The following is a list of items from Fire Emblem: The Blazing Blade.
Name | Uses | Cost | Effects | |||||
---|---|---|---|---|---|---|---|---|
Delphi Shield | - | 10,000 | Negates enemy's effective bonus towards flying units. | |||||
An amulet of the god Delphi. Protects fliers from arrows. | ||||||||
Iron Rune | - | 5,000 | Negates enemy critical attacks. | |||||
A device that negates enemy critical attacks. | ||||||||
Filla's Might | 15 | - | Raises ally's Attack by 10 for one turn. | |||||
A dance that increases allies' attack for a turn. | ||||||||
Ninis' Grace | 15 | - | Raises ally's Defence/Resistance by 10 for one turn. | |||||
A dance that increases allies' defenses for a turn. | ||||||||
Thor's Ire | 15 | - | Raises ally's Critical by 10 for one turn | |||||
A dance that increases critical hit% for a turn. | ||||||||
Set's Litany | 15 | - | Raises ally's Avoid by 10 for one turn | |||||
A dance that increases allies' dodge for a turn. | ||||||||
Afa's Drops | 1 | - | Permanently increases all growth rates by 5 (also makes the character appear in Battle History). | |||||
Gives a little treat to the unit that uses it. | ||||||||
Door Key | 1 | 50 | Opens a door. | |||||
Opens doors in adjacent spaces. | ||||||||
Chest Key | 1 | 300 | Opens a chest. | |||||
Chest Key | 5 | 1,500 | Opens a chest. | |||||
Opens chests. | ||||||||
Vulnerary | 3 | 300 | Restores 10 HP. | |||||
A medicinal solution used for healing minor wounds. | ||||||||
Vulnerary | 60 | 6,000 | Restores 10 HP. Cannot be obtained normally. | |||||
Antitoxin | 3 | 450 | Removes Poison. | |||||
A medicinal solution that cures poison. | ||||||||
Torch | 5 | 500 | Increases sight in Fog of War by 4 squares. Effect decreases by 1 each turn. | |||||
A staff with burning pitch. Grows dimmer each turn. | ||||||||
Mine | 1 | 500 | Stops movement and does 10 damage to anyone who crosses it. | |||||
A trap that damages units that step on it. | ||||||||
Light Rune | 1 | 800 | Temporarily makes an adjacent square on the map unable to be traversed. | |||||
A device that blocks units from entering spaces. | ||||||||
Pure Water | 3 | 900 | Raises Resistance by 7. Effect decreases by 1 each turn.. | |||||
A draught that boosts Res. Grows weaker each turn. | ||||||||
Lockpick | 15 | 1,200 | Thieves and Assassins Only. Opens a door or chest. | |||||
Opens doors and chests. Usable only by thieves. | ||||||||
Elixir | 3 | 3,000 | Restores all HP. | |||||
A powerful solution that restores all HP. | ||||||||
Silver Card | - | 4,000 | User buy items in shops for half price. | |||||
A special card that reduces the cost of all items by half. | ||||||||
Member Card | - | 6,000 | User can access Secret Shops. | |||||
If someone with this card stops in a suspicious space... | ||||||||
Red Gem | - | 5,000 | Can be sold for 2,500G. | |||||
An uncommon gemstone worth 2,500 gold. | ||||||||
Blue Gem | - | 10,000 | Can be sold for 5,000G. | |||||
A rare gemstone worth 5,000 gold. | ||||||||
White Gem | - | 20,000 | Can be sold for 10,000G. | |||||
A valuable gemstone worth 10,000 gold. | ||||||||
Angelic Robe | 1 | 8,000 | Permanently increases Max HP by 7. | |||||
Increases HP by a max of 7 points. Vanishes after use. | ||||||||
Energy Ring | 1 | 8,000 | Permanently increases Strength/Magic by 2. | |||||
Increases Mag or Str by 2 points. Vanishes after use. | ||||||||
Secret Book | 1 | 8,000 | Permanently increases Skill by 2 | |||||
Increases Skill by 2 points. Vanishes after use. | ||||||||
Speedwing | 1 | 8,000 | Permanently increases Speed by 2. | |||||
Increases speed by 2 points. Vanishes after use. | ||||||||
Goddess Icon | 1 | 8,000 | Permanently increases Luck by 2. | |||||
Increases luck by 2 points. Vanishes after use. | ||||||||
Dracoshield | 1 | 8,000 | Permanently increases Defense by 2. | |||||
Talisman | 1 | 8,000 | Permanently increases Resistance by 2. | |||||
Increases resistance by 2 points. Vanishes after use. | ||||||||
Boots | 1 | 8,000 | Permanently increases Movement by 2. | |||||
Increases movement by 2 points. Vanishes after use. | ||||||||
Body Ring | 1 | 8,000 | Permanently increases Constitution by 2. | |||||
Increases constitution by 2 points. Vanishes after use. | ||||||||
Hero Crest | 1 | 10,000 | Allows Level 10+ Fighters, Mercenaries and Myrmidons to promote. | |||||
For mercenaries, myrmidons, and fighters Lv. 10 and up. | ||||||||
Knight Crest | 1 | 10,000 | Allows Level 10+ Cavaliers and Knights to promote. | |||||
For knights and cavaliers Lv. 10 and up. | ||||||||
Orion's Bolt | 1 | 10,000 | Allows Level 10+ Archers and Nomads to promote. | |||||
For archers and nomads Lv.10 and up. | ||||||||
Elysian Whip | 1 | 10,000 | Allows Level 10+ Pegasus Knights and Wyvern Riders to promote. | |||||
For pegasus knights and wyvern riders Lv.10 and up. | ||||||||
Guiding Ring | 1 | 10,000 | Allows Level 10+ Clerics, Mages, Monks, Shamans and Troubadours to promote. | |||||
For magic wielders and troubadors Lv.10 and up. | ||||||||
Earth Seal | 1 | 20,000 | Allows Level 10+ units (that can use a Hero Crest, Knight Crest, Orion's Bolt, Elysian Whip or Guiding Ring) to promote. | |||||
For some units above Lv.10 who have not changed class.' | ||||||||
Heaven's Seal | 1 | 20,000 | Allows Eliwood (Hector mode only), Lyn and Hector (Eliwood mode only) to promote. | |||||
For lords above Lv.10 who have been deemed worthy. | ||||||||
Fell Contract | 1 | 50,000 | Allows Level 10+ Thieves to promote. | |||||
Awaiting the signature of a thief Lv.10 or higher. | ||||||||
Ocean Seal | 1 | 50,000 | Allows Level 10+ Pirates to promote. | |||||
For seafighters Lv.10 and up. | ||||||||
Emblem Seal | - | - | Raises Accuracy and Avoid by 10. | |||||
Mark's scroll. Gives its carrier an advantage. | ||||||||
Flametongue | - | - | Fire Dragon Only. Negates enemy's defenses. Str +10, Skl +10, Def +20, Res +10. Stats: Range 1~3, Might 10, Accuracy 100, Weight 0, Critical 0, Weapon EXP 0. | |||||
Dragon's breath, which burns all it touches. There is no protection. |
- *The Emblem Seal can only be obtained by linking the game with the Mario Kart Double Dash!! bonus disc.