The following is a list of items from Fire Emblem: New Mystery of the Emblem.
Name | Uses | Cost | Effects |
---|---|---|---|
Door Key | 1 | 300 | Opens a door. |
A key used to open a door. | |||
Chest Key | 1 | 300 | Opens a chest. |
Bridge Key | 1 | 300 | Opens a drawbridge. |
Master Key | 5 | 2,400 | Opens a door, chest, or drawbridge. |
A key effective on any locked door, chest, or bridge. | |||
Vulnerary | 3 | 360 | Restores 10 HP. |
Medicine that restores HP. | |||
Pure Water | 3 | 600 | Increases Resistance by 7. Bonus wears off by 1 each turn. |
Medicine that boosts resistance. The effect lessens with each passing turn. | |||
Energy Drop | 1 | 2500 | Permanently increases Strength by 2. |
An item that increases strength by 2. | |||
Spirit Dust | 1 | 2500 | Permanently increases Magic by 2. |
Powder that increases magic by 2. | |||
Secret Book | 1 | 2500 | Permanently increases Skill by 2. |
A book that increases skill by 2. | |||
Speedwing | 1 | 2500 | Permanently increases Speed by 2. |
A feather that increases speed by 2. | |||
Goddess Icon | 1 | 2500 | Permanently increases Luck by 2. |
A statue that increases luck by 2. | |||
Dracoshield | 1 | 2500 | Permanently increases Defense by 2. |
A shield that increases defense by 2. | |||
Talisman | 1 | 2500 | Permanently increases Resistance by 2. |
A charm that increases resistance by 2. | |||
Seraph Robe | 1 | 2500 | Permanently increases Max HP by 7. |
A robe that increases maximum HP by 7. | |||
Boots | 1 | 2500 | Permanently increases Move by 2. |
Shoes that increase movement by 2. | |||
Arms Scroll | 1 | 2500 | Permanently increases the level of currently equipped weapon type by 1. |
A book that increases a unit's weapon level for the currently equipped weapon or magic. | |||
Silver Card | - | 0 | Halves costs of items and weapons from shops, excluding Online Shops and Battle Preparations Shop, for the user. |
A card that allows the bearer to purchase weapons and items at half price. | |||
VIP Card | - | 0 | Allows user to access Secret Shops. |
A card that grants the bearer access to special shops. | |||
Master Seal | 1 | 2500 | Promotes any Level 10 or higher unit to higher class. |
An item that promotes a lesser-class unit at level 10 or above to a higher class. | |||
Elysian Whip | 1 | 2500 | Promotes any Level 10 or higher Pegasus Knight into a Falcon Knight. |
An item that promotes a pegasus knight at level 10 or above to falcoknight. | |||
Iote's Shield | - | 0 | Negates effective damage towards flying units. |
A shield that negates bonus damage to the flier who carries it. | |||
Lightsphere | - | - | Negates enemy's terrain and special effects during battle. Negates Darksphere's effect. |
Carrying it nullifies the enemy's terrain bonus during battle. | |||
Starsphere | - | - | Grants +2 to all stats on the user. |
Raises all stats by 2 when held. | |||
Geosphere | - | - | Increases critical rate of all allies within a radius of 3 by 10. |
Increases the critical rate of surrounding allies when held. | |||
Lifesphere | - | - | Restores 20 HP to user at the start of each Player Phase. |
Restores 20 HP every turn when held. | |||
Darksphere | - | - | Negates all enemy attacks. |
Blocks all enemy attacks when held. | |||
Aquarius | - | - | Magic +1, Resistance +1. |
Magic +1, Resistance +1 when held. | |||
Pisces | - | - | Defense +1, Resistance +1. |
Defence +1, Resistance +1 when held. | |||
Aries | - | - | Skill +1, Luck +1. |
Skill +1, Luck +1 when held. | |||
Taurus | - | - | Strength +1, Defense +1 |
Strength +1, Defense +1 when held. | |||
Gemini | - | - | Strength +1, Magic +1 |
Strength +1, Magic +1 when held. | |||
Cancer | - | - | Defense +2 |
Defence +2 when held. | |||
Leo | - | - | Strength +2 |
Strength +2 when held. | |||
Virgo | - | - | Resistance +2 |
Resistance +2 when held. | |||
Libra | - | - | Luck +2 |
Luck +2 when held. | |||
Scorpio | - | - | Speed +2 |
Speed +2 when held. | |||
Sagittarius | - | - | Skill +2 |
Skill +2 when held. | |||
Capricorn | - | - | Magic +2 |
Magic +2 when held. | |||
Fire Emblem | - | - | Marth Only. Cannot be sent to Convoy. Allows Marth to open treasure chests. |
The conqueror's proof gifted from House Archanea. Its bearer is granted access to all treasure chests. | |||
Binding Seal | - | - | Marth Only. Cannot be sent to Convoy. All stats +2. Removes all enemy Earth Dragons from battle. |
Raises all stats by 2 when held. It seals away the Earth Dragons within the Altar of Darkness. | |||
Bullion (S) | - | 10,000 | Sell for 5,000G. |
Bullion (L) | - | 20,000 | Sell for 10,000G. |
A large lump of gold that fetches 10,000G at a market. | |||
Used Potion | 3 | 150 | Worth 0 when sold. Restores 5 HP. |
Energy Drink | 3 | 780 | Worth 0 when sold. Restores 10 HP. |
Elixir | 3 | 900 | Worth 0 when sold. Restores all HP. |
Strength Potion | 1 | 500 | Worth 0 when sold. Increases Strength by 2 for one chapter. |
Magic Potion | 1 | 500 | Worth 0 when sold. Increases Magic by 2 for one chapter. |
Magic +2 for the whole chapter when used. | |||
Skill Potion | 1 | 500 | Worth 0 when sold. Increases Skill by 2 for one chapter. |
Speed Potion | 1 | 500 | Worth 0 when sold. Increases Speed by 2 for one chapter. |
Luck Potion | 1 | 500 | Worth 0 when sold. Increases Luck by 2 for one chapter. |
Defense Potion | 1 | 500 | Worth 0 when sold. Increases Defense by 2 for one chapter. |
Resistance Potion | 1 | 500 | Worth 0 when sold. Increases Resistance by 2 for one chapter. |
Strength Bond | 1 | 500 | Worth 0 when sold. Increases Strength by 2 for one chapter. |
Strength +2 for the whole chapter when used. | |||
Magic Bond | 1 | 500 | Worth 0 when sold. Increases Magic by 2 for one chapter. |
Magic +2 for the whole chapter when used. | |||
Skill Bond | 1 | 500 | Worth 0 when sold. Increases Skill by 2 for one chapter. |
Skill +2 for the whole chapter when used. | |||
Speed Bond | 1 | 500 | Worth 0 when sold. Increases Speed by 2 for one chapter. |
Speed +2 for the whole chapter when used. | |||
Luck Bond | 1 | 500 | Worth 0 when sold. Increases Luck by 2 for one chapter. |
Luck +2 for the whole chapter when used. | |||
Defense Bond | 1 | 500 | Worth 0 when sold. Increases Defense by 2 for one chapter. |
Defence +2 for the whole chapter when used. | |||
Resistance Bond | 1 | 500 | Worth 0 when sold. Increases Resistance by 2 for one chapter. |
Resistance +2 for the whole chapter when used. | |||
Maturity Drop | 1 | 0 | Downloadable bonus only. Permanently increases HP growth rate by 20% and all other growth rates by 10%. |
Bond Drop | 1 | 0 | Downloadable bonus only. Increases the support bonus from all partners to the maximum available rank and unlocks base conversations with compatible units. |
Rainbow Potion | 77 | 0 | Downloadable bonus only. Increases all stats (except HP and Mov) by 2 for one chapter. |