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This is a list of all weapon attributes in Fire Emblem Warriors: Three Hopes.

Notes[]

  • Weapons and equipment can have up to two attributes. Certain weapon types always come with certain attributes: for example, the Killer weapons all have Boost Critical as an attribute, but may have other random attributes alongside them. Heroes' Relics and Sacred Weapons always have fixed attributes.
  • Once a weapon's attributes have been determined, they cannot be changed. A rusted weapon's hidden attributes are determined when they are obtained, meaning one cannot save-scum to get a desired attribute.

Common Weapon Attributes[]

These attributes can be found on common weapons.

Attribute Description Weapons always having this Attribute
Boost Regular Attacks Slightly/Moderately/Greatly increases damage dealt by regular attacks.
Boost Strong Attacks Slightly/Moderately/Greatly increases damage dealt by strong attacks.
Boost Critical Slightly/Moderately/Greatly increases critical hit rate. Lv 2: Killer weapons, Wo Dao, Foreign Tome and Athame
Lv 3: Scythe of Sariel
Boost Critical Rushes Slightly/Moderately/Greatly increases damage dealt by critical rushes.
Boost Class Attacks Slightly/Moderately/Greatly increases damage dealt by class actions.
Boost Combat Arts/Magic Slightly/Moderately/Greatly increases damage dealt by combat arts and magic. Lv 3: Shamshir
Boost Specials Slightly/Moderately/Greatly increases damage dealt by Warrior Specials. Lv 3: Knight-Captain's Sword
Boost Awakenings Slightly/Moderately/Greatly increases damage dealt while Awakened. Lv 3: Knight-Captain's Sword
Boost Collisions Slightly/Moderately/Greatly increases damage dealt when sending enemies flying. Enemies deal a small/moderate/large amount of area damage upon collision. Lv 3: Dahaka
Boost Aerial Attacks Slightly/Moderately/Greatly increases damage dealt to enemies launched into the air. Lv 1: Javelin
Lv 2: Short Axe
Lv 3: Spear, Tomahawk
Boost Mounted Damage Slightly/Moderately/Greatly increases damage dealt to enemies while mounted. Lv 3: Dahaka
Invoke Crest Effects Slightly/Moderately/Greatly increases the chance to trigger Crest effects.
Boost Adjutant Follow-Up Slightly/Moderately/Greatly increases damage dealt by Adjutant Follow-Ups.
Boost Consecutive Hits Slightly/Moderately/Greatly increases damage dealt to enemies as the hit count rises.
Chain Slightly/Moderately/Greatly extends the time before the hit count expires.
Venom Edge Grants attacks a low/moderate/high chance to poison enemies. Lv 2: All Venin-type weapons
Barrier Breaker Slightly/Moderately/Greatly increases damage dealt to monster barriers.
Reckless Power Sacrifices weapon durability to slightly/moderately/greatly increase Mt.
Quality Material Adds 1/2/3 to the maximum forge count when remaking weapons.
Dexterity Factor Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Dex when attacking.
Speed Factor Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Spd when attacking.
Luck Factor Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Lck when attacking.
Defense Factor Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Def when attacking.
Resistance Factor Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Res when attacking.
Charm Factor Temporarily receive a minor/moderate/major boost to Str and Mag proportional to Cha when attacking.
Invert Physical/Magic Swaps the unit's physical and magical attack stats.
Invert Offense/Defense Swaps the unit's Str with Def, and Mag with Res.

Unique Weapon Attributes[]

These attributes can only be found on certain weapons or certain weapon classes. Italicized weapons listed only receive the attribute when unleashed.

Attribute Description Weapons with this Attribute
Range+ Extends the range of bows. Any Bow (always on Longbow)
Witstrike Calculates damage using the unit's Mag stat. Magic Bow, Aura Knuckles, Blutgang, Crusher, Ridill, Lance of Light (+)
Brawnstrike Calculates damage using the unit's Str stat. Inverted Tome
Lightning Crash Calculates damage using the unit's Mag stat. Strong attacks periodically trigger lightning magic. Levin Sword, Bolt Axe, Arrow of Indra
Price of Power When HP is at 50% or above: attacking causes the unit to sustain damage for a period of time. Devil Sword, Devil Axe, Heretic's Tome
Price of Power+ When HP is at 50% or above: critical hit rate is greatly increased, but attacking causes the unit to sustain damage for a period of time. Cursed Ashiya Sword, Abyssal Tome
Resistance Breaker When attacking enemies equipped with tomes: reduces the enemy's Res by 50% when calculating damage. Exorcist's Tome
Holy Glow Restores HP at regular intervals. Blessed Lance, Blessed Bow
Divine Glow Restores a large amount of HP at regular intervals. All Sacred Weapons
Seiros's Favor Restores HP proportional to damage dealt by the unit. Sword of Seiros
Relentless Barrage Reduces cooldown of combat arts by 50%. Thunderbrand, The Inexhaustible
Relentless Magic Reduces magic cooldown by 50%. Suttungr's Mystery
Subversion Drastically increases the critical hit rate for magical attacks. Blutgang
Impulse Drastically increases the critical hit rate for combat arts. Lance of Ruin
Lethal Blow Allows the unit to damage enemies that are guarding. Areadbhar
Eye for an Eye Increases damage to enemies as the unit's HP decreases. Vajra-Mushti
Overwhelm Greatly increases damage to enemy Stun Gauges. Freikugel
Stagger Periodically produces the Stun Gauge when attacking. Crusher
Scorch Strong attacks periodically trigger Bolganone. Lúin
Radiance Strong attacks periodically trigger Nosferatu. Ichor Scroll
Windbender Greatly extends the range of bows. Failnaught
Naturebender Calculates damage using the higher of the unit's Str or Mag stat. Hrotti
Unstoppable Restores the Warrior and Awakening Gauges when an enemy commander is defeated. Aymr
Divine Ancestry If equipped by Byleth or Sothis, causes attacks to hit twice. Sublime Creator Sword
Twin Crest's Darkness Causes attacks to hit twice. Dark Creator Sword

Accessory Attributes[]

These attributes are only found on certain accessories. Italicized accessories listed only receive the attribute when unleashed.

Attribute Description Accessories with this Attribute
Boost Critical Increases critical hit rate. Critical Ring
Alert Stance Increases the invincibility window when dodging. Evasion Ring
Renewal Restores a slight amount of HP at regular intervals. Goddess Ring, Prayer Ring, Asclepius
Expert Wizardry Increases the damage of Mag-based attacks. Magic Staff, Asclepius
Expert Healing Increases the recovery amount of healing magic. Healing Staff
Experience+ Increases Exp gained on the battlefield. Experience Gem
Class Experience+ Increases class Exp gained on the battlefield. Knowledge Gem
Nullify Armored Effect Nullifies effectiveness against armored units. Kadmos Shield
Nullify Cavalry Effect Nullifies effectiveness against cavalry units. Lampos Shield
Nullify Flying Effect Nullifies effectiveness against flying units. Aurora Shield
Nullify All Effects Nullifies all effective attacks. Rafail Gem, Chalice of Beginnings
Immune Status Nullifies all status effects. Ochain Shield, Rafail Gem
Far-Reaching Magic Extends the range of long-distance tome attacks. Caduceus Staff, Thyrsus
Earthshrinker Grants cavalry mobility to the unit. Fetters of Dromi
Monster Aegis Halves damage from monsters. Seiros Shield
Counterattack Enemies take damage proportional to the damage they inflict. Chalice of Beginnings
Unique Action Ability Changes the user's Unique Action Ability to [Unique Action Ability name]. Unique accessory received after gifting the Merc Whistle
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