Flashfire212 (talk | contribs) (→Type A) |
Flashfire212 (talk | contribs) (→Type B) |
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|If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. |
|If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. |
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− | |[[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]] |
+ | |[[Camilla|Camilla (Light of Nohr)]], [[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]] |
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|[[File:FEH Wrathful Staff 2.png|25px]] [[Wrathful Staff|Wrathful Staff 2]] |
|[[File:FEH Wrathful Staff 2.png|25px]] [[Wrathful Staff|Wrathful Staff 2]] |
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|If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. |
|If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. |
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− | |[[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]] |
+ | |[[Camilla|Camilla (Light of Nohr)]], [[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]] |
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|[[File:FEH Wrathful Staff 3.png|25px]] [[Wrathful Staff|Wrathful Staff 3]] |
|[[File:FEH Wrathful Staff 3.png|25px]] [[Wrathful Staff|Wrathful Staff 3]] |
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|Damage from unit's staff will be calculated the same as other weapons. |
|Damage from unit's staff will be calculated the same as other weapons. |
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− | |[[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]] |
+ | |[[Camilla|Camilla (Light of Nohr)]], [[Genny]], [[Genny|Genny (Dressed with Care)]], [[Laevatein (character)|Laevatein (Kumade Warrior)]], [[Sakura|Sakura (Hot-Spring Healer)]], [[Veronica|Veronica (Brave)]] |
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|[[File:FEH Dazzling Staff 1.png|25px]] [[Dazzling Staff|Dazzling Staff 1]] |
|[[File:FEH Dazzling Staff 1.png|25px]] [[Dazzling Staff|Dazzling Staff 1]] |
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|If unit's HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. |
|If unit's HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. |
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− | |[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]] |
+ | |[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]], [[Sothis]] |
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|[[File:FEH Wrath 2.png|25px]] [[Wrath|Wrath 2]] |
|[[File:FEH Wrath 2.png|25px]] [[Wrath|Wrath 2]] |
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|If unit's HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. |
|If unit's HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. |
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− | |[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]] |
+ | |[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]], [[Sothis]] |
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|[[File:FEH Wrath 3.png|25px]] [[Wrath|Wrath 3]] |
|[[File:FEH Wrath 3.png|25px]] [[Wrath|Wrath 3]] |
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|If unit's HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If special triggers, +10 damage from Special. |
|If unit's HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If special triggers, +10 damage from Special. |
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− | |[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]] |
+ | |[[Byleth|Byleth (Proven Professor)]], [[Karla (The Blazing Blade)|Karla]], [[Nephenee]], [[Owain]], [[Sothis]] |
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|[[File:FEH Flier Formation 1.png|25px]] [[Flier Formation|Flier Formation 1]] |
|[[File:FEH Flier Formation 1.png|25px]] [[Flier Formation|Flier Formation 1]] |
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|At the start of each turn, inflicts Def-3 on foe on the enemy team with the highest defense through its next action. |
|At the start of each turn, inflicts Def-3 on foe on the enemy team with the highest defense through its next action. |
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− | |[[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]] |
+ | |[[Alm|Alm (Imperial Ascent)]], [[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]] |
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|[[File:FEH Chill Def 2.png|25px]] [[Chill Defense|Chill Def 2]] |
|[[File:FEH Chill Def 2.png|25px]] [[Chill Defense|Chill Def 2]] |
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|At the start of each turn, inflicts Def-5 on foe on the enemy team with the highest defense through its next action. |
|At the start of each turn, inflicts Def-5 on foe on the enemy team with the highest defense through its next action. |
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− | |[[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]] |
+ | |[[Alm|Alm (Imperial Ascent)]], [[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]] |
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|[[File:FEH Chill Def 3.png|25px]] [[Chill Defense|Chill Def 3]] |
|[[File:FEH Chill Def 3.png|25px]] [[Chill Defense|Chill Def 3]] |
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|At the start of each turn, inflicts Def-7 on foe on the enemy team with the highest defense through its next action. |
|At the start of each turn, inflicts Def-7 on foe on the enemy team with the highest defense through its next action. |
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− | |[[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]] |
+ | |[[Alm|Alm (Imperial Ascent)]], [[Chrom|Chrom (Knight Exalt)]], [[Ryoma|Ryoma (Hoshidan Summer)]], [[Sue]], [[Walhart]] |
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|[[File:FEH Chill Res 1.png|25px]] [[Chill Resistance|Chill Res 1]] |
|[[File:FEH Chill Res 1.png|25px]] [[Chill Resistance|Chill Res 1]] |
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|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +2 to unit and target ally or unit and targeting ally for 1 turn. |
|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +2 to unit and target ally or unit and targeting ally for 1 turn. |
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|[[File:FEH Star Rarity 5.png|60px|link=]] |
|[[File:FEH Star Rarity 5.png|60px|link=]] |
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− | |[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]] |
+ | |[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]], [[Sigrun]]* |
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|[[File:FEH Def Res Link 2.png|25px]] [[Defense Resistance Link|Def/Res Link 2]] |
|[[File:FEH Def Res Link 2.png|25px]] [[Defense Resistance Link|Def/Res Link 2]] |
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|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +4 to unit and target ally or unit and targeting ally for 1 turn. |
|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +4 to unit and target ally or unit and targeting ally for 1 turn. |
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|[[File:FEH Star Rarity 5.png|60px|link=]] |
|[[File:FEH Star Rarity 5.png|60px|link=]] |
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− | |[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]] |
+ | |[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]], [[Sigrun]]* |
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|[[File:FEH Def Res Link 3.png|25px]] [[Defense Resistance Link|Def/Res Link 3]] |
|[[File:FEH Def Res Link 3.png|25px]] [[Defense Resistance Link|Def/Res Link 3]] |
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|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +6 to unit and target ally or unit and targeting ally for 1 turn. |
|If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +6 to unit and target ally or unit and targeting ally for 1 turn. |
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|[[File:FEH Star Rarity 5.png|60px|link=]] |
|[[File:FEH Star Rarity 5.png|60px|link=]] |
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− | |[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]] |
+ | |[[Laevatein (character)|Laevatein (Bonfire's Blaze)]], [[Sanaki|Sanaki (Bridal Bloom)]], [[Sigrun]]* |
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|[[File:FEH Atk Def Link 1.png|25px]] [[Attack Defense Link|Atk/Def Link 1]] |
|[[File:FEH Atk Def Link 1.png|25px]] [[Attack Defense Link|Atk/Def Link 1]] |
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|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
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|[[File:FEH Star Rarity 5.png|60px|link=]] |
|[[File:FEH Star Rarity 5.png|60px|link=]] |
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− | |[[Eliwood| |
+ | |[[Eliwood|Eliwood (Marquess Pherae)]] |
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|[[File:FEH Atk Spd Ruse 2.png|25px]] [[Attack Speed Ruse|Atk/Spd Ruse 2]] |
|[[File:FEH Atk Spd Ruse 2.png|25px]] [[Attack Speed Ruse|Atk/Spd Ruse 2]] |
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|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
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|[[File:FEH Star Rarity 5.png|60px|link=]] |
|[[File:FEH Star Rarity 5.png|60px|link=]] |
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− | |[[ |
+ | |[[Eliwood|Eliwood (Marquess Pherae)]] |
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|[[File:FEH Atk Spd Ruse 3.png|25px]] [[Attack Speed Ruse|Atk/Spd Ruse 3]] |
|[[File:FEH Atk Spd Ruse 3.png|25px]] [[Attack Speed Ruse|Atk/Spd Ruse 3]] |
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|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
|If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.<br />【Guard】<br />Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
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|[[File:FEH Star Rarity 5.png|60px|link=]] |
|[[File:FEH Star Rarity 5.png|60px|link=]] |
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− | |[[ |
+ | |[[Eliwood|Eliwood (Marquess Pherae)]] |
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|[[File:FEH Lull Atk Def 1.png|25px]] [[Lull Attack Defense|Lull Atk/Def 1]] |
|[[File:FEH Lull Atk Def 1.png|25px]] [[Lull Attack Defense|Lull Atk/Def 1]] |
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|[[File:FEH Star Rarity 5.png|60px|link=]] |
|[[File:FEH Star Rarity 5.png|60px|link=]] |
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|[[Hríd]] |
|[[Hríd]] |
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+ | |- |
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+ | |[[File:FEH Yune's Whispers.png|25px]] [[Yune's Whispers]] * |
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+ | |At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action. |
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+ | |[[File:FEH Star Rarity 5.png|60px|link=]] |
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+ | |[[Micaiah|Micaiah (Queen of Dawn)]] |
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Revision as of 09:55, 20 August 2019
Type A
Skill | Effect | Rarity | Users |
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HP +3 | Grants +3 to max HP. | Abel, Arthur*, Donnel*, Fjorm (Bride of Rime), Lucius, Marisa, Merric, Raigh, Saber, Seliph*, Setsuna | |
HP +4 | Grants +4 to max HP. | Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna | |
HP +5 | Grants +5 to max HP. | Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna | |
HP/Spd 1 | Grants HP+3, Spd+1 | Aversa, Saber | |
HP/Spd 2 | Grants HP+4, Spd+2 | Aversa, Saber | |
HP/Res 1 | Grants HP+3, Res+1 | Canas, Lute | |
HP/Res 2 | Grants HP+4, Res+2 | Canas, Lute | |
Attack +1 | Grants Atk+1 | Alm, Camilla (Steamy Secrets), Cecilia, Cherche*, Finn, Gordin*, Lilina, Lilina (Blush of Youth), Tailtiu, Tobin* | |
Attack +2 | Grants Atk+2 | Alm, Cecilia, Gordin*, Cherche*, Lilina, Tobin* | |
Attack +3 | Grants Atk+3 | Alm, Cecilia, Gordin*, Cherche*, Lilina, Tobin* | |
HP/Atk 1 | Grants HP+3, Atk+1 | Fjorm (Bride of Rime), Lilina (Blush of Youth) | |
HP/Atk 2 | Grants HP+4, Atk+2 | Fjorm (Bride of Rime), Lilina (Blush of Youth) | |
HP/Def 1 | Grants HP+3, Def+1 | Marisa, Robin (Summer) | |
HP/Def 2 | Grants HP+4, Def+2 | Marisa, Robin (Summer) | |
Atk/Spd 1 | Grants Atk/Spd +1 | Camilla (Steamy Secrets), Nephenee, Noire (Summer) | |
Atk/Spd 2 | Grants Atk/Spd +2 | Camilla (Steamy Secrets), Nephenee, Noire (Summer) | |
Speed +1 | Grants Spd+1 | Aversa, Azura, Elise (Summer), Fir*, Leon*, Linde, Lon'qu, Nephenee, Noire (Summer), Sharena*, Tana | |
Speed +2 | Grants Spd+2 | Azura, Fir*, Leon*, Linde, Lon'qu, Sharena* | |
Speed +3 | Grants Spd+3 | Azura, Fir*, Leon*, Linde, Lon'qu, Sharena* | |
Spd/Res 1 | Grants Spd/Res +1 | Elise (Summer), Nanna | |
Spd/Res 2 | Grants Spd/Res +2 | Elise (Summer), Nanna | |
Defense +1 | Grants Def+1 | Chrom (Spring), Clive*, Corrin (Male)*, Corrin (New Year's), Jakob*, Myrrh (Spooky Monster) Nowi, Robin (Summer), Stahl* | |
Defense +2 | Grants Def+2 | Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl* | |
Defense +3 | Grants Def+3 | Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl* | |
Atk/Def +1 | Grants Atk/Def +1 | Chrom (Spring), Corrin (New Year's), Finn | |
Atk/Def +2 | Grants Atk/Def +2 | Chrom (Spring), Corrin (New Year's), Finn | |
Resistance +1 | Grants Res+1 | Caeda (Bride), Canas, Clarine, Felicia, Julia, Lute, Lyon, Nanna, Nino*, Peri, Subaki* | |
Resistance +2 | Grants Res+2 | Clarine, Felicia, Julia, Nino*, Peri, Subaki* | |
Resistance +3 | Grants Res+3 | Clarine, Felicia, Julia, Nino*, Peri, Subaki* | |
Atk/Res +1 | Grants Atk/Res +1 | Caeda (Bride), Lyon, Tailtiu | |
Atk/Res +2 | Grants Atk/Res +2 | Caeda (Bride), Lyon, Tailtiu | |
Def/Res +1 | Grants Def/Res +1 | Myrrh (Spooky Monster) | |
Def/Res +2 | Grants Def/Res +2 | Myrrh (Spooky Monster) | |
Defiant Atk 1 | Grants Atk +3 at start of turn if unit's HP ≤ 50% | Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult) | |
Defiant Atk 2 | Grants Atk +5 at start of turn if unit's HP ≤ 50% | Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)* | |
Defiant Atk 3 | Grants Atk +7 at start of turn if unit's HP ≤ 50% | Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)* | |
Defiant Spd 1 | Grants Spd +3 at start of turn if unit's HP ≤ 50% | Lucina, Raven, Robin (Male), Camilla (Spring) | |
Defiant Spd 2 | Grants Spd +5 at start of turn if unit's HP ≤ 50% | Lucina, Raven, Robin (Male), Camilla (Spring) | |
Defiant Spd 3 | Grants Spd +7 at start of turn if unit's HP ≤ 50% | Lucina, Raven*, Robin (Male), Camilla (Spring) | |
Defiant Def 1 | Grants Def +3 at start of turn if unit's HP ≤ 50% | Beruka*, Chrom*, Henry, Hinoka | |
Defiant Def 2 | Grants Def +5 at start of turn if unit's HP ≤ 50% | Beruka*, Chrom*, Henry, Hinoka | |
Defiant Def 3 | Grants Def +7 at start of turn if unit's HP ≤ 50% | Beruka*, Chrom*, Henry, Hinoka | |
Defiant Res 1 | Grants Res +3 at start of turn if unit's HP ≤ 50% | Est, Robin (Female), Virion | |
Defiant Res 2 | Grants Res +5 at start of turn if unit's HP ≤ 50% | Est, Robin (Female), Virion | |
Defiant Res 3 | Grants Res +7 at start of turn if unit's HP ≤ 50% | Est, Robin (Female), Virion | |
Triangle Adept 1 | Gives Atk +10% if he has a weapon-triangle advantage, Atk -10% if he has a disadvantage. Cannot be inherited by a Colorless unit. | Azura (Performing), Cordelia, Roy, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight) | |
Triangle Adept 2 | Gives Atk +15% if he has a weapon-triangle advantage, Atk -15% if he has a disadvantage. Cannot be inherited by a Colorless unit. | Azura (Performing), Cordelia, Roy, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight) | |
Triangle Adept 3 | Gives Atk +20% if he has a weapon-triangle advantage, Atk -20% if he has a disadvantage. Cannot be inherited by a Colorless unit. | Azura (Performing), Cordelia, Roy*, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight) | |
Life and Death 1 | Grants Atk/Spd+3. Inflicts Def/Res -3. | Hana, Jaffar, Minerva, Sothe*, Zephiel | |
Life and Death 2 | Grants Atk/Spd+4. Inflicts Def/Res -4. | Hana, Jaffar, Minerva, Sothe*, Zephiel | |
Life and Death 3 | Grants Atk/Spd+5. Inflicts Def/Res -5. | Hana, Jaffar, Minerva, Sothe*, Zephiel | |
Fury 1 | Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat. | Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Eldigan, Greil (Heroic Exemplar), Hinata*, Jagen, Laevatein, Legion, Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play) | |
Fury 2 | Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat. | Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Eldigan, Greil (Heroic Exemplar), Hinata*, Jagen, Laevatein, Legion, Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play) | |
Fury 3 | Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat. | Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Eldigan, Greil (Heroic Exemplar), Hinata*, Jagen, Laevatein, Legion, Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play) | |
Fury 4 | Grants Atk/Spd/Def/Res+4. Unit takes 8 damage after combat. | Byleth (Proven Professor), Greil (Heroic Exemplar) | |
Death Blow 1 | Grants Atk+2 if unit initiates combat. | Alfonse*, Alfonse (Spring Prince), Camilla (Summer), Celica (Brave), Delthea, Delthea (Tatarrah's Puppet), Dimitri, Effie, Eirika (Anamnesis Lady), Elincia, Eliwood (Blazing Knight), Eliwood (Marquess Pherae), Hawkeye, Katarina, Klein*, Laevatein (Bonfire's Blaze), Lucina (Glorious Archer), Lyn (Brave Heroes), Lyn (Lady of the Beach), Nino (Pale Flower), Ophelia, Reinhardt (World of Thracia), Roy (Valentines), Siegbert, Tibarn, Ursula | |
Death Blow 2 | Grants Atk+4 if unit initiates combat. | Alfonse*, Camilla (Summer), Celica (Brave), Delthea, Delthea (Tatarrah's Puppet), Dimitri, Effie, Elincia, Eliwood (Blazing Knight), Hawkeye, Klein*, Reinhardt (World of Thracia), Roy (Valentine), Siegbert, Ursula | |
Death Blow 3 | Grants Atk+6 if unit initiates combat. | Alfonse*, Camilla (Summer), Celica (Brave), Delthea, Delthea (Tatarrah's Puppet), Dimitri, Effie, Elincia, Eliwood (Blazing Knight), Hawkeye, Klein*, Reinhardt (World of Thracia), Roy (Valentine), Siegbert, Ursula | |
Death Blow 4 | Grants Atk+8 if unit initiates combat. | Celica (Brave), Dimitri, Eliwood (Blazing Knight) | |
Darting Blow 1 | Grants Spd+2 if unit initiates combat | Alm (Saint-King), Ayra, Caeda, Camilla, Corrin (Summer Female), Eir, Elise (Bubbling Flower), Florina*, Gunnthrá (Year's First Dream), Ishtar, Laegjarn (Burning Sun), Legault, Lewyn, Lucina (Spring Exalt), Mist (Purest Spirit), Naesala, Niles (Forbidden Tease), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Rebecca, Roy (Brave Lion), Soleil, Sue, Tanith (Forthright Heart), Tharja*, Valter | |
Darting Blow 2 | Grants Spd+4 if unit initiates combat | Alm (Saint-King), Caeda, Camilla, Florina*, Rebecca, Soleil, Tharja, Valter* | |
Darting Blow 3 | Grants Spd+6 if unit initiates combat | Alm (Saint-King), Caeda, Camilla, Florina*, Rebecca*, Soleil Tharja*, Valter* | |
Darting Blow 4 | Grants Spd+9 if unit initiates combat. | Alm (Saint-King) | |
Armored Blow 1 | Grants Def+2 if unit initiates combat. | Athena, Catria, Cordelia (Summer), Frederick (Summer), Gunter, Jakob (Devoted Monster), Leif, Lucina (Brave), Tiki (Young), Titania, Xander | |
Armored Blow 2 | Grants Def+4 if unit initiates combat. | Catria*, Frederick (Summer), Gunter, Tiki (Young), Titania*, Xander | |
Armored Blow 3 | Grants Def+6 if unit initiates combat. | Catria*, Frederick (Summer), Gunter, Tiki (Young), Titania*, Xander | |
Warding Blow 1 | Grants Res+2 if unit initiates combat. | Kagero, Kagero (Beverage Ninja), Niles, Oliver, Olwen, Sonya, Sophia | |
Warding Blow 2 | Grants Res+4 if unit initiates combat. | Kagero, Niles*, Olwen, Sophia | |
Warding Blow 3 | Grants Res+6 if unit initiates combat. | Kagero, Niles*, Olwen, Sophia | |
Swift Sparrow 1 | Grants Atk/Spd+2 if unit initiates combat | Ayra, Eir, Eirika (Anamnesis Lady), Elise (Bubbling Flower), Eliwood (Marquess Pherae), Gunnthrá (Year's First Dream), Ishtar Katarina, Lewyn, Laegjarn (Burning Sun), Lucina (Glorious Archer), Lucina (Spring Exalt), Lyn (Brave), Mist (Purest Spirit), Naesala, Niles (Forbidden Tease), Nino (Pale Flower), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Sue, Tanith (Forthright Heart) | |
Swift Sparrow 2 | Grants Atk/Spd+4 if unit initiates combat | Ayra, Eir, Eirika (Anamnesis Lady), Elise (Bubbling Flower), Eliwood (Marquess Pherae), Gunnthrá (Year's First Dream), Ishtar Katarina, Laegjarn (Burning Sun), Lewyn, Lucina (Glorious Archer), Lucina (Spring Exalt), Lyn (Brave), Mist (Purest Spirit), Naesala, Niles (Forbidden Tease), Nino (Pale Flower), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Sue, Tanith (Forthright Heart) | |
Swift Sparrow 3 | Grants Atk+6 and Spd+7 if unit initiates combat | Eliwood (Marquess Pherae), Laegjarn (Burning Sun) | |
Sturdy Blow 1 | Grants Atk/Def+2 if unit initiates combat | Alfonse (Spring Prince), Athena, Cordelia (Summer), Lucina (Brave), Lyn (Lady of the Beach), Ophelia, Tibarn | |
Sturdy Blow 2 | Grants Atk/Def+4 if unit initiates combat | Alfonse (Spring Prince), Athena, Cordelia (Summer), Lucina (Brave), Lyn (Lady of the Beach), Ophelia, Tibarn | |
Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | Lyn (Lady of the Beach), Tibarn | |
Swift Strike 1 | Grants Spd/Res+2 if unit initiates combat | Corrin (Nohrian Summer), Legault | |
Swift Strike 2 | Grants Spd/Res+4 if unit initiates combat | Corrin (Nohrian Summer), Legault | |
Steady Blow 1 | Grants Spd/Def+2 during combat when unit initiates. | Roy (Brave Lion), Leif | |
Steady Blow 2 | Grants Spd/Def+4 during combat when unit initiates. | Roy (Brave Lion), Leif | |
Mirror Strike 1 | Grants Atk/Res+2 during combat if unit initiates attack. | Kagero (Beverage Ninja), Laevatein (Bonfire's Blaze), Oliver, Sonya | |
Mirror Strike 2 | Grants Atk/Res+4 during combat if unit initiates attack. | Kagero (Beverage Ninja), Laevatein (Bonfire's Blaze), Oliver, Sonya | |
Mirror Impact | If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. | Laevatein (Bonfire's Blaze) | |
Bracing Blow 1 | Grants Def/Res+2 during combat if unit initiates attack. | Jakob (Devoted Monster) | |
Bracing Blow 2 | Grants Def/Res+4 during combat if unit initiates attack. | Jakob (Devoted Monster) | |
Fortress Def 1 | Grants Def+3. Inflicts Atk-3. | Gerome, Idunn, Kliff, Lukas, Seth | |
Fortress Def 2 | Grants Def+4. Inflicts Atk-3. | Gerome, Lukas, Seth | |
Fortress Def 3 | Grants Def+5. Inflicts Atk-3. | Gerome, Lukas, Seth* | |
Fortress Res 1 | Grants Res+3. Inflicts Atk-3. | Gunnthrá, Innes | |
Fortress Res 2 | Grants Res+4. Inflicts Atk-3. | Gunnthrá, Innes | |
Fortress Res 3 | Grants Res+5. Inflicts Atk-3. | Gunnthrá, Innes | |
Fortress Def/Res 1 | Grants Def/Res+3. Inflicts Atk-3. | Idunn, Kliff | |
Fortress Def/Res 2 | Grants Def/Res+4. Inflicts Atk-3. | Idunn, Kliff | |
Fortress Def/Res 3 | Grants Def/Res+6. Inflicts Atk-2. | Idunn, Kliff | |
Distant Def 1 | If user is attacked by foe using bow, daggers, magic, or staff, they receive Def/Res+2 during combat. | Caineghis, Celica, Garon, Leo (Extra Tomatoes)*, Olivia (Performing), Rhajat, Micaiah | |
Distant Def 2 | If user is attacked by foe using bow, daggers, magic, or staff, they receive Def/Res+4 during combat. | Caineghis, Celica, Garon, Leo (Extra Tomatoes)*, Olivia (Performing), Rhajat, Micaiah | |
Distant Def 3 | If user is attacked by foe using bow, daggers, magic, or staff, they receive Def/Res+6 during combat. | Caineghis, Celica, Garon, Leo (Extra Tomatoes)*, Olivia (Performing), Rhajat, Micaiah | |
Distant Def 4 | If user is attacked by foe using bow, daggers, magic, or staff, they receive Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc) during combat. | Caineghis | |
Close Def 1 | If user is attacked by foe using sword, axe, lance, or dragonstone, they receive Def/Res+2 during combat. | Ephraim (Brave), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria | |
Close Def 2 | If user is attacked by foe using sword, axe, lance, or dragonstone, they receive Def/Res+4 during combat. | Ephraim (Brave), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria | |
Close Def 3 | If user is attacked by foe using sword, axe, lance, or dragonstone, they receive Def/Res+6 during combat. | Ephraim (Brave), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria | |
Fierce Stance 1 | If foe initiates combat, grants Atk+2 during combat | Dorcas, Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord), Kana (Female), Ryoma (Supreme Samurai), Tiki (Legendary Dragon), Zelgius | |
Fierce Stance 2 | If foe initiates combat, grants Atk+4 during combat | Dorcas, Kana (Female), Tiki (Legendary Dragon), Zelgius | |
Fierce Stance 3 | If foe initiates combat, grants Atk+6 during combat | Dorcas, Kana (Female), Zelgius | |
Fierce Breath | If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | Tiki (Legendary Dragon) | |
Darting Stance 1 | If foe initiates combat, grants Spd+2 during combat. | Quan, Reyson*, Sharena (Hare), Shigure, Thea, | |
Darting Stance 2 | If foe initiates combat, grants Spd+4 during combat. | Shigure | |
Darting Stance 3 | If foe initiates combat, grants Spd+6 during combat. | Shigure | |
Steady Stance 1 | If foe initiates combat, grants Def+2 during combat | Black Knight, Ike (Brave), Olivia (Sky-High Dancer), Shiro, Silas, Surtr | |
Steady Stance 2 | If foe initiates combat, grants Def+4 during combat | Black Knight, Ike (Brave), Shiro, Silas, Surtr | |
Steady Stance 3 | If foe initiates combat, grants Def+6 during combat | Black Knight, Shiro, Silas Surtr | |
Steady Stance 4 | If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Surtr | |
Steady Breath | If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | Ike (Brave) | |
Warding Stance 1 | If foe initiates combat, grants Res+2 during combat. | Berkut (Purgatorial Prince), Gharnef, Ike (Vanguard Legend), Leanne, Lugh, Morgan (Female), Sakura (Gentle Nekomata), Silvia | |
Warding Stance 2 | If foe initiates combat, grants Res+4 during combat. | Berkut (Purgatorial Prince), Ike (Vanguard Legend), Sakura (Gentle Nekomata) | |
Warding Stance 3 | If foe initiates combat, grants Res+6 during combat. | Berkut (Purgatorial Prince), Sakura (Gentle Nekomata) | |
Warding Stance 4 | If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Berkut (Purgatorial Prince) | |
Warding Breath | If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | Ike (Vanguard Legend) | |
Kestrel Stance 1 | If foe initiates combat, grants Atk/Spd+2 during combat. | Ryoma (Supreme Samurai) | |
Kestrel Stance 2 | If foe initiates combat, grants Atk/Spd+4 during combat. | Ryoma (Supreme Samurai) | |
Steady Posture 1 | If foe initiates combat, grants Spd/Def+2 during combat. | Quan, Reyson*, Thea | |
Steady Posture 2 | If foe initiates combat, grants Spd/Def+4 during combat. | Quan, Reyson*, Thea | |
Swift Stance 1 | If foe initiates combat, grants Spd/Res+2 during combat. | Sharena (Hare) | |
Swift Stance 2 | If foe initiates combat, grants Spd/Res+4 during combat. | Sharena (Hare) | |
Mirror Stance 1 | If foe initiates combat, grants Atk/Res+2 during combat. | Gharnef*, Leanne, Lugh, Morgan (Female), Silvia | |
Mirror Stance 2 | If foe initiates combat, grants Atk/Res+4 during combat. | Gharnef*, Leanne, Lugh Morgan (Female), Silvia | |
Bracing Stance 1 | If foe initiates combat, grants Def/Res+2 during combat. | Olivia (Sky-High Dancer) | |
Bracing Stance 2 | If foe initiates combat, grants Def/Res+4 during combat. | Olivia (Sky-High Dancer) | |
Sturdy Stance 1 | If foe initiates combat, grants Atk/Def+2 during combat. | Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord) | |
Sturdy Stance 2 | If foe initiates combat, grants Atk/Def+4 during combat. | Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord) | |
Fire Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat. | Eliwood (Devoted Love), Luke, Xander (Summer) | |
Fire Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat. | Eliwood (Devoted Love), Luke, Xander (Summer) | |
Fire Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. | Eliwood (Devoted Love), Luke, Xander (Summer) | |
Wind Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+2 during combat. | Charlotte (Bride), Gray | |
Wind Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+4 during combat. | Charlotte (Bride), Gray | |
Wind Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. | Charlotte (Bride), Gray | |
Earth Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat. | Amelia, Boey* | |
Earth Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat. | Amelia, Boey* | |
Earth Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. | Amelia, Boey* | |
Water Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. | Berkut | |
Water Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. | Berkut | |
Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | Berkut | |
Heavy Blade 1 | If unit's Atk - foe's Atk ≥ 5, unit gains Special cooldown charge +1 attack. (If using other similar skill, only highest value applied.) |
Ike, Jamke | |
Heavy Blade 2 | If unit's Atk - foe's Atk ≥ 3, unit gains Special cooldown charge +1 attack. (If using other similar skill, only highest value applied.) |
Ike, Jamke | |
Heavy Blade 3 | If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 attack. (If using other similar skill, only highest value applied.) |
Ike, Jamke | |
Flashing Blade 1 | If unit's Atk - foe's Spd ≥ 5, unit gains Special cooldown charge +1 attack. (If using other similar skill, only highest value applied.) |
Mareeta, Mia, Ylgr (Breaking the Ice) | |
Flashing Blade 2 | If unit's Atk - foe's Spd ≥ 3, unit gains Special cooldown charge +1 attack. (If using other similar skill, only highest value applied.) |
Mareeta, Mia, Ylgr (Breaking the Ice) | |
Flashing Blade 3 | If unit's Atk - foe's Spd ≥ 1, unit gains Special cooldown charge +1 attack. (If using other similar skill, only highest value applied.) |
Mareeta, Mia, Ylgr (Breaking the Ice) | |
Flashing Blade 4 | If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack. (Only highest value applied. Does not stack.) |
Mareeta | |
Atk/Res Bond 1 | Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally. | Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Nowi (Halloween), Micaiah (Summer's Dawn), Sanaki (Bride), Soren (Addled Strategist), Takumi (New Year), Yune | |
Atk/Res Bond 2 | Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally. | Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Nowi (Halloween), Micaiah (Summer's Dawn), Sanaki (Bride), Soren (Addled Strategist), Takumi (New Year), Yune | |
Atk/Res Bond 3 | Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally. | Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Nowi (Halloween), Micaiah (Queen of Dawn), Micaiah (Summer's Dawn), Sanaki (Bride), Soren (Addled Strategist), Takumi (New Year), Yune | |
Atk/Res Bond 4 | If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. | Micaiah (Queen of Dawn) | |
Atk/Def Bond 1 | Grants Atk/Def+3 to this unit during combat if unit is adjacent to an ally. | Corrin (Dream Prince), Hríd (Resolute Prince), Fjorm, Owain, Rutger*, Tiki (Young, Summer) | |
Atk/Def Bond 2 | Grants Atk/Def+4 to this unit during combat if unit is adjacent to an ally. | Corrin (Dream Prince), Hríd (Resolute Prince), Fjorm, Owain, Rutger*, Tiki (Young, Summer) | |
Atk/Def Bond 3 | Grants Atk/Def+5 to this unit during combat if unit is adjacent to an ally. | Corrin (Dream Prince), Hríd (Resolute Prince), Fjorm, Owain, Rutger*, Tiki (Young, Summer) | |
Atk/Spd Bond 1 | Grants Atk/Spd+3 to this unit during combat if unit is adjacent to an ally. | Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Selkie, Tharja (Obsessive Bride) | |
Atk/Spd Bond 2 | Grants Atk/Spd+4 to this unit during combat if unit is adjacent to an ally. | Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Selkie, Tharja (Obsessive Bride) | |
Atk/Spd Bond 3 | Grants Atk/Spd+5 to this unit during combat if unit is adjacent to an ally. | Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Selkie, Tharja (Obsessive Bride) | |
Spd/Def Bond 1 | Grants Spd/Def+3 to unit during combat if adjacent to an ally. | Camilla (New Year), Ethlyn, Felicia (Off the Menu) | |
Spd/Def Bond 2 | Grants Spd/Def+4 to unit during combat if adjacent to an ally. | Camilla (New Year), Ethlyn, Felicia (Off the Menu) | |
Spd/Def Bond 3 | Grants Spd/Def+5 to unit during combat if adjacent to an ally. | Camilla (New Year), Ethlyn, Felicia (Off the Menu) | |
Spd/Res Bond 1 | Grants Spd/Res+3 to unit during combat if adjacent to an ally. | Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch) | |
Spd/Res Bond 2 | Grants Spd/Res+4 to unit during combat if adjacent to an ally. | Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch) | |
Spd/Res Bond 3 | Grants Spd/Res+5 to unit during combat if adjacent to an ally. | Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch) | |
Def/Res Bond 1 | Grants Def/Res+3 to unit during combat if adjacent to an ally. | Fae (Holiday Dear) | |
Def/Res Bond 2 | Grants Def/Res+4 to unit during combat if adjacent to an ally. | Fae (Holiday Dear) | |
Def/Res Bond 3 | Grants Def/Res+5 to unit during combat if adjacent to an ally. | Fae (Holiday Dear) | |
Brazen Atk/Def 1 | If HP ≤ 80% at the start of combat, grants Atk/Def+3 during combat. | Ares, Chrom (Winter's Envoy) | |
Brazen Atk/Def 2 | If HP ≤ 80% at the start of combat, grants Atk/Def+5 during combat. | Ares, Chrom (Winter's Envoy) | |
Brazen Atk/Def 3 | If HP ≤ 80% at the start of combat, grants Atk/Def+7 during combat. | Ares, Chrom (Winter's Envoy) | |
Brazen Atk/Spd 1 | If HP ≤ 80% at the start of combat, grants Atk/Spd+3 during combat. | Linus, Robin (Winter's Envoy), Tiki (Torpid Dragon), Wolt (Sunbeam Archer) | |
Brazen Atk/Spd 2 | If HP ≤ 80% at the start of combat, grants Atk/Spd+5 during combat. | Linus, Robin (Winter's Envoy), Tiki (Torpid Dragon), Wolt (Sunbeam Archer) | |
Brazen Atk/Spd 3 | If HP ≤ 80% at the start of combat, grants Atk/Spd+7 during combat. | Linus, Robin (Winter's Envoy), Tiki (Torpid Dragon), Wolt (Sunbeam Archer) | |
Brazen Atk/Spd 4 | If HP ≤ 80% at the start of combat, grants Atk +9 and Spd +10 during combat. | Wolt (Sunbeam Archer) | |
Brazen Atk/Res 1 | If HP ≤ 80% at the start of combat, grants Atk/Res+3 during combat. | Linde (Summer), Mikoto | |
Brazen Atk/Res 2 | If HP ≤ 80% at the start of combat, grants Atk/Res+5 during combat. | Linde (Summer), Mikoto | |
Brazen Atk/Res 3 | If HP ≤ 80% at the start of combat, grants Atk/Res+7 during combat. | Linde (Summer), Mikoto | |
Brazen Def/Res 1 | If HP ≤ 80% at the start of combat, grants Def/Res+3 during combat. | Hardin, Kana (Male) | |
Brazen Def/Res 2 | If HP ≤ 80% at the start of combat, grants Def/Res+5 during combat. | Hardin, Kana (Male) | |
Brazen Def/Res 3 | If HP ≤ 80% at the start of combat, grants Def/Res+7 during combat. | Hardin, Kana (Male) | |
Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | Camilla (Light of Nohr), Elincia (Hoshidan Summer), Tana (Summer) | |
Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | Camilla (Light of Nohr), Elincia (Hoshidan Summer), Tana (Summer) | |
Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | Camilla (Light of Nohr), Elincia (Hoshidan Summer), Tana (Summer) | |
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | Camilla (Light of Nohr) | |
Atk/Def Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | Bruno (Masked Hare) | |
Atk/Def Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | Bruno (Masked Hare) | |
Atk/Def Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | Bruno (Masked Hare) | |
Atk/Res Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | Brady | |
Atk/Res Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | Brady | |
Atk/Res Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | Brady | |
Atk/Res Solo 1 | If unit is not adjacent to an ally, grants Atk/Res+2 during combat. | Flora, Lilina (Beachside Bloom) | |
Atk/Res Solo 2 | If unit is not adjacent to an ally, grants Atk/Res+4 during combat. | Flora, Lilina (Beachside Bloom) | |
Atk/Res Solo 3 | If unit is not adjacent to an ally, grants Atk/Res+6 during combat. | Flora, Lilina (Beachside Bloom) | |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. | Corrin (Wailing Soul), Eirika (Graceful Resolve), Hilda, Sothis, Yarne | |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. | Corrin (Wailing Soul), Eirika (Graceful Resolve), Hilda, Sothis, Yarne | |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. | Corrin (Wailing Soul), Eirika (Graceful Resolve), Hilda, Sothis, Yarne | |
Atk/Def Solo 1 | If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | Edelgard, Ephraim (Sparkling Gallantly), Ryoma (Samurai at Ease) | |
Atk/Def Solo 2 | If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | Edelgard, Ephraim (Sparkling Gallantly), Ryoma (Samurai at Ease) | |
Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | Edelgard, Ephraim (Sparkling Gallantly), Ryoma (Samurai at Ease) | |
Def/Res Solo 1 | If unit is not adjacent to an ally, grants Def/Res+2 during combat. | Duma | |
Def/Res Solo 2 | If unit is not adjacent to an ally, grants Def/Res+4 during combat. | Duma | |
Def/Res Solo 3 | If unit is not adjacent to an ally, grants Def/Res+6 during combat. | Duma | |
Spd/Def Solo 1 | If unit is not adjacent to an ally, grants Spd/Def+2 during combat. | Lethe | |
Spd/Def Solo 2 | If unit is not adjacent to an ally, grants Spd/Def+4 during combat. | Lethe | |
Spd/Def Solo 3 | If unit is not adjacent to an ally, grants Spd/Def+6 during combat. | Lethe | |
Atk/Spd Form 1 | Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | Petra | |
Atk/Spd Form 2 | Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | Petra | |
Atk/Spd Form 3 | Grants Atk/Spd+X to unit during combat. (X = 2 x number of allies within 2 spaces, + 1; max 7.) | Petra | |
Red Duel Flying 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Laegjarn | |
Red Duel Flying 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Laegjarn | |
Red Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Laegjarn | |
Green Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Helbindi | |
Green Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Helbindi | |
Green Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Helbindi | |
Colorless Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Loki | |
Colorless Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Loki | |
Colorless Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Loki | |
Blue Duel Flying 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Azura (Vallite Songstress) | |
Blue Duel Flying 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Azura (Vallite Songstress) | |
Blue Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Azura (Vallite Songstress) | |
File:FEH Green Duel Flying 1.pngGreen Duel Flying 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Veronica (Spring Princess) | |
File:FEH Green Duel Flying 2.pngGreen Duel Flying 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Veronica (Spring Princess) | |
File:FEH Green Duel Flying 3.pngGreen Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Veronica (Spring Princess) | |
Red Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Helbindi (Seaside Scourge) | |
Red Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Helbindi (Seaside Scourge) | |
Red Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Helbindi (Seaside Scourge) | |
Sorcery Blade 1 | At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) | Ylgr | |
Sorcery Blade 2 | At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) | Ylgr | |
Sorcery Blade 3 | At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) | Ylgr | |
Bonus Doubler 1 | Grants bonus to Atk/Spd/Def/Res during combat equal to 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. | Nah, Roy (Blazing Lion) | |
Bonus Doubler 2 | Grants bonus to Atk/Spd/Def/Res during combat equal to 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. | Nah, Roy (Blazing Lion) | |
Bonus Doubler 3 | Grants bonus to Atk/Spd/Def/Res during combat equal to current bonus on each of unit's stats. Calculates each stat bonus independently. | Nah, Roy (Blazing Lion) | |
AR-O Attack Defense 1 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) | Lukas (Buffet for One) | |
AR-O Attack Defense 2 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) | Lukas (Buffet for One) | |
AR-O Attack Defense 3 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | Lukas (Buffet for One) | |
AR-O Attack Speed 1 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) | Naga | |
AR-O Attack Speed 2 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) | Naga | |
AR-O Attack Speed 3 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | Naga | |
AR-O Speed Resistance 1 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) | Gunnthrá (Beaming Smile) | |
AR-O Speed Resistance 2 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) | Gunnthrá (Beaming Smile) | |
AR-O Speed Resistance 3 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | Gunnthrá (Beaming Smile) | |
AR-D Attack Resistance 1 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | Flora (Signature Dish) | |
AR-D Attack Resistance 2 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | Flora (Signature Dish) | |
AR-D Attack Resistance 3 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | Flora (Signature Dish) | |
AR-D Speed Defense 1 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | Sigrun (Steadfast Bride) | |
AR-D Speed Defense 2 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | Sigrun (Steadfast Bride) | |
AR-D Speed Defense 3 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | Sigrun (Steadfast Bride) | |
AR-D Defense Resistance 1 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | Kjelle | |
AR-D Defense Resistance 2 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | Kjelle | |
AR-D Defense Resistance 3 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | Kjelle | |
AR-D Speed Resistance 1 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | Mercedes | |
AR-D Speed Resistance 2 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | Mercedes | |
AR-D Speed Resistance 3 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | Mercedes | |
Close Counter | Enables unit to counterattack regardless of distance to attacker. Only usable by 2-range units. | Takumi, Tharja (Winter's Envoy), Xander (Hoshidan Summer) | |
Distant Counter | Enables unit to counterattack regardless of distance to attacker. Only usable by 1-range units. | Byleth (Tested Professor), Hector, Hector (Marquess), Hector (Valentines), Hríd, Ike (Stalwart Heart), Nailah | |
Svalinn Shield | Neturalizes "effective against" bonuses. Can only be used by Armored units. | Sheena | |
Iote's Shield | Neturalizes "effective against" bonuses. Can only be used by Fliers. | Michalis | |
Grani's Shield | Neturalizes "effective against" bonuses. Can only be used by Cavalry units. | Camus, Walhart | |
Dragonskin * | Neturalizes "effective against flying" bonuses. Grants Def/Res+4 during combat if foe initiates combat. | Robin (Fell Vessel) * | |
Laws of Sacae * | If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat. | Lyn (Lady of the Wind) | |
Ostian Counter * | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def +4 during combat. | Hector (Brave) | |
Scendscale * | Deals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit. | Alm (Imperial Ascent) |
Type B
Skill | Effect | Rarity | Users |
---|---|---|---|
Swordbreaker 1 | If unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. | Abel*, Ike, Sully | |
Swordbreaker 2 | If unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. | Abel*, Ike, Sully | |
Swordbreaker 3 | If unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. | Abel*, Ike, Sully | |
Lancebreaker 1 | If unit's HP ≥ 90% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. | Arthur, Narcian*, Oscar | |
Lancebreaker 2 | If unit's HP ≥ 70% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. | Arthur, Narcian*, Oscar | |
Lancebreaker 3 | If unit's HP ≥ 50% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. | Arthur, Narcian*, Oscar | |
Axebreaker 1 | If unit's HP ≥ 90% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. | Eliwood, Laslow* | |
Axebreaker 2 | If unit's HP ≥ 70% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. | Eliwood, Laslow* | |
Axebreaker 3 | If unit's HP ≥ 50% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. | Eliwood, Laslow* | |
Bowbreaker 1 | If unit's HP ≥ 90% in combat against a Bow user, unit makes a follow-up attack and foe cannot. | Setsuna, Takumi (New Year) | |
Bowbreaker 2 | If unit's HP ≥ 70% in combat against a Bow user, unit makes a follow-up attack and foe cannot. | Setsuna, Takumi (New Year) | |
Bowbreaker 3 | If unit's HP ≥ 50% in combat against a Bow user, unit makes a follow-up attack and foe cannot. | Setsuna, Takumi (New Year) | |
Daggerbreaker 1 | If unit's HP ≥ 90% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. | Kagero | |
Daggerbreaker 2 | If unit's HP ≥ 70% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. | Kagero | |
Daggerbreaker 3 | If unit's HP ≥ 50% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. | Kagero | |
R Tomebreaker 1 | If unit's HP ≥ 90% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. | Odin | |
R Tomebreaker 2 | If unit's HP ≥ 70% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. | Odin | |
R Tomebreaker 3 | If unit's HP ≥ 50% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. | Odin | |
G Tomebreaker 1 | If unit's HP ≥ 90% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. | Henry | |
G Tomebreaker 2 | If unit's HP ≥ 70% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. | Henry | |
G Tomebreaker 3 | If unit's HP ≥ 50% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. | Henry | |
B Tomebreaker 1 | If unit's HP ≥ 90% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. | Robin (Female) | |
B Tomebreaker 2 | If unit's HP ≥ 70% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. | Robin (Female) | |
B Tomebreaker 3 | If unit's HP ≥ 50% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. | Robin (Female) | |
Escape Route 1 | Enables unit whose own HP ≤ 30% to warp adjacent to any ally. | Cecilia*, Cordelia (Perfect Bride), Death Knight, Marth, Ninian, Saias, Yarne | |
Escape Route 2 | Enables unit whose own HP ≤ 40% to warp adjacent to any ally. | Cecilia*, Cordelia (Perfect Bride), Death Knight, Marth, Ninian, Saias, Yarne | |
Escape Route 3 | Enables unit whose own HP ≤ 50% to warp adjacent to any ally. | Cecilia*, Cordelia (Perfect Bride), Death Knight, Marth, Ninian, Saias, Yarne | |
Vantage 1 | Unit counterattacks first when attacked at HP ≤ 25% | Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Reinhardt, Reinhardt (World of Thracia), Rutger | |
Vantage 2 | Unit counterattacks first when attacked at HP ≤ 50% | Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Reinhardt, Reinhardt (World of Thracia), Rutger | |
Vantage 3 | Unit counterattacks first when attacked at HP ≤ 75% | Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Reinhardt, Reinhardt (World of Thracia), Rutger | |
Poison Strike 1 | Inflicts 4 damage to foe after any combat this unit initiates. | Clarisse*, Kaze, Matthew, Saizo* | |
Poison Strike 2 | Inflicts 7 damage to foe after any combat this unit initiates. | Clarisse*, Kaze, Matthew, Saizo* | |
Poison Strike 3 | Inflicts 10 damage to foe after any combat this unit initiates. | Clarisse*, Kaze, Matthew, Saizo* | |
Wary Fighter 1 | Prevents follow up attack in combat from unit and foes if unit's HP ≥ 90%. Only usable by Armored units. | Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Greil (Heroic Exemplar), Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel* | |
Wary Fighter 2 | Prevents follow up attack in combat from unit and foes if unit's HP ≥ 70%. Only usable by Armored units. | Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Greil (Heroic Exemplar),Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel* | |
Wary Fighter 3 | Prevents follow up attack in combat from unit and foes if unit's HP ≥ 50%. Only usable by Armored units. | Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Greil (Heroic Exemplar), Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel* | |
Desperation 1 | If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack. | Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Roy (Brave Lion), Shanna* | |
Desperation 2 | If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack. | Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Roy (Brave Lion), Shanna* | |
Desperation 3 | If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack. | Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Roy (Brave Lion), Shanna* | |
Quick Riposte 1 | Unit automatically makes a follow-up attack if attacked at HP ≥ 90%. | Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Subaki, Xander (Hoshidan Summer) | |
Quick Riposte 2 | Unit automatically makes a follow-up attack if attacked at HP ≥ 80%. | Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Subaki, Xander (Hoshidan Summer) | |
Quick Riposte 3 | Unit automatically makes a follow-up attack if attacked at HP ≥ 70%. | Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Subaki, Xander (Hoshidan Summer) | |
Brash Assault 1 | Unit automatically makes a follow-up when at HP < 30% and attacking a foe that can counter.
[Read: If initiating combat, make a 2nd attack, regardless of Speed, after foe's counterattack] |
Bartre*, Hinata, Seliph | |
Brash Assault 2 | Unit automatically makes a follow-up when at HP < 40% and attacking a foe that can counter. | Bartre*, Hinata, Seliph | |
Brash Assault 3 | Unit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter. | Bartre*, Hinata, Seliph | |
Renewal 1 | At the start of every fourth turn, restores 10 HP. | Boey, Fae*, Jakob, L'Arachel, Libra, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer) | |
Renewal 2 | At the start of every third turn, restores 10 HP. | Boey, Fae*, Jakob, L'Arachel, Libra, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer) | |
Renewal 3 | At the start of every second turn, restores 10 HP. | Boey, Fae*, Jakob, L'Arachel, Libra, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer) | |
Live to Serve 1 | When healing allies with a staff, unit also recovers 50% of the HP restored. | Elise, Ethlyn*, Wrys | |
Live to Serve 2 | When healing allies with a staff, unit also recovers 75% of the HP restored. | Elise, Ethlyn*, Wrys | |
Live to Serve 3 | When healing allies with a staff, unit also recovers the same amount. | Elise, Ethlyn*, Wrys | |
Wings of Mercy 1 | Enables unit to warp adjacent to any ally with HP ≤ 30%. | Black Knight, Cain*, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Palla | |
Wings of Mercy 2 | Enables unit to warp adjacent to any ally with HP ≤ 40%. | Black Knight, Cain*, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Palla | |
Wings of Mercy 3 | Enables unit to warp adjacent to any ally with HP ≤ 50%. | Black Knight, Cain*, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Palla | |
Pass 1 | Unit can pass through foes if its own HP ≥ 75%. | Cordelia, Fir, Gaius*, Lloyd | |
Pass 2 | Unit can pass through foes if its own HP ≥ 50%. | Cordelia, Fir, Gaius*, Lloyd | |
Pass 3 | Unit can pass through foes if its own HP ≥ 25%. | Cordelia, Fir, Gaius*, Lloyd | |
Obstruct 1 | Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%.
(No effect on foes with a Pass skill.) |
Corrin (Male), Hana*, Legion*, Lukas, Stahl | |
Obstruct 2 | Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%.
(No effect on foes with a Pass skill.) |
Corrin (Male), Hana*, Legion*, Lukas, Stahl | |
Obstruct 3 | Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%.
(No effect on foes with a Pass skill.) |
Corrin (Male), Hana*, Legion*, Lukas, Stahl | |
Seal Atk 1 | After combat, foe suffers Atk-3 through its next action. | Catria, Jeorge*, Rebecca, Seth | |
Seal Atk 2 | After combat, foe suffers Atk-5 through its next action. | Catria, Jeorge*, Rebecca | |
Seal Atk 3 | After combat, foe suffers Atk-7 through its next action. | Catria, Jeorge*, Rebecca | |
Seal Spd 1 | After combat, foe suffers Spd-3 through its next action. | Est, Frederick (Summer), Tobin, Thea, Virion* | |
Seal Spd 2 | After combat, foe suffers Spd-5 through its next action. | Est, Tobin, Virion* | |
Seal Spd 3 | After combat, foe suffers Spd-7 through its next action. | Est, Tobin, Virion* | |
Seal Atk Spd 1 | After combat, foe suffers Atk/Spd-3 through its next action. | Frederick (Summer) | |
Seal Atk Spd 2 | After combat, foe suffers Atk/Spd-5 through its next action. | Frederick (Summer) | |
Seal Def 1 | After combat, foe suffers Def-3 through its next action. | Ares, Ephraim, Ike (Vanguard Legend), Oboro*, Roy | |
Seal Def 2 | After combat, foe suffers Def-5 through its next action. | Ephraim, Oboro*, Roy | |
Seal Def 3 | After combat, foe suffers Def-7 through its next action. | Ephraim, Oboro*, Roy | |
Seal Atk/Def 1 | After combat, foe suffers Atk/Def-3 through its next action. | Ike (Vanguard Legend), Seth | |
Seal Atk/Def 2 | After combat, foe suffers Atk/Def-3 through its next action. | Ike (Vanguard Legend), Seth | |
Seal Res 1 | After combat, foe suffers Res-3 through its next action. | Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Raigh* | |
Seal Res 2 | After combat, foe suffers Res-5 through its next action. | Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Raigh* | |
Seal Res 3 | After combat, foe suffers Res-7 through its next action. | Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Raigh* | |
Seal Def/Res 1 | Inflicts Def/Res -3 on foe through its next action after combat. | Ares | |
Seal Def/Res 2 | Inflicts Def/Res -5 on foe through its next action after combat. | Ares | |
Seal Spd/Def 1 | After combat, foe suffers Spd/Def-3 through its next action. | Thea | |
Seal Spd/Def 2 | After combat, foe suffers Spd/Def-5 through its next action. | Thea | |
Windsweep 1 | If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. | Alm, Joshua | |
Windsweep 2 | If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. | Alm, Joshua | |
Windsweep 3 | If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. | Alm, Joshua | |
Watersweep 1 | If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. | Soren | |
Watersweep 2 | If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. | Soren | |
Watersweep 3 | If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. | Soren | |
Guard 1 | If unit's HP = 100% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied.) |
Haar, Helbindi, Julius, Leon, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania | |
Guard 2 | If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied.) |
Haar, Helbindi, Julius, Leon, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania | |
Guard 3 | If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied.) |
Haar, Helbindi, Julius, Leon, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania | |
Shield Pulse 1 | If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1. | Fjorm, Saber | |
Shield Pulse 2 | If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1. Unit takes 5 less damage when Special triggers. | Fjorm, Saber | |
Shield Pulse 3 | If unit's Special triggers based on foe's attack, Special cooldown counts-2 at start of turn 1. Unit takes 5 less damage when Special triggers. | Fjorm, Saber | |
Wrathful Staff 1 | If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. | Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave) | |
Wrathful Staff 2 | If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. | Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave) | |
Wrathful Staff 3 | Damage from unit's staff will be calculated the same as other weapons. | Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave) | |
Dazzling Staff 1 | If unit has 100% HP at the start of combat, the enemy cannot counterattack. | Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Lyn (Bride), Maribelle | |
Dazzling Staff 2 | If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack. | Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Lyn (Bride), Maribelle | |
Dazzling Staff 3 | The enemy cannot counterattack. | Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Lyn (Bride), Maribelle | |
Cancel Affinity 1 | Any weapon triangle affinity granted by unit's skills is negated. Also negates any weapon triangle affinity granted by foe's skills. | Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel) | |
Cancel Affinity 2 | Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is negated. | Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel) | |
Cancel Affinity 3 | Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skill is reversed. | Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel) | |
Wrath 1 | If unit's HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. | Byleth (Proven Professor), Karla, Nephenee, Owain, Sothis | |
Wrath 2 | If unit's HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. | Byleth (Proven Professor), Karla, Nephenee, Owain, Sothis | |
Wrath 3 | If unit's HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If special triggers, +10 damage from Special. | Byleth (Proven Professor), Karla, Nephenee, Owain, Sothis | |
Flier Formation 1 | If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces. | Camilla (Tropical Beauty), Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster) | |
Flier Formation 2 | If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces. | Camilla (Tropical Beauty), Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster) | |
Flier Formation 3 | Unit can move to a space adjacent to a flier ally within 2 spaces. | Camilla (Tropical Beauty), Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster) | |
Aerobatics 1 | If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | Azura (Vallite Songstress), Nino (Pale Flower), Petra | |
Aerobatics 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | Azura (Vallite Songstress), Nino (Pale Flower), Petra | |
Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | Azura (Vallite Songstress), Nino (Pale Flower), Petra | |
Blaze Dance 1 | If Sing or Dance is used, target granted Atk+2. | Olivia (Performing) | |
Blaze Dance 2 | If Sing or Dance is used, target granted Atk+3. | Olivia (Performing) | |
Blaze Dance 3 | If Sing or Dance is used, target granted Atk+4. | Olivia (Performing) | |
Gale Dance 1 | If Sing or Dance is used, target granted Spd+2. | Elincia (Hoshidan Summer), Inigo (Performing), Lene | |
Gale Dance 2 | If Sing or Dance is used, target granted Spd+3. | Inigo (Performing) | |
Gale Dance 3 | If Sing or Dance is used, target granted Spd+4. | Inigo (Performing) | |
Earth Dance 1 | If Sing or Dance is used, grants Def +3 to target. | Azura (New Year) | |
Earth Dance 2 | If Sing or Dance is used, grants Def +4 to target. | Azura (New Year) | |
Earth Dance 3 | If Sing or Dance is used, grants Def +5 to target. | Azura (New Year) | |
Torrent Dance 1 | If Sing or Dance is used, target granted Res+3. | Azura (Young Songstress), Micaiah (Summer's Dawn), Shigure (Dark Sky Singer), Silvia | |
Torrent Dance 2 | If Sing or Dance is used, target granted Res+4. | Azura (Young Songstress) | |
Torrent Dance 3 | If Sing or Dance is used, target granted Res+5. | Azura (Young Songstress) | |
Geyser Dance 1 | If Sing or Dance is used, target granted Def/Res+3. | Shigure (Dark Sky Singer) | |
Geyser Dance 2 | If Sing or Dance is used, target granted Def/Res+4. | Shigure (Dark Sky Singer) | |
Firestorm Dance 1 | If Sing or Dance is used, grants Atk/Spd +2 to target. | Lene | |
Firestorm Dance 2 | If Sing or Dance is used, grants Atk/Spd +3 to target. | Lene | |
Fireflood Dance 1 | If Sing or Dance is used, grants Atk +2 and Res +3 to target. | Micaiah (Summer's Dawn) | |
Fireflood Dance 2 | If Sing or Dance is used, grants Atk +3 and Res +4 to target. | Micaiah (Summer's Dawn) | |
Rockslide Dance 1 | If Sing or Dance is used, grants Spd +2 and Def +3 to target. | Elincia (Hoshidan Summer) | |
Rockslide Dance 2 | If Sing or Dance is used, grants Spd +3 and Def +4 to target. | Elincia (Hoshidan Summer) | |
Deluge Dance 1 | If Sing or Dance is used, grants Spd +2 and Res +3 to target. | Silvia | |
Deluge Dance 2 | If Sing or Dance is used, grants Spd +3 and Res +4 to target. | Silvia | |
Bold Fighter 1 | If unit's HP = 100% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.) | Duma, Ephraim (Sparkling Gallantly), Flora (Signature Dish), Hardin, Hector (Brave), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Tiki (Legendary Dragon) | |
Bold Fighter 2 | If unit's HP ≥ 50% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.) | Duma, Ephraim (Sparkling Gallantly), Flora (Signature Dish), Hardin, Hector (Brave), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Tiki (Legendary Dragon) | |
Bold Fighter 3 | If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.) | Duma, Ephraim (Sparkling Gallantly), Flora (Signature Dish), Hardin, Hector (Brave), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Tiki (Legendary Dragon) | |
Vengeful Fighter 1 | If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack (Does not stack.) | Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy) | |
Vengeful Fighter 2 | If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack (Does not stack.) | Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy) | |
Vengeful Fighter 3 | If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack (Does not stack.) | Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy) | |
Special Fighter 1 | At start of combat, if unit's HP ≥ 90%, grants Special cooldown +1 to unit and inflicts Special cooldown -1 on foe per attack (Does not stack; only highest value applies) | Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Tiki (Torpid Dragon) | |
Special Fighter 2 | At start of combat, if unit's HP ≥ 70%, grants Special cooldown +1 to unit and inflicts Special cooldown -1 on foe per attack (Does not stack; only highest value applies) | Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Tiki (Torpid Dragon) | |
Special Fighter 3 | At start of combat, if unit's HP ≥ 60%, grants Special cooldown +1 to unit and inflicts Special cooldown -1 on foe per attack (Does not stack; only highest value applies) | Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Tiki (Torpid Dragon) | |
Chill Atk 1 | At the start of each turn, inflicts Atk-3 on foe on the enemy team with the highest Attack through its next action. | Eliwood (Blazing Knight), Gharnef, Laegjarn, Ninian (Bright-Eyed Bride), Ranulf, Tanith (Forthright Heart), Tibarn | |
Chill Atk 2 | At the start of each turn, inflicts Atk-5 on foe on the enemy team with the highest Attack through its next action. | Eliwood (Blazing Knight), Gharnef, Laegjarn, Ninian (Bright-Eyed Bride), Ranulf, Tanith (Forthright Heart), Tibarn | |
Chill Atk 3 | At the start of each turn, inflicts Atk-7 on foe on the enemy team with the highest Attack through its next action. | Eliwood (Blazing Knight), Gharnef, Laegjarn, Ninian (Bright-Eyed Bride), Ranulf, Tanith (Forthright Heart), Tibarn | |
Chill Spd 1 | At the start of each turn, inflicts Spd-3 on foe on the enemy team with the highest speed through its next action. | Byleth (Tested Professor), Celica (Imprisoned Soul), Kliff, Naga, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Wolt (Sunbeam Archer), Ylgr | |
Chill Spd 2 | At the start of each turn, inflicts Spd-5 on foe on the enemy team with the highest speed through its next action. | Byleth (Tested Professor), Celica (Imprisoned Soul), Kliff, Naga, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Wolt (Sunbeam Archer), Ylgr | |
Chill Spd 3 | At the start of each turn, inflicts Spd-7 on foe on the enemy team with the highest speed through its next action. | Byleth (Tested Professor), Celica (Imprisoned Soul), Kliff, Naga, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Wolt (Sunbeam Archer), Ylgr | |
Chill Def 1 | At the start of each turn, inflicts Def-3 on foe on the enemy team with the highest defense through its next action. | Alm (Imperial Ascent), Chrom (Knight Exalt), Ryoma (Hoshidan Summer), Sue, Walhart | |
Chill Def 2 | At the start of each turn, inflicts Def-5 on foe on the enemy team with the highest defense through its next action. | Alm (Imperial Ascent), Chrom (Knight Exalt), Ryoma (Hoshidan Summer), Sue, Walhart | |
Chill Def 3 | At the start of each turn, inflicts Def-7 on foe on the enemy team with the highest defense through its next action. | Alm (Imperial Ascent), Chrom (Knight Exalt), Ryoma (Hoshidan Summer), Sue, Walhart | |
Chill Res 1 | At the start of each turn, inflicts Res-3 on foe on the enemy team with the highest resistance through its next action. | Catria (Hare), Hubert, Laegjarn (New Experiences), Ophelia, Veronica (Spring Princess) | |
Chill Res 2 | At the start of each turn, inflicts Res-5 on foe on the enemy team with the highest resistance through its next action. | Catria (Hare), Hubert, Laegjarn (New Experiences), Ophelia, Veronica (Spring Princess) | |
Chill Res 3 | At the start of each turn, inflicts Res-7 on foe on the enemy team with the highest resistance through its next action. | Catria (Hare), Hubert, Laegjarn (New Experiences), Ophelia, Veronica (Spring Princess) | |
Dull Ranged 1 | At start of combat, if unit's HP = 100% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Morgan (Male), Pent (Fancy Fiancé) | |
Dull Ranged 2 | At start of combat, if unit's HP ≥ 50% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Morgan (Male), Pent (Fancy Fiancé) | |
Dull Ranged 3 | If foe uses bow, dagger, magic or staff, neutralizes foe's bonuses (from skills like Forify, Rally, etc.) during combat. | Morgan (Male), Pent (Fancy Fiancé) | |
Dull Close 1 | At start of combat, if unit's HP = 100% and foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Cordelia (Summer), Edelgard | |
Dull Close 2 | At start of combat, if unit's HP ≥ 50% and foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Cordelia (Summer), Edelgard | |
Dull Close 3 | If foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Cordelia (Summer), Edelgard | |
Def/Res Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +2 to unit and target ally or unit and targeting ally for 1 turn. | Laevatein (Bonfire's Blaze), Sanaki (Bridal Bloom), Sigrun* | |
Def/Res Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +4 to unit and target ally or unit and targeting ally for 1 turn. | Laevatein (Bonfire's Blaze), Sanaki (Bridal Bloom), Sigrun* | |
Def/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +6 to unit and target ally or unit and targeting ally for 1 turn. | Laevatein (Bonfire's Blaze), Sanaki (Bridal Bloom), Sigrun* | |
Atk/Def Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +2 to unit and target ally or unit and targeting ally for 1 turn. | Laevatein, Mordecai, Sumia | |
Atk/Def Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +4 to unit and target ally or unit and targeting ally for 1 turn. | Laevatein, Mordecai, Sumia | |
Atk/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +6 to unit and target ally or unit and targeting ally for 1 turn. | Laevatein, Mordecai, Sumia | |
Spd/Res Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +2 to unit and target ally or unit and targeting ally for 1 turn. | Fiora (Defrosted Illian)*, Kaden, Nina | |
Spd/Res Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +4 to unit and target ally or unit and targeting ally for 1 turn. | Fiora (Defrosted Illian)*, Kaden, Nina | |
Spd/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +6 to unit and target ally or unit and targeting ally for 1 turn. | Fiora (Defrosted Illian)*, Kaden, Nina | |
Atk/Spd Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +2 to unit and target ally or unit and targeting ally for 1 turn. | Fjorm (New Traditions), Hinoka (Relaxed Warrior), Lyn (Lady of the Beach), Niles (Forbidden Tease) | |
Atk/Spd Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn. | Fjorm (New Traditions), Hinoka (Relaxed Warrior), Lyn (Lady of the Beach), Niles (Forbidden Tease) | |
Atk/Spd Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn. | Fjorm (New Traditions), Hinoka (Relaxed Warrior), Lyn (Lady of the Beach), Niles (Forbidden Tease) | |
Atk/Res Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +2 to unit and target ally or unit and targeting ally for 1 turn. | Camilla (Flower of Fantasy), Titania (Warm Knight) | |
Atk/Res Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +4 to unit and target ally or unit and targeting ally for 1 turn. | Camilla (Flower of Fantasy), Titania (Warm Knight) | |
Atk/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +6 to unit and target ally or unit and targeting ally for 1 turn. | Camilla (Flower of Fantasy), Titania (Warm Knight)* | |
Spd/Def Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +2 to unit and target ally or unit and targeting ally for 1 turn. | Cynthia, Marisa (Crimson Hare) | |
Spd/Def Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +4 to unit and target ally or unit and targeting ally for 1 turn. | Cynthia, Marisa (Crimson Hare) | |
Spd/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +6 to unit and target ally or unit and targeting ally for 1 turn. | Cynthia, Marisa (Crimson Hare) | |
Spd Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd -3 on foes in cardinal directions of unit through their next actions. | Soren (Addled Strategist), Tharja (Obsessive Bride) | |
Spd Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd -5 on foes in cardinal directions of unit through their next actions. | Soren (Addled Strategist), Tharja (Obsessive Bride) | |
Spd Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd -7 on foes in cardinal directions of unit through their next actions. | Soren (Addled Strategist), Tharja (Obsessive Bride) | |
Def Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Def -3 on foes in cardinal directions of unit through their next actions. | Innes (Summer) | |
Def Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Def -5 on foes in cardinal directions of unit through their next actions. | Innes (Summer) | |
Def Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def -7 on foes in cardinal directions of unit through their next actions. | Innes (Summer) | |
Atk Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk -3 on foes in cardinal directions of unit through their next actions. | Elise (Bubbling Flower), Lugh | |
Atk Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk -5 on foes in cardinal directions of unit through their next actions. | Elise (Bubbling Flower), Lugh | |
Atk Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk -7 on foes in cardinal directions of unit through their next actions. | Elise (Bubbling Flower), Lugh | |
Res Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Res -3 on foes in cardinal directions of unit through their next actions. | Mist (Purest Spirit) | |
Res Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Res -5 on foes in cardinal directions of unit through their next actions. | Mist (Purest Spirit) | |
Res Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Res -7 on foes in cardinal directions of unit through their next actions. | Mist (Purest Spirit) | |
Special Spiral 1 | If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. | Keaton, Lewyn | |
Special Spiral 2 | If unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. | Keaton, Lewyn | |
Special Spiral 3 | If unit's Special triggers before or during combat, grants Special cooldown count-2 after combat. | Keaton, Lewyn | |
Null Follow-Up 1 | At start of combat, if unit's HP = 100%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. | Alm (Saint-King), Corrin (Dream Prince), Hilda, Mareeta | |
Null Follow-Up 2 | At start of combat, if unit's HP ≥ 50%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. | Alm (Saint-King), Corrin (Dream Prince), Hilda, Mareeta | |
Null Follow-Up 3 | Disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. | Alm (Saint-King), Corrin (Dream Prince), Hilda, Mareeta | |
Null C-Disrupt 1 | At start of combat, if unit's HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat. | Nailah | |
Null C-Disrupt 2 | At start of combat, if unit's HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat. | Nailah | |
Null C-Disrupt 3 | Neutralizes status effects and disables skills that prevent counterattacks during combat. | Nailah | |
Mystic Boost 1 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. | Eir | |
Mystic Boost 2 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. | Eir | |
Mystic Boost 3 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. | Eir | |
Sabotage Atk 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action. | Selkie | |
Sabotage Atk 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action. | Selkie | |
Sabotage Atk 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | Selkie | |
Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | Yune | |
Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | Yune | |
Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | Yune | |
Sabotage Def 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action. | Lilina (Beachside Bloom) | |
Sabotage Def 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action. | Lilina (Beachside Bloom) | |
Sabotage Def 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. | Lilina (Beachside Bloom) | |
Disarm Trap 1 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. | Gunnthrá (Beaming Smile), Palla (Eldest Bun-Bun) | |
Disarm Trap 2 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. | Gunnthrá (Beaming Smile), Palla (Eldest Bun-Bun) | |
Disarm Trap 3 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect. | Gunnthrá (Beaming Smile), Palla (Eldest Bun-Bun) | |
Sudden Panic 1 | At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts【Panic】on that foe.
【Panic】Converts bonuses on target into penalties through its next action. |
Corrin (Wailing Soul) | |
Sudden Panic 2 | At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts【Panic】on that foe.
【Panic】Converts bonuses on target into penalties through its next action. |
Corrin (Wailing Soul) | |
Sudden Panic 3 | At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.
【Panic】Converts bonuses on target into penalties through its next action. |
Corrin (Wailing Soul) | |
Def/Res Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Ursula (Clear-Blue Crow) | |
Def/Res Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Ursula (Clear-Blue Crow) | |
Def/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Ursula (Clear-Blue Crow) | |
Atk/Spd Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Eliwood (Marquess Pherae) | |
Atk/Spd Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Eliwood (Marquess Pherae) | |
Atk/Spd Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Eliwood (Marquess Pherae) | |
Lull Atk/Def 1 | Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | Dimitri | |
Lull Atk/Def 2 | Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | Dimitri | |
Lull Atk/Def 3 | Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | Dimitri | |
Lull Spd/Def 1 | Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | Claude | |
Lull Spd/Def 2 | Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | Claude | |
Lull Spd/Def 3 | Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | Claude | |
Knock Back | If unit initiates attack, foe is moved 1 space away after combat. Cannot be used by 2-range units. | Olivia, Barst | |
Drag Back | If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space. Cannot be used by 2-range units. | Donnel, Eirika, Gwendolyn, Roderick | |
Lunge | If unit initiates attack, after combat, unit and targeted foe swap places. Cannot be used by 2-range units. | Beruka, Draug, Eldigan | |
Hit and Run | If unit initiates attack, unit advances 1 space after battle. Cannot be used by 2-range units. | Clair, Clive, Gerome, Tiki (Young, Summer) | |
Live for Honor | If unit survives, get 1.5x normal badges from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.) | Henry (Halloween), Kagero (Hare), Xander (Spring) | |
Live for Bounty | If unit survives, get 1.5x normal shards/crystals from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.) | Camilla (Spring), Nowi (Halloween), Sharena (Hare) | |
Sacae's Blessing * | If foe has sword, lance, or axe, foes cannot counterattack. (Skill cannot be inherited) | Lyn (Brave) | |
Beorc's Blessing * | If foe is cavalry or flier type, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. (Skill cannot be inherited.) | Ike (Brave) | |
Crusader's Ward * | If Sigurd receives consecutive attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited.) | Sigurd | |
Follow-Up Ring * | Arden makes a guaranteed follow-up attack when his HP ≥ 50% at start of combat. (Skill cannot be inherited.) | Arden | |
Recover Ring * | Restores 10 HP at the start of each turn. (Skill cannot be inherited.) | Arvis | |
Warp Powder * | If Zelgius's HP ≥ 80%, he can move adjacent to any ally within 2 spaces (Skill cannot be inherited.) | Zelgius | |
Chilling Seal * | At the star of each turn, if Gunnthrá's HP is ≥ 50%, inflicts Atk/Spd-6 on enemy with the lowest Def through their next action. (Skill cannot be inherited.) | Gunnthrá | |
Solar Brace * | Restore 30% of damage dealt when Ephraim's Special triggers dring combat. (Stacks with effects of skills like Sol.) | Ephraim (Legendary Lord) | |
Bushido * | Deals +10 damage when Special triggers. | Ryoma (Supreme Samurai) | |
Double Lion * | If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack). | Celica (Brave) | |
Binding Shield * | If in combat against a dragon foe, unit makes a guaranteed follow-up attack and foe cannot counterattack or make a follow-up attack. | Marth (Hero-King) | |
Lunar Brace * | Slows Special trigger (cooldown count+1). Deals damage = 50% of foe's Def when Special triggers. | Eirika (Graceful Resolve | |
Freezing Seal * | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Res through its next action. | Hríd | |
Yune's Whispers * | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action. | Micaiah (Queen of Dawn) |
Type C
Skill | Effect | Rarity | Users |
---|---|---|---|
Spur Atk 1 | Grants adjacent allies Atk+2 during combat. | Alfonse, Barst, Camilla (Flower of Fantasy, Camus, Cynthia, Delthea, Eliwood (Devoted Love), Finn, Fjorm, Hector, Innes (Summer), Kaden, Kagero (Hare), Kana (Female), Lilina*, Loki (Spring Trickster), Lucina, Marth (Groom)*, Micaiah, Ogma, Quan, Reinhardt, Reinhardt (World of Thracia), Sothe | |
Spur Atk 2 | Grants adjacent allies Atk+3 during combat. | Alfonse, Barst, Camilla (Flower of Fantasy, Camus, Eliwood (Devoted Love), Finn, Hector, Innes (Summer), Kaden, Kagero (Hare), Kana (Female), Lilina*, Loki (Spring Trickster), Lucina, Ogma, Reinhardt | |
Spur Atk 3 | Grants adjacent allies Atk+4 during combat. | Alfonse, Barst, Lilina*, Lucina, Ogma | |
Spur Spd 1 | Grants adjacent allies Spd+2 during combat. | Catria (Hare), Clair, Jeorge, Lucina (Brave), Lyn, Marth*, Owain,Ninian (Bright-Eyed Bride), Palla, Ryoma (Hoshidan Summer), Saizo, Tailtiu | |
Spur Spd 2 | Grants adjacent allies Spd+3 during combat. | Clair, Jeorge, Lyn, Marth*, Palla*, Saizo | |
Spur Spd 3 | Grants adjacent allies Spd+4 during combat. | Clair, Jeorge, Lyn, Marth*, Saizo | |
Spur Def 1 | Grants adjacent allies Def+2 during combat | Arden, Camilla (New Year's), Celica, Chrom, Corrin (New Year's), Draug, Idunn, Linus, Minerva, Nanna, Oscar, Priscilla, Ranulf, Robin (Male)*, Robin (Fell Reincarnation), Roderick, Sully*, Tana (Summer), Velouria, Xander | |
Spur Def 2 | Grants adjacent allies Def+3 during combat | Camilla (New Year's), Celica, Chrom, Draug, Idunn, Minerva, Priscilla, Ranulf, Robin (Male)*, Robin (Fell Reincarnation), Sully*, Velouria, Xander | |
Spur Def 3 | Grants adjacent allies Def+4 during combat | Celica, Chrom, Priscilla, Robin (Male)*, Sully*, Xander | |
Spur Res 1 | Grants adjacent allies Res+2 during combat | Anna*, Azura (Performing), Berkut*, Elincia (Hoshidan Summer), Eliwood*, Lachesis, Libra, Lyon, Merric, Mist, Morgan (Male), Niles, Olwen, Shigure, Soleil, Tharja, Tiki (Adult) | |
Spur Res 2 | Grants adjacent allies Res+3 during combat | Anna*, Berkut*, Eliwood*, Lachesis, Merric, Niles, Olwen, Shigure, Tharja, Tiki (Adult) | |
Spur Res 3 | Grants adjacent allies Res+4 during combat | Anna*, Lachesis, Merric, Niles, Tharja, Tiki (Adult) | |
Spur Atk/Spd 1 | Grants adjacent allies Atk/Spd+2 during combat | Sothe | |
Spur Atk/Spd 2 | Grants adjacent allies Atk/Spd+3 during combat | Sothe | |
Spur Atk/Def 1 | Grants adjacent allies Atk/Def +2 during combat. | Reinhardt (Thunder's Sword), Tana (Summer) | |
Spur Atk/Def 2 | Grants adjacent allies Atk/Def +3 during combat. | Reinhardt (Thunder's Sword), Tana (Summer) | |
Spur Atk/Res 1 | Grants adjacent allies Atk/Res +2 during combat. | Libra* | |
Spur Atk/Res 2 | Grants adjacent allies Atk/Res +3 during combat. | Libra* | |
Spur Def/Res 1 | Grants adjacent allies Def/Res+2 during combat | Corrin (New Year's), Morgan (Male), Mist | |
Spur Def/Res 2 | Grants adjacent allies Def/Res+3 during combat | Corrin (New Year's), Morgan (Male), Mist | |
Spur Spd/Def 1 | Grants adjacent allies Spd/Def+2 during combat | Oscar, Owain | |
Spur Spd/Def 2 | Grants adjacent allies Spd/Def+3 during combat | Oscar, Owain | |
Spur Spd/Res 1 | Grants adjacent allies Spd/Res+2 during combat | Ryoma (Hoshidan Summer) | |
Spur Spd/Res 2 | Grants adjacent allies Spd/Res+3 during combat | Ryoma (Hoshidan Summer) | |
Threaten Atk 1 | Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn. | Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd | |
Threaten Atk 2 | Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn. | Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd | |
Threaten Atk 3 | Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn. | Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd | |
Threaten Spd 1 | Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn. | Jaffar, Navarre, Selena*, Shanna, Takumi | |
Threaten Spd 2 | Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn. | Jaffar, Navarre, Selena*, Shanna, Takumi | |
Threaten Spd 3 | Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn. | Jaffar, Navarre, Selena*, Shanna, Takumi | |
Threaten Def 1 | Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn. | Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven | |
Threaten Def 2 | Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn. | Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven | |
Threaten Def 3 | Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn. | Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven | |
Threaten Res 1 | Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn. | Nowi*, Oboro, Ursula | |
Threaten Res 2 | Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn. | Nowi*, Oboro, Ursula | |
Threaten Res 3 | Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn. | Nowi*, Oboro, Ursula | |
Fortify Def 1 | Grants adajacent allies Def+2 through their next actions at the start of each turn. | Cherche, Corrin (Dream Princess), Ephraim (Legendary Lord), Frederick*, Kana (Male), Lissa (Winter's Envoy), Ninian, Sakura, Sharena, Sheena, Tanith (Forthright Heart), Xander (Spring) | |
Fortify Def 2 | Grants adajacent allies Def+3 through their next actions at the start of each turn. | Cherche, Corrin (Dream Princess), Ephraim (Legendary Lord), Frederick*, Kana (Male), Lissa (Winter's Envoy), Ninian, Sakura, Sharena, Sheena, Tanith (Forthright Heart), Xander (Spring) | |
Fortify Def 3 | Grants adajacent allies Def+4 through their next actions at the start of each turn. | Cherche, Ephraim (Legendary Lord), Frederick*, Sakura, Sharena, Xander (Spring) | |
Fortify Res 1 | Grants adajacent allies Res+2 through their next actions at the start of each turn. | Azura, Caeda, Corrin (Nohrian Summer), Jagen*, Kliff*, Linde, Maria, Niles (Forbidden Tease), Reyson, Sophia*, Soren | |
Fortify Res 2 | Grants adajacent allies Res+3 through their next actions at the start of each turn. | Azura, Caeda, Corrin (Nohrian Summer), Jagen*, Kliff*, Linde, Maria, Niles (Forbidden Tease), Reyson, Sophia*, Soren | |
Fortify Res 3 | Grants adajacent allies Res+4 through their next actions at the start of each turn. | Azura, Kliff*, Linde, Maria, Sophia*, Soren | |
Fortify Armor | Grants adjacent armored allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Armored units. | Lissa (Winter's Envoy), Niles (Forbidden Tease), Sheena | |
Fortify Cavalry | Grants adjacent cavalry allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Cavalry units. | Jagen | |
Fortify Fliers | Grants adjacent flying allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Fliers. | Caeda, Corrin (Nohrian Summer), Tanith (Forthright Heart) | |
Fortify Dragons | Grants adjacent dragon allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Dragons. | Corrin (Dream Princess), Kana (Male), Ninian | |
Fortify Beasts | Grants adjacent beast allies Def/Res+6 through their next actions at the start of each turn. Can only be used by beasts. | Reyson | |
Hone Atk 1 | Grants adjacent allies Atk +2 through their next actions at the start of each turn. | Camilla (Steamy Secrets), Camilla (Tropical Beauty), Corrin (Female)*, Celica (Imprisoned Soul), Gunter*, Gwendolyn, Hríd (Resolute Prince), Inigo (Performing), Lethe, Mathilda, Myrrh, Nino, Nowi (Trick or Defeat), Olivia*, Palla (Eldest Bun-Bun), Sanaki, Serra | |
Hone Atk 2 | Grants adjacent allies Atk +3 through their next actions at the start of each turn. | Camilla (Steamy Secrets), Camilla (Tropical Beauty), Corrin (Female)*, Celica (Imprisoned Soul), Gunter*, Gwendolyn, Hríd (Resolute Prince), Inigo (Performing), Lethe, Mathilda, Myrrh, Nino, Nowi (Trick or Defeat), Olivia*, Palla (Eldest Bun-Bun), Sanaki, Serra | |
Hone Atk 3 | Grants adjacent allies Atk +4 through their next actions at the start of each turn. | Corrin (Female)*, Celica (Imprisoned Soul), Hríd (Resolute Prince), Inigo (Performing), Mathilda, Nino, Olivia*, Sanaki, Serra | |
Hone Atk 4 | Grants adjacent allies Atk +7 through their next actions at the start of each turn. | Hríd (Resolute Prince) | |
Hone Spd 1 | Grants adjacent allies Spd+2 through their next actions at the start of each turn. | Azura (Celebratory Spirit), Caeda (Talys's Bride), Corrin (Dream Prince), Eirika*, Gunnthrá (Year's First Dream), Hinoka, Laegjarn (Burning Sun), Laslow, Leanne, Louise (Eternal Devotion)*, Matthew*, Mia (Moonlit Witch), Ryoma, Sue | |
Hone Spd 2 | Grants adjacent allies Spd+3 through their next actions at the start of each turn. | Azura (Celebratory Spirit), Caeda (Talys's Bride), Corrin (Dream Prince), Eirika*, Gunnthrá (Year's First Dream), Hinoka, Laegjarn (Burning Sun), Laslow, Leanne, Louise (Eternal Devotion), Matthew*, Mia (Moonlit Witch),Ryoma, Sue | |
Hone Spd 3 | Grants adjacent allies Spd+4 through their next actions at the start of each turn. | Caeda (Talys's Bride), Eirika*, Gunnthrá (Year's First Dream), Laslow, Matthew*, Ryoma, Sue | |
Hone Spd 4 | Grants adjacent allies Speed +7 through their next actions at the start of each turn. | Sue | |
Joint Hone Speed | Grants unit and adjacent allies Spd+5 through their next actions at the start of each turn. | Gunnthrá (Year's First Dream) | |
Hone Armor | Grants adjacent armored allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Armored units. | Gwendolyn | |
Hone Cavalry | Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Cavalry units. | Gunter, Louise (Eternal Devotion) | |
Hone Fliers | Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Fliers. | Azura (Celebratory Spirit), Camilla (Steamy Secrets)*, Camilla (Tropical Beauty), Hinoka, Laegjarn (Burning Sun), Mia (Moonlit Witch), Nowi (Halloween), Palla (Eldest Bun-Bun) | |
Hone Dragons | Grants adjacent dragon allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by dragons. | Corrin (Dream Prince), Myrrh | |
Hone Beasts | Grants adjacent beast allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by beasts. | Leanne, Lethe | |
Drive Atk 1 | Grants allies within 2 spaces Atk+2 during combat. | Cynthia, Delthea, Fjorm, Leif, Marth (Groom), Micaiah, Quan | |
Drive Atk 2 | Grants allies within 2 spaces Atk+3 during combat. | Cynthia, Delthea, Fjorm, Leif, Marth (Groom), Micaiah, Quan | |
Drive Def 1 | Grants allies within 2 spaces Def+2 during combat. | Arden, Linus, Nanna, Roderick | |
Drive Def 2 | Grants allies within 2 spaces Def+3 during combat. | Arden, Linus, Nanna, Roderick | |
Drive Spd 1 | Grants allies within 2 spaces Spd+2 during combat. | Catria (Hare), Lucina (Brave), Ninian (Bright-Eyed Bride), Tailtiu | |
Drive Spd 2 | Grants allies within 2 spaces Spd+3 during combat. | Catria (Hare), Lucina (Brave), Ninian (Bright-Eyed Bride), Tailtiu | |
Drive Res 1 | Grants allies within 2 spaces Res+2 during combat. | Azura (Performing), Elincia (Hoshidan Summer), Lyon, Soleil | |
Drive Res 2 | Grants allies within 2 spaces Res+3 during combat. | Azura (Performing), Elincia (Hoshidan Summer), Lyon, Soleil | |
Goad Armor | Grants armored allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Armored units. | Eliwood (Devoted Love), Hector | |
Goad Cavalry | Grants cavalry allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Cavalry units. | Camus*, Finn, Reinhardt | |
Goad Fliers | Grants flying allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Flying units. | Camilla (Flower of Fantasy, Innes (Summer), Kagero (Hare), Loki (Spring Trickster), Palla | |
Goad Dragons | Grants dragon allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Dragon units. | Kana (Female) | |
Goad Beasts | Grants beast allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Beast units. | Kaden | |
Ward Armor | Grants armored allies within 2 spaces Def/Res+4 during combat. Can only be used by Armored units. | Draug | |
Ward Cavalry | Grants cavalry allies within 2 spaces Def/Res+4 during combat. Can only be used by Cavalry units. | Berkut, Eliwood, Olwen | |
Ward Fliers | Grants flying allies within 2 spaces Def/Res+4 during combat. Can only be used by Fliers. | Camilla (New Year), Minerva, Shigure | |
Ward Dragons | Grants dragon allies within 2 spaces Def/Res+4 during combat. Can only be used by Dragons. | Idunn, Robin (Fell Reincarnation) | |
Ward Beasts | Grants beast allies within 2 spaces Def/Res+4 during combat. Can only be used by beasts. | Ranulf, Velouria | |
Savage Blow 1 | If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. | Camilla*, Leo, Narcian, Rhajat | |
Savage Blow 2 | If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. | Camilla*, Leo, Narcian, Rhajat | |
Savage Blow 3 | If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. | Camilla*, Leo, Narcian, Rhajat | |
Breath of Life 1 | If unit initiates attack, adjacent allies recover 3 HP after combat. | Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young) | |
Breath of Life 2 | If unit initiates attack, adjacent allies recover 5 HP after combat. | Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young) | |
Breath of Life 3 | If unit initiates attack, adjacent allies recover 7 HP after combat. | Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young) | |
Axe Experience 1 | If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Chrom (Spring) | |
Axe Experience 2 | If unit survives, all axe users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Chrom (Spring) | |
Axe Experience 3 | If unit survives, all axe users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) | Chrom (Spring) | |
Bow Experience 1 | If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Faye | |
Bow Experience 2 | If unit survives, all bow users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Faye | |
Bow Experience 3 | If unit survives, all bow users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) | Faye | |
R Tome Experience 1 | If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multiplier applied.) | Eirika (Anamnesis Lady) | |
R Tome Experience 2 | If unit survives, all Blue Tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multiplier applied.) | Eirika (Anamnesis Lady) | |
R Tome Experience 3 | If unit survives, all Blue Tome users on team get 2x EXP. (If similar skill effects also used, only highest multiplier applied.) | Eirika (Anamnesis Lady) | |
G Tome Experience 1 | If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Olwen (World of Thracia) | |
G Tome Experience 2 | If unit survives, all Green Tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Olwen (World of Thracia) | |
G Tome Experience 3 | If unit survives, all Green Tome users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) | Olwen (World of Thracia) | |
B Tome Experience 1 | If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Mae | |
B Tome Experience 2 | If unit survives, all Blue Tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Mae | |
B Tome Experience 3 | If unit survives, all Blue Tome users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) | Mae | |
Sword Experience 1 | If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Athena | |
Sword Experience 2 | If unit survives, all Sword users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Athena | |
Sword Experience 3 | If unit survives, all Sword users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) | Mordecai | |
Beast Experience 1 | If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Mordecai | |
Beast Experience 2 | If unit survives, all beast units on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) | Mordecai | |
Beast Experience 3 | If unit survives, all beast units on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) | Athena | |
Lance Valor 1 | If unit survives and uses a lance, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) | Robin (Summer) | |
Lance Valor 2 | If unit survives, all lance users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) | Robin (Summer) | |
Lance Valor 3 | If unit survives, all lsnce users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.) | Robin (Summer) | |
Axe Valor 1 | If unit survives and uses an axe, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) | Tiki (Summering Scion) | |
Axe Valor 2 | If unit survives, all axe users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) | Tiki (Summering Scion) | |
Axe Valor 3 | If unit survives, all axe users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.) | Tiki (Summering Scion) | |
Sword Valor 1 | If unit survives and uses a sword, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) | Chrom (Exalted Knight), Gray, Lene | |
Sword Valor 2 | If unit survives, all sword users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) | Chrom (Exalted Knight), Gray, Lene | |
Sword Valor 3 | If unit survives, all sword users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) | Chrom (Exalted Knight), Gray, Lene | |
G Tome Valor 1 | If unit survives and uses a green tome, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) | Elise (Summer), Mist (Purest Spirit) | |
G Tome Valor 2 | If unit survives, all green tome users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) | Elise (Summer), Mist (Purest Spirit) | |
G Tome Valor 3 | If unit survives, all green tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) | Elise (Summer), Mist (Purest Spirit) | |
B Tome Valor 1 | If unit survives and uses a blue tome, unit gets 1.5x SP. (If similar
skill effects also used, only highest multiplier applied.) |
Shigure (Dark Sky Singer) | |
B Tome Valor 2 | If unit survives, all blue tome users on team get 1.5x SP. (If similar
skill effects also used, only highest multiplier applied.) |
Shigure (Dark Sky Singer) | |
B Tome Valor 3 | If unit survives, all blue tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) | Shigure (Dark Sky Singer) | |
R Tome Valor 1 | skill effects also used, only highest multiplier applied.) | Tharja (Winter's Envoy) | |
R Tome Valor 2 | skill effects also used, only highest multiplier applied.) | Tharja (Winter's Envoy) | |
R Tome Valor 3 | If unit survives, all red tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) | Tharja (Winter's Envoy) | |
Dagger Valor 1 | If unit survives, all dagger users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) | Elise (Bubbling Flower), Sakura (Gentle Nekomata) | |
Dagger Valor 2 | If unit survives, all dagger users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) | Elise (Bubbling Flower), Sakura (Gentle Nekomata) | |
Dagger Valor 3 | If unit survives, all dagger users on team get 2x SP. (If similar effect also used, only highest multiplier applies.) | Elise (Bubbling Flower), Sakura (Gentle Nekomata) | |
Bow Valor 1 | If unit survives, all bow users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) | Nina, Roy (Valentine) | |
Bow Valor 2 | If unit survives, all bow users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) | Nina, Roy (Valentine) | |
Bow Valor 3 | If unit survives, all bow users on team get 2x SP. (If similar effect also used, only highest multiplier applies.) | Nina,Roy (Valentine) | |
Dragon Valor 1 | While unit lives and uses a dragonstone, unit gets 1.5x SP. (Only highest value applied. Does not stack.) | Tiki (Young, Summer) | |
Dragon Valor 2 | While unit lives, all dragonstone allies on team get 1.5x SP. (Only highest value applied. Does not stack.) | Tiki (Young, Summer) | |
Dragon Valor 3 | While unit lives, all dragonstone allies on team get 2x SP. (Only highest value applied. Does not stack.) | Tiki (Young, Summer) | |
Staff Valor 1 | While unit lives and uses a staff, unit gets 1.5x SP after combat or after using a healing Assist skill. (Only highest value applied. Does not stack.) | Maribelle | |
Staff Valor 2 | While unit lives, all staff allies on team get 1.5x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) | Maribelle | |
Staff Valor 3 | While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills.(Only highest value applied. Does not stack.) | Maribelle | |
Beast Valor 1 | While unit lives and uses beast damage, unit gets 1.5x SP after combat or after using a healing Assist skill. (Only highest value applied. Does not stack.) | Keaton | |
Beast Valor 2 | While unit lives, all beast allies on team get 1.5x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) | Keaton | |
Beast Valor 3 | While unit lives, all beast allies on team get 2x SP after combat or after using healing Assist skills.(Only highest value applied. Does not stack.) | Keaton | |
Atk Ploy 1 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until the end of foe's next action. | Julius, Katarina, Leo (Summer), Morgan (Female), Oliver | |
Atk Ploy 2 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until the end of foe's next action. | Julius, Katarina, Leo (Summer), Morgan (Female), Oliver | |
Atk Ploy 3 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until the end of foe's next action. | Julius, Katarina, Leo (Summer), Morgan (Female), Oliver | |
Panic Ploy 1 | At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action. | Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius | |
Panic Ploy 2 | At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action. | Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius | |
Panic Ploy 3 | At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action. | Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius | |
Def Ploy 1 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-3 until the end of foe's next action. | Arvis*, Cecilia (Festive Instructor), Flora, Gaius (Summer) | |
Def Ploy 2 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-4 until the end of foe's next action. | Arvis*, Flora, Gaius (Summer) | |
Def Ploy 3 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-5 until the end of foe's next action. | Arvis*, Flora, Gaius (Summer) | |
Res Ploy 1 | At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-3 until the end of foe's next action. | Gunnthrá, Lute, Micaiah (Summer's Dawn), Sonya | |
Res Ploy 2 | At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-4 until the end of foe's next action. | Gunnthrá, Lute, Micaiah (Summer's Dawn), Sonya | |
Res Ploy 3 | At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until the end of foe's next action. | Gunnthrá, Lute, Micaiah (Summer's Dawn), Sonya | |
Spd Ploy 1 | At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Spd-3 until the end of foe's next action. | Deirdre, Saias | |
Spd Ploy 2 | At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Spd-4 until the end of foe's next action. | Deirdre, Saias | |
Spd Ploy 3 | At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Spd-5 until the end of foe's next action. | Deirdre, Saias | |
Infantry Pulse 1 | Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.) | Dorcas, Helbindi, Marisa, Xander (Summer) | |
Infantry Pulse 2 | Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.) | Dorcas, Helbindi, Marisa, Xander (Summer) | |
Infantry Pulse 3 | Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.) | Dorcas, Helbindi, Marisa, Xander (Summer) | |
Ostia's Pulse | At the start of turn 1, grants Special cooldown count-1 to all allies. Granted only if number of those allies' movement types on current team ≤ 2. | Hector (Marquess) | |
Atk Smoke 1 | After combat, inflicts Atk-3 on foes within 2 spaces of target through their next actions. | Fiora (Defrosted Illian), Hríd, Kaze*, Lyn (Brave) | |
Atk Smoke 2 | After combat, inflicts Atk-5 on foes within 2 spaces of target through their next actions. | Fiora (Defrosted Illian), Hríd, Kaze*, Lyn (Brave) | |
Atk Smoke 3 | After combat, inflicts Atk-7 on foes within two spaces of target through their next actions. | Fiora (Defrosted Illian), Hríd, Kaze*, Lyn (Brave) | |
Spd Smoke 1 | After combat, inflicts Spd-3 on foes within 2 spaces of target through their next actions. | Nino (Pale Flower), Sigurd, Takumi (Empty Vessel) | |
Spd Smoke 2 | After combat, inflicts Spd-5 on foes within 2 spaces of target through their next actions. | Nino (Pale Flower), Sigurd, Takumi (Empty Vessel) | |
Spd Smoke 3 | After combat, inflicts Spd-7 on foes within two spaces of target through their next actions. | Nino (Pale Flower), Sigurd, Takumi (Empty Vessel) | |
Def Smoke 1 | After combat, inflicts Def-3 on foes within 2 spaces of target through their next actions. | Alfonse (Spring Prince), Claude, Panne* | |
Def Smoke 2 | After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions. | Alfonse (Spring Prince), Claude, Panne* | |
Def Smoke 3 | After combat, inflicts Def-7 on foes within two spaces of target through their next actions. | Alfonse (Spring Prince), Claude, Panne* | |
Res Smoke 1 | After combat, inflicts Res-3 on foes within 2 spaces of target through their next actions. | Robin (Fell Vessel) | |
Res Smoke 2 | After combat, inflicts Res-5 on foes within 2 spaces of target through their next actions. | Robin (Fell Vessel) | |
Res Smoke 3 | After combat, inflicts Res-7 on foes within two spaces of target through their next actions. | Robin (Fell Vessel) | |
Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | Pent (Fancy Fiancé) | |
Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | Pent (Fancy Fiancé) | |
Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | Pent (Fancy Fiancé) | |
Armor March 1 | If unit has 100% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. | Amelia, Ephraim (Brave), Fae (Holiday Dear), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Robin (Winter's Envoy) | |
Armor March 2 | If unit has ≥ 50% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. | Amelia, Ephraim (Brave), Fae (Holiday Dear), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Robin (Winter's Envoy) | |
Armor March 3 | If unit has an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. | Amelia, Ephraim (Brave), Fae (Holiday Dear), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Robin (Winter's Envoy) | |
Guidance 1 | If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana | |
Guidance 2 | If unit has ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana | |
Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. | Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana | |
Atk Tactic 1 | At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Azura (Vallite Songstress), Celica (Brave), Legault, Lilina (Blush of Youth), Siegbert | |
Atk Tactic 2 | At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Azura (Vallite Songstress), Celica (Brave), Legault, Lilina (Blush of Youth), Siegbert | |
Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Azura (Vallite Songstress), Celica (Brave), Legault, Lilina (Blush of Youth), Siegbert | |
Spd Tactic 1 | At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Lyn (Lady of the Wind), Ylgr | |
Spd Tactic 2 | At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Lyn (Lady of the Wind), Ylgr | |
Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Lyn (Lady of the Wind), Ylgr | |
Def Tactic 1 | At start of turn, grants Def+2 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Ike (Vanguard Legend), Laegjarn (New Experiences), Shiro | |
Def Tactic 2 | At start of turn, grants Def+4 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Ike (Vanguard Legend), Laegjarn (New Experiences), Shiro | |
Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Ike (Vanguard Legend), Laegjarn (New Experiences)*, Shiro | |
Res Tactic 1 | At start of turn, grants Res+2 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Canas, L'Arachel, Sharena (Hare) | |
Res Tactic 2 | At start of turn, grants Res+4 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Canas, L'Arachel, Sharena (Hare) | |
Res Tactic 3 | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Canas, L'Arachel, Sharena (Hare) | |
Flier Guidance 1 | If unit's HP is 100%, flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units. |
Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit) | |
Flier Guidance 2 | If unit's HP ≥ 50% HP, flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units. |
Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit) | |
Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. | Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit) | |
Odd Atk Wave 1 | At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Alm (Saint-King), Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki | |
Odd Atk Wave 2 | At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Alm (Saint-King), Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki | |
Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Alm (Saint-King), Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki | |
Odd Spd Wave 1 | At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Byleth (Tested Professor), Laevatein, Yarne | |
Odd Spd Wave 2 | At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Byleth (Tested Professor), Laevatein, Yarne | |
Odd Spd Wave 3 | At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Byleth (Tested Professor), Laevatein, Yarne | |
Odd Res Wave 1 | At start of odd-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Aversa*, Berkut (Purgatorial Prince), Mercedes, Takumi (Prince at Play) | |
Odd Res Wave 2 | At start of odd-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Aversa*, Berkut (Purgatorial Prince), Mercedes, Takumi (Prince at Play) | |
Odd Res Wave 3 | At start of odd-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Aversa*, Berkut (Purgatorial Prince), Mercedes, Takumi (Prince at Play) | |
Odd Def Wave 1 | At start of odd-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer) | |
Odd Def Wave 2 | At start of odd-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer) | |
Odd Def Wave 3 | At start of odd-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer) | |
Even Spd Wave 1 | At start of even-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Ike (Stalwart Heart), Karla | |
Even Spd Wave 2 | At start of even-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Ike (Stalwart Heart), Karla | |
Even Spd Wave 3 | At start of even-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Ike (Stalwart Heart), Karla | |
Even Res Wave 1 | At start of even-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Fjorm (New Traditions), Hector (Brave), Selkie, Ursula (Clear-Blue Crow) | |
Even Res Wave 2 | At start of even-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Fjorm (New Traditions), Hector (Brave), Selkie, Ursula (Clear-Blue Crow) | |
Even Res Wave 3 | At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Fjorm (New Traditions), Hector (Brave), Selkie, Ursula (Clear-Blue Crow) | |
Even Def Wave 1 | At start of even-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Laevatein (Kumade Warrior), Silas, Ylgr (Breaking the Ice) | |
Even Def Wave 2 | At start of even-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Laevatein (Kumade Warrior), Silas, Ylgr (Breaking the Ice)* | |
Even Def Wave 3 | At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Laevatein (Kumade Warrior), Silas, Ylgr (Breaking the Ice)* | |
Even Atk Wave 1 | At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Byleth (Proven Professor), Delthea (Tatarrah's Puppet) *, Kagero (Beverage Ninja), Tibarn | |
Even Atk Wave 2 | At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Byleth (Proven Professor), Delthea (Tatarrah's Puppet) *, Kagero (Beverage Ninja), Tibarn | |
Even Atk Wave 3 | At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Byleth (Proven Professor), Delthea (Tatarrah's Puppet) *, Kagero (Beverage Ninja), Tibarn | |
Infantry Rush 1 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | Brady, Mikoto, Noire (Summer) | |
Infantry Rush 2 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | Brady, Mikoto, Noire (Summer) | |
Infantry Rush 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | Brady, Mikoto, Noire (Summer) | |
Infantry Flash 1 | Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | Marth (Hero-King) | |
Infantry Flash 2 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | Marth (Hero-King) | |
Infantry Flash 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | Marth (Hero-King) | |
Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | Caineghis, Kronya*, Laegjarn, Lucina (Glorious Archer), Lyn (Lady of the Beach) | |
Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | Caineghis, Kronya*, Laegjarn, Lucina (Glorious Archer), Lyn (Lady of the Beach) | |
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | Caineghis, Kronya*, Laegjarn, Lucina (Glorious Archer), Lyn (Lady of the Beach) | |
Close Guard 1 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+2 during combat." | Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Veronica (Brave) | |
Close Guard 2 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+3 during combat." | Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Veronica (Brave) | |
Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+4 during combat." | Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Veronica (Brave) | |
Infantry Breath 1 | Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown +1 per attack during combat. (Only highest value applied. Does not stack)" | Nah | |
Infantry Breath 2 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and special cooldown charge +1 per attack. (Only highest value applied. Does not stack)" | Nah | |
Infantry Breath 3 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and special cooldown charge +1 per attack. (Only highest value applied. Does not stack)" | Nah | |
Infantry Hexblade 1 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | Hubert | |
Infantry Hexblade 2 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+1 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | Hubert | |
Infantry Hexblade 3 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | Hubert | |
Atk Opening 1 | At start of turn, grants Atk+2 to ally with the highest Atk for 1 turn. (Excludes unit.) | Eirika (Gentle as Snow), Lilina (Beachside Bloom) | |
Atk Opening 2 | At start of turn, grants Atk+4 to ally with the highest Atk for 1 turn. (Excludes unit.)" | Eirika (Gentle as Snow), Lilina (Beachside Bloom) | |
Atk Opening 3 | At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) | Eirika (Gentle as Snow), Lilina (Beachside Bloom) | |
Spd Opening 1 | At start of turn, grants Spd+2 to ally with the highest Spd for 1 turn. (Excludes unit.) | Sakura (Hot-Spring Healer) | |
Spd Opening 2 | At start of turn, grants Spd+4 to ally with the highest Spd for 1 turn. (Excludes unit.)" | Sakura (Hot-Spring Healer) | |
Spd Opening 3 | At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) | Sakura (Hot-Spring Healer) | |
Res Opening 1 | At start of turn, grants Res+2 to ally with the highest Res for 1 turn. (Excludes unit.) | Soren (Addled Strategist) | |
Res Opening 2 | At start of turn, grants Res+4 to ally with the highest Res for 1 turn. (Excludes unit.)" | Soren (Addled Strategist) | |
Res Opening 3 | At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) | Soren (Addled Strategist) | |
Def Opening 1 | At start of turn, grants Def+2 to ally with the highest Def for 1 turn. (Excludes unit.) | Genny (Dressed with Care), Hilda | |
Def Opening 2 | At start of turn, grants Def+4 to ally with the highest Def for 1 turn. (Excludes unit.)" | Genny (Dressed with Care), Hilda | |
Def Opening 3 | At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) | Genny (Dressed with Care), Hilda | |
Air Orders 1 | At start of turn, if unit's HP is 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Hinoka (Relaxing Warrior), Sigrun (Steadfast Bride) | |
Air Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Hinoka (Relaxing Warrior), Sigrun (Steadfast Bride) | |
Air Orders 3 | At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Hinoka (Relaxing Warrior), Sigrun (Steadfast Bride) | |
Ground Orders 1 | At start of turn, if unit's HP is 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Fjorm (Bride of Rime), Petra | |
Ground Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Fjorm (Bride of Rime), Petra | |
Ground Orders 3 | At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Fjorm (Bride of Rime), Petra | |
Rouse Atk/Def 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 for 1 turn. | Edelgard | |
Rouse Atk/Def 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 for 1 turn. | Edelgard | |
Rouse Atk/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 for 1 turn. | Edelgard | |
With Everyone! * | At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit and adjacent allies for 1 turn. | Tiki (Legendary Dragon) | |
Surtr's Menace * | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd/Def/Res+4 for 1 turn and inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces through their next actions. | Surtr | |
Sparkling Boost * | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | Eir | |
Glare * | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | Nailah | |
Upheaval * | At the start of turn 1, deals 7 damage to all foes, and if defending in Aether Raids during anima season, destroys offensive structure within the same column as unit. (Does not affect structures that cannot be destroyed.) | Duma | |
Human Virtue * | At start of turn, if unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd+6 to unit and those allies for 1 turn. | Roy (Blazing Lion) | |
Chaos Named * | At start of turn, if foes within 3 columns centered on unit have Res ≤ unit's Res-3, inflicts -5 on the highest of those foes' Atk/Spd/Def/Res through their next actions. (When calculating highest stat, treats Atk as -15. Calculates each stat penalty independently.) | Yune | |
Solitary Dream * | At start of turn, if unit is adjacent to only dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit and unit can move 1 extra space. (That turn only. Does not stack.) | Tiki (Torpid Dragon) | |
Divine Fang * | At start of turn, grants "effective against dragons" to adjacent allies for 1 turn. | Naga | |
Vision of Arcadia * | At start of turn, if a dragon or beast ally is deployed, grants Atk/Def+6 to ally with the highest Atk for 1 turn. | Eliwood (Blazing Knight) |
Sacred Seals
- See also: Sacred Seal
Note: Materials of tier 1 Seals are for creating while materials of tier 2 and 3 seals are for enhancing.
Skill | Effect | Materials | ||
---|---|---|---|---|
GB | B | SC | ||
HP +3 | Grants +3 to max HP. | 20 | 100 | 10 |
HP +4 | Grants +4 to max HP. | 60 | 200 | 50 |
HP +5 | Grants +5 to max HP. | 400 | 1000 | 100 |
Attack +1 | Grants Atk +1. | 20 | 100 | 10 |
Attack +2 | Grants Atk +2. | 60 | 200 | 50 |
Attack +3 | Grants Atk +3. | 400 | 1000 | 100 |
Speed +1 | Grants Spd +1. | 20 | 100 | 10 |
Speed +2 | Grants Spd +2. | 60 | 200 | 50 |
Speed +3 | Grants Spd +3. | 400 | 1000 | 100 |
Resistance +1 | Grants Res +1. | 20 | 100 | 10 |
Resistance +2 | Grants Res +2. | 60 | 200 | 50 |
Resistance +3 | Grants Res +3. | 400 | 1000 | 100 |
Defense +1 | Grants Def +1. | 20 | 100 | 10 |
Defense +2 | Grants Def +2. | 60 | 200 | 50 |
Defense +3 | Grants Def +3. | 400 | 1000 | 100 |
HP/Spd +1 | Grants HP+3, Spd+1. | 60 | 200 | 50 |
HP/Spd +2 | Grants HP+4, Spd+2. | 400 | 1000 | 100 |
HP/Res +1 | Grants HP+3, Res+1. | 60 | 200 | 50 |
HP/Res +2 | Grants HP+4, Res+2. | 400 | 1000 | 100 |
Atk/Def +1 | Grants Atk/Def +1 | 60 | 200 | 50 |
Atk/Def +2 | Grants Atk/Def +2 | 400 | 1000 | 100 |
Atk/Spd +1 | Grants Atk/Spd +1 | 60 | 200 | 50 |
Atk/Spd +2 | Grants Atk/Spd +2 | 400 | 1000 | 100 |
Spd/Def +1 | Grants Spd/Def +1 | 60 | 200 | 50 |
Spd/Def +2 | Grants Spd/Def +2 | 400 | 1000 | 100 |
Squad Ace A 1 | Grants +3 to max HP. | N/A | ||
Squad Ace A 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Squad Ace A 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Squad Ace B 1 | Grants Def+1 | N/A | ||
Squad Ace B 2 | Grants Def+2 | 60 | 200 | 50 |
Squad Ace B 3 | Grants Def+3 | 400 | 1000 | 100 |
Squad Ace C 1 | Grants Res+1 | N/A | ||
Squad Ace C 2 | Grants Res+2 | 60 | 200 | 50 |
Squad Ace C 3 | Grants Res+3 | 400 | 1000 | 100 |
Squad Ace D 1 | Grants Spd+1 | N/A | ||
Squad Ace D 2 | Grants Spd+2 | 60 | 200 | 50 |
Squad Ace D 3 | Grants Spd+3 | 400 | 1000 | 100 |
Squad Ace E 1 | Grants Atk +1. | N/A | ||
Squad Ace E 2 | Grants Atk +2. | 60 | 200 | 50 |
Squad Ace E 3 | Grants Atk +3. | 400 | 1000 | 100 |
Squad Ace F 1 | Grants +3 to max HP. | N/A | ||
Squad Ace F 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Squad Ace F 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Squad Ace G 1 | Grants Def+1 | N/A | ||
Squad Ace G 2 | Grants Def+2 | 60 | 200 | 50 |
Squad Ace G 3 | Grants Def+3 | 400 | 1000 | 100 |
Squad Ace H 1 | Grants Res+1 | N/A | ||
Squad Ace H 2 | Grants Res+2 | 60 | 200 | 50 |
Squad Ace H 3 | Grants Res+3 | 400 | 1000 | 100 |
Squad Ace I 1 | Grants Spd+1 | N/A | ||
Squad Ace I 2 | Grants Spd+2 | 60 | 200 | 50 |
Squad Ace I 3 | Grants Spd+3 | 400 | 1000 | 100 |
Squad Ace J 1 | Grants Atk +1. | N/A | ||
Squad Ace J 2 | Grants Atk +2. | 60 | 200 | 50 |
Squad Ace J 3 | Grants Atk +3. | 400 | 1000 | 100 |
Squad Ace K 1 | Grants +3 to max HP. | N/A | ||
Squad Ace K 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Squad Ace K 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Squad Ace L 1 | Grants Def+1 | N/A | ||
Squad Ace L 2 | Grants Def+2 | 60 | 200 | 50 |
Squad Ace L 3 | Grants Def+3 | 400 | 1000 | 100 |
Squad Ace M 1 | Grants Res+1 | N/A | ||
Squad Ace M 2 | Grants Res+2 | 60 | 200 | 50 |
Squad Ace M 3 | Grants Res+3 | 400 | 1000 | 100 |
Squad Ace N 1 | Grants Spd+1 | N/A | ||
Squad Ace N 2 | Grants Spd+2 | 60 | 200 | 50 |
Squad Ace N 3 | Grants Spd+3 | 400 | 1000 | 100 |
Squad Ace O 1 | Grants Atk +1. | N/A | ||
Squad Ace O 2 | Grants Atk +2. | 60 | 200 | 50 |
Squad Ace O 3 | Grants Atk +3. | 400 | 1000 | 100 |
Squad Ace P 1 | Grants +3 to max HP. | N/A | ||
Squad Ace P 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Squad Ace P 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Squad Ace Q 1 | Grants Def+1 | N/A | ||
Squad Ace Q 2 | Grants Def+2 | 60 | 200 | 50 |
Squad Ace Q 3 | Grants Def+3 | 400 | 1000 | 100 |
Squad Ace R 1 | Grants Res+1 | N/A | ||
Squad Ace R 2 | Grants Res+2 | 60 | 200 | 50 |
Squad Ace R 3 | Grants Res+3 | 400 | 1000 | 100 |
Squad Ace S 1 | Grants Spd+1 | N/A | ||
Squad Ace S 2 | Grants Spd+2 | 60 | 200 | 50 |
Squad Ace S 3 | Grants Spd+3 | 400 | 1000 | 100 |
Squad Ace T 1 | Grants Atk +1. | N/A | ||
Squad Ace T 2 | Grants Atk +2. | 60 | 200 | 50 |
Squad Ace T 3 | Grants Atk +3. | 400 | 1000 | 100 |
Squad Ace U 1 | Grants +3 to max HP. | N/A | ||
Squad Ace U 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Squad Ace U 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Initiate Seal HP 1 | Grants +3 to max HP. | N/A | ||
Initiate Seal HP 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Initiate Seal HP 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Initiate Seal Atk 1 | Grants Atk +1. | N/A | ||
Initiate Seal Atk 2 | Grants Atk +2. | 60 | 200 | 50 |
Initiate Seal Atk 3 | Grants Atk +3. | 400 | 1000 | 100 |
Initiate Seal Spd 1 | Grants Spd +1. | N/A | ||
Initiate Seal Spd 2 | Grants Spd +2. | 60 | 200 | 50 |
Initiate Seal Spd 3 | Grants Spd +3. | 400 | 1000 | 100 |
Initiate Seal Def 1 | Grants Def +1. | N/A | ||
Initiate Seal Def 2 | Grants Def +2. | 60 | 200 | 50 |
Initiate Seal Def 3 | Grants Def +3. | 400 | 1000 | 100 |
Initiate Seal Res 1 | Grants Res +1. | N/A | ||
Initiate Seal Res 2 | Grants Res +2. | 60 | 200 | 50 |
Initiate Seal Res 3 | Grants Res +3. | 400 | 1000 | 100 |
Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 20 | 100 | 40 |
Darting Blow 2 | If unit initiates combat, grants Spd+4 during combat. | 60 | 200 | 50 |
Darting Blow 3 | If unit initiates combat, grants Spd+6 during combat. | 400 | 1000 | 100 |
Fortress Def 1 | Grants Def+3. Inflicts Atk-3. | 20 | 100 | 20 |
Fortress Def 2 | Grants Def+4. Inflicts Atk-3. | 60 | 200 | 50 |
Fortress Def 3 | Grants Def+5. Inflicts Atk-3. | 400 | 1000 | 100 |
Fortress Res 1 | Grants Res+3. Inflicts Atk-3. | 20 | 100 | 20 |
Fortress Res 2 | Grants Res+4. Inflicts Atk-3. | 60 | 200 | 50 |
Fortress Res 3 | Grants Res+5. Inflicts Atk-3. | 400 | 1000 | 100 |
Close Def 1 | If unit is attacked by foe using sword, lance, axe, or dragonstone, unit receives Def/Res+2 during combat. | 20 | 100 | 40 |
Close Def 2 | If unit is attacked by foe using sword, lance, axe, or dragonstone, unit receives Def/Res+4 during combat. | 60 | 200 | 50 |
Close Def 3 | If unit is attacked by foe using sword, lance, axe, or dragonstone, unit receives Def/Res+6 during combat. | 400 | 1000 | 100 |
Distant Def 1 | If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat. | 20 | 100 | 40 |
Distant Def 2 | If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat. | 60 | 200 | 50 |
Distant Def 3 | If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat. | 400 | 1000 | 100 |
Darting Stance 1 | If foe initiates combat, grants Spd+2 during combat. | 20 | 100 | 40 |
Darting Stance 2 | If foe initiates combat, grants Spd+4 during combat. | 60 | 200 | 50 |
Darting Stance 3 | If foe initiates combat, grants Spd+6 during combat. | 400 | 1000 | 100 |
Fierce Stance 1 | If foe initiates combat, grants Atk+2 during combat. | 20 | 100 | 40 |
Fierce Stance 2 | If foe initiates combat, grants Atk+4 during combat. | 60 | 200 | 50 |
Fierce Stance 3 | If foe initiates combat, grants Atk+6 during combat. | 400 | 1000 | 100 |
Warding Stance 1 | If foe initiates combat, grants Res+2 during combat. | 20 | 100 | 40 |
Warding Stance 2 | If foe initiates combat, grants Res+4 during combat. | 60 | 200 | 50 |
Warding Stance 3 | If foe initiates combat, grants Res+6 during combat. | 400 | 1000 | 100 |
Water Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. | 20 | 100 | 40 |
Water Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. | 60 | 200 | 50 |
Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | 400 | 1000 | 100 |
Fire Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat. | 20 | 100 | 40 |
Fire Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat. | 60 | 200 | 50 |
Fire Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. | 400 | 1000 | 100 |
Heavy Blade 1 | If unit's Atk - foe's Atk ≥ 5, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.) |
20 | 100 | 40 |
Heavy Blade 2 | If unit's Atk - foe's Atk ≥ 3, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.) |
60 | 200 | 50 |
Heavy Blade 3 | If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.) |
400 | 1000 | 100 |
Flashing Blade 1 | If unit's Spd - foe's Spd ≥ 5, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.) |
20 | 100 | 40 |
Flashing Blade 2 | If unit's Spd - foe's Spd ≥ 3, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.) |
60 | 200 | 50 |
Flashing Blade 3 | If unit's Spd - foe's Spd ≥ 1, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.) |
400 | 1000 | 100 |
Atk/Def Bond 1 | Grants Atk/Def+3 to this unit during combat if unit is adjacent to an ally. | 20 | 100 | 20 |
Atk/Def Bond 2 | Grants Atk/Def+4 to this unit during combat if unit is adjacent to an ally. | 60 | 200 | 50 |
Atk/Def Bond 3 | Grants Atk/Def+5 to this unit during combat if unit is adjacent to an ally. | 400 | 1000 | 100 |
Atk/Spd Bond 1 | Grants Atk/Spd+3 to this unit during combat if unit is adjacent to an ally. | 20 | 100 | 20 |
Atk/Spd Bond 2 | Grants Atk/Spd+4 to this unit during combat if unit is adjacent to an ally. | 60 | 200 | 50 |
Atk/Spd Bond 3 | Grants Atk/Spd+5 to this unit during combat if unit is adjacent to an ally. | 400 | 1000 | 100 |
Spd/Res Bond 1 | Grants Spd/Res+3 to this unit during combat if unit is adjacent to an ally. | 20 | 100 | 20 |
Spd/Res Bond 1 | Grants Spd/Res+4 to this unit during combat if unit is adjacent to an ally. | 60 | 200 | 50 |
Spd/Res Bond 1 | Grants Spd/Res+5 to this unit during combat if unit is adjacent to an ally. | 400 | 1000 | 100 |
Brazen Atk/Res 1 | If HP ≤ 80% at the start of combat, grants Atk/Res+3 during combat. | 20 | 100 | 20 |
Brazen Atk/Res 2 | If HP ≤ 80% at the start of combat, grants Atk/Res+5 during combat. | 60 | 200 | 50 |
Brazen Atk/Res 3 | If HP ≤ 80% at the start of combat, grants Atk/Res+7 during combat. | 400 | 1000 | 100 |
Brazen Atk/Def 1 | If HP ≤ 80% at the start of combat, grants Atk/Def+3 during combat. | 20 | 100 | 20 |
Brazen Atk/Def 2 | If HP ≤ 80% at the start of combat, grants Atk/Def+5 during combat. | 60 | 200 | 50 |
Brazen Atk/Def 3 | If HP ≤ 80% at the start of combat, grants Atk/Def+7 during combat. | 400 | 1000 | 100 |
Iote's Shield | Neutralizes "effective against fliers" bonuses. | 20 | 100 | 20 |
Poison Strike 1 | Inflicts 4 damage to foe after any combat this unit initiates. | 20 | 100 | 20 |
Poison Strike 2 | Inflicts 7 damage to foe after any combat this unit initiates. | 60 | 200 | 50 |
Poison Strike 3 | Inflicts 10 damage to foe after any combat this unit initiates. | 400 | 1000 | 100 |
Quick Riposte 1 | Unit automatically makes a follow-up attack if attacked at HP ≥ 90%. | 20 | 100 | 40 |
Quick Riposte 2 | Unit automatically makes a follow-up attack if attacked at HP ≥ 80%. | 60 | 200 | 50 |
Quick Riposte 3 | Unit automatically makes a follow-up attack if attacked at HP ≥ 70%. | 400 | 1000 | 100 |
Brash Assault 1 | Unit automatically makes a follow-up when at HP < 30% and attacking a foe that can counter. | 20 | 100 | 20 |
Brash Assault 2 | Unit automatically makes a follow-up when at HP < 40% and attacking a foe that can counter. | 60 | 200 | 50 |
Brash Assault 3 | Unit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter. | 400 | 1000 | 100 |
Live to Serve 1 | When healing allies with a staff, unit also recovers 50% of the HP restored. | 20 | 100 | 20 |
Live to Serve 2 | When healing allies with a staff, unit also recovers 75% of the HP restored. | 60 | 200 | 50 |
Live to Serve 3 | When healing allies with a staff, unit also recovers the same amount. | 400 | 1000 | 100 |
Obstruct 1 | Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%.
(No effect on foes with a Pass skill.) |
20 | 100 | 20 |
Obstruct 2 | Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%.
(No effect on foes with a Pass skill.) |
60 | 200 | 50 |
Obstruct 3 | Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%.
(No effect on foes with a Pass skill.) |
400 | 1000 | 100 |
Seal Atk 1 | After combat, foe suffers Atk-3 through its next action. | 20 | 100 | 20 |
Seal Atk 2 | After combat, foe suffers Atk-5 through its next action. | 60 | 200 | 50 |
Seal Atk 3 | After combat, foe suffers Atk-7 through its next action. | 400 | 1000 | 100 |
Seal Spd 1 | After combat, foe suffers Spd-3 through its next action. | 20 | 100 | 20 |
Seal Spd 2 | After combat, foe suffers Spd-5 through its next action. | 60 | 200 | 50 |
Seal Spd 3 | After combat, foe suffers Spd-7 through its next action. | 400 | 1000 | 100 |
Flier Formation 1 | If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces. | 20 | 100 | 20 |
Flier Formation 2 | If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces. | 60 | 200 | 50 |
Flier Formation 3 | Unit can move to a space adjacent to a flier ally within 2 spaces. | 400 | 1000 | 100 |
Aerobatics 1 | If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 20 | 100 | 20 |
Aerobatics 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 60 | 200 | 50 |
Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 400 | 1000 | 100 |
Blaze Dance 1 | If Sing or Dance is used, target granted Atk+2. | 20 | 100 | 20 |
Blaze Dance 2 | If Sing or Dance is used, target granted Atk+3. | 60 | 200 | 50 |
Blaze Dance 3 | If Sing or Dance is used, target granted Atk+4. | 400 | 1000 | 100 |
Earth Dance 1 | If Sing or Dance is used, target granted Def+2. | 20 | 100 | 20 |
Earth Dance 2 | If Sing or Dance is used, target granted Def+3. | 60 | 200 | 50 |
Earth Dance 3 | If Sing or Dance is used, target granted Def+4. | 400 | 1000 | 100 |
Gale Dance 1 | If Sing or Dance is used, target granted Spd+2. | 20 | 100 | 20 |
Gale Dance 2 | If Sing or Dance is used, target granted Spd+3. | 60 | 200 | 50 |
Gale Dance 3 | If Sing or Dance is used, target granted Spd+4. | 400 | 1000 | 100 |
Torrent Dance 1 | If Sing or Dance is used, target granted Res+3. | 20 | 100 | 20 |
Torrent Dance 2 | If Sing or Dance is used, target granted Res+4. | 60 | 200 | 50 |
Torrent Dance 3 | If Sing or Dance is used, target granted Res+5. | 400 | 1000 | 100 |
Spur Atk 1 | Grants adjacent allies Atk+2 during combat | 20 | 100 | 20 |
Spur Atk 2 | Grants adjacent allies Atk+3 during combat | 60 | 200 | 50 |
Spur Atk 3 | Grants adjacent allies Atk+4 during combat | 400 | 1000 | 100 |
Spur Spd 1 | Grants adjacent allies Spd+2 during combat | 20 | 100 | 20 |
Spur Spd 2 | Grants adjacent allies Spd+3 during combat | 60 | 200 | 50 |
Spur Spd 3 | Grants adjacent allies Spd+4 during combat | 400 | 1000 | 100 |
Spur Def 1 | Grants adjacent allies Def+2 during combat | 20 | 100 | 20 |
Spur Def 2 | Grants adjacent allies Def+3 during combat | 60 | 200 | 50 |
Spur Def 3 | Grants adjacent allies Def+4 during combat | 400 | 1000 | 100 |
Spur Res 1 | Grants adjacent allies Res+2 during combat | 20 | 100 | 20 |
Spur Res 2 | Grants adjacent allies Res+3 during combat | 60 | 200 | 50 |
Spur Res 3 | Grants adjacent allies Res+4 during combat | 400 | 1000 | 100 |
Threaten Atk 1 | Inflicts Atk-3 to foes within 2 spaces through their next actions at the start of each turn. | 20 | 100 | 20 |
Threaten Atk 2 | Inflicts Atk-4 to foes within 2 spaces through their next actions at the start of each turn. | 60 | 200 | 50 |
Threaten Atk 3 | Inflicts Atk-5 to foes within 2 spaces through their next actions at the start of each turn. | 400 | 1000 | 100 |
Threaten Spd 1 | Inflicts Spd-3 to foes within 2 spaces through their next actions at the start of each turn. | 20 | 100 | 20 |
Threaten Spd 2 | Inflicts Spd-4 to foes within 2 spaces through their next actions at the start of each turn. | 60 | 200 | 50 |
Threaten Spd 3 | Inflicts Spd-5 to foes within 2 spaces through their next actions at the start of each turn. | 400 | 1000 | 100 |
Threaten Def 1 | Inflicts Def-3 to foes within 2 spaces through their next actions at the start of each turn. | 20 | 100 | 20 |
Threaten Def 2 | Inflicts Def-4 to foes within 2 spaces through their next actions at the start of each turn. | 60 | 200 | 50 |
Threaten Def 3 | Inflicts Def-5 to foes within 2 spaces through their next actions at the start of each turn. | 400 | 1000 | 100 |
Threaten Res 1 | Inflicts Res-3 to foes within 2 spaces through their next actions at the start of each turn. | 20 | 100 | 20 |
Threaten Res 2 | Inflicts Res-4 to foes within 2 spaces through their next actions at the start of each turn. | 60 | 200 | 50 |
Threaten Res 3 | Inflicts Res-5 to foes within 2 spaces through their next actions at the start of each turn. | 400 | 1000 | 100 |
Hone Atk 1 | Grants adjacent allies Atk+2 through their next actions at the start of each turn. | 20 | 100 | 20 |
Hone Atk 2 | Grants adjacent allies Atk+3 through their next actions at the start of each turn. | 60 | 200 | 50 |
Hone Atk 3 | Grants adjacent allies Atk+4 through their next actions at the start of each turn. | 400 | 1000 | 100 |
Hone Spd 1 | Grants adjacent allies Spd+2 through their next actions at the start of each turn. | 20 | 100 | 20 |
Hone Spd 2 | Grants adjacent allies Spd+3 through their next actions at the start of each turn. | 60 | 200 | 50 |
Hone Spd 3 | Grants adjacent allies Spd+4 through their next actions at the start of each turn. | 400 | 1000 | 100 |
Fortify Def 1 | Grants adjacent allies Def+2 through their next actions at the start of each turn. | 20 | 100 | 20 |
Fortify Def 2 | Grants adjacent allies Def+3 through their next actions at the start of each turn. | 60 | 200 | 50 |
Fortify Def 3 | Grants adjacent allies Def+4 through their next actions at the start of each turn. | 400 | 1000 | 100 |
Fortify Res 1 | Grants adjacent allies Res+2 through their next actions at the start of each turn. | 20 | 100 | 20 |
Fortify Res 2 | Grants adjacent allies Res+3 through their next actions at the start of each turn. | 60 | 200 | 50 |
Fortify Res 3 | Grants adjacent allies Res+4 through their next actions at the start of each turn. | 400 | 1000 | 100 |
Drive Atk 1 | Grants allies within 2 spaces Atk+2 during combat. | 20 | 100 | 40 |
Drive Atk 2 | Grants allies within 2 spaces Atk+3 during combat. | 400 | 1000 | 100 |
Drive Def 1 | Grants allies within 2 spaces Def+2 during combat. | 20 | 100 | 40 |
Drive Def 2 | Grants allies within 2 spaces Def+3 during combat. | 400 | 1000 | 100 |
Drive Spd 1 | Grants allies within 2 spaces Spd+2 during combat. | 20 | 100 | 40 |
Drive Spd 2 | Grants allies within 2 spaces Spd+3 during combat. | 400 | 1000 | 100 |
Drive Res 1 | Grants allies within 2 spaces Res+2 during combat. | 20 | 100 | 40 |
Drive Res 2 | Grants allies within 2 spaces Res+3 during combat. | 400 | 1000 | 100 |
Savage Blow 1 | If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. | 20 | 100 | 20 |
Savage Blow 2 | If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. | 60 | 200 | 50 |
Savage Blow 3 | If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. | 400 | 1000 | 100 |
Breath of Life 1 | If unit initiates attack, adjacent allies recover 3 HP after combat. | 20 | 100 | 20 |
Breath of Life 2 | If unit initiates attack, adjacent allies recover 5 HP after combat. | 60 | 200 | 50 |
Breath of Life 3 | If unit initiates attack, adjacent allies recover 7 HP after combat. | 400 | 1000 | 100 |
Atk Ploy 1 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until end of foe's next action. | 20 | 100 | 20 |
Atk Ploy 2 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until end of foe's next action. | 60 | 200 | 50 |
Atk Ploy 3 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until end of foe's next action. | 400 | 1000 | 100 |
Spd Ploy 1 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-3 until end of foe's next action. | 20 | 100 | 20 |
Spd Ploy 2 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-4 until end of foe's next action. | 60 | 200 | 50 |
Spd Ploy 3 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-5 until end of foe's next action. | 400 | 1000 | 100 |
Def Ploy 1 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-3 until end of foe's next action. | 20 | 100 | 20 |
Def Ploy 2 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-4 until end of foe's next action. | 60 | 200 | 50 |
Def Ploy 3 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-5 until end of foe's next action. | 400 | 1000 | 100 |
Res Ploy 1 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-3 until end of foe's next action. | 20 | 100 | 20 |
Res Ploy 2 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-4 until end of foe's next action. | 60 | 200 | 50 |
Res Ploy 3 | At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until end of foe's next action. | 400 | 1000 | 100 |
Panic Ploy 1 | At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action. | 20 | 100 | 40 |
Panic Ploy 2 | At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action. | 60 | 200 | 50 |
Panic Ploy 3 | At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action. | 400 | 1000 | 100 |
Atk Smoke 1 | After combat, inflicts Atk-3 on foes within 2 spaces of target through their next actions. | 20 | 100 | 20 |
Atk Smoke 2 | After combat, inflicts Atk-5 on foes within 2 spaces of target through their next actions. | 60 | 200 | 50 |
Atk Smoke 3 | After combat, inflicts Atk-7 on foes within two spaces of target through their next actions. | 400 | 1000 | 100 |
Spd Smoke 1 | After combat, inflicts Spd-3 on foes within 2 spaces of target through their next actions. | 20 | 100 | 20 |
Spd Smoke 2 | After combat, inflicts Spd-5 on foes within 2 spaces of target through their next actions. | 60 | 200 | 50 |
Spd Smoke 3 | After combat, inflicts Spd-7 on foes within two spaces of target through their next actions. | 400 | 1000 | 100 |
Guidance 1 | If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 20 | 100 | 40 |
Guidance 2 | If unit has ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 60 | 200 | 50 |
Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 400 | 1000 | 100 |
Def Tactic 1 | At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 20 | 100 | 40 |
Def Tactic 2 | At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 60 | 200 | 50 |
Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 400 | 1000 | 100 |
Res Tactic 1 | At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 20 | 100 | 40 |
Res Tactic 2 | At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 60 | 200 | 50 |
Res Tactic 3 | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 400 | 1000 | 100 |
Even Def Wave 1 | At start of even-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
20 | 100 | 40 |
Even Def Wave 2 | At start of even-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
60 | 200 | 50 |
Even Def Wave 3 | At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
400 | 1000 | 100 |
Phantom Spd 1 | When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +5 over actual value. | 20 | 100 | 40 |
Phantom Spd 2 | When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +8 over actual value. | 60 | 200 | 50 |
Phantom Spd 3 | When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +10 over actual value. | 400 | 1000 | 100 |
Hardy Bearing 1 | Disables skills that
change unit's attack priority. If unit has 100% HP at start of battle, enemy skills that change attack priority are also disabled. |
20 | 100 | 40 |
Hardy Bearing 2 | Disables skills that
change unit's attack priority. If unit has ≥ 50% HP at start of battle, enemy skills that change attack priority are also disabled. |
60 | 200 | 50 |
Hardy Bearing 3 | Disables skills that
change unit's attack priority. Enemy skills that change attack priority are also disabled. |
400 | 1000 | 100 |
Deflect Melee 1 | If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 30%. (Cannot be used by tome, bow, dagger or staff users.) |
20 | 100 | 50 |
Deflect Melee 2 | If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 50%. (Cannot be used by tome, bow, dagger or staff users.) |
60 | 200 | 50 |
Deflect Melee 3 | If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 80%. (Cannot be used by tome, bow, dagger or staff users.) |
400 | 1000 | 100 |
Deflect Missile 1 | If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 30%. | 20 | 100 | 50 |
Deflect Missile 2 | If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 50%. | 60 | 200 | 50 |
Deflect Missile 3 | If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 80%. | 400 | 1000 | 100 |
Deflect Magic 1 | If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 30%. | 20 | 100 | 50 |
Deflect Magic 2 | If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 50%. | 60 | 200 | 50 |
Deflect Magic 3 | If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 80%. | 400 | 1000 | 100 |
Quickened Pulse | Special cooldown count -1 at start of Turn 1. | 20 | 100 | 20 |
Armored Boots | If unit's HP = 100% at start of turn, unit can move 1 extra space. (That turn only; does not stack.) | 20 | 100 | 40 |
Embla's Ward | Unit receives 0 damage. | N/A | ||
Múspellflame | Unit receives 0 damage. | N/A | ||
Røkkr | Neutralizes damage outside of combat (from skills like Poison Strike, etc.) except damage dealt by Specials that trigger before combat. Unit's HP can be reduced to 0 only by an attack from allied armies. Unit cannot restore its own HP. | N/A |