This is a list of Skills, called Abilities in-game, found in Fire Emblem Warriors: Three Hopes.
Personal Abilities
Innate abilities that each character has at the start. Each character has their own unique Action (アクション), Support (補助), and Tactical (戦術) abilities. These skills cannot be removed.
Action
Icon | Ability | Character | Effect |
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Shadowflash | Shez | Gain a chance to perform a few attacks that instantly defeat non-commander units. Chance increases with hit count. Press ZR to dash a short distance. Gain a chance to perform several attacks that instantly defeat non-commander units. Chance increases with hit count. Press ZR to dash a moderate distance. Gain a chance to perform many attacks that instantly defeat non-commander units. Chance increases with hit count. Press ZR to dash a long distance. |
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Solar Prominence | Edelgard | |
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Azure Lightning | Dimitri | |
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Dustcloud | Claude | |
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Divine Pulse | Byleth | Press ZR to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a long cooldown time. Press ZR to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a moderate cooldown time. Press ZR to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a short cooldown time. |
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Dark Conjuration | Hubert | Gain a low chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press ZR to detonate the spike and inflict dark damage based on power level. Gain a moderate chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press ZR to detonate the spike and inflict dark damage based on power level. Gain a high chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press ZR to detonate the spike and inflict dark damage based on power level. |
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Maximum Ambulation | Ferdinand | |
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Eazy Breezy | Linhardt | Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a narrow range. Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a moderate range. Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a wide range. |
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One for the Books | Caspar | Hold the button when preforming strong attacks to charge the attack, increasing attack range and damage dealt by one tier. Hold the button when preforming strong attacks to charge the attack, increasing attack range and damage dealt by two tiers. Hold the button when preforming strong attacks to charge the attack, increasing attack range and damage dealt by three tiers. |
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Personal Space | Bernadetta | |
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Prismatic Resonance | Dorothea | Gain a low chance to spawn musical notes around the unit when preforming regular attacks. Attacking the notes triggers elemental shockwaves. Gain a moderate chance to spawn musical notes around the unit when preforming regular attacks. Attacking the notes triggers elemental shockwaves. Gain a high chance to spawn musical notes around the unit when preforming regular attacks. Attacking the notes triggers elemental shockwaves. |
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Windstorm | Petra | |
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Wicked Impulse | Monica | Strike with the right timing to generate a small shockwave imbued with an element corresponding to the attack. Strike with the right timing to generate a medium shockwave imbued with an element corresponding to the attack. Strike with the right timing to generate a large shockwave imbued with an element corresponding to the attack. |
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Demolisher | Dedue | Hold the button when performing strong attacks to trigger blasts on impact that deal minor damage to enemies. Hold the button when performing strong attacks to trigger blasts on impact that deal moderate damage to enemies. Hold the button when performing strong attacks to trigger blasts on impact that deal major damage to enemies. |
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Intense Velocity | Felix | Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 7 dodges. Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 5 dodges. Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 3 dodges. |
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Wind Stance | Ashe | While holding ZR, use left movement stick to create and place a zone of wind. Has a long cooldown time. While holding ZR, use left movement stick to create and place a zone of wind. Has a moderate cooldown time. While holding ZR, use left movement stick to create and place a zone of wind. Has a short cooldown time. |
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Gordian Stroke | Sylvain | |
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Radiant Love | Mercedes | Attacking very slightly fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press ZR to damage enemies and heal allies. Attacking slightly fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press ZR to damage enemies and heal allies. Attacking moderately fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press ZR to damage enemies and heal allies. |
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Courageous Aria | Annette | Attacking very slightly fills the Unique Ability Gauge. When it is full, presss ZR to temporarily strengthen yourself and surrounding allies. Attacking slightly fills the Unique Ability Gauge. When it is full, presss ZR to temporarily strengthen yourself and surrounding allies. Attacking moderately fills the Unique Ability Gauge. When it is full, presss ZR to temporarily strengthen yourself and surrounding allies. |
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Icy Plunge | Ingrid | |
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Martial Prowess | Rodrigue | |
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Lightning Bound | Hilda | Hold the button down during strong attacks to slightly increase damage and add lightning. While charging, enemies a short distance away will be drawn in. Hold the button down during strong attacks to moderately increase damage and add lightning. While charging, enemies a moderate distance away will be drawn in. Hold the button down during strong attacks to greatly increase damage and add lightning. While charging, enemies a long distance away will be drawn in. |
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Rondo of Roses | Lorenz | Attacking fills the Unique Ability Gauge, while nullifying an enemy attack deceases it. When the gauge is full, press ZR to draw in foes a short distance away. Attacking fills the Unique Ability Gauge, while nullifying an enemy attack deceases it. When the gauge is full, press ZR to draw in foes a moderate distance away. Attacking fills the Unique Ability Gauge, while nullifying an enemy attack deceases it. When the gauge is full, press ZR to draw in foes a long distance away. |
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Pure Brawn | Raphael | Charge to power up attacks for a set period. Attacks will strengthen up to 2 tiers based on the number of charges. Charge to power up attacks for a set period. Attacks will strengthen up to 3 tiers based on the number of charges. Charge to power up attacks for a set period. Attacks will strengthen up to 4 tiers based on the number of charges. |
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Dreamer's Paintbrush | Ignatz | Send enemies flying to spatter the ground with a small amount of paint. Enemies that step in the paint incur elemental damage matching its color. Send enemies flying to spatter the ground with a moderate amount of paint. Enemies that step in the paint incur elemental damage matching its color. Send enemies flying to spatter the ground with a large amount of paint. Enemies that step in the paint incur elemental damage matching its color. |
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Cursed Expulsion | Lysithea | Enemies sent flying explode and deal dark damage to a narrow area. Press ZR to draw in Spellbound enemies. Can be used again after a cooldown. Enemies sent flying explode and deal dark damage to a moderate area. Press ZR to draw in Spellbound enemies. Can be used again after a cooldown. Enemies sent flying explode and deal dark damage to a wide area. Press ZR to draw in Spellbound enemies. Can be used again after a cooldown. |
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Snowslip | Marianne | At 300 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. At 200 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. At 150 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. |
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Careful Study | Leonie | Allows the unit to string together 2 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attack will strengthen. Allows the unit to string together 3 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attack will strengthen. Allows the unit to string together 4 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attack will strengthen. |
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Galvanic Surge | Holst | Attacking slightly fills the Unique Ability Gauge. When it is full, press ZR to temporarily increase speed and imbue attacks with lightning. Attacking moderately fills the Unique Ability Gauge. When it is full, press ZR to temporarily increase speed and imbue attacks with lightning. Attacking greatly fills the Unique Ability Gauge. When it is full, press ZR to temporarily increase speed and imbue attacks with lightning. |
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Deceit | Yuri | Press ZR to create an orb of wind that draws in enemies and then explodes. Has a long cooldown time. Press ZR to create an orb of wind that draws in enemies and then explodes. Has a moderate cooldown time. Press ZR to create an orb of wind that draws in enemies and then explodes. Has a short cooldown time. |
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Golden Fists | Balthus | At 300 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a very small amount of gold. At 200 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a small amount of gold. At 150 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a fair amount of gold. |
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Personality Shift | Constance | Generate a small number of orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 6. Press ZR to launch the orbs. Generate a small number of orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 10. Press ZR to launch the orbs. Generate a small number of orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 13. Press ZR to launch the orbs. |
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Nether Sigh | Hapi | Strong attacks and the unit's final regular attack generate small zones in front of the unit that deal dark damage. Press ZR to detonate the zones and cause a small explosion. Strong attacks and the unit's final regular attack generate mid-sized zones in front of the unit that deal dark damage. Press ZR to detonate the zones and cause a moderate explosion. Strong attacks and the unit's final regular attack generate large zones in front of the unit that deal dark damage. Press ZR to detonate the zones and cause a large explosion. |
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Windswept | Seteth | Imbue non-regular attacks with wind. Press ZR to rend Windtorn enemies with air blades. Has a long cooldown time. Imbue non-regular attacks with wind. Press ZR to rend Windtorn enemies with air blades. Has a moderate cooldown time. Imbue non-regular attacks with wind. Press ZR to rend Windtorn enemies with air blades. Has a short cooldown time. |
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Luminous Prayer | Flayn | Gain a chance to spawn an orb of light around the unit when performing regular attacks. Press ZR to fire a beam of light toward all orbs. Gain a chance to spawn 2 orbs of light around the unit when performing regular attacks. Press ZR to fire a beam of light toward all orbs. Gain a chance to spawn 3 orbs of light around the unit when performing regular attacks. Press ZR to fire a beam of light toward all orbs. |
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Thunderous Refrain | Manuela | Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press ZR to deal a small amount of damage around the staves. Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press ZR to deal a large amount of damage around the staves. |
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Quietus | Jeritza | Attacking very slightly fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press ZR to attack, instantly defeating non-commander enemies. Attacking slightly fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press ZR to attack, instantly defeating non-commander enemies. Attacking moderately fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press ZR to attack, instantly defeating non-commander enemies. |
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Twofold Ruin | Catherine | Press ZR to make attacks hit twice for a period of time and deal a small amount of additional damage. This skill can be reused periodically. Press ZR to make attacks hit twice for a period of time and deal a moderate amount of additional damage. This skill can be reused periodically. Press ZR to make attacks hit twice for a period of time and deal a large amount of additional damage. This skill can be reused periodically. |
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Cold Calculation | Shamir | Strike with the right timing to slightly increase critical hit rate and imbue attacks with ice. Strike with the right timing to moderately increase critical hit rate and imbue attacks with ice. Strike with the right timing to greatly increase critical hit rate and imbue attacks with ice. |
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Blade Breaker | Jeralt | Hold the button when performing strong attacks to slightly increase damage, guard break, and explode enemies sent flying. Hold the button when performing strong attacks to increase damage up to two tiers, guard break, and explode enemies sent flying. Hold the button when performing strong attacks to increase damage up to three tiers, guard break, and explode enemies sent flying. |
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Camaraderie | Gatekeeper | At 600 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. At 450 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. At 300 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. |
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Purifying Rain | Rhea | |
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Divine Caprice | Sothis | |
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Duality | Arval |
Support
Icon | Ability | Character | Effect |
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Mortal Coil | Shez | |
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Emperor's Prestige | Edelgard | |
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King's Might | Dimitri | |
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Leader's Acumen | Claude | |
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Ashen Demon | Byleth | |
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Perception | Hubert | |
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Name Drop | Ferdinand | |
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Catnap | Linhardt | Slightly increases how much HP the unit automatically recovers while inside an allied stronghold. Moderately increases how much HP the unit automatically recovers while inside an allied stronghold. Greatly increases how much HP the unit automatically recovers while inside an allied stronghold. |
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Fists of Justice | Caspar | |
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Persecution Complex | Bernadetta | When hit by enemy attacks: grants a very low chance to temporarily increasing damage dealt to foes. When hit by enemy attacks: grants a low chance to temporarily increasing damage dealt to foes. When hit by enemy attacks: grants a moderate chance to temporarily increasing damage dealt to foes. |
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Songstress | Dorothea | Slightly restores surrounding allies' HP and Awakening Gauges when the unit completes a Warrior Special. Moderately restores surrounding allies' HP and Awakening Gauges when the unit completes a Warrior Special. Greatly restores surrounding allies' HP and Awakening Gauges when the unit completes a Warrior Special. |
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Hunter's Boon | Petra | |
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Shrewd Operator | Monica | |
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Staunch Shield | Dedue | Taking hits while guarding slightly restores the Warrior Gauge. Perfect Guards restore the gauge even more. Taking hits while guarding moderately restores the Warrior Gauge. Perfect Guards restore the gauge even more. Taking hits while guarding greatly restores the Warrior Gauge. Perfect Guards restore the gauge even more. |
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Lone Wolf | Felix | When no battalion is deployed or if battalion endurance is depleted: slightly increases damage dealt to enemies. When no battalion is deployed or if battalion endurance is depleted: moderately increases damage dealt to enemies. When no battalion is deployed or if battalion endurance is depleted: greatly increases damage dealt to enemies. |
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Lockpick | Ashe | Allows the unit to open chests without a key and unlock special gates. Also grants a very low chance to increasing items dropped by fallen enemy commanders. Allows the unit to open chests without a key and unlock special gates. Also grants a low chance to increasing items dropped by fallen enemy commanders. Allows the unit to open chests without a key and unlock special gates. Also grants a moderate chance to increasing items dropped by fallen enemy commanders. |
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Adept Flirt | Sylvain | When an ally of the opposite sex is nearby or is the unit's adjutant: slightly increases the Awakening Gauge fill rate. When an ally of the opposite sex is nearby or is the unit's adjutant: moderately increases the Awakening Gauge fill rate. When an ally of the opposite sex is nearby or is the unit's adjutant: greatly increases the Awakening Gauge fill rate. |
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Live to Serve | Mercedes | When magic is used to restore an ally's HP, allows the caster to also recover half the amount of the restored HP. When magic is used to restore an ally's HP, allows the caster to also recover three-quarters the amount of the restored HP. When magic is used to restore an ally's HP, allows the caster to also recover an equal amount of the restored HP. |
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Overachiever | Annette | Defeating 30 or more enemies with a single Warrior Special grants a small increase in damage dealt to enemies for a period of time. Defeating 30 or more enemies with a single Warrior Special grants a moderate increase in damage dealt to enemies for a period of time. Defeating 30 or more enemies with a single Warrior Special grants a large increase in damage dealt to enemies for a period of time. |
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Heavensent | Ingrid | |
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Right-Hand Man | Rodrigue | When HP is at 25% or below: nullifies critical hits and status effects, and prevents knockback while attacking. When HP is at 35% or below: nullifies critical hits and status effects, and prevents knockback while attacking. When HP is at 50% or below: nullifies critical hits and status effects, and prevents knockback while attacking. |
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Advocate | Hilda | When the unit's adjutant is a member of the opposite sex: slightly increases Adjutant Gauge fill rates and slightly increases damage dealt by Adjutant Follow-Ups. When the unit's adjutant is a member of the opposite sex: moderately increases Adjutant Gauge fill rates and moderately increases damage dealt by Adjutant Follow-Ups. |
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Distinguished House | Lorenz | |
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Goody Basket | Raphael | |
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Watchful Eye | Ignatz | |
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Unsought Power | Lysithea | |
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Animal Friend | Marianne | When the unit, their adjutant, or a surrounding ally is mounted: slightly restores HP at regular intervals. When the unit, their adjutant, or a surrounding ally is mounted: moderately restores HP at regular intervals. When the unit, their adjutant, or a surrounding ally is mounted: greatly restores HP at regular intervals. |
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Rivalry | Leonie | |
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Natural Warrior | Holst | |
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Schemer | Yuri | |
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King of Grappling | Balthus | |
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Emergent Magic | Constance | Grants a very low chance when using elemental magic to instead cast a more powerful version of that magic. Grants a low chance when using elemental magic to instead cast a more powerful version of that magic. Grants a moderate chance when using elemental magic to instead cast a more powerful version of that magic. |
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Monstrous Appeal | Hapi | Deals a very small amount of damage to one of a monster's barriers even when the unit does not attack with the correct elemental weakness. Deals a small amount of damage to one of a monster's barriers even when the unit does not attack with the correct elemental weakness. Deals a moderate amount of damage to one of a monster's barriers even when the unit does not attack with the correct elemental weakness. |
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Guardian | Seteth | When the unit collects a recovery item, surrounding allies also receive 50% of the item's benefits. When the unit collects a recovery item, surrounding allies also receive 75% of the item's benefits. When the unit collects a recovery item, surrounding allies also receive the item's full benefits. |
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Lily's Poise | Flayn | |
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Infirmary Master | Manuela | |
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Murderous Intent | Jeritza | |
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Fighting Spirit | Catherine | When no battalion is deployed or if battalion endurance is depleted: slightly reduces damage from enemies. When no battalion is deployed or if battalion endurance is depleted: moderately reduces damage from enemies. When no battalion is deployed or if battalion endurance is depleted: greatly reduces damage from enemies. |
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Survival Instinct | Shamir | |
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Captain's Grit | Jeralt | When a battalion is deployed: slightly reduces knockback from enemies the battalion is effective against. When a battalion is deployed: moderately reduces knockback from enemies the battalion is effective against. When a battalion is deployed: greatly reduces knockback from enemies the battalion is effective against. |
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Nothing to Report | Gatekeeper | |
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Power of the Saints | Rhea | |
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Sacrosanct | Sothis | |
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Agarthan Arcana | Arval | When hit by enemy attacks: inflicts a small amount of proportional damage to surrounding foes. When hit by enemy attacks: inflicts a moderate amount of proportional damage to surrounding foes. When hit by enemy attacks: inflicts a large amount of proportional damage to surrounding foes. |
Tactical
Note: While every character has a "unique" tactical ability, in fact there are only eight different tactical abilities: an increase to damage dealt or reduction to damage received after being ordered to attack, defend, seize or guard.
Class Abilities
Innate abilities for each class. It’s granted to that class only and disappears if you change class.
Icon | Ability | Class | Effect |
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Terrain Resistance | ![]() ![]() ![]() ![]() ![]() ![]() |
Prevents damage from terrain. |
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Axe Buster Lv 1 | ![]() |
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 80%. |
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Axe Buster Lv 2 | ![]() ![]() ![]() ![]() |
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 85%. |
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Axe Buster Lv 3 | ![]() ![]() |
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 90%. |
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Axe Buster Lv 4 | ![]() ![]() |
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 95%. |
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Axe Buster Lv 5 | ![]() ![]() ![]() ![]() |
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 100%. |
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Sword Buster Lv 1 | ![]() |
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 80%. |
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Sword Buster Lv 2 | ![]() ![]() |
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 85%. |
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Sword Buster Lv 3 | ![]() |
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 90%. |
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Sword Buster Lv 4 | ![]() ![]() ![]() |
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%. |
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Sword Buster Lv 5 | ![]() ![]() |
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 100%. |
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Lance Buster Lv 1 | ![]() |
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 80%. |
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Lance Buster Lv 2 | ![]() ![]() ![]() |
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 85%. |
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Lance Buster Lv 3 | ![]() ![]() ![]() |
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 90%. |
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Lance Buster Lv 4 | ![]() ![]() ![]() |
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 95%. |
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Lance Buster Lv 5 | ![]() |
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 100%. |
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Gauntlet Buster Lv 2 | ![]() ![]() |
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 85%. |
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Gauntlet Buster Lv 3 | ![]() |
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 90%. |
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Gauntlet Buster Lv 4 | ![]() |
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 95%. |
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Gauntlet Buster Lv 5 | ![]() |
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 100%. |
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Tome Buster Lv 2 | ![]() |
Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 85%. |
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Tome Buster Lv 3 | ![]() |
Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 90%. |
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Tome Buster Lv 4 | ![]() ![]() |
Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 95%. |
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Bow Buster Lv 1 | ![]() |
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 80%. |
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Bow Buster Lv 2 | ![]() ![]() |
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 85%. |
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Bow Buster Lv 3 | ![]() ![]() |
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 90%. |
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Bow Buster Lv 4 | ![]() |
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 95%. |
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Cavalry Buster Lv 3 | ![]() |
Grants one tier greater advantage against cavalry units. Increases damage to them by 90%. |
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Cavalry Buster Lv 4 | ![]() |
Grants one tier greater advantage against cavalry units. Increases damage to them by 95%. |
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Steal | ![]() |
Periodically increases the number of items that drop when an enemy commander is defeated. |
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Locktouch | ![]() |
Allows the unit to open chests without a key and unlock special gates. |
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Alert Stance | ![]() |
Increases the invincibility window when dodging. |
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Alert Stance+ | ![]() |
Greatly increases the invincibility window when dodging. |
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Impregnable | ![]() ![]() |
Prevents the unit from being knocked back when performing a strong attack. |
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Heal | ![]() |
Grants the unit Heal, or increases the spell's potency if already learned. |
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Fire | ![]() |
Grants the unite Fire, or increases the spell's potency if already learned. |
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Charm | ![]() ![]() |
Restores HP to surrounding allies when an enemy commander is defeated. |
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Pass | ![]() |
Makes it easier to perform Perfect Guards. |
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Lucky Seven | ![]() |
Temporarily increases one of the following stats when an enemy commander is defeated: Str, Mag, Dex, Spd, Lck, Def, Res. |
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Swift Awakening | ![]() ![]() |
Increases the amount that successful attacks fill the Awakening Gauge. |
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Swordfaire | ![]() |
Increases critical hit rate when equipped with a sword. |
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Bowfaire | ![]() |
Increases critical hit rate when equipped with a bow. |
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Black Magic+ | ![]() ![]() |
Increases black magic damage to enemies. |
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Dark Magic+ | ![]() ![]() |
Increases dark magic damage to enemies. |
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White Magic+ | ![]() |
Increases the amount of HP restored by white magic. |
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Grievous Blow | ![]() |
Increases critical hit damage to enemies. |
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Shatter | ![]() |
Causes strong attacks to break an enemy's guard. |
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Miasma Δ | ![]() |
Grants the unit Miasma Δ, or increases the spell's potency if already learned. |
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Dark Magic Mastery | ![]() ![]() |
Reduces colldown for dark magic. |
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Impair | ![]() |
Extends the duration of status effects inflicted on an enemy. |
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Black Magic Mastery | ![]() |
Reduces colldown for black magic. |
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White Magic Mastery | ![]() |
Reduces colldown for white magic. |
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Deadly Scythe | ![]() |
Grants combat arts and magic a rare chance to instantly defeat non-commander units. |
Standard Abilities
These are abilities learned from mastering classes. Unlike class abilities, they can be customized and are independent of class.
Unique Classes
Class | Lv | Icon | Ability | Effect |
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1 | ![]() |
Carpe Diem | Increases Dex and Spd by 5. |
2 | ![]() |
Dual Wielder's Ploy | Increases the attack range of Asura and Fluegel class actions. | |
3 | ![]() |
True Awakening | Extends the duration of Awakenings. | |
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1 | ![]() |
Axebreaker | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. |
2 | ![]() |
Renewed Carnage | Gradually restores the Warrior Gauge. | |
3 | ![]() |
The Creation | Completely prevents knockback if at least one bar of the Warrior Gauge is filled. | |
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1 | ![]() |
Pomp & Circumstance | Increases Lck and Cha by 5. |
2 | ![]() |
Emperor's Ploy | Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions. | |
3 | ![]() |
Perspective | Increases damage dealt to enemies proportional the the number of allied strongholds. | |
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1 | ![]() |
Lancebreaker | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%. |
2 | ![]() |
Seasoned Tactics | Restores battalion endurance when an enemy commander is defeated. | |
3 | ![]() |
Stormer of the Land | Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is. | |
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1 | ![]() |
Pomp & Circumstance | Increases Lck and Cha by 5. |
2 | ![]() |
King's Ploy | Increases the number of permitted lance throws during High Lord and Great Lord class actions. | |
3 | ![]() |
Perspective | Increases damage dealt to enemies proportional the the number of allied strongholds. | |
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1 | ![]() |
Swordbreaker | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. |
2 | ![]() |
Seasoned Tactics | Restores battalion endurance when an enemy commander is defeated. | |
3 | ![]() |
Savior of the Meek | Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is. | |
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1 | ![]() |
Pomp & Circumstance | Increases Lck and Cha by 5. |
2 | ![]() |
Leader's Ploy | Grants an addition fireball volley to the Wyvern Master and Barbarossa class actions. | |
3 | ![]() |
Perspective | Increases damage dealt to enemies proportional the the number of allied strongholds. | |
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1 | ![]() |
Gauntletbreaker | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. |
2 | ![]() |
Seasoned Tactics | Restores battalion endurance when an enemy commander is defeated. | |
3 | ![]() |
Seeker of Greatness | Increases critial hit rate proportional to how much lower the enemy's Dex is. | |
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0* | ![]() |
Mastermind | Increases class EXP gained on the battlefield. |
1 | ![]() |
Swordbreaker | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. | |
2 | ![]() |
Solitary Stand | Increases damage dealt to enemies when no allied units are deployed nearby. | |
3 | ![]() |
Counterattack | Enemies take damage proportional to the damage they inflict. |
Notes: Mastermind is unique to Jeritza and comes already learned as an equipped ability when he becomes playable.
Beginner Classes
Class | Lv | Icon | Ability | Effect | Characters |
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1 | ![]() |
Rebellious Spirit | While guarding, causes the unit to perform a Perfect Guard for (Dex x 0.25%) of incoming attacks. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Bernadetta, Monica, Felix, Sylvain, Annette, Ingrid, Hilda, Lorenz, Lysithea, Marianne, Holst, Balthus, Constance, Jeritza, Rodrigue, Seteth, Catherine |
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Spd +2 | Increases Spd by 2. | Shez, Dorothea, Petra, Dedue, Ashe, Mercedes, Raphael, Ignatz, Yuri, Hapi, Maneula, Shamir, Leonie, Byleth, Jeralt | ||
2 | ![]() |
Sword Prowess | When a sword is equipped: increases damage to enemies by 10% per level. Totals with additional Sword Prowesses learned. |
All | |
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1 | ![]() |
Backbone | Reduces the unit's chance of getting knocked back by attacks. | Shez, Edelgard, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette, Ingrid |
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Max HP +500 | Increases max HP by 500. | Hubert, Dedue, Sylvain, Mercedes | ||
2 | ![]() |
Lance Prowess | When a lance is equipped: increases damage to enemies by 10% per level. Totals with additional Lance Prowesses learned. |
All | |
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1 | ![]() |
Spirited Seize | Slightly restores the Warrior Gauge upon seizing a stronghold. | Shez, Edelgard, Claude, Ferdinand, Linhardt, Caspar, Petra, Monica, Felix, Ashe, Annette, Hilda, Ignatz, Lysithea, Yuri, Byleth |
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Str +2 | Increases Str by 2. | Dimitri, Hubert, Bernadetta, Dorothea, Dedue, Sylvain, Mercedes, Ingrid, Lorenz, Raphael, Leonie, Marianne, Holst, Balthus, Constance, Hapi, Manuela, Jeritza, Seteth, Shamir, Jeralt | ||
2 | ![]() |
Axe Prowess | When an axe is equipped: increases damage to enemies by 10% per level. Totals with additional Axe Prowesses learned. |
Shez, Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Dorothea, Petra, Monica, Mercedes, Hilda, Lorenz, Leonie, Lysithea, Marianne, Holst, Yuri, Constance, Hapi, Manuela, Jeritza, Byleth, Jeralt | |
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Bow Prowess | When a bow is equipped: increases damage to enemies by 10% per level. Totals with additional Bow Prowesses learned. |
Bernadetta, Ashe, Ignatz, Shamir | ||
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Brawling Prowess | When gauntlets are equipped: increases damage to enemies by 10% per level. Totals with additional Brawling Prowesses learned. |
Raphael, Balthus | ||
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1 | ![]() |
Res +2 | Increases Res by 2. | Shez, Dorothea, Dedue, Ashe, Mercedes, Yuri, Hapi |
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Trust | When this unit is the active unit or an adjutant: Increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Felix, Sylvain, Annette, Ingrid, Rodrigue, Marianne, Constance, Flayn | ||
2 | ![]() |
Faith Prowess | Increases the recovery amount of healing magic by 10% per level. Totals with additional Faith Prowesses learned. |
All |
Intermediate Classes
Class | Lv | Icon | Ability | Effect | Characters |
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1 | ![]() |
Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. | Shez, Edelgard, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Petra, Felix, Ashe, Annette, Ingrid, Yuri |
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Dex +2 | Increses Dex by 2. | Hubert, Dedue, Sylvain, Mercedes, Shamir | ||
2 | ![]() |
Sword Prowess | When a sword is equipped: increases damage to enemies by 10% per level. Totals with additional Sword Prowesses learned. |
All | |
3 | ![]() |
Thief's Ploy | Gives Thieves, Assassins, and Tricksters a arare chance to instantly defeat non-commander units with class actions. | Shez, Petra, Dedue, Ashe, Mercedes, Yuri, Shamir | |
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Thief's Wisdom | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Felix, Sylvain, Annette, Ingrid | ||
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1 | ![]() |
Battalion Vantage | When battalion endurace is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | Edelgard, Dimitri, Felix, Sylvain |
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Vantage | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | Shez, Claude, Hubert, Ferdinand, Linhardt, Caspar, Dedue, Ashe, Mercedes, Annette, Ingrid | ||
2 | ![]() |
Sword Prowess | When a sword is equipped: increases damage to enemies by 10% per level. Totals with additional Sword Prowesses learned. |
All | |
3 | ![]() |
Mercenary's Ploy | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | Dimitri, Hubert, Dedue, Sylvain, Mercedes, Ingrid, Rodrigue, Seteth, Catherine | |
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Mercenary's Wisdom | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | Shez, Edelgard, Claude, Ferdinand, Linhardt, Caspar, Petra, Felix, Ashe, Annette | ||
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1 | ![]() |
Pegasus Knight's Ploy | Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. | Mercedes |
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Pegasus Knight's Wisdom | Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions. | Edelgard, Annette, Ingrid | ||
2 | ![]() |
Darting Blow | Increases the amount that successful attacks fill the Awakening Gauge. | Mercedes | |
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Tableturner | Extends the period of critical attack time after a perfect dodge. | Edelgard, Annette, Ingrid | ||
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1 | ![]() |
Battalion Desperation | When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. | Claude, Hubert, Ferdinand, Ashe, Ingrid |
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Desperation | When HP is at 50% or below: strong attacks will break an enemy's guard. | Shez, Edelgard, Dimitri, Linhardt, Caspar, Dedue, Felix, Sylvain, Mercedes, Annette | ||
2 | ![]() |
Lance Prowess | When a lance is equipped: increases damage to enemies by 10% per level. Totals with additional Lance Prowesses learned. |
All | |
3 | ![]() |
Knight's Ploy | Guarantees the enemy's guard will break when activating the class actions of lance-weilding cavalry with at least one bar filled. | Shez, Dedue, Ashe, Mercedes, | |
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Knight's Wisdom | Increased Warrior Gauge fill rate when using the class actions of lance-wielding cavalry. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Felix, Sylvain, Annette, Ingrid, Rodrigue, Lorenz, Jeritza, Seteth | ||
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1 | ![]() |
Def +2 | Increses Def by 2. | Dimitri, Hubert, Dedue, Sylvain, Mercedes, Ingrid, Balthus |
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Defensive Tactics | Reduces damage to battalion endurance by 30% | Shez, Edelgard, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette | ||
2 | ![]() |
Axe Prowess | When an axe is equipped: increases damage to enemies by 10% per level. Totals with additional Axe Prowesses learned. |
All | |
3 | ![]() |
Armored Infantry's Ploy | Improves physical damage reduction inside areas created by Armor Knight and Fortres Knight class actions. | Edelgard, Hubert, Dedue, Sylvain, Mercedes, Balthus | |
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Armored Infantry's Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | Shez, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette, Ingrid | ||
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1 | ![]() |
Death Blow | Keeps the Stun Gauge visible for longer | Shez, Dedue, Ashe, Mercedes |
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Wild Abandon | Greatly increases damage dealt to enemies, but also greatly increases damage received from them. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Bernadetta, Felix, Sylvain, Annette, Ingrid, Seteth | ||
2 | ![]() |
Axe Prowess | When an axe is equipped: increases damage to enemies by 10% per level. Totals with additional Axe Prowesses learned. |
||
3 | ![]() |
Warrior's Ploy | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | Shez, Dedue, Ashe, Mercedes | |
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Warrior's Wisdom | Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Bernadetta, Felix, Sylvain, Annette, Ingrid, Seteth | ||
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1 | ![]() |
Archer's Ploy | Increases the critical hit rate of Archer, Sniper and Bow Knight class actions. | Shez, Dedue, Ashe, Mercedes, Ignatz, Shamir |
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Archer's Wisdom | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Bernadetta, Felix, Sylvain, Annette, Ingrid | ||
2 | ![]() |
Bow Prowess | When a bow is equipped: increases damage to enemies by 10% per level. Totals with additional Bow Prowesses learned. |
Shez, Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar | |
3 | ![]() |
Armsthrift | Slows the degrading of weapon durability when using combat arts or magic. | Dimitri, Hubert, Bernadetta, Dedue, Sylvain, Mercedes, Ingrid, Shamir | |
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One Heart One Mind | When this unit is an adjutant: greatly increases the elemental effects of Adjutant Follow-Up. | Shez, Edelgard, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette, Ignatz | ||
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1 | ![]() |
Brawler's Ploy | Grants the clasee actions of Brawlers, Grapplers, and Warriors a chance to produce the Stun Gauge. | Shez, Dedue, Ashe, Raphael |
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Brawler's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. | Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Felix, Sylvain, Balthus | ||
2 | ![]() |
Brawling Prowess | When gauntlets are equipped: increases damage to enemies by 10% per level. Totals with additional Brawling Prowesses learned. |
Shez, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar | |
3 | ![]() |
Concentration | Moderately extends the time before the hit count expires. | Shez, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe | |
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Underdog | Increases damage dealt to an enemy in proportion to how much higher the enemy's level is. | Hubert, Dedue, Sylvain | ||
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1 | ![]() |
Essence of Light | Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Mercedes, Constance, Rodrigue, Flayn |
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Kinship | Makes it easier for the unit to receive support points in battle. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Felix, Sylvain, Annette, Ingrid, Marianne | ||
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Miracle | Allows the unit to survive a single blow that would otherwise reduce HP to zero. | Shez, Dorothea, Dedue, Ashe, Yuri, Hapi | ||
2 | ![]() |
Faith Prowess | Increases the recovery amount of healing magic by 10% per level. Totals with additional Faith Prowesses learned. |
All | |
3 | ![]() |
Priest's Ploy | Increases the recovery amount of Priest and Bishop class actions. | Dimitri, Hubert, Dorothea, Dedue, Sylvain, Mercedes, Ingrid, Marianne, Constance, Hapi, Rodrigue | |
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Priest's Wisdom | Increases damage dealth by Priest and Bishop class action in proportion to Lck. | Shez, Edelgard, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette, Yuri, Flayn | ||
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1 | ![]() |
Lifeforce | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | Shez, Edelgard, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette, Ingrid, Marianne, Constance, Hapi |
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Mag +2 | Increases Mag by 2. | Hubert, Dorothea, Dedue, Sylvain, Mercedes, Flayn | ||
2 | ![]() |
Reason Lv 1 | When a tome is equipped: increases damage to enemies by 10% per level. Totals with additional Reason Prowesses learned. |
All | |
3 | ![]() |
Mage's Ploy | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | Shez, Dorothea, Ashe, Mercedes, Hapi | |
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Mage's Wisdom | Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Felix, Sylvain, Annette, Marianne, Constance, Flayn |
Advanced Classes
Class | Lv | Icon | Ability | Effect | Characters |
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1 | ![]() |
Dex +5 | Increses Dex by 5. | Hubert, Dedue, Sylvain, Mercedes, Shamir |
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Sneak Attack | Attacking foes from behind greatly increases damage in proportion to the unit's Dex. | Shez, Edelgard, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette, Ingrid | ||
2 | ![]() |
Despoil | Awards gold for defeating enemies. | Shez, Edelgard, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette | |
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Lethality | Grants a (Dex x 0.25%) chance of instantly defeating non-commander units. | Dimitri, Hubert, Dedue, Sylvain, Mercedes, Ingrid, Shamir | ||
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1 | ![]() |
Boost Critical | Increases critical hit rate. | Shez, Felix |
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Expert Guard | Makes it easier to perform Perfect Guards. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Sylvain, Annette, Ingrid | ||
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Spd +5 | Increases Spd by 5. | Dedue, Ashe, Mercedes | ||
2 | ![]() |
Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. | All | |
3 | ![]() |
Apex Sword | Increases critical hit damage when equipped with a sword. | Shez, Felix | |
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1 | ![]() |
Aegis | Grants a (Dex x 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. | Shez, Edelgard, Claude, Linhardt, Caspar, Felix, Ashe, Annette |
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Boost Critical | Increases critical hit rate. | Dimitri, Ferdinand, Sylvain, Ingrid | ||
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Max HP +1000 | Increases max HP by 1000. | Hubert, Dedue, Mercedes, Seteth | ||
2 | ![]() |
Lance Prowess | When a lance is equipped: increases damage to enemies by 10% per level. Totals with additional Lance Prowesses learned. |
All | |
3 | ![]() |
Apex Lance | Increases critical hit damage when equipped with a lance. | Dimitri, Ferdinand, Sylvain, Ingrid | |
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1 | ![]() |
Anchor | Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | Shez, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette |
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Boost Critical | Increases critical hit rate. | Edelgard, Dedue | ||
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Def +5 | Increases Def by 5. | Dimitri, Hubert, Sylvain, Mercedes, Ingrid | ||
2 | ![]() |
Pavise | Grants a (Dex x 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. | Hubert, Dedue, Sylvain, Mercedes | |
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Smite | When using cavalry or armored classes, dashing through enemies inflicts damage. | Shez, Edelgard, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette, Ingrid | ||
3 | ![]() |
Apex Axe | Increases critical hit damage when equipped with an axe. | Edelgard, Dedue | |
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1 | ![]() |
Boost Critical | Increases critical hit rate. | Caspar |
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Heavy Hitter | Gives strong attacks a low chance to produce the Stun Gauge. | Shez, Edelgard, Claude, Ferdinand, Linhardt, Felix, Ashe, Annette | ||
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Str +5 | Increases Str by 5. | Dimitri, Hubert, Dedue, Sylvain, Mercedes, Ingrid | ||
2 | ![]() |
Axe Prowess | When an axe is equipped: increases damage to enemies by 10% per level. Totals with additional Axe Prowesses learned. |
Shez, Edelgard, Dimitri, Claude, Hubert, Ferdinand, Caspar | |
3 | ![]() |
Apex Axe | Increases criticak hit damage when equipped with an axe. | Caspar | |
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Battalion Wrath | When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. | Dimitri, Annette | ||
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Wrath | When HP is at 50% or below: greatly increases damage dealt by critical rushes. | Shez, Edelgard, Claude, Hubert, Ferdinand, Linhardt, Dedue, Felix, Ashe, Sylvain, Mercedes, Ingrid | ||
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1 | ![]() |
Defiant Str | When HP is at 25% or below: increases Str by 20. | Shez, Dedue, Ashe, Mercedes |
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Offensive Tactics | When a battalion is deployed: increases damage to enemies by 20%. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Felix, Sylvain, Annette, Ingrid | ||
2 | ![]() |
Wyvern Rider's Ploy | Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. | Hubert, Dedue, Sylvain, Mercedes | |
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Wyvern Rider's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | Shez, Edelgard, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette, Ingrid | ||
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1 | ![]() |
Boost Critical | Increases critical hit rate. | Claude, Ashe |
2 | ![]() |
Bow Prowess | When a bow is equipped: increases damage to enemies by 10% per level. Totals with additional Bow Prowesses learned. |
All | |
3 | ![]() |
Apex Bow | Increases critical hit damage when equipped with a bow. | Claude, Ashe | |
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Awakening Assist | When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge. | Hubert, Dedue, Sylvain, Mercedes | ||
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Warrior Assist | When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. | Shez, Edelgard, Dimitri, Ferdinand, Linhardt, Caspar, Felix, Annette, Ingrid | ||
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2 | ![]() |
Brawling Prowess | When gauntlets are equipped: increases damage to enemies by 10% per level. Totals with additional Brawling Prowesses learned. |
All |
3 | ![]() |
Apex Gauntlet | Increases critical hit damage when equipped with gauntlets. | Raphael, Balthus | |
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Rejuvenation | Restores HP every 800 hits. | Shez, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Dedue, Felix, Ashe, Sylvain | ||
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1 | ![]() |
Boost Critical | Increases critical hit rate. | Linhardt, Mercedes |
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Luck Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Lck. | Edelgard, Dimitri, Claude, Hubert, Ferdinand, Caspar, Felix, Sylvain, Annette, Ingrid | ||
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Res +5 | Increases Res by 5. | Shez, Dorothea, Dedue, Ashe, Yuri, Hapi | ||
2 | ![]() |
Faith Prowess | Increases the recovery amount of healing magic by 10% per level. Totals with additional Reason Prowesses learned. |
All | |
3 | ![]() |
Apex Tome | Increases critical hit damage when equipped with a tome. | Linhardt, Mercedes | |
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Battalion Renewal | When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals. | Edelgard, Monica, Annette | ||
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Renewal | Restores a slight amount of HP at regular intervals. | Shez, Dimitri, Claude, Hubert, Ferdinand, Caspar, Dorothea, Dedue, Felix, Ashe, Sylvain, Ingrid, Yuri, Hapi | ||
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1 | ![]() |
Boost Critical | Increases critical hit rate. | Annette |
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Fiendish Blow | Increases the power of elemental effects. | Shez, Edelgard, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Ingrid, Marianne | ||
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Mag +5 | Increases Mag by 5 | Hubert, Dedue, Sylvain, Mercedes | ||
2 | ![]() |
Reason Prowess | When a tome is equipped: increases damage to enemies by 10% per level. Totals with additional Reason Prowesses learned. |
All | |
3 | ![]() |
Aggression | Increases the Warrior Gauge fill rate when attacking foes with status effects. | Shez, Hubert, Mercedes | |
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Apex Tome | Increases critical hit damage when equipped with a tome. | Annette | ||
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Essence of Fire | Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Edelgard, Ferdinand, Caspar, Dedue, Sylvain | ||
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Essence of Ice | Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Ingrid, Marianne | ||
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Essence of Lightning | Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Dimitri, Felix | ||
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Essence of Wind | Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Claude, Linhardt, Ashe | ||
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2 | Essense of Darkness | Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Shez, Hubert | |
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Poison Strike | Grants attacks a chance to poison enemies. | Dimitri, Claude, Ferdinand, Linhardt, Caspar | ||
2 | ![]() |
Dark Mage's Ploy | Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. | Shez, Dedue, Ashe | |
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Dark Mage's Wisdom | Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Felix, Sylvain, Claude, Lorenz, Holst, Balthus, Jeritza | ||
3 | ![]() |
Apex Tome | Increases critical hit damage when equipped with a tome. | Hubert | |
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Lifetaker | Restores a small amount of HP when an enemy commander is defeated. | Dimitri, Dedue, Sylvain, Lorenz, Raphael, Holst, Balthus, Jeritza, Jeralt | ||
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Transmute | Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. | Shez, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe |
Master Classes
Class | Lv | Icon | Ability | Effect | Characters |
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1 | ![]() |
Axebreaker | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. | Petra, Yuri |
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Pass | Makes it easier to perform Perfect Guards. | Shez, Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Dedue, Felix, Ashe, Sylvain, Mercedes, Annette, Ingrid, Shamir | ||
2 | ![]() |
Dex +10 | Increases Dex by 10. | Hubert, Dedue, Sylvain, Mercedes, Shamir | |
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Forethought | Restores the Awakening and Warrior Gauges when using combat arts and magic. | Dimitri, Ingrid | ||
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Medical Expertise | Increases the potency of vulneraries, concoctions, and elixirs by 50%. | Shez, Edelgard, Claude, Ferdinand, Linhardt, Caspar, Petra, Felix, Ashe, Annette, Yuri | ||
3 | ![]() |
Burst of Resolve | Restores the Warrior Gauge with each critical hit. | Edelgard, Linhardt, Bernadetta, Dorothea, Ashe, Mercedes, Annette, Hilda, Lorenz, Lysithea, Marianne, Yuri, Constance, Jeritza | |
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Burst of Valor | Restores the Awakening Gauge with each critical hit. | Hubert, Ferdinand, Dedue, Sylvain, | ||
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Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | Shez, Dimitri, Claude, Caspar, Felix, Ingrid, Petra | ||
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2 | ![]() |
Special Dance | Increases the potency of a dancer unit's class actions. | All |
3 | ![]() |
Charm Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | Shez, Edelgard, Dimitri, Claude, Hubert, Ferdinand, Linhardt, Caspar, Dedue, Felix, Ashe, Sylvain, Mercedes | |
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Rally Deluxe | When this unit is an adjutant: increases the active unit's Str, Spd, and Res by 10. | Annette | ||
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Rally Dexterity | When this unit is an adjutant: increases the active unit's Dex by 10. | Ferdinand | ||
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Rally Magic | When this unit is an adjutant: increases the active unit's Mag by 10. | Ingrid | ||
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1 | ![]() |
Axebreaker | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. | Felix |
2 | ![]() |
Big Game Hunter | Increases damage dealt to enemy commanders. | Hubert, Sylvain, Catherine | |
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Counterstrike | Successful Perfect Guards inflict elemental damage. The element is determined by the active unit. | Edelgard, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Felix, Annette, Ingrid | ||
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Speed +10 | Increases Spd by 10. | Shez, Dedue, Ashe, Mercedes, | ||
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Counterbreak | Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10. | Dimitri, Linhardt, Ashe, Catherine | |
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Dual Onslaught | Factors Mag into physical attacks and Str into magical attacks when calculating damage. | Edelgard, Claude, Caspar, Dedue, Sylvain, Mercedes, Annette | ||
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Serene Stance | Prevents hits from bows and tomes from knocking back the unit mid-attack. | Shez, Hubert, Ferdinand, Felix, Ingrid, Hilda, Ignatz, Lysithea, Constance, Hapi, Jeritza, Shamir | ||
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Swordbreaker | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. | Ingrid |
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Harmonious Specials | When this unit is the active unit or an adjutant: increases the damage of Partner Specials. | Edelgard, Mercedes, Annette | |
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Item Expertise | Increases the potency of recovery items by 50%. | Ingrid | ||
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Muster | Temporarily increases all stats by 10 after a successful perfect dodge. | Edelgard, Annette, Ingrid | |
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Sol | Restores HP proportional to the unit's Lck each time an enemy commander is defeated. | Mercedes | ||
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Swordbreaker | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. | |
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Cyclical Specials | Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. | Shez, Edelgard, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette | |
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Max HP +1500 | Increases max HP by 1500. | Hubert, Dedue, Sylvain, Mercedes, Lorenz | ||
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Vanguard's Benefit | When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. | Dimitri, Ingrid | ||
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Driven Spirit | Increases the Warrior Gauge fill rate while Awakened. | Edelgard, Claude, Caspar, Monica, Dedue, Sylvain, Mercedes, Annette, Claude, Lorenz, Leonie, Raphael, Yuri, Balthus, Manuela, Byleth | |
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Panache | Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. | Dimitri, Linhardt, Ashe | ||
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Specials Master | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. | Shez, Hubert, Ferdinand, Felix, Ingrid | ||
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Swordbreaker | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. | Ferdinand, Sylvain |
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Adjutant's Benefit | When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. | Edelgard, Claude, Caspar, Dedue, Sylvain, Mercedes, Annette | |
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Cyclical Awakening | Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded. | Dimitri, Linhardt, Ashe | ||
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United Front | Increases damage dealt to enemies in proportion to the number of allied commanders nearby. | Shez, Hubert, Ferdinand, Ingrid, Rodrigue | ||
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Defiant Res | When HP is at 25% or below: increases Res by 20. | Shez, Dimitri, Claude, Caspar, Petra, Felix, Ingrid, Rodrigue, Raphael, Holst, Balthus, Hapi, Manuela, Shamir, Jeralt | |
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Nullify Cavalry Effect | Nullifies effectiveness against cavalry units. | Hubert, Ferdinand, Dedue, Sylvain | ||
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Shining Guardian | Reduces the damage allies sustain when inside the same allied stronghold as the unit. | Edelgard, Linhardt, Ashe, Mercedes, Annette | ||
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Armored Cavalry's Ploy | Increases the attack range of Great Knight class actions. | Hubert, Dedue, Sylvain, Mercedes, Balthus |
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Armored Cavalry's Wisdom | Increases damage dealt by Great Knight class actions in proportion to Def. | Shez, Edelgard, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette, Ingrid | ||
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Def +10 | Increses Def by 10. | Dimitri, Hubert, Sylvain, Mercedes, Ingrid | |
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Knucklebreaker | Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. | Shez, Ashe | ||
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Lancebreaker | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%. | Dedue | ||
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Luna | When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck. | Edelgard, Claude, Ferdinand, Linhardt, Caspar, Felix, Annette | ||
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Defiant Def | When HP is at 25% or below: increases Def by 20. | Hubert, Ferdinand, Monica, Dedue, Sylvain, Ignatz, Leonie, Byleth | |
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Nullify Armored Effect | Nullifies effectiveness against armored units. | Edelgard, Linhardt, Ashe, Mercedes, Annette | ||
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Stalwart Stance | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. | Shez, Dimitri, Claude, Caspar, Felix, Ingrid | ||
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Lancebreaker | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%. | Caspar |
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Howl | Makes it easier to knock back enemy commanders. | Shez, Edelgard, Claude, Ferdinand, Linhardt, Caspar, Felix, Ashe, Annette | |
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Str +10 | Increases Str by 10. | Dimitri, Hubert, Dedue, Sylvain, Mercedes, Ingrid | ||
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Defiant Crit | When HP is at 25% or below: drastically increases damage dealt by critical rushes. | Shez, Hubert, Ferdinand, Felix, Ingrid | |
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Nullify Flying Effect | Nullifies effectivness against flying units. | Edelgard, Claude, Caspar, Dedue, Sylvain, Mercedes, Annette | ||
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Safeguard | When this unit is the active unit: restores HP to the adjutant periodically. | Dimitri, Linhardt, Ashe, Seteth | ||
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Gauntletbreaker | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50% | Ashe |
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Bow Prowess | When a bow is equipped: increases damage to enemies by 10% per level. Totals with additional Bow Prowesses learned. |
All | |
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Battle Instincts | Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full. | Edelgard, Linhardt, Bernadetta, Dorothea, Ashe, Mercedes, Annette, Hilda, Lorenz, Lysithea, Marianne, Yuri, Constance, Jeritza | |
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Defiant Spd | When HP is at 25% or below: increases Spd by 20. | Shez, Dimitri, Claude, Caspar, Petra, Felix, Ingrid Raphael, Holst, Balthus, Hapi, Manuela, Shamir, Jeralt | ||
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Dexterity Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Dex. | Hubert, Ferdinand, Monica, Dedue, Sylvain, Leonie, Ignatz, Byleth | ||
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Tomebreaker | Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50% | |
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Brawling Prowess | When gauntlets are equipped: increases damage to enemies by 10% per level. Totals with additional Brawling Prowesses learned. |
All | |
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Piercing Cry | Restores the Awakening Gauge every 800 hits. | Dimitri, Linhardt, Dedue, Ashe | |
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Piercing Gaze | Restores the Warrior Gauge every 800 hits. | Claude, Caspar, Sylvain, Lorenz, Raphael, Yuri, Balthus, Byleth | ||
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Quick Riposte | When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. | Shez, Hubert, Ferdinand, Felix | ||
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Bowbreaker | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50% | Hubert, Linhardt |
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Impossible Feat | When HP is at 25% or above: greatly increases damage dealt to foes, but attaacking also causes the unit to sustain damage for a period of time. | Shez, Dimitri, Claude, Ferdinand, Caspar, Felix, Ashe, Yuri | ||
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Mag +10 | Increases Mag by 10. | Dedue, Sylvain | ||
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Reason Prowess | When a tome is equipped: increases damage to enemies by 10% per level. Totals with additional Reason Prowesses learned. |
All | |
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Absorb Defense | Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle. | Dedue | |
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Absorb Dexterity | Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. | Claude, Ashe | ||
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Absorb Magic | Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle. | Hubert | ||
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Absorb Resistance | Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle. | Linhardt | ||
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Absorb Speed | Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. | Shez, Ferdinand, Felix, Sylvain | ||
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Absorb Strength | Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. | Dimitri, Caspar | ||
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Bowbreaker | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50% | Mercedes, Annette |
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Flare | When attacking, enemies incur a reduction in Res proportional to the unit's Lck. | Edelgard, Ingrid | ||
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Reason Prowess | When a tome is equipped: increases damage to enemies by 10% per level. Totals with additional Reason Prowesses learned. |
All | |
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Defiant Mag | When HP is at 25% or below: increases Mag by 20. | Monica, Leonie, Flayn | |
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Dark Assist | When this unit is an adjutant: adds a dark element to the active unit's strong attacks. | Lysithea | ||
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Fire Assist | When this unit is an adjutant: adds a fire element to the active unit's strong attacks. | Edelgard | ||
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Ice Assist | When this unit is an adjutant: adds a ice element to the active unit's strong attacks. | Bernadetta, Marianne | ||
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Light Assist | When this unit is an adjutant: adds a light element to the active unit's strong attacks. | Mercedes, Constance | ||
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Lightning Assist | When this unit is an adjutant: adds a lightning element to the active unit's strong attacks. | Dorothea, Hilda | ||
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Wind Assist | When this unit is an adjutant: adds a wind element to the active unit's strong attacks. | Annette | ||
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Magic Attack Range+ | Extends the range of long-distance tome attacks. | Petra, Ingrid, Hapi, Manuela, Shamir |
Innate Abilities
Unique abilities learned by individual units upon mastering specific classes. These abilities are not listed among those that can be learned along other Class Abilities.
Icon | Ability | Character | Mastered Class | Effect |
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Gather | Linhardt |
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Brings nearby enemies in front of the unit before starting regular attack 1. |
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Proficient Witstrike | Lorenz |
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Calculates damage for all attacks using the unit’s Mag stat. |
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Range Master | Shez |
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Increases attack range. |
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Exalted Breath | Byleth |
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When using magic to restore the caster’s or an ally’s HP, the caster’s Awakening Gauge is restored proportionally. |
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Flyswatter | Petra |
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Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air. |
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Inspiring Agility | Dimitri |
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Enables dash attacks for all classes. |
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Ironclad | Ferdinand |
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Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit’s guard. |
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Domineer | Jeritza |
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Increases damage dealt to enemies on foot. |
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Heaviest Hitter | Claude |
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Causes strong attacks to produce the Stun Gauge at a high rate. |
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Sharpshooter | Mercedes |
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Causes critical hits to instantly defeat non-commander units. |
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Prepared to Die | Dedue |
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Rapidly restores the Warrior Gauge when HP is at a certain percentage or below and the Warrior Gauge is less than one bar. |
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Nullify Magic | Edelgard | ![]() |
Nullifies enemies’ offensive magic. |
Enemy-Exclusive Abilities
Icon | Ability | Effect |
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Tenacity | Increases damage to enemies as the unit's HP decreases. |
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Crestological Wisdom | Grants temporary invincibility when attacking with a Hero's Relic. |
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Unsealable Magic | Grants immunity to Silence. |