D Atk/Res 1 If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) Flora (Signature Dish)
FEH AR-D Atk Res 2AR-D Atk/Res 2 If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) Flora (Signature Dish)
FEH AR-D Atk Res 3AR-D Atk/Res 3 If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Flora (Signature Dish)
FEH AR-D Spd Def 1AR-D Spd/Def 1 If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) Sigrun (Steadfast Bride)
FEH AR-D Spd Def 2AR-D Spd/Def 2 If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) Sigrun (Steadfast Bride)
FEH AR-D Spd Def 3AR-D Spd/Def 3 If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Sigrun (Steadfast Bride)
FEH AR-D Spd Res 1AR-D Spd/Res 1 If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) Mercedes
FEH AR-D Spd Res 2AR-D Spd/Res 2 If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) Mercedes
FEH AR-D Spd Res 3AR-D Spd/Res 3 If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Mercedes
FEH AR-D Def Res 1AR-D Def/Res 1 If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) Kjelle, Múspell
FEH AR-D Def Res 2AR-D Def/Res 2 If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) Kjelle, Múspell
FEH AR-D Def Res 3AR-D Def/Res 3 If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Kjelle, Múspell
FEH AR-D Def Res 4AR-D Def/Res 4 If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Múspell
FEH Blade Session 1Blade Session 1 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3). Tsubasa
FEH Blade Session 2Blade Session 2 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6). Tsubasa
FEH Blade Session 3Blade Session 3 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). FEH Star Rarity 5 Tsubasa
FEH Shield Session 1Shield Session 1 If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1). Mamori
FEH Shield Session 2Shield Session 2 If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). Mamori
FEH Shield Session 3Shield Session 3 If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). FEH Star Rarity 5 Mamori
FEH Close Counter Close Counter Unit can counterattack regardless of foe's range. FEH Star Rarity 5 Alfonse (Askran Duo), Chrom (Crowned Exalt), Gatekeeper (Nothing to Report), Takumi, Tharja (Winter's Envoy), Xander (Hoshidan Summer)
FEH Close Reversal Close Reversal If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. FEH Star Rarity 5 Gatekeeper (Nothing to Report)
FEH Distant Counter Distant Counter Unit can counterattack regardless of foe's range. FEH Star Rarity 5 Byleth (Tested Professor), Caeda (Princess of Talys), Corrin (Child of Dusk), Fae (Childlike Dragon), Hector, Hector (Dressed-Up Duo), Hector (Marquess), Hector (Valentines), Hel, Hríd, Ike (Stalwart Heart), Líf, Marth (Prince of Light), Myrrh (Spring Harmony, Nagi, Nailah, Nótt, Seliph (Scion of Light), Sothis (Silver Specter), Velouria (Renewed Wolfpup)
FEH Distant Pressure Distant Pressure Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. FEH Star Rarity 5 Marth (Prince of Light)
FEH Close Foil Close Foil If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. FEH Star Rarity 5 Julian, Midori
FEH Distant Foil Distant Foil If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. FEH Star Rarity 5 Eirika (Twin Refulgence), Rinkah
FEH Close Ward Close Ward If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat. FEH Star Rarity 5 Plumeria (Temptation Anew)
FEH Distant Ward Distant Ward If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. FEH Star Rarity 5 Edelgard (Adrestian Emperor), Laevatein (Ninja of Múspell), Selkie (New Year's Spirit)
FEH Svalinn Shield Svalinn Shield Neutralizes "effective against armored" bonuses. FEH Star Rarity 4 Sheena
FEH Iote's Shield Iote's Shield Neutralizes "effective against flying" bonuses. FEH Star Rarity 4 Michalis
FEH Grani's Shield Grani's Shield Neutralizes "effective against cavalry" bonuses. FEH Star Rarity 4 Camus, Walhart
FEH Dragonskin Dragonskin * Neutralizes "effective against flying" bonuses. If foe initiates combat, grants Def/Res+4 during combat. FEH Star Rarity 5 Robin (Fell Vessel) *
FEH Laws of Sacae Laws of Sacae * If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat. FEH Star Rarity 5 Lyn (Lady of the Wind)
FEH Ostian Counter Ostian Counter * Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def+4 during combat. FEH Star Rarity 5 Hector (Brave)
FEH Scendscale Scendscale * Deals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit. FEH Star Rarity 5 Alm (Imperial Ascent)
FEH Asheras Chosen Ashera's Chosen * Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Def+6 during combat. FEH Star Rarity 5 Altina
FEH Dragoon Shield Dragoon Shield * Neturalizes "effective against flying" bonuses. Grants Atk/Spd/Def+3. FEH Star Rarity 5 Minerva (Princess-Knight)

Type B[]

Skill Effect Rarity Users
FEH Swordbreaker 1 Swordbreaker 1 If unit's HP ≥ 90% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 3 Abel*, Fernand, Ike, Sully
FEH Swordbreaker 2 Swordbreaker 2 If unit's HP ≥ 70% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack FEH Star Rarity 4 Abel*, Fernand, Ike, Sully
FEH Swordbreaker 3 Swordbreaker 3 If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 5 Abel*, Fernand, Ike, Sully
FEH Lancebreaker 1 Lancebreaker 1 If unit's HP ≥ 90% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Arthur, Narcian*, Oscar
FEH Lancebreaker 2 Lancebreaker 2 If unit's HP ≥ 70% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 4 Arthur, Narcian*, Oscar
FEH Lancebreaker 3 Lancebreaker 3 If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 5 Arthur, Narcian*, Oscar
FEH Axebreaker 1 Axebreaker 1 If unit's HP ≥ 90% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Eliwood, Laslow*
FEH Axebreaker 2 Axebreaker 2 If unit's HP ≥ 70% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 4 Eliwood, Laslow*
FEH Axebreaker 3 Axebreaker 3 If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 5 Eliwood, Laslow*
FEH Bowbreaker 1 Bowbreaker 1 If unit's HP ≥ 90% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 2 Setsuna, Takumi (New Year)
FEH Bowbreaker 2 Bowbreaker 2 If unit's HP ≥ 70% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 3 Setsuna, Takumi (New Year)
FEH Bowbreaker 3 Bowbreaker 3 If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 4 Setsuna, Takumi (New Year)
FEH Daggerbreaker 1 Daggerbreaker 1 If unit's HP ≥ 90% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 2 Kagero
FEH Daggerbreaker 2 Daggerbreaker 2 If unit's HP ≥ 70% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 3 Kagero
FEH Daggerbreaker 3 Daggerbreaker 3 If unit's HP ≥ 90% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 4 Kagero
FEH R Tomebreaker 1 R Tomebreaker 1 If unit's HP ≥ 90% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 1 Odin
FEH R Tomebreaker 2 R Tomebreaker 2 If unit's HP ≥ 70% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 2 Odin
FEH R Tomebreaker 3 R Tomebreaker 3 If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 4 Odin
FEH B Tomebreaker 1 B Tomebreaker 1 If unit's HP ≥ 90% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 1 Python*, Robin (Female)
FEH B Tomebreaker 2 B Tomebreaker 2 If unit's HP ≥ 70% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 2 Python*, Robin (Female)
FEH B Tomebreaker 3 B Tomebreaker 3 If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 4 Python*, Robin (Female)
FEH G Tomebreaker 1 G Tomebreaker 1 If unit's HP ≥ 90% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 1 Henry
FEH G Tomebreaker 2 G Tomebreaker 2 If unit's HP ≥ 70% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 2 Henry
FEH G Tomebreaker 3 G Tomebreaker 3 If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. FEH Star Rarity 4 Henry
FEH Knock Back Knock Back If unit initiates combat, target foe moves 1 space away after combat. FEH Star Rarity 3 Barst, Olivia
FEH Drag Back Drag Back If unit initiates combat, unit moves 1 space away after combat.

Target foe moves to unit's previous space.

FEH Star Rarity 3 Donnel, Eirika, Gwendolyn, Roderick
FEH Lunge Lunge If unit initiates combat, unit and target foe swap spaces after combat. Beruka, Draug, Eldigan
FEH Hit and Run Hit and Run If unit initiates combat, unit moves 1 space away after combat. Clair, Clive, Gerome, Tiki (Young, Summer)
FEH Live for Honor Live for Honor If unit survives, get 1.5x badges from a Training Tower map. (Only highest value applied. Does not stack.) Henry (Halloween), Kagero (Hare), Xander (Spring)
FEH Live for Bounty Live for Bounty If unit survives, get 1.5x shards/crystals from a Training Tower map. (Only highest value applied. Does not stack.) Camilla (Spring), Nowi (Halloween), Sharena (Hare)
FEH Escape Route 1 Escape Route 1 If unit's HP ≤ 30%, unit can move to a space adjacent to any ally. Cecilia*, Chad, Cordelia (Perfect Bride), Death Knight, Heath, Marth, Ninian, Saias, Yarne
FEH Escape Route 2 Escape Route 2 If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. FEH Star Rarity 4 Cecilia*, Chad, Cordelia (Perfect Bride), Death Knight, Heath, Marth, Ninian, Saias, Yarne
FEH Escape Route 3 Escape Route 3 If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. FEH Star Rarity 5 Cecilia*, Chad, Cordelia (Perfect Bride), Death Knight, Heath, Marth, Ninian, Saias, Yarne
FEH Wings of Mercy 1 Wings of Mercy 1 If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally. FEH Star Rarity 3 Black Knight, Cain*, Conrad (Unmasked Knight), Emmeryn, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Merlinus, Palla
FEH Wings of Mercy 2 Wings of Mercy 2 If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally. FEH Star Rarity 4 Black Knight, Cain*, Conrad (Unmasked Knight), Emmeryn, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Merlinus, Palla
FEH Wings of Mercy 3 Wings of Mercy 3 If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. FEH Star Rarity 5 Black Knight, Cain*, Conrad (Unmasked Knight), Emmeryn, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Merlinus, Palla
FEH Desperation 1 Desperation 1 If unit's HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Ishtar (Thunder's Waltz), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Rolf (Tricky Archer), Roy (Brave Lion), Shanna*
FEH Desperation 2 Desperation 2 If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. FEH Star Rarity 4 Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Ishtar (Thunder's Waltz), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Rolf (Tricky Archer), Roy (Brave Lion), Shanna*
FEH Desperation 3 Desperation 3 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. FEH Star Rarity 5 Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Ishtar (Thunder's Waltz), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Rolf (Tricky Archer), Roy (Brave Lion), Shanna*
FEH Quick Riposte 1 Quick Riposte 1 If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. FEH Star Rarity 3 Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Plumeria (Temptation Anew), Subaki, Xander (Hoshidan Summer)
FEH Quick Riposte 2 Quick Riposte 2 If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. FEH Star Rarity 4 Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Plumeria (Temptation Anew), Subaki, Xander (Hoshidan Summer)
FEH Quick Riposte 3 Quick Riposte 3 If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. FEH Star Rarity 5 Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Plumeria (Temptation Anew), Subaki, Xander (Hoshidan Summer)
FEH Brash Assault 1 Brash Assault 1 If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack.

[Read: If initiating combat, make a 2nd attack, regardless of Speed, after foe's counterattack]

Altena, Bartre*, Hinata, Seliph
FEH Brash Assault 2 Brash Assault 2 If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. FEH Star Rarity 4 Altena, Bartre*, Hinata, Seliph
FEH Brash Assault 3 Brash Assault 3 If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. FEH Star Rarity 5 Altena, Bartre*, Hinata, Seliph
FEH Vantage 1 Vantage 1 If unit's HP ≤ 25% and foe initiates combat, unit can counterattack before foe's first attack. FEH Star Rarity 3 Altina, Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Orson (Passion's Folly)*, Reinhardt*, Reinhardt (World of Thracia), Rutger, Travant*
FEH Vantage 2 Vantage 2 If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack. FEH Star Rarity 4 Altina, Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Orson (Passion's Folly)*, Reinhardt*, Reinhardt (World of Thracia), Rutger, Travant*
FEH Vantage 3 Vantage 3 If unit's HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. FEH Star Rarity 5 Altina, Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Orson (Passion's Folly)*, Reinhardt*, Reinhardt (World of Thracia), Rutger, Travant*
FEH Dragon's Ire 1 Dragon's Ire 1 If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. FEH Star Rarity 5 Fae (Childlike Dragon), Myrrh (Spring Harmony, Robin (Fall Vessel)
FEH Dragon's Ire 2 Dragon's Ire 2 If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. FEH Star Rarity 5 Fae (Childlike Dragon), Myrrh (Spring Harmony, Robin (Fall Vessel)
FEH Dragon's Ire 3 Dragon's Ire 3 If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. FEH Star Rarity 5 Fae (Childlike Dragon), Myrrh (Spring Harmony, Robin (Fall Vessel)
FEH Dragon's Wrath 1 Dragon's Wrath 1 If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. FEH Star Rarity 5 Sothis (Bound-Spirit Duo)
FEH Dragon's Wrath 2 Dragon's Wrath 2 If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. FEH Star Rarity 5 Sothis (Bound-Spirit Duo)
FEH Dragon's Wrath 3 Dragon's Wrath 3 If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. FEH Star Rarity 5 Sothis (Bound-Spirit Duo)
FEH Poison Strike 1 Poison Strike 1 If unit initiates combat, deals 4 damage to foe after combat. FEH Star Rarity 3 Clarisse*, Kaze, Matthew, Saizo*
FEH Poison Strike 2 Poison Strike 2 If unit initiates combat, deals 7 damage to foe after combat. FEH Star Rarity 4 Clarisse*, Kaze, Matthew, Saizo*
FEH Poison Strike 3 Poison Strike 3 If unit initiates combat, deals 10 damage to foe after combat. FEH Star Rarity 5 Clarisse*, Kaze, Matthew, Saizo*
FEH Renewal 1 Renewal 1 At the start of every fourth turn, restores 10 HP. FEH Star Rarity 3 Boey, Fae*, Jakob, L'Arachel, Libra, Linhardt, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer)
FEH Renewal 2 Renewal 2 At the start of every third turn, restores 10 HP. FEH Star Rarity 4 Boey, Fae*, Jakob, L'Arachel, Libra, Linhardt, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer)
FEH Renewal 3 Renewal 3 At the start of every second turn, restores 10 HP. FEH Star Rarity 5 Boey, Fae*, Jakob, L'Arachel, Libra, Linhardt, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer)
FEH Live to Serve 1 Live to Serve 1 When healing an ally with a staff, restores HP to unit = 50% of HP restored to target. FEH Star Rarity 3 Elise, Ethlyn*, Silque (Selfless Cleric), Wrys
FEH Live to Serve 2 Live to Serve 2 When healing an ally with a staff, restores HP to unit = 75% of HP restored to target. FEH Star Rarity 4 Elise, Ethlyn*, Silque (Selfless Cleric), Wrys
FEH Live to Serve 3 Live to Serve 3 When healing an ally with a staff, restores HP to unit = HP restored to target. FEH Star Rarity 5 Elise, Ethlyn*, Silque (Selfless Cleric), Wrys
FEH Pass 1 Pass 1 If unit's HP ≥ 75%, unit can move through foes' spaces. FEH Star Rarity 3 Cordelia, Fir, Gaius*, Lloyd, Tanya
FEH Pass 2 Pass 2 If unit's HP ≥ 50%, unit can move through foes' spaces. FEH Star Rarity 4 Cordelia, Fir, Gaius*, Lloyd, Tanya
FEH Pass 3 Pass 3 If unit's HP ≥ 25%, unit can move through foes' spaces. FEH Star Rarity 5 Cordelia, Fir, Gaius*, Lloyd, Tanya
FEH Obstruct 1 Obstruct 1 If unit's HP ≥ 90%, foes cannot move through spaces adjacent to unit.

(Does not affect foes with Pass skills.)

FEH Star Rarity 3 Bartre (Earsome Warrior), Corrin (Male), Hana*, Legion*, Lukas, Stahl, Valbar
FEH Obstruct 2 Obstruct 2 If unit's HP ≥ 70%, foes cannot move through spaces adjacent to unit.

(Does not affect foes with Pass skills.)

FEH Star Rarity 4 Bartre (Earsome Warrior), Corrin (Male), Hana*, Legion*, Lukas, Stahl, Valbar
FEH Obstruct 3 Obstruct 3 If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.

(Does not affect foes with Pass skills.)

FEH Star Rarity 5 Bartre (Earsome Warrior), Corrin (Male), Hana*, Legion*, Lukas, Stahl, Valbar
FEH Seal Atk 1 Seal Atk 1 Inflicts Atk-3 on foe through its next action after combat. Catria, Jeorge*, Miranda, Rebecca, Seth
FEH Seal Atk 2 Seal Atk 2 Inflicts Atk-5 on foe through its next action after combat. FEH Star Rarity 4 Catria, Jeorge*, Rebecca
FEH Seal Atk 3 Seal Atk 3 Inflicts Atk-7 on foe through its next action after combat. FEH Star Rarity 5 Catria, Jeorge*, Rebecca
FEH Seal Spd 1 Seal Spd 1 Inflicts Spd-3 on foe through its next action after combat. Est, Frederick (Summer), Thea, Tobin, Virion*
FEH Seal Spd 2 Seal Spd 2 Inflicts Spd-5 on foe through its next action after combat. FEH Star Rarity 4 Est, Tobin, Virion*
FEH Seal Spd 3 Seal Spd 3 Inflicts Spd-7 on foe through its next action after combat. FEH Star Rarity 5 Est, Tobin, Virion*
FEH Seal Def 1 Seal Def 1 Inflicts Def-3 on foe through its next action after combat. FEH Star Rarity 3 Ares, Ephraim, Ike (Vanguard Legend), Oboro*, Roy
FEH Seal Def 2 Seal Def 2 Inflicts Def-5 on foe through its next action after combat. FEH Star Rarity 4 Ephraim, Oboro*, Roy
FEH Seal Def 3 Seal Def 3 Inflicts Def-7 on foe through its next action after combat. FEH Star Rarity 5 Ephraim, Oboro*, Roy
FEH Seal Res 1 Seal Res 1 Inflicts Res-3 on foe through its next action after combat. FEH Star Rarity 3 Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Lute (Summer Prodigy), Raigh*
FEH Seal Res 2 Seal Res 2 Inflicts Res-5 on foe through its next action after combat. FEH Star Rarity 4 Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Raigh*
FEH Seal Res 3 Seal Res 3 Inflicts Res-7 on foe through its next action after combat. FEH Star Rarity 5 Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Raigh*
FEH Seal Atk Spd 1 Seal Atk Spd 1 Inflicts Atk/Spd-3 on foe through its next action after combat. Frederick (Summer)
FEH Seal Atk Spd 2 Seal Atk Spd 2 Inflicts Atk/Spd-5 on foe through its next action after combat. Frederick (Summer)
FEH Seal Atk Def 1 Seal Atk/Def 1 Inflicts Atk/Def-3 on foe through its next action after combat. Ike (Vanguard Legend), Seth
FEH Seal Atk Def 2 Seal Atk/Def 2 Inflicts Atk/Def-5 on foe through its next action after combat. Ike (Vanguard Legend), Seth
FEH Seal Atk Res 1 Seal Atk/Res 1 Inflicts Atk/Res-3 on foe through its next action after combat. Miranda
FEH Seal Atk Res 2 Seal Atk/Res 2 Inflicts Atk/Res-5 on foe through its next action after combat. Miranda
FEH Seal Spd Def 1 Seal Spd/Def 1 Inflicts Spd/Def-3 on foe through its next action after combat. Thea
FEH Seal Spd Def 2 Seal Spd/Def 2 Inflicts Spd/Def-5 on foe through its next action after combat. Thea
FEH Seal Spd Res 1 Seal Spd/Res 1 Inflicts Spd/Res-3 on foe through its next action after combat. Lute (Summer Prodigy)
FEH Seal Spd Res 2 Seal Spd/Res 2 Inflicts Spd/Res-5 on foe through its next action after combat. Lute (Summer Prodigy)
FEH Seal Def Res 1 Seal Def/Res 1 Inflicts Def/Res-3 on foe through its next action after combat. Ares
FEH Seal Def Res 2 Seal Def/Res 2 Inflicts Def/Res-5 on foe through its next action after combat. FEH Star Rarity 5 Ares
FEH Chill Atk 1 Chill Atk 1 At the start of each turn, inflicts Atk-3 on foe on the enemy team with the highest Attack through its next action. Conrad, Eliwood (Blazing Knight), Eyvel, Gangrel, Gharnef, Kris (Ardent Firebrand), Laegjarn, Midori, Ninian (Bright-Eyed Bride), Palla (Sisterly Trio), Ranulf, Tanith (Forthright Heart), Tibarn
FEH Chill Atk 2 Chill Atk 2 At the start of each turn, inflicts Atk-5 on foe on the enemy team with the highest Attack through its next action. Conrad, Eliwood (Blazing Knight), Eyvel, Gangrel, Gharnef, Kris (Ardent Firebrand), Laegjarn, Midori, Ninian (Bright-Eyed Bride), Ranulf, Tanith (Forthright Heart), Tibarn
FEH Chill Atk 3 Chill Atk 3 At the start of each turn, inflicts Atk-7 on foe on the enemy team with the highest Attack through its next action. FEH Star Rarity 5 Conrad, Eliwood (Blazing Knight), Eyvel, Gangrel, Gharnef, Kris (Ardent Firebrand), Laegjarn, Midori, Ninian (Bright-Eyed Bride), Ranulf, Tanith (Forthright Heart), Tibarn
FEH Chill Spd 1 Chill Spd 1 At the start of each turn, inflicts Spd-3 on foe on the enemy team with the highest speed through its next action. Byleth (Tested Professor), Celica (Imprisoned Soul), Claude (Almyra's King), Erinys, Jill, Kliff, Naga, Nailah (Blessed Queen), Narcian (Vernal General)*, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Tsubasa, Veronica (Bestowed Love), Wolt (Sunbeam Archer), Ylgr, Zihark (Ninja Blademaster)
FEH Chill Spd 2 Chill Spd 2 At the start of each turn, inflicts Spd-5 on foe on the enemy team with the highest speed through its next action. Byleth (Tested Professor), Celica (Imprisoned Soul), Kliff, Naga, Narcian (Vernal General)*, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Tsubasa, Veronica (Bestowed Love), Wolt (Sunbeam Archer), Ylgr, Zihark (Ninja Blademaster)
FEH Chill Spd 3 Chill Spd 3 At the start of each turn, inflicts Spd-7 on foe on the enemy team with the highest speed through its next action. FEH Star Rarity 5 Byleth (Tested Professor), Celica (Imprisoned Soul), Kliff, Naga, Narcian (Vernal General)*, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Tsubasa, Veronica (Bestowed Love), Wolt (Sunbeam Archer), Ylgr, Zihark (Ninja Blademaster)
FEH Chill Def 1 Chill Def 1 At the start of each turn, inflicts Def-3 on foe on the enemy team with the highest defense through its next action. Alm (Imperial Ascent), Chrom (Knight Exalt), Jorge, Lyn (Ninja-Friend Duo), Marth (Legacied Hero)*, Ryoma (Hoshidan Summer), Sedgar*, Sue, Walhart
FEH Chill Def 2 Chill Def 2 At the start of each turn, inflicts Def-5 on foe on the enemy team with the highest defense through its next action. Alm (Imperial Ascent), Chrom (Knight Exalt), Jorge, Marth (Legacied Hero)*, Ryoma (Hoshidan Summer), Sedgar*, Sue, Walhart
FEH Chill Def 3 Chill Def 3 At the start of each turn, inflicts Def-7 on foe on the enemy team with the highest defense through its next action. Alm (Imperial Ascent), Chrom (Knight Exalt), Jorge, Marth (Legacied Hero)*, Ryoma (Hoshidan Summer), Sedgar*, Sue, Walhart
FEH Chill Res 1 Chill Res 1 At the start of each turn, inflicts Res-3 on foe on the enemy team with the highest resistance through its next action. Byleth (Fell Star's Duo), Catria (Hare), Est (Springtime Flier), Hubert, Katarina (Torchlit Wanderer), Laegjarn (New Experiences), Ophelia, Reinhardt (Lightning's Rondo), Sylvain (Hanging with Tens)*, Veld, Veronica (Spring Princess)
FEH Chill Res 2 Chill Res 2 At the start of each turn, inflicts Res-5 on foe on the enemy team with the highest resistance through its next action. Catria (Hare), Hubert, Laegjarn (New Experiences), Ophelia, Reinhardt (Lightning's Rondo), Sylvain (Hanging with Tens)*, Veld, Veronica (Spring Princess)
FEH Chill Res 3 Chill Res 3 At the start of each turn, inflicts Res-7 on foe on the enemy team with the highest resistance through its next action. Catria (Hare), Hubert, Laegjarn (New Experiences), Ophelia, Reinhardt (Lightning's Rondo), Sylvain (Hanging with Tens)*, Veld, Veronica (Spring Princess)
FEH Chill Atk Spd 1 Chill Atk/Spd 1 At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. Erinys, Jill, Palla (Sisterly Trio)
FEH Chill Atk Spd 2 Chill Atk/Spd 2 At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. Erinys, Jill, Palla (Sisterly Trio)
FEH Chill Atk Def 1 Chill Atk/Def 1 At start of turn, inflicts Atk/Def-3 on foe on the enemy team with the highest Atk+Def total through its next action. Lyn (Ninja-Friend Duo)
FEH Chill Atk Def 2 Chill Atk/Def 2 At start of turn, inflicts Atk/Def-5 on foe on the enemy team with the highest Atk+Def total through its next action. Lyn (Ninja-Friend Duo)
FEH Chill Atk Res 1 Chill Atk/Res 1 At start of turn, inflicts Atk/Res-3 on foe on the enemy team with the highest Atk+Res total through its next action. Est (Springtime Flier)
FEH Chill Atk Res 2 Chill Atk/Res 2 At start of turn, inflicts Atk/Res-5 on foe on the enemy team with the highest Atk+Res total through its next action. Est (Springtime Flier)
FEH Chill Spd Def 1 Chill Spd/Def 1 At start of turn, inflicts Spd/Def-3 on foe on the enemy team with the highest Spd+Def total through its next action. Claude (Almyra's King), Nailah (Blessed Queen)
FEH Chill Spd Def 2 Chill Spd/Def 2 At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. Claude (Almyra's King), Nailah (Blessed Queen)
FEH Chill Spd Res 1 Chill Spd/Res 1 At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action. Byleth (Fell Star's Duo)
FEH Chill Spd Res 2 Chill Spd/Res 2 At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. Byleth (Fell Star's Duo)
FEH Chill Def Res 1 Chill Def/Res 1 At start of turn, inflicts Def/Res-3 on foe on the enemy team with the highest Def+Res total through its next action. Katarina (Torchlit Wanderer)
FEH Chill Def Res 2 Chill Def/Res 2 At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. Katarina (Torchlit Wanderer)
FEH Windsweep 1 Windsweep 1 If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+5 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. FEH Star Rarity 2 Alm, Ethlyn (Glimmering Lady), Lifis (Terror of Iz)*, Joshua, Merric (Changing Winds)
FEH Windsweep 2 Windsweep 2 If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+3 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. FEH Star Rarity 3 Alm, Ethlyn (Glimmering Lady), Lifis (Terror of Iz)*, Joshua, Merric (Changing Winds)
FEH Windsweep 3 Windsweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. FEH Star Rarity 5 Alm, Ethlyn (Glimmering Lady), Lifis (Terror of Iz)*, Joshua, Merric (Changing Winds)
FEH Watersweep 1 Watersweep 1 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5 and foe uses magic, staff, or dragonstone, foe cannot counterattack. FEH Star Rarity 2 Soren
FEH Watersweep 2 Watersweep 2 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+3 and foe uses magic, staff, or dragonstone, foe cannot counterattack. FEH Star Rarity 3 Soren
FEH Watersweep 3 Watersweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. FEH Star Rarity 5 Soren
FEH Guard 1 Guard 1 At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Caellach, Haar, Helbindi, Julius, Leon, Luthier*, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania
FEH Guard 2 Guard 2 At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Caellach, Haar, Helbindi, Julius, Leon, Luthier*, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania
FEH Guard 3 Guard 3 At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Caellach, Haar, Helbindi, Julius, Leon, Luthier*, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania
FEH Flow Guard 1 Guard 1 At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Thórr
FEH Flow Guard 2 Guard 2 At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Thórr
FEH Flow Guard 3 Guard 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Thórr
FEH Shield Pulse 1 Shield Pulse 1 At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. Corrin (Child of Dusk), Fjorm, Saber
FEH Shield Pulse 2 Shield Pulse 2 At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers. Corrin (Child of Dusk), Fjorm, Saber
FEH Shield Pulse 3 Shield Pulse 3 At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers. Corrin (Child of Dusk), Fjorm, Saber
FEH Wrathful Staff 1 Wrathful Staff 1 At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons. Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave)
FEH Wrathful Staff 2 Wrathful Staff 2 At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons. Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave)
FEH Wrathful Staff 3 Wrathful Staff 3 Calculates damage from staff like other weapons. Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave)
FEH Dazzling Staff 1 Dazzling Staff 1 At start of combat, if unit's HP = 100%, foe cannot counterattack. Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Flayn, Hilda (Deer's Two-Piece), Lyn (Bride), Maribelle, Sara, Silque
FEH Dazzling Staff 2 Dazzling Staff 2 At start of combat, if unit's HP ≥ 50%, foe cannot counterattack. Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Flayn, Hilda (Deer's Two-Piece), Lyn (Bride), Maribelle, Sara, Silque
FEH Dazzling Staff 3 Dazzling Staff 3 Foe cannot counterattack. Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Flayn, Hilda (Deer's Two-Piece), Lyn (Bride), Maribelle, Sara, Silque
FEH Cancel Affinity 1 Cancel Affinity 1 Any weapon triangle affinity granted by unit's skills is negated. Also negates any weapon triangle affinity granted by foe's skills. Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel)
FEH Cancel Affinity 2 Cancel Affinity 2 Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is negated. Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel)
FEH Cancel Affinity 3 Cancel Affinity 3 Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skill is reversed. Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel)
FEH Wrath 1 Wrath 1 At start of turn, if unit's HP ≤ 25% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. Astram, Byleth (Proven Professor), Hana (Focused Ninja), Karla, Nephenee, Osian, Owain, Rinkah, Shannan, Sothis
FEH Wrath 2 Wrath 2 At start of turn, if unit's HP ≤ 50% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. Astram, Byleth (Proven Professor), Hana (Focused Ninja), Karla, Nephenee, Osian, Owain, Rinkah, Shannan, Sothis
FEH Wrath 3 Wrath 3 At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. Astram, Byleth (Proven Professor), Hana (Focused Ninja), Karla, Nephenee, Osian, Owain, Rinkah, Shannan, Sothis
FEH Flier Formation 1 Flier Formation 1 If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces. Camilla (Tropical Beauty), Díthorba, Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster)*, Minerva (Princess-Knight)*, Quan (Lightfoot Prince), Tanith*
FEH Flier Formation 2 Flier Formation 2 If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces. Camilla (Tropical Beauty), Díthorba, Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster)*, Minerva (Princess-Knight)*, Quan (Lightfoot Prince), Tanith*
FEH Flier Formation 3 Flier Formation 3 Unit can move to a space adjacent to a flier ally within 2 spaces. Camilla (Tropical Beauty), Díthorba, Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster)*, Minerva (Princess-Knight)*, Quan (Lightfoot Prince), Tanith*
FEH Aerobatics 1 Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. FEH Star Rarity 5 Azura (Vallite Songstress), Catria (Mild Middle Sister), Juno (Soaring Bride)*, Nino (Pale Flower), Peony, Petra, Tiki (Harmonic Hope), Triandra
FEH Aerobatics 2 Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. FEH Star Rarity 5 Azura (Vallite Songstress), Catria (Mild Middle Sister), Juno (Soaring Bride)*, Nino (Pale Flower), Peony, Petra, Tiki (Harmonic Hope), Triandra
FEH Aerobatics 3 Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. FEH Star Rarity 5 Azura (Vallite Songstress), Catria (Mild Middle Sister), Juno (Soaring Bride)*, Nino (Pale Flower), Peony, Petra, Tiki (Harmonic Hope), Triandra
FEH Blaze Dance 1 Blaze Dance 1 If Sing or Dance is used, grants Atk+2 to target. Dorothea (Twilit Harmony), Olivia (Performing)
FEH Blaze Dance 2 Blaze Dance 2 If Sing or Dance is used, grants Atk+3 to target. Olivia (Performing)
FEH Blaze Dance 3 Blaze Dance 3 If Sing or Dance is used, grants Atk+4 to target. Olivia (Performing)
FEH Gale Dance 1 Gale Dance 1 If Sing or Dance is used, grants Spd+2 to target. Elincia (Hoshidan Summer), Inigo (Performing), Lene, Rafiel (Blessed Wings)*
FEH Gale Dance 2 Gale Dance 2 If Sing or Dance is used, grants Spd+3 to target. Inigo (Performing)
FEH Gale Dance 3 Gale Dance 3 If Sing or Dance is used, grants Spd+4 to target. Inigo (Performing)
FEH Earth Dance 1 Earth Dance 1 If Sing or Dance is used, grants Def +3 to target. Azura (New Year), Eldigan (Strutting Lion), Nephenee (Sincere Dancer), Phina
FEH Earth Dance 2 Earth Dance 2 If Sing or Dance is used, grants Def +4 to target. Azura (New Year)
FEH Earth Dance 3 Earth Dance 3 If Sing or Dance is used, grants Def +5 to target. Azura (New Year)
FEH Torrent Dance 1 Torrent Dance 1 If Sing or Dance is used, grants Res+3 to target. Azura (Young Songstress), Micaiah (Summer's Dawn), Rinea (Reminiscent Belle), Shigure (Dark Sky Singer), Silvia
FEH Torrent Dance 2 Torrent Dance 2 If Sing or Dance is used, grants Res+4 to target. Azura (Young Songstress)
FEH Torrent Dance 3 Torrent Dance 3 If Sing or Dance is used, grants Res+5 to target. Azura (Young Songstress)
FEH Firestorm Dance 1 Firestorm Dance 1 If Sing or Dance is used, grants Atk/Spd +2 to target. Dorothea (Twilit Harmony), Lene, Rafiel (Blessed Wings)*
FEH Firestorm Dance 2 Firestorm Dance 2 If Sing or Dance is used, grants Atk/Spd +3 to target. Dorothea (Twilit Harmony), Lene, Rafiel (Blessed Wings)*
FEH Caldera Dance 1 Caldera Dance 1 If Sing or Dance is used, grants Atk+2 and Def+3 to target. Eldigan (Strutting Lion), Nephenee (Sincere Dancer)
FEH Caldera Dance 2 Caldera Dance 2 If Sing or Dance is used, grants Atk+3 and Def+4 to target. Eldigan (Strutting Lion), Nephenee (Sincere Dancer)
FEH Fireflood Dance 1 Fireflood Dance 1 If Sing or Dance is used, grants Atk +2 and Res +3 to target. Micaiah (Summer's Dawn), Rinea (Reminiscent Belle)
FEH Fireflood Dance 2 Fireflood Dance 2 If Sing or Dance is used, grants Atk +3 and Res +4 to target. Micaiah (Summer's Dawn), Rinea (Reminiscent Belle)
FEH Rockslide Dance 1 Rockslide Dance 1 If Sing or Dance is used, grants Spd +2 and Def +3 to target. Elincia (Hoshidan Summer)
FEH Rockslide Dance 2 Rockslide Dance 2 If Sing or Dance is used, grants Spd +3 and Def +4 to target. Elincia (Hoshidan Summer)
FEH Deluge Dance 1 Deluge Dance 1 If Sing or Dance is used, grants Spd +2 and Res +3 to target. Silvia
FEH Deluge Dance 2 Deluge Dance 2 If Sing or Dance is used, grants Spd +3 and Res +4 to target. Silvia
FEH Geyser Dance 1 Geyser Dance 1 If Sing or Dance is used, grants Def/Res+3 to target. Phina, Shigure (Dark Sky Singer)
FEH Geyser Dance 2 Geyser Dance 2 If Sing or Dance is used, grants Def/Res+4 to target. Phina, Shigure (Dark Sky Singer)
FEH Atk Cantrip 1 Atk Cantrip 1 If Sing or Dance is used, inflicts Atk-3 on nearest foes within 4 spaces of unit through their next actions. FEH Star Rarity 5 Dorothea (Solar Songstress)
FEH Atk Cantrip 2 Atk Cantrip 2 If Sing or Dance is used, inflicts Atk-5 on nearest foes within 4 spaces of unit through their next actions. FEH Star Rarity 5 Dorothea (Solar Songstress)
FEH Atk Cantrip 3 Atk Cantrip 3 If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions. FEH Star Rarity 5 Dorothea (Solar Songstress)
FEH Def Cantrip 1 Def Cantrip 1 If Sing or Dance is used, inflicts Def-3 on nearest foes within 4 spaces of unit through their next actions. FEH Star Rarity 5 Lachesis (Ballroom Bloom)
FEH Def Cantrip 2 Def Cantrip 2 If Sing or Dance is used, inflicts Def-5 on nearest foes within 4 spaces of unit through their next actions. FEH Star Rarity 5 Lachesis (Ballroom Bloom)
FEH Def Cantrip 3 Def Cantrip 3 If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions. FEH Star Rarity 5 Lachesis (Ballroom Bloom)
FEH Res Cantrip 1 Res Cantrip 1 If Sing or Dance is used, inflicts Res-3 on nearest foes within 4 spaces of unit through their next actions. FEH Star Rarity 5 Peony (Álfar Dream Duo)
FEH Res Cantrip 2 Res Cantrip 2 If Sing or Dance is used, inflicts Res-5 on nearest foes within 4 spaces of unit through their next actions. FEH Star Rarity 5 Peony (Álfar Dream Duo)
FEH Res Cantrip 3 Res Cantrip 3 If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions. FEH Star Rarity 5 Peony (Álfar Dream Duo)
FEH Wary Fighter 1 Wary Fighter 1 If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack. Benny*, Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Flame Emperor, Greil (Heroic Exemplar), Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel*
FEH Wary Fighter 2 Wary Fighter 2 If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack. Benny*, Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Flame Emperor, Greil (Heroic Exemplar),Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel*
FEH Wary Fighter 3 Wary Fighter 3 If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. FEH Star Rarity 4 Benny*, Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Flame Emperor, Greil (Heroic Exemplar), Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel*
FEH Bold Fighter 1 Bold Fighter 1 If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) Alfonse (Uplifting Love), Duma, Ephraim (Sparkling Gallantly), Faye (Drawn Bowstring), Flora (Signature Dish), Forsyth, Hardin, Hector (Brave), Ilyana (Treat Harvester), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Nino (Flower of Frost), Tiki (Legendary Dragon)
FEH Bold Fighter 2 Bold Fighter 2 If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) Alfonse (Uplifting Love), Duma, Ephraim (Sparkling Gallantly), Faye (Drawn Bowstring), Flora (Signature Dish), Forsyth, Hardin, Hector (Brave), Ilyana (Treat Harvester), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Nino (Flower of Frost), Tiki (Legendary Dragon)
FEH Bold Fighter 3 Bold Fighter 3 If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) Alfonse (Uplifting Love), Duma, Ephraim (Sparkling Gallantly), Faye (Drawn Bowstring), Flora (Signature Dish), Forsyth, Hardin, Hector (Brave), Ilyana (Treat Harvester), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Nino (Flower of Frost), Tiki (Legendary Dragon)
FEH Vengeful Fighter 1Vengeful Fighter 1 If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Idunn (Dragonkin Duo), Mamori, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy), Zephiel (Winter's Crown)
FEH Vengeful Fighter 2Vengeful Fighter 2 If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Idunn (Dragonkin Duo), Mamori, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy), Zephiel (Winter's Crown)
FEH Vengeful Fighter 3Vengeful Fighter 3 If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Idunn (Dragonkin Duo), Mamori, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy), Zephiel (Winter's Crown)
FEH Special Fighter 1Special Fighter 1 At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Nagi, Rudolf (Emperor of Rigel), Sothis (Silver Specter), Tiki (Torpid Dragon)
FEH Special Fighter 2Special Fighter 2 At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Nagi, Rudolf (Emperor of Rigel), Sothis (Silver Specter), Tiki (Torpid Dragon)
FEH Special Fighter 3Special Fighter 3 At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Nagi, Rudolf (Emperor of Rigel), Sothis (Silver Specter), Tiki (Torpid Dragon)
FEH Daring Fighter 1Daring Fighter 1 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 40% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Marth (Royal Altean Duo)
FEH Daring Fighter 2Daring Fighter 2 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 60% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Marth (Royal Altean Duo)
FEH Daring Fighter 3Daring Fighter 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Marth (Royal Altean Duo)
FEH Slick Fighter 1Slick Fighter 1 If unit's HP ≥ 75% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. Dheginsea (Harvest Goldoan), Henriette (Overflowing Love), Robin (Fall Reincarnation)
FEH Slick Fighter 2Slick Fighter 2 If unit's HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. Dheginsea (Harvest Goldoan), Henriette (Overflowing Love), Robin (Fall Reincarnation)
FEH Slick Fighter 3Slick Fighter 3 If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. Dheginsea (Harvest Goldoan), Henriette (Overflowing Love), Robin (Fall Reincarnation)
FEH Crafty Fighter 1Crafty Fighter 1 If unit's HP ≥ 75% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Gatrie, Gustav (Majestic Love), Surtr (Pirate of Red Sky)
FEH Crafty Fighter 2Crafty Fighter 2 If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Gatrie, Gustav (Majestic Love), Surtr (Pirate of Red Sky)
FEH Crafty Fighter 3Crafty Fighter 3 If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Gatrie, Gustav (Majestic Love), Surtr (Pirate of Red Sky)
FEH Hardy Fighter 1Hardy Fighter 1 Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%.) Each Special trigger is calculated as a separate activation. Fjorm (Ice Ascendant)
FEH Hardy Fighter 2Hardy Fighter 2 Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%.) Each Special trigger is calculated as a separate activation. Fjorm (Ice Ascendant)
FEH Hardy Fighter 3Hardy Fighter 3 Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%.) Each Special trigger is calculated as a separate activation. Fjorm (Ice Ascendant)
FEH Odd Follow-Up 1Odd Follow-Up 1 If it is an odd-numbered turn and unit's HP is 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Hector (Dressed-Up Duo), Raphael (Muscle-Monger)
FEH Odd Follow-Up 2Odd Follow-Up 2 If it is an odd-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Hector (Dressed-Up Duo), Raphael (Muscle-Monger)
FEH Odd Follow-Up 3Odd Follow-Up 3 If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Hector (Dressed-Up Duo), Raphael (Muscle-Monger)
FEH Even Follow-Up 1Even Follow-Up 1 If it is an even-numbered turn and unit's HP is 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Hilda (Holiday Layabout)
FEH Even Follow-Up 2Even Follow-Up 2 If it is an even-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Hilda (Holiday Layabout)
FEH Even Follow-Up 3Even Follow-Up 3 If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Hilda (Holiday Layabout)
FEH Dull Close 1 Dull Close 1 At start of combat, if unit's HP = 100% and foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Bertram, Cordelia (Summer), Cormag*, Edelgard
FEH Dull Close 2 Dull Close 2 At start of combat, if unit's HP ≥ 50% and foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Bertram, Cordelia (Summer), Cormag*, Edelgard
FEH Dull Close 3 Dull Close 3 If foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Bertram, Cordelia (Summer), Cormag*, Edelgard
FEH Dull Ranged 1 Dull Ranged 1 At start of combat, if unit's HP = 100% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Felix (Icy Gift Giver), Morgan (Male), Pent (Fancy Fiancé)
FEH Dull Ranged 2 Dull Ranged 2 At start of combat, if unit's HP ≥ 50% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Felix (Icy Gift Giver), Morgan (Male), Pent (Fancy Fiancé)
FEH Dull Ranged 3 Dull Ranged 3 If foe uses bow, dagger, magic or staff, neutralizes foe's bonuses (from skills like Forify, Rally, etc.) during combat. Felix (Icy Gift Giver), Morgan (Male), Pent (Fancy Fiancé)
FEH Atk Spd Link 1 Atk/Spd Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fjorm (New Traditions), Hinoka (Relaxed Warrior), Joshua (Tropical Gambler), Lyn (Lady of the Beach), Niles (Forbidden Tease)
FEH Atk Spd Link 2 Atk/Spd Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fjorm (New Traditions), Hinoka (Relaxed Warrior), Joshua (Tropical Gambler), Lyn (Lady of the Beach), Niles (Forbidden Tease)
FEH Atk Spd Link 3 Atk/Spd Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fjorm (New Traditions), Hinoka (Relaxed Warrior), Joshua (Tropical Gambler), Lyn (Lady of the Beach), Niles (Forbidden Tease)
FEH Atk Def Link 1 Atk/Def Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Itsuki*, Keaton (Resolved Wolfskin), Laevatein, Mordecai, Sumia, Vyland*
FEH Atk Def Link 2 Atk/Def Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Itsuki*, Keaton (Resolved Wolfskin), Laevatein, Mordecai, Sumia, Vyland*
FEH Atk Def Link 3 Atk/Def Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Itsuki*, Keaton (Resolved Wolfskin), Laevatein, Mordecai, Sumia, Vyland*
FEH Atk Res Link 1 Atk/Res Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Camilla (Flower of Fantasy), Orochi*, Titania (Warm Knight)
FEH Atk Res Link 2 Atk/Res Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Camilla (Flower of Fantasy), Orochi*, Titania (Warm Knight)
FEH Atk Res Link 3 Atk/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Camilla (Flower of Fantasy), Orochi*, Titania (Warm Knight)*
FEH Spd Def Link 1 Spd/Def Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Cynthia, Leonie (Relentless Rays), Marisa (Crimson Hare), Norne
FEH Spd Def Link 2 Spd/Def Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Cynthia, Leonie (Relentless Rays), Marisa (Crimson Hare), Norne
FEH Spd Def Link 3 Spd/Def Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Cynthia, Leonie (Relentless Rays), Marisa (Crimson Hare), Norne
FEH Spd Res Link 1 Spd/Res Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fiora (Defrosted Illian)*, Kaden, Nina
FEH Spd Res Link 2 Spd/Res Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fiora (Defrosted Illian)*, Kaden, Nina
FEH Spd Res Link 3 Spd/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fiora (Defrosted Illian)*, Kaden, Nina
FEH Def Res Link 1 Def/Res Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Ena (Autumn Tactician), Laevatein (Bonfire's Blaze), Lilith, Sanaki (Bridal Bloom), Sigrun*
FEH Def Res Link 2 Def/Res Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Ena (Autumn Tactician), Laevatein (Bonfire's Blaze), Lilith, Sanaki (Bridal Bloom), Sigrun*
FEH Def Res Link 3 Def/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Ena (Autumn Tactician), Laevatein (Bonfire's Blaze), Lilith, Sanaki (Bridal Bloom), Sigrun*
FEH Atk Spd Snag 1 Atk/Spd Snag 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-2 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Farina
FEH Atk Spd Snag 2 Atk/Spd Snag 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-4 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Farina
FEH Atk Spd Snag 3 Atk/Spd Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Farina
FEH Atk Def Snag 1 Atk/Def Snag 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Kaden (Refreshed Kitsune)
FEH Atk Def Snag 2 Atk/Def Snag 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Kaden (Refreshed Kitsune)
FEH Atk Def Snag 3 Atk/Def Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Kaden (Refreshed Kitsune)
FEH Spd Def Snag 1 Spd/Def Snag 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Mia (Harmonic Blades)
FEH Spd Def Snag 2 Spd/Def Snag 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions.. FEH Star Rarity 5 Mia (Harmonic Blades)
FEH Spd Def Snag 3 Spd/Def Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Mia (Harmonic Blades)
FEH Spd Res Snag 1 Spd/Res Snag 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Selena (Sandbar Fluorspar)
FEH Spd Res Snag 2 Spd/Res Snag 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions.. FEH Star Rarity 5 Selena (Sandbar Fluorspar)
FEH Spd Res Snag 3 Spd/Res Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Selena (Sandbar Fluorspar)
FEH Def Res Snag 1 Def/Res Snag 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Wolf
FEH Def Res Snag 2 Def/Res Snag 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions.. FEH Star Rarity 5 Wolf
FEH Def Res Snag 3 Def/Res Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. FEH Star Rarity 5 Wolf
FEH Atk Feint 1 Atk Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Atk -3 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Elise (Bubbling Flower), Lugh
FEH Atk Feint 2 Atk Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Atk -5 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Elise (Bubbling Flower), Lugh
FEH Atk Feint 3 Atk Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk -7 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Elise (Bubbling Flower), Lugh
FEH Spd Feint 1 Spd Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Spd -3 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Soren (Addled Strategist), Tharja (Obsessive Bride)
FEH Spd Feint 2 Spd Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Spd -5 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Soren (Addled Strategist), Tharja (Obsessive Bride)
FEH Spd Feint 3 Spd Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd -7 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Soren (Addled Strategist), Tharja (Obsessive Bride)
FEH Def Feint 1 Def Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Def -3 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Innes (Summer)
FEH Def Feint 2 Def Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Def -5 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Innes (Summer)
FEH Def Feint 3 Def Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def -7 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Innes (Summer)
FEH Res Feint 1 Res Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Res -3 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Mist (Purest Spirit)
FEH Res Feint 2 Res Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Res -5 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Mist (Purest Spirit)
FEH Res Feint 3 Res Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Res -7 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Mist (Purest Spirit)
FEH Atk Spd Ruse 1 Atk/Spd Ruse 1 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Anna (Secret Seller), Eliwood (Marquess Pherae)
FEH Atk Spd Ruse 2 Atk/Spd Ruse 2 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Anna (Secret Seller), Eliwood (Marquess Pherae)
FEH Atk Spd Ruse 3 Atk/Spd Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Anna (Secret Seller), Eliwood (Marquess Pherae)
FEH Atk Def Ruse 1 Atk/Def Ruse 1 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Astrid, Leila
FEH Atk Def Ruse 2 Atk/Def Ruse 2 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Astrid, Leila
FEH Atk Def Ruse 3 Atk/Def Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Astrid, Leila
FEH Atk Res Ruse 1 Atk/Res Ruse 1 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Selena
FEH Atk Res Ruse 2 Atk/Res Ruse 2 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Selena
FEH Atk Res Ruse 3 Atk/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Selena
FEH Spd Def Ruse 1 Spd/Def Ruse 1 If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Eleonora
FEH Spd Def Ruse 2 Spd/Def Ruse 2 If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Eleonora
FEH Spd Def Ruse 3 Spd/Def Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Eleonora
FEH Spd Res Ruse 1 Spd/Res Ruse 1 If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Azelle, L'Arachel (Harvest Princess)
FEH Spd Res Ruse 2 Spd/Res Ruse 2 If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Azelle, L'Arachel (Harvest Princess)
FEH Spd Res Ruse 3 Spd/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Azelle, L'Arachel (Harvest Princess)
FEH Def Res Ruse 1 Def/Res Ruse 1 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Annette, Ursula (Clear-Blue Crow)
FEH Def Res Ruse 2 Def/Res Ruse 2 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Annette, Ursula (Clear-Blue Crow)
FEH Def Res Ruse 3 Def/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Annette, Ursula (Clear-Blue Crow)
FEH Special Spiral 1 Special Spiral 1 If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. FEH Star Rarity 5 Alfonse (Askran Duo), Corrin (Daylight Ninja Act), Igrene, Keaton, Lewyn
FEH Special Spiral 2 Special Spiral 2 If unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. FEH Star Rarity 5 Alfonse (Askran Duo), Corrin (Daylight Ninja Act), Igrene, Keaton, Lewyn
FEH Special Spiral 3 Special Spiral 3 If unit's Special triggers before or during combat, grants Special cooldown count-2 after combat. FEH Star Rarity 5 Alfonse (Askran Duo), Corrin (Daylight Ninja Act), Igrene, Keaton, Lewyn
FEH Null Follow-Up 1 Null Follow-Up 1 At start of combat, if unit's HP = 100%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. FEH Star Rarity 5 Alm (Saint-King), Asbel, Corrin (Bloodbound Beast), Corrin (Dream Prince), Dieck, Eirika (Twin Refulgence), Hilda, Mareeta (The Blade's Pawn), Marianne (Serene Adherent), Nyx, Shamir, Velouria (Renewed Wolfpup), Volke
FEH Null Follow-Up 2 Null Follow-Up 2 At start of combat, if unit's HP ≥ 50%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. FEH Star Rarity 5 Alm (Saint-King), Asbel, Corrin (Bloodbound Beast), Corrin (Dream Prince), Dieck, Eirika (Twin Refulgence), Hilda, Mareeta (The Blade's Pawn), Marianne (Serene Adherent), Nyx, Shamir, Velouria (Renewed Wolfpup), Volke
FEH Null Follow-Up 3 Null Follow-Up 3 Disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. FEH Star Rarity 5 Alm (Saint-King), Asbel, Corrin (Bloodbound Beast), Corrin (Dream Prince), Dieck, Eirika (Twin Refulgence), Hilda, Mareeta (The Blade's Pawn), Marianne (Serene Adherent), Nyx, Shamir, Velouria (Renewed Wolfpup), Volke
FEH Null C-Disrupt 1 Null C-Disrupt 1 At start of combat, if unit's HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat. FEH Star Rarity 5 Altina (Cross-Time Duo), Lyon (Demon King), Nailah
FEH Null C-Disrupt 2 Null C-Disrupt 2 At start of combat, if unit's HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat. FEH Star Rarity 5 Altina (Cross-Time Duo), Lyon (Demon King), Nailah
FEH Null C-Disrupt 3 Null C-Disrupt 3 Neutralizes status effects and disables skills that prevent counterattacks during combat. FEH Star Rarity 5 Altina (Cross-Time Duo), Lyon (Demon King), Nailah
FEH Mystic Boost 1 Mystic Boost 1 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. FEH Star Rarity 5 Eir, Micaiah (Dawn Wind's Duo)
FEH Mystic Boost 2 Mystic Boost 2 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. FEH Star Rarity 5 Eir, Micaiah (Dawn Wind's Duo)
FEH Mystic Boost 3 Mystic Boost 3 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. FEH Star Rarity 5 Eir, Micaiah (Dawn Wind's Duo)
FEH Sabotage Atk 1 Sabotage Atk 1 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action. FEH Star Rarity 5 Anna (Wealth-Wisher), Mila, Selkie, Vika (Sea-Dark Wing)
FEH Sabotage Atk 2 Sabotage Atk 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action. FEH Star Rarity 5 Anna (Wealth-Wisher), Mila, Selkie, Vika (Sea-Dark Wing)
FEH Sabotage Atk 3 Sabotage Atk 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. FEH Star Rarity 5 Anna (Wealth-Wisher), Mila, Selkie, Vika (Sea-Dark Wing)
FEH Sabotage Spd 1 Sabotage Spd 1 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd-3 on that foe through its next action. FEH Star Rarity 5 Ewan, Plumeria, Selkie (New Year's Spirit)
FEH Sabotage Spd 2 Sabotage Spd 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd-5 on that foe through its next action. FEH Star Rarity 5 Ewan, Plumeria, Selkie (New Year's Spirit)
FEH Sabotage Spd 3 Sabotage Spd 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. FEH Star Rarity 5 Ewan, Plumeria, Selkie (New Year's Spirit)
FEH Sabotage Def 1 Sabotage Def 1 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action. FEH Star Rarity 5 Lilina (Beachside Bloom), Mirabilis, Morgan (Fated Darkness)
FEH Sabotage Def 2 Sabotage Def 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action. FEH Star Rarity 5 Lilina (Beachside Bloom), Mirabilis, Morgan (Fated Darkness)
FEH Sabotage Def 3 Sabotage Def 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. FEH Star Rarity 5 Lilina (Beachside Bloom), Mirabilis, Morgan (Fated Darkness)
FEH Sabotage Res 1 Sabotage Res 1 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. FEH Star Rarity 5 Lilina (Firelight Leader), Solon, Sophia (Cobweb Prophet), Yune
FEH Sabotage Res 2 Sabotage Res 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. FEH Star Rarity 5 Lilina (Firelight Leader), Solon, Sophia (Cobweb Prophet), Yune
FEH Sabotage Res 3 Sabotage Res 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. FEH Star Rarity 5 Lilina (Firelight Leader), Solon, Sophia (Cobweb Prophet), Yune
FEH Disarm Trap 1 Disarm Trap 1 While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. FEH Star Rarity 5 Gunnthrá (Beaming Smile), Larum, Palla (Eldest Bun-Bun)
FEH Disarm Trap 2 Disarm Trap 2 While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. FEH Star Rarity 5 Gunnthrá (Beaming Smile), Larum, Palla (Eldest Bun-Bun)
FEH Disarm Trap 3 Disarm Trap 3 While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect. FEH Star Rarity 5 Gunnthrá (Beaming Smile), Larum, Palla (Eldest Bun-Bun)
FEH Sudden Panic 1 Sudden Panic 1 At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts【Panic】on that foe.

【Panic】Converts bonuses on target into penalties through its next action.

FEH Star Rarity 5 Corrin (Wailing Soul), Gerik
FEH Sudden Panic 2 Sudden Panic 2 At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts【Panic】on that foe.

【Panic】Converts bonuses on target into penalties through its next action.

FEH Star Rarity 5 Corrin (Wailing Soul), Gerik
FEH Sudden Panic 3 Sudden Panic 3 At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.

【Panic】Converts bonuses on target into penalties through its next action.

FEH Star Rarity 5 Corrin (Wailing Soul), Gerik
FEH Lull Atk Spd 1 Lull Atk/Spd 1 Inflicts Atk/Spd-1 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Alm (Lovebird Duo), Julian, Nifl, Perceval, Shinon, Sirius
FEH Lull Atk Spd 2 Lull Atk/Spd 2 Inflicts Atk/Spd-2 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Alm (Lovebird Duo), Julian, Nifl, Perceval, Shinon, Sirius
FEH Lull Atk Spd 3 Lull Atk/Spd 3 Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Alm (Lovebird Duo), Julian, Nifl, Perceval, Shinon, Sirius
FEH Lull Atk Def 1 Lull Atk/Def 1 Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Chrom (Crowned Exalt), Dimitri, Duessel, Ephraim (Dynastic Duo), Freyr (Estival Dreams), Veronica (Harmonic Pirates), Zeke
FEH Lull Atk Def 2 Lull Atk/Def 2 Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Chrom (Crowned Exalt), Dimitri, Duessel, Ephraim (Dynastic Duo), Freyr (Estival Dreams), Veronica (Harmonic Pirates), Zeke
FEH Lull Atk Def 3 Lull Atk/Def 3 Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Chrom (Crowned Exalt), Dimitri, Duessel, Ephraim (Dynastic Duo), Freyr (Estival Dreams), Veronica (Harmonic Pirates), Zeke
FEH Lull Atk Res 1 Lull Atk/Res 1 Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Bramimond, Byleth (The Fódlan Star), Guinevere, Kiria, Líf (Undying Ties Duo), Marianne, Pent, Sigurd (Destined Duo)
FEH Lull Atk Res 2 Lull Atk/Res 2 Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Bramimond, Byleth (The Fódlan Star), Guinevere, Kiria, Líf (Undying Ties Duo), Marianne, Pent, Sigurd (Destined Duo)
FEH Lull Atk Res 3 Lull Atk/Res 3 Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Bramimond, Byleth (The Fódlan Star), Guinevere, Kiria, Líf (Undying Ties Duo), Marianne, Pent, Sigurd (Destined Duo)
FEH Lull Spd Def 1 Lull Spd/Def 1 Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Bernadetta, Catherine, Claude, Ingrid, Lethe (New Year's Claw), Navarre (Scarlet Ninja), Reginn, Shinon (Sharptongue Ninja)
FEH Lull Spd Def 2 Lull Spd/Def 2 Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Bernadetta, Catherine, Claude, Ingrid, Lethe (New Year's Claw), Navarre (Scarlet Ninja), Reginn, Shinon (Sharptongue Ninja)
FEH Lull Spd Def 3 Lull Spd/Def 3 Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Bernadetta, Catherine, Claude, Ingrid, Lethe (New Year's Claw), Navarre (Scarlet Ninja), Reginn, Shinon (Sharptongue Ninja)
FEH Lull Spd Res 1 Lull Spd/Res 1 Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Ashera, Bernadetta (Frosty Shut-In), Lysithea, Lysithea (Earnest Seeker), Severa (Bitter Blossom)
FEH Lull Spd Res 2 Lull Spd/Res 2 Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Ashera, Bernadetta (Frosty Shut-In), Lysithea, Lysithea (Earnest Seeker), Severa (Bitter Blossom)
FEH Lull Spd Res 3 Lull Spd/Res 3 Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Ashera, Bernadetta (Frosty Shut-In), Lysithea, Lysithea (Earnest Seeker), Severa (Bitter Blossom)
FEH Close Call 1 Close Call 1 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. FEH Star Rarity 5 Mareeta, Say'ri
FEH Close Call 2 Close Call 2 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. FEH Star Rarity 5 Mareeta, Say'ri
FEH Close Call 3 Close Call 3 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. FEH Star Rarity 5 Mareeta, Say'ri
FEH Repel 1 Repel 1 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. FEH Star Rarity 5 Ike (Zeal Unleashed), Larcei
FEH Repel 2 Repel 2 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. FEH Star Rarity 5 Ike (Zeal Unleashed), Larcei
FEH Repel 3 Repel 3 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. FEH Star Rarity 5 Ike (Zeal Unleashed), Larcei
FEH Spurn 1 Spurn 1 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack triggers Special, deals +5 damage when Special triggers. FEH Star Rarity 5 Kris (Unknown Hero), Kris (Unsung Hero), Malice, Marth (Prince of Light)
FEH Spurn 2 Spurn 2 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack triggers Special, deals +5 damage when Special triggers. FEH Star Rarity 5 Kris (Unknown Hero), Kris (Unsung Hero), Malice, Marth (Prince of Light)
FEH Spurn 3 Spurn 3 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. FEH Star Rarity 5 Kris (Unknown Hero), Kris (Unsung Hero), Malice, Marth (Prince of Light)
FEH Frenzy 1 Frenzy 1 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 10% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. FEH Star Rarity 5 Charlotte, Larcei (Scion of Astra)
FEH Frenzy 2 Frenzy 2 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 30% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. FEH Star Rarity 5 Charlotte, Larcei (Scion of Astra)
FEH Frenzy 3 Frenzy 3 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. FEH Star Rarity 5 Charlotte, Larcei (Scion of Astra)
FEH Pegasus Flight 1 Pegasus Flight 1 At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -3.) FEH Star Rarity 5 Fiora
FEH Pegasus Flight 2 Pegasus Flight 2 At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -5.) FEH Star Rarity 5 Fiora
FEH Pegasus Flight 3 Pegasus Flight 3 At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7.) FEH Star Rarity 5 Fiora
FEH Wyvern Flight 1 Wyvern Flight 1 At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Def stats (unit's Def minus foe's Def) before combat. (Maximum penalty of -3.) FEH Star Rarity 5 Melady
FEH Wyvern Flight 2 Wyvern Flight 2 At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -5.) FEH Star Rarity 5 Melady
FEH Wyvern Flight 3 Wyvern Flight 3 At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.) FEH Star Rarity 5 Melady
FEH Even Pulse Tie 1 Even Pulse Tie 1 At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+5, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) FEH Star Rarity 5 Kurthnaga (Autumn Goldoan), Nils
FEH Even Pulse Tie 2 Even Pulse Tie 2 At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+3, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) FEH Star Rarity 5 Kurthnaga (Autumn Goldoan), Nils
FEH Even Pulse Tie 3 Even Pulse Tie 3 At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+1, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) FEH Star Rarity 5 Kurthnaga (Autumn Goldoan), Nils
FEH Odd Pulse Tie 1 Odd Pulse Tie 1 At start of odd-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+5, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) FEH Star Rarity 5 Oboro (Fierce Bride-to-Be)
FEH Odd Pulse Tie 2 Odd Pulse Tie 2 At start of odd-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+3, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) FEH Star Rarity 5 Oboro (Fierce Bride-to-Be)
FEH Odd Pulse Tie 3 Odd Pulse Tie 3 At start of odd-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+1, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) FEH Star Rarity 5 Oboro (Fierce Bride-to-Be)
FEH Guard Bearing 1 Guard Bearing 1 During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 30%. FEH Star Rarity 5 Annand, Hel, Ingrid (Solstice Knight)
FEH Guard Bearing 2 Guard Bearing 2 During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 40%. FEH Star Rarity 5 Annand, Hel, Ingrid (Solstice Knight)
FEH Guard Bearing 3 Guard Bearing 3 During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%. FEH Star Rarity 5 Annand, Hel, Ingrid (Solstice Knight)
FEH Dive Bomb 1 Dive-Bomb 1 At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. FEH Star Rarity 5 Morgan (Devoted Darkness), Tibarn (Shipless Pirate)
FEH Dive Bomb 2 Dive-Bomb 2 At start of combat, if both unit's and foe's HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. FEH Star Rarity 5 Morgan (Devoted Darkness), Tibarn (Shipless Pirate)
FEH Dive Bomb 3 Dive-Bomb 3 At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. FEH Star Rarity 5 Morgan (Devoted Darkness), Tibarn (Shipless Pirate)
FEH Dragon Wall 1 Dragon Wall 1 If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). FEH Star Rarity 5 Múspell, Rhea (Witch of Creation), Seiros
FEH Dragon Wall 2 Dragon Wall 2 If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). FEH Star Rarity 5 Múspell, Rhea (Witch of Creation), Seiros
FEH Dragon Wall 3 Dragon Wall 3 If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). FEH Star Rarity 5 Múspell, Rhea (Witch of Creation), Seiros
FEH S D Near Trace 1 S/D Near Trace 1 Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-1 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Ashe (Fabled Sea Knight), Naesala (Sea's Shadow), Tana (Frelian Starlight)
FEH S D Near Trace 2 S/D Near Trace 2 Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-2 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Ashe (Fabled Sea Knight), Naesala (Sea's Shadow), Tana (Frelian Starlight)
FEH S D Near Trace 3 S/D Near Trace 3 Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Ashe (Fabled Sea Knight), Naesala (Sea's Shadow), Tana (Frelian Starlight)
FEH A D Near Trace 1 A/D Near Trace 1 Enables【Canto (Rem. +1)】.

Inflicts Atk/Def-1 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Catria (Azure Wing Pair)
FEH A D Near Trace 2 A/D Near Trace 2 Enables【Canto (Rem. +1)】.

Inflicts Atk/Def-2 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Catria (Azure Wing Pair)
FEH A D Near Trace 3 A/D Near Trace 3 Enables【Canto (Rem. +1)】.

Inflicts Atk/Def-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Catria (Azure Wing Pair)
FEH S R Far Trace 1 S/R Far Trace 1 Enables【Canto (Rem.)】.

Inflicts Spd/Res-1 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Corrin (Nightfall Ninja Act), Hinoka (Fair Pirate Pair), L'Arachel (Seeker of Justice)
FEH S R Far Trace 2 S/R Far Trace 2 Enables【Canto (Rem.)】.

Inflicts Spd/Res-2 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Corrin (Nightfall Ninja Act), Hinoka (Fair Pirate Pair), L'Arachel (Seeker of Justice)
FEH S R Far Trace 3 S/R Far Trace 3 Enables【Canto (Rem.)】.

Inflicts Spd/Res-3 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Corrin (Nightfall Ninja Act), Hinoka (Fair Pirate Pair), L'Arachel (Seeker of Justice)
FEH A D Far Trace 1 A/D Far Trace 1 Enables【Canto (Rem. +1)】.

Inflicts Atk/Def-1 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Laegjarn (Flame Ascendant), Shanna (Bridal Novice)
FEH A D Far Trace 2 A/D Far Trace 2 Enables【Canto (Rem. +1)】.

Inflicts Atk/Def-2 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Laegjarn (Flame Ascendant), Shanna (Bridal Novice)
FEH A D Far Trace 3 A/D Far Trace 3 Enables【Canto (Rem.)】.

Inflicts Atk/Def-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Laegjarn (Flame Ascendant), Shanna (Bridal Novice)
FEH A R Far Trace 1 A/R Far Trace 1 Enables【Canto (Rem.)】.

Inflicts Atk/Res-1 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Hapi, Mercedes (Unfussed Basker)
FEH A R Far Trace 2 A/R Far Trace 2 Enables【Canto (Rem.)】.

Inflicts Atk/Res-2 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Hapi, Mercedes (Unfussed Basker)
FEH A R Far Trace 3 A/R Far Trace 3 Enables【Canto (Rem.)】.

Inflicts Atk/Res-3 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Hapi, Mercedes (Unfussed Basker)
FEH A S Far Trace 1 A/S Far Trace 1 Enables【Canto (Rem. +1)】.

Inflicts Atk/Spd-1 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Constance
FEH A S Far Trace 2 A/S Far Trace 2 Enables【Canto (Rem. +1)】.

Inflicts Atk/Spd-2 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Constance
FEH A S Far Trace 3 A/S Far Trace 3 Enables【Canto (Rem.)】.

Inflicts Atk/Spd-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Constance
FEH Flow Refresh 1 Flow Refresh 1 At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. FEH Star Rarity 5 Caeda (Sea-Blossom Pair), Ótr
FEH Flow Refresh 2 Flow Refresh 2 At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. FEH Star Rarity 5 Caeda (Sea-Blossom Pair), Ótr
FEH Flow Refresh 3 Flow Refresh 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. FEH Star Rarity 5 Caeda (Sea-Blossom Pair), Ótr
FEH Sacae's Blessing Sacae's Blessing * If foe uses sword, lance, or axe, foe cannot counterattack.

(Skill cannot be inherited.)

FEH Star Rarity 5 Lyn (Brave)
FEH Beorc's Blessing Beorc's Blessing * Neutralizes cavalry and flying foes' bonuses (from skills like Fortify, Rally, etc.) during combat.

(Skill cannot be inherited.)

FEH Star Rarity 5 Ike (Brave)
FEH Crusader's Ward Crusader's Ward * If unit receives consecutive attacks and foe's Range = 2, reduces damage from foe's second attack onward by 80%. (Skill cannot be inherited.) FEH Star Rarity 5 Sigurd, Sigurd (Fated Holy Knight)
FEH Follow-Up Ring Follow-Up Ring * At start of combat, if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack.

(Skill cannot be inherited.)

FEH Star Rarity 5 Arden
FEH Recover Ring Recover Ring * At start of turn, restores 10 HP.

(Skill cannot be inherited.)

FEH Star Rarity 5 Arvis
FEH Warp Powder Warp Powder * If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces. FEH Star Rarity 5 Zelgius
FEH S Drink S Drink * At the start of turn 1, restores 99 HP and grants Special cooldown count-1. FEH Star Rarity 5 Leif, Leif (Destined Scions), Leif (Uniter of Thracia)
FEH Chilling Seal Chilling Seal * At start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Def through its next action. (Skill cannot be inherited.) FEH Star Rarity 5 Gunnthrá
FEH Solar Brace Solar Brace * Restores HP = 30% of damage dealt when Special triggers.

(Stacks with effects of skills like Sol.)

FEH Star Rarity 5 Ephraim (Legendary Lord)
FEH Bushido Bushido * Deals +10 damage when Special triggers. FEH Star Rarity 5 Ryoma (Supreme Samurai)
FEH Double Lion Double Lion * If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.) FEH Star Rarity 5 Celica (Warrior Priestess)
FEH Binding Shield Binding Shield * In combat against a dragon foe, unit makes a guaranteed follow-up attack and foe cannot counterattack or make a follow-up attack. FEH Star Rarity 5 Marth (Hero-King)
FEH Lunar Brace Lunar Brace * Slows Special trigger (cooldown count+1). Deals damage = 50% of foe's Def when Special triggers. FEH Star Rarity 5 Eirika (Graceful Resolve
FEH Freezing Seal Freezing Seal * At start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Res through its next action. FEH Star Rarity 5 Hríd
FEH Yune's Whispers Yune's Whispers * At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action. FEH Star Rarity 5 Micaiah (Queen of Dawn)
FEH Light and Dark Light and Dark * Inflicts Atk/Spd/Def/Res-2 on foe, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. FEH Star Rarity 5 Julia (Crusader of Light), Julia (Heart Usurped), Julia (Scion of the Saint)
FEH Killing Intent Killing Intent * At start of combat, if foe's HP < 100% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

FEH Star Rarity 5 Thrasir
FEH Soul of Zofia Soul of Zofia * Neutralizes effects that guarantee foe's follow-up attacks or prevent unit's follow-up attacks during combat. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. FEH Star Rarity 5 Celica (Queen of Valentia)
FEH Deadly Balance Deadly Balance * At start of combat, if unit's HP ≥ 50% or if【Penalty】is active on unit, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

FEH Star Rarity 5 Líf
FEH Belief in Love Belief in Love * If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat. FEH Star Rarity 5 Caeda (Princess of Talys)
FEH Raging Storm Raging Storm * If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) If foe uses dragonstone or beast damage and unit is not adjacent to an ally, unit makes a guaranteed follow-up attack during combat. FEH Star Rarity 5 Edelgard (Flame Emperor)
FEH Holy War's End Holy War's End * If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack before foe can make a follow-up attack. FEH Star Rarity 5 Seliph (Scion of Light)
FEH Blue Lion Rule Blue Lion Rule * If unit's Def > foe's Def, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage=difference between stats × 4 (max 40%), and also if foe initiates combat, unit makes a guaranteed follow-up attack. FEH Star Rarity 5 Dimitri (King of Faerghus)
FEH Black Eagle Rule Black Eagle Rule * If unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, and also if foe initiates combat, damage received by foe's follow-up attack is also reduced by 80%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) FEH Star Rarity 5 Edelgard (Adrestian Emperor)
FEH Atrocity Atrocity * At start of combat, if foe's HP ≥ 50%, boosts damage by 25% of unit's Atk, and after combat, inflicts Atk/Spd/Def/Res-5 and Special cooldown count+1 on target and foes within 2 spaces of target through their next actions. (No effect on Special cooldown counts already at maximum.) FEH Star Rarity 5 Dimitri (Savior King)
FEH Binding Necklace Binding Necklace * If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+2 to unit and inflicts Atk/Spd/Def/Res-2 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Atk/Spd/Def/Res and inflicts penalty on foe's Atk/Spd/Def/Res during combat=current bonus on each of foe's stats. Calculates each stat bonus independently. FEH Star Rarity 5 Freyja, Freyja (Fleeting Summer)
FEH Fallen Star Fallen Star * If unit initiates combat, reduces damage from foe's first attack by 80% during combat, and after combat, grants【Fallen Star】to unit and inflicts【Gravity】on target and foes within 1 space of target.

【Fallen Star】 For 1 turn, during unit's first combat in player phase and enemy phase, reduces damage from foe's first attack by 80%.

【Gravity】 Restricts target's movement to 1 space through its next action.

FEH Star Rarity 5 Claude (King of Unification)
FEH Sun-Twin Wing Sun-Twin Wing * At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. FEH Star Rarity 5 Dagr
FEH Murderous Lion Murderous Lion * Enables【Canto (Rem. +1)】.

If unit is not adjacent to an ally, inflicts Spd/Def-3 on foe during combat and foe cannot counterattack.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces=any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

FEH Star Rarity 5 Dimitri (Savage Boar)
FEH Armored Wall Armored Wall * At start of combat, if unit's HP ≥ 25%, grants Special cooldown charge +1 to unit, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.

During unit's first combat in player phase or enemy phase, at start of combat, if unit's HP ≥ 25% while transformed, reduces damage from foe's first attack by 40%.

FEH Star Rarity 5 Edelgard (Hegemon Husk)
FEH Moon-Twin Wing Moon-Twin Wing * At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd-5 on foe during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). FEH Star Rarity 5 Nótt
FEH Yngvi Ascendant Yngvi Ascendant * Neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. FEH Star Rarity 5 Ullr
FEH Moonlight Bangle Moonlight Bangle * Enables【Canto (2)】.

Neutralizes unit's penalties that inflict "Special cooldown charge -X" on unit during combat. Deals damage = X% of foe's Def when Special triggers (X = unit's max Special cooldown count value × 10, + 20).
【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)

FEH Star Rarity 5 Eirika (Pledged Restorer)
FEH Detailed Report Detailed Report * Foes with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.)


Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.)
Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)

FEH Star Rarity 5 Gatekeeper (Nothing to Report)
FEH Prescience Prescience * Inflicts Atk/Res-5 on foe during combat. If unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 30%. FEH Star Rarity 5 Micaiah (Radiant Queen)
FEH Divine Recreation Divine Recreation * At start of combat, if foe's HP ≥ 50%, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack during combat by 30%, and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat. FEH Star Rarity 5 Eitri

Type C[]

Skill Effect Rarity Users
FEH Spur Atk 1 Spur Atk 1 Grants Atk+2 to adjacent allies during combat. Alfonse, Barst, Camilla (Flower of Fantasy, Camus, Corrin (Child of Dusk), Corrin (Nightfall Ninja Duo), Cynthia, Delthea, Echidna, Eliwood (Devoted Love), Finn, Fjorm, Hector, Idunn (Dragonkin Duo), Innes (Summer), Kaden, Kagero (Hare), Kana (Female), Kris (Unknown Hero), Larcei (Scion of Astra), Leif, Lilina*, Lilith, Loki (Spring Trickster), Lucina, Marth (Groom)*, Micaiah, Ogma, Palla (Sisterly Trio), Peony (Álfar Dream Duo), Quan, Reinhardt, Reinhardt (World of Thracia), Robin (Fall Vessel), Seteth, Sothe, Zelot (Avowed Groom)
FEH Spur Atk 2 Spur Atk 2 Grants Atk+3 to adjacent allies during combat. Alfonse, Barst, Camilla (Flower of Fantasy, Camus, Eliwood (Devoted Love), Finn, Hector, Idunn (Dragonkin Duo), Innes (Summer), Kaden, Kagero (Hare), Kana (Female), Lilina*, Loki (Spring Trickster), Lucina, Ogma, Palla (Sisterly Trio), Reinhardt, Robin (Fall Vessel)
FEH Spur Atk 3 Spur Atk 3 Grants Atk+4 to adjacent allies during combat. FEH Star Rarity 5 Alfonse, Barst, Lilina*, Lucina, Ogma
FEH Spur Spd 1 Spur Spd 1 Grants Spd+2 to adjacent allies during combat. Anna (Secret Seller), Catria (Hare), Clair, Eirika (Twin Refulgence), Ethlyn (Glimmering Lady), Jaffar (Angel of Night)*, Jeorge, Lucina (Brave), Lyn, Marth*, Ninian (Bright-Eyed Bride), Norne (Seaside Volunteer), Owain, Palla, Ronan, Ryoma (Hoshidan Summer), Saizo, Tailtiu, Tanya*
FEH Spur Spd 2 Spur Spd 2 Grants Spd+3 to adjacent allies during combat. FEH Star Rarity 4 Clair, Jaffar (Angel of Night)*, Jeorge, Lyn, Marth*, Palla*, Saizo
FEH Spur Spd 3 Spur Spd 3 Grants Spd+4 to adjacent allies during combat. FEH Star Rarity 5 Clair, Jeorge, Lyn, Marth*, Saizo
FEH Spur Def 1 Spur Def 1 Grants Def+2 to adjacent allies during combat. FEH Star Rarity 3 Arden, Camilla (New Year's), Celica, Chrom, Corrin (New Year's), Draug, Gatekeeper (Nothing to Report), Idunn, Itsuki, Linus, Minerva, Nanna, Oscar, Priscilla, Ranulf, Robin (Male)*, Robin (Fell Reincarnation), Roderick, Sully*, Tana (Summer), Velouria, Xander
FEH Spur Def 2 Spur Def 2 Grants Def+3 to adjacent allies during combat. FEH Star Rarity 4 Camilla (New Year's), Celica, Chrom, Draug, Idunn, Minerva, Priscilla, Ranulf, Robin (Male)*, Robin (Fell Reincarnation), Sully*, Velouria, Xander
FEH Spur Def 3 Spur Def 3 Grants Def+4 to adjacent allies during combat. FEH Star Rarity 5 Celica, Chrom, Priscilla, Robin (Male)*, Sully*, Xander
FEH Spur Res 1 Spur Res 1 Grants Res+2 to adjacent allies during combat. Anna*, Azura (Performing), Berkut*, Edelgard (Adrestian Emperor), Elincia (Hoshidan Summer), Eliwood*, Ena (Autumn Tactician), Guinevere, Lachesis, Libra, Lyon, Marianne, Merric, Mist, Morgan (Male), Niles, Olwen, Rafiel (Blessed Wings), Rhys (Gentle Basker)*, Sara, Shigure, Soleil, Tharja, Tiki (Adult)
FEH Spur Res 2 Spur Res 2 Grants Res+3 to adjacent allies during combat. FEH Star Rarity 4 Anna*, Berkut*, Eliwood*, Ena (Autumn Tactician), Lachesis, Merric, Niles, Olwen, Rafiel (Blessed Wings), Shigure, Tharja, Tiki (Adult)
FEH Spur Res 3 Spur Res 3 Grants Res+4 to adjacent allies during combat. FEH Star Rarity 5 Anna*, Lachesis, Merric, Niles, Tharja, Tiki (Adult)
FEH Spur Atk Spd 1 Spur Atk/Spd 1 Grants Atk/Spd+2 to adjacent allies during combat. Sothe
FEH Spur Atk Spd 2 Spur Atk/Spd 2 Grants Atk/Spd+3 to adjacent allies during combat. Sothe
FEH Spur Atk Def 1 Spur Atk/Def 1 Grants Atk/Def+2 to adjacent allies during combat. FEH Star Rarity 5 Reinhardt (Thunder's Sword), Tana (Summer)
FEH Spur Atk Def 2 Spur Atk/Def 2 Grants Atk/Def+3 to adjacent allies during combat. FEH Star Rarity 5 Reinhardt (Thunder's Sword), Tana (Summer)
FEH Spur Atk Res 1 Spur Atk/Res 1 Grants Atk/Res+2 to adjacent allies during combat. FEH Star Rarity 4 Libra*
FEH Spur Atk Res 2 Spur Atk/Res 2 Grants Atk/Res+3 to adjacent allies during combat. FEH Star Rarity 5 Libra*
FEH Spur Spd Def 1 Spur Spd/Def 1 Grants Spd/Def+2 to adjacent allies during combat. Oscar, Owain
FEH Spur Spd Def 2 Spur Spd/Def 2 Grants Spd/Def+3 to adjacent allies during combat. Oscar, Owain
FEH Spur Spd Res 1 Spur Spd/Res 1 Grants Spd/Res+2 to adjacent allies during combat. Ryoma (Hoshidan Summer), Tanya*
FEH Spur Spd Res 2 Spur Spd/Res 2 Grants Spd/Res+3 to adjacent allies during combat. Ryoma (Hoshidan Summer), Tanya*
FEH Spur Def Res 1 Spur Def/Res 1 Grants Def/Res+2 to adjacent allies during combat. Corrin (New Year's), Morgan (Male), Mist
FEH Spur Def Res 2 Spur Def/Res 2 Grants Def/Res+3 to adjacent allies during combat. Corrin (New Year's), Morgan (Male), Mist
FEH Threaten Atk 1 Threaten Atk 1 At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions. Alm (Imperial Ascent), Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd, Petrine
FEH Threaten Atk 2 Threaten Atk 2 At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd
FEH Threaten Atk 3 Threaten Atk 3 At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd
FEH Threaten Spd 1 Threaten Spd 1 At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. Eirika (Pledged Restorer), Jaffar, Navarre, Nótt, Selena*, Shanna, Takumi
FEH Threaten Spd 2 Threaten Spd 2 At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions. FEH Star Rarity 4 Jaffar, Navarre, Selena*, Shanna, Takumi
FEH Threaten Spd 3 Threaten Spd 3 At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Jaffar, Navarre, Selena*, Shanna, Takumi
FEH Threaten Def 1 Threaten Def 1 At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. FEH Star Rarity 2 Aelfric*, Clarisse, Dieck, Ephraim, Fernand*, Ike (Brave), Michalis, Morgan (Devoted Darkness), Ogma (Blade on Leave), Ótr, Peri*, Raven, Ross, Rudolf (Emperor of Rigel), Zeke
FEH Threaten Def 2 Threaten Def 2 At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. FEH Star Rarity 3 Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven, Ross
FEH Threaten Def 3 Threaten Def 3 At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. FEH Star Rarity 4 Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven, Ross
FEH Threaten Res 1 Threaten Res 1 At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions. Morgan (Fated Darkness), Nowi*, Oboro, Sonia, Sothis (Silver Specter), Ursula
FEH Threaten Res 2 Threaten Res 2 At start of turn, inflicts Res-4 on foes within 2 spaces through their next actions. Nowi*, Oboro, Ursula
FEH Threaten Res 3 Threaten Res 3 At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. Fae (Childlike Dragon), Nowi*, Oboro, Ursula
FEH Threaten Atk Spd 1 Threat. Atk/Spd 1 At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Alm (Imperial Ascent), Eirika (Pledged Restorer), Nótt
FEH Threaten Atk Spd 2 Threat. Atk/Spd 2 At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Alm (Imperial Ascent), Eirika (Pledged Restorer), Nótt
FEH Threaten Atk Spd 3 Threat. Atk/Spd 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Alm (Imperial Ascent)
FEH Atk Spd Menace Atk/Spd Menace At start of turn, inflicts Atk/Spd-6 on nearest foes within 4 spaces through their next actions and grants Atk/Spd+6 to unit for 1 turn. FEH Star Rarity 5 Eirika (Pledged Restorer), Nótt
FEH Threat Atk Def 1 Threat. Atk/Def 1 At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Dieck, Fernand*, Petrine, Morgan (Devoted Darkness), Ótr, Rudolf (Emperor of Rigel)
FEH Threat Atk Def 2 Threat Atk/Def 2 At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Dieck, Fernand*, Petrine, Morgan (Devoted Darkness), Ótr, Rudolf (Emperor of Rigel)
FEH Threat Atk Def 3 Threat. Atk/Def 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Dieck, Rudolf (Emperor of Rigel)
FEH Atk Def Menace Atk/Def Menace At start of turn, inflicts Atk/Def-6 on nearest foes within 4 spaces through their next actions and grants Atk/Def+6 to unit for 1 turn. FEH Star Rarity 5 Morgan (Devoted Darkness), Ótr
FEH Threaten Atk Res 1 Threat. Atk Res 1 At start of turn, inflicts Atk/Res-3 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Morgan (Fated Darkness), Sonia, Sothis (Silver Specter)
FEH Threaten Atk Res 2 Threat. Atk/Res 2 At start of turn, inflicts Atk/Res-4 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Morgan (Fated Darkness), Sonia, Sothis (Silver Specter)
FEH Threaten Atk Res 3 Threat. Atk/Res 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Sothis (Silver Specter)
FEH Atk Res Menace Atk/Res Menace At start of turn, inflicts Atk/Res-6 on nearest foes within 4 spaces through their next actions and grants Atk/Res+6 to unit for 1 turn. FEH Star Rarity 5 Morgan (Fated Darkness)
FEH Threaten Def Res 1 Threat. Def Res 1 At start of turn, inflicts Def/Res-3 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Aelfric*, Fae (Childlike Dragon), Zeke
FEH Threaten Def Res 2 Threat. Def/Res 2 At start of turn, inflicts Def/Res-4 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Aelfric*, Fae (Childlike Dragon), Zeke
FEH Def Res Menace Def/Res Menace At start of turn, inflicts Def/Res-6 on nearest foes within 4 spaces through their next actions and grants Def/Res+6 to unit for 1 turn. FEH Star Rarity 5 Fae (Childlike Dragon), Zeke
FEH Threaten Spd Def 1 Threat. Spd/Def 1 At start of turn, inflicts Spd/Def-3 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Ogma (Blade on Leave)
FEH Threaten Spd Def 2 Threat Spd/Def 2 At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Ogma (Blade on Leave)
FEH Fortify Def 1 Fortify Def 1 At start of turn, grants Def+2 to adjacent allies for 1 turn. FEH Star Rarity 3 Cherche, Corrin (Dream Princess), Ephraim (Legendary Lord), Forsyth, Frederick*, Joshua (Tropical Gambler), Kana (Male), Lissa (Winter's Envoy), Ninian, Quan (Lightfoot Prince), Sakura, Seliph (Scion of Light), Sharena, Sheena, Tanith (Forthright Heart), Xander (Spring)
FEH Fortify Def 2 Fortify Def 2 At start of turn, grants Def+3 to adjacent allies for 1 turn. FEH Star Rarity 4 Cherche, Corrin (Dream Princess), Ephraim (Legendary Lord), Forsyth, Frederick*, Joshua (Tropical Gambler), Kana (Male), Lissa (Winter's Envoy), Ninian, Quan (Lightfoot Prince), Sakura, Seliph (Scion of Light), Sharena, Sheena, Tanith (Forthright Heart), Xander (Spring)
FEH Fortify Def 3 Fortify Def 3 At start of turn, grants Def+4 to adjacent allies for 1 turn. FEH Star Rarity 5 Cherche, Ephraim (Legendary Lord), Forsyth, Frederick*, Joshua (Tropical Gambler), Quan (Lightfoot Prince), Sakura, Seliph (Scion of Light), Sharena, Xander (Spring)
FEH Fortify Def 4 Fortify Def 4 At start of turn, grants Def+7 to adjacent allies for 1 turn. FEH Star Rarity 5 Joshua (Tropical Gambler)
FEH Joint Hone Def Joint Hone Def At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. FEH Star Rarity 5 Forsyth, Quan (Lightfoot Prince), Seliph (Scion of Light)
FEH Fortify Res 1 Fortify Res 1 At start of turn, grants Res+2 to adjacent allies for 1 turn. FEH Star Rarity 2 Azura, Caeda, Corrin (Nohrian Summer), Jagen*, Kliff*, Linde, Maria, Niles (Forbidden Tease), Peony, Reyson, Sigurd (Destined Duo), Sophia*, Soren
FEH Fortify Res 2 Fortify Res 2 At start of turn, grants Res+3 to adjacent allies for 1 turn. FEH Star Rarity 3 Azura, Caeda, Corrin (Nohrian Summer), Jagen*, Kliff*, Linde, Maria, Niles (Forbidden Tease), Peony, Reyson, Sigurd (Destined Duo), Sophia*, Soren
FEH Fortify Res 3 Fortify Res 3 At start of turn, grants Res+4 to adjacent allies for 1 turn. FEH Star Rarity 5 Azura, Kliff*, Linde, Maria, Peony, Sigurd (Destined Duo), Sophia*, Soren
FEH Fortify Res 4 Fortify Res 4 At start of turn, grants Res+7 to adjacent allies for 1 turn. FEH Star Rarity 5 Peony
FEH Joint Hone Res Joint Hone Res At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. FEH Star Rarity 5 Sigurd (Destined Duo)
FEH Fortify Armor Fortify Armor At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. FEH Star Rarity 4 Lissa (Winter's Envoy), Niles (Forbidden Tease), Sheena
FEH Fortify Cavalry Fortify Cavalry At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. FEH Star Rarity 4 Jagen
FEH Fortify Fliers Fortify Fliers At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. FEH Star Rarity 4 Caeda, Corrin (Nohrian Summer), Tanith (Forthright Heart)
FEH Fortify Dragons Fortify Dragons At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. FEH Star Rarity 4 Corrin (Dream Princess), Kana (Male), Ninian
FEH Fortify Beasts Fortify Beasts At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. FEH Star Rarity 4 Reyson
FEH Hone Atk 1 Hone Atk 1 At start of turn, grants Atk+2 to adjacent allies for 1 turn. Caeda (Princess of Talys), Camilla (Steamy Secrets), Camilla (Tropical Beauty), Corrin (Female)*, Celica (Imprisoned Soul), Dimitri (King of Faerghus), Dorothea (Summertime Songstress), Est (Springtime Flier), Gunter*, Gwendolyn, Hector (Dressed-Up Duo), Hríd (Resolute Prince), Inigo (Performing), Lethe, Mathilda, Myrrh, Nino, Nowi (Trick or Defeat), Olivia*, Palla (Eldest Bun-Bun), Reinhardt (Lightning's Rondo), Sanaki, Serra, Severa (Bitter Blossom)
FEH Hone Atk 2 Hone Atk 2 At start of turn, grants Atk+3 to adjacent allies for 1 turn. FEH Star Rarity 4 Caeda (Princess of Talys), Camilla (Steamy Secrets), Camilla (Tropical Beauty), Corrin (Female)*, Celica (Imprisoned Soul), Dimitri (King of Faerghus), Dorothea (Summertime Songstress), Est (Springtime Flier), Gunter*, Gwendolyn, Hector (Dressed-Up Duo), Hríd (Resolute Prince), Inigo (Performing), Lethe, Mathilda, Myrrh, Nino, Nowi (Trick or Defeat), Olivia*, Palla (Eldest Bun-Bun), Reinhardt (Lightning's Rondo), Sanaki, Serra, Severa (Bitter Blossom)
FEH Hone Atk 3 Hone Atk 3 At start of turn, grants Atk+4 to adjacent allies for 1 turn. FEH Star Rarity 5 Caeda (Princess of Talys), Corrin (Female)*, Celica (Imprisoned Soul), Dimitri (King of Faerghus), Dorothea (Summertime Songstress), Hríd (Resolute Prince), Inigo (Performing), Mathilda, Nino, Olivia*, Reinhardt (Lightning's Rondo), Sanaki, Serra, Severa (Bitter Blossom)
FEH Hone Atk 4 Hone Atk 4 At start of turn, grants Atk+7 to adjacent allies for 1 turn. FEH Star Rarity 5 Dorothea (Summertime Songstress), Hríd (Resolute Prince)
FEH Joint Hone Atk Joint Hone Attack At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. FEH Star Rarity 5 Caeda (Princess of Talys), Dimitri (King of Faerghus), Reinhardt (Lightning's Rondo), Severa (Bitter Blossom)
FEH Hone Spd 1 Hone Spd 1 At start of turn, grants Spd+2 to adjacent allies for 1 turn. FEH Star Rarity 3 Ashe (Fabled Sea Knight), Azelle, Azura (Celebratory Spirit), Caeda (Talys's Bride), Corrin (Dream Prince), Eirika*, Gunnthrá (Year's First Dream), Hinoka, Laegjarn (Burning Sun), Laslow, Leanne, Louise (Eternal Devotion)*, Lysithea (Earnest Seeker), Marth (Royal Altean Duo), Matthew*, Mia (Moonlit Witch), Ryoma, Sigrun, Sue, Tsubasa
FEH Hone Spd 2 Hone Spd 2 At start of turn, grants Spd+3 to adjacent allies for 1 turn. FEH Star Rarity 4 Ashe (Fabled Sea Knight), Azelle, Azura (Celebratory Spirit), Caeda (Talys's Bride), Corrin (Dream Prince), Eirika*, Gunnthrá (Year's First Dream), Hinoka, Laegjarn (Burning Sun), Laslow, Leanne, Louise (Eternal Devotion)*, Lysithea (Earnest Seeker), Marth (Royal Altean Duo), Matthew*, Mia (Moonlit Witch),Ryoma, Sigrun, Sue, Tsubasa
FEH Hone Spd 3 Hone Spd 3 At start of turn, grants Spd+4 to adjacent allies for 1 turn. FEH Star Rarity 5 Ashe (Fabled Sea Knight), Azelle, Caeda (Talys's Bride), Eirika*, Gunnthrá (Year's First Dream), Laslow, Lysithea (Earnest Seeker), Marth (Royal Altean Duo), Matthew*, Ryoma, Sue
FEH Hone Spd 4 Hone Spd 4 At start of turn, grants Spd+7 to adjacent allies for 1 turn. FEH Star Rarity 5 Lysithea (Earnest Seeker), Sue
FEH Joint Hone Spd Joint Hone Speed At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. FEH Star Rarity 5 Ashe (Fabled Sea Knight), Azelle, Gunnthrá (Year's First Dream), Marth (Royal Altean Duo)
FEH Hone Armor Hone Armor At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. FEH Star Rarity 4 Gwendolyn, Hector (Dressed-Up Duo),
FEH Hone Cavalry Hone Cavalry At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. FEH Star Rarity 4 Gunter, Louise (Eternal Devotion)
FEH Hone Fliers Hone Fliers At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. FEH Star Rarity 5 Azura (Celebratory Spirit), Camilla (Steamy Secrets)*, Camilla (Tropical Beauty), Est (Springtime Flier), Hinoka, Laegjarn (Burning Sun), Mia (Moonlit Witch), Nowi (Halloween), Palla (Eldest Bun-Bun), Sigrun, Tsubasa
FEH Hone Dragons Hone Dragons At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. FEH Star Rarity 5 Corrin (Dream Prince), Myrrh
FEH Hone Beasts Hone Beasts At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. FEH Star Rarity 5 Leanne, Lethe
FEH Drive Atk 1 Drive Atk 1 Grants Atk+2 to allies within 2 spaces during combat. Corrin (Child of Dusk), Corrin (Nightfall Ninja Duo), Cynthia, Delthea, Echidna, Fjorm, Kris (Unknown Hero), Larcei (Scion of Astra), Leif, Lilith, Marth (Groom), Micaiah, Peony (Álfar Dream Duo), Quan, Seteth, Zelot (Avowed Groom)
FEH Drive Atk 2 Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat. Corrin (Child of Dusk), Corrin (Nightfall Ninja Duo), Cynthia, Delthea, Echidna, Fjorm, Kris (Unknown Hero), Larcei (Scion of Astra), Leif, Lilith, Marth (Groom), Micaiah, Peony (Álfar Dream Duo), Quan, Seteth, Zelot (Avowed Groom)
FEH Joint Drive Atk Joint Drive Atk Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. Corrin (Child of Dusk), Corrin (Nightfall Ninja Duo), Kris (Unknown Hero), Larcei (Scion of Astra), Lilith, Peony (Álfar Dream Duo)
FEH Drive Spd 1 Drive Spd 1 Grants Spd+2 to allies within 2 spaces during combat. Anna (Secret Seller), Catria (Hare), Eirika (Twin Refulgence), Ethlyn (Glimmering Lady), Lucina (Brave), Ninian (Bright-Eyed Bride), Norne (Seaside Volunteer), Ronan, Tailtiu
FEH Drive Spd 2 Drive Spd 2 Grants Spd+3 to allies within 2 spaces during combat. Anna (Secret Seller), Catria (Hare), Eirika (Twin Refulgence), Ethlyn (Glimmering Lady), Lucina (Brave), Ninian (Bright-Eyed Bride), Norne (Seaside Volunteer), Ronan, Tailtiu
FEH Joint Drive Spd Joint Drive Spd Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. Anna (Secret Seller), Eirika (Twin Refulgence), Ethlyn (Glimmering Lady), Ronan
FEH Drive Def 1 Drive Def 1 Grants allies within 2 spaces Def+2 during combat. Arden, Gatekeeper (Nothing to Report), Itsuki, Linus, Nanna, Roderick
FEH Drive Def 2 Drive Def 2 Grants allies within 2 spaces Def+3 during combat. Arden, Gatekeeper (Nothing to Report), Itsuki, Linus, Nanna, Roderick
FEH Joint Drive Def Joint Drive Def Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat. Gatekeeper (Nothing to Report)
FEH Drive Res 1 Drive Res 1 Grants Res+2 to allies within 2 spaces during combat. Azura (Performing), Edelgard (Adrestian Emperor), Elincia (Hoshidan Summer), Guinevere, Lyon, Marianne, Rhys (Gentle Basker)*, Sara, Soleil
FEH Drive Res 2 Drive Res 2 Grants Res+3 to allies within 2 spaces during combat. Azura (Performing), Edelgard (Adrestian Emperor), Elincia (Hoshidan Summer), Guinevere, Lyon, Marianne, Rhys (Gentle Basker)*, Sara, Soleil
FEH Joint Drive Res Joint Drive Res Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. Edelgard (Adrestian Emperor), Guinevere, Marianne, Sara
FEH Goad Armor Goad Armor Grants Atk/Spd+4 to armored allies within 2 spaces during combat.. FEH Star Rarity 4 Eliwood (Devoted Love), Hector, Jaffar (Angel of Night)*
FEH Goad Cavalry Goad Cavalry Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. FEH Star Rarity 4 Camus*, Finn, Reinhardt
FEH Goad Fliers Goad Fliers Grants Atk/Spd+4 to flying allies within 2 spaces during combat. FEH Star Rarity 4 Camilla (Flower of Fantasy, Innes (Summer), Kagero (Hare), Loki (Spring Trickster), Palla, Palla (Sisterly Trio)
FEH Goad Dragons Goad Dragons Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. FEH Star Rarity 4 Idunn (Dragonkin Duo), Kana (Female), Robin (Fall Vessel)
FEH Goad Beasts Goad Beasts Grants Atk/Spd+4 to beast allies within 2 spaces during combat. FEH Star Rarity 4 Kaden
FEH Ward Armor Ward Armor Grants Def/Res+4 to armored allies within 2 spaces during combat. FEH Star Rarity 4 Draug
FEH Ward Cavalry Ward Cavalry Grants Def/Res+4 to cavalry allies within 2 spaces during combat. FEH Star Rarity 4 Berkut, Eliwood, Olwen
FEH Ward Fliers Ward Fliers Grants Def/Res+4 to flying allies within 2 spaces during combat. FEH Star Rarity 4 Camilla (New Year), Minerva, Shigure
FEH Ward Dragons Ward Dragons Grants Def/Res+4 to dragon allies within 2 spaces during combat. FEH Star Rarity 5 Ena (Autumn Tactician), Idunn, Robin (Fell Reincarnation)
FEH Ward Beasts Ward Beasts Grants Def/Res+4 to beast allies within 2 spaces during combat. FEH Star Rarity 5 Rafiel (Blessed Wings), Ranulf, Velouria
FEH Savage Blow 1 Savage Blow 1 If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. Bantu, Camilla*, Kempf, Leo, Narcian, Nemesis, Rhajat
FEH Savage Blow 2 Savage Blow 2 If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. Bantu, Camilla*, Kempf, Leo, Narcian, Nemesis, Rhajat
FEH Savage Blow 3 Savage Blow 3 If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. FEH Star Rarity 5 Bantu, Camilla*, Kempf, Leo, Narcian, Nemesis, Rhajat
FEH Breath of Life 1 Breath of Life 1 If unit initiates combat, restores 3 HP to adjacent allies after combat. FEH Star Rarity 3 Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Breath of Life 2 Breath of Life 2 If unit initiates combat, restores 5 HP to adjacent allies after combat. FEH Star Rarity 4 Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Breath of Life 3 Breath of Life 3 If unit initiates combat, restores 7 HP to adjacent allies after combat. FEH Star Rarity 5 Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Sword Experience 1 Sword Experience 1 While unit lives and uses a sword, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) Athena
FEH Sword Experience 2 Sword Experience 2 While unit lives, all sword allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) Athena
FEH Sword Experience 3 Sword Experience 3 While unit lives, all sword allies on team get 2x EXP. (Only highest value applied. Does not stack.) Athena
FEH Lance Experience 1 Lance Experience 1 While unit lives and uses a lance, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) Narcian (Vernal General)
FEH Lance Experience 2 Lance Experience 2 While unit lives, all lance allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) Narcian (Vernal General)
FEH Lance Experience 3 Lance Experience 3 While unit lives, all lance allies on team get 2x EXP. (Only highest value applied. Does not stack.) Narcian (Vernal General)
FEH Axe Experience 1 Axe Experience 1 While unit lives and uses an axe, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) Chrom (Spring), Lex
FEH Axe Experience 2 Axe Experience 2 While unit lives, all axe allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) Chrom (Spring), Lex
FEH Axe Experience 3 Axe Experience 3 While unit lives, all axe allies on team get 2x EXP. (Only highest value applied. Does not stack.) Chrom (Spring), Lex
FEH Bow Experience 1 Bow Experience 1 While unit lives and uses a bow, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) Faye
FEH Bow Experience 2 Bow Experience 2 While unit lives, all bow allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) Faye
FEH Bow Experience 3 Bow Experience 3 While unit lives, all bow allies on team get 2x EXP. (Only highest value applied. Does not stack.) Faye
FEH Dagger Experience 1 Dagger Experience 1 While unit lives and uses a dagger, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) Tethys
FEH Dagger Experience 2 Dagger Experience 2 While unit lives, all dagger allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) Tethys
FEH Dagger Experience 3 Dagger Experience 3 While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.) Tethys
FEH R Tome Experience 1 R Tome Experience 1 While unit lives and uses a red tome, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) Eirika (Anamnesis Lady)
FEH R Tome Experience 2 R Tome Experience 2 While unit lives, all red tome allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) Eirika (Anamnesis Lady)
FEH R Tome Experience 3 R Tome Experience 3 While unit lives, all red tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) Eirika (Anamnesis Lady)
FEH B Tome Experience 1 B Tome Experience 1 While unit lives and uses a blue tome, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) Mae
FEH B Tome Experience 2 B Tome Experience 2 While unit lives, all blue tome allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) Mae
FEH B Tome Experience 3 B Tome Experience 3 While unit lives, all blue tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) Mae
FEH G Tome Experience 1 G Tome Experience 1 While unit lives and uses a green tome, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) Olwen (World of Thracia)
FEH G Tome Experience 2 G Tome Experience 2 While unit lives, all green tome allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) Olwen (World of Thracia)
FEH G Tome Experience 3 G Tome Experience 3 While unit lives, all green tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) Olwen (World of Thracia)
FEH Beast Experience 1 Beast Experience 1 While unit lives and uses beast damage, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) Mordecai
FEH Beast Experience 2 Beast Experience 2 While unit lives, all beast allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) Mordecai
FEH Beast Experience 3 Beast Experience 3 While unit lives, all beast allies on team get 2x EXP. (Only highest value applied. Does not stack.) Mordecai
FEH Staff Experience 1 Staff Experience 1 While unit lives and uses a staff, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) Silque
FEH Staff Experience 2 Staff Experience 2 While unit lives, all staff allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) Silque
FEH Staff Experience 3 Staff Experience 3 While unit lives, all staff allies on team get 2x EXP. (Only highest value applied. Does not stack.) Silque
FEH Dragon Exp. 1 Dragon Experience 1 While unit lives and uses a dragonstone, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) Kurthnaga (Autumn Goldoan)*
FEH Dragon Exp. 2 Dragon Experience 2 While unit lives, all dragonstone allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) Kurthnaga (Autumn Goldoan)*
FEH Dragon Exp. 3 Dragon Experience 3 While unit lives, all dragonstone allies on team get 2x EXP. (Only highest value applied. Does not stack.) Kurthnaga (Autumn Goldoan)*
FEH Sword Valor 1 Sword Valor 1 While unit lives and uses a sword, unit gets 1.5x SP.

(Only highest value applied. Does not stack.)

Chrom (Exalted Knight), Gray, Lene
FEH Sword Valor 2 Sword Valor 2 While unit lives, all sword allies on team get 1.5x SP.

(Only highest value applied. Does not stack.)

Chrom (Exalted Knight), Gray, Lene
FEH Sword Valor 3 Sword Valor 3 While unit lives, all sword allies on team get 2x SP.

(Only highest value applied. Does not stack.)

Chrom (Exalted Knight), Gray, Lene
FEH Lance Valor 1 Lance Valor 1 While unit lives and uses a lance, unit gets 1.5x SP.

(Only highest value applied. Does not stack.)

Robin (Summer)
FEH Lance Valor 2 Lance Valor 2 While unit lives, all lance allies on team get 1.5x SP.

(Only highest value applied. Does not stack.)

Robin (Summer)
FEH Lance Valor 3 Lance Valor 3 While unit lives, all lance allies on team get 2x SP.

(Only highest value applied. Does not stack.)

Robin (Summer)
FEH Axe Valor 1 Axe Valor 1 While unit lives and uses an axe, unit gets 1.5x SP.

(Only highest value applied. Does not stack.)

Tiki (Summering Scion)
FEH Axe Valor 2 Axe Valor 2 While unit lives, all axe allies on team get 1.5x SP.

(Only highest value applied. Does not stack.)

Tiki (Summering Scion)
FEH Axe Valor 3 Axe Valor 3 While unit lives, all axe allies on team get 2x SP.

(Only highest value applied. Does not stack.)

Tiki (Summering Scion)
FEH Bow Valor 1 Bow Valor 1 While unit lives and uses a bow, unit gets 1.5x SP.

(Only highest value applied. Does not stack.)

Nina, Roy (Valentine)
FEH Bow Valor 2 Bow Valor 2 While unit lives, all bow allies on team get 1.5x SP. (Only highest value applied. Does not stack.) Nina, Roy (Valentine)
FEH Bow Valor 3 Bow Valor 3 While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) Nina,Roy (Valentine)
FEH Dagger Valor 1 Dagger Valor 1 While unit lives and uses a dagger, unit gets 1.5x SP.

(Only highest value applied. Does not stack.)

Elise (Bubbling Flower), Sakura (Gentle Nekomata)
FEH Dagger Valor 2 Dagger Valor 2 While unit lives, all dagger allies on team get 1.5x SP.

(Only highest value applied. Does not stack.)

Elise (Bubbling Flower), Sakura (Gentle Nekomata)
FEH Dagger Valor 3 Dagger Valor 3 While unit lives, all dagger allies on team get 2x SP.

(Only highest value applied. Does not stack.)

Elise (Bubbling Flower), Sakura (Gentle Nekomata)
FEH R Tome Valor 1 R Tome Valor 1 While unit lives and uses a red tome, unit gets 1.5x SP.

(Only highest value applied. Does not stack.)

Tharja (Winter's Envoy)
FEH R Tome Valor 2 R Tome Valor 2 While unit lives, all red tome allies on team get 1.5x SP.

(Only highest value applied. Does not stack.)

Tharja (Winter's Envoy)
FEH R Tome Valor 3 R Tome Valor 3 While unit lives, all red tome allies on team get 2x SP.

(Only highest value applied. Does not stack.)

Tharja (Winter's Envoy)
FEH B Tome Valor 1 B Tome Valor 1 While unit lives and uses a blue tome, unit gets 1.5x SP.

(Only highest value applied. Does not stack.)

Shigure (Dark Sky Singer)
FEH B Tome Valor 2 B Tome Valor 2 While unit lives, all blue tome allies on team get 1.5x SP.

(Only highest value applied. Does not stack.)

Shigure (Dark Sky Singer)
FEH B Tome Valor 3 B Tome Valor 3 While unit lives, all blue tome allies on team get 2x SP.

(Only highest value applied. Does not stack.)

Shigure (Dark Sky Singer)
FEH G Tome Valor 1 G Tome Valor 1 While unit lives and uses a green tome, unit gets 1.5x SP.

(Only highest value applied. Does not stack.)

Elise (Summer), Mist (Purest Spirit)
FEH G Tome Valor 2 G Tome Valor 2 While unit lives, all green tome allies on team get 1.5x SP.

(Only highest value applied. Does not stack.)

Elise (Summer), Mist (Purest Spirit)
FEH G Tome Valor 3 G Tome Valor 3 While unit lives, all green tome allies on team get 2x SP.

(Only highest value applied. Does not stack.)

Elise (Summer), Mist (Purest Spirit)
FEH Dragon Valor 1 Dragon Valor 1 While unit lives and uses a dragonstone, unit gets 1.5x SP. (Only highest value applied. Does not stack.) Nagi, Tiki (Young, Summer)
FEH Dragon Valor 2 Dragon Valor 2 While unit lives, all dragonstone allies on team get 1.5x SP. (Only highest value applied. Does not stack.) Nagi, Tiki (Young, Summer)
FEH Dragon Valor 3 Dragon Valor 3 While unit lives, all dragonstone allies on team get 2x SP. (Only highest value applied. Does not stack.) Nagi, Tiki (Young, Summer)
FEH Staff Valor 1 Staff Valor 1 While unit lives and uses a staff, unit gets 1.5x SP after combat or after using a healing Assist skill. (Only highest value applied. Does not stack.) Maribelle
FEH Staff Valor 2 Staff Valor 2 While unit lives, all staff allies on team get 1.5x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) Maribelle
FEH Staff Valor 3 Staff Valor 3 While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills.(Only highest value applied. Does not stack.) Maribelle
FEH Beast Valor 1 Beast Valor 1 While unit lives and uses beast damage, unit gets 1.5x SP after combat or after using a healing Assist skill. (Only highest value applied. Does not stack.) Keaton
FEH Beast Valor 2 Beast Valor 2 While unit lives, all beast allies on team get 1.5x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) Keaton
FEH Beast Valor 3 Beast Valor 3 While unit lives, all beast allies on team get 2x SP after combat or after using healing Assist skills.(Only highest value applied. Does not stack.) Keaton
FEH Atk Ploy 1 Atk Ploy 1 At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions. Julius, Katarina, Lena, Leo (Summer), Morgan (Female), Oliver, Solon
FEH Atk Ploy 2 Atk Ploy 2 At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions. Julius, Katarina, Lena, Leo (Summer), Morgan (Female), Oliver, Solon
FEH Atk Ploy 3 Atk Ploy 3 At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. Julius, Katarina, Lena, Leo (Summer), Morgan (Female), Oliver, Solon
FEH Spd Ploy 1 Spd Ploy 1 At start of turn, inflicts Spd-3 on foes in cardinal directions with Res < unit's Res through their next actions. Deirdre, Knoll, Saias
FEH Spd Ploy 2 Spd Ploy 2 At start of turn, inflicts Spd-4 on foes in cardinal directions with Res < unit's Res through their next actions. Deirdre, Knoll, Saias
FEH Spd Ploy 3 Spd Ploy 3 At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. Deirdre, Knoll, Saias
FEH Def Ploy 1 Def Ploy 1 At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions. Arvis*, Cecilia (Festive Instructor), Flora, Gaius (Summer)
FEH Def Ploy 2 Def Ploy 2 At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions. Arvis*, Flora, Gaius (Summer)
FEH Def Ploy 3 Def Ploy 3 At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. Arvis*, Flora, Gaius (Summer)
FEH Res Ploy 1 Res Ploy 1 At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions. Arete, Forrest, Gunnthrá, Ilyana, Lute, Micaiah (Summer's Dawn), Sonya
FEH Res Ploy 2 Res Ploy 2 At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. Arete, Forrest, Gunnthrá, Ilyana, Lute, Micaiah (Summer's Dawn), Sonya
FEH Res Ploy 3 Res Ploy 3 At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. Arete, Forrest, Gunnthrá, Ilyana, Lute, Micaiah (Summer's Dawn), Sonya
FEH Panic Ploy 1 Panic Ploy 1 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action. Gangrel*, Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius
FEH Panic Ploy 2 Panic Ploy 2 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action. Gangrel*, Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius
FEH Panic Ploy 3 Panic Ploy 3 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action. Gangrel*, Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius
FEH Stall Ploy 1 Stall Ploy 1 At start of turn, inflicts【Stall】on foes in cardinal directions with HP ≤ unit's HP-5.


【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.

Naesala (Sea's Shadow)
FEH Stall Ploy 2 Stall Ploy 2 At start of turn, inflicts【Stall】on foes in cardinal directions with HP ≤ unit's HP-3.


【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.

Naesala (Sea's Shadow)
FEH Stall Ploy 3 Stall Ploy 3 At start of turn, inflicts【Stall】on foes in cardinal directions with HP ≤ unit's HP.


【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.

Naesala (Sea's Shadow)
FEH Infantry Pulse 1 Infantry Pulse 1 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.) Dorcas, Geese (A Life at Sea)*, Gerik, Helbindi, Marisa, Nils, Xander (Summer)
FEH Infantry Pulse 2 Infantry Pulse 2 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.) Dorcas, Geese (A Life at Sea)*, Gerik, Helbindi, Marisa, Nils, Xander (Summer)
FEH Infantry Pulse 3 Infantry Pulse 3 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.) Dorcas, Geese (A Life at Sea)*, Gerik, Helbindi, Marisa, Nils, Xander (Summer)
FEH Time's Pulse 1 Time's Pulse 1 At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Byleth (The Fódlan Star), Charlotte, Líf, Lysithea, Marianne (Serene Adherent), Pent, Shinon, Sothis, Ullr, Volke, Yuri
FEH Time's Pulse 2 Time's Pulse 2 At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Byleth (The Fódlan Star), Charlotte, Líf, Lysithea, Marianne (Serene Adherent), Pent, Shinon, Sothis, Ullr, Volke, Yuri
FEH Time's Pulse 3 Time's Pulse 3 At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Byleth (The Fódlan Star), Charlotte, Líf, Lysithea, Marianne (Serene Adherent), Pent, Shinon, Sothis, Ullr, Volke, Yuri
FEH Atk Smoke 1 Atk Smoke 1 Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. Fiora (Defrosted Illian), Hríd, Kaze*, Leila, Lyn (Brave), Raphael (Muscle-Monger), Tibarn (Shipless Pirate)
FEH Atk Smoke 2 Atk Smoke 2 Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. Fiora (Defrosted Illian), Hríd, Kaze*, Leila, Lyn (Brave), Raphael (Muscle-Monger), Tibarn (Shipless Pirate)
FEH Atk Smoke 3 Atk Smoke 3 Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. Fiora (Defrosted Illian), Hríd, Kaze*, Leila, Lyn (Brave), Raphael (Muscle-Monger), Tibarn (Shipless Pirate)
FEH Spd Smoke 1 Spd Smoke 1 Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat. Chad*, Nino (Pale Flower), Sigurd, Takumi (Empty Vessel)
FEH Spd Smoke 2 Spd Smoke 2 Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat. Chad*, Nino (Pale Flower), Sigurd, Takumi (Empty Vessel)
FEH Spd Smoke 3 Spd Smoke 3 Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. Chad*, Nino (Pale Flower), Sigurd, Takumi (Empty Vessel)
FEH Def Smoke 1 Def Smoke 1 Inflicts Def-3 on foes within 2 spaces of target through their next actions after combat. Alfonse (Spring Prince), Claude, Leif (Uniter of Thracia), Panne*, Rath
FEH Def Smoke 2 Def Smoke 2 Inflicts Def-5 on foes within 2 spaces of target through their next actions after combat. Alfonse (Spring Prince), Claude, Leif (Uniter of Thracia), Panne*, Rath
FEH Def Smoke 3 Def Smoke 3 Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. Alfonse (Spring Prince), Claude, Leif (Uniter of Thracia), Panne*, Rath
FEH Res Smoke 1 Res Smoke 1 Inflicts Res-3 on foes within 2 spaces of target through their next actions after combat. Brunnya*, Robin (Fell Vessel)
FEH Res Smoke 2 Res Smoke 2 Inflicts Res-5 on foes within 2 spaces of target through their next actions after combat. Brunnya*, Robin (Fell Vessel)
FEH Res Smoke 3 Res Smoke 3 Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. Brunnya*, Robin (Fell Vessel)
FEH Pulse Smoke 1 Pulse Smoke 1 If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) Brigid (Orgahil Pirate), Ced, Freyja, Igrene, Leif (Destined Scions), Lilina (Firelight Leader), Pent (Fancy Fiancé)
FEH Pulse Smoke 2 Pulse Smoke 2 If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) Brigid (Orgahil Pirate), Ced, Freyja, Igrene, Leif (Destined Scions), Lilina (Firelight Leader), Pent (Fancy Fiancé)
FEH Pulse Smoke 3 Pulse Smoke 3 Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) Brigid (Orgahil Pirate), Ced, Freyja, Igrene, Leif (Destined Scions), Lilina (Firelight Leader), Pent (Fancy Fiancé)
FEH Panic Smoke 1 Panic Smoke 1 If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.

Caeda (Sea-Blossom Pair), Julia (Heart Usurped), Larcei, Reginn, Thrasir, Wolf
FEH Panic Smoke 2 Panic Smoke 2 If unit initiates combat, inflicts【Panic】on target and foes within 2 space of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.

Caeda (Sea-Blossom Pair), Julia (Heart Usurped), Larcei, Reginn, Thrasir, Wolf
FEH Panic Smoke 3 Panic Smoke 3 Inflicts【Panic】on target and foes within 1 space of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.

Caeda (Sea-Blossom Pair), Julia (Heart Usurped), Larcei, Reginn, Thrasir, Wolf
FEH Fatal Smoke 1 Fatal Smoke 1 If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target.

【Deep Wounds】 Unit's HP cannot be healed through its next action.

Líf (Undying Ties Duo), Freyja (Fleeting Summer), Sigurd (Fated Holy Knight)
FEH Fatal Smoke 2 Fatal Smoke 2 If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】 Unit's HP cannot be healed through its next action.

Líf (Undying Ties Duo), Freyja (Fleeting Summer), Sigurd (Fated Holy Knight)
FEH Fatal Smoke 3 Fatal Smoke 3 Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】 Unit's HP cannot be healed through its next action.

Líf (Undying Ties Duo), Freyja (Fleeting Summer), Sigurd (Fated Holy Knight)
FEH Armor March 1 Armor March 1 At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) Amelia, Dozla (Harvest Attendant), Ephraim (Brave), Fae (Holiday Dear), Faye (Drawn Heartstring), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Nino (Flower of Frost), Robin (Winter's Envoy)
FEH Armor March 2 Armor March 2 At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) Amelia, Dozla (Harvest Attendant), Ephraim (Brave), Fae (Holiday Dear), Faye (Drawn Heartstring), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Nino (Flower of Frost), Robin (Winter's Envoy)
FEH Armor March 3 Armor March 3 At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) Amelia, Dozla (Harvest Attendant), Ephraim (Brave), Fae (Holiday Dear), Faye (Drawn Heartstring), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Nino (Flower of Frost), Robin (Winter's Envoy)
FEH Armored Stride 1 Armored Stride 1 If unit's HP = 100% and unit is not adjacent to an ally at start of turn, unit can move 1 extra space. (That turn only. Does not stack.) Edelgard (Flame Emperor), Edelgard (Hegemon Husk)
FEH Armored Stride 2 Armored Stride 2 If unit has ≥ 50% HP and unit is not adjacent to an ally at start of turn, unit and any such allies can move 1 extra space. (That turn only. Does not stack.) Edelgard (Flame Emperor), Edelgard (Hegemon Husk)
FEH Armored Stride 3 Armored Stride 3 If unit is not adjacent to an ally at start of turn, unit and any such allies can move 1 extra space. (That turn only. Does not stack.) Edelgard (Flame Emperor), Edelgard (Hegemon Husk)
FEH Guidance 1 Guidance 1 If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana
FEH Guidance 2 Guidance 2 If unit has ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana
FEH Guidance 3 Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit. Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana
FEH Atk Tactic 1 Atk Tactic 1 At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Azura (Vallite Songstress), Camilla (Light of Nohr), Celica (Brave), Legault, Lilina (Blush of Youth), Nanna (Mystletainn Scion), Siegbert
FEH Atk Tactic 2 Atk Tactic 2 At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Azura (Vallite Songstress), Camilla (Light of Nohr), Celica (Brave), Legault, Lilina (Blush of Youth), Nanna (Mystletainn Scion), Siegbert
FEH Atk Tactic 3 Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

FEH Star Rarity 5 Azura (Vallite Songstress), Camilla (Light of Nohr), Celica (Brave), Legault, Lilina (Blush of Youth), Siegbert
FEH Speed Tactic 1 Spd Tactic 1 At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Catria (Mild Middle Sister), Eir (Renewed Life), Lute (Summer Prodigy)*, Lyn (Lady of the Wind), Nephenee (Sincere Dancer), Ylgr
FEH Speed Tactic 2 Spd Tactic 2 At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Catria (Mild Middle Sister), Eir (Renewed Life), Lute (Summer Prodigy)*, Lyn (Lady of the Wind), Nephenee (Sincere Dancer), Ylgr
FEH Speed Tactic 3 Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

FEH Star Rarity 5 Catria (Mild Middle Sister), Eir (Renewed Life), Lute (Summer Prodigy)*, Lyn (Lady of the Wind), Nephenee (Sincere Dancer), Ylgr
FEH Def Tactic 1 Def Tactic 1 At start of turn, grants Def+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Ike (Vanguard Legend), Laegjarn (New Experiences)*, Mustafa*, Shiro
FEH Def Tactic 2 Def Tactic 2 At start of turn, grants Def+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Ike (Vanguard Legend), Laegjarn (New Experiences)*, Mustafa*, Shiro
FEH Def Tactic 3 Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

FEH Star Rarity 5 Ike (Vanguard Legend), Laegjarn (New Experiences)*, Mustafa*, Shiro
FEH Res Tactic 1 Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Canas, L'Arachel, Sharena (Hare)
FEH Res Tactic 2 Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

FEH Star Rarity 4 Canas, L'Arachel, Sharena (Hare)
FEH Res Tactic 3 Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

FEH Star Rarity 5 Canas, L'Arachel, Sharena (Hare)
FEH Flier Guidance 1 Flier Guidance 1 If unit's HP is 100%, flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.

Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit), Travant
FEH Flier Guidance 2 Flier Guidance 2 If unit's HP ≥ 50% HP, flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.

FEH Star Rarity 4 Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit), Travant
FEH Flier Guidance 3 Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit. FEH Star Rarity 5 Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit), Travant
FEH Odd Atk Wave 1 Odd Atk Wave 1 At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Alm (Saint-King), Bartre (Earsome Warrior)*, Ephraim (Dynastic Duo), Galle, Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki, Minerva (Verdant Dragoon)
FEH Odd Atk Wave 2 Odd Atk Wave 2 At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Alm (Saint-King), Bartre (Earsome Warrior)*, Ephraim (Dynastic Duo), Galle, Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki, Minerva (Verdant Dragoon)
FEH Odd Atk Wave 3 Odd Atk Wave 3 At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Alm (Saint-King), Bartre (Earsome Warrior)*, Ephraim (Dynastic Duo), Galle, Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki, Minerva (Verdant Dragoon)
FEH Odd Spd Wave 1 Odd Spd Wave 1 At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Byleth (Tested Professor), Ingrid (Solstice Knight), Laevatein, Rolf (Tricky Archer)*, Yarne
FEH Odd Spd Wave 2 Odd Spd Wave 2 At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Byleth (Tested Professor), Ingrid (Solstice Knight), Laevatein, Rolf (Tricky Archer)*, Yarne
FEH Odd Spd Wave 3 Odd Spd Wave 3 At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Byleth (Tested Professor), Ingrid (Solstice Knight), Laevatein, Rolf (Tricky Archer)*, Yarne
FEH Odd Def Wave 1 Odd Def Wave 1 At start of odd-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Darros (Seawalker)*, Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer)
FEH Odd Def Wave 2 Odd Def Wave 2 At start of odd-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Darros (Seawalker)*, Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer)
FEH Odd Def Wave 3 Odd Def Wave 3 At start of odd-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Darros (Seawalker)*, Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer)
FEH Odd Res Wave 1 Odd Res Wave 1 At start of odd-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 2 Aversa*, Berkut (Purgatorial Prince), Mercedes, Selkie (New Year's Spirit), Takumi (Prince at Play)
FEH Odd Res Wave 2 Odd Res Wave 2 At start of odd-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 3 Aversa*, Berkut (Purgatorial Prince), Mercedes, Selkie (New Year's Spirit), Takumi (Prince at Play)
FEH Odd Res Wave 3 Odd Res Wave 3 At start of odd-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Aversa*, Berkut (Purgatorial Prince), Mercedes, Selkie (New Year's Spirit), Takumi (Prince at Play)
FEH Even Atk Wave 1 Even Atk Wave 1 At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Ashnard*, Byleth (Proven Professor), Caspar (Summer Intensity), Delthea (Tatarrah's Puppet)*, Kagero (Beverage Ninja), Osian, Tibarn
FEH Even Atk Wave 2 Even Atk Wave 2 At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Ashnard*, Byleth (Proven Professor), Caspar (Summer Intensity), Delthea (Tatarrah's Puppet)*, Kagero (Beverage Ninja), Osian, Tibarn
FEH Even Atk Wave 3 Even Atk Wave 3 At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Ashnard*, Byleth (Proven Professor), Caspar (Summer Intensity), Delthea (Tatarrah's Puppet)*, Kagero (Beverage Ninja), Osian, Tibarn
FEH Even Spd Wave 1 Even Spd Wave 1 At start of even-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Ike (Stalwart Heart), Kaden (Refreshed Kitsune), Karla, Shannan
FEH Even Spd Wave 2 Even Spd Wave 2 At start of even-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Ike (Stalwart Heart), Kaden (Refreshed Kitsune), Karla, Shannan
FEH Even Spd Wave 3 Even Spd Wave 3 At start of even-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Ike (Stalwart Heart), Kaden (Refreshed Kitsune), Karla, Shannan
FEH Even Def Wave 1 Even Def Wave 1 At start of even-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 3 Caellach, Laevatein (Kumade Warrior), Rinkah, Silas, Ylgr (Breaking the Ice)
FEH Even Def Wave 2 Even Def Wave 2 At start of even-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 4 Caellach, Laevatein (Kumade Warrior), Rinkah, Silas, Ylgr (Breaking the Ice)*
FEH Even Def Wave 3 Even Def Wave 3 At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Caellach, Laevatein (Kumade Warrior), Rinkah, Silas, Ylgr (Breaking the Ice)*
FEH Even Res Wave 1 Even Res Wave 1 At start of even-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Fjorm (New Traditions), Hector (Brave), Lorenz (Highborn Heat)*, Selkie, Ursula (Clear-Blue Crow)
FEH Even Res Wave 2 Even Res Wave 2 At start of even-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Fjorm (New Traditions), Hector (Brave), Lorenz (Highborn Heat)*, Selkie, Ursula (Clear-Blue Crow)
FEH Even Res Wave 3 Even Res Wave 3 At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Fjorm (New Traditions), Hector (Brave), Lorenz (Highborn Heat)*, Selkie, Ursula (Clear-Blue Crow)
FEH Infantry Rush 1 Infantry Rush 1 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Brady, Mikoto, Noire (Summer)
FEH Infantry Rush 2 Infantry Rush 2 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Brady, Mikoto, Noire (Summer)
FEH Infantry Rush 3 Infantry Rush 3 Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Brady, Mikoto, Noire (Summer)
FEH Infantry Flash 1 Infantry Flash 1 Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Lewyn (Wind-Song Scion), Marth (Hero-King)
FEH Infantry Flash 2 Infantry Flash 2 Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Lewyn (Wind-Song Scion), Marth (Hero-King)
FEH Infantry Flash 3 Infantry Flash 3 Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Lewyn (Wind-Song Scion), Marth (Hero-King)
FEH Close Guard 1 Close Guard 1 Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+2 during combat." FEH Star Rarity 5 Balthus, Bernadetta, Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Hinata (Samurai Groom), Natasha, Veronica (Brave)
FEH Close Guard 2 Close Guard 2 Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+3 during combat." FEH Star Rarity 5 Balthus, Bernadetta, Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Hinata (Samurai Groom), Natasha, Veronica (Brave)
FEH Close Guard 3 Close Guard 3 Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+4 during combat." FEH Star Rarity 5 Balthus, Bernadetta, Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Hinata (Samurai Groom), Natasha, Veronica (Brave)
FEH Distant Guard 1 Distant Guard 1 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." FEH Star Rarity 5 Berkut (Debonair Noble), Caineghis, Eremiya*, Innes (Frelian Moonlight)*, Kronya*, Laegjarn, Linhardt, Lucina (Glorious Archer), Lyn (Lady of the Beach), Merlinus, Merric (Changing Winds), Micaiah (Radiant Queen), Roshea
FEH Distant Guard 2 Distant Guard 2 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." FEH Star Rarity 5 Berkut (Debonair Noble), Caineghis, Eremiya*, Innes (Frelian Moonlight)*, Kronya*, Laegjarn, Linhardt, Lucina (Glorious Archer), Lyn (Lady of the Beach), Merlinus, Merric (Changing Winds), Micaiah (Radiant Queen), Roshea
FEH Distant Guard 3 Distant Guard 3 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." FEH Star Rarity 5 Berkut (Debonair Noble), Caineghis, Eremiya*, Innes (Frelian Moonlight)*, Kronya*, Laegjarn, Linhardt, Lucina (Glorious Archer), Lyn (Lady of the Beach), Merlinus, Merric (Changing Winds), Micaiah (Radiant Queen), Roshea
FEH Joint Dist Guard Joint Distant Guard Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. FEH Star Rarity 5 Micaiah (Radiant Queen)
FEH Infantry Breath 1 Infantry Breath 1 Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown +1 per attack during combat. (Only highest value applied. Does not stack)" FEH Star Rarity 5 Nah
FEH Infantry Breath 2 Infantry Breath 2 Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and special cooldown charge +1 per attack. (Only highest value applied. Does not stack)" FEH Star Rarity 5 Nah
FEH Infantry Breath 3 Infantry Breath 3 Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and special cooldown charge +1 per attack. (Only highest value applied. Does not stack)" FEH Star Rarity 5 Nah
FEH Infantry Hexblade 1 Infantry Hexblade 1 If adjacent infantry allies use sword, lance, axe, bow, or dagger, calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) FEH Star Rarity 5 Hubert, Xane (Autumn Trickster)
FEH Infantry Hexblade 2 Infantry Hexblade 2 If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+1 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) FEH Star Rarity 5 Hubert, Xane (Autumn Trickster)
FEH Infantry Hexblade 3 Infantry Hexblade 3 If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) FEH Star Rarity 5 Hubert, Xane (Autumn Trickster)
FEH Atk Opening 1 Atk Opening 1 At start of turn, grants Atk+2 to ally with the highest Atk for 1 turn. (Excludes unit.) FEH Star Rarity 5 Eirika (Gentle as Snow), Iago, Jorge*, Lilina (Beachside Bloom), Tatiana
FEH Atk Opening 2 Atk Opening 2 At start of turn, grants Atk+4 to ally with the highest Atk for 1 turn. (Excludes unit.)" FEH Star Rarity 5 Eirika (Gentle as Snow), Iago, Jorge*, Lilina (Beachside Bloom), Tatiana
FEH Atk Opening 3 Atk Opening 3 At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) FEH Star Rarity 5 Eirika (Gentle as Snow), Iago, Jorge*, Lilina (Beachside Bloom), Tatiana
FEH Spd Opening 1 Spd Opening 1 At start of turn, grants Spd+2 to ally with the highest Spd for 1 turn. (Excludes unit.) FEH Star Rarity 5 Eliwood (Marquess Pherae), Erk, Sakura (Hot-Spring Healer), Silque (Selfless Cleric)*
FEH Spd Opening 2 Spd Opening 2 At start of turn, grants Spd+4 to ally with the highest Spd for 1 turn. (Excludes unit.)" FEH Star Rarity 5 Eliwood (Marquess Pherae), Erk, Sakura (Hot-Spring Healer), Silque (Selfless Cleric)*
FEH Spd Opening 3 Spd Opening 3 At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) FEH Star Rarity 5 Eliwood (Marquess Pherae), Erk, Sakura (Hot-Spring Healer), Silque (Selfless Cleric)*
FEH Def Opening 1 Def Opening 1 At start of turn, grants Def+2 to ally with the highest Def for 1 turn. (Excludes unit.) FEH Star Rarity 5 Cormag, Eldigan (Strutting Lion), Genny (Dressed with Care), Hilda
FEH Def Opening 2 Def Opening 2 At start of turn, grants Def+4 to ally with the highest Def for 1 turn. (Excludes unit.)" FEH Star Rarity 5 Cormag, Eldigan (Strutting Lion), Genny (Dressed with Care), Hilda
FEH Def Opening 3 Def Opening 3 At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) FEH Star Rarity 5 Cormag, Eldigan (Strutting Lion), Genny (Dressed with Care), Hilda
FEH Res Opening 1 Res Opening 1 At start of turn, grants Res+2 to ally with the highest Res for 1 turn. (Excludes unit.) FEH Star Rarity 5 Emmeryn*, Soren (Addled Strategist), Veld
FEH Res Opening 2 Res Opening 2 At start of turn, grants Res+4 to ally with the highest Res for 1 turn. (Excludes unit.)" FEH Star Rarity 5 Emmeryn*, Soren (Addled Strategist), Veld
FEH Res Opening 3 Res Opening 3 At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) FEH Star Rarity 5 Emmeryn*, Soren (Addled Strategist), Veld
FEH Air Orders 1 Air Orders 1 At start of turn, if unit's HP is 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Fir (Student of Spring), Hinoka (Relaxing Warrior), Ishtar (Thunder's Waltz), Lachesis (Ballroom Bloom), Sigrun (Steadfast Bride)
FEH Air Orders 2 Air Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Fir (Student of Spring), Hinoka (Relaxing Warrior), Ishtar (Thunder's Waltz), Lachesis (Ballroom Bloom), Sigrun (Steadfast Bride)
FEH Air Orders 3 Air Orders 3 At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Fir (Student of Spring), Hinoka (Relaxing Warrior), Ishtar (Thunder's Waltz), Lachesis (Ballroom Bloom), Sigrun (Steadfast Bride)
FEH Ground Orders 1 Ground Orders 1 At start of turn, if unit's HP is 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Byleth (Fell Star's Duo), Fjorm (Bride of Rime), Flayn, Micaiah (Queen of Dawn), Petra
FEH Ground Orders 2 Ground Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Byleth (Fell Star's Duo), Fjorm (Bride of Rime), Flayn, Micaiah (Queen of Dawn), Petra
FEH Ground Orders 3 Ground Orders 3 At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Byleth (Fell Star's Duo), Fjorm (Bride of Rime), Flayn, Micaiah (Queen of Dawn), Petra
FEH Rouse Atk Spd 1 Rouse Atk/Spd 1 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 for 1 turn. FEH Star Rarity 5 Bernadetta (Frosty Shut-In), Ingrid, Laegjarn (Flame Ascendant), Shamir
FEH Rouse Atk Spd 2 Rouse Atk/Spd 2 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 for 1 turn. FEH Star Rarity 5 Bernadetta (Frosty Shut-In), Ingrid, Laegjarn (Flame Ascendant), Shamir
FEH Rouse Atk Spd 3 Rouse Atk/Spd 3 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. FEH Star Rarity 5 Bernadetta (Frosty Shut-In), Ingrid, Laegjarn (Flame Ascendant), Shamir
FEH Rouse Atk Spd 4 Rouse Atk/Spd 4 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

FEH Star Rarity 5 Laegjarn (Flame Ascendant)
FEH Rouse Atk Def 1 Rouse Atk/Def 1 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 for 1 turn. FEH Star Rarity 5 Bertram*, Edelgard, Mareeta, Orson (Passion's Folly), Sylvain (Hanging with Tens)
FEH Rouse Atk Def 2 Rouse Atk/Def 2 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 for 1 turn. FEH Star Rarity 5 Bertram*, Edelgard, Mareeta, Orson (Passion's Folly), Sylvain (Hanging with Tens)
FEH Rouse Atk Def 3 Rouse Atk/Def 3 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 for 1 turn. FEH Star Rarity 5 Bertram*, Edelgard, Mareeta, Orson (Passion's Folly), Sylvain (Hanging with Tens)
FEH Rouse Atk Res 1 Rouse Atk/Res 1 At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 for 1 turn. FEH Star Rarity 5 Lyon (Demon King, Saleh (Vernal Sage)
FEH Rouse Atk Res 2 Rouse Atk/Res 2 At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 for 1 turn. FEH Star Rarity 5 Lyon (Demon King, Saleh (Vernal Sage)
FEH Rouse Atk Res 3 Rouse Atk/Res 3 At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 for 1 turn. FEH Star Rarity 5 Lyon (Demon King, Saleh (Vernal Sage)
FEH Rouse Spd Def 1 Rouse Spd/Def 1 At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 for 1 turn. FEH Star Rarity 5 Corrin (Bloodbound Beast), Ferdinand
FEH Rouse Spd Def 2 Rouse Spd/Def 2 At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 for 1 turn. FEH Star Rarity 5 Corrin (Bloodbound Beast), Ferdinand
FEH Rouse Spd Def 3 Rouse Spd/Def 3 At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 for 1 turn. FEH Star Rarity 5 Corrin (Bloodbound Beast), Ferdinand
FEH Rouse Spd Res 1 Rouse Spd/Res 1 At start of turn, if unit is not adjacent to an ally, grants Spd/Res+2 for 1 turn. FEH Star Rarity 5 Alm (Lovebird Duo), Kris (Unsung Hero)
FEH Rouse Spd Res 2 Rouse Spd/Res 2 At start of turn, if unit is not adjacent to an ally, grants Spd/Res+4 for 1 turn. FEH Star Rarity 5 Alm (Lovebird Duo), Kris (Unsung Hero)
FEH Rouse Spd Res 3 Rouse Spd/Res 3 At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 for 1 turn. FEH Star Rarity 5 Alm (Lovebird Duo), Kris (Unsung Hero)
FEH Rouse Def Res 1 Rouse Def/Res 1 At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 for 1 turn. FEH Star Rarity 5 Chrom (Crowned Exalt), Duessel, Perceval
FEH Rouse Def Res 2 Rouse Def/Res 2 At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 for 1 turn. FEH Star Rarity 5 Chrom (Crowned Exalt), Duessel, Perceval
FEH Rouse Def Res 3 Rouse Def/Res 3 At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 for 1 turn. FEH Star Rarity 5 Chrom (Crowned Exalt), Duessel, Perceval
FEH Atk Spd Gap 1 Atk/Spd Gap 1 At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Anna (Wealth-Wisher), Mia (Harmonic Blades)
FEH Atk Spd Gap 2 Atk/Spd Gap 2 At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Anna (Wealth-Wisher), Mia (Harmonic Blades)
FEH Atk Spd Gap 3 Atk/Spd Gap 3 At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Anna (Wealth-Wisher), Mia (Harmonic Blades)
FEH Atk Def Gap 1 Atk/Def Gap 1 At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Annette, Veronica (Harmonic Pirates)
FEH Atk Def Gap 2 Atk/Def Gap 2 At start of turn, grants Atk/Def+3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Annette, Veronica (Harmonic Pirates)
FEH Atk Def Gap 3 Atk/Def Gap 3 At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Annette, Veronica (Harmonic Pirates)
FEH Atk Res Gap 1 Atk/Res Gap 1 At start of turn, grants Atk/Res+1 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Ilyana (Treat Harvester)
FEH Atk Res Gap 2 Atk/Res Gap 2 At start of turn, grants Atk/Res+3 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Ilyana (Treat Harvester)
FEH Atk Res Gap 3 Atk/Res Gap 3 At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Ilyana (Treat Harvester)
FEH Spd Res Gap 1 Spd/Res Gap 1 At start of turn, grants Spd/Res+1 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Larum, Miranda
FEH Spd Res Gap 2 Spd/Res Gap 2 At start of turn, grants Spd/Res+3 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Larum, Miranda
FEH Spd Res Gap 3 Spd/Res Gap 3 At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Larum, Miranda
FEH Def Res Gap 1 Def/Res Gap 1 At start of turn, grants Def/Res+1 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Lyon (Grado's Gaze), Mirabilis, Zephiel (Winter's Crown)
FEH Def Res Gap 2 Def/Res Gap 2 At start of turn, grants Def/Res+3 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Lyon (Grado's Gaze), Mirabilis, Zephiel (Winter's Crown)
FEH Def Res Gap 3 Def/Res Gap 3 At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Lyon (Grado's Gaze), Mirabilis, Zephiel (Winter's Crown)
FEH Spd Def Gap 1 Spd/Def Gap 1 At start of turn, grants Spd/Def+1 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Marcia*
FEH Spd Def Gap 2 Spd/Def Gap 2 At start of turn, grants Spd/Def+3 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Marcia*
FEH Spd Def Gap 3 Spd/Def Gap 3 At start of turn, grants Spd/Def+5 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) FEH Star Rarity 5 Marcia*
FEH Atk Spd Oath 1 Atk/Spd Oath 1 At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn. FEH Star Rarity 5 Celica (Queen of Valentia), Ike (Zeal Unleashed), Louise, Shamir (Lone-Moon Ninja)
FEH Atk Spd Oath 2 Atk/Spd Oath 2 At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. FEH Star Rarity 5 Celica (Queen of Valentia), Ike (Zeal Unleashed), Louise, Shamir (Lone-Moon Ninja)
FEH Atk Spd Oath 3 Atk/Spd Oath 3 At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn. FEH Star Rarity 5 Celica (Queen of Valentia), Ike (Zeal Unleashed), Louise, Shamir (Lone-Moon Ninja)
FEH Atk Def Oath 1 Atk/Def Oath 1 At start of turn, if unit is adjacent to an ally, grants Atk/Def+3 to unit for 1 turn. FEH Star Rarity 5 Altina
FEH Atk Def Oath 2 Atk/Def Oath 2 At start of turn, if unit is adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. FEH Star Rarity 5 Altina
FEH Atk Def Oath 3 Atk/Def Oath 3 At start of turn, if unit is adjacent to an ally, grants Atk/Def+5 to unit for 1 turn. FEH Star Rarity 5 Altina
FEH Atk Res Oath 1 Atk/Res Oath 1 At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn. FEH Star Rarity 5 Altina (Cross-Time Duo), Julia (Crusader of Light), Micaiah (Dawn Wind's Duo), Pelleas
FEH Atk Res Oath 2 Atk/Res Oath 2 At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. FEH Star Rarity 5 Altina (Cross-Time Duo), Julia (Crusader of Light), Micaiah (Dawn Wind's Duo), Pelleas
FEH Atk Res Oath 3 Atk/Res Oath 3 At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. FEH Star Rarity 5 Altina (Cross-Time Duo), Julia (Crusader of Light), Micaiah (Dawn Wind's Duo), Pelleas
FEH Spd Def Oath 1 Spd/Def Oath 1 At start of turn, if unit is adjacent to an ally, grants Spd/Def+3 to unit for 1 turn. FEH Star Rarity 5 Marth (Legacied Hero)
FEH Spd Def Oath 2 Spd/Def Oath 2 At start of turn, if unit is adjacent to an ally, grants Spd/Def+4 to unit for 1 turn. FEH Star Rarity 5 Marth (Legacied Hero)
FEH Spd Def Oath 3 Spd/Def Oath 3 At start of turn, if unit is adjacent to an ally, grants Spd/Def+5 to unit for 1 turn. FEH Star Rarity 5 Marth (Legacied Hero)
FEH Spd Res Oath 1 Spd/Res Oath 1 At start of turn, if unit is adjacent to an ally, grants Spd/Res+3 to unit for 1 turn. FEH Star Rarity 5 Asbel, Díthorba
FEH Spd Res Oath 2 Spd/Res Oath 2 At start of turn, if unit is adjacent to an ally, grants Spd/Res+4 to unit for 1 turn. FEH Star Rarity 5 Asbel, Díthorba
FEH Spd Res Oath 3 Spd/Res Oath 3 At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. FEH Star Rarity 5 Asbel, Díthorba
FEH Def Res Oath 1 Def/Res Oath 1 At start of turn, if unit is adjacent to an ally, grants Def/Res+3 to unit for 1 turn. FEH Star Rarity 5 Alfonse (Askran Duo)
FEH Def Res Oath 2 Def/Res Oath 2 At start of turn, if unit is adjacent to an ally, grants Def/Res+4 to unit for 1 turn. FEH Star Rarity 5 Alfonse (Askran Duo)
FEH Def Res Oath 3 Def/Res Oath 3 At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit for 1 turn. FEH Star Rarity 5 Alfonse (Askran Duo)
FEH Atk Spd Rein 1 Atk/Spd Rein 1 Inflicts Atk/Spd-2 on foes within 2 spaces during combat. FEH Star Rarity 5 Claude (Almyra's King), Dorothea (Twilit Harmony), Inigo (Festival Flower), Tana (Frelian Starlight)
FEH Atk Spd Rein 2 Atk/Spd Rein 2 Inflicts Atk/Spd-3 on foes within 2 spaces during combat. FEH Star Rarity 5 Claude (Almyra's King), Dorothea (Twilit Harmony), Inigo (Festival Flower), Tana (Frelian Starlight)
FEH Atk Spd Rein 3 Atk/Spd Rein 3 Inflicts Atk/Spd-4 on foes within 2 spaces during combat. FEH Star Rarity 5 Claude (Almyra's King), Dorothea (Twilit Harmony), Inigo (Festival Flower), Tana (Frelian Starlight)
FEH Atk Def Rein 1 Atk/Def Rein 1 Inflicts Atk/Def-2 on foes within 2 spaces during combat. FEH Star Rarity 5 Erinys, Farina, Laevatein (Ninja of Múspell), Plumeria (Temptation Anew), Shanna (Bridal Novice)
FEH Atk Def Rein 2 Atk/Def Rein 2 Inflicts Atk/Def-3 on foes within 2 spaces during combat. FEH Star Rarity 5 Erinys, Farina, Laevatein (Ninja of Múspell), Plumeria (Temptation Anew), Shanna (Bridal Novice)
FEH Atk Def Rein 3 Atk/Def Rein 3 Inflicts Atk/Def-4 on foes within 2 spaces during combat. FEH Star Rarity 5 Erinys, Farina, Laevatein (Ninja of Múspell), Plumeria (Temptation Anew), Shanna (Bridal Novice)
FEH Atk Res Rein 1 Atk/Res Rein 1 Inflicts Atk/Res-2 on foes within 2 spaces during combat. FEH Star Rarity 5 Eitri, Katarina (Torchlit Wanderer), Myrrh (Spring Harmony, Palla (Kind Eldest Sister), Plumeria, Sothis (Bound-Spirit Duo)
FEH Atk Res Rein 2 Atk/Res Rein 2 Inflicts Atk/Res-3 on foes within 2 spaces during combat. FEH Star Rarity 5 Eitri, Katarina (Torchlit Wanderer), Myrrh (Spring Harmony, Palla (Kind Eldest Sister), Plumeria, Sothis (Bound-Spirit Duo)
FEH Atk Res Rein 3 Atk/Res Rein 3 Inflicts Atk/Res-4 on foes within 2 spaces during combat. FEH Star Rarity 5 Eitri, Katarina (Torchlit Wanderer), Myrrh (Spring Harmony, Palla (Kind Eldest Sister), Plumeria, Sothis (Bound-Spirit Duo)
FEH Spd Def Rein 1 Spd/Def Rein 1 Inflicts Spd/Def-2 on foes within 2 spaces during combat. FEH Star Rarity 5 Catria (Azure Wing Pair), Claude (King of Unification), Igrene (Ninja of Nabata), Jill, Lyn (Ninja-Friend Duo)
FEH Spd Def Rein 2 Spd/Def Rein 2 Inflicts Spd/Def-3 on foes within 2 spaces during combat. FEH Star Rarity 5 Catria (Azure Wing Pair), Claude (King of Unification), Igrene (Ninja of Nabata), Jill, Lyn (Ninja-Friend Duo)
FEH Spd Def Rein 3 Spd/Def Rein 3 Inflicts Spd/Def-4 on foes within 2 spaces during combat. FEH Star Rarity 5 Catria (Azure Wing Pair), Claude (King of Unification), Igrene (Ninja of Nabata), Jill, Lyn (Ninja-Friend Duo)
FEH Spd Res Rein 1 Spd/Res Rein 1 Inflicts Spd/Res-2 on foes within 2 spaces during combat. FEH Star Rarity 5 Constance, Tharja (Florid Charmer), Triandra
FEH Spd Res Rein 2 Spd/Res Rein 2 Inflicts Spd/Res-3 on foes within 2 spaces during combat. FEH Star Rarity 5 Constance, Tharja (Florid Charmer), Triandra
FEH Spd Res Rein 3 Spd/Res Rein 3 Inflicts Spd/Res-4 on foes within 2 spaces during combat. FEH Star Rarity 5 Constance, Tharja (Florid Charmer), Triandra
FEH Def Res Rein 1 Def/Res Rein 1 Inflicts Def/Res-2 on foes within 2 spaces during combat. FEH Star Rarity 5 Hinoka (Fair Pirate Pair)
FEH Def Res Rein 2 Def/Res Rein 2 Inflicts Def/Res-3 on foes within 2 spaces during combat. FEH Star Rarity 5 Hinoka (Fair Pirate Pair)
FEH Def Res Rein 3 Def/Res Rein 3 Inflicts Def/Res-4 on foes within 2 spaces during combat. FEH Star Rarity 5 Hinoka (Fair Pirate Pair)
FEH Odd Tempest 1 Odd Tempest 1 At start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) FEH Star Rarity 5 Dimitri (Savage Boar), Dimitri (Savior King)
FEH Odd Tempest 2 Odd Tempest 2 At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) FEH Star Rarity 5 Dimitri (Savage Boar), Dimitri (Savior King)
FEH Odd Tempest 3 Odd Tempest 3 At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) FEH Star Rarity 5 Dimitri (Savage Boar), Dimitri (Savior King)
FEH Even Tempest 1 Even Tempest 1 At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) FEH Star Rarity 5 Dagr, Marth (Prince of Light)
FEH Even Tempest 2 Even Tempest 2 At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) FEH Star Rarity 5 Dagr, Marth (Prince of Light)
FEH Even Tempest 3 Even Tempest 3 At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) FEH Star Rarity 5 Dagr, Marth (Prince of Light)
FEH Odd Recovery 1 Odd Recovery 1 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 5 HP to those units.

【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

FEH Star Rarity 5 Saul (Minister of Love), Sephiran (Hoary Sovereign)
FEH Odd Recovery 2 Odd Recovery 2 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 10 HP to those units.

【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

FEH Star Rarity 5 Saul (Minister of Love), Sephiran (Hoary Sovereign)
FEH Odd Recovery 3 Odd Recovery 3 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 20 HP to those units.【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

FEH Star Rarity 5 Saul (Minister of Love), Sephiran (Hoary Sovereign)
FEH Even Recovery 1 Even Recovery 1 At start of even-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 5 HP to those units.

【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

FEH Star Rarity 5 Hilda (Deer's Two-Piece)
FEH Even Recovery 2 Even Recovery 2 At start of even-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 10 HP to those units.

【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

FEH Star Rarity 5 Hilda (Deer's Two-Piece)
FEH Even Recovery 3 Even Recovery 3 At start of even-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 20 HP to those units.【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

FEH Star Rarity 5 Hilda (Deer's Two-Piece)
FEH Atk Def Near Save 1 A/D Near Save 1 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+1 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Dedue
FEH Atk Def Near Save 2 A/D Near Save 2 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+2 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Dedue
FEH Atk Def Near Save 3 A/D Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Dedue
FEH Def Res Near Save 1 D/R Near Save 1 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+1 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Gustav (Majestic Love)
FEH Def Res Near Save 2 D/R Near Save 2 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+2 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Gustav (Majestic Love)
FEH Def Res Near Save 3 D/R Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Gustav (Majestic Love)
FEH A R Near Save 1 A/R Near Save 1 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+1 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Robin (Fall Reincarnation)
FEH A R Near Save 2 A/R Near Save 2 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+2 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Robin (Fall Reincarnation)
File:FEH Atk Res Near Save 3.png A/R Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Robin (Fall Reincarnation)
FEH Atk Res Far Save 1 A/R Far Save 1 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+1 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Fjorm (Ice Ascendant), Henriette (Overflowing Love)
FEH Atk Res Far Save 2 A/R Far Save 2 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+2 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Fjorm (Ice Ascendant), Henriette (Overflowing Love)
FEH Atk Res Far Save 3 A/R Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

FEH Star Rarity 5 Fjorm (Ice Ascendant), Henriette (Overflowing Love)
FEH Ostia's Pulse Ostia's Pulse * At the start of turn 1, grants Special cooldown count-1 to all allies. Granted only if number of those allies' movement types on current team ≤ 2. Hector (Marquess)
FEH With Everyone! With Everyone! * At start of turn, if Tiki is adjacent to an ally, grants Def/Res+5 to unit and adjacent allies for 1 turn. FEH Star Rarity 5 Tiki (Legendary Dragon)
FEH Surtr's Menace Surtr's Menace * At start of turn, if Surtr is within 2 spaces of a foe, grants Atk/Spd/Def/Res+4 for 1 turn and inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Surtr
FEH Sparkling Boost Sparkling Boost * At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes Eir.) FEH Star Rarity 5 Eir
FEH Glare Glare * After combat, if Nailah attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. FEH Star Rarity 5 Nailah, Nailah (Blessed Queen)
FEH Upheaval Upheaval * At the start of turn 1, deals 7 damage to all foes, and if defending in Aether Raids during anima season, destroys offensive structure within the same column as Duma. (Does not affect structures that cannot be destroyed.) FEH Star Rarity 5 Duma
FEH Human Virtue Human Virtue * At start of turn, if Roy is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd+6 to Roy and those allies for 1 turn. FEH Star Rarity 5 Roy (Blazing Lion)
FEH Chaos Named Chaos Named * At start of turn, if foes within 3 columns centered on Yune have Res ≤ unit's Res-3, inflicts -5 on the highest of those foes' Atk/Spd/Def/Res through their next actions. (When calculating highest stat, treats Atk as -15. Calculates each stat penalty independently.) FEH Star Rarity 5 Yune
FEH Solitary Dream Solitary Dream * At start of turn, if Tiki is adjacent to only dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit and unit can move 1 extra space. (That turn only. Does not stack.) FEH Star Rarity 5 Tiki (Torpid Dragon)
FEH Divine Fang Divine Fang * At start of turn, grants "effective against dragons" to adjacent allies for 1 turn. FEH Star Rarity 5 Naga
FEH Vision of Arcadia Vision of Arcadia * At start of turn, if a dragon or beast ally is deployed, grants Atk/Def+6 to ally with the highest Atk for 1 turn. FEH Star Rarity 5 Eliwood (Blazing Knight)
FEH Impenetrable Dark Impenetrable Dark * During combat, disables skills of all foes excluding foe in combat. FEH Star Rarity 5 Bramimond
FEH Mila's Turnwheel Mila's Turnwheel * At start of turn, inflicts【Isolation】on foes in cardinal directions with Def < Mila's Def through their next actions.

If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.)
【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

FEH Star Rarity 5 Mila
FEH Inevitable Death Inevitable Death * Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. FEH Star Rarity 5 Hel
FEH Wings of Light Wings of Light * Grants Atk/Spd/Def/Res+2+X to ally Mythic Heroes during combat in turns 1 through 5 (X=turn number). (Excludes unit.)

(Effect only active if team includes three or fewer Mythic Heroes, including unit.)

FEH Star Rarity 5 Seiros
FEH Order's Restraint Order's Restraint * At start of turn, grants Atk/Res+6 and【Null Panic】to allies within 2 spaces for 1 turn. At start of turn, if 3 or more allies are within 2 spaces of unit, grants Atk/Res+6 and 【Null Panic】to unit for 1 turn.

【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

FEH Star Rarity 5 Ashera
FEH Domain of Ice Domain of Ice * Grants Spd/Res+4 and the effect "reduces damage from foe's first attack by 30%" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. FEH Star Rarity 5 Nifl
FEH Surtr's Portent Surtr's Portent * At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd/Def/Res-5 on closest foes through their next actions and grants Atk/Spd/Def/Res+5 to unit for 1 turn. FEH Star Rarity 5 Surtr (Pirate of Red Sky)
FEH Domain of Flame Domain of Flame * Grants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. FEH Star Rarity 5 Múspell
FEH Worldbreaker Worldbreaker * Grants Special cooldown charge +1 per attack during combat to unit and allies within 2 spaces. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Thórr

Type X[]

Skill Effect Rarity Users
FEH Death Blow Echo Death Blow Echo If unit initiates combat, grants Atk+4 to unit during combat. FEH Star Rarity 5 Triandra (Reverent Dream)
FEH Atk Oath Echo Atk Oath Echo At start of turn, if unit is within 2 spaces of an ally, grants Atk+6 and "unit can move to a space adjacent to any ally within 2 spaces" to unit for 1 turn. FEH Star Rarity 5 Peony (Cherished Dream)

Sacred Seals[]

See also: Sacred Seal

Note: Materials of tier 1 Seals are for creating while materials of tier 2 and 3 seals are for enhancing.

Skill Effect Materials
GB B SC
FEH HP +3 HP +3 Grants +3 to max HP. 20 100 10
FEH HP +4 HP +4 Grants +4 to max HP. 60 200 50
FEH HP +5 HP +5 Grants +5 to max HP. 400 1000 100
FEH Attack +1 Attack +1 Grants Atk +1. 20 100 10
FEH Attack +2 Attack +2 Grants Atk +2. 60 200 50
FEH Attack +3 Attack +3 Grants Atk +3. 400 1000 100
FEH Speed +1 Speed +1 Grants Spd +1. 20 100 10
FEH Speed +2 Speed +2 Grants Spd +2. 60 200 50
FEH Speed +3 Speed +3 Grants Spd +3. 400 1000 100
FEH Defense +1 Defense +1 Grants Def +1. 20 100 10
FEH Defense +2 Defense +2 Grants Def +2. 60 200 50
FEH Defense +3 Defense +3 Grants Def +3. 400 1000 100
FEH Resistance +1 Resistance +1 Grants Res +1. 20 100 10
FEH Resistance +2 Resistance +2 Grants Res +2. 60 200 50
FEH Resistance +3 Resistance +3 Grants Res +3. 400 1000 100
FEH HP Atk 1 HP/Atk +1 Grants HP+3, Atk+1. 60 200 50
FEH HP Atk 2 HP/Atk +2 Grants HP+4, Atk+2. 400 1000 100
FEH HP Spd 1 HP/Spd +1 Grants HP+3, Spd+1. 60 200 50
FEH HP Spd 2 HP/Spd +2 Grants HP+4, Spd+2. 400 1000 100
FEH HP Def 1 HP/Def +1 Grants HP+3, Def+1. 60 200 50
FEH HP Def 2 HP/Def +2 Grants HP+4, Def+2. 400 1000 100
FEH HP Res 1 HP/Res +1 Grants HP+3, Res+1. 60 200 50
FEH HP Res 2 HP/Res +2 Grants HP+4, Res+2. 400 1000 100
FEH Atk Spd 1 Atk/Spd +1 Grants Atk/Spd +1 60 200 50
FEH Atk Spd 2 Atk/Spd +2 Grants Atk/Spd +2 400 1000 100
FEH Attack Def +1 Atk/Def +1 Grants Atk/Def +1 60 200 50
FEH Attack Def +2 Atk/Def +2 Grants Atk/Def +2 400 1000 100
FEH Atk Res 1 Atk/Res +1 Grants Atk/Res +1 60 200 50
FEH Atk Res 2 Atk/Res +2 Grants Atk/Res +2 400 1000 100
FEH Spd Def 1 Spd/Def +1 Grants Spd/Def +1 60 200 50
FEH Spd Def 2 Spd/Def +2 Grants Spd/Def +2 400 1000 100
FEH Spd Res 1 Spd/Res +1 Grants Spd/Res +1 60 200 50
FEH Spd Res 2 Spd/Res +2 Grants Spd/Res +2 400 1000 100
FEH Def Res 1 Def/Res +1 Grants Def/Res +1 60 200 50
FEH Def Res 2 Def/Res +2 Grants Def/Res +2 400 1000 100
FEH Squad Ace A 1 Squad Ace A 1 Grants +3 to max HP. N/A
FEH Squad Ace A 2 Squad Ace A 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace A 3 Squad Ace A 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace B 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace B 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace B 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace C 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace C 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace C 3 Grants Res+3 400 1000 100
FEH Squad Ace D 1 Squad Ace D 1 Grants Spd+1 N/A
FEH Squad Ace D 2 Squad Ace D 2 Grants Spd+2 60 200 50
FEH Squad Ace D 3 Squad Ace D 3 Grants Spd+3 400 1000 100
FEH Squad Ace E 1 Squad Ace E 1 Grants Atk +1. N/A
FEH Squad Ace E 2 Squad Ace E 2 Grants Atk +2. 60 200 50
FEH Squad Ace E 3 Squad Ace E 3 Grants Atk +3. 400 1000 100
FEH Squad Ace F 1 Squad Ace F 1 Grants +3 to max HP. N/A
FEH Squad Ace F 2 Squad Ace F 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace F 3 Squad Ace F 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace G 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace G 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace G 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace H 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace H 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace H 3 Grants Res+3 400 1000 100
FEH Squad Ace D 1 Squad Ace I 1 Grants Spd+1 N/A
FEH Squad Ace D 2 Squad Ace I 2 Grants Spd+2 60 200 50
FEH Squad Ace D 3 Squad Ace I 3 Grants Spd+3 400 1000 100
FEH Squad Ace E 1 Squad Ace J 1 Grants Atk +1. N/A
FEH Squad Ace E 2 Squad Ace J 2 Grants Atk +2. 60 200 50
FEH Squad Ace E 3 Squad Ace J 3 Grants Atk +3. 400 1000 100
FEH Squad Ace F 1 Squad Ace K 1 Grants +3 to max HP. N/A
FEH Squad Ace F 2 Squad Ace K 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace F 3 Squad Ace K 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace L 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace L 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace L 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace M 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace M 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace M 3 Grants Res+3 400 1000 100
FEH Squad Ace D 1 Squad Ace N 1 Grants Spd+1 N/A
FEH Squad Ace D 2 Squad Ace N 2 Grants Spd+2 60 200 50
FEH Squad Ace D 3 Squad Ace N 3 Grants Spd+3 400 1000 100
FEH Squad Ace E 1 Squad Ace O 1 Grants Atk +1. N/A
FEH Squad Ace E 2 Squad Ace O 2 Grants Atk +2. 60 200 50
FEH Squad Ace E 3 Squad Ace O 3 Grants Atk +3. 400 1000 100
FEH Squad Ace F 1 Squad Ace P 1 Grants +3 to max HP. N/A
FEH Squad Ace F 2 Squad Ace P 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace F 3 Squad Ace P 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace Q 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace Q 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace Q 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace R 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace R 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace R 3 Grants Res+3 400 1000 100
FEH Squad Ace D 1 Squad Ace S 1 Grants Spd+1 N/A
FEH Squad Ace D 2 Squad Ace S 2 Grants Spd+2 60 200 50
FEH Squad Ace D 3 Squad Ace S 3 Grants Spd+3 400 1000 100
FEH Squad Ace E 1 Squad Ace T 1 Grants Atk +1. N/A
FEH Squad Ace E 2 Squad Ace T 2 Grants Atk +2. 60 200 50
FEH Squad Ace E 3 Squad Ace T 3 Grants Atk +3. 400 1000 100
FEH Squad Ace F 1 Squad Ace U 1 Grants +3 to max HP. N/A
FEH Squad Ace F 2 Squad Ace U 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace F 3 Squad Ace U 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace V 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace V 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace V 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace W 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace W 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace W 3 Grants Res+3 400 1000 100
FEH Squad Ace D 1 Squad Ace X 1 Grants Spd+1 N/A
FEH Squad Ace D 2 Squad Ace X 2 Grants Spd+2 60 200 50
FEH Squad Ace D 3 Squad Ace X 3 Grants Spd+3 400 1000 100
FEH Squad Ace E 1 Squad Ace Y 1 Grants Atk +1. N/A
FEH Squad Ace E 2 Squad Ace Y 2 Grants Atk +2. 60 200 50
FEH Squad Ace E 3 Squad Ace Y 3 Grants Atk +3. 400 1000 100
FEH Squad Ace F 1 Squad Ace Z 1 Grants +3 to max HP. N/A
FEH Squad Ace F 2 Squad Ace Z 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace F 3 Squad Ace Z 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace AA 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace AA 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace AA 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace AB 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace AB 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace AB 3 Grants Res+3 400 1000 100
FEH Squad Ace D 1 Squad Ace AC 1 Grants Spd+1 N/A
FEH Squad Ace D 2 Squad Ace AC 2 Grants Spd+2 60 200 50
FEH Squad Ace D 3 Squad Ace AC 3 Grants Spd+3 400 1000 100
FEH Squad Ace E 1 Squad Ace AD 1 Grants Atk +1. N/A
FEH Squad Ace E 2 Squad Ace AD 2 Grants Atk +2. 60 200 50
FEH Squad Ace E 3 Squad Ace AD 3 Grants Atk +3. 400 1000 100
FEH HP +3 Initiate Seal HP 1 Grants +3 to max HP. N/A
FEH HP +4 Initiate Seal HP 2 Grants +4 to max HP. 60 200 50
FEH HP +5 Initiate Seal HP 3 Grants +5 to max HP. 400 1000 100
FEH Attack +1 Initiate Seal Atk 1 Grants Atk +1. N/A
FEH Attack +2 Initiate Seal Atk 2 Grants Atk +2. 60 200 50
FEH Attack +3 Initiate Seal Atk 3 Grants Atk +3. 400 1000 100
FEH Speed +1 Initiate Seal Spd 1 Grants Spd +1. N/A
FEH Speed +2 Initiate Seal Spd 2 Grants Spd +2. 60 200 50
FEH Speed +3 Initiate Seal Spd 3 Grants Spd +3. 400 1000 100
FEH Defense +1 Initiate Seal Def 1 Grants Def +1. N/A
FEH Defense +2 Initiate Seal Def 2 Grants Def +2. 60 200 50
FEH Defense +3 Initiate Seal Def 3 Grants Def +3. 400 1000 100
FEH Resistance +1 Initiate Seal Res 1 Grants Res +1. N/A
FEH Resistance +2 Initiate Seal Res 2 Grants Res +2. 60 200 50
FEH Resistance +3 Initiate Seal Res 3 Grants Res +3. 400 1000 100
FEH Death Blow 1 Death Blow 1 If unit initiates combat, grants Atk+2 during combat. 20 100 40
FEH Death Blow 2 Death Blow 2 If unit initiates combat, grants Atk+4 during combat. 60 200 50
FEH Death Blow 3 Death Blow 3 If unit initiates combat, grants Atk+6 during combat. 400 1000 100
FEH Darting Blow 1 Darting Blow 1 If unit initiates combat, grants Spd+2 during combat. 20 100 40
FEH Darting Blow 2 Darting Blow 2 If unit initiates combat, grants Spd+4 during combat. 60 200 50
FEH Darting Blow 3 Darting Blow 3 If unit initiates combat, grants Spd+6 during combat. 400 1000 100
FEH Armored Blow 1 Armored Blow 1 If unit initiates combat, grants Def+2 during combat. 20 100 40
FEH Armored Blow 2 Armored Blow 2 If unit initiates combat, grants Def+4 during combat. 60 200 50
FEH Armored Blow 3 Armored Blow 3 If unit initiates combat, grants Def+6 during combat. 400 1000 100
FEH Warding Blow 1 Warding Blow 1 If unit initiates combat, grants Res+2 during combat. 20 100 40
FEH Warding Blow 2 Warding Blow 2 If unit initiates combat, grants Res+4 during combat. 60 200 50
FEH Warding Blow 3 Warding Blow 3 If unit initiates combat, grants Res+6 during combat. 400 1000 100
FEH Swift Sparrow 1 Swift Sparrow 1 If unit initiates combat, grants Atk/Spd+2 during combat. 20 100 40
FEH Swift Sparrow 2 Swift Sparrow 2 If unit initiates combat, grants Atk/Spd+4 during combat. 400 1000 100
FEH Sturdy Blow 1 Sturdy Blow 1 If unit initiates combat, grants Atk/Def+2 during combat. 20 100 40
FEH Sturdy Blow 2 Sturdy Blow 2 If unit initiates combat, grants Atk/Def+4 during combat. 400 1000 100
FEH Mirror Strike 1 Mirror Strike 1 If unit initiates combat, grants Atk/Res+2 during combat. 20 100 40
FEH Mirror Strike 2 Mirror Strike 2 If unit initiates combat, grants Atk/Res+4 during combat. 400 1000 100
FEH Steady Blow 1 Steady Blow 1 If unit initiates combat, grants Spd/Def+2 during combat. 20 100 40
FEH Steady Blow 2 Steady Blow 2 If unit initiates combat, grants Spd/Def+4 during combat. 400 1000 100
FEH Life and Death 1 Life and Death 1 Grants Atk/Spd+3. Inflicts Def/Res-3. 20 100 20
FEH Life and Death 2 Life and Death 2 Grants Atk/Spd+4. Inflicts Def/Res-4. 60 200 50
FEH Life and Death 3 Life and Death 3 Grants Atk/Spd+5. Inflicts Def/Res-5. 400 1000 100
FEH Fortress Def 1 Fortress Def 1 Grants Def+3. Inflicts Atk-3. 20 100 20
FEH Fortress Def 2 Fortress Def 2 Grants Def+4. Inflicts Atk-3. 60 200 50
FEH Fortress Def 3 Fortress Def 3 Grants Def+5. Inflicts Atk-3. 400 1000 100
FEH Fortress Res 1 Fortress Res 1 Grants Res+3. Inflicts Atk-3. 20 100 20
FEH Fortress Res 2 Fortress Res 2 Grants Res+4. Inflicts Atk-3. 60 200 50
FEH Fortress Res 3 Fortress Res 3 Grants Res+5. Inflicts Atk-3. 400 1000 100
FEH Fortress Def Res 1 Fortress Def/Res 1 Grants Def/Res+3. Inflicts Atk-3. 20 100 20
FEH Fortress Def Res 2 Fortress Def/Res 2 Grants Def/Res+4. Inflicts Atk-3. 400 1000 100
FEH Close Def 1 Close Def 1 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. 20 100 40
FEH Close Def 2 Close Def 2 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. 60 200 50
FEH Close Def 3 Close Def 3 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. 400 1000 100
FEH Distant Def 1 Distant Def 1 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. 20 100 40
FEH Distant Def 2 Distant Def 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. 60 200 50
FEH Distant Def 3 Distant Def 3 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 400 1000 100
FEH Close Guard 1 Close Guard 1 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." 20 100 40
FEH Close Guard 2 Close Guard 2 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." 60 200 50
FEH Close Guard 3 Close Guard 3 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." 400 1000 100
FEH Distant Guard 1 Distant Guard 1 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." 20 100 40
FEH Distant Guard 2 Distant Guard 2 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." 60 200 50
FEH Distant Guard 3 Distant Guard 3 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." 400 1000 100
FEH Fierce Stance 1 Fierce Stance 1 If foe initiates combat, grants Atk+2 during combat. 20 100 40
FEH Fierce Stance 2 Fierce Stance 2 If foe initiates combat, grants Atk+4 during combat. 60 200 50
FEH Fierce Stance 3 Fierce Stance 3 If foe initiates combat, grants Atk+6 during combat. 400 1000 100
FEH Darting Stance 1 Darting Stance 1 If foe initiates combat, grants Spd+2 during combat. 20 100 40
FEH Darting Stance 2 Darting Stance 2 If foe initiates combat, grants Spd+4 during combat. 60 200 50
FEH Darting Stance 3 Darting Stance 3 If foe initiates combat, grants Spd+6 during combat. 400 1000 100
FEH Steady Stance 1 Steady Stance 1 If foe initiates combat, grants Def+2 during combat. 20 100 40
FEH Steady Stance 2 Steady Stance 2 If foe initiates combat, grants Def+4 during combat. 60 200 50
FEH Steady Stance 3 Steady Stance 3 If foe initiates combat, grants Def+6 during combat. 400 1000 100
FEH Warding Stance 1 Warding Stance 1 If foe initiates combat, grants Res+2 during combat. 20 100 40
FEH Warding Stance 2 Warding Stance 2 If foe initiates combat, grants Res+4 during combat. 60 200 50
FEH Warding Stance 3 Warding Stance 3 If foe initiates combat, grants Res+6 during combat. 400 1000 100
FEH Kestrel Stance 1 Kestrel Stance 1 If foe initiates combat, grants Atk/Spd+2 during combat. 20 100 40
FEH Kestrel Stance 2 Kestrel Stance 2 If foe initiates combat, grants Atk/Spd+4 during combat. 400 1000 100
FEH Sturdy Stance 1 Sturdy Stance 1 If foe initiates combat, grants Atk/Def+2 during combat. 20 100 40
FEH Sturdy Stance 2 Sturdy Stance 2 If foe initiates combat, grants Atk/Def+4 during combat. 400 1000 100
FEH Mirror Stance 1 Mirror Stance 1 If foe initiates combat, grants Atk/Res+2 during combat. 20 100 40
FEH Mirror Stance 2 Mirror Stance 2 If foe initiates combat, grants Atk/Res+4 during combat. 400 1000 100
FEH Steady Posture 1 Steady Posture 1 If foe initiates combat, grants Spd/Def+2 during combat. 20 100 40
FEH Steady Posture 2 Steady Posture 2 If foe initiates combat, grants Spd/Def+4 during combat. 400 1000 100
FEH Swift Stance 1 Swift Stance 1 If foe initiates combat, grants Spd/Res+2 during combat. 20 100 40
FEH Swift Stance 2 Swift Stance 2 If foe initiates combat, grants Spd/Res+4 during combat. 400 1000 100
FEH Bracing Stance 1 Bracing Stance 1 If foe initiates combat, grants Def/Res+2 during combat. 20 100 40
FEH Bracing Stance 2 Bracing Stance 2 If foe initiates combat, grants Def/Res+4 during combat. 400 1000 100
FEH Fire Boost 1 Fire Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat. 20 100 40
FEH Fire Boost 2 Fire Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat. 60 200 50
FEH Fire Boost 3 Fire Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. 400 1000 100
FEH Wind Boost 1 Wind Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+2 during combat. 20 100 40
FEH Wind Boost 2 Wind Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+4 during combat. 60 200 50
FEH Wind Boost 3 Wind Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. 400 1000 100
FEH Earth Boost 1 Earth Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat. 20 100 40
FEH Earth Boost 2 Earth Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat. 60 200 50
FEH Earth Boost 3 Earth Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. 400 1000 100
FEH Water Boost 1 Water Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. 20 100 40
FEH Water Boost 2 Water Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. 60 200 50
FEH Water Boost 3 Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. 400 1000 100
FEH Heavy Blade 1 Heavy Blade 1 If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 20 100 40
FEH Heavy Blade 2 Heavy Blade 2 If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 60 200 50
FEH Heavy Blade 3 Heavy Blade 3 If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 1000 100
FEH Flashing Blade 1 Flashing Blade 1 If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 20 100 40
FEH Flashing Blade 2 Flashing Blade 2 If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 60 200 50
FEH Flashing Blade 3 Flashing Blade 3 If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 1000 100
FEH Atk Spd Bond 1 Atk/Spd Bond 1 If unit is adjacent to an ally, grants Atk/Spd+3 during combat. 20 100 20
FEH Atk Spd Bond 2 Atk/Spd Bond 2 If unit is adjacent to an ally, grants Atk/Spd+4 during combat. 60 200 50
FEH Atk Spd Bond 3 Atk/Spd Bond 3 If unit is adjacent to an ally, grants Atk/Spd+5 during combat. 400 1000 100
FEH Atk Def Bond 1 Atk/Def Bond 1 If unit is adjacent to an ally, grants Atk/Def+3 during combat. 20 100 20
FEH Atk Def Bond 2 Atk/Def Bond 2 If unit is adjacent to an ally, grants Atk/Def+4 during combat. 60 200 50
FEH Atk Def Bond 3 Atk/Def Bond 3 If unit is adjacent to an ally, grants Atk/Def+5 during combat. 400 1000 100
FEH Atk Res Bond 1 Atk/Res Bond 1 If unit is adjacent to an ally, grants Atk/Res+3 during combat. 20 100 20
FEH Atk Res Bond 2 Atk/Res Bond 2 If unit is adjacent to an ally, grants Atk/Res+4 during combat. 60 200 50
FEH Atk Res Bond 3 Atk/Res Bond 3 If unit is adjacent to an ally, grants Atk/Res+5 during combat. 400 1000 100
FEH Spd Def Bond 1 Spd/Def Bond 1 If unit is adjacent to an ally, grants Spd/Def+3 during combat. 20 100 20
FEH Spd Def Bond 2 Spd/Def Bond 2 If unit is adjacent to an ally, grants Spd/Def+4 during combat. 60 200 50
FEH Spd Def Bond 3 Spd/Def Bond 3 If unit is adjacent to an ally, grants Spd/Def+5 during combat. 400 1000 100
FEH Spd Res Bond 1 Spd/Res Bond 1 If unit is adjacent to an ally, grants Spd/Res+3 during combat. 20 100 20
FEH Spd Res Bond 2 Spd/Res Bond 2 If unit is adjacent to an ally, grants Spd/Res+4 during combat. 60 200 50
FEH Spd Res Bond 3 Spd/Res Bond 3 If unit is adjacent to an ally, grants Spd/Res+5 during combat. 400 1000 100
FEH Def Res Bond 1 Def/Res Bond 1 If unit is adjacent to an ally, grants Def/Res+3 during combat. 20 100 20
FEH Def Res Bond 2 Def/Res Bond 2 If unit is adjacent to an ally, grants Def/Res+4 during combat. 60 200 50
FEH Def Res Bond 3 Def/Res Bond 3 If unit is adjacent to an ally, grants Def/Res+5 during combat. 400 1000 100
FEH Atk Spd Solo 1 Atk/Spd Solo 1 If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. 20 100 20
FEH Atk Spd Solo 2 Atk/Spd Solo 2 If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. 60 200 50
FEH Atk Spd Solo 3 Atk/Spd Solo 3 If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. 400 1000 100
FEH Atk Def Solo 1 Atk/Def Solo 1 If unit is not adjacent to an ally, grants Atk/Def+2 during combat. 20 100 20
FEH Atk Def Solo 2 Atk/Def Solo 2 If unit is not adjacent to an ally, grants Atk/Def+4 during combat. 60 200 50
FEH Atk Def Solo 3 Atk/Def Solo 3 If unit is not adjacent to an ally, grants Atk/Def+6 during combat. 400 1000 100
FEH Spd Res Solo 1 Spd/Res Solo 1 If unit is not adjacent to an ally, grants Spd/Res+2 during combat. 20 100 20
FEH Spd Res Solo 2 Spd/Res Solo 2 If unit is not adjacent to an ally, grants Spd/Res+4 during combat. 60 200 50
FEH Spd Res Solo 3 Spd/Res Solo 3 If unit is not adjacent to an ally, grants Spd/Res+6 during combat. 400 1000 100
FEH Defiant Atk 1 Defiant Atk 1 At start of turn, if unit's HP ≤ 50%, grants Atk+3 for 1 turn. 20 100 20
FEH Defiant Atk 2 Defiant Atk 2 At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. 60 200 50
FEH Defiant Atk 3 Defiant Atk 3 At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. 400 1000 100
FEH Defiant Spd 1 Defiant Spd 1 At start of turn, if unit's HP ≤ 50%, grants Spd+3 for 1 turn. 20 100 20
FEH Defiant Spd 2 Defiant Spd 2 At start of turn, if unit's HP ≤ 50%, grants Spd+5 for 1 turn. 60 200 50
FEH Defiant Spd 3 Defiant Spd 3 At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. 400 1000 100
FEH Defiant Def 1 Defiant Def 1 At start of turn, if unit's HP ≤ 50%, grants Def+3 for 1 turn. 20 100 20
FEH Defiant Def 2 Defiant Def 2 At start of turn, if unit's HP ≤ 50%, grants Def+5 for 1 turn. 60 200 50
FEH Defiant Def 3 Defiant Def 3 At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. 400 1000 100
FEH Brazen Atk Spd 1 Brazen Atk/Spd 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3 during combat. 20 100 20
FEH Brazen Atk Spd 2 Brazen Atk/Spd 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+5 during combat. 60 200 50
FEH Brazen Atk Spd 3 Brazen Atk/Spd 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. 400 1000 100
FEH Brazen Atk Def 1 Brazen Atk/Def 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+3 during combat. 20 100 20
FEH Brazen Atk Def 2 Brazen Atk/Def 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+5 during combat. 60 200 50
FEH Brazen Atk Def 3 Brazen Atk/Def 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. 400 1000 100
FEH Brazen Atk Res 1 Brazen Atk/Res 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat. 20 100 20
FEH Brazen Atk Res 2 Brazen Atk/Res 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat. 60 200 50
FEH Brazen Atk Res 3 Brazen Atk/Res 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. 400 1000 100
FEH Brazen Spd Def 1Brazen Spd/Def 1 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+3 during combat. 20 100 20
FEH Brazen Spd Def 2Brazen Spd/Def 2 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+5 during combat. 60 200 50
FEH Brazen Spd Def 3Brazen Spd/Def 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. 400 1000 100
FEH Brazen Spd Res 1 Brazen Spd/Res 1 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+3 during combat. 20 100 20
FEH Brazen Spd Res 2 Brazen Spd/Res 2 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+5 during combat. 60 200 50
FEH Brazen Spd Res 3 Brazen Spd/Res 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. 400 1000 100
FEH Brazen Def Res 1 Brazen Def/Res 1 At start of combat, if unit's HP ≤ 80%, grants Def/Res+3 during combat. 20 100 20
FEH Brazen Def Res 2 Brazen Def/Res 2 At start of combat, if unit's HP ≤ 80%, grants Def/Res+5 during combat. 60 200 50
FEH Brazen Def Res 3 Brazen Def/Res 3 At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. 400 1000 100
FEH Iote's Shield Iote's Shield Neutralizes "effective against flying" bonuses. 20 100 20
FEH Poison Strike 1 Poison Strike 1 If unit initiates combat, deals 4 damage to foe after combat. 20 100 20
FEH Poison Strike 2 Poison Strike 2 If unit initiates combat, deals 7 damage to foe after combat. 60 200 50
FEH Poison Strike 3 Poison Strike 3 If unit initiates combat, deals 10 damage to foe after combat. 400 1000 100
FEH Quick Riposte 1 Quick Riposte 1 If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. 20 100 40
FEH Quick Riposte 2 Quick Riposte 2 If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. 60 200 50
FEH Quick Riposte 3 Quick Riposte 3 If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. 400 1000 100
FEH Brash Assault 1 Brash Assault 1 If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack. 20 100 20
FEH Brash Assault 2 Brash Assault 2 If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. 60 200 50
FEH Brash Assault 3 Brash Assault 3 If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. 400 1000 100
FEH Live to Serve 1 Live to Serve 1 When healing an ally with a staff, restores HP to unit = 50% of HP restored to target. 20 100 20
FEH Live to Serve 2 Live to Serve 2 When healing an ally with a staff, restores HP to unit = 75% of HP restored to target. 60 200 50
FEH Live to Serve 3 Live to Serve 3 When healing an ally with a staff, restores HP to unit = HP restored to target. 400 1000 100
FEH Obstruct 1 Obstruct 1 If unit's HP ≥ 90%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) 20 100 20
FEH Obstruct 2 Obstruct 2 If unit's HP ≥ 70%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) 60 200 50
FEH Obstruct 3 Obstruct 3 If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) 400 1000 100
FEH Seal Atk 1 Seal Atk 1 Inflicts Atk-3 on foe through its next action after combat. 20 100 20
FEH Seal Atk 2 Seal Atk 2 Inflicts Atk-5 on foe through its next action after combat. 60 200 50
FEH Seal Atk 3 Seal Atk 3 Inflicts Atk-7 on foe through its next action after combat. 400 1000 100
FEH Seal Spd 1 Seal Spd 1 Inflicts Spd-3 on foe through its next action after combat. 20 100 20
FEH Seal Spd 2 Seal Spd 2 Inflicts Spd-5 on foe through its next action after combat. 60 200 50
FEH Seal Spd 3 Seal Spd 3 Inflicts Spd-7 on foe through its next action after combat. 400 1000 100
FEH Guidance 1 Guidance 1 If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 20 100 40
FEH Guidance 2 Guidance 2 If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 60 200 50
FEH Guidance 3 Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit. 400 1000 100
FEH Flier Guidance 1 Flier Guidance 1 If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. 20 100 40
FEH Flier Guidance 2 Flier Guidance 2 If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit. 60 200 50
FEH Flier Guidance 3 Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit. 400 1000 100
FEH Flier Formation 1 Flier Formation 1 If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. 20 100 20
FEH Flier Formation 2 Flier Formation 2 If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. 60 200 50
FEH Flier Formation 3 Flier Formation 3 Unit can move to a space adjacent to a flying ally within 2 spaces. 400 1000 100
FEH Air Orders 1 Air Orders 1 At start of turn, if unit's HP is 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 20 100 20
FEH Air Orders 2 Air Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 60 200 50
FEH Air Orders 3 Air Orders 3 At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 400 1000 100
FEH Aerobatics 1 Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 20 100 20
FEH Aerobatics 2 Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 60 200 50
FEH Aerobatics 3 Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 400 1000 100
FEH Atk Feint 1 Atk Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3 on foes in cardinal directions of unit through their next actions. 20 100 20
FEH Atk Feint 2 Atk Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-5 on foes in cardinal directions of unit through their next actions. 60 200 50
FEH Atk Feint 3 Atk Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. 400 1000 100
FEH Spd Feint 1 Spd Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-3 on foes in cardinal directions of unit through their next actions. 20 100 20
FEH Spd Feint 2 Spd Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-5 on foes in cardinal directions of unit through their next actions. 60 200 50
FEH Spd Feint 3 Spd Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. 400 1000 100
FEH Def Feint 1 Def Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Def-3 on foes in cardinal directions of unit through their next actions. 20 100 20
FEH Def Feint 2 Def Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Def-5 on foes in cardinal directions of unit through their next actions. 60 200 50
FEH Def Feint 3 Def Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. 400 1000 100
FEH Res Feint 1 Res Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Res-3 on foes in cardinal directions of unit through their next actions. 20 100 20
FEH Res Feint 2 Res Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Res-5 on foes in cardinal directions of unit through their next actions. 60 200 50
FEH Res Feint 3 Res Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. 400 1000 100
FEH Blaze Dance 1 Blaze Dance 1 If Sing or Dance is used, grants Atk+2 to target. 20 100 20
FEH Blaze Dance 2 Blaze Dance 2 If Sing or Dance is used, grants Atk+3 to target. 60 200 50
FEH Blaze Dance 3 Blaze Dance 3 If Sing or Dance is used, grants Atk+4 to target. 400 1000 100
FEH Gale Dance 1 Gale Dance 1 If Sing or Dance is used, grants Spd+2 to target. 20 100 20
FEH Gale Dance 2 Gale Dance 2 If Sing or Dance is used, grants Spd+3 to target. 60 200 50
FEH Gale Dance 3 Gale Dance 3 If Sing or Dance is used, grants Spd+4 to target. 400 1000 100
FEH Earth Dance 1 Earth Dance 1 If Sing or Dance is used, grants Def+3 to target. 20 100 20
FEH Earth Dance 2 Earth Dance 2 If Sing or Dance is used, grants Def+4 to target. 60 200 50
FEH Earth Dance 3 Earth Dance 3 If Sing or Dance is used, grants Def+5 to target. 400 1000 100
FEH Torrent Dance 1 Torrent Dance 1 If Sing or Dance is used, grants Res+3 to target. 20 100 20
FEH Torrent Dance 2 Torrent Dance 2 If Sing or Dance is used, grants Res+4 to target. 60 200 50
FEH Torrent Dance 3 Torrent Dance 3 If Sing or Dance is used, grants Res+5 to target. 400 1000 100
FEH Spur Atk 1 Spur Atk 1 Grants Atk+2 to adjacent allies during combat. 20 100 20
FEH Spur Atk 2 Spur Atk 2 Grants Atk+3 to adjacent allies during combat. 60 200 50
FEH Spur Atk 3 Spur Atk 3 Grants Atk+4 to adjacent allies during combat. 400 1000 100
FEH Spur Spd 1 Spur Spd 1 Grants Spd+2 to adjacent allies during combat. 20 100 20
FEH Spur Spd 2 Spur Spd 2 Grants Spd+3 to adjacent allies during combat. 60 200 50
FEH Spur Spd 3 Spur Spd 3 Grants Spd+4 to adjacent allies during combat. 400 1000 100
FEH Spur Def 1 Spur Def 1 Grants Def+2 to adjacent allies during combat. 20 100 20
FEH Spur Def 2 Spur Def 2 Grants Def+3 to adjacent allies during combat. 60 200 50
FEH Spur Def 3 Spur Def 3 Grants Def+4 to adjacent allies during combat. 400 1000 100
FEH Spur Res 1 Spur Res 1 Grants Res+2 to adjacent allies during combat. 20 100 20
FEH Spur Res 2 Spur Res 2 Grants Res+3 to adjacent allies during combat. 60 200 50
FEH Spur Res 3 Spur Res 3 Grants Res+4 to adjacent allies during combat. 400 1000 100
FEH Spur Atk Spd 1 Spur Atk Spd 1 Grants Atk/Spd+2 to adjacent allies during combat. 20 100 40
FEH Spur Atk Spd 2 Spur Atk Spd 2 Grants Atk/Spd+3 to adjacent allies during combat. 400 1000 100
FEH Spur Atk Res 1 Spur Atk Res 1 Grants Atk/Res+2 to adjacent allies during combat. 20 100 40
FEH Spur Atk Res 2 Spur Atk Res 2 Grants Atk/Res+3 to adjacent allies during combat. 400 1000 100
FEH Spur Def Res 1 Spur Def Res 1 Grants Def/Res+2 to adjacent allies during combat. 20 100 40
FEH Spur Def Res 2 Spur Def Res 2 Grants Def/Res+3 to adjacent allies during combat. 400 1000 100
FEH Threaten Atk 1 Threaten Atk 1 At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions. 20 100 20
FEH Threaten Atk 2 Threaten Atk 2 At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. 60 200 50
FEH Threaten Atk 3 Threaten Atk 3 At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. 400 1000 100
FEH Threaten Spd 1 Threaten Spd 1 At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. 20 100 20
FEH Threaten Spd 2 Threaten Spd 2 At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions. 60 200 50
FEH Threaten Spd 3 Threaten Spd 3 At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. 400 1000 100
FEH Threaten Def 1 Threaten Def 1 At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. 20 100 20
FEH Threaten Def 2 Threaten Def 2 At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. 60 200 50
FEH Threaten Def 3 Threaten Def 3 At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. 400 1000 100
FEH Threaten Res 1 Threaten Res 1 At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions. 20 100 20
FEH Threaten Res 2 Threaten Res 2 At start of turn, inflicts Res-4 on foes within 2 spaces through their next actions. 60 200 50
FEH Threaten Res 3 Threaten Res 3 At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. 400 1000 100
FEH Chill Atk 1 Chill Atk 1 At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. 20 100 20
FEH Chill Atk 2 Chill Atk 2 At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. 60 200 50
FEH Chill Atk 3 Chill Atk 3 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 400 1000 100
FEH Chill Spd 1 Chill Spd 1 At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. 20 100 20
FEH Chill Spd 2 Chill Spd 2 At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action. 60 200 50
FEH Chill Spd 3 Chill Spd 3 At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 400 1000 100
FEH Chill Def 1 Chill Def 1 At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action. 20 100 20
FEH Chill Def 2 Chill Def 2 At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action. 60 200 50
FEH Chill Def 3 Chill Def 3 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 400 1000 100
FEH Chill Res 1 Chill Res 1 At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action. 20 100 20
FEH Chill Res 2 Chill Res 2 At start of turn, inflicts Res-5 on foe on the enemy team with the highest Res through its next action. 60 200 50
FEH Chill Res 3 Chill Res 3 At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 400 1000 100
FEH Hone Atk 1 Hone Atk 1 At start of turn, grants Atk+2 to adjacent allies for 1 turn. 20 100 20
FEH Hone Atk 2 Hone Atk 2 At start of turn, grants Atk+3 to adjacent allies for 1 turn. 60 200 50
FEH Hone Atk 3 Hone Atk 3 At start of turn, grants Atk+4 to adjacent allies for 1 turn. 400 1000 100
FEH Hone Spd 1 Hone Spd 1 At start of turn, grants Spd+2 to adjacent allies for 1 turn. 20 100 20
FEH Hone Spd 2 Hone Spd 2 At start of turn, grants Spd+3 to adjacent allies for 1 turn. 60 200 50
FEH Hone Spd 3 Hone Spd 3 At start of turn, grants Spd+4 to adjacent allies for 1 turn. 400 1000 100
FEH Hone Dragons Hone Dragons At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. 20 100 20
FEH Hone Beasts Hone Beasts At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. 20 100 20
FEH Fortify Def 1 Fortify Def 1 At start of turn, grants Def+2 to adjacent allies for 1 turn. 20 100 20
FEH Fortify Def 2 Fortify Def 2 At start of turn, grants Def+3 to adjacent allies for 1 turn. 60 200 50
FEH Fortify Def 3 Fortify Def 3 At start of turn, grants Def+4 to adjacent allies for 1 turn. 400 1000 100
FEH Fortify Res 1 Fortify Res 1 At start of turn, grants Res+2 to adjacent allies for 1 turn. 20 100 20
FEH Fortify Res 2 Fortify Res 2 At start of turn, grants Res+3 to adjacent allies for 1 turn. 60 200 50
FEH Fortify Res 3 Fortify Res 3 At start of turn, grants Res+4 to adjacent allies for 1 turn. 400 1000 100
FEH Drive Atk 1 Drive Atk 1 Grants Atk+2 to allies within 2 spaces during combat. 20 100 40
FEH Drive Atk 2 Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat. 400 1000 100
FEH Drive Def 1 Drive Def 1 Grants Def+2 to allies within 2 spaces during combat. 20 100 40
FEH Drive Def 2 Drive Def 2 Grants Def+3 to allies within 2 spaces during combat. 400 1000 100
FEH Drive Spd 1 Drive Spd 1 Grants Spd+2 to allies within 2 spaces during combat. 20 100 40
FEH Drive Spd 2 Drive Spd 2 Grants Spd+3 to allies within 2 spaces during combat. 400 1000 100
FEH Drive Res 1 Drive Res 1 Grants Res+2 to allies within 2 spaces during combat. 20 100 40
FEH Drive Res 2 Drive Res 2 Grants Res+3 to allies within 2 spaces during combat. 400 1000 100
FEH Savage Blow 1 Savage Blow 1 If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. 20 100 20
FEH Savage Blow 2 Savage Blow 2 If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. 60 200 50
FEH Savage Blow 3 Savage Blow 3 If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. 400 1000 100
FEH Breath of Life 1 Breath of Life 1 If unit initiates combat, restores 3 HP to adjacent allies after combat. 20 100 20
FEH Breath of Life 2 Breath of Life 2 If unit initiates combat, restores 5 HP to adjacent allies after combat. 60 200 50
FEH Breath of Life 3 Breath of Life 3 If unit initiates combat, restores 7 HP to adjacent allies after combat. 400 1000 100
FEH Renewal 1 Renewal 1 At the start of every fourth turn, restores 10 HP. 20 100 20
FEH Renewal 2 Renewal 2 At the start of every third turn, restores 10 HP. 60 200 50
FEH Renewal 3 Renewal 3 At start of odd-numbered turns, restores 10 HP. 400 1000 100
FEH Mystic Boost 1 Mystic Boost 1 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. 20 100 40
FEH Mystic Boost 2 Mystic Boost 2 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. 60 200 50
FEH Mystic Boost 3 Mystic Boost 3 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. 400 1000 100
FEH Atk Ploy 1 Atk Ploy 1 At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions. 20 100 20
FEH Atk Ploy 2 Atk Ploy 2 At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions. 60 200 50
FEH Atk Ploy 3 Atk Ploy 3 At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. 400 1000 100
FEH Spd Ploy 1 Spd Ploy 1 At start of turn, inflicts Spd-3 on foes in cardinal directions with Res < unit's Res through their next actions. 20 100 20
FEH Spd Ploy 2 Spd Ploy 2 At start of turn, inflicts Spd-4 on foes in cardinal directions with Res < unit's Res through their next actions. 60 200 50
FEH Spd Ploy 3 Spd Ploy 3 At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. 400 1000 100
FEH Def Ploy 1 Def Ploy 1 At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions. 20 100 20
FEH Def Ploy 2 Def Ploy 2 At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions. 60 200 50
FEH Def Ploy 3 Def Ploy 3 At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. 400 1000 100
FEH Res Ploy 1 Res Ploy 1 At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions. 20 100 20
FEH Res Ploy 2 Res Ploy 2 At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. 60 200 50
FEH Res Ploy 3 Res Ploy 3 At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. 400 1000 100
FEH Panic Ploy 1 Panic Ploy 1 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions. 20 100 40
FEH Panic Ploy 2 Panic Ploy 2 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions. 60 200 50
FEH Panic Ploy 3 Panic Ploy 3 At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. 400 1000 100
FEH Atk Smoke 1 Atk Smoke 1 Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. 20 100 20
FEH Atk Smoke 2 Atk Smoke 2 Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. 60 200 50
FEH Atk Smoke 3 Atk Smoke 3 Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. 400 1000 100
FEH Spd Smoke 1 Spd Smoke 1 Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat. 20 100 20
FEH Spd Smoke 2 Spd Smoke 2 Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat. 60 200 50
FEH Spd Smoke 3 Spd Smoke 3 Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. 400 1000 100
FEH Atk Tactic 1 Atk Tactic 1 At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 20 100 40
FEH Atk Tactic 2 Atk Tactic 2 At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 60 200 50
FEH Atk Tactic 3 Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 400 1000 100
FEH Speed Tactic 1 Spd Tactic 1 At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 20 100 40
FEH Speed Tactic 2 Spd Tactic 2 At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 60 200 50
FEH Speed Tactic 3 Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 400 1000 100
FEH Def Tactic 1 Def Tactic 1 At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 20 100 40
FEH Def Tactic 2 Def Tactic 2 At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 60 200 50
FEH Def Tactic 3 Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 400 1000 100
FEH Res Tactic 1 Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 20 100 40
FEH Res Tactic 2 Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 60 200 50
FEH Res Tactic 3 Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 400 1000 100
FEH Even Atk Wave 1 Even Atk Wave 1 At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

20 100 40
FEH Even Atk Wave 2 Even Atk Wave 2 At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

60 200 50
FEH Even Atk Wave 3 Even Atk Wave 3 At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

400 1000 100
FEH Even Spd Wave 1 Even Spd Wave 1 At start of even-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

20 100 40
FEH Even Spd Wave 2 Even Spd Wave 2 At start of even-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

60 200 50
FEH Even Spd Wave 3 Even Spd Wave 3 At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

400 1000 100
FEH Even Def Wave 1 Even Def Wave 1 At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

20 100 40
FEH Even Def Wave 2 Even Def Wave 2 At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

60 200 50
FEH Even Def Wave 3 Even Def Wave 3 At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

400 1000 100
FEH Even Res Wave 1 Even Res Wave 1 At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

20 100 40
FEH Even Res Wave 2 Even Res Wave 2 At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

60 200 50
FEH Even Res Wave 3 Even Res Wave 3 At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

400 1000 100
FEH Armor March 1 Armor March 1 At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 20 100 40
FEH Armor March 2 Armor March 2 At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 60 200 50
FEH Armor March 3 Armor March 3 At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 400 1000 100
FEH Sorcery Blade 1 Sorcery Blade 1 At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 20 100 40
FEH Sorcery Blade 2 Sorcery Blade 2 At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 60 200 50
FEH Sorcery Blade 3 Sorcery Blade 3 At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 400 1000 100
FEH Phantom Spd 1 Phantom Spd 1 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +5. 20 100 40
FEH Phantom Spd 2 Phantom Spd 2 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +8. 60 200 50
FEH Phantom Spd 3 Phantom Spd 3 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. 400 1000 100
FEH Phantom Res 1 Phantom Res 1 If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. 20 100 40
FEH Phantom Res 2 Phantom Res 2 If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +8. 60 200 50
FEH Phantom Res 3 Phantom Res 3 If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +10. 400 1000 100
FEH Hardy Bearing 1 Hardy Bearing 1 Disables skills that

change unit's attack priority. If unit has 100% HP at start of battle, enemy skills that change attack priority are also disabled.

20 100 40
FEH Hardy Bearing 2 Hardy Bearing 2 Disables skills that

change unit's attack priority. If unit has ≥ 50% HP at start of battle, enemy skills that change attack priority are also disabled.

60 200 50
FEH Hardy Bearing 3 Hardy Bearing 3 Disables skills that

change unit's attack priority. Enemy skills that change attack priority are also disabled.

400 1000 100
FEH Deflect Melee 1 Deflect Melee 1 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 30%.


(Cannot be used by tome, bow, dagger or staff users.)

20 100 50
FEH Deflect Melee 2 Deflect Melee 2 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 50%.
(Cannot be used by tome, bow, dagger or staff users.)
60 200 50
FEH Deflect Melee 3 Deflect Melee 3 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%.
(Cannot be used by tome, bow, dagger or staff users.)
400 1000 100
FEH Deflect Missile 1 Deflect Missile 1 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 30%. 20 100 50
FEH Deflect Missile 2 Deflect Missile 2 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 50%. 60 200 50
FEH Deflect Missile 3 Deflect Missile 3 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. 400 1000 100
FEH Deflect Magic 1 Deflect Magic 1 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 30%. 20 100 50
FEH Deflect Magic 2 Deflect Magic 2 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 50%. 60 200 50
FEH Deflect Magic 3 Deflect Magic 3 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. 400 1000 100
FEH Quickened Pulse Quickened Pulse At the start of turn 1, grants Special cooldown count-1. 20 100 20
FEH Armored Boots Armored Boots At start of turn, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 20 100 40
FEH Embla's Ward Embla's Ward Unit receives 0 damage. N/A
FEH Múspellflame Múspellflame Unit receives 0 damage. N/A
FEH Rokkr Røkkr Neutralizes damage outside of combat (from skills like Poison Strike, etc.) except damage dealt by Specials that trigger before combat. Unit's HP can be reduced to 0 only by an attack from allied armies. Unit cannot restore its own HP. N/A
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