The following is a list of skills in Tokyo Mirage Sessions ♯FE.
* Enemy-only skill
Command Skills
Sword
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Cleave | 5 EP | 1 enemy | 25 | Deals light damage to 1 foe |
Fatal Sword | 9 EP | 1 enemy | 56 | Deals medium damage to 1 foe |
Focused Blade | 14 EP | 1 enemy | 100 | Deals high damage to 1 foe |
Heat Wave | 20 EP | All enemies | 44 | Deals medium damage to all foes |
Fang Breaker | 9 EP | 1 enemy | 25 | Deals light damage to 1 foe, also lowers the target Offense |
Horseslayer | 8 EP | 1 enemy | 25 | Deals light damage to 1 foe, effective against mounted Mirages |
Espada | 12 EP | 1 enemy | 56 | Deals medium damage to 1 foe, effective against mounted Mirages |
Armorslayer | 8 EP | 1 enemy | 25 | Deals light damage to 1 foe, effective against armored Mirages |
Diamondsplitter | 12 EP | 1 enemy | 56 | Deals medium damage to 1 foe, effective against armored Mirages |
Wyrmslayer | 8 EP | 1 enemy | 25 | Deals light damage to 1 foe, effective against draconic Mirages |
Wyrmicide | 12 EP | 1 enemy | 56 | Deals medium damage to 1 foe, effective against draconic Mirages |
Dual Dispatch | 10 EP | 1 enemy | 25 | Deals light damage to 1 foe, effective against mounted or armored Mirages |
Wallbreaker | 25 EP | 1 enemy | 85 | Heavy attack that deals damage to 1 foe, and removes Null and Repel resistances |
Counter | 35 EP | Self | 180 | Slightly increases the chance to be targeted by foes, upon being attacked by a single target Physical attack, retaliates with heavy damage. This skill also negates the attack before retaliating |
Counter EX | 50 EP | Self | 300 | Slightly increases the chance to be targeted by foes, upon being attacked by a single target Physical attack, retaliates with severe damage. This skill also negates the attack before retaliating |
Lance
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Skewer | 5 EP | 1 enemy | 28 | Deals light damage to 1 foe |
Assault Dive | 9 EP | 1 enemy | 62 | Deals medium damage to 1 foe |
Piercing Void | 14 EP | 1 enemy | 110 | Deals heavy damage to 1 foe |
Poison Skewer | 7 EP | 1 enemy | 28 | Deals light damage to 1 foe, chance to inflict Poison |
Hamstring | 9 EP | 1 enemy | 28 | Deals light damage to 1 foe, also lowers the target Hit Rate/Evade |
Horseslayer | 8 EP | 1 enemy | 25 | Deals light damage to 1 foe, effective against mounted Mirages |
Espada | 12 EP | 1 enemy | 56 | Deals medium damage to 1 foe, effective against mounted Mirages |
Javelin Rain | 20EP | All enemies | 48 | Deals medium damage to all foes |
Axe
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Mighty Chop | 9 EP | 1 enemy | 70 | Deals medium damage to 1 foe |
Gigantomachia | 14 EP | 1 enemy | 124 | Deals heavy damage to 1 foe |
Shellsplitter | 16 EP | 1 enemy | 70 | Deals medium damage to 1 foe, also lowers the target's Defense |
Mind Smash | 12 EP | 1 enemy | 70 | Deals medium damage to 1 foe, chance to inflict Confuse |
Diamondsplitter | 12 EP | 1 enemy | 56 | Deals medium damage to 1 foe, effective against armored Mirages |
Mad Dash* | ? | 1 enemy | ? | ? |
Megaton Tackle* | ? | 1 enemy | ? | Deals heavy damage to 1 foe, starts a Session regardless of target's resistance |
Bow
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Weak Shot | 9 EP | 1 enemy | 56 | Deals medium damage to 1 foe |
Grand Tack | 14 EP | 1 enemy | 100 | Deals heavy damage to 1 foe |
Arrow Rain | 20 EP | All enemies | 44 | Deals medium damage to all foes |
Myriad Arrows | 32 EP | All enemies | 80 | Deals heavy damage to all foes |
Poison Shot | 11 EP | 1 enemy | 56 | Deals medium damage to 1 foe, chance to inflict Poison |
Dazing Shot | 12 EP | 1 enemy | 56 | Deals medium damage to 1 foe, chance to inflict Confuse |
Luring Shot | 12 EP | 1 enemy | 56 | Deals medium damage to 1 foe, chance to inflict Charm |
Fire
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Agi | 6 EP | 1 enemy | 30 | Deals light damage to 1 foe |
Agilao | 10EP | 1 enemy | 68 | Deals medium damage to 1 foe |
Agidyne | 17 EP | 1 enemy | 120 | Deals heavy damage to 1 foe |
Maragi | 14 EP | All enemies | 24 | Deals light damage to all foes |
Maragidyne | 36 EP | All enemies | 100 | Deals heavy damage to all foes |
Fire Strike | 5 EP | 1 enemy | 28 | (Physical) Deals light damage to 1 foe |
Flame Strike | 9 EP | 1 enemy | 62 | (Physical) Deals medium damage to 1 foe |
Inferno Strike | 14 EP | 1 enemy | 100 | (Physical) Deals heavy damage to 1 foe |
Ice
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Bufu | 6 EP | 1 enemy | 30 | Deals light damage to 1 foe |
Bufula | 10 EP | 1 enemy | 68 | Deals medium damage to 1 foe |
Bufudyne | 17 EP | 1 enemy | 120 | Deals heavy damage to 1 foe |
Mabufu | 14 EP | All enemies | 24 | Deals light damage to all foes |
Mabufudyne | 36 EP | All enemies | 100 | Deals heavy damage to all foes |
Fimbulvetr | 28 EP | 1 enemy | 168 | Deals severe damage to 1 foe |
Frost Strike | 9 EP | 1 enemy | 70 | (Physical) Deals medium damage to 1 foe |
Freezing Strike | 14 EP | 1 enemy | 124 | (Physical) Deals heavy damage to 1 foe |
Electricity
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Zio | 6 EP | 1 enemy | 30 | Deals light damage to 1 foe |
Zionga | 10 EP | 1 enemy | 68 | Deals medium damage to 1 foe |
Ziodyne | 17 EP | 1 enemy | 120 | Deals heavy damage to 1 foe |
Mazio | 14 EP | All enemies | 24 | Deals light damage to all foes |
Maziodyne | 36 EP | All enemies | 100 | Deals heavy damage to all foes |
Thoron | 28 EP | 1 enemy | 168 | Deals Severe damage to 1 foe |
Lightning Strike | 5 EP | 1 enemy | 25 | (Physical) Deals light damage to 1 foe |
Bolt Strike | 9 EP | 1 enemy | 56 | (Physical) Deals medium damage to 1 foe |
Thunder Strike | 14 EP | 1 enemy | 100 | (Physical) Deals heavy damage to 1 foe |
Wind
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Zan | 6 EP | 1 enemy | 30 | Deals light damage to 1 foe |
Zanma | 10 EP | 1 enemy | 68 | Deals medium damage to 1 foe |
Zandyne | 17EP | 1 enemy | 120 | Deals heavy damage to 1 foe |
Mazan | 14 EP | All enemies | 24 | Deals light damage to all foes |
Mazandyne | 36 EP | All enemies | 100 | Deals heavy damage to all foes |
Excalibur | 28EP | 1 enemy | 168 | Deals severe damage to 1 foe |
Wind Strike | 5 EP | 1 enemy | 28 | (Physical) Deals light damage to 1 foe |
Gale Strike | 14 EP | 1 enemy | 110 | (Physical) Deals heavy damage to 1 foe |
Light
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Spirit Drain | 6 EP | 1 enemy | 10 | Drains EP from 1 foe |
Spirit Leech | 17 EP | 1 enemy | 56 | Significantly drains EP from 1 foe |
Nosferatu | 10 EP | 1 enemy | 95 | Deals medium damage to 1 foe, drains half the damage done |
Naga | 16 EP | 1 enemy | 180 | Deals severe damage to 1 foe, effective against Draconic Mirages |
Tentarafoo | 18 EP | All enemies | Inflicts Confuse to all foes | |
Sexy Dance | 18EP | All enemies | Inflicts Charm to all foes | |
Makajamaon | 20 EP | All enemies | Inflicts Sealed to all foes |
Dark
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Flux | 5 EP | 1 enemy | 55 | Deals light damage to 1 foe |
Life Drain | 6EP | 1 enemy | 10 | Drains HP from 1 foe |
Life Leech | 17 EP | 1 enemy | 56 | Significantly drains HP from 1 foe |
Poison Breath | 12 EP | All enemies | Inflicts Poison to all foes | |
Sleep Song | 16 EP | All enemies | Inflicts Sleep to all foes |
Recovery
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Dia | 10 EP | 1 ally | 140 | Slightly restores 1 ally's HP |
Diarama | 18 EP | 1 ally | 360 | Moderately restores 1 ally's HP |
Diarahan | 32 EP | 1 ally | Fully restores 1 ally's HP | |
Media | 22 EP | All allies | 110 | Slightly restores party's HP |
Mediarama | 40 EP | All allies | 280 | Moderately restores party's HP |
Mediarahan | 74 EP | All allies | Fully restores party's HP | |
Prayer | 90EP | All allies | Fully restores party's HP and also cures all ailments (except Death) | |
Recarm | 25 EP | 1 ally | Revives 1 ally | |
Samarecarm | 50 EP | 1 ally | 110 | Revives 1 ally with full HP |
Recarmdra | 1 EP | All allies | Sacrifices the caster's life to revive and fully restore allies' HP | |
Posumundi | 5 EP | 1 ally | Cures Poison ailment | |
Patra | 10EP | 1 ally | Cures Confuse and Sleep ailments | |
Charmdi | 5 EP | 1 ally | Cures Charm ailment | |
Mutudi | 5 EP | 1 ally | Cures Sealed ailment | |
Amrita | 30 EP | All allies | Cures all ailments for the party (except Death) |
Support
Name | Cost | Target | Description |
---|---|---|---|
Tarukaja | 10 EP | All allies | Increases the party Offense for 3 turns |
Rakukaja | 10 EP | All allies | Increases the party Defense for 3 turns |
Sukukaja | 10 EP | All allies | Increases the party Hit Rate/Evade rates for 3 turns |
Rakunda | 10 EP | All enemies | Decreases all foes Defense for 3 turns |
Dekunda | 10 EP | All allies | Nullifies stat penalties on party |
Dekaja | 10 EP | All enemies | Nullifies stat bonuses on all foes |
Charge | 15 EP | Self | Doubles the power of the next Physical attack/skill as well as the Session following it |
Concentrate | 15 EP | Self | Doubles the power of the next Magical attack/skill as well as the Session following it |
Marking | 15 EP | Self | Increases the chance to be targeted by foes for 3 turns |
Stealth | 15 EP | Self | Reduces the chance to be targeted by foes for 3 turns |
War Cry | 24 EP | All enemies | Decreases all foes Offense and Defense for 3 turns |
Fog Breath | 24 EP | All enemies | Decreases all foes Offense and Hit/Evasion rates for 3 turns |
Debilitate | 40 EP | All enemies | Decreases all foes Offense, Defense and Hit/Evasion rates for 3 turns |
Tetraguard | 50 EP | All allies | The next Physical attack (except Almighty) targeting any member of the party will be nullified |
Tetrakarn | 80 EP | All allies | The next Physical attack (except Almighty) targeting any member of the party will be reflected |
Makaraguard | 50 EP | All allies | The next Magical attack (except Almighty) targeting any member of the party will be nullified |
Makarakarn | 80 EP | All allies | The next Magical attack (except Almighty) targeting any member of the party will be reflected |
Almighty
Name | Cost | Target | Power | Description |
---|---|---|---|---|
Megido | 30 EP | All enemies | 85 | Deals medium damage to all foes |
Megidolaon | 52 EP | All enemies | 210 | Deals heavy damage to all foes |
Overload | 25 EP | 1 enemy | 130 | Deals heavy damage to 1 foe, delays the target's turn |
Session Skills
Sword
Name | Power | Description |
---|---|---|
Sword-Slash | 25 | Deals light damage following a Sword skill in Session |
Lance-Slash | 25 | Deals light damage following a Lance skill in Session |
Bow-Slash | 25 | Deals light damage following a Bow skill in Session |
Fire-Slash | 25 | Deals light damage following a Fire skill in Session |
Ice-Slash | 25 | Deals light damage following an Ice skill in Session |
Elec-Slash | 25 | Deals light damage following an Electricity skill in Session |
Wind-Slash | 25 | Deals light damage following a Force skill in Session |
Sword-Slash EX | 56 | Deals medium damage following a Sword skill in Session |
Lance-Slash EX | 56 | Deals medium damage following a Lance skill in Session |
Bow-Slash EX | 56 | Deals medium damage following a Bow skill in Session |
Fire-Slash EX | 56 | Deals medium damage following a Fire skill in Session |
Ice-Slash EX | 56 | Deals medium damage following an Ice skill in Session |
Elec-Slash EX | 56 | Deals medium damage following an Electricity skill in Session |
Wind-Slash EX | 56 | Deals medium damage following a Force skill in Session |
Weapon-Slash | 25 | Deals light damage following any weapon skill in Session
Encore Only |
Lance
Name | Power | Description |
---|---|---|
Sword-Lunge | 28 | Deals light damage following a Sword skill in Session |
Axe-Lunge | 28 | Deals light damage following a Axe skill in Session |
Fire-Lunge | 28 | Deals light damage following a Fire skill in Session |
Ice-Lunge | 28 | Deals light damage following an Ice skill in Session |
Elec-Lunge | 28 | Deals light damage following an Electricity skill in Session |
Sword-Lunge EX | 62 | Deals medium damage following a Sword skill in Session |
Axe-Lunge EX | 62 | Deals medium damage following a Axe skill in Session |
Fire-Lunge EX | 62 | Deals medium damage following a Fire skill in Session |
Ice-Lunge EX | 62 | Deals medium damage following an Ice skill in Session |
Elec-Lunge EX | 62 | Deals medium damage following an Electricity skill in Session |
Axe
Name | Power | Description |
---|---|---|
Sword-Split | 32 | Deals light damage following a Sword skill in Session |
Bow-Split | 32 | Deals light damage following a Bow skill in Session |
Wind-Split | 32 | Deals light damage following a Force skill in Session |
Sword-Split EX | 70 | Deals medium damage following a Sword skill in Session |
Bow-Split EX | 70 | Deals medium damage following a Bow skill in Session |
Wind-Split EX | 70 | Deals medium damage following a Force skill in Session |
Bow
Name | Power | Description |
---|---|---|
Sword-Snipe | 25 | Deals light damage following a Sword skill in Session |
Lance-Snipe | 25 | Deals light damage following a Lance skill in Session |
Elec-Snipe | 25 | Deals light damage following an Electricity skill in Session |
Sword-Snipe EX | 56 | Deals medium damage following a Sword skill in Session |
Lance-Snipe EX | 56 | Deals medium damage following a Lance skill in Session |
Elec-Snipe EX | 56 | Deals medium damage following an Electricity skill in Session |
Fire
Name | Power | Description |
---|---|---|
Sword-Blaze | 25 | Deals light damage following a Sword skill in Session |
Lance-Blaze | 25 | Deals light damage following a Lance skill in Session |
Axe-Blaze | 25 | Deals light damage following an Axe skill in Session |
Ice-Blaze | 25 | Deals light damage following an Ice skill in Session |
Elec-Blaze | 25 | Deals light damage following an Electricity skill in Session |
Sword-Blaze EX | 62 | Deals medium damage following a Sword skill in Session |
Lance-Blaze EX | 56 | Deals medium damage following a Lance skill in Session |
Axe-Blaze EX | 56 | Deals medium damage following a Axe skill in Session |
Ice-Blaze EX | 56 | Deals medium damage following an Ice skill in Session |
Elec-Blaze EX | 62 | Deals medium damage following a Sword skill in Session |
Magic-Blaze | 25 | Deals light damage following any magic skill in Session
Encore Only |
Ice
Name | Power | Description |
---|---|---|
Fire-Blizzard | 30 | (Magic) Deals light damage following a Fire skill in Session |
Elec-Blizzard | 30 | (Magic) Deals light damage following an Electricity skill in Session |
Wind-Blizzard | 30 | (Magic) Deals light damage following a Force skill in Session |
Fire-Elblizzard | 68 | (Magic) Deals medium damage following a Fire skill in Session |
Elec-Elblizzard | 68 | (Magic) Deals medium damage following an Electricity skill in Session |
Wind-Elblizzard | 68 | (Magic) Deals medium damage following a Force skill in Session |
Sword-Glacier | 25 | Deals light damage following a Sword skill in Session |
Bow-Glacier | 32 | Deals light damage following a Bow skill in Session |
Elec-Glacier | 32 | Deals light damage following an Electricity skill in Session |
Wind-Glacier | 25 | Deals light damage following a Force skill in Session |
Sword-Glacier EX | 70 | Deals medium damage following a Sword skill in Session |
Bow-Glacier EX | 70 | Deals medium damage following a Bow skill in Session |
Elec-Glacier EX | 70 | Deals medium damage following an Electricity skill in Session |
Wind-Glacier EX | 70 | Deals medium damage following a Force skill in Session |
Electricity
Name | Power | Description |
---|---|---|
Axe-Thunder | 30 | (Magic) Deals light damage following a Axe skill in Session |
Bow-Thunder | 30 | (Magic) Deals light damage following a Bow skill in Session |
Wind-Thunder | 30 | (Magic) Deals light damage following a Force skill in Session |
Axe-Elthunder | 68 | (Magic) Deals medium damage following an Axe skill in Session |
Bow-Elthunder | 68 | (Magic) Deals medium damage following a Bow skill in Session |
Wind-Elthunder | 68 | (Magic) Deals medium damage following a Force skill in Session |
Sword-Plasma | 25 | Deals light damage following a Sword skill in Session |
Lance-Plasma | 25 | Deals light damage following a Lance skill in Session |
Elec-Plasma | 25 | Deals light damage following an Electricity skill in Session |
Sword-Plasma EX | 56 | Deals medium damage following a Sword skill in Session |
Lance-Plasma EX | 56 | Deals medium damage following a Lance skill in Session |
Elec-Plasma EX | 56 | Deals medium damage following an Electricity skill in Session |
Wind
Name | Power | Description |
---|---|---|
Sword-Wind | 30 | Deals light damage following a Sword skill in Session |
Fire-Wind | 30 | Deals light damage following a Fire skill in Session |
Elec-Wind | 30 | Deals light damage following an Electricity skill in Session |
Wind-Wind | 30 | Deals light damage following a Wind skill in Session |
Sword-Elwind | 68 | Deals medium damage following a Sword skill in Session |
Fire-Elwind | 68 | Deals medium damage following a Fire skill in Session |
Elec-Elwind | 68 | Deals medium damage following an Electricity skill in Session |
Wind-Elwind | 68 | Deals medium damage following a Wind skill in Session |
Weapon-Cyclone | 30 | Deals light damage following any weapon skill in Session
Encore Only |
Passive Skills
Name | Description |
---|---|
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Adds 2 Strength |
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Adds 5 Strength |
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Adds 2 Magic |
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Adds 5 Magic |
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Adds 2 Skill |
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Adds 5 Skill |
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Adds 2 Speed |
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Adds 5 Speed |
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Adds 2 Defense |
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Adds 5 Defense |
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Adds 2 Resistance |
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Adds 5 Resistance |
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Raises maximum HP |
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Raises maximum EP |
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Prevents Poison ailment |
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Prevents Sleep ailment |
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Prevents Sealed ailment |
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Prevents Charm ailment |
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Prevents Confuse ailment |
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Reduces damage from Fire attacks |
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Immunity to Fire attacks |
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Reflects Fire attacks |
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Absorbs Fire attacks |
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Reduces damage from Ice attacks |
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Immunity to Ice attacks |
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Reflects Ice attacks |
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Absorbs Ice attacks |
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Reduces damage from Electricity attacks |
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Immunity to Electricity attacks |
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Reflects Electricity attacks |
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Absorbs Electricity attacks |
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Reduces damage from Force attacks |
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Immunity to Force attacks |
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Reflects Force attacks |
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Absorbs Force attacks |
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Strengthens Sword attacks |
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Significantly strengthens Sword attacks |
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Strengthens Lance attacks |
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Significantly strengthens Lance attacks |
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Strengthens Axe attacks |
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Significantly strengthens Axe attacks |
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Strengthens Bow attacks |
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Significantly strengthens Bow attacks |
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Strengthens Fire attacks |
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Significantly strengthens Fire attacks |
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Strengthens Ice attacks |
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Significantly strengthens Ice attacks |
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Strengthens Electricity attacks |
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Greatly strengthens Electricity attacks |
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Strengthens Force attacks |
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Significantly strengthens Force attacks |
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Increases the effectiveness of Recovery spells |
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Significantly increases the effectiveness of Recovery spells |
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Increases the power of Bane skills |
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Slightly reduces damage received from Sword attacks |
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Slightly reduces damage received from Lance attacks |
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Slightly reduces the damage received from Bow attacks |
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Significantly increases Evasion against attacks |
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Significantly increases Evasion from Sword attacks |
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Significantly increases Evasion from Lance attacks |
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Significantly increases Evasion from Axe attacks |
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Greatly increases Evasion from Bow attacks |
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User starts the battle with Tarukaja |
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User starts the battle with Rakukaja |
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User starts the battle with Sukukaja |
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Increases the Accuracy of attacks |
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Increases the Critical rate of Physical attacks |
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Significantly increases the Critical rate of Physical attacks |
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Increases Evasion from attacks |
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Recovers a small amount of HP after a successful battle |
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Recovers all HP after a successful battle |
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Recovers a small amount of EP after a successful battle |
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Power of attacks is increased when near full HP |
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Chance to ignore half the Defense + Absorb HP on attacks |
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Increases Experience points earned in battle |
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Increases the amount of EXP earned when in Sub-Cast |
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Recovers a small amount of HP at the start of each turn, doesn't work while in Sub-Cast |
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Increases Hit/Evasion rates |
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Slightly reduces damage received from Axe attacks |
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Physical attacks deal normal damage to Resistant enemies |
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Physical attacks deal normal damage to Resistant, Immune and Repelling enemies |
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User takes turn more quickly |
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Low chance to delay the target turn upon Physical attack hit |
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Moderate chance to delay the target turn upon Physical attack hit |
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Increases Experience points earned in battle |
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Chance to ignore half the Defense on attacks |
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Increases the power of spells |
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Recovers a small amount of EP each turn |
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Increases resistance to all ailments |
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User takes turn considerably more quickly |
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Chance to Absorb half the damage done by an attack |
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User is more likely to be targeted by foes |
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Moderate chance to intercept an attack for an ally |
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High chance to intercept an attack for an ally |
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When sustaining damage, chance to be put in Guard |
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Recovers a small amount of EP after a successful battle |
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User takes turn considerably more quickly |
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Low chance to delay the target's turn upon Physical attack hit |
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User is less likely to be targeted by foes |
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Increases damage done by critical hits |
Radiant Skills
Usable out of combat
Name | Cost | Description |
---|---|---|
Traport | 5 EP | Returns you to the Fortuna Office from inside the Idolasphere in an instant |
Estoma | 6 EP | Foes lower in level than Itsuki will not appear for a certain amount of steps |
Riberama | 6 EP | Increases appearance rate of enemies in the field for a fixed number of steps |
Lightoma | 10 EP | Detects hidden traps in dungeons for a fixed number of steps |
Slowma | 10 EP | Slow enemy pursuit on the field for a fixed number of steps |
Riberaon | 18 EP | Increases appearance rate of Savage & Rare enemies for a fixed amount of steps |
Shock Wave | 20 EP | Knocks down all nearby enemies |
Star Aura | 30 EP | Emits an aura that knocks enemies down. Contact will still initiate combat |
Passive
Name | Description |
---|---|
Director Itsuki | Allows to automatically switch target after an overkill in Session, also ignores weakness and resistance |
HP Fitness | Raises maximum hp by 10% |
Unyielding Lord | Increases Evasion from Lance attacks |
Safety Leader | At the start of a fight, reduces the chance of the foes having the initiative |
Great Director Itsuki | Adds 1 more switch after Overkill |
Prize Winner | Increases the bonus earned while performing Session combo, Performa as well as money |
Carnage Trainer | 20% of the skill progression that Itsuki earns is distributed to Sub Cast members |
Victory Road | After a successful battle, Itsuki is automatically revived at 1HP if he died |
Visionary Itsuki | Adds 1 more switch after Overkill |
Endless Song | Once per fight, if a Magical attack kills you, it instead leaves you at 1 HP |
Jigowatt Charge | Reduces EP cost of Electricity skills by 10% |
Sword Hand Twitches | Prevents Sealed ailment |
Session Repertoire | Adds 1 Session skill slot |
Locktouch | Can open sealed treasure boxes, and increases chance of obtaining items after winning a battle |
Ray of Light | Destroys mysterious walls that block your path forward in dungeons |
Gentle Embrace | Increases self healing |
First on the Scene | After each round, user's turn will come more quickly |
Knock 'em Dead | When using a Lance skill against Charmed, Confused or Sealed foes, starts a Session regardless of foe's resistance |
Soaring Girl | Increases Evasion from Bow attacks |
Andante | Restores 1 EP after walking a certain distance (out of combat) |
Fly with the Wind | Reduces EP cost of Force skills by 10% |
Healthy Relationship | Prevents Poison ailment |
Feel My Voice | May cure allies ailment automatically during battle |
Feel My Soul | Increases allies chance to inflict Charm ailment during battle |
Feel My Heart | Increases Accuracy of normal Attacks (via command) and Skills |
Get a Freebie! | During battle when Touma is present, when using an item, there is a chance that this item is not used up |
Blockbuster | Increases the critical rate of Session combo with a Weapon elements |
Sunrise Gambit | The first Weapon attack in battle will be a critical hit |
Deadly Game | Increases Evasion from Axe attacks |
Here Comes Touma | Restores 1 HP after walking a certain distance (out of combat) |
Explosive Dragon | Reduces EP cost of Fire skills by 10% |
Straight Shooter | Prevents Confuse ailment |
Bewitching Desire | During battle, when using a skill or an item to restore EP, increases the amount of EP restored |
Elusive Distance | Increases Evasion against Physical attacks |
Wicked Lips | Slightly reduces EP cost of Magic attacks |
Command Repertoire | Adds 1 Command skill slot |
Battlefield Lullaby | Restores 2EP after walking a certain distance (out of combat) |
Songstress's Rhapsody | Reduces EP cost of all spells by 10% |
Icy Solitude | Reduces EP cost of Ice skills by 10% |
Heartbreaker | Prevents Charm ailment |
Vendetta | Upon countering an attack, guaranteed critical hit |
Vengeance | During battle when Yashiro is present, increases the damage done by Counter skills and repel effects |
Six Sense | Increases Evasion against Magic attacks |
Gladiator | Increases Evasion from Lance attacks |
The Pilgrimage of Heinrich | Restores 1 HP after walking a certain distance (out of combat) |
Seventh Samurai | Reduces EP cost of Sword skills by 10% |
Icy Smile | Prevents Charm ailment |
Safety First | During battle when Mamori is present, reduces for allies damage received by 10% |
I'll Protect You | Reduces damage taken when protecting allies by 15% |
Sheltered Girl | Increases EP restored when using Guard command, also reduces damage taken while using Guard command |
Smash Hit | After at least a combo of 2 hits in Session, increases the filling of the SP gauge |
Disarming Grace | Increases Evasion from Sword attacks |
Kimono Promenade | Restores 2 HP after walking a certain distance (out of combat) |
Grade-School Wrath | Reduces EP cost of Axe skills by 10% |
Angelic Wish | Prevents Poison ailment |
Der Freischütz | Increases the critical rate of Weapon attacks |
EP Fitness | Raises maximum EP by 10% |
Trouble Maker | During battle when Eleonora is present, increases the chance of ailment to apply |
Open Audition | Allows to participate in Session even while in Sub Cast |
Endless Act | Once per fight, if a Physical attack kills you, it instead leaves you at 1 HP |
Cat's Eye | When using a Bow skill against Poisoned, Sleeping or Unconscious foes, starts a Session regardless of foes resistance |
Untouchable | Increases Evasion from Physical attacks |
Red Carpet | Restores 1 EP after walking a certain distance (out of combat) |
Passive Repertoire | Adds 1 Passive skill slot |
Airheart Liner | Reduces EP cost of Bow skills by 10% |
Cinderella Night | Prevents Sleep ailment |
Extra Skills
Special Performance
Name | Cost | Description |
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1 SP | Deals heavy Sword damage to 1 foe, during the skill, ignore foes resistance to weapons |
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1 SP | Deals heavy Sword damage to 1 foe and guarantees all hit during Session, increases power the longer the Session continues |
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2 SP | Deals heavy Lance damage to all foes, for the 3 next actions, all allies automatically recovers HP |
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1 SP | Deals heavy Axe damage to 1 foe, also protects allies for 1 turn |
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2 SP | Deals heavy Axe damage to all foes, also removes all buffs |
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1SP | Deals heavy Bow damage to 1 foe, chance to put on verge of death depending on Skill stat |
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2 SP | Deals heavy Bow damage to all foes, chance of instant death depending on Skill stat |
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1 SP | Deals heavy Physical Fire damage to 1 foe, all following Physical Session combo become critical hits |
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2 SP | Deals heavy Physical Fire damage to all foes, the lower your HP the stronger this skill is |
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1 SP | Deals light Ice Magic damage to 1 foe 2 to 8 times, maximum number of hits depends on Skill |
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2 SP | Deals heavy Ice Magic damage to all foes, with higher damage as more rounds have past |
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2 SP | Deals heavy Physical Electric damage to all foes, during the skill ignore foes resistance to all elements |
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2 SP | Deals heavy Physical Force damage to all foes, allies recover HP and EP depending on the Session combo |
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1 SP | Deals heavy Physical Force damage to 1 foe, and also enters in Counter stance |
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1 SP | Drains HP and EP from 1 foe, also inflicts Charm |
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2 SP | Allows the party to act 1 more time |
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2 SP | For 2 turns, self Power Charge effect + for 3 turns, increases the party Offense, Defense and Hit/Evasion rate |
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1 SP | Inflicts either Confusion, Charm or Unconscious to all foes, cures all ailment for the party |
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1 SP | Causes Stun on all enemies and allows you to act again |
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1 SP | Increases the party Offense and Defense for 3 turns, also protects against ailments |
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1 SP | Restores party's HP and increases the party Defense and Hit/Evasion rates for 3 turns |
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1 SP | Fully restores party's HP and allows Mamori to act 1 more time |
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1 SP | Revives all the party with full HP and allows Mamori to act 1 more time |
Ad-lib Performance
Duo Arts
Name | Description | Notes |
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Deals heavy Lance damage to all foes, revives all the party | Itsuki and Tsubasa |
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Deals heavy Axe damage to 1 foe, also restores HP and cures ailments for the whole Cast | Mamori and Barry |
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Deals heavy Physical Fire damage to 1 foe | Touma and Yashiro |
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Deals heavy Physical Fire damage to 1 foe, chance to Poison all foes | Touma and Eleonora |
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Deals heavy Fire Magic damage to all foes, additional damage to the selected target | Kiria and Yashiro |
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Deals heavy Ice Magic damage to all foes, also raises the SP gauge by a half | Mamori and Tiki |
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Deals heavy Force Magic damage to all foes, fully restores the party's HP | Tsubasa and Kiria |
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Seduce all enemies with cuteness. | Tsubasa and Kiria |
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Deals heavy Almighty Magic damage and inflicts Charm to all foes, fully restores the party's HP | Tsubasa and Eleonora |
Backup Skills
Name | Description |
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Drinking Connections | Increases the money earned from selling items. |
Organizational Skills | Increases the maximum quantity of consumaable items that can be held, and increases the the number of items. |
My First Wallet | Decreases cost of buying items from stores. |
Idola Safety | The effects of items and skills with Field effects will last longer. |
Performer Finder | Chance of obtaining 2 Performa from Session bonuses. |
Wish Granter | Chance of reducing EP cost to zero on skills used during battle. |
3D Heaven | Increases money earned from Session Bonuses. |
One More Mastery | Increases the mastery of Carnage gained through battle. |
Ninja's Escape | Increases chances of escaping battles successfully. |