The following is a list of skills in Tokyo Mirage Sessions ♯FE.

* Enemy-only skill

Command Skills[edit | edit source]

GIR Sword Icon.png Sword[edit | edit source]

Name Cost Target Power Description
Cleave 5 EP 1 enemy 25 Deals light damage to 1 foe
Fatal Sword 9 EP 1 enemy 56 Deals medium damage to 1 foe
Focused Blade 14 EP 1 enemy 100 Deals high damage to 1 foe
Heat Wave 20 EP All enemies 44 Deals medium damage to all foes
Fang Breaker 9 EP 1 enemy 25 Deals light damage to 1 foe, also lowers the target Offense
Horseslayer 8 EP 1 enemy 25 Deals light damage to 1 foe, effective against mounted Mirages
Espada 12 EP 1 enemy 56 Deals medium damage to 1 foe, effective against mounted Mirages
Armorslayer 8 EP 1 enemy 25 Deals light damage to 1 foe, effective against armored Mirages
Diamondsplitter 12 EP 1 enemy 56 Deals medium damage to 1 foe, effective against armored Mirages
Wyrmslayer 8 EP 1 enemy 25 Deals light damage to 1 foe, effective against draconic Mirages
Wyrmicide 12 EP 1 enemy 56 Deals medium damage to 1 foe, effective against draconic Mirages
Dual Dispatch 10 EP 1 enemy 25 Deals light damage to 1 foe, effective against mounted or armored Mirages
Wallbreaker 25 EP 1 enemy 85 Heavy attack that deals damage to 1 foe, and removes Null and Repel resistances
Counter 35 EP Self 180 Slightly increases the chance to be targeted by foes, upon being attacked by a single target Physical attack, retaliates with heavy damage. This skill also negates the attack before retaliating
Counter EX 50 EP Self 300 Slightly increases the chance to be targeted by foes, upon being attacked by a single target Physical attack, retaliates with severe damage. This skill also negates the attack before retaliating

GIR Lance Icon.png Lance[edit | edit source]

Name Cost Target Power Description
Skewer 5 EP 1 enemy 28 Deals light damage to 1 foe
Assault Dive 9 EP 1 enemy 62 Deals medium damage to 1 foe
Piercing Void 14 EP 1 enemy 110 Deals heavy damage to 1 foe
Poison Skewer 7 EP 1 enemy 28 Deals light damage to 1 foe, chance to inflict Poison
Hamstring 9 EP 1 enemy 28 Deals light damage to 1 foe, also lowers the target Hit Rate/Evade
Horseslayer 8 EP 1 enemy 25 Deals light damage to 1 foe, effective against mounted Mirages
Espada 12 EP 1 enemy 56 Deals medium damage to 1 foe, effective against mounted Mirages
Javelin Rain 20EP All enemies 48 Deals medium damage to all foes

GIR Axe Icon.png Axe[edit | edit source]

Name Cost Target Power Description
Mighty Chop 9 EP    1 enemy 70 Deals medium damage to 1 foe
Gigantomachia 14 EP 1 enemy 124 Deals heavy damage to 1 foe
Shellsplitter 16 EP 1 enemy 70 Deals medium damage to 1 foe, also lowers the target's Defense
Mind Smash 12 EP 1 enemy 70 Deals medium damage to 1 foe, chance to inflict Confuse
Diamondsplitter 12 EP 1 enemy 56 Deals medium damage to 1 foe, effective against armored Mirages
Mad Dash* ? 1 enemy ? ?
Megaton Tackle* ? 1 enemy ? Deals heavy damage to 1 foe, starts a Session regardless of target's resistance

GIR Bow Icon.png Bow[edit | edit source]

Name Cost Target Power Description
Weak Shot  9 EP 1 enemy 56 Deals medium damage to 1 foe
Grand Tack 14 EP 1 enemy 100 Deals heavy damage to 1 foe
Arrow Rain 20 EP All enemies 44 Deals medium damage to all foes
Myriad Arrows 32 EP All enemies 80 Deals heavy damage to all foes
Poison Shot 11 EP 1 enemy 56 Deals medium damage to 1 foe, chance to inflict Poison
Dazing Shot 12 EP 1 enemy 56 Deals medium damage to 1 foe, chance to inflict Confuse
Luring Shot 12 EP 1 enemy 56 Deals medium damage to 1 foe, chance to inflict Charm

GIR Fire Icon.png Fire[edit | edit source]

Name Cost Target Power Description
Agi 6 EP 1 enemy 30 Deals light damage to 1 foe
Agilao 10EP 1 enemy 68 Deals medium damage to 1 foe
Agidyne 17 EP 1 enemy 120 Deals heavy damage to 1 foe
Maragi 14 EP All enemies 24 Deals light damage to all foes
Maragidyne 36 EP All enemies 100 Deals heavy damage to all foes
Fire Strike  5 EP 1 enemy 28 (Physical) Deals light damage to 1 foe
Flame Strike 9 EP 1 enemy 62 (Physical) Deals medium damage to 1 foe
Inferno Strike 14 EP 1 enemy 100 (Physical) Deals heavy damage to 1 foe

GIR Ice Icon.png Ice[edit | edit source]

Name Cost Target Power Description
Bufu 6 EP 1 enemy 30 Deals light damage to 1 foe
Bufula 10 EP 1 enemy 68 Deals medium damage to 1 foe
Bufudyne 17 EP 1 enemy 120 Deals heavy damage to 1 foe
Mabufu 14 EP All enemies 24 Deals light damage to all foes
Mabufudyne 36 EP All enemies 100 Deals heavy damage to all foes
Fimbulvetr 28 EP 1 enemy 168 Deals severe damage to 1 foe
Frost Strike 9 EP 1 enemy 70 (Physical) Deals medium damage to 1 foe
Freezing Strike 14 EP 1 enemy 124 (Physical) Deals heavy damage to 1 foe

GIR Electricity Icon.png Electricity[edit | edit source]

Name Cost Target Power Description
Zio 6 EP 1 enemy 30 Deals light damage to 1 foe
Zionga 10 EP 1 enemy 68 Deals medium damage to 1 foe
Ziodyne 17 EP 1 enemy 120 Deals heavy damage to 1 foe
Mazio 14 EP All enemies 24 Deals light damage to all foes
Maziodyne 36 EP All enemies 100 Deals heavy damage to all foes
Thoron 28 EP 1 enemy 168 Deals Severe damage to 1 foe
Lightning Strike 5 EP 1 enemy 25 (Physical) Deals light damage to 1 foe
Bolt Strike 9 EP 1 enemy 56 (Physical) Deals medium damage to 1 foe
Thunder Strike 14 EP 1 enemy 100 (Physical) Deals heavy damage to 1 foe

GIR Force Icon.png Wind[edit | edit source]

Name Cost Target Power Description
Zan 6 EP 1 enemy 30 Deals light damage to 1 foe
Zanma 10 EP 1 enemy 68 Deals medium damage to 1 foe
Zandyne 17EP 1 enemy 120 Deals heavy damage to 1 foe
Mazan 14 EP All enemies 24 Deals light damage to all foes
Mazandyne 36 EP All enemies 100 Deals heavy damage to all foes
Excalibur 28EP 1 enemy 168 Deals severe damage to 1 foe
Wind Strike 5 EP 1 enemy 28 (Physical) Deals light damage to 1 foe
Gale Strike 14 EP 1 enemy 110 (Physical) Deals heavy damage to 1 foe

GIR Light Icon.png Light[edit | edit source]

Name Cost Target Power Description
Spirit Drain 6 EP 1 enemy 10 Drains EP from 1 foe
Spirit Leech 17 EP 1 enemy 56 Significantly drains EP from 1 foe
Nosferatu 10 EP 1 enemy 95 Deals medium damage to 1 foe, drains half the damage done
Naga 16 EP 1 enemy 180 Deals severe damage to 1 foe, effective against Draconic Mirages
Tentarafoo 18 EP All enemies Inflicts Confuse to all foes
Sexy Dance 18EP All enemies Inflicts Charm to all foes
Makajamaon 20 EP All enemies Inflicts Sealed to all foes

GIR Dark Icon.png Dark[edit | edit source]

Name Cost Target Power Description
Flux 5 EP 1 enemy 55 Deals light damage to 1 foe
Life Drain 6EP 1 enemy 10 Drains HP from 1 foe
Life Leech 17 EP 1 enemy 56 Significantly drains HP from 1 foe
Poison Breath 12 EP All enemies Inflicts Poison to all foes
Sleep Song 16 EP All enemies Inflicts Sleep to all foes

GIR Recovery Icon.png Recovery[edit | edit source]

Name Cost Target Power Description
Dia 10 EP 1 ally 140 Slightly restores 1 ally's HP
Diarama 18 EP 1 ally 360 Moderately restores 1 ally's HP
Diarahan 32 EP 1 ally Fully restores 1 ally's HP
Media 22 EP All allies 110 Slightly restores party's HP
Mediarama 40 EP All allies 280 Moderately restores party's HP
Mediarahan 74 EP All allies Fully restores party's HP
Prayer 90EP All allies Fully restores party's HP and also cures all ailments (except Death)
Recarm 25 EP 1 ally Revives 1 ally
Samarecarm 50 EP 1 ally 110 Revives 1 ally with full HP
Recarmdra 1 EP All allies Sacrifices the caster's life to revive and fully restore allies' HP
Posumundi 5 EP 1 ally Cures Poison ailment
Patra 10EP 1 ally Cures Confuse and Sleep ailments
Charmdi 5 EP 1 ally Cures Charm ailment
Mutudi 5 EP 1 ally Cures Sealed ailment
Amrita 30 EP All allies Cures all ailments for the party (except Death)

GIR Support Icon.png Support[edit | edit source]

Name Cost Target Description
Tarukaja 10 EP All allies Increases the party Offense for 3 turns
Rakukaja 10 EP All allies Increases the party Defense for 3 turns
Sukukaja 10 EP All allies Increases the party Hit Rate/Evade rates for 3 turns
Rakunda 10 EP All enemies Decreases all foes Defense for 3 turns
Fog Breath 24 EP All enemies Decreases all foes Offense and Hit/Evasion rates for 3 turns
Dekunda 10 EP All allies Nullifies stat penalties on party
Dekaja 10 EP All enemies Nullifies stat bonuses on all foes
Charge 15 EP Self Doubles the power of the next Physical attack/skill as well as the Session following it
Concentrate 15 EP Self Doubles the power of the next Magical attack/skill as well as the Session following it
Marking 15 EP Self Increases the chance to be targeted by foes for 3 turns
Stealth 15 EP Self Reduces the chance to be targeted by foes for 3 turns
War Cry 24 EP All enemies Decreases all foes Offense and Defense for 3 turns
Fog Breath 24 EP All enemies Decreases all foes Offense and Hit/Evasion rates for 3 turns
Debilitate 40 EP All enemies Decreases all foes Offense, Defense and Hit/Evasion rates for 3 turns
Tetraguard 50 EP All allies The next Physical attack (except Almighty) targeting any member of the party will be nullified
Tetrakarn 80 EP All allies The next Physical attack (except Almighty) targeting any member of the party will be reflected
Makaraguard 50 EP All allies The next Magical attack (except Almighty) targeting any member of the party will be nullified
Makarakarn 80 EP All allies The next Magical attack (except Almighty) targeting any member of the party will be reflected

GIR Almighty Icon.png Almighty[edit | edit source]

Name Cost Target Power Description
Megido 30 EP All enemies 85 Deals medium damage to all foes
Megidolaon 52 EP All enemies 210 Deals heavy damage to all foes
Overload 25 EP 1 enemy 130 Deals heavy damage to 1 foe, delays the target's turn

Session Skills[edit | edit source]

GIR Sword Icon.png Sword[edit | edit source]

Name Power Description
Sword-Slash 25 Deals light damage following a Sword skill in Session
Lance-Slash 25 Deals light damage following a Lance skill in Session
Bow-Slash 25 Deals light damage following a Bow skill in Session
Fire-Slash 25 Deals light damage following a Fire skill in Session
Ice-Slash 25 Deals light damage following an Ice skill in Session
Elec-Slash 25 Deals light damage following an Electricity skill in Session
Wind-Slash 25 Deals light damage following a Force skill in Session
Sword-Slash EX 56 Deals medium damage following a Sword skill in Session
Lance-Slash EX 56 Deals medium damage following a Lance skill in Session
Fire-Slash EX 56 Deals medium damage following a Fire skill in Session
Elec-Slash EX 56 Deals medium damage following an Electricity skill in Session
Ice-Slash EX 56 Deals medium damage following an Ice skill in Session

GIR Lance Icon.png Lance[edit | edit source]

Name Power Description
Sword-Lunge 28 Deals light damage following a Sword skill in Session
Lance-Lunge 28 Deals light damage following a Lance skill in Session
Axe-Lunge 28 Deals light damage following a Axe skill in Session
Fire-Lunge 28 Deals light damage following a Fire skill in Session
Ice-Lunge 28 Deals light damage following an Ice skill in Session
Elec-Lunge 28 Deals light damage following an Electricity skill in Session
Sword-Lunge EX 62 Deals medium damage following a Sword skill in Session
Fire-Lunge EX 62 Deals medium damage following a Fire skill in Session
Ice-Lunge EX 62 Deals medium damage following an Ice skill in Session
Elec-Lunge EX 62 Deals medium damage following an Electricity skill in Session

GIR Axe Icon.png Axe[edit | edit source]

Name Power Description
Sword-Split 32 Deals light damage following a Sword skill in Session
Bow-Split 32 Deals light damage following a Bow skill in Session
Wind-Split 32 Deals light damage following a Force skill in Session
Sword-Split EX 70 Deals medium damage following a Sword skill in Session
Wind-Split EX 70 Deals medium damage following a Force skill in Session

GIR Bow Icon.png Bow[edit | edit source]

Name Power Description
Sword-Snipe 25 Deals light damage following a Sword skill in Session
Lance-Snipe 25 Deals light damage following a Lance skill in Session
Elec-Snipe 25 Deals light damage following an Electricity skill in Session
Wind-Snipe 25 Deals light damage following a Force skill in Session
Sword-Snipe EX 56 Deals medium damage following a Sword skill in Session
Lance-Snipe EX 56 Deals medium damage following a Lance skill in Session
Elec-Snipe EX 56 Deals medium damage following an Electricity skill in Session

GIR Fire Icon.png Fire[edit | edit source]

Name Power Description
Sword-Blaze 25 Deals light damage following a Sword skill in Session
Lance-Blaze 25 Deals light damage following a Lance skill in Session
Axe-Blaze 25 Deals light damage following an Axe skill in Session
Ice-Blaze 25 Deals light damage following an Ice skill in Session 
Elec-Blaze 25 Deals light damage following an Electricity skill in Session
Sword-Blaze EX 62 Deals medium damage following a Sword skill in Session
Lance-Blaze EX 56 Deals medium damage following a Lance skill in Session
Ice-Blaze EX 56 Deals medium damage following an Ice skill in Session

GIR Ice Icon.png Ice[edit | edit source]

Name Power Description
Sword-Blizzard 30 (Magic) Deals light damage following a Sword skill in Session
Fire-Blizzard 30 (Magic) Deals light damage following a Fire skill in Session
Elec-Blizzard 30 (Magic) Deals light damage following an Electricity skill in Session
Wind-Blizzard 30 (Magic) Deals light damage following a Force skill in Session
Fire-Elblizzard 68 (Magic) Deals medium damage following a Fire skill in Session
Elec-Elblizzard 68 (Magic) Deals medium damage following an Electricity skill in Session
Wind-Elblizzard 68 (Magic) Deals medium damage following a Force skill in Session
Sword-Glacier 25 Deals light damage following a Sword skill in Session
Bow-Glacier 32 Deals light damage following a Bow skill in Session
Ice-Glacier 25 Deals light damage following an Ice skill in Session
Elec-Glacier 32 Deals light damage following an Electricity skill in Session
Wind-Glacier 25 Deals light damage following a Force skill in Session
Sword-Glacier EX 70 Deals medium damage following a Sword skill in Session
Bow-Glacier EX 70 Deals medium damage following a Bow skill in Session
Elec-Glacier EX 70 Deals medium damage following an Electricity skill in Session
Wind-Glacier EX 70 Deals medium damage following a Force skill in Session

GIR Electricity Icon.png Electricity[edit | edit source]

Name Power Description
Lance-Thunder 30 (Magic) Deals light damage following a Lance skill in Session
Axe-Thunder 30 (Magic) Deals light damage following a Axe skill in Session
Bow-Thunder 30 (Magic) Deals light damage following a Bow skill in Session
Wind-Thunder 30 (Magic) Deals light damage following a Force skill in Session
Axe-Elthunder 68 (Magic) Deals medium damage following an Axe skill in Session
Bow-Elthunder 68 (Magic) Deals medium damage following a Bow skill in Session
Wind-Elthunder 68 (Magic) Deals medium damage following a Force skill in Session
Sword-Plasma 25 Deals light damage following a Sword skill in Session
Lance-Plasma 25 Deals light damage following a Lance skill in Session
Fire-Plasma 25 Deals light damage following a Fire skill in Session
Elec-Plasma 25 Deals light damage following an Electricity skill in Session
Sword-Plasma EX 56 Deals medium damage following a Sword skill in Session
Lance-Plasma EX 56 Deals medium damage following a Lance skill in Session
Elec-Plasma EX 56 Deals medium damage following an Electricity skill in Session

GIR Force Icon.png Wind[edit | edit source]

Name Power Description
Sword-Wind 30 Deals light damage following a Sword skill in Session
Fire-Wind 30 Deals light damage following a Fire skill in Session
Elec-Wind 30 Deals light damage following an Electricity skill in Session
Wind-Wind 30 Deals light damage following a Wind skill in Session
Sword-Elwind 68 Deals medium damage following a Sword skill in Session
Fire-Elwind 68 Deals medium damage following a Fire skill in Session
Elec-Elwind 68 Deals medium damage following an Electricity skill in Session

Passive Skills[edit | edit source]

Name Description
GIR Passive Icon.png Str Boost Adds 2 Strength
GIR Passive Icon.png Str Amplify Adds 5 Strength
GIR Passive Icon.png Mag Boost Adds 2 Magic
GIR Passive Icon.png Mag Amplify Adds 5 Magic
GIR Passive Icon.png Skl Boost Adds 2 Skill
GIR Passive Icon.png Skl Amplify Adds 5 Skill
GIR Passive Icon.png Spd Boost Adds 2 Speed
GIR Passive Icon.png Spd Amplify Adds 5 Speed
GIR Passive Icon.png Def Boost Adds 2 Defense
GIR Passive Icon.png Def Amplify Adds 5 Defense
GIR Passive Icon.png Res Boost Adds 2 Resistance
GIR Passive Icon.png Res Amplify Adds 5 Resistance
GIR Passive Icon.png Life Gain Raises maximum HP
GIR Passive Icon.png Mana Gain Raises maximum EP
GIR Passive Icon.png Null Poison Prevents Poison ailment
GIR Passive Icon.png Null Sleep Prevents Sleep ailment
GIR Passive Icon.png Null Seal Prevents Sealed ailment
GIR Passive Icon.png Null Charm Prevents Charm ailment
GIR Passive Icon.png Null Confuse Prevents Confuse ailment
GIR Passive Icon.png Resist Fire Reduces damage from Fire attacks
GIR Passive Icon.png Null Fire Immunity to Fire attacks
GIR Passive Icon.png Repel Fire Reflects Fire attacks
GIR Passive Icon.png Absorb Fire Absorbs Fire attacks
GIR Passive Icon.png Resist Ice Reduces damage from Ice attacks
GIR Passive Icon.png Null Ice Immunity to Ice attacks
GIR Passive Icon.png Repel Ice Reflects Ice attacks
GIR Passive Icon.png Absorb Ice Absorbs Ice attacks
GIR Passive Icon.png Resist Elec Reduces damage from Electricity attacks
GIR Passive Icon.png Null Elec Immunity to Electricity attacks
GIR Passive Icon.png Repel Elec Reflects Electricity attacks
GIR Passive Icon.png Absorb Elec Absorbs Electricity attacks
GIR Passive Icon.png Resist Force Reduces damage from Force attacks
GIR Passive Icon.png Null Force Immunity to Force attacks
GIR Passive Icon.png Repel Force Reflects Force attacks
GIR Passive Icon.png Absorb Force Absorbs Force attacks
GIR Passive Icon.png Sword Expertise Strengthens Sword attacks
GIR Passive Icon.png Sword Expertise EX Significantly strengthens Sword attacks
GIR Passive Icon.png Lance Expertise Strengthens Lance attacks
GIR Passive Icon.png Lance Expertise EX Significantly strengthens Lance attacks
GIR Passive Icon.png Axe Expertise Strengthens Axe attacks
GIR Passive Icon.png Axe Expertise EX Significantly strengthens Axe attacks
GIR Passive Icon.png Bow Expertise Strengthens Bow attacks
GIR Passive Icon.png Bow Expertise EX Significantly strengthens Bow attacks
GIR Passive Icon.png Fire Expertise Strengthens Fire attacks
GIR Passive Icon.png Fire Expertise EX Significantly strengthens Fire attacks
GIR Passive Icon.png Ice Expertise Strengthens Ice attacks
GIR Passive Icon.png Ice Expertise EX Significantly strengthens Ice attacks
GIR Passive Icon.png Elec Expertise Strengthens Electricity attacks
GIR Passive Icon.png Elec Expertise EX Greatly strengthens Electricity attacks
GIR Passive Icon.png Wind Expertise Strengthens Force attacks
GIR Passive Icon.png Wind Expertise EX Significantly strengthens Force attacks
GIR Passive Icon.png Healing Expertise Increases the effectiveness of Recovery spells
GIR Passive Icon.png Healing Expertise EX Significantly increases the effectiveness of Recovery spells
GIR Passive Icon.png Martyr Expertise Increases the power of Bane skills
GIR Passive Icon.png Sword Parry Slightly reduces damage received from Sword attacks
GIR Passive Icon.png Lance Parry Slightly reduces damage received from Lance attacks
GIR Passive Icon.png Arrow Parry Slightly reduces the damage received from Bow attacks
GIR Passive Icon.png Feather Step Significantly increases Evasion against attacks
GIR Passive Icon.png Dodge Sword Significantly increases Evasion from Sword attacks
GIR Passive Icon.png Dodge Lance Significantly increases Evasion from Lance attacks
GIR Passive Icon.png Dodge Axe Significantly increases Evasion from Axe attacks
GIR Passive Icon.png Dodge Arrow Greatly increases Evasion from Bow attacks
GIR Passive Icon.png Tarukaja Bootup User starts the battle with Tarukaja
GIR Passive Icon.png Rakukaja Bootup User starts the battle with Rakukaja
GIR Passive Icon.png Sukukaja Bootup User starts the battle with Sukukaja
GIR Passive Icon.png Surefire Increases the Accuracy of attacks
GIR Passive Icon.png Yasha Soul Increases the Critical rate of Physical attacks
GIR Passive Icon.png Shura Soul Significantly increases the Critical rate of Physical attacks
GIR Passive Icon.png Quick Step Increases Evasion from attacks
GIR Passive Icon.png Life Aid Recovers a small amount of HP after a successful battle
GIR Passive Icon.png Victory Cry Recovers all HP after a successful battle
GIR Passive Icon.png Mana Aid Recovers a small amount of EP after a successful battle
GIR Passive Icon.png Fighting Spirit Power of attacks is increased when near full HP
GIR Passive Icon.png Aether Chance to ignore half the Defense + Absorb HP on attacks
GIR Passive Icon.png Practice Increases Experience points earned in battle
GIR Passive Icon.png Watchfulness Increases the amount of EXP earned when in Sub-Cast
GIR Passive Icon.png Blessed Wind Recovers a small amount of HP at the start of each turn, doesn't work while in Sub-Cast
GIR Passive Icon.png Dragonseye Increases Hit/Evasion rates
GIR Passive Icon.png Axe Parry Slightly reduces damage received from Axe attacks
GIR Passive Icon.png Pierce Physical attacks deal normal damage to Resistant enemies
GIR Passive Icon.png Penetrate Physical attacks deal normal damage to Resistant, Immune and Repelling enemies
GIR Passive Icon.png Sneak Peek User takes turn more quickly
GIR Passive Icon.png Blades of Restraint Low chance to delay the target turn upon Physical attack hit
GIR Passive Icon.png Blades of Domination Moderate chance to delay the target turn upon Physical attack hit
GIR Passive Icon.png Training Increases Experience points earned in battle
GIR Passive Icon.png Luna Chance to ignore half the Defense on attacks
GIR Passive Icon.png True Casting Increases the power of spells
GIR Passive Icon.png Meditation Recovers a small amount of EP each turn
GIR Passive Icon.png Hygieia's Protection Increases resistance to all ailments
GIR Passive Icon.png Initiative User takes turn considerably more quickly
GIR Passive Icon.png Sol Chance to Absorb half the damage done by an attack
GIR Passive Icon.png Taunt User is more likely to be targeted by foes
GIR Passive Icon.png Shield of Devotion Moderate chance to intercept an attack for an ally
GIR Passive Icon.png Shield of Affection High chance to intercept an attack for an ally
GIR Passive Icon.png Iron Wall When sustaining damage, chance to be put in Guard
GIR Passive Icon.png Mana Aid Recovers a small amount of EP after a successful battle
GIR Passive Icon.png Early Bird User takes turn considerably more quickly
GIR Passive Icon.png Blades of Restraint Low chance to delay the target's turn upon Physical attack hit
GIR Passive Icon.png Shadow User is less likely to be targeted by foes
GIR Passive Icon.png Vital Shot Increases damage done by critical hits

Radiant Skills[edit | edit source]

Usable out of combat[edit | edit source]

Name Cost Description
Traport 5 EP Returns you to the Fortuna Office from inside the Idolasphere in an instant
Estoma 6 EP Foes lower in level than Itsuki will not appear for a certain amount of steps
Riberama 6 EP Increases appearance rate of enemies in the field for a fixed number of steps
Lightoma 10 EP Detects hidden traps in dungeons for a fixed number of steps
Slowma 10 EP Slow enemy pursuit on the field for a fixed number of steps
Riberaon 18 EP Increases appearance rate of Savage & Rare enemies for a fixed amount of steps
Shock Wave 20 EP Knocks down all nearby enemies
Star Aura 30 EP Emits an aura that knocks enemies down. Contact will still initiate combat

Passive[edit | edit source]

Name Description
Director Itsuki Allows to automatically switch target after an overkill in Session, also ignores weakness and resistance
HP Fitness  Raises maximum hp by 10% 
Unyielding Lord Increases Evasion from Lance attacks
Safety Leader At the start of a fight, reduces the chance of the foes having the initiative
Great Director Itsuki Adds 1 more switch after Overkill
Prize Winner Increases the bonus earned while performing Session combo, Performa as well as money
Carnage Trainer 20% of the skill progression that Itsuki earns is distributed to Sub Cast members
Victory Road After a successful battle, Itsuki is automatically revived at 1HP if he died
Visionary Itsuki Adds 1 more switch after Overkill
Endless Song Once per fight, if a Magical attack kills you, it instead leaves you at 1 HP
Jigowatt Charge Reduces EP cost of Electricity skills by 10%
Sword Hand Twitches Prevents Sealed ailment
Session Repertoire Adds 1 Session skill slot
Locktouch Can open sealed treasure boxes, and increases chance of obtaining items after winning a battle
Ray of Light Destroys mysterious walls that block your path forward in dungeons
Gentle Embrace Increases self healing
First on the Scene After each round, user's turn will come more quickly
Knock 'em Dead When using a Lance skill against Charmed, Confused or Sealed foes, starts a Session regardless of foe's resistance
Soaring Girl Increases Evasion from Bow attacks
Andante Restores 1 EP after walking a certain distance (out of combat)
Fly with the Wind Reduces EP cost of Force skills by 10%
Healthy Relationship Prevents Poison ailment
Feel My Voice May cure allies ailment automatically during battle
Feel My Soul Increases allies chance to inflict Charm ailment during battle
Feel My Heart Increases Accuracy of normal Attacks (via command) and Skills
Get a Freebie! During battle when Touma is present, when using an item, there is a chance that this item is not used up
Blockbuster Increases the critical rate of Session combo with a Weapon elements
Sunrise Gambit The first Weapon attack in battle will be a critical hit
Deadly Game Increases Evasion from Axe attacks
Here Comes Touma Restores 1 HP after walking a certain distance (out of combat)
Explosive Dragon Reduces EP cost of Fire skills by 10%
Straight Shooter Prevents Confuse ailment
Bewitching Desire During battle, when using a skill or an item to restore EP, increases the amount of EP restored
Elusive Distance Increases Evasion against Physical attacks
Wicked Lips Slightly reduces EP cost of Magic attacks
Command Repertoire Adds 1 Command skill slot
Battlefield Lullaby Restores 2EP after walking a certain distance (out of combat)
Songstress's Rhapsody Reduces EP cost of all spells by 10%
Icy Solitude Reduces EP cost of Ice skills by 10%
Heartbreaker Prevents Charm ailment
Vendetta Upon countering an attack, guaranteed critical hit
Vengeance During battle when Yashiro is present, increases the damage done by Counter skills and repel effects
Six Sense Increases Evasion against Magic attacks
Gladiator Increases Evasion from Lance attacks
The Pilgrimage of Heinrich Restores 1 HP after walking a certain distance (out of combat)
Seventh Samurai Reduces EP cost of Sword skills by 10%
Icy Smile Prevents Charm ailment
Safety First During battle when Mamori is present, reduces for allies damage received by 10%
I'll Protect You Reduces damage taken when protecting allies by 15%
Sheltered Girl Increases EP restored when using Guard command, also reduces damage taken while using Guard command
Smash Hit After at least a combo of 2 hits in Session, increases the filling of the SP gauge
Disarming Grace Increases Evasion from Sword attacks
Kimono Promenade Restores 2 HP after walking a certain distance (out of combat)
Grade-School Wrath Reduces EP cost of Axe skills by 10%
Angelic Wish Prevents Poison ailment
Der Freischütz Increases the critical rate of Weapon attacks
EP Fitness Raises maximum EP by 10%
Trouble Maker During battle when Eleonora is present, increases the chance of ailment to apply
Open Audition Allows to participate in Session even while in Sub Cast
Endless Act Once per fight, if a Physical attack kills you, it instead leaves you at 1 HP
Cat's Eye When using a Bow skill against Poisoned, Sleeping or Unconscious foes, starts a Session regardless of foes resistance
Untouchable Increases Evasion from Physical attacks
Red Carpet Restores 1 EP after walking a certain distance (out of combat)
Passive Repertoire Adds 1 Passive skill slot
Airheart Liner Reduces EP cost of Bow skills by 10%
Cinderella Night Prevents Sleep ailment

Extra Skills[edit | edit source]

Special Performance[edit | edit source]

Name Cost Description
GIR Sword Icon.png Empty Wave 1 SP Deals heavy Sword damage to 1 foe, during the skill, ignore foes resistance to weapons
GIR Sword Icon.png Karma Cut 1 SP Deals heavy Sword damage to 1 foe and guarantees all hit during Session, increases power the longer the Session continues
GIR Lance Icon.png Aerial Dance 2 SP Deals heavy Lance damage to all foes, for the 3 next actions, all allies automatically recovers HP
GIR Axe Icon.png Axe Bomber 1 SP Deals heavy Axe damage to 1 foe, also protects allies for 1 turn
GIR Axe Icon.png Savage Cut 2 SP Deals heavy Axe damage to all foes, also removes all buffs
GIR Bow Icon.png Final Hour 1SP Deals heavy Bow damage to 1 foe, chance to put on verge of death depending on Skill stat
GIR Bow Icon.png Mass Destruction 2 SP Deals heavy Bow damage to all foes, chance of instant death depending on Skill stat
GIR Fire Icon.png Full Throttle 1 SP Deals heavy Physical Fire damage to 1 foe, all following Physical Session combo become critical hits
GIR Fire Icon.png Wild Ecstasy 2 SP Deals heavy Physical Fire damage to all foes, the lower your HP the stronger this skill is
GIR Ice Icon.png Deep Chill 1 SP Deals light Ice Magic damage to 1 foe 2 to 8 times, maximum number of hits depends on Skill
GIR Ice Icon.png Freeze Over 2 SP Deals heavy Ice Magic damage to all foes, with higher damage as more rounds have past
GIR Electricity Icon.png Raging Blast 2 SP Deals heavy Physical Electric damage to all foes, during the skill ignore foes resistance to all elements
GIR Force Icon.png Grand Finale 2 SP Deals heavy Physical Force damage to all foes, allies recover HP and EP depending on the Session combo
GIR Force Icon.png Mortal Curse 1 SP Deals heavy Physical Force damage to 1 foe, and also enters in Counter stance
GIR Almighty Icon.png Horror Hunter Angel 1 SP Drains HP and EP from 1 foe, also inflicts Charm
GIR Support Icon.png Strike a Pose 2 SP Allows the party to act 1 more time
GIR Support Icon.png Gaia's Whisper 2 SP For 2 turns, self Power Charge effect + for 3 turns, increases the party Offense, Defense and Hit/Evasion rate
GIR Support Icon.png Pastel Power 1 SP Inflicts either Confusion, Charm or Unconscious to all foes, cures all ailment for the party
GIR Support Icon.png Mysterious Student  1 SP Causes Stun on all enemies and allows you to act again
GIR Support Icon.png Raindrop Memories 1 SP Increases the party Offense and Defense for 3 turns, also protects against ailments
GIR Recovery Icon.png Debut Smile 1 SP Restores party's HP and increases the party Defense and Hit/Evasion rates for 3 turns
GIR Recovery Icon.png Microwavin' Heart 1 SP Fully restores party's HP and allows Mamori to act 1 more time
GIR Recovery Icon.png Microwavin' Soul 1 SP Revives all the party with full HP and allows Mamori to act 1 more time

Ad-lib Performance[edit | edit source]

Name Description Notes
GIR Sword Icon.png Firm Resolve Can happen instead of Sword attacks - Deals damage to all foes, also has a lethal effect against Draconic Mirages Itsuki
GIR Sword Icon.png The Hungry Man Can happen instead of Sword attacks - Deals damage to all foes, also raises the SP gauge by a third Yashiro
GIR Lance Icon.png Tsubasa's Kiss Can happen instead of Lance attacks - Deals damage to all foes, also the target's next turn will be delayed to last Tsubasa
GIR Lance Icon.png Raging Stampede Can happen instead of Lance attacks - Deals damage to all foes, also put the main target unconscious Touma
GIR Bow Icon.png One-Sided Love Can happen instead of Bow attacks - Deals damage to all foes, also charms target Eleonora
GIR Fire Icon.png Ouga Flame Thrust Can happen instead of Fire attacks - Deals damage to all foes Touma
GIR Fire Icon.png Operation Can happen instead of Fire attacks - Deals damage to all foes and also self recovers 100 EP Yashiro
GIR Ice Icon.png The Labyrinth Can happen instead of Ice attacks - Deals damage to all foes, also confuses target Kiria
GIR Electricity Icon.png Back Chorus Can happen instead of Electricity attacks - Deals damage to all foes, also inflicts Sealed to the target Itsuki
GIR Electricity Icon.png Arrow of Destiny Can happen instead of Electricity attacks - Deals damage to all foes, guaranteed critical hit Eleonora
GIR Force Icon.png Fly: You're My Wind Can happen instead of Force attacks - Deals damage to all foes, also restores 50%HP to the party Tsubasa

Duo Arts[edit | edit source]

Name Description Notes
GIR Lance Icon.png Falling Star Deals heavy Lance damage to all foes, revives all the party Itsuki and Tsubasa
GIR Axe Icon.png The Tunnel Home Deals heavy Axe damage to 1 foe, also restores HP and cures ailments for the whole Cast Mamori and Barry
GIR Fire Icon.png Last Rampage Deals heavy Physical Fire damage to 1 foe Touma and Yashiro
GIR Fire Icon.png Crazy Circus Deals heavy Physical Fire damage to 1 foe, chance to Poison all foes Touma and Eleonora
GIR Fire Icon.png Exhibition Deals heavy Fire Magic damage to all foes, additional damage to the selected target Kiria and Yashiro
GIR Ice Icon.png Love For You Deals heavy Ice Magic damage to all foes, also raises the SP gauge by a half Mamori and Tiki
GIR Force Icon.png Give Me! Deals heavy Force Magic damage to all foes, fully restores the party's HP Tsubasa and Kiria
GIR Almighty Icon.png Seducing Pose Seduce all enemies with cuteness. Tsubasa and Kiria
GIR Almighty Icon.png Dream☆Catcher Deals heavy Almighty Magic damage and inflicts Charm to all foes, fully restores the party's HP Tsubasa and Eleonora

Backup Skills[edit | edit source]

Name Description
Drinking Connections Increases the money earned from selling items.
Organizational Skills Increases the maximum quantity of consumaable items that can be held, and increases the the number of items.
My First Wallet Decreases cost of buying items from stores.
Idola Safety The effects of items and skills with Field effects will last longer.
Performer Finder Chance of obtaining 2 Performa from Session bonuses.
Wish Granter Chance of reducing EP cost to zero on skills used during battle.
3D Heaven Increases money earned from Session Bonuses.
One More Mastery Increases the mastery of Carnage gained through battle.
Ninja's Escape Increases chances of escaping battles successfully.
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