The following is a list of items from Fire Emblem: New Mystery of the Emblem.
| Name | Uses | Cost | Effects |
|---|---|---|---|
| Door Key | 1 | 300 | Opens a door. |
| A key used to open a door. | |||
| Chest Key | 1 | 300 | Opens a chest. |
| Bridge Key | 1 | 300 | Opens a drawbridge. |
| Master Key | 5 | 2,400 | Opens a door, chest, or drawbridge. |
| A key effective on any locked door, chest, or bridge. | |||
| Vulnerary | 3 | 360 | Restores 10 HP. |
| Medicine that restores HP. | |||
| Pure Water | 3 | 600 | Increases Resistance by 7. Bonus wears off by 1 each turn. |
| Medicine that boosts resistance. The effect lessens with each passing turn. | |||
| Energy Drop | 1 | 2500 | Permanently increases Strength by 2. |
| An item that increases strength by 2. | |||
| Spirit Dust | 1 | 2500 | Permanently increases Magic by 2. |
| Powder that increases magic by 2. | |||
| Secret Book | 1 | 2500 | Permanently increases Skill by 2. |
| A book that increases skill by 2. | |||
| Speedwing | 1 | 2500 | Permanently increases Speed by 2. |
| A feather that increases speed by 2. | |||
| Goddess Icon | 1 | 2500 | Permanently increases Luck by 2. |
| A statue that increases luck by 2. | |||
| Dracoshield | 1 | 2500 | Permanently increases Defense by 2. |
| A shield that increases defense by 2. | |||
| Talisman | 1 | 2500 | Permanently increases Resistance by 2. |
| A charm that increases resistance by 2. | |||
| Seraph Robe | 1 | 2500 | Permanently increases Max HP by 7. |
| A robe that increases maximum HP by 7. | |||
| Boots | 1 | 2500 | Permanently increases Move by 2. |
| Shoes that increase movement by 2. | |||
| Arms Scroll | 1 | 2500 | Permanently increases the level of currently equipped weapon type by 1. |
| A book that increases a unit's weapon level for the currently equipped weapon or magic. | |||
| Silver Card | - | 0 | Halves costs of items and weapons from shops, excluding Online Shops and Battle Preparations Shop, for the user. |
| A card that allows the bearer to purchase weapons and items at half price. | |||
| VIP Card | - | 0 | Allows user to access Secret Shops. |
| A card that grants the bearer access to special shops. | |||
| Master Seal | 1 | 2500 | Promotes any Level 10 or higher unit to higher class. |
| An item that promotes a lesser-class unit at level 10 or above to a higher class. | |||
| Elysian Whip | 1 | 2500 | Promotes any Level 10 or higher Pegasus Knight into a Falcon Knight. |
| An item that promotes a pegasus knight at level 10 or above to falcoknight. | |||
| Iote's Shield | - | 0 | Negates effective damage towards flying units. |
| A shield that negates bonus damage to the flier who carries it. | |||
| Lightsphere | - | - | Negates enemy's terrain and special effects during battle. Negates Darksphere's effect. |
| Carrying it nullifies the enemy's terrain bonus during battle. | |||
| Starsphere | - | - | Grants +2 to all stats on the user. |
| Raises all stats by 2 when held. | |||
| Geosphere | - | - | Increases critical rate of all allies within a radius of 3 by 10. |
| Increases the critical rate of surrounding allies when held. | |||
| Lifesphere | - | - | Restores 20 HP to user at the start of each Player Phase. |
| Restores 20 HP every turn when held. | |||
| Darksphere | - | - | Negates all enemy attacks. |
| Blocks all enemy attacks when held. | |||
| Aquarius | - | - | Magic +1, Resistance +1. |
| Magic +1, Resistance +1 when held. | |||
| Pisces | - | - | Defense +1, Resistance +1. |
| Defence +1, Resistance +1 when held. | |||
| Aries | - | - | Skill +1, Luck +1. |
| Skill +1, Luck +1 when held. | |||
| Taurus | - | - | Strength +1, Defense +1 |
| Strength +1, Defense +1 when held. | |||
| Gemini | - | - | Strength +1, Magic +1 |
| Strength +1, Magic +1 when held. | |||
| Cancer | - | - | Defense +2 |
| Defence +2 when held. | |||
| Leo | - | - | Strength +2 |
| Strength +2 when held. | |||
| Virgo | - | - | Resistance +2 |
| Resistance +2 when held. | |||
| Libra | - | - | Luck +2 |
| Luck +2 when held. | |||
| Scorpio | - | - | Speed +2 |
| Speed +2 when held. | |||
| Sagittarius | - | - | Skill +2 |
| Skill +2 when held. | |||
| Capricorn | - | - | Magic +2 |
| Magic +2 when held. | |||
| Fire Emblem | - | - | Marth Only. Cannot be sent to Convoy. Allows Marth to open treasure chests. |
| The conqueror's proof gifted from House Archanea. Its bearer is granted access to all treasure chests. | |||
| Binding Seal | - | - | Marth Only. Cannot be sent to Convoy. All stats +2. Removes all enemy Earth Dragons from battle. |
| Raises all stats by 2 when held. It seals away the Earth Dragons within the Altar of Darkness. | |||
| Bullion (S) | - | 10,000 | Sell for 5,000G. |
| Bullion (L) | - | 20,000 | Sell for 10,000G. |
| A large lump of gold that fetches 10,000G at a market. | |||
| Used Potion | 3 | 150 | Worth 0 when sold. Restores 5 HP. |
| Energy Drink | 3 | 780 | Worth 0 when sold. Restores 10 HP. |
| Elixir | 3 | 900 | Worth 0 when sold. Restores all HP. |
| Strength Potion | 1 | 500 | Worth 0 when sold. Increases Strength by 2 for one chapter. |
| Magic Potion | 1 | 500 | Worth 0 when sold. Increases Magic by 2 for one chapter. |
| Magic +2 for the whole chapter when used. | |||
| Skill Potion | 1 | 500 | Worth 0 when sold. Increases Skill by 2 for one chapter. |
| Speed Potion | 1 | 500 | Worth 0 when sold. Increases Speed by 2 for one chapter. |
| Luck Potion | 1 | 500 | Worth 0 when sold. Increases Luck by 2 for one chapter. |
| Defense Potion | 1 | 500 | Worth 0 when sold. Increases Defense by 2 for one chapter. |
| Resistance Potion | 1 | 500 | Worth 0 when sold. Increases Resistance by 2 for one chapter. |
| Strength Bond | 1 | 500 | Worth 0 when sold. Increases Strength by 2 for one chapter. |
| Strength +2 for the whole chapter when used. | |||
| Magic Bond | 1 | 500 | Worth 0 when sold. Increases Magic by 2 for one chapter. |
| Magic +2 for the whole chapter when used. | |||
| Skill Bond | 1 | 500 | Worth 0 when sold. Increases Skill by 2 for one chapter. |
| Skill +2 for the whole chapter when used. | |||
| Speed Bond | 1 | 500 | Worth 0 when sold. Increases Speed by 2 for one chapter. |
| Speed +2 for the whole chapter when used. | |||
| Luck Bond | 1 | 500 | Worth 0 when sold. Increases Luck by 2 for one chapter. |
| Luck +2 for the whole chapter when used. | |||
| Defense Bond | 1 | 500 | Worth 0 when sold. Increases Defense by 2 for one chapter. |
| Defence +2 for the whole chapter when used. | |||
| Resistance Bond | 1 | 500 | Worth 0 when sold. Increases Resistance by 2 for one chapter. |
| Resistance +2 for the whole chapter when used. | |||
| Maturity Drop | 1 | 0 | Downloadable bonus only. Permanently increases HP growth rate by 20% and all other growth rates by 10%. |
| Bond Drop | 1 | 0 | Downloadable bonus only. Increases the support bonus from all partners to the maximum available rank and unlocks base conversations with compatible units. |
| Rainbow Potion | 77 | 0 | Downloadable bonus only. Increases all stats (except HP and Mov) by 2 for one chapter. |