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The following is a list of items from Fire Emblem: New Mystery of the Emblem.

Name Uses Cost Effects
Door Key 1 300 Opens a door.
A key used to open a door.
Chest Key 1 300 Opens a chest.
Bridge Key 1 300 Opens a drawbridge.
Master Key 5 2,400 Opens a door, chest, or drawbridge.
A key effective on any locked door, chest, or bridge.
Vulnerary 3 360 Restores 10 HP.
Medicine that restores HP.
Pure Water 3 600 Increases Resistance by 7. Bonus wears off by 1 each turn.
Medicine that boosts resistance. The effect lessens with each passing turn.
Energy Drop 1 2500 Permanently increases Strength by 2.
An item that increases strength by 2.
Spirit Dust 1 2500 Permanently increases Magic by 2.
Powder that increases magic by 2.
Secret Book 1 2500 Permanently increases Skill by 2.
A book that increases skill by 2.
Speedwing 1 2500 Permanently increases Speed by 2.
A feather that increases speed by 2.
Goddess Icon 1 2500 Permanently increases Luck by 2.
A statue that increases luck by 2.
Dracoshield 1 2500 Permanently increases Defense by 2.
A shield that increases defense by 2.
Talisman 1 2500 Permanently increases Resistance by 2.
A charm that increases resistance by 2.
Seraph Robe 1 2500 Permanently increases Max HP by 7.
A robe that increases maximum HP by 7.
Boots 1 2500 Permanently increases Move by 2.
Shoes that increase movement by 2.
Arms Scroll 1 2500 Permanently increases the level of currently equipped weapon type by 1.
A book that increases a unit's weapon level for the currently equipped weapon or magic.
Silver Card - 0 Halves costs of items and weapons from shops, excluding Online Shops and Battle Preparations Shop, for the user.
A card that allows the bearer to purchase weapons and items at half price.
VIP Card - 0 Allows user to access Secret Shops.
A card that grants the bearer access to special shops.
Master Seal 1 2500 Promotes any Level 10 or higher unit to higher class.
An item that promotes a lesser-class unit at level 10 or above to a higher class.
Elysian Whip 1 2500 Promotes any Level 10 or higher Pegasus Knight into a Falcon Knight.
An item that promotes a pegasus knight at level 10 or above to falcoknight.
Iote's Shield - 0 Negates effective damage towards flying units.
A shield that negates bonus damage to the flier who carries it.
Lightsphere - - Negates enemy's terrain and special effects during battle. Negates Darksphere's effect.
Carrying it nullifies the enemy's terrain bonus during battle.
Starsphere - - Grants +2 to all stats on the user.
Raises all stats by 2 when held.
Geosphere - - Increases critical rate of all allies within a radius of 3 by 10.
Increases the critical rate of surrounding allies when held.
Lifesphere - - Restores 20 HP to user at the start of each Player Phase.
Restores 20 HP every turn when held.
Darksphere - - Negates all enemy attacks.
Blocks all enemy attacks when held.
Aquarius - - Magic +1, Resistance +1.
Magic +1, Resistance +1 when held.
Pisces - - Defense +1, Resistance +1.
Defence +1, Resistance +1 when held.
Aries - - Skill +1, Luck +1.
Skill +1, Luck +1 when held.
Taurus - - Strength +1, Defense +1
Strength +1, Defense +1 when held.
Gemini - - Strength +1, Magic +1
Strength +1, Magic +1 when held.
Cancer - - Defense +2
Defence +2 when held.
Leo - - Strength +2
Strength +2 when held.
Virgo - - Resistance +2
Resistance +2 when held.
Libra - - Luck +2
Luck +2 when held.
Scorpio - - Speed +2
Speed +2 when held.
Sagittarius - - Skill +2
Skill +2 when held.
Capricorn - - Magic +2
Magic +2 when held.
Fire Emblem - - Marth Only. Cannot be sent to Convoy. Allows Marth to open treasure chests.
The conqueror's proof gifted from House Archanea. Its bearer is granted access to all treasure chests.
Binding Seal - - Marth Only. Cannot be sent to Convoy. All stats +2. Removes all enemy Earth Dragons from battle.
Raises all stats by 2 when held. It seals away the Earth Dragons within the Altar of Darkness.
Bullion (S) - 10,000 Sell for 5,000G.
Bullion (L) - 20,000 Sell for 10,000G.
A large lump of gold that fetches 10,000G at a market.
Used Potion 3 150 Worth 0 when sold. Restores 5 HP.
Energy Drink 3 780 Worth 0 when sold. Restores 10 HP.
Elixir 3 900 Worth 0 when sold. Restores all HP.
Strength Potion 1 500 Worth 0 when sold. Increases Strength by 2 for one chapter.
Magic Potion 1 500 Worth 0 when sold. Increases Magic by 2 for one chapter.
Magic +2 for the whole chapter when used.
Skill Potion 1 500 Worth 0 when sold. Increases Skill by 2 for one chapter.
Speed Potion 1 500 Worth 0 when sold. Increases Speed by 2 for one chapter.
Luck Potion 1 500 Worth 0 when sold. Increases Luck by 2 for one chapter.
Defense Potion 1 500 Worth 0 when sold. Increases Defense by 2 for one chapter.
Resistance Potion 1 500 Worth 0 when sold. Increases Resistance by 2 for one chapter.
Strength Bond 1 500 Worth 0 when sold. Increases Strength by 2 for one chapter.
Strength +2 for the whole chapter when used.
Magic Bond 1 500 Worth 0 when sold. Increases Magic by 2 for one chapter.
Magic +2 for the whole chapter when used.
Skill Bond 1 500 Worth 0 when sold. Increases Skill by 2 for one chapter.
Skill +2 for the whole chapter when used.
Speed Bond 1 500 Worth 0 when sold. Increases Speed by 2 for one chapter.
Speed +2 for the whole chapter when used.
Luck Bond 1 500 Worth 0 when sold. Increases Luck by 2 for one chapter.
Luck +2 for the whole chapter when used.
Defense Bond 1 500 Worth 0 when sold. Increases Defense by 2 for one chapter.
Defence +2 for the whole chapter when used.
Resistance Bond 1 500 Worth 0 when sold. Increases Resistance by 2 for one chapter.
Resistance +2 for the whole chapter when used.
Maturity Drop 1 0 Downloadable bonus only. Permanently increases HP growth rate by 20% and all other growth rates by 10%.
Bond Drop 1 0 Downloadable bonus only. Increases the support bonus from all partners to the maximum available rank and unlocks base conversations with compatible units.
Rainbow Potion 77 0 Downloadable bonus only. Increases all stats (except HP and Mov) by 2 for one chapter.
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