This is a list of all weapon attributes in Fire Emblem Warriors: Three Hopes.
Notes[]
- Weapons and equipment can have up to two attributes. Certain weapon types always come with certain attributes: for example, the Killer weapons all have Boost Critical as an attribute, but may have other random attributes alongside them. Heroes' Relics and Sacred Weapons always have fixed attributes.
- Once a weapon's attributes have been determined, they cannot be changed. A rusted weapon's hidden attributes are determined when they are obtained, meaning one cannot save-scum to get a desired attribute.
Common Weapon Attributes[]
These attributes can be found on common weapons.
Attribute | Description | Weapons always having this Attribute |
---|---|---|
Boost Regular Attacks | Slightly/Moderately/Greatly increases damage dealt by regular attacks. | |
Boost Strong Attacks | Slightly/Moderately/Greatly increases damage dealt by strong attacks. | |
Boost Critical | Slightly/Moderately/Greatly increases critical hit rate. | Lv 2: Killer weapons, Wo Dao, Foreign Tome and Athame Lv 3: Scythe of Sariel |
Boost Critical Rushes | Slightly/Moderately/Greatly increases damage dealt by critical rushes. | |
Boost Class Attacks | Slightly/Moderately/Greatly increases damage dealt by class actions. | |
Boost Combat Arts/Magic | Slightly/Moderately/Greatly increases damage dealt by combat arts and magic. | Lv 3: Shamshir |
Boost Specials | Slightly/Moderately/Greatly increases damage dealt by Warrior Specials. | Lv 3: Knight-Captain's Sword |
Boost Awakenings | Slightly/Moderately/Greatly increases damage dealt while Awakened. | Lv 3: Knight-Captain's Sword |
Boost Collisions | Slightly/Moderately/Greatly increases damage dealt when sending enemies flying. Enemies deal a small/moderate/large amount of area damage upon collision. | Lv 3: Dahaka |
Boost Aerial Attacks | Slightly/Moderately/Greatly increases damage dealt to enemies launched into the air. | Lv 1: Javelin Lv 2: Short Axe Lv 3: Spear, Tomahawk |
Boost Mounted Damage | Slightly/Moderately/Greatly increases damage dealt to enemies while mounted. | Lv 3: Dahaka |
Invoke Crest Effects | Slightly/Moderately/Greatly increases the chance to trigger Crest effects. | |
Boost Adjutant Follow-Up | Slightly/Moderately/Greatly increases damage dealt by Adjutant Follow-Ups. | |
Boost Consecutive Hits | Slightly/Moderately/Greatly increases damage dealt to enemies as the hit count rises. | |
Chain | Slightly/Moderately/Greatly extends the time before the hit count expires. | |
Venom Edge | Grants attacks a low/moderate/high chance to poison enemies. | Lv 2: All Venin-type weapons |
Barrier Breaker | Slightly/Moderately/Greatly increases damage dealt to monster barriers. | |
Reckless Power | Sacrifices weapon durability to slightly/moderately/greatly increase Mt. | |
Quality Material | Adds 1/2/3 to the maximum forge count when remaking weapons. | |
Dexterity Factor | Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Dex when attacking. | |
Speed Factor | Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Spd when attacking. | |
Luck Factor | Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Lck when attacking. | |
Defense Factor | Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Def when attacking. | |
Resistance Factor | Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Res when attacking. | |
Charm Factor | Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Cha when attacking. | |
Invert Physical/Magic | Swaps the unit's physical and magical attack stats. | |
Invert Offense/Defense | Swaps the unit's Str with Def, and Mag with Res. |
Unique Weapon Attributes[]
These attributes can only be found on certain weapons or certain weapon classes. Italicized weapons listed only receive the attribute when unleashed.
Attribute | Description | Weapons with this Attribute |
---|---|---|
Range+ | Extends the range of bows. | Any Bow (always on Longbow) |
Witstrike | Calculates damage using the unit's Mag stat. | Magic Bow, Aura Knuckles, Blutgang, Crusher, Ridill, Lance of Light (+) |
Brawnstrike | Calculates damage using the unit's Str stat. | Inverted Tome |
Lightning Crash | Calculates damage using the unit's Mag stat. Strong attacks periodically trigger lightning magic. | Levin Sword, Bolt Axe, Arrow of Indra |
Price of Power | When HP is at 50% or above: attacking causes the unit to sustain damage for a period of time. | Devil Sword, Devil Axe, Heretic's Tome |
Price of Power+ | When HP is at 50% or above: critical hit rate is greatly increased, but attacking causes the unit to sustain damage for a period of time. | Cursed Ashiya Sword, Abyssal Tome |
Resistance Breaker | When attacking enemies equipped with tomes: reduces the enemy's Res by 50% when calculating damage. | Exorcist's Tome |
Holy Glow | Restores HP at regular intervals. | Blessed Lance, Blessed Bow |
Divine Glow | Restores a large amount of HP at regular intervals. | All Sacred Weapons |
Seiros's Favor | Restores HP proportional to damage dealt by the unit. | Sword of Seiros |
Relentless Barrage | Reduces cooldown of combat arts by 50%. | Thunderbrand, The Inexhaustible |
Relentless Magic | Reduces magic cooldown by 50%. | Suttungr's Mystery |
Subversion | Drastically increases the critical hit rate for magical attacks. | Blutgang |
Impulse | Drastically increases the critical hit rate for combat arts. | Lance of Ruin |
Lethal Blow | Allows the unit to damage enemies that are guarding. | Areadbhar |
Eye for an Eye | Increases damage to enemies as the unit's HP decreases. | Vajra-Mushti |
Overwhelm | Greatly increases damage to enemy Stun Gauges. | Freikugel |
Stagger | Periodically produces the Stun Gauge when attacking. | Crusher |
Scorch | Strong attacks periodically trigger Bolganone. | Lúin |
Radiance | Strong attacks periodically trigger Nosferatu. | Ichor Scroll |
Windbender | Greatly extends the range of bows. | Failnaught |
Naturebender | Calculates damage using the higher of the unit's Str or Mag stat. | Hrotti |
Unstoppable | Restores the Warrior and Awakening Gauges when an enemy commander is defeated. | Aymr |
Divine Ancestry | If equipped by Byleth or Sothis, causes attacks to hit twice. | Sublime Creator Sword |
Twin Crest's Darkness | Causes attacks to hit twice. | Dark Creator Sword |
Accessory Attributes[]
These attributes are only found on certain accessories. Italicized accessories listed only receive the attribute when unleashed.
Attribute | Description | Accessories with this Attribute |
---|---|---|
Boost Critical | Increases critical hit rate. | Critical Ring |
Alert Stance | Increases the invincibility window when dodging. | Evasion Ring |
Renewal | Restores a slight amount of HP at regular intervals. | Goddess Ring, Prayer Ring, Asclepius |
Expert Wizardry | Increases the damage of Mag-based attacks. | Magic Staff, Asclepius |
Expert Healing | Increases the recovery amount of healing magic. | Healing Staff |
Experience+ | Increases Exp gained on the battlefield. | Experience Gem |
Class Experience+ | Increases class Exp gained on the battlefield. | Knowledge Gem |
Nullify Armored Effect | Nullifies effectiveness against armored units. | Kadmos Shield |
Nullify Cavalry Effect | Nullifies effectiveness against cavalry units. | Lampos Shield |
Nullify Flying Effect | Nullifies effectiveness against flying units. | Aurora Shield |
Nullify All Effects | Nullifies all effective attacks. | Rafail Gem, Chalice of Beginnings |
Immune Status | Nullifies all status effects. | Ochain Shield, Rafail Gem |
Far-Reaching Magic | Extends the range of long-distance tome attacks. | Caduceus Staff, Thyrsus |
Earthshrinker | Grants cavalry mobility to the unit. | Fetters of Dromi |
Monster Aegis | Halves damage from monsters. | Seiros Shield |
Counterattack | Enemies take damage proportional to the damage they inflict. | Chalice of Beginnings |
Unique Action Ability | Changes the user's Unique Action Ability to [Unique Action Ability name]. | Unique accessory received after gifting the Merc Whistle |