Flashfire212 (talk | contribs) (→Type B) |
Flashfire212 (talk | contribs) (→Type B) |
||
Line 3,606: | Line 3,606: | ||
|[[L'Arachel|L'Arachel (Seeker of Justice)]] |
|[[L'Arachel|L'Arachel (Seeker of Justice)]] |
||
|- |
|- |
||
− | |[[File:FEH S/R Far Trace 3.png|25px]] [[Speed Resistance Trace|S/R Far Trace 3]] |
+ | |[[File:FEH S/R Far Trace 3.png|25px]] [[Speed Resistance Far Trace|S/R Far Trace 3]] |
|Enables【Canto (Rem. +1)】.<br> |
|Enables【Canto (Rem. +1)】.<br> |
||
Inflicts Spd/Res-3 on foe during combat.<br> |
Inflicts Spd/Res-3 on foe during combat.<br> |
Revision as of 15:34, 7 May 2021
Type A
Skill | Effect | Rarity | Users |
---|---|---|---|
HP +3 | Grants +3 to max HP. | Abel, Arthur*, Donnel*, Fjorm (Bride of Rime), Lucius, Marisa, Merric, Nils, Raigh, Saber, Seliph*, Setsuna | |
HP +4 | Grants +4 to max HP. | Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna | |
HP +5 | Grants +5 to max HP. | Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna | |
Attack +1 | Grants Atk+1 | Alm, Camilla (Steamy Secrets), Cecilia, Cherche*, Finn, Gordin*, Iago*, Lilina, Lilina (Blush of Youth), Tailtiu, Tobin*, Valbar* | |
Attack +2 | Grants Atk+2 | Alm, Cecilia, Cherche*, Gordin*, Lilina, Tobin* | |
Attack +3 | Grants Atk+3 | Alm, Cecilia, Cherche*, Gordin*, Lilina, Tobin* | |
Speed +1 | Grants Spd+1 | Aversa, Azura, Elise (Summer), Fir*, Kris (Unknown Hero), Leon*, Linde, Lon'qu, Nephenee, Noire (Summer), Sharena*, Tana, Veronica (Bestowed Love) | |
Speed +2 | Grants Spd+2 | Azura, Fir*, Leon*, Linde, Lon'qu, Sharena* | |
Speed +3 | Grants Spd+3 | Azura, Fir*, Leon*, Linde, Lon'qu, Sharena* | |
Defense +1 | Grants Def+1 | Chrom (Spring), Clive*, Corrin (Male)*, Corrin (New Year's), Jakob*, Kris (Ardent Firebrand), Myrrh (Spooky Monster) Nowi, Robin (Summer), Stahl* | |
Defense +2 | Grants Def+2 | Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl* | |
Defense +3 | Grants Def+3 | Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl* | |
Resistance +1 | Grants Res+1 | Caeda (Bride), Canas, Clarine, Felicia, Julia, Lena*, Lute, Lyon, Nanna, Natasha, Nino*, Peri, Saleh (Vernal Sage), Subaki* | |
Resistance +2 | Grants Res+2 | Clarine, Felicia, Julia, Nino*, Peri, Subaki* | |
Resistance +3 | Grants Res+3 | Clarine, Felicia, Julia, Nino*, Peri, Subaki* | |
HP/Atk 1 | Grants HP+3, Atk+1 | Fjorm (Bride of Rime), Iago*, Lilina (Blush of Youth), Valbar* | |
HP/Atk 2 | Grants HP+4, Atk+2 | Fjorm (Bride of Rime), Iago*, Lilina (Blush of Youth), Valbar* | |
HP/Spd 1 | Grants HP+3, Spd+1 | Aversa, Kris (Unknown Hero), Saber, Veronica (Bestowed Love) | |
HP/Spd 2 | Grants HP+4, Spd+2 | Aversa, Kris (Unknown Hero), Saber, Veronica (Bestowed Love) | |
HP/Def 1 | Grants HP+3, Def+1 | Marisa, Nils, Robin (Summer) | |
HP/Def 2 | Grants HP+4, Def+2 | Marisa, Nils, Robin (Summer) | |
HP/Res 1 | Grants HP+3, Res+1 | Canas, Lute, Natasha, Saleh (Vernal Sage) | |
HP/Res 2 | Grants HP+4, Res+2 | Canas, Lute, Natasha, Saleh (Vernal Sage) | |
Atk/Spd 1 | Grants Atk/Spd+1 | Camilla (Steamy Secrets), Nephenee, Noire (Summer) | |
Atk/Spd 2 | Grants Atk/Spd+2 | Camilla (Steamy Secrets), Nephenee, Noire (Summer) | |
Atk/Def +1 | Grants Atk/Def+1 | Chrom (Spring), Corrin (New Year's), Finn | |
Atk/Def +2 | Grants Atk/Def+2 | Chrom (Spring), Corrin (New Year's), Finn | |
Atk/Res +1 | Grants Atk/Res+1 | Caeda (Bride), Lyon, Tailtiu | |
Atk/Res +2 | Grants Atk/Res+2 | Caeda (Bride), Lyon, Tailtiu | |
Spd/Def 1 | Grants Spd/Def+1 | Kris (Ardent Firebrand), Tana | |
Spd/Def 2 | Grants Spd/Def+2 | Kris (Ardent Firebrand), Tana | |
Spd/Res 1 | Grants Spd/Res+1 | Elise (Summer), Nanna | |
Spd/Res 2 | Grants Spd/Res+2 | Elise (Summer), Nanna | |
Def/Res +1 | Grants Def/Res+1 | Lena*, Myrrh (Spooky Monster) | |
Def/Res +2 | Grants Def/Res+2 | Lena*, Myrrh (Spooky Monster) | |
Defiant Atk 1 | At start of turn, if unit's HP ≤ 50%, grants Atk+3 for 1 turn. | Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult) | |
Defiant Atk 2 | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)* | |
Defiant Atk 3 | At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. | Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)* | |
Defiant Spd 1 | At start of turn, if unit's HP ≤ 50%, grants Spd+3 for 1 turn. | Camilla (Spring), Lucina, Raven, Robin (Male) | |
Defiant Spd 2 | At start of turn, if unit's HP ≤ 50%, grants Spd+5 for 1 turn. | Camilla (Spring), Lucina, Raven, Robin (Male) | |
Defiant Spd 3 | At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. | Camilla (Spring), Lucina, Raven*, Robin (Male) | |
Defiant Def 1 | At start of turn, if unit's HP ≤ 50%, grants Def+3 for 1 turn. | Beruka*, Chrom*, Henry, Hinoka | |
Defiant Def 2 | At start of turn, if unit's HP ≤ 50%, grants Def+5 for 1 turn. | Beruka*, Chrom*, Henry, Hinoka | |
Defiant Def 3 | At start of turn, if unit's HP ≤ 50%, grants Def+3 for 1 turn. | Beruka*, Chrom*, Henry, Hinoka | |
Defiant Res 1 | At start of turn, if unit's HP ≤ 50%, grants Res+3 for 1 turn. | Est, Robin (Female), Virion | |
Defiant Res 2 | At start of turn, if unit's HP ≤ 50%, grants Res+5 for 1 turn. | Est, Robin (Female), Virion | |
Defiant Res 3 | At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. | Est, Robin (Female), Virion | |
Triangle Adept 1 | If unit has weapon-triangle advantage, boosts Atk by 10%. If unit has weapon-triangle disadvantage, reduces Atk by 10%. | Azura (Performing), Cordelia, Roy, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight) | |
Triangle Adept 2 | If unit has weapon-triangle advantage, boosts Atk by 15%. If unit has weapon-triangle disadvantage, reduces Atk by 15%. | Azura (Performing), Cordelia, Roy, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight) | |
Triangle Adept 3 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | Azura (Performing), Cordelia, Roy*, Ryoma (Hoshidan Summer), Sanaki, Selena, Titania (Warm Knight) | |
Life and Death 1 | Grants Atk/Spd+3. Inflicts Def/Res -3. | Hana, Hana (Focused Samurai), Igrene, Jaffar, Leila, Minerva, Selena, Sothe*, Zephiel | |
Life and Death 2 | Grants Atk/Spd+4. Inflicts Def/Res -4. | Hana, Hana (Focused Samurai), Igrene, Jaffar, Leila, Minerva, Selena, Sothe*, Zephiel | |
Life and Death 3 | Grants Atk/Spd+5. Inflicts Def/Res -5. | Hana, Hana (Focused Samurai), Igrene, Jaffar, Leila, Minerva, Selena, Sothe*, Zephiel | |
Life and Death 4 | Grants Atk/Spd+7. Inflicts Def/Res -5. | Igrene, Leila, Selena | |
Fury 1 | Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit. | Asbel, Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Claude (Almyra's King), Eldigan, Est (Springtime Flier), Fiora, Greil (Heroic Exemplar), Hinata*, Jagen, Kris (Unsung Hero), Laevatein, Legion, Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play) | |
Fury 2 | Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit. | Asbel, Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Claude (Almyra's King), Eldigan, Est (Springtime Flier), Fiora, Greil (Heroic Exemplar), Hinata*, Jagen, Kris (Unsung Hero), Laevatein, Legion, Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play) | |
Fury 3 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | Asbel, Bartre, Byleth (Proven Professor), Chrom (Knight Exalt), Claude (Almyra's King), Eldigan, Est (Springtime Flier), Fiora, Greil (Heroic Exemplar), Hinata*, Jagen, Kris (Unsung Hero), Laevatein, Legion, Myrrh, Takumi (Empty Vessel),* Takumi (Prince at Play) | |
Fury 4 | Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. | Asbel, Byleth (Proven Professor), Claude (Almyra's King), Est (Springtime Flier), Greil (Heroic Exemplar), Kris (Unsung Hero) | |
Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | Alfonse*, Alfonse (Spring Prince), Annand, Brunnya, Camilla (Summer), Catherine, Celica (Warrior Priestess), Celica (Queen of Valentia), Delthea, Delthea (Tatarrah's Puppet), Dimitri, Dimitri (Savior King), Effie, Eirika (Anamnesis Lady), Elincia, Eliwood (Blazing Knight), Eliwood (Marquess Pherae), Faye (Drawn Heartstring), Felix (Icy Gift Giver), Hawkeye, Katarina, Klein*, L'Arachel (Harvest Princess), Laevatein (Bonfire's Blaze), Lucina (Glorious Archer), Lyn (Brave Heroes), Lyn (Lady of the Beach), Lysithea, Nino (Pale Flower), Ophelia, Reginn, Reinhardt (Lightning's Rondo), Reinhardt (World of Thracia), Roy (Valentines), Siegbert, Tibarn, Ursula | |
Death Blow 2 | If unit initiates combat, grants Atk+4 during combat. | Alfonse*, Brunnya, Camilla (Summer), Celica (Warrior Priestess), Delthea, Delthea (Tatarrah's Puppet), Dimitri, Effie, Elincia, Eliwood (Blazing Knight), Faye (Drawn Heartstring), Hawkeye, Klein*, Lysithea, Reinhardt (Lightning's Rondo), Reinhardt (World of Thracia), Roy (Valentine), Siegbert, Ursula | |
Death Blow 3 | If unit initiates combat, grants Atk+6 during combat. | Alfonse*, Brunnya, Camilla (Summer), Celica (Warrior Priestess), Delthea, Delthea (Tatarrah's Puppet), Dimitri, Effie, Elincia, Eliwood (Blazing Knight), Faye (Drawn Heartstring), Hawkeye, Klein*, Lysithea, Reinhardt (Lightning's Rondo), Reinhardt (World of Thracia), Roy (Valentine), Siegbert, Ursula | |
Death Blow 4 | If unit initiates combat, grants Atk+8 during combat. | Celica (Warrior Priestess), Dimitri, Eliwood (Blazing Knight), Faye (Drawn Heartstring), Lysithea | |
Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | Alm (Saint-King), Ayra, Caeda, Camilla, Corrin (Summer Female), Dorothea (Twilit Harmony), Eir, Elise (Bubbling Flower), Florina*, Gerik, Gunnthrá (Year's First Dream), Innes (Frelian Moonlight), Ishtar, Ishtar (Thunder's Waltz), Laegjarn (Burning Sun), Legault, Lewyn, Lucina (Spring Exalt), Lyn (Ninja-Friend Duo), Merric (Changing Winds), Mia (Harmonic Blades), Mist (Purest Spirit), Naesala, Nailah (Blessed Queen), Niles (Forbidden Tease), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Python, Rebecca, Roy (Brave Lion), Soleil, Sue, Tana (Frelian Starlight), Tanith (Forthright Heart), Tharja*, Tharja (Florid Charmer), Valter | |
Darting Blow 2 | If unit initiates combat, grants Spd+4 during combat. | Alm (Saint-King), Caeda, Camilla, Florina*, Gerik, Rebecca, Soleil, Tharja, Valter* | |
Darting Blow 3 | If unit initiates combat, grants Spd+6 during combat. | Alm (Saint-King), Caeda, Camilla, Florina*, Gerik, Rebecca*, Soleil Tharja*, Valter* | |
Darting Blow 4 | If unit initiates combat, grants Spd+9 during combat. | Alm (Saint-King), Gerik | |
Armored Blow 1 | If unit initiates combat, grants Def+2 during combat. | Athena, Brigid (Orgahil Pirate), Catria, Cordelia (Summer), Frederick (Summer), Gunter, Ingrid (Solstice Knight), Jakob (Devoted Monster), Keaton (Resolved Wolfskin), Leif, Lucina (Brave), Tiki (Young), Titania, Xander | |
Armored Blow 2 | If unit initiates combat, grants Def+4 during combat. | Catria*, Frederick (Summer), Gunter, Tiki (Young), Titania*, Xander | |
Armored Blow 3 | If unit initiates combat, grants Def+6 during combat. | Catria*, Frederick (Summer), Gunter, Tiki (Young), Titania*, Xander | |
Warding Blow 1 | If unit initiates combat, grants Res+2 during combat. | Ilyana, Julia (Crusader of Light), Kagero, Kagero (Beverage Ninja), Knoll, Niles, Oliver, Olwen, Palla (Sisterly Trio), Rinea (Reminiscent Belle), Seiros, Sonya, Sophia | |
Warding Blow 2 | If unit initiates combat, grants Res+4 during combat. | Kagero, Niles*, Olwen, Sophia | |
Warding Blow 3 | If unit initiates combat, grants Res+6 during combat. | Kagero, Niles*, Olwen, Sophia | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | Ayra, Catherine, Celica (Queen of Valentia), Eir, Eirika (Anamnesis Lady), Elise (Bubbling Flower), Eliwood (Marquess Pherae), Felix (Icy Gift Giver), Gunnthrá (Year's First Dream), Innes (Frelian Moonlight), Ishtar, Ishtar (Thunder's Waltz), Katarina, L'Arachel (Harvest Princess), Lewyn, Laegjarn (Burning Sun), Lucina (Glorious Archer), Lucina (Spring Exalt), Lyn (Brave), Lyn (Ninja-Friend Duo), Merric (Changing Winds), Mia (Harmonic Blades), Mist (Purest Spirit), Naesala, Nailah (Blessed Queen), Niles (Forbidden Tease), Nino (Pale Flower), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Reginn, Sue, Tanith (Forthright Heart), Tharja (Florid Charmer) | |
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | Ayra, Catherine, Celica (Queen of Valentia), Eir, Eirika (Anamnesis Lady), Elise (Bubbling Flower), Eliwood (Marquess Pherae), Felix (Icy Gift Giver), Gunnthrá (Year's First Dream), Innes (Frelian Moonlight), Ishtar, Ishtar (Thunder's Waltz), Katarina, L'Arachel (Harvest Princess), Lewyn, Laegjarn (Burning Sun), Lucina (Glorious Archer), Lucina (Spring Exalt), Lyn (Brave), Lyn (Ninja-Friend Duo), Merric (Changing Winds), Mia (Harmonic Blades), Mist (Purest Spirit), Naesala, Nailah (Blessed Queen), Niles (Forbidden Tease), Nino (Pale Flower), Olwen (World of Thracia), Palla (Eldest Bun-Bun), Reginn, Sue, Tanith (Forthright Heart), Tharja (Florid Charmer) | |
Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | Catherine, Celica (Queen of Valentia), Eliwood (Marquess Pherae), Ishtar (Thunder's Waltz), Laegjarn (Burning Sun), Lyn (Ninja-Friend Duo), Merric (Changing Winds), Mia (Harmonic Blades), Nailah (Blessed Queen), Reginn, Tharja (Florid Charmer) | |
Sturdy Blow 1 | If unit initiates combat, grants Atk/Def+2 during combat. | Alfonse (Spring Prince), Annand, Athena, Cordelia (Summer), Dimitri (Savior King), Ingrid (Solstice Knight), Keaton (Resolved Wolfskin), Lucina (Brave), Lyn (Lady of the Beach), Ophelia, Tibarn | |
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | Alfonse (Spring Prince), Annand, Athena, Cordelia (Summer), Dimitri (Savior King), Ingrid (Solstice Knight), Keaton (Resolved Wolfskin), Lucina (Brave), Lyn (Lady of the Beach), Ophelia, Tibarn | |
Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | Annand, Dimitri (Savior King), Ingrid (Solstice Knight), Lyn (Lady of the Beach), Tibarn | |
Mirror Strike 1 | If unit initiates combat, grants Atk/Res+2 during combat. | Ilyana, Julia (Crusader of Light), Kagero (Beverage Ninja), Knoll, Laevatein (Bonfire's Blaze), Oliver, Palla (Sisterly Trio), Seiros, Sonya | |
Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | Ilyana, Julia (Crusader of Light), Kagero (Beverage Ninja), Knoll, Laevatein (Bonfire's Blaze), Oliver, Palla (Sisterly Trio), Seiros, Sonya | |
Mirror Impact | If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. | Julia (Crusader of Light), Laevatein (Bonfire's Blaze), Palla (Sisterly Trio), Seiros | |
Steady Blow 1 | If unit initiates combat, grants Spd/Def+2 during combat. | Brigid (Orgahil Pirate), Leif, Python, Roy (Brave Lion), Tana (Frelian Starlight) | |
Steady Blow 2 | If unit initiates combat, grants Spd/Def+4 during combat. | Brigid (Orgahil Pirate), Leif, Python, Roy (Brave Lion), Tana (Frelian Starlight) | |
Steady Impact | If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. | Brigid (Orgahil Pirate), Tana (Frelian Starlight) | |
Swift Strike 1 | If unit initiates combat, grants Spd/Res+2 during combat. | Corrin (Nohrian Summer), Dorothea (Twilit Harmony), Legault | |
Swift Strike 2 | If unit initiates combat, grants Spd/Res+4 during combat. | Corrin (Nohrian Summer), Dorothea (Twilit Harmony), Legault | |
Swift Impact | If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. | Dorothea (Twilit Harmony) | |
Bracing Blow 1 | If unit initiates combat, grants Def/Res+2 during combat. | Jakob (Devoted Monster), Rinea (Reminiscent Belle) | |
Bracing Blow 2 | If unit initiates combat, grants Def/Res+4 during combat. | Jakob (Devoted Monster), Rinea (Reminiscent Belle) | |
Fortress Def 1 | Grants Def+3. Inflicts Atk-3. | Ferdinand*, Gatrie, Gerome, Idunn, Kliff, Lukas, Seth | |
Fortress Def 2 | Grants Def+4. Inflicts Atk-3. | Ferdinand*, Gerome, Lukas, Seth | |
Fortress Def 3 | Grants Def+5. Inflicts Atk-3. | Ferdinand*, Gerome, Lukas, Seth* | |
Fortress Res 1 | Grants Res+3. Inflicts Atk-3. | Forrest*, Gunnthrá, Innes, Kempf*, Mirabilis, Sonia | |
Fortress Res 2 | Grants Res+4. Inflicts Atk-3. | Forrest*, Gunnthrá, Innes, Kempf* | |
Fortress Res 3 | Grants Res+5. Inflicts Atk-3. | Forrest*, Gunnthrá, Innes, Kempf* | |
Fortress Def/Res 1 | Grants Def/Res+3. Inflicts Atk-3. | Gatrie, Idunn, Kliff, Mirabilis, Sonia | |
Fortress Def/Res 2 | Grants Def/Res+4. Inflicts Atk-3. | Gatrie, Idunn, Kliff, Mirabilis, Sonia | |
Fortress Def/Res 3 | Grants Def/Res+6. Inflicts Atk-2. | Gatrie, Idunn, Kliff, Mirabilis | |
Close Def 1 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. | Dieck, Ephraim (Brave), Gustav (Majestic Love), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria | |
Close Def 2 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. | Dieck, Ephraim (Brave), Gustav (Majestic Love), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria | |
Close Def 3 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | Dieck, Ephraim (Brave), Gustav (Majestic Love), Joshua, Sigurd, Sumia, Tiki (Summering Scion), Velouria | |
Close Def 4 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Dieck, Gustav (Majestic Love) | |
Distant Def 1 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. | Ashnard, Caineghis, Celica, Garon, Henriette (Overflowing Love), Leo (Extra Tomatoes)*, Micaiah, Olivia (Performing), Rhajat, | |
Distant Def 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. | Ashnard, Caineghis, Celica, Garon, Henriette (Overflowing Love), Leo (Extra Tomatoes)*, Micaiah, Olivia (Performing), Rhajat, | |
Distant Def 3 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | Ashnard, Caineghis, Celica, Garon, Henriette (Overflowing Love), Leo (Extra Tomatoes)*, Micaiah, Olivia (Performing), Rhajat, | |
Distant Def 4 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat | Caineghis, Henriette (Overflowing Love) | |
Fierce Stance 1 | If foe initiates combat, grants Atk+2 during combat | Bantu*, Dheginsea (Harvest Goldoan), Dorcas, Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord), Kana (Female), Ryoma (Supreme Samurai), Tiki (Legendary Dragon), Zelgius | |
Fierce Stance 2 | If foe initiates combat, grants Atk+4 during combat | Bantu*, Dorcas, Kana (Female), Tiki (Legendary Dragon), Zelgius | |
Fierce Stance 3 | If foe initiates combat, grants Atk+6 during combat | Bantu*, Dorcas, Kana (Female), Zelgius | |
Fierce Breath | If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | Tiki (Legendary Dragon) | |
Darting Stance 1 | If foe initiates combat, grants Spd+2 during combat. | Ewan, Ike (Zeal Unleashed), Quan, Reyson*, Say'ri, Shannan, Sharena (Hare), Shigure, Thea | |
Darting Stance 2 | If foe initiates combat, grants Spd+4 during combat. | Ike (Zeal Unleashed), Shigure | |
Darting Stance 3 | If foe initiates combat, grants Spd+6 during combat. | Shigure | |
Darting Breath | If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | Ike (Zeal Unleashed) | |
Steady Stance 1 | If foe initiates combat, grants Def+2 during combat | Altena, Black Knight, Dedue, Idunn (Dragonkin Duo), Ike (Brave), Mila, Olivia (Sky-High Dancer), Shiro, Silas, Surtr | |
Steady Stance 2 | If foe initiates combat, grants Def+4 during combat | Black Knight, Ike (Brave), Shiro, Silas, Surtr | |
Steady Stance 3 | If foe initiates combat, grants Def+6 during combat | Black Knight, Shiro, Silas Surtr | |
Steady Stance 4 | If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Surtr | |
Steady Breath | If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | Ike (Brave) | |
Warding Stance 1 | If foe initiates combat, grants Res+2 during combat. | Berkut (Purgatorial Prince), Conrad*, Flame Emperor*, Gharnef, Ike (Vanguard Legend), Leanne, Lugh, Morgan (Female), Osian, Ronan, Sakura (Gentle Nekomata), Silvia | |
Warding Stance 2 | If foe initiates combat, grants Res+4 during combat. | Berkut (Purgatorial Prince), Ike (Vanguard Legend), Sakura (Gentle Nekomata) | |
Warding Stance 3 | If foe initiates combat, grants Res+6 during combat. | Berkut (Purgatorial Prince), Sakura (Gentle Nekomata) | |
Warding Stance 4 | If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Berkut (Purgatorial Prince) | |
Warding Breath | If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | Ike (Vanguard Legend) | |
Kestrel Stance 1 | If foe initiates combat, grants Atk/Spd+2 during combat. | Ryoma (Supreme Samurai), Say'ri | |
Kestrel Stance 2 | If foe initiates combat, grants Atk/Spd+4 during combat. | Ryoma (Supreme Samurai), Say'ri | |
Kestrel Stance 3 | If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Say'ri | |
Sturdy Stance 1 | If foe initiates combat, grants Atk/Def+2 during combat. | Altena, Dedue, Dheginsea (Harvest Goldoan), Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord), Idunn (Dragonkin Duo) | |
Sturdy Stance 2 | If foe initiates combat, grants Atk/Def+4 during combat. | Altena, Dedue, Dheginsea (Harvest Goldoan), Dorcas (Pumpkin Smasher, Ephraim (Legendary Lord), Idunn (Dragonkin Duo) | |
Sturdy Stance 3 | If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Dedue, Dheginsea (Harvest Goldoan), Idunn (Dragonkin Duo) | |
Mirror Stance 1 | If foe initiates combat, grants Atk/Res+2 during combat. | Gharnef*, Leanne, Lugh, Morgan (Female), Osian, Silvia | |
Mirror Stance 2 | If foe initiates combat, grants Atk/Res+4 during combat. | Gharnef*, Leanne, Lugh Morgan (Female), Osian, Silvia | |
Mirror Stance 3 | If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Osian | |
Steady Posture 1 | If foe initiates combat, grants Spd/Def+2 during combat. | Quan, Reyson*, Shannan, Thea | |
Steady Posture 2 | If foe initiates combat, grants Spd/Def+4 during combat. | Quan, Reyson*, Shannan, Thea | |
Steady Posture 3 | If foe initiates combat, grants Spd/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Shannan | |
Swift Stance 1 | If foe initiates combat, grants Spd/Res+2 during combat. | Ewan, Ronan, Sharena (Hare) | |
Swift Stance 2 | If foe initiates combat, grants Spd/Res+4 during combat. | Ewan, Ronan, Sharena (Hare) | |
Swift Stance 3 | If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Ronan | |
Bracing Stance 1 | If foe initiates combat, grants Def/Res+2 during combat. | Conrad*, Flame Emperor*, Mila, Olivia (Sky-High Dancer) | |
Bracing Stance 2 | If foe initiates combat, grants Def/Res+4 during combat. | Conrad*, Flame Emperor*, Mila, Olivia (Sky-High Dancer) | |
Bracing Stance 3 | If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Mila | |
Fire Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat. | Eliwood (Devoted Love), Geese (A Life at Sea), Lorenz (Highborn Heat), Luke, Ross*, Xander (Summer) | |
Fire Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat. | Eliwood (Devoted Love), Geese (A Life at Sea), Lorenz (Highborn Heat), Luke, Ross*, Xander (Summer) | |
Fire Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. | Eliwood (Devoted Love), Geese (A Life at Sea), Lorenz (Highborn Heat), Luke, Ross*, Xander (Summer) | |
Wind Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+2 during combat. | Astram*, Charlotte (Bride), Gray | |
Wind Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+4 during combat. | Astram*, Charlotte (Bride), Gray | |
Wind Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. | Astram*, Charlotte (Bride), Gray | |
Earth Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat. | Amelia, Boey*, Darros | |
Earth Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat. | Amelia, Boey*, Darros | |
Earth Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. | Amelia, Boey*, Darros | |
Water Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. | Berkut, Mustafa | |
Water Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. | Berkut, Mustafa | |
Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | Berkut, Mustafa | |
Heavy Blade 1 | If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Ephraim (Dynastic Duo), Ike, Jamke, Tibarn (Shipless Pirate) | |
Heavy Blade 2 | If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Ephraim (Dynastic Duo), Ike, Jamke, Tibarn (Shipless Pirate) | |
Heavy Blade 3 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Ephraim (Dynastic Duo), Ike, Jamke, Tibarn (Shipless Pirate) | |
Heavy Blade 4 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) | Ephraim (Dynastic Duo), Tibarn (Shipless Pirate) | |
Flashing Blade 1 |
If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
Mareeta (The Blade's Pawn), Mia, Navarre (Scarlet Ninja), Thrasir, Ylgr (Breaking the Ice) | |
Flashing Blade 2 | If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.) |
Mareeta (The Blade's Pawn), Mia, Navarre (Scarlet Ninja), Thrasir, Ylgr (Breaking the Ice) | |
Flashing Blade 3 | If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.) |
Mareeta (The Blade's Pawn), Mia, Navarre (Scarlet Ninja), Thrasir, Ylgr (Breaking the Ice) | |
Flashing Blade 4 | If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack. (Only highest value applied. Does not stack.) |
Mareeta (The Blade's Pawn), Navarre (Scarlet Ninja), Thrasir | |
Atk/Spd Bond 1 | If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | Catria (Mild Middle Sister), Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Lilith, Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Peony (Álfar Dream Duo), Selkie, Tharja (Obsessive Bride) | |
Atk/Spd Bond 2 | If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | Catria (Mild Middle Sister), Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Lilith, Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Peony (Álfar Dream Duo), Selkie, Tharja (Obsessive Bride) | |
Atk/Spd Bond 3 | If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | Catria (Mild Middle Sister), Corrin (Dream Princess), Fjorm (New Traditions), Hinoka (Blue Sky Knight), Hinoka (Relaxed Warrior), Lilith, Louise (Eternal Devotion, Lyn (Wind's Embrace), Marth (Hero-King), Peony (Álfar Dream Duo), Selkie, Tharja (Obsessive Bride) | |
Atk/Spd Bond 4 | If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. | Catria (Mild Middle Sister), Peony (Álfar Dream Duo) | |
Atk/Def Bond 1 | If unit is adjacent to an ally, grants Atk/Def+3 during combat. | Corrin (Dream Prince), Dimitri (King of Faerghus), Fjorm, Hinata (Samurai Groom)*, Hríd (Resolute Prince), Owain, Quan (Lightfoot Prince), Rutger*, Tiki (Young, Summer) | |
Atk/Def Bond 2 | If unit is adjacent to an ally, grants Atk/Def+4 during combat. | Corrin (Dream Prince), Dimitri (King of Faerghus), Fjorm, Hinata (Samurai Groom)*, Hríd (Resolute Prince), Owain, Quan (Lightfoot Prince), Rutger*, Tiki (Young, Summer) | |
Atk/Def Bond 3 | If unit is adjacent to an ally, grants Atk/Def+5 during combat. | Corrin (Dream Prince), Dimitri (King of Faerghus), Fjorm, Hinata (Samurai Groom)*, Hríd (Resolute Prince), Owain, Quan (Lightfoot Prince), Rutger*, Tiki (Young, Summer) | |
Atk/Def Bond 4 | If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. | Quan (Lightfoot Prince) | |
Atk/Def Unity | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | Dimitri (King of Faerghus) | |
Atk/Res Bond 1 | If unit is adjacent to an ally, grants Atk/Res+3 during combat. | Altina (Cross-Time Duo), Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Micaiah (Summer's Dawn), Micaiah (Queen of Dawn), Nowi (Halloween), Sanaki (Bride), Sigurd (Destined Duo), Soren (Addled Strategist), Takumi (New Year), Yune | |
Atk/Res Bond 2 | If unit is adjacent to an ally, grants Atk/Res+4 during combat. | Altina (Cross-Time Duo), Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Micaiah (Summer's Dawn), Micaiah (Queen of Dawn), Nowi (Halloween), Sanaki (Bride), Sigurd (Destined Duo), Soren (Addled Strategist), Takumi (New Year), Yune | |
Atk/Res Bond 3 | If unit is adjacent to an ally, grants Atk/Res+5 during combat. | Altina (Cross-Time Duo), Camilla (Flower of Fantasy), Cecilia (Festive Instructor), Micaiah (Summer's Dawn), Micaiah (Queen of Dawn), Nowi (Halloween), Sanaki (Bride), Sigurd (Destined Duo), Soren (Addled Strategist), Takumi (New Year), Yune | |
Atk/Res Bond 4 | If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. | Micaiah (Queen of Dawn), Sigurd (Destined Duo) | |
Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | Altina (Cross-Time Duo) | |
Spd/Def Bond 1 | If unit is adjacent to an ally, grants Spd/Def+3 during combat. | Camilla (New Year), Ethlyn, Felicia (Off the Menu) | |
Spd/Def Bond 2 | If unit is adjacent to an ally, grants Spd/Def+4 during combat. | Camilla (New Year), Ethlyn, Felicia (Off the Menu) | |
Spd/Def Bond 3 | If unit is adjacent to an ally, grants Spd/Def+5 during combat. | Camilla (New Year), Ethlyn, Felicia (Off the Menu) | |
Spd/Res Bond 1 | If unit is adjacent to an ally, grants Spd/Res+3 during combat. | Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch), Tethys | |
Spd/Res Bond 2 | If unit is adjacent to an ally, grants Spd/Res+4 during combat. | Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch), Tethys | |
Spd/Res Bond 3 | If unit is adjacent to an ally, grants Spd/Res+5 during combat. | Azura (Young Songstress)*, Kagero (Hare), Mia (Moonlit Witch), Tethys | |
Def/Res Bond 1 | If unit is adjacent to an ally, grants Def/Res+3 during combat. | Fae (Holiday Dear), Forsyth, Jaffar (Angel of Night) | |
Def/Res Bond 2 | If unit is adjacent to an ally, grants Def/Res+4 during combat. | Fae (Holiday Dear), Forsyth, Jaffar (Angel of Night) | |
Def/Res Bond 3 | If unit is adjacent to an ally, grants Def/Res+5 during combat. | Fae (Holiday Dear), Forsyth, Jaffar (Angel of Night) | |
Brazen Atk/Spd 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3 during combat. | Linus, Robin (Winter's Envoy), Seteth, Tiki (Torpid Dragon), Wolt (Sunbeam Archer) | |
Brazen Atk/Spd 2 | At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+5 during combat. | Linus, Robin (Winter's Envoy), Seteth, Tiki (Torpid Dragon), Wolt (Sunbeam Archer) | |
Brazen Atk/Spd 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. | Linus, Robin (Winter's Envoy), Seteth, Tiki (Torpid Dragon), Wolt (Sunbeam Archer) | |
Brazen Atk/Spd 4 | At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. | Wolt (Sunbeam Archer) | |
Brazen Atk/Def 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+3 during combat. | Ares, Chrom (Winter's Envoy), Galle | |
Brazen Atk/Def 2 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+5 during combat. | Ares, Chrom (Winter's Envoy), Galle | |
Brazen Atk/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | Ares, Chrom (Winter's Envoy), Galle | |
Brazen Atk/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat. | Eir (Renewed Life)*, Linde (Summer), Mikoto, Rhys (Gentle Basker) | |
Brazen Atk/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat. | Eir (Renewed Life)*, Linde (Summer), Mikoto, Rhys (Gentle Basker) | |
Brazen Atk/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. | Eir (Renewed Life)*, Linde (Summer), Mikoto, Rhys (Gentle Basker) | |
Brazen Spd/Def 1 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+3 during combat. | Norne | |
Brazen Spd/Def 2 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+5 during combat. | Norne | |
Brazen Spd/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. | Norne | |
Brazen Spd/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+3 during combat. | Echidna | |
Brazen Spd/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+5 during combat. | Echidna | |
Brazen Spd/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. | Echidna | |
Brazen Def/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+3 during combat. | Conrad (Unmasked Knight)*, Hardin, Kana (Male) | |
Brazen Def/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+5 during combat. | Conrad (Unmasked Knight)*, Hardin, Kana (Male) | |
Brazen Def/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. | Conrad (Unmasked Knight)*, Hardin, Kana (Male) | |
Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | Bernadetta, Byleth (Fell Star's Duo), Camilla (Light of Nohr), Dagr, Eleonora, Elincia (Hoshidan Summer), Jill, L'Arachel (Seeker of Justice), Lysithea (Earnest Seeker), Petrine, Sara, Selena (Sandbar Fluorspar), Tana (Summer), Tiki (Harmonic Hope), Triandra | |
Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | Bernadetta, Byleth (Fell Star's Duo), Camilla (Light of Nohr), Dagr, Eleonora, Elincia (Hoshidan Summer), Jill, L'Arachel (Seeker of Justice), Lysithea (Earnest Seeker), Petrine, Sara, Selena (Sandbar Fluorspar), Tana (Summer), Tiki (Harmonic Hope), Triandra | |
Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | Bernadetta, Byleth (Fell Star's Duo), Camilla (Light of Nohr), Dagr, Eleonora, Elincia (Hoshidan Summer), Jill, L'Arachel (Seeker of Justice), Lysithea (Earnest Seeker), Petrine, Sara, Selena (Sandbar Fluorspar), Tana (Summer), Tiki (Harmonic Hope), Triandra | |
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | Bernadetta, Byleth (Fell Star's Duo), Camilla (Light of Nohr), Dagr, Eleonora, Jill, L'Arachel (Seeker of Justice), Lysithea (Earnest Seeker), Sara, Selena (Sandbar Fluorspar), Tiki (Harmonic Hope), Triandra | |
Atk/Def Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | Bramimond, Bruno (Masked Hare), Heath*, Lex, Líf (Undying Ties Duo) | |
Atk/Def Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | Bramimond, Bruno (Masked Hare), Heath*, Lex, Líf (Undying Ties Duo) | |
Atk/Def Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | Bramimond, Bruno (Masked Hare), Heath*, Lex, Líf (Undying Ties Duo) | |
Atk/Def Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but after combat, if unit attacked, deals 5 damage to unit. | Bramimond, Líf (Undying Ties Duo) | |
Atk/Res Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | Brady*, Eremiya*, Guinevere, Leif (Unifier of Thracia), Micaiah (Dawn Wind's Duo), Plumeria, Sephiran (Hoary Sovereign) | |
Atk/Res Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | Brady*, Eremiya*, Guinevere, Leif (Unifier of Thracia), Micaiah (Dawn Wind's Duo), Plumeria, Sephiran (Hoary Sovereign) | |
Atk/Res Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | Brady*, Eremiya*, Guinevere, Leif (Unifier of Thracia), Micaiah (Dawn Wind's Duo), Plumeria, Sephiran (Hoary Sovereign) | |
Atk/Res Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | Guinevere, Leif (Unifier of Thracia), Micaiah (Dawn Wind's Duo), Plumeria, Sephiran (Hoary Sovereign) | |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. | Bernadetta (Frosty Shut-In), Corrin (Bloodbound Beast), Corrin (Wailing Soul), Dimitri (Savage Boar), Eirika (Graceful Resolve), Fir (Student of Spring), Freyja, Hilda, Ingrid, Katarina (Torchlit Wanderer), Larcei, Lethe (New Year's Claw, Mareeta, Shamir, Sirius, Sothis, Yarne | |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. | Bernadetta (Frosty Shut-In), Corrin (Bloodbound Beast), Corrin (Wailing Soul), Dimitri (Savage Boar), Eirika (Graceful Resolve), Fir (Student of Spring), Freyja, Hilda, Ingrid, Katarina (Torchlit Wanderer) Larcei, Lethe (New Year's Claw, Mareeta, Shamir, Sirius, Sothis, Yarne | |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. | Bernadetta (Frosty Shut-In), Corrin (Bloodbound Beast), Corrin (Wailing Soul), Dimitri (Savage Boar), Eirika (Graceful Resolve), Fir (Student of Spring), Freyja, Hilda, Ingrid, Katarina (Torchlit Wanderer), Larcei, Lethe (New Year's Claw, Mareeta, Shamir, Sirius, Sothis, Yarne | |
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd+7 during combat. | Bernadetta (Frosty Shut-In), Corrin (Bloodbound Beast), Dimitri (Savage Boar), Freyja, Ingrid, Katarina (Torchlit Wanderer), Shamir | |
Atk/Def Solo 1 | If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | Edelgard, Ephraim (Sparkling Gallantly), Melady, Minerva (Verdant Dragoon), Morgan (Devoted Darkness), Perceval, Ryoma (Samurai at Ease), Shinon, Veronica (Harmonic Pirates) | |
Atk/Def Solo 2 | If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | Edelgard, Ephraim (Sparkling Gallantly), Melady, Minerva (Verdant Dragoon), Morgan (Devoted Darkness), Perceval, Ryoma (Samurai at Ease), Shinon, Veronica (Harmonic Pirates) | |
Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | Edelgard, Ephraim (Sparkling Gallantly), Melady, Minerva (Verdant Dragoon), Morgan (Devoted Darkness), Perceval, Ryoma (Samurai at Ease), Shinon, Veronica (Harmonic Pirates) | |
Atk/Def Solo 4 | If unit is not adjacent to an ally, grants Atk/Def+7 during combat. | Melady, Morgan (Devoted Darkness), Shinon, Veronica (Harmonic Pirates) | |
Atk/Res Solo 1 | If unit is not adjacent to an ally, grants Atk/Res+2 during combat. | Edelgard (Flame Emperor), Flora, Julia (Heart Usurped), Kiria, Lilina (Beachside Bloom), Lilina (Firelight Leader), Lyon (Grado's Gaze)*, Morgan (Fated Darkness) | |
Atk/Res Solo 2 | If unit is not adjacent to an ally, grants Atk/Res+4 during combat. | Edelgard (Flame Emperor), Flora, Julia (Heart Usurped), Kiria, Lilina (Beachside Bloom), Lilina (Firelight Leader), Lyon (Grado's Gaze)*, Morgan (Fated Darkness) | |
Atk/Res Solo 3 | If unit is not adjacent to an ally, grants Atk/Res+6 during combat. | Edelgard (Flame Emperor), Flora, Julia (Heart Usurped), Kiria, Lilina (Beachside Bloom), Lilina (Firelight Leader), Lyon (Grado's Gaze)*, Morgan (Fated Darkness) | |
Atk/Res Solo 4 | If unit is not adjacent to an ally, grants Atk/Res+7 during combat. | Julia (Heart Usurped), Lilina (Firelight Leader), Morgan (Fated Darkness) | |
Spd/Def Solo 1 | If unit is not adjacent to an ally, grants Spd/Def+2 during combat. | Lethe | |
Spd/Def Solo 2 | If unit is not adjacent to an ally, grants Spd/Def+4 during combat. | Lethe | |
Spd/Def Solo 3 | If unit is not adjacent to an ally, grants Spd/Def+6 during combat. | Lethe | |
Spd/Res Solo 1 | If unit is not adjacent to an ally, grants Spd/Res+2 during combat. | Ced, Erk | |
Spd/Res Solo 2 | If unit is not adjacent to an ally, grants Spd/Res+4 during combat. | Ced, Erk | |
Spd/Res Solo 3 | If unit is not adjacent to an ally, grants Spd/Res+6 during combat. | Ced, Erk | |
Def/Res Solo 1 | If unit is not adjacent to an ally, grants Def/Res+2 during combat. | Duessel, Duma | |
Def/Res Solo 2 | If unit is not adjacent to an ally, grants Def/Res+4 during combat. | Duessel, Duma | |
Def/Res Solo 3 | If unit is not adjacent to an ally, grants Def/Res+6 during combat. | Duessel, Duma | |
Def/Res Solo 4 | If unit is not adjacent to an ally, grants Def/Res+7 during combat. | Duessel | |
Atk/Spd Form 1 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces; max 3). | Anna (Secret Seller), Marth (Royal Altean Duo), Nino (Flower of Frost), Petra | |
Atk/Spd Form 2 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). | Anna (Secret Seller), Marth (Royal Altean Duo), Nino (Flower of Frost), Petra | |
Atk/Spd Form 3 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | Anna (Secret Seller), Marth (Royal Altean Duo), Nino (Flower of Frost), Petra | |
Atk/Def Form 1 | If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces; max 3). | Eyvel, Hilda (Holiday Layabout), Oboro (Fierce Bride-to-Be) | |
Atk/Def Form 2 | If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). | Eyvel, Hilda (Holiday Layabout), Oboro (Fierce Bride-to-Be) | |
Atk/Def Form 3 | If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | Eyvel, Hilda (Holiday Layabout), Oboro (Fierce Bride-to-Be) | |
Atk/Res Form 1 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). | Xane (Autumn Trickster) | |
Atk/Res Form 2 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). | Xane (Autumn Trickster) | |
Atk/Res Form 3 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | Xane (Autumn Trickster) | |
Spd/Def Form 1 | If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = number of allies within 2 spaces; max 3). | Phina | |
Spd/Def Form 2 | If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 2; max 5). | Phina | |
Spd/Def Form 3 | If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | Phina | |
Spd/Res Form 1 | If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). | Rath* | |
Spd/Res Form 2 | If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). | Rath* | |
Spd/Res Form 3 | If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | Rath* | |
Def/Res Form 1 | If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). | Alfonse (Uplifting Love) | |
Def/Res Form 2 | If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). | Alfonse (Uplifting Love) | |
Def/Res Form 3 | If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | Alfonse (Uplifting Love) | |
Atk/Spd Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 |
Claude (King of Unification), Farina | |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 |
Claude (King of Unification), Farina | |
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 |
Claude (King of Unification), Farina | |
Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 |
Claude (King of Unification), Farina | |
Atk/Def Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat. 【Penalty】 |
Sigurd (Fated Holy Knight) | |
Atk/Def Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat. 【Penalty】 |
Sigurd (Fated Holy Knight) | |
Atk/Def Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat. 【Penalty】 |
Sigurd (Fated Holy Knight) | |
Atk/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 |
Sigurd (Fated Holy Knight) | |
Atk/Spd Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat. 【Bonus】 |
Louise | |
Atk/Spd Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat. 【Bonus】 |
Louise | |
Atk/Spd Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat. 【Bonus】 |
Louise | |
Atk/Spd Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 |
Louise | |
Atk/Def Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 |
Edelgard (Hegemon Husk) | |
Atk/Def Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 |
Edelgard (Hegemon Husk) | |
Atk/Def Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 |
Edelgard (Hegemon Husk) | |
Atk/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 |
Edelgard (Hegemon Husk) | |
Red Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Azelle, Helbindi (Seaside Scourge) | |
Red Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Azelle, Helbindi (Seaside Scourge) | |
Red Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Azelle, Helbindi (Seaside Scourge) | |
Red Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Azelle | |
Blue Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Berkut (Debonair Noble), Marianne | |
Blue Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Berkut (Debonair Noble), Marianne | |
Blue Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Berkut (Debonair Noble), Marianne | |
Blue Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Marianne | |
Green Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Helbindi, Pent | |
Green Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Helbindi, Pent | |
Green Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Helbindi, Pent | |
Green Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Pent | |
Colorless Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Loki | |
Colorless Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Loki | |
Colorless Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Loki | |
Red Duel Flying 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Laegjarn | |
Red Duel Flying 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Laegjarn | |
Red Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Laegjarn | |
Blue Duel Flying 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Azura (Vallite Songstress), Erinys, Peony | |
Blue Duel Flying 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Azura (Vallite Songstress), Erinys, Peony | |
Blue Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Azura (Vallite Songstress), Erinys, Peony | |
Blue Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Erinys | |
Green Duel Flying 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Inigo (Festival Flower), Veronica (Spring Princess) | |
Green Duel Flying 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Inigo (Festival Flower), Veronica (Spring Princess) | |
Green Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Inigo (Festival Flower), Veronica (Spring Princess) | |
Green Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Inigo (Festival Flower) | |
Red Duel Cavalry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Severa (Bitter Blossom) | |
Red Duel Cavalry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Severa (Bitter Blossom) | |
Red Duel Cavalry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Severa (Bitter Blossom) | |
Red Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | Severa (Bitter Blossom) | |
Sorcery Blade 1 | At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) | Ylgr | |
Sorcery Blade 2 | At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) | Ylgr | |
Sorcery Blade 3 | At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. (Only inheritable by physical damage infantry) | Ylgr | |
Bonus Doubler 1 | Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. | Alm (Lovebird Duo), Lyon (Demon King), Nah, Roy (Blazing Lion) | |
Bonus Doubler 2 | Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. | Alm (Lovebird Duo), Lyon (Demon King), Nah, Roy (Blazing Lion) | |
Bonus Doubler 3 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | Alm (Lovebird Duo), Lyon (Demon King), Nah, Roy (Blazing Lion) | |
AR-O Atk/Spd 1 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) | Naga | |
AR-O Atk/Spd 2 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) | Naga | |
AR-O Atk/Spd 3 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | Naga | |
AR-O Atk/Def 1 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) | Lukas (Buffet for One) | |
AR-O Atk/Def 2 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) | Lukas (Buffet for One) | |
AR-O Atk/Def 3 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | Lukas (Buffet for One) | |
AR-O Spd/Res 1 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) | Gunnthrá (Beaming Smile) | |
AR-O Spd/Res 2 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) | Gunnthrá (Beaming Smile) | |
AR-O Spd/Res 3 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | Gunnthrá (Beaming Smile) | |
AR-D Atk/Spd 1 | If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | Ethlyn (Glimmering Lady) | |
AR-D Atk/Spd 2 | If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | Ethlyn (Glimmering Lady) | |
AR-D Atk/Spd 3 | If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | Ethlyn (Glimmering Lady) | |
AR-D Atk/Def 1 | If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | Dozla (Harvest Attendant) | |
AR-D Atk/Def2 | If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | Dozla (Harvest Attendant) | |
AR-D Atk/Def 3 | If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | Dozla (Harvest Attendant) | |
AR-D Atk/Res 1 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | Flora (Signature Dish) | |
AR-D Atk/Res 2 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | Flora (Signature Dish) | |
AR-D Atk/Res 3 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | Flora (Signature Dish) | |
AR-D Spd/Def 1 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | Sigrun (Steadfast Bride) | |
AR-D Spd/Def 2 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | Sigrun (Steadfast Bride) | |
AR-D Spd/Def 3 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | Sigrun (Steadfast Bride) | |
AR-D Spd/Res 1 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | Mercedes | |
AR-D Spd/Res 2 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | Mercedes | |
AR-D Spd/Res 3 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | Mercedes | |
AR-D Def/Res 1 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | Kjelle | |
AR-D Def/Res 2 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | Kjelle | |
AR-D Def/Res 3 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | Kjelle | |
Blade Session 1 | If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3). | Tsubasa | |
Blade Session 2 | If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6). | Tsubasa | |
Blade Session 3 | If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). | Tsubasa | |
Shield Session 1 | If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1). | Mamori | |
Shield Session 2 | If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). | Mamori | |
Shield Session 3 | If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). | Mamori | |
Close Counter | Unit can counterattack regardless of foe's range. | Alfonse (Askran Duo), Chrom (Crowned Exalt), Takumi, Tharja (Winter's Envoy), Xander (Hoshidan Summer) | |
Distant Counter | Unit can counterattack regardless of foe's range. | Byleth (Tested Professor), Caeda (Princess of Talys), Corrin (Child of Dusk), Hector, Hector (Dressed-Up Duo), Hector (Marquess), Hector (Valentines), Hel, Hríd, Ike (Stalwart Heart), Líf, Myrrh (Spring Harmony, Nagi, Nailah, Seliph (Scion of Light), Sothis (Silver Specter), Velouria (Renewed Wolfpup) | |
Close Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | Julian, Midori | |
Distant Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | Eirika (Twin Refulgence), Rinkah | |
Close Ward | If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat. | Plumeria (Temptation Anew) | |
Distant Ward | If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. | Edelgard (Adrestian Emperor), Laevatein (Ninja of Múspell), Selkie (New Year's Spirit) | |
Svalinn Shield | Neutralizes "effective against armored" bonuses. | Sheena | |
Iote's Shield | Neutralizes "effective against flying" bonuses. | Michalis | |
Grani's Shield | Neutralizes "effective against cavalry" bonuses. | Camus, Walhart | |
Dragonskin * | Neutralizes "effective against flying" bonuses. If foe initiates combat, grants Def/Res+4 during combat. | Robin (Fell Vessel) * | |
Laws of Sacae * | If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat. | Lyn (Lady of the Wind) | |
Ostian Counter * | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def+4 during combat. | Hector (Brave) | |
Scendscale * | Deals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit. | Alm (Imperial Ascent) | |
Ashera's Chosen * | Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Def+6 during combat. | Altina | |
Dragoon Shield * | Neturalizes "effective against flying" bonuses. Grants Atk/Spd/Def+3. | Minerva (Princess-Knight) |
Type B
Skill | Effect | Rarity | Users |
---|---|---|---|
Swordbreaker 1 | If unit's HP ≥ 90% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Abel*, Ike, Sully | |
Swordbreaker 2 | If unit's HP ≥ 70% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack | Abel*, Ike, Sully | |
Swordbreaker 3 | If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Abel*, Ike, Sully | |
Lancebreaker 1 | If unit's HP ≥ 90% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Arthur, Narcian*, Oscar | |
Lancebreaker 2 | If unit's HP ≥ 70% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Arthur, Narcian*, Oscar | |
Lancebreaker 3 | If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Arthur, Narcian*, Oscar | |
Axebreaker 1 | If unit's HP ≥ 90% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Eliwood, Laslow* | |
Axebreaker 2 | If unit's HP ≥ 70% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Eliwood, Laslow* | |
Axebreaker 3 | If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Eliwood, Laslow* | |
Bowbreaker 1 | If unit's HP ≥ 90% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Setsuna, Takumi (New Year) | |
Bowbreaker 2 | If unit's HP ≥ 70% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Setsuna, Takumi (New Year) | |
Bowbreaker 3 | If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Setsuna, Takumi (New Year) | |
Daggerbreaker 1 | If unit's HP ≥ 90% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Kagero | |
Daggerbreaker 2 | If unit's HP ≥ 70% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Kagero | |
Daggerbreaker 3 | If unit's HP ≥ 90% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Kagero | |
R Tomebreaker 1 | If unit's HP ≥ 90% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Odin | |
R Tomebreaker 2 | If unit's HP ≥ 70% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Odin | |
R Tomebreaker 3 | If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Odin | |
B Tomebreaker 1 | If unit's HP ≥ 90% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Python*, Robin (Female) | |
B Tomebreaker 2 | If unit's HP ≥ 70% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Python*, Robin (Female) | |
B Tomebreaker 3 | If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Python*, Robin (Female) | |
G Tomebreaker 1 | If unit's HP ≥ 90% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Henry | |
G Tomebreaker 2 | If unit's HP ≥ 70% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Henry | |
G Tomebreaker 3 | If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Henry | |
Knock Back | If unit initiates combat, target foe moves 1 space away after combat. | Barst, Olivia | |
Drag Back | If unit initiates combat, unit moves 1 space away after combat.
Target foe moves to unit's previous space. |
Donnel, Eirika, Gwendolyn, Roderick | |
Lunge | If unit initiates combat, unit and target foe swap spaces after combat. | Beruka, Draug, Eldigan | |
Hit and Run | If unit initiates combat, unit moves 1 space away after combat. | Clair, Clive, Gerome, Tiki (Young, Summer) | |
Live for Honor | If unit survives, get 1.5x badges from a Training Tower map. (Only highest value applied. Does not stack.) | Henry (Halloween), Kagero (Hare), Xander (Spring) | |
Live for Bounty | If unit survives, get 1.5x shards/crystals from a Training Tower map. (Only highest value applied. Does not stack.) | Camilla (Spring), Nowi (Halloween), Sharena (Hare) | |
Escape Route 1 | If unit's HP ≤ 30%, unit can move to a space adjacent to any ally. | Cecilia*, Chad, Cordelia (Perfect Bride), Death Knight, Heath, Marth, Ninian, Saias, Yarne | |
Escape Route 2 | If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. | Cecilia*, Chad, Cordelia (Perfect Bride), Death Knight, Heath, Marth, Ninian, Saias, Yarne | |
Escape Route 3 | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. | Cecilia*, Chad, Cordelia (Perfect Bride), Death Knight, Heath, Marth, Ninian, Saias, Yarne | |
Wings of Mercy 1 | If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally. | Black Knight, Cain*, Conrad (Unmasked Knight), Emmeryn, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Merlinus, Palla | |
Wings of Mercy 2 | If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally. | Black Knight, Cain*, Conrad (Unmasked Knight), Emmeryn, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Merlinus, Palla | |
Wings of Mercy 3 | If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. | Black Knight, Cain*, Conrad (Unmasked Knight), Emmeryn, Faye, Frederick, Lucina (Glorious Archer), Marth (Groom), Merlinus, Palla | |
Desperation 1 | If unit's HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Ishtar (Thunder's Waltz), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Rolf (Tricky Archer), Roy (Brave Lion), Shanna* | |
Desperation 2 | If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Ishtar (Thunder's Waltz), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Rolf (Tricky Archer), Roy (Brave Lion), Shanna* | |
Desperation 3 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Ayra, Eirika (Anamnesis Lady), Gunnthrá (Year's First Dream), Ishtar (Thunder's Waltz), Karel, Kronya, Lyn (Lady of the Wind), Mae, Navarre, Rolf (Tricky Archer), Roy (Brave Lion), Shanna* | |
Quick Riposte 1 | If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. | Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Plumeria (Temptation Anew), Subaki, Xander (Hoshidan Summer) | |
Quick Riposte 2 | If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Plumeria (Temptation Anew), Subaki, Xander (Hoshidan Summer) | |
Quick Riposte 3 | If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | Deirdre, Dorcas, Flora, Hríd (Resolute Prince), Klein, Leo, Leo (Extra Tomatoes), Nah, Plumeria (Temptation Anew), Subaki, Xander (Hoshidan Summer) | |
Brash Assault 1 | If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack.
[Read: If initiating combat, make a 2nd attack, regardless of Speed, after foe's counterattack] |
Altena, Bartre*, Hinata, Seliph | |
Brash Assault 2 | If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. | Altena, Bartre*, Hinata, Seliph | |
Brash Assault 3 | If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. | Altena, Bartre*, Hinata, Seliph | |
Vantage 1 | If unit's HP ≤ 25% and foe initiates combat, unit can counterattack before foe's first attack. | Altina, Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Orson (Passion's Folly)*, Reinhardt*, Reinhardt (World of Thracia), Rutger, Travant* | |
Vantage 2 | If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack. | Altina, Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Orson (Passion's Folly)*, Reinhardt*, Reinhardt (World of Thracia), Rutger, Travant* | |
Vantage 3 | If unit's HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. | Altina, Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Orson (Passion's Folly)*, Reinhardt*, Reinhardt (World of Thracia), Rutger, Travant* | |
Dragon's Ire 1 | If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | Myrrh (Spring Harmony, Robin (Fall Vessel) | |
Dragon's Ire 2 | If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | Myrrh (Spring Harmony, Robin (Fall Vessel) | |
Dragon's Ire 3 | If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | Myrrh (Spring Harmony, Robin (Fall Vessel) | |
Poison Strike 1 | If unit initiates combat, deals 4 damage to foe after combat. | Clarisse*, Kaze, Matthew, Saizo* | |
Poison Strike 2 | If unit initiates combat, deals 7 damage to foe after combat. | Clarisse*, Kaze, Matthew, Saizo* | |
Poison Strike 3 | If unit initiates combat, deals 10 damage to foe after combat. | Clarisse*, Kaze, Matthew, Saizo* | |
Renewal 1 | At the start of every fourth turn, restores 10 HP. | Boey, Fae*, Jakob, L'Arachel, Libra, Linhardt, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer) | |
Renewal 2 | At the start of every third turn, restores 10 HP. | Boey, Fae*, Jakob, L'Arachel, Libra, Linhardt, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer) | |
Renewal 3 | At the start of every second turn, restores 10 HP. | Boey, Fae*, Jakob, L'Arachel, Libra, Linhardt, Lissa, Olwen (World of Thracia), Roy (Blazing Lion), Tana (Summer) | |
Live to Serve 1 | When healing an ally with a staff, restores HP to unit = 50% of HP restored to target. | Elise, Ethlyn*, Silque (Selfless Cleric), Wrys | |
Live to Serve 2 | When healing an ally with a staff, restores HP to unit = 75% of HP restored to target. | Elise, Ethlyn*, Silque (Selfless Cleric), Wrys | |
Live to Serve 3 | When healing an ally with a staff, restores HP to unit = HP restored to target. | Elise, Ethlyn*, Silque (Selfless Cleric), Wrys | |
Pass 1 | If unit's HP ≥ 75%, unit can move through foes' spaces. | Cordelia, Fir, Gaius*, Lloyd, Tanya | |
Pass 2 | If unit's HP ≥ 50%, unit can move through foes' spaces. | Cordelia, Fir, Gaius*, Lloyd, Tanya | |
Pass 3 | If unit's HP ≥ 25%, unit can move through foes' spaces. | Cordelia, Fir, Gaius*, Lloyd, Tanya | |
Obstruct 1 | If unit's HP ≥ 90%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.) |
Bartre (Earsome Warrior), Corrin (Male), Hana*, Legion*, Lukas, Stahl, Valbar | |
Obstruct 2 | If unit's HP ≥ 70%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.) |
Bartre (Earsome Warrior), Corrin (Male), Hana*, Legion*, Lukas, Stahl, Valbar | |
Obstruct 3 | If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.) |
Bartre (Earsome Warrior), Corrin (Male), Hana*, Legion*, Lukas, Stahl, Valbar | |
Seal Atk 1 | Inflicts Atk-3 on foe through its next action after combat. | Catria, Jeorge*, Miranda, Rebecca, Seth | |
Seal Atk 2 | Inflicts Atk-5 on foe through its next action after combat. | Catria, Jeorge*, Rebecca | |
Seal Atk 3 | Inflicts Atk-7 on foe through its next action after combat. | Catria, Jeorge*, Rebecca | |
Seal Spd 1 | Inflicts Spd-3 on foe through its next action after combat. | Est, Frederick (Summer), Thea, Tobin, Virion* | |
Seal Spd 2 | Inflicts Spd-5 on foe through its next action after combat. | Est, Tobin, Virion* | |
Seal Spd 3 | Inflicts Spd-7 on foe through its next action after combat. | Est, Tobin, Virion* | |
Seal Def 1 | Inflicts Def-3 on foe through its next action after combat. | Ares, Ephraim, Ike (Vanguard Legend), Oboro*, Roy | |
Seal Def 2 | Inflicts Def-5 on foe through its next action after combat. | Ephraim, Oboro*, Roy | |
Seal Def 3 | Inflicts Def-7 on foe through its next action after combat. | Ephraim, Oboro*, Roy | |
Seal Res 1 | Inflicts Res-3 on foe through its next action after combat. | Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Lute (Summer Prodigy), Raigh* | |
Seal Res 2 | Inflicts Res-5 on foe through its next action after combat. | Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Raigh* | |
Seal Res 3 | Inflicts Res-7 on foe through its next action after combat. | Corrin (Female), Leo (Summer), Lucina (Spring Exalt), Raigh* | |
Seal Atk Spd 1 | Inflicts Atk/Spd-3 on foe through its next action after combat. | Frederick (Summer) | |
Seal Atk Spd 2 | Inflicts Atk/Spd-5 on foe through its next action after combat. | Frederick (Summer) | |
Seal Atk/Def 1 | Inflicts Atk/Def-3 on foe through its next action after combat. | Ike (Vanguard Legend), Seth | |
Seal Atk/Def 2 | Inflicts Atk/Def-5 on foe through its next action after combat. | Ike (Vanguard Legend), Seth | |
Seal Atk/Res 1 | Inflicts Atk/Res-3 on foe through its next action after combat. | Miranda | |
Seal Atk/Res 2 | Inflicts Atk/Res-5 on foe through its next action after combat. | Miranda | |
Seal Spd/Def 1 | Inflicts Spd/Def-3 on foe through its next action after combat. | Thea | |
Seal Spd/Def 2 | Inflicts Spd/Def-5 on foe through its next action after combat. | Thea | |
Seal Spd/Res 1 | Inflicts Spd/Res-3 on foe through its next action after combat. | Lute (Summer Prodigy) | |
Seal Spd/Res 2 | Inflicts Spd/Res-5 on foe through its next action after combat. | Lute (Summer Prodigy) | |
Seal Def/Res 1 | Inflicts Def/Res-3 on foe through its next action after combat. | Ares | |
Seal Def/Res 2 | Inflicts Def/Res-5 on foe through its next action after combat. | Ares | |
Chill Atk 1 | At the start of each turn, inflicts Atk-3 on foe on the enemy team with the highest Attack through its next action. | Conrad, Eliwood (Blazing Knight), Eyvel, Gangrel, Gharnef, Kris (Ardent Firebrand), Laegjarn, Midori, Ninian (Bright-Eyed Bride), Palla (Sisterly Trio), Ranulf, Tanith (Forthright Heart), Tibarn | |
Chill Atk 2 | At the start of each turn, inflicts Atk-5 on foe on the enemy team with the highest Attack through its next action. | Conrad, Eliwood (Blazing Knight), Eyvel, Gangrel, Gharnef, Kris (Ardent Firebrand), Laegjarn, Midori, Ninian (Bright-Eyed Bride), Ranulf, Tanith (Forthright Heart), Tibarn | |
Chill Atk 3 | At the start of each turn, inflicts Atk-7 on foe on the enemy team with the highest Attack through its next action. | Conrad, Eliwood (Blazing Knight), Eyvel, Gangrel, Gharnef, Kris (Ardent Firebrand), Laegjarn, Midori, Ninian (Bright-Eyed Bride), Ranulf, Tanith (Forthright Heart), Tibarn | |
Chill Spd 1 | At the start of each turn, inflicts Spd-3 on foe on the enemy team with the highest speed through its next action. | Byleth (Tested Professor), Celica (Imprisoned Soul), Claude (Almyra's King), Erinys, Jill, Kliff, Naga, Nailah (Blessed Queen), Narcian (Vernal General)*, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Tsubasa, Veronica (Bestowed Love), Wolt (Sunbeam Archer), Ylgr, Zihark (Ninja Blademaster) | |
Chill Spd 2 | At the start of each turn, inflicts Spd-5 on foe on the enemy team with the highest speed through its next action. | Byleth (Tested Professor), Celica (Imprisoned Soul), Kliff, Naga, Narcian (Vernal General)*, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Tsubasa, Veronica (Bestowed Love), Wolt (Sunbeam Archer), Ylgr, Zihark (Ninja Blademaster) | |
Chill Spd 3 | At the start of each turn, inflicts Spd-7 on foe on the enemy team with the highest speed through its next action. | Byleth (Tested Professor), Celica (Imprisoned Soul), Kliff, Naga, Narcian (Vernal General)*, Olivia (Sky-High Dancer), Panne, Ryoma (Samurai at Ease), Tsubasa, Veronica (Bestowed Love), Wolt (Sunbeam Archer), Ylgr, Zihark (Ninja Blademaster) | |
Chill Def 1 | At the start of each turn, inflicts Def-3 on foe on the enemy team with the highest defense through its next action. | Alm (Imperial Ascent), Chrom (Knight Exalt), Jorge, Lyn (Ninja-Friend Duo), Marth (Legacied Hero)*, Ryoma (Hoshidan Summer), Sue, Walhart | |
Chill Def 2 | At the start of each turn, inflicts Def-5 on foe on the enemy team with the highest defense through its next action. | Alm (Imperial Ascent), Chrom (Knight Exalt), Jorge, Marth (Legacied Hero)*, Ryoma (Hoshidan Summer), Sue, Walhart | |
Chill Def 3 | At the start of each turn, inflicts Def-7 on foe on the enemy team with the highest defense through its next action. | Alm (Imperial Ascent), Chrom (Knight Exalt), Jorge, Marth (Legacied Hero)*, Ryoma (Hoshidan Summer), Sue, Walhart | |
Chill Res 1 | At the start of each turn, inflicts Res-3 on foe on the enemy team with the highest resistance through its next action. | Byleth (Fell Star's Duo), Catria (Hare), Est (Springtime Flier), Hubert, Katarina (Torchlit Wanderer), Laegjarn (New Experiences), Ophelia, Reinhardt (Lightning's Rondo), Sylvain (Hanging with Tens)*, Veld, Veronica (Spring Princess) | |
Chill Res 2 | At the start of each turn, inflicts Res-5 on foe on the enemy team with the highest resistance through its next action. | Catria (Hare), Hubert, Laegjarn (New Experiences), Ophelia, Reinhardt (Lightning's Rondo), Sylvain (Hanging with Tens)*, Veld, Veronica (Spring Princess) | |
Chill Res 3 | At the start of each turn, inflicts Res-7 on foe on the enemy team with the highest resistance through its next action. | Catria (Hare), Hubert, Laegjarn (New Experiences), Ophelia, Reinhardt (Lightning's Rondo), Sylvain (Hanging with Tens)*, Veld, Veronica (Spring Princess) | |
Chill Atk/Spd 1 | At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. | Erinys, Jill, Palla (Sisterly Trio) | |
Chill Atk/Spd 2 | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. | Erinys, Jill, Palla (Sisterly Trio) | |
Chill Atk/Def 1 | At start of turn, inflicts Atk/Def-3 on foe on the enemy team with the highest Atk+Def total through its next action. | Lyn (Ninja-Friend Duo) | |
Chill Atk/Def 2 | At start of turn, inflicts Atk/Def-5 on foe on the enemy team with the highest Atk+Def total through its next action. | Lyn (Ninja-Friend Duo) | |
Chill Atk/Res 1 | At start of turn, inflicts Atk/Res-3 on foe on the enemy team with the highest Atk+Res total through its next action. | Est (Springtime Flier) | |
Chill Atk/Res 2 | At start of turn, inflicts Atk/Res-5 on foe on the enemy team with the highest Atk+Res total through its next action. | Est (Springtime Flier) | |
Chill Spd/Def 1 | At start of turn, inflicts Spd/Def-3 on foe on the enemy team with the highest Spd+Def total through its next action. | Claude (Almyra's King), Nailah (Blessed Queen) | |
Chill Spd/Def 2 | At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. | Claude (Almyra's King), Nailah (Blessed Queen) | |
Chill Spd/Res 1 | At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action. | Byleth (Fell Star's Duo) | |
Chill Spd/Res 2 | At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. | Byleth (Fell Star's Duo) | |
Chill Def/Res 1 | At start of turn, inflicts Def/Res-3 on foe on the enemy team with the highest Def+Res total through its next action. | Katarina (Torchlit Wanderer) | |
Chill Def/Res 2 | At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. | Katarina (Torchlit Wanderer) | |
Windsweep 1 | If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+5 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. | Alm, Ethlyn (Glimmering Lady), Joshua, Merric (Changing Winds) | |
Windsweep 2 | If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+3 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. | Alm, Ethlyn (Glimmering Lady), Joshua, Merric (Changing Winds) | |
Windsweep 3 | If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. | Alm, Ethlyn (Glimmering Lady), Joshua, Merric (Changing Winds) | |
Watersweep 1 | If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5 and foe uses magic, staff, or dragonstone, foe cannot counterattack. | Soren | |
Watersweep 2 | If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+3 and foe uses magic, staff, or dragonstone, foe cannot counterattack. | Soren | |
Watersweep 3 | If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. | Soren | |
Guard 1 | At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Caellach, Haar, Helbindi, Julius, Leon, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania | |
Guard 2 | At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Caellach, Haar, Helbindi, Julius, Leon, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania | |
Guard 3 | At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Caellach, Haar, Helbindi, Julius, Leon, Lyn (Wind's Embrace), Micaiah, Morgan (Female), Naesala*, Sakura (Gentle Nekomata), Titania | |
Shield Pulse 1 | At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. | Corrin (Child of Dusk), Fjorm, Saber | |
Shield Pulse 2 | At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers. | Corrin (Child of Dusk), Fjorm, Saber | |
Shield Pulse 3 | At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers. | Corrin (Child of Dusk), Fjorm, Saber | |
Wrathful Staff 1 | At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons. | Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave) | |
Wrathful Staff 2 | At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons. | Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave) | |
Wrathful Staff 3 | Calculates damage from staff like other weapons. | Camilla (Light of Nohr), Genny, Genny (Dressed with Care), Laevatein (Kumade Warrior), Sakura (Hot-Spring Healer), Veronica (Brave) | |
Dazzling Staff 1 | At start of combat, if unit's HP = 100%, foe cannot counterattack. | Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Flayn, Lyn (Bride), Maribelle, Sara, Silque | |
Dazzling Staff 2 | At start of combat, if unit's HP ≥ 50%, foe cannot counterattack. | Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Flayn, Lyn (Bride), Maribelle, Sara, Silque | |
Dazzling Staff 3 | Foe cannot counterattack. | Bruno (Masked Hare), Eirika (Gentle as Snow), Fjorm (Bride of Rime), Flayn, Lyn (Bride), Maribelle, Sara, Silque | |
Cancel Affinity 1 | Any weapon triangle affinity granted by unit's skills is negated. Also negates any weapon triangle affinity granted by foe's skills. | Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel) | |
Cancel Affinity 2 | Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is negated. | Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel) | |
Cancel Affinity 3 | Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skill is reversed. | Innes, Jamke, Linde (Summer), Mathilda, Robin (Fell Vessel) | |
Wrath 1 | At start of turn, if unit's HP ≤ 25% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | Astram, Byleth (Proven Professor), Hana (Focused Ninja), Karla, Nephenee, Osian, Owain, Rinkah, Shannan, Sothis | |
Wrath 2 | At start of turn, if unit's HP ≤ 50% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | Astram, Byleth (Proven Professor), Hana (Focused Ninja), Karla, Nephenee, Osian, Owain, Rinkah, Shannan, Sothis | |
Wrath 3 | At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | Astram, Byleth (Proven Professor), Hana (Focused Ninja), Karla, Nephenee, Osian, Owain, Rinkah, Shannan, Sothis | |
Flier Formation 1 | If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces. | Camilla (Tropical Beauty), Díthorba, Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster)*, Minerva (Princess-Knight)*, Quan (Lightfoot Prince) | |
Flier Formation 2 | If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces. | Camilla (Tropical Beauty), Díthorba, Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster)*, Minerva (Princess-Knight)*, Quan (Lightfoot Prince) | |
Flier Formation 3 | Unit can move to a space adjacent to a flier ally within 2 spaces. | Camilla (Tropical Beauty), Díthorba, Elincia, Hinoka (Blue Sky Knight), Laegjarn (Burning Sun), Leanne, Loki (Spring Trickster)*, Minerva (Princess-Knight)*, Quan (Lightfoot Prince) | |
Aerobatics 1 | If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | Azura (Vallite Songstress), Catria (Mild Middle Sister), Nino (Pale Flower), Peony, Petra, Tiki (Harmonic Hope), Triandra | |
Aerobatics 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | Azura (Vallite Songstress), Catria (Mild Middle Sister), Nino (Pale Flower), Peony, Petra, Tiki (Harmonic Hope), Triandra | |
Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | Azura (Vallite Songstress), Catria (Mild Middle Sister), Nino (Pale Flower), Peony, Petra, Tiki (Harmonic Hope), Triandra | |
Blaze Dance 1 | If Sing or Dance is used, grants Atk+2 to target. | Dorothea (Twilit Harmony), Olivia (Performing) | |
Blaze Dance 2 | If Sing or Dance is used, grants Atk+3 to target. | Olivia (Performing) | |
Blaze Dance 3 | If Sing or Dance is used, grants Atk+4 to target. | Olivia (Performing) | |
Gale Dance 1 | If Sing or Dance is used, grants Spd+2 to target. | Elincia (Hoshidan Summer), Inigo (Performing), Lene, Rafiel (Blessed Wings)* | |
Gale Dance 2 | If Sing or Dance is used, grants Spd+3 to target. | Inigo (Performing) | |
Gale Dance 3 | If Sing or Dance is used, grants Spd+4 to target. | Inigo (Performing) | |
Earth Dance 1 | If Sing or Dance is used, grants Def +3 to target. | Azura (New Year), Eldigan (Strutting Lion), Nephenee (Sincere Dancer), Phina | |
Earth Dance 2 | If Sing or Dance is used, grants Def +4 to target. | Azura (New Year) | |
Earth Dance 3 | If Sing or Dance is used, grants Def +5 to target. | Azura (New Year) | |
Torrent Dance 1 | If Sing or Dance is used, grants Res+3 to target. | Azura (Young Songstress), Micaiah (Summer's Dawn), Rinea (Reminiscent Belle), Shigure (Dark Sky Singer), Silvia | |
Torrent Dance 2 | If Sing or Dance is used, grants Res+4 to target. | Azura (Young Songstress) | |
Torrent Dance 3 | If Sing or Dance is used, grants Res+5 to target. | Azura (Young Songstress) | |
Firestorm Dance 1 | If Sing or Dance is used, grants Atk/Spd +2 to target. | Dorothea (Twilit Harmony), Lene, Rafiel (Blessed Wings)* | |
Firestorm Dance 2 | If Sing or Dance is used, grants Atk/Spd +3 to target. | Dorothea (Twilit Harmony), Lene, Rafiel (Blessed Wings)* | |
Caldera Dance 1 | If Sing or Dance is used, grants Atk+2 and Def+3 to target. | Eldigan (Strutting Lion), Nephenee (Sincere Dancer) | |
Caldera Dance 2 | If Sing or Dance is used, grants Atk+3 and Def+4 to target. | Eldigan (Strutting Lion), Nephenee (Sincere Dancer) | |
Fireflood Dance 1 | If Sing or Dance is used, grants Atk +2 and Res +3 to target. | Micaiah (Summer's Dawn), Rinea (Reminiscent Belle) | |
Fireflood Dance 2 | If Sing or Dance is used, grants Atk +3 and Res +4 to target. | Micaiah (Summer's Dawn), Rinea (Reminiscent Belle) | |
Rockslide Dance 1 | If Sing or Dance is used, grants Spd +2 and Def +3 to target. | Elincia (Hoshidan Summer) | |
Rockslide Dance 2 | If Sing or Dance is used, grants Spd +3 and Def +4 to target. | Elincia (Hoshidan Summer) | |
Deluge Dance 1 | If Sing or Dance is used, grants Spd +2 and Res +3 to target. | Silvia | |
Deluge Dance 2 | If Sing or Dance is used, grants Spd +3 and Res +4 to target. | Silvia | |
Geyser Dance 1 | If Sing or Dance is used, grants Def/Res+3 to target. | Phina, Shigure (Dark Sky Singer) | |
Geyser Dance 2 | If Sing or Dance is used, grants Def/Res+4 to target. | Phina, Shigure (Dark Sky Singer) | |
Atk Cantrip 1 | If Sing or Dance is used, inflicts Atk-3 on nearest foes within 4 spaces of unit through their next actions. | Dorothea (Solar Songstress) | |
Atk Cantrip 2 | If Sing or Dance is used, inflicts Atk-5 on nearest foes within 4 spaces of unit through their next actions. | Dorothea (Solar Songstress) | |
Atk Cantrip 3 | If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions. | Dorothea (Solar Songstress) | |
Def Cantrip 1 | If Sing or Dance is used, inflicts Def-3 on nearest foes within 4 spaces of unit through their next actions. | Lachesis (Ballroom Bloom) | |
Def Cantrip 2 | If Sing or Dance is used, inflicts Def-5 on nearest foes within 4 spaces of unit through their next actions. | Lachesis (Ballroom Bloom) | |
Def Cantrip 3 | If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions. | Lachesis (Ballroom Bloom) | |
Res Cantrip 1 | If Sing or Dance is used, inflicts Res-3 on nearest foes within 4 spaces of unit through their next actions. | Peony (Álfar Dream Duo) | |
Res Cantrip 2 | If Sing or Dance is used, inflicts Res-5 on nearest foes within 4 spaces of unit through their next actions. | Peony (Álfar Dream Duo) | |
Res Cantrip 3 | If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions. | Peony (Álfar Dream Duo) | |
Wary Fighter 1 | If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack. | Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Flame Emperor, Greil (Heroic Exemplar), Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel* | |
Wary Fighter 2 | If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack. | Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Flame Emperor, Greil (Heroic Exemplar),Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel* | |
Wary Fighter 3 | If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. | Chrom (Winter's Envoy), Dorcas (Pumpkin Smasher, Effie, Flame Emperor, Greil (Heroic Exemplar), Hector (Valentines), Jakob (Devoted Monster), Lukas (Buffet for One), Surtr, Zephiel* | |
Bold Fighter 1 | If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | Alfonse (Uplifting Love), Duma, Ephraim (Sparkling Gallantly), Faye (Drawn Bowstring), Flora (Signature Dish), Forsyth, Hardin, Hector (Brave), Ilyana (Treat Harvester), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Nino (Flower of Frost), Tiki (Legendary Dragon) | |
Bold Fighter 2 | If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | Alfonse (Uplifting Love), Duma, Ephraim (Sparkling Gallantly), Faye (Drawn Bowstring), Flora (Signature Dish), Forsyth, Hardin, Hector (Brave), Ilyana (Treat Harvester), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Nino (Flower of Frost), Tiki (Legendary Dragon) | |
Bold Fighter 3 | If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | Alfonse (Uplifting Love), Duma, Ephraim (Sparkling Gallantly), Faye (Drawn Bowstring), Flora (Signature Dish), Forsyth, Hardin, Hector (Brave), Ilyana (Treat Harvester), Kagero (Beverage Ninja, Kjelle, Lissa (Winter's Envoy), Nino (Flower of Frost), Tiki (Legendary Dragon) | |
Vengeful Fighter 1 | If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Idunn (Dragonkin Duo), Mamori, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy), Zephiel (Winter's Crown) | |
Vengeful Fighter 2 | If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Idunn (Dragonkin Duo), Mamori, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy), Zephiel (Winter's Crown) | |
Vengeful Fighter 3 | If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | Caineghis, Fae (Holiday Dear), Hector (Marquess), Idunn, Idunn (Dragonkin Duo), Mamori, Myrrh (Spooky Monster), Robin (Fell Reincarnation), Tharja (Winter's Envoy), Zephiel (Winter's Crown) | |
Special Fighter 1 | At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Nagi, Rudolf (Emperor of Rigel), Sothis (Silver Specter), Tiki (Torpid Dragon) | |
Special Fighter 2 | At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Nagi, Rudolf (Emperor of Rigel), Sothis (Silver Specter), Tiki (Torpid Dragon) | |
Special Fighter 3 | At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Ephraim (Brave), Felicia (Off the Menu), Ike (Stalwart Heart), Nagi, Rudolf (Emperor of Rigel), Sothis (Silver Specter), Tiki (Torpid Dragon) | |
Daring Fighter 1 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 40% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Marth (Royal Altean Duo) | |
Daring Fighter 2 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 60% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Marth (Royal Altean Duo) | |
Daring Fighter 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Marth (Royal Altean Duo) | |
Slick Fighter 1 | If unit's HP ≥ 75% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | Dheginsea (Harvest Goldoan), Henriette (Overflowing Love) | |
Slick Fighter 2 | If unit's HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | Dheginsea (Harvest Goldoan), Henriette (Overflowing Love) | |
Slick Fighter 3 | If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | Dheginsea (Harvest Goldoan), Henriette (Overflowing Love) | |
Crafty Fighter 1 | If unit's HP ≥ 75% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Gatrie, Gustav (Majestic Love) | |
Crafty Fighter 2 | If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Gatrie, Gustav (Majestic Love) | |
Crafty Fighter 3 | If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Gatrie, Gustav (Majestic Love) | |
Odd Follow-Up 1 | If it is an odd-numbered turn and unit's HP is 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Hector (Dressed-Up Duo), Raphael (Muscle-Monger) | |
Odd Follow-Up 2 | If it is an odd-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Hector (Dressed-Up Duo), Raphael (Muscle-Monger) | |
Odd Follow-Up 3 | If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Hector (Dressed-Up Duo), Raphael (Muscle-Monger) | |
Even Follow-Up 1 | If it is an even-numbered turn and unit's HP is 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Hilda (Holiday Layabout) | |
Even Follow-Up 2 | If it is an even-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Hilda (Holiday Layabout) | |
Even Follow-Up 3 | If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | Hilda (Holiday Layabout) | |
Dull Close 1 | At start of combat, if unit's HP = 100% and foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Cordelia (Summer), Cormag*, Edelgard | |
Dull Close 2 | At start of combat, if unit's HP ≥ 50% and foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Cordelia (Summer), Cormag*, Edelgard | |
Dull Close 3 | If foe uses sword, lance, axe, or dragonstone, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Cordelia (Summer), Cormag*, Edelgard | |
Dull Ranged 1 | At start of combat, if unit's HP = 100% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Felix (Icy Gift Giver), Morgan (Male), Pent (Fancy Fiancé) | |
Dull Ranged 2 | At start of combat, if unit's HP ≥ 50% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Felix (Icy Gift Giver), Morgan (Male), Pent (Fancy Fiancé) | |
Dull Ranged 3 | If foe uses bow, dagger, magic or staff, neutralizes foe's bonuses (from skills like Forify, Rally, etc.) during combat. | Felix (Icy Gift Giver), Morgan (Male), Pent (Fancy Fiancé) | |
Atk/Spd Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +2 to unit and target ally or unit and targeting ally for 1 turn. | Fjorm (New Traditions), Hinoka (Relaxed Warrior), Joshua (Tropical Gambler), Lyn (Lady of the Beach), Niles (Forbidden Tease) | |
Atk/Spd Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn. | Fjorm (New Traditions), Hinoka (Relaxed Warrior), Joshua (Tropical Gambler), Lyn (Lady of the Beach), Niles (Forbidden Tease) | |
Atk/Spd Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn. | Fjorm (New Traditions), Hinoka (Relaxed Warrior), Joshua (Tropical Gambler), Lyn (Lady of the Beach), Niles (Forbidden Tease) | |
Atk/Def Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +2 to unit and target ally or unit and targeting ally for 1 turn. | Itsuki*, Keaton (Resolved Wolfskin), Laevatein, Mordecai, Sumia | |
Atk/Def Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +4 to unit and target ally or unit and targeting ally for 1 turn. | Itsuki*, Keaton (Resolved Wolfskin), Laevatein, Mordecai, Sumia | |
Atk/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def +6 to unit and target ally or unit and targeting ally for 1 turn. | Itsuki*, Keaton (Resolved Wolfskin), Laevatein, Mordecai, Sumia | |
Atk/Res Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +2 to unit and target ally or unit and targeting ally for 1 turn. | Camilla (Flower of Fantasy), Titania (Warm Knight) | |
Atk/Res Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +4 to unit and target ally or unit and targeting ally for 1 turn. | Camilla (Flower of Fantasy), Titania (Warm Knight) | |
Atk/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res +6 to unit and target ally or unit and targeting ally for 1 turn. | Camilla (Flower of Fantasy), Titania (Warm Knight)* | |
Spd/Def Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +2 to unit and target ally or unit and targeting ally for 1 turn. | Cynthia, Marisa (Crimson Hare), Norne | |
Spd/Def Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +4 to unit and target ally or unit and targeting ally for 1 turn. | Cynthia, Marisa (Crimson Hare), Norne | |
Spd/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def +6 to unit and target ally or unit and targeting ally for 1 turn. | Cynthia, Marisa (Crimson Hare), Norne | |
Spd/Res Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +2 to unit and target ally or unit and targeting ally for 1 turn. | Fiora (Defrosted Illian)*, Kaden, Nina | |
Spd/Res Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +4 to unit and target ally or unit and targeting ally for 1 turn. | Fiora (Defrosted Illian)*, Kaden, Nina | |
Spd/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res +6 to unit and target ally or unit and targeting ally for 1 turn. | Fiora (Defrosted Illian)*, Kaden, Nina | |
Def/Res Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +2 to unit and target ally or unit and targeting ally for 1 turn. | Ena (Autumn Tactician), Laevatein (Bonfire's Blaze), Lilith, Sanaki (Bridal Bloom), Sigrun* | |
Def/Res Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +4 to unit and target ally or unit and targeting ally for 1 turn. | Ena (Autumn Tactician), Laevatein (Bonfire's Blaze), Lilith, Sanaki (Bridal Bloom), Sigrun* | |
Def/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +6 to unit and target ally or unit and targeting ally for 1 turn. | Ena (Autumn Tactician), Laevatein (Bonfire's Blaze), Lilith, Sanaki (Bridal Bloom), Sigrun* | |
Atk/Spd Snag 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-2 on nearest foes within 4 spaces of both unit and target through their next actions. | Farina | |
Atk/Spd Snag 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-4 on nearest foes within 4 spaces of both unit and target through their next actions. | Farina | |
Atk/Spd Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions. | Farina | |
Atk/Def Snag 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. | Kaden (Refreshed Kitsune) | |
Atk/Def Snag 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. | Kaden (Refreshed Kitsune) | |
Atk/Def Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. | Kaden (Refreshed Kitsune) | |
Spd/Def Snag 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. | Mia (Harmonic Blades) | |
Spd/Def Snag 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions.. | Mia (Harmonic Blades) | |
Spd/Def Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. | Mia (Harmonic Blades) | |
Spd/Res Snag 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions. | Selena (Sandbar Fluorspar) | |
Spd/Res Snag 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions.. | Selena (Sandbar Fluorspar) | |
Spd/Res Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. | Selena (Sandbar Fluorspar) | |
Atk Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk -3 on foes in cardinal directions of unit through their next actions. | Elise (Bubbling Flower), Lugh | |
Atk Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk -5 on foes in cardinal directions of unit through their next actions. | Elise (Bubbling Flower), Lugh | |
Atk Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk -7 on foes in cardinal directions of unit through their next actions. | Elise (Bubbling Flower), Lugh | |
Spd Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd -3 on foes in cardinal directions of unit through their next actions. | Soren (Addled Strategist), Tharja (Obsessive Bride) | |
Spd Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd -5 on foes in cardinal directions of unit through their next actions. | Soren (Addled Strategist), Tharja (Obsessive Bride) | |
Spd Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd -7 on foes in cardinal directions of unit through their next actions. | Soren (Addled Strategist), Tharja (Obsessive Bride) | |
Def Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Def -3 on foes in cardinal directions of unit through their next actions. | Innes (Summer) | |
Def Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Def -5 on foes in cardinal directions of unit through their next actions. | Innes (Summer) | |
Def Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def -7 on foes in cardinal directions of unit through their next actions. | Innes (Summer) | |
Res Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Res -3 on foes in cardinal directions of unit through their next actions. | Mist (Purest Spirit) | |
Res Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Res -5 on foes in cardinal directions of unit through their next actions. | Mist (Purest Spirit) | |
Res Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Res -7 on foes in cardinal directions of unit through their next actions. | Mist (Purest Spirit) | |
Atk/Spd Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Anna (Secret Seller), Eliwood (Marquess Pherae) | |
Atk/Spd Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Anna (Secret Seller), Eliwood (Marquess Pherae) | |
Atk/Spd Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Anna (Secret Seller), Eliwood (Marquess Pherae) | |
Atk/Def Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Leila | |
Atk/Def Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Leila | |
Atk/Def Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Leila | |
Atk/Res Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Selena | |
Atk/Res Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Selena | |
Atk/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Selena | |
Spd/Def Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Eleonora | |
Spd/Def Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Eleonora | |
Spd/Def Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Eleonora | |
Spd/Res Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Azelle, L'Arachel (Harvest Princess) | |
Spd/Res Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Azelle, L'Arachel (Harvest Princess) | |
Spd/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Azelle, L'Arachel (Harvest Princess) | |
Def/Res Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Annette, Ursula (Clear-Blue Crow) | |
Def/Res Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Annette, Ursula (Clear-Blue Crow) | |
Def/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Annette, Ursula (Clear-Blue Crow) | |
Special Spiral 1 | If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. | Alfonse (Askran Duo), Igrene, Keaton, Lewyn | |
Special Spiral 2 | If unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. | Alfonse (Askran Duo), Igrene, Keaton, Lewyn | |
Special Spiral 3 | If unit's Special triggers before or during combat, grants Special cooldown count-2 after combat. | Alfonse (Askran Duo), Igrene, Keaton, Lewyn | |
Null Follow-Up 1 | At start of combat, if unit's HP = 100%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. | Alm (Saint-King), Asbel, Corrin (Bloodbound Beast), Corrin (Dream Prince), Dieck, Eirika (Twin Refulgence), Hilda, Mareeta (The Blade's Pawn), Shamir, Velouria (Renewed Wolfpup) | |
Null Follow-Up 2 | At start of combat, if unit's HP ≥ 50%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. | Alm (Saint-King), Asbel, Corrin (Bloodbound Beast), Corrin (Dream Prince), Dieck, Eirika (Twin Refulgence), Hilda, Mareeta (The Blade's Pawn), Shamir, Velouria (Renewed Wolfpup) | |
Null Follow-Up 3 | Disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. | Alm (Saint-King), Asbel, Corrin (Bloodbound Beast), Corrin (Dream Prince), Dieck, Eirika (Twin Refulgence), Hilda, Mareeta (The Blade's Pawn), Shamir, Velouria (Renewed Wolfpup) | |
Null C-Disrupt 1 | At start of combat, if unit's HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat. | Altina (Cross-Time Duo), Lyon (Demon King), Nailah | |
Null C-Disrupt 2 | At start of combat, if unit's HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat. | Altina (Cross-Time Duo), Lyon (Demon King), Nailah | |
Null C-Disrupt 3 | Neutralizes status effects and disables skills that prevent counterattacks during combat. | Altina (Cross-Time Duo), Lyon (Demon King), Nailah | |
Mystic Boost 1 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. | Eir, Micaiah (Dawn Wind's Duo) | |
Mystic Boost 2 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. | Eir, Micaiah (Dawn Wind's Duo) | |
Mystic Boost 3 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. | Eir, Micaiah (Dawn Wind's Duo) | |
Sabotage Atk 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action. | Anna (Wealth-Wisher), Mila, Selkie | |
Sabotage Atk 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action. | Anna (Wealth-Wisher), Mila, Selkie | |
Sabotage Atk 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | Anna (Wealth-Wisher), Mila, Selkie | |
Sabotage Spd 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd-3 on that foe through its next action. | Ewan, Plumeria, Selkie (New Year's Spirit) | |
Sabotage Spd 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd-5 on that foe through its next action. | Ewan, Plumeria, Selkie (New Year's Spirit) | |
Sabotage Spd 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. | Ewan, Plumeria, Selkie (New Year's Spirit) | |
Sabotage Def 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action. | Lilina (Beachside Bloom), Mirabilis, Morgan (Fated Darkness) | |
Sabotage Def 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action. | Lilina (Beachside Bloom), Mirabilis, Morgan (Fated Darkness) | |
Sabotage Def 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. | Lilina (Beachside Bloom), Mirabilis, Morgan (Fated Darkness) | |
Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | Lilina (Firelight Leader), Solon, Yune | |
Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | Lilina (Firelight Leader), Solon, Yune | |
Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | Lilina (Firelight Leader), Solon, Yune | |
Disarm Trap 1 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. | Gunnthrá (Beaming Smile), Larum, Palla (Eldest Bun-Bun) | |
Disarm Trap 2 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. | Gunnthrá (Beaming Smile), Larum, Palla (Eldest Bun-Bun) | |
Disarm Trap 3 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect. | Gunnthrá (Beaming Smile), Larum, Palla (Eldest Bun-Bun) | |
Sudden Panic 1 | At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts【Panic】on that foe.
【Panic】Converts bonuses on target into penalties through its next action. |
Corrin (Wailing Soul), Gerik | |
Sudden Panic 2 | At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts【Panic】on that foe.
【Panic】Converts bonuses on target into penalties through its next action. |
Corrin (Wailing Soul), Gerik | |
Sudden Panic 3 | At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.
【Panic】Converts bonuses on target into penalties through its next action. |
Corrin (Wailing Soul), Gerik | |
Lull Atk/Spd 1 | Inflicts Atk/Spd-1 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | Alm (Lovebird Duo), Julian, Perceval, Shinon, Sirius | |
Lull Atk/Spd 2 | Inflicts Atk/Spd-2 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | Alm (Lovebird Duo), Julian, Perceval, Shinon, Sirius | |
Lull Atk/Spd 3 | Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | Alm (Lovebird Duo), Julian, Perceval, Shinon, Sirius | |
Lull Atk/Def 1 | Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | Chrom (Crowned Exalt), Dimitri, Duessel, Ephraim (Dynastic Duo), Veronica (Harmonic Pirates) | |
Lull Atk/Def 2 | Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | Chrom (Crowned Exalt), Dimitri, Duessel, Ephraim (Dynastic Duo), Veronica (Harmonic Pirates) | |
Lull Atk/Def 3 | Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | Chrom (Crowned Exalt), Dimitri, Duessel, Ephraim (Dynastic Duo), Veronica (Harmonic Pirates) | |
Lull Atk/Res 1 | Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | Bramimond, Guinevere, Kiria, Líf (Undying Ties Duo), Marianne, Pent, Sigurd (Destined Duo) | |
Lull Atk/Res 2 | Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | Bramimond, Guinevere, Kiria, Líf (Undying Ties Duo), Marianne, Pent, Sigurd (Destined Duo) | |
Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | Bramimond, Guinevere, Kiria, Líf (Undying Ties Duo), Marianne, Pent, Sigurd (Destined Duo) | |
Lull Spd/Def 1 | Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | Bernadetta, Catherine, Claude, Ingrid, Lethe (New Year's Claw), Navarre (Scarlet Ninja), Reginn | |
Lull Spd/Def 2 | Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | Bernadetta, Catherine, Claude, Ingrid, Lethe (New Year's Claw), Navarre (Scarlet Ninja), Reginn | |
Lull Spd/Def 3 | Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | Bernadetta, Catherine, Claude, Ingrid, Lethe (New Year's Claw), Navarre (Scarlet Ninja), Reginn | |
Lull Spd/Res 1 | Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | Bernadetta (Frosty Shut-In), Lysithea, Lysithea (Earnest Seeker), Severa (Bitter Blossom) | |
Lull Spd/Res 2 | Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | Bernadetta (Frosty Shut-In), Lysithea, Lysithea (Earnest Seeker), Severa (Bitter Blossom) | |
Lull Spd/Res 3 | Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | Bernadetta (Frosty Shut-In), Lysithea, Lysithea (Earnest Seeker), Severa (Bitter Blossom) | |
Close Call 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. | Mareeta, Say'ri | |
Close Call 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. | Mareeta, Say'ri | |
Close Call 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. | Mareeta, Say'ri | |
Repel 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. | Ike (Zeal Unleashed), Larcei | |
Repel 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. | Ike (Zeal Unleashed), Larcei | |
Repel 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. | Ike (Zeal Unleashed), Larcei | |
Spurn 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack triggers Special, deals +5 damage when Special triggers. | Kris (Unknown Hero), Kris (Unsung Hero) | |
Spurn 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack triggers Special, deals +5 damage when Special triggers. | Kris (Unknown Hero), Kris (Unsung Hero) | |
Spurn 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. | Kris (Unknown Hero), Kris (Unsung Hero) | |
Pegasus Flight 1 | At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -3.) | Fiora | |
Pegasus Flight 2 | At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -5.) | Fiora | |
Pegasus Flight 3 | At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7.) | Fiora | |
Wyvern Flight 1 | At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Def stats (unit's Def minus foe's Def) before combat. (Maximum penalty of -3.) | Melady | |
Wyvern Flight 2 | At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -5.) | Melady | |
Wyvern Flight 3 | At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.) | Melady | |
Even Pulse Tie 1 | At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+5, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) | Nils | |
Even Pulse Tie 2 | At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+3, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) | Nils | |
Even Pulse Tie 3 | At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+1, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) | Nils | |
Odd Pulse Tie 1 | At start of odd-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+5, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) | Oboro (Fierce Bride-to-Be) | |
Odd Pulse Tie 2 | At start of odd-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+3, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) | Oboro (Fierce Bride-to-Be) | |
Odd Pulse Tie 3 | At start of odd-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+1, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.) | Oboro (Fierce Bride-to-Be) | |
Guard Bearing 1 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 30%. | Annand, Hel, Ingrid (Solstice Knight) | |
Guard Bearing 2 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 40%. | Annand, Hel, Ingrid (Solstice Knight) | |
Guard Bearing 3 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%. | Annand, Hel, Ingrid (Solstice Knight) | |
Dive-Bomb 1 | At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Morgan (Devoted Darkness), Tibarn (Shipless Pirate) | |
Dive-Bomb 2 | At start of combat, if both unit's and foe's HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Morgan (Devoted Darkness), Tibarn (Shipless Pirate) | |
Dive-Bomb 3 | At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Morgan (Devoted Darkness), Tibarn (Shipless Pirate) | |
Dragon Wall 1 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). | Seiros | |
Dragon Wall 2 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). | Seiros | |
Dragon Wall 3 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | Seiros | |
File:FEH S/D Near Trace 1.png S/D Near Trace 1 | Enables【Canto (Rem. +1)】. Inflicts Spd/Def-1 on foe during combat. |
Tana (Frelian Starlight) | |
File:FEH S/D Near Trace 2.png S/D Near Trace 2 | Enables【Canto (Rem. +1)】. Inflicts Spd/Def-2 on foe during combat. |
Tana (Frelian Starlight) | |
File:FEH S/D Near Trace 3.png S/D Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. |
Tana (Frelian Starlight) | |
File:FEH S/R Far Trace 1.png S/R Far Trace 1 | Enables【Canto (Rem. +1)】. Inflicts Spd/Res-1 on foe during combat. |
L'Arachel (Seeker of Justice) | |
File:FEH S/R Far Trace 2.png S/R Far Trace 2 | Enables【Canto (Rem. +1)】. Inflicts Spd/Res-2 on foe during combat. |
L'Arachel (Seeker of Justice) | |
File:FEH S/R Far Trace 3.png S/R Far Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Spd/Res-3 on foe during combat. |
L'Arachel (Seeker of Justice) | |
Sacae's Blessing * | If foe uses sword, lance, or axe, foe cannot counterattack.
(Skill cannot be inherited.) |
Lyn (Brave) | |
Beorc's Blessing * | Neutralizes cavalry and flying foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
(Skill cannot be inherited.) |
Ike (Brave) | |
Crusader's Ward * | If unit receives consecutive attacks and foe's Range = 2, reduces damage from foe's second attack onward by 80%. (Skill cannot be inherited.) | Sigurd, Sigurd (Fated Holy Knight) | |
Follow-Up Ring * | At start of combat, if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack.
(Skill cannot be inherited.) |
Arden | |
Recover Ring * | At start of turn, restores 10 HP.
(Skill cannot be inherited.) |
Arvis | |
Warp Powder * | If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces. | Zelgius | |
S Drink * | At the start of turn 1, restores 99 HP and grants Special cooldown count-1. | Leif, Leif (Uniter of Thracia) | |
Chilling Seal * | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Def through its next action. (Skill cannot be inherited.) | Gunnthrá | |
Solar Brace * | Restores HP = 30% of damage dealt when Special triggers.
(Stacks with effects of skills like Sol.) |
Ephraim (Legendary Lord) | |
Bushido * | Deals +10 damage when Special triggers. | Ryoma (Supreme Samurai) | |
Double Lion * | If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.) | Celica (Warrior Priestess) | |
Binding Shield * | In combat against a dragon foe, unit makes a guaranteed follow-up attack and foe cannot counterattack or make a follow-up attack. | Marth (Hero-King) | |
Lunar Brace * | Slows Special trigger (cooldown count+1). Deals damage = 50% of foe's Def when Special triggers. | Eirika (Graceful Resolve | |
Freezing Seal * | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Res through its next action. | Hríd | |
Yune's Whispers * | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action. | Micaiah (Queen of Dawn) | |
Light and Dark * | Inflicts Atk/Spd/Def/Res-2 on foe, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. | Julia (Crusader of Light), Julia (Heart Usurped) | |
Killing Intent * | At start of combat, if foe's HP < 100% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Thrasir | |
Soul of Zofia * | Neutralizes effects that guarantee foe's follow-up attacks or prevent unit's follow-up attacks during combat. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Celica (Queen of Valentia) | |
Deadly Balance * | At start of combat, if unit's HP ≥ 50% or if【Penalty】is active on unit, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Líf | |
Belief in Love * | If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat. | Caeda (Princess of Talys) | |
Raging Storm * | If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) If foe uses dragonstone or beast damage and unit is not adjacent to an ally, unit makes a guaranteed follow-up attack during combat. | Edelgard (Flame Emperor) | |
Holy War's End * | If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack before foe can make a follow-up attack. | Seliph (Scion of Light) | |
Blue Lion Rule * | If unit's Def > foe's Def, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage=difference between stats × 4 (max 40%), and also if foe initiates combat, unit makes a guaranteed follow-up attack. | Dimitri (King of Faerghus) | |
Black Eagle Rule * | If unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, and also if foe initiates combat, damage received by foe's follow-up attack is also reduced by 80%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) | Edelgard (Adrestian Emperor) | |
Atrocity * | At start of combat, if foe's HP ≥ 50%, boosts damage by 25% of unit's Atk, and after combat, inflicts Atk/Spd/Def/Res-5 and Special cooldown count+1 on target and foes within 2 spaces of target through their next actions. (No effect on Special cooldown counts already at maximum.) | Dimitri (Savior King) | |
Fallen Star * | If unit initiates combat, reduces damage from foe's first attack by 80% during combat, and after combat, grants【Fallen Star】to unit and inflicts【Gravity】on target and foes within 1 space of target.
【Fallen Star】 For 1 turn, during unit's first combat in player phase and enemy phase, reduces damage from foe's first attack by 80%. 【Gravity】 Restricts target's movement to 1 space through its next action. |
Claude (King of Unification) | |
Sun-Twin Wing * | At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | Dagr | |
Murderous Lion * | Enables【Canto (Rem. +1)】. If unit is not adjacent to an ally, inflicts Spd/Def-3 on foe during combat and foe cannot counterattack. |
Dimitri (Savage Boar) | |
Armored Wall * | At start of combat, if unit's HP ≥ 25%, grants Special cooldown charge +1 to unit, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. During unit's first combat in player phase or enemy phase, at start of combat, if unit's HP ≥ 25% while transformed, reduces damage from foe's first attack by 40%. |
Edelgard (Hegemon Husk) |
Type C
Skill | Effect | Rarity | Users |
---|---|---|---|
Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | Alfonse, Barst, Camilla (Flower of Fantasy, Camus, Corrin (Child of Dusk), Cynthia, Delthea, Echidna, Eliwood (Devoted Love), Finn, Fjorm, Hector, Idunn (Dragonkin Duo), Innes (Summer), Kaden, Kagero (Hare), Kana (Female), Kris (Unknown Hero), Leif, Lilina*, Lilith, Loki (Spring Trickster), Lucina, Marth (Groom)*, Micaiah, Ogma, Palla (Sisterly Trio), Peony (Álfar Dream Duo), Quan, Reinhardt, Reinhardt (World of Thracia), Robin (Fall Vessel), Seteth, Sothe | |
Spur Atk 2 | Grants Atk+3 to adjacent allies during combat. | Alfonse, Barst, Camilla (Flower of Fantasy, Camus, Eliwood (Devoted Love), Finn, Hector, Idunn (Dragonkin Duo), Innes (Summer), Kaden, Kagero (Hare), Kana (Female), Lilina*, Loki (Spring Trickster), Lucina, Ogma, Palla (Sisterly Trio), Reinhardt, Robin (Fall Vessel) | |
Spur Atk 3 | Grants Atk+4 to adjacent allies during combat. | Alfonse, Barst, Lilina*, Lucina, Ogma | |
Spur Spd 1 | Grants Spd+2 to adjacent allies during combat. | Anna (Secret Seller), Catria (Hare), Clair, Ethlyn (Glimmering Lady), Jaffar (Angel of Night)*, Jeorge, Lucina (Brave), Lyn, Marth*, Ninian (Bright-Eyed Bride), Owain, Palla, Ronan, Ryoma (Hoshidan Summer), Saizo, Tailtiu, Tanya* | |
Spur Spd 2 | Grants Spd+3 to adjacent allies during combat. | Clair, Jaffar (Angel of Night)*, Jeorge, Lyn, Marth*, Palla*, Saizo | |
Spur Spd 3 | Grants Spd+4 to adjacent allies during combat. | Clair, Jeorge, Lyn, Marth*, Saizo | |
Spur Def 1 | Grants Def+2 to adjacent allies during combat. | Arden, Camilla (New Year's), Celica, Chrom, Corrin (New Year's), Draug, Idunn, Itsuki, Linus, Minerva, Nanna, Oscar, Priscilla, Ranulf, Robin (Male)*, Robin (Fell Reincarnation), Roderick, Sully*, Tana (Summer), Velouria, Xander | |
Spur Def 2 | Grants Def+3 to adjacent allies during combat. | Camilla (New Year's), Celica, Chrom, Draug, Idunn, Minerva, Priscilla, Ranulf, Robin (Male)*, Robin (Fell Reincarnation), Sully*, Velouria, Xander | |
Spur Def 3 | Grants Def+4 to adjacent allies during combat. | Celica, Chrom, Priscilla, Robin (Male)*, Sully*, Xander | |
Spur Res 1 | Grants Res+2 to adjacent allies during combat. | Anna*, Azura (Performing), Berkut*, Edelgard (Adrestian Emperor), Elincia (Hoshidan Summer), Eliwood*, Ena (Autumn Tactician), Guinevere, Lachesis, Libra, Lyon, Marianne, Merric, Mist, Morgan (Male), Niles, Olwen, Rafiel (Blessed Wings), Rhys (Gentle Basker)*, Sara, Shigure, Soleil, Tharja, Tiki (Adult) | |
Spur Res 2 | Grants Res+3 to adjacent allies during combat. | Anna*, Berkut*, Eliwood*, Ena (Autumn Tactician), Lachesis, Merric, Niles, Olwen, Rafiel (Blessed Wings), Shigure, Tharja, Tiki (Adult) | |
Spur Res 3 | Grants Res+4 to adjacent allies during combat. | Anna*, Lachesis, Merric, Niles, Tharja, Tiki (Adult) | |
Spur Atk/Spd 1 | Grants Atk/Spd+2 to adjacent allies during combat. | Sothe | |
Spur Atk/Spd 2 | Grants Atk/Spd+3 to adjacent allies during combat. | Sothe | |
Spur Atk/Def 1 | Grants Atk/Def+2 to adjacent allies during combat. | Reinhardt (Thunder's Sword), Tana (Summer) | |
Spur Atk/Def 2 | Grants Atk/Def+3 to adjacent allies during combat. | Reinhardt (Thunder's Sword), Tana (Summer) | |
Spur Atk/Res 1 | Grants Atk/Res+2 to adjacent allies during combat. | Libra* | |
Spur Atk/Res 2 | Grants Atk/Res+3 to adjacent allies during combat. | Libra* | |
Spur Spd/Def 1 | Grants Spd/Def+2 to adjacent allies during combat. | Oscar, Owain | |
Spur Spd/Def 2 | Grants Spd/Def+3 to adjacent allies during combat. | Oscar, Owain | |
Spur Spd/Res 1 | Grants Spd/Res+2 to adjacent allies during combat. | Ryoma (Hoshidan Summer), Tanya* | |
Spur Spd/Res 2 | Grants Spd/Res+3 to adjacent allies during combat. | Ryoma (Hoshidan Summer), Tanya* | |
Spur Def/Res 1 | Grants Def/Res+2 to adjacent allies during combat. | Corrin (New Year's), Morgan (Male), Mist | |
Spur Def/Res 2 | Grants Def/Res+3 to adjacent allies during combat. | Corrin (New Year's), Morgan (Male), Mist | |
Threaten Atk 1 | At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions. | Alm (Imperial Ascent), Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd, Petrine | |
Threaten Atk 2 | At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. | Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd | |
Threaten Atk 3 | At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. | Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd | |
Threaten Spd 1 | At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. | Jaffar, Navarre, Selena*, Shanna, Takumi | |
Threaten Spd 2 | At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions. | Jaffar, Navarre, Selena*, Shanna, Takumi | |
Threaten Spd 3 | At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. | Jaffar, Navarre, Selena*, Shanna, Takumi | |
Threaten Def 1 | At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | Clarisse, Dieck, Ephraim, Ike (Brave), Michalis, Peri*, Raven, Ross, Rudolf (Emperor of Rigel) | |
Threaten Def 2 | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven, Ross | |
Threaten Def 3 | At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. | Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven, Ross | |
Threaten Res 1 | At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions. | Nowi*, Oboro, Sonia, Sothis (Silver Specter), Ursula | |
Threaten Res 2 | At start of turn, inflicts Res-4 on foes within 2 spaces through their next actions. | Nowi*, Oboro, Ursula | |
Threaten Res 3 | At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. | Nowi*, Oboro, Ursula | |
Threat. Atk/Spd 1 | At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions. | Alm (Imperial Ascent) | |
Threat. Atk/Spd 2 | At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions. | Alm (Imperial Ascent) | |
Threat. Atk/Spd 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. | Alm (Imperial Ascent) | |
Threat. Atk/Def 1 | At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. | Dieck, Petrine, Rudolf (Emperor of Rigel) | |
Threat Atk/Def 2 | At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. | Dieck, Petrine, Rudolf (Emperor of Rigel) | |
Threat. Atk/Def 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions. | Dieck, Rudolf (Emperor of Rigel) | |
Threat. Atk Res 1 | At start of turn, inflicts Atk/Res-3 on foes within 2 spaces through their next actions. | Sonia, Sothis (Silver Specter) | |
Threat. Atk/Res 2 | At start of turn, inflicts Atk/Res-4 on foes within 2 spaces through their next actions. | Sonia, Sothis (Silver Specter) | |
Threat. Atk/Res 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions. | Sothis (Silver Specter) | |
Fortify Def 1 | At start of turn, grants Def+2 to adjacent allies for 1 turn. | Cherche, Corrin (Dream Princess), Ephraim (Legendary Lord), Forsyth, Frederick*, Joshua (Tropical Gambler), Kana (Male), Lissa (Winter's Envoy), Ninian, Quan (Lightfoot Prince), Sakura, Seliph (Scion of Light), Sharena, Sheena, Tanith (Forthright Heart), Xander (Spring) | |
Fortify Def 2 | At start of turn, grants Def+3 to adjacent allies for 1 turn. | Cherche, Corrin (Dream Princess), Ephraim (Legendary Lord), Forsyth, Frederick*, Joshua (Tropical Gambler), Kana (Male), Lissa (Winter's Envoy), Ninian, Quan (Lightfoot Prince), Sakura, Seliph (Scion of Light), Sharena, Sheena, Tanith (Forthright Heart), Xander (Spring) | |
Fortify Def 3 | At start of turn, grants Def+4 to adjacent allies for 1 turn. | Cherche, Ephraim (Legendary Lord), Forsyth, Frederick*, Joshua (Tropical Gambler), Quan (Lightfoot Prince), Sakura, Seliph (Scion of Light), Sharena, Xander (Spring) | |
Fortify Def 4 | At start of turn, grants Def+7 to adjacent allies for 1 turn. | Joshua (Tropical Gambler) | |
Joint Hone Def | At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. | Forsyth, Quan (Lightfoot Prince), Seliph (Scion of Light) | |
Fortify Res 1 | At start of turn, grants Res+2 to adjacent allies for 1 turn. | Azura, Caeda, Corrin (Nohrian Summer), Jagen*, Kliff*, Linde, Maria, Niles (Forbidden Tease), Peony, Reyson, Sigurd (Destined Duo), Sophia*, Soren | |
Fortify Res 2 | At start of turn, grants Res+3 to adjacent allies for 1 turn. | Azura, Caeda, Corrin (Nohrian Summer), Jagen*, Kliff*, Linde, Maria, Niles (Forbidden Tease), Peony, Reyson, Sigurd (Destined Duo), Sophia*, Soren | |
Fortify Res 3 | At start of turn, grants Res+4 to adjacent allies for 1 turn. | Azura, Kliff*, Linde, Maria, Peony, Sigurd (Destined Duo), Sophia*, Soren | |
Fortify Res 4 | At start of turn, grants Res+7 to adjacent allies for 1 turn. | Peony | |
Joint Hone Res | At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. | Sigurd (Destined Duo) | |
Fortify Armor | At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. | Lissa (Winter's Envoy), Niles (Forbidden Tease), Sheena | |
Fortify Cavalry | At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. | Jagen | |
Fortify Fliers | At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. | Caeda, Corrin (Nohrian Summer), Tanith (Forthright Heart) | |
Fortify Dragons | At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. | Corrin (Dream Princess), Kana (Male), Ninian | |
Fortify Beasts | At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. | Reyson | |
Hone Atk 1 | At start of turn, grants Atk+2 to adjacent allies for 1 turn. | Caeda (Princess of Talys), Camilla (Steamy Secrets), Camilla (Tropical Beauty), Corrin (Female)*, Celica (Imprisoned Soul), Dimitri (King of Faerghus), Dorothea (Summertime Songstress), Est (Springtime Flier), Gunter*, Gwendolyn, Hector (Dressed-Up Duo), Hríd (Resolute Prince), Inigo (Performing), Lethe, Mathilda, Myrrh, Nino, Nowi (Trick or Defeat), Olivia*, Palla (Eldest Bun-Bun), Reinhardt (Lightning's Rondo), Sanaki, Serra, Severa (Bitter Blossom) | |
Hone Atk 2 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | Caeda (Princess of Talys), Camilla (Steamy Secrets), Camilla (Tropical Beauty), Corrin (Female)*, Celica (Imprisoned Soul), Dimitri (King of Faerghus), Dorothea (Summertime Songstress), Est (Springtime Flier), Gunter*, Gwendolyn, Hector (Dressed-Up Duo), Hríd (Resolute Prince), Inigo (Performing), Lethe, Mathilda, Myrrh, Nino, Nowi (Trick or Defeat), Olivia*, Palla (Eldest Bun-Bun), Reinhardt (Lightning's Rondo), Sanaki, Serra, Severa (Bitter Blossom) | |
Hone Atk 3 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | Caeda (Princess of Talys), Corrin (Female)*, Celica (Imprisoned Soul), Dimitri (King of Faerghus), Dorothea (Summertime Songstress), Hríd (Resolute Prince), Inigo (Performing), Mathilda, Nino, Olivia*, Reinhardt (Lightning's Rondo), Sanaki, Serra, Severa (Bitter Blossom) | |
Hone Atk 4 | At start of turn, grants Atk+7 to adjacent allies for 1 turn. | Dorothea (Summertime Songstress), Hríd (Resolute Prince) | |
Joint Hone Attack | At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. | Caeda (Princess of Talys), Dimitri (King of Faerghus), Reinhardt (Lightning's Rondo), Severa (Bitter Blossom) | |
Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. | Azelle, Azura (Celebratory Spirit), Caeda (Talys's Bride), Corrin (Dream Prince), Eirika*, Gunnthrá (Year's First Dream), Hinoka, Laegjarn (Burning Sun), Laslow, Leanne, Louise (Eternal Devotion)*, Lysithea (Earnest Seeker), Marth (Royal Altean Duo), Matthew*, Mia (Moonlit Witch), Ryoma, Sigrun, Sue, Tsubasa | |
Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. | Azelle, Azura (Celebratory Spirit), Caeda (Talys's Bride), Corrin (Dream Prince), Eirika*, Gunnthrá (Year's First Dream), Hinoka, Laegjarn (Burning Sun), Laslow, Leanne, Louise (Eternal Devotion)*, Lysithea (Earnest Seeker), Marth (Royal Altean Duo), Matthew*, Mia (Moonlit Witch),Ryoma, Sigrun, Sue, Tsubasa | |
Hone Spd 3 | At start of turn, grants Spd+4 to adjacent allies for 1 turn. | Azelle, Caeda (Talys's Bride), Eirika*, Gunnthrá (Year's First Dream), Laslow, Lysithea (Earnest Seeker), Marth (Royal Altean Duo), Matthew*, Ryoma, Sue | |
Hone Spd 4 | At start of turn, grants Spd+7 to adjacent allies for 1 turn. | Lysithea (Earnest Seeker), Sue | |
Joint Hone Speed | At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. | Azelle, Gunnthrá (Year's First Dream), Marth (Royal Altean Duo) | |
Hone Armor | At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. | Gwendolyn, Hector (Dressed-Up Duo), | |
Hone Cavalry | At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. | Gunter, Louise (Eternal Devotion) | |
Hone Fliers | At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. | Azura (Celebratory Spirit), Camilla (Steamy Secrets)*, Camilla (Tropical Beauty), Est (Springtime Flier), Hinoka, Laegjarn (Burning Sun), Mia (Moonlit Witch), Nowi (Halloween), Palla (Eldest Bun-Bun), Sigrun, Tsubasa | |
Hone Dragons | At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. | Corrin (Dream Prince), Myrrh | |
Hone Beasts | At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. | Leanne, Lethe | |
Drive Atk 1 | Grants Atk+2 to allies within 2 spaces during combat. | Corrin (Child of Dusk), Cynthia, Delthea, Echidna, Fjorm, Kris (Unknown Hero), Leif, Lilith, Marth (Groom), Micaiah, Peony (Álfar Dream Duo), Quan, Seteth | |
Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. | Corrin (Child of Dusk), Cynthia, Delthea, Echidna, Fjorm, Kris (Unknown Hero), Leif, Lilith, Marth (Groom), Micaiah, Peony (Álfar Dream Duo), Quan, Seteth | |
Joint Drive Atk | Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | Corrin (Child of Dusk), Kris (Unknown Hero), Lilith, Peony (Álfar Dream Duo) | |
Drive Spd 1 | Grants Spd+2 to allies within 2 spaces during combat. | Anna (Secret Seller), Catria (Hare), Ethlyn (Glimmering Lady), Lucina (Brave), Ninian (Bright-Eyed Bride), Ronan, Tailtiu | |
Drive Spd 2 | Grants Spd+3 to allies within 2 spaces during combat. | Anna (Secret Seller), Catria (Hare), Ethlyn (Glimmering Lady), Lucina (Brave), Ninian (Bright-Eyed Bride), Ronan, Tailtiu | |
Joint Drive Spd | Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. | Anna (Secret Seller), Ethlyn (Glimmering Lady), Ronan | |
Drive Def 1 | Grants allies within 2 spaces Def+2 during combat. | Arden, Itsuki, Linus, Nanna, Roderick | |
Drive Def 2 | Grants allies within 2 spaces Def+3 during combat. | Arden, Itsuki, Linus, Nanna, Roderick | |
Drive Res 1 | Grants Res+2 to allies within 2 spaces during combat. | Azura (Performing), Edelgard (Adrestian Emperor), Elincia (Hoshidan Summer), Guinevere, Lyon, Marianne, Rhys (Gentle Basker)*, Sara, Soleil | |
Drive Res 2 | Grants Res+3 to allies within 2 spaces during combat. | Azura (Performing), Edelgard (Adrestian Emperor), Elincia (Hoshidan Summer), Guinevere, Lyon, Marianne, Rhys (Gentle Basker)*, Sara, Soleil | |
Joint Drive Res | Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. | Edelgard (Adrestian Emperor), Guinevere, Marianne, Sara | |
Goad Armor | Grants Atk/Spd+4 to armored allies within 2 spaces during combat.. | Eliwood (Devoted Love), Hector, Jaffar (Angel of Night)* | |
Goad Cavalry | Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. | Camus*, Finn, Reinhardt | |
Goad Fliers | Grants Atk/Spd+4 to flying allies within 2 spaces during combat. | Camilla (Flower of Fantasy, Innes (Summer), Kagero (Hare), Loki (Spring Trickster), Palla, Palla (Sisterly Trio) | |
Goad Dragons | Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. | Idunn (Dragonkin Duo), Kana (Female), Robin (Fall Vessel) | |
Goad Beasts | Grants Atk/Spd+4 to beast allies within 2 spaces during combat. | Kaden | |
Ward Armor | Grants Def/Res+4 to armored allies within 2 spaces during combat. | Draug | |
Ward Cavalry | Grants Def/Res+4 to cavalry allies within 2 spaces during combat. | Berkut, Eliwood, Olwen | |
Ward Fliers | Grants Def/Res+4 to flying allies within 2 spaces during combat. | Camilla (New Year), Minerva, Shigure | |
Ward Dragons | Grants Def/Res+4 to dragon allies within 2 spaces during combat. | Ena (Autumn Tactician), Idunn, Robin (Fell Reincarnation) | |
Ward Beasts | Grants Def/Res+4 to beast allies within 2 spaces during combat. | Rafiel (Blessed Wings), Ranulf, Velouria | |
Savage Blow 1 | If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. | Bantu, Camilla*, Kempf, Leo, Narcian, Nemesis, Rhajat | |
Savage Blow 2 | If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. | Bantu, Camilla*, Kempf, Leo, Narcian, Nemesis, Rhajat | |
Savage Blow 3 | If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. | Bantu, Camilla*, Kempf, Leo, Narcian, Nemesis, Rhajat | |
Breath of Life 1 | If unit initiates combat, restores 3 HP to adjacent allies after combat. | Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young) | |
Breath of Life 2 | If unit initiates combat, restores 5 HP to adjacent allies after combat. | Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young) | |
Breath of Life 3 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | Cordelia (Perfect Bride), Felicia*, Florina, Julia, Tiki (Young) | |
Sword Experience 1 | While unit lives and uses a sword, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | Athena | |
Sword Experience 2 | While unit lives, all sword allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | Athena | |
Sword Experience 3 | While unit lives, all sword allies on team get 2x EXP. (Only highest value applied. Does not stack.) | Athena | |
Lance Experience 1 | While unit lives and uses a lance, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | Narcian (Vernal General) | |
Lance Experience 2 | While unit lives, all lance allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | Narcian (Vernal General) | |
Lance Experience 3 | While unit lives, all lance allies on team get 2x EXP. (Only highest value applied. Does not stack.) | Narcian (Vernal General) | |
Axe Experience 1 | While unit lives and uses an axe, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | Chrom (Spring), Lex | |
Axe Experience 2 | While unit lives, all axe allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | Chrom (Spring), Lex | |
Axe Experience 3 | While unit lives, all axe allies on team get 2x EXP. (Only highest value applied. Does not stack.) | Chrom (Spring), Lex | |
Bow Experience 1 | While unit lives and uses a bow, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | Faye | |
Bow Experience 2 | While unit lives, all bow allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | Faye | |
Bow Experience 3 | While unit lives, all bow allies on team get 2x EXP. (Only highest value applied. Does not stack.) | Faye | |
Dagger Experience 1 | While unit lives and uses a dagger, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | Tethys | |
Dagger Experience 2 | While unit lives, all dagger allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | Tethys | |
Dagger Experience 3 | While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.) | Tethys | |
R Tome Experience 1 | While unit lives and uses a red tome, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | Eirika (Anamnesis Lady) | |
R Tome Experience 2 | While unit lives, all red tome allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | Eirika (Anamnesis Lady) | |
R Tome Experience 3 | While unit lives, all red tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) | Eirika (Anamnesis Lady) | |
B Tome Experience 1 | While unit lives and uses a blue tome, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | Mae | |
B Tome Experience 2 | While unit lives, all blue tome allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | Mae | |
B Tome Experience 3 | While unit lives, all blue tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) | Mae | |
G Tome Experience 1 | While unit lives and uses a green tome, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | Olwen (World of Thracia) | |
G Tome Experience 2 | While unit lives, all green tome allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | Olwen (World of Thracia) | |
G Tome Experience 3 | While unit lives, all green tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) | Olwen (World of Thracia) | |
Beast Experience 1 | While unit lives and uses beast damage, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | Mordecai | |
Beast Experience 2 | While unit lives, all beast allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | Mordecai | |
Beast Experience 3 | While unit lives, all beast allies on team get 2x EXP. (Only highest value applied. Does not stack.) | Mordecai | |
Staff Experience 1 | While unit lives and uses a staff, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | Silque | |
Staff Experience 2 | While unit lives, all staff allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | Silque | |
Staff Experience 3 | While unit lives, all staff allies on team get 2x EXP. (Only highest value applied. Does not stack.) | Silque | |
Sword Valor 1 | While unit lives and uses a sword, unit gets 1.5x SP.
(Only highest value applied. Does not stack.) |
Chrom (Exalted Knight), Gray, Lene | |
Sword Valor 2 | While unit lives, all sword allies on team get 1.5x SP.
(Only highest value applied. Does not stack.) |
Chrom (Exalted Knight), Gray, Lene | |
Sword Valor 3 | While unit lives, all sword allies on team get 2x SP.
(Only highest value applied. Does not stack.) |
Chrom (Exalted Knight), Gray, Lene | |
Lance Valor 1 | While unit lives and uses a lance, unit gets 1.5x SP.
(Only highest value applied. Does not stack.) |
Robin (Summer) | |
Lance Valor 2 | While unit lives, all lance allies on team get 1.5x SP.
(Only highest value applied. Does not stack.) |
Robin (Summer) | |
Lance Valor 3 | While unit lives, all lance allies on team get 2x SP.
(Only highest value applied. Does not stack.) |
Robin (Summer) | |
Axe Valor 1 | While unit lives and uses an axe, unit gets 1.5x SP.
(Only highest value applied. Does not stack.) |
Tiki (Summering Scion) | |
Axe Valor 2 | While unit lives, all axe allies on team get 1.5x SP.
(Only highest value applied. Does not stack.) |
Tiki (Summering Scion) | |
Axe Valor 3 | While unit lives, all axe allies on team get 2x SP.
(Only highest value applied. Does not stack.) |
Tiki (Summering Scion) | |
Bow Valor 1 | While unit lives and uses a bow, unit gets 1.5x SP.
(Only highest value applied. Does not stack.) |
Nina, Roy (Valentine) | |
Bow Valor 2 | While unit lives, all bow allies on team get 1.5x SP. (Only highest value applied. Does not stack.) | Nina, Roy (Valentine) | |
Bow Valor 3 | While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) | Nina,Roy (Valentine) | |
Dagger Valor 1 | While unit lives and uses a dagger, unit gets 1.5x SP.
(Only highest value applied. Does not stack.) |
Elise (Bubbling Flower), Sakura (Gentle Nekomata) | |
Dagger Valor 2 | While unit lives, all dagger allies on team get 1.5x SP.
(Only highest value applied. Does not stack.) |
Elise (Bubbling Flower), Sakura (Gentle Nekomata) | |
Dagger Valor 3 | While unit lives, all dagger allies on team get 2x SP.
(Only highest value applied. Does not stack.) |
Elise (Bubbling Flower), Sakura (Gentle Nekomata) | |
R Tome Valor 1 | While unit lives and uses a red tome, unit gets 1.5x SP.
(Only highest value applied. Does not stack.) |
Tharja (Winter's Envoy) | |
R Tome Valor 2 | While unit lives, all red tome allies on team get 1.5x SP.
(Only highest value applied. Does not stack.) |
Tharja (Winter's Envoy) | |
R Tome Valor 3 | While unit lives, all red tome allies on team get 2x SP.
(Only highest value applied. Does not stack.) |
Tharja (Winter's Envoy) | |
B Tome Valor 1 | While unit lives and uses a blue tome, unit gets 1.5x SP.
(Only highest value applied. Does not stack.) |
Shigure (Dark Sky Singer) | |
B Tome Valor 2 | While unit lives, all blue tome allies on team get 1.5x SP.
(Only highest value applied. Does not stack.) |
Shigure (Dark Sky Singer) | |
B Tome Valor 3 | While unit lives, all blue tome allies on team get 2x SP.
(Only highest value applied. Does not stack.) |
Shigure (Dark Sky Singer) | |
G Tome Valor 1 | While unit lives and uses a green tome, unit gets 1.5x SP.
(Only highest value applied. Does not stack.) |
Elise (Summer), Mist (Purest Spirit) | |
G Tome Valor 2 | While unit lives, all green tome allies on team get 1.5x SP.
(Only highest value applied. Does not stack.) |
Elise (Summer), Mist (Purest Spirit) | |
G Tome Valor 3 | While unit lives, all green tome allies on team get 2x SP.
(Only highest value applied. Does not stack.) |
Elise (Summer), Mist (Purest Spirit) | |
Dragon Valor 1 | While unit lives and uses a dragonstone, unit gets 1.5x SP. (Only highest value applied. Does not stack.) | Nagi, Tiki (Young, Summer) | |
Dragon Valor 2 | While unit lives, all dragonstone allies on team get 1.5x SP. (Only highest value applied. Does not stack.) | Nagi, Tiki (Young, Summer) | |
Dragon Valor 3 | While unit lives, all dragonstone allies on team get 2x SP. (Only highest value applied. Does not stack.) | Nagi, Tiki (Young, Summer) | |
Staff Valor 1 | While unit lives and uses a staff, unit gets 1.5x SP after combat or after using a healing Assist skill. (Only highest value applied. Does not stack.) | Maribelle | |
Staff Valor 2 | While unit lives, all staff allies on team get 1.5x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) | Maribelle | |
Staff Valor 3 | While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills.(Only highest value applied. Does not stack.) | Maribelle | |
Beast Valor 1 | While unit lives and uses beast damage, unit gets 1.5x SP after combat or after using a healing Assist skill. (Only highest value applied. Does not stack.) | Keaton | |
Beast Valor 2 | While unit lives, all beast allies on team get 1.5x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) | Keaton | |
Beast Valor 3 | While unit lives, all beast allies on team get 2x SP after combat or after using healing Assist skills.(Only highest value applied. Does not stack.) | Keaton | |
Atk Ploy 1 | At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions. | Julius, Katarina, Lena, Leo (Summer), Morgan (Female), Oliver, Solon | |
Atk Ploy 2 | At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions. | Julius, Katarina, Lena, Leo (Summer), Morgan (Female), Oliver, Solon | |
Atk Ploy 3 | At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. | Julius, Katarina, Lena, Leo (Summer), Morgan (Female), Oliver, Solon | |
Spd Ploy 1 | At start of turn, inflicts Spd-3 on foes in cardinal directions with Res < unit's Res through their next actions. | Deirdre, Knoll, Saias | |
Spd Ploy 2 | At start of turn, inflicts Spd-4 on foes in cardinal directions with Res < unit's Res through their next actions. | Deirdre, Knoll, Saias | |
Spd Ploy 3 | At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. | Deirdre, Knoll, Saias | |
Def Ploy 1 | At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions. | Arvis*, Cecilia (Festive Instructor), Flora, Gaius (Summer) | |
Def Ploy 2 | At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions. | Arvis*, Flora, Gaius (Summer) | |
Def Ploy 3 | At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. | Arvis*, Flora, Gaius (Summer) | |
Res Ploy 1 | At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions. | Forrest, Gunnthrá, Ilyana, Lute, Micaiah (Summer's Dawn), Sonya | |
Res Ploy 2 | At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | Forrest, Gunnthrá, Ilyana, Lute, Micaiah (Summer's Dawn), Sonya | |
Res Ploy 3 | At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. | Forrest, Gunnthrá, Ilyana, Lute, Micaiah (Summer's Dawn), Sonya | |
Panic Ploy 1 | At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action. | Gangrel*, Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius | |
Panic Ploy 2 | At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action. | Gangrel*, Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius | |
Panic Ploy 3 | At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action. | Gangrel*, Garon*, Helbindi (Seaside Scourge), Luke, Valter, Zelgius | |
Infantry Pulse 1 | Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.) | Dorcas, Geese (A Life at Sea)*, Gerik, Helbindi, Marisa, Nils, Xander (Summer) | |
Infantry Pulse 2 | Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.) | Dorcas, Geese (A Life at Sea)*, Gerik, Helbindi, Marisa, Nils, Xander (Summer) | |
Infantry Pulse 3 | Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.) | Dorcas, Geese (A Life at Sea)*, Gerik, Helbindi, Marisa, Nils, Xander (Summer) | |
Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | Líf, Lysithea, Pent, Shinon, Sothis | |
Time's Pulse 2 | At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | Líf, Lysithea, Pent, Shinon, Sothis | |
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | Líf, Lysithea, Pent, Shinon, Sothis | |
Atk Smoke 1 | Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. | Fiora (Defrosted Illian), Hríd, Kaze*, Leila, Lyn (Brave), Raphael (Muscle-Monger), Tibarn (Shipless Pirate) | |
Atk Smoke 2 | Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. | Fiora (Defrosted Illian), Hríd, Kaze*, Leila, Lyn (Brave), Raphael (Muscle-Monger), Tibarn (Shipless Pirate) | |
Atk Smoke 3 | Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. | Fiora (Defrosted Illian), Hríd, Kaze*, Leila, Lyn (Brave), Raphael (Muscle-Monger), Tibarn (Shipless Pirate) | |
Spd Smoke 1 | Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat. | Chad*, Nino (Pale Flower), Sigurd, Takumi (Empty Vessel) | |
Spd Smoke 2 | Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat. | Chad*, Nino (Pale Flower), Sigurd, Takumi (Empty Vessel) | |
Spd Smoke 3 | Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. | Chad*, Nino (Pale Flower), Sigurd, Takumi (Empty Vessel) | |
Def Smoke 1 | Inflicts Def-3 on foes within 2 spaces of target through their next actions after combat. | Alfonse (Spring Prince), Claude, Leif (Uniter of Thracia), Panne*, Rath | |
Def Smoke 2 | Inflicts Def-5 on foes within 2 spaces of target through their next actions after combat. | Alfonse (Spring Prince), Claude, Leif (Uniter of Thracia), Panne*, Rath | |
Def Smoke 3 | Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. | Alfonse (Spring Prince), Claude, Leif (Uniter of Thracia), Panne*, Rath | |
Res Smoke 1 | Inflicts Res-3 on foes within 2 spaces of target through their next actions after combat. | Brunnya*, Robin (Fell Vessel) | |
Res Smoke 2 | Inflicts Res-5 on foes within 2 spaces of target through their next actions after combat. | Brunnya*, Robin (Fell Vessel) | |
Res Smoke 3 | Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. | Brunnya*, Robin (Fell Vessel) | |
Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | Brigid (Orgahil Pirate), Ced, Freyja, Igrene, Lilina (Firelight Leader), Pent (Fancy Fiancé) | |
Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | Brigid (Orgahil Pirate), Ced, Freyja, Igrene, Lilina (Firelight Leader), Pent (Fancy Fiancé) | |
Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | Brigid (Orgahil Pirate), Ced, Freyja, Igrene, Lilina (Firelight Leader), Pent (Fancy Fiancé) | |
Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 |
Julia (Heart Usurped), Larcei, Reginn, Thrasir | |
Panic Smoke 2 | If unit initiates combat, inflicts【Panic】on target and foes within 2 space of target after combat. 【Panic】 |
Julia (Heart Usurped), Larcei, Reginn, Thrasir | |
Panic Smoke 3 | Inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 |
Julia (Heart Usurped), Larcei, Reginn, Thrasir | |
Fatal Smoke 1 | If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target.
【Deep Wounds】 Unit's HP cannot be healed through its next action. |
Líf (Undying Ties Duo) | |
Fatal Smoke 2 | If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.
【Deep Wounds】 Unit's HP cannot be healed through its next action. |
Líf (Undying Ties Duo) | |
Fatal Smoke 3 | Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.
【Deep Wounds】 Unit's HP cannot be healed through its next action. |
Líf (Undying Ties Duo) | |
Armor March 1 | At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | Amelia, Dozla (Harvest Attendant), Ephraim (Brave), Fae (Holiday Dear), Faye (Drawn Heartstring), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Nino (Flower of Frost), Robin (Winter's Envoy) | |
Armor March 2 | At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | Amelia, Dozla (Harvest Attendant), Ephraim (Brave), Fae (Holiday Dear), Faye (Drawn Heartstring), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Nino (Flower of Frost), Robin (Winter's Envoy) | |
Armor March 3 | At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | Amelia, Dozla (Harvest Attendant), Ephraim (Brave), Fae (Holiday Dear), Faye (Drawn Heartstring), Flora (Signature Dish), Greil (Heroic Exemplar), Henry (Halloween), Lyn (Wind's Embrace), Myrrh (Spooky Monster), Nino (Flower of Frost), Robin (Winter's Envoy) | |
Armored Stride 1 | If unit's HP = 100% and unit is not adjacent to an ally at start of turn, unit can move 1 extra space. (That turn only. Does not stack.) | Edelgard (Flame Emperor) | |
Armored Stride 2 | If unit has ≥ 50% HP and unit is not adjacent to an ally at start of turn, unit and any such allies can move 1 extra space. (That turn only. Does not stack.) | Edelgard (Flame Emperor) | |
Armored Stride 3 | If unit is not adjacent to an ally at start of turn, unit and any such allies can move 1 extra space. (That turn only. Does not stack.) | Edelgard (Flame Emperor) | |
Guidance 1 | If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana | |
Guidance 2 | If unit has ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana | |
Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. | Olivia (Sky-High Dancer), Ryoma (Supreme Samurai), Tana | |
Atk Tactic 1 | At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Azura (Vallite Songstress), Camilla (Light of Nohr), Celica (Brave), Legault, Lilina (Blush of Youth), Siegbert | |
Atk Tactic 2 | At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Azura (Vallite Songstress), Camilla (Light of Nohr), Celica (Brave), Legault, Lilina (Blush of Youth), Siegbert | |
Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Azura (Vallite Songstress), Camilla (Light of Nohr), Celica (Brave), Legault, Lilina (Blush of Youth), Siegbert | |
Spd Tactic 1 | At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Catria (Mild Middle Sister), Eir (Renewed Life), Lute (Summer Prodigy)*, Lyn (Lady of the Wind), Nephenee (Sincere Dancer), Ylgr | |
Spd Tactic 2 | At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Catria (Mild Middle Sister), Eir (Renewed Life), Lute (Summer Prodigy)*, Lyn (Lady of the Wind), Nephenee (Sincere Dancer), Ylgr | |
Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Catria (Mild Middle Sister), Eir (Renewed Life), Lute (Summer Prodigy)*, Lyn (Lady of the Wind), Nephenee (Sincere Dancer), Ylgr | |
Def Tactic 1 | At start of turn, grants Def+2 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Ike (Vanguard Legend), Laegjarn (New Experiences)*, Mustafa*, Shiro | |
Def Tactic 2 | At start of turn, grants Def+4 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Ike (Vanguard Legend), Laegjarn (New Experiences)*, Mustafa*, Shiro | |
Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Ike (Vanguard Legend), Laegjarn (New Experiences)*, Mustafa*, Shiro | |
Res Tactic 1 | At start of turn, grants Res+2 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Canas, L'Arachel, Sharena (Hare) | |
Res Tactic 2 | At start of turn, grants Res+4 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Canas, L'Arachel, Sharena (Hare) | |
Res Tactic 3 | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn.
Granted only if number of that ally's movement type on current team is ≤ 2. |
Canas, L'Arachel, Sharena (Hare) | |
Flier Guidance 1 | If unit's HP is 100%, flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units. |
Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit), Travant | |
Flier Guidance 2 | If unit's HP ≥ 50% HP, flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units. |
Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit), Travant | |
Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. | Hinoka (Blue Sky Princess), Marisa (Crimson Rabbit), Travant | |
Odd Atk Wave 1 | At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Alm (Saint-King), Bartre (Earsome Warrior)*, Ephraim (Dynastic Duo), Galle, Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki, Minerva (Verdant Dragoon) | |
Odd Atk Wave 2 | At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Alm (Saint-King), Bartre (Earsome Warrior)*, Ephraim (Dynastic Duo), Galle, Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki, Minerva (Verdant Dragoon) | |
Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Alm (Saint-King), Bartre (Earsome Warrior)*, Ephraim (Dynastic Duo), Galle, Ishtar, Laevatein (Bonfire's Blaze), Lewyn, Loki, Minerva (Verdant Dragoon) | |
Odd Spd Wave 1 | At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Byleth (Tested Professor), Ingrid (Solstice Knight), Laevatein, Rolf (Tricky Archer)*, Yarne | |
Odd Spd Wave 2 | At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Byleth (Tested Professor), Ingrid (Solstice Knight), Laevatein, Rolf (Tricky Archer)*, Yarne | |
Odd Spd Wave 3 | At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Byleth (Tested Professor), Ingrid (Solstice Knight), Laevatein, Rolf (Tricky Archer)*, Yarne | |
Odd Def Wave 1 | At start of odd-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Darros (Seawalker)*, Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer) | |
Odd Def Wave 2 | At start of odd-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Darros (Seawalker)*, Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer) | |
Odd Def Wave 3 | At start of odd-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Darros (Seawalker)*, Eirika (Graceful Resolve), Haar, Ryoma (Samurai at Ease), Xander (Hoshidan Summer) | |
Odd Res Wave 1 | At start of odd-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Aversa*, Berkut (Purgatorial Prince), Mercedes, Selkie (New Year's Spirit), Takumi (Prince at Play) | |
Odd Res Wave 2 | At start of odd-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Aversa*, Berkut (Purgatorial Prince), Mercedes, Selkie (New Year's Spirit), Takumi (Prince at Play) | |
Odd Res Wave 3 | At start of odd-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Aversa*, Berkut (Purgatorial Prince), Mercedes, Selkie (New Year's Spirit), Takumi (Prince at Play) | |
Even Atk Wave 1 | At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Ashnard*, Byleth (Proven Professor), Delthea (Tatarrah's Puppet)*, Kagero (Beverage Ninja), Osian, Tibarn | |
Even Atk Wave 2 | At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Ashnard*, Byleth (Proven Professor), Delthea (Tatarrah's Puppet)*, Kagero (Beverage Ninja), Osian, Tibarn | |
Even Atk Wave 3 | At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Ashnard*, Byleth (Proven Professor), Delthea (Tatarrah's Puppet)*, Kagero (Beverage Ninja), Osian, Tibarn | |
Even Spd Wave 1 | At start of even-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Ike (Stalwart Heart), Kaden (Refreshed Kitsune), Karla, Shannan | |
Even Spd Wave 2 | At start of even-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Ike (Stalwart Heart), Kaden (Refreshed Kitsune), Karla, Shannan | |
Even Spd Wave 3 | At start of even-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Ike (Stalwart Heart), Kaden (Refreshed Kitsune), Karla, Shannan | |
Even Def Wave 1 | At start of even-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Caellach, Laevatein (Kumade Warrior), Rinkah, Silas, Ylgr (Breaking the Ice) | |
Even Def Wave 2 | At start of even-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Caellach, Laevatein (Kumade Warrior), Rinkah, Silas, Ylgr (Breaking the Ice)* | |
Even Def Wave 3 | At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Caellach, Laevatein (Kumade Warrior), Rinkah, Silas, Ylgr (Breaking the Ice)* | |
Even Res Wave 1 | At start of even-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Fjorm (New Traditions), Hector (Brave), Lorenz (Highborn Heat)*, Selkie, Ursula (Clear-Blue Crow) | |
Even Res Wave 2 | At start of even-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Fjorm (New Traditions), Hector (Brave), Lorenz (Highborn Heat)*, Selkie, Ursula (Clear-Blue Crow) | |
Even Res Wave 3 | At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Fjorm (New Traditions), Hector (Brave), Lorenz (Highborn Heat)*, Selkie, Ursula (Clear-Blue Crow) | |
Infantry Rush 1 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | Brady, Mikoto, Noire (Summer) | |
Infantry Rush 2 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | Brady, Mikoto, Noire (Summer) | |
Infantry Rush 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | Brady, Mikoto, Noire (Summer) | |
Infantry Flash 1 | Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | Marth (Hero-King) | |
Infantry Flash 2 | Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | Marth (Hero-King) | |
Infantry Flash 3 | Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | Marth (Hero-King) | |
Close Guard 1 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+2 during combat." | Bernadetta, Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Hinata (Samurai Groom), Natasha, Veronica (Brave) | |
Close Guard 2 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+3 during combat." | Bernadetta, Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Hinata (Samurai Groom), Natasha, Veronica (Brave) | |
Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+4 during combat." | Bernadetta, Death Knight*, Ephraim (Sparkling Gallantly), Felicia (Off the Menu), Hinata (Samurai Groom), Natasha, Veronica (Brave) | |
Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | Berkut (Debonair Noble), Caineghis, Eremiya*, Kronya*, Laegjarn, Linhardt, Lucina (Glorious Archer), Lyn (Lady of the Beach), Merlinus, Merric (Changing Winds) | |
Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | Berkut (Debonair Noble), Caineghis, Eremiya*, Kronya*, Laegjarn, Linhardt, Lucina (Glorious Archer), Lyn (Lady of the Beach), Merlinus, Merric (Changing Winds) | |
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | Berkut (Debonair Noble), Caineghis, Eremiya*, Kronya*, Laegjarn, Linhardt, Lucina (Glorious Archer), Lyn (Lady of the Beach), Merlinus, Merric (Changing Winds) | |
Infantry Breath 1 | Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown +1 per attack during combat. (Only highest value applied. Does not stack)" | Nah | |
Infantry Breath 2 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and special cooldown charge +1 per attack. (Only highest value applied. Does not stack)" | Nah | |
Infantry Breath 3 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and special cooldown charge +1 per attack. (Only highest value applied. Does not stack)" | Nah | |
Infantry Hexblade 1 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | Hubert, Xane (Autumn Trickster) | |
Infantry Hexblade 2 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+1 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | Hubert, Xane (Autumn Trickster) | |
Infantry Hexblade 3 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | Hubert, Xane (Autumn Trickster) | |
Atk Opening 1 | At start of turn, grants Atk+2 to ally with the highest Atk for 1 turn. (Excludes unit.) | Eirika (Gentle as Snow), Iago, Jorge*, Lilina (Beachside Bloom) | |
Atk Opening 2 | At start of turn, grants Atk+4 to ally with the highest Atk for 1 turn. (Excludes unit.)" | Eirika (Gentle as Snow), Iago, Jorge*, Lilina (Beachside Bloom) | |
Atk Opening 3 | At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) | Eirika (Gentle as Snow), Iago, Jorge*, Lilina (Beachside Bloom) | |
Spd Opening 1 | At start of turn, grants Spd+2 to ally with the highest Spd for 1 turn. (Excludes unit.) | Eliwood (Marquess Pherae), Erk, Sakura (Hot-Spring Healer), Silque (Selfless Cleric)* | |
Spd Opening 2 | At start of turn, grants Spd+4 to ally with the highest Spd for 1 turn. (Excludes unit.)" | Eliwood (Marquess Pherae), Erk, Sakura (Hot-Spring Healer), Silque (Selfless Cleric)* | |
Spd Opening 3 | At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) | Eliwood (Marquess Pherae), Erk, Sakura (Hot-Spring Healer), Silque (Selfless Cleric)* | |
Def Opening 1 | At start of turn, grants Def+2 to ally with the highest Def for 1 turn. (Excludes unit.) | Cormag, Eldigan (Strutting Lion), Genny (Dressed with Care), Hilda | |
Def Opening 2 | At start of turn, grants Def+4 to ally with the highest Def for 1 turn. (Excludes unit.)" | Cormag, Eldigan (Strutting Lion), Genny (Dressed with Care), Hilda | |
Def Opening 3 | At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) | Cormag, Eldigan (Strutting Lion), Genny (Dressed with Care), Hilda | |
Res Opening 1 | At start of turn, grants Res+2 to ally with the highest Res for 1 turn. (Excludes unit.) | Emmeryn*, Soren (Addled Strategist), Veld | |
Res Opening 2 | At start of turn, grants Res+4 to ally with the highest Res for 1 turn. (Excludes unit.)" | Emmeryn*, Soren (Addled Strategist), Veld | |
Res Opening 3 | At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) | Emmeryn*, Soren (Addled Strategist), Veld | |
Air Orders 1 | At start of turn, if unit's HP is 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Fir (Student of Spring), Hinoka (Relaxing Warrior), Ishtar (Thunder's Waltz), Lachesis (Ballroom Bloom), Sigrun (Steadfast Bride) | |
Air Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Fir (Student of Spring), Hinoka (Relaxing Warrior), Ishtar (Thunder's Waltz), Lachesis (Ballroom Bloom), Sigrun (Steadfast Bride) | |
Air Orders 3 | At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Fir (Student of Spring), Hinoka (Relaxing Warrior), Ishtar (Thunder's Waltz), Lachesis (Ballroom Bloom), Sigrun (Steadfast Bride) | |
Ground Orders 1 | At start of turn, if unit's HP is 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Byleth (Fell Star's Duo), Fjorm (Bride of Rime), Flayn, Micaiah (Queen of Dawn), Petra | |
Ground Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Byleth (Fell Star's Duo), Fjorm (Bride of Rime), Flayn, Micaiah (Queen of Dawn), Petra | |
Ground Orders 3 | At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | Byleth (Fell Star's Duo), Fjorm (Bride of Rime), Flayn, Micaiah (Queen of Dawn), Petra | |
Rouse Atk/Spd 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 for 1 turn. | Bernadetta (Frosty Shut-In), Ingrid, Shamir | |
Rouse Atk/Spd 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 for 1 turn. | Bernadetta (Frosty Shut-In), Ingrid, Shamir | |
Rouse Atk/Spd 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | Bernadetta (Frosty Shut-In), Ingrid, Shamir | |
Rouse Atk/Def 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 for 1 turn. | Edelgard, Mareeta, Sylvain (Hanging with Tens) | |
Rouse Atk/Def 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 for 1 turn. | Edelgard, Mareeta, Sylvain (Hanging with Tens) | |
Rouse Atk/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 for 1 turn. | Edelgard, Mareeta, Sylvain (Hanging with Tens) | |
Rouse Atk/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 for 1 turn. | Lyon (Demon King, Saleh (Vernal Sage) | |
Rouse Atk/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 for 1 turn. | Lyon (Demon King, Saleh (Vernal Sage) | |
Rouse Atk/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 for 1 turn. | Lyon (Demon King, Saleh (Vernal Sage) | |
Rouse Spd/Def 1 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 for 1 turn. | Corrin (Bloodbound Beast), Ferdinand | |
Rouse Spd/Def 2 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 for 1 turn. | Corrin (Bloodbound Beast), Ferdinand | |
Rouse Spd/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 for 1 turn. | Corrin (Bloodbound Beast), Ferdinand | |
Rouse Spd/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+2 for 1 turn. | Alm (Lovebird Duo), Kris (Unsung Hero) | |
Rouse Spd/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+4 for 1 turn. | Alm (Lovebird Duo), Kris (Unsung Hero) | |
Rouse Spd/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 for 1 turn. | Alm (Lovebird Duo), Kris (Unsung Hero) | |
Rouse Def/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 for 1 turn. | Chrom (Crowned Exalt), Duessel, Perceval | |
Rouse Def/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 for 1 turn. | Chrom (Crowned Exalt), Duessel, Perceval | |
Rouse Def/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 for 1 turn. | Chrom (Crowned Exalt), Duessel, Perceval | |
Atk/Spd Gap 1 | At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | Anna (Wealth-Wisher), Mia (Harmonic Blades) | |
Atk/Spd Gap 2 | At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | Anna (Wealth-Wisher), Mia (Harmonic Blades) | |
Atk/Spd Gap 3 | At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | Anna (Wealth-Wisher), Mia (Harmonic Blades) | |
Atk/Def Gap 1 | At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | Annette, Veronica (Harmonic Pirates) | |
Atk/Def Gap 2 | At start of turn, grants Atk/Def+3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | Annette, Veronica (Harmonic Pirates) | |
Atk/Def Gap 3 | At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | Annette, Veronica (Harmonic Pirates) | |
Atk/Res Gap 1 | At start of turn, grants Atk/Res+1 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) | Ilyana (Treat Harvester) | |
Atk/Res Gap 2 | At start of turn, grants Atk/Res+3 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) | Ilyana (Treat Harvester) | |
Atk/Res Gap 3 | At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) | Ilyana (Treat Harvester) | |
Spd/Res Gap 1 | At start of turn, grants Spd/Res+1 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) | Larum, Miranda | |
Spd/Res Gap 2 | At start of turn, grants Spd/Res+3 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) | Larum, Miranda | |
Spd/Res Gap 3 | At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) | Larum, Miranda | |
Def/Res Gap 1 | At start of turn, grants Def/Res+1 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) | Mirabilis, Zephiel (Winter's Crown) | |
Def/Res Gap 2 | At start of turn, grants Def/Res+3 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) | Mirabilis, Zephiel (Winter's Crown) | |
Def/Res Gap 3 | At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) | Mirabilis, Zephiel (Winter's Crown) | |
Atk/Spd Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn. | Celica (Queen of Valentia), Ike (Zeal Unleashed), Louise | |
Atk/Spd Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | Celica (Queen of Valentia), Ike (Zeal Unleashed), Louise | |
Atk/Spd Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn. | Celica (Queen of Valentia), Ike (Zeal Unleashed), Louise | |
Atk/Def Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Def+3 to unit for 1 turn. | Altina | |
Atk/Def Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. | Altina | |
Atk/Def Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Def+5 to unit for 1 turn. | Altina | |
Atk/Res Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn. | Altina (Cross-Time Duo), Julia (Crusader of Light), Micaiah (Dawn Wind's Duo) | |
Atk/Res Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. | Altina (Cross-Time Duo), Julia (Crusader of Light), Micaiah (Dawn Wind's Duo) | |
Atk/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. | Altina (Cross-Time Duo), Julia (Crusader of Light), Micaiah (Dawn Wind's Duo) | |
Spd/Def Oath 1 | At start of turn, if unit is adjacent to an ally, grants Spd/Def+3 to unit for 1 turn. | Marth (Legacied Hero) | |
Spd/Def Oath 2 | At start of turn, if unit is adjacent to an ally, grants Spd/Def+4 to unit for 1 turn. | Marth (Legacied Hero) | |
Spd/Def Oath 3 | At start of turn, if unit is adjacent to an ally, grants Spd/Def+5 to unit for 1 turn. | Marth (Legacied Hero) | |
Spd/Res Oath 1 | At start of turn, if unit is adjacent to an ally, grants Spd/Res+3 to unit for 1 turn. | Asbel, Díthorba | |
Spd/Res Oath 2 | At start of turn, if unit is adjacent to an ally, grants Spd/Res+4 to unit for 1 turn. | Asbel, Díthorba | |
Spd/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. | Asbel, Díthorba | |
Def/Res Oath 1 | At start of turn, if unit is adjacent to an ally, grants Def/Res+3 to unit for 1 turn. | Alfonse (Askran Duo) | |
Def/Res Oath 2 | At start of turn, if unit is adjacent to an ally, grants Def/Res+4 to unit for 1 turn. | Alfonse (Askran Duo) | |
Def/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit for 1 turn. | Alfonse (Askran Duo) | |
Atk/Spd Rein 1 | Inflicts Atk/Spd-2 on foes within 2 spaces during combat. | Claude (Almyra's King), Dorothea (Twilit Harmony), Inigo (Festival Flower) | |
Atk/Spd Rein 2 | Inflicts Atk/Spd-3 on foes within 2 spaces during combat. | Claude (Almyra's King), Dorothea (Twilit Harmony), Inigo (Festival Flower) | |
Atk/Spd Rein 3 | Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | Claude (Almyra's King), Dorothea (Twilit Harmony), Inigo (Festival Flower) | |
Atk/Def Rein 1 | Inflicts Atk/Def-2 on foes within 2 spaces during combat. | Erinys, Farina, Laevatein (Ninja of Múspell), Plumeria (Temptation Anew) | |
Atk/Def Rein 2 | Inflicts Atk/Def-3 on foes within 2 spaces during combat. | Erinys, Farina, Laevatein (Ninja of Múspell), Plumeria (Temptation Anew) | |
Atk/Def Rein 3 | Inflicts Atk/Def-4 on foes within 2 spaces during combat. | Erinys, Farina, Laevatein (Ninja of Múspell), Plumeria (Temptation Anew) | |
Atk/Res Rein 1 | Inflicts Atk/Res-2 on foes within 2 spaces during combat. | Katarina (Torchlit Wanderer), Myrrh (Spring Harmony, Plumeria | |
Atk/Res Rein 2 | Inflicts Atk/Res-3 on foes within 2 spaces during combat. | Katarina (Torchlit Wanderer), Myrrh (Spring Harmony, Plumeria | |
Atk/Res Rein 3 | Inflicts Atk/Res-4 on foes within 2 spaces during combat. | Katarina (Torchlit Wanderer), Myrrh (Spring Harmony, Plumeria | |
Spd/Def Rein 1 | Inflicts Spd/Def-2 on foes within 2 spaces during combat. | Claude (King of Unification), Jill, Lyn (Ninja-Friend Duo) | |
Spd/Def Rein 2 | Inflicts Spd/Def-3 on foes within 2 spaces during combat. | Claude (King of Unification), Jill, Lyn (Ninja-Friend Duo) | |
Spd/Def Rein 3 | Inflicts Spd/Def-4 on foes within 2 spaces during combat. | Claude (King of Unification), Jill, Lyn (Ninja-Friend Duo) | |
Spd/Res Rein 1 | Inflicts Spd/Res-2 on foes within 2 spaces during combat. | Tharja (Florid Charmer), Triandra | |
Spd/Res Rein 2 | Inflicts Spd/Res-3 on foes within 2 spaces during combat. | Tharja (Florid Charmer), Triandra | |
Spd/Res Rein 3 | Inflicts Spd/Res-4 on foes within 2 spaces during combat. | Tharja (Florid Charmer), Triandra | |
Odd Tempest 1 | At start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | Dimitri (Savior King) | |
Odd Tempest 2 | At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | Dimitri (Savior King) | |
Odd Tempest 3 | At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | Dimitri (Savior King) | |
Even Tempest 1 | At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | Dagr | |
Even Tempest 2 | At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | Dagr | |
Even Tempest 3 | At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | Dagr | |
Odd Recovery 1 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 5 HP to those units.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Sephiran (Hoary Sovereign) | |
Odd Recovery 2 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 10 HP to those units.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Sephiran (Hoary Sovereign) | |
Odd Recovery 3 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 20 HP to those units.【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Sephiran (Hoary Sovereign) | |
A/D Near Save 1 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
Dedue | |
A/D Near Save 2 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
Dedue | |
A/D Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
Dedue | |
D/R Near Save 1 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
Gustav (Majestic Love) | |
D/R Near Save 2 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
Gustav (Majestic Love) | |
D/R Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
Gustav (Majestic Love) | |
A/R Far Save 1 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
Henriette (Overflowing Love) | |
A/R Far Save 2 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
Henriette (Overflowing Love) | |
A/R Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
Henriette (Overflowing Love) | |
Ostia's Pulse * | At the start of turn 1, grants Special cooldown count-1 to all allies. Granted only if number of those allies' movement types on current team ≤ 2. | Hector (Marquess) | |
With Everyone! * | At start of turn, if Tiki is adjacent to an ally, grants Def/Res+5 to unit and adjacent allies for 1 turn. | Tiki (Legendary Dragon) | |
Surtr's Menace * | At start of turn, if Surtr is within 2 spaces of a foe, grants Atk/Spd/Def/Res+4 for 1 turn and inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces through their next actions. | Surtr | |
Sparkling Boost * | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes Eir.) | Eir | |
Glare * | After combat, if Nailah attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | Nailah, Nailah (Blessed Queen) | |
Upheaval * | At the start of turn 1, deals 7 damage to all foes, and if defending in Aether Raids during anima season, destroys offensive structure within the same column as Duma. (Does not affect structures that cannot be destroyed.) | Duma | |
Human Virtue * | At start of turn, if Roy is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd+6 to Roy and those allies for 1 turn. | Roy (Blazing Lion) | |
Chaos Named * | At start of turn, if foes within 3 columns centered on Yune have Res ≤ unit's Res-3, inflicts -5 on the highest of those foes' Atk/Spd/Def/Res through their next actions. (When calculating highest stat, treats Atk as -15. Calculates each stat penalty independently.) | Yune | |
Solitary Dream * | At start of turn, if Tiki is adjacent to only dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit and unit can move 1 extra space. (That turn only. Does not stack.) | Tiki (Torpid Dragon) | |
Divine Fang * | At start of turn, grants "effective against dragons" to adjacent allies for 1 turn. | Naga | |
Vision of Arcadia * | At start of turn, if a dragon or beast ally is deployed, grants Atk/Def+6 to ally with the highest Atk for 1 turn. | Eliwood (Blazing Knight) | |
Impenetrable Dark * | During combat, disables skills of all foes excluding foe in combat. | Bramimond | |
Mila's Turnwheel * | At start of turn, inflicts【Isolation】on foes in cardinal directions with Def < Mila's Def through their next actions. If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.) |
Mila | |
Inevitable Death * | Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | Hel | |
Wings of Light * | Grants Atk/Spd/Def/Res+2+X to ally Mythic Heroes during combat in turns 1 through 5 (X=turn number). (Excludes unit.)
(Effect only active if team includes three or fewer Mythic Heroes, including unit.) |
Seiros |
Sacred Seals
- See also: Sacred Seal
Note: Materials of tier 1 Seals are for creating while materials of tier 2 and 3 seals are for enhancing.
Skill | Effect | Materials | ||
---|---|---|---|---|
GB | B | SC | ||
HP +3 | Grants +3 to max HP. | 20 | 100 | 10 |
HP +4 | Grants +4 to max HP. | 60 | 200 | 50 |
HP +5 | Grants +5 to max HP. | 400 | 1000 | 100 |
Attack +1 | Grants Atk +1. | 20 | 100 | 10 |
Attack +2 | Grants Atk +2. | 60 | 200 | 50 |
Attack +3 | Grants Atk +3. | 400 | 1000 | 100 |
Speed +1 | Grants Spd +1. | 20 | 100 | 10 |
Speed +2 | Grants Spd +2. | 60 | 200 | 50 |
Speed +3 | Grants Spd +3. | 400 | 1000 | 100 |
Defense +1 | Grants Def +1. | 20 | 100 | 10 |
Defense +2 | Grants Def +2. | 60 | 200 | 50 |
Defense +3 | Grants Def +3. | 400 | 1000 | 100 |
Resistance +1 | Grants Res +1. | 20 | 100 | 10 |
Resistance +2 | Grants Res +2. | 60 | 200 | 50 |
Resistance +3 | Grants Res +3. | 400 | 1000 | 100 |
HP/Atk +1 | Grants HP+3, Atk+1. | 60 | 200 | 50 |
HP/Atk +2 | Grants HP+4, Atk+2. | 400 | 1000 | 100 |
HP/Spd +1 | Grants HP+3, Spd+1. | 60 | 200 | 50 |
HP/Spd +2 | Grants HP+4, Spd+2. | 400 | 1000 | 100 |
HP/Def +1 | Grants HP+3, Def+1. | 60 | 200 | 50 |
HP/Def +2 | Grants HP+4, Def+2. | 400 | 1000 | 100 |
HP/Res +1 | Grants HP+3, Res+1. | 60 | 200 | 50 |
HP/Res +2 | Grants HP+4, Res+2. | 400 | 1000 | 100 |
Atk/Spd +1 | Grants Atk/Spd +1 | 60 | 200 | 50 |
Atk/Spd +2 | Grants Atk/Spd +2 | 400 | 1000 | 100 |
Atk/Def +1 | Grants Atk/Def +1 | 60 | 200 | 50 |
Atk/Def +2 | Grants Atk/Def +2 | 400 | 1000 | 100 |
Atk/Res +1 | Grants Atk/Res +1 | 60 | 200 | 50 |
Atk/Res +2 | Grants Atk/Res +2 | 400 | 1000 | 100 |
Spd/Def +1 | Grants Spd/Def +1 | 60 | 200 | 50 |
Spd/Def +2 | Grants Spd/Def +2 | 400 | 1000 | 100 |
Spd/Res +1 | Grants Spd/Res +1 | 60 | 200 | 50 |
Spd/Res +2 | Grants Spd/Res +2 | 400 | 1000 | 100 |
Def/Res +1 | Grants Def/Res +1 | 60 | 200 | 50 |
Def/Res +2 | Grants Def/Res +2 | 400 | 1000 | 100 |
Squad Ace A 1 | Grants +3 to max HP. | N/A | ||
Squad Ace A 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Squad Ace A 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Squad Ace B 1 | Grants Def+1 | N/A | ||
Squad Ace B 2 | Grants Def+2 | 60 | 200 | 50 |
Squad Ace B 3 | Grants Def+3 | 400 | 1000 | 100 |
Squad Ace C 1 | Grants Res+1 | N/A | ||
Squad Ace C 2 | Grants Res+2 | 60 | 200 | 50 |
Squad Ace C 3 | Grants Res+3 | 400 | 1000 | 100 |
Squad Ace D 1 | Grants Spd+1 | N/A | ||
Squad Ace D 2 | Grants Spd+2 | 60 | 200 | 50 |
Squad Ace D 3 | Grants Spd+3 | 400 | 1000 | 100 |
Squad Ace E 1 | Grants Atk +1. | N/A | ||
Squad Ace E 2 | Grants Atk +2. | 60 | 200 | 50 |
Squad Ace E 3 | Grants Atk +3. | 400 | 1000 | 100 |
Squad Ace F 1 | Grants +3 to max HP. | N/A | ||
Squad Ace F 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Squad Ace F 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Squad Ace G 1 | Grants Def+1 | N/A | ||
Squad Ace G 2 | Grants Def+2 | 60 | 200 | 50 |
Squad Ace G 3 | Grants Def+3 | 400 | 1000 | 100 |
Squad Ace H 1 | Grants Res+1 | N/A | ||
Squad Ace H 2 | Grants Res+2 | 60 | 200 | 50 |
Squad Ace H 3 | Grants Res+3 | 400 | 1000 | 100 |
Squad Ace I 1 | Grants Spd+1 | N/A | ||
Squad Ace I 2 | Grants Spd+2 | 60 | 200 | 50 |
Squad Ace I 3 | Grants Spd+3 | 400 | 1000 | 100 |
Squad Ace J 1 | Grants Atk +1. | N/A | ||
Squad Ace J 2 | Grants Atk +2. | 60 | 200 | 50 |
Squad Ace J 3 | Grants Atk +3. | 400 | 1000 | 100 |
Squad Ace K 1 | Grants +3 to max HP. | N/A | ||
Squad Ace K 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Squad Ace K 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Squad Ace L 1 | Grants Def+1 | N/A | ||
Squad Ace L 2 | Grants Def+2 | 60 | 200 | 50 |
Squad Ace L 3 | Grants Def+3 | 400 | 1000 | 100 |
Squad Ace M 1 | Grants Res+1 | N/A | ||
Squad Ace M 2 | Grants Res+2 | 60 | 200 | 50 |
Squad Ace M 3 | Grants Res+3 | 400 | 1000 | 100 |
Squad Ace N 1 | Grants Spd+1 | N/A | ||
Squad Ace N 2 | Grants Spd+2 | 60 | 200 | 50 |
Squad Ace N 3 | Grants Spd+3 | 400 | 1000 | 100 |
Squad Ace O 1 | Grants Atk +1. | N/A | ||
Squad Ace O 2 | Grants Atk +2. | 60 | 200 | 50 |
Squad Ace O 3 | Grants Atk +3. | 400 | 1000 | 100 |
Squad Ace P 1 | Grants +3 to max HP. | N/A | ||
Squad Ace P 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Squad Ace P 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Squad Ace Q 1 | Grants Def+1 | N/A | ||
Squad Ace Q 2 | Grants Def+2 | 60 | 200 | 50 |
Squad Ace Q 3 | Grants Def+3 | 400 | 1000 | 100 |
Squad Ace R 1 | Grants Res+1 | N/A | ||
Squad Ace R 2 | Grants Res+2 | 60 | 200 | 50 |
Squad Ace R 3 | Grants Res+3 | 400 | 1000 | 100 |
Squad Ace S 1 | Grants Spd+1 | N/A | ||
Squad Ace S 2 | Grants Spd+2 | 60 | 200 | 50 |
Squad Ace S 3 | Grants Spd+3 | 400 | 1000 | 100 |
Squad Ace T 1 | Grants Atk +1. | N/A | ||
Squad Ace T 2 | Grants Atk +2. | 60 | 200 | 50 |
Squad Ace T 3 | Grants Atk +3. | 400 | 1000 | 100 |
Squad Ace U 1 | Grants +3 to max HP. | N/A | ||
Squad Ace U 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Squad Ace U 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Squad Ace V 1 | Grants Def+1 | N/A | ||
Squad Ace V 2 | Grants Def+2 | 60 | 200 | 50 |
Squad Ace V 3 | Grants Def+3 | 400 | 1000 | 100 |
Squad Ace W 1 | Grants Res+1 | N/A | ||
Squad Ace W 2 | Grants Res+2 | 60 | 200 | 50 |
Squad Ace W 3 | Grants Res+3 | 400 | 1000 | 100 |
Squad Ace X 1 | Grants Spd+1 | N/A | ||
Squad Ace X 2 | Grants Spd+2 | 60 | 200 | 50 |
Squad Ace X 3 | Grants Spd+3 | 400 | 1000 | 100 |
Squad Ace Y 1 | Grants Atk +1. | N/A | ||
Squad Ace Y 2 | Grants Atk +2. | 60 | 200 | 50 |
Squad Ace Y 3 | Grants Atk +3. | 400 | 1000 | 100 |
Squad Ace Z 1 | Grants +3 to max HP. | N/A | ||
Squad Ace Z 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Squad Ace Z 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Squad Ace AA 1 | Grants Def+1 | N/A | ||
Squad Ace AA 2 | Grants Def+2 | 60 | 200 | 50 |
Squad Ace AA 3 | Grants Def+3 | 400 | 1000 | 100 |
Squad Ace AB 1 | Grants Res+1 | N/A | ||
Squad Ace AB 2 | Grants Res+2 | 60 | 200 | 50 |
Squad Ace AB 3 | Grants Res+3 | 400 | 1000 | 100 |
Squad Ace AC 1 | Grants Spd+1 | N/A | ||
Squad Ace AC 2 | Grants Spd+2 | 60 | 200 | 50 |
Squad Ace AC 3 | Grants Spd+3 | 400 | 1000 | 100 |
Squad Ace AD 1 | Grants Atk +1. | N/A | ||
Squad Ace AD 2 | Grants Atk +2. | 60 | 200 | 50 |
Squad Ace AD 3 | Grants Atk +3. | 400 | 1000 | 100 |
Initiate Seal HP 1 | Grants +3 to max HP. | N/A | ||
Initiate Seal HP 2 | Grants +4 to max HP. | 60 | 200 | 50 |
Initiate Seal HP 3 | Grants +5 to max HP. | 400 | 1000 | 100 |
Initiate Seal Atk 1 | Grants Atk +1. | N/A | ||
Initiate Seal Atk 2 | Grants Atk +2. | 60 | 200 | 50 |
Initiate Seal Atk 3 | Grants Atk +3. | 400 | 1000 | 100 |
Initiate Seal Spd 1 | Grants Spd +1. | N/A | ||
Initiate Seal Spd 2 | Grants Spd +2. | 60 | 200 | 50 |
Initiate Seal Spd 3 | Grants Spd +3. | 400 | 1000 | 100 |
Initiate Seal Def 1 | Grants Def +1. | N/A | ||
Initiate Seal Def 2 | Grants Def +2. | 60 | 200 | 50 |
Initiate Seal Def 3 | Grants Def +3. | 400 | 1000 | 100 |
Initiate Seal Res 1 | Grants Res +1. | N/A | ||
Initiate Seal Res 2 | Grants Res +2. | 60 | 200 | 50 |
Initiate Seal Res 3 | Grants Res +3. | 400 | 1000 | 100 |
Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | 20 | 100 | 40 |
Death Blow 2 | If unit initiates combat, grants Atk+4 during combat. | 60 | 200 | 50 |
Death Blow 3 | If unit initiates combat, grants Atk+6 during combat. | 400 | 1000 | 100 |
Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 20 | 100 | 40 |
Darting Blow 2 | If unit initiates combat, grants Spd+4 during combat. | 60 | 200 | 50 |
Darting Blow 3 | If unit initiates combat, grants Spd+6 during combat. | 400 | 1000 | 100 |
Armored Blow 1 | If unit initiates combat, grants Def+2 during combat. | 20 | 100 | 40 |
Armored Blow 2 | If unit initiates combat, grants Def+4 during combat. | 60 | 200 | 50 |
Armored Blow 3 | If unit initiates combat, grants Def+6 during combat. | 400 | 1000 | 100 |
Warding Blow 1 | If unit initiates combat, grants Res+2 during combat. | 20 | 100 | 40 |
Warding Blow 2 | If unit initiates combat, grants Res+4 during combat. | 60 | 200 | 50 |
Warding Blow 3 | If unit initiates combat, grants Res+6 during combat. | 400 | 1000 | 100 |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 20 | 100 | 40 |
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 400 | 1000 | 100 |
Sturdy Blow 1 | If unit initiates combat, grants Atk/Def+2 during combat. | 20 | 100 | 40 |
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 400 | 1000 | 100 |
Mirror Strike 1 | If unit initiates combat, grants Atk/Res+2 during combat. | 20 | 100 | 40 |
Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 400 | 1000 | 100 |
Steady Blow 1 | If unit initiates combat, grants Spd/Def+2 during combat. | 20 | 100 | 40 |
Steady Blow 2 | If unit initiates combat, grants Spd/Def+4 during combat. | 400 | 1000 | 100 |
Life and Death 1 | Grants Atk/Spd+3. Inflicts Def/Res-3. | 20 | 100 | 20 |
Life and Death 2 | Grants Atk/Spd+4. Inflicts Def/Res-4. | 60 | 200 | 50 |
Life and Death 3 | Grants Atk/Spd+5. Inflicts Def/Res-5. | 400 | 1000 | 100 |
Fortress Def 1 | Grants Def+3. Inflicts Atk-3. | 20 | 100 | 20 |
Fortress Def 2 | Grants Def+4. Inflicts Atk-3. | 60 | 200 | 50 |
Fortress Def 3 | Grants Def+5. Inflicts Atk-3. | 400 | 1000 | 100 |
Fortress Res 1 | Grants Res+3. Inflicts Atk-3. | 20 | 100 | 20 |
Fortress Res 2 | Grants Res+4. Inflicts Atk-3. | 60 | 200 | 50 |
Fortress Res 3 | Grants Res+5. Inflicts Atk-3. | 400 | 1000 | 100 |
Fortress Def/Res 1 | Grants Def/Res+3. Inflicts Atk-3. | 20 | 100 | 20 |
Fortress Def/Res 2 | Grants Def/Res+4. Inflicts Atk-3. | 400 | 1000 | 100 |
Close Def 1 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. | 20 | 100 | 40 |
Close Def 2 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. | 60 | 200 | 50 |
Close Def 3 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 400 | 1000 | 100 |
Distant Def 1 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. | 20 | 100 | 40 |
Distant Def 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. | 60 | 200 | 50 |
Distant Def 3 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 400 | 1000 | 100 |
Close Guard 1 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." | 20 | 100 | 40 |
Close Guard 2 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." | 60 | 200 | 50 |
Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 400 | 1000 | 100 |
Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | 20 | 100 | 40 |
Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | 60 | 200 | 50 |
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 400 | 1000 | 100 |
Fierce Stance 1 | If foe initiates combat, grants Atk+2 during combat. | 20 | 100 | 40 |
Fierce Stance 2 | If foe initiates combat, grants Atk+4 during combat. | 60 | 200 | 50 |
Fierce Stance 3 | If foe initiates combat, grants Atk+6 during combat. | 400 | 1000 | 100 |
Darting Stance 1 | If foe initiates combat, grants Spd+2 during combat. | 20 | 100 | 40 |
Darting Stance 2 | If foe initiates combat, grants Spd+4 during combat. | 60 | 200 | 50 |
Darting Stance 3 | If foe initiates combat, grants Spd+6 during combat. | 400 | 1000 | 100 |
Steady Stance 1 | If foe initiates combat, grants Def+2 during combat. | 20 | 100 | 40 |
Steady Stance 2 | If foe initiates combat, grants Def+4 during combat. | 60 | 200 | 50 |
Steady Stance 3 | If foe initiates combat, grants Def+6 during combat. | 400 | 1000 | 100 |
Warding Stance 1 | If foe initiates combat, grants Res+2 during combat. | 20 | 100 | 40 |
Warding Stance 2 | If foe initiates combat, grants Res+4 during combat. | 60 | 200 | 50 |
Warding Stance 3 | If foe initiates combat, grants Res+6 during combat. | 400 | 1000 | 100 |
Kestrel Stance 1 | If foe initiates combat, grants Atk/Spd+2 during combat. | 20 | 100 | 40 |
Kestrel Stance 2 | If foe initiates combat, grants Atk/Spd+4 during combat. | 400 | 1000 | 100 |
Sturdy Stance 1 | If foe initiates combat, grants Atk/Def+2 during combat. | 20 | 100 | 40 |
Sturdy Stance 2 | If foe initiates combat, grants Atk/Def+4 during combat. | 400 | 1000 | 100 |
Mirror Stance 1 | If foe initiates combat, grants Atk/Res+2 during combat. | 20 | 100 | 40 |
Mirror Stance 2 | If foe initiates combat, grants Atk/Res+4 during combat. | 400 | 1000 | 100 |
Steady Posture 1 | If foe initiates combat, grants Spd/Def+2 during combat. | 20 | 100 | 40 |
Steady Posture 2 | If foe initiates combat, grants Spd/Def+4 during combat. | 400 | 1000 | 100 |
Swift Stance 1 | If foe initiates combat, grants Spd/Res+2 during combat. | 20 | 100 | 40 |
Swift Stance 2 | If foe initiates combat, grants Spd/Res+4 during combat. | 400 | 1000 | 100 |
Bracing Stance 1 | If foe initiates combat, grants Def/Res+2 during combat. | 20 | 100 | 40 |
Bracing Stance 2 | If foe initiates combat, grants Def/Res+4 during combat. | 400 | 1000 | 100 |
Fire Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat. | 20 | 100 | 40 |
Fire Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat. | 60 | 200 | 50 |
Fire Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. | 400 | 1000 | 100 |
Wind Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+2 during combat. | 20 | 100 | 40 |
Wind Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+4 during combat. | 60 | 200 | 50 |
Wind Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. | 400 | 1000 | 100 |
Earth Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat. | 20 | 100 | 40 |
Earth Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat. | 60 | 200 | 50 |
Earth Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. | 400 | 1000 | 100 |
Water Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. | 20 | 100 | 40 |
Water Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. | 60 | 200 | 50 |
Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | 400 | 1000 | 100 |
Heavy Blade 1 | If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 20 | 100 | 40 |
Heavy Blade 2 | If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 60 | 200 | 50 |
Heavy Blade 3 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | 1000 | 100 |
Flashing Blade 1 | If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 20 | 100 | 40 |
Flashing Blade 2 | If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 60 | 200 | 50 |
Flashing Blade 3 | If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | 1000 | 100 |
Atk/Spd Bond 1 | If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 20 | 100 | 20 |
Atk/Spd Bond 2 | If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 60 | 200 | 50 |
Atk/Spd Bond 3 | If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 400 | 1000 | 100 |
Atk/Def Bond 1 | If unit is adjacent to an ally, grants Atk/Def+3 during combat. | 20 | 100 | 20 |
Atk/Def Bond 2 | If unit is adjacent to an ally, grants Atk/Def+4 during combat. | 60 | 200 | 50 |
Atk/Def Bond 3 | If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 400 | 1000 | 100 |
Atk/Res Bond 1 | If unit is adjacent to an ally, grants Atk/Res+3 during combat. | 20 | 100 | 20 |
Atk/Res Bond 2 | If unit is adjacent to an ally, grants Atk/Res+4 during combat. | 60 | 200 | 50 |
Atk/Res Bond 3 | If unit is adjacent to an ally, grants Atk/Res+5 during combat. | 400 | 1000 | 100 |
Spd/Def Bond 1 | If unit is adjacent to an ally, grants Spd/Def+3 during combat. | 20 | 100 | 20 |
Spd/Def Bond 2 | If unit is adjacent to an ally, grants Spd/Def+4 during combat. | 60 | 200 | 50 |
Spd/Def Bond 3 | If unit is adjacent to an ally, grants Spd/Def+5 during combat. | 400 | 1000 | 100 |
Spd/Res Bond 1 | If unit is adjacent to an ally, grants Spd/Res+3 during combat. | 20 | 100 | 20 |
Spd/Res Bond 2 | If unit is adjacent to an ally, grants Spd/Res+4 during combat. | 60 | 200 | 50 |
Spd/Res Bond 3 | If unit is adjacent to an ally, grants Spd/Res+5 during combat. | 400 | 1000 | 100 |
Def/Res Bond 1 | If unit is adjacent to an ally, grants Def/Res+3 during combat. | 20 | 100 | 20 |
Def/Res Bond 2 | If unit is adjacent to an ally, grants Def/Res+4 during combat. | 60 | 200 | 50 |
Def/Res Bond 3 | If unit is adjacent to an ally, grants Def/Res+5 during combat. | 400 | 1000 | 100 |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. | 20 | 100 | 20 |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. | 60 | 200 | 50 |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. | 400 | 1000 | 100 |
Atk/Def Solo 1 | If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | 20 | 100 | 20 |
Atk/Def Solo 2 | If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | 60 | 200 | 50 |
Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | 400 | 1000 | 100 |
Spd/Res Solo 1 | If unit is not adjacent to an ally, grants Spd/Res+2 during combat. | 20 | 100 | 20 |
Spd/Res Solo 2 | If unit is not adjacent to an ally, grants Spd/Res+4 during combat. | 60 | 200 | 50 |
Spd/Res Solo 3 | If unit is not adjacent to an ally, grants Spd/Res+6 during combat. | 400 | 1000 | 100 |
Defiant Atk 1 | At start of turn, if unit's HP ≤ 50%, grants Atk+3 for 1 turn. | 20 | 100 | 20 |
Defiant Atk 2 | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | 60 | 200 | 50 |
Defiant Atk 3 | At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. | 400 | 1000 | 100 |
Defiant Spd 1 | At start of turn, if unit's HP ≤ 50%, grants Spd+3 for 1 turn. | 20 | 100 | 20 |
Defiant Spd 2 | At start of turn, if unit's HP ≤ 50%, grants Spd+5 for 1 turn. | 60 | 200 | 50 |
Defiant Spd 3 | At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. | 400 | 1000 | 100 |
Defiant Def 1 | At start of turn, if unit's HP ≤ 50%, grants Def+3 for 1 turn. | 20 | 100 | 20 |
Defiant Def 2 | At start of turn, if unit's HP ≤ 50%, grants Def+5 for 1 turn. | 60 | 200 | 50 |
Defiant Def 3 | At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. | 400 | 1000 | 100 |
Brazen Atk/Spd 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3 during combat. | 20 | 100 | 20 |
Brazen Atk/Spd 2 | At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+5 during combat. | 60 | 200 | 50 |
Brazen Atk/Spd 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. | 400 | 1000 | 100 |
Brazen Atk/Def 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+3 during combat. | 20 | 100 | 20 |
Brazen Atk/Def 2 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+5 during combat. | 60 | 200 | 50 |
Brazen Atk/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | 400 | 1000 | 100 |
Brazen Atk/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat. | 20 | 100 | 20 |
Brazen Atk/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat. | 60 | 200 | 50 |
Brazen Atk/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. | 400 | 1000 | 100 |
Brazen Spd/Def 1 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+3 during combat. | 20 | 100 | 20 |
Brazen Spd/Def 2 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+5 during combat. | 60 | 200 | 50 |
Brazen Spd/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. | 400 | 1000 | 100 |
Brazen Spd/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+3 during combat. | 20 | 100 | 20 |
Brazen Spd/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+5 during combat. | 60 | 200 | 50 |
Brazen Spd/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. | 400 | 1000 | 100 |
Brazen Def/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+3 during combat. | 20 | 100 | 20 |
Brazen Def/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+5 during combat. | 60 | 200 | 50 |
Brazen Def/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. | 400 | 1000 | 100 |
Iote's Shield | Neutralizes "effective against flying" bonuses. | 20 | 100 | 20 |
Poison Strike 1 | If unit initiates combat, deals 4 damage to foe after combat. | 20 | 100 | 20 |
Poison Strike 2 | If unit initiates combat, deals 7 damage to foe after combat. | 60 | 200 | 50 |
Poison Strike 3 | If unit initiates combat, deals 10 damage to foe after combat. | 400 | 1000 | 100 |
Quick Riposte 1 | If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. | 20 | 100 | 40 |
Quick Riposte 2 | If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | 60 | 200 | 50 |
Quick Riposte 3 | If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 | 1000 | 100 |
Brash Assault 1 | If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack. | 20 | 100 | 20 |
Brash Assault 2 | If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. | 60 | 200 | 50 |
Brash Assault 3 | If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. | 400 | 1000 | 100 |
Live to Serve 1 | When healing an ally with a staff, restores HP to unit = 50% of HP restored to target. | 20 | 100 | 20 |
Live to Serve 2 | When healing an ally with a staff, restores HP to unit = 75% of HP restored to target. | 60 | 200 | 50 |
Live to Serve 3 | When healing an ally with a staff, restores HP to unit = HP restored to target. | 400 | 1000 | 100 |
Obstruct 1 | If unit's HP ≥ 90%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) | 20 | 100 | 20 |
Obstruct 2 | If unit's HP ≥ 70%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) | 60 | 200 | 50 |
Obstruct 3 | If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) | 400 | 1000 | 100 |
Seal Atk 1 | Inflicts Atk-3 on foe through its next action after combat. | 20 | 100 | 20 |
Seal Atk 2 | Inflicts Atk-5 on foe through its next action after combat. | 60 | 200 | 50 |
Seal Atk 3 | Inflicts Atk-7 on foe through its next action after combat. | 400 | 1000 | 100 |
Seal Spd 1 | Inflicts Spd-3 on foe through its next action after combat. | 20 | 100 | 20 |
Seal Spd 2 | Inflicts Spd-5 on foe through its next action after combat. | 60 | 200 | 50 |
Seal Spd 3 | Inflicts Spd-7 on foe through its next action after combat. | 400 | 1000 | 100 |
Guidance 1 | If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 20 | 100 | 40 |
Guidance 2 | If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 60 | 200 | 50 |
Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 400 | 1000 | 100 |
Flier Guidance 1 | If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. | 20 | 100 | 40 |
Flier Guidance 2 | If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit. | 60 | 200 | 50 |
Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. | 400 | 1000 | 100 |
Flier Formation 1 | If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. | 20 | 100 | 20 |
Flier Formation 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. | 60 | 200 | 50 |
Flier Formation 3 | Unit can move to a space adjacent to a flying ally within 2 spaces. | 400 | 1000 | 100 |
Air Orders 1 | At start of turn, if unit's HP is 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 20 | 100 | 20 |
Air Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 60 | 200 | 50 |
Air Orders 3 | At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 400 | 1000 | 100 |
Aerobatics 1 | If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 20 | 100 | 20 |
Aerobatics 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 60 | 200 | 50 |
Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 400 | 1000 | 100 |
Atk Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3 on foes in cardinal directions of unit through their next actions. | 20 | 100 | 20 |
Atk Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-5 on foes in cardinal directions of unit through their next actions. | 60 | 200 | 50 |
Atk Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. | 400 | 1000 | 100 |
Spd Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd-3 on foes in cardinal directions of unit through their next actions. | 20 | 100 | 20 |
Spd Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd-5 on foes in cardinal directions of unit through their next actions. | 60 | 200 | 50 |
Spd Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. | 400 | 1000 | 100 |
Def Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Def-3 on foes in cardinal directions of unit through their next actions. | 20 | 100 | 20 |
Def Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Def-5 on foes in cardinal directions of unit through their next actions. | 60 | 200 | 50 |
Def Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. | 400 | 1000 | 100 |
Res Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Res-3 on foes in cardinal directions of unit through their next actions. | 20 | 100 | 20 |
Res Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Res-5 on foes in cardinal directions of unit through their next actions. | 60 | 200 | 50 |
Res Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. | 400 | 1000 | 100 |
Blaze Dance 1 | If Sing or Dance is used, grants Atk+2 to target. | 20 | 100 | 20 |
Blaze Dance 2 | If Sing or Dance is used, grants Atk+3 to target. | 60 | 200 | 50 |
Blaze Dance 3 | If Sing or Dance is used, grants Atk+4 to target. | 400 | 1000 | 100 |
Gale Dance 1 | If Sing or Dance is used, grants Spd+2 to target. | 20 | 100 | 20 |
Gale Dance 2 | If Sing or Dance is used, grants Spd+3 to target. | 60 | 200 | 50 |
Gale Dance 3 | If Sing or Dance is used, grants Spd+4 to target. | 400 | 1000 | 100 |
Earth Dance 1 | If Sing or Dance is used, grants Def+3 to target. | 20 | 100 | 20 |
Earth Dance 2 | If Sing or Dance is used, grants Def+4 to target. | 60 | 200 | 50 |
Earth Dance 3 | If Sing or Dance is used, grants Def+5 to target. | 400 | 1000 | 100 |
Torrent Dance 1 | If Sing or Dance is used, grants Res+3 to target. | 20 | 100 | 20 |
Torrent Dance 2 | If Sing or Dance is used, grants Res+4 to target. | 60 | 200 | 50 |
Torrent Dance 3 | If Sing or Dance is used, grants Res+5 to target. | 400 | 1000 | 100 |
Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | 20 | 100 | 20 |
Spur Atk 2 | Grants Atk+3 to adjacent allies during combat. | 60 | 200 | 50 |
Spur Atk 3 | Grants Atk+4 to adjacent allies during combat. | 400 | 1000 | 100 |
Spur Spd 1 | Grants Spd+2 to adjacent allies during combat. | 20 | 100 | 20 |
Spur Spd 2 | Grants Spd+3 to adjacent allies during combat. | 60 | 200 | 50 |
Spur Spd 3 | Grants Spd+4 to adjacent allies during combat. | 400 | 1000 | 100 |
Spur Def 1 | Grants Def+2 to adjacent allies during combat. | 20 | 100 | 20 |
Spur Def 2 | Grants Def+3 to adjacent allies during combat. | 60 | 200 | 50 |
Spur Def 3 | Grants Def+4 to adjacent allies during combat. | 400 | 1000 | 100 |
Spur Res 1 | Grants Res+2 to adjacent allies during combat. | 20 | 100 | 20 |
Spur Res 2 | Grants Res+3 to adjacent allies during combat. | 60 | 200 | 50 |
Spur Res 3 | Grants Res+4 to adjacent allies during combat. | 400 | 1000 | 100 |
Spur Atk Spd 1 | Grants Atk/Spd+2 to adjacent allies during combat. | 20 | 100 | 40 |
Spur Atk Spd 2 | Grants Atk/Spd+3 to adjacent allies during combat. | 400 | 1000 | 100 |
Spur Atk Res 1 | Grants Atk/Res+2 to adjacent allies during combat. | 20 | 100 | 40 |
Spur Atk Res 2 | Grants Atk/Res+3 to adjacent allies during combat. | 400 | 1000 | 100 |
Spur Def Res 1 | Grants Def/Res+2 to adjacent allies during combat. | 20 | 100 | 40 |
Spur Def Res 2 | Grants Def/Res+3 to adjacent allies during combat. | 400 | 1000 | 100 |
Threaten Atk 1 | At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions. | 20 | 100 | 20 |
Threaten Atk 2 | At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. | 60 | 200 | 50 |
Threaten Atk 3 | At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. | 400 | 1000 | 100 |
Threaten Spd 1 | At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. | 20 | 100 | 20 |
Threaten Spd 2 | At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions. | 60 | 200 | 50 |
Threaten Spd 3 | At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. | 400 | 1000 | 100 |
Threaten Def 1 | At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 20 | 100 | 20 |
Threaten Def 2 | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | 60 | 200 | 50 |
Threaten Def 3 | At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. | 400 | 1000 | 100 |
Threaten Res 1 | At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions. | 20 | 100 | 20 |
Threaten Res 2 | At start of turn, inflicts Res-4 on foes within 2 spaces through their next actions. | 60 | 200 | 50 |
Threaten Res 3 | At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. | 400 | 1000 | 100 |
Chill Atk 1 | At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. | 20 | 100 | 20 |
Chill Atk 2 | At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. | 60 | 200 | 50 |
Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 400 | 1000 | 100 |
Chill Spd 1 | At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. | 20 | 100 | 20 |
Chill Spd 2 | At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action. | 60 | 200 | 50 |
Chill Spd 3 | At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 400 | 1000 | 100 |
Chill Def 1 | At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action. | 20 | 100 | 20 |
Chill Def 2 | At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action. | 60 | 200 | 50 |
Chill Def 3 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 400 | 1000 | 100 |
Chill Res 1 | At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action. | 20 | 100 | 20 |
Chill Res 2 | At start of turn, inflicts Res-5 on foe on the enemy team with the highest Res through its next action. | 60 | 200 | 50 |
Chill Res 3 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 400 | 1000 | 100 |
Hone Atk 1 | At start of turn, grants Atk+2 to adjacent allies for 1 turn. | 20 | 100 | 20 |
Hone Atk 2 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 60 | 200 | 50 |
Hone Atk 3 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | 400 | 1000 | 100 |
Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 20 | 100 | 20 |
Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 60 | 200 | 50 |
Hone Spd 3 | At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 400 | 1000 | 100 |
Hone Dragons | At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. | 20 | 100 | 20 |
Hone Beasts | At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. | 20 | 100 | 20 |
Fortify Def 1 | At start of turn, grants Def+2 to adjacent allies for 1 turn. | 20 | 100 | 20 |
Fortify Def 2 | At start of turn, grants Def+3 to adjacent allies for 1 turn. | 60 | 200 | 50 |
Fortify Def 3 | At start of turn, grants Def+4 to adjacent allies for 1 turn. | 400 | 1000 | 100 |
Fortify Res 1 | At start of turn, grants Res+2 to adjacent allies for 1 turn. | 20 | 100 | 20 |
Fortify Res 2 | At start of turn, grants Res+3 to adjacent allies for 1 turn. | 60 | 200 | 50 |
Fortify Res 3 | At start of turn, grants Res+4 to adjacent allies for 1 turn. | 400 | 1000 | 100 |
Drive Atk 1 | Grants Atk+2 to allies within 2 spaces during combat. | 20 | 100 | 40 |
Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. | 400 | 1000 | 100 |
Drive Def 1 | Grants Def+2 to allies within 2 spaces during combat. | 20 | 100 | 40 |
Drive Def 2 | Grants Def+3 to allies within 2 spaces during combat. | 400 | 1000 | 100 |
Drive Spd 1 | Grants Spd+2 to allies within 2 spaces during combat. | 20 | 100 | 40 |
Drive Spd 2 | Grants Spd+3 to allies within 2 spaces during combat. | 400 | 1000 | 100 |
Drive Res 1 | Grants Res+2 to allies within 2 spaces during combat. | 20 | 100 | 40 |
Drive Res 2 | Grants Res+3 to allies within 2 spaces during combat. | 400 | 1000 | 100 |
Savage Blow 1 | If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. | 20 | 100 | 20 |
Savage Blow 2 | If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. | 60 | 200 | 50 |
Savage Blow 3 | If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. | 400 | 1000 | 100 |
Breath of Life 1 | If unit initiates combat, restores 3 HP to adjacent allies after combat. | 20 | 100 | 20 |
Breath of Life 2 | If unit initiates combat, restores 5 HP to adjacent allies after combat. | 60 | 200 | 50 |
Breath of Life 3 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 400 | 1000 | 100 |
Renewal 1 | At the start of every fourth turn, restores 10 HP. | 20 | 100 | 20 |
Renewal 2 | At the start of every third turn, restores 10 HP. | 60 | 200 | 50 |
Renewal 3 | At start of odd-numbered turns, restores 10 HP. | 400 | 1000 | 100 |
Mystic Boost 1 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. | 20 | 100 | 40 |
Mystic Boost 2 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. | 60 | 200 | 50 |
Mystic Boost 3 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. | 400 | 1000 | 100 |
Atk Ploy 1 | At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 20 | 100 | 20 |
Atk Ploy 2 | At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | 200 | 50 |
Atk Ploy 3 | At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 | 1000 | 100 |
Spd Ploy 1 | At start of turn, inflicts Spd-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 20 | 100 | 20 |
Spd Ploy 2 | At start of turn, inflicts Spd-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | 200 | 50 |
Spd Ploy 3 | At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 | 1000 | 100 |
Def Ploy 1 | At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 20 | 100 | 20 |
Def Ploy 2 | At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | 200 | 50 |
Def Ploy 3 | At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 | 1000 | 100 |
Res Ploy 1 | At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 20 | 100 | 20 |
Res Ploy 2 | At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | 200 | 50 |
Res Ploy 3 | At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 | 1000 | 100 |
Panic Ploy 1 | At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions. | 20 | 100 | 40 |
Panic Ploy 2 | At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions. | 60 | 200 | 50 |
Panic Ploy 3 | At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. | 400 | 1000 | 100 |
Atk Smoke 1 | Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. | 20 | 100 | 20 |
Atk Smoke 2 | Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. | 60 | 200 | 50 |
Atk Smoke 3 | Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. | 400 | 1000 | 100 |
Spd Smoke 1 | Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat. | 20 | 100 | 20 |
Spd Smoke 2 | Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat. | 60 | 200 | 50 |
Spd Smoke 3 | Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. | 400 | 1000 | 100 |
Atk Tactic 1 | At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 20 | 100 | 40 |
Atk Tactic 2 | At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 60 | 200 | 50 |
Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 400 | 1000 | 100 |
Spd Tactic 1 | At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 20 | 100 | 40 |
Spd Tactic 2 | At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 60 | 200 | 50 |
Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 400 | 1000 | 100 |
Def Tactic 1 | At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 20 | 100 | 40 |
Def Tactic 2 | At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 60 | 200 | 50 |
Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 400 | 1000 | 100 |
Res Tactic 1 | At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 20 | 100 | 40 |
Res Tactic 2 | At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 60 | 200 | 50 |
Res Tactic 3 | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team is ≤ 2. | 400 | 1000 | 100 |
Even Atk Wave 1 | At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
20 | 100 | 40 |
Even Atk Wave 2 | At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
60 | 200 | 50 |
Even Atk Wave 3 | At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
400 | 1000 | 100 |
Even Spd Wave 1 | At start of even-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
20 | 100 | 40 |
Even Spd Wave 2 | At start of even-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
60 | 200 | 50 |
Even Spd Wave 3 | At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
400 | 1000 | 100 |
Even Def Wave 1 | At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
20 | 100 | 40 |
Even Def Wave 2 | At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
60 | 200 | 50 |
Even Def Wave 3 | At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
400 | 1000 | 100 |
Even Res Wave 1 | At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
20 | 100 | 40 |
Even Res Wave 2 | At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
60 | 200 | 50 |
Even Res Wave 3 | At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
400 | 1000 | 100 |
Armor March 1 | At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 20 | 100 | 40 |
Armor March 2 | At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 60 | 200 | 50 |
Armor March 3 | At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 400 | 1000 | 100 |
Sorcery Blade 1 | At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 20 | 100 | 40 |
Sorcery Blade 2 | At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 60 | 200 | 50 |
Sorcery Blade 3 | At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 400 | 1000 | 100 |
Phantom Spd 1 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +5. | 20 | 100 | 40 |
Phantom Spd 2 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +8. | 60 | 200 | 50 |
Phantom Spd 3 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. | 400 | 1000 | 100 |
Phantom Res 1 | If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. | 20 | 100 | 40 |
Phantom Res 2 | If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +8. | 60 | 200 | 50 |
Phantom Res 3 | If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +10. | 400 | 1000 | 100 |
Hardy Bearing 1 | Disables skills that
change unit's attack priority. If unit has 100% HP at start of battle, enemy skills that change attack priority are also disabled. |
20 | 100 | 40 |
Hardy Bearing 2 | Disables skills that
change unit's attack priority. If unit has ≥ 50% HP at start of battle, enemy skills that change attack priority are also disabled. |
60 | 200 | 50 |
Hardy Bearing 3 | Disables skills that
change unit's attack priority. Enemy skills that change attack priority are also disabled. |
400 | 1000 | 100 |
Deflect Melee 1 | If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 30%.
|
20 | 100 | 50 |
Deflect Melee 2 | If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 50%. (Cannot be used by tome, bow, dagger or staff users.) |
60 | 200 | 50 |
Deflect Melee 3 | If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. (Cannot be used by tome, bow, dagger or staff users.) |
400 | 1000 | 100 |
Deflect Missile 1 | If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 30%. | 20 | 100 | 50 |
Deflect Missile 2 | If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 50%. | 60 | 200 | 50 |
Deflect Missile 3 | If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. | 400 | 1000 | 100 |
Deflect Magic 1 | If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 30%. | 20 | 100 | 50 |
Deflect Magic 2 | If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 50%. | 60 | 200 | 50 |
Deflect Magic 3 | If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. | 400 | 1000 | 100 |
Quickened Pulse | At the start of turn 1, grants Special cooldown count-1. | 20 | 100 | 20 |
Armored Boots | At start of turn, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 20 | 100 | 40 |
Embla's Ward | Unit receives 0 damage. | N/A | ||
Múspellflame | Unit receives 0 damage. | N/A | ||
Røkkr | Neutralizes damage outside of combat (from skills like Poison Strike, etc.) except damage dealt by Specials that trigger before combat. Unit's HP can be reduced to 0 only by an attack from allied armies. Unit cannot restore its own HP. | N/A |