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The following is a list of skills in Fire Emblem Heroes.

  • Skills with * after their name cannot be inherited.
  • Users with * after their name have a rarity advantage, meaning they unlock a skill a rank earlier than usual.

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FEH skill offense Weapon

FEH Sword Swords

Weapon Might Range Effect Rarity Users
Iron Sword 6 1 - All
Steel Sword 8 1 - ✯✯ All
Silver Sword 11 1 - ✯✯✯ Alfonse, Alm, Ayra, Black Knight, Celica (Imprisoned Soul), Chrom, Chrom (Knight Exalt), Corrin (Male), Eirika, Elincia, Eliwood, Ike, Ike (Vanguard Legend), Laslow, Leif, Lloyd, Lucina, Lyn, Marth, Marth (Masked), Olivia, Reinhardt (World of Thracia), Roy, Roy (Brave), Ryoma, Ryoma (Supreme Samurai), Seliph, Siegbert, Sigurd, Xander, Zelgius, Zephiel
Silver Sword+ 15 1 - ✯✯✯✯✯ Laslow, Olivia
Armorslayer 8 1 Effective against armored units. ✯✯✯ Caeda, Hana, Selena, Tobin
Armorslayer+ 12 1 Effective against armored units. ✯✯✯✯✯ Caeda, Hana, Selena, Tobin
Brave Sword 5 1 Spd-5. Attack twice when initiating combat. ✯✯✯ Arden, Cain, Draug, Luke, Ogma
Brave Sword+ 8 1 Spd-5. Attack twice when initiating combat. ✯✯✯✯✯ Arden, Cain, Draug, Luke, Ogma
Ruby Sword 8 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. ✯✯✯ Hinata, Palla, Stahl, Seth
Ruby Sword+ 12 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. ✯✯✯✯✯ Hinata, Palla, Stahl, Seth
Killing Edge 7 1 Accelerates Special trigger (cooldown count -1) ✯✯✯ Eldigan, Fir, Lon'qu, Navarre
Killing Edge+ 11 1 Accelerates Special trigger (cooldown count -1) ✯✯✯✯✯ Fir, Lon'qu, Navarre
Wo Dao 9 1 Increases damage by 10 when Special activates ✯✯✯ Athena, Karel, Karla, Mia, Marisa
Wo Dao+ 13 1 Increases damage by 10 when Special activates ✯✯✯✯✯ Athena, Karel, Marisa
Zanbato 10 1 Effective against cavalry units. ✯✯✯ Gray
Zanbato+ 14 1 Effective against cavalry units. ✯✯✯✯✯ Gray
Slaying Edge 10 1 Accelerates Special trigger (cooldown count -1). ✯✯✯ Ares, Joshua, Saber
Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count -1). ✯✯✯✯✯ Saber
Armorsmasher+ 14 1 Effective against armored units. ✯✯✯✯✯ Forging only
Firesweep Sword 11 1 Unit and enemies cannot use counterattacks. ✯✯✯✯ Soleil
Firesweep Sword+ 15 1 Unit and enemies cannot use counterattacks. ✯✯✯✯✯ Soleil
Kadomatsu 10 1 Grants Def/Res+2 during combat to allies within 2 spaces. ✯✯✯ Camilla (New Year)
Kadomatsu+ 14 1 Grants Def/Res+2 during combat to allies within 2 spaces. ✯✯✯✯✯ Camilla (New Year)
Safeguard 10 1 If foe initiates combat, grants Def+7 during combat. ✯✯✯✯✯ Lene
Safeguard+ 14 1 If foe initiates combat, grants Def+7 during combat. ✯✯✯✯✯ Lene
Fólkvangr * 16 1 Grants Atk+5 at start of turn if Alfonse's HP ≤ 50%. ✯✯✯✯✯ Alfonse
Falchion * 16 1 Effective against dragons. At the start of every third turn unit recovers 10 HP. ✯✯✯✯✯ Alm, Chrom, Lucina, Marth, Marth (Masked)
Binding Blade * 16 1 Grants Def/Res+2 when Roy is attacked. ✯✯✯✯✯ Roy
Durandal * 16 1 Grants Atk+4 during combat if Eliwood initiates attack. ✯✯✯✯✯ Eliwood
Sol Katti * 16 1 If Lyn initiates attack at HP ≤ 50%, any follow-up occurs immediately. ✯✯✯✯✯ Lyn
Yato * 16 1 Grants Spd +4 during combat if Corrin initiates attack ✯✯✯✯✯ Corrin (Male)
Raijinto * 16 1 Enables Ryoma to counterattack regardless of distance to attacker. ✯✯✯✯✯ Ryoma, Ryoma (Supreme Samurai)
Sieglinde * 16 1 Grants adjacent allies Atk+3 through their next actions at the start of Eirika's turn. ✯✯✯✯✯ Eirika
Tyrfing * 16 1 Grants Def+4 in battle if Seliph's HP ≤ 50%. ✯✯✯✯✯ Seliph
Mystletainn * 16 1 Accelerates Special trigger (cooldown count -1) ✯✯✯✯✯ Eldigan
Eckesachs * 16 1 Inflicts Def-4 on foes within 2 spaces of Zephiel through their next actions at the start of each turn. ✯✯✯✯✯ Zephiel
Siegfried * 16 1 Xander can counterattack regardless of distance to attacker. ✯✯✯✯✯ Xander
Regal Blade * 16 1 If foe's HP is 100% when combat starts, Lloyd receives Atk/Spd+2 during combat. ✯✯✯✯✯ Lloyd
Ragnell * 16 1 Ike can counterattack regardless of distance to attacker. ✯✯✯✯✯ Ike, Ike (Vanguard Legend)
Blazing Durandal * 16 1 Grants Atk+3. If Roy/Eliwood's Atk > foes, grants Special cooldown charge +1.

(If using similar skill, only highest value applied)

✯✯✯✯✯ Roy (Brave)
Amiti * 11 1 Spd -2. Attack twice when initiating combat. ✯✯✯✯✯ Elincia
Alondite * 16 1 The Black Knight can counterattack regardless of distance to attacker. ✯✯✯✯✯ Black Knight, Zelgius
Divine Tyrfing * 16 1 Grants Res+3. If in combat against foe using magic, Sigurd/Seliph receives 50% less damage from the first attack. ✯✯✯✯✯ Sigurd
Ayra's Blade * 16 1 Grants Spd+3. If Ayra's Spd - foe's Spd ≥ 1, gain Special cooldown charge +1 per attack. (If similar skill also used, only highest value applied.) ✯✯✯✯✯ Ayra
Resolute Blade * 16 1 Grants Atk+3. Grants +10 to damage when Karel/Fir's Special triggers. ✯✯✯✯✯ Mia
Audhulma * 16 1 Grants Res+5. Accelerates Special trigger (cooldown count-1). ✯✯✯✯✯ Joshua
Laevatein * 16 1 Grants Atk+3. Adds total bonuses on Laevatein to damage dealt. ✯✯✯✯✯ Laevatein
Dark Greatsword * 16 1 Grants Atk/Spd+4 during combat if Siegbert initiates combat. ✯✯✯✯✯ Siegbert
Wing Sword * 16 1 Effective against cavalry and armored foes. ✯✯✯✯✯ Caeda
Beloved Zofia * 16 1 Grants Def+3. If Celica's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4. Celica takes 4 damage after combat if she attacked during it. ✯✯✯✯✯ Celica (Imprisoned Soul)
Nameless Blade * 16 1 Accelerates Special trigger (Special cooldown -1) ✯✯✯✯✯ Fir and Karel
Níu * 16 1 Grants Spd+3. Adds 50% of total bonuses on foe to Laegjarn's Atk/Spd/Def/Res during combat. ✯✯✯✯✯ Laegjarn
Sealed Falchion * 16 1 Effective against dragon foes. If Chrom's HP < 100% at start of combat, grants Atk/Spd/Def/Res+5 during combat. ✯✯✯✯✯ Chrom (Knight Exalt)
Light Brand * 16 1 Grants Def+3. If foe's Def ≥ foe's Res+5, Leif deals +7 damage. ✯✯✯✯✯ Leif
Meisterschwert * 11 1 Inflicts Spd-5. Reinhardt attacks twice. (Even if foe initiates combat, unit attacks twice.) ✯✯✯✯✯ Reinhardt (World of Thracia)
Dark Mystletainn * 16 1 Accelerates Special trigger (cooldown count-1). If Ares' Special triggers before or during combat, grants Special cooldown count-2 after combat. ✯✯✯✯✯ Ares
Vassal's Blade * 16 1 Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, boosts damage dealt by 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) ✯✯✯✯✯ Karla

FEH LanceLances

Weapon Might Range Effect Rarity Users
Iron Lance 6 1 - All
Steel Lance 8 1 - ✯✯ All
Silver Lance 11 1 - ✯✯✯ Camus, Clair, Clive, Effie, Ephraim (Legendary Lord), Fjorm, Hardin, Jagen, Lucina (Brave), Sharena, Shiro, Valter
Silver Lance+ 15 1 - ✯✯✯✯✯ Clair, Clive, Effie, Jagen
Killer Lance 7 1 Accelerates Special trigger (cooldown count-1). ✯✯✯ Catria, Gwendolyn, Peri, Shanna
Killer Lance+ 11 1 Accelerates Special trigger (cooldown count-1). ✯✯✯✯✯ Catria, Gwendolyn, Peri, Shanna
Brave Lance 5 1 Spd -5, Attack twice when initiating combat ✯✯✯ Abel, Cordelia, Donnel, Finn, Hinoka
Brave Lance+ 8 1 Spd -5, Attack twice when initiating combat ✯✯✯✯✯ Abel, Cordelia, Donnel, Finn, Hinoka
Sapphire Lance 8 1 Gives ATK+20% if weapon-triangle advantage, ATK-20% if disadvantage. ✯✯✯ Azura, Oscar, Subaki, Sully
Sapphire Lance+ 12 1 Gives ATK+20% if weapon-triangle advantage, ATK-20% if disadvantage. ✯✯✯✯✯ Azura, Oscar, Subaki, Sully
Heavy Spear 8 1 Effective against armored units ✯✯✯ Ephraim, Est, Florina, Oboro, Tana
Heavy Spear+ 12 1 Effective against armored units ✯✯✯✯✯ Est, Florina, Oboro
Carrot Lance 9 1 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯ Xander (Spring)
Carrot Lance+ 13 1 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯✯✯ Xander (Spring)
First Bite 10 1 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯ Charlotte (Bride)
First Bite+ 14 1 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯✯✯ Charlotte (Bride)
Firesweep Lance 11 1 Unit and enemies cannot use counterattacks. ✯✯✯ Roderick
Firesweep Lance+ 15 1 Unit and enemies cannot use counterattacks. ✯✯✯✯✯ Roderick
Deft Harpoon 10 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. ✯✯✯ Robin (Summer)
Deft Harpoon+ 14 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. ✯✯✯✯✯ Robin (Summer)
Ridersbane 10 1 Effective against cavalry units. ✯✯✯ Mathilda
Ridersbane+ 14 1 Effective against cavalry units. ✯✯✯✯✯ Mathilda
Berkut's Lance 10 1 Grants Res+4 when user is attacked. ✯✯✯ Berkut
Berkut's Lance+ 14 1 Grants Res+4 when user is attacked. ✯✯✯✯✯ Berkut
Slaying Lance 10 1 Accelerates Special trigger (cooldown count -1). ✯✯✯ Nephenee
Slaying Lance+ 14 1 Accelerates Special trigger (cooldown count -1). ✯✯✯✯✯ Nephenee
Slaying Spear+ 14 1 Effective against armored units ✯✯✯✯✯ Forging only
Tannenboom! 10 1 Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. ✯✯✯ Robin (Winter's Envoy)
Tannenboom!+ 14 1 Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. ✯✯✯✯✯ Robin (Winter's Envoy)
Casa Blanca 10 1 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. ✯✯✯ Eliwood (Valentine)
Casa Blanca+ 14 1 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. ✯✯✯✯✯ Eliwood (Valentine)
Harmonic Lance 9 1 Deals +10 damage when Special triggers. ✯✯✯✯ Shigure
Harmonic Lance+ 13 1 Deals +10 damage when Special triggers. ✯✯✯✯✯ Shigure
Fensalir * 16 1 Inflicts ATK-4 on foes within 2 spaces through their next actions at the start of Sharena's turn. ✯✯✯✯✯ Sharena
Siegmund * 16 1 Grants adjacent allies Atk+3 through their next actions at the start of Ephraim's turn. ✯✯✯✯✯ Ephraim
Gradivus * 16 1 Camus/Hardin can counterattack regardless of distance to attacker. ✯✯✯✯✯ Camus, Hardin
Vidofnir * 16 1 If Tana is attacked by foe using sword, axe, or lance, she receives Def+7 during combat. ✯✯✯✯✯ Tana
Cursed Lance * 16 1 Grants Atk/Spd+2 and accelerates Special trigger (cooldown count-1). Valter takes 4 damage after combat. ✯✯✯✯✯ Valter
Geirskögul * 16 1 Grants Def+3. Grants allies with sword, lance, axe, bow or dagger within 2 spaces of Lucina Atk/Spd+3 during combat. ✯✯✯✯✯ Lucina (Brave)
Leiptr * 16 1 Fjorm can counterattack regardless of foe's range. ✯✯✯✯✯ Fjorm
Bright Naginata * 16 1 Grants Atk/Def+4 during combat if Shiro initiates combat. ✯✯✯✯✯ Shiro
Hinoka's Spear 16 1 If Hinoka is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. ✯✯✯✯✯ Hinoka
Flame Siegmund * 16 1 Grants Atk+3. If the number of foes with 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding Ephraim), Ephraim makes a guaranteed follow-up attack. ✯✯✯✯✯ Ephraim (Legendary Lord)
Rhomphaia * 16 1 Effective against armored and cavalry foes. ✯✯✯✯✯ Clair

FEH AxeAxes

Weapon Might Range Effect Rarity Users
Iron Axe 6 1 - All
Steel Axe 8 1 - ✯✯ All
Silver Axe 11 1 - ✯✯✯ Anna, Azura (Performing Arts), Dorcas, Gunter, Hector, Hector (Valentine), Ike (Brave), Linus Minerva, Michalis
Silver Axe+ 15 1 - ✯✯✯✯✯ Gunter
Killer Axe 7 1 Accelerates Special trigger (cooldown count-1). ✯✯✯ Beruka, Hawkeye, Sheena
Killer Axe+ 11 1 Accelerates Special trigger (cooldown count-1). ✯✯✯✯✯ Beruka, Hawkeye, Sheena
Brave Axe 5 1 Spd-5. Attack twice when initiating combat. ✯✯✯ Barst, Camilla, Raven
Brave Axe+ 8 1 Spd-5. Attack twice when initiating combat. ✯✯✯✯✯ Barst, Camilla, Raven
Hammer 8 1 Effective against armored units ✯✯✯ Bartre, Frederick, Cherche
Hammer+ 12 1 Effective against armored units ✯✯✯✯✯ Bartre, Frederick, Cherche
Emerald Axe 8 1 Gives ATK+20% if weapon-triangle advantage, ATK-20% if disadvantage. ✯✯✯ Arthur, Narcian, Titania
Emerald Axe+ 12 1 Gives ATK+20% if weapon-triangle advantage, ATK-20% if disadvantage. ✯✯✯✯✯ Arthur, Narcian, Titania
Slaying Axe 10 1 Accelerates Speciale trigger (cooldown count -1) ✯✯✯ Amelia
Slaying Axe+ 14 1 Accelerates Speciale trigger (cooldown count -1) ✯✯✯✯✯ Amelia
Carrot Axe 9 1 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯ Chrom (Spring)
Carrot Axe+ 13 1 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯✯✯ Chrom (Spring)
Legion's Axe 10 1 After combat, bonuses on targeted foe

become penalties through its next action.

✯✯✯ Legion
Legion's Axe+ 14 1 After combat, bonuses on targeted foe

become penalties through its next action.

✯✯✯✯✯ Legion
Melon Crusher 10 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. ✯✯✯ Tiki (Summer)
Melon Crusher+ 14 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. ✯✯✯✯✯ Tiki (Summer)
Lilith Floatie 10 1 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯ Xander (Summer)
Lilith Floatie+ 14 1 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯✯✯ Xander (Summer)
Slaying Hammer+ 14 1 Effective against armored units ✯✯✯✯✯ Forging only
Handbell 10 1 Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. ✯✯✯ Lissa (Winter's Envoy)
Handbell+ 14 1 Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. ✯✯✯✯✯ Lissa (Winter's Envoy)
Sack o' Gifts 10 1 Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. ✯✯✯ Chrom (Winter's Envoy)
Sack o' Gifts+ 14 1 Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. ✯✯✯✯✯ Chrom (Winter's Envoy)
Hagoita 10 1 Grants Def/Res+2 during combat to allies within 2 spaces. ✯✯✯ Azura (New Year)
Hagoita+ 14 1 Grants Def/Res+2 during combat to allies within 2 spaces. ✯✯✯✯✯ Azura (New Year)
Poleaxe 10 1 Effective against cavalry units. ✯✯✯✯ Gerome
Poleaxe+ 14 1 Effective against cavalry units. ✯✯✯✯✯ Gerome
Giant Spoon 9 1 Deals +10 damage when Special triggers. ✯✯✯ Alfonse (Hare)
Giant Spoon+ 13 1 Deals +10 damage when Special triggers. ✯✯✯✯✯ Alfonse (Hare)
Ardent Service 10 1 At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. ✯✯✯✯✯ Marth (Groom)
Ardent Service+ 14 1 At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. ✯✯✯✯✯ Marth (Groom)
Nóatún * 16 1 Anna may move adjacent to any ally when her own HP ≤ 40%. ✯✯✯✯✯ Anna
Hauteclere * 16 1 Accelerates Special trigger (cooldown count -1) ✯✯✯✯✯ Minerva, Michalis
Armads * 16 1 Hector makes a guaranteed follow-up attack when attacked at HP >= 80% ✯✯✯✯✯ Hector
Berserk Armads * 16 1 Accelerates Special trigger (cooldown count-1). If Hector's HP ≤ 75%, and Special triggers by attacking, Special cooldown count -1 at start of turn. Deals +10 damage when Special triggers. ✯✯✯✯✯ Hector (Valentine)
Urvan * 16 1 Accelerates Special trigger (cooldown count-1). If Ike receives consecutive attacks, damage from second attack onward reduced by 80%. ✯✯✯✯✯ Ike (Brave)
Urðr * 16 1 If Azura used Sing or Dance, target is granted Atk/Spd/Def/Res+3. ✯✯✯✯✯ Azura (Performing Arts)
Stout Tomahawk * 16 1 Dorcas can counterattack regardless of distance if he is attacked. ✯✯✯✯✯ Dorcas
Basilikos * 16 1 Accelerates Special trigger (cooldown count-1) ✯✯✯✯✯ Raven, Linus
Sinmara * 16 1 Grants Def+3. Deals 20 damage to foes within 2 spaces at the start of Surtr's turn. ✯✯✯✯✯ Surtr
Camilla's Axe * 16 1 If Camilla is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. ✯✯✯✯✯ Camilla
Býleistr * 16 1 At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to Helbindi and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) ✯✯✯✯✯ Helbindi

FEH Red Bow IconFEH Blue Bow IconFEH Green Bow IconFEH BowBows

Weapon Might Range Effect Rarity Users
Iron Bow 4 2 Effective against flying units. All
Steel Bow 6 2 Effective against flying units. ✯✯ All
Silver Bow 9 2 Effective against flying units. ✯✯✯ Hinoka (Blue Sky Warrior), Innes, Jeorge, Lyn (Brave), Lyn (Lady of the Wind), Rebecca, Takumi, Takumi (Empty Vessel), Virion
Silver Bow+ 13 2 Effective against flying units. ✯✯✯✯✯ Rebecca, Virion
Killer Bow 5 2 Effective against flying units. Accelerates Special trigger (cooldown count -1) ✯✯✯ Niles
Killer Bow+ 9 2 Effective against flying units. Accelerates Special trigger (cooldown count -1) ✯✯✯✯✯ Niles
Brave Bow 4 2 Spd -5. Effective against flying units. Attacks twice if unit initiates combat ✯✯✯ Gordin, Klein
Brave Bow+ 7 2 Spd -5. Effective against flying units. Attacks twice if unit initiates combat ✯✯✯✯✯ Gordin, Klein
Assassin's Bow 7 2 Effective against flying units. If target has a dagger, it can't make a follow-up attack and this unit will. ✯✯✯ Setsuna
Assassin's Bow+ 11 2 Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will. ✯✯✯✯✯ Setsuna
Firesweep Bow 7 2 Effective against flying units. Unit and enemies cannot use counterattacks. ✯✯✯ Faye
Firesweep Bow+ 11 2 Effective against fliers. Unit and enemies cannot use counterattacks. ✯✯✯✯✯ Faye
Cupid Arrow 8 2 Effective against flying units. Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯ Cordelia (Bride)
Cupid Arrow+ 12 2 Effective against flying units. Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯✯✯ Cordelia (Bride)
Refreshing Bolt 8 2 If unit has 100% HP at start of combat, unit gets Atk/Spd/Res+2. If attacking, unit takes 2 damage after combat. Effective against fliers. ✯✯✯ Gaius (Summer)
Refreshing Bolt+ 12 2 If unit has 100% HP at start of combat, unit gets Atk/Spd/Res+2. If attacking, unit takes 2 damage after combat. Effective against fliers. ✯✯✯✯✯ Gaius (Summer)
Clarisse's Bow 7 2 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Effective against flying units. ✯✯✯ Clarisse
Clarisse's Bow+ 11 2 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Effective against flying units. ✯✯✯✯✯ Clarisse
Slaying Bow 10 2 Effective against flying units. Accelerates Special trigger (cooldown count-1). ✯✯✯ Leon
Slaying Bow+ 12 2 Effective against flying units. Accelerates Special trigger (cooldown count-1). ✯✯✯✯✯ Leon
Monstrous Bow 8 2 Effective against fliers. After combat, bonuses become penalties on all foes within 2 spaces through foe's next action. ✯✯✯ Jakob (Halloween)
Monstrous Bow+ 12 2 Effective against fliers. After combat, bonuses become penalties on all foes within 2 spaces through foe's next action. ✯✯✯✯✯ Jakob (Halloween)
Guard Bow+ 12 2 Effective against flying foes. Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff. ✯✯✯✯✯ Forging only
Hama Ya 8 2 Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. ✯✯✯ Corrin (New Year's)
Hama Ya+ 12 2 Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. ✯✯✯✯✯ Corrin (New Year's)
Gratia 8 2 If foe uses bow, dagger, magic or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. ✯✯✯ Roy (Valentine)
Gratia+ 12 2 If foe uses bow, dagger, magic or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. ✯✯✯✯✯ Roy (Valentine)
Parthia * 14 2 Effective against flying units. Grants Res+4 during combat if Jeorge initiates attack. ✯✯✯✯✯ Jeorge
Fujin Yumi * 14 2 Effective against flying units. Takumi can pass through foes if his HP ≥ 50%. ✯✯✯✯✯ Takumi
Nidhogg * 14 2 Effective against flying units. During combat, Innes's Atk/Spd/Def/Res boosted by numbers of adjacent allies x 2. ✯✯✯✯✯ Innes
Mulagir * 14 2 Effective against flying units. Grants Spd+3. If foe is magic user, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. ✯✯✯✯✯ Lyn (Brave)
Skadi * 14 2 Effective against flying foes. Grants Spd+3. At the start of turn 3, foes within 3 columns centered on Takumi take 10 damage and bonuses become penalties through their next actions. ✯✯✯✯✯ Takumi (Empty Vessel)
Warrior Princess * 14 2 Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces of Hinoka during combat. ✯✯✯✯✯ Hinoka (Blue Sky Warrior)
Swift Mulagir * 14 2 Green Weapon. Effective against flying foes. Grants Res +3. If the number of allies within 2 spaces (excluding Lyn) > the number of foes within 2 spaces (excluding target), Lyn gains Atk/Spd+5 during combat. ✯✯✯✯✯ Lyn (Lady of the Wind)

FEH Red Dagger IconFEH Blue Dagger IconFEH Green Dagger IconFEH Dagger Daggers

Weapon Might Range Effect Rarity Users
Iron Dagger 3 2 After combat, inflicts Def/Res-3 on foe until its next action. All
Steel Dagger 5 2 After combat, inflicts Def/Res-3 on foe until its next action. ✯✯ All
Silver Dagger 7 2 After combat, inflicts Def/Res-7 on foe until its next action. ✯✯✯ Felicia, Jaffar, Jakob, Sothe
Silver Dagger+ 10 2 After combat, inflicts Def/Res-7 on foe until its next action. ✯✯✯✯✯ Felicia, Jakob
Rogue Dagger 4 2 After combat, inflicts Def/Res-3 on foe until its next action. Grants unit Def/Res+3 for 1 turn. ✯✯✯ Gaius, Matthew
Rogue Dagger+ 7 2 After combat, inflicts Def/Res-5 on foe until its next action. Grants unit Def/Res+5 for 1 turn. ✯✯✯✯✯ Gaius, Matthew
Smoke Dagger 6 2 After combat, inflicts Def/Res -4 on foes within 2 spaces of target through their next actions ✯✯✯ Saizo
Smoke Dagger+ 9 2 After combat, inflicts Def/Res -6 on foes within 2 spaces of target through their next actions ✯✯✯✯✯ Saizo
Poison Dagger 2 2 Effective against infantry units. Infantry foes suffer Def/Res -4 after combat through their next actions ✯✯✯ Kagero
Poison Dagger+ 5 2 Effective against infantry units. Infantry foes suffer Def/Res -6 after combat through their next actions ✯✯✯✯✯ Kagero
Seashell 7 2 Foe takes Def/Res-5 until end of foe's next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2. If attacking, unit takes 2 damage after. ✯✯✯ Frederick (Summer)
Seashell+ 10 2 Foe takes Def/Res-7 until end of foe's next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2. If attacking, unit takes 2 damage after. ✯✯✯✯✯ Frederick (Summer)
Dancer's Fan 7 2 If unit initiates attack, adjacent allies recover 7 HP after combat.

Also, enemy suffers Def/Res-5 after combat until the end of foe's next action.

✯✯✯ Olivia (Performing)
Dancer's Fan+ 10 2 If unit initiates attack, allies recover 7 HP after combat. Also, enemy suffers Def/Res-7 after combat until end of foes next action. ✯✯✯✯✯ Olivia (Performing)
Kitty Paddle 7 2 Effective against foe using magic. After combat, if foe uses magic, foe suffers Def/Res-5 through foe's next action. ✯✯✯ Sakura (Halloween)
Kitty Paddle+ 10 2 Effective against foe using magic. After combat, if foe uses magic, foe suffers Def/Res-7 through foe's next action. ✯✯✯✯✯ Sakura (Halloween)
Kagami Mochi 8 2 Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces through their next actions. ✯✯✯ Takumi (New Year)
Kagami Mochi+ 12 2 Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. ✯✯✯✯✯ Takumi (New Year)
Lethal Carrot 8 2 Deals +10 damage when Special triggers. After combat, if unit attacked,

inflicts Def/Res-5 on target and foes within 2 spaces of target through their next action.

✯✯✯ Kagero (Hare)
Lethal Carrot+ 12 2 Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next action. ✯✯✯✯✯ Kagero (Hare)
Barb Shuriken 8 2 Accelerates Special trigger (cooldown count-1).

After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.

✯✯✯ Kaze
Barb Shuriken+ 12 2 Accelerates Special trigger (cooldown count-1).

After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

✯✯✯✯✯ Kaze
The Cleaner 8 2 Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces

of target through their next actions.

✯✯✯✯✯ Legault
The Cleaner+ 12 2 Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces

of target through their next actions.

✯✯✯✯✯ Legault
Deathly Dagger * 11 2 After combat, inflicts Def/Res -7 on foe through its next action. If Jaffar initiated combat, 7 damage to foe after battle. ✯✯✯✯✯ Jaffar
Peshkatz * 14 2 After combat, if Sothe attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to Sothe and allies within 2 spaces for 1 turn.g ✯✯✯✯✯ Sothe
Felicia's Plate * 14 2 After combat, if Felicia attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Damage is calculated using the lower of the foe's Def or Res. ✯✯✯✯✯ Felicia

FEH Staff Staves

Weapon Might Range Effect Rarity Users
Assault 10 2 - All
Pain 3 2 Inflicts 10 damage on targeted foe after combat. ✯✯✯ Azama, Lucius
Pain+ 10 2 Inflicts 10 damage on target and foes within 2 spaces of target after combat. ✯✯✯✯✯ Azama, Lucius
Absorb 4 2 Recovers HP=50% of damage dealt. ✯✯✯ Lachesis, Nanna, Serra
Absorb+ 7 2 Recovers HP=50% of damage dealt. After combat, restores 7 HP to allies within 2 spaces of unit. ✯✯✯✯✯ Lachesis, Nanna, Serra
Slow 5 2 After any combat, inflicts Spd-6 on target through its next action. ✯✯✯ Mist, Wrys
Slow+ 12 2 After any combat, inflicts Spd-7 on target and foes withing 2 spaces of target through their next actions. ✯✯✯✯✯ Mist, Wrys
Fear 5 2 After any combat, inflicts Atk-6 on targeted foe through its next action. ✯✯✯ Clarine, Sakura
Fear+ 12 2 After any combat, inflicts Atk-7 on target and foes withing 2 spaces of target through their next actions. ✯✯✯✯✯ Clarine, Sakura
Gravity 6 2 After any combat, reduces target's Movement to one space through its next action. ✯✯✯ Elise, Genny, Lissa
Gravity+ 10 2 After any combat, reduces Movement to one space on target and foes within 1 space of target through their next actions. ✯✯✯✯✯ Elise, Genny, Lissa
Panic 7 2 After combat, bonuses on targeted foe become penalties through its next action. ✯✯✯✯ Maria, Priscilla
Panic+ 11 2 After combat, bonuses on target and foes within 2 spaces of target become penalties through their next actions. ✯✯✯✯✯ Maria, Priscilla
Candlelight 7 2 After combat, foe inflicted with status preventing them from counterattacking. ✯✯✯✯ Lyn (Bride)
Candlelight+ 11 2 After combat, foe and foes within 2 spaces of target inflicted with status preventing counterattack through their next actions. ✯✯✯✯✯ Lyn (Bride)
Thökk * 14 2 Damage from staff calculated like other weapons.

At start of turn, reduces Movement of foes with bow, daggers, magic, or staff in cardinal directions with HP < 3 loower than Loki to one space through their next actions.

✯✯✯✯✯ Loki

Tomes

Weapon Might Range Effect Rarity Users
FEH Fire TomeFlux 4 2 - Canas, Eirika (Anamnesis Lady), Henry, Julius, Leo, Leo (Summer), Lyon, Morgan (Male), Nowi (Trick or Defeat), Raigh, Sophia, Tharja, Tharja (Winter's Envoy)
FEH Fire TomeFire 4 2 - Arvis, Celica, Katarina, Lilina, Sanaki, Tharja (Bride)
FEH Fire TomeRuin 6 2 - ✯✯ Canas, Eirika (Anamnesis Lady), Henry, Julius, Leo, Leo (Summer), Lyon, Morgan (Male), Nowi (Trick or Defeat), Raigh, Sophia, Tharja, Tharja (Winter's Envoy)
FEH Fire TomeElfire 6 2 - ✯✯ Arvis, Celica, Katarina, Lilina, Sanaki, Tharja (Bride)
FEH Fire TomeRauðrwolf 6 2 Effective against cavalry units. ✯✯✯ Raigh
FEH Fire TomeRauðrwolf+ 10 2 Effective against cavalry units. ✯✯✯✯✯ Raigh
FEH Fire TomeRauðrraven 7 2 Grants weapon advantage vs. colorless enemies. ✯✯✯ Henry
FEH Fire TomeRauðrraven+ 11 2 Grants weapon advantage vs. colorless enemies. ✯✯✯✯✯ Henry
FEH Fire TomeRauðrblade 9 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. ✯✯✯ Tharja
FEH Fire TomeRauðrblade+ 13 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. ✯✯✯✯✯ Tharja
FEH Fire TomeRauðrowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯ Katarina, Canas
FEH Fire TomeRauðrowl+ 10 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯✯✯ Katarina, Canas
FEH Fire TomeFenrir 9 2 - ✯✯✯ Eirika (Anamnesis Lady), Julius, Leo, Lyon, Morgan (Male), Nowi (Trick or Defeat), Sophia
FEH Fire TomeFenrir+ 13 2 - ✯✯✯✯✯ Sophia
FEH Fire TomeBolganone 9 2 - ✯✯✯ Arvis, Celica, Lilina, Sanaki, Tharja (Bride)
FEH Fire TomeBolganone+ 13 2 - ✯✯✯✯✯ Lilina
FEH Fire TomeTomato Tome 8 2 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯ Leo (Summer)
FEH Fire TomeTomato Tome+ 12 2 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯✯✯ Leo (Summer)
FEH Fire TomeKeen Rauðrwolf+ 12 2 Effective against cavalry units. ✯✯✯✯✯ Forging only
FEH Fire TomeCandelabra 8 Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. ✯✯✯ Tharja (Winter's Envoy)
FEH Fire TomeCandelabra+ 12 2 Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. ✯✯✯✯✯ Tharja (Winter's Envoy)
FEH Fire TomeBrynhildr * 14 2 If Leo initiates attack, restricts foe’s next-turn movement to 1 space or less. ✯✯✯✯✯ Leo
FEH Fire TomeCymbeline * 14 2 Grants adjacent allies Atk+4 through their next actions after any combat Sanaki initiates. ✯✯✯✯✯ Sanaki
FEH Fire TomeRagnarok * 14 2 If Celica has 100% HP at the start of combat, she receives Atk/Spd+5. If Celica attacked, she will receive 5 damage after combat. ✯✯✯✯✯ Celica
FEH Fire TomeValflame * 14 2 At start of turn, all foes in cardinal directions with Res < Arvis' suffer Atk/Res-4 until the end of foe's next action. ✯✯✯✯✯ Arvis
FEH Fire TomeGrimoire * 14 2 If Nowi has ≥ 50% HP, she can move to a space adjacent to an ally within 2 spaces. ✯✯✯✯✯ Nowi (Halloween)
FEH Fire TomeGleipnir * 14 2 Grants Res+3. If foe's HP = 100% at start of combat, Eirika gains Atk/Spd+3 during combat. ✯✯✯✯✯ Eirika (Anamnesis Lady)
FEH Fire TomeNaglfar * 14 2 Grants weapon advantage vs. colorless enemies. ✯✯✯✯✯ Lyon
FEH Fire TomeGrima's Truth * 14 2 Grants Def+3. After combat, if Morgan attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and Morgan and allies within 2 spaces of him gain Atk/Spd+5 for 1 turn. ✯✯✯✯✯ Morgan (Male)
FEH Fire TomeLoptous * 14 2 Grants Res+3. Skills with "effective against dragons" are effective against Julius. If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat. ✯✯✯✯✯ Julius
FEH Fire TomeMúspell Fireposy * 14 2 Grants Spd+3. During combat, booss unuts Atk/Spd by number of allies within 2 spaces x 2. (Maximum, bonus of +6 to each stat.) ✯✯✯✯✯ Tharja (Bride)
FEH Wind TomeWind 4 2 - All Green
FEH Wind TomeElwind 6 2 - ✯✯ All Green
FEH Wind TomeGronnwolf 6 2 Effective against cavalry units. ✯✯✯ Robin (Female)
FEH Wind TomeGronnwolf+ 10 2 Effective against cavalry units. ✯✯✯✯✯ Robin (Female)
FEH Wind TomeGronnraven 7 2 Grants weapon advantage vs. colorless foes. ✯✯✯ Cecilia
FEH Wind TomeGronnraven+ 11 2 Grants weapon advantage vs. colorless foes. ✯✯✯✯✯ Cecilia
FEH Wind TomeGronnblade 9 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. ✯✯✯ Nino
FEH Wind TomeGronnblade+ 13 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. ✯✯✯✯✯ Nino
FEH Wind TomeGronnowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯ Boey
FEH Wind TomeGronnowl+ 10 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯✯✯ Boey
FEH Wind TomeRexcalibur 9 2 - ✯✯✯ Deirdre, Julia, Merric, Sonya, Soren, Sharena (Hare)
FEH Wind TomeRexcalibur+ 13 2 - ✯✯✯✯✯ Soren
FEH Wind TomeGreen Egg 7 2 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯ Camilla (Spring)
FEH Wind TomeGreen Egg+ 11 2 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯✯✯ Camilla (Spring)
FEH Wind TomeHibiscus Tome 8 2 Grants allies within 2 spaces Atk/Spd+1 during combat ✯✯✯ Elise (Summer)
FEH Wind TomeHibiscus Tome+ 12 2 Grants allies within 2 spaces Atk/Spd+1 during combat ✯✯✯✯✯ Elise (Summer)
FEH Wind TomeDancer's Ring 8 2 If the unit initiates attack, adjacent allies recover 7 HP after combat. ✯✯✯✯✯ Inigo (Performing)
FEH Wind TomeDancer's Ring + 12 2 If the unit initiates attack, adjacent allies recover 7 HP after combat. ✯✯✯✯✯ Inigo (Performing)
FEH Wind TomeSpectral Tome 8 2 After combat, bonuses become penalties on all foes within 2 spaces through foe's next action. ✯✯✯ Henry (Halloween)
FEH Wind TomeSpectral Tome+ 12 2 After combat, bonuses become penalties on all foes within 2 spaces through foe's next action. ✯✯✯✯✯ Henry (Halloween)
FEH Wind TomeKeen Gronnwolf 8 2 Effective against cavalry units. ✯✯✯ Rhajat
FEH Wind TomeKeen Gronnwolf+ 12 2 Effective against cavalry units. ✯✯✯✯✯ Rhajat
FEH Wind TomeGreen Gift 8 2 If foe uses bow, dagger, magic or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. ✯✯✯ Lilina (Valentines)
FEH Wind TomeGreen Gift+ 12 2 If foe uses bow, dagger, magic or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. ✯✯✯✯✯ Lilina (Valentines)
FEH Wind TomeÉlivágar * 14 2 If Veronica initiates attack, bonuses on foes within 2 spaces of the target become penalties through their next actions. ✯✯✯✯✯ Veronica
FEH Wind TomeExcalibur * 14 2 Effective against flying units. ✯✯✯✯✯ Merric
FEH Wind TomeNaga * 14 2 Effective against dragons. Grants Def/Res+2 when Julia is attacked. ✯✯✯✯✯ Julia
FEH Wind TomeDark Excalibur * 14 2 Grants +10 to damage when Sonya's/Merric's Special triggers. ✯✯✯✯✯ Sonya
FEH Wind TomeDivine Naga * 14 2 Effective against dragons. Foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. ✯✯✯✯✯ Deirdre
FEH Wind TomeBlizzard * 14 2 Grants Res+3. Grants bonus to Gunnthrá's Atk equal to total penalties on foe during combat. ✯✯✯✯✯ Gunnthrá
FEH Wind TomeWind's Brand * 14 2 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through their next action. ✯✯✯✯✯ Soren
FEH Wind TomeMunnin's Egg * 14 2 Grants Res+3. At start of turn, if Sharena's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action. ✯✯✯✯✯ Sharena (Hare)
FEH Wind TomeThunderhead * 14 2 Adds total bonuses on Olwen to damage dealt. ✯✯✯✯✯ Olwen (World of Thracia)
FEH Wind TomeNifl Frostflowers * 14 2 Grants Atk+3. During combat, boost unit's Atk/Spd by number of allies within spaces x 2. (Maximum bonus of +6 to each stat.) ✯✯✯✯✯ Sanaki (Bride)
FEH Wind TomeGiga Excalibur * 14 2 Grants Spd+3. If Nino's Spd > foe's Spd, boosts damage dealt by 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) ✯✯✯✯✯ Nino (Pale Flower)
FEH Thunder TomeThunder 4 2 - Caeda (Bride), Catria (Hare), Corrin (Summer), Delthea, Ishtar, Linde, Lucina (Spring), Lute, Mae, Morgan (Female), Odin, Olwen, Reinhardt, Robin (Male), Shigure (Performing), Tailtiu, Ursula
FEH Thunder TomeLight 4 2 -

L'Arachel, Lyn (Valentine), Micaiah, Oliver, Saias

FEH Thunder TomeElthunder 6 2 - ✯✯ Caeda (Bride), Catria (Hare), Corrin (Summer), Delthea, Ishtar, Linde, Lucina (Spring), Lute, Mae, Morgan (Female), Odin, Olwen, Reinhardt, Robin (Male), Shigure (Performing), Tailtiu, Ursula
FEH Thunder TomeEllight 6 2 - ✯✯

L'Arachel, Lyn (Valentine), Micaiah, Oliver, Saias

FEH Thunder TomeBlárwolf 6 2 Effective against cavalry units. ✯✯✯ Ursula
FEH Thunder TomeBlárwolf+ 10 2 Effective against cavalry units. ✯✯✯✯✯ Ursula
FEH Thunder TomeBlárraven 7 2 Grants weapon advantage vs. colorless foes. ✯✯✯ Robin (Male)
FEH Thunder TomeBlárraven+ 11 2 Grants weapon advantage vs. colorless foes. ✯✯✯✯✯ Robin (Male)
FEH Thunder TomeBlárblade 9 2 Slows Special trigger (cooldown count +1). Adds total bonuses on unit to damage dealt ✯✯✯ Odin, Tailtiu
FEH Thunder TomeBlárblade+ 13 2 Slows Special trigger (cooldown count +1). Adds total bonuses on unit to damage dealt ✯✯✯✯✯ Odin, Tailtiu
FEH Thunder TomeBlárowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯ Mae
FEH Thunder TomeBlárowl+ 10 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯✯✯ Mae
FEH Thunder TomeBlárserpent 2 Grants Def/Res+6 during combat if foe initiates combat an use bow, dagger, magic, or staff. ✯✯✯ Morgan (Female)
FEH Thunder TomeBlárserpent+ 12 2 Grants Def/Res+6 during combat if foe initiates combat an use bow, dagger, magic, or staff. ✯✯✯✯✯ Morgan (Female)
FEH Thunder TomeThoron 9 2 - ✯✯✯ Catria (Hare), Delthea, Ishtar, Linde, Lute, Olwen, Reinhardt
FEH Thunder TomeThoron+ 13 2 - ✯✯✯✯✯ Enemy only
FEH Thunder TomeShine 9 2 - ✯✯✯ L'Arachel, Oliver, Micaiah, Saias
FEH Thunder TomeShine+ 13 2 - ✯✯✯✯✯ Oliver
FEH Thunder TomeBlue Egg 7 2 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯ Lucina (Spring)
FEH Thunder TomeBlue Egg+ 11 2 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯✯✯ Lucina (Spring)
FEH Thunder TomeBlessed Bouquet 9 2 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯ Caeda (Bride)
FEH Thunder TomeBlessed Bouquet+ 12 2 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯✯✯ Caeda (Bride)
FEH Thunder TomeSealife Tome 8 2 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯ Corrin (Female, Summer)
FEH Thunder TomeSealife Tome+ 12 2 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯✯✯ Corrin (Female, Summer)
FEH Thunder TomeDancer's Score 8 2 If unit initiates attack, adjacent allies recover 7 HP after combat. Shigure (Performing)
FEH Thunder TomeDancer's Score+ 12 2 If unit initiates attack, adjacent allies recover 7 HP after combat. ✯✯✯✯✯ Shigure (Performing)
FEH Thunder TomeBlue Gift 8 2 If foe uses bow, dagger, magic or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. ✯✯✯ Lyn (Valentines)
FEH Thunder TomeBlue Gift+ 12 2 If foe uses bow, dagger, magic or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. ✯✯✯✯✯ Lyn (Valentines)
FEH Thunder TomeFresh Bouquet 8 2 ✯✯✯ Ninian (Bride)
FEH Thunder TomeFresh Bouquet+ 12 2 At start of turn, if unit is adjacent to an ally, grants spd+4 to unit and adjacent allies for 1 turn. ✯✯✯✯✯ Ninian (Bride)
FEH Thunder TomeKeen Blárwolf+ 12 2 Effective against cavalry units. ✯✯✯✯✯ Forging only
FEH Thunder TomeValaskjálf * 14 2 Bruno strikes first when attacked at HP < 50%. ✯✯✯✯✯ Bruno
FEH Thunder TomeAura * 14 2 Restores 5 HP to adjacent allies after any combat Linde initiates. ✯✯✯✯✯ Linde
FEH Thunder TomeDire Thunder * 9 2 Spd-5. Attack twice when initiating combat. ✯✯✯✯✯ Olwen, Reinhardt
FEH Thunder TomeDark Aura * 14 2 Grants adjacent allies who use swords, axes, lances, or dragonstones Atk +6 through their next actions at the start of Delthea's/Linde's turn. ✯✯✯✯✯ Delthea
FEH Thunder TomeWeirding Tome * 14 2 Grants Spd+3. At start of turn, all foes in cardinal directions with Res < Lute's suffer Spd-5 until the end of their next actions. ✯✯✯✯✯ Lute
FEH Thunder TomeThani * 14 2 Grants Res+3. Effective against armored and calvary foes. Against armored and calvary foes using bow, dagger, magic, or staff, damage from first attack received by Micaiah during combat reduced by 30% ✯✯✯✯✯ Micaiah
FEH Thunder TomeIvaldi * 14 2 Grants Def+3. If foe's HP = 100% at stat of combat, L'Arachel gains Atk/Spd+3 during combat. ✯✯✯✯✯ L'Arachel
FEH Thunder TomeHuggin's Egg * 14 2 Grants Res+3. At start of turn, if Catria's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action. ✯✯✯✯✯ Catria (Hare)
FEH Thunder TomeWargod's Tome * 14 2 At the start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < Saias' through their next actions. ✯✯✯✯✯ Saias
FEH Thunder TomeMjölnir * 14 2 Accelerates Special trigger (cooldown count-1).

If Ishtar initiates combat, grants Spd+6 during combat.

✯✯✯✯✯ Ishtar

FEH Fire BreathFEH Thunder BreathFEH Wind BreathFEH Colorless BreathBreaths

Unlike other weapon skills, all breaths aside from Legendary breaths can be freely inherited by any breath user, regardless of the color of the unit colors involved.

Weapon Might Range Effect Rarity Users
Fire Breath 6 1 - All
Fire Breath+ 8 1 - ✯✯ All
Lightning Breath 7 1 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count +1). ✯✯✯ Nowi, Tiki (Adult)
Lightning Breath+ 11 1 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count +1). ✯✯✯✯✯ Nowi, Tiki (Adult)
Flametongue 11 1 - ✯✯✯ Tiki (Young), Myrrh, Robin (Fell Reincarnation), Robin (Fell Vessel)
Flametongue+ 15 1 - ✯✯✯✯✯ Tiki (Young)
Light Breath 9 1 Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. ✯✯✯ Fae, Ninian
Light Breath+ 13 1 Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. ✯✯✯✯✯ Fae, Ninian
Dark Breath 9 1 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. ✯✯✯ Corrin (Female)
Dark Breath+ 13 1 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. ✯✯✯✯✯ Corrin (Female)
Water Breath 10 1 If foe initiates combat, grants Def/Res+4 during combat. If foe's Range=2, calculates damage using the lower of the foe's Def or Res. ✯✯✯ Kana (Female)
Water Breath+ 13 1 If foe initiates combat, grants Def/Res+4 during combat. If foe's Range=2, calculates damage using the lower of the foe's Def or Res. ✯✯✯✯✯ Kana (Female)
Great Flame* 16 1 Grants Atk+3. If Myrrh's Def - foe's Def ≥ 5, disables foe's follow-up attack. If foe's range = 2, damage calculated using the lower of the foe's Def or Res. ✯✯✯✯✯ Myrrh
Expiration* 16 1 Robin can counterattack regardless of distance to their attacker. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. ✯✯✯✯✯ Robin (Fell Reincarnation), Robin (Fell Vessel)
Breath of Fog* 16 1 Effective against dragon foes. At the start of every second turn, restores 10 HP. If foes range =2, calculates damage using the lower of foe's Def or Res. ✯✯✯✯✯ Tiki (Young), Tiki (Adult)

FEH skill support Assist

Skill Effect Rarity Users
Rally Attack Grants Atk+4 to an adjacent ally until the end of the turn. ✯✯✯ Camilla (Spring), Cordelia (Bride), Elise (Summer), Hana, Raigh, Sharena, Eliwood (Valentines)
Rally Speed Grants Spd+4 to an adjacent ally until the end of the turn. ✯✯✯ Caeda, Eirika (Anamnesis Lady), Gaius, Seliph, Lucina (Spring), Sharena (Hare), Tharja (Bride)
Rally Defense Grants Def+4 to an adjacent ally until the end of the turn. ✯✯✯ Corrin (New Year's), Lyn (Lady of the Wind), Marth (Groom), Nowi, Oboro, Roderick, Rhajat, Gerome
Rally Resistance Grants Res+4 to an adjacent ally until the end of the turn. ✯✯✯ Cecilia, Jakob, Mathilda, Tailtiu
Rally Atk/Spd Grants Atk/Spd+3 to an adjacent ally until the end of the turn. ✯✯✯✯✯ Cordelia (Bride), Eirika (Anamnesis Lady), Sharena (Hare), Tharja (Bride)
Rally Atk/Def Grants Atk/Def+3 to an adjacent ally until the end of the turn. ✯✯✯✯✯ Rhajat, Eliwood (Valentines), Gerome
Rally Atk/Res Grants Atk/Res+3 to an adjacent ally until the end of the turn. ✯✯✯✯✯ Elise (Summer), Lute
Rally Def/Res Grants Def/Res+3 to an adjacent ally until the end of the turn. ✯✯✯✯✯ Corrin (New Year's), Lyn (Lady of the Wind), Roderick
Rally Spd/Def Grants Spd/Def+3 to an adjacent ally unit the end of the turn. ✯✯✯✯ Marth (Groom), Oscar
Rally Spd/Res Grants Spd/Res+3 to an adjacent ally until the end of the turn. ✯✯✯✯ Tailtiu
Sing * Enables target to take another action. Cannot be used on units with Sing or Dance ✯✯✯✯✯ Azura, Azura (New Year), Azura (Performing), Shigure (Performing)
Dance * Enables target to take another action. Cannot be used on units with Sing or Dance ✯✯✯ Inigo (Performing), Lene, Ninian, Ninian (Bride), Olivia, Olivia (Performing)
Reciprocal Aid Swap HP with adjacent ally (neither unit can go above their max HP). ✯✯✯ Canas, Donnel, Matthew, Setsuna, Robin (Winter's Envoy), Roy (Valentines), Titania
Heal Restores 5 HP. All Staff users
Reconcile Restores 7 HP each to target and this unit. ✯✯ Azama, Clarine, Lissa, Lucius, Lyn (Bride), Nanna, Priscilla, Wrys
Rehabilitate Restores 7 HP or more the further below 50% the target's HP is. Slows Special Trigger (cooldown count+1). ✯✯✯✯ Lissa, Lyn (Bride), Priscilla, Wrys
Rehabilitate+ Restores HP = 50% of Atk -10. (Minimum of 7 HP.)

If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.

✯✯✯✯✯ Lissa, Lyn (Bride), Priscilla, Wrys
Restore Restores 8 HP. Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. ✯✯✯✯ Nanna
Restore+ Restores HP = 50% of Atk. (Minimum of 8 HP.). Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. ✯✯✯✯✯ Nanna
Mend Restores 10 HP. ✯✯ Elise, Lachesis, Maria, Mist, Sakura, Serra, Genny
Recover Restores 15 HP. Slows Special trigger (cooldown count +1). ✯✯✯ Elise, Mist, Serra
Recover+ Restores HP = 50% of Atk +10. (Minimum of 15 HP.) ✯✯✯✯✯ Elise, Mist, Serra
Physic Restores 8 HP. Rng:2. ✯✯✯✯ Lachesis, Maria, Sakura, Genny
Physic+ Restores HP = 50% of Atk. (Minimum of 8 HP.) Rng: 2. ✯✯✯✯✯ Lachesis, Maria, Sakura, Genny
Martyr Restores HP=7+this unit's suffered damage. Unit heals HP=half suffered damge. Slows Special trigger (cooldown count+1). ✯✯✯✯ Azama, Clarine, Lucius
Martyr+ Restores HP = this unit's suffered damage +50% of Atk. (Minimum of 7 HP.) Unit heals HP=half suffered damage. ✯✯✯✯✯ Azama, Clarine, Lucius
Ardent Sacrifice Heals adjacent ally 10 HP. Unit loses 10 HP (but cannot reach 0 this way) ✯✯✯ Deirdre, Frederick (Summer), Elincia, Florina, Linde, Lyn (Valentines), Rebecca, Micaiah
Swap Swap places with an adjacent ally. ✯✯✯ Arthur, Gray, Seth, Stahl, Subaki, Xander (Spring), Shiro
Pivot Unit moves to opposite side of adjacent ally. ✯✯✯ Cherche, Chrom (Winter's Envoy), Eirika, Marth, Tobin
Reposition Moves adjacent ally to opposite side of unit. ✯✯✯ Barst, Nowi (Halloween), Olwen, Robin (Summer), Selena
Draw Back Unit moves 1 space away from target ally, who moves to unit's former position. ✯✯✯ Catria (Hare), Fae, Mae, Nino, Sanaki (Bride), Sully
Shove Push adjacent ally 1 space farther away. ✯✯✯ Est, Gordin, Roy, Chrom (Spring)
Smite Push adjacent ally 2 spaces farther away. ✯✯✯✯ Bartre, Effie, Charlotte (Bride)
Harsh Command Converts penalties on target into bonuses. ✯✯✯ Clair, Gunter, Saizo, Sanaki
Sacrifice * Converts penalties on target into bonuses. Restores target's HP = Micaiah's current HP -1. Micaiah's HP reduced by amount restored. ✯✯✯✯✯ Micaiah

FEH skill special Special

Skill Charge Effect Rarity Users
Daylight 3 Heal 30% of damage dealt ✯✯✯ Alfonse, Alfonse (Hare), Chrom, Ephraim (Legendary Lord), Faye, Ike (Radiant Hero), Ike (Vanguard Legend), Laslow, Lucina (Brave), Ogma, Raven, Shigure, Tiki (Summer)
Noontime 2 Heal 30% of damage dealt ✯✯✯✯ Alfonse (Hare), Faye, Laslow, Ogma, Shigure
Sol 3 Heal 50% of damage dealt ✯✯✯✯ Alfonse, Chrom, Ephraim (Legendary Lord), Ike (Radiant Hero), Ike (Vanguard Legend), Lucina (Brave), Raven, Tiki (Summer)
Rising Flame 4 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). ✯✯✯✯ Arvis, Berkut, Jeorge, Lilina, Lilina (Valentines), Tiki (Young)
Blazing Flame 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5x(unit's Atk minus foe's Def or Res). ✯✯✯✯ Berkut, Jeorge, Lilina (Valentines)
Growing Flame 4 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). ✯✯✯✯ Arvis, Lilina, Tiki (Young)
Holy Vestments 3 Reduces damage inflicted by attacks from foes 2 spaces away by 30%. ✯✯✯ Abel, Amelia, Eliwood, Fjorm, Jagen, Lukas, Minerva, Saber
Sacred Cowl 2 Reduces damage inflicted by attacks from foes 2 spaces away by 30%. ✯✯✯✯ Amelia, Eliwood, Fjorm, Lukas, Minerva
Aegis 3 Reduces damage inflicted by attacks from foes 2 spaces away by 50%. ✯✯✯✯ Abel, Jagen, Saber
Night Sky 3 Grants +50% to damage dealt ✯✯✯ Anna, Ayra, Beruka, Clarisse, Cordelia, Gaius (Summer), Hector (Valentine), Jaffar, Kagero (Hare), Legault, Lon'qu, Lyn, Marisa, Peri, Roy (Brave), Ryoma, Ryoma (Supreme Samurai), Sothe, Virion
Glimmer 2 Grants +50% to damage dealt. ✯✯✯✯ Beruka, Clarisse, Hector (Valentine), Jaffar, Kagero (Hare), Legault, Lon'qu, Marisa, Peri, Ryoma (Supreme Samurai), Sothe
Astra 4 Grants +150% to damage dealt ✯✯✯✯ Anna, Ayra, Cordelia, Gaius (Summer), Lyn, Roy (Brave), Ryoma, Virion
Regnal Astra * 2 Boosts damage dealt by 40% of Ayra's Spd. (Skill cannot be inherited.) ✯✯✯✯✯ Ayra
Galeforce 5 If user initiates an attack, they can take another action after combat. (Once per turn only.) ✯✯✯✯✯ Cordelia, Lyn, Roy (Brave)
Imbue 1 When healing an ally with a staff, increases recovered HP by 10. ✯✯ All Staff users
Heavenly Light 2 When healing an ally with a staff, all other allies recover 10 HP. ✯✯✯ Genny, Nanna, Wrys
Solid-Earth Balm 1 When healing an ally with a staff, grants all allies Def+4 for 1 turn. ✯✯✯ Azama, Lachesis
Swift-Winds Balm 1 When healing an ally with a staff, grants all allies Spd+4 for 1 turn. ✯✯✯ Clarine, Serra, Lyn (Bride)
Kindled-Fire Balm 1 When healing an ally with a staff, grants all allies Atk+4 for 1 turn. ✯✯✯ Elise, Lissa
Still-Water Balm 1 When healing an ally with a staff, grants all allies Res+4 for 1 turn. ✯✯✯ Priscilla, Sakura
Miracle 5 If HP > 1, survive a lethal attack with 1 HP remaining. ✯✯✯✯ Delthea, Finn, Lucius, Maria, Mist, Sigurd
Dragon Gaze 4 Grants +30% to Atk. ✯✯✯ Alm, Ares Camilla, Camilla (New Year), Corrin (Both), Corrin (Female, Summer), Dorcas, Julia, Julius, Karla, Kana (Both), Lyndis (Brave), Morgan (Male), Siegbert, Sophia
Draconic Aura 3 Grants +30% to Atk. ✯✯✯✯ Alm, Ares, Camilla, Camilla (New Year), Corrin (Female), Dorcas, Julius, Karla, Kana (Female), Lyn (Brave)
Dragon Fang 4 Grants +50% to Atk. ✯✯✯✯ Corrin (Male), Corrin (Female, Summer), Julia, Kana (Male), Morgan (Male), Siegbert, Sophia
Glowing Ember 4 Boosts damage dealt by 50% of unit's Def ✯✯✯ Boey, Robin (Fell Reincarnation), Robin (Fell Vessel), Henry, Jakob (Halloween), Leon, Lissa (Winter's Envoy), Luke, Myrrh, Robin (Both), Tiki (Adult), Xander (Summer)
Bonfire 3 Boosts damage dealt by 50% of unit's Def ✯✯✯✯ Lissa (Winter's Envoy), Luke, Myrrh, Robin (Male), Robin (Fell Vessel), Tiki (Adult), Xander (Summer)
Ignis 4 Boosts damage dealt by 80% of unit's Def ✯✯✯✯ Boey, Robin (Fell Reincarnation), Henry, Jakob (Halloween), Leon, Robin (Female)
Chilling Wind 4 Boosts damage dealt by 50% of unit's Res ✯✯✯ Caeda (Bride), Felicia, Fir, Gunnthrá, Innes, Katarina, Kaze, Klein, Leo (Summer), Lloyd, Morgan (Female), Niles, Saias, Sakura (Halloween), Shanna, Tharja (Winter's Envoy)
Iceberg 3 Boosts damage dealt by 50% of unit's Res ✯✯✯✯ Caeda (Bride), Innes, Kaze, Leo (Summer, Morgan (Female), Lloyd, Niles, Shanna, Tharja (Winter's Envoy)
Glacies 4 Boosts damage dealt by 80% of unit's Res ✯✯✯✯ Felicia, Fir, Gunnthrá, Katarina, Klein, Saias, Sakura (Halloween)
Rising Light 4 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). ✯✯✯ Celica, Eldigan, Hawkeye, L'Arachel, Leif, Leo, Oliver, Xander
Blazing Light 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). ✯✯✯✯ Celica, Leo, Leif, Oliver, Xander
Growing Light 4 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). ✯✯✯✯ Eldigan, Hawkeye, L'Arachel
Rising Wind 4 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). ✯✯✯ Hinoka, Merric, Navarre, Olwen (World of Thracia), Soleil, Soren
Blazing Wind 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). ✯✯✯✯ Hinoka, Navarre, Olwen (World of Thracia), Soleil
Growing Wind 4 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). ✯✯✯✯ Merric, Soren
Rising Thunder 4 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). ✯✯✯ Reinhardt, Ursula, Michalis, Camus
Blazing Thunder 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). ✯✯✯✯ Reinhardt, Michalis
Growing Thunder 4 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). ✯✯✯✯ Ursula, Camus
Buckler 3 Reduces damage inflicted by attacks from adjacent foes by 30%. ✯✯ Arden, Cain, Clive, Draug, Gwendolyn, Hector, Hinata, Reinhardt (World of Thacia), Sheena
Escutcheon 2 Reduces damage inflicted by attacks from adjacent foes by 30%. ✯✯✯✯ Cain, Clive, Gwendolyn, Sheena
Pavise 3 Reduces damage inflicted by attacks from adjacent foes by 50%. ✯✯✯✯ Arden, Draug, Hector, Hinata, Reinhardt (World of Thacia)
Aether 5 Attack ignores 50% of foe's Def/Res. Unit recovers HP=half damage dealt. ✯✯✯✯✯ Chrom, Chrom (Exalted Knight), Ike (Brave), Ike, Ike (Radiant Hero), Lucina (Brave), Lucina
Radiant Aether* 4 Attack ignores 50% of foe's Def/Res. Unit recovers HP= 50% of damage dealt. ✯✯✯✯✯ Ike (Radiant Hero)
New Moon 3 Attack ignores 30% of foe's Def/Res. ✯✯✯ Athena, Black Knight, Catria, Celica (Imprisoned Soul), Chrom (Knight Exalt), Ephraim, Frederick, Hinoka (Blue Sky Knight), Ike, Ike (Brave), Ishtar, Joshua, Linus, Lucina, Mia, Nephenee, Nino (Pale Flower), Odin, Palla, Sonya, Takumi (New Year), Tana, Valter, Zelgius
Moonbow 2 Attack ignores 30% of foe's Def/Res. ✯✯✯✯ Athena, Ephraim, Ishtar, Joshua, Nephenee, Nino (Pale Flower), Odin, Palla, Sonya, Takumi (New Year), Tana
Luna 3 Attack ignores 50% of foe's Def/Res. ✯✯✯✯ Black Knight, Catria, Celica (Imprisoned Soul), Chrom (Knight Exalt), Frederick, Hinoka (Blue Sky Knight), Lucina, Mia, Ike, Ike (Brave), Valter, Zelgius
Black Luna * 3 Attack ignores 80% of foe's Def/Res. (Skill cannot be inherited) ✯✯✯✯✯ Black Knight, Zelgius
Retribution 3 Grants bonus to damage dealt equal to 30% of damage suffered. ✯✯✯ Hardin, Henry (Halloween), Kagero, Karel, Legion, Lyon, Narcian, Takumi, Takumi (Empty Vessel), Tharja, Zephiel
Reprisal 2 Grants bonus to damage dealt equal to 30% of damage suffered. ✯✯✯✯ Henry (Halloween), Kagero, Karel, Legion, Zephiel
Vengeance 3 Grants bonus to damage dealt equal to 50% of damage suffered. ✯✯✯✯ Hardin, Lyon, Narcian, Takumi, Takumi (Empty Vessel), Tharja
Ice Mirror * 2 Reduces damage Fjorm takes from foes 2 spaces away by 30%. If Special triggers, boosts Fjorm's next attack by total damage reduced (by any source, including other skills). Resets at end of combat.

(Skill cannot be inherited.)

✯✯✯✯✯ Fjorm

Passive

Type A

Skill Effect Rarity Users
FEH HP +3 HP +3 Grants +3 to max HP. ✯✯✯ Abel, Arthur*, Donnel*, Lucius, Marisa, Merric, Raigh, Saber, Seliph*, Setsuna
FEH HP +4 HP +4 Grants +4 to max HP. ✯✯✯✯ Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna
FEH HP +5 HP +5 Grants +5 to max HP. ✯✯✯✯✯ Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna
FEH HP Spd 1 HP Spd 1 Grants HP+3, Spd+1 ✯✯✯✯✯ Saber
FEH HP Spd 2 HP Spd 2 Grants HP+4, Spd+2 ✯✯✯✯✯ Saber
FEH HP Res 1 HP Res 1 Grants HP+3, Res+1 ✯✯✯✯✯ Canas, Lute
FEH HP Res 2 HP Res 2 Grants HP+4, Res+2 ✯✯✯✯✯ Canas, Lute
FEH Attack +1 Attack +1 Grants Atk+1 ✯✯✯ Alm, Cecilia, Cherche*, Finn, Gordin*, Lilina, Lilina (Valentine), Tailtiu, Tobin*
FEH Attack +2 Attack +2 Grants Atk+2 ✯✯✯✯ Alm, Cecilia, Gordin*, Cherche*, Lilina, Tobin*
FEH Attack +3 Attack +3 Grants Atk+3 ✯✯✯✯✯ Alm, Cecilia, Gordin*, Cherche*, Lilina, Tobin*
FEH HP Atk 1 HP/Atk 1 Grants HP+3, Atk+1 ✯✯✯✯✯ Lilina (Valentine)
FEH HP Atk 2 HP/Atk 2 Grants HP+4, Atk+2 ✯✯✯✯✯ Lilina (Valentine)
FEH HP Def 1 HP/Def 1 Grants HP+3, Def+1 ✯✯✯✯✯ Marisa, Robin (Summer)
FEH HP Def 2 HP/Def 2 Grants HP+4, Def+2 ✯✯✯✯✯ Marisa, Robin (Summer)
FEH Atk Spd 1 Atk/Spd 1 Grants Atk/Spd +1 ✯✯✯✯✯ Nephenee
FEH Atk Spd 2 Atk/Spd 2 Grants Atk/Spd +2 ✯✯✯✯✯ Nephenee
FEH Speed +1 Speed +1 Grants Spd+1 ✯✯✯ Azura, Elise (Summer), Fir*, Leon*, Linde, Lon'qu, Nephenee, Sharena*, Tana
FEH Speed +2 Speed +2 Grants Spd+2 ✯✯✯✯ Azura, Fir*, Leon*, Linde, Lon'qu, Sharena*
FEH Speed +3 Speed +3 Grants Spd+3 ✯✯✯✯✯ Azura, Fir*, Leon*, Linde, Lon'qu, Sharena*
FEH Spd Res 1 Spd Res 1 Grants Spd/Res +1 ✯✯✯✯✯ Elise (Summer), Nanna
FEH Spd Res 2 Spd Res 2 Grants Spd/Res +2 ✯✯✯✯✯ Elise (Summer), Nanna
FEH Defense +1 Defense +1 Grants Def+1 ✯✯✯ Chrom (Spring), Clive*, Corrin (Male)*, Corrin (New Year's), Jakob*, Nowi, Robin (Summer), Stahl*
FEH Defense +2 Defense +2 Grants Def+2 ✯✯✯✯ Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl*
FEH Defense +3 Defense +3 Grants Def+3 ✯✯✯✯✯ Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl*
FEH Attack Def +1 Attack Def +1 Grants Atk/Def +1 ✯✯✯✯✯ Chrom (Spring), Corrin (New Year's), Finn
FEH Attack Def +2 Attack Def +2 Grants Atk/Def +2 ✯✯✯✯✯ Chrom (Spring), Corrin (New Year's), Finn
FEH Resistance +1 Resistance +1 Grants Res+1 ✯✯✯ Caeda (Bride), Canas, Clarine, Felicia, Julia, Lute, Lyon, Nanna, Nino*, Peri, Subaki*
FEH Resistance +2 Resistance +2 Grants Res+2 ✯✯✯✯ Clarine, Felicia, Julia, Nino*, Peri, Subaki*
FEH Resistance +3 Resistance +3 Grants Res+3 ✯✯✯✯✯ Clarine, Felicia, Julia, Nino*, Peri, Subaki*
FEH Attack Res +1 Attack Res +1 Grants Atk/Res +1 ✯✯✯✯✯ Caeda (Bride), Lyon, Tailtiu
FEH Attack Res +2 Attack Res +2 Grants Atk/Res +2 ✯✯✯✯✯ Caeda (Bride), Lyon, Tailtiu
FEH Defiant Atk 1 Defiant Atk 1 Grants Atk +3 at start of turn if unit's HP ≤ 50% ✯✯✯ Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)
FEH Defiant Atk 2 Defiant Atk 2 Grants Atk +5 at start of turn if unit's HP ≤ 50% ✯✯✯✯ Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)*
FEH Defiant Atk 3 Defiant Atk 3 Grants Atk +7 at start of turn if unit's HP ≤ 50% ✯✯✯✯✯ Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)*
FEH Defiant Spd 1 Defiant Spd 1 Grants Spd +3 at start of turn if unit's HP ≤ 50% ✯✯✯ Lucina, Raven, Robin (Male), Camilla (Spring)
FEH Defiant Spd 2 Defiant Spd 2 Grants Spd +5 at start of turn if unit's HP ≤ 50% ✯✯✯✯ Lucina, Raven, Robin (Male), Camilla (Spring)
FEH Defiant Spd 3 Defiant Spd 3 Grants Spd +7 at start of turn if unit's HP ≤ 50% ✯✯✯✯✯ Lucina, Raven*, Robin (Male), Camilla (Spring)
FEH Defiant Def 1 Defiant Def 1 Grants Def +3 at start of turn if unit's HP ≤ 50% ✯✯✯ Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Def 2 Defiant Def 2 Grants Def +5 at start of turn if unit's HP ≤ 50% ✯✯✯✯ Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Def 3 Defiant Def 3 Grants Def +7 at start of turn if unit's HP ≤ 50% ✯✯✯✯✯ Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Res 1 Defiant Res 1 Grants Res +3 at start of turn if unit's HP ≤ 50% ✯✯✯ Est, Robin (Female), Virion
FEH Defiant Res 2 Defiant Res 2 Grants Res +5 at start of turn if unit's HP ≤ 50% ✯✯✯✯ Est, Robin (Female), Virion
FEH Defiant Res 3 Defiant Res 3 Grants Res +7 at start of turn if unit's HP ≤ 50% ✯✯✯✯✯ Est, Robin (Female), Virion
FEH Triangle Adept 1 Triangle Adept 1 Gives Atk +10% if he has a weapon-triangle advantage, Atk -10% if he has a disadvantage. Cannot be inherited by a Colorless unit. ✯✯✯ Azura (Performing), Cordelia, Roy, Sanaki, Selena
FEH Triangle Adept 2 Triangle Adept 2 Gives Atk +15% if he has a weapon-triangle advantage, Atk -15% if he has a disadvantage. Cannot be inherited by a Colorless unit. ✯✯✯✯ Azura (Performing), Cordelia, Roy, Sanaki, Selena
FEH Triangle Adept 3 Triangle Adept 3 Gives Atk +20% if he has a weapon-triangle advantage, Atk -20% if he has a disadvantage. Cannot be inherited by a Colorless unit. ✯✯✯✯✯ Azura (Performing), Cordelia, Roy*, Sanaki, Selena
FEH Life and Death 1 Life and Death 1 Grants Atk/Spd+3. Inflicts Def/Res -3. ✯✯✯ Hana, Jaffar, Minerva, Sothe*, Zephiel
FEH Life and Death 2 Life and Death 2 Grants Atk/Spd+4. Inflicts Def/Res -4. ✯✯✯✯ Hana, Jaffar, Minerva, Sothe*, Zephiel
FEH Life and Death 3 Life and Death 3 Grants Atk/Spd+5. Inflicts Def/Res -5. ✯✯✯✯✯ Hana, Jaffar, Minerva, Sothe*, Zephiel
FEH Fury 1 Fury 1 Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat. ✯✯✯ Bartre, Chrom (Knight Exalt), Eldigan, Hinata*, Jagen, Legion, Myrrh,Takumi (Empty Vessel)*
FEH Fury 2 Fury 2 Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat. ✯✯✯✯ Bartre, Chrom (Knight Exalt), Eldigan, Hinata*, Jagen, Legion, Myrrh, Takumi (Empty Vessel)*
FEH Fury 3 Fury 3 Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat. ✯✯✯✯✯ Bartre, Chrom (Knight Exalt), Eldigan, Hinata*, Jagen, Legion, Myrrh, Takumi (Empty Vessel)*
FEH Armored Blow 1 Armored Blow 1 Grants Def+2 if unit initiates combat. ✯✯✯ Athena, Catria, Frederick (Summer), Gunter, Jakob (Trick or Defeat!), Leif, Lucina (Brave), Tiki (Young), Titania, Xander
FEH Armored Blow 2 Armored Blow 2 Grants Def+4 if unit initiates combat. ✯✯✯✯ Catria*, Frederick (Summer), Gunter, Tiki (Young), Titania*, Xander
FEH Armored Blow 3 Armored Blow 3 Grants Def+6 if unit initiates combat. ✯✯✯✯✯ Catria*, Frederick (Summer), Gunter, Tiki (Young), Titania*, Xander
FEH Warding Blow 1 Warding Blow 1 Grants Res+2 if unit initiates combat. Kagero, Niles, Oliver, Olwen, Sonya, Sophia
FEH Warding Blow 2 Warding Blow 2 Grants Res+4 if unit initiates combat. ✯✯✯✯ Kagero, Niles*, Olwen, Sophia
FEH Warding Blow 3 Warding Blow 3 Grants Res+6 if unit initiates combat. ✯✯✯✯✯ Kagero, Niles*, Olwen, Sophia
FEH Death Blow 1 Death Blow 1 Grants Atk+2 if unit initiates combat. ✯✯✯ Alfonse*, Alfonse (Hare), Delthea, Effie, Eirika (Anamnesis Lady), Elincia, Hawkeye, Katarina, Klein*, Lyn (Brave Heroes), Nino (Pale Flower), Reinhardt (World of Thracia), Roy (Valentines), Siegbert, Ursula
FEH Death Blow 2 Death Blow 2 Grants Atk+4 if unit initiates combat. ✯✯✯✯ Alfonse*, Delthea, Effie, Elincia, Hawkeye, Klein*, Reinhardt (World of Thracia), Roy (Valentine), Siegbert, Ursula
FEH Death Blow 3 Death Blow 3 Grants Atk+6 if unit initiates combat. ✯✯✯✯✯ Alfonse*, Delthea, Effie, Elincia, Hawkeye, Klein*, Reinhardt (World of Thracia), Roy (Valentine), Siegbert, Ursula
FEH Darting Blow 1 Darting Blow 1 Grants Spd+2 if unit initiates combat ✯✯✯ Ayra, Caeda, Camilla, Corrin (Summer Female), Florina*, Ishtar, Legault, Lucina (Spring), Olwen (World of Thracia), Rebecca, Roy (Brave), Soleil, Tharja*, Valter,
FEH Darting Blow 2 Darting Blow 2 Grants Spd+4 if unit initiates combat ✯✯✯✯ Caeda, Camilla, Florina*, Rebecca, Soleil, Tharja, Valter*
FEH Darting Blow 3 Darting Blow 3 Grants Spd+6 if unit initiates combat ✯✯✯✯✯ Caeda, Camilla, Florina*, Rebecca*, Soleil Tharja*, Valter*
FEH Swift Sparrow 1 Swift Sparrow 1 Grants Atk/Spd+2 if unit initiates combat ✯✯✯✯✯ Ayra, Eirika (Anamnesis Lady), Ishtar Katarina, Lucina (Spring), Lyn (Brave), Nino (Pale Flower), Olwen (World of Thracia)
FEH Swift Sparrow 2 Swift Sparrow 2 Grants Atk/Spd+4 if unit initiates combat ✯✯✯✯✯ Ayra, Eirika (Anamnesis Lady), Ishtar Katarina, Lucina (Spring), Lyn (Brave), Nino (Pale Flower), Olwen (World of Thracia)
FEH Sturdy Blow 1 Sturdy Blow 1 Grants Atk/Def+2 if unit initiates combat ✯✯✯✯ Alfonse (Hare), Athena, Lucina (Brave)
FEH Sturdy Blow 2 Sturdy Blow 2 Grants Atk/Def+4 if unit initiates combat ✯✯✯✯✯ Alfonse (Hare), Athena, Lucina (Brave)
FEH Swift Strike 1 Swift Strike 1 Grants Spd/Res+2 if unit initiates combat ✯✯✯✯✯ Corrin (Nohrian Summer), Legault
FEH Swift Strike 2 Swift Strike 2 Grants Spd/Res+4 if unit initiates combat ✯✯✯✯✯ Corrin (Nohrian Summer), Legault
FEH Steady Blow 1 Steady Blow 1 Grants Spd/Def+2 during combat when unit initiates. ✯✯✯✯✯ Roy (Brave), Leif
FEH Steady Blow 2 Steady Blow 2 Grants Spd/Def+4 during combat when unit initiates. ✯✯✯✯✯ Roy (Brave), Leif
FEH Mirror Strike 1 Mirror Strike 1 Grants Atk/Res+2 during combat if unit initiates attack. ✯✯✯✯✯ Oliver, Sonya
FEH Mirror Strike 2 Mirror Strike 2 Grants Atk/Res+4 during combat if unit initiates attack. ✯✯✯✯✯ Oliver, Sonya
FEH Bracing Blow 1 Bracing Blow 1 Grants Def/Res+2 during combat if unit initiates attack. ✯✯✯✯✯ Jakob (Halloween)
FEH Bracing Blow 2 Bracing Blow 2 Grants Def/Res+4 during combat if unit initiates attack. ✯✯✯✯✯ Jakob (Halloween)
FEH Fortress Def 1 Fortress Def 1 Grants Def+3. Inflicts Atk-3. ✯✯✯ Gerome, Lukas, Seth
FEH Fortress Def 2 Fortress Def 2 Grants Def+4. Inflicts Atk-3. ✯✯✯✯ Gerome, Lukas, Seth
FEH Fortress Def 3 Fortress Def 3 Grants Def+5. Inflicts Atk-3. ✯✯✯✯✯ Gerome, Lukas, Seth*
FEH Fortress Res 1 Fortress Res 1 Grants Res+3. Inflicts Atk-3. ✯✯✯✯✯ Gunnthrá, Innes
FEH Fortress Res 2 Fortress Res 2 Grants Res+4. Inflicts Atk-3. ✯✯✯✯✯ Gunnthrá, Innes
FEH Fortress Res 3 Fortress Res 3 Grants Res+5. Inflicts Atk-3. ✯✯✯✯✯ Gunnthrá, Innes
FEH Distant Def 1 Distant Def 1 If user is attacked by foe using bow, daggers, magic, or staff, they receive Def/Res+2 during combat. ✯✯✯✯✯ Celica, Olivia (Performing), Rhajat, Micaiah
FEH Distant Def 2 Distant Def 2 If user is attacked by foe using bow, daggers, magic, or staff, they receive Def/Res+4 during combat. ✯✯✯✯✯ Celica, Olivia (Performing), Rhajat, Micaiah
FEH Distant Def 3 Distant Def 3 If user is attacked by foe using bow, daggers, magic, or staff, they receive Def/Res+6 during combat. ✯✯✯✯✯ Celica, Olivia (Performing), Rhajat, Micaiah
FEH Close Def 1 Close Def 1 If user is attacked by foe using sword, axe, lance, or dragonstone, they receive Def/Res+2 during combat. ✯✯✯✯ Joshua, Sigurd, Tiki (Summer)
FEH Close Def 2 Close Def 2 If user is attacked by foe using sword, axe, lance, or dragonstone, they receive Def/Res+4 during combat. ✯✯✯✯ Joshua, Sigurd, Tiki (Summer)
FEH Close Def 3 Close Def 3 If user is attacked by foe using sword, axe, lance, or dragonstone, they receive Def/Res+6 during combat. ✯✯✯✯✯ Joshua, Sigurd, Tiki (Summer)
FEH Steady Stance 1 Steady Stance 1 Grants Def+2 during combat when user is attacked. ✯✯✯✯ Black Knight, Ike (Brave), Shiro
FEH Steady Stance 2 Steady Stance 2 Grants Def+4 during combat when user is attacked. ✯✯✯✯ Black Knight, Ike (Brave), Shiro
FEH Steady Stance 3 Steady Stance 3 Grants Def+6 during combat when user is attacked. ✯✯✯✯✯ Black Knight, Shiro
FEH Steady Breath Steady Breath If attacked, unit gains Def+4 during combat; also gains special cooldown charge +1. (If using other similar skill, only highest value applied.) ✯✯✯✯✯ Ike (Brave)
FEH Sturdy Stance 1 Sturdy Stance 1 ✯✯✯✯✯ Ephraim (Legendary Lord)
FEH Sturdy Stance 2 Sturdy Stance 2 Grants Atk/Def+4 during combat if foe initiates combat. ✯✯✯✯✯ Ephraim (Legendary Lord)
FEH Warding Stance 1 Warding Stance 1 Grants Res+2 during combat when this unit is attacked. ✯✯✯✯✯ Ike (Vanguard Legend), Morgan (Female), Sakura (Halloween)
FEH Warding Stance 2 Warding Stance 2 Grants Res+4 during combat when this unit is attacked. ✯✯✯✯✯ Ike (Vanguard Legend), Sakura (Halloween)
FEH Warding Stance 3 Warding Stance 3 Grants Res+6 during combat when user is attacked. ✯✯✯✯✯ Sakura (Halloween)
FEH Mirror Stance 1 Mirror Stance 1 Grants Atk/Res+2 during combat when user is attacked. ✯✯✯✯✯ Morgan (Female)
FEH Mirror Stance 2 Mirror Stance 2 Grants Atk/Res+4 during combat when user is attacked. ✯✯✯✯✯ Morgan (Female)
FEH Swift Stance 1 Swift Stance 1 Grants Spd/Res+2 during combat if foe initiates combat. ✯✯✯✯✯ Sharena (Hare)
FEH Swift Stance 2 Swift Stance 2 Grants Spd/Res+4 during combat if foe initiates combat. ✯✯✯✯✯ Sharena (Hare)
FEH Darting Stance 1 Darting Stance 1 If foe initiates combat, grants Spd +2 during combat. ✯✯✯✯ Sharena (Hare), Shigure
FEH Darting Stance 2 Darting Stance 2 If foe initiates combat, grants Spd +4 during combat. ✯✯✯✯ Shigure
FEH Darting Stance 3 Darting Stance 3 If foe initiates combat, grants Spd +6 during combat. ✯✯✯✯✯ Shigure
FEH Kestrel Stance 1 Kestrel Stance 1 If foe initiates combat, grants Atk/Spd +2 during combat. ✯✯✯✯✯ Ryoma (Supreme Samurai)
FEH Kestrel Stance 2 Kestrel Stance 2 If foe initiates combat, grants Atk/Spd +4 during combat. ✯✯✯✯✯ Ryoma (Supreme Samurai)
FEH Warding Breath Warding Breath If attacked, unit gains Res+4 during combat; also gains special cooldown charge +1. (If using other similar skill, only highest value applied.) ✯✯✯✯✯ Ike (Vanguard Legend)
FEH Fierce Stance 1 Fierce Stance 1 Grants Atk+2 during combat when user is attacked. ✯✯✯✯✯ Dorcas, Ephraim (Legendary Lord), Kana (Female), Ryoma (Supreme Samurai), Zelgius
FEH Fierce Stance 2 Fierce Stance 2 Grants Atk+4 during combat when user is attacked. ✯✯✯✯✯ Dorcas, Kana (Female), Zelgius
FEH Fierce Stance 3 Fierce Stance 3 Grants Atk+6 during combat when user is attacked. ✯✯✯✯✯ Dorcas, Kana (Female), Zelgius
FEH Earth Boost 1 Earth Boost 1 If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+2 during combat. ✯✯✯✯ Amelia, Boey*
FEH Earth Boost 2 Earth Boost 2 If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+4 during combat. ✯✯✯✯ Amelia, Boey*
FEH Earth Boost 3 Earth Boost 3 If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+6 during combat. ✯✯✯✯✯ Amelia, Boey*
FEH Wind Boost 1 Wind Boost 1 If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+2 during combat. ✯✯✯✯✯ Charlotte (Bride), Gray
FEH Wind Boost 2 Wind Boost 2 If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+4 during combat. ✯✯✯✯✯ Charlotte (Bride), Gray
FEH Wind Boost 3 Wind Boost 3 If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+6 during combat. ✯✯✯✯✯ Charlotte (Bride), Gray
FEH Fire Boost 1 Fire Boost 1 If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+2 during combat. ✯✯✯✯✯ Eliwood (Valentine), Luke, Xander (Summer)
FEH Fire Boost 2 Fire Boost 2 If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+4 during combat. ✯✯✯✯✯ Eliwood (Valentine), Luke, Xander (Summer)
FEH Fire Boost 3 Fire Boost 3 If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+6 during combat. ✯✯✯✯✯ Eliwood (Valentine), Luke, Xander (Summer)
FEH Water Boost 1 Water Boost 1 If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+2 during combat. ✯✯✯ Berkut
FEH Water Boost 2 Water Boost 2 If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+3 during combat. ✯✯✯✯ Berkut
FEH Water Boost 3 Water Boost 3 If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+4 during combat. ✯✯✯✯✯ Berkut
FEH Heavy Blade 1 Heavy Blade 1 If unit's Atk - foe's Atk ≥ 5, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
✯✯✯✯✯ Ike
FEH Heavy Blade 2 Heavy Blade 2 If unit's Atk - foe's Atk ≥ 3, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
✯✯✯✯✯ Ike
FEH Heavy Blade 3 Heavy Blade 3 If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
✯✯✯✯✯ Ike
FEH Flashing Blade 1 Flashing Blade 1 If unit's Atk - foe's Spd ≥ 5, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
✯✯✯✯✯ Mia
FEH Flashing Blade 2 Flashing Blade 2 If unit's Atk - foe's Spd ≥ 3, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
✯✯✯✯✯ Mia
FEH Flashing Blade 3 Flashing Blade 3 If unit's Atk - foe's Spd ≥ 1, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
✯✯✯✯✯ Mia
FEH Atk Res Bond 1 Atk/Res Bond 1 Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally. ✯✯✯✯✯ Nowi (Halloween), Sanaki (Bride), Takumi (New Year)
FEH Atk Res Bond 2 Atk/Res Bond 2 Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally. ✯✯✯✯✯ Nowi (Halloween), Sanaki (Bride), Takumi (New Year)
FEH Atk Res Bond 3 Atk/Res Bond 3 Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally. ✯✯✯✯✯ Nowi (Halloween), Sanaki (Bride), Takumi (New Year)
FEH Atk Def Bond 1 Atk/Def Bond 1 Grants Atk/Def+3 to this unit during combat if unit is adjacent to an ally. ✯✯✯✯✯ Fjorm
FEH Atk Def Bond 2 Atk/Def Bond 2 Grants Atk/Def+4 to this unit during combat if unit is adjacent to an ally. ✯✯✯✯✯ Fjorm
FEH Atk Def Bond 3 Atk/Def Bond 3 Grants Atk/Def+5 to this unit during combat if unit is adjacent to an ally. ✯✯✯✯✯ Fjorm
FEH Atk Spd Bond 1Atk/Spd Bond 1 Grants Atk/Spd+3 to this unit during combat if unit is adjacent to an ally. Hinoka (Blue Sky Knight), Lyn (Valentines), Tharja (Bride)
FEH Atk Spd Bond 2Atk/Spd Bond 2 Grants Atk/Spd+4 to this unit during combat if unit is adjacent to an ally. Hinoka (Blue Sky Knight), Lyn (Valentines), Tharja (Bride)
FEH Atk Spd Bond 3Atk/Spd Bond 3 Grants Atk/Spd+5 to this unit during combat if unit is adjacent to an ally. ✯✯✯✯✯ Hinoka (Blue Sky Knight), Lyn (Valentines), Tharja (Bride)
FEH Spd Def Bond 1Spd/Def Bond 1 Grants Spd/Def+3 to unit during combat if adjacent to an ally. Camilla (New Year)
FEH Spd Def Bond 2Spd/Def Bond 2 Grants Spd/Def+4 to unit during combat if adjacent to an ally. Camilla (New Year)
FEH Spd Def Bond 3Spd/Def Bond 3 Grants Spd/Def+5 to unit during combat if adjacent to an ally. Camilla (New Year)
FEH Spd Res Bond 1Spd/Res Bond 1 Grants Spd/Res+3 to unit during combat if adjacent to an ally. Kagero (Hare)
FEH Spd Res Bond 2Spd/Res Bond 2 Grants Spd/Res+4 to unit during combat if adjacent to an ally. Kagero (Hare)
FEH Spd Res Bond 3Spd/Res Bond 3 Grants Spd/Res+5 to unit during combat if adjacent to an ally. Kagero (Hare)
FEH Brazen Atk Def 1Brazen Atk/Def 1 If HP ≤ 80% at the start of combat, grants Atk/Def+3 during combat. Ares, Chrom (Winter's Envoy)
FEH Brazen Atk Def 2Brazen Atk/Def 2 If HP ≤ 80% at the start of combat, grants Atk/Def+5 during combat. Ares, Chrom (Winter's Envoy)
FEH Brazen Atk Def 3Brazen Atk/Def 3 If HP ≤ 80% at the start of combat, grants Atk/Def+7 during combat. Ares, Chrom (Winter's Envoy)
FEH Brazen Atk Spd 1Brazen Atk/Spd 1 If HP ≤ 80% at the start of combat, grants Atk/Spd+3 during combat. Linus, Robin (Winter's Envoy)
FEH Brazen Atk Spd 2Brazen Atk/Spd 2 If HP ≤ 80% at the start of combat, grants Atk/Spd+5 during combat. Linus, Robin (Winter's Envoy)
FEH Brazen Atk Spd 3Brazen Atk/Spd 3 If HP ≤ 80% at the start of combat, grants Atk/Spd+7 during combat. Linus, Robin (Winter's Envoy)
FEH Brazen Def Res 1Brazen Def/Res 1 If HP ≤ 80% at the start of combat, grants Def/Res+3 during combat. Hardin, Kana (Male)
FEH Brazen Def Res 2Brazen Def/Res 2 If HP ≤ 80% at the start of combat, grants Def/Res+5 during combat. Hardin, Kana (Male)
FEH Brazen Def Res 3Brazen Def/Res 3 If HP ≤ 80% at the start of combat, grants Def/Res+7 during combat. Hardin, Kana (Male)
FEH Close Counter Close Counter Enables unit to counterattack regardless of distance to attacker. Only usable by 2-range units. ✯✯✯✯✯ Takumi, Tharja (Winter's Envoy)
FEH Distant Counter Distant Counter Enables unit to counterattack regardless of distance to attacker. Only usable by 1-range units. ✯✯✯✯✯ Hector, Hector (Valentines)
FEH Svalinn Shield Svalinn Shield Neturalizes "effective against" bonuses. Can only be used by Armored units. ✯✯✯✯ Sheena
FEH Iote's Shield Iote's Shield Neturalizes "effective against" bonuses. Can only be used by Fliers. ✯✯✯✯ Michalis
FEH Grani's Shield Grani's Shield Neturalizes "effective against" bonuses. Can only be used by Cavalry units. ✯✯✯✯ Camus
FEH Dragonskin Dragonskin Neturalizes "effective against flying" bonuses. Grants Def/Res+4 during combat if foe initiates combat. ✯✯✯✯✯ Robin (Fell Vessel)
FEH Laws of Sacae Laws of Sacae If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat. ✯✯✯✯✯ Lyn (Lady of the Wind)

Type B

Skill Effect Rarity Users
FEH Swordbreaker 1 Swordbreaker 1 If unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. ✯✯✯ Abel*, Ike, Sully
FEH Swordbreaker 2 Swordbreaker 2 If unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. ✯✯✯✯ Abel*, Ike, Sully
FEH Swordbreaker 3 Swordbreaker 3 If unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. ✯✯✯✯✯ Abel*, Ike, Sully
FEH Lancebreaker 1 Lancebreaker 1 If unit's HP ≥ 90% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. Arthur, Narcian*, Oscar
FEH Lancebreaker 2 Lancebreaker 2 If unit's HP ≥ 70% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. ✯✯✯✯ Arthur, Narcian*, Oscar
FEH Lancebreaker 3 Lancebreaker 3 If unit's HP ≥ 50% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. ✯✯✯✯✯ Arthur, Narcian*, Oscar
FEH Axebreaker 1 Axebreaker 1 If unit's HP ≥ 90% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. Eliwood, Laslow*
FEH Axebreaker 2 Axebreaker 2 If unit's HP ≥ 70% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. ✯✯✯✯ Eliwood, Laslow*
FEH Axebreaker 3 Axebreaker 3 If unit's HP ≥ 50% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. ✯✯✯✯✯ Eliwood, Laslow*
FEH Bowbreaker 1 Bowbreaker 1 If unit's HP ≥ 90% in combat against a Bow user, unit makes a follow-up attack and foe cannot. ✯✯ Setsuna, Takumi (New Year)
FEH Bowbreaker 2 Bowbreaker 2 If unit's HP ≥ 70% in combat against a Bow user, unit makes a follow-up attack and foe cannot. ✯✯✯ Setsuna, Takumi (New Year)
FEH Bowbreaker 3 Bowbreaker 3 If unit's HP ≥ 50% in combat against a Bow user, unit makes a follow-up attack and foe cannot. ✯✯✯✯ Setsuna, Takumi (New Year)
FEH Daggerbreaker 1 Daggerbreaker 1 If unit's HP ≥ 90% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. ✯✯ Kagero
FEH Daggerbreaker 2 Daggerbreaker 2 If unit's HP ≥ 70% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. ✯✯✯ Kagero
FEH Daggerbreaker 3 Daggerbreaker 3 If unit's HP ≥ 50% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. ✯✯✯✯ Kagero
FEH R Tomebreaker 1 R Tomebreaker 1 If unit's HP ≥ 90% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. Odin
FEH R Tomebreaker 2 R Tomebreaker 2 If unit's HP ≥ 70% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. ✯✯ Odin
FEH R Tomebreaker 3 R Tomebreaker 3 If unit's HP ≥ 50% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. ✯✯✯✯ Odin
FEH G Tomebreaker 1 G Tomebreaker 1 If unit's HP ≥ 90% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. Henry
FEH G Tomebreaker 2 G Tomebreaker 2 If unit's HP ≥ 70% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. ✯✯ Henry
FEH G Tomebreaker 3 G Tomebreaker 3 If unit's HP ≥ 50% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. ✯✯✯✯ Henry
FEH B Tomebreaker 1 B Tomebreaker 1 If unit's HP ≥ 90% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. Robin (Female)
FEH B Tomebreaker 2 B Tomebreaker 2 If unit's HP ≥ 70% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. ✯✯ Robin (Female)
FEH B Tomebreaker 3 B Tomebreaker 3 If unit's HP ≥ 50% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. ✯✯✯✯ Robin (Female)
FEH Escape Route 1 Escape Route 1 Enables unit whose own HP ≤ 30% to warp adjacent to any ally. Cecilia*, Cordelia (Bride), Marth, Ninian, Saias
FEH Escape Route 2 Escape Route 2 Enables unit whose own HP ≤ 40% to warp adjacent to any ally. ✯✯✯✯ Cecilia*, Cordelia (Bride), Marth, Ninian, Saias
FEH Escape Route 3 Escape Route 3 Enables unit whose own HP ≤ 50% to warp adjacent to any ally. ✯✯✯✯✯ Cecilia*, Cordelia (Bride), Marth, Ninian, Saias
FEH Vantage 1 Vantage 1 Unit counterattacks first when attacked at HP ≤ 25% ✯✯✯ Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Reinhardt, Reinhardt (World of Thracia)
FEH Vantage 2 Vantage 2 Unit counterattacks first when attacked at HP ≤ 50% ✯✯✯✯ Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Reinhardt, Reinhardt (World of Thracia)
FEH Vantage 3 Vantage 3 Unit counterattacks first when attacked at HP ≤ 75% ✯✯✯✯✯ Anna, Gaius (Summer), Gordin, Ishtar, Lon'qu*, Mia, Reinhardt, Reinhardt (World of Thracia)
FEH Poison Strike 1 Poison Strike 1 Inflicts 4 damage to foe after any combat this unit initiates. ✯✯✯ Clarisse*, Kaze, Matthew, Saizo*
FEH Poison Strike 2 Poison Strike 2 Inflicts 7 damage to foe after any combat this unit initiates. ✯✯✯✯ Clarisse*, Kaze, Matthew, Saizo*
FEH Poison Strike 3 Poison Strike 3 Inflicts 10 damage to foe after any combat this unit initiates. ✯✯✯✯✯ Clarisse*, Kaze, Matthew, Saizo*
FEH Wary Fighter 1 Wary Fighter 1 Prevents follow up attack in combat from unit and foes if unit's HP ≥ 90%. Only usable by Armored units. Chrom (Winter's Envoy), Effie, Hector (Valentines), Jakob (Halloween), Zephiel*
FEH Wary Fighter 2 Wary Fighter 2 Prevents follow up attack in combat from unit and foes if unit's HP ≥ 70%. Only usable by Armored units. Chrom (Winter's Envoy), Effie, Hector (Valentines), Jakob (Halloween), Zephiel*
FEH Wary Fighter 3 Wary Fighter 3 Prevents follow up attack in combat from unit and foes if unit's HP ≥ 50%. Only usable by Armored units. ✯✯✯✯ Chrom (Winter's Envoy), Effie, Hector (Valentines), Jakob (Halloween), Zephiel*
FEH Desperation 1 Desperation 1 If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack. Ayra, Eirika (Anamnesis Lady), Karel, Lyn (Lady of the Wind), Mae, Navarre, Roy (Brave), Shanna*
FEH Desperation 2 Desperation 2 If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack. ✯✯✯✯ Ayra, Eirika (Anamnesis Lady), Karel, Lyn (Lady of the Wind), Mae, Navarre, Roy (Brave), Shanna*
FEH Desperation 3 Desperation 3 If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack. ✯✯✯✯✯ Ayra, Eirika (Anamnesis Lady), Karel, Lyn (Lady of the Wind), Mae, Navarre, Roy (Brave), Shanna*
FEH Quick Riposte 1 Quick Riposte 1 Unit automatically makes a follow-up attack if attacked at HP ≥ 90%. ✯✯✯ Deirdre, Dorcas, Klein, Leo, Subaki
FEH Quick Riposte 2 Quick Riposte 2 Unit automatically makes a follow-up attack if attacked at HP ≥ 80%. ✯✯✯✯ Deirdre, Dorcas, Klein, Leo, Subaki
FEH Quick Riposte 3 Quick Riposte 3 Unit automatically makes a follow-up attack if attacked at HP ≥ 70%. ✯✯✯✯✯ Deirdre, Dorcas, Klein, Leo, Subaki
FEH Brash Assault 1 Brash Assault 1 Unit automatically makes a follow-up when at HP < 30% and attacking a foe that can counter.

[Read: If initiating combat, make a 2nd attack, regardless of Speed, after foe's counterattack]

Bartre*, Hinata, Seliph
FEH Brash Assault 2 Brash Assault 2 Unit automatically makes a follow-up when at HP < 40% and attacking a foe that can counter. ✯✯✯✯ Bartre*, Hinata, Seliph
FEH Brash Assault 3 Brash Assault 3 Unit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter. ✯✯✯✯✯ Bartre*, Hinata, Seliph
FEH Renewal 1 Renewal 1 At the start of every fourth turn, restores 10 HP. ✯✯✯ Boey, Fae*, Jakob, L'Arachel, Lissa, Olwen (World of Thracia)
FEH Renewal 2 Renewal 2 At the start of every third turn, restores 10 HP. ✯✯✯✯ Boey, Fae*, Jakob, L'Arachel, Lissa, Olwen (World of Thracia)
FEH Renewal 3 Renewal 3 At the start of every second turn, restores 10 HP. ✯✯✯✯✯ Boey, Fae*, Jakob, L'Arachel, Lissa, Olwen (World of Thracia)
FEH Live to Serve 1 Live to Serve 1 When healing allies with a staff, unit also recovers 50% of the HP restored. ✯✯✯ Elise, Wrys
FEH Live to Serve 2 Live to Serve 2 When healing allies with a staff, unit also recovers 75% of the HP restored. ✯✯✯✯ Elise, Wrys
FEH Live to Serve 3 Live to Serve 3 When healing allies with a staff, unit also recovers the same amount. ✯✯✯✯✯ Elise, Wrys
FEH Wings of Mercy 1 Wings of Mercy 1 Enables unit to warp adjacent to any ally with HP ≤ 30%. ✯✯✯ Black Knight, Cain*, Faye, Frederick, Marth (Groom), Palla
FEH Wings of Mercy 2 Wings of Mercy 2 Enables unit to warp adjacent to any ally with HP ≤ 40%. ✯✯✯✯ Black Knight, Cain*, Faye, Frederick, Marth (Groom), Palla
FEH Wings of Mercy 3 Wings of Mercy 3 Enables unit to warp adjacent to any ally with HP ≤ 50%. ✯✯✯✯✯ Black Knight, Cain*, Faye, Frederick, Marth (Groom), Palla
FEH Pass 1 Pass 1 Unit can pass through foes if its own HP ≥ 75%. Cordelia, Fir, Gaius*, Lloyd
FEH Pass 2 Pass 2 Unit can pass through foes if its own HP ≥ 50%. ✯✯✯✯ Cordelia, Fir, Gaius*, Lloyd
FEH Pass 3 Pass 3 Unit can pass through foes if its own HP ≥ 25%. ✯✯✯✯✯ Cordelia, Fir, Gaius*, Lloyd
FEH Obstruct 1 Obstruct 1 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%.

(No effect on foes with a Pass skill.)

✯✯✯ Corrin (Male), Hana*, Legion*, Lukas, Stahl
FEH Obstruct 2 Obstruct 2 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%.

(No effect on foes with a Pass skill.)

✯✯✯✯ Corrin (Male), Hana*, Legion*, Lukas, Stahl
FEH Obstruct 3 Obstruct 3 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%.

(No effect on foes with a Pass skill.)

✯✯✯✯✯ Corrin (Male), Hana*, Legion*, Lukas, Stahl
FEH Seal Atk 1 Seal Atk 1 After combat, foe suffers Atk-3 through its next action. Catria, Jeorge*, Rebecca, Seth
FEH Seal Atk 2 Seal Atk 2 After combat, foe suffers Atk-5 through its next action. ✯✯✯✯ Catria, Jeorge*, Rebecca
FEH Seal Atk 3 Seal Atk 3 After combat, foe suffers Atk-7 through its next action. ✯✯✯✯✯ Catria, Jeorge*, Rebecca
FEH Seal Spd 1 Seal Spd 1 After combat, foe suffers Spd-3 through its next action. Est, Frederick (Summer), Tobin, Virion*
FEH Seal Spd 2 Seal Spd 2 After combat, foe suffers Spd-5 through its next action. ✯✯✯✯ Est, Tobin, Virion*
FEH Seal Spd 3 Seal Spd 3 After combat, foe suffers Spd-7 through its next action. ✯✯✯✯✯ Est, Tobin, Virion*
FEH Seal Atk Spd 1 Seal Atk Spd 1 After combat, foe suffers Atk/Spd-3 through its next action. Frederick (Summer)
FEH Seal Atk Spd 2 Seal Atk Spd 2 After combat, foe suffers Atk/Spd-5 through its next action. Frederick (Summer)
FEH Seal Def 1 Seal Def 1 After combat, foe suffers Def-3 through its next action. ✯✯✯ Ares, Ephraim, Ike (Vanguard Legend), Oboro*, Roy
FEH Seal Def 2 Seal Def 2 After combat, foe suffers Def-5 through its next action. ✯✯✯✯ Ephraim, Oboro*, Roy
FEH Seal Def 3 Seal Def 3 After combat, foe suffers Def-7 through its next action. ✯✯✯✯✯ Ephraim, Oboro*, Roy
FEH Seal Atk Def 1 Seal Atk Def 1 After combat, foe suffers Atk/Def-3 through its next action. Ike (Vanguard Legend), Seth
FEH Seal Atk Def 2 Seal Atk Def 2 After combat, foe suffers Atk/Def-3 through its next action. Ike (Vanguard Legend), Seth
FEH Seal Res 1 Seal Res 1 After combat, foe suffers Res-3 through its next action. ✯✯✯ Corrin (Female), Leo (Summer), Lucina (Spring), Raigh*
FEH Seal Res 2 Seal Res 2 After combat, foe suffers Res-5 through its next action. ✯✯✯✯ Corrin (Female), Leo (Summer), Lucina (Spring), Raigh*
FEH Seal Res 3 Seal Res 3 After combat, foe suffers Res-7 through its next action. ✯✯✯✯✯ Corrin (Female), Leo (Summer), Lucina (Spring), Raigh*
FEH Seal Def Res 1 Seal Def Res 1 Inflicts Def/Res -3 on foe through its next action after combat. Ares
FEH Seal Def Res 2 Seal Def Res 2 Inflicts Def/Res -5 on foe through its next action after combat. ✯✯✯✯✯ Ares
FEH Windsweep 1 Windsweep 1 If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. ✯✯ Alm, Joshua
FEH Windsweep 2 Windsweep 2 If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. ✯✯✯ Alm, Joshua
FEH Windsweep 3 Windsweep 3 If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. ✯✯✯✯✯ Alm, Joshua
FEH Watersweep 1 Watersweep 1 If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. ✯✯ Soren
FEH Watersweep 2 Watersweep 2 If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. ✯✯✯ Soren
FEH Watersweep 3 Watersweep 3 If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. ✯✯✯✯✯ Soren
FEH Guard 1 Guard 1 If unit's HP = 100% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using similar skill, only highest value applied.)
Julius, Leon, Lyn (Valentines), Micaiah, Morgan (Female), Sakura (Trick or Defeat), Titania
FEH Guard 2 Guard 2 If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using similar skill, only highest value applied.)
Julius, Leon, Lyn (Valentines), Micaiah, Morgan (Female), Sakura (Trick or Defeat), Titania
FEH Guard 3 Guard 3 If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using similar skill, only highest value applied.)
Julius, Leon, Lyn (Valentines), Micaiah, Morgan (Female), Sakura (Trick or Defeat), Titania
FEH Shield Pulse 1 Shield Pulse 1 If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1. Fjorm, Saber
FEH Shield Pulse 2 Shield Pulse 2 If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1. Unit takes 5 less damage when Special triggers. Fjorm, Saber
FEH Shield Pulse 3 Shield Pulse 3 If unit's Special triggers based on foe's attack, Special cooldown counts-2 at start of turn 1. Unit takes 5 less damage when Special triggers. Fjorm, Saber
FEH Wrathful Staff 1 Wrathful Staff 1 If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. Genny
FEH Wrathful Staff 2 Wrathful Staff 2 If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. Genny
FEH Wrathful Staff 3 Wrathful Staff 3 Damage from unit's staff will be calculated the same as other weapons. Genny
FEH Dazzling Staff 1 Dazzling Staff 1 If unit has 100% HP at the start of combat, the enemy cannot counterattack. Lyn (Bride)
FEH Dazzling Staff 2 Dazzling Staff 2 If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack. Lyn (Bride)
FEH Dazzling Staff 3 Dazzling Staff 3 The enemy cannot counterattack. Lyn (Bride)
FEH Cancel Affinity 1 Cancel Affinity 1 Any weapon triangle affinity granted by unit's skills is negated. Also negates any weapon triangle affinity granted by foe's skills. Innes, Mathilda, Robin (Fell Vessel)
FEH Cancel Affinity 2 Cancel Affinity 2 Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is negated. Innes, Mathilda, Robin (Fell Vessel)
FEH Cancel Affinity 3 Cancel Affinity 3 Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skill is reversed. Innes, Mathilda, Robin (Fell Vessel)
FEH Wrath 1 Wrath 1 If unit's HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. Nephenee, Karla
FEH Wrath 2 Wrath 2 If unit's HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. Nephenee, Karla
FEH Wrath 3 Wrath 3 If unit's HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If special triggers, +10 damage from Special. Nephenee, Karla
FEH Flier Formation 1 Flier Formation 1 If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces. Elincia, Hinoka (Blue Sky Knight)
FEH Flier Formation 2 Flier Formation 2 If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces. Elincia, Hinoka (Blue Sky Knight)
FEH Flier Formation 3 Flier Formation 3 Unit can move to a space adjacent to a flier ally within 2 spaces. Elincia, Hinoka (Blue Sky Knight)
FEH Aerobatics 1 Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. ✯✯✯✯✯ Nino (Pale Flower)
FEH Aerobatics 2 Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. ✯✯✯✯✯ Nino (Pale Flower)
FEH Aerobatics 3 Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. ✯✯✯✯✯ Nino (Pale Flower)
FEH Blaze Dance 1 Blaze Dance 1 If Sing or Dance is used, target granted Atk+2. Olivia (Performing)
FEH Blaze Dance 2 Blaze Dance 2 If Sing or Dance is used, target granted Atk+3. Olivia (Performing)
FEH Blaze Dance 3 Blaze Dance 3 If Sing or Dance is used, target granted Atk+4. Olivia (Performing)
FEH Gale Dance 1 Gale Dance 1 If Sing or Dance is used, target granted Spd+2. Inigo (Performing), Lene
FEH Gale Dance 2 Gale Dance 2 If Sing or Dance is used, target granted Spd+3. Inigo (Performing)
FEH Gale Dance 3 Gale Dance 3 If Sing or Dance is used, target granted Spd+4. Inigo (Performing)
FEH Torrent Dance 1 Torrent Dance 1 If Sing or Dance is used, target granted Res+2. Shigure (Performing)
FEH Geyser Dance 1 Geyser Dance 1 If Sing or Dance is used, target granted Def/Res+3. Shigure (Performing)
FEH Geyser Dance 2 Geyser Dance 2 If Sing or Dance is used, target granted Def/Res+4. Shigure (Performing)
FEH Earth Dance 1 Earth Dance 1 If Sing or Dance is used, grants Def +3 to target. Azura (New Year)
FEH Earth Dance 2 Earth Dance 2 If Sing or Dance is used, grants Def +4 to target. Azura (New Year)
FEH Earth Dance 3 Earth Dance 3 If Sing or Dance is used, grants Def +5 to target. Azura (New Year)
FEH Firestorm Dance 1 Firestorm Dance 1 If Sing or Dance is used, grants Atk/Spd+2 to target. Lene
FEH Firestorm Dance 2 Firestorm Dance 2 If Sing or Dance is used, grants Atk/Spd+3 to target. Lene
FEH Bold Fighter 1 Bold Fighter 1 If unit's HP = 100% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.) Hardin, Lissa (Winter's Envoy)
FEH Bold Fighter 2 Bold Fighter 2 If unit's HP ≥ 50% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.) Hardin, Lissa (Winter's Envoy)
FEH Bold Fighter 3 Bold Fighter 3 If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.) Hardin, Lissa (Winter's Envoy)
FEH Vengeful Fighter 1Vengeful Fighter 1 If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack (Does not stack.) Robin (Fell Reincarnation), Tharja (Winter's Envoy)
FEH Vengeful Fighter 2Vengeful Fighter 2 If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack (Does not stack.) Robin (Fell Reincarnation), Tharja (Winter's Envoy)
FEH Vengeful Fighter 3Vengeful Fighter 3 If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack (Does not stack.) Robin (Fell Reincarnation), Tharja (Winter's Envoy)
FEH Chill Atk 1 Chill Atk 1 At the start of each turn, inflicts Atk-3 on foe on the enemy team with the highest Attack through its next action. Ninian (Bride)
FEH Chill Atk 2 Chill Atk 2 At the start of each turn, inflicts Atk-5 on foe on the enemy team with the highest Attack through its next action. Ninian (Bride)
FEH Chill Atk 3 Chill Atk 3 At the start of each turn, inflicts Atk-7 on foe on the enemy team with the highest Attack through its next action. ✯✯✯✯✯ Ninian (Bride)
FEH Chill Spd 1 Chill Spd 1 At the start of each turn, inflicts Spd-3 on foe on the enemy team with the highest speed through its next action. Celica (Imprisoned Soul)
FEH Chill Spd 2 Chill Spd 2 At the start of each turn, inflicts Spd-5 on foe on the enemy team with the highest speed through its next action. Celica (Imprisoned Soul)
FEH Chill Spd 3 Chill Spd 3 At the start of each turn, inflicts Spd-7 on foe on the enemy team with the highest speed through its next action. ✯✯✯✯✯ Celica (Imprisoned Soul)
FEH Chill Def 1 Chill Def 1 At the start of each turn, inflicts Def-3 on foe on the enemy team with the highest defense through its next action. Chrom (Knight Exalt)
FEH Chill Def 2 Chill Def 2 At the start of each turn, inflicts Def-5 on foe on the enemy team with the highest defense through its next action. Chrom (Knight Exalt)
FEH Chill Def 3 Chill Def 3 At the start of each turn, inflicts Def-7 on foe on the enemy team with the highest defense through its next action. Chrom (Knight Exalt)
FEH Chill Res 1 Chill Res 1 At the start of each turn, inflicts Res-3 on foe on the enemy team with the highest resistance through its next action. Catria (Hare)
FEH Chill Res 2 Chill Res 2 At the start of each turn, inflicts Res-5 on foe on the enemy team with the highest resistance through its next action. Catria (Hare)
FEH Chill Res 3 Chill Res 3 At the start of each turn, inflicts Res-7 on foe on the enemy team with the highest resistance through its next action. Catria (Hare)
FEH Dull Ranged 1 Dull Ranged 1 At start of combat, if unit's HP = 100% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Morgan (Male)
FEH Dull Ranged 2 Dull Ranged 2 At start of combat, if unit's HP ≥ 50% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Morgan (Male)
FEH Dull Ranged 3 Dull Ranged 3 If foe uses bow, dagger, magic or staff, neutralizes foe's bonuses (from skills like Forify, Rally, etc.) during combat. Morgan (Male)
FEH Def Res Link 1 Def/Res Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +2 to unit and target ally or unit and targeting ally for 1 turn. ✯✯✯✯✯ Sanaki (Bridal Bloom)
FEH Def Res Link 2 Def/Res Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +4 to unit and target ally or unit and targeting ally for 1 turn. ✯✯✯✯✯ Sanaki (Bridal Bloom)
FEH Def Res Link 3 Def/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res +6 to unit and target ally or unit and targeting ally for 1 turn. ✯✯✯✯✯ Sanaki (Bridal Bloom)
FEH Spd Feint 1 Spd Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Spd -3 on foes in cardinal directions of unit through their next actions. ✯✯✯✯✯ Tharja (Bridal Bloom)
FEH Spd Feint 2 Spd Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Spd -5 on foes in cardinal directions of unit through their next actions. ✯✯✯✯✯ Tharja (Bridal Bloom)
FEH Spd Feint 3 Spd Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd -7 on foes in cardinal directions of unit through their next actions. ✯✯✯✯✯ Tharja (Bride)
FEH Knock Back Knock Back If unit initiates attack, foe is moved 1 space away after combat. Cannot be used by 2-range units. ✯✯✯ Olivia, Barst
FEH Drag Back Drag Back If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space. Cannot be used by 2-range units. ✯✯✯ Donnel, Eirika, Gwendolyn, Roderick
FEH Lunge Lunge If unit initiates attack, after combat, unit and targeted foe swap places. Cannot be used by 2-range units. Beruka, Draug, Eldigan
FEH Hit and Run Hit and Run If unit initiates attack, unit advances 1 space after battle. Cannot be used by 2-range units. Clair, Clive, Gerome
FEH Live For Honor Live for Honor If unit survives, get 1.5x normal badges from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.) Henry (Halloween), Kagero (Hare), Xander (Spring)
FEH Live For Bounty Live for Bounty If unit survives, get 1.5x normal shards/crystals from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.) Camilla (Spring), Nowi (Halloween), Sharena (Hare)
FEH Sacae's Blessing Sacae's Blessing * If foe has sword, lance, or axe, foes cannot counterattack. (Skill cannot be inherited) ✯✯✯✯✯ Lyn (Brave)
FEH Beorc's Blessing Beorc's Blessing * If foe is cavalry or flier type, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. (Skill cannot be inherited.) ✯✯✯✯✯ Ike (Brave)
FEH Crusader's Ward Crusader's Ward * If Sigurd receives consecutive attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited.) ✯✯✯✯✯ Sigurd
FEH Follow-Up Ring Follow-Up Ring * Arden makes a guaranteed follow-up attack when his HP ≥ 50% at start of combat. (Skill cannot be inherited.) ✯✯✯✯✯ Arden
FEH Follow-Up Ring Recover Ring * Restores 10 HP at the start of each turn. (Skill cannot be inherited.) ✯✯✯✯✯ Arvis
FEH Warp Powder Warp Powder * If Zelgius's HP ≥ 80%, he can move adjacent to any ally within 2 spaces (Skill cannot be inherited.) ✯✯✯✯✯ Zelgius
FEH Chilling Seal Chilling Seal * At the star of each turn, if Gunnthrá's HP is ≥ 50%, inflicts Atk/Spd-6 on enemy with the lowest Def through their next action. (Skill cannot be inherited.) ✯✯✯✯✯ Gunnthrá
FEH Solar Brace Solar Brace * Restore 30% of damage dealt when Ephraim's Special triggers dring combat. (Stacks with effects of skills like Sol.) ✯✯✯✯✯ Ephraim (Legendary Lord)
FEH Bushido Bushido * Deals +10 damage when Special triggers. ✯✯✯✯✯ Ryoma (Supreme Samurai)

Type C

Skill Effect Rarity Users
FEH Spur Atk 1 Spur Atk 1 Grants adjacent allies Atk+2 during combat. Alfonse, Barst, Camus, Delthea, Eliwood (Valentine), Finn, Fjorm, Hector, Kagero (Hare), Kana (Female), Lilina*, Lucina, Marth (Groom)*, Micaiah, Ogma, Reinhardt, Reinhardt (World of Thracia), Sothe
FEH Spur Atk 2 Spur Atk 2 Grants adjacent allies Atk+3 during combat. Alfonse, Barst, Camus, Eliwood (Valentine), Finn, Hector, Kagero (Hare), Kana (Female), Lilina*, Lucina, Ogma, Reinhardt
FEH Spur Atk 3 Spur Atk 3 Grants adjacent allies Atk+4 during combat. ✯✯✯✯✯ Alfonse, Barst, Lilina*, Lucina, Ogma
FEH Spur Spd 1 Spur Spd 1 Grants adjacent allies Spd+2 during combat. Catria (Hare), Clair, Jeorge, Lucina (Brave), Lyn, Marth*, Ninian (Bride), Palla, Saizo, Tailtiu
FEH Spur Spd 2 Spur Spd 2 Grants adjacent allies Spd+3 during combat. ✯✯✯✯ Clair, Jeorge, Lyn, Marth*, Palla*, Saizo
FEH Spur Spd 3 Spur Spd 3 Grants adjacent allies Spd+4 during combat. ✯✯✯✯✯ Clair, Jeorge, Lyn, Marth*, Saizo
FEH Spur Def 1 Spur Def 1 Grants adjacent allies Def+2 during combat ✯✯✯ Arden, Camilla (New Year's), Celica, Chrom, Corrin (New Year's), Draug, Linus, Minerva, Nanna, Oscar, Priscilla, Robin (Male)*, Robin (Fell Reincarnation), Roderick, Sully*, Xander
FEH Spur Def 2 Spur Def 2 Grants adjacent allies Def+3 during combat ✯✯✯✯ Camilla (New Year's), Celica, Chrom, Draug, Minerva, Priscilla, Robin (Male)*, Robin (Fell Reincarnation), Sully*, Xander
FEH Spur Def 3 Spur Def 3 Grants adjacent allies Def+4 during combat ✯✯✯✯✯ Celica, Chrom, Priscilla, Robin (Male)*, Sully*, Xander
FEH Spur Atk Def 1 Spur Atk Def 1 Grants adjacent allies Atk/Def +2 during combat. ✯✯✯✯✯ Reinhardt (Thunder's Sword)
FEH Spur Atk Def 2 Spur Atk Def 2 Grants adjacent allies Atk/Def +3 during combat. ✯✯✯✯✯ Reinhardt (Thunder's Sword)
FEH Spur Atk Spd 1 Spur Atk Spd 1 Grants adjacent allies Atk/Spd+2 during combat Sothe
FEH Spur Atk Spd 2 Spur Atk Spd 2 Grants adjacent allies Atk/Spd+3 during combat Sothe
FEH Spur Res 1 Spur Res 1 Grants adjacent allies Res+2 during combat Anna*, Azura (Performing), Berkut*, Eliwood*, Lachesis, Lyon, Merric, Mist, Morgan (Male), Niles, Olwen, Shigure, Soleil, Tharja, Tiki (Adult)
FEH Spur Res 2 Spur Res 2 Grants adjacent allies Res+3 during combat ✯✯✯✯ Anna*, Berkut*, Eliwood*, Lachesis, Merric, Niles, Olwen, Shigure, Tharja, Tiki (Adult)
FEH Spur Res 3 Spur Res 3 Grants adjacent allies Res+4 during combat ✯✯✯✯✯ Anna*, Lachesis, Merric, Niles, Tharja, Tiki (Adult)
FEH Spur Def Res 1 Spur Def Res 1 Grants adjacent allies Def/Res+2 during combat Corrin (New Year's), Morgan (Male), Mist
FEH Spur Def Res 2 Spur Def Res 2 Grants adjacent allies Def/Res+3 during combat Corrin (New Year's), Morgan (Male), Mist
FEH Spur Spd Def 1 Spur Spd Def 1 Grants adjacent allies Spd/Def+2 during combat Oscar
FEH Spur Spd Def 2 Spur Spd Def 2 Grants adjacent allies Spd/Def+3 during combat Oscar
FEH Threaten Atk 1 Threaten Atk 1 Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn. Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd
FEH Threaten Atk 2 Threaten Atk 2 Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn. Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd
FEH Threaten Atk 3 Threaten Atk 3 Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯✯ Azama, Cain, Charlotte (Bride), Fae, Hawkeye*, Lloyd
FEH Threaten Spd 1 Threaten Spd 1 Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn. Jaffar, Navarre, Selena*, Shanna, Takumi
FEH Threaten Spd 2 Threaten Spd 2 Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯ Jaffar, Navarre, Selena*, Shanna, Takumi
FEH Threaten Spd 3 Threaten Spd 3 Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯✯ Jaffar, Navarre, Selena*, Shanna, Takumi
FEH Threaten Def 1 Threaten Def 1 Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn. ✯✯ Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven
FEH Threaten Def 2 Threaten Def 2 Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯ Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven
FEH Threaten Def 3 Threaten Def 3 Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯ Clarisse, Ephraim, Ike (Brave), Michalis, Peri*, Raven
FEH Threaten Res 1 Threaten Res 1 Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn. Nowi*, Oboro, Ursula
FEH Threaten Res 2 Threaten Res 2 Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn. Nowi*, Oboro, Ursula
FEH Threaten Res 3 Threaten Res 3 Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn. Nowi*, Oboro, Ursula
FEH Fortify Def 1 Fortify Def 1 Grants adajacent allies Def+2 through their next actions at the start of each turn. Cherche, Ephraim (Legendary Lord), Frederick*, Kana (Male), Lissa (Winter's Envoy), Ninian, Sakura, Sharena, Sheena, Xander (Spring)
FEH Fortify Def 2 Fortify Def 2 Grants adajacent allies Def+3 through their next actions at the start of each turn. ✯✯✯✯ Cherche, Ephraim (Legendary Lord), Frederick*, Kana (Male), Lissa (Winter's Envoy), Ninian, Sakura, Sharena, Sheena, Xander (Spring)
FEH Fortify Def 3 Fortify Def 3 Grants adajacent allies Def+4 through their next actions at the start of each turn. ✯✯✯✯✯ Cherche, Ephraim (Legendary Lord), Frederick*, Sakura, Sharena, Xander (Spring)
FEH Fortify Res 1 Fortify Res 1 Grants adajacent allies Res+2 through their next actions at the start of each turn. ✯✯ Azura, Caeda, Jagen*, Linde, Maria, Sophia*, Soren, Corrin (Nohrian Summer)
FEH Fortify Res 2 Fortify Res 2 Grants adajacent allies Res+3 through their next actions at the start of each turn. ✯✯✯ Azura, Caeda, Jagen*, Linde, Maria, Sophia*, Soren, Corrin (Nohrian Summer)
FEH Fortify Res 3 Fortify Res 3 Grants adajacent allies Res+4 through their next actions at the start of each turn. ✯✯✯✯✯ Azura, Linde, Maria, Sophia*, Soren
FEH Fortify Armor Fortify Armor Grants adjacent armored allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Armored units. ✯✯✯✯ Lissa (Winter's Envoy), Sheena
FEH Fortify Cavalry Fortify Cavalry Grants adjacent cavalry allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Cavalry units. ✯✯✯✯ Jagen
FEH Fortify Fliers Fortify Fliers Grants adjacent flying allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Fliers. ✯✯✯✯ Caeda, Corrin (Nohrian Summer)
FEH Fortify Dragons Fortify Dragons Grants adjacent dragon allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Dragons. ✯✯✯✯ Kana (Male), Ninian
FEH Hone Atk 1 Hone Atk 1 Grants adjacent allies Atk +2 through their next actions at the start of each turn. Corrin (Female)*, Celica (Imprisoned Soul), Gunter*, Gwendolyn, Inigo (Performing), Mathilda, Myrrh, Nino, Nowi (Trick or Defeat), Olivia*, Sanaki, Serra
FEH Hone Atk 2 Hone Atk 2 Grants adjacent allies Atk +3 through their next actions at the start of each turn. ✯✯✯✯ Corrin (Female)*, Celica (Imprisoned Soul), Gunter*, Gwendolyn, Inigo (Performing), Mathilda, Myrrh, Nino, Nowi (Trick or Defeat), Olivia*, Sanaki, Serra
FEH Hone Atk 3 Hone Atk 3 Grants adjacent allies Atk +4 through their next actions at the start of each turn. ✯✯✯✯✯ Corrin (Female)*, Celica (Imprisoned Soul), Inigo (Performing), Mathilda, Nino, Olivia*, Sanaki, Serra
FEH Hone Spd 1 Hone Spd 1 Grants adjacent allies Spd+2 through their next actions at the start of each turn. ✯✯✯ Azura (New Year's), Caeda (Bride), Eirika*, Hinoka, Laslow, Matthew*, Ryoma
FEH Hone Spd 2 Hone Spd 2 Grants adjacent allies Spd+3 through their next actions at the start of each turn. ✯✯✯✯ Azura (New Year's), Caeda (Bride), Eirika*, Hinoka, Laslow, Matthew*, Ryoma
FEH Hone Spd 3 Hone Spd 3 Grants adjacent allies Spd+4 through their next actions at the start of each turn. ✯✯✯✯✯ Caeda (Bride), Eirika*, Laslow, Matthew*, Ryoma
FEH Drive Atk 1 Drive Atk 1 Grants allies within 2 spaces Atk+2 during combat. Delthea, Fjorm, Leif, Marth (Groom), Micaiah
FEH Drive Atk 2 Drive Atk 2 Grants allies within 2 spaces Atk+3 during combat. Delthea, Fjorm, Leif, Marth (Groom), Micaiah
FEH Drive Def 1 Drive Def 1 Grants allies within 2 spaces Def+2 during combat. Arden, Linus, Nanna, Roderick
FEH Drive Def 2 Drive Def 2 Grants allies within 2 spaces Def+3 during combat. Arden, Linus, Nanna, Roderick
FEH Drive Spd 1 Drive Spd 1 Grants allies within 2 spaces Spd+2 during combat. Catria (Hare), Lucina (Brave), Ninian (Bride), Tailtiu
FEH Drive Spd 2 Drive Spd 2 Grants allies within 2 spaces Spd+3 during combat. Catria (Hare), Lucina (Brave), Ninian (Bride), Tailtiu
FEH Drive Res 1 Drive Res 1 Grants allies within 2 spaces Res+2 during combat. Azura (Performing), Lyon, Soleil
FEH Drive Res 2 Drive Res 2 Grants allies within 2 spaces Res+3 during combat. Azura (Performing), Lyon, Soleil
FEH Hone Armor Hone Armor Grants adjacent armored allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Armored units. ✯✯✯✯ Gwendolyn
FEH Hone Cavalry Hone Cavalry Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Cavalry units. ✯✯✯✯ Gunter
FEH Hone Fliers Hone Fliers Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Fliers. ✯✯✯✯✯ Azura (New Year), Hinoka, Nowi (Halloween)
FEH Hone Dragons Hone Dragons Grants adjacent dragon allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by dragons. ✯✯✯✯✯ Myrrh
FEH Goad Armor Goad Armor Grants armored allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Armored units. ✯✯✯✯ Hector
FEH Goad Cavalry Goad Cavalry Grants cavalry allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Cavalry units. ✯✯✯✯ Camus*, Finn, Reinhardt
FEH Goad Fliers Goad Fliers Grants flying allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Flying units. ✯✯✯✯ Kagero (Hare), Palla
FEH Goad Dragons Goad Dragons Grants dragon allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Dragon units. ✯✯✯✯ Kana (Female)
FEH Ward Armor Ward Armor Grants armored allies within 2 spaces Def/Res+4 during combat. Can only be used by Armored units. ✯✯✯✯ Draug
FEH Ward Cavalry Ward Cavalry Grants cavalry allies within 2 spaces Def/Res+4 during combat. Can only be used by Cavalry units. ✯✯✯✯ Berkut, Eliwood, Olwen
FEH Ward Fliers Ward Fliers Grants flying allies within 2 spaces Def/Res+4 during combat. Can only be used by Fliers. Camilla (New Year), Minerva, Shigure
FEH Ward Dragons Ward Dragons Grants dragon allies within 2 spaces Def/Res+4 during combat. Can only be used by Dragons. Robin (Fell Reincarnation)
FEH Savage Blow 1 Savage Blow 1 If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. Camilla*, Leo, Narcian, Rhajat
FEH Savage Blow 2 Savage Blow 2 If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. Camilla*, Leo, Narcian, Rhajat
FEH Savage Blow 3 Savage Blow 3 If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. ✯✯✯✯✯ Camilla*, Leo, Narcian, Rhajat
FEH Breath of Life 1 Breath of Life 1 If unit initiates attack, adjacent allies recover 3 HP after combat. ✯✯✯ Cordelia (Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Breath of Life 2 Breath of Life 2 If unit initiates attack, adjacent allies recover 5 HP after combat. ✯✯✯✯ Cordelia (Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Breath of Life 3 Breath of Life 3 If unit initiates attack, adjacent allies recover 7 HP after combat. ✯✯✯✯✯ Cordelia (Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Axe Experience 1 Axe Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Chrom (Spring)
FEH Axe Experience 2 Axe Experience 2 If unit survives, all axe users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Chrom (Spring)
FEH Axe Experience 3 Axe Experience 3 If unit survives, all axe users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Chrom (Spring)
FEH Bow Experience 1 Bow Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Faye
FEH Bow Experience 2 Bow Experience 2 If unit survives, all bow users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Faye
FEH Bow Experience 3 Bow Experience 3 If unit survives, all bow users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Faye
FEH R Tome Experience 1 R Tome Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multiplier applied.) Eirika (Anamnesis Lady)
FEH R Tome Experience 2 R Tome Experience 2 If unit survives, all Blue Tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multiplier applied.) Eirika (Anamnesis Lady)
FEH R Tome Experience 3 R Tome Experience 3 If unit survives, all Blue Tome users on team get 2x EXP. (If similar skill effects also used, only highest multiplier applied.) Eirika (Anamnesis Lady)
FEH G Tome Experience 1 G Tome Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Olwen (World of Thracia)
FEH G Tome Experience 2 G Tome Experience 2 If unit survives, all Green Tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Olwen (World of Thracia)
FEH G Tome Experience 3 G Tome Experience 3 If unit survives, all Green Tome users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Olwen (World of Thracia)
FEH B Tome Experience 1 B Tome Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Mae
FEH B Tome Experience 2 B Tome Experience 2 If unit survives, all Blue Tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Mae
FEH B Tome Experience 3 B Tome Experience 3 If unit survives, all Blue Tome users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Mae
FEH Sword Experience 1 Sword Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Athena
FEH Sword Experience 2 Sword Experience 2 If unit survives, all Sword users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Athena
FEH Sword Experience 3 Sword Experience 3 If unit survives, all Sword users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Athena
FEH Lance Valor 1 Lance Valor 1 If unit survives and uses a lance, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Robin (Summer)
FEH Lance Valor 2 Lance Valor 2 If unit survives, all lance users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Robin (Summer)
FEH Lance Valor 3 Lance Valor 3 If unit survives, all lsnce users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.) Robin (Summer)
FEH Axe Valor 1 Axe Valor 1 If unit survives and uses an axe, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Tiki (Summer)
FEH Axe Valor 2 Axe Valor 2 If unit survives, all axe users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Tiki (Summer)
FEH Axe Valor 3 Axe Valor 3 If unit survives, all axe users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.) Tiki (Summer)
FEH Sword Valor 1 Sword Valor 1 If unit survives and uses a sword, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Chrom (Exalted Knight), Gray, Lene
FEH Sword Valor 2 Sword Valor 2 If unit survives, all sword users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Chrom (Exalted Knight), Gray, Lene
FEH Sword Valor 3 Sword Valor 3 If unit survives, all sword users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) Chrom (Exalted Knight), Gray, Lene
FEH G Tome Valor 1 G Tome Valor 1 If unit survives and uses a green tome, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Elise (Summer)
FEH G Tome Valor 2 G Tome Valor 2 If unit survives, all green tome users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Elise (Summer)
FEH G Tome Valor 3 G Tome Valor 3 If unit survives, all green tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) Elise (Summer)
FEH B Tome Valor 1 B Tome Valor 1 If unit survives and uses a blue tome, unit gets 1.5x SP. (If similar

skill effects also used, only highest multiplier applied.)

Shigure (Performing)
FEH B Tome Valor 2 B Tome Valor 2 If unit survives, all blue tome users on team get 1.5x SP. (If similar

skill effects also used, only highest multiplier applied.)

Shigure (Performing)
FEH B Tome Valor 3 B Tome Valor 3 If unit survives, all blue tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) Shigure (Performing)
FEH R Tome Valor 1 R Tome Valor 1 skill effects also used, only highest multiplier applied.) Tharja (Winter's Envoy)
FEH R Tome Valor 2 R Tome Valor 2 skill effects also used, only highest multiplier applied.) Tharja (Winter's Envoy)
FEH R Tome Valor 3 R Tome Valor 3 If unit survives, all red tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) Tharja (Winter's Envoy)
FEH Dagger Valor 1 Dagger Valor 1 If unit survives, all dagger users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) Sakura (Halloween)
FEH Dagger Valor 2 Dagger Valor 2 If unit survives, all dagger users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) Sakura (Halloween)
FEH Dagger Valor 3 Dagger Valor 3 If unit survives, all dagger users on team get 2x SP. (If similar effect also used, only highest multiplier applies.) Sakura (Halloween)
FEH Bow Valor 1 Bow Valor 1 If unit survives, all bow users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) Roy (Valentine)
FEH Bow Valor 2 Bow Valor 2 If unit survives, all bow users on team get 1.5x SP. (If similar effect also used, only highest multiplier applies.) Roy (Valentine)
FEH Bow Valor 3 Bow Valor 3 If unit survives, all bow users on team get 2x SP. (If similar effect also used, only highest multiplier applies.) Roy (Valentine)
FEH Atk Ploy 1 Atk Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until the end of foe's next action. Julius, Katarina, Leo (Summer), Morgan (Female), Oliver
FEH Atk Ploy 2 Atk Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until the end of foe's next action. Julius, Katarina, Leo (Summer), Morgan (Female), Oliver
FEH Atk Ploy 3 Atk Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until the end of foe's next action. Julius, Katarina, Leo (Summer), Morgan (Female), Oliver
FEH Panic Ploy 1 Panic Ploy 1 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action. Luke, Valter, Zelgius
FEH Panic Ploy 2 Panic Ploy 2 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action. Luke, Valter, Zelgius
FEH Panic Ploy 3 Panic Ploy 3 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action. Luke, Valter, Zelgius
FEH Def Ploy 1 Def Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-3 until the end of foe's next action. Arvis, Gaius (Summer)
FEH Def Ploy 2 Def Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-4 until the end of foe's next action. Arvis, Gaius (Summer)
FEH Def Ploy 3 Def Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-5 until the end of foe's next action. Arvis, Gaius (Summer)
FEH Res Ploy 1 Res Ploy 1 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-3 until the end of foe's next action. Gunnthrá, Lute, Sonya
FEH Res Ploy 2 Res Ploy 2 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-4 until the end of foe's next action. Gunnthrá, Lute, Sonya
FEH Res Ploy 3 Res Ploy 3 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until the end of foe's next action. Gunnthrá, Lute, Sonya
FEH Spd Ploy 1 Spd Ploy 1 At start of turn, foes in cardinal directions with Res 1 or more lower

than unit suffer Spd-3 until the end of foe's next action.

Deirdre, Saias
FEH Spd Ploy 2 Spd Ploy 2 At start of turn, foes in cardinal directions with Res 1 or more lower

than unit suffer Spd-4 until the end of foe's next action.

Deirdre, Saias
FEH Spd Ploy 3 Spd Ploy 3 At start of turn, foes in cardinal directions with Res 1 or more lower

than unit suffer Spd-5 until the end of foe's next action.

Deirdre, Saias
FEH Infantry Pulse 1 Infantry Pulse 1 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.) Dorcas, Marisa, Xander (Summer)
FEH Infantry Pulse 2 Infantry Pulse 2 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.) Dorcas, Marisa, Xander (Summer)
FEH Infantry Pulse 3 Infantry Pulse 3 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.) Dorcas, Marisa, Xander (Summer)
FEH Atk Smoke 1 Atk Smoke 1 After combat, inflicts Atk-3 on foes within 2 spaces of target through their next actions. Kaze*, Lyn (Brave)
FEH Atk Smoke 1 Atk Smoke 2 After combat, inflicts Atk-5 on foes within 2 spaces of target through their next actions. Kaze*, Lyn (Brave)
FEH Atk Smoke 1 Atk Smoke 3 After combat, inflicts Atk-7 on foes within two spaces of target through their next actions. Kaze*, Lyn (Brave)
FEH Spd Smoke 1 Spd Smoke 1 After combat, inflicts Spd-3 on foes within 2 spaces of target through their next actions. Nino (Pale Flower), Sigurd, Takumi (Empty Vessel)
FEH Spd Smoke 2 Spd Smoke 2 After combat, inflicts Spd-5 on foes within 2 spaces of target through their next actions. Nino (Pale Flower), Sigurd, Takumi (Empty Vessel)
FEH Spd Smoke 3 Spd Smoke 3 After combat, inflicts Spd-7 on foes within two spaces of target through their next actions. Nino (Pale Flower), Sigurd, Takumi (Empty Vessel)
FEH Def Smoke 1 Def Smoke 1 After combat, inflicts Def-3 on foes within 2 spaces of target through their next actions. Alfonse (Hare)
FEH Def Smoke 2 Def Smoke 2 After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions. Alfonse (Hare)
FEH Def Smoke 3 Def Smoke 3 After combat, inflicts Def-7 on foes within two spaces of target through their next actions. Alfonse (Hare)
FEH Res Smoke 1 Res Smoke 1 After combat, inflicts Res-3 on foes within 2 spaces of target through their next actions. Robin (Fell Vessel)
FEH Res Smoke 2 Res Smoke 2 After combat, inflicts Res-5 on foes within 2 spaces of target through their next actions. Robin (Fell Vessel)
FEH Res Smoke 3 Res Smoke 3 After combat, inflicts Res-7 on foes within two spaces of target through their next actions. Robin (Fell Vessel)
FEH Armor March 1 Armor March 1 If unit has 100% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. Amelia, Henry (Halloween), Lyn (Valentines), Robin (Winter's Envoy)
FEH Armor March 2 Armor March 2 If unit has ≥ 50% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. Amelia, Henry (Halloween), Lyn (Valentines), Robin (Winter's Envoy)
FEH Armor March 3 Armor March 3 If unit has an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. Amelia, Henry (Halloween), Lyn (Valentines), Robin (Winter's Envoy)
FEH Guidance 1 Guidance 1 If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. Ryoma (Supreme Samurai), Tana
FEH Guidance 2 Guidance 2 If unit has ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. Ryoma (Supreme Samurai), Tana
FEH Guidance 3 Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit. Ryoma (Supreme Samurai), Tana
FEH Atk Tactic 1 Atk Tactic 1 At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Legault, Lilina (Valentines), Siegbert
FEH Atk Tactic 2 Atk Tactic 2 At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Legault, Lilina (Valentines), Siegbert
FEH Atk Tactic 3 Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

✯✯✯✯✯ Legault, Lilina (Valentines), Siegbert
FEH Speed Tactic 1 Spd Tactic 1 At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Lyn (Lady of the Wind)
FEH Speed Tactic 2 Spd Tactic 2 At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Lyn (Lady of the Wind)
FEH Speed Tactic 3 Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

✯✯✯✯✯ Lyn (Lady of the Wind)
FEH Def Tactic 1 Def Tactic 1 At start of turn, grants Def+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Shiro, Ike (Vanguard Legend)
FEH Def Tactic 2 Def Tactic 2 At start of turn, grants Def+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Shiro, Ike (Vanguard Legend)
FEH Def Tactic 3 Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

✯✯✯✯✯ Shiro, Ike (Vanguard Legend)
FEH Res Tactic 1 Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

Canas, L'Arachel, Sharena (Hare)
FEH Res Tactic 2 Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

✯✯✯✯ Canas, L'Arachel, Sharena (Hare)
FEH Res Tactic 3 Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn.

Granted only if number of that ally's movement type on current team is ≤ 2.

✯✯✯✯✯ Canas, L'Arachel, Sharena (Hare)
FEH Flier Guidance 1 Flier Guidance 1 If unit's HP is 100%, flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.

Hinoka (Blue Sky Princess)
FEH Flier Guidance 2 Flier Guidance 2 If unit's HP ≥ 50% HP, flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.

✯✯✯✯ Hinoka (Blue Sky Princess)
FEH Flier Guidance 3 Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit. ✯✯✯✯✯ Hinoka (Blue Sky Princess)
FEH Odd Atk Wave 1 Odd Atk Wave 1 At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

✯✯✯✯✯ Ishtar
FEH Odd Atk Wave 2 Odd Atk Wave 2 At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

✯✯✯✯✯ Ishtar
FEH Odd Atk Wave 3 Odd Atk Wave 3 At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

✯✯✯✯✯ Ishtar
FEH Even Spd Wave 1 Even Spd Wave 1 At start of even-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

✯✯✯✯✯ Karla
FEH Even Spd Wave 2 Even Spd Wave 2 At start of even-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

✯✯✯✯✯ Karla
FEH Even Spd Wave 3 Even Spd Wave 3 At start of even-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn.

(Bonus granted to unit even if no allies are adjacent.)

✯✯✯✯✯ Karla

Sacred Seals

See also: Sacred Seal

Note: Materials of tier 1 Seals are for creating while materials of tier 2 and 3 seals are for enhancing.

Skill Effect Materials
GB B SC
FEH HP +3 HP +3 Grants +3 to max HP. 20 100 10
FEH HP +4 HP +4 Grants +4 to max HP. 60 200 50
FEH HP +5 HP +5 Grants +5 to max HP. 400 1000 100
FEH Attack +1 Attack +1 Grants Atk +1. 20 100 10
FEH Attack +2 Attack +2 Grants Atk +2. 60 200 50
FEH Attack +3 Attack +3 Grants Atk +3. 400 1000 100
FEH Speed +1 Speed +1 Grants Spd +1. 20 100 10
FEH Speed +2 Speed +2 Grants Spd +2. 60 200 50
FEH Speed +3 Speed +3 Grants Spd +3. 400 1000 100
FEH Resistance +1 Resistance +1 Grants Res +1. 20 100 10
FEH Resistance +2 Resistance +2 Grants Res +2. 60 200 50
FEH Resistance +3 Resistance +3 Grants Res +3. 400 1000 100
FEH Defense +1 Defense +1 Grants Def +1. 20 100 10
FEH Defense +2 Defense +2 Grants Def +2. 60 200 50
FEH Defense +3 Defense +3 Grants Def +3. 400 1000 100
FEH Attack Def +1 Attack Def +1 Grants Atk/Def +1 60 200 50
FEH Attack Def +2 Attack Def +2 Grants Atk/Def +2 400 1000 100
FEH Hone Atk 1 Hone Atk 1 Grants adjacent allies Atk+2 through their next actions at the start of each turn. 20 100 20
FEH Hone Atk 2 Hone Atk 2 Grants adjacent allies Atk+3 through their next actions at the start of each turn. 60 200 50
FEH Hone Atk 3 Hone Atk 3 Grants adjacent allies Atk+4 through their next actions at the start of each turn. 400 1000 100
FEH Hone Spd 1 Hone Spd 1 Grants adjacent allies Spd+2 through their next actions at the start of each turn. 20 100 20
FEH Hone Spd 2 Hone Spd 2 Grants adjacent allies Spd+3 through their next actions at the start of each turn. 60 200 50
FEH Hone Spd 3 Hone Spd 3 Grants adjacent allies Spd+4 through their next actions at the start of each turn. 400 1000 100
FEH Fortify Res 1 Fortify Res 1 Grants adjacent allies Res+2 through their next actions at the start of each turn. 20 100 20
FEH Fortify Res 2 Fortify Res 2 Grants adjacent allies Res+3 through their next actions at the start of each turn. 60 200 50
FEH Fortify Res 3 Fortify Res 3 Grants adjacent allies Res+4 through their next actions at the start of each turn. 400 1000 100
FEH Fortify Def 1 Fortify Def 1 Grants adjacent allies Def+2 through their next actions at the start of each turn. 20 100 20
FEH Fortify Def 2 Fortify Def 2 Grants adjacent allies Def+3 through their next actions at the start of each turn. 60 200 50
FEH Fortify Def 3 Fortify Def 3 Grants adjacent allies Def+4 through their next actions at the start of each turn. 400 1000 100
FEH Spur Atk 1 Spur Atk 1 Grants adjacent allies Atk+2 during combat 20 100 20
FEH Spur Atk 2 Spur Atk 2 Grants adjacent allies Atk+3 during combat 60 200 50
FEH Spur Atk 3 Spur Atk 3 Grants adjacent allies Atk+4 during combat 400 1000 100
FEH Spur Spd 1 Spur Spd 1 Grants adjacent allies Spd+2 during combat 20 100 20
FEH Spur Spd 2 Spur Spd 2 Grants adjacent allies Spd+3 during combat 60 200 50
FEH Spur Spd 3 Spur Spd 3 Grants adjacent allies Spd+4 during combat 400 1000 100
FEH Spur Def 1 Spur Def 1 Grants adjacent allies Def+2 during combat 20 100 20
FEH Spur Def 2 Spur Def 2 Grants adjacent allies Def+3 during combat 60 200 50
FEH Spur Def 3 Spur Def 3 Grants adjacent allies Def+4 during combat 400 1000 100
FEH Spur Res 1 Spur Res 1 Grants adjacent allies Res+2 during combat 20 100 20
FEH Spur Res 2 Spur Res 2 Grants adjacent allies Res+3 during combat 60 200 50
FEH Spur Res 3 Spur Res 3 Grants adjacent allies Res+4 during combat 400 1000 100
FEH Breath of Life 1 Breath of Life 1 If unit initiates attack, adjacent allies recover 3 HP after combat. 20 100 20
FEH Breath of Life 2 Breath of Life 2 If unit initiates attack, adjacent allies recover 5 HP after combat. 60 200 50
FEH Breath of Life 3 Breath of Life 3 If unit initiates attack, adjacent allies recover 7 HP after combat. 400 1000 100
FEH Quickened Pulse Quickened Pulse Special cooldown count -1 at start of Turn 1. 20 100 20
FEH Squad Ace A 1 Squad Ace A 1 Grants +3 to max HP. N/A
FEH Squad Ace A 2 Squad Ace A 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace A 3 Squad Ace A 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace B 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace B 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace B 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace C 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace C 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace C 3 Grants Res+3 400 1000 100
FEH Squad Ace D 1 Squad Ace D 1 Grants Spd+1 N/A
FEH Squad Ace D 2 Squad Ace D 2 Grants Spd+2 60 200 50
FEH Squad Ace D 3 Squad Ace D 3 Grants Spd+3 400 1000 100
FEH Squad Ace E 1 Squad Ace E 1 Grants Atk +1. N/A
FEH Squad Ace E 2 Squad Ace E 2 Grants Atk +2. 60 200 50
FEH Squad Ace E 3 Squad Ace E 3 Grants Atk +3. 400 1000 100
FEH Squad Ace F 1 Squad Ace F 1 Grants +3 to max HP. N/A
FEH Squad Ace F 2 Squad Ace F 2 Grants +4 to max HP. 60 200 50
FEH Squad Ace F 3 Squad Ace F 3 Grants +5 to max HP. 400 1000 100
FEH Squad Ace B 1 Squad Ace G 1 Grants Def+1 N/A
FEH Squad Ace B 2 Squad Ace G 2 Grants Def+2 60 200 50
FEH Squad Ace B 3 Squad Ace G 3 Grants Def+3 400 1000 100
FEH Squad Ace C 1 Squad Ace H 1 Grants Res+1 N/A
FEH Squad Ace C 2 Squad Ace H 2 Grants Res+2 60 200 50
FEH Squad Ace C 3 Squad Ace H 3 Grants Res+3 400 1000 100
FEH HP +3 Initiate Seal HP 1 Grants +3 to max HP. N/A
FEH HP +4 Initiate Seal HP 2 Grants +4 to max HP. 60 200 50
FEH HP +5 Initiate Seal HP 3 Grants +5 to max HP. 400 1000 100
FEH Attack +1 Initiate Seal Attack 1 Grants Atk +1. N/A
FEH Attack +2 Initiate Seal Attack 2 Grants Atk +2. 60 200 50
FEH Attack +3 Initiate Seal Attack 3 Grants Atk +3. 400 1000 100
FEH Speed +1 Initiate Seal Speed 1 Grants Spd +1. N/A
FEH Speed +2 Initiate Seal Speed 2 Grants Spd +2. 60 200 50
FEH Speed +3 Initiate Seal Speed 3 Grants Spd +3. 400 1000 100
FEH Defense +1 Initiate Seal Defense 1 Grants Def +1. N/A
FEH Defense +2 Initiate Seal Defense 2 Grants Def +2. 60 200 50
FEH Defense +3 Initiate Seal Defense 3 Grants Def +3. 400 1000 100
FEH Resistance +1 Initiate Seal Resistance 1 Grants Res +1. N/A
FEH Resistance +2 Initiate Seal Resistance 2 Grants Res +2. 60 200 50
FEH Resistance +3 Initiate Seal Resistance 3 Grants Res +3. 400 1000 100
FEH Phantom Spd 1 Phantom Spd 1 When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +5 over actual value. 20 100 40
FEH Phantom Spd 2 Phantom Spd 2 When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +8 over actual value. 60 200 50
FEH Phantom Spd 3 Phantom Spd 3 When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +10 over actual value. 400 1000 100
FEH Atk Ploy 1 Atk Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until end of foe's next action. 20 100 20
FEH Atk Ploy 2 Atk Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until end of foe's next action. 60 200 50
FEH Atk Ploy 3 Atk Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until end of foe's next action. 400 1000 100
FEH Def Ploy 1 Def Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-3 until end of foe's next action. 20 100 20
FEH Def Ploy 2 Def Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-4 until end of foe's next action. 60 200 50
FEH Def Ploy 3 Def Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-5 until end of foe's next action. 400 1000 100
FEH Res Ploy 1 Res Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-3 until end of foe's next action. 20 100 20
FEH Res Ploy 2 Res Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-4 until end of foe's next action. 60 200 50
FEH Res Ploy 3 Res Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until end of foe's next action. 400 1000 100
FEH Panic Ploy 1 Panic Ploy 1 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action. 20 100 40
FEH Panic Ploy 2 Panic Ploy 2 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action. 60 200 50
FEH Panic Ploy 3 Panic Ploy 3 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action. 400 1000 100
FEH Hardy Bearing 1 Hardy Bearing 1 Disables skills that change unit's attack priority. If unit has 100% HP at start of battle, enemy skills that change attack priority are also disabled. 20 100 40
FEH Hardy Bearing 2 Hardy Bearing 2 Disables skills that change unit's attack priority. If unit has ≥ 50% HP at start of battle, enemy skills that change attack priority are also disabled. 60 200 50
FEH Hardy Bearing 3 Hardy Bearing 3 Disables skills that change unit's attack priority. Enemy skills that change attack priority are also disabled. 400 1000 100
FEH Close Def 1 Close Def 1 If unit is attacked by foe using sword, lance, axe, or dragonstone, unit receives Def/Res+2 during combat. 20 100 40
FEH Close Def 2 Close Def 2 If unit is attacked by foe using sword, lance, axe, or dragonstone, unit receives Def/Res+4 during combat. 60 200 50
FEH Close Def 3 Close Def 3 If unit is attacked by foe using sword, lance, axe, or dragonstone, unit receives Def/Res+6 during combat. 400 1000 100
FEH Distant Def 1 Distant Def 1 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat. 20 100 40
FEH Distant Def 2 Distant Def 2 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat. 60 200 50
FEH Distant Def 3 Distant Def 3 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat. 400 1000 100
FEH Deflect Melee 1 Deflect Melee 1 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 30%.
(Cannot be used by tome, bow, dagger or staff users.)
20 100 50
FEH Deflect Melee 2 Deflect Melee 2 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 50%.
(Cannot be used by tome, bow, dagger or staff users.)
60 200 50
FEH Deflect Melee 3 Deflect Melee 3 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 80%.
(Cannot be used by tome, bow, dagger or staff users.)
400 1000 100
FEH Deflect Missile 1 Deflect Missile 1 If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 30%. 20 100 50
FEH Deflect Missile 2 Deflect Missile 2 If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 50%. 60 200 50
FEH Deflect Missile 3 Deflect Missile 3 If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 80%. 400 1000 100
FEH Deflect Magic 1 Deflect Magic 1 If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 30%. 20 100 50
FEH Deflect Magic 2 Deflect Magic 2 If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 50%. 60 200 50
FEH Deflect Magic 3 Deflect Magic 3 If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 80%. 400 1000 100
FEH Brash Assault 1 Brash Assault 1 Unit automatically makes a follow-up when at HP < 30% and attacking a foe that can counter. 20 100 20
FEH Brash Assault 2 Brash Assault 2 Unit automatically makes a follow-up when at HP < 40% and attacking a foe that can counter. 60 200 50
FEH Brash Assault 3 Brash Assault 3 Unit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter. 400 1000 100
FEH Atk Smoke 1 Atk Smoke 1 After combat, inflicts Atk-3 on foes within 2 spaces of target through their next actions. 20 100 20
FEH Atk Smoke 2 Atk Smoke 2 After combat, inflicts Atk-5 on foes within 2 spaces of target through their next actions. 60 200 50
FEH Atk Smoke 3 Atk Smoke 3 After combat, inflicts Atk-7 on foes within two spaces of target through their next actions. 400 1000 100
FEH Spd Smoke 1 Spd Smoke 1 After combat, inflicts Spd-3 on foes within 2 spaces of target through their next actions. 20 100 20
FEH Spd Smoke 2 Spd Smoke 2 After combat, inflicts Spd-5 on foes within 2 spaces of target through their next actions. 60 200 50
FEH Spd Smoke 3 Spd Smoke 3 After combat, inflicts Spd-7 on foes within two spaces of target through their next actions. 400 1000 100
FEH Guidance 1 Guidance 1 If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 20 100 40
FEH Guidance 2 Guidance 2 If unit has ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 60 200 50
FEH Guidance 3 Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit. 400 1000 100
FEH Threaten Atk 1 Threaten Atk 1 Inflicts Atk-3 to foes within 2 spaces through their next actions at the start of each turn. 20 100 20
FEH Threaten Atk 2 Threaten Atk 2 Inflicts Atk-4 to foes within 2 spaces through their next actions at the start of each turn. 60 200 50
FEH Threaten Atk 3 Threaten Atk 3 Inflicts Atk-5 to foes within 2 spaces through their next actions at the start of each turn. 400 1000 100
FEH Threaten Spd 1 Threaten Spd 1 Inflicts Spd-3 to foes within 2 spaces through their next actions at the start of each turn. 20 100 20
FEH Threaten Spd 2 Threaten Spd 2 Inflicts Spd-4 to foes within 2 spaces through their next actions at the start of each turn. 60 200 50
FEH Threaten Spd 3 Threaten Spd 3 Inflicts Spd-5 to foes within 2 spaces through their next actions at the start of each turn. 400 1000 100
FEH Iote's Shield Iote's Shield Neutralizes "effective against fliers" bonuses. 20 100 20
FEH Heavy Blade 1 Heavy Blade 1 If unit's Atk - foe's Atk ≥ 5, unit gains Special cooldown charge +1 attack.

(If using other similar skill, only highest value applied.)

20 100 40
FEH Heavy Blade 2 Heavy Blade 2 If unit's Atk - foe's Atk ≥ 3, unit gains Special cooldown charge +1 attack.

(If using other similar skill, only highest value applied.)

60 200 50
FEH Heavy Blade 3 Heavy Blade 3 If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 attack.

(If using other similar skill, only highest value applied.)

400 1000 100
FEH Seal Atk 1 Seal Atk 1 After combat, foe suffers Atk-3 through its next action. 20 100 20
FEH Seal Atk 2 Seal Atk 2 After combat, foe suffers Atk-5 through its next action. 60 200 50
FEH Seal Atk 3 Seal Atk 3 After combat, foe suffers Atk-7 through its next action. 400 1000 100
FEH Quick Riposte 1 Quick Riposte 1 Unit automatically makes a follow-up attack if attacked at HP ≥ 90%. 20 100 40
FEH Quick Riposte 2 Quick Riposte 2 Unit automatically makes a follow-up attack if attacked at HP ≥ 80%. 60 200 50
FEH Quick Riposte 3 Quick Riposte 3 Unit automatically makes a follow-up attack if attacked at HP ≥ 70%. 400 1000 100
FEH Poison Strike 1 Poison Strike 1 Inflicts 4 damage to foe after any combat this unit initiates. 20 100 20
FEH Poison Strike 2 Poison Strike 2 Inflicts 7 damage to foe after any combat this unit initiates. 60 200 50
FEH Poison Strike 3 Poison Strike 3 Inflicts 10 damage to foe after any combat this unit initiates. 400 1000 100
FEH Drive Atk 1 Drive Atk 1 Grants allies within 2 spaces Atk+2 during combat. 20 100 40
FEH Drive Atk 2 Drive Atk 2 Grants allies within 2 spaces Atk+3 during combat. 400 1000 100
FEH Drive Def 1 Drive Def 1 Grants allies within 2 spaces Def+2 during combat. 20 100 40
FEH Drive Def 2 Drive Def 2 Grants allies within 2 spaces Def+3 during combat. 400 1000 100
FEH Fortress Def 1 Fortress Def 1 Grants Def+3. Inflicts Atk-3. 20 100 20
FEH Fortress Def 2 Fortress Def 2 Grants Def+4. Inflicts Atk-3. 60 200 50
FEH Fortress Def 3 Fortress Def 3 Grants Def+5. Inflicts Atk-3. 400 1000 100
FEH Fortress Res 1 Fortress Res 1 Grants Res+3. Inflicts Atk-3. 20 100 20
FEH Fortress Res 2 Fortress Res 2 Grants Res+4. Inflicts Atk-3. 60 200 50
FEH Fortress Res 3 Fortress Res 3 Grants Res+5. Inflicts Atk-3. 400 1000 100
FEH Armored Boots Armored Boots If unit's HP = 100% at start of turn, unit can move 1 extra space. (That turn only; does not stack.) 20 100 40
FEH Embla's Ward Embla's Ward Unit receives 0 damage. N/A
FEH Múspellflame Múspellflame Unit receives 0 damage. N/A
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