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|If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
 
|If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
 
|
 
|
|[[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]]
+
|[[Camilla|Camilla (Light of Nohr)]], [[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]]
 
|-
 
|-
 
|[[File:FEH Wrathful Staff 2.png|25px]] [[Wrathful Staff|Wrathful Staff 2]]
 
|[[File:FEH Wrathful Staff 2.png|25px]] [[Wrathful Staff|Wrathful Staff 2]]
 
|If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
 
|If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
 
|
 
|
|[[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]]
+
|[[Camilla|Camilla (Light of Nohr)]], [[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]]
 
|-
 
|-
 
|[[File:FEH Wrathful Staff 3.png|25px]] [[Wrathful Staff|Wrathful Staff 3]]
 
|[[File:FEH Wrathful Staff 3.png|25px]] [[Wrathful Staff|Wrathful Staff 3]]
 
|Damage from unit's staff will be calculated the same as other weapons.
 
|Damage from unit's staff will be calculated the same as other weapons.
 
|
 
|
|[[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]]
+
|[[Camilla|Camilla (Light of Nohr)]], [[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]]
 
|-
 
|-
 
|[[File:FEH Dazzling Staff 1.png|25px]] [[Dazzling Staff|Dazzling Staff 1]]
 
|[[File:FEH Dazzling Staff 1.png|25px]] [[Dazzling Staff|Dazzling Staff 1]]
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|If unit's HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
 
|If unit's HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
 
|
 
|
|[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]]
+
|[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]], [[Sothis]]
 
|-
 
|-
 
|[[File:FEH Wrath 2.png|25px]] [[Wrath|Wrath 2]]
 
|[[File:FEH Wrath 2.png|25px]] [[Wrath|Wrath 2]]
 
|If unit's HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
 
|If unit's HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
 
|
 
|
|[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]]
+
|[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]], [[Sothis]]
 
|-
 
|-
 
|[[File:FEH Wrath 3.png|25px]] [[Wrath|Wrath 3]]
 
|[[File:FEH Wrath 3.png|25px]] [[Wrath|Wrath 3]]
 
|If unit's HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If special triggers, +10 damage from Special.
 
|If unit's HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If special triggers, +10 damage from Special.
 
|
 
|
|[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]]
+
|[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]], [[Sothis]]
 
|-
 
|-
 
|[[File:FEH Flier Formation 1.png|25px]] [[Flier Formation|Flier Formation 1]]
 
|[[File:FEH Flier Formation 1.png|25px]] [[Flier Formation|Flier Formation 1]]
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|At the start of each turn, inflicts Def-3 on foe on the enemy team with the highest defense through its next action.
 
|At the start of each turn, inflicts Def-3 on foe on the enemy team with the highest defense through its next action.
 
|
 
|
|[[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]]
+
|[[Alm|Alm (Imperial Ascent)]], [[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]]
 
|-
 
|-
 
|[[File:FEH Chill Def 2.png|25px]] [[Chill Defense|Chill Def 2]]
 
|[[File:FEH Chill Def 2.png|25px]] [[Chill Defense|Chill Def 2]]
 
|At the start of each turn, inflicts Def-5 on foe on the enemy team with the highest defense through its next action.
 
|At the start of each turn, inflicts Def-5 on foe on the enemy team with the highest defense through its next action.
 
|
 
|
|[[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]]
+
|[[Alm|Alm (Imperial Ascent)]], [[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]]
 
|-
 
|-
 
|[[File:FEH Chill Def 3.png|25px]] [[Chill Defense|Chill Def 3]]
 
|[[File:FEH Chill Def 3.png|25px]] [[Chill Defense|Chill Def 3]]
 
|At the start of each turn, inflicts Def-7 on foe on the enemy team with the highest defense through its next action.
 
|At the start of each turn, inflicts Def-7 on foe on the enemy team with the highest defense through its next action.
 
|
 
|
|[[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]]
+
|[[Alm|Alm (Imperial Ascent)]], [[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]]
 
|-
 
|-
 
|[[File:FEH Chill Res 1.png|25px]] [[Chill Resistance|Chill Res 1]]
 
|[[File:FEH Chill Res 1.png|25px]] [[Chill Resistance|Chill Res 1]]
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|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +2 to unit and target ally or unit and targeting ally for 1 turn.
 
|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +2 to unit and target ally or unit and targeting ally for 1 turn.
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
|[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]]
+
|[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]], [[Sigrun]]*
 
|-
 
|-
 
|[[File:FEH Def Res Link 2.png|25px]] [[Defense Resistance Link|Def/Res Link 2]]
 
|[[File:FEH Def Res Link 2.png|25px]] [[Defense Resistance Link|Def/Res Link 2]]
 
|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +4 to unit and target ally or unit and targeting ally for 1 turn.
 
|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +4 to unit and target ally or unit and targeting ally for 1 turn.
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
|[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]]
+
|[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]], [[Sigrun]]*
 
|-
 
|-
 
|[[File:FEH Def Res Link 3.png|25px]] [[Defense Resistance Link|Def/Res Link 3]]
 
|[[File:FEH Def Res Link 3.png|25px]] [[Defense Resistance Link|Def/Res Link 3]]
 
|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +6 to unit and target ally or unit and targeting ally for 1 turn.
 
|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +6 to unit and target ally or unit and targeting ally for 1 turn.
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
|[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]]
+
|[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]], [[Sigrun]]*
 
|-
 
|-
 
|[[File:FEH Atk Def Link 1.png|25px]] [[Attack Defense Link|Atk/Def Link 1]]
 
|[[File:FEH Atk Def Link 1.png|25px]] [[Attack Defense Link|Atk/Def Link 1]]
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|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
 
|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
|[[Eliwood|Brave Eliwood]]
+
|[[Eliwood|Eliwood (Marquess Pherae)]]
 
|-
 
|-
 
|[[File:FEH Atk Spd Ruse 2.png|25px]] [[Attack Speed Ruse|Atk/Spd Ruse 2]]
 
|[[File:FEH Atk Spd Ruse 2.png|25px]] [[Attack Speed Ruse|Atk/Spd Ruse 2]]
 
|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
 
|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
|[[Ursula|Brave Eliwood]]
+
|[[Eliwood|Eliwood (Marquess Pherae)]]
 
|-
 
|-
 
|[[File:FEH Atk Spd Ruse 3.png|25px]] [[Attack Speed Ruse|Atk/Spd Ruse 3]]
 
|[[File:FEH Atk Spd Ruse 3.png|25px]] [[Attack Speed Ruse|Atk/Spd Ruse 3]]
 
|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
 
|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
|[[Ursula|Brave Eliwood]]
+
|[[Eliwood|Eliwood (Marquess Pherae)]]
 
|-
 
|-
 
|[[File:FEH Lull Atk Def 1.png|25px]] [[Lull Attack Defense|Lull Atk/Def 1]]
 
|[[File:FEH Lull Atk Def 1.png|25px]] [[Lull Attack Defense|Lull Atk/Def 1]]
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|[[File:FEH Star Rarity 5.png|60px|link=]]
 
|[[File:FEH Star Rarity 5.png|60px|link=]]
 
|[[Hríd]]
 
|[[Hríd]]
  +
|-
  +
|[[File:FEH Yune's Whispers.png|25px]] [[Yune's Whispers]] *
  +
|At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action.
  +
|[[File:FEH Star Rarity 5.png|60px|link=]]
  +
|[[Micaiah|Micaiah (Queen of Dawn)]]
 
|}
 
|}
   

Revision as of 09:55, 20 August 2019

Type A

Skill Effect Rarity Users
FEH HP +3 HP +3 Grants +3 to max HP. FEH Star Rarity 3 Abel, Arthur*, Donnel*, Fjorm (Bride of Rime), Lucius, Marisa, Merric, Raigh, Saber, Seliph*, Setsuna
FEH HP +4 HP +4 Grants +4 to max HP. FEH Star Rarity 4 Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna
FEH HP +5 HP +5 Grants +5 to max HP. FEH Star Rarity 5 Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna
FEH HP Spd 1 HP/Spd 1 Grants HP+3, Spd+1 FEH Star Rarity 5 Aversa, Saber
FEH HP Spd 2 HP/Spd 2 Grants HP+4, Spd+2 FEH Star Rarity 5 Aversa, Saber
FEH HP Res 1 HP/Res 1 Grants HP+3, Res+1 FEH Star Rarity 5 Canas, Lute
FEH HP Res 2 HP/Res 2 Grants HP+4, Res+2 FEH Star Rarity 5 Canas, Lute
FEH Attack +1 Attack +1 Grants Atk+1 FEH Star Rarity 3 Alm, Camilla (Steamy Secrets), Cecilia, Cherche*, Finn, Gordin*, Lilina, Lilina (Blush of Youth), Tailtiu, Tobin*
FEH Attack +2 Attack +2 Grants Atk+2 FEH Star Rarity 4 Alm, Cecilia, Gordin*, Cherche*, Lilina, Tobin*
FEH Attack +3 Attack +3 Grants Atk+3 FEH Star Rarity 5 Alm, Cecilia, Gordin*, Cherche*, Lilina, Tobin*
FEH HP Atk 1 HP/Atk 1 Grants HP+3, Atk+1 FEH Star Rarity 5 Fjorm (Bride of Rime), Lilina (Blush of Youth)
FEH HP Atk 2 HP/Atk 2 Grants HP+4, Atk+2 FEH Star Rarity 5 Fjorm (Bride of Rime), Lilina (Blush of Youth)
FEH HP Def 1 HP/Def 1 Grants HP+3, Def+1 FEH Star Rarity 5 Marisa, Robin (Summer)
FEH HP Def 2 HP/Def 2 Grants HP+4, Def+2 FEH Star Rarity 5 Marisa, Robin (Summer)
FEH Atk Spd 1 Atk/Spd 1 Grants Atk/Spd +1 FEH Star Rarity 5 Camilla (Steamy Secrets), Nephenee, Noire (Summer)
FEH Atk Spd 2 Atk/Spd 2 Grants Atk/Spd +2 FEH Star Rarity 5 Camilla (Steamy Secrets), Nephenee, Noire (Summer)
FEH Speed +1 Speed +1 Grants Spd+1 FEH Star Rarity 3 Aversa, Azura, Elise (Summer), Fir*, Leon*, Linde, Lon'qu, Nephenee, Noire (Summer), Sharena*, Tana
FEH Speed +2 Speed +2 Grants Spd+2 FEH Star Rarity 4 Azura, Fir*, Leon*, Linde, Lon'qu, Sharena*
FEH Speed +3 Speed +3 Grants Spd+3 FEH Star Rarity 5 Azura, Fir*, Leon*, Linde, Lon'qu, Sharena*
FEH Spd Res 1 Spd/Res 1 Grants Spd/Res +1 FEH Star Rarity 5 Elise (Summer), Nanna
FEH Spd Res 2 Spd/Res 2 Grants Spd/Res +2 FEH Star Rarity 5 Elise (Summer), Nanna
FEH Defense +1 Defense +1 Grants Def+1 FEH Star Rarity 3 Chrom (Spring), Clive*, Corrin (Male)*, Corrin (New Year's), Jakob*, Myrrh (Spooky Monster) Nowi, Robin (Summer), Stahl*
FEH Defense +2 Defense +2 Grants Def+2 FEH Star Rarity 4 Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl*
FEH Defense +3 Defense +3 Grants Def+3 FEH Star Rarity 5 Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl*
FEH Attack Def +1 Atk/Def +1 Grants Atk/Def +1 FEH Star Rarity 5 Chrom (Spring), Corrin (New Year's), Finn
FEH Attack Def +2 Atk/Def +2 Grants Atk/Def +2 FEH Star Rarity 5 Chrom (Spring), Corrin (New Year's), Finn
FEH Resistance +1 Resistance +1 Grants Res+1 FEH Star Rarity 3 Caeda (Bride), Canas, Clarine, Felicia, Julia, Lute, Lyon, Nanna, Nino*, Peri, Subaki*
FEH Resistance +2 Resistance +2 Grants Res+2 FEH Star Rarity 4 Clarine, Felicia, Julia, Nino*, Peri, Subaki*
FEH Resistance +3 Resistance +3 Grants Res+3 FEH Star Rarity 5 Clarine, Felicia, Julia, Nino*, Peri, Subaki*
FEH Attack Res +1 Atk/Res +1 Grants Atk/Res +1 FEH Star Rarity 5 Caeda (Bride), Lyon, Tailtiu
FEH Attack Res +2 Atk/Res +2 Grants Atk/Res +2 FEH Star Rarity 5 Caeda (Bride), Lyon, Tailtiu
FEH Def Res +1 Def/Res +1 Grants Def/Res +1 FEH Star Rarity 5 Myrrh (Spooky Monster)
FEH Def Res +2 Def/Res +2 Grants Def/Res +2 FEH Star Rarity 5 Myrrh (Spooky Monster)
FEH Defiant Atk 1 Defiant Atk 1 Grants Atk +3 at start of turn if unit's HP ≤ 50% FEH Star Rarity 3 Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)
FEH Defiant Atk 2 Defiant Atk 2 Grants Atk +5 at start of turn if unit's HP ≤ 50% FEH Star Rarity 4 Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)*
FEH Defiant Atk 3 Defiant Atk 3 Grants Atk +7 at start of turn if unit's HP ≤ 50% FEH Star Rarity 5 Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)*
FEH Defiant Spd 1 Defiant Spd 1 Grants Spd +3 at start of turn if unit's HP ≤ 50% FEH Star Rarity 3 Lucina, Raven, Robin (Male), Camilla (Spring)
FEH Defiant Spd 2 Defiant Spd 2 Grants Spd +5 at start of turn if unit's HP ≤ 50% FEH Star Rarity 4 Lucina, Raven, Robin (Male), Camilla (Spring)
FEH Defiant Spd 3 Defiant Spd 3 Grants Spd +7 at start of turn if unit's HP ≤ 50% FEH Star Rarity 5 Lucina, Raven*, Robin (Male), Camilla (Spring)
FEH Defiant Def 1 Defiant Def 1 Grants Def +3 at start of turn if unit's HP ≤ 50% FEH Star Rarity 3 Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Def 2 Defiant Def 2 Grants Def +5 at start of turn if unit's HP ≤ 50% FEH Star Rarity 4 Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Def 3 Defiant Def 3 Grants Def +7 at start of turn if unit's HP ≤ 50% FEH Star Rarity 5 Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Res 1 Defiant Res 1 Grants Res +3 at start of turn if unit's HP ≤ 50% FEH Star Rarity 3 Est, Robin (Female), Virion
FEH Defiant Res 2 Defiant Res 2 Grants Res +5 at start of turn if unit's HP ≤ 50% FEH Star Rarity 4 Est, Robin (Female), Virion
FEH Defiant Res 3 Defiant Res 3 Grants Res +7 at start of turn if unit's HP ≤ 50% FEH Star Rarity 5 Est, Robin (Female), Virion
FEH Triangle Adept 1 Triangle Adept 1 Gives Atk +10% if he has a weapon-triangle advantage, Atk -10% if he has a disadvantage. Cannot be inherited by a Colorless unit. FEH Star Rarity 3 Azura (Performing), Cordelia, Roy, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight)
FEH Triangle Adept 2 Triangle Adept 2 Gives Atk +15% if he has a weapon-triangle advantage, Atk -15% if he has a disadvantage. Cannot be inherited by a Colorless unit. FEH Star Rarity 4 Azura (Performing), Cordelia, Roy, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight)
FEH Triangle Adept 3 Triangle Adept 3 Gives Atk +20% if he has a weapon-triangle advantage, Atk -20% if he has a disadvantage. Cannot be inherited by a Colorless unit. FEH Star Rarity 5 Azura (Performing), Cordelia, Roy*, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight)
FEH Life and Death 1 Life and Death 1 Grants Atk/Spd+3. Inflicts Def/Res -3. FEH Star Rarity 3 Hana, Jaffar, Minerva, Sothe*, Zephiel
FEH Life and Death 2 Life and Death 2 Grants Atk/Spd+4. Inflicts Def/Res -4. FEH Star Rarity 4 Hana, Jaffar, Minerva, Sothe*, Zephiel
FEH Life and Death 3 Life and Death 3 Grants Atk/Spd+5. Inflicts Def/Res -5. FEH Star Rarity 5 Hana, Jaffar, Minerva, Sothe*, Zephiel
FEH Fury 1 Fury 1 Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat. FEH Star Rarity 3 Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Eldigan, Greil (Heroic Exemplar), Hinata*, Jagen, Laevatein, Legion, Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play)
FEH Fury 2 Fury 2 Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat. FEH Star Rarity 4 Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Eldigan, Greil (Heroic Exemplar), Hinata*, Jagen, Laevatein, Legion, Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play)
FEH Fury 3 Fury 3 Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat. FEH Star Rarity 5 Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Eldigan, Greil (Heroic Exemplar), Hinata*, Jagen, Laevatein, Legion, Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play)
FEH Fury 4 Fury 4 Grants Atk/Spd/Def/Res+4. Unit takes 8 damage after combat. FEH Star Rarity 5 Byleth (Proven Professor), Greil (Heroic Exemplar)
FEH Death Blow 1 Death Blow 1 Grants Atk+2 if unit initiates combat. FEH Star Rarity 3 Alfonse*, Alfonse (Spring Prince), Camilla (Summer), Celica (Brave), Delthea, Delthea (Tatarrah's Puppet), Dimitri, Effie, Eirika (Anamnesis Lady), Elincia, Eliwood (Blazing Knight), Eliwood (Marquess Pherae), Hawkeye, Katarina, Klein*, Laevatein (Bonfire's Blaze), Lucina (Glorious Archer), Lyn (Brave Heroes), Lyn (Lady of the Beach), Nino (Pale Flower), Ophelia, Reinhardt (World of Thracia), Roy (Valentines), Siegbert, Tibarn, Ursula
FEH Death Blow 2 Death Blow 2 Grants Atk+4 if unit initiates combat. FEH Star Rarity 4 Alfonse*, Camilla (Summer), Celica (Brave), Delthea, Delthea (Tatarrah's Puppet), Dimitri, Effie, Elincia, Eliwood (Blazing Knight), Hawkeye, Klein*, Reinhardt (World of Thracia), Roy (Valentine), Siegbert, Ursula
FEH Death Blow 3 Death Blow 3 Grants Atk+6 if unit initiates combat. FEH Star Rarity 5 Alfonse*, Camilla (Summer), Celica (Brave), Delthea, Delthea (Tatarrah's Puppet), Dimitri, Effie, Elincia, Eliwood (Blazing Knight), Hawkeye, Klein*, Reinhardt (World of Thracia), Roy (Valentine), Siegbert, Ursula
FEH Death Blow 4 Death Blow 4 Grants Atk+8 if unit initiates combat. FEH Star Rarity 5 Celica (Brave), Dimitri, Eliwood (Blazing Knight)
FEH Darting Blow 1 Darting Blow 1 Grants Spd+2 if unit initiates combat FEH Star Rarity 3 Alm (Saint-King), Ayra, Caeda, Camilla, Corrin (Summer Female), Eir, Elise (Bubbling Flower), Florina*, Gunnthrá (Year's First Dream), Ishtar, Laegjarn (Burning Sun), Legault, Lewyn, Lucina (Spring Exalt), Mist (Purest Spirit), Naesala, Niles (Forbidden Tease), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Rebecca, Roy (Brave Lion), Soleil, Sue, Tanith (Forthright Heart), Tharja*, Valter
FEH Darting Blow 2 Darting Blow 2 Grants Spd+4 if unit initiates combat FEH Star Rarity 4 Alm (Saint-King), Caeda, Camilla, Florina*, Rebecca, Soleil, Tharja, Valter*
FEH Darting Blow 3 Darting Blow 3 Grants Spd+6 if unit initiates combat FEH Star Rarity 5 Alm (Saint-King), Caeda, Camilla, Florina*, Rebecca*, Soleil Tharja*, Valter*
FEH Darting Blow 4 Darting Blow 4 Grants Spd+9 if unit initiates combat. FEH Star Rarity 5 Alm (Saint-King)
FEH Armored Blow 1 Armored Blow 1 Grants Def+2 if unit initiates combat. FEH Star Rarity 3 Athena, Catria, Cordelia (Summer), Frederick (Summer), Gunter, Jakob (Devoted Monster), Leif, Lucina (Brave), Tiki (Young), Titania, Xander
FEH Armored Blow 2 Armored Blow 2 Grants Def+4 if unit initiates combat. FEH Star Rarity 4 Catria*, Frederick (Summer), Gunter, Tiki (Young), Titania*, Xander
FEH Armored Blow 3 Armored Blow 3 Grants Def+6 if unit initiates combat. FEH Star Rarity 5 Catria*, Frederick (Summer), Gunter, Tiki (Young), Titania*, Xander
FEH Warding Blow 1 Warding Blow 1 Grants Res+2 if unit initiates combat. FEH Star Rarity 3 Kagero, Kagero (Beverage Ninja), Niles, Oliver, Olwen, Sonya, Sophia
FEH Warding Blow 2 Warding Blow 2 Grants Res+4 if unit initiates combat. FEH Star Rarity 4 Kagero, Niles*, Olwen, Sophia
FEH Warding Blow 3 Warding Blow 3 Grants Res+6 if unit initiates combat. FEH Star Rarity 5 Kagero, Niles*, Olwen, Sophia
FEH Swift Sparrow 1 Swift Sparrow 1 Grants Atk/Spd+2 if unit initiates combat FEH Star Rarity 5 Ayra, Eir, Eirika (Anamnesis Lady), Elise (Bubbling Flower), Eliwood (Marquess Pherae), Gunnthrá (Year's First Dream), Ishtar Katarina, Lewyn, Laegjarn (Burning Sun), Lucina (Glorious Archer), Lucina (Spring Exalt), Lyn (Brave), Mist (Purest Spirit), Naesala, Niles (Forbidden Tease), Nino (Pale Flower), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Sue, Tanith (Forthright Heart)
FEH Swift Sparrow 2 Swift Sparrow 2 Grants Atk/Spd+4 if unit initiates combat FEH Star Rarity 5 Ayra, Eir, Eirika (Anamnesis Lady), Elise (Bubbling Flower), Eliwood (Marquess Pherae), Gunnthrá (Year's First Dream), Ishtar Katarina, Laegjarn (Burning Sun), Lewyn, Lucina (Glorious Archer), Lucina (Spring Exalt), Lyn (Brave), Mist (Purest Spirit), Naesala, Niles (Forbidden Tease), Nino (Pale Flower), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Sue, Tanith (Forthright Heart)
FEH Swift Sparrow 3 Swift Sparrow 3 Grants Atk+6 and Spd+7 if unit initiates combat FEH Star Rarity 5 Eliwood (Marquess Pherae), Laegjarn (Burning Sun)
FEH Sturdy Blow 1 Sturdy Blow 1 Grants Atk/Def+2 if unit initiates combat FEH Star Rarity 4 Alfonse (Spring Prince), Athena, Cordelia (Summer), Lucina (Brave), Lyn (Lady of the Beach), Ophelia, Tibarn
FEH Sturdy Blow 2 Sturdy Blow 2 Grants Atk/Def+4 if unit initiates combat FEH Star Rarity 5 Alfonse (Spring Prince), Athena, Cordelia (Summer), Lucina (Brave), Lyn (Lady of the Beach), Ophelia, Tibarn
FEH Sturdy Impact Sturdy Impact If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. FEH Star Rarity 5 Lyn (Lady of the Beach), Tibarn
FEH Swift Strike 1 Swift Strike 1 Grants Spd/Res+2 if unit initiates combat FEH Star Rarity 5 Corrin (Nohrian Summer), Legault
FEH Swift Strike 2 Swift Strike 2 Grants Spd/Res+4 if unit initiates combat FEH Star Rarity 5 Corrin (Nohrian Summer), Legault
FEH Steady Blow 1 Steady Blow 1 Grants Spd/Def+2 during combat when unit initiates. FEH Star Rarity 5 Roy (Brave Lion), Leif
FEH Steady Blow 2 Steady Blow 2 Grants Spd/Def+4 during combat when unit initiates. FEH Star Rarity 5 Roy (Brave Lion), Leif
FEH Mirror Strike 1 Mirror Strike 1 Grants Atk/Res+2 during combat if unit initiates attack. FEH Star Rarity 5 Kagero (Beverage Ninja), Laevatein (Bonfire's Blaze), Oliver, Sonya
FEH Mirror Strike 2 Mirror Strike 2 Grants Atk/Res+4 during combat if unit initiates attack. FEH Star Rarity 5 Kagero (Beverage Ninja), Laevatein (Bonfire's Blaze), Oliver, Sonya
FEH Mirror Impact Mirror Impact If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. FEH Star Rarity 5 Laevatein (Bonfire's Blaze)
FEH Bracing Blow 1 Bracing Blow 1 Grants Def/Res+2 during combat if unit initiates attack. FEH Star Rarity 5 Jakob (Devoted Monster)
FEH Bracing Blow 2 Bracing Blow 2 Grants Def/Res+4 during combat if unit initiates attack. FEH Star Rarity 5 Jakob (Devoted Monster)
FEH Fortress Def 1 Fortress Def 1 Grants Def+3. Inflicts Atk-3. FEH Star Rarity 3 Gerome, Idunn, Kliff, Lukas, Seth
FEH Fortress Def 2 Fortress Def 2 Grants Def+4. Inflicts Atk-3. FEH Star Rarity 4 Gerome, Lukas, Seth
FEH Fortress Def 3 Fortress Def 3 Grants Def+5. Inflicts Atk-3. FEH Star Rarity 5 Gerome, Lukas, Seth*
FEH Fortress Res 1 Fortress Res 1 Grants Res+3. Inflicts Atk-3. FEH Star Rarity 5 Gunnthrá, Innes
FEH Fortress Res 2 Fortress Res 2 Grants Res+4. Inflicts Atk-3. FEH Star Rarity 5 Gunnthrá, Innes
FEH Fortress Res 3 Fortress Res 3 Grants Res+5. Inflicts Atk-3. FEH Star Rarity 5 Gunnthrá, Innes
FEH Fortress Def Res 1 Fortress Def/Res 1 Grants Def/Res+3. Inflicts Atk-3. FEH Star Rarity 3 Idunn, Kliff
FEH Fortress Def Res 2 Fortress Def/Res 2 Grants Def/Res+4. Inflicts Atk-3. FEH Star Rarity 4 Idunn, Kliff
FEH Fortress Def Res 3 Fortress Def/Res 3 Grants Def/Res+6. Inflicts Atk-2. FEH Star Rarity 5 Idunn, Kliff
FEH Distant Def 1 Distant Def 1 If user is attacked by foe using bow, daggers, magic, or staff, they receive Def/Res+2 during combat. FEH Star Rarity 5 Caineghis, Celica, Garon, Leo (Extra Tomatoes)*, Olivia (Performing), Rhajat, Micaiah
FEH Distant Def 2 Distant Def 2 If user is attacked by foe using bow, daggers, magic, or staff, they receive Def/Res+4 during combat. FEH Star Rarity 5 Caineghis, Celica, Garon, Leo (Extra Tomatoes)*, Olivia (Performing), Rhajat, Micaiah
FEH Distant Def 3 Distant Def 3 If user is attacked by foe using bow, daggers, magic, or staff, they receive Def/Res+6 during combat. FEH Star Rarity 5 Caineghis, Celica, Garon, Leo (Extra Tomatoes)*, Olivia (Performing), Rhajat, Micaiah
FEH Distant Def 4 Distant Def 4 If user is attacked by foe using bow, daggers, magic, or staff, they receive Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc) during combat. FEH Star Rarity 5 Caineghis
FEH Close Def 1 Close Def 1 If user is attacked by foe using sword, axe, lance, or dragonstone, they receive Def/Res+2 during combat. FEH Star Rarity 4 Ephraim (Brave), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria
FEH Close Def 2 Close Def 2 If user is attacked by foe using sword, axe, lance, or dragonstone, they receive Def/Res+4 during combat. FEH Star Rarity 4 Ephraim (Brave), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria
FEH Close Def 3 Close Def 3 If user is attacked by foe using sword, axe, lance, or dragonstone, they receive Def/Res+6 during combat. FEH Star Rarity 5 Ephraim (Brave), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria
FEH Fierce Stance 1 Fierce Stance 1 If foe initiates combat, grants Atk+2 during combat FEH Star Rarity 5 Dorcas, Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord), Kana (Female), Ryoma (Supreme Samurai), Tiki (Legendary Dragon), Zelgius
FEH Fierce Stance 2 Fierce Stance 2 If foe initiates combat, grants Atk+4 during combat FEH Star Rarity 5 Dorcas, Kana (Female), Tiki (Legendary Dragon), Zelgius
FEH Fierce Stance 3 Fierce Stance 3 If foe initiates combat, grants Atk+6 during combat FEH Star Rarity 5 Dorcas, Kana (Female), Zelgius
FEH Fierce Breath Fierce Breath If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Tiki (Legendary Dragon)
FEH Darting Stance 1 Darting Stance 1 If foe initiates combat, grants Spd+2 during combat. FEH Star Rarity 4 Quan, Reyson*, Sharena (Hare), Shigure, Thea,
FEH Darting Stance 2 Darting Stance 2 If foe initiates combat, grants Spd+4 during combat. FEH Star Rarity 4 Shigure
FEH Darting Stance 3 Darting Stance 3 If foe initiates combat, grants Spd+6 during combat. FEH Star Rarity 5 Shigure
FEH Steady Stance 1 Steady Stance 1 If foe initiates combat, grants Def+2 during combat FEH Star Rarity 4 Black Knight, Ike (Brave), Olivia (Sky-High Dancer), Shiro, Silas, Surtr
FEH Steady Stance 2 Steady Stance 2 If foe initiates combat, grants Def+4 during combat FEH Star Rarity 4 Black Knight, Ike (Brave), Shiro, Silas, Surtr
FEH Steady Stance 3 Steady Stance 3 If foe initiates combat, grants Def+6 during combat FEH Star Rarity 5 Black Knight, Shiro, Silas Surtr
FEH Steady Stance 4 Steady Stance 4 If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Surtr
FEH Steady Breath Steady Breath If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Ike (Brave)
FEH Warding Stance 1 Warding Stance 1 If foe initiates combat, grants Res+2 during combat. FEH Star Rarity 5 Berkut (Purgatorial Prince), Gharnef, Ike (Vanguard Legend), Leanne, Lugh, Morgan (Female), Sakura (Gentle Nekomata), Silvia
FEH Warding Stance 2 Warding Stance 2 If foe initiates combat, grants Res+4 during combat. FEH Star Rarity 5 Berkut (Purgatorial Prince), Ike (Vanguard Legend), Sakura (Gentle Nekomata)
FEH Warding Stance 3 Warding Stance 3 If foe initiates combat, grants Res+6 during combat. FEH Star Rarity 5 Berkut (Purgatorial Prince), Sakura (Gentle Nekomata)
FEH Warding Stance 4 Warding Stance 4 If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Berkut (Purgatorial Prince)
FEH Warding Breath Warding Breath If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) FEH Star Rarity 5 Ike (Vanguard Legend)
FEH Kestrel Stance 1 Kestrel Stance 1 If foe initiates combat, grants Atk/Spd+2 during combat. FEH Star Rarity 5 Ryoma (Supreme Samurai)
FEH Kestrel Stance 2 Kestrel Stance 2 If foe initiates combat, grants Atk/Spd+4 during combat. FEH Star Rarity 5 Ryoma (Supreme Samurai)
FEH Steady Posture 1 Steady Posture 1 If foe initiates combat, grants Spd/Def+2 during combat. FEH Star Rarity 5 Quan, Reyson*, Thea
FEH Steady Posture 2 Steady Posture 2 If foe initiates combat, grants Spd/Def+4 during combat. FEH Star Rarity 5 Quan, Reyson*, Thea
FEH Swift Stance 1 Swift Stance 1 If foe initiates combat, grants Spd/Res+2 during combat. FEH Star Rarity 5 Sharena (Hare)
FEH Swift Stance 2 Swift Stance 2 If foe initiates combat, grants Spd/Res+4 during combat. FEH Star Rarity 5 Sharena (Hare)
FEH Mirror Stance 1 Mirror Stance 1 If foe initiates combat, grants Atk/Res+2 during combat. FEH Star Rarity 3 Gharnef*, Leanne, Lugh, Morgan (Female), Silvia
FEH Mirror Stance 2 Mirror Stance 2 If foe initiates combat, grants Atk/Res+4 during combat. FEH Star Rarity 4 Gharnef*, Leanne, Lugh Morgan (Female), Silvia
FEH Bracing Stance 1 Bracing Stance 1 If foe initiates combat, grants Def/Res+2 during combat. FEH Star Rarity 5 Olivia (Sky-High Dancer)
FEH Bracing Stance 2 Bracing Stance 2 If foe initiates combat, grants Def/Res+4 during combat. FEH Star Rarity 5 Olivia (Sky-High Dancer)
FEH Sturdy Stance 1 Sturdy Stance 1 If foe initiates combat, grants Atk/Def+2 during combat. FEH Star Rarity 5 Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord)
FEH Sturdy Stance 2 Sturdy Stance 2 If foe initiates combat, grants Atk/Def+4 during combat. FEH Star Rarity 5 Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord)
FEH Fire Boost 1 Fire Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat. FEH Star Rarity 5 Eliwood (Devoted Love), Luke, Xander (Summer)
FEH Fire Boost 2 Fire Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat. FEH Star Rarity 5 Eliwood (Devoted Love), Luke, Xander (Summer)
FEH Fire Boost 3 Fire Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. FEH Star Rarity 5 Eliwood (Devoted Love), Luke, Xander (Summer)
FEH Wind Boost 1 Wind Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+2 during combat. FEH Star Rarity 5 Charlotte (Bride), Gray
FEH Wind Boost 2 Wind Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+4 during combat. FEH Star Rarity 5 Charlotte (Bride), Gray
FEH Wind Boost 3 Wind Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. FEH Star Rarity 5 Charlotte (Bride), Gray
FEH Earth Boost 1 Earth Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat. FEH Star Rarity 4 Amelia, Boey*
FEH Earth Boost 2 Earth Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat. FEH Star Rarity 4 Amelia, Boey*
FEH Earth Boost 3 Earth Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. FEH Star Rarity 5 Amelia, Boey*
FEH Water Boost 1 Water Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. FEH Star Rarity 3 Berkut
FEH Water Boost 2 Water Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. FEH Star Rarity 4 Berkut
FEH Water Boost 3 Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. FEH Star Rarity 5 Berkut
FEH Heavy Blade 1 Heavy Blade 1 If unit's Atk - foe's Atk ≥ 5, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
FEH Star Rarity 5 Ike, Jamke
FEH Heavy Blade 2 Heavy Blade 2 If unit's Atk - foe's Atk ≥ 3, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
FEH Star Rarity 5 Ike, Jamke
FEH Heavy Blade 3 Heavy Blade 3 If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
FEH Star Rarity 5 Ike, Jamke
FEH Flashing Blade 1 Flashing Blade 1 If unit's Atk - foe's Spd ≥ 5, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
FEH Star Rarity 5 Mareeta, Mia, Ylgr (Breaking the Ice)
FEH Flashing Blade 2 Flashing Blade 2 If unit's Atk - foe's Spd ≥ 3, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
FEH Star Rarity 5 Mareeta, Mia, Ylgr (Breaking the Ice)
FEH Flashing Blade 3 Flashing Blade 3 If unit's Atk - foe's Spd ≥ 1, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
FEH Star Rarity 5 Mareeta, Mia, Ylgr (Breaking the Ice)
FEH Flashing Blade 4 Flashing Blade 4 If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack.
(Only highest value applied. Does not stack.)
FEH Star Rarity 5 Mareeta
FEH Atk Res Bond 1 Atk/Res Bond 1 Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally. FEH Star Rarity 5 Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Nowi (Halloween), Micaiah (Summer's Dawn), Sanaki (Bride), Soren (Addled Strategist), Takumi (New Year), Yune
FEH Atk Res Bond 2 Atk/Res Bond 2 Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally. FEH Star Rarity 5 Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Nowi (Halloween), Micaiah (Summer's Dawn), Sanaki (Bride), Soren (Addled Strategist), Takumi (New Year), Yune
FEH Atk Res Bond 3 Atk/Res Bond 3 Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally. FEH Star Rarity 5 Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Nowi (Halloween), Micaiah (Queen of Dawn), Micaiah (Summer's Dawn), Sanaki (Bride), Soren (Addled Strategist), Takumi (New Year), Yune
FEH Atk Res Bond 4 Atk/Res Bond 4 If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. FEH Star Rarity 5 Micaiah (Queen of Dawn)
FEH Atk Def Bond 1 Atk/Def Bond 1 Grants Atk/Def+3 to this unit during combat if unit is adjacent to an ally. FEH Star Rarity 5 Corrin (Dream Prince), Hríd (Resolute Prince), Fjorm, Owain, Rutger*, Tiki (Young, Summer)
FEH Atk Def Bond 2 Atk/Def Bond 2 Grants Atk/Def+4 to this unit during combat if unit is adjacent to an ally. FEH Star Rarity 5 Corrin (Dream Prince), Hríd (Resolute Prince), Fjorm, Owain, Rutger*, Tiki (Young, Summer)
FEH Atk Def Bond 3 Atk/Def Bond 3 Grants Atk/Def+5 to this unit during combat if unit is adjacent to an ally. FEH Star Rarity 5 Corrin (Dream Prince), Hríd (Resolute Prince), Fjorm, Owain, Rutger*, Tiki (Young, Summer)
FEH Atk Spd Bond 1Atk/Spd Bond 1 Grants Atk/Spd+3 to this unit during combat if unit is adjacent to an ally. Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Selkie, Tharja (Obsessive Bride)
FEH Atk Spd Bond 2Atk/Spd Bond 2 Grants Atk/Spd+4 to this unit during combat if unit is adjacent to an ally. Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Selkie, Tharja (Obsessive Bride)
FEH Atk Spd Bond 3Atk/Spd Bond 3 Grants Atk/Spd+5 to this unit during combat if unit is adjacent to an ally. FEH Star Rarity 5 Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Selkie, Tharja (Obsessive Bride)
FEH Spd Def Bond 1Spd/Def Bond 1 Grants Spd/Def+3 to unit during combat if adjacent to an ally. Camilla (New Year), Ethlyn, Felicia (Off the Menu)
FEH Spd Def Bond 2Spd/Def Bond 2 Grants Spd/Def+4 to unit during combat if adjacent to an ally. Camilla (New Year), Ethlyn, Felicia (Off the Menu)
FEH Spd Def Bond 3Spd/Def Bond 3 Grants Spd/Def+5 to unit during combat if adjacent to an ally. Camilla (New Year), Ethlyn, Felicia (Off the Menu)
FEH Spd Res Bond 1Spd/Res Bond 1 Grants Spd/Res+3 to unit during combat if adjacent to an ally. Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch)
FEH Spd Res Bond 2Spd/Res Bond 2 Grants Spd/Res+4 to unit during combat if adjacent to an ally. Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch)
FEH Spd Res Bond 3Spd/Res Bond 3 Grants Spd/Res+5 to unit during combat if adjacent to an ally. Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch)
FEH Def Res Bond 1Def/Res Bond 1 Grants Def/Res+3 to unit during combat if adjacent to an ally. Fae (Holiday Dear)
FEH Def Res Bond 2Def/Res Bond 2 Grants Def/Res+4 to unit during combat if adjacent to an ally. Fae (Holiday Dear)
FEH Def Res Bond 3Def/Res Bond 3 Grants Def/Res+5 to unit during combat if adjacent to an ally. Fae (Holiday Dear)
FEH Brazen Atk Def 1Brazen Atk/Def 1 If HP ≤ 80% at the start of combat, grants Atk/Def+3 during combat. Ares, Chrom (Winter's Envoy)
FEH Brazen Atk Def 2Brazen Atk/Def 2 If HP ≤ 80% at the start of combat, grants Atk/Def+5 during combat. Ares, Chrom (Winter's Envoy)
FEH Brazen Atk Def 3Brazen Atk/Def 3 If HP ≤ 80% at the start of combat, grants Atk/Def+7 during combat. Ares, Chrom (Winter's Envoy)
FEH Brazen Atk Spd 1Brazen Atk/Spd 1 If HP ≤ 80% at the start of combat, grants Atk/Spd+3 during combat. Linus, Robin (Winter's Envoy), Tiki (Torpid Dragon), Wolt (Sunbeam Archer)
FEH Brazen Atk Spd 2Brazen Atk/Spd 2 If HP ≤ 80% at the start of combat, grants Atk/Spd+5 during combat. Linus, Robin (Winter's Envoy), Tiki (Torpid Dragon), Wolt (Sunbeam Archer)
FEH Brazen Atk Spd 3Brazen Atk/Spd 3 If HP ≤ 80% at the start of combat, grants Atk/Spd+7 during combat. Linus, Robin (Winter's Envoy), Tiki (Torpid Dragon), Wolt (Sunbeam Archer)
FEH Brazen Atk Spd 4Brazen Atk/Spd 4 If HP ≤ 80% at the start of combat, grants Atk +9 and Spd +10 during combat. Wolt (Sunbeam Archer)
FEH Brazen Atk Res 1Brazen Atk/Res 1 If HP ≤ 80% at the start of combat, grants Atk/Res+3 during combat. Linde (Summer), Mikoto
FEH Brazen Atk Res 2Brazen Atk/Res 2 If HP ≤ 80% at the start of combat, grants Atk/Res+5 during combat. Linde (Summer), Mikoto
FEH Brazen Atk Res 3Brazen Atk/Res 3 If HP ≤ 80% at the start of combat, grants Atk/Res+7 during combat. Linde (Summer), Mikoto
FEH Brazen Def Res 1Brazen Def/Res 1 If HP ≤ 80% at the start of combat, grants Def/Res+3 during combat. Hardin, Kana (Male)
FEH Brazen Def Res 2Brazen Def/Res 2 If HP ≤ 80% at the start of combat, grants Def/Res+5 during combat. Hardin, Kana (Male)
FEH Brazen Def Res 3Brazen Def/Res 3 If HP ≤ 80% at the start of combat, grants Def/Res+7 during combat. Hardin, Kana (Male)
FEH Atk Spd Push 1Atk/Spd Push 1 At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. Camilla (Light of Nohr), Elincia (Hoshidan Summer), Tana (Summer)
FEH Atk Spd Push 2Atk/Spd Push 2 At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. Camilla (Light of Nohr), Elincia (Hoshidan Summer), Tana (Summer)
FEH Atk Spd Push 3Atk/Spd Push 3 At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. Camilla (Light of Nohr), Elincia (Hoshidan Summer), Tana (Summer)
FEH Atk Spd Push 4Atk/Spd Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. Camilla (Light of Nohr)
FEH Atk Def Push 1Atk/Def Push 1 At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. Bruno (Masked Hare)
FEH Atk Def Push 2Atk/Def Push 2 At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. Bruno (Masked Hare)
FEH Atk Def Push 3Atk/Def Push 3 At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. Bruno (Masked Hare)
FEH Atk Res Push 1Atk/Res Push 1 At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. Brady
FEH Atk Res Push 2Atk/Res Push 2 At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. Brady
FEH Atk Res Push 3Atk/Res Push 3 At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. Brady
FEH Atk Res Solo 1 Atk/Res Solo 1 If unit is not adjacent to an ally, grants Atk/Res+2 during combat. FEH Star Rarity 5 Flora, Lilina (Beachside Bloom)
FEH Atk Res Solo 2 Atk/Res Solo 2 If unit is not adjacent to an ally, grants Atk/Res+4 during combat. FEH Star Rarity 5 Flora, Lilina (Beachside Bloom)
FEH Atk Res Solo 3 Atk/Res Solo 3 If unit is not adjacent to an ally, grants Atk/Res+6 during combat. FEH Star Rarity 5 Flora, Lilina (Beachside Bloom)
FEH Atk Spd Solo 1 Atk/Spd Solo 1 If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. FEH Star Rarity 5 Corrin (Wailing Soul), Eirika (Graceful Resolve), Hilda, Sothis, Yarne
FEH Atk Spd Solo 2 Atk/Spd Solo 2 If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. FEH Star Rarity 5 Corrin (Wailing Soul), Eirika (Graceful Resolve), Hilda, Sothis, Yarne
FEH Atk Spd Solo 3 Atk/Spd Solo 3 If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. FEH Star Rarity 5 Corrin (Wailing Soul), Eirika (Graceful Resolve), Hilda, Sothis, Yarne
FEH Atk Def Solo 1 Atk/Def Solo 1 If unit is not adjacent to an ally, grants Atk/Def+2 during combat. FEH Star Rarity 5 Edelgard, Ephraim (Sparkling Gallantly), Ryoma (Samurai at Ease)
FEH Atk Def Solo 2 Atk/Def Solo 2 If unit is not adjacent to an ally, grants Atk/Def+4 during combat. FEH Star Rarity 5 Edelgard, Ephraim (Sparkling Gallantly), Ryoma (Samurai at Ease)
FEH Atk Def Solo 3 Atk/Def Solo 3 If unit is not adjacent to an ally, grants Atk/Def+6 during combat. FEH Star Rarity 5 Edelgard, Ephraim (Sparkling Gallantly), Ryoma (Samurai at Ease)
FEH Def Res Solo 1 Def/Res Solo 1 If unit is not adjacent to an ally, grants Def/Res+2 during combat. FEH Star Rarity 5 Duma
FEH Def Res Solo 2 Def/Res Solo 2 If unit is not adjacent to an ally, grants Def/Res+4 during combat. FEH Star Rarity 5 Duma
FEH Def Res Solo 3 Def/Res Solo 3 If unit is not adjacent to an ally, grants Def/Res+6 during combat. FEH Star Rarity 5 Duma
FEH Spd Def Solo 1 Spd/Def Solo 1 If unit is not adjacent to an ally, grants Spd/Def+2 during combat. FEH Star Rarity 5 Lethe
FEH Spd Def Solo 2 Spd/Def Solo 2 If unit is not adjacent to an ally, grants Spd/Def+4 during combat. FEH Star Rarity 5 Lethe
FEH Spd Def Solo 3 Spd/Def Solo 3 If unit is not adjacent to an ally, grants Spd/Def+6 during combat. FEH Star Rarity 5 Lethe
FEH Atk Spd Form 1 Atk/Spd Form 1 Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.) FEH Star Rarity 5 Petra
FEH Atk Spd Form 2 Atk/Spd Form 2 Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) FEH Star Rarity 5 Petra
FEH Atk Spd Form 3 Atk/Spd Form 3 Grants Atk/Spd+X to unit during combat. (X = 2 x number of allies within 2 spaces, + 1; max 7.) FEH Star Rarity 5 Petra
FEH Red Duel Flying 1Red Duel Flying 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Laegjarn
FEH Red Duel Flying 2Red Duel Flying 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Laegjarn
FEH Red Duel Flying 3Red Duel Flying 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Laegjarn
FEH Green Duel Infantry 1Green Duel Infantry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Helbindi
FEH Green Duel Infantry 2Green Duel Infantry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Helbindi
FEH Green Duel Infantry 3Green Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Helbindi
FEH Colorless Duel Infantry 1Colorless Duel Infantry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Loki
FEH Colorless Duel Infantry 2Colorless Duel Infantry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Loki
FEH Colorless Duel Infantry 3Colorless Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Loki
FEH Blue Duel Flying 1Blue Duel Flying 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Azura (Vallite Songstress)
FEH Blue Duel Flying 2Blue Duel Flying 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Azura (Vallite Songstress)
FEH Blue Duel Flying 3Blue Duel Flying 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Azura (Vallite Songstress)
File:FEH Green Duel Flying 1.pngGreen Duel Flying 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Veronica (Spring Princess)
File:FEH Green Duel Flying 2.pngGreen Duel Flying 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Veronica (Spring Princess)
File:FEH Green Duel Flying 3.pngGreen Duel Flying 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Veronica (Spring Princess)
FEH Red Duel Infantry 1Red Duel Infantry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Helbindi (Seaside Scourge)
FEH Red Duel Infantry 2Red Duel Infantry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Helbindi (Seaside Scourge)
FEH Red Duel Infantry 3Red Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Helbindi (Seaside Scourge)
FEH Sorcery Blade 1Sorcery Blade 1 At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) Ylgr
FEH Sorcery Blade 2Sorcery Blade 2 At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) Ylgr
FEH Sorcery Blade 3Sorcery Blade 3 At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) Ylgr
FEH Bonus Doubler 1Bonus Doubler 1 Grants bonus to Atk/Spd/Def/Res during combat equal to 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. Nah, Roy (Blazing Lion)
FEH Bonus Doubler 2Bonus Doubler 2 Grants bonus to Atk/Spd/Def/Res during combat equal to 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. Nah, Roy (Blazing Lion)
FEH Bonus Doubler 3Bonus Doubler 3 Grants bonus to Atk/Spd/Def/Res during combat equal to current bonus on each of unit's stats. Calculates each stat bonus independently. Nah, Roy (Blazing Lion)
FEH AR-O Atk Def 1AR-O Attack Defense 1 If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) Lukas (Buffet for One)
FEH AR-O Atk Def 2AR-O Attack Defense 2 If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) Lukas (Buffet for One)
FEH AR-O Atk Def 3AR-O Attack Defense 3 If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Lukas (Buffet for One)
FEH AR-O Atk Spd 1AR-O Attack Speed 1 If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) Naga
FEH AR-O Atk Spd 2AR-O Attack Speed 2 If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) Naga
FEH AR-O Atk Spd 3AR-O Attack Speed 3 If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Naga
FEH AR-O Spd Res 1AR-O Speed Resistance 1 If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) Gunnthrá (Beaming Smile)
FEH AR-O Spd Res 2AR-O Speed Resistance 2 If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) Gunnthrá (Beaming Smile)
FEH AR-O Spd Res 3AR-O Speed Resistance 3 If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Gunnthrá (Beaming Smile)
FEH AR-D Atk Res 1AR-D Attack Resistance 1 If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) Flora (Signature Dish)
FEH AR-D Atk Res 2AR-D Attack Resistance 2 If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) Flora (Signature Dish)
FEH AR-D Atk Res 3AR-D Attack Resistance 3 If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Flora (Signature Dish)
FEH AR-D Spd Def 1AR-D Speed Defense 1 If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) Sigrun (Steadfast Bride)
FEH AR-D Spd Def 2AR-D Speed Defense 2 If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) Sigrun (Steadfast Bride)
FEH AR-D Spd Def 3AR-D Speed Defense 3 If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Sigrun (Steadfast Bride)
FEH AR-D Def Res 1AR-D Defense Resistance 1 If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) Kjelle
FEH AR-D Def Res 2AR-D Defense Resistance 2 If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) Kjelle
FEH AR-D Def Res 3AR-D Defense Resistance 3 If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Kjelle
FEH AR-D Spd Res 1AR-D Speed Resistance 1 If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) Mercedes
FEH AR-D Spd Res 2AR-D Speed Resistance 2 If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) Mercedes
FEH AR-D Spd Res 3AR-D Speed Resistance 3 If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) FEH Star Rarity 5 Mercedes
FEH Close Counter Close Counter Enables unit to counterattack regardless of distance to attacker. Only usable by 2-range units. FEH Star Rarity 5 Takumi, Tharja (Winter's Envoy), Xander (Hoshidan Summer)
FEH Distant Counter Distant Counter Enables unit to counterattack regardless of distance to attacker. Only usable by 1-range units. FEH Star Rarity 5 Byleth (Tested Professor), Hector, Hector (Marquess), Hector (Valentines), Hríd, Ike (Stalwart Heart), Nailah
FEH Svalinn Shield Svalinn Shield Neturalizes "effective against" bonuses. Can only be used by Armored units. FEH Star Rarity 4 Sheena
FEH Iote's Shield Iote's Shield Neturalizes "effective against" bonuses. Can only be used by Fliers. FEH Star Rarity 4 Michalis
FEH Grani's Shield Grani's Shield Neturalizes "effective against" bonuses. Can only be used by Cavalry units. FEH Star Rarity 4 Camus, Walhart
FEH Dragonskin Dragonskin * Neturalizes "effective against flying" bonuses. Grants Def/Res+4 during combat if foe initiates combat. FEH Star Rarity 5 Robin (Fell Vessel) *
FEH Laws of Sacae Laws of Sacae * If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat. FEH Star Rarity 5 Lyn (Lady of the Wind)
FEH Ostian Counter Ostian Counter * Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def +4 during combat. FEH Star Rarity 5 Hector (Brave)
FEH Scendscale Scendscale * Deals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit. FEH Star Rarity 5 Alm (Imperial Ascent)

Type B

Skill Effect Rarity Users
FEH Swordbreaker 1 Swordbreaker 1 If unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. FEH Star Rarity 3 Abel*, Ike, Sully
FEH Swordbreaker 2 Swordbreaker 2 If unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. FEH Star Rarity 4 Abel*, Ike, Sully
FEH Swordbreaker 3 Swordbreaker 3 If unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. FEH Star Rarity 5 Abel*, Ike, Sully
FEH Lancebreaker 1 Lancebreaker 1 If unit's HP ≥ 90% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. Arthur, Narcian*, Oscar
FEH Lancebreaker 2 Lancebreaker 2 If unit's HP ≥ 70% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. FEH Star Rarity 4 Arthur, Narcian*, Oscar
FEH Lancebreaker 3 Lancebreaker 3 If unit's HP ≥ 50% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. FEH Star Rarity 5 Arthur, Narcian*, Oscar
FEH Axebreaker 1 Axebreaker 1 If unit's HP ≥ 90% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. Eliwood, Laslow*
FEH Axebreaker 2 Axebreaker 2 If unit's HP ≥ 70% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. FEH Star Rarity 4 Eliwood, Laslow*
FEH Axebreaker 3 Axebreaker 3 If unit's HP ≥ 50% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. FEH Star Rarity 5 Eliwood, Laslow*
FEH Bowbreaker 1 Bowbreaker 1 If unit's HP ≥ 90% in combat against a Bow user, unit makes a follow-up attack and foe cannot. FEH Star Rarity 2 Setsuna, Takumi (New Year)
FEH Bowbreaker 2 Bowbreaker 2 If unit's HP ≥ 70% in combat against a Bow user, unit makes a follow-up attack and foe cannot. FEH Star Rarity 3 Setsuna, Takumi (New Year)
FEH Bowbreaker 3 Bowbreaker 3 If unit's HP ≥ 50% in combat against a Bow user, unit makes a follow-up attack and foe cannot. FEH Star Rarity 4 Setsuna, Takumi (New Year)
FEH Daggerbreaker 1 Daggerbreaker 1 If unit's HP ≥ 90% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. FEH Star Rarity 2 Kagero
FEH Daggerbreaker 2 Daggerbreaker 2 If unit's HP ≥ 70% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. FEH Star Rarity 3 Kagero
FEH Daggerbreaker 3 Daggerbreaker 3 If unit's HP ≥ 50% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. FEH Star Rarity 4 Kagero
FEH R Tomebreaker 1 R Tomebreaker 1 If unit's HP ≥ 90% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. FEH Star Rarity 1 Odin
FEH R Tomebreaker 2 R Tomebreaker 2 If unit's HP ≥ 70% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. FEH Star Rarity 2 Odin
FEH R Tomebreaker 3 R Tomebreaker 3 If unit's HP ≥ 50% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. FEH Star Rarity 4 Odin
FEH G Tomebreaker 1 G Tomebreaker 1 If unit's HP ≥ 90% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. FEH Star Rarity 1 Henry
FEH G Tomebreaker 2 G Tomebreaker 2 If unit's HP ≥ 70% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. FEH Star Rarity 2 Henry
FEH G Tomebreaker 3 G Tomebreaker 3 If unit's HP ≥ 50% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. FEH Star Rarity 4 Henry
FEH B Tomebreaker 1 B Tomebreaker 1 If unit's HP ≥ 90% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. FEH Star Rarity 1 Robin (Female)
FEH B Tomebreaker 2 B Tomebreaker 2 If unit's HP ≥ 70% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. FEH Star Rarity 2 Robin (Female)
FEH B Tomebreaker 3 B Tomebreaker 3 If unit's HP ≥ 50% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. FEH Star Rarity 4 Robin (Female)
FEH Escape Route 1 Escape Route 1 Enables unit whose own HP ≤ 30% to warp adjacent to any ally. Cecilia*, Cordelia (Perfect Bride), Death Knight, Marth, Ninian, Saias, Yarne
FEH Escape Route 2 Escape Route 2 Enables unit whose own HP ≤ 40% to warp adjacent to any ally. FEH Star Rarity 4 Cecilia*, Cordelia (Perfect Bride), Death Knight, Marth, Ninian, Saias, Yarne
FEH Escape Route 3 Escape Route 3 Enables unit whose own HP ≤ 50% to warp adjacent to any ally. FEH Star Rarity 5 Cecilia*, Cordelia (Perfect Bride), Death Knight, Marth, Ninian, Saias, Yarne
FEH Vantage 1 Vantage 1 Unit counterattacks first when attacked at HP ≤ 25% FEH Star Rarity 3 Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Reinhardt, Reinhardt (World of Thracia), Rutger
FEH Vantage 2 Vantage 2 Unit counterattacks first when attacked at HP ≤ 50% FEH Star Rarity 4 Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Reinhardt, Reinhardt (World of Thracia), Rutger
FEH Vantage 3 Vantage 3 Unit counterattacks first when attacked at HP ≤ 75% FEH Star Rarity 5 Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Reinhardt, Reinhardt (World of Thracia), Rutger
FEH Poison Strike 1 Poison Strike 1 Inflicts 4 damage to foe after any combat this unit initiates. FEH Star Rarity 3 Clarisse*, Kaze, Matthew, Saizo*
FEH Poison Strike 2 Poison Strike 2 Inflicts 7 damage to foe after any combat this unit initiates. FEH Star Rarity 4 Clarisse*, Kaze, Matthew, Saizo*
FEH Poison Strike 3 Poison Strike 3 Inflicts 10 damage to foe after any combat this unit initiates. FEH Star Rarity 5 Clarisse*, Kaze, Matthew, Saizo*
FEH Wary Fighter 1 Wary Fighter 1 Prevents follow up attack in combat from unit and foes if unit's HP ≥ 90%. Only usable by Armored units. Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Greil (Heroic Exemplar), Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel*
FEH Wary Fighter 2 Wary Fighter 2 Prevents follow up attack in combat from unit and foes if unit's HP ≥ 70%. Only usable by Armored units. Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Greil (Heroic Exemplar),Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel*
FEH Wary Fighter 3 Wary Fighter 3 Prevents follow up attack in combat from unit and foes if unit's HP ≥ 50%. Only usable by Armored units. FEH Star Rarity 4 Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Greil (Heroic Exemplar), Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel*
FEH Desperation 1 Desperation 1 If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack. Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Roy (Brave Lion), Shanna*
FEH Desperation 2 Desperation 2 If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack. FEH Star Rarity 4 Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Roy (Brave Lion), Shanna*
FEH Desperation 3 Desperation 3 If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack. FEH Star Rarity 5 Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Roy (Brave Lion), Shanna*
FEH Quick Riposte 1 Quick Riposte 1 Unit automatically makes a follow-up attack if attacked at HP ≥ 90%. FEH Star Rarity 3 Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Subaki, Xander (Hoshidan Summer)
FEH Quick Riposte 2 Quick Riposte 2 Unit automatically makes a follow-up attack if attacked at HP ≥ 80%. FEH Star Rarity 4 Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Subaki, Xander (Hoshidan Summer)
FEH Quick Riposte 3 Quick Riposte 3 Unit automatically makes a follow-up attack if attacked at HP ≥ 70%. FEH Star Rarity 5 Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Subaki, Xander (Hoshidan Summer)
FEH Brash Assault 1 Brash Assault 1 Unit automatically makes a follow-up when at HP < 30% and attacking a foe that can counter.

[Read: If initiating combat, make a 2nd attack, regardless of Speed, after foe's counterattack]

Bartre*, Hinata, Seliph
FEH Brash Assault 2 Brash Assault 2 Unit automatically makes a follow-up when at HP < 40% and attacking a foe that can counter. FEH Star Rarity 4 Bartre*, Hinata, Seliph
FEH Brash Assault 3 Brash Assault 3 Unit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter. FEH Star Rarity 5 Bartre*, Hinata, Seliph
FEH Renewal 1 Renewal 1 At the start of every fourth turn, restores 10 HP. FEH Star Rarity 3 Boey, Fae*, Jakob, L'Arachel, Libra, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer)
FEH Renewal 2 Renewal 2 At the start of every third turn, restores 10 HP. FEH Star Rarity 4 Boey, Fae*, Jakob, L'Arachel, Libra, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer)
FEH Renewal 3 Renewal 3 At the start of every second turn, restores 10 HP. FEH Star Rarity 5 Boey, Fae*, Jakob, L'Arachel, Libra, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer)
FEH Live to Serve 1 Live to Serve 1 When healing allies with a staff, unit also recovers 50% of the HP restored. FEH Star Rarity 3 Elise, Ethlyn*, Wrys
FEH Live to Serve 2 Live to Serve 2 When healing allies with a staff, unit also recovers 75% of the HP restored. FEH Star Rarity 4 Elise, Ethlyn*, Wrys
FEH Live to Serve 3 Live to Serve 3 When healing allies with a staff, unit also recovers the same amount. FEH Star Rarity 5 Elise, Ethlyn*, Wrys
FEH Wings of Mercy 1 Wings of Mercy 1 Enables unit to warp adjacent to any ally with HP ≤ 30%. FEH Star Rarity 3 Black Knight, Cain*, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Palla
FEH Wings of Mercy 2 Wings of Mercy 2 Enables unit to warp adjacent to any ally with HP ≤ 40%. FEH Star Rarity 4 Black Knight, Cain*, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Palla
FEH Wings of Mercy 3 Wings of Mercy 3 Enables unit to warp adjacent to any ally with HP ≤ 50%. FEH Star Rarity 5 Black Knight, Cain*, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Palla
FEH Pass 1 Pass 1 Unit can pass through foes if its own HP ≥ 75%. Cordelia, Fir, Gaius*, Lloyd
FEH Pass 2 Pass 2 Unit can pass through foes if its own HP ≥ 50%. FEH Star Rarity 4 Cordelia, Fir, Gaius*, Lloyd
FEH Pass 3 Pass 3 Unit can pass through foes if its own HP ≥ 25%. FEH Star Rarity 5 Cordelia, Fir, Gaius*, Lloyd
FEH Obstruct 1 Obstruct 1 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%.

(No effect on foes with a Pass skill.)

FEH Star Rarity 3 Corrin (Male), Hana*, Legion*, Lukas, Stahl
FEH Obstruct 2 Obstruct 2 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%.

(No effect on foes with a Pass skill.)

FEH Star Rarity 4 Corrin (Male), Hana*, Legion*, Lukas, Stahl
FEH Obstruct 3 Obstruct 3 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%.

(No effect on foes with a Pass skill.)

FEH Star Rarity 5 Corrin (Male), Hana*, Legion*, Lukas, Stahl
FEH Seal Atk 1 Seal Atk 1 After combat, foe suffers Atk-3 through its next action. Catria, Jeorge*, Rebecca, Seth
FEH Seal Atk 2 Seal Atk 2 After combat, foe suffers Atk-5 through its next action. FEH Star Rarity 4 Catria, Jeorge*, Rebecca
FEH Seal Atk 3 Seal Atk 3 After combat, foe suffers Atk-7 through its next action. FEH Star Rarity 5 Catria, Jeorge*, Rebecca
FEH Seal Spd 1 Seal Spd 1 After combat, foe suffers Spd-3 through its next action. Est, Frederick (Summer), Tobin, Thea, Virion*
FEH Seal Spd 2 Seal Spd 2 After combat, foe suffers Spd-5 through its next action. FEH Star Rarity 4 Est, Tobin, Virion*
FEH Seal Spd 3 Seal Spd 3 After combat, foe suffers Spd-7 through its next action. FEH Star Rarity 5 Est, Tobin, Virion*
FEH Seal Atk Spd 1 Seal Atk Spd 1 After combat, foe suffers Atk/Spd-3 through its next action. Frederick (Summer)
FEH Seal Atk Spd 2 Seal Atk Spd 2 After combat, foe suffers Atk/Spd-5 through its next action. Frederick (Summer)
FEH Seal Def 1 Seal Def 1 After combat, foe suffers Def-3 through its next action. FEH Star Rarity 3 Ares, Ephraim, Ike (Vanguard Legend), Oboro*, Roy
FEH Seal Def 2 Seal Def 2 After combat, foe suffers Def-5 through its next action. FEH Star Rarity 4 Ephraim, Oboro*, Roy
FEH Seal Def 3 Seal Def 3 After combat, foe suffers Def-7 through its next action. FEH Star Rarity 5 Ephraim, Oboro*, Roy
FEH Seal Atk Def 1 Seal Atk/Def 1 After combat, foe suffers Atk/Def-3 through its next action. Ike (Vanguard Legend), Seth
FEH Seal Atk Def 2 Seal Atk/Def 2 After combat, foe suffers Atk/Def-3 through its next action. Ike (Vanguard Legend), Seth
FEH Seal Res 1 Seal Res 1 After combat, foe suffers Res-3 through its next action. FEH Star Rarity 3 Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Raigh*
FEH Seal Res 2 Seal Res 2 After combat, foe suffers Res-5 through its next action. FEH Star Rarity 4 Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Raigh*
FEH Seal Res 3 Seal Res 3 After combat, foe suffers Res-7 through its next action. FEH Star Rarity 5 Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Raigh*
FEH Seal Def Res 1 Seal Def/Res 1 Inflicts Def/Res -3 on foe through its next action after combat. Ares
FEH Seal Def Res 2 Seal Def/Res 2 Inflicts Def/Res -5 on foe through its next action after combat. FEH Star Rarity 5 Ares
FEH Seal Spd Def 1 Seal Spd/Def 1 After combat, foe suffers Spd/Def-3 through its next action. Thea
FEH Seal Spd Def 2 Seal Spd/Def 2 After combat, foe suffers Spd/Def-5 through its next action. Thea
FEH Windsweep 1 Windsweep 1 If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. FEH Star Rarity 2 Alm, Joshua
FEH Windsweep 2 Windsweep 2 If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. FEH Star Rarity 3 Alm, Joshua
FEH Windsweep 3 Windsweep 3 If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. FEH Star Rarity 5 Alm, Joshua
FEH Watersweep 1 Watersweep 1 If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. FEH Star Rarity 2 Soren
FEH Watersweep 2 Watersweep 2 If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. FEH Star Rarity 3 Soren
FEH Watersweep 3 Watersweep 3 If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. FEH Star Rarity 5 Soren
FEH Guard 1 Guard 1 If unit's HP = 100% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using similar skill, only highest value applied.)
Haar, Helbindi, Julius, Leon, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania
FEH Guard 2 Guard 2 If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using similar skill, only highest value applied.)
Haar, Helbindi, Julius, Leon, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania
FEH Guard 3 Guard 3 If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using similar skill, only highest value applied.)
Haar, Helbindi, Julius, Leon, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania
FEH Shield Pulse 1 Shield Pulse 1 If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1. Fjorm, Saber
FEH Shield Pulse 2 Shield Pulse 2 If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1. Unit takes 5 less damage when Special triggers. Fjorm, Saber
FEH Shield Pulse 3 Shield Pulse 3 If unit's Special triggers based on foe's attack, Special cooldown counts-2 at start of turn 1. Unit takes 5 less damage when Special triggers. Fjorm, Saber
FEH Wrathful Staff 1 Wrathful Staff 1 If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave)
FEH Wrathful Staff 2 Wrathful Staff 2 If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave)
FEH Wrathful Staff 3 Wrathful Staff 3 Damage from unit's staff will be calculated the same as other weapons. Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave)
FEH Dazzling Staff 1 Dazzling Staff 1 If unit has 100% HP at the start of combat, the enemy cannot counterattack. Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Lyn (Bride), Maribelle
FEH Dazzling Staff 2 Dazzling Staff 2 If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack. Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Lyn (Bride), Maribelle
FEH Dazzling Staff 3 Dazzling Staff 3 The enemy cannot counterattack. Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Lyn (Bride), Maribelle
FEH Cancel Affinity 1 Cancel Affinity 1 Any weapon triangle affinity granted by unit's skills is negated. Also negates any weapon triangle affinity granted by foe's skills. Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel)
FEH Cancel Affinity 2 Cancel Affinity 2 Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is negated. Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel)
FEH Cancel Affinity 3 Cancel Affinity 3 Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skill is reversed. Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel)
FEH Wrath 1 Wrath 1 If unit's HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. Byleth (Proven Professor), Karla, Nephenee, Owain, Sothis
FEH Wrath 2 Wrath 2 If unit's HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. Byleth (Proven Professor), Karla, Nephenee, Owain, Sothis
FEH Wrath 3 Wrath 3 If unit's HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If special triggers, +10 damage from Special. Byleth (Proven Professor), Karla, Nephenee, Owain, Sothis
FEH Flier Formation 1 Flier Formation 1 If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces. Camilla (Tropical Beauty), Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster)
FEH Flier Formation 2 Flier Formation 2 If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces. Camilla (Tropical Beauty), Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster)
FEH Flier Formation 3 Flier Formation 3 Unit can move to a space adjacent to a flier ally within 2 spaces. Camilla (Tropical Beauty), Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster)
FEH Aerobatics 1 Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. FEH Star Rarity 5 Azura (Vallite Songstress), Nino (Pale Flower), Petra
FEH Aerobatics 2 Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. FEH Star Rarity 5 Azura (Vallite Songstress), Nino (Pale Flower), Petra
FEH Aerobatics 3 Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. FEH Star Rarity 5 Azura (Vallite Songstress), Nino (Pale Flower), Petra
FEH Blaze Dance 1 Blaze Dance 1 If Sing or Dance is used, target granted Atk+2. Olivia (Performing)
FEH Blaze Dance 2 Blaze Dance 2 If Sing or Dance is used, target granted Atk+3. Olivia (Performing)
FEH Blaze Dance 3 Blaze Dance 3 If Sing or Dance is used, target granted Atk+4. Olivia (Performing)
FEH Gale Dance 1 Gale Dance 1 If Sing or Dance is used, target granted Spd+2. Elincia (Hoshidan Summer), Inigo (Performing), Lene
FEH Gale Dance 2 Gale Dance 2 If Sing or Dance is used, target granted Spd+3. Inigo (Performing)
FEH Gale Dance 3 Gale Dance 3 If Sing or Dance is used, target granted Spd+4. Inigo (Performing)
FEH Earth Dance 1 Earth Dance 1 If Sing or Dance is used, grants Def +3 to target. Azura (New Year)
FEH Earth Dance 2 Earth Dance 2 If Sing or Dance is used, grants Def +4 to target. Azura (New Year)
FEH Earth Dance 3 Earth Dance 3 If Sing or Dance is used, grants Def +5 to target. Azura (New Year)
FEH Torrent Dance 1 Torrent Dance 1 If Sing or Dance is used, target granted Res+3. Azura (Young Songstress), Micaiah (Summer's Dawn), Shigure (Dark Sky Singer), Silvia
FEH Torrent Dance 2 Torrent Dance 2 If Sing or Dance is used, target granted Res+4. Azura (Young Songstress)
FEH Torrent Dance 3 Torrent Dance 3 If Sing or Dance is used, target granted Res+5. Azura (Young Songstress)
FEH Geyser Dance 1 Geyser Dance 1 If Sing or Dance is used, target granted Def/Res+3. Shigure (Dark Sky Singer)
FEH Geyser Dance 2 Geyser Dance 2 If Sing or Dance is used, target granted Def/Res+4. Shigure (Dark Sky Singer)
FEH Firestorm Dance 1 Firestorm Dance 1 If Sing or Dance is used, grants Atk/Spd +2 to target. Lene
FEH Firestorm Dance 2 Firestorm Dance 2 If Sing or Dance is used, grants Atk/Spd +3 to target. Lene
FEH Fireflood Dance 1 Fireflood Dance 1 If Sing or Dance is used, grants Atk +2 and Res +3 to target. Micaiah (Summer's Dawn)
FEH Fireflood Dance 2 Fireflood Dance 2 If Sing or Dance is used, grants Atk +3 and Res +4 to target. Micaiah (Summer's Dawn)
FEH Rockslide Dance 1 Rockslide Dance 1 If Sing or Dance is used, grants Spd +2 and Def +3 to target. Elincia (Hoshidan Summer)
FEH Rockslide Dance 2 Rockslide Dance 2 If Sing or Dance is used, grants Spd +3 and Def +4 to target. Elincia (Hoshidan Summer)
FEH Deluge Dance 1 Deluge Dance 1 If Sing or Dance is used, grants Spd +2 and Res +3 to target. Silvia
FEH Deluge Dance 2 Deluge Dance 2 If Sing or Dance is used, grants Spd +3 and Res +4 to target. Silvia
FEH Bold Fighter 1 Bold Fighter 1 If unit's HP = 100% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.) Duma, Ephraim (Sparkling Gallantly), Flora (Signature Dish), Hardin, Hector (Brave), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Tiki (Legendary Dragon)
FEH Bold Fighter 2 Bold Fighter 2 If unit's HP ≥ 50% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.) Duma, Ephraim (Sparkling Gallantly), Flora (Signature Dish), Hardin, Hector (Brave), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Tiki (Legendary Dragon)
FEH Bold Fighter 3 Bold Fighter 3 If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.) Duma, Ephraim (Sparkling Gallantly), Flora (Signature Dish), Hardin, Hector (Brave), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Tiki (Legendary Dragon)
FEH Vengeful Fighter 1Vengeful Fighter 1 If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack (Does not stack.) Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy)
FEH Vengeful Fighter 2Vengeful Fighter 2 If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack (Does not stack.) Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy)
FEH Vengeful Fighter 3Vengeful Fighter 3 If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack (Does not stack.) Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy)
FEH Special Fighter 1Special Fighter 1 At start of combat, if unit's HP ≥ 90%, grants Special cooldown +1 to unit and inflicts Special cooldown -1 on foe per attack (Does not stack; only highest value applies) Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Tiki (Torpid Dragon)
FEH Special Fighter 2Special Fighter 2 At start of combat, if unit's HP ≥ 70%, grants Special cooldown +1 to unit and inflicts Special cooldown -1 on foe per attack (Does not stack; only highest value applies) Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Tiki (Torpid Dragon)
FEH Special Fighter 3Special Fighter 3 At start of combat, if unit's HP ≥ 60%, grants Special cooldown +1 to unit and inflicts Special cooldown -1 on foe per attack (Does not stack; only highest value applies) Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Tiki (Torpid Dragon)
FEH Chill Atk 1 Chill Atk 1 At the start of each turn, inflicts Atk-3 on foe on the enemy team with the highest Attack through its next action. Eliwood (Blazing Knight), Gharnef, Laegjarn, Ninian (Bright-Eyed Bride), Ranulf, Tanith (Forthright Heart), Tibarn
FEH Chill Atk 2 Chill Atk 2 At the start of each turn, inflicts Atk-5 on foe on the enemy team with the highest Attack through its next action. Eliwood (Blazing Knight), Gharnef, Laegjarn, Ninian (Bright-Eyed Bride), Ranulf, Tanith (Forthright Heart), Tibarn
FEH Chill Atk 3 Chill Atk 3 At the start of each turn, inflicts Atk-7 on foe on the enemy team with the highest Attack through its next action. FEH Star Rarity 5 Eliwood (Blazing Knight), Gharnef, Laegjarn, Ninian (Bright-Eyed Bride), Ranulf, Tanith (Forthright Heart), Tibarn
FEH Chill Spd 1 Chill Spd 1 At the start of each turn, inflicts Spd-3 on foe on the enemy team with the highest speed through its next action. Byleth (Tested Professor), Celica (Imprisoned Soul), Kliff, Naga, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Wolt (Sunbeam Archer), Ylgr
FEH Chill Spd 2 Chill Spd 2 At the start of each turn, inflicts Spd-5 on foe on the enemy team with the highest speed through its next action. Byleth (Tested Professor), Celica (Imprisoned Soul), Kliff, Naga, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Wolt (Sunbeam Archer), Ylgr
FEH Chill Spd 3 Chill Spd 3 At the start of each turn, inflicts Spd-7 on foe on the enemy team with the highest speed through its next action. FEH Star Rarity 5 Byleth (Tested Professor), Celica (Imprisoned Soul), Kliff, Naga, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Wolt (Sunbeam Archer), Ylgr
FEH Chill Def 1 Chill Def 1 At the start of each turn, inflicts Def-3 on foe on the enemy team with the highest defense through its next action. Alm (Imperial Ascent), Chrom (Knight Exalt), Ryoma (Hoshidan Summer), Sue, Walhart
FEH Chill Def 2 Chill Def 2 At the start of each turn, inflicts Def-5 on foe on the enemy team with the highest defense through its next action. Alm (Imperial Ascent), Chrom (Knight Exalt), Ryoma (Hoshidan Summer), Sue, Walhart
FEH Chill Def 3 Chill Def 3 At the start of each turn, inflicts Def-7 on foe on the enemy team with the highest defense through its next action. Alm (Imperial Ascent), Chrom (Knight Exalt), Ryoma (Hoshidan Summer), Sue, Walhart
FEH Chill Res 1 Chill Res 1 At the start of each turn, inflicts Res-3 on foe on the enemy team with the highest resistance through its next action. Catria (Hare), Hubert, Laegjarn (New Experiences), Ophelia, Veronica (Spring Princess)
FEH Chill Res 2 Chill Res 2 At the start of each turn, inflicts Res-5 on foe on the enemy team with the highest resistance through its next action. Catria (Hare), Hubert, Laegjarn (New Experiences), Ophelia, Veronica (Spring Princess)
FEH Chill Res 3 Chill Res 3 At the start of each turn, inflicts Res-7 on foe on the enemy team with the highest resistance through its next action. Catria (Hare), Hubert, Laegjarn (New Experiences), Ophelia, Veronica (Spring Princess)
FEH Dull Ranged 1 Dull Ranged 1 At start of combat, if unit's HP = 100% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Morgan (Male), Pent (Fancy Fiancé)
FEH Dull Ranged 2 Dull Ranged 2 At start of combat, if unit's HP ≥ 50% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Morgan (Male), Pent (Fancy Fiancé)
FEH Dull Ranged 3 Dull Ranged 3 If foe uses bow, dagger, magic or staff, neutralizes foe's bonuses (from skills like Forify, Rally, etc.) during combat. Morgan (Male), Pent (Fancy Fiancé)
FEH Dull Close 1 Dull Close 1 At start of combat, if unit's HP = 100% and foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Cordelia (Summer), Edelgard
FEH Dull Close 2 Dull Close 2 At start of combat, if unit's HP ≥ 50% and foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Cordelia (Summer), Edelgard
FEH Dull Close 3 Dull Close 3 If foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Cordelia (Summer), Edelgard
FEH Def Res Link 1 Def/Res Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Laevatein (Bonfire's Blaze), Sanaki (Bridal Bloom), Sigrun*
FEH Def Res Link 2 Def/Res Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Laevatein (Bonfire's Blaze), Sanaki (Bridal Bloom), Sigrun*
FEH Def Res Link 3 Def/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Laevatein (Bonfire's Blaze), Sanaki (Bridal Bloom), Sigrun*
FEH Atk Def Link 1 Atk/Def Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Laevatein, Mordecai, Sumia
FEH Atk Def Link 2 Atk/Def Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Laevatein, Mordecai, Sumia
FEH Atk Def Link 3 Atk/Def Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Laevatein, Mordecai, Sumia
FEH Spd Res Link 1 Spd/Res Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fiora (Defrosted Illian)*, Kaden, Nina
FEH Spd Res Link 2 Spd/Res Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fiora (Defrosted Illian)*, Kaden, Nina
FEH Spd Res Link 3 Spd/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fiora (Defrosted Illian)*, Kaden, Nina
FEH Atk Spd Link 1 Atk/Spd Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fjorm (New Traditions), Hinoka (Relaxed Warrior), Lyn (Lady of the Beach), Niles (Forbidden Tease)
FEH Atk Spd Link 2 Atk/Spd Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fjorm (New Traditions), Hinoka (Relaxed Warrior), Lyn (Lady of the Beach), Niles (Forbidden Tease)
FEH Atk Spd Link 3 Atk/Spd Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Fjorm (New Traditions), Hinoka (Relaxed Warrior), Lyn (Lady of the Beach), Niles (Forbidden Tease)
FEH Atk Res Link 1 Atk/Res Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Camilla (Flower of Fantasy), Titania (Warm Knight)
FEH Atk Res Link 2 Atk/Res Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Camilla (Flower of Fantasy), Titania (Warm Knight)
FEH Atk Res Link 3 Atk/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Camilla (Flower of Fantasy), Titania (Warm Knight)*
FEH Spd Def Link 1 Spd/Def Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +2 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Cynthia, Marisa (Crimson Hare)
FEH Spd Def Link 2 Spd/Def Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +4 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Cynthia, Marisa (Crimson Hare)
FEH Spd Def Link 3 Spd/Def Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +6 to unit and target ally or unit and targeting ally for 1 turn. FEH Star Rarity 5 Cynthia, Marisa (Crimson Hare)
FEH Spd Feint 1 Spd Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Spd -3 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Soren (Addled Strategist), Tharja (Obsessive Bride)
FEH Spd Feint 2 Spd Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Spd -5 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Soren (Addled Strategist), Tharja (Obsessive Bride)
FEH Spd Feint 3 Spd Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd -7 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Soren (Addled Strategist), Tharja (Obsessive Bride)
FEH Def Feint 1 Def Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Def -3 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Innes (Summer)
FEH Def Feint 2 Def Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Def -5 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Innes (Summer)
FEH Def Feint 3 Def Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def -7 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Innes (Summer)
FEH Atk Feint 1 Atk Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Atk -3 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Elise (Bubbling Flower), Lugh
FEH Atk Feint 2 Atk Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Atk -5 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Elise (Bubbling Flower), Lugh
FEH Atk Feint 3 Atk Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk -7 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Elise (Bubbling Flower), Lugh
FEH Res Feint 1 Res Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Res -3 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Mist (Purest Spirit)
FEH Res Feint 2 Res Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Res -5 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Mist (Purest Spirit)
FEH Res Feint 3 Res Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Res -7 on foes in cardinal directions of unit through their next actions. FEH Star Rarity 5 Mist (Purest Spirit)
FEH Special Spiral 1 Special Spiral 1 If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. FEH Star Rarity 5 Keaton, Lewyn
FEH Special Spiral 2 Special Spiral 2 If unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. FEH Star Rarity 5 Keaton, Lewyn
FEH Special Spiral 3 Special Spiral 3 If unit's Special triggers before or during combat, grants Special cooldown count-2 after combat. FEH Star Rarity 5 Keaton, Lewyn
FEH Null Follow-Up 1 Null Follow-Up 1 At start of combat, if unit's HP = 100%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. FEH Star Rarity 5 Alm (Saint-King), Corrin (Dream Prince), Hilda, Mareeta
FEH Null Follow-Up 2 Null Follow-Up 2 At start of combat, if unit's HP ≥ 50%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. FEH Star Rarity 5 Alm (Saint-King), Corrin (Dream Prince), Hilda, Mareeta
FEH Null Follow-Up 3 Null Follow-Up 3 Disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. FEH Star Rarity 5 Alm (Saint-King), Corrin (Dream Prince), Hilda, Mareeta
FEH Null C-Disrupt 1 Null C-Disrupt 1 At start of combat, if unit's HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat. FEH Star Rarity 5 Nailah
FEH Null C-Disrupt 2 Null C-Disrupt 2 At start of combat, if unit's HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat. FEH Star Rarity 5 Nailah
FEH Null C-Disrupt 3 Null C-Disrupt 3 Neutralizes status effects and disables skills that prevent counterattacks during combat. FEH Star Rarity 5 Nailah
FEH Mystic Boost 1 Mystic Boost 1 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. FEH Star Rarity 5 Eir
FEH Mystic Boost 2 Mystic Boost 2 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. FEH Star Rarity 5 Eir
FEH Mystic Boost 3 Mystic Boost 3 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. FEH Star Rarity 5 Eir
FEH Sabotage Atk 1 Sabotage Atk 1 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action. FEH Star Rarity 5 Selkie
FEH Sabotage Atk 2 Sabotage Atk 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action. FEH Star Rarity 5 Selkie
FEH Sabotage Atk 3 Sabotage Atk 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. FEH Star Rarity 5 Selkie
FEH Sabotage Res 1 Sabotage Res 1 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. FEH Star Rarity 5 Yune
FEH Sabotage Res 2 Sabotage Res 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. FEH Star Rarity 5 Yune
FEH Sabotage Res 3 Sabotage Res 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. FEH Star Rarity 5 Yune
FEH Sabotage Def 1 Sabotage Def 1 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action. FEH Star Rarity 5 Lilina (Beachside Bloom)
FEH Sabotage Def 2 Sabotage Def 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action. FEH Star Rarity 5 Lilina (Beachside Bloom)
FEH Sabotage Def 3 Sabotage Def 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. FEH Star Rarity 5 Lilina (Beachside Bloom)
FEH Disarm Trap 1 Disarm Trap 1 While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. FEH Star Rarity 5 Gunnthrá (Beaming Smile), Palla (Eldest Bun-Bun)
FEH Disarm Trap 2 Disarm Trap 2 While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. FEH Star Rarity 5 Gunnthrá (Beaming Smile), Palla (Eldest Bun-Bun)
FEH Disarm Trap 3 Disarm Trap 3 While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect. FEH Star Rarity 5 Gunnthrá (Beaming Smile), Palla (Eldest Bun-Bun)
FEH Sudden Panic 1 Sudden Panic 1 At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts【Panic】on that foe.

【Panic】Converts bonuses on target into penalties through its next action.

FEH Star Rarity 5 Corrin (Wailing Soul)
FEH Sudden Panic 2 Sudden Panic 2 At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts【Panic】on that foe.

【Panic】Converts bonuses on target into penalties through its next action.

FEH Star Rarity 5 Corrin (Wailing Soul)
FEH Sudden Panic 3 Sudden Panic 3 At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.

【Panic】Converts bonuses on target into penalties through its next action.

FEH Star Rarity 5 Corrin (Wailing Soul)
FEH Def Res Ruse 1 Def/Res Ruse 1 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Ursula (Clear-Blue Crow)
FEH Def Res Ruse 2 Def/Res Ruse 2 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Ursula (Clear-Blue Crow)
FEH Def Res Ruse 3 Def/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Ursula (Clear-Blue Crow)
FEH Atk Spd Ruse 1 Atk/Spd Ruse 1 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Eliwood (Marquess Pherae)
FEH Atk Spd Ruse 2 Atk/Spd Ruse 2 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Eliwood (Marquess Pherae)
FEH Atk Spd Ruse 3 Atk/Spd Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
FEH Star Rarity 5 Eliwood (Marquess Pherae)
FEH Lull Atk Def 1 Lull Atk/Def 1 Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Dimitri
FEH Lull Atk Def 2 Lull Atk/Def 2 Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Dimitri
FEH Lull Atk Def 3 Lull Atk/Def 3 Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Dimitri
FEH Lull Spd Def 1 Lull Spd/Def 1 Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Claude
FEH Lull Spd Def 2 Lull Spd/Def 2 Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Claude
FEH Lull Spd Def 3 Lull Spd/Def 3 Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. FEH Star Rarity 5 Claude
FEH Knock Back Knock Back If unit initiates attack, foe is moved 1 space away after combat. Cannot be used by 2-range units. FEH Star Rarity 3 Olivia, Barst
FEH Drag Back Drag Back If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space. Cannot be used by 2-range units. FEH Star Rarity 3 Donnel, Eirika, Gwendolyn, Roderick
FEH Lunge Lunge If unit initiates attack, after combat, unit and targeted foe swap places. Cannot be used by 2-range units. Beruka, Draug, Eldigan
FEH Hit and Run Hit and Run If unit initiates attack, unit advances 1 space after battle. Cannot be used by 2-range units. Clair, Clive, Gerome, Tiki (Young, Summer)
FEH Live for Honor Live for Honor If unit survives, get 1.5x normal badges from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.) Henry (Halloween), Kagero (Hare), Xander (Spring)
FEH Live for Bounty Live for Bounty If unit survives, get 1.5x normal shards/crystals from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.) Camilla (Spring), Nowi (Halloween), Sharena (Hare)
FEH Sacae's Blessing Sacae's Blessing * If foe has sword, lance, or axe, foes cannot counterattack. (Skill cannot be inherited) FEH Star Rarity 5 Lyn (Brave)
FEH Beorc's Blessing Beorc's Blessing * If foe is cavalry or flier type, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. (Skill cannot be inherited.) FEH Star Rarity 5 Ike (Brave)
FEH Crusader's Ward Crusader's Ward * If Sigurd receives consecutive attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited.) FEH Star Rarity 5 Sigurd
FEH Follow-Up Ring Follow-Up Ring * Arden makes a guaranteed follow-up attack when his HP ≥ 50% at start of combat. (Skill cannot be inherited.) FEH Star Rarity 5 Arden
FEH Follow-Up Ring Recover Ring * Restores 10 HP at the start of each turn. (Skill cannot be inherited.) FEH Star Rarity 5 Arvis
FEH Warp Powder Warp Powder * If Zelgius's HP ≥ 80%, he can move adjacent to any ally within 2 spaces (Skill cannot be inherited.) FEH Star Rarity 5 Zelgius
FEH Chilling Seal Chilling Seal * At the star of each turn, if Gunnthrá's HP is ≥ 50%, inflicts Atk/Spd-6 on enemy with the lowest Def through their next action. (Skill cannot be inherited.) FEH Star Rarity 5 Gunnthrá
FEH Solar Brace Solar Brace * Restore 30% of damage dealt when Ephraim's Special triggers dring combat. (Stacks with effects of skills like Sol.) FEH Star Rarity 5 Ephraim (Legendary Lord)
FEH Bushido Bushido * Deals +10 damage when Special triggers. FEH Star Rarity 5 Ryoma (Supreme Samurai)
FEH Double Lion Double Lion * If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack). FEH Star Rarity 5 Celica (Brave)
FEH Binding Shield Binding Shield * If in combat against a dragon foe, unit makes a guaranteed follow-up attack and foe cannot counterattack or make a follow-up attack. FEH Star Rarity 5 Marth (Hero-King)
FEH Lunar Brace Lunar Brace * Slows Special trigger (cooldown count+1). Deals damage = 50% of foe's Def when Special triggers. FEH Star Rarity 5 Eirika (Graceful Resolve
FEH Freezing Seal Freezing Seal * At start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Res through its next action. FEH Star Rarity 5 Hríd
FEH Yune's Whispers Yune's Whispers * At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action. FEH Star Rarity 5 Micaiah (Queen of Dawn)

Type C

Skill Effect Rarity Users
FEH Spur Atk 1 Spur Atk 1 Grants adjacent allies Atk+2 during combat. Alfonse, Barst, Camilla (Flower of Fantasy, Camus, Cynthia, Delthea, Eliwood (Devoted Love), Finn, Fjorm, Hector, Innes (Summer), Kaden, Kagero (Hare), Kana (Female), Lilina*, Loki (Spring Trickster), Lucina, Marth (Groom)*, Micaiah, Ogma, Quan, Reinhardt, Reinhardt (World of Thracia), Sothe
FEH Spur Atk 2 Spur Atk 2 Grants adjacent allies Atk+3 during combat. Alfonse, Barst, Camilla (Flower of Fantasy, Camus, Eliwood (Devoted Love), Finn, Hector, Innes (Summer), Kaden, Kagero (Hare), Kana (Female), Lilina*, Loki (Spring Trickster), Lucina, Ogma, Reinhardt
FEH Spur Atk 3 Spur Atk 3 Grants adjacent allies Atk+4 during combat. FEH Star Rarity 5 Alfonse, Barst, Lilina*, Lucina, Ogma
FEH Spur Spd 1 Spur Spd 1 Grants adjacent allies Spd+2 during combat. Catria (Hare), Clair, Jeorge, Lucina (Brave), Lyn, Marth*, Owain,Ninian (Bright-Eyed Bride), Palla, Ryoma (Hoshidan Summer), Saizo, Tailtiu
FEH Spur Spd 2 Spur Spd 2 Grants adjacent allies Spd+3 during combat. FEH Star Rarity 4 Clair, Jeorge, Lyn, Marth*, Palla*, Saizo
FEH Spur Spd 3 Spur Spd 3 Grants adjacent allies Spd+4 during combat. FEH Star Rarity 5 Clair, Jeorge, Lyn, Marth*, Saizo
FEH Spur Def 1 Spur Def 1 Grants adjacent allies Def+2 during combat FEH Star Rarity 3 Arden, Camilla (New Year's), Celica, Chrom, Corrin (New Year's), Draug, Idunn, Linus, Minerva, Nanna, Oscar, Priscilla, Ranulf, Robin (Male)*, Robin (Fell Reincarnation), Roderick, Sully*, Tana (Summer), Velouria, Xander
FEH Spur Def 2 Spur Def 2 Grants adjacent allies Def+3 during combat FEH Star Rarity 4 Camilla (New Year's), Celica, Chrom, Draug, Idunn, Minerva, Priscilla, Ranulf, Robin (Male)*, Robin (Fell Reincarnation), Sully*, Velouria, Xander
FEH Spur Def 3 Spur Def 3 Grants adjacent allies Def+4 during combat FEH Star Rarity 5 Celica, Chrom, Priscilla, Robin (Male)*, Sully*, Xander
FEH Spur Res 1 Spur Res 1 Grants adjacent allies Res+2 during combat Anna*, Azura (Performing), Berkut*, Elincia (Hoshidan Summer), Eliwood*, Lachesis, Libra, Lyon, Merric, Mist, Morgan (Male), Niles, Olwen, Shigure, Soleil, Tharja, Tiki (Adult)
FEH Spur Res 2 Spur Res 2 Grants adjacent allies Res+3 during combat FEH Star Rarity 4 Anna*, Berkut*, Eliwood*, Lachesis, Merric, Niles, Olwen, Shigure, Tharja, Tiki (Adult)
FEH Spur Res 3 Spur Res 3 Grants adjacent allies Res+4 during combat FEH Star Rarity 5 Anna*, Lachesis, Merric, Niles, Tharja, Tiki (Adult)
FEH Spur Atk Spd 1 Spur Atk/Spd 1 Grants adjacent allies Atk/Spd+2 during combat Sothe
FEH Spur Atk Spd 2 Spur Atk/Spd 2 Grants adjacent allies Atk/Spd+3 during combat Sothe
FEH Spur Atk Def 1 Spur Atk/Def 1 Grants adjacent allies Atk/Def +2 during combat. FEH Star Rarity 5 Reinhardt (Thunder's Sword), Tana (Summer)
FEH Spur Atk Def 2 Spur Atk/Def 2 Grants adjacent allies Atk/Def +3 during combat. FEH Star Rarity 5 Reinhardt (Thunder's Sword), Tana (Summer)
FEH Spur Atk Res 1 Spur Atk/Res 1 Grants adjacent allies Atk/Res +2 during combat. FEH Star Rarity 4 Libra*
FEH Spur Atk Res 2 Spur Atk/Res 2 Grants adjacent allies Atk/Res +3 during combat. FEH Star Rarity 5 Libra*
FEH Spur Def Res 1 Spur Def/Res 1 Grants adjacent allies Def/Res+2 during combat Corrin (New Year's), Morgan (Male), Mist
FEH Spur Def Res 2 Spur Def/Res 2 Grants adjacent allies Def/Res+3 during combat Corrin (New Year's), Morgan (Male), Mist
FEH Spur Spd Def 1 Spur Spd/Def 1 Grants adjacent allies Spd/Def+2 during combat Oscar, Owain
FEH Spur Spd Def 2 Spur Spd/Def 2 Grants adjacent allies Spd/Def+3 during combat Oscar, Owain
FEH Spur Spd Res 1 Spur Spd/Res 1 Grants adjacent allies Spd/Res+2 during combat Ryoma (Hoshidan Summer)
FEH Spur Spd Res 2 Spur Spd/Res 2 Grants adjacent allies Spd/Res+3 during combat Ryoma (Hoshidan Summer)
FEH Threaten Atk 1 Threaten Atk 1 Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn. Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd
FEH Threaten Atk 2 Threaten Atk 2 Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn. Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd
FEH Threaten Atk 3 Threaten Atk 3 Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn. FEH Star Rarity 5 Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd
FEH Threaten Spd 1 Threaten Spd 1 Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn. Jaffar, Navarre, Selena*, Shanna, Takumi
FEH Threaten Spd 2 Threaten Spd 2 Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn. FEH Star Rarity 4 Jaffar, Navarre, Selena*, Shanna, Takumi
FEH Threaten Spd 3 Threaten Spd 3 Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn. FEH Star Rarity 5 Jaffar, Navarre, Selena*, Shanna, Takumi
FEH Threaten Def 1 Threaten Def 1 Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn. FEH Star Rarity 2 Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven
FEH Threaten Def 2 Threaten Def 2 Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn. FEH Star Rarity 3 Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven
FEH Threaten Def 3 Threaten Def 3 Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn. FEH Star Rarity 4 Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven
FEH Threaten Res 1 Threaten Res 1 Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn. Nowi*, Oboro, Ursula
FEH Threaten Res 2 Threaten Res 2 Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn. Nowi*, Oboro, Ursula
FEH Threaten Res 3 Threaten Res 3 Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn. Nowi*, Oboro, Ursula
FEH Fortify Def 1 Fortify Def 1 Grants adajacent allies Def+2 through their next actions at the start of each turn. Cherche, Corrin (Dream Princess), Ephraim (Legendary Lord), Frederick*, Kana (Male), Lissa (Winter's Envoy), Ninian, Sakura, Sharena, Sheena, Tanith (Forthright Heart), Xander (Spring)
FEH Fortify Def 2 Fortify Def 2 Grants adajacent allies Def+3 through their next actions at the start of each turn. FEH Star Rarity 4 Cherche, Corrin (Dream Princess), Ephraim (Legendary Lord), Frederick*, Kana (Male), Lissa (Winter's Envoy), Ninian, Sakura, Sharena, Sheena, Tanith (Forthright Heart), Xander (Spring)
FEH Fortify Def 3 Fortify Def 3 Grants adajacent allies Def+4 through their next actions at the start of each turn. FEH Star Rarity 5 Cherche, Ephraim (Legendary Lord), Frederick*, Sakura, Sharena, Xander (Spring)
FEH Fortify Res 1 Fortify Res 1 Grants adajacent allies Res+2 through their next actions at the start of each turn. FEH Star Rarity 2 Azura, Caeda, Corrin (Nohrian Summer), Jagen*, Kliff*, Linde, Maria, Niles (Forbidden Tease), Reyson, Sophia*, Soren
FEH Fortify Res 2 Fortify Res 2 Grants adajacent allies Res+3 through their next actions at the start of each turn. FEH Star Rarity 3 Azura, Caeda, Corrin (Nohrian Summer), Jagen*, Kliff*, Linde, Maria, Niles (Forbidden Tease), Reyson, Sophia*, Soren
FEH Fortify Res 3 Fortify Res 3 Grants adajacent allies Res+4 through their next actions at the start of each turn. FEH Star Rarity 5 Azura, Kliff*, Linde, Maria, Sophia*, Soren
FEH Fortify Armor Fortify Armor Grants adjacent armored allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Armored units. FEH Star Rarity 4 Lissa (Winter's Envoy), Niles (Forbidden Tease), Sheena
FEH Fortify Cavalry Fortify Cavalry Grants adjacent cavalry allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Cavalry units. FEH Star Rarity 4 Jagen
FEH Fortify Fliers Fortify Fliers Grants adjacent flying allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Fliers. FEH Star Rarity 4 Caeda, Corrin (Nohrian Summer), Tanith (Forthright Heart)
FEH Fortify Dragons Fortify Dragons Grants adjacent dragon allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Dragons. FEH Star Rarity 4 Corrin (Dream Princess), Kana (Male), Ninian
FEH Fortify Beasts Fortify Beasts Grants adjacent beast allies Def/Res+6 through their next actions at the start of each turn. Can only be used by beasts. FEH Star Rarity 4 Reyson
FEH Hone Atk 1 Hone Atk 1 Grants adjacent allies Atk +2 through their next actions at the start of each turn. Camilla (Steamy Secrets), Camilla (Tropical Beauty), Corrin (Female)*, Celica (Imprisoned Soul), Gunter*, Gwendolyn, Hríd (Resolute Prince), Inigo (Performing), Lethe, Mathilda, Myrrh, Nino, Nowi (Trick or Defeat), Olivia*, Palla (Eldest Bun-Bun), Sanaki, Serra
FEH Hone Atk 2 Hone Atk 2 Grants adjacent allies Atk +3 through their next actions at the start of each turn. FEH Star Rarity 4 Camilla (Steamy Secrets), Camilla (Tropical Beauty), Corrin (Female)*, Celica (Imprisoned Soul), Gunter*, Gwendolyn, Hríd (Resolute Prince), Inigo (Performing), Lethe, Mathilda, Myrrh, Nino, Nowi (Trick or Defeat), Olivia*, Palla (Eldest Bun-Bun), Sanaki, Serra
FEH Hone Atk 3 Hone Atk 3 Grants adjacent allies Atk +4 through their next actions at the start of each turn. FEH Star Rarity 5 Corrin (Female)*, Celica (Imprisoned Soul), Hríd (Resolute Prince), Inigo (Performing), Mathilda, Nino, Olivia*, Sanaki, Serra
FEH Hone Atk 4 Hone Atk 4 Grants adjacent allies Atk +7 through their next actions at the start of each turn. FEH Star Rarity 5 Hríd (Resolute Prince)
FEH Hone Spd 1 Hone Spd 1 Grants adjacent allies Spd+2 through their next actions at the start of each turn. FEH Star Rarity 3 Azura (Celebratory Spirit), Caeda (Talys's Bride), Corrin (Dream Prince), Eirika*, Gunnthrá (Year's First Dream), Hinoka, Laegjarn (Burning Sun), Laslow, Leanne, Louise (Eternal Devotion)*, Matthew*, Mia (Moonlit Witch), Ryoma, Sue
FEH Hone Spd 2 Hone Spd 2 Grants adjacent allies Spd+3 through their next actions at the start of each turn. FEH Star Rarity 4 Azura (Celebratory Spirit), Caeda (Talys's Bride), Corrin (Dream Prince), Eirika*, Gunnthrá (Year's First Dream), Hinoka, Laegjarn (Burning Sun), Laslow, Leanne, Louise (Eternal Devotion), Matthew*, Mia (Moonlit Witch),Ryoma, Sue
FEH Hone Spd 3 Hone Spd 3 Grants adjacent allies Spd+4 through their next actions at the start of each turn. FEH Star Rarity 5 Caeda (Talys's Bride), Eirika*, Gunnthrá (Year's First Dream), Laslow, Matthew*, Ryoma, Sue
FEH Hone Spd 4 Hone Spd 4 Grants adjacent allies Speed +7 through their next actions at the start of each turn. FEH Star Rarity 5 Sue
FEH Joint Hone Spd Joint Hone Speed Grants unit and adjacent allies Spd+5 through their next actions at the start of each turn. FEH Star Rarity 5 Gunnthrá (Year's First Dream)
FEH Hone Armor Hone Armor Grants adjacent armored allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Armored units. FEH Star Rarity 4 Gwendolyn
FEH Hone Cavalry Hone Cavalry Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Cavalry units. FEH Star Rarity 4 Gunter, Louise (Eternal Devotion)
FEH Hone Fliers Hone Fliers Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Fliers. FEH Star Rarity 5 Azura (Celebratory Spirit), Camilla (Steamy Secrets)*, Camilla (Tropical Beauty), Hinoka, Laegjarn (Burning Sun), Mia (Moonlit Witch), Nowi (Halloween), Palla (Eldest Bun-Bun)
FEH Hone Dragons Hone Dragons Grants adjacent dragon allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by dragons. FEH Star Rarity 5 Corrin (Dream Prince), Myrrh
FEH Hone Beasts Hone Beasts Grants adjacent beast allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by beasts. FEH Star Rarity 5 Leanne, Lethe
FEH Drive Atk 1 Drive Atk 1 Grants allies within 2 spaces Atk+2 during combat. Cynthia, Delthea, Fjorm, Leif, Marth (Groom), Micaiah, Quan
FEH Drive Atk 2 Drive Atk 2 Grants allies within 2 spaces Atk+3 during combat. Cynthia, Delthea, Fjorm, Leif, Marth (Groom), Micaiah, Quan
FEH Drive Def 1 Drive Def 1 Grants allies within 2 spaces Def+2 during combat. Arden, Linus, Nanna, Roderick
FEH Drive Def 2 Drive Def 2 Grants allies within 2 spaces Def+3 during combat. Arden, Linus, Nanna, Roderick
FEH Drive Spd 1 Drive Spd 1 Grants allies within 2 spaces Spd+2 during combat. Catria (Hare), Lucina (Brave), Ninian (Bright-Eyed Bride), Tailtiu
FEH Drive Spd 2 Drive Spd 2 Grants allies within 2 spaces Spd+3 during combat. Catria (Hare), Lucina (Brave), Ninian (Bright-Eyed Bride), Tailtiu
FEH Drive Res 1 Drive Res 1 Grants allies within 2 spaces Res+2 during combat. Azura (Performing), Elincia (Hoshidan Summer), Lyon, Soleil
FEH Drive Res 2 Drive Res 2 Grants allies within 2 spaces Res+3 during combat. Azura (Performing), Elincia (Hoshidan Summer), Lyon, Soleil
FEH Goad Armor Goad Armor Grants armored allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Armored units. FEH Star Rarity 4 Eliwood (Devoted Love), Hector
FEH Goad Cavalry Goad Cavalry Grants cavalry allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Cavalry units. FEH Star Rarity 4 Camus*, Finn, Reinhardt
FEH Goad Fliers Goad Fliers Grants flying allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Flying units. FEH Star Rarity 4 Camilla (Flower of Fantasy, Innes (Summer), Kagero (Hare), Loki (Spring Trickster), Palla
FEH Goad Dragons Goad Dragons Grants dragon allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Dragon units. FEH Star Rarity 4 Kana (Female)
FEH Goad Beasts Goad Beasts Grants beast allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Beast units. FEH Star Rarity 4 Kaden
FEH Ward Armor Ward Armor Grants armored allies within 2 spaces Def/Res+4 during combat. Can only be used by Armored units. FEH Star Rarity 4 Draug
FEH Ward Cavalry Ward Cavalry Grants cavalry allies within 2 spaces Def/Res+4 during combat. Can only be used by Cavalry units. FEH Star Rarity 4 Berkut, Eliwood, Olwen
FEH Ward Fliers Ward Fliers Grants flying allies within 2 spaces Def/Res+4 during combat. Can only be used by Fliers. FEH Star Rarity 4 Camilla (New Year), Minerva, Shigure
FEH Ward Dragons Ward Dragons Grants dragon allies within 2 spaces Def/Res+4 during combat. Can only be used by Dragons. FEH Star Rarity 5 Idunn, Robin (Fell Reincarnation)
FEH Ward Beasts Ward Beasts Grants beast allies within 2 spaces Def/Res+4 during combat. Can only be used by beasts. FEH Star Rarity 5 Ranulf, Velouria
FEH Savage Blow 1 Savage Blow 1 If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. Camilla*, Leo, Narcian, Rhajat
FEH Savage Blow 2 Savage Blow 2 If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. Camilla*, Leo, Narcian, Rhajat
FEH Savage Blow 3 Savage Blow 3 If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. FEH Star Rarity 5 Camilla*, Leo, Narcian, Rhajat
FEH Breath of Life 1 Breath of Life 1 If unit initiates attack, adjacent allies recover 3 HP after combat. FEH Star Rarity 3 Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Breath of Life 2 Breath of Life 2 If unit initiates attack, adjacent allies recover 5 HP after combat. FEH Star Rarity 4 Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Breath of Life 3 Breath of Life 3 If unit initiates attack, adjacent allies recover 7 HP after combat. FEH Star Rarity 5 Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Axe Experience 1 Axe Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Chrom (Spring)
FEH Axe Experience 2 Axe Experience 2 If unit survives, all axe users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Chrom (Spring)
FEH Axe Experience 3 Axe Experience 3 If unit survives, all axe users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Chrom (Spring)
FEH Bow Experience 1 Bow Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Faye
FEH Bow Experience 2 Bow Experience 2 If unit survives, all bow users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Faye
FEH Bow Experience 3 Bow Experience 3 If unit survives, all bow users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Faye
FEH R Tome Experience 1 R Tome Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multiplier applied.) Eirika (Anamnesis Lady)
FEH R Tome Experience 2 R Tome Experience 2 If unit survives, all Blue Tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multiplier applied.) Eirika (Anamnesis Lady)
FEH R Tome Experience 3 R Tome Experience 3 If unit survives, all Blue Tome users on team get 2x EXP. (If similar skill effects also used, only highest multiplier applied.) Eirika (Anamnesis Lady)
FEH G Tome Experience 1 G Tome Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Olwen (World of Thracia)
FEH G Tome Experience 2 G Tome Experience 2 If unit survives, all Green Tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Olwen (World of Thracia)
FEH G Tome Experience 3 G Tome Experience 3 If unit survives, all Green Tome users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Olwen (World of Thracia)
FEH B Tome Experience 1 B Tome Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Mae
FEH B Tome Experience 2 B Tome Experience 2 If unit survives, all Blue Tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Mae
FEH B Tome Experience 3 B Tome Experience 3 If unit survives, all Blue Tome users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Mae
FEH Sword Experience 1 Sword Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Athena
FEH Sword Experience 2 Sword Experience 2 If unit survives, all Sword users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Athena
FEH Sword Experience 3 Sword Experience 3 If unit survives, all Sword users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Mordecai
FEH Beast Experience 1 Beast Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Mordecai
FEH Beast Experience 2 Beast Experience 2 If unit survives, all beast units on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Mordecai
FEH Beast Experience 3 Beast Experience 3 If unit survives, all beast units on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Athena
FEH Lance Valor 1 Lance Valor 1 If unit survives and uses a lance, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Robin (Summer)
FEH Lance Valor 2 Lance Valor 2 If unit survives, all lance users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Robin (Summer)
FEH Lance Valor 3 Lance Valor 3 If unit survives, all lsnce users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.) Robin (Summer)
FEH Axe Valor 1 Axe Valor 1 If unit survives and uses an axe, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Tiki (Summering Scion)
FEH Axe Valor 2 Axe Valor 2 If unit survives, all axe users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Tiki (Summering Scion)
FEH Axe Valor 3 Axe Valor 3 If unit survives, all axe users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.) Tiki (Summering Scion)
FEH Sword Valor 1 Sword Valor 1 If unit survives and uses a sword, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Chrom (Exalted Knight), Gray, Lene
FEH Sword Valor 2 Sword Valor 2 If unit survives, all sword users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Chrom (Exalted Knight), Gray, Lene
FEH Sword Valor 3 Sword Valor 3 If unit survives, all sword users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) Chrom (Exalted Knight), Gray, Lene
FEH G Tome Valor 1 G Tome Valor 1 If unit survives and uses a green tome, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Elise (Summer), Mist (Purest Spirit)
FEH G Tome Valor 2 G Tome Valor 2 If unit survives, all green tome users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Elise (Summer), Mist (Purest Spirit)
FEH G Tome Valor 3 G Tome Valor 3 If unit survives, all green tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) Elise (Summer), Mist (Purest Spirit)
FEH B Tome Valor 1 B Tome Valor 1 If unit survives and uses a blue tome, unit gets 1.5x SP. (If similar

skill effects also used, only highest multiplier applied.)

Shigure (Dark Sky Singer)
FEH B Tome Valor 2 B Tome Valor 2 If unit survives, all blue tome users on team get 1.5x SP. (If similar

skill effects also used, only highest multiplier applied.)

Shigure (Dark Sky Singer)
FEH B Tome Valor 3 B Tome Valor 3 If unit survives, all blue tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) Shigure (Dark Sky Singer)
FEH R Tome Valor 1 R Tome Valor 1 skill effects also used, only highest multiplier applied.) Tharja (Winter's Envoy)
FEH R Tome Valor 2 R Tome Valor 2 skill effects also used, only highest multiplier applied.) Tharja (Winter's Envoy)
FEH R Tome Valor 3 R Tome Valor 3 If unit survives, all red tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) Tharja (Winter's Envoy)
FEH Dagger Valor 1 Dagger Valor 1 If unit survives, all dagger users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) Elise (Bubbling Flower), Sakura (Gentle Nekomata)
FEH Dagger Valor 2 Dagger Valor 2 If unit survives, all dagger users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) Elise (Bubbling Flower), Sakura (Gentle Nekomata)
FEH Dagger Valor 3 Dagger Valor 3 If unit survives, all dagger users on team get 2x SP. (If similar effect also used, only highest multiplier applies.) Elise (Bubbling Flower), Sakura (Gentle Nekomata)
FEH Bow Valor 1 Bow Valor 1 If unit survives, all bow users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) Nina, Roy (Valentine)
FEH Bow Valor 2 Bow Valor 2 If unit survives, all bow users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) Nina, Roy (Valentine)
FEH Bow Valor 3 Bow Valor 3 If unit survives, all bow users on team get 2x SP. (If similar effect also used, only highest multiplier applies.) Nina,Roy (Valentine)
FEH Dragon Valor 1 Dragon Valor 1 While unit lives and uses a dragonstone, unit gets 1.5x SP. (Only highest value applied. Does not stack.) Tiki (Young, Summer)
FEH Dragon Valor 2 Dragon Valor 2 While unit lives, all dragonstone allies on team get 1.5x SP. (Only highest value applied. Does not stack.) Tiki (Young, Summer)
FEH Dragon Valor 3 Dragon Valor 3 While unit lives, all dragonstone allies on team get 2x SP. (Only highest value applied. Does not stack.) Tiki (Young, Summer)
FEH Staff Valor 1 Staff Valor 1 While unit lives and uses a staff, unit gets 1.5x SP after combat or after using a healing Assist skill. (Only highest value applied. Does not stack.) Maribelle
FEH Staff Valor 2 Staff Valor 2 While unit lives, all staff allies on team get 1.5x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) Maribelle
FEH Staff Valor 3 Staff Valor 3 While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills.(Only highest value applied. Does not stack.) Maribelle
FEH Beast Valor 1 Beast Valor 1 While unit lives and uses beast damage, unit gets 1.5x SP after combat or after using a healing Assist skill. (Only highest value applied. Does not stack.) Keaton
FEH Beast Valor 2 Beast Valor 2 While unit lives, all beast allies on team get 1.5x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) Keaton
FEH Beast Valor 3 Beast Valor 3 While unit lives, all beast allies on team get 2x SP after combat or after using healing Assist skills.(Only highest value applied. Does not stack.) Keaton
FEH Atk Ploy 1 Atk Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until the end of foe's next action. Julius, Katarina, Leo (Summer), Morgan (Female), Oliver
FEH Atk Ploy 2 Atk Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until the end of foe's next action. Julius, Katarina, Leo (Summer), Morgan (Female), Oliver
FEH Atk Ploy 3 Atk Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until the end of foe's next action. Julius, Katarina, Leo (Summer), Morgan (Female), Oliver
FEH Panic Ploy 1 Panic Ploy 1 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action. Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius
FEH Panic Ploy 2 Panic Ploy 2 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action. Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius
FEH Panic Ploy 3 Panic Ploy 3 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action. Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius
FEH Def Ploy 1 Def Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-3 until the end of foe's next action. Arvis*, Cecilia (Festive Instructor), Flora, Gaius (Summer)
FEH Def Ploy 2 Def Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-4 until the end of foe's next action. Arvis*, Flora, Gaius (Summer)
FEH Def Ploy 3 Def Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-5 until the end of foe's next action. Arvis*, Flora, Gaius (Summer)
FEH Res Ploy 1 Res Ploy 1 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-3 until the end of foe's next action. Gunnthrá, Lute, Micaiah (Summer's Dawn), Sonya
FEH Res Ploy 2 Res Ploy 2 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-4 until the end of foe's next action. Gunnthrá, Lute, Micaiah (Summer's Dawn), Sonya
FEH Res Ploy 3 Res Ploy 3 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until the end of foe's next action. Gunnthrá, Lute, Micaiah (Summer's Dawn), Sonya
FEH Spd Ploy 1 Spd Ploy 1 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Spd-3 until the end of foe's next action. Deirdre, Saias
FEH Spd Ploy 2 Spd Ploy 2 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Spd-4 until the end of foe's next action. Deirdre, Saias
FEH Spd Ploy 3 Spd Ploy 3 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Spd-5 until the end of foe's next action. Deirdre, Saias
FEH Infantry Pulse 1 Infantry Pulse 1 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.) Dorcas, Helbindi, Marisa, Xander (Summer)
FEH Infantry Pulse 2 Infantry Pulse 2 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.) Dorcas, Helbindi, Marisa, Xander (Summer)
FEH Infantry Pulse 3 Infantry Pulse 3 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.) Dorcas, Helbindi, Marisa, Xander (Summer)
FEH Ostia's Pulse Ostia's Pulse At the start of turn 1, grants Special cooldown count-1 to all allies. Granted only if number of those allies' movement types on current team ≤ 2. Hector (Marquess)
FEH Atk Smoke 1 Atk Smoke 1 After combat, inflicts Atk-3 on foes within 2 spaces of target through their next actions. Fiora (Defrosted Illian), Hríd, Kaze*, Lyn (Brave)
FEH Atk Smoke 1 Atk Smoke 2 After combat, inflicts Atk-5 on foes within 2 spaces of target through their next actions. Fiora (Defrosted Illian), Hríd, Kaze*, Lyn (Brave)
FEH Atk Smoke 1 Atk Smoke 3 After combat, inflicts Atk-7 on foes within two spaces of target through their next actions. Fiora (Defrosted Illian), Hríd, Kaze*, Lyn (Brave)
FEH Spd Smoke 1 Spd Smoke 1 After combat, inflicts Spd-3 on foes within 2 spaces of target through their next actions. Nino (Pale Flower), Sigurd, Takumi (Empty Vessel)
FEH Spd Smoke 2 Spd Smoke 2 After combat, inflicts Spd-5 on foes within 2 spaces of target through their next actions. Nino (Pale Flower), Sigurd, Takumi (Empty Vessel)
FEH Spd Smoke 3 Spd Smoke 3 After combat, inflicts Spd-7 on foes within two spaces of target through their next actions. Nino (Pale Flower), Sigurd, Takumi (Empty Vessel)
FEH Def Smoke 1 Def Smoke 1 After combat, inflicts Def-3 on foes within 2 spaces of target through their next actions. Alfonse (Spring Prince), Claude, Panne*
FEH Def Smoke 2 Def Smoke 2 After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions. Alfonse (Spring Prince), Claude, Panne*
FEH Def Smoke 3 Def Smoke 3 After combat, inflicts Def-7 on foes within two spaces of target through their next actions. Alfonse (Spring Prince), Claude, Panne*
FEH Res Smoke 1 Res Smoke 1 After combat, inflicts Res-3 on foes within 2 spaces of target through their next actions. Robin (Fell Vessel)
FEH Res Smoke 2 Res Smoke 2 After combat, inflicts Res-5 on foes within 2 spaces of target through their next actions. Robin (Fell Vessel)
FEH Res Smoke 3 Res Smoke 3 After combat, inflicts Res-7 on foes within two spaces of target through their next actions. Robin (Fell Vessel)
FEH Pulse Smoke 1 Pulse Smoke 1 If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) Pent (Fancy Fiancé)
FEH Pulse Smoke 2 Pulse Smoke 2 If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) Pent (Fancy Fiancé)
FEH Pulse Smoke 3 Pulse Smoke 3 Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) Pent (Fancy Fiancé)
FEH Armor March 1 Armor March 1 If unit has 100% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. Amelia, Ephraim (Brave), Fae (Holiday Dear), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Robin (Winter's Envoy)
FEH Armor March 2 Armor March 2 If unit has ≥ 50% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. Amelia, Ephraim (Brave), Fae (Holiday Dear), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Robin (Winter's Envoy)
FEH Armor March 3 Armor March 3 If unit has an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. Amelia, Ephraim (Brave), Fae (Holiday Dear), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Robin (Winter's Envoy)
FEH Guidance 1 Guidance 1 If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana
FEH Guidance 2 Guidance 2 If unit has ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana
FEH Guidance 3 Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit. Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana
FEH Atk Tactic 1 Atk Tactic 1 At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Azura (Vallite Songstress), Celica (Brave), Legault, Lilina (Blush of Youth), Siegbert
FEH Atk Tactic 2 Atk Tactic 2 At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Azura (Vallite Songstress), Celica (Brave), Legault, Lilina (Blush of Youth), Siegbert
FEH Atk Tactic 3 Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

FEH Star Rarity 5 Azura (Vallite Songstress), Celica (Brave), Legault, Lilina (Blush of Youth), Siegbert
FEH Speed Tactic 1 Spd Tactic 1 At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Lyn (Lady of the Wind), Ylgr
FEH Speed Tactic 2 Spd Tactic 2 At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Lyn (Lady of the Wind), Ylgr
FEH Speed Tactic 3 Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

FEH Star Rarity 5 Lyn (Lady of the Wind), Ylgr
FEH Def Tactic 1 Def Tactic 1 At start of turn, grants Def+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Ike (Vanguard Legend), Laegjarn (New Experiences), Shiro
FEH Def Tactic 2 Def Tactic 2 At start of turn, grants Def+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Ike (Vanguard Legend), Laegjarn (New Experiences), Shiro
FEH Def Tactic 3 Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

FEH Star Rarity 5 Ike (Vanguard Legend), Laegjarn (New Experiences)*, Shiro
FEH Res Tactic 1 Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Canas, L'Arachel, Sharena (Hare)
FEH Res Tactic 2 Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

FEH Star Rarity 4 Canas, L'Arachel, Sharena (Hare)
FEH Res Tactic 3 Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

FEH Star Rarity 5 Canas, L'Arachel, Sharena (Hare)
FEH Flier Guidance 1 Flier Guidance 1 If unit's HP is 100%, flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.

Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit)
FEH Flier Guidance 2 Flier Guidance 2 If unit's HP ≥ 50% HP, flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.

FEH Star Rarity 4 Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit)
FEH Flier Guidance 3 Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit. FEH Star Rarity 5 Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit)
FEH Odd Atk Wave 1 Odd Atk Wave 1 At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Alm (Saint-King), Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki
FEH Odd Atk Wave 2 Odd Atk Wave 2 At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Alm (Saint-King), Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki
FEH Odd Atk Wave 3 Odd Atk Wave 3 At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Alm (Saint-King), Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki
FEH Odd Spd Wave 1 Odd Spd Wave 1 At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Byleth (Tested Professor), Laevatein, Yarne
FEH Odd Spd Wave 2 Odd Spd Wave 2 At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Byleth (Tested Professor), Laevatein, Yarne
FEH Odd Spd Wave 3 Odd Spd Wave 3 At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Byleth (Tested Professor), Laevatein, Yarne
FEH Odd Res Wave 1 Odd Res Wave 1 At start of odd-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 2 Aversa*, Berkut (Purgatorial Prince), Mercedes, Takumi (Prince at Play)
FEH Odd Res Wave 2 Odd Res Wave 2 At start of odd-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 3 Aversa*, Berkut (Purgatorial Prince), Mercedes, Takumi (Prince at Play)
FEH Odd Res Wave 3 Odd Res Wave 3 At start of odd-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Aversa*, Berkut (Purgatorial Prince), Mercedes, Takumi (Prince at Play)
FEH Odd Def Wave 1 Odd Def Wave 1 At start of odd-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer)
FEH Odd Def Wave 2 Odd Def Wave 2 At start of odd-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer)
FEH Odd Def Wave 3 Odd Def Wave 3 At start of odd-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer)
FEH Even Spd Wave 1 Even Spd Wave 1 At start of even-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Ike (Stalwart Heart), Karla
FEH Even Spd Wave 2 Even Spd Wave 2 At start of even-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Ike (Stalwart Heart), Karla
FEH Even Spd Wave 3 Even Spd Wave 3 At start of even-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Ike (Stalwart Heart), Karla
FEH Even Res Wave 1 Even Res Wave 1 At start of even-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Fjorm (New Traditions), Hector (Brave), Selkie, Ursula (Clear-Blue Crow)
FEH Even Res Wave 2 Even Res Wave 2 At start of even-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Fjorm (New Traditions), Hector (Brave), Selkie, Ursula (Clear-Blue Crow)
FEH Even Res Wave 3 Even Res Wave 3 At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Fjorm (New Traditions), Hector (Brave), Selkie, Ursula (Clear-Blue Crow)
FEH Even Def Wave 1 Even Def Wave 1 At start of even-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 3 Laevatein (Kumade Warrior), Silas, Ylgr (Breaking the Ice)
FEH Even Def Wave 2 Even Def Wave 2 At start of even-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 4 Laevatein (Kumade Warrior), Silas, Ylgr (Breaking the Ice)*
FEH Even Def Wave 3 Even Def Wave 3 At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Laevatein (Kumade Warrior), Silas, Ylgr (Breaking the Ice)*
FEH Even Atk Wave 1 Even Atk Wave 1 At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Byleth (Proven Professor), Delthea (Tatarrah's Puppet) *, Kagero (Beverage Ninja), Tibarn
FEH Even Atk Wave 2 Even Atk Wave 2 At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Byleth (Proven Professor), Delthea (Tatarrah's Puppet) *, Kagero (Beverage Ninja), Tibarn
FEH Even Atk Wave 3 Even Atk Wave 3 At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

FEH Star Rarity 5 Byleth (Proven Professor), Delthea (Tatarrah's Puppet) *, Kagero (Beverage Ninja), Tibarn
FEH Infantry Rush 1 Infantry Rush 1 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Brady, Mikoto, Noire (Summer)
FEH Infantry Rush 2 Infantry Rush 2 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Brady, Mikoto, Noire (Summer)
FEH Infantry Rush 3 Infantry Rush 3 Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Brady, Mikoto, Noire (Summer)
FEH Infantry Flash 1 Infantry Flash 1 Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Marth (Hero-King)
FEH Infantry Flash 2 Infantry Flash 2 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Marth (Hero-King)
FEH Infantry Flash 3 Infantry Flash 3 Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" FEH Star Rarity 5 Marth (Hero-King)
FEH Distant Guard 1 Distant Guard 1 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." FEH Star Rarity 5 Caineghis, Kronya*, Laegjarn, Lucina (Glorious Archer), Lyn (Lady of the Beach)
FEH Distant Guard 2 Distant Guard 2 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." FEH Star Rarity 5 Caineghis, Kronya*, Laegjarn, Lucina (Glorious Archer), Lyn (Lady of the Beach)
FEH Distant Guard 3 Distant Guard 3 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." FEH Star Rarity 5 Caineghis, Kronya*, Laegjarn, Lucina (Glorious Archer), Lyn (Lady of the Beach)
FEH Close Guard 1 Close Guard 1 Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+2 during combat." FEH Star Rarity 5 Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Veronica (Brave)
FEH Close Guard 2 Close Guard 2 Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+3 during combat." FEH Star Rarity 5 Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Veronica (Brave)
FEH Close Guard 3 Close Guard 3 Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+4 during combat." FEH Star Rarity 5 Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Veronica (Brave)
FEH Infantry Breath 1 Infantry Breath 1 Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown +1 per attack during combat. (Only highest value applied. Does not stack)" FEH Star Rarity 5 Nah
FEH Infantry Breath 2 Infantry Breath 2 Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and special cooldown charge +1 per attack. (Only highest value applied. Does not stack)" FEH Star Rarity 5 Nah
FEH Infantry Breath 3 Infantry Breath 3 Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and special cooldown charge +1 per attack. (Only highest value applied. Does not stack)" FEH Star Rarity 5 Nah
FEH Infantry Hexblade 1 Infantry Hexblade 1 If adjacent infantry allies use sword, lance, axe, bow, or dagger, calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) FEH Star Rarity 5 Hubert
FEH Infantry Hexblade 2 Infantry Hexblade 2 If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+1 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) FEH Star Rarity 5 Hubert
FEH Infantry Hexblade 3 Infantry Hexblade 3 If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) FEH Star Rarity 5 Hubert
FEH Atk Opening 1 Atk Opening 1 At start of turn, grants Atk+2 to ally with the highest Atk for 1 turn. (Excludes unit.) FEH Star Rarity 5 Eirika (Gentle as Snow), Lilina (Beachside Bloom)
FEH Atk Opening 2 Atk Opening 2 At start of turn, grants Atk+4 to ally with the highest Atk for 1 turn. (Excludes unit.)" FEH Star Rarity 5 Eirika (Gentle as Snow), Lilina (Beachside Bloom)
FEH Atk Opening 3 Atk Opening 3 At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) FEH Star Rarity 5 Eirika (Gentle as Snow), Lilina (Beachside Bloom)
FEH Spd Opening 1 Spd Opening 1 At start of turn, grants Spd+2 to ally with the highest Spd for 1 turn. (Excludes unit.) FEH Star Rarity 5 Sakura (Hot-Spring Healer)
FEH Spd Opening 2 Spd Opening 2 At start of turn, grants Spd+4 to ally with the highest Spd for 1 turn. (Excludes unit.)" FEH Star Rarity 5 Sakura (Hot-Spring Healer)
FEH Spd Opening 3 Spd Opening 3 At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) FEH Star Rarity 5 Sakura (Hot-Spring Healer)
FEH Res Opening 1 Res Opening 1 At start of turn, grants Res+2 to ally with the highest Res for 1 turn. (Excludes unit.) FEH Star Rarity 5 Soren (Addled Strategist)
FEH Res Opening 2 Res Opening 2 At start of turn, grants Res+4 to ally with the highest Res for 1 turn. (Excludes unit.)" FEH Star Rarity 5 Soren (Addled Strategist)
FEH Res Opening 3 Res Opening 3 At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) FEH Star Rarity 5 Soren (Addled Strategist)
FEH Def Opening 1 Def Opening 1 At start of turn, grants Def+2 to ally with the highest Def for 1 turn. (Excludes unit.) FEH Star Rarity 5 Genny (Dressed with Care), Hilda
FEH Def Opening 2 Def Opening 2 At start of turn, grants Def+4 to ally with the highest Def for 1 turn. (Excludes unit.)" FEH Star Rarity 5 Genny (Dressed with Care), Hilda
FEH Def Opening 3 Def Opening 3 At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) FEH Star Rarity 5 Genny (Dressed with Care), Hilda
FEH Air Orders 1 Air Orders 1 At start of turn, if unit's HP is 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Hinoka (Relaxing Warrior), Sigrun (Steadfast Bride)
FEH Air Orders 2 Air Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Hinoka (Relaxing Warrior), Sigrun (Steadfast Bride)
FEH Air Orders 3 Air Orders 3 At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Hinoka (Relaxing Warrior), Sigrun (Steadfast Bride)
FEH Ground Orders 1 Ground Orders 1 At start of turn, if unit's HP is 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Fjorm (Bride of Rime), Petra
FEH Ground Orders 2 Ground Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Fjorm (Bride of Rime), Petra
FEH Ground Orders 3 Ground Orders 3 At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." FEH Star Rarity 5 Fjorm (Bride of Rime), Petra
FEH Rouse Atk Def 1 Rouse Atk/Def 1 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 for 1 turn. FEH Star Rarity 5 Edelgard
FEH Rouse Atk Def 2 Rouse Atk/Def 2 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 for 1 turn. FEH Star Rarity 5 Edelgard
FEH Rouse Atk Def 3 Rouse Atk/Def 3 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 for 1 turn. FEH Star Rarity 5 Edelgard
FEH With Everyone! With Everyone! * At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit and adjacent allies for 1 turn. FEH Star Rarity 5 Tiki (Legendary Dragon)
FEH Surtr's Menace Surtr's Menace * At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd/Def/Res+4 for 1 turn and inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces through their next actions. FEH Star Rarity 5 Surtr
FEH Sparkling Boost Sparkling Boost * At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) FEH Star Rarity 5 Eir
FEH Glare Glare * After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. FEH Star Rarity 5 Nailah
FEH Upheaval Upheaval * At the start of turn 1, deals 7 damage to all foes, and if defending in Aether Raids during anima season, destroys offensive structure within the same column as unit. (Does not affect structures that cannot be destroyed.) FEH Star Rarity 5 Duma
FEH Human Virtue Human Virtue * At start of turn, if unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd+6 to unit and those allies for 1 turn. FEH Star Rarity 5 Roy (Blazing Lion)
FEH Chaos Named Chaos Named * At start of turn, if foes within 3 columns centered on unit have Res ≤ unit's Res-3, inflicts -5 on the highest of those foes' Atk/Spd/Def/Res through their next actions. (When calculating highest stat, treats Atk as -15. Calculates each stat penalty independently.) FEH Star Rarity 5 Yune
FEH Solitary Dream Solitary Dream * At start of turn, if unit is adjacent to only dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit and unit can move 1 extra space. (That turn only. Does not stack.) FEH Star Rarity 5 Tiki (Torpid Dragon)
FEH Divine Fang Divine Fang * At start of turn, grants "effective against dragons" to adjacent allies for 1 turn. FEH Star Rarity 5 Naga
FEH Vision of Arcadia Vision of Arcadia * At start of turn, if a dragon or beast ally is deployed, grants Atk/Def+6 to ally with the highest Atk for 1 turn. FEH Star Rarity 5 Eliwood (Blazing Knight)

Sacred Seals

See also: Sacred Seal

Note: Materials of tier 1 Seals are for creating while materials of tier 2 and 3 seals are for enhancing.

Skill Effect Materials
GB B SC
FEH HP +3 HP +3 Grants +3 to max HP. 20 100 10
FEH HP +4 HP +4 Grants +4 to max HP. 60 200 50
FEH HP +5 HP +5 Grants +5 to max HP. 400 1000 100
FEH Attack +1 Attack +1 Grants Atk +1. 20 100 10
FEH Attack +2 Attack +2 Grants Atk +2. 60 200 50
FEH Attack +3 Attack +3 Grants Atk +3. 400 1000 100
FEH Speed +1 Speed +1 Grants Spd +1. 20 100 10
FEH Speed +2 Speed +2 Grants Spd +2. 60 200 50
FEH Speed +3 Speed +3 Grants Spd +3. 400 1000 100
FEH Resistance +1 Resistance +1 Grants Res +1. 20 100 10
FEH Resistance +2 Resistance +2 Grants Res +2. 60 200 50
FEH Resistance +3 Resistance +3 Grants Res +3. 400 1000 100
FEH Defense +1 Defense +1 Grants Def +1. 20 100 10
FEH Defense +2 Defense +2 Grants Def +2. 60 200 50
FEH Defense +3 Defense +3 Grants Def +3. 400 1000 100
FEH HP Spd 1 HP/Spd +1 Grants HP+3, Spd+1. 60 200 50
FEH HP Spd 2 HP/Spd +2 Grants HP+4, Spd+2. 400 1000 100
FEH HP Res 1 HP/Res +1 Grants HP+3, Res+1. 60 200 50
FEH HP Res 2 HP/Res +2 Grants HP+4, Res+2. 400 1000 100
FEH Attack Def +1 Atk/Def +1 Grants Atk/Def +1 60 200 50
FEH Attack Def +2 Atk/Def +2 Grants Atk/Def +2 400 1000 100
FEH Atk Spd 1 Atk/Spd +1 Grants Atk/Spd +1 60 200 50
FEH Atk Spd 2 Atk/Spd +2 Grants Atk/Spd +2 400 1000 100
FEH Spd Def 1 Spd/Def +1 Grants Spd/Def +1 60 200 50
FEH Spd Def 2 Spd/Def +2 Grants Spd/Def +2 400 1000 100
FEH Squad Ace A 1 Squad Ace A 1 Grants +3 to max HP. N/A
FEH Squad Ace A 2 Squad Ace A 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace A 3 Squad Ace A 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace B 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace B 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace B 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace C 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace C 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace C 3 Grants Res+3 400 1000 100
FEH Squad Ace D 1 Squad Ace D 1 Grants Spd+1 N/A
FEH Squad Ace D 2 Squad Ace D 2 Grants Spd+2 60 200 50
FEH Squad Ace D 3 Squad Ace D 3 Grants Spd+3 400 1000 100
FEH Squad Ace E 1 Squad Ace E 1 Grants Atk +1. N/A
FEH Squad Ace E 2 Squad Ace E 2 Grants Atk +2. 60 200 50
FEH Squad Ace E 3 Squad Ace E 3 Grants Atk +3. 400 1000 100
FEH Squad Ace F 1 Squad Ace F 1 Grants +3 to max HP. N/A
FEH Squad Ace F 2 Squad Ace F 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace F 3 Squad Ace F 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace G 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace G 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace G 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace H 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace H 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace H 3 Grants Res+3 400 1000 100
FEH Squad Ace D 1 Squad Ace I 1 Grants Spd+1 N/A
FEH Squad Ace D 2 Squad Ace I 2 Grants Spd+2 60 200 50
FEH Squad Ace D 3 Squad Ace I 3 Grants Spd+3 400 1000 100
FEH Squad Ace E 1 Squad Ace J 1 Grants Atk +1. N/A
FEH Squad Ace E 2 Squad Ace J 2 Grants Atk +2. 60 200 50
FEH Squad Ace E 3 Squad Ace J 3 Grants Atk +3. 400 1000 100
FEH Squad Ace F 1 Squad Ace K 1 Grants +3 to max HP. N/A
FEH Squad Ace F 2 Squad Ace K 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace F 3 Squad Ace K 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace L 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace L 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace L 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace M 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace M 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace M 3 Grants Res+3 400 1000 100
FEH Squad Ace D 1 Squad Ace N 1 Grants Spd+1 N/A
FEH Squad Ace D 2 Squad Ace N 2 Grants Spd+2 60 200 50
FEH Squad Ace D 3 Squad Ace N 3 Grants Spd+3 400 1000 100
FEH Squad Ace E 1 Squad Ace O 1 Grants Atk +1. N/A
FEH Squad Ace E 2 Squad Ace O 2 Grants Atk +2. 60 200 50
FEH Squad Ace E 3 Squad Ace O 3 Grants Atk +3. 400 1000 100
FEH Squad Ace F 1 Squad Ace P 1 Grants +3 to max HP. N/A
FEH Squad Ace F 2 Squad Ace P 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace F 3 Squad Ace P 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace Q 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace Q 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace Q 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace R 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace R 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace R 3 Grants Res+3 400 1000 100
FEH Squad Ace D 1 Squad Ace S 1 Grants Spd+1 N/A
FEH Squad Ace D 2 Squad Ace S 2 Grants Spd+2 60 200 50
FEH Squad Ace D 3 Squad Ace S 3 Grants Spd+3 400 1000 100
FEH Squad Ace E 1 Squad Ace T 1 Grants Atk +1. N/A
FEH Squad Ace E 2 Squad Ace T 2 Grants Atk +2. 60 200 50
FEH Squad Ace E 3 Squad Ace T 3 Grants Atk +3. 400 1000 100
FEH Squad Ace F 1 Squad Ace U 1 Grants +3 to max HP. N/A
FEH Squad Ace F 2 Squad Ace U 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace F 3 Squad Ace U 3 Grants +5 to max HP. 400 1000 100
FEH HP +3 Initiate Seal HP 1 Grants +3 to max HP. N/A
FEH HP +4 Initiate Seal HP 2 Grants +4 to max HP. 60 200 50
FEH HP +5 Initiate Seal HP 3 Grants +5 to max HP. 400 1000 100
FEH Attack +1 Initiate Seal Atk 1 Grants Atk +1. N/A
FEH Attack +2 Initiate Seal Atk 2 Grants Atk +2. 60 200 50
FEH Attack +3 Initiate Seal Atk 3 Grants Atk +3. 400 1000 100
FEH Speed +1 Initiate Seal Spd 1 Grants Spd +1. N/A
FEH Speed +2 Initiate Seal Spd 2 Grants Spd +2. 60 200 50
FEH Speed +3 Initiate Seal Spd 3 Grants Spd +3. 400 1000 100
FEH Defense +1 Initiate Seal Def 1 Grants Def +1. N/A
FEH Defense +2 Initiate Seal Def 2 Grants Def +2. 60 200 50
FEH Defense +3 Initiate Seal Def 3 Grants Def +3. 400 1000 100
FEH Resistance +1 Initiate Seal Res 1 Grants Res +1. N/A
FEH Resistance +2 Initiate Seal Res 2 Grants Res +2. 60 200 50
FEH Resistance +3 Initiate Seal Res 3 Grants Res +3. 400 1000 100
FEH Darting Blow 1 Darting Blow 1 If unit initiates combat, grants Spd+2 during combat. 20 100 40
FEH Darting Blow 2 Darting Blow 2 If unit initiates combat, grants Spd+4 during combat. 60 200 50
FEH Darting Blow 3 Darting Blow 3 If unit initiates combat, grants Spd+6 during combat. 400 1000 100
FEH Fortress Def 1 Fortress Def 1 Grants Def+3. Inflicts Atk-3. 20 100 20
FEH Fortress Def 2 Fortress Def 2 Grants Def+4. Inflicts Atk-3. 60 200 50
FEH Fortress Def 3 Fortress Def 3 Grants Def+5. Inflicts Atk-3. 400 1000 100
FEH Fortress Res 1 Fortress Res 1 Grants Res+3. Inflicts Atk-3. 20 100 20
FEH Fortress Res 2 Fortress Res 2 Grants Res+4. Inflicts Atk-3. 60 200 50
FEH Fortress Res 3 Fortress Res 3 Grants Res+5. Inflicts Atk-3. 400 1000 100
FEH Close Def 1 Close Def 1 If unit is attacked by foe using sword, lance, axe, or dragonstone, unit receives Def/Res+2 during combat. 20 100 40
FEH Close Def 2 Close Def 2 If unit is attacked by foe using sword, lance, axe, or dragonstone, unit receives Def/Res+4 during combat. 60 200 50
FEH Close Def 3 Close Def 3 If unit is attacked by foe using sword, lance, axe, or dragonstone, unit receives Def/Res+6 during combat. 400 1000 100
FEH Distant Def 1 Distant Def 1 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat. 20 100 40
FEH Distant Def 2 Distant Def 2 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat. 60 200 50
FEH Distant Def 3 Distant Def 3 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat. 400 1000 100
FEH Darting Stance 1 Darting Stance 1 If foe initiates combat, grants Spd+2 during combat. 20 100 40
FEH Darting Stance 2 Darting Stance 2 If foe initiates combat, grants Spd+4 during combat. 60 200 50
FEH Darting Stance 3 Darting Stance 3 If foe initiates combat, grants Spd+6 during combat. 400 1000 100
FEH Fierce Stance 1 Fierce Stance 1 If foe initiates combat, grants Atk+2 during combat. 20 100 40
FEH Fierce Stance 2 Fierce Stance 2 If foe initiates combat, grants Atk+4 during combat. 60 200 50
FEH Fierce Stance 3 Fierce Stance 3 If foe initiates combat, grants Atk+6 during combat. 400 1000 100
FEH Warding Stance 1 Warding Stance 1 If foe initiates combat, grants Res+2 during combat. 20 100 40
FEH Warding Stance 2 Warding Stance 2 If foe initiates combat, grants Res+4 during combat. 60 200 50
FEH Warding Stance 3 Warding Stance 3 If foe initiates combat, grants Res+6 during combat. 400 1000 100
FEH Water Boost 1 Water Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. 20 100 40
FEH Water Boost 2 Water Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. 60 200 50
FEH Water Boost 3 Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. 400 1000 100
FEH Fire Boost 1 Fire Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat. 20 100 40
FEH Fire Boost 2 Fire Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat. 60 200 50
FEH Fire Boost 3 Fire Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. 400 1000 100
FEH Heavy Blade 1 Heavy Blade 1 If unit's Atk - foe's Atk ≥ 5, unit gains Special cooldown charge +1 attack.

(If using other similar skill, only highest value applied.)

20 100 40
FEH Heavy Blade 2 Heavy Blade 2 If unit's Atk - foe's Atk ≥ 3, unit gains Special cooldown charge +1 attack.

(If using other similar skill, only highest value applied.)

60 200 50
FEH Heavy Blade 3 Heavy Blade 3 If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 attack.

(If using other similar skill, only highest value applied.)

400 1000 100
FEH Flashing Blade 1 Flashing Blade 1 If unit's Spd - foe's Spd ≥ 5, unit gains Special cooldown charge +1 attack.

(If using other similar skill, only highest value applied.)

20 100 40
FEH Flashing Blade 2 Flashing Blade 2 If unit's Spd - foe's Spd ≥ 3, unit gains Special cooldown charge +1 attack.

(If using other similar skill, only highest value applied.)

60 200 50
FEH Flashing Blade 3 Flashing Blade 3 If unit's Spd - foe's Spd ≥ 1, unit gains Special cooldown charge +1 attack.

(If using other similar skill, only highest value applied.)

400 1000 100
FEH Atk Def Bond 1 Atk/Def Bond 1 Grants Atk/Def+3 to this unit during combat if unit is adjacent to an ally. 20 100 20
FEH Atk Def Bond 2 Atk/Def Bond 2 Grants Atk/Def+4 to this unit during combat if unit is adjacent to an ally. 60 200 50
FEH Atk Def Bond 3 Atk/Def Bond 3 Grants Atk/Def+5 to this unit during combat if unit is adjacent to an ally. 400 1000 100
FEH Atk Spd Bond 1 Atk/Spd Bond 1 Grants Atk/Spd+3 to this unit during combat if unit is adjacent to an ally. 20 100 20
FEH Atk Spd Bond 2 Atk/Spd Bond 2 Grants Atk/Spd+4 to this unit during combat if unit is adjacent to an ally. 60 200 50
FEH Atk Spd Bond 3 Atk/Spd Bond 3 Grants Atk/Spd+5 to this unit during combat if unit is adjacent to an ally. 400 1000 100
FEH Spd Res Bond 1 Spd/Res Bond 1 Grants Spd/Res+3 to this unit during combat if unit is adjacent to an ally. 20 100 20
FEH Spd Res Bond 2 Spd/Res Bond 1 Grants Spd/Res+4 to this unit during combat if unit is adjacent to an ally. 60 200 50
FEH Spd Res Bond 3 Spd/Res Bond 1 Grants Spd/Res+5 to this unit during combat if unit is adjacent to an ally. 400 1000 100
FEH Brazen Atk Res 1 Brazen Atk/Res 1 If HP ≤ 80% at the start of combat, grants Atk/Res+3 during combat. 20 100 20
FEH Brazen Atk Res 2 Brazen Atk/Res 2 If HP ≤ 80% at the start of combat, grants Atk/Res+5 during combat. 60 200 50
FEH Brazen Atk Res 3 Brazen Atk/Res 3 If HP ≤ 80% at the start of combat, grants Atk/Res+7 during combat. 400 1000 100
FEH Brazen Atk Def 1 Brazen Atk/Def 1 If HP ≤ 80% at the start of combat, grants Atk/Def+3 during combat. 20 100 20
FEH Brazen Atk Def 2 Brazen Atk/Def 2 If HP ≤ 80% at the start of combat, grants Atk/Def+5 during combat. 60 200 50
FEH Brazen Atk Def 3 Brazen Atk/Def 3 If HP ≤ 80% at the start of combat, grants Atk/Def+7 during combat. 400 1000 100
FEH Iote's Shield Iote's Shield Neutralizes "effective against fliers" bonuses. 20 100 20
FEH Poison Strike 1 Poison Strike 1 Inflicts 4 damage to foe after any combat this unit initiates. 20 100 20
FEH Poison Strike 2 Poison Strike 2 Inflicts 7 damage to foe after any combat this unit initiates. 60 200 50
FEH Poison Strike 3 Poison Strike 3 Inflicts 10 damage to foe after any combat this unit initiates. 400 1000 100
FEH Quick Riposte 1 Quick Riposte 1 Unit automatically makes a follow-up attack if attacked at HP ≥ 90%. 20 100 40
FEH Quick Riposte 2 Quick Riposte 2 Unit automatically makes a follow-up attack if attacked at HP ≥ 80%. 60 200 50
FEH Quick Riposte 3 Quick Riposte 3 Unit automatically makes a follow-up attack if attacked at HP ≥ 70%. 400 1000 100
FEH Brash Assault 1 Brash Assault 1 Unit automatically makes a follow-up when at HP < 30% and attacking a foe that can counter. 20 100 20
FEH Brash Assault 2 Brash Assault 2 Unit automatically makes a follow-up when at HP < 40% and attacking a foe that can counter. 60 200 50
FEH Brash Assault 3 Brash Assault 3 Unit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter. 400 1000 100
FEH Live to Serve 1 Live to Serve 1 When healing allies with a staff, unit also recovers 50% of the HP restored. 20 100 20
FEH Live to Serve 2 Live to Serve 2 When healing allies with a staff, unit also recovers 75% of the HP restored. 60 200 50
FEH Live to Serve 3 Live to Serve 3 When healing allies with a staff, unit also recovers the same amount. 400 1000 100
FEH Obstruct 1 Obstruct 1 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%.

(No effect on foes with a Pass skill.)

20 100 20
FEH Obstruct 2 Obstruct 2 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%.

(No effect on foes with a Pass skill.)

60 200 50
FEH Obstruct 3 Obstruct 3 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%.

(No effect on foes with a Pass skill.)

400 1000 100
FEH Seal Atk 1 Seal Atk 1 After combat, foe suffers Atk-3 through its next action. 20 100 20
FEH Seal Atk 2 Seal Atk 2 After combat, foe suffers Atk-5 through its next action. 60 200 50
FEH Seal Atk 3 Seal Atk 3 After combat, foe suffers Atk-7 through its next action. 400 1000 100
FEH Seal Spd 1 Seal Spd 1 After combat, foe suffers Spd-3 through its next action. 20 100 20
FEH Seal Spd 2 Seal Spd 2 After combat, foe suffers Spd-5 through its next action. 60 200 50
FEH Seal Spd 3 Seal Spd 3 After combat, foe suffers Spd-7 through its next action. 400 1000 100
FEH Flier Formation 1 Flier Formation 1 If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces. 20 100 20
FEH Flier Formation 2 Flier Formation 2 If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces. 60 200 50
FEH Flier Formation 3 Flier Formation 3 Unit can move to a space adjacent to a flier ally within 2 spaces. 400 1000 100
FEH Aerobatics 1 Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 20 100 20
FEH Aerobatics 2 Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 60 200 50
FEH Aerobatics 3 Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 400 1000 100
FEH Blaze Dance 1 Blaze Dance 1 If Sing or Dance is used, target granted Atk+2. 20 100 20
FEH Blaze Dance 2 Blaze Dance 2 If Sing or Dance is used, target granted Atk+3. 60 200 50
FEH Blaze Dance 3 Blaze Dance 3 If Sing or Dance is used, target granted Atk+4. 400 1000 100
FEH Earth Dance 1 Earth Dance 1 If Sing or Dance is used, target granted Def+2. 20 100 20
FEH Earth Dance 2 Earth Dance 2 If Sing or Dance is used, target granted Def+3. 60 200 50
FEH Earth Dance 3 Earth Dance 3 If Sing or Dance is used, target granted Def+4. 400 1000 100
FEH Gale Dance 1 Gale Dance 1 If Sing or Dance is used, target granted Spd+2. 20 100 20
FEH Gale Dance 2 Gale Dance 2 If Sing or Dance is used, target granted Spd+3. 60 200 50
FEH Gale Dance 3 Gale Dance 3 If Sing or Dance is used, target granted Spd+4. 400 1000 100
FEH Torrent Dance 1 Torrent Dance 1 If Sing or Dance is used, target granted Res+3. 20 100 20
FEH Torrent Dance 2 Torrent Dance 2 If Sing or Dance is used, target granted Res+4. 60 200 50
FEH Torrent Dance 3 Torrent Dance 3 If Sing or Dance is used, target granted Res+5. 400 1000 100
FEH Spur Atk 1 Spur Atk 1 Grants adjacent allies Atk+2 during combat 20 100 20
FEH Spur Atk 2 Spur Atk 2 Grants adjacent allies Atk+3 during combat 60 200 50
FEH Spur Atk 3 Spur Atk 3 Grants adjacent allies Atk+4 during combat 400 1000 100
FEH Spur Spd 1 Spur Spd 1 Grants adjacent allies Spd+2 during combat 20 100 20
FEH Spur Spd 2 Spur Spd 2 Grants adjacent allies Spd+3 during combat 60 200 50
FEH Spur Spd 3 Spur Spd 3 Grants adjacent allies Spd+4 during combat 400 1000 100
FEH Spur Def 1 Spur Def 1 Grants adjacent allies Def+2 during combat 20 100 20
FEH Spur Def 2 Spur Def 2 Grants adjacent allies Def+3 during combat 60 200 50
FEH Spur Def 3 Spur Def 3 Grants adjacent allies Def+4 during combat 400 1000 100
FEH Spur Res 1 Spur Res 1 Grants adjacent allies Res+2 during combat 20 100 20
FEH Spur Res 2 Spur Res 2 Grants adjacent allies Res+3 during combat 60 200 50
FEH Spur Res 3 Spur Res 3 Grants adjacent allies Res+4 during combat 400 1000 100
FEH Threaten Atk 1 Threaten Atk 1 Inflicts Atk-3 to foes within 2 spaces through their next actions at the start of each turn. 20 100 20
FEH Threaten Atk 2 Threaten Atk 2 Inflicts Atk-4 to foes within 2 spaces through their next actions at the start of each turn. 60 200 50
FEH Threaten Atk 3 Threaten Atk 3 Inflicts Atk-5 to foes within 2 spaces through their next actions at the start of each turn. 400 1000 100
FEH Threaten Spd 1 Threaten Spd 1 Inflicts Spd-3 to foes within 2 spaces through their next actions at the start of each turn. 20 100 20
FEH Threaten Spd 2 Threaten Spd 2 Inflicts Spd-4 to foes within 2 spaces through their next actions at the start of each turn. 60 200 50
FEH Threaten Spd 3 Threaten Spd 3 Inflicts Spd-5 to foes within 2 spaces through their next actions at the start of each turn. 400 1000 100
FEH Threaten Def 1 Threaten Def 1 Inflicts Def-3 to foes within 2 spaces through their next actions at the start of each turn. 20 100 20
FEH Threaten Def 2 Threaten Def 2 Inflicts Def-4 to foes within 2 spaces through their next actions at the start of each turn. 60 200 50
FEH Threaten Def 3 Threaten Def 3 Inflicts Def-5 to foes within 2 spaces through their next actions at the start of each turn. 400 1000 100
FEH Threaten Res 1 Threaten Res 1 Inflicts Res-3 to foes within 2 spaces through their next actions at the start of each turn. 20 100 20
FEH Threaten Res 2 Threaten Res 2 Inflicts Res-4 to foes within 2 spaces through their next actions at the start of each turn. 60 200 50
FEH Threaten Res 3 Threaten Res 3 Inflicts Res-5 to foes within 2 spaces through their next actions at the start of each turn. 400 1000 100
FEH Hone Atk 1 Hone Atk 1 Grants adjacent allies Atk+2 through their next actions at the start of each turn. 20 100 20
FEH Hone Atk 2 Hone Atk 2 Grants adjacent allies Atk+3 through their next actions at the start of each turn. 60 200 50
FEH Hone Atk 3 Hone Atk 3 Grants adjacent allies Atk+4 through their next actions at the start of each turn. 400 1000 100
FEH Hone Spd 1 Hone Spd 1 Grants adjacent allies Spd+2 through their next actions at the start of each turn. 20 100 20
FEH Hone Spd 2 Hone Spd 2 Grants adjacent allies Spd+3 through their next actions at the start of each turn. 60 200 50
FEH Hone Spd 3 Hone Spd 3 Grants adjacent allies Spd+4 through their next actions at the start of each turn. 400 1000 100
FEH Fortify Def 1 Fortify Def 1 Grants adjacent allies Def+2 through their next actions at the start of each turn. 20 100 20
FEH Fortify Def 2 Fortify Def 2 Grants adjacent allies Def+3 through their next actions at the start of each turn. 60 200 50
FEH Fortify Def 3 Fortify Def 3 Grants adjacent allies Def+4 through their next actions at the start of each turn. 400 1000 100
FEH Fortify Res 1 Fortify Res 1 Grants adjacent allies Res+2 through their next actions at the start of each turn. 20 100 20
FEH Fortify Res 2 Fortify Res 2 Grants adjacent allies Res+3 through their next actions at the start of each turn. 60 200 50
FEH Fortify Res 3 Fortify Res 3 Grants adjacent allies Res+4 through their next actions at the start of each turn. 400 1000 100
FEH Drive Atk 1 Drive Atk 1 Grants allies within 2 spaces Atk+2 during combat. 20 100 40
FEH Drive Atk 2 Drive Atk 2 Grants allies within 2 spaces Atk+3 during combat. 400 1000 100
FEH Drive Def 1 Drive Def 1 Grants allies within 2 spaces Def+2 during combat. 20 100 40
FEH Drive Def 2 Drive Def 2 Grants allies within 2 spaces Def+3 during combat. 400 1000 100
FEH Drive Spd 1 Drive Spd 1 Grants allies within 2 spaces Spd+2 during combat. 20 100 40
FEH Drive Spd 2 Drive Spd 2 Grants allies within 2 spaces Spd+3 during combat. 400 1000 100
FEH Drive Res 1 Drive Res 1 Grants allies within 2 spaces Res+2 during combat. 20 100 40
FEH Drive Res 2 Drive Res 2 Grants allies within 2 spaces Res+3 during combat. 400 1000 100
FEH Savage Blow 1 Savage Blow 1 If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. 20 100 20
FEH Savage Blow 2 Savage Blow 2 If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. 60 200 50
FEH Savage Blow 3 Savage Blow 3 If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. 400 1000 100
FEH Breath of Life 1 Breath of Life 1 If unit initiates attack, adjacent allies recover 3 HP after combat. 20 100 20
FEH Breath of Life 2 Breath of Life 2 If unit initiates attack, adjacent allies recover 5 HP after combat. 60 200 50
FEH Breath of Life 3 Breath of Life 3 If unit initiates attack, adjacent allies recover 7 HP after combat. 400 1000 100
FEH Atk Ploy 1 Atk Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until end of foe's next action. 20 100 20
FEH Atk Ploy 2 Atk Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until end of foe's next action. 60 200 50
FEH Atk Ploy 3 Atk Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until end of foe's next action. 400 1000 100
FEH Spd Ploy 1 Spd Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-3 until end of foe's next action. 20 100 20
FEH Spd Ploy 2 Spd Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-4 until end of foe's next action. 60 200 50
FEH Spd Ploy 3 Spd Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-5 until end of foe's next action. 400 1000 100
FEH Def Ploy 1 Def Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-3 until end of foe's next action. 20 100 20
FEH Def Ploy 2 Def Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-4 until end of foe's next action. 60 200 50
FEH Def Ploy 3 Def Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-5 until end of foe's next action. 400 1000 100
FEH Res Ploy 1 Res Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-3 until end of foe's next action. 20 100 20
FEH Res Ploy 2 Res Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-4 until end of foe's next action. 60 200 50
FEH Res Ploy 3 Res Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until end of foe's next action. 400 1000 100
FEH Panic Ploy 1 Panic Ploy 1 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action. 20 100 40
FEH Panic Ploy 2 Panic Ploy 2 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action. 60 200 50
FEH Panic Ploy 3 Panic Ploy 3 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action. 400 1000 100
FEH Atk Smoke 1 Atk Smoke 1 After combat, inflicts Atk-3 on foes within 2 spaces of target through their next actions. 20 100 20
FEH Atk Smoke 2 Atk Smoke 2 After combat, inflicts Atk-5 on foes within 2 spaces of target through their next actions. 60 200 50
FEH Atk Smoke 3 Atk Smoke 3 After combat, inflicts Atk-7 on foes within two spaces of target through their next actions. 400 1000 100
FEH Spd Smoke 1 Spd Smoke 1 After combat, inflicts Spd-3 on foes within 2 spaces of target through their next actions. 20 100 20
FEH Spd Smoke 2 Spd Smoke 2 After combat, inflicts Spd-5 on foes within 2 spaces of target through their next actions. 60 200 50
FEH Spd Smoke 3 Spd Smoke 3 After combat, inflicts Spd-7 on foes within two spaces of target through their next actions. 400 1000 100
FEH Guidance 1 Guidance 1 If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 20 100 40
FEH Guidance 2 Guidance 2 If unit has ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 60 200 50
FEH Guidance 3 Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit. 400 1000 100
FEH Def Tactic 1 Def Tactic 1 At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 20 100 40
FEH Def Tactic 2 Def Tactic 2 At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 60 200 50
FEH Def Tactic 3 Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 400 1000 100
FEH Res Tactic 1 Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 20 100 40
FEH Res Tactic 2 Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 60 200 50
FEH Res Tactic 3 Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. 400 1000 100
FEH Even Def Wave 1 Even Def Wave 1 At start of even-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

20 100 40
FEH Even Def Wave 2 Even Def Wave 2 At start of even-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

60 200 50
FEH Even Def Wave 3 Even Def Wave 3 At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

400 1000 100
FEH Phantom Spd 1 Phantom Spd 1 When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +5 over actual value. 20 100 40
FEH Phantom Spd 2 Phantom Spd 2 When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +8 over actual value. 60 200 50
FEH Phantom Spd 3 Phantom Spd 3 When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +10 over actual value. 400 1000 100
FEH Hardy Bearing 1 Hardy Bearing 1 Disables skills that

change unit's attack priority. If unit has 100% HP at start of battle, enemy skills that change attack priority are also disabled.

20 100 40
FEH Hardy Bearing 2 Hardy Bearing 2 Disables skills that

change unit's attack priority. If unit has ≥ 50% HP at start of battle, enemy skills that change attack priority are also disabled.

60 200 50
FEH Hardy Bearing 3 Hardy Bearing 3 Disables skills that

change unit's attack priority. Enemy skills that change attack priority are also disabled.

400 1000 100
FEH Deflect Melee 1 Deflect Melee 1 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 30%.
(Cannot be used by tome, bow, dagger or staff users.)
20 100 50
FEH Deflect Melee 2 Deflect Melee 2 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 50%.
(Cannot be used by tome, bow, dagger or staff users.)
60 200 50
FEH Deflect Melee 3 Deflect Melee 3 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 80%.
(Cannot be used by tome, bow, dagger or staff users.)
400 1000 100
FEH Deflect Missile 1 Deflect Missile 1 If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 30%. 20 100 50
FEH Deflect Missile 2 Deflect Missile 2 If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 50%. 60 200 50
FEH Deflect Missile 3 Deflect Missile 3 If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 80%. 400 1000 100
FEH Deflect Magic 1 Deflect Magic 1 If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 30%. 20 100 50
FEH Deflect Magic 2 Deflect Magic 2 If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 50%. 60 200 50
FEH Deflect Magic 3 Deflect Magic 3 If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 80%. 400 1000 100
FEH Quickened Pulse Quickened Pulse Special cooldown count -1 at start of Turn 1. 20 100 20
FEH Armored Boots Armored Boots If unit's HP = 100% at start of turn, unit can move 1 extra space. (That turn only; does not stack.) 20 100 40
FEH Embla's Ward Embla's Ward Unit receives 0 damage. N/A
FEH Múspellflame Múspellflame Unit receives 0 damage. N/A
FEH Rokkr Røkkr Neutralizes damage outside of combat (from skills like Poison Strike, etc.) except damage dealt by Specials that trigger before combat. Unit's HP can be reduced to 0 only by an attack from allied armies. Unit cannot restore its own HP. N/A